L21 #2 trulpen (X+12) vs Ghostglider (A) P2V


  • Got some kind of error and couldn’t start the battle for Japan, which is why I posted as an extra save and then restart the client.


  • TripleA Turn Summary: Japanese round 18

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0

    Game History

    Round: 18
    
        Combat Move - Japanese
            1 artillery, 7 infantry and 1 marine moved from Kyushu to Japan
            1 armour, 1 infantry and 1 mech_infantry moved from Shantung to 20 Sea Zone
            1 infantry moved from Jehol to 20 Sea Zone
            1 infantry moved from Southern Manchuria to 20 Sea Zone
            1 armour, 3 infantry, 1 mech_infantry and 3 transports moved from 20 Sea Zone to 6 Sea Zone
            1 armour, 3 infantry and 1 mech_infantry moved from 6 Sea Zone to Japan
            2 carriers moved from 20 Sea Zone to 6 Sea Zone
            3 submarines moved from 22 Sea Zone to 6 Sea Zone
            2 battleships, 5 carriers, 3 cruisers, 2 destroyers and 2 submarines moved from 20 Sea Zone to 6 Sea Zone
            2 fighters and 1 tactical_bomber moved from 20 Sea Zone to Japan
            5 fighters and 1 tactical_bomber moved from 20 Sea Zone to 6 Sea Zone
            2 destroyers moved from 20 Sea Zone to 6 Sea Zone
    
        Combat - Japanese
            Americans scrambles 3 units out of 6 Sea Zone to defend against the attack in Japan
            Americans scrambles 3 units out of 7 Sea Zone to defend against the attack in Japan
            Battle in 6 Sea Zone
                Japanese attack with 2 battleships, 7 carriers, 3 cruisers, 4 destroyers, 5 fighters, 5 submarines, 1 tactical_bomber and 3 transports
                Americans defend with 3 carriers, 3 destroyers and 4 submarines; ANZAC defend with 2 submarines
                    Japanese roll dice for 5 submarines in 6 Sea Zone, round 2 : 3/5 hits, 1,67 expected hits
                Units damaged: 3 carriers owned by the Americans
                    Japanese roll dice for 2 battleships, 7 carriers, 3 cruisers, 4 destroyers, 5 fighters, 1 tactical_bomber and 3 transports in 6 Sea Zone, round 2 : 8/15 hits, 7,33 expected hits
                    Americans roll dice for 6 submarines in 6 Sea Zone, round 2 : 1/6 hits, 1,00 expected hits
                    Americans roll dice for 3 carriers and 3 destroyers in 6 Sea Zone, round 2 : 2/6 hits, 1,50 expected hits
                    4 submarines owned by the Americans, 2 carriers owned by the Americans, 3 submarines owned by the Japanese and 2 submarines owned by the ANZAC lost in 6 Sea Zone
                    Japanese roll dice for 2 submarines in 6 Sea Zone, round 3 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 2 battleships, 7 carriers, 3 cruisers, 4 destroyers, 5 fighters, 1 tactical_bomber and 3 transports in 6 Sea Zone, round 3 : 6/15 hits, 7,33 expected hits
                    Americans roll dice for 1 carrier and 3 destroyers in 6 Sea Zone, round 3 : 2/4 hits, 1,17 expected hits
                    3 destroyers owned by the Americans, 1 carrier owned by the Americans and 2 submarines owned by the Japanese lost in 6 Sea Zone
                Japanese win with 2 battleships, 7 carriers, 3 cruisers, 4 destroyers, 5 fighters, 1 tactical_bomber and 3 transports remaining. Battle score for attacker is 78
                Casualties for Japanese: 5 submarines
                Casualties for ANZAC: 2 submarines
                Casualties for Americans: 3 carriers, 3 destroyers and 4 submarines
            Battle in Japan
                Japanese attack with 1 armour, 1 artillery, 2 fighters, 10 infantry, 1 marine, 1 mech_infantry and 1 tactical_bomber
                Americans defend with 1 airfield, 1 factory_minor, 11 fighters, 1 harbour and 1 infantry; ANZAC defend with 2 fighters
                    Japanese roll dice for 1 armour, 1 artillery, 2 fighters, 10 infantry, 1 marine, 1 mech_infantry and 1 tactical_bomber in Japan, round 2 : 2/17 hits, 4,83 expected hits
                    Americans roll dice for 13 fighters and 1 infantry in Japan, round 2 : 9/14 hits, 9,00 expected hits
                    7 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese, 1 fighter owned by the ANZAC, 1 armour owned by the Japanese and 1 infantry owned by the Americans lost in Japan
                1 tactical_bomber owned by the Japanese and 2 fighters owned by the Japanese retreated
                3 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 marine owned by the Japanese retreated to Kyushu
                Americans win with 12 fighters remaining. Battle score for attacker is -19
                Casualties for Japanese: 1 armour, 7 infantry and 1 mech_infantry
                Casualties for ANZAC: 1 fighter
                Casualties for Americans: 1 infantry
            Moving scrambled unit from Japan to 7 Sea Zone
            Moving scrambled unit from Japan to 7 Sea Zone
            Moving scrambled unit from Japan to 7 Sea Zone
            Moving scrambled unit from Japan back to originating territory: 7 Sea Zone
            Moving scrambled unit from Japan back to originating territory: 7 Sea Zone
            Moving scrambled unit from Japan back to originating territory: 7 Sea Zone
    
