sorry yes sub in 106 stay and fight
if you get 1 hit the first round and i get 0 hits, remove dd and submerge sub
otherwise let me know how many hits and i’ll decide from there
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Kweichow to Hopei
1 fighter moved from Tsinghai to Hopei
13 infantry moved from Kweichow to Anhwe
Combat - Chinese
Battle in Hopei
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 3 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Hopei, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Hopei
1 fighter owned by the Chinese retreated
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Anhwe
Chinese attack with 13 infantry
Japanese defend with 1 infantry
Chinese roll dice for 13 infantry in Anhwe, round 2 : 3/13 hits, 2,17 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 12 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hopei to Tsinghai
Place Units - Chinese
1 infantry placed in Tsinghai
1 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 7 PUs; end with 9 PUs
Turning on Edit Mode
EDIT: Adding units owned by Chinese to Kansu: 1 fighter and 1 infantry
EDIT: Removing units owned by Chinese from Tsinghai: 1 fighter and 1 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : -0,50
Japanese regular : 1,00
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7
Purchase Units - British
British buy 5 armour and 4 infantry; Remaining resources: 2 PUs;
Combat Move - British
2 fighters moved from 98 Sea Zone to 97 Sea Zone
2 fighters and 1 tactical_bomber moved from 81 Sea Zone to 97 Sea Zone
1 bomber moved from Persia to 97 Sea Zone
3 carriers, 2 cruisers, 2 destroyers and 2 transports moved from 81 Sea Zone to 72 Sea Zone
1 armour moved from Ethiopia to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Italians
1 armour moved from Anglo Egyptian Sudan to Belgian Congo
1 armour moved from French Central Africa to Belgian Congo
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 destroyer moved from 98 Sea Zone to 97 Sea Zone
3 transports moved from 98 Sea Zone to 96 Sea Zone
1 fighter moved from United Kingdom to 97 Sea Zone
1 battleship moved from 54 Sea Zone to 46 Sea Zone
Combat - British
Combat Hit Differential Summary :
@giallo said in L21 BM3 Giallo (L+16) vs AetV (X):
TripleA Manual Gamesave Post: British round 7
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7 Purchase Units - British British buy 5 armour and 4 infantry; Remaining resources: 2 PUs; Combat Move - British 2 fighters moved from 98 Sea Zone to 97 Sea Zone 2 fighters and 1 tactical_bomber moved from 81 Sea Zone to 97 Sea Zone 1 bomber moved from Persia to 97 Sea Zone 3 carriers, 2 cruisers, 2 destroyers and 2 transports moved from 81 Sea Zone to 72 Sea Zone 1 armour moved from Ethiopia to Anglo Egyptian Sudan British take Anglo Egyptian Sudan from Italians 1 armour moved from Anglo Egyptian Sudan to Belgian Congo 1 armour moved from French Central Africa to Belgian Congo 3 mech_infantrys moved from Union of South Africa to Belgian Congo 1 destroyer moved from 98 Sea Zone to 97 Sea Zone 3 transports moved from 98 Sea Zone to 96 Sea Zone 1 fighter moved from United Kingdom to 97 Sea Zone 1 battleship moved from 54 Sea Zone to 46 Sea Zone Combat - BritishCombat Hit Differential Summary :
scramble, its already in the scramble fase…
@giallo No scramble.
Thank you.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 5 destroyers, 1 harbour, 3 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 54 Sea Zone to 55 Sea Zone
1 submarine moved from 54 Sea Zone to 46 Sea Zone
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
2 fighters moved from 54 Sea Zone to 46 Sea Zone
1 fighter moved from 54 Sea Zone to 46 Sea Zone
1 fighter moved from 54 Sea Zone to 55 Sea Zone
1 fighter moved from 54 Sea Zone to 55 Sea Zone
1 bomber moved from Queensland to 46 Sea Zone
2 carriers, 3 cruisers, 1 destroyer, 2 fighters and 1 transport moved from 98 Sea Zone to 96 Sea Zone
Combat - Americans
Battle in 46 Sea Zone
Americans attack with 1 bomber, 3 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 bomber and 3 fighters in 46 Sea Zone, round 2 : 3/4 hits, 2,17 expected hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 46 Sea Zone
Americans win with 1 bomber, 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 55 Sea Zone
Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 3 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 4/4 hits, 2,17 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 46 Sea Zone
2 battleships, 5 carriers, 2 cruisers, 1 destroyer and 3 submarines moved from 54 Sea Zone to 46 Sea Zone
1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
3 fighters and 1 tactical_bomber moved from 55 Sea Zone to 46 Sea Zone
1 bomber moved from 46 Sea Zone to Queensland
1 artillery and 1 infantry moved from South Australia to Queensland
1 destroyer moved from 26 Sea Zone to 46 Sea Zone
