L21 Surfer (X) v. Sovietishcat (L+10) BM4

  • 2025 2024 '23 '22 '21 '20

    Since you hadn’t moved. I’d like to reposition my ftrs for self-defense.

  • 2025 2024 '23 '22 '21 '20

    So use the second post, please.

  • '19

    TripleA Turn Summary: Russians round 1

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 1
    
        Purchase Units - Russians
            Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
    
        Non Combat Move - Russians
            3 infantry moved from Ukraine to Western Ukraine
            2 infantry moved from Bessarabia to Western Ukraine
            2 infantry moved from Eastern Poland to Belarus
            1 infantry moved from Baltic States to Eastern Poland
            1 infantry moved from Baltic States to Belarus
            1 aaGun, 1 artillery, 1 fighter and 6 infantry moved from Novgorod to Belarus
            1 infantry moved from Archangel to Belarus
            2 infantry moved from Karelia to Novgorod
            3 infantry moved from Vyborg to Novgorod
            1 cruiser moved from 115 Sea Zone to 114 Sea Zone
            1 submarine moved from 127 Sea Zone to 125 Sea Zone
            1 armour and 1 mech_infantry moved from Volgograd to Bryansk
            1 armour and 1 mech_infantry moved from Russia to Belarus
            1 artillery and 1 infantry moved from Russia to Bryansk
            2 aaGuns moved from Russia to Bryansk
            1 fighter moved from Belarus to Russia
            2 aaGuns and 6 infantry moved from Sakha to Amur
            6 infantry moved from Buryatia to Amur
    
        Place Units - Russians
            1 artillery and 2 infantry placed in Novgorod
            3 infantry placed in Ukraine
            6 infantry placed in Russia
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Caucasus: 2 infantry
            EDIT: Adding units owned by Russians to Rostov: 2 infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - Russians
            Russians collect 37 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2025 2024 '23 '22 '21 '20

    TripleA Turn Summary: Japanese round 1

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 1
    
        Purchase Units - Japanese
            Japanese buy 4 infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Politics - Japanese
            Japanese takes Political Action: Political Action Japanese To War With Russians
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
    
        Combat Move - Japanese
            1 artillery and 3 infantry moved from Kwangsi to Yunnan
            1 fighter and 1 tactical_bomber moved from Kiangsu to Yunnan
            2 bombers moved from Japan to Yunnan
            1 fighter moved from Formosa to Hunan
            2 infantry moved from Kiangsi to Hunan
            1 tactical_bomber moved from Manchuria to Hunan
            1 fighter moved from Okinawa to Amur
            1 artillery, 2 fighters, 6 infantry, 1 mech_infantry and 1 tactical_bomber moved from Manchuria to Amur
            1 fighter and 4 infantry moved from Korea to Amur
            1 transport moved from 19 Sea Zone to 6 Sea Zone
            1 armour and 1 artillery moved from Japan to 6 Sea Zone
            2 infantry moved from Japan to 6 Sea Zone
            1 armour, 1 artillery, 2 infantry and 2 transports moved from 6 Sea Zone to 5 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from 5 Sea Zone to Amur
            2 tactical_bombers moved from Japan to Amur
            2 fighters and 2 tactical_bombers moved from 6 Sea Zone to Amur
            2 fighters moved from Japan to Amur
            1 infantry moved from Jehol to Chahar
                  Japanese take Chahar from Chinese
            1 infantry moved from Shantung to Anhwe
                  Japanese take Anhwe from Chinese
            1 cruiser moved from 6 Sea Zone to 5 Sea Zone
            1 battleship moved from 19 Sea Zone to 5 Sea Zone
    