        Non Combat Move - Japanese
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            3 fighters could not land in 7 Sea Zone and were removed
            1 tactical_bomber moved from Japan to 6 Sea Zone
            2 fighters moved from Japan to 6 Sea Zone
            1 transport moved from 20 Sea Zone to 6 Sea Zone
            1 infantry moved from Shan State to Yunnan
            1 infantry moved from Yunnan to Kweichow
            1 infantry moved from Kweichow to Hunan
            1 infantry moved from Hunan to Kiangsi
            1 infantry moved from Kiangsi to Kiangsu
            2 aaGuns, 1 armour, 12 artilleries and 21 infantry moved from Shan State to French Indo China
            1 submarine moved from 23 Sea Zone to 7 Sea Zone
            EDIT: 1 artillery and 1 infantry moved from Korea to Kyushu
            2 artilleries and 2 infantry moved from Korea to Southern Manchuria
            1 artillery and 3 infantry moved from Korea to Amur
    
        Turn Complete - Japanese
    

    Combat Hit Differential Summary :

    Americans regular : 1,33
    Japanese regular : -2,83
    

    Savegame


  • Not what I needed there.


  • it appear that I lost 3 US FTRs during your “End turn” because too many tried to land in z7 instead of landing in Japan.

    I will adjust these 3 back to Japan - let me know if there is a reason why they should not be able to land safely


  • TripleA Manual Gamesave Post: Americans round 18

    TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.0.0

    Game History

    Round: 18
    
        Purchase Units - Americans
            Americans buy 1 armour, 1 carrier, 1 destroyer and 5 fighters; Remaining resources: 5 PUs; 
    
        Combat Move - Americans
            Turning on Edit Mode
            EDIT: Adding units owned by Americans to Japan: 3 fighters
            EDIT: Turning off Edit Mode
            8 fighters moved from Japan to 6 Sea Zone
            8 fighters moved from Alaska to 6 Sea Zone
            3 carriers, 1 destroyer, 6 fighters and 3 submarines moved from 7 Sea Zone to 6 Sea Zone
            5 bombers moved from Western United States to 6 Sea Zone
            2 infantry and 1 transport moved from 27 Sea Zone to 34 Sea Zone
            2 infantry moved from 34 Sea Zone to Caroline Islands
    
        Combat - Americans
            Americans creates battle in territory 7 Sea Zone
    

    Combat Hit Differential Summary :

    Savegame


  • Kamikaze in z6?


  • @ghostglider said in L21 #2 trulpen (X+12) vs Ghostglider (A) P2V:

    Kamikaze in z6?

    One on each ship.


  • @ghostglider said in L21 #2 trulpen (X+12) vs Ghostglider (A) P2V:

    it appear that I lost 3 US FTRs during your “End turn” because too many tried to land in z7 instead of landing in Japan.

