Russia done.
Japan on the move…
I think our last game was interesting and that this one will be too:)
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 18
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 bomber, 1 factory_minor, 9 infantry, 2 mech_infantrys, 1 tactical_bomber and 4 transports; Remaining resources: 0 PUs;
Combat Move - Germans
27 artilleries and 59 infantry moved from Smolensk to Bryansk
4 armour and 4 mech_infantrys moved from Smolensk to Bryansk
1 infantry moved from Tambov to Saratov
3 fighters and 1 tactical_bomber moved from Leningrad to Saratov
2 transports moved from 112 Sea Zone to 113 Sea Zone
4 infantry moved from Holland Belgium to 113 Sea Zone
4 infantry and 2 transports moved from 113 Sea Zone to 114 Sea Zone
4 infantry moved from 114 Sea Zone to Scotland
2 infantry moved from Eire to Scotland
2 infantry moved from Western Germany to 115 Sea Zone
2 infantry and 1 transport moved from 115 Sea Zone to 114 Sea Zone
2 infantry moved from 114 Sea Zone to Scotland
5 fighters and 2 tactical_bombers moved from 112 Sea Zone to Scotland
1 armour and 1 mech_infantry moved from Yenisey to Yakut S.S.R.
Germans take Yakut S.S.R. from Russians
1 armour and 1 mech_infantry moved from Yakut S.S.R. to Yenisey
1 infantry moved from Komi to Evenkiyskiy
Germans take Evenkiyskiy from Russians
1 armour moved from Southern Persia to Baluchistan
Germans take Baluchistan from UK_Pacific
1 armour moved from Baluchistan to Southern Persia
1 bomber moved from Northwest Persia to Egypt
3 fighters moved from 100 Sea Zone to Egypt
3 fighters moved from Greece to Egypt
3 infantry moved from Southern Belarus to Bryansk
6 artilleries and 2 infantry moved from Kursk to Bryansk
1 armour and 1 mech_infantry moved from Southern Persia to Turkmenistan
Germans take Turkmenistan from Russians
Combat - Germans
Air Battle in Egypt
Germans attacks with 7 units heading to Egypt
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Egypt
British roll AA dice in Egypt : 0/1 hits, 0,17 expected hits
Bombing raid in Egypt rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Egypt causes 4 damage total.
Battle in Saratov
Germans attack with 3 fighters, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Saratov, round 2 : 1/5 hits, 2,33 expected hits
Russians roll dice for 1 infantry in Saratov, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Saratov
Germans win, taking Saratov from Russians with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Bryansk
Germans attack with 4 armour, 33 artilleries, 64 infantry and 4 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 4 armour, 33 artilleries, 64 infantry and 4 mech_infantrys in Bryansk, round 2 : 33/105 hits, 30,50 expected hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 4 armour, 33 artilleries, 64 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Scotland
Germans attack with 5 fighters, 8 infantry and 2 tactical_bombers
British defend with 1 airfield and 2 infantry
Germans roll dice for 5 fighters, 8 infantry and 2 tactical_bombers in Scotland, round 2 : 6/15 hits, 5,17 expected hits
British roll dice for 2 infantry in Scotland, round 2 : 2/2 hits, 0,67 expected hits
2 infantry owned by the Germans and 2 infantry owned by the British lost in Scotland
Germans win, taking Scotland from British with 5 fighters, 6 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for British: 2 infantry
Cleaning up after air battles
Non Combat Move - Germans