2 infantry and 2 mech_infantrys moved from 46 Sea Zone to New Guinea
3 fighters moved from Hawaiian Islands to 46 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
2 artilleries, 1 carrier, 2 destroyers, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Western United States to 26 Sea Zone
2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
6 submarines moved from 91 Sea Zone to 96 Sea Zone
Place Units - Americans
1 harbour placed in Libya
5 destroyers, 3 submarines and 1 transport placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Kweichow to Hopei
1 fighter moved from Tsinghai to Hopei
13 infantry moved from Kweichow to Anhwe
Combat - Chinese
Battle in Hopei
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 3 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Hopei, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Hopei
1 fighter owned by the Chinese retreated
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Anhwe
Chinese attack with 13 infantry
Japanese defend with 1 infantry
Chinese roll dice for 13 infantry in Anhwe, round 2 : 3/13 hits, 2,17 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 12 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hopei to Tsinghai
Place Units - Chinese
1 infantry placed in Tsinghai
1 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 7 PUs; end with 9 PUs
Turning on Edit Mode
EDIT: Adding units owned by Chinese to Kansu: 1 fighter and 1 infantry
EDIT: Removing units owned by Chinese from Tsinghai: 1 fighter and 1 infantry
EDIT: Turning off Edit Mode
Purchase Units - British
British buy 5 armour and 4 infantry; Remaining resources: 2 PUs;
Combat Move - British
2 fighters moved from 98 Sea Zone to 97 Sea Zone
2 fighters and 1 tactical_bomber moved from 81 Sea Zone to 97 Sea Zone
1 bomber moved from Persia to 97 Sea Zone
3 carriers, 2 cruisers, 2 destroyers and 2 transports moved from 81 Sea Zone to 72 Sea Zone
1 armour moved from Ethiopia to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Italians
1 armour moved from Anglo Egyptian Sudan to Belgian Congo
1 armour moved from French Central Africa to Belgian Congo
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 destroyer moved from 98 Sea Zone to 97 Sea Zone
3 transports moved from 98 Sea Zone to 96 Sea Zone
1 fighter moved from United Kingdom to 97 Sea Zone
1 battleship moved from 54 Sea Zone to 46 Sea Zone
Combat - British
Battle in 97 Sea Zone
British attack with 1 bomber, 1 destroyer, 5 fighters and 1 tactical_bomber
Italians defend with 1 battleship, 1 cruiser, 1 destroyer and 1 submarine
British roll dice for 1 bomber, 1 destroyer, 5 fighters and 1 tactical_bomber in 97 Sea Zone, round 2 : 3/8 hits, 4,17 expected hits
Units damaged: 1 battleship owned by the Italians
Italians roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Italians roll dice for 1 battleship, 1 cruiser and 1 destroyer in 97 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits
1 destroyer owned by the Italians, 1 destroyer owned by the British, 1 submarine owned by the Italians and 1 fighter owned by the British lost in 97 Sea Zone
British roll dice for 1 bomber, 4 fighters and 1 tactical_bomber in 97 Sea Zone, round 3 : 2/6 hits, 3,33 expected hits
Italians roll dice for 1 battleship and 1 cruiser in 97 Sea Zone, round 3 : 1/2 hits, 1,17 expected hits
1 cruiser owned by the Italians, 1 battleship owned by the Italians and 1 fighter owned by the British lost in 97 Sea Zone
British win with 1 bomber, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 18
Casualties for British: 1 destroyer and 2 fighters
Casualties for Italians: 1 battleship, 1 cruiser, 1 destroyer and 1 submarine
Non Combat Move - British
1 carrier moved from 98 Sea Zone to 96 Sea Zone
3 fighters and 1 tactical_bomber moved from 97 Sea Zone to 96 Sea Zone
1 bomber moved from 97 Sea Zone to Malta
1 fighter moved from 96 Sea Zone to Malta
1 armour moved from Persia to Northwest Persia
British take Northwest Persia from Neutral_Allies
1 armour moved from Northwest Persia to Persia
1 battleship and 3 cruisers moved from 98 Sea Zone to 96 Sea Zone
1 destroyer moved from 110 Sea Zone to 107 Sea Zone
Place Units - British
3 armour placed in Union of South Africa
2 armour and 1 infantry placed in Persia
3 infantry placed in United Kingdom
Turning on Edit Mode
EDIT: Removing units owned by British from 72 Sea Zone: 1 destroyer
EDIT: Adding units owned by British to 77 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Turn Complete - British
British collect 36 PUs; end with 38 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Chinese regular : -0,50
Americans regular : 2,00
Italians regular : 0,17
Japanese regular : 1,33
British regular : -2,50
@giallo regarding NWP. You either take controll of it or you leave it Neutral friendly, please.
If you activate NWP, your unit (Tank) has to remain in NWP. It can’t Blitz it.