    I will adjust these 3 back to Japan - let me know if there is a reason why they should not be able to land safely

    They should be able to land.


  • TripleA Turn Summary: Americans round 18

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0

    Game History

    Round: 18
    
        Purchase Units - Americans
            Americans buy 1 armour, 1 carrier, 1 destroyer and 5 fighters; Remaining resources: 5 PUs; 
    
        Combat Move - Americans
            Turning on Edit Mode
            EDIT: Adding units owned by Americans to Japan: 3 fighters
            EDIT: Turning off Edit Mode
            8 fighters moved from Japan to 6 Sea Zone
            8 fighters moved from Alaska to 6 Sea Zone
            3 carriers, 1 destroyer, 6 fighters and 3 submarines moved from 7 Sea Zone to 6 Sea Zone
            5 bombers moved from Western United States to 6 Sea Zone
            2 infantry and 1 transport moved from 27 Sea Zone to 34 Sea Zone
            2 infantry moved from 34 Sea Zone to Caroline Islands
    
        Combat - Americans
            Americans creates battle in territory 7 Sea Zone
            Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits.  Rolls: 5
            Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits.  Rolls: 4
            Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits.  Rolls: 2
                Units damaged: 1 carrier owned by the Americans
            Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 3
            Battle in Caroline Islands
            Battle in 6 Sea Zone
                Americans attack with 5 bombers, 3 carriers, 1 destroyer, 22 fighters and 3 submarines
                Japanese defend with 2 battleships, 7 carriers, 3 cruisers, 4 destroyers, 7 fighters, 2 tactical_bombers and 4 transports
                    Americans roll dice for 3 submarines in 6 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    Americans roll dice for 5 bombers, 3 carriers, 1 destroyer and 22 fighters in 6 Sea Zone, round 2 : 17/28 hits, 13.83 expected hits
                    Japanese roll dice for 2 battleships, 7 carriers, 3 cruisers, 4 destroyers, 7 fighters, 2 tactical_bombers and 4 transports in 6 Sea Zone, round 2 : 12/25 hits, 11.00 expected hits
                    2 tactical_bombers owned by the Japanese, 3 submarines owned by the Americans, 1 destroyer owned by the Americans, 7 carriers owned by the Japanese, 4 destroyers owned by the Japanese, 2 carriers owned by the Americans and 4 fighters owned by the Americans lost in 6 Sea Zone
                    Americans roll dice for 5 bombers, 1 carrier and 18 fighters in 6 Sea Zone, round 3 : 12/23 hits, 11.50 expected hits
                    Japanese roll dice for 2 battleships, 3 cruisers, 7 fighters and 4 transports in 6 Sea Zone, round 3 : 7/12 hits, 7.50 expected hits
                    7 fighters owned by the Japanese, 2 battleships owned by the Japanese, 7 fighters owned by the Americans and 3 cruisers owned by the Japanese lost in 6 Sea Zone
                    4 transports owned by the Japanese lost in 6 Sea Zone
                Americans win, taking Caroline Islands from Japanese, taking 6 Sea Zone from Japanese with 5 bombers, 1 carrier and 11 fighters remaining. Battle score for attacker is 159
                Casualties for Americans: 2 carriers, 1 destroyer, 11 fighters and 3 submarines
                Casualties for Japanese: 2 battleships, 7 carriers, 3 cruisers, 4 destroyers, 7 fighters, 2 tactical_bombers and 4 transports
    
        Non Combat Move - Americans
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 aaGun moved from 7 Sea Zone to Japan
            5 bombers and 3 fighters moved from 6 Sea Zone to Japan
            1 artillery and 1 infantry moved from Western United States to 11 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 11 Sea Zone to 27 Sea Zone
            1 carrier moved from 12 Sea Zone to 27 Sea Zone
            2 transports moved from 1 Sea Zone to 11 Sea Zone
            1 artillery and 1 infantry moved from 27 Sea Zone to Hawaiian Islands
            1 transport moved from 12 Sea Zone to 27 Sea Zone
            2 carriers, 1 cruiser, 6 submarines and 1 transport moved from 12 Sea Zone to 91 Sea Zone
            1 fighter moved from French West Africa to Gibraltar
            3 infantry moved from Anglo-Egyptian Sudan to Egypt
            3 infantry and 3 transports moved from 73 Sea Zone to 60 Sea Zone
            2 infantry moved from Western United States to British Columbia
    
