DannyDuck716 (Axis) vs Dawgoneit (Allies +11) BM3 w/Tech


  • TripleA Turn Summary: Americans round 1

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 1
    
        Research Technology - Americans
            Americans spend 10 on tech rolls
                Americans roll 2,1 and gets 0 hits
    
        Purchase Units - Americans
            Americans buy 1 bomber, 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; 2 techTokens; 
    
        Combat Move - Americans
            1 destroyer and 1 submarine moved from 35 Sea Zone to 49 Sea Zone
            1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 10 Sea Zone to 31 Sea Zone
            1 cruiser, 1 destroyer and 1 submarine moved from 26 Sea Zone to 31 Sea Zone
            1 fighter moved from Philippines to 31 Sea Zone
            1 bomber moved from Central United States to Western United States
    
        Non Combat Move - Americans
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
    
        Place Units - Americans
            1 carrier placed in 10 Sea Zone
            1 destroyer placed in 101 Sea Zone
            1 submarine placed in 10 Sea Zone
            1 bomber placed in Western United States
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Chinese round 1

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 1
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Kweichow to Shensi
            1 fighter and 6 infantry moved from Szechwan to Shensi
            2 infantry moved from Suiyuyan to Shensi
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            4 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 8 PUs; end with 8 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Manual Gamesave Post: British round 1

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 1
    
        Combat Move - British
            2 infantry moved from Scotland to United Kingdom
            1 fighter moved from Scotland to United Kingdom
            1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
            1 cruiser moved from 91 Sea Zone to 96 Sea Zone
            1 fighter moved from Malta to 97 Sea Zone
            1 fighter moved from Gibraltar to 96 Sea Zone
            1 bomber moved from United Kingdom to 97 Sea Zone
            1 fighter moved from United Kingdom to 97 Sea Zone
            1 artillery and 1 infantry moved from Alexandria to 98 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 76 Sea Zone
            1 artillery and 1 infantry moved from 76 Sea Zone to Ethiopia
            1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Ethiopia
            1 mech_infantry moved from Egypt to Ethiopia
            1 artillery and 1 infantry moved from India to 39 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 76 Sea Zone
            1 artillery and 1 infantry moved from 76 Sea Zone to Ethiopia
            1 battleship moved from 37 Sea Zone to 39 Sea Zone
            1 destroyer moved from 39 Sea Zone to 37 Sea Zone
            1 cruiser moved from 39 Sea Zone to 76 Sea Zone
            1 destroyer moved from 71 Sea Zone to 76 Sea Zone
            2 infantry moved from Union of South Africa to Rhodesia
            1 destroyer moved from 109 Sea Zone to 106 Sea Zone
    
        Combat - British
    

    Combat Hit Differential Summary :

    Savegame


  • any scramble in sz97?


  • @dawgoneit yes please, scramble all.


  • TripleA Turn Summary: UK_Pacific round 1

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 1
    
        Research Technology - Americans
            Americans spend 10 on tech rolls
                Americans roll 2,1 and gets 0 hits
    
        Purchase Units - Americans
            Americans buy 1 bomber, 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; 2 techTokens; 
    
        Combat Move - Americans
            1 destroyer and 1 submarine moved from 35 Sea Zone to 49 Sea Zone
            1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 10 Sea Zone to 31 Sea Zone
            1 cruiser, 1 destroyer and 1 submarine moved from 26 Sea Zone to 31 Sea Zone
            1 fighter moved from Philippines to 31 Sea Zone
            1 bomber moved from Central United States to Western United States
    
        Non Combat Move - Americans
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
    
        Place Units - Americans
            1 carrier placed in 10 Sea Zone
            1 destroyer placed in 101 Sea Zone
            1 submarine placed in 10 Sea Zone
            1 bomber placed in Western United States
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Kweichow to Shensi
            1 fighter and 6 infantry moved from Szechwan to Shensi
            2 infantry moved from Suiyuyan to Shensi
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            4 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 8 PUs; end with 8 PUs
    
        Research Technology - British
            British spend 5 on tech rolls
                British rolls : 0/1 hits, 0.00 expected hits
    
        Purchase Units - British
            British buy 1 armour, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 1 techTokens; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 infantry moved from Scotland to United Kingdom
            1 fighter moved from Scotland to United Kingdom
            1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
            1 cruiser moved from 91 Sea Zone to 96 Sea Zone
            1 fighter moved from Malta to 97 Sea Zone
            1 fighter moved from Gibraltar to 96 Sea Zone
            1 bomber moved from United Kingdom to 97 Sea Zone
            1 fighter moved from United Kingdom to 97 Sea Zone
            1 artillery and 1 infantry moved from Alexandria to 98 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 76 Sea Zone
            1 artillery and 1 infantry moved from 76 Sea Zone to Ethiopia
            1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Ethiopia
            1 mech_infantry moved from Egypt to Ethiopia
            1 artillery and 1 infantry moved from India to 39 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 76 Sea Zone
            1 artillery and 1 infantry moved from 76 Sea Zone to Ethiopia
            1 battleship moved from 37 Sea Zone to 39 Sea Zone
            1 destroyer moved from 39 Sea Zone to 37 Sea Zone
            1 cruiser moved from 39 Sea Zone to 76 Sea Zone
            1 destroyer moved from 71 Sea Zone to 76 Sea Zone
            2 infantry moved from Union of South Africa to Rhodesia
            1 destroyer moved from 109 Sea Zone to 106 Sea Zone
    