Please let me know what you want to do with NWP. I can edit it in on my Ita GO.
Best Regards
AetV
@aequitas-et-veritas said in L21 BM3 Giallo (L+16) vs AetV (X):
@giallo regarding NWP. You either take controll of it or you leave it Neutral friendly, please.
If you activate NWP, your unit (Tank) has to remain in NWP. It can’t Blitz it.
Please let me know what you want to do with NWP. I can edit it in on my Ita GO.
Best Regards
AetV
I’ll leave it there
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 airfield and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Rostov to Tambov
Italians take Tambov from Russians
1 armour moved from Egypt to Iraq
Italians take Iraq from British
2 fighters moved from Egypt to Northwest Persia
1 infantry moved from Egypt to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from British
Combat - Italians
Battle in Northwest Persia
Italians attack with 2 fighters
British defend with 1 armour
Italians roll dice for 2 fighters in Northwest Persia, round 2 : 1/2 hits, 1,00 expected hits
British roll dice for 1 armour in Northwest Persia, round 2 : 1/1 hits, 0,50 expected hits
1 fighter owned by the Italians and 1 armour owned by the British lost in Northwest Persia
Italians win with 1 fighter remaining. Battle score for attacker is -4
Casualties for Italians: 1 fighter
Casualties for British: 1 armour
Non Combat Move - Italians
1 fighter moved from Northwest Persia to Caucasus
1 artillery moved from Trans-Jordan to Egypt
1 artillery moved from Rostov to Ukraine
1 infantry moved from Ukraine to Rostov
1 infantry moved from Ukraine to Western Ukraine
1 mech_infantry moved from Yugoslavia to Bessarabia
2 infantry moved from Yugoslavia to Romania
Place Units - Italians
3 infantry placed in Egypt
1 airfield placed in Ukraine
Turn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6
Italians collect 26 PUs; end with 26 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 28 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 33 PUs
Combat Hit Differential Summary :
Italians regular : 0,00
British regular : 0,50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 harbour; Remaining resources: 5 PUs;
Combat Move - ANZAC
1 infantry moved from Western Australia to South Australia
2 carriers and 3 fighters moved from 54 Sea Zone to 46 Sea Zone
1 fighter moved from Queensland to 46 Sea Zone
2 fighters moved from Queensland to Hawaiian Islands
Combat - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
1 harbour placed in New Guinea
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 15 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 harbour; Remaining resources: 5 PUs;
Combat Move - ANZAC
1 infantry moved from Western Australia to South Australia
2 carriers and 3 fighters moved from 54 Sea Zone to 46 Sea Zone
1 fighter moved from Queensland to 46 Sea Zone
2 fighters moved from Queensland to Hawaiian Islands
Combat - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
1 harbour placed in New Guinea
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 15 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Combat Move - French
1 destroyer moved from 80 Sea Zone to 79 Sea Zone
1 fighter moved from Persia to Northwest Persia
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 1 fighter, 2 infantry, 9 mech_infantrys and 2 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Caucasus to Kazakhstan
Germans take Kazakhstan from Russians
1 armour moved from Kazakhstan to Samara
Germans take Samara from Russians
2 mech_infantrys moved from Caucasus to Northwest Persia
1 armour and 1 mech_infantry moved from Ukraine to Volgograd
2 fighters moved from Ukraine to Volgograd
1 tactical_bomber moved from Ukraine to Volgograd
2 fighters and 1 tactical_bomber moved from Egypt to Northwest Persia
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 infantry moved from Novgorod to Belarus
5 artilleries, 10 infantry and 1 mech_infantry moved from Novgorod to Archangel
1 bomber moved from Novgorod to Volgograd
1 mech_infantry moved from Ukraine to Volgograd
Combat - Germans
Battle in Volgograd
Germans attack with 1 armour, 1 bomber, 2 fighters, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 1 factory_minor and 2 infantry
Germans roll dice for 1 armour, 1 bomber, 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Volgograd, round 2 : 2/7 hits, 3,17 expected hits
Russians roll dice for 2 infantry in Volgograd, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 1 armour, 1 bomber, 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Archangel
Germans attack with 5 artilleries, 10 infantry and 1 mech_infantry
Russians defend with 2 infantry
Germans roll dice for 5 artilleries, 10 infantry and 1 mech_infantry in Archangel, round 2 : 3/16 hits, 4,33 expected hits
