Bad luck with the Germans !
just post once per turn
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 1
Purchase Units - Serbia
Serbia buy 5 infantry and 3 trenchs; Remaining resources: 1 PUs;
Non Combat Move - Serbia
1 heavy_gun moved from Serbia to Belgrade
1 fighter moved from Greece to Belgrade
3 infantry moved from Macedonia to Serbia
1 field_gun and 2 infantry moved from Montenegro to Serbia
1 cavalry and 1 infantry moved from Albania to Serbia
1 infantry moved from Greece to Macedonia
1 field_gun moved from Greece to Albania
Place Units - Serbia
4 infantry and 1 trench placed in Belgrade
1 infantry and 1 trench placed in Greece
1 trench placed in Serbia
Turn Complete - Serbia
Serbia collect 19 PUs; end with 20 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 1
Purchase Units - Serbia
Serbia buy 5 infantry and 3 trenchs; Remaining resources: 1 PUs;
Non Combat Move - Serbia
1 heavy_gun moved from Serbia to Belgrade
1 fighter moved from Greece to Belgrade
3 infantry moved from Macedonia to Serbia
1 field_gun and 2 infantry moved from Montenegro to Serbia
1 cavalry and 1 infantry moved from Albania to Serbia
1 infantry moved from Greece to Macedonia
1 field_gun moved from Greece to Albania
Place Units - Serbia
4 infantry and 1 trench placed in Belgrade
1 infantry and 1 trench placed in Greece
1 trench placed in Serbia
Turn Complete - Serbia
Serbia collect 19 PUs; end with 20 PUs
Turning on Edit Mode
EDIT: Removing units owned by Serbia from Sea Zone 69 Sea of Crete: 1 cruiser
EDIT: Adding units owned by Serbia to Sea Zone 59 Central Mediterranean: 1 cruiser
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
While taking Serb turn, I see why in last game you had allied cruisers attack Turk cruiser & tt at even odds. That tt can amphib invade Gre or Mace with bombardment. Belg & Serb are vulnerable from multiple locations, but not practical to take out any one attacking location. Germ in Shang great defense for you as for me in prior game. So I’m waiting for reinforcements.
Its amazing how you can take your turns on so many games so quickly. Especially since you’re playing different variants. Looked at your third game with Entek. Interesting, Germ took London, but rest of allies seem holding their positions. Serb and Arab still alive. So game continues.
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 1
Research Technology - Austria
Austria spend 5 on tech rolls
Austria rolls : 0/1 hits, 0.00 expected hits
Combat Move - Austria
1 heavy_gun and 4 infantry moved from Trieste to Venice
3 infantry moved from Carinthia to Venice
1 field_gun and 4 infantry moved from Tyrol to Milan
1 cavalry moved from Carinthia to Milan
1 infantry moved from Croatia to Montenegro
Austria take Montenegro from Serbia
2 infantry moved from Bosnia to Baranya
1 cavalry and 4 infantry moved from Hungary to Baranya
1 infantry moved from Croatia to Baranya
1 heavy_gun moved from Croatia to Baranya
2 cavalrys moved from Vienna to Transylvania
1 fighter and 4 infantry moved from Carpathia to Transylvania
2 cavalrys moved from Bohemia to Transylvania
1 infantry moved from Bohemia to Galicia
2 heavy_guns moved from Galicia to Transylvania
2 field_guns and 4 infantry moved from Vienna to Carpathia
1 field_gun and 2 infantry moved from Austria to Carpathia
Purchase Units - Austria
Austria buy 13 gass, 1 heavy_gun, 3 infantry and 3 trenchs; Remaining resources: 0 PUs; 1 techTokens;
Combat - Austria
Battle in Venice
Austria attack with 1 heavy_gun and 7 infantry
Italy defend with 1 Factory, 1 field_gun and 3 infantry
Austria roll dice for 1 heavy_gun and 7 infantry in Venice, round 2 : 0/8 hits, 1.67 expected hits
Italy roll dice for 1 field_gun and 3 infantry in Venice, round 2 : 0/4 hits, 1.33 expected hits
Austria roll dice for 1 heavy_gun and 7 infantry in Venice, round 3 : 2/8 hits, 1.67 expected hits
Italy roll dice for 1 field_gun and 3 infantry in Venice, round 3 : 0/4 hits, 1.33 expected hits
2 infantry owned by the Italy lost in Venice
Austria roll dice for 1 heavy_gun and 7 infantry in Venice, round 4 : 1/8 hits, 1.67 expected hits
Italy roll dice for 1 field_gun and 1 infantry in Venice, round 4 : 2/2 hits, 0.67 expected hits
1 infantry owned by the Italy and 2 infantry owned by the Austria lost in Venice
Austria roll dice for 1 heavy_gun and 5 infantry in Venice, round 5 : 1/6 hits, 1.33 expected hits
Italy roll dice for 1 field_gun in Venice, round 5 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Austria and 1 field_gun owned by the Italy lost in Venice
Austria win, taking Venice from Italy with 1 heavy_gun and 4 infantry remaining. Battle score for attacker is 4
Casualties for Italy: 1 field_gun and 3 infantry
Casualties for Austria: 3 infantry
Battle in Milan
Austria attack with 1 cavalry, 1 field_gun and 4 infantry
Italy defend with 2 infantry
Austria roll dice for 1 cavalry, 1 field_gun and 4 infantry in Milan, round 2 : 1/6 hits, 1.33 expected hits
Italy roll dice for 2 infantry in Milan, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Italy lost in Milan
Austria roll dice for 1 cavalry, 1 field_gun and 4 infantry in Milan, round 3 : 2/6 hits, 1.33 expected hits
Italy roll dice for 1 infantry in Milan, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italy lost in Milan
Austria win, taking Milan from Italy with 1 cavalry, 1 field_gun and 4 infantry remaining. Battle score for attacker is 6
Casualties for Italy: 2 infantry
Non Combat Move - Austria
1 infantry moved from Croatia to Baranya
Place Units - Austria
3 trenchs placed in Galicia
7 gass placed in Hungary
6 gass placed in Vienna
1 heavy_gun and 3 infantry placed in Trieste
Turn Complete - Austria
Austria collect 79 PUs; end with 79 PUs
Combat Hit Differential Summary :
Italy regular : -1.67
Austria rolls : 0.00
Austria regular : -2.00
@fmerwinrommel said in FMERommel vs dawgoneit (CP) 1914:
Its amazing how you can take your turns on so many games so quickly. Especially since you’re playing different variants. Looked at your third game with Entek. Interesting, Germ took London, but rest of allies seem holding their positions. Serb and Arab still alive. So game continues.