        Combat - Japanese
            Battle in Amur
                Japanese attack with 1 armour, 2 artilleries, 8 fighters, 12 infantry, 1 mech_infantry and 5 tactical_bombers
                Russians defend with 2 aaGuns and 18 infantry
                    Russians roll AA dice in Amur : 1/6 hits, 1.00 expected hits
                    1 fighter owned by the Japanese lost in Amur
                    Japanese roll dice for 1 battleship and 1 cruiser in Amur, round 2 : 1/2 hits, 1.17 expected hits
                    Japanese roll dice for 1 armour, 2 artilleries, 7 fighters, 12 infantry, 1 mech_infantry and 5 tactical_bombers in Amur, round 2 : 12/28 hits, 10.50 expected hits
                    Russians roll dice for 2 aaGuns and 18 infantry in Amur, round 2 : 7/18 hits, 6.00 expected hits
                    7 infantry owned by the Japanese, 11 infantry owned by the Russians and 2 aaGuns owned by the Russians lost in Amur
                    Japanese roll dice for 1 armour, 2 artilleries, 7 fighters, 5 infantry, 1 mech_infantry and 5 tactical_bombers in Amur, round 3 : 12/21 hits, 9.33 expected hits
                    Russians roll dice for 7 infantry in Amur, round 3 : 3/7 hits, 2.33 expected hits
                    3 infantry owned by the Japanese and 7 infantry owned by the Russians lost in Amur
                Japanese win, taking Amur from Russians with 1 armour, 2 artilleries, 7 fighters, 2 infantry, 1 mech_infantry and 5 tactical_bombers remaining. Battle score for attacker is 24
                Casualties for Japanese: 1 fighter and 10 infantry
                Casualties for Russians: 2 aaGuns and 18 infantry
            Battle in Hunan
                Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Chinese defend with 2 infantry
                    Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Hunan, round 2 : 2/4 hits, 1.50 expected hits
                    Chinese roll dice for 2 infantry in Hunan, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Chinese lost in Hunan
                Japanese win, taking Hunan from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Chinese: 2 infantry
            Battle in Yunnan
                Japanese attack with 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber
                Chinese defend with 4 infantry
                    Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 2 : 4/8 hits, 3.50 expected hits
                    Chinese roll dice for 4 infantry in Yunnan, round 2 : 1/4 hits, 1.33 expected hits
                    1 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 4 infantry
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
            Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
    
        Non Combat Move - Japanese
            2 bombers moved from Yunnan to Kwangsi
            1 tactical_bomber moved from Yunnan to Kwangsi
            1 fighter moved from Yunnan to Kwangsi
            1 fighter moved from Hunan to Kwangsi
            1 tactical_bomber moved from Hunan to Kwangsi
            1 artillery and 1 infantry moved from Kiangsi to Kwangsi
            1 artillery and 1 infantry moved from Jehol to Chahar
            1 artillery moved from Shantung to Anhwe
            2 infantry moved from Kiangsu to Kiangsi
            1 aaGun moved from Manchuria to Jehol
            1 artillery and 1 infantry moved from Kiangsu to Anhwe
            1 submarine moved from 19 Sea Zone to 36 Sea Zone
            1 transport moved from 20 Sea Zone to 6 Sea Zone
            2 carriers moved from 6 Sea Zone to 20 Sea Zone
            1 fighter moved from Amur to 20 Sea Zone
            1 fighter moved from Amur to 20 Sea Zone
            1 fighter moved from Amur to Jehol
            1 tactical_bomber moved from Amur to 20 Sea Zone
            1 battleship moved from 6 Sea Zone to 20 Sea Zone
            1 destroyer moved from 19 Sea Zone to 20 Sea Zone
            1 destroyer moved from 6 Sea Zone to 33 Sea Zone
            1 submarine moved from 6 Sea Zone to 33 Sea Zone
            1 destroyer moved from 6 Sea Zone to 20 Sea Zone
            1 tactical_bomber moved from Amur to Jehol
            2 fighters and 3 tactical_bombers moved from Amur to Jehol
            1 fighter moved from Amur to Jehol
            1 fighter moved from Amur to Korea
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry moved from 6 Sea Zone to Korea
            1 infantry moved from Shantung to Jehol
            1 infantry moved from Shantung to Anhwe
    
        Place Units - Japanese
            2 transports placed in 6 Sea Zone
            4 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 31 PUs; end with 31 PUs
            Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 41 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -1.00
    Japanese regular : 5.00
    Russians regular : 1.67
    Russians AA : 0.00
    

    Savegame

  • 2025 2024 '23 '22 '21 '20

    Well, this looks familiar…

  • '19

    TripleA Manual Gamesave Post: British round 1

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 1
    
        Politics - British
            Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - British
            1 bomber and 2 fighters moved from United Kingdom to 97 Sea Zone
            1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
            1 fighter moved from Malta to 96 Sea Zone
            1 carrier and 1 cruiser moved from 98 Sea Zone to 97 Sea Zone
            1 fighter moved from 96 Sea Zone to 97 Sea Zone
            1 fighter moved from Gibraltar to 96 Sea Zone
            1 cruiser moved from 91 Sea Zone to 96 Sea Zone
            1 destroyer moved from 109 Sea Zone to 110 Sea Zone
            1 battleship moved from 111 Sea Zone to 110 Sea Zone
            1 destroyer moved from 98 Sea Zone to 97 Sea Zone
            1 fighter moved from Scotland to 110 Sea Zone
    
        Combat - British
    

    Combat Hit Differential Summary :

    Savegame

  • '19

    @surfer Same old, same old :rolling_on_the_floor_laughing: Scramble sz 97?