2 carriers moved from 112 Sea Zone to 122 Sea Zone
1 carrier moved from 112 Sea Zone to 122 Sea Zone
1 carrier moved from 112 Sea Zone to 114 Sea Zone
1 destroyer moved from 112 Sea Zone to 122 Sea Zone
1 destroyer moved from 112 Sea Zone to 114 Sea Zone
1 destroyer moved from 115 Sea Zone to 116 Sea Zone
1 carrier moved from 115 Sea Zone to 114 Sea Zone
3 fighters moved from Scotland to 122 Sea Zone
2 fighters moved from Scotland to 114 Sea Zone
1 tactical_bomber moved from Scotland to 122 Sea Zone
1 tactical_bomber moved from Scotland to 114 Sea Zone
3 fighters moved from Egypt to Northwest Persia
2 fighters moved from Egypt to Alexandria
1 fighter moved from Egypt to Alexandria
3 fighters and 1 tactical_bomber moved from Saratov to Stalingrad
1 artillery moved from Rostov to Stalingrad
1 artillery and 2 infantry moved from Ukraine to Kursk
1 aaGun moved from Smolensk to Bryansk
1 infantry moved from Novgorod to Smolensk
1 infantry moved from Northern Belarus to Southern Belarus
1 infantry moved from Leningrad to Novgorod
2 infantry moved from Leningrad to Northern Belarus
1 submarine moved from 100 Sea Zone to 97 Sea Zone
1 destroyer moved from 96 Sea Zone to 100 Sea Zone
1 battleship moved from 115 Sea Zone to 114 Sea Zone
1 aaGun and 1 infantry moved from Western Germany to 115 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 115 Sea Zone to 114 Sea Zone
1 aaGun and 1 infantry moved from 114 Sea Zone to Scotland
1 tactical_bomber moved from 115 Sea Zone to Leningrad
1 fighter moved from 115 Sea Zone to Leningrad
1 fighter and 1 tactical_bomber moved from Yugoslavia to Stalingrad
3 artilleries and 9 infantry moved from Holland Belgium to Western Germany
1 infantry moved from France to Western Germany
1 bomber moved from Egypt to Yugoslavia
1 fighter moved from Western Germany to Leningrad
1 tactical_bomber moved from Yugoslavia to Stalingrad
1 infantry moved from Yugoslavia to Austria
1 infantry moved from Tobruk to Alexandria
1 fighter moved from Western Germany to Leningrad
1 infantry moved from Northwest Persia to Iraq
7 infantry moved from Southern Caucasus to Northwest Persia
1 aaGun moved from Northwest Persia to Iraq
1 infantry moved from Northwest Persia to Southern Persia
1 artillery moved from Southern Persia to Iraq
2 artilleries moved from Northwest Persia to Iraq
Place Units - Germans
1 factory_minor placed in Southern Persia
3 infantry placed in Southern Caucasus
3 infantry placed in Stalingrad
2 infantry and 1 mech_infantry placed in Leningrad
2 armour and 1 mech_infantry placed in Ukraine
1 transport placed in 99 Sea Zone
3 transports placed in 116 Sea Zone
1 infantry placed in Western Germany
1 bomber and 1 tactical_bomber placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 5,3,3,3,5,5,2,1
Germans collect 80 PUs (2 lost to blockades); end with 80 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 88 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 92 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 97 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 10 PUs; end with 107 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Southern Persia: 1 armour and 1 mech_infantry
EDIT: Adding units owned by Germans to Southern Caucasus: 1 armour and 1 mech_infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
British AA : -0,17
Russians regular : -0,67
Germans regular : 2,00
British regular : 1,33
Panzar-pair that didn’t move to S Caucasus.