        Combat - British
            Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone
            Battle in 106 Sea Zone
                British attack with 1 destroyer
                Germans defend with 1 submarine
                    British roll dice for 1 destroyer in 106 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Germans roll dice for 1 submarine in 106 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Germans lost in 106 Sea Zone
                British win, taking 106 Sea Zone from Germans with 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
            Battle in Ethiopia
                British attack with 3 artilleries, 3 infantry and 1 mech_infantry
                Italians defend with 1 artillery and 2 infantry
                    British roll dice for 1 cruiser in Ethiopia, round 2 : 1/1 hits, 0.50 expected hits
                    British roll dice for 3 artilleries, 3 infantry and 1 mech_infantry in Ethiopia, round 2 : 0/7 hits, 2.17 expected hits
                    Italians roll dice for 1 artillery and 2 infantry in Ethiopia, round 2 : 0/3 hits, 1.00 expected hits
                    1 infantry owned by the Italians lost in Ethiopia
                    British roll dice for 3 artilleries, 3 infantry and 1 mech_infantry in Ethiopia, round 3 : 1/7 hits, 2.17 expected hits
                    Italians roll dice for 1 artillery and 1 infantry in Ethiopia, round 3 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Italians lost in Ethiopia
                    British roll dice for 3 artilleries, 3 infantry and 1 mech_infantry in Ethiopia, round 4 : 2/7 hits, 2.17 expected hits
                    Italians roll dice for 1 artillery in Ethiopia, round 4 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Italians lost in Ethiopia
                British win, taking Ethiopia from Italians with 3 artilleries, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 10
                Casualties for Italians: 1 artillery and 2 infantry
            Battle in 97 Sea Zone
                British attack with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber
                Germans defend with 1 fighter; Italians defend with 1 battleship, 1 cruiser, 2 fighters and 1 transport
                    British roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber in 97 Sea Zone, round 2 : 6/6 hits, 3.17 expected hits
                    Italians roll dice for 1 battleship, 1 cruiser and 1 transport in 97 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
                    Italians roll dice for 3 fighters in 97 Sea Zone, round 2 : 3/3 hits, 2.00 expected hits
                    1 destroyer owned by the British, 1 cruiser owned by the Italians, 1 fighter owned by the Germans, 1 cruiser owned by the British, 2 fighters owned by the Italians, 1 battleship owned by the Italians, 1 fighter owned by the British and 1 carrier owned by the British lost in 97 Sea Zone
                    1 transport owned by the Italians lost in 97 Sea Zone
                British win, taking 97 Sea Zone from Neutral with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 23
                Casualties for British: 1 carrier, 1 cruiser, 1 destroyer and 1 fighter
                Casualties for Italians: 1 battleship, 1 cruiser, 2 fighters and 1 transport
                Casualties for Germans: 1 fighter
            Battle in 96 Sea Zone
                British attack with 1 cruiser and 1 fighter
                Italians defend with 1 destroyer and 1 transport
                    British roll dice for 1 cruiser and 1 fighter in 96 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Italians and 1 cruiser owned by the British lost in 96 Sea Zone
                    1 transport owned by the Italians lost in 96 Sea Zone
                British win with 1 fighter remaining. Battle score for attacker is 3
                Casualties for British: 1 cruiser
                Casualties for Italians: 1 destroyer and 1 transport
    
        Non Combat Move - British
            1 fighter and 1 tactical_bomber moved from 97 Sea Zone to Malta
            1 fighter moved from 96 Sea Zone to Malta
            1 bomber moved from 97 Sea Zone to Malta
            1 armour moved from Alexandria to Egypt
            1 infantry moved from United Kingdom to 109 Sea Zone
            1 fighter moved from Burma to India
            1 infantry moved from West India to Eastern Persia
                  British take Eastern Persia from Neutral_Allies
            2 fighters moved from United Kingdom to Gibraltar
            1 aaGun moved from Scotland to 109 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone
            1 aaGun and 1 infantry moved from 91 Sea Zone to Gibraltar
            1 artillery and 1 infantry moved from Ontario to Quebec
    
        Place Units - British
            1 armour and 2 mech_infantrys placed in Union of South Africa
            3 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 29 PUs; end with 29 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 32 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 35 PUs
    
        Place Units - UK_Pacific
            6 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 17 PUs; end with 17 PUs
            Some Units in India change ownership: 6 infantry
    

    Combat Hit Differential Summary :

    Italians regular : 0.50
    British rolls : 0.00
    Germans regular : -0.17
    British regular : 0.17
    

    Savegame


  • @dannyduck716 what a lucky roll


  • TripleA Turn Summary: Italians round 1

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 1
    
        Purchase Units - Italians
            Italians buy 1 fighter; Remaining resources: 0 PUs; 
    
        Politics - Italians
            Italians takes Political Action: Political Action Italians To War With Chinese
                Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
    
        Combat Move - Italians
            1 cruiser, 1 destroyer and 1 submarine moved from 95 Sea Zone to 97 Sea Zone
            1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 97 Sea Zone
            1 artillery and 1 infantry moved from 97 Sea Zone to Greece
            1 armour and 2 infantry moved from Albania to Greece
            1 bomber moved from Northern Italy to Greece
            1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Tobruk to Alexandria
            1 artillery moved from Libya to Tobruk
            1 infantry moved from Italian Somaliland to Kenya
                  Italians take Kenya from British
    
        Combat - Italians
            Battle in 97 Sea Zone
                Italians attack with 1 cruiser, 1 destroyer, 1 submarine and 1 transport
                British defend with 1 submarine
                    Italians roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 cruiser, 1 destroyer and 1 transport in 97 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits
                    British roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the British lost in 97 Sea Zone
                Italians win, taking 97 Sea Zone from British with 1 cruiser, 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is 6
                Casualties for British: 1 submarine
            Battle in Alexandria
                Italians attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
                British defend with 1 infantry
                    Italians roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Alexandria, round 2 : 2/6 hits, 1.67 expected hits
                    British roll dice for 1 infantry in Alexandria, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the British and 1 infantry owned by the Italians lost in Alexandria
                Italians win, taking Alexandria from British with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for Italians: 1 infantry
                Casualties for British: 1 infantry
            Battle in Greece
                Italians attack with 1 armour, 1 artillery, 1 bomber and 3 infantry
                Neutral_Allies defend with 4 infantry
                    Italians roll dice for 1 armour, 1 artillery, 1 bomber and 3 infantry in Greece, round 2 : 1/6 hits, 2.17 expected hits
                    Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 2/4 hits, 1.33 expected hits
                    1 infantry owned by the Neutral_Allies and 2 infantry owned by the Italians lost in Greece
                    Italians roll dice for 1 armour, 1 artillery, 1 bomber and 1 infantry in Greece, round 3 : 3/4 hits, 1.83 expected hits
                    Neutral_Allies roll dice for 3 infantry in Greece, round 3 : 0/3 hits, 1.00 expected hits
                    3 infantry owned by the Neutral_Allies lost in Greece
                Italians win, taking Greece from Neutral_Allies with 1 armour, 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 6
                Casualties for Italians: 2 infantry
                Casualties for Neutral_Allies: 4 infantry
    