Russians roll dice for 2 infantry in Archangel, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 5 artilleries, 10 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Northwest Persia
Germans attack with 2 fighters, 2 mech_infantrys and 1 tactical_bomber
French defend with 1 fighter
Germans roll dice for 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Northwest Persia, round 2 : 2/5 hits, 2,00 expected hits
British roll dice for 1 fighter in Northwest Persia, round 2 : 1/1 hits, 0,67 expected hits
1 fighter owned by the French and 1 mech_infantry owned by the Germans lost in Northwest Persia
Germans win, taking Northwest Persia from British with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 mech_infantry
Casualties for French: 1 fighter
Non Combat Move - Germans
2 fighters and 1 tactical_bomber moved from Northwest Persia to Caucasus
2 armour and 2 mech_infantrys moved from Ukraine to Caucasus
8 mech_infantrys moved from Eastern Poland to Ukraine
3 mech_infantrys moved from Yugoslavia to Bessarabia
4 armour moved from Germany to Romania
1 transport moved from 115 Sea Zone to 114 Sea Zone
1 armour and 1 infantry moved from Germany to 114 Sea Zone
1 armour, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
1 armour and 1 infantry moved from 115 Sea Zone to Novgorod
1 infantry moved from Northern Italy to France
2 fighters moved from 112 Sea Zone to Novgorod
1 bomber, 2 fighters and 1 tactical_bomber moved from Volgograd to Ukraine
1 armour and 1 mech_infantry moved from Ukraine to Caucasus
1 fighter moved from Western Germany to Ukraine
1 tactical_bomber moved from Southern Italy to Ukraine
1 fighter moved from Western Germany to Egypt
1 tactical_bomber moved from Southern Italy to Egypt
1 bomber moved from Southern Italy to Ukraine
Place Units - Germans
1 infantry placed in Germany
1 artillery and 1 infantry placed in France
1 fighter placed in Western Germany
2 mech_infantrys and 1 tactical_bomber placed in Novgorod
1 tactical_bomber placed in Western Germany
7 mech_infantrys placed in Germany
Germans undo move 5.
Germans undo move 4.
1 mech_infantry and 2 tactical_bombers placed in Novgorod
1 mech_infantry placed in Western Germany
Turn Complete - Germans
Germans collect 56 PUs; end with 56 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 68 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 83 PUs
Combat Hit Differential Summary :
Russians regular : -1,33
Germans regular : -2,50
British regular : 0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8
Purchase Units - Russians
Russians buy 10 infantry; Remaining resources: 2 PUs;
Combat Move - Russians
6 armour and 23 mech_infantrys moved from Bryansk to Samara
1 infantry moved from Bryansk to Western Ukraine
1 fighter moved from Russia to Western Ukraine
2 infantry moved from Bryansk to Rostov
1 fighter moved from Russia to Rostov
1 submarine moved from 92 Sea Zone to 97 Sea Zone
1 armour moved from Russia to Samara
19 artilleries and 27 infantry moved from Bryansk to Russia
Combat - Russians
Battle in Western Ukraine
Russians attack with 1 fighter and 1 infantry
Italians defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Western Ukraine, round 2 : 1/2 hits, 0,67 expected hits
Italians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Western Ukraine
Russians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantry
Battle in Rostov
Russians attack with 1 fighter and 2 infantry
Italians defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Rostov, round 2 : 1/3 hits, 0,83 expected hits
Italians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Rostov
Russians win, taking Rostov from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantry
Battle in Samara
Russians attack with 7 armour and 23 mech_infantrys
Germans defend with 1 armour
Russians roll dice for 7 armour and 23 mech_infantrys in Samara, round 2 : 8/30 hits, 7,33 expected hits
Germans roll dice for 1 armour in Samara, round 2 : 1/1 hits, 0,50 expected hits
1 mech_infantry owned by the Russians and 1 armour owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 7 armour and 22 mech_infantrys remaining. Battle score for attacker is 2
Casualties for Russians: 1 mech_infantry
Casualties for Germans: 1 armour
Non Combat Move - Russians
1 fighter moved from Western Ukraine to Russia
4 aaGuns moved from Bryansk to Russia
1 fighter moved from Rostov to Russia
Place Units - Russians
10 infantry placed in Russia
Turn Complete - Russians
Russians collect 19 PUs; end with 21 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 24 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs
Combat Hit Differential Summary :
Italians regular : 1,33
Germans regular : 0,50
Russians regular : 1,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 2 carriers, 1 destroyer, 3 infantry, 3 mech_infantrys, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from India to West India
Japanese take West India from UK_Pacific