  • @sovietishcat no thanks…keeping the trend going. Didnt last time either.
    Hey it all worked out in the end for me so why change?

  • '19

    TripleA Turn Summary: UK_Pacific round 1

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 1
    
        Purchase Units - Americans
            Americans buy 2 carriers, 1 destroyer, 1 marine and 1 submarine; Remaining resources: 1 PUs; 
    
        Politics - Americans
            Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Americans
    
        Non Combat Move - Americans
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 fighter moved from Western United States to Eastern United States
            2 aaGuns moved from Eastern United States to Central United States
            1 bomber moved from Central United States to Eastern United States
            1 artillery and 1 infantry moved from Eastern United States to Central United States
            1 armour, 1 infantry and 3 mech_infantrys moved from Central United States to Western United States
            1 fighter moved from Philippines to Guam
            1 destroyer and 1 submarine moved from 35 Sea Zone to 54 Sea Zone
    
        Place Units - Americans
            1 destroyer placed in 101 Sea Zone
            2 carriers and 1 submarine placed in 10 Sea Zone
            1 marine placed in Central United States
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 53 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Kweichow to Yunnan
            4 infantry moved from Szechwan to Yunnan
            1 fighter moved from Szechwan to Yunnan
    
        Combat - Chinese
            Battle in Yunnan
                Chinese attack with 1 fighter and 6 infantry
                Japanese defend with 1 artillery and 2 infantry
                    Chinese roll dice for 1 fighter and 6 infantry in Yunnan, round 2 : 1/7 hits, 1,50 expected hits
                    Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 2/3 hits, 1,00 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
                    Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 3 : 1/5 hits, 1,17 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 3 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                    Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 4 : 3/4 hits, 1,00 expected hits
                    Japanese roll dice for 1 artillery in Yunnan, round 4 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is -2
                Casualties for Chinese: 4 infantry
                Casualties for Japanese: 1 artillery and 2 infantry
    
        Non Combat Move - Chinese
            1 infantry moved from Shensi to Szechwan
            2 infantry moved from Suiyuyan to Shensi
            1 fighter moved from Yunnan to Szechwan
    
        Place Units - Chinese
            4 infantry placed in Szechwan
    
        Turn Complete - Chinese
            Chinese collect 9 PUs; end with 9 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs
    
        Purchase Units - British
            British buy 1 fighter and 6 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 
    
        Politics - British
            Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - British
            1 bomber and 2 fighters moved from United Kingdom to 97 Sea Zone
            1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
            1 fighter moved from Malta to 96 Sea Zone
            1 carrier and 1 cruiser moved from 98 Sea Zone to 97 Sea Zone
            1 fighter moved from 96 Sea Zone to 97 Sea Zone
            1 fighter moved from Gibraltar to 96 Sea Zone
            1 cruiser moved from 91 Sea Zone to 96 Sea Zone
            1 destroyer moved from 109 Sea Zone to 110 Sea Zone
            1 battleship moved from 111 Sea Zone to 110 Sea Zone
            1 destroyer moved from 98 Sea Zone to 97 Sea Zone
            1 fighter moved from Scotland to 110 Sea Zone
    