        Non Combat Move - Italians
            1 bomber moved from Greece to Southern Italy
            1 armour moved from Northern Italy to Romania
    
        Place Units - Italians
            1 fighter placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 4
            Italians collect 12 PUs; end with 12 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 1.17
    Neutral_Allies regular : -0.33
    British regular : 0.50
    

    Savegame


  • TripleA Turn Summary: ANZAC round 1

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 1
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 fighter moved from New Zealand to Queensland
            1 cruiser moved from 63 Sea Zone to 54 Sea Zone
            1 fighter moved from New Zealand to Queensland
            1 destroyer moved from 62 Sea Zone to 54 Sea Zone
            2 infantry moved from New South Wales to 62 Sea Zone
            2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
            2 infantry moved from 42 Sea Zone to Java
                  ANZAC take Java from Dutch
            2 aaGuns moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 artillery and 2 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 1

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 1
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 fighter moved from New Zealand to Queensland
            1 cruiser moved from 63 Sea Zone to 54 Sea Zone
            1 fighter moved from New Zealand to Queensland
            1 destroyer moved from 62 Sea Zone to 54 Sea Zone
            2 infantry moved from New South Wales to 62 Sea Zone
            2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
            2 infantry moved from 42 Sea Zone to Java
                  ANZAC take Java from Dutch
            2 aaGuns moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 artillery and 2 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
    
        Politics - French
            Trigger Axis Conquer All France Algeria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Algeria
            Trigger Axis Conquer All France Cruiser Place: Neutral_Axis has 1 cruiser placed in 93 Sea Zone
            Trigger Axis Conquer All France Tunisia 3 Infantry Place: Neutral_Axis has 1 infantry placed in Tunisia
            Trigger Axis Conquer All France Destroyer Place: Neutral_Axis has 1 destroyer placed in 93 Sea Zone
            Trigger Axis Conquer All France Southern France 3 Infantry Place: Neutral_Axis has 1 infantry placed in Southern France
            Trigger Axis Conquer All France Southern France 3 Artillery Place: Neutral_Axis has 1 artillery placed in Southern France
            Trigger Axis Conquer All France Morocco 3 Infantry Place: Neutral_Axis has 1 infantry placed in Morocco
            Trigger Axis Conquer All France Syria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Syria
            Trigger Axis Conquer All France French West Africa 3 Infantry Place: Neutral_Axis has 1 infantry placed in French West Africa
            Trigger Axis Conquer All France Tunisia 2 activates a trigger called: Trigger Axis Conquer All France Tunisia 3
            Trigger Axis Conquer All France Tunisia 3: Neutral_Axis captures territory Tunisia
            Trigger Axis Conquer All France French West Africa 2 activates a trigger called: Trigger Axis Conquer All France French West Africa 3
            Trigger Axis Conquer All France French West Africa 3: Neutral_Axis captures territory French West Africa
            Trigger Axis Conquer All France French Central Africa 2 activates a trigger called: Trigger Axis Conquer All France French Central Africa 3
            Trigger Axis Conquer All France French Central Africa 3: Neutral_Axis captures territory French Central Africa
            Trigger Axis Conquer All France Algeria 2 activates a trigger called: Trigger Axis Conquer All France Algeria 3
            Trigger Axis Conquer All France Algeria 3: Neutral_Axis captures territory Algeria
            Trigger Axis Conquer All France Syria 2 activates a trigger called: Trigger Axis Conquer All France Syria 3
            Trigger Axis Conquer All France Syria 3: Neutral_Axis captures territory Syria
            Trigger Axis Conquer All France Morocco 2 activates a trigger called: Trigger Axis Conquer All France Morocco 3
            Trigger Axis Conquer All France Morocco 3: Neutral_Axis captures territory Morocco
            Trigger Axis Conquer All France Algeria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Algeria 3 Infantry Remove
            Trigger Axis Conquer All France Algeria 3 Infantry Remove: has removed 1 infantry owned by French in Algeria
            Trigger Axis Conquer All France Cruiser Place activates a trigger called: Trigger Axis Conquer All France Cruiser Remove
            Trigger Axis Conquer All France Cruiser Remove: has removed 1 cruiser owned by French in 93 Sea Zone
            Trigger Axis Conquer All France Tunisia 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Infantry Remove
            Trigger Axis Conquer All France Tunisia 3 Infantry Remove: has removed 1 infantry owned by French in Tunisia
            Trigger Axis Conquer All France Destroyer Place activates a trigger called: Trigger Axis Conquer All France Destroyer Remove
            Trigger Axis Conquer All France Destroyer Remove: has removed 1 destroyer owned by French in 93 Sea Zone
            Trigger Axis Conquer All France Southern France 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Infantry Remove
            Trigger Axis Conquer All France Southern France 3 Infantry Remove: has removed 1 infantry owned by French in Southern France
            Trigger Axis Conquer All France Southern France 3 Artillery Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Artillery Remove
            Trigger Axis Conquer All France Southern France 3 Artillery Remove: has removed 1 artillery owned by French in Southern France
            Trigger Axis Conquer All France Morocco 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Morocco 3 Infantry Remove
            Trigger Axis Conquer All France Morocco 3 Infantry Remove: has removed 1 infantry owned by French in Morocco
            Trigger Axis Conquer All France French Madagascar 2 activates a trigger called: Trigger Axis Conquer All France French Madagascar 3
            Trigger Axis Conquer All France French Madagascar 3: Neutral_Axis captures territory French Madagascar
            Trigger Axis Conquer All France Syria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Syria 3 Infantry Remove
            Trigger Axis Conquer All France Syria 3 Infantry Remove: has removed 1 infantry owned by French in Syria
            Trigger Axis Conquer All France Southern France 2 activates a trigger called: Trigger Axis Conquer All France Southern France 3
            Trigger Axis Conquer All France Southern France 3: Neutral_Axis captures territory Southern France
            Trigger Axis Conquer All France French Indo China 2 activates a trigger called: Trigger Axis Conquer All France French Indo China 3
            Trigger Axis Conquer All France French Indo China 3: Neutral_Axis captures territory French Indo China
            Trigger Axis Conquer All France French Guiana 2 activates a trigger called: Trigger Axis Conquer All France French Guiana 3
            Trigger Axis Conquer All France French Guiana 3: Neutral_Axis captures territory French Guiana
            Trigger Axis Conquer All France French West Africa 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Infantry Remove
            Trigger Axis Conquer All France French West Africa 3 Infantry Remove: has removed 1 infantry owned by French in French West Africa
    