1 infantry moved from Yunnan to Kweichow
Japanese take Kweichow from Chinese
1 armour moved from Yunnan to Sikang
Japanese take Szechwan from Chinese
Japanese take Sikang from Chinese
1 infantry moved from Yunnan to Szechwan
1 armour moved from Yunnan to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Suiyuyan to Kansu
2 bombers moved from French Indo China to Kansu
Combat - Japanese
Battle in Kansu
Japanese attack with 2 bombers and 1 infantry
Chinese defend with 1 fighter and 1 infantry
Japanese roll dice for 2 bombers and 1 infantry in Kansu, round 2 : 2/3 hits, 1,50 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Kansu, round 2 : 0/2 hits, 1,00 expected hits
1 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Kansu
Japanese win, taking Kansu from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 13
Casualties for Chinese: 1 fighter and 1 infantry
Non Combat Move - Japanese
2 bombers moved from Kansu to Suiyuyan
1 infantry moved from Hopei to Suiyuyan
1 mech_infantry moved from Yunnan to Hopei
1 armour moved from Yunnan to Shensi
1 infantry moved from French Indo China to Yunnan
2 artilleries moved from India to 39 Sea Zone
1 marine moved from India to 39 Sea Zone
1 infantry moved from India to 39 Sea Zone
1 marine moved from Ceylon to 39 Sea Zone
2 armour moved from Malaya to Burma
2 artilleries, 2 battleships, 5 carriers, 2 cruisers, 5 fighters, 1 infantry, 2 marines, 1 submarine, 5 tactical_bombers and 6 transports moved from 39 Sea Zone to 36 Sea Zone
2 artilleries and 2 marines moved from 36 Sea Zone to French Indo China
1 infantry moved from 36 Sea Zone to French Indo China
2 fighters and 2 tactical_bombers moved from Shan State to 36 Sea Zone
3 fighters moved from Shan State to French Indo China
2 fighters moved from Shan State to India
2 infantry moved from Japan to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
1 fighter moved from Japan to 6 Sea Zone
Place Units - Japanese
2 carriers and 1 destroyer placed in 36 Sea Zone
3 infantry placed in Malaya
3 mech_infantrys placed in India
2 submarines and 1 tactical_bomber placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 68 PUs; end with 68 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 71 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
Combat Hit Differential Summary :
Chinese regular : -1,00
Japanese regular : 0,50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 carriers and 4 fighters; Remaining resources: 5 PUs;
Combat Move - Americans
2 artilleries and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 22 Sea Zone
1 artillery and 1 infantry moved from 22 Sea Zone to Marianas
2 infantry and 2 mech_infantrys moved from New Guinea to 46 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 46 Sea Zone to 19 Sea Zone
1 infantry and 1 mech_infantry moved from 19 Sea Zone to Manchuria
1 infantry, 1 mech_infantry and 1 transport moved from 46 Sea Zone to 41 Sea Zone
1 infantry and 1 mech_infantry moved from 41 Sea Zone to Sumatra
2 fighters moved from 96 Sea Zone to Anglo Egyptian Sudan
Combat - Americans
Battle in Manchuria
Battle in Sumatra
Battle in Iwo Jima
Battle in Marianas
Battle in Anglo Egyptian Sudan
Americans attack with 2 fighters
Italians defend with 1 infantry
Americans roll dice for 2 fighters in Anglo Egyptian Sudan, round 2 : 2/2 hits, 1,00 expected hits
Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Anglo Egyptian Sudan
Americans win, taking Manchuria from Japanese, taking Sumatra from Japanese, taking Iwo Jima from Japanese, taking Marianas from Japanese with 2 fighters remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - Americans
2 fighters moved from Anglo Egyptian Sudan to Belgian Congo
1 destroyer moved from 46 Sea Zone to 20 Sea Zone
1 destroyer moved from 46 Sea Zone to 35 Sea Zone
2 battleships, 5 carriers, 2 cruisers, 9 fighters, 4 submarines and 1 tactical_bomber moved from 46 Sea Zone to 19 Sea Zone
1 aaGun moved from Western United States to 10 Sea Zone
1 aaGun, 5 destroyers, 3 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 aaGun moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from Queensland to Hawaiian Islands
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
1 submarine moved from 96 Sea Zone to 93 Sea Zone
1 submarine moved from 96 Sea Zone to 98 Sea Zone
1 submarine moved from 96 Sea Zone to 99 Sea Zone
3 submarines moved from 96 Sea Zone to 97 Sea Zone
1 carrier and 1 tactical_bomber moved from 96 Sea Zone to 98 Sea Zone
1 carrier, 3 cruisers and 1 destroyer moved from 96 Sea Zone to 98 Sea Zone
1 transport moved from 96 Sea Zone to 92 Sea Zone
Place Units - Americans
2 carriers placed in 10 Sea Zone
4 fighters placed in Western United States
Turn Complete - Americans
Americans collect 57 PUs; end with 62 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Combat Hit Differential Summary :