I’m hoping if i keep the uk out long enough it’ll allow me to come back.
@dawgoneit sorry for the delay. been sick.
Sorry to hear you’ve been sick. Hope you’ve fully recovered.
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 1
Research Technology - Italy
Italy spend 5 on tech rolls
Italy rolls : 1/1 hits, 0.00 expected hits
Italy removing all Technology Tokens after successful research.
Italy discover propaganda
Combat Move - Italy
1 cavalry moved from Tripolitania to Chad
France take Chad from Germany
Purchase Units - Italy
Italy buy 1 field_gun, 2 heavy_guns, 4 infantry and 3 trenchs; Remaining resources: 0 PUs; 0 techTokens;
Combat - Italy
Non Combat Move - Italy
1 field_gun and 1 infantry moved from Tripoli to Sea Zone 59 Central Mediterranean
2 infantry moved from Sardinia to Sea Zone 57 Ligurian Sea
2 infantry moved from Sea Zone 57 Ligurian Sea to Tuscany
1 field_gun and 2 infantry moved from Latium to Tuscany
1 cavalry moved from Apulia to Tuscany
2 infantry moved from Apulia to Latium
1 field_gun and 2 infantry moved from Rome to Latium
1 heavy_gun and 2 infantry moved from Naples to Rome
1 battlecruiser and 1 cruiser moved from Sea Zone 57 Ligurian Sea to Sea Zone 59 Central Mediterranean
1 heavy_gun moved from Piedmont to Tuscany
Place Units - Italy
3 trenchs placed in Tuscany
1 field_gun and 2 heavy_guns placed in Piedmont
4 infantry placed in Rome
Activate Technology - Italy
Italy activating propaganda
Trigger ItalyP: Italy has 3 infantry placed in Rome
Turn Complete - Italy
Italy collect 24 PUs; end with 24 PUs
Combat Hit Differential Summary :
Italy rolls : 1.00
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 1
Purchase Units - Arabia
Arabia buy 4 Bedouins and 2 trenchs; Remaining resources: 1 PUs;
Non Combat Move - Arabia
2 Bedouins moved from Yemen to Hejaz
2 Bedouins moved from Arabia to Hejaz
4 Bedouins moved from Mecca to Hejaz
Place Units - Arabia
4 Bedouins and 2 trenchs placed in Mecca
Turn Complete - Arabia
Arabia collect 8 PUs; end with 9 PUs
Combat Hit Differential Summary :
Very lucky (like your France in our last game) to get Prop tech for 3 inf per turn at the cost of just 5 PU. Italy’s options are limited, so easy choices. Looks weak, but will improve with consolidation. Arabs are hopeless. Turks surround and Bed’s only attack at 1. Counterattacks would kill me. Only hope is Turks look elsewhere and/or Brits invade. But India isn’t very productive, so Arabs will hunker down. Massive Austrian gas build makes sense against Serb. Odds are 9 hits, which save 3 inf from return fire. You will still lose net 10 units and Serbs will lose 9. Works because no good fast mover offense in 1914. Cav too weak and fighters too expensive for attack of only 2. So speeds taking out Serb, which could otherwise drag out.