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 18
Purchase Units - Russians
Russians buy 5 infantry; Remaining resources: 1 PUs;
Combat Move - Russians
1 infantry moved from Yaroslavl to Smolensk
1 fighter and 1 tactical_bomber moved from Russia to Smolensk
1 infantry moved from Samara to Saratov
1 fighter moved from Russia to Saratov
1 infantry moved from Samara to Urals
Russians take Urals from Germans
1 infantry moved from Samara to Komi
Russians take Komi from Germans
Combat - Russians
Battle in Saratov
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Saratov, round 2 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Saratov, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Saratov
Russians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Smolensk
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Smolensk, round 2 : 2/3 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Smolensk to Russia
1 fighter moved from Saratov to Russia
2 armour, 2 artilleries and 2 infantry moved from Samara to Russia
2 artilleries and 2 infantry moved from Gorky to Russia
1 infantry moved from Russia to Penza
1 infantry moved from Russia to Yaroslavl
1 infantry moved from Russia to Gorky
Place Units - Russians
5 infantry placed in Russia
Turn Complete - Russians
Russians collect 12 PUs; end with 13 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
Germans regular : 1.33
Russians regular : 1.00
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 18
Combat Move - Japanese
1 artillery, 7 infantry and 1 marine moved from Kyushu to Japan
1 armour, 1 infantry and 1 mech_infantry moved from Shantung to 20 Sea Zone
1 infantry moved from Jehol to 20 Sea Zone
1 infantry moved from Southern Manchuria to 20 Sea Zone
1 armour, 3 infantry, 1 mech_infantry and 3 transports moved from 20 Sea Zone to 6 Sea Zone
1 armour, 3 infantry and 1 mech_infantry moved from 6 Sea Zone to Japan
2 carriers moved from 20 Sea Zone to 6 Sea Zone
3 submarines moved from 22 Sea Zone to 6 Sea Zone
2 battleships, 5 carriers, 3 cruisers, 2 destroyers and 2 submarines moved from 20 Sea Zone to 6 Sea Zone
2 fighters and 1 tactical_bomber moved from 20 Sea Zone to Japan
5 fighters and 1 tactical_bomber moved from 20 Sea Zone to 6 Sea Zone
2 destroyers moved from 20 Sea Zone to 6 Sea Zone
Combat - Japanese
Combat Hit Differential Summary :
A lot of delicate scramble-options by Tokyo.
I will scramble 3 FTRs from z6 and 3 FTRs from z7 to defend Japan.
Furthermore I would like to scramble 3 FTRs from z7 to defend z6, thanks.
@ghostglider said in L21 #2 trulpen (X+12) vs Ghostglider (A) P2V:
I will scramble 3 FTRs from z6 and 3 FTRs from z7 to defend Japan.
Furthermore I would like to scramble 3 FTRs from z7 to defend z6, thanks.
I think you can only scramble 3 figs from one sea-zone, but might be we have to check up on that.
from the notes:
Carrier Scramble: A carrier may scramble one plane to battles in adjacent sea zones/territories where there are defending surface warships or land units. No more than three planes may be scrambled from a particular sea zone in this manner.
I would expect 3 from each sz…
I will only scramble to defend Japan, then
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 18
Combat Move - Japanese
1 artillery, 7 infantry and 1 marine moved from Kyushu to Japan