Americans regular : 1,00
Italians regular : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Anhwe to Kiangsu
Chinese take Kiangsu from Japanese
1 infantry moved from Anhwe to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from Japanese
10 infantry moved from Anhwe to Jehol
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
3 infantry placed in Jehol
Turn Complete - Chinese
Chinese collect 11 PUs; end with 11 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 carriers and 4 fighters; Remaining resources: 5 PUs;
Combat Move - Americans
2 artilleries and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 22 Sea Zone
1 artillery and 1 infantry moved from 22 Sea Zone to Marianas
2 infantry and 2 mech_infantrys moved from New Guinea to 46 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 46 Sea Zone to 19 Sea Zone
1 infantry and 1 mech_infantry moved from 19 Sea Zone to Manchuria
1 infantry, 1 mech_infantry and 1 transport moved from 46 Sea Zone to 41 Sea Zone
1 infantry and 1 mech_infantry moved from 41 Sea Zone to Sumatra
2 fighters moved from 96 Sea Zone to Anglo Egyptian Sudan
Combat - Americans
Battle in Manchuria
Battle in Sumatra
Battle in Iwo Jima
Battle in Marianas
Battle in Anglo Egyptian Sudan
Americans attack with 2 fighters
Italians defend with 1 infantry
Americans roll dice for 2 fighters in Anglo Egyptian Sudan, round 2 : 2/2 hits, 1,00 expected hits
Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Anglo Egyptian Sudan
Americans win, taking Manchuria from Japanese, taking Sumatra from Japanese, taking Iwo Jima from Japanese, taking Marianas from Japanese with 2 fighters remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - Americans
2 fighters moved from Anglo Egyptian Sudan to Belgian Congo
1 destroyer moved from 46 Sea Zone to 20 Sea Zone
1 destroyer moved from 46 Sea Zone to 35 Sea Zone
2 battleships, 5 carriers, 2 cruisers, 9 fighters, 4 submarines and 1 tactical_bomber moved from 46 Sea Zone to 19 Sea Zone
1 aaGun moved from Western United States to 10 Sea Zone
1 aaGun, 5 destroyers, 3 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 aaGun moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from Queensland to Hawaiian Islands
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
1 submarine moved from 96 Sea Zone to 93 Sea Zone
1 submarine moved from 96 Sea Zone to 98 Sea Zone
1 submarine moved from 96 Sea Zone to 99 Sea Zone
3 submarines moved from 96 Sea Zone to 97 Sea Zone
1 carrier and 1 tactical_bomber moved from 96 Sea Zone to 98 Sea Zone
1 carrier, 3 cruisers and 1 destroyer moved from 96 Sea Zone to 98 Sea Zone
1 transport moved from 96 Sea Zone to 92 Sea Zone
Place Units - Americans
2 carriers placed in 10 Sea Zone
4 fighters placed in Western United States
Turn Complete - Americans
Americans collect 57 PUs; end with 62 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Anhwe to Kiangsu
Chinese take Kiangsu from Japanese
1 infantry moved from Anhwe to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from Japanese
10 infantry moved from Anhwe to Jehol
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
3 infantry placed in Jehol
Turn Complete - Chinese
Chinese collect 11 PUs; end with 11 PUs
Purchase Units - British
British buy 1 artillery, 2 fighters, 1 infantry and 4 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - British
2 armour and 2 mech_infantrys moved from Belgian Congo to Egypt
British take Anglo Egyptian Sudan from Italians
1 bomber moved from Malta to Egypt
1 tactical_bomber moved from 98 Sea Zone to Egypt
2 fighters moved from 96 Sea Zone to Egypt
1 fighter moved from Malta to Egypt
1 transport moved from 72 Sea Zone to 71 Sea Zone
1 armour moved from Union of South Africa to 71 Sea Zone
1 armour and 1 transport moved from 71 Sea Zone to 72 Sea Zone
1 armour moved from 72 Sea Zone to French Madagascar
1 transport moved from 72 Sea Zone to 71 Sea Zone
3 carriers, 2 cruisers and 1 destroyer moved from 72 Sea Zone to 81 Sea Zone
1 armour moved from Persia to Iraq
1 armour moved from Persia to Iraq
2 armour and 1 infantry moved from Persia to Northwest Persia
1 battleship moved from 46 Sea Zone to 19 Sea Zone
UK_Pacific take 19 Sea Zone from Japanese
Combat - British
Battle in French Madagascar
Battle in Egypt
British attack with 2 armour, 1 bomber, 3 fighters, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 fighter, 1 infantry and 1 tactical_bomber; Italians defend with 1 artillery, 1 factory_minor, 1 harbour and 5 infantry
British roll dice for 2 armour, 1 bomber, 3 fighters, 2 mech_infantrys and 1 tactical_bomber in Egypt, round 2 : 4/9 hits, 4,17 expected hits
Italians roll dice for 1 artillery, 1 fighter, 6 infantry and 1 tactical_bomber in Egypt, round 2 : 2/9 hits, 3,50 expected hits
2 mech_infantrys owned by the British and 4 infantry owned by the Italians lost in Egypt