        Place Units - Americans
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 6 Sea Zone: 8 fighters
            EDIT: Adding units owned by Americans to Japan: 8 fighters
            EDIT: Turning off Edit Mode
            1 carrier and 1 destroyer placed in 6 Sea Zone
            1 armour placed in Japan
            5 fighters placed in Eastern United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 7 Sea Zone. Rolls: 1,2
            Americans collect 56 PUs (3 lost to blockades); end with 61 PUs
            Trigger Americans 10 Presence In Axis Capital: Americans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 3.67
    Japanese regular : 0.50
    

    Savegame


  • TripleA Turn Summary: Americans round 18

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0

    Game History

    Round: 18
    
        Purchase Units - Americans
            Americans buy 1 armour, 1 carrier, 1 destroyer and 5 fighters; Remaining resources: 5 PUs; 
    
        Combat Move - Americans
            Turning on Edit Mode
            EDIT: Adding units owned by Americans to Japan: 3 fighters
            EDIT: Turning off Edit Mode
            8 fighters moved from Japan to 6 Sea Zone
            8 fighters moved from Alaska to 6 Sea Zone
            3 carriers, 1 destroyer, 6 fighters and 3 submarines moved from 7 Sea Zone to 6 Sea Zone
            5 bombers moved from Western United States to 6 Sea Zone
            2 infantry and 1 transport moved from 27 Sea Zone to 34 Sea Zone
            2 infantry moved from 34 Sea Zone to Caroline Islands
    
        Combat - Americans
            Americans creates battle in territory 7 Sea Zone
            Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits.  Rolls: 5
            Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits.  Rolls: 4
            Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits.  Rolls: 2
                Units damaged: 1 carrier owned by the Americans
            Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 3
            Battle in Caroline Islands
            Battle in 6 Sea Zone
                Americans attack with 5 bombers, 3 carriers, 1 destroyer, 22 fighters and 3 submarines
                Japanese defend with 2 battleships, 7 carriers, 3 cruisers, 4 destroyers, 7 fighters, 2 tactical_bombers and 4 transports
                    Americans roll dice for 3 submarines in 6 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    Americans roll dice for 5 bombers, 3 carriers, 1 destroyer and 22 fighters in 6 Sea Zone, round 2 : 17/28 hits, 13.83 expected hits
                    Japanese roll dice for 2 battleships, 7 carriers, 3 cruisers, 4 destroyers, 7 fighters, 2 tactical_bombers and 4 transports in 6 Sea Zone, round 2 : 12/25 hits, 11.00 expected hits
                    2 tactical_bombers owned by the Japanese, 3 submarines owned by the Americans, 1 destroyer owned by the Americans, 7 carriers owned by the Japanese, 4 destroyers owned by the Japanese, 2 carriers owned by the Americans and 4 fighters owned by the Americans lost in 6 Sea Zone
                    Americans roll dice for 5 bombers, 1 carrier and 18 fighters in 6 Sea Zone, round 3 : 12/23 hits, 11.50 expected hits
                    Japanese roll dice for 2 battleships, 3 cruisers, 7 fighters and 4 transports in 6 Sea Zone, round 3 : 7/12 hits, 7.50 expected hits
                    7 fighters owned by the Japanese, 2 battleships owned by the Japanese, 7 fighters owned by the Americans and 3 cruisers owned by the Japanese lost in 6 Sea Zone
                    4 transports owned by the Japanese lost in 6 Sea Zone
                Americans win, taking Caroline Islands from Japanese, taking 6 Sea Zone from Japanese with 5 bombers, 1 carrier and 11 fighters remaining. Battle score for attacker is 159
                Casualties for Americans: 2 carriers, 1 destroyer, 11 fighters and 3 submarines
                Casualties for Japanese: 2 battleships, 7 carriers, 3 cruisers, 4 destroyers, 7 fighters, 2 tactical_bombers and 4 transports
    