        Combat - British
            Battle in 96 Sea Zone
                British attack with 1 cruiser and 1 fighter
                Italians defend with 1 destroyer and 1 transport
                    British roll dice for 1 cruiser and 1 fighter in 96 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits
                    Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    British roll dice for 1 cruiser and 1 fighter in 96 Sea Zone, round 3 : 1/2 hits, 1,00 expected hits
                    Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
                    1 destroyer owned by the Italians and 1 fighter owned by the British lost in 96 Sea Zone
                    1 transport owned by the Italians lost in 96 Sea Zone
                British win with 1 cruiser remaining. Battle score for attacker is 5
                Casualties for British: 1 fighter
                Casualties for Italians: 1 destroyer and 1 transport
            Battle in 97 Sea Zone
                British attack with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber
                Italians defend with 1 battleship, 1 cruiser and 1 transport
                    British roll dice for 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber in 97 Sea Zone, round 2 : 3/7 hits, 3,67 expected hits
                    Italians roll dice for 1 battleship, 1 cruiser and 1 transport in 97 Sea Zone, round 2 : 2/2 hits, 1,17 expected hits
                    1 cruiser owned by the Italians, 1 cruiser owned by the British, 1 bomber owned by the British and 1 battleship owned by the Italians lost in 97 Sea Zone
                    1 transport owned by the Italians lost in 97 Sea Zone
                British win, taking 97 Sea Zone from Neutral with 1 carrier, 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 13
                Casualties for British: 1 bomber and 1 cruiser
                Casualties for Italians: 1 battleship, 1 cruiser and 1 transport
            Battle in 110 Sea Zone
                British attack with 1 battleship, 1 destroyer and 1 fighter
                Germans defend with 1 submarine
                    British roll dice for 1 battleship, 1 destroyer and 1 fighter in 110 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits
                    Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Germans lost in 110 Sea Zone
                British win with 1 battleship, 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
    
        Non Combat Move - British
            1 fighter moved from 110 Sea Zone to United Kingdom
            1 aaGun and 1 infantry moved from Scotland to United Kingdom
            1 infantry moved from Scotland to 109 Sea Zone
            1 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
            1 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 destroyer moved from 91 Sea Zone to 94 Sea Zone
            1 fighter moved from 97 Sea Zone to Malta
            1 tactical_bomber moved from 97 Sea Zone to Malta
            1 armour, 1 artillery and 1 infantry moved from Alexandria to Egypt
            1 infantry moved from Alexandria to Egypt
            1 transport moved from 39 Sea Zone to 79 Sea Zone
            1 infantry moved from West India to 79 Sea Zone
            1 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone
            1 infantry moved from 80 Sea Zone to Persia
                  British take Persia from Neutral_Allies
            1 cruiser and 1 destroyer moved from 39 Sea Zone to 72 Sea Zone
            1 destroyer moved from 71 Sea Zone to 81 Sea Zone
            1 artillery and 6 infantry moved from India to Burma
            3 aaGuns, 1 fighter and 1 tactical_bomber moved from India to Burma
            1 battleship moved from 37 Sea Zone to 39 Sea Zone
            3 infantry moved from Malaya to Shan State
            1 artillery and 1 infantry moved from Ontario to Alberta Saskatchewan Manitoba
            1 armour moved from Quebec to Alberta Saskatchewan Manitoba
            1 infantry moved from Quebec to Ontario
            1 transport moved from 98 Sea Zone to 72 Sea Zone
            2 infantry moved from Union of South Africa to Rhodesia
            1 infantry moved from Anglo Egyptian Sudan to Egypt
    
        Place Units - British
            1 fighter and 6 infantry placed in United Kingdom
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 2,5,4,5
            British collect 28 PUs (2 lost to blockades); end with 28 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 31 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 34 PUs
    
        Place Units - UK_Pacific
            1 infantry and 4 mech_infantrys placed in India
            Turning on Edit Mode
            EDIT: Removing units owned by British from 97 Sea Zone: 1 fighter
            EDIT: Adding units owned by British to Malta: 1 bomber
            EDIT: Turning off Edit Mode
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 17 PUs; end with 17 PUs
            Some Units in India change ownership: 1 infantry and 4 mech_infantrys
    

    Combat Hit Differential Summary :

    Chinese regular : 1,33
    Italians regular : 1,17
    Japanese regular : 2,00
    Germans regular : -0,17
    British regular : -1,17
    

    Savegame

  • '19

    @surfer in sz 97, I clicked too fast and chose the bomber as a casualty… I just changed it to a fighter instead, let me know if you are not okay with edit.