        Combat Move - French
            1 destroyer moved from 72 Sea Zone to 76 Sea Zone
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Manual Gamesave Post: Germans round 2

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 2
    
        Research Technology - Germans
            Germans spend 5 on tech rolls
                Germans roll 5,4 and gets 0 hits
    
        Purchase Units - Germans
            Germans buy 1 airfield, 2 artilleries, 3 infantry, 5 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs; 2 techTokens; 
    
        Politics - Germans
            Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French
    
        Combat Move - Germans
            1 submarine moved from 112 Sea Zone to 91 Sea Zone
            1 submarine moved from 110 Sea Zone to 109 Sea Zone
            2 bombers moved from Western Germany to United Kingdom
            2 fighters moved from Holland Belgium to United Kingdom
            1 tactical_bomber moved from Holland Belgium to United Kingdom
            1 tactical_bomber moved from Western Germany to United Kingdom
    
        Combat - Germans
            Air Battle in United Kingdom
    

    Combat Hit Differential Summary :

    Savegame


  • @dawgoneit Scramble to intercept in London?



  • TripleA Turn Summary: Germans round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 2
    
        Research Technology - Germans
            Germans spend 5 on tech rolls
                Germans roll 5,4 and gets 0 hits
    
        Purchase Units - Germans
            Germans buy 1 airfield, 2 artilleries, 3 infantry, 5 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs; 2 techTokens; 
    
        Politics - Germans
            Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French
    
        Combat Move - Germans
            1 submarine moved from 112 Sea Zone to 91 Sea Zone
            1 submarine moved from 110 Sea Zone to 109 Sea Zone
            2 bombers moved from Western Germany to United Kingdom
            2 fighters moved from Holland Belgium to United Kingdom
            1 tactical_bomber moved from Holland Belgium to United Kingdom
            1 tactical_bomber moved from Western Germany to United Kingdom
    
        Combat - Germans
            Air Battle in United Kingdom
                Germans attacks with 6 units heading to United Kingdom
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in United Kingdom
                    British roll AA dice in United Kingdom : 1/2 hits, 0.33 expected hits
                1 bomber killed by AA
                    British roll AA dice in United Kingdom : 0/2 hits, 0.33 expected hits
                Bombing raid in United Kingdom rolls: 4 and causes: 4 damage to unit: factory_major
                Bombing raid in United Kingdom rolls: 4,3 and causes: 6 damage to unit: airfield
                Bombing raid in United Kingdom causes 10 damage total.  Damaged units is as follows: factory_major = 4, airfield = 6
            Battle in 91 Sea Zone
                Germans attack with 1 submarine
                British defend with 1 transport
                    1 transport owned by the British lost in 91 Sea Zone
                Germans win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Cleaning up after air battles
    
        Non Combat Move - Germans
            2 fighters moved from United Kingdom to Holland Belgium
            2 tactical_bombers moved from United Kingdom to Holland Belgium
            1 bomber moved from United Kingdom to Holland Belgium
            1 armour moved from Normandy Bordeaux to Northern Italy
            5 armour moved from France to Yugoslavia
            3 armour, 2 artilleries and 8 infantry moved from Yugoslavia to Slovakia Hungary
            5 infantry moved from Bulgaria to Romania
            4 mech_infantrys moved from France to Yugoslavia
            1 artillery moved from Normandy Bordeaux to France
            1 artillery and 1 infantry moved from France to Western Germany
            1 artillery and 1 infantry moved from Western Germany to Germany
            2 fighters moved from Western Germany to Southern Italy
            2 infantry moved from Norway to Finland
            1 cruiser and 1 transport moved from 113 Sea Zone to 112 Sea Zone
    
        Place Units - Germans
            1 airfield and 2 artilleries placed in Romania
            1 transport placed in 100 Sea Zone
            1 submarine placed in 112 Sea Zone
            3 infantry and 5 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Germans collect 41 PUs; end with 41 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs
            Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Western Germany: 3 tactical_bombers
            EDIT: Adding units owned by Germans to Romania: 3 tactical_bombers
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    British AA : 0.33
    

    Savegame


  • TripleA Turn Summary: Russians round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 2
    
        Purchase Units - Russians
            Russians buy 12 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Russians
    
        Combat - Russians
    
        Non Combat Move - Russians
            2 aaGuns, 2 armour, 1 artillery, 2 fighters, 2 infantry, 2 mech_infantrys and 1 tactical_bomber moved from Bryansk to Western Ukraine
            1 infantry moved from Ukraine to Bessarabia
            5 infantry moved from Ukraine to Western Ukraine
            2 infantry moved from Rostov to Ukraine
            4 artilleries and 1 infantry moved from Russia to Bryansk
            8 infantry moved from Novgorod to Belarus
            2 aaGuns and 18 infantry moved from Buryatia to Amur
            1 submarine moved from 111 Sea Zone to 105 Sea Zone
    
        Place Units - Russians
            3 infantry placed in Novgorod
            3 infantry placed in Ukraine
            6 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 37 PUs; end with 38 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Japanese round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 2
    
        Research Technology - Japanese
            Japanese spend 5 on tech rolls
                Japanese rolls : 0/1 hits, 0.00 expected hits
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 1 carrier, 1 destroyer and 3 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 1 techTokens; 
    
        Politics - Japanese
            Japanese takes Political Action: Political Action Japanese To War With Americans
                Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Japanese and Americans from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
            Japanese takes Political Action: Political Action Japanese To War With British And ANZAC
                Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and British from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and ANZAC from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and Dutch from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and British from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
                Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
            Japanese takes Political Action: Political Action Japanese To War With French
                Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied
    