British roll dice for 2 armour, 1 bomber, 3 fighters and 1 tactical_bomber in Egypt, round 3 : 2/7 hits, 3,83 expected hits
Italians roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Egypt, round 3 : 1/5 hits, 2,17 expected hits
1 artillery owned by the Italians, 1 infantry owned by the Italians and 1 armour owned by the British lost in Egypt
British roll dice for 1 armour, 1 bomber, 3 fighters and 1 tactical_bomber in Egypt, round 4 : 1/6 hits, 3,33 expected hits
Italians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Egypt, round 4 : 2/3 hits, 1,50 expected hits
1 infantry owned by the Germans and 2 fighters owned by the British lost in Egypt
British roll dice for 1 armour, 1 bomber, 1 fighter and 1 tactical_bomber in Egypt, round 5 : 2/4 hits, 2,33 expected hits
Italians roll dice for 1 fighter and 1 tactical_bomber in Egypt, round 5 : 0/2 hits, 1,17 expected hits
1 fighter owned by the Germans and 1 tactical_bomber owned by the Germans lost in Egypt
British win, taking French Madagascar from Neutral_Axis, taking Egypt from Italians with 1 armour, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for British: 1 armour, 2 fighters and 2 mech_infantrys
Casualties for Italians: 1 artillery and 5 infantry
Casualties for Germans: 1 fighter, 1 infantry and 1 tactical_bomber
Battle in Iraq
British attack with 2 armour
Italians defend with 1 armour
British roll dice for 2 armour in Iraq, round 2 : 1/2 hits, 1,00 expected hits
Italians roll dice for 1 armour in Iraq, round 2 : 1/1 hits, 0,50 expected hits
1 armour owned by the British and 1 armour owned by the Italians lost in Iraq
British win, taking Iraq from Italians with 1 armour remaining. Battle score for attacker is 0
Casualties for British: 1 armour
Casualties for Italians: 1 armour
Battle in Northwest Persia
British attack with 2 armour and 1 infantry
Germans defend with 1 mech_infantry
British roll dice for 2 armour and 1 infantry in Northwest Persia, round 2 : 2/3 hits, 1,17 expected hits
Germans roll dice for 1 mech_infantry in Northwest Persia, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Northwest Persia
British win, taking Northwest Persia from Germans with 2 armour and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - British
4 mech_infantrys moved from Belgian Congo to Egypt
2 armour moved from Union of South Africa to Belgian Congo
1 bomber moved from Egypt to Anglo Egyptian Sudan
1 destroyer moved from 107 Sea Zone to 91 Sea Zone
1 fighter moved from United Kingdom to Gibraltar
1 fighter and 1 tactical_bomber moved from Egypt to 98 Sea Zone
1 battleship moved from 96 Sea Zone to 98 Sea Zone
1 carrier and 2 cruisers moved from 96 Sea Zone to 91 Sea Zone
1 cruiser moved from 96 Sea Zone to 91 Sea Zone
1 transport moved from 96 Sea Zone to 92 Sea Zone
2 transports moved from 96 Sea Zone to 91 Sea Zone
1 destroyer moved from 77 Sea Zone to 81 Sea Zone
1 bomber moved from Anglo Egyptian Sudan to Belgian Congo
Place Units - British
3 mech_infantrys placed in Persia
1 artillery, 1 infantry and 1 mech_infantry placed in Union of South Africa
2 fighters placed in United Kingdom
Turn Complete - British
British collect 39 PUs; end with 40 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 43 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 46 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Americans regular : 1,00
Italians regular : -3,17
Germans regular : -0,33
British regular : -3,83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8
Purchase Units - Italians
Italians buy 2 fighters, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Ukraine to Bryansk
Italians take Bryansk from Russians
1 infantry moved from Tambov to Rostov
1 artillery moved from Ukraine to Rostov
2 armour and 5 mech_infantrys moved from Ukraine to Rostov
1 mech_infantry moved from Bessarabia to Rostov
1 fighter moved from Caucasus to Rostov
Combat - Italians
Battle in Rostov
Italians attack with 2 armour, 1 artillery, 1 fighter, 1 infantry and 6 mech_infantrys
Russians defend with 1 infantry
Italians roll dice for 2 armour, 1 artillery, 1 fighter, 1 infantry and 6 mech_infantrys in Rostov, round 2 : 2/11 hits, 3,17 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Rostov
Italians win, taking Rostov from Russians with 2 armour, 1 artillery, 1 fighter and 6 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 fighter moved from Rostov to Ukraine
Place Units - Italians
2 infantry and 1 mech_infantry placed in Ukraine
1 infantry placed in Northern Italy
2 fighters placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,3,3,4,5,3,1,1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,6,6,5,3,6,2,5,6,5,1
Italians collect 10 PUs (12 lost to blockades); end with 10 PUs
Combat Hit Differential Summary :
Italians regular : -1,17