  • @sovietishcat no problem

  • 2025 2024 '23 '22 '21 '20

    TripleA Manual Gamesave Post: Italians round 1

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 1
    
        Purchase Units - Italians
            Italians buy 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 infantry moved from Italian Somaliland to British Somaliland
                  Italians take British Somaliland from British
            1 infantry moved from Ethiopia to Kenya
                  Italians take Kenya from British
            1 submarine moved from 95 Sea Zone to 93 Sea Zone
            2 fighters moved from Southern Italy to 93 Sea Zone
            1 cruiser and 1 destroyer moved from 95 Sea Zone to 97 Sea Zone
            1 bomber moved from Northern Italy to 97 Sea Zone
            1 armour and 1 mech_infantry moved from Tobruk to Tunisia
            1 artillery and 1 infantry moved from Libya to Tunisia
    
        Combat - Italians
            Battle in 93 Sea Zone
                Italians attack with 2 fighters and 1 submarine
                French defend with 1 cruiser and 1 destroyer
                    Italians roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 2 fighters in 93 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    French roll dice for 1 cruiser and 1 destroyer in 93 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
                    1 destroyer owned by the French lost in 93 Sea Zone
                    Italians roll dice for 1 submarine in 93 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 cruiser owned by the French lost in 93 Sea Zone
                Italians win, taking 93 Sea Zone from Neutral with 2 fighters and 1 submarine remaining. Battle score for attacker is 20
                Casualties for French: 1 cruiser and 1 destroyer
            Battle in 97 Sea Zone
                Italians attack with 1 bomber, 1 cruiser and 1 destroyer
                British defend with 1 carrier, 1 destroyer and 1 fighter
                    Italians roll dice for 1 bomber, 1 cruiser and 1 destroyer in 97 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
    

    Combat Hit Differential Summary :

    French regular : -0.83
    Italians regular : 0.83
    

    Savegame

  • 2025 2024 '23 '22 '21 '20

    OOL in SZ97?
    2 hits
    1 DD 1CV 1 ftr
    vs
    1 DD 1 CA 1 sb

  • '19

    @surfer Damaged the AC and the fighter

  • 2025 2024 '23 '22 '21 '20

    TripleA Turn Summary: Italians round 1

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 1
    
        Purchase Units - Italians
            Italians buy 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 infantry moved from Italian Somaliland to British Somaliland
                  Italians take British Somaliland from British
            1 infantry moved from Ethiopia to Kenya
                  Italians take Kenya from British
            1 submarine moved from 95 Sea Zone to 93 Sea Zone
            2 fighters moved from Southern Italy to 93 Sea Zone
            1 cruiser and 1 destroyer moved from 95 Sea Zone to 97 Sea Zone
            1 bomber moved from Northern Italy to 97 Sea Zone
            1 armour and 1 mech_infantry moved from Tobruk to Tunisia
            1 artillery and 1 infantry moved from Libya to Tunisia
    
        Combat - Italians
            Battle in 93 Sea Zone
                Italians attack with 2 fighters and 1 submarine
                French defend with 1 cruiser and 1 destroyer
                    Italians roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 2 fighters in 93 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    French roll dice for 1 cruiser and 1 destroyer in 93 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
                    1 destroyer owned by the French lost in 93 Sea Zone
                    Italians roll dice for 1 submarine in 93 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 cruiser owned by the French lost in 93 Sea Zone
                Italians win, taking 93 Sea Zone from Neutral with 2 fighters and 1 submarine remaining. Battle score for attacker is 20
                Casualties for French: 1 cruiser and 1 destroyer
            Battle in 97 Sea Zone
                Italians attack with 1 bomber, 1 cruiser and 1 destroyer
                British defend with 1 carrier, 1 destroyer and 1 fighter
                    Italians roll dice for 1 bomber, 1 cruiser and 1 destroyer in 97 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                Units damaged: 1 carrier owned by the British
                    British roll dice for 1 carrier, 1 destroyer and 1 fighter in 97 Sea Zone, round 2 : 0/3 hits, 1.33 expected hits
                    1 fighter owned by the British lost in 97 Sea Zone
                    Italians roll dice for 1 bomber, 1 cruiser and 1 destroyer in 97 Sea Zone, round 3 : 0/3 hits, 1.50 expected hits
                    British roll dice for 1 carrier and 1 destroyer in 97 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
                    1 destroyer owned by the Italians lost in 97 Sea Zone
                1 bomber owned by the Italians retreated
                1 cruiser owned by the Italians retreated to 95 Sea Zone
                British win with 1 carrier and 1 destroyer remaining. Battle score for attacker is 2
                Casualties for British: 1 fighter
                Casualties for Italians: 1 destroyer
            Battle in Tunisia
                Italians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
                French defend with 1 infantry
                    Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Tunisia, round 2 : 2/4 hits, 1.33 expected hits
                    French roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the French lost in Tunisia
                Italians win, taking Tunisia from French with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for French: 1 infantry
    