        Combat Move - Japanese
            Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
            1 artillery and 1 infantry moved from Kiangsi to Kwangtung
            1 infantry moved from Chahar to Suiyuyan
                  Japanese take Suiyuyan from Chinese
            1 infantry moved from Anhwe to Kweichow
                  Japanese take Kweichow from Chinese
            1 infantry moved from Anhwe to Hunan
            1 infantry moved from Chahar to Hopei
                  Japanese take Hopei from Chinese
            1 artillery moved from Chahar to Anhwe
            3 infantry moved from Jehol to Anhwe
            1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
            1 infantry moved from Siam to Shan State
                  Japanese take Shan State from UK_Pacific
            1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
            1 artillery and 1 infantry moved from Japan to 6 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
            1 transport moved from 6 Sea Zone to 17 Sea Zone
            1 infantry moved from Iwo Jima to 17 Sea Zone
            1 infantry and 1 transport moved from 17 Sea Zone to 21 Sea Zone
            1 infantry moved from 21 Sea Zone to Guam
            1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
            1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
            1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
            1 battleship moved from 36 Sea Zone to 37 Sea Zone
            1 carrier moved from 36 Sea Zone to 37 Sea Zone
            1 carrier moved from 36 Sea Zone to 37 Sea Zone
            2 fighters and 2 tactical_bombers moved from 36 Sea Zone to Malaya
            2 fighters and 2 tactical_bombers moved from Kwangsi to Kwangtung
            1 infantry moved from Yunnan to Szechwan
                  Japanese take Szechwan from Chinese
            1 artillery and 1 infantry moved from Hunan to Yunnan
            2 bombers moved from Kwangsi to Malaya
            1 carrier moved from 36 Sea Zone to 42 Sea Zone
            1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Java
            1 cruiser moved from 36 Sea Zone to 35 Sea Zone
            1 destroyer moved from 36 Sea Zone to 35 Sea Zone
            1 battleship moved from 36 Sea Zone to 42 Sea Zone
            1 cruiser moved from 36 Sea Zone to 37 Sea Zone
            1 destroyer and 1 submarine moved from 36 Sea Zone to 37 Sea Zone
            1 destroyer and 1 submarine moved from 36 Sea Zone to 42 Sea Zone
            1 destroyer moved from 36 Sea Zone to 35 Sea Zone
            1 fighter and 1 tactical_bomber moved from Kwangsi to 6 Sea Zone
            1 fighter and 1 tactical_bomber moved from Kwangsi to Kwangtung
            1 fighter and 1 tactical_bomber moved from Kwangsi to Malaya
            1 fighter moved from Kwangsi to Kwangtung
            1 fighter moved from Kwangsi to Kwangtung
            1 fighter moved from Kwangsi to Kwangtung
    
        Combat - Japanese
            Battle in Guam
            Battle in 42 Sea Zone
                Japanese attack with 1 battleship, 1 carrier, 1 destroyer, 1 submarine and 1 transport
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 42 Sea Zone
                Japanese win, taking Guam from Americans, taking 42 Sea Zone from Neutral with 1 battleship, 1 carrier, 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Java
                Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                ANZAC defend with 2 infantry
                    Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Java, round 2 : 1/4 hits, 2.00 expected hits
                    ANZAC roll dice for 2 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the ANZAC lost in Java
                    Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Java, round 3 : 2/4 hits, 2.00 expected hits
                    ANZAC roll dice for 1 infantry in Java, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the ANZAC lost in Java
                Japanese win, taking Java from ANZAC with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for ANZAC: 2 infantry
            Battle in 37 Sea Zone
                Japanese attack with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 1 submarine and 1 transport
                British defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 1 transport in 37 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                    British roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    1 destroyer owned by the British lost in 37 Sea Zone
                Japanese win, taking 37 Sea Zone from Neutral with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is 8
                Casualties for British: 1 destroyer
            Battle in Kwangtung
                Japanese attack with 1 artillery, 6 fighters, 1 infantry and 3 tactical_bombers
                British defend with 2 infantry; UK_Pacific defend with 1 harbour
                    Japanese roll dice for 1 artillery, 6 fighters, 1 infantry and 3 tactical_bombers in Kwangtung, round 2 : 7/11 hits, 6.67 expected hits
                    UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the British lost in Kwangtung
                Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 6 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for British: 2 infantry
            Battle in Philippines
                Japanese attack with 1 artillery and 1 infantry
                Americans defend with 1 airfield, 1 harbour and 2 infantry
                    Japanese roll dice for 1 cruiser in Philippines, round 2 : 1/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Philippines, round 2 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 2 infantry in Philippines, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Philippines
                    Japanese roll dice for 1 artillery in Philippines, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 infantry in Philippines, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery in Philippines, round 4 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 1 infantry in Philippines, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Philippines
                Japanese win, taking Philippines from Americans with 1 artillery remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for Americans: 2 infantry
            Battle in Malaya
                Japanese attack with 1 artillery, 2 bombers, 3 fighters, 1 infantry and 3 tactical_bombers
                British defend with 3 infantry; ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour
                    Japanese roll dice for 1 artillery, 2 bombers, 3 fighters, 1 infantry and 3 tactical_bombers in Malaya, round 2 : 5/10 hits, 6.00 expected hits
                    UK_Pacific roll dice for 4 infantry in Malaya, round 2 : 1/4 hits, 1.33 expected hits
                    1 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 3 infantry owned by the British lost in Malaya
                Japanese win, taking Malaya from UK_Pacific with 1 artillery, 2 bombers, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 9
                Casualties for Japanese: 1 infantry
                Casualties for ANZAC: 1 infantry
                Casualties for British: 3 infantry
    
        Non Combat Move - Japanese
            2 fighters and 2 tactical_bombers moved from Malaya to 37 Sea Zone
            1 fighter and 1 tactical_bomber moved from Malaya to Siam
            2 bombers moved from Malaya to Kwangsi
            3 fighters moved from Kwangtung to Anhwe
            3 fighters and 3 tactical_bombers moved from Kwangtung to Yunnan
            1 fighter and 1 tactical_bomber moved from Java to 42 Sea Zone
            3 infantry moved from Jehol to Manchuria
            1 armour and 1 infantry moved from Korea to Manchuria
    