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 1
Research Technology - Turkey
Turkey spend 5 on tech rolls
Turkey rolls : 0/1 hits, 0.00 expected hits
Combat Move - Turkey
1 field_gun and 1 infantry moved from Trucial Coast to Sea Zone 72 Persian Gulf
1 cruiser, 1 field_gun, 1 infantry and 1 transport moved from Sea Zone 72 Persian Gulf to Sea Zone 73 Arabian Sea
1 field_gun and 1 infantry moved from Sea Zone 73 Arabian Sea to Bombay
1 infantry moved from Oman to Yemen
Turkey take Yemen from Arabia
1 cavalry moved from Oman to Arabia
Turkey take Arabia from Arabia
1 cavalry moved from Jordan to Sinai
1 heavy_gun moved from Palestine to Sinai
1 infantry moved from Palestine to Sinai
1 infantry moved from Cyprus to Sea Zone 71 Eastern Mediterranean
1 cruiser, 1 infantry and 1 transport moved from Sea Zone 71 Eastern Mediterranean to Sea Zone 68 Aegean Sea
1 field_gun moved from Constantinople to Sea Zone 68 Aegean Sea
1 field_gun and 1 infantry moved from Sea Zone 68 Aegean Sea to Macedonia
1 battleship and 2 cruisers moved from Sea Zone 67 Black Sea to Sea Zone 68 Aegean Sea
1 field_gun and 4 infantry moved from Armenia to Georgia
2 infantry moved from Al-Dammam to Kuwait
1 fighter moved from Al-Dammam to Kuwait
1 field_gun and 2 infantry moved from Mesopotamia to Kuwait
1 fighter moved from Baghdad to Kuwait
1 infantry moved from Lebanon to Palestine
1 cavalry and 1 infantry moved from Syria to Mesopotamia
1 cavalry and 2 infantry moved from Damascus to Mesopotamia
1 cavalry moved from Smyrna to Mesopotamia
1 cavalry moved from Anatolia to Georgia
1 infantry moved from Baghdad to Mesopotamia
3 infantry moved from Kurdistan to Mesopotamia
2 infantry moved from Anatolia to Armenia
1 heavy_gun and 2 infantry moved from Dardanelles to Bulgaria
3 infantry moved from Constantinople to Dardanelles
Purchase Units - Turkey
Turkey buy 2 field_guns and 9 infantry; Remaining resources: 0 PUs; 1 techTokens;
Combat - Turkey
Battle in Kuwait
Turkey attack with 1 field_gun, 2 fighters and 4 infantry
Britain defend with 1 cavalry and 1 infantry
Turkey roll dice for 1 field_gun, 2 fighters and 4 infantry in Kuwait, round 2 : 2/7 hits, 2.17 expected hits
Britain roll dice for 1 cavalry and 1 infantry in Kuwait, round 2 : 1/2 hits, 0.50 expected hits
1 infantry owned by the Turkey, 1 infantry owned by the Britain and 1 cavalry owned by the Britain lost in Kuwait
Turkey win, taking Kuwait from Britain with 1 field_gun, 2 fighters and 3 infantry remaining. Battle score for attacker is 4
Casualties for Turkey: 1 infantry
Casualties for Britain: 1 cavalry and 1 infantry
Battle in Georgia
Turkey attack with 1 cavalry, 1 field_gun and 4 infantry
Russia defend with 1 conscript and 1 infantry
Turkey roll dice for 1 cavalry, 1 field_gun and 4 infantry in Georgia, round 2 : 2/6 hits, 1.33 expected hits
Russia roll dice for 1 conscript and 1 infantry in Georgia, round 2 : 1/2 hits, 0.50 expected hits
1 infantry owned by the Russia, 1 conscript owned by the Russia and 1 infantry owned by the Turkey lost in Georgia
Turkey win, taking Georgia from Russia with 1 cavalry, 1 field_gun and 3 infantry remaining. Battle score for attacker is 2
Casualties for Turkey: 1 infantry
Casualties for Russia: 1 conscript and 1 infantry
Battle in Macedonia
Turkey attack with 1 field_gun and 1 infantry
Serbia defend with 1 infantry
Turkey roll dice for 1 battlecruiser and 1 battleship in Macedonia, round 2 : 2/2 hits, 1.33 expected hits
Serbia roll dice for 1 infantry in Macedonia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Serbia lost in Macedonia
Turkey win, taking Macedonia from Serbia with 1 field_gun and 1 infantry remaining. Battle score for attacker is 3
Casualties for Serbia: 1 infantry
Battle in Bombay
Turkey attack with 1 field_gun and 1 infantry
Britain defend with 1 Factory and 2 infantry
Turkey roll dice for 1 field_gun and 1 infantry in Bombay, round 2 : 1/2 hits, 0.67 expected hits
Britain roll dice for 2 infantry in Bombay, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Turkey and 1 infantry owned by the Britain lost in Bombay
Turkey roll dice for 1 field_gun in Bombay, round 3 : 1/1 hits, 0.33 expected hits
Britain roll dice for 1 infantry in Bombay, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Britain and 1 field_gun owned by the Turkey lost in Bombay
Britain win with no units remaining. Battle score for attacker is -1
Casualties for Turkey: 1 field_gun and 1 infantry
Casualties for Britain: 2 infantry
Non Combat Move - Turkey
2 fighters moved from Kuwait to Mesopotamia
Place Units - Turkey
1 field_gun and 2 infantry placed in Baghdad
1 field_gun and 2 infantry placed in Damascus
5 infantry placed in Constantinople
Turn Complete - Turkey
Turkey collect 61 PUs; end with 61 PUs
Combat Hit Differential Summary :
Serbia regular : -0.33
Turkey rolls : 0.00
Russia regular : 0.50
Turkey regular : 2.17
Britain regular : 1.50
TripleA Move Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 1
Research Technology - Britain
Britain spend 10 on tech rolls
Combat Move - Britain
1 battlecruiser, 1 battleship and 1 cruiser moved from Sea Zone 17 Norwegian Sea to Sea Zone 19 North Atlantic
1 colonial moved from Newfoundland to Sea Zone 20 Labrador Sea
1 colonial moved from St. John's Island to Sea Zone 20 Labrador Sea