1 armour, 1 infantry and 1 mech_infantry moved from Shantung to 20 Sea Zone
1 infantry moved from Jehol to 20 Sea Zone
1 infantry moved from Southern Manchuria to 20 Sea Zone
1 armour, 3 infantry, 1 mech_infantry and 3 transports moved from 20 Sea Zone to 6 Sea Zone
1 armour, 3 infantry and 1 mech_infantry moved from 6 Sea Zone to Japan
2 carriers moved from 20 Sea Zone to 6 Sea Zone
3 submarines moved from 22 Sea Zone to 6 Sea Zone
2 battleships, 5 carriers, 3 cruisers, 2 destroyers and 2 submarines moved from 20 Sea Zone to 6 Sea Zone
2 fighters and 1 tactical_bomber moved from 20 Sea Zone to Japan
5 fighters and 1 tactical_bomber moved from 20 Sea Zone to 6 Sea Zone
2 destroyers moved from 20 Sea Zone to 6 Sea Zone
Combat - Japanese
Americans scrambles 3 units out of 6 Sea Zone to defend against the attack in Japan
Americans scrambles 3 units out of 7 Sea Zone to defend against the attack in Japan
Battle in 6 Sea Zone
Japanese attack with 2 battleships, 7 carriers, 3 cruisers, 4 destroyers, 5 fighters, 5 submarines, 1 tactical_bomber and 3 transports
Americans defend with 3 carriers, 3 destroyers and 4 submarines; ANZAC defend with 2 submarines
Japanese roll dice for 5 submarines in 6 Sea Zone, round 2 : 3/5 hits, 1,67 expected hits
Units damaged: 3 carriers owned by the Americans
Japanese roll dice for 2 battleships, 7 carriers, 3 cruisers, 4 destroyers, 5 fighters, 1 tactical_bomber and 3 transports in 6 Sea Zone, round 2 : 8/15 hits, 7,33 expected hits
Americans roll dice for 6 submarines in 6 Sea Zone, round 2 : 1/6 hits, 1,00 expected hits
Americans roll dice for 3 carriers and 3 destroyers in 6 Sea Zone, round 2 : 2/6 hits, 1,50 expected hits
4 submarines owned by the Americans, 2 carriers owned by the Americans, 3 submarines owned by the Japanese and 2 submarines owned by the ANZAC lost in 6 Sea Zone
Japanese roll dice for 2 submarines in 6 Sea Zone, round 3 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 2 battleships, 7 carriers, 3 cruisers, 4 destroyers, 5 fighters, 1 tactical_bomber and 3 transports in 6 Sea Zone, round 3 : 6/15 hits, 7,33 expected hits
Americans roll dice for 1 carrier and 3 destroyers in 6 Sea Zone, round 3 : 2/4 hits, 1,17 expected hits
3 destroyers owned by the Americans, 1 carrier owned by the Americans and 2 submarines owned by the Japanese lost in 6 Sea Zone
Japanese win with 2 battleships, 7 carriers, 3 cruisers, 4 destroyers, 5 fighters, 1 tactical_bomber and 3 transports remaining. Battle score for attacker is 78
Casualties for Japanese: 5 submarines
Casualties for ANZAC: 2 submarines
Casualties for Americans: 3 carriers, 3 destroyers and 4 submarines
Battle in Japan
Japanese attack with 1 armour, 1 artillery, 2 fighters, 10 infantry, 1 marine, 1 mech_infantry and 1 tactical_bomber
Americans defend with 1 airfield, 1 factory_minor, 11 fighters, 1 harbour and 1 infantry; ANZAC defend with 2 fighters
Japanese roll dice for 1 armour, 1 artillery, 2 fighters, 10 infantry, 1 marine, 1 mech_infantry and 1 tactical_bomber in Japan, round 2 : 4/17 hits, 4,83 expected hits
Combat Hit Differential Summary :
Americans regular : 1,33
Japanese regular : -0,83
Got some kind of error and couldn’t start the battle for Japan, which is why I posted as an extra save and then restart the client.