        Non Combat Move - Americans
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 aaGun moved from 7 Sea Zone to Japan
            5 bombers and 3 fighters moved from 6 Sea Zone to Japan
            1 artillery and 1 infantry moved from Western United States to 11 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 11 Sea Zone to 27 Sea Zone
            1 carrier moved from 12 Sea Zone to 27 Sea Zone
            2 transports moved from 1 Sea Zone to 11 Sea Zone
            1 artillery and 1 infantry moved from 27 Sea Zone to Hawaiian Islands
            1 transport moved from 12 Sea Zone to 27 Sea Zone
            2 carriers, 1 cruiser, 6 submarines and 1 transport moved from 12 Sea Zone to 91 Sea Zone
            1 fighter moved from French West Africa to Gibraltar
            3 infantry moved from Anglo-Egyptian Sudan to Egypt
            3 infantry and 3 transports moved from 73 Sea Zone to 60 Sea Zone
            2 infantry moved from Western United States to British Columbia
    
        Place Units - Americans
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 6 Sea Zone: 8 fighters
            EDIT: Adding units owned by Americans to Japan: 8 fighters
            EDIT: Turning off Edit Mode
            1 carrier and 1 destroyer placed in 6 Sea Zone
            1 armour placed in Japan
            5 fighters placed in Eastern United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 7 Sea Zone. Rolls: 1,2
            Americans collect 56 PUs (3 lost to blockades); end with 61 PUs
            Trigger Americans 10 Presence In Axis Capital: Americans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 27 Sea Zone: 1 carrier
            EDIT: Adding units owned by Americans to 91 Sea Zone: 1 carrier
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Americans regular : 3.67
    Japanese regular : 0.50
    

    Savegame


  • TripleA Turn Summary: Chinese round 18

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0

    Game History

    Round: 18
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Hopei to Kiangsi
            2 infantry moved from Inner Mongolia to Shansi
            2 infantry moved from Hopei to Hunan
    
        Combat - Chinese
            Battle in Shansi
                Chinese attack with 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 infantry in Shansi, round 2 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Shansi, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Shansi, round 3 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Shansi, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Shansi, round 4 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Shansi, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Shansi
                    Chinese roll dice for 1 infantry in Shansi, round 5 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 infantry in Shansi, round 5 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Shansi
                Japanese win with 1 infantry remaining. Battle score for attacker is -6
                Casualties for Chinese: 2 infantry
            Battle in Hunan
                Chinese attack with 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 infantry in Hunan, round 2 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Hunan, round 3 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Hunan, round 4 : 1/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Hunan
                Chinese win, taking Hunan from Japanese with 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Kiangsi
                Chinese attack with 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 infantry in Kiangsi, round 2 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Kiangsi, round 3 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Kiangsi, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Kiangsi, round 4 : 1/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Kiangsi, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kiangsi
                Chinese win, taking Kiangsi from Japanese with 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Northern Sinkiang
            1 infantry placed in Western Sinkiang
            Chinese undo move 1.
            Chinese undo move 1.
            2 infantry placed in Northern Sinkiang
    
        Turn Complete - Chinese
            Chinese collect 9 PUs; end with 11 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -1.17
    Japanese regular : -1.33
    

    Savegame


  • TripleA Manual Gamesave Post: British round 18

    TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.0.0

    Game History

    Round: 18
    
        Combat Move - British
            6 fighters moved from Gibraltar to Scotland
            7 fighters moved from United Kingdom to Scotland
            4 infantry moved from United Kingdom to Scotland
            1 infantry moved from Burma to Shan State
                  UK_Pacific take Shan State from Japanese
            2 infantry moved from Sumatra to 42 Sea Zone
            2 infantry and 1 transport moved from 42 Sea Zone to 132 Sea Zone
            2 infantry moved from 132 Sea Zone to Malaya
            1 infantry moved from United Kingdom to Scotland
    
        Combat - British
    

    Combat Hit Differential Summary :

    Savegame


  • scramble to Scotland?(5)


  • will change China placement to 2 INF in Inner Mongolia instead of N.Sinkiang


  • @ghostglider said in L21 #2 trulpen (X+12) vs Ghostglider (A) P2V:

    scramble to Scotland?(5)

    No scramble.