2 colonials, 1 cruiser and 1 transport moved from Sea Zone 20 Labrador Sea to Sea Zone 19 North Atlantic
2 colonials moved from Sea Zone 19 North Atlantic to Iceland
1 cavalry moved from Bechuanaland to German Southwest Africa
Britain take German Southwest Africa from Germany
1 cavalry moved from German Southwest Africa to Pretoria
1 cavalry moved from Orange River to Pretoria
1 infantry moved from Cape Colony to Pretoria
1 cruiser moved from Sea Zone 75 Red Sea to Sea Zone 73 Arabian Sea
1 cruiser moved from Sea Zone 79 Arabian Sea to Sea Zone 73 Arabian Sea
1 cruiser moved from Sea Zone 115 Tasman Sea to Sea Zone 112 Pacific Ocean
1 battlecruiser moved from Sea Zone 121 Coral Sea to Sea Zone 112 Pacific Ocean
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 1
Research Technology - Britain
Britain spend 10 on tech rolls
Britain roll 5,1 and gets 0 hits
Combat Move - Britain
1 battlecruiser, 1 battleship and 1 cruiser moved from Sea Zone 17 Norwegian Sea to Sea Zone 19 North Atlantic
1 colonial moved from Newfoundland to Sea Zone 20 Labrador Sea
1 colonial moved from St. John's Island to Sea Zone 20 Labrador Sea
2 colonials, 1 cruiser and 1 transport moved from Sea Zone 20 Labrador Sea to Sea Zone 19 North Atlantic
2 colonials moved from Sea Zone 19 North Atlantic to Iceland
1 cavalry moved from Bechuanaland to German Southwest Africa
Britain take German Southwest Africa from Germany
1 cavalry moved from German Southwest Africa to Pretoria
1 cavalry moved from Orange River to Pretoria
1 infantry moved from Cape Colony to Pretoria
1 cruiser moved from Sea Zone 75 Red Sea to Sea Zone 73 Arabian Sea
1 cruiser moved from Sea Zone 79 Arabian Sea to Sea Zone 73 Arabian Sea
1 cruiser moved from Sea Zone 115 Tasman Sea to Sea Zone 112 Pacific Ocean
1 battlecruiser moved from Sea Zone 121 Coral Sea to Sea Zone 112 Pacific Ocean
Purchase Units - Britain
Britain buy 1 destroyer, 2 field_guns, 8 infantry and 2 submarines; Remaining resources: 0 PUs; 2 techTokens;
Combat - Britain
Battle in Sea Zone 112 Pacific Ocean
Britain attack with 1 battlecruiser and 1 cruiser
Germany defend with 1 battlecruiser, 1 cruiser, 1 field_gun, 1 infantry and 1 transport
Britain roll dice for 1 battlecruiser and 1 cruiser in Sea Zone 112 Pacific Ocean, round 2 : 1/2 hits, 1.17 expected hits
Germany roll dice for 1 battlecruiser, 1 cruiser and 1 transport in Sea Zone 112 Pacific Ocean, round 2 : 1/2 hits, 1.17 expected hits
1 cruiser owned by the Germany and 1 cruiser owned by the Britain lost in Sea Zone 112 Pacific Ocean
Britain roll dice for 1 battlecruiser in Sea Zone 112 Pacific Ocean, round 3 : 0/1 hits, 0.67 expected hits
Germany roll dice for 1 battlecruiser and 1 transport in Sea Zone 112 Pacific Ocean, round 3 : 1/1 hits, 0.67 expected hits
1 battlecruiser owned by the Britain lost in Sea Zone 112 Pacific Ocean
Germany win with 1 battlecruiser and 1 transport remaining. Battle score for attacker is -16
Casualties for Britain: 1 battlecruiser and 1 cruiser
Casualties for Germany: 1 cruiser
Battle in Sea Zone 73 Arabian Sea
Britain attack with 2 cruisers
Turkey defend with 1 cruiser and 1 transport; Germany defend with 1 cruiser
Britain roll dice for 2 cruisers in Sea Zone 73 Arabian Sea, round 2 : 0/2 hits, 1.00 expected hits
Turkey roll dice for 2 cruisers and 1 transport in Sea Zone 73 Arabian Sea, round 2 : 0/2 hits, 1.00 expected hits
Britain roll dice for 2 cruisers in Sea Zone 73 Arabian Sea, round 3 : 1/2 hits, 1.00 expected hits
Turkey roll dice for 2 cruisers and 1 transport in Sea Zone 73 Arabian Sea, round 3 : 1/2 hits, 1.00 expected hits
1 cruiser owned by the Germany and 1 cruiser owned by the Britain lost in Sea Zone 73 Arabian Sea
Britain roll dice for 1 cruiser in Sea Zone 73 Arabian Sea, round 4 : 0/1 hits, 0.50 expected hits
Turkey roll dice for 1 cruiser and 1 transport in Sea Zone 73 Arabian Sea, round 4 : 0/1 hits, 0.50 expected hits
Britain roll dice for 1 cruiser in Sea Zone 73 Arabian Sea, round 5 : 1/1 hits, 0.50 expected hits
Turkey roll dice for 1 cruiser and 1 transport in Sea Zone 73 Arabian Sea, round 5 : 0/1 hits, 0.50 expected hits
1 cruiser owned by the Turkey lost in Sea Zone 73 Arabian Sea
1 transport owned by the Turkey lost in Sea Zone 73 Arabian Sea
Britain win with 1 cruiser remaining. Battle score for attacker is 17
Casualties for Britain: 1 cruiser
Casualties for Germany: 1 cruiser
Casualties for Turkey: 1 cruiser and 1 transport
Battle in Pretoria
Britain attack with 2 cavalrys and 1 infantry
Germany defend with 1 infantry
Britain roll dice for 2 cavalrys and 1 infantry in Pretoria, round 2 : 1/3 hits, 0.50 expected hits
Germany roll dice for 1 infantry in Pretoria, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germany lost in Pretoria
Britain win, taking Pretoria from Germany with 2 cavalrys and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germany: 1 infantry
Battle in Iceland
Britain attack with 2 colonials
Neutral defend with 1 infantry
Britain roll dice for 1 battlecruiser and 1 battleship in Iceland, round 2 : 2/2 hits, 1.33 expected hits
Neutral roll dice for 1 infantry in Iceland, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Neutral lost in Iceland
Britain loses 0 PUs for violating Icelands neutrality.