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 18
Combat Move - Japanese
1 artillery, 7 infantry and 1 marine moved from Kyushu to Japan
1 armour, 1 infantry and 1 mech_infantry moved from Shantung to 20 Sea Zone
1 infantry moved from Jehol to 20 Sea Zone
1 infantry moved from Southern Manchuria to 20 Sea Zone
1 armour, 3 infantry, 1 mech_infantry and 3 transports moved from 20 Sea Zone to 6 Sea Zone
1 armour, 3 infantry and 1 mech_infantry moved from 6 Sea Zone to Japan
2 carriers moved from 20 Sea Zone to 6 Sea Zone
3 submarines moved from 22 Sea Zone to 6 Sea Zone
2 battleships, 5 carriers, 3 cruisers, 2 destroyers and 2 submarines moved from 20 Sea Zone to 6 Sea Zone
2 fighters and 1 tactical_bomber moved from 20 Sea Zone to Japan
5 fighters and 1 tactical_bomber moved from 20 Sea Zone to 6 Sea Zone
2 destroyers moved from 20 Sea Zone to 6 Sea Zone
Combat - Japanese
Americans scrambles 3 units out of 6 Sea Zone to defend against the attack in Japan
Americans scrambles 3 units out of 7 Sea Zone to defend against the attack in Japan
Battle in 6 Sea Zone
Japanese attack with 2 battleships, 7 carriers, 3 cruisers, 4 destroyers, 5 fighters, 5 submarines, 1 tactical_bomber and 3 transports
Americans defend with 3 carriers, 3 destroyers and 4 submarines; ANZAC defend with 2 submarines
Japanese roll dice for 5 submarines in 6 Sea Zone, round 2 : 3/5 hits, 1,67 expected hits
Units damaged: 3 carriers owned by the Americans
Japanese roll dice for 2 battleships, 7 carriers, 3 cruisers, 4 destroyers, 5 fighters, 1 tactical_bomber and 3 transports in 6 Sea Zone, round 2 : 8/15 hits, 7,33 expected hits
Americans roll dice for 6 submarines in 6 Sea Zone, round 2 : 1/6 hits, 1,00 expected hits
Americans roll dice for 3 carriers and 3 destroyers in 6 Sea Zone, round 2 : 2/6 hits, 1,50 expected hits
4 submarines owned by the Americans, 2 carriers owned by the Americans, 3 submarines owned by the Japanese and 2 submarines owned by the ANZAC lost in 6 Sea Zone
Japanese roll dice for 2 submarines in 6 Sea Zone, round 3 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 2 battleships, 7 carriers, 3 cruisers, 4 destroyers, 5 fighters, 1 tactical_bomber and 3 transports in 6 Sea Zone, round 3 : 6/15 hits, 7,33 expected hits
Americans roll dice for 1 carrier and 3 destroyers in 6 Sea Zone, round 3 : 2/4 hits, 1,17 expected hits
3 destroyers owned by the Americans, 1 carrier owned by the Americans and 2 submarines owned by the Japanese lost in 6 Sea Zone
Japanese win with 2 battleships, 7 carriers, 3 cruisers, 4 destroyers, 5 fighters, 1 tactical_bomber and 3 transports remaining. Battle score for attacker is 78
Casualties for Japanese: 5 submarines
Casualties for ANZAC: 2 submarines
Casualties for Americans: 3 carriers, 3 destroyers and 4 submarines
Battle in Japan
Japanese attack with 1 armour, 1 artillery, 2 fighters, 10 infantry, 1 marine, 1 mech_infantry and 1 tactical_bomber
Americans defend with 1 airfield, 1 factory_minor, 11 fighters, 1 harbour and 1 infantry; ANZAC defend with 2 fighters
Japanese roll dice for 1 armour, 1 artillery, 2 fighters, 10 infantry, 1 marine, 1 mech_infantry and 1 tactical_bomber in Japan, round 2 : 2/17 hits, 4,83 expected hits
Americans roll dice for 13 fighters and 1 infantry in Japan, round 2 : 9/14 hits, 9,00 expected hits
7 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese, 1 fighter owned by the ANZAC, 1 armour owned by the Japanese and 1 infantry owned by the Americans lost in Japan
1 tactical_bomber owned by the Japanese and 2 fighters owned by the Japanese retreated
3 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 marine owned by the Japanese retreated to Kyushu
Americans win with 12 fighters remaining. Battle score for attacker is -19
Casualties for Japanese: 1 armour, 7 infantry and 1 mech_infantry
Casualties for ANZAC: 1 fighter
Casualties for Americans: 1 infantry
Moving scrambled unit from Japan to 7 Sea Zone
Moving scrambled unit from Japan to 7 Sea Zone
Moving scrambled unit from Japan to 7 Sea Zone
Moving scrambled unit from Japan back to originating territory: 7 Sea Zone
Moving scrambled unit from Japan back to originating territory: 7 Sea Zone
Moving scrambled unit from Japan back to originating territory: 7 Sea Zone
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
3 fighters could not land in 7 Sea Zone and were removed
1 tactical_bomber moved from Japan to 6 Sea Zone
2 fighters moved from Japan to 6 Sea Zone
1 transport moved from 20 Sea Zone to 6 Sea Zone
1 infantry moved from Shan State to Yunnan
1 infantry moved from Yunnan to Kweichow
1 infantry moved from Kweichow to Hunan
1 infantry moved from Hunan to Kiangsi
1 infantry moved from Kiangsi to Kiangsu
2 aaGuns, 1 armour, 12 artilleries and 21 infantry moved from Shan State to French Indo China
1 submarine moved from 23 Sea Zone to 7 Sea Zone
EDIT: 1 artillery and 1 infantry moved from Korea to Kyushu
2 artilleries and 2 infantry moved from Korea to Southern Manchuria
1 artillery and 3 infantry moved from Korea to Amur
Turn Complete - Japanese
Combat Hit Differential Summary :
Americans regular : 1,33
Japanese regular : -2,83
Not what I needed there.