        Place Units - Japanese
            1 carrier and 1 destroyer placed in 6 Sea Zone
            3 infantry placed in Kiangsu
            Japanese undo move 2.
            1 artillery and 2 infantry placed in Kiangsu
            1 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 47 PUs; end with 47 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 50 PUs
            Turning on Edit Mode
            EDIT: Changing ownership of French Indo China from Neutral_Axis to Japanese
            EDIT: Removing units owned by Japanese from Siam: 1 infantry
            EDIT: Adding units owned by Japanese to French Indo China: 1 infantry
            EDIT: Changing PUs for Japanese from 50 to 52
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Americans regular : -0.33
    Japanese regular : -1.33
    Japanese rolls : 0.00
    UK_Pacific regular : -1.00
    ANZAC regular : -1.00
    British regular : 0.67
    

    Savegame


  • TripleA Turn Summary: Americans round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 2
    
        Research Technology - Americans
            Americans spend 10 on tech rolls
                Americans roll 6,4,6,6 and gets 3 hits
            Americans removing all Technology Tokens after successful research.
            Americans discover Heavy Bomber
    
        Activate Technology - Americans
            Americans activating Heavy Bomber
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 bomber, 1 cruiser, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; 0 techTokens; 
    
        Politics - Americans
            Americans takes Political Action: Political Action Americans To War With Germans
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
            Americans takes Political Action: Political Action Americans To War With Italians
                Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
            1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
            1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter and 1 submarine moved from 31 Sea Zone to 26 Sea Zone
            2 fighters moved from Hawaiian Islands to Queensland
            1 carrier, 1 fighter, 1 submarine and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
            1 fighter moved from Western United States to 26 Sea Zone
            2 bombers moved from Western United States to Gilbert Islands
            1 destroyer and 1 submarine moved from 49 Sea Zone to 26 Sea Zone
            1 fighter moved from Eastern United States to 91 Sea Zone
    
        Combat - Americans
            Battle in 91 Sea Zone
                Americans attack with 1 cruiser, 1 destroyer, 1 fighter and 1 transport
                Germans defend with 1 submarine
                    Americans roll dice for 1 cruiser, 1 destroyer, 1 fighter and 1 transport in 91 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
                    Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Germans lost in 91 Sea Zone
                Americans win with 1 cruiser, 1 destroyer, 1 fighter and 1 transport remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
            Battle in Morocco
                Americans attack with 1 artillery and 1 infantry
                Neutral_Axis defend with 1 infantry
                    Americans roll dice for 1 artillery and 1 infantry in Morocco, round 2 : 0/2 hits, 0.67 expected hits
                    Neutral_Axis roll dice for 1 infantry in Morocco, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Morocco, round 3 : 0/2 hits, 0.67 expected hits
                    Neutral_Axis roll dice for 1 infantry in Morocco, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Morocco
                    Americans roll dice for 1 artillery in Morocco, round 4 : 0/1 hits, 0.33 expected hits
                    Neutral_Axis roll dice for 1 infantry in Morocco, round 4 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 artillery in Morocco, round 5 : 1/1 hits, 0.33 expected hits
                    Neutral_Axis roll dice for 1 infantry in Morocco, round 5 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Neutral_Axis lost in Morocco
                Americans win, taking Morocco from Neutral_Axis with 1 artillery remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for Neutral_Axis: 1 infantry
    
        Non Combat Move - Americans
            1 armour, 1 infantry and 3 mech_infantrys moved from Central United States to Eastern United States
            1 fighter moved from 91 Sea Zone to Gibraltar
    
        Place Units - Americans
            1 artillery placed in Eastern United States
            1 bomber placed in Western United States
            1 cruiser, 1 destroyer and 1 submarine placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 51 PUs; end with 51 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -1.33
    Germans regular : -0.17
    Neutral_Axis regular : -0.33
    

    Savegame


  • TripleA Turn Summary: Chinese round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 2
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
            2 infantry moved from Shensi to Suiyuyan
            1 fighter moved from Shensi to Suiyuyan
            13 infantry moved from Shensi to Szechwan
    
        Combat - Chinese
            Chinese creates battle in territory Chahar
            Battle in Szechwan
                Chinese attack with 13 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 13 infantry in Szechwan, round 2 : 1/13 hits, 2.17 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
                Chinese win, taking Chahar from Japanese, taking Szechwan from Japanese with 12 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Suiyuyan
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 2 : 2/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
                Chinese win, taking Suiyuyan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Suiyuyan to Kansu
    
        Place Units - Chinese
            2 infantry placed in Szechwan
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 9 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.00
    Japanese regular : 1.33
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 2
    
        Research Technology - Americans
            Americans spend 10 on tech rolls
                Americans roll 6,4,6,6 and gets 3 hits
            Americans removing all Technology Tokens after successful research.
            Americans discover Heavy Bomber
    
        Activate Technology - Americans
            Americans activating Heavy Bomber
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 bomber, 1 cruiser, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; 0 techTokens; 
    
        Politics - Americans
            Americans takes Political Action: Political Action Americans To War With Germans
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
            Americans takes Political Action: Political Action Americans To War With Italians
                Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
            1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
            1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter and 1 submarine moved from 31 Sea Zone to 26 Sea Zone
            2 fighters moved from Hawaiian Islands to Queensland
            1 carrier, 1 fighter, 1 submarine and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
            1 fighter moved from Western United States to 26 Sea Zone
            2 bombers moved from Western United States to Gilbert Islands
            1 destroyer and 1 submarine moved from 49 Sea Zone to 26 Sea Zone
            1 fighter moved from Eastern United States to 91 Sea Zone
    
        Combat - Americans
            Battle in 91 Sea Zone
                Americans attack with 1 cruiser, 1 destroyer, 1 fighter and 1 transport
                Germans defend with 1 submarine
                    Americans roll dice for 1 cruiser, 1 destroyer, 1 fighter and 1 transport in 91 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
                    Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Germans lost in 91 Sea Zone
                Americans win with 1 cruiser, 1 destroyer, 1 fighter and 1 transport remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
            Battle in Morocco
                Americans attack with 1 artillery and 1 infantry
                Neutral_Axis defend with 1 infantry
                    Americans roll dice for 1 artillery and 1 infantry in Morocco, round 2 : 0/2 hits, 0.67 expected hits
                    Neutral_Axis roll dice for 1 infantry in Morocco, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Morocco, round 3 : 0/2 hits, 0.67 expected hits
                    Neutral_Axis roll dice for 1 infantry in Morocco, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Morocco
                    Americans roll dice for 1 artillery in Morocco, round 4 : 0/1 hits, 0.33 expected hits
                    Neutral_Axis roll dice for 1 infantry in Morocco, round 4 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 artillery in Morocco, round 5 : 1/1 hits, 0.33 expected hits
                    Neutral_Axis roll dice for 1 infantry in Morocco, round 5 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Neutral_Axis lost in Morocco
                Americans win, taking Morocco from Neutral_Axis with 1 artillery remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for Neutral_Axis: 1 infantry
    