  • TripleA Turn Summary: UK_Pacific round 18

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0

    Game History

    Round: 18
    
        Purchase Units - Americans
            Americans buy 1 armour, 1 carrier, 1 destroyer and 5 fighters; Remaining resources: 5 PUs; 
    
        Combat Move - Americans
            Turning on Edit Mode
            EDIT: Adding units owned by Americans to Japan: 3 fighters
            EDIT: Turning off Edit Mode
            8 fighters moved from Japan to 6 Sea Zone
            8 fighters moved from Alaska to 6 Sea Zone
            3 carriers, 1 destroyer, 6 fighters and 3 submarines moved from 7 Sea Zone to 6 Sea Zone
            5 bombers moved from Western United States to 6 Sea Zone
            2 infantry and 1 transport moved from 27 Sea Zone to 34 Sea Zone
            2 infantry moved from 34 Sea Zone to Caroline Islands
    
        Combat - Americans
            Americans creates battle in territory 7 Sea Zone
            Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits.  Rolls: 5
            Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits.  Rolls: 4
            Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits.  Rolls: 2
                Units damaged: 1 carrier owned by the Americans
            Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 3
            Battle in Caroline Islands
            Battle in 6 Sea Zone
                Americans attack with 5 bombers, 3 carriers, 1 destroyer, 22 fighters and 3 submarines
                Japanese defend with 2 battleships, 7 carriers, 3 cruisers, 4 destroyers, 7 fighters, 2 tactical_bombers and 4 transports
                    Americans roll dice for 3 submarines in 6 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    Americans roll dice for 5 bombers, 3 carriers, 1 destroyer and 22 fighters in 6 Sea Zone, round 2 : 17/28 hits, 13.83 expected hits
                    Japanese roll dice for 2 battleships, 7 carriers, 3 cruisers, 4 destroyers, 7 fighters, 2 tactical_bombers and 4 transports in 6 Sea Zone, round 2 : 12/25 hits, 11.00 expected hits
                    2 tactical_bombers owned by the Japanese, 3 submarines owned by the Americans, 1 destroyer owned by the Americans, 7 carriers owned by the Japanese, 4 destroyers owned by the Japanese, 2 carriers owned by the Americans and 4 fighters owned by the Americans lost in 6 Sea Zone
                    Americans roll dice for 5 bombers, 1 carrier and 18 fighters in 6 Sea Zone, round 3 : 12/23 hits, 11.50 expected hits
                    Japanese roll dice for 2 battleships, 3 cruisers, 7 fighters and 4 transports in 6 Sea Zone, round 3 : 7/12 hits, 7.50 expected hits
                    7 fighters owned by the Japanese, 2 battleships owned by the Japanese, 7 fighters owned by the Americans and 3 cruisers owned by the Japanese lost in 6 Sea Zone
                    4 transports owned by the Japanese lost in 6 Sea Zone
                Americans win, taking Caroline Islands from Japanese, taking 6 Sea Zone from Japanese with 5 bombers, 1 carrier and 11 fighters remaining. Battle score for attacker is 159
                Casualties for Americans: 2 carriers, 1 destroyer, 11 fighters and 3 submarines
                Casualties for Japanese: 2 battleships, 7 carriers, 3 cruisers, 4 destroyers, 7 fighters, 2 tactical_bombers and 4 transports
    
        Non Combat Move - Americans
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 aaGun moved from 7 Sea Zone to Japan
            5 bombers and 3 fighters moved from 6 Sea Zone to Japan
            1 artillery and 1 infantry moved from Western United States to 11 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 11 Sea Zone to 27 Sea Zone
            1 carrier moved from 12 Sea Zone to 27 Sea Zone
            2 transports moved from 1 Sea Zone to 11 Sea Zone
            1 artillery and 1 infantry moved from 27 Sea Zone to Hawaiian Islands
            1 transport moved from 12 Sea Zone to 27 Sea Zone
            2 carriers, 1 cruiser, 6 submarines and 1 transport moved from 12 Sea Zone to 91 Sea Zone
            1 fighter moved from French West Africa to Gibraltar
            3 infantry moved from Anglo-Egyptian Sudan to Egypt
            3 infantry and 3 transports moved from 73 Sea Zone to 60 Sea Zone
            2 infantry moved from Western United States to British Columbia
    