it appear that I lost 3 US FTRs during your “End turn” because too many tried to land in z7 instead of landing in Japan.
I will adjust these 3 back to Japan - let me know if there is a reason why they should not be able to land safely
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 18
Purchase Units - Americans
Americans buy 1 armour, 1 carrier, 1 destroyer and 5 fighters; Remaining resources: 5 PUs;
Combat Move - Americans
Turning on Edit Mode
EDIT: Adding units owned by Americans to Japan: 3 fighters
EDIT: Turning off Edit Mode
8 fighters moved from Japan to 6 Sea Zone
8 fighters moved from Alaska to 6 Sea Zone
3 carriers, 1 destroyer, 6 fighters and 3 submarines moved from 7 Sea Zone to 6 Sea Zone
5 bombers moved from Western United States to 6 Sea Zone
2 infantry and 1 transport moved from 27 Sea Zone to 34 Sea Zone
2 infantry moved from 34 Sea Zone to Caroline Islands
Combat - Americans
Americans creates battle in territory 7 Sea Zone
Combat Hit Differential Summary :
Kamikaze in z6?
@ghostglider said in L21 #2 trulpen (X+12) vs Ghostglider (A) P2V:
Kamikaze in z6?
One on each ship.
@ghostglider said in L21 #2 trulpen (X+12) vs Ghostglider (A) P2V:
it appear that I lost 3 US FTRs during your “End turn” because too many tried to land in z7 instead of landing in Japan.
I will adjust these 3 back to Japan - let me know if there is a reason why they should not be able to land safely
They should be able to land.
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 18
Purchase Units - Americans
Americans buy 1 armour, 1 carrier, 1 destroyer and 5 fighters; Remaining resources: 5 PUs;
Combat Move - Americans
Turning on Edit Mode
EDIT: Adding units owned by Americans to Japan: 3 fighters
EDIT: Turning off Edit Mode
8 fighters moved from Japan to 6 Sea Zone
8 fighters moved from Alaska to 6 Sea Zone
3 carriers, 1 destroyer, 6 fighters and 3 submarines moved from 7 Sea Zone to 6 Sea Zone
5 bombers moved from Western United States to 6 Sea Zone
2 infantry and 1 transport moved from 27 Sea Zone to 34 Sea Zone
2 infantry moved from 34 Sea Zone to Caroline Islands
Combat - Americans
Americans creates battle in territory 7 Sea Zone
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 5
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 4
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 2
Units damaged: 1 carrier owned by the Americans
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 3
Battle in Caroline Islands
Battle in 6 Sea Zone
Americans attack with 5 bombers, 3 carriers, 1 destroyer, 22 fighters and 3 submarines
Japanese defend with 2 battleships, 7 carriers, 3 cruisers, 4 destroyers, 7 fighters, 2 tactical_bombers and 4 transports
Americans roll dice for 3 submarines in 6 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
Units damaged: 1 carrier owned by the Japanese
Americans roll dice for 5 bombers, 3 carriers, 1 destroyer and 22 fighters in 6 Sea Zone, round 2 : 17/28 hits, 13.83 expected hits
Japanese roll dice for 2 battleships, 7 carriers, 3 cruisers, 4 destroyers, 7 fighters, 2 tactical_bombers and 4 transports in 6 Sea Zone, round 2 : 12/25 hits, 11.00 expected hits
2 tactical_bombers owned by the Japanese, 3 submarines owned by the Americans, 1 destroyer owned by the Americans, 7 carriers owned by the Japanese, 4 destroyers owned by the Japanese, 2 carriers owned by the Americans and 4 fighters owned by the Americans lost in 6 Sea Zone