        Non Combat Move - Italians
            1 artillery and 3 infantry moved from Tobruk to Libya
            1 bomber moved from 97 Sea Zone to Southern Italy
            1 armour moved from Albania to Romania
            1 infantry moved from Southern Italy to Northern Italy
            2 artilleries and 2 infantry moved from Northern Italy to France
            1 aaGun moved from Northern Italy to France
            2 infantry moved from Southern Italy to Northern Italy
            1 infantry moved from Ethiopia to British Somaliland
            1 artillery moved from Ethiopia to British Somaliland
            1 infantry moved from Southern Italy to Northern Italy
            1 fighter moved from 93 Sea Zone to Southern Italy
            1 fighter moved from 93 Sea Zone to Holland Belgium
            1 armour moved from Northern Italy to Romania
    
        Place Units - Italians
            2 infantry and 1 mech_infantry placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5
                Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 4,6,3
            Italians collect 11 PUs (1 lost to blockades); end with 11 PUs
    

    Combat Hit Differential Summary :

    French regular : -1.17
    Italians regular : 0.00
    British regular : -1.00
    

    Savegame

  • '19

    TripleA Turn Summary: French round 1

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 1
    
        Purchase Units - ANZAC
            ANZAC buy 1 submarine; Remaining resources: 4 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 aaGun and 1 infantry moved from New South Wales to 62 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
            2 fighters moved from New Zealand to Java
            1 destroyer moved from 62 Sea Zone to 61 Sea Zone
            1 cruiser moved from 63 Sea Zone to 61 Sea Zone
            1 infantry moved from Egypt to Anglo Egyptian Sudan
            1 fighter moved from Queensland to Java
            1 infantry moved from 42 Sea Zone to Java
                  ANZAC take Java from Dutch
            1 aaGun moved from 42 Sea Zone to Java
            1 aaGun and 1 infantry moved from New South Wales to Queensland
            1 infantry moved from Malaya to Shan State
    
        Place Units - ANZAC
            1 submarine placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 18 PUs
    
        Politics - French
            Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - French
            Trigger French Liberate Southern France2 activates a trigger called: Trigger French Liberate Southern France3
    
        Non Combat Move - French
            1 artillery and 1 infantry moved from Southern France to Normandy Bordeaux
            1 infantry moved from Syria to Trans-Jordan
            1 infantry moved from French West Africa to French Central Africa
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • 2025 2024 '23 '22 '21 '20

    TripleA Turn Summary: Germans round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 2
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 1 artillery, 1 bomber, 1 fighter, 2 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 unit repaired.
            1 submarine moved from 112 Sea Zone to 110 Sea Zone
            1 fighter moved from Holland Belgium to 110 Sea Zone
            1 tactical_bomber moved from Holland Belgium to 110 Sea Zone
            1 bomber moved from Western Germany to 110 Sea Zone
            2 fighters and 2 tactical_bombers moved from Western Germany to 110 Sea Zone
            1 fighter moved from Tobruk to 97 Sea Zone
            1 tactical_bomber moved from Southern Italy to 97 Sea Zone
            1 fighter and 1 tactical_bomber moved from Western Germany to 97 Sea Zone
            1 bomber moved from Western Germany to 110 Sea Zone
            1 infantry moved from France to Southern France
                  Germans take Southern France from French
    
        Combat - Germans
            Battle in 97 Sea Zone
                Germans attack with 2 fighters and 2 tactical_bombers
                British defend with 1 carrier and 1 destroyer
                    Germans roll dice for 2 fighters and 2 tactical_bombers in 97 Sea Zone, round 2 : 4/4 hits, 2.33 expected hits
                    British roll dice for 1 carrier and 1 destroyer in 97 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    1 destroyer owned by the British, 1 fighter owned by the Germans and 1 carrier owned by the British lost in 97 Sea Zone
                Germans win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 14
                Casualties for Germans: 1 fighter
                Casualties for British: 1 carrier and 1 destroyer
            Battle in 110 Sea Zone
                Germans attack with 2 bombers, 3 fighters, 1 submarine and 3 tactical_bombers
                British defend with 1 battleship, 1 destroyer and 1 transport
                    Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 2 bombers, 3 fighters and 3 tactical_bombers in 110 Sea Zone, round 2 : 3/8 hits, 4.83 expected hits
                    British roll dice for 1 battleship, 1 destroyer and 1 transport in 110 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    1 destroyer owned by the British, 1 transport owned by the British, 1 submarine owned by the Germans and 1 battleship owned by the British lost in 110 Sea Zone
                Germans win with 2 bombers, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 29
                Casualties for Germans: 1 submarine
                Casualties for British: 1 battleship, 1 destroyer and 1 transport
    