        Non Combat Move - Americans
            1 armour, 1 infantry and 3 mech_infantrys moved from Central United States to Eastern United States
            1 fighter moved from 91 Sea Zone to Gibraltar
    
        Place Units - Americans
            1 artillery placed in Eastern United States
            1 bomber placed in Western United States
            1 cruiser, 1 destroyer and 1 submarine placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 51 PUs; end with 51 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
            2 infantry moved from Shensi to Suiyuyan
            1 fighter moved from Shensi to Suiyuyan
            13 infantry moved from Shensi to Szechwan
    
        Combat - Chinese
            Chinese creates battle in territory Chahar
            Battle in Szechwan
                Chinese attack with 13 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 13 infantry in Szechwan, round 2 : 1/13 hits, 2.17 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
                Chinese win, taking Chahar from Japanese, taking Szechwan from Japanese with 12 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Suiyuyan
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 2 : 2/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
                Chinese win, taking Suiyuyan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Suiyuyan to Kansu
    
        Place Units - Chinese
            2 infantry placed in Szechwan
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 9 PUs
    
        Research Technology - British
            British spend 5 on tech rolls
                British roll 2,1 and gets 0 hits
    
        Purchase Units - British
            British buy 2 airfields; Remaining resources: 0 PUs; 2 techTokens; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 artilleries and 2 infantry moved from Ethiopia to 76 Sea Zone
            1 artillery and 1 infantry moved from Ethiopia to Kenya
            1 mech_infantry moved from Ethiopia to Egypt
            2 artilleries, 1 cruiser, 1 destroyer, 2 infantry and 2 transports moved from 76 Sea Zone to 98 Sea Zone
            2 artilleries and 2 infantry moved from 98 Sea Zone to Alexandria
            1 armour, 1 artillery and 1 infantry moved from Egypt to Alexandria
            1 bomber, 2 fighters and 1 tactical_bomber moved from Malta to Alexandria
            1 destroyer moved from 106 Sea Zone to 104 Sea Zone
    
        Combat - British
            Battle in Kenya
                British attack with 1 artillery and 1 infantry
                Italians defend with 1 infantry
                    British roll dice for 1 artillery and 1 infantry in Kenya, round 2 : 0/2 hits, 0.67 expected hits
                    Italians roll dice for 1 infantry in Kenya, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 artillery and 1 infantry in Kenya, round 3 : 1/2 hits, 0.67 expected hits
                    Italians roll dice for 1 infantry in Kenya, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Kenya
                British win, taking Kenya from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
            Battle in Alexandria
                British attack with 1 armour, 3 artilleries, 1 bomber, 2 fighters, 3 infantry and 1 tactical_bomber
                Italians defend with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
                    British roll dice for 1 cruiser in Alexandria, round 2 : 1/1 hits, 0.50 expected hits
                    British roll dice for 1 armour, 3 artilleries, 1 bomber, 2 fighters, 3 infantry and 1 tactical_bomber in Alexandria, round 2 : 3/11 hits, 4.83 expected hits
                    Italians roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Alexandria, round 2 : 1/5 hits, 1.83 expected hits
                    1 mech_infantry owned by the Italians, 1 artillery owned by the Italians, 2 infantry owned by the Italians and 1 infantry owned by the British lost in Alexandria
                    British roll dice for 1 armour, 3 artilleries, 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber in Alexandria, round 3 : 6/10 hits, 4.50 expected hits
                    Italians roll dice for 1 armour in Alexandria, round 3 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the British and 1 armour owned by the Italians lost in Alexandria
                British win, taking Alexandria from Italians with 1 armour, 3 artilleries, 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 14
                Casualties for British: 2 infantry
                Casualties for Italians: 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
    
        Non Combat Move - British
            1 bomber, 2 fighters and 1 tactical_bomber moved from Alexandria to Egypt
            2 infantry moved from Rhodesia to Belgian Congo
            1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
            1 infantry moved from Eastern Persia to Persia
                  British take Persia from Neutral_Allies
            2 infantry moved from Burma to India
            1 battleship moved from 39 Sea Zone to 76 Sea Zone
    
        Place Units - British
            1 airfield placed in Egypt
            1 airfield placed in Gibraltar
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,5
            British collect 29 PUs (2 lost to blockades); end with 29 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 32 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 35 PUs
    
        Place Units - UK_Pacific
            2 artilleries and 3 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 10 PUs; end with 10 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
            Some Units in India change ownership: 2 artilleries and 3 infantry
    

    Combat Hit Differential Summary :

    Chinese regular : 0.00
    Americans regular : -1.33
    Italians regular : -1.00
    Japanese regular : 1.33
    Germans regular : -0.17
    Neutral_Axis regular : -0.33
    British regular : -0.17
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 2
    
        Research Technology - Americans
            Americans spend 10 on tech rolls
                Americans roll 6,4,6,6 and gets 3 hits
            Americans removing all Technology Tokens after successful research.
            Americans discover Heavy Bomber
    
        Activate Technology - Americans
            Americans activating Heavy Bomber
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 bomber, 1 cruiser, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; 0 techTokens; 
    
        Politics - Americans
            Americans takes Political Action: Political Action Americans To War With Germans
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
            Americans takes Political Action: Political Action Americans To War With Italians
                Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
            1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
            1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter and 1 submarine moved from 31 Sea Zone to 26 Sea Zone
            2 fighters moved from Hawaiian Islands to Queensland
            1 carrier, 1 fighter, 1 submarine and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
            1 fighter moved from Western United States to 26 Sea Zone
            2 bombers moved from Western United States to Gilbert Islands
            1 destroyer and 1 submarine moved from 49 Sea Zone to 26 Sea Zone
            1 fighter moved from Eastern United States to 91 Sea Zone
    