        Place Units - Americans
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 6 Sea Zone: 8 fighters
            EDIT: Adding units owned by Americans to Japan: 8 fighters
            EDIT: Turning off Edit Mode
            1 carrier and 1 destroyer placed in 6 Sea Zone
            1 armour placed in Japan
            5 fighters placed in Eastern United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 7 Sea Zone. Rolls: 1,2
            Americans collect 56 PUs (3 lost to blockades); end with 61 PUs
            Trigger Americans 10 Presence In Axis Capital: Americans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 27 Sea Zone: 1 carrier
            EDIT: Adding units owned by Americans to 91 Sea Zone: 1 carrier
            EDIT: Turning off Edit Mode
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Hopei to Kiangsi
            2 infantry moved from Inner Mongolia to Shansi
            2 infantry moved from Hopei to Hunan
    
        Combat - Chinese
            Battle in Shansi
                Chinese attack with 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 infantry in Shansi, round 2 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Shansi, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Shansi, round 3 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Shansi, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Shansi, round 4 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Shansi, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Shansi
                    Chinese roll dice for 1 infantry in Shansi, round 5 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 infantry in Shansi, round 5 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Shansi
                Japanese win with 1 infantry remaining. Battle score for attacker is -6
                Casualties for Chinese: 2 infantry
            Battle in Hunan
                Chinese attack with 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 infantry in Hunan, round 2 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Hunan, round 3 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Hunan, round 4 : 1/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Hunan
                Chinese win, taking Hunan from Japanese with 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Kiangsi
                Chinese attack with 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 infantry in Kiangsi, round 2 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Kiangsi, round 3 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Kiangsi, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Kiangsi, round 4 : 1/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Kiangsi, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kiangsi
                Chinese win, taking Kiangsi from Japanese with 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Northern Sinkiang
            1 infantry placed in Western Sinkiang
            Chinese undo move 1.
            Chinese undo move 1.
            2 infantry placed in Northern Sinkiang
    
        Turn Complete - Chinese
            Chinese collect 9 PUs; end with 11 PUs
    
        Purchase Units - British
            British repair damage of 4x factory_minor; Remaining resources: 17 PUs; 
            British buy 5 infantry; Remaining resources: 2 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 fighter and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            6 fighters moved from Gibraltar to Scotland
            7 fighters moved from United Kingdom to Scotland
            4 infantry moved from United Kingdom to Scotland
            1 infantry moved from Burma to Shan State
                  UK_Pacific take Shan State from Japanese
            2 infantry moved from Sumatra to 42 Sea Zone
            2 infantry and 1 transport moved from 42 Sea Zone to 132 Sea Zone
            2 infantry moved from 132 Sea Zone to Malaya
            1 infantry moved from United Kingdom to Scotland
    
        Combat - British
            Battle in Malaya
            Battle in Scotland
                British attack with 13 fighters and 5 infantry
                Germans defend with 1 aaGun, 1 airfield and 7 infantry
                    Germans roll AA dice in Scotland : 1/3 hits, 0.50 expected hits
                    1 fighter owned by the British lost in Scotland
                    British roll dice for 12 fighters and 5 infantry in Scotland, round 2 : 7/17 hits, 6.83 expected hits
                    Germans roll dice for 1 aaGun and 7 infantry in Scotland, round 2 : 2/7 hits, 2.33 expected hits
                    1 aaGun owned by the Germans, 6 infantry owned by the Germans and 2 infantry owned by the British lost in Scotland
                    British roll dice for 12 fighters and 3 infantry in Scotland, round 3 : 4/15 hits, 6.50 expected hits
                    Germans roll dice for 1 infantry in Scotland, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Scotland
                British win, taking Malaya from Japanese, taking Scotland from Germans with 12 fighters and 3 infantry remaining. Battle score for attacker is 10
                Casualties for British: 1 fighter and 2 infantry
                Casualties for Germans: 1 aaGun and 7 infantry
    