Britain win, taking Iceland from Neutral with 2 colonials remaining. Battle score for attacker is 3
Casualties for Neutral: 1 infantry
Non Combat Move - Britain
1 transport moved from Sea Zone 20 Labrador Sea to Sea Zone 29 Mid Atlantic
1 field_gun moved from Quebec to Sea Zone 21 Gulf of St. Lawrence
1 colonial moved from Nova Scotia to Sea Zone 21 Gulf of St. Lawrence
1 colonial, 1 field_gun and 2 transports moved from Sea Zone 21 Gulf of St. Lawrence to Sea Zone 29 Mid Atlantic
1 cruiser moved from Sea Zone 35 Mid Atlantic to Sea Zone 29 Mid Atlantic
1 cruiser moved from Sea Zone 21 Gulf of St. Lawrence to Sea Zone 19 North Atlantic
1 field_gun and 1 infantry moved from Cape Town to Sea Zone 94 South Atlantic
1 field_gun, 1 infantry and 1 transport moved from Sea Zone 94 South Atlantic to Sea Zone 98 South Atlantic
1 field_gun and 1 infantry moved from Sea Zone 98 South Atlantic to German Southwest Africa
1 field_gun and 1 infantry moved from Goa to Sea Zone 79 Arabian Sea
1 field_gun, 1 infantry and 1 transport moved from Sea Zone 79 Arabian Sea to Sea Zone 75 Red Sea
1 field_gun and 1 infantry moved from Sea Zone 75 Red Sea to British Somaliland
1 infantry moved from Port Sudan to Sea Zone 75 Red Sea
1 infantry moved from Upper Egypt to Sea Zone 75 Red Sea
2 infantry and 1 transport moved from Sea Zone 75 Red Sea to Sea Zone 69 Sea of Crete
2 infantry moved from Sea Zone 69 Sea of Crete to Greece
1 battlecruiser, 1 battleship and 1 cruiser moved from Sea Zone 70 Eastern Mediterranean to Sea Zone 69 Sea of Crete
1 cavalry, 1 fighter and 4 infantry moved from England to London
1 fighter moved from Ireland to London
1 infantry moved from Scotland to England
1 colonial moved from Alberta to Montana
1 colonial moved from Saskatchewan to Dakota
1 battlecruiser and 1 cruiser moved from Sea Zone 104 Southern Ocean to Sea Zone 106 Pacific Ocean
1 colonial moved from Victoria to Sea Zone 115 Tasman Sea
1 cavalry moved from Queensland to Sydney-Canberra
1 colonial and 1 transport moved from Sea Zone 115 Tasman Sea to Sea Zone 123 Banda Sea
1 transport moved from Sea Zone 121 Coral Sea to Sea Zone 123 Banda Sea
1 field_gun and 1 infantry moved from Singapore to Sea Zone 126 Java Sea
1 field_gun, 1 infantry and 1 transport moved from Sea Zone 126 Java Sea to Sea Zone 129 South China Sea
1 battlecruiser moved from Sea Zone 84 Andaman Sea to Sea Zone 125 Sulu Sea
1 cruiser moved from Sea Zone 84 Andaman Sea to Sea Zone 80 Indian Ocean
1 cruiser moved from Sea Zone 126 Java Sea to Sea Zone 123 Banda Sea
1 cavalry moved from Malaya to Singapore
1 infantry moved from Southern Rhodesia to Northern Rhodesia
1 infantry moved from Congo to Uganda
1 cruiser moved from Sea Zone 94 South Atlantic to Sea Zone 76 Indian Ocean
1 battlecruiser and 1 cruiser moved from Sea Zone 54 Alboran Sea to Sea Zone 33 Mid Atlantic
1 colonial moved from British Columbia to Oregon
1 field_gun and 1 infantry moved from Gibraltar to Sea Zone 54 Alboran Sea
1 field_gun, 1 infantry and 1 transport moved from Sea Zone 54 Alboran Sea to Sea Zone 58 Tyrrhenian Sea
1 field_gun and 1 infantry moved from Sea Zone 58 Tyrrhenian Sea to Rome
1 infantry moved from Gold Coast to Upper Volta
1 cruiser moved from Sea Zone 129 South China Sea to Sea Zone 123 Banda Sea
1 infantry moved from Calcutta to Orissa
1 colonial moved from Manitoba to Missouri
1 colonial moved from Ontario to Hudson-Delaware
1 field_gun moved from Ottawa-Montreal to Hudson-Delaware
Place Units - Britain
1 field_gun and 1 infantry placed in Cairo-Suez
1 field_gun and 1 infantry placed in Cape Town
1 destroyer and 1 submarine placed in Sea Zone 21 Gulf of St. Lawrence
5 infantry placed in London
1 infantry placed in Bombay
1 submarine placed in Sea Zone 73 Arabian Sea
Britain undo move 6.
1 submarine placed in Sea Zone 115 Tasman Sea
Turn Complete - Britain
Britain collect 82 PUs; end with 82 PUs
Combat Hit Differential Summary :
Germany regular : -0.17
Neutral regular : -0.33
Turkey regular : -2.00
Britain regular : -0.67
So many units all over the globe. I will take Russian turn later today. Two battles were 50/50: sz112 to stop the invasion of Mexico failed. But Arabian Sea succeeded, ending threat to India and freeing UK to convoy troops. Turks don’t have a factory on Indian/Pacific Ocean. So that gives UK a free hand. Glad it worked out that way. U.S. & Brits have enough resources to contain any Mex invasion and Germ would have to devote resources there to hold it.