Americans roll dice for 5 bombers, 1 carrier and 18 fighters in 6 Sea Zone, round 3 : 12/23 hits, 11.50 expected hits
Japanese roll dice for 2 battleships, 3 cruisers, 7 fighters and 4 transports in 6 Sea Zone, round 3 : 7/12 hits, 7.50 expected hits
7 fighters owned by the Japanese, 2 battleships owned by the Japanese, 7 fighters owned by the Americans and 3 cruisers owned by the Japanese lost in 6 Sea Zone
4 transports owned by the Japanese lost in 6 Sea Zone
Americans win, taking Caroline Islands from Japanese, taking 6 Sea Zone from Japanese with 5 bombers, 1 carrier and 11 fighters remaining. Battle score for attacker is 159
Casualties for Americans: 2 carriers, 1 destroyer, 11 fighters and 3 submarines
Casualties for Japanese: 2 battleships, 7 carriers, 3 cruisers, 4 destroyers, 7 fighters, 2 tactical_bombers and 4 transports
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 aaGun moved from 7 Sea Zone to Japan
5 bombers and 3 fighters moved from 6 Sea Zone to Japan
1 artillery and 1 infantry moved from Western United States to 11 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 11 Sea Zone to 27 Sea Zone
1 carrier moved from 12 Sea Zone to 27 Sea Zone
2 transports moved from 1 Sea Zone to 11 Sea Zone
1 artillery and 1 infantry moved from 27 Sea Zone to Hawaiian Islands
1 transport moved from 12 Sea Zone to 27 Sea Zone
2 carriers, 1 cruiser, 6 submarines and 1 transport moved from 12 Sea Zone to 91 Sea Zone
1 fighter moved from French West Africa to Gibraltar
3 infantry moved from Anglo-Egyptian Sudan to Egypt
3 infantry and 3 transports moved from 73 Sea Zone to 60 Sea Zone
2 infantry moved from Western United States to British Columbia
Place Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 6 Sea Zone: 8 fighters
EDIT: Adding units owned by Americans to Japan: 8 fighters
EDIT: Turning off Edit Mode
1 carrier and 1 destroyer placed in 6 Sea Zone
1 armour placed in Japan
5 fighters placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 7 Sea Zone. Rolls: 1,2
Americans collect 56 PUs (3 lost to blockades); end with 61 PUs
Trigger Americans 10 Presence In Axis Capital: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Combat Hit Differential Summary :
Americans regular : 3.67
Japanese regular : 0.50
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 18
Purchase Units - Americans
Americans buy 1 armour, 1 carrier, 1 destroyer and 5 fighters; Remaining resources: 5 PUs;
Combat Move - Americans
Turning on Edit Mode
EDIT: Adding units owned by Americans to Japan: 3 fighters
EDIT: Turning off Edit Mode
8 fighters moved from Japan to 6 Sea Zone
8 fighters moved from Alaska to 6 Sea Zone
3 carriers, 1 destroyer, 6 fighters and 3 submarines moved from 7 Sea Zone to 6 Sea Zone
5 bombers moved from Western United States to 6 Sea Zone
2 infantry and 1 transport moved from 27 Sea Zone to 34 Sea Zone
2 infantry moved from 34 Sea Zone to Caroline Islands
Combat - Americans
Americans creates battle in territory 7 Sea Zone
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 5
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 4
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 2
Units damaged: 1 carrier owned by the Americans
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 3