Russians regular : 0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from South Australia to Queensland
Non Combat Move - ANZAC
2 carriers and 4 fighters moved from 46 Sea Zone to 19 Sea Zone
2 fighters moved from Hawaiian Islands to Queensland
Place Units - ANZAC
1 destroyer, 1 submarine and 1 transport placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from South Australia to Queensland
Non Combat Move - ANZAC
2 carriers and 4 fighters moved from 46 Sea Zone to 19 Sea Zone
2 fighters moved from Hawaiian Islands to Queensland
Place Units - ANZAC
1 destroyer, 1 submarine and 1 transport placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
1 destroyer moved from 79 Sea Zone to 76 Sea Zone
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 bomber, 1 destroyer, 1 fighter, 3 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
3 armour and 3 mech_infantrys moved from Caucasus to Northwest Persia
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 infantry moved from Archangel to Nenetsia
Germans take Nenetsia from Russians
2 fighters and 1 tactical_bomber moved from Caucasus to Persia
2 bombers moved from Ukraine to Persia
3 fighters moved from Ukraine to Northwest Persia
2 tactical_bombers moved from Ukraine to Northwest Persia
1 mech_infantry moved from Volgograd to Novosibirsk
Germans take Novosibirsk from Russians
1 armour moved from Volgograd to Northwest Persia
Combat - Germans
Battle in Persia
Germans attack with 2 bombers, 2 fighters and 1 tactical_bomber
British defend with 1 factory_minor and 3 mech_infantrys
Germans roll dice for 2 bombers, 2 fighters and 1 tactical_bomber in Persia, round 2 : 2/5 hits, 3,00 expected hits
British roll dice for 3 mech_infantrys in Persia, round 2 : 1/3 hits, 1,00 expected hits
2 mech_infantrys owned by the British and 1 fighter owned by the Germans lost in Persia
Germans roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in Persia, round 3 : 2/4 hits, 2,50 expected hits
British roll dice for 1 mech_infantry in Persia, round 3 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the British and 1 fighter owned by the Germans lost in Persia
Germans win with 2 bombers and 1 tactical_bomber remaining. Battle score for attacker is -8
Casualties for Germans: 2 fighters
Casualties for British: 3 mech_infantrys
Battle in Northwest Persia
Germans attack with 4 armour, 3 fighters, 3 mech_infantrys and 2 tactical_bombers
British defend with 2 armour and 1 infantry
Germans roll dice for 4 armour, 3 fighters, 3 mech_infantrys and 2 tactical_bombers in Northwest Persia, round 2 : 5/12 hits, 5,33 expected hits
British roll dice for 2 armour and 1 infantry in Northwest Persia, round 2 : 2/3 hits, 1,33 expected hits
2 mech_infantrys owned by the Germans, 1 infantry owned by the British and 2 armour owned by the British lost in Northwest Persia
Germans win, taking Northwest Persia from British with 4 armour, 3 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Germans: 2 mech_infantrys
Casualties for British: 2 armour and 1 infantry
Non Combat Move - Germans
3 fighters and 2 tactical_bombers moved from Northwest Persia to Volgograd
2 bombers and 1 tactical_bomber moved from Persia to Caucasus
3 aaGuns, 11 armour, 5 artilleries, 19 infantry and 23 mech_infantrys moved from Ukraine to Rostov
2 mech_infantrys moved from Rostov to Caucasus
2 armour moved from Rostov to Caucasus
1 fighter and 1 tactical_bomber moved from Novgorod to Volgograd
3 mech_infantrys moved from Bessarabia to Rostov
4 armour moved from Romania to Ukraine
6 mech_infantrys moved from Germany to Romania
1 transport moved from 115 Sea Zone to 114 Sea Zone
1 infantry and 1 mech_infantry moved from Germany to 114 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
1 infantry and 1 mech_infantry moved from 115 Sea Zone to Novgorod
1 armour and 1 mech_infantry moved from Novgorod to Nenetsia
1 mech_infantry moved from Archangel to Nenetsia
5 artilleries and 8 infantry moved from Archangel to Belarus
1 infantry moved from Novgorod to Belarus
1 fighter and 1 tactical_bomber moved from Novgorod to 112 Sea Zone
1 destroyer moved from 112 Sea Zone to 104 Sea Zone
1 mech_infantry moved from Western Germany to Poland
1 mech_infantry moved from Volgograd to Kazakhstan
1 mech_infantry moved from Rostov to Tambov
9 armour and 20 mech_infantrys moved from Rostov to Volgograd
Place Units - Germans
3 infantry placed in Volgograd
1 armour, 1 bomber and 1 mech_infantry placed in Novgorod
1 fighter placed in Western Germany
8 mech_infantrys placed in Germany
1 destroyer placed in 112 Sea Zone
Turn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2,3,2,3,4,1,5
Germans collect 52 PUs (5 lost to blockades); end with 52 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 59 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 74 PUs
Combat Hit Differential Summary :
Germans regular : -1,83
British regular : 1,33