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 1
Combat Move - Russia
2 cavalrys moved from Vladimir to Moscow
2 conscripts, 1 field_gun and 1 infantry moved from Ryazan to Moscow
1 heavy_gun and 2 infantry moved from Tver to Moscow
1 conscript moved from Smolensk to Moscow
1 conscript and 1 field_gun moved from Lithuania to East Prussia
1 infantry moved from Eastern Poland to East Prussia
Purchase Units - Russia
Russia buy 11 conscripts and 6 trenchs; Remaining resources: 0 PUs;
Combat - Russia
Battle in Moscow
Russia attack with 2 cavalrys, 3 conscripts, 1 field_gun, 1 heavy_gun and 3 infantry
Communists defend with 1 Factory, 5 conscripts and 1 trench
Russia roll dice for 2 cavalrys, 3 conscripts, 1 field_gun, 1 heavy_gun and 3 infantry in Moscow, round 2 : 3/9 hits, 1.83 expected hits
Communists roll dice for 5 conscripts and 1 trench in Moscow, round 2 : 1/5 hits, 0.83 expected hits
1 trench owned by the Communists, 1 conscript owned by the Russia and 1 conscript owned by the Communists lost in Moscow
Russia roll dice for 2 cavalrys, 2 conscripts, 1 field_gun, 1 heavy_gun and 3 infantry in Moscow, round 3 : 1/9 hits, 1.83 expected hits
Communists roll dice for 4 conscripts in Moscow, round 3 : 0/4 hits, 0.67 expected hits
1 conscript owned by the Communists lost in Moscow
Russia roll dice for 2 cavalrys, 2 conscripts, 1 field_gun, 1 heavy_gun and 3 infantry in Moscow, round 4 : 2/9 hits, 1.83 expected hits
Communists roll dice for 3 conscripts in Moscow, round 4 : 0/3 hits, 0.50 expected hits
2 conscripts owned by the Communists lost in Moscow
Russia roll dice for 2 cavalrys, 2 conscripts, 1 field_gun, 1 heavy_gun and 3 infantry in Moscow, round 5 : 4/9 hits, 1.83 expected hits
Communists roll dice for 1 conscript in Moscow, round 5 : 0/1 hits, 0.17 expected hits
1 conscript owned by the Communists lost in Moscow
Russia win, taking Moscow from Communists with 2 cavalrys, 2 conscripts, 1 field_gun, 1 heavy_gun and 3 infantry remaining. Battle score for attacker is 11
Casualties for Russia: 1 conscript
Casualties for Communists: 5 conscripts and 1 trench
Battle in East Prussia
Russia attack with 1 conscript, 1 field_gun and 1 infantry
Germany defend with 2 field_guns
Russia roll dice for 1 conscript, 1 field_gun and 1 infantry in East Prussia, round 2 : 2/3 hits, 0.67 expected hits
Germany roll dice for 2 field_guns in East Prussia, round 2 : 1/2 hits, 0.67 expected hits
2 field_guns owned by the Germany and 1 conscript owned by the Russia lost in East Prussia
Russia win, taking East Prussia from Germany with 1 field_gun and 1 infantry remaining. Battle score for attacker is 6
Casualties for Russia: 1 conscript
Casualties for Germany: 2 field_guns
Non Combat Move - Russia
1 field_gun and 2 infantry moved from Warsaw to Eastern Poland
2 conscripts moved from Lithuania to Eastern Poland
1 conscript moved from Latvia to Lithuania
1 conscript moved from Minsk to Belarus
1 conscript moved from Bessarabia to Odessa
2 conscripts moved from Moldavia to Odessa
2 conscripts and 1 field_gun moved from Kiev to Odessa
1 cavalry moved from Azerbaijan to Caucasus
1 conscript and 1 field_gun moved from Turkmenistan to Sea Zone 65 Caspian Sea
1 conscript and 1 field_gun moved from Sea Zone 65 Caspian Sea to Caucasus
1 field_gun and 1 infantry moved from Volgograd to Caucasus
1 infantry moved from Dnieper to Odessa
2 conscripts and 1 infantry moved from Don to Belarus
1 conscript moved from Smolensk to Belarus
3 conscripts and 1 heavy_gun moved from Odessa to Belarus
4 conscripts moved from Belarus to Eastern Poland
3 infantry moved from Belarus to Eastern Poland
2 conscripts moved from Crimea to Odessa
2 conscripts moved from Pskov to Latvia
1 field_gun and 2 infantry moved from Karelia to Finland
1 conscript and 1 field_gun moved from Murmansk to Finland
1 conscript and 1 field_gun moved from Kamchatka to Koryak
1 conscript moved from Koryak to Chukotka
1 conscript and 1 field_gun moved from Vladivostok to Primorsky
2 conscripts moved from Primorsky to Khabarovsk
2 conscripts and 1 field_gun moved from Irkutsk to Bratsk
1 cavalry moved from Buryatia to Chita
2 conscripts moved from Turkmenistan to Kazakhstan
2 conscripts moved from Uzbekistan to Kazakhstan
1 conscript moved from Perm to Krasnoyarsk
1 conscript moved from Naryan-Mar to Western Siberian Lowlands
1 conscript moved from Vologda to Perm
1 conscript moved from Novosibirsk to Bratsk
1 conscript moved from Omsk to Novosibirsk
1 conscript moved from Novgorod to Pskov
1 conscript moved from Vologda to Perm
1 conscript and 1 field_gun moved from Nizhni-Novgorod to Kazan
1 conscript moved from Archangelsk to Vladimir
1 conscript moved from Vologda to Western Siberian Lowlands
1 conscript moved from Naryan-Mar to Western Siberian Lowlands
Place Units - Russia
1 trench placed in Sakhe
1 trench placed in Aldan
1 trench placed in Tiksi
1 trench placed in Eastern Poland
1 trench placed in Belarus