Battle in Caroline Islands
Battle in 6 Sea Zone
Americans attack with 5 bombers, 3 carriers, 1 destroyer, 22 fighters and 3 submarines
Japanese defend with 2 battleships, 7 carriers, 3 cruisers, 4 destroyers, 7 fighters, 2 tactical_bombers and 4 transports
Americans roll dice for 3 submarines in 6 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
Units damaged: 1 carrier owned by the Japanese
Americans roll dice for 5 bombers, 3 carriers, 1 destroyer and 22 fighters in 6 Sea Zone, round 2 : 17/28 hits, 13.83 expected hits
Japanese roll dice for 2 battleships, 7 carriers, 3 cruisers, 4 destroyers, 7 fighters, 2 tactical_bombers and 4 transports in 6 Sea Zone, round 2 : 12/25 hits, 11.00 expected hits
2 tactical_bombers owned by the Japanese, 3 submarines owned by the Americans, 1 destroyer owned by the Americans, 7 carriers owned by the Japanese, 4 destroyers owned by the Japanese, 2 carriers owned by the Americans and 4 fighters owned by the Americans lost in 6 Sea Zone
Americans roll dice for 5 bombers, 1 carrier and 18 fighters in 6 Sea Zone, round 3 : 12/23 hits, 11.50 expected hits
Japanese roll dice for 2 battleships, 3 cruisers, 7 fighters and 4 transports in 6 Sea Zone, round 3 : 7/12 hits, 7.50 expected hits
7 fighters owned by the Japanese, 2 battleships owned by the Japanese, 7 fighters owned by the Americans and 3 cruisers owned by the Japanese lost in 6 Sea Zone
4 transports owned by the Japanese lost in 6 Sea Zone
Americans win, taking Caroline Islands from Japanese, taking 6 Sea Zone from Japanese with 5 bombers, 1 carrier and 11 fighters remaining. Battle score for attacker is 159
Casualties for Americans: 2 carriers, 1 destroyer, 11 fighters and 3 submarines
Casualties for Japanese: 2 battleships, 7 carriers, 3 cruisers, 4 destroyers, 7 fighters, 2 tactical_bombers and 4 transports
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 aaGun moved from 7 Sea Zone to Japan
5 bombers and 3 fighters moved from 6 Sea Zone to Japan
1 artillery and 1 infantry moved from Western United States to 11 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 11 Sea Zone to 27 Sea Zone
1 carrier moved from 12 Sea Zone to 27 Sea Zone
2 transports moved from 1 Sea Zone to 11 Sea Zone
1 artillery and 1 infantry moved from 27 Sea Zone to Hawaiian Islands
1 transport moved from 12 Sea Zone to 27 Sea Zone
2 carriers, 1 cruiser, 6 submarines and 1 transport moved from 12 Sea Zone to 91 Sea Zone
1 fighter moved from French West Africa to Gibraltar
3 infantry moved from Anglo-Egyptian Sudan to Egypt
3 infantry and 3 transports moved from 73 Sea Zone to 60 Sea Zone
2 infantry moved from Western United States to British Columbia
Place Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 6 Sea Zone: 8 fighters
EDIT: Adding units owned by Americans to Japan: 8 fighters
EDIT: Turning off Edit Mode
1 carrier and 1 destroyer placed in 6 Sea Zone
1 armour placed in Japan
5 fighters placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 7 Sea Zone. Rolls: 1,2
Americans collect 56 PUs (3 lost to blockades); end with 61 PUs
Trigger Americans 10 Presence In Axis Capital: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from 27 Sea Zone: 1 carrier
EDIT: Adding units owned by Americans to 91 Sea Zone: 1 carrier
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : 3.67
Japanese regular : 0.50