        Non Combat Move - Germans
            Trigger Germans Occupies Southern France: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French
            2 bombers moved from 110 Sea Zone to Western Germany
            2 fighters moved from 110 Sea Zone to Holland Belgium
            2 artilleries moved from France to Northern Italy
            1 artillery moved from France to Holland Belgium
            1 tactical_bomber moved from 110 Sea Zone to Holland Belgium
            1 fighter and 2 tactical_bombers moved from 110 Sea Zone to Western Germany
            2 infantry moved from Norway to Finland
            3 aaGuns, 3 artilleries and 14 infantry moved from Slovakia Hungary to Romania
            3 armour, 2 artilleries and 7 infantry moved from Yugoslavia to Romania
            5 infantry moved from Bulgaria to Romania
            4 artilleries and 2 infantry moved from Germany to Poland
            6 armour moved from France to Germany
            4 mech_infantrys moved from France to Germany
            1 fighter moved from 97 Sea Zone to Western Germany
            2 tactical_bombers moved from 97 Sea Zone to Southern Italy
    
        Place Units - Germans
            1 bomber and 1 fighter placed in Western Germany
            1 armour, 1 artillery and 7 mech_infantrys placed in Germany
            2 infantry placed in France
            Germans undo move 3.
            2 infantry placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 42 PUs; end with 42 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUs
            Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 52 PUs
    

    Combat Hit Differential Summary :

    Germans regular : -0.50
    British regular : 0.33
    

    Savegame

  • '19

    TripleA Turn Summary: Russians round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 2
    
        Purchase Units - Russians
            Russians buy 11 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Politics - Russians
            Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Russians
            Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
            1 infantry moved from Buyant-Uhaa to Manchuria
                  Chinese take Manchuria from Japanese
    
        Combat - Russians
            Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
    
        Non Combat Move - Russians
            2 fighters and 1 tactical_bomber moved from Russia to Szechwan
            2 infantry moved from Rostov to Caucasus
            1 armour and 1 mech_infantry moved from Bryansk to Rostov
            1 aaGun, 1 artillery and 7 infantry moved from Novgorod to Belarus
            1 infantry moved from Baltic States to Belarus
            2 infantry moved from Western Ukraine to Bryansk
            1 artillery and 4 infantry moved from Western Ukraine to Bryansk
            3 infantry moved from Ukraine to Bryansk
            2 aaGuns, 1 artillery and 1 infantry moved from Bryansk to Belarus
            6 infantry moved from Russia to Bryansk
            1 infantry moved from Ulaanbaatar to Buryatia
            1 infantry moved from Dzavhan to Yakut S.S.R.
            1 infantry moved from Buyant-Uhaa to Central Mongolia
            1 infantry moved from Olgiy to Kansu
            1 infantry moved from Olgiy to Kansu
    
        Place Units - Russians
            1 mech_infantry placed in Volgograd
            10 infantry placed in Russia
            1 infantry placed in Novgorod
    
        Turn Complete - Russians
            Russians collect 36 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2025 2024 '23 '22 '21 '20

    TripleA Turn Summary: Japanese round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 2
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 1 harbour, 2 infantry, 2 marines and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Politics - Japanese
            Japanese takes Political Action: Political Action Japanese To War With French
                Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied
    
        Combat Move - Japanese
            1 armour moved from Amur to Soviet Far East
                  Japanese take Siberia from Russians
                  Japanese take Soviet Far East from Russians
            1 artillery and 2 infantry moved from Amur to Buryatia
            1 mech_infantry moved from Amur to Sakha
                  Japanese take Sakha from Russians
            2 infantry moved from Korea to Manchuria
            1 tactical_bomber moved from Jehol to Manchuria
            1 fighter moved from Korea to Buryatia
            1 fighter moved from Jehol to Manchuria
            2 infantry moved from Hunan to Yunnan
            2 fighters moved from Kwangsi to Yunnan
            2 tactical_bombers moved from Kwangsi to Yunnan
            2 bombers moved from Kwangsi to Yunnan
            1 infantry moved from Anhwe to Kweichow
                  Japanese take Kweichow from Chinese
            1 infantry moved from Chahar to Hopei
                  Japanese take Hopei from Chinese
            1 fighter and 1 tactical_bomber moved from Jehol to Yunnan
            2 fighters and 2 tactical_bombers moved from Jehol to Yunnan
    