1 trench placed in Odessa
3 conscripts placed in Minsk
3 conscripts placed in Kiev
1 conscript placed in Warsaw
3 conscripts placed in Irkutsk
1 conscript placed in Omsk
Turn Complete - Russia
Russia collect 99 PUs; end with 99 PUs
Combat Hit Differential Summary :
Germany regular : 0.33
Communists regular : -1.17
Russia regular : 4.00
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 1
Research Technology - Communists
Communists spend 5 on tech rolls
Communists rolls : 0/1 hits, 0.00 expected hits
Combat Move - Communists
1 cavalry moved from Yakutsk to Tiksi
1 cavalry moved from Yakutsk to Aldan
1 cavalry moved from Yakutsk to Sakhe
Purchase Units - Communists
Communists buy 11 conscripts, 1 field_gun and 3 infantry; Remaining resources: 0 PUs; 1 techTokens;
Combat - Communists
Battle in Aldan
Communists attack with 1 cavalry
Russia defend with 1 trench
1 trench owned by the Russia lost in Aldan
Communists win, taking Aldan from Russia with 1 cavalry remaining. Battle score for attacker is 3
Casualties for Russia: 1 trench
Battle in Tiksi
Communists attack with 1 cavalry
Russia defend with 1 trench
1 trench owned by the Russia lost in Tiksi
Communists win, taking Tiksi from Russia with 1 cavalry remaining. Battle score for attacker is 3
Casualties for Russia: 1 trench
Battle in Sakhe
Communists attack with 1 cavalry
Russia defend with 1 trench
1 trench owned by the Russia lost in Sakhe
Communists win, taking Sakhe from Russia with 1 cavalry remaining. Battle score for attacker is 3
Casualties for Russia: 1 trench
Non Combat Move - Communists
2 conscripts moved from Yakutsk to Sakhe
2 conscripts moved from Yakutsk to Tiksi
3 cavalrys, 6 conscripts and 2 field_guns moved from Yakutsk to Aldan
Place Units - Communists
11 conscripts, 1 field_gun and 3 infantry placed in Yakutsk
Turn Complete - Communists
Communists collect 23 PUs; end with 23 PUs
Combat Hit Differential Summary :
Communists rolls : 0.00
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 1
Purchase Units - USA
USA buy 2 destroyers and 1 transport; Remaining resources: 0 PUs;
Non Combat Move - USA
1 infantry moved from San Francisco to California
1 infantry moved from Oregon to California
1 cavalry moved from New Mexico to California
1 infantry moved from Montana to New Mexico
1 infantry moved from New England to Sea Zone 29 Mid Atlantic
1 infantry moved from New York to Sea Zone 29 Mid Atlantic
1 infantry moved from New Orleans to Louisiana
1 field_gun and 1 infantry moved from Hawaii to Honolulu
1 infantry moved from Mindanao to Manila
1 field_gun and 1 infantry moved from Luzon to Manila
Place Units - USA
2 destroyers and 1 transport placed in Sea Zone 30 Mid Atlantic
Turn Complete - USA
USA collect 66 PUs; end with 66 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 2
Research Technology - Germany
Germany spend 5 on tech rolls
Germany roll 2,5,6 and gets 1 hit
Germany removing all Technology Tokens after successful research.
Germany discover convoys
Combat Move - Germany
3 submarines moved from Sea Zone 24 Irish Sea to Sea Zone 15 English Channel
2 battlecruisers, 1 battleship, 1 cruiser and 1 submarine moved from Sea Zone 16 North Sea to Sea Zone 12 Baltic Sea
1 battlecruiser and 1 battleship moved from Sea Zone 9 Gulf of Bothnia to Sea Zone 12 Baltic Sea
1 field_gun and 7 infantry moved from West Prussia to East Prussia
1 field_gun and 2 infantry moved from Western Poland to Warsaw
1 field_gun moved from Western Poland to Warsaw
4 infantry moved from Western Poland to Warsaw
4 infantry moved from Brandenburg to West Prussia
6 stormtruppens moved from Berlin to Brandenburg
2 field_guns and 5 infantry moved from Holland to Amsterdam
1 heavy_gun and 2 infantry moved from Alsace to Franche-Comte
2 infantry moved from Alsace to Champagne
2 fighters moved from Rhine to Champagne
1 submarine moved from Sea Zone 42 Caribbean Sea to Sea Zone 47 Mid Atlantic
1 cavalry moved from Italian Somaliland to German East Africa
1 field_gun and 1 infantry moved from Dar es Salaam to German East Africa
1 cavalry moved from Dar es Salaam to German East Africa
1 battlecruiser, 1 field_gun, 1 infantry and 1 transport moved from Sea Zone 112 Pacific Ocean to Sea Zone 146 Pacific Ocean
1 field_gun and 1 infantry moved from Sea Zone 146 Pacific Ocean to Guadalahara
1 infantry moved from Nigeria to Dahome
Germany take Dahome from France
Purchase Units - Germany
Germany buy 1 cruiser, 1 destroyer, 5 field_guns, 4 heavy_guns, 6 infantry, 4 stormtruppens, 1 transport and 10 trenchs; Remaining resources: 0 PUs; 0 techTokens;
Combat - Germany
Battle in Guadalahara
Germany attack with 1 field_gun and 1 infantry
Neutral defend with 1 infantry
Germany roll dice for 1 battlecruiser in Guadalahara, round 2 : 1/1 hits, 0.67 expected hits
Neutral roll dice for 1 infantry in Guadalahara, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Neutral lost in Guadalahara
Germany loses 0 PUs for violating Guadalaharas neutrality.