        Combat - Americans
            Battle in 91 Sea Zone
                Americans attack with 1 cruiser, 1 destroyer, 1 fighter and 1 transport
                Germans defend with 1 submarine
                    Americans roll dice for 1 cruiser, 1 destroyer, 1 fighter and 1 transport in 91 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
                    Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Germans lost in 91 Sea Zone
                Americans win with 1 cruiser, 1 destroyer, 1 fighter and 1 transport remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
            Battle in Morocco
                Americans attack with 1 artillery and 1 infantry
                Neutral_Axis defend with 1 infantry
                    Americans roll dice for 1 artillery and 1 infantry in Morocco, round 2 : 0/2 hits, 0.67 expected hits
                    Neutral_Axis roll dice for 1 infantry in Morocco, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Morocco, round 3 : 0/2 hits, 0.67 expected hits
                    Neutral_Axis roll dice for 1 infantry in Morocco, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Morocco
                    Americans roll dice for 1 artillery in Morocco, round 4 : 0/1 hits, 0.33 expected hits
                    Neutral_Axis roll dice for 1 infantry in Morocco, round 4 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 artillery in Morocco, round 5 : 1/1 hits, 0.33 expected hits
                    Neutral_Axis roll dice for 1 infantry in Morocco, round 5 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Neutral_Axis lost in Morocco
                Americans win, taking Morocco from Neutral_Axis with 1 artillery remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for Neutral_Axis: 1 infantry
    
        Non Combat Move - Americans
            1 armour, 1 infantry and 3 mech_infantrys moved from Central United States to Eastern United States
            1 fighter moved from 91 Sea Zone to Gibraltar
    
        Place Units - Americans
            1 artillery placed in Eastern United States
            1 bomber placed in Western United States
            1 cruiser, 1 destroyer and 1 submarine placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 51 PUs; end with 51 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
            2 infantry moved from Shensi to Suiyuyan
            1 fighter moved from Shensi to Suiyuyan
            13 infantry moved from Shensi to Szechwan
    
        Combat - Chinese
            Chinese creates battle in territory Chahar
            Battle in Szechwan
                Chinese attack with 13 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 13 infantry in Szechwan, round 2 : 1/13 hits, 2.17 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
                Chinese win, taking Chahar from Japanese, taking Szechwan from Japanese with 12 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Suiyuyan
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 2 : 2/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
                Chinese win, taking Suiyuyan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Suiyuyan to Kansu
    
        Place Units - Chinese
            2 infantry placed in Szechwan
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 9 PUs
    
        Research Technology - British
            British spend 5 on tech rolls
                British roll 2,1 and gets 0 hits
    
        Purchase Units - British
            British buy 2 airfields; Remaining resources: 0 PUs; 2 techTokens; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 artilleries and 2 infantry moved from Ethiopia to 76 Sea Zone
            1 artillery and 1 infantry moved from Ethiopia to Kenya
            1 mech_infantry moved from Ethiopia to Egypt
            2 artilleries, 1 cruiser, 1 destroyer, 2 infantry and 2 transports moved from 76 Sea Zone to 98 Sea Zone
            2 artilleries and 2 infantry moved from 98 Sea Zone to Alexandria
            1 armour, 1 artillery and 1 infantry moved from Egypt to Alexandria
            1 bomber, 2 fighters and 1 tactical_bomber moved from Malta to Alexandria
            1 destroyer moved from 106 Sea Zone to 104 Sea Zone
    
        Combat - British
            Battle in Kenya
                British attack with 1 artillery and 1 infantry
                Italians defend with 1 infantry
                    British roll dice for 1 artillery and 1 infantry in Kenya, round 2 : 0/2 hits, 0.67 expected hits
                    Italians roll dice for 1 infantry in Kenya, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 artillery and 1 infantry in Kenya, round 3 : 1/2 hits, 0.67 expected hits
                    Italians roll dice for 1 infantry in Kenya, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Kenya
                British win, taking Kenya from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
            Battle in Alexandria
                British attack with 1 armour, 3 artilleries, 1 bomber, 2 fighters, 3 infantry and 1 tactical_bomber
                Italians defend with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
                    British roll dice for 1 cruiser in Alexandria, round 2 : 1/1 hits, 0.50 expected hits
                    British roll dice for 1 armour, 3 artilleries, 1 bomber, 2 fighters, 3 infantry and 1 tactical_bomber in Alexandria, round 2 : 3/11 hits, 4.83 expected hits
                    Italians roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Alexandria, round 2 : 1/5 hits, 1.83 expected hits
                    1 mech_infantry owned by the Italians, 1 artillery owned by the Italians, 2 infantry owned by the Italians and 1 infantry owned by the British lost in Alexandria
                    British roll dice for 1 armour, 3 artilleries, 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber in Alexandria, round 3 : 6/10 hits, 4.50 expected hits
                    Italians roll dice for 1 armour in Alexandria, round 3 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the British and 1 armour owned by the Italians lost in Alexandria
                British win, taking Alexandria from Italians with 1 armour, 3 artilleries, 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 14
                Casualties for British: 2 infantry
                Casualties for Italians: 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
    
        Non Combat Move - British
            1 bomber, 2 fighters and 1 tactical_bomber moved from Alexandria to Egypt
            2 infantry moved from Rhodesia to Belgian Congo
            1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
            1 infantry moved from Eastern Persia to Persia
                  British take Persia from Neutral_Allies
            2 infantry moved from Burma to India
            1 battleship moved from 39 Sea Zone to 76 Sea Zone
    
        Place Units - British
            1 airfield placed in Egypt
            1 airfield placed in Gibraltar
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,5
            British collect 29 PUs (2 lost to blockades); end with 29 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 32 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 35 PUs
    
        Place Units - UK_Pacific
            2 artilleries and 3 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 10 PUs; end with 10 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
            Some Units in India change ownership: 2 artilleries and 3 infantry
    

    Combat Hit Differential Summary :

    Chinese regular : 0.00
    Americans regular : -1.33
    Italians regular : -1.00
    Japanese regular : 1.33
    Germans regular : -0.17
    Neutral_Axis regular : -0.33
    British regular : -0.17
    

    Savegame

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