        Combat - Japanese
            Battle in Manchuria
                Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Manchuria, round 2 : 1/4 hits, 1.50 expected hits
                    Chinese roll dice for 1 infantry in Manchuria, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Manchuria
                Japanese win, taking Manchuria from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Buryatia
                Japanese attack with 1 artillery, 1 fighter and 2 infantry
                Russians defend with 1 infantry
                    Japanese roll dice for 1 artillery, 1 fighter and 2 infantry in Buryatia, round 2 : 1/4 hits, 1.33 expected hits
                    Russians roll dice for 1 infantry in Buryatia, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Buryatia
                Japanese win, taking Buryatia from Russians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Yunnan
                Japanese attack with 2 bombers, 5 fighters, 2 infantry and 5 tactical_bombers
                Chinese defend with 2 infantry
                    Japanese roll dice for 2 bombers, 5 fighters, 2 infantry and 5 tactical_bombers in Yunnan, round 2 : 8/14 hits, 7.50 expected hits
                    Chinese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Chinese lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 2 bombers, 5 fighters, 2 infantry and 5 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Chinese: 2 infantry
    
        Non Combat Move - Japanese
            2 bombers moved from Yunnan to Kwangsi
            2 infantry moved from Kiangsi to Kwangsi
            1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters and 1 tactical_bomber moved from 20 Sea Zone to 36 Sea Zone
            2 artilleries and 2 infantry moved from Anhwe to Hunan
            1 infantry moved from Jehol to Anhwe
            1 aaGun moved from Jehol to Chahar
            1 artillery moved from Chahar to Anhwe
            1 fighter moved from Buryatia to Korea
            1 artillery moved from Amur to 5 Sea Zone
            1 artillery and 1 transport moved from 5 Sea Zone to 19 Sea Zone
            1 infantry moved from Okinawa to 19 Sea Zone
            1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu
            1 transport moved from 5 Sea Zone to 6 Sea Zone
            1 aaGun and 1 infantry moved from Japan to 6 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
            1 aaGun and 1 infantry moved from 19 Sea Zone to Kiangsu
            5 infantry moved from Japan to 6 Sea Zone
            1 artillery moved from Japan to 6 Sea Zone
            1 artillery, 5 infantry and 3 transports moved from 6 Sea Zone to 36 Sea Zone
            1 artillery and 5 infantry moved from 36 Sea Zone to Kwangsi
            2 fighters moved from Yunnan to Siam
            2 tactical_bombers moved from Yunnan to Siam
            3 fighters moved from Yunnan to Kwangsi
            3 tactical_bombers moved from Yunnan to Kwangsi
            1 fighter moved from 36 Sea Zone to Siam
            1 tactical_bomber moved from 36 Sea Zone to Siam
            1 fighter moved from 36 Sea Zone to Siam
            1 carrier, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber moved from 33 Sea Zone to 36 Sea Zone
            1 fighter and 1 tactical_bomber moved from Manchuria to 36 Sea Zone
            1 battleship and 1 cruiser moved from 5 Sea Zone to 6 Sea Zone
    
        Place Units - Japanese
            1 harbour placed in Hainan
            1 armour, 2 infantry, 2 marines and 1 mech_infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 37 PUs; end with 37 PUs
            Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 47 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.00
    Japanese regular : -0.33
    Russians regular : 0.67
    

    Savegame

  • '19

    TripleA Manual Gamesave Post: British round 2

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 2
    
        Politics - British
            British takes Political Action: Political Action British To War With Japanese
                British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
                British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
                British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
                British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
                British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
                British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
                British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
    
        Combat Move - British
            1 cruiser moved from 96 Sea Zone to 95 Sea Zone
            1 destroyer moved from 94 Sea Zone to 95 Sea Zone
            1 bomber, 1 fighter and 1 tactical_bomber moved from Malta to 95 Sea Zone
            1 destroyer moved from 81 Sea Zone to 95 Sea Zone
            1 infantry moved from Kwangtung to Kiangsi
                  Chinese take Kiangsi from Japanese
    
        Combat - British
    

    Combat Hit Differential Summary :

    Savegame

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