Germany win, taking Guadalahara from Neutral with 1 field_gun and 1 infantry remaining. Battle score for attacker is 3
Casualties for Neutral: 1 infantry
Battle in Champagne
Germany attack with 2 fighters and 2 infantry
France defend with 1 infantry
Germany roll dice for 2 fighters and 2 infantry in Champagne, round 2 : 2/4 hits, 1.33 expected hits
France roll dice for 1 infantry in Champagne, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the France lost in Champagne
Germany win, taking Champagne from France with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for France: 1 infantry
Battle in East Prussia
Germany attack with 1 field_gun and 7 infantry
Russia defend with 1 field_gun and 1 infantry
Germany roll dice for 1 field_gun and 7 infantry in East Prussia, round 2 : 1/8 hits, 1.67 expected hits
Russia roll dice for 1 field_gun and 1 infantry in East Prussia, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Russia lost in East Prussia
Germany roll dice for 1 field_gun and 7 infantry in East Prussia, round 3 : 4/8 hits, 1.67 expected hits
Russia roll dice for 1 field_gun in East Prussia, round 3 : 0/1 hits, 0.33 expected hits
1 field_gun owned by the Russia lost in East Prussia
Germany win, taking East Prussia from Russia with 1 field_gun and 7 infantry remaining. Battle score for attacker is 7
Casualties for Russia: 1 field_gun and 1 infantry
Battle in Franche-Comte
Germany attack with 1 heavy_gun and 2 infantry
France defend with 1 infantry
Germany roll dice for 1 heavy_gun and 2 infantry in Franche-Comte, round 2 : 0/3 hits, 0.83 expected hits
France roll dice for 1 infantry in Franche-Comte, round 2 : 0/1 hits, 0.33 expected hits
Germany roll dice for 1 heavy_gun and 2 infantry in Franche-Comte, round 3 : 1/3 hits, 0.83 expected hits
France roll dice for 1 infantry in Franche-Comte, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germany and 1 infantry owned by the France lost in Franche-Comte
Germany win, taking Franche-Comte from France with 1 heavy_gun and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germany: 1 infantry
Casualties for France: 1 infantry
Battle in Amsterdam
Germany attack with 2 field_guns and 5 infantry
Neutral defend with 4 infantry and 2 trenchs
Germany roll dice for 2 field_guns and 5 infantry in Amsterdam, round 2 : 4/7 hits, 1.83 expected hits
Neutral roll dice for 4 infantry and 2 trenchs in Amsterdam, round 2 : 1/4 hits, 1.33 expected hits
1 infantry owned by the Germany and 2 trenchs owned by the Neutral lost in Amsterdam
Germany roll dice for 2 field_guns and 4 infantry in Amsterdam, round 3 : 2/6 hits, 1.67 expected hits
Neutral roll dice for 4 infantry in Amsterdam, round 3 : 2/4 hits, 1.33 expected hits
2 infantry owned by the Germany and 2 infantry owned by the Neutral lost in Amsterdam
Germany roll dice for 2 field_guns and 2 infantry in Amsterdam, round 4 : 0/4 hits, 1.33 expected hits
Neutral roll dice for 2 infantry in Amsterdam, round 4 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Germany lost in Amsterdam
Germany roll dice for 2 field_guns in Amsterdam, round 5 : 0/2 hits, 0.67 expected hits
Neutral roll dice for 2 infantry in Amsterdam, round 5 : 1/2 hits, 0.67 expected hits
1 field_gun owned by the Germany lost in Amsterdam
1 field_gun owned by the Germany retreated to Holland
Neutral win with 2 infantry remaining. Battle score for attacker is -7
Casualties for Germany: 1 field_gun and 5 infantry
Casualties for Neutral: 2 infantry and 2 trenchs
Battle in Warsaw
Germany attack with 2 field_guns and 6 infantry
Russia defend with 1 Factory and 1 conscript
Germany roll dice for 2 field_guns and 6 infantry in Warsaw, round 2 : 2/8 hits, 2.00 expected hits
Russia roll dice for 1 conscript in Warsaw, round 2 : 1/1 hits, 0.17 expected hits
1 infantry owned by the Germany and 1 conscript owned by the Russia lost in Warsaw
Germany win, taking Warsaw from Russia with 2 field_guns and 5 infantry remaining. Battle score for attacker is -1
Casualties for Germany: 1 infantry
Casualties for Russia: 1 conscript
Non Combat Move - Germany
1 fighter, 1 heavy_gun and 7 infantry moved from Rhine to Belgium
2 fighters moved from Champagne to Belgium
1 cavalry moved from Alsace to Belgium
1 field_gun, 1 heavy_gun and 4 infantry moved from Westphalia to Rhine
2 infantry moved from Hanover to Westphalia
8 infantry moved from Alsace to Rhine
1 field_gun and 7 infantry moved from Wurttemburg to Alsace
3 field_guns and 3 infantry moved from Bavaria to Wurttemburg
1 infantry moved from Shanghai 1 to Shanghai 2
Place Units - Germany
3 heavy_guns and 3 trenchs placed in Belgium
2 field_guns and 4 infantry placed in Bavaria
1 cruiser, 1 destroyer and 1 transport placed in Sea Zone 12 Baltic Sea
1 field_gun and 1 infantry placed in Mecklenburg
1 field_gun, 1 heavy_gun and 1 infantry placed in Dar es Salaam
3 trenchs placed in Western Poland
1 field_gun and 3 trenchs placed in German New Guinea
4 stormtruppens placed in Berlin
1 trench placed in German East Africa
Germany undo move 7.
2 trenchs placed in German East Africa
1 field_gun and 1 trench placed in German New Guinea
Activate Technology - Germany
Germany activating convoys
Turn Complete - Germany
Germany collect 130 PUs; end with 130 PUs
Combat Hit Differential Summary :
Germany regular : 2.50
France regular : 0.00
Russia regular : -0.17
Neutral regular : 1.67
Russian goal in E. Prus was just to kill 1 art at the cost of a conscript and retreat to E. Pol. Total attack was only 4, so didn’t expect to conquer. After last game, I thought good idea for Germ to research screens & subs first rather than land offense. I see that’s what you just did. Surprised you went for Amster so early. Germ advantage with 3 fighters for skirmish territories. Fra will have to use more troops than hoped to retake Champ & FranC. Trying to decide what your strategy is. Suppose when I back away from Pic, you will go into Champ in strength.