        Non Combat Move - British
            5 fighters moved from Scotland to United Kingdom
            2 fighters moved from Scotland to United Kingdom
            5 fighters moved from Scotland to Gibraltar
            1 aaGun and 5 infantry moved from Anglo-Egyptian Sudan to Egypt
            2 infantry moved from Union of South Africa to 73 Sea Zone
            2 infantry and 1 transport moved from 73 Sea Zone to 83 Sea Zone
            1 fighter moved from Egypt to 83 Sea Zone
            1 fighter moved from 83 Sea Zone to Egypt
            2 infantry moved from 83 Sea Zone to Egypt
            2 fighters moved from Eastern India to Italian Somaliland
            3 infantry moved from Eastern India to Burma
            1 aaGun moved from Eastern India to Burma
            2 aaGuns, 2 armour, 5 artilleries and 28 infantry moved from Eastern India to Western India
            2 infantry and 2 transports moved from 70 Sea Zone to 88 Sea Zone
            2 infantry moved from Java to 42 Sea Zone
            1 cruiser, 2 destroyers, 2 infantry and 1 transport moved from 42 Sea Zone to 40 Sea Zone
            2 infantry moved from 40 Sea Zone to Eastern India
            1 transport moved from 73 Sea Zone to 60 Sea Zone
    
        Place Units - British
            3 infantry placed in Egypt
            2 infantry placed in United Kingdom
            Turning on Edit Mode
            EDIT: Removing units owned by Chinese from Northern Sinkiang: 2 infantry
            EDIT: Adding units owned by Chinese to Inner Mongolia: 2 infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 10
                Rolling for Convoy Blockade Damage in 100 Sea Zone. Rolls: 4,4,3,4,5,6,1,6,2,3
                Rolling for Convoy Blockade Damage in 112 Sea Zone. Rolls: 3,2,6,5,2,5,3,5
                Rolling for Convoy Blockade Damage in 122 Sea Zone. Rolls: 3,4,6,1,1,4,3,4,5
            British collect 19 PUs (10 lost to blockades); end with 21 PUs
    
        Place Units - UK_Pacific
            1 fighter and 2 infantry placed in Eastern India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 17 PUs; end with 17 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs
            Some Units in Eastern India change ownership: 1 fighter and 2 infantry
    

    Combat Hit Differential Summary :

    Chinese regular : -1.17
    Americans regular : 3.67
    Japanese regular : -0.83
    Germans AA : 0.50
    Germans regular : -0.67
    British regular : -2.33
    

    Savegame


  • TripleA Turn Summary: Italians round 18

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0

    Game History

    Round: 18
    
        Purchase Units - Italians
            Italians buy 2 artilleries and 7 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            1 fighter moved from 100 Sea Zone to 83 Sea Zone
    
        Combat - Italians
            Battle in 83 Sea Zone
                Italians attack with 1 fighter
                British defend with 1 transport
                    1 transport owned by the British lost in 83 Sea Zone
                Italians win with 1 fighter remaining. Battle score for attacker is 6
                Casualties for British: 1 transport
    
        Non Combat Move - Italians
            1 fighter moved from 83 Sea Zone to 100 Sea Zone
            2 fighters moved from Stalingrad to Northwest Persia
            4 infantry moved from Southern Italy to 99 Sea Zone
            4 infantry and 2 transports moved from 99 Sea Zone to 100 Sea Zone
            3 transports moved from 100 Sea Zone to 99 Sea Zone
            4 infantry moved from 100 Sea Zone to Alexandria
            1 infantry moved from Morocco to Algeria
            1 marine moved from Southern Italy to 99 Sea Zone
            1 cruiser and 1 marine moved from 99 Sea Zone to 100 Sea Zone
            1 marine moved from 100 Sea Zone to Alexandria
    
        Place Units - Italians
            3 infantry placed in Iraq
            2 artilleries and 1 infantry placed in Southern Italy
            3 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 3,4,4,1,3,5,3,2
            Italians collect 15 PUs (2 lost to blockades); end with 16 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 23 PUs
            Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 28 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 31 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • Might put the air differently before Germany goes. Have to go away for a while and am a bit stressed.


  • No rush, take your time


  • I will move my turn and you can adjust before starting your Germany turn

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