BOOM AND DOOM!
Gaza v Stough
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TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 battleship and 2 carriers; Remaining resources: 0 PUs; Politics - Americans Americans takes Political Action: Political Action Americans To War With Germans Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War Americans takes Political Action: Political Action Americans To War With Italians Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 submarine moved from 54 Sea Zone to 44 Sea Zone 1 fighter moved from Guam to 43 Sea Zone 1 submarine moved from 26 Sea Zone to 16 Sea Zone 1 bomber moved from Hawaiian Islands to 16 Sea Zone 1 armour moved from Central United States to 101 Sea Zone 1 armour and 1 transport moved from 101 Sea Zone to 86 Sea Zone 1 artillery moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 tactical_bomber moved from 101 Sea Zone to Eastern United States 1 artillery, 1 carrier, 1 cruiser, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 fighter moved from Eastern United States to 91 Sea Zone Combat - Americans Battle in 43 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 43 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 44 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 44 Sea Zone Americans win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 91 Sea Zone Americans attack with 1 artillery, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 infantry, 1 submarine and 1 transport Germans defend with 1 transport 1 transport owned by the Germans lost in 91 Sea Zone Americans win with 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 submarine and 1 transport remaining. Battle score for attacker is 7 Casualties for Germans: 1 transport Battle in 16 Sea Zone Americans attack with 1 bomber and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber in 16 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 bomber moved from 16 Sea Zone to Hawaiian Islands 1 fighter moved from 43 Sea Zone to Siam 1 infantry moved from 91 Sea Zone to Morocco 1 artillery moved from 91 Sea Zone to Morocco 1 armour moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 1 infantry moved from Western United States to 10 Sea Zone 1 mech_infantry moved from Western United States to 10 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 2 fighters, 3 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 54 Sea Zone 3 infantry moved from 54 Sea Zone to Queensland 1 artillery moved from 54 Sea Zone to Queensland 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 1 tactical_bomber moved from Eastern United States to Western United States Place Units - Americans 1 battleship and 2 carriers placed in 10 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Non Combat Move - Chinese 1 infantry moved from Tsinghai to Sikang 1 infantry moved from Tsinghai to Sikang Place Units - Chinese 1 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 3 PUs; end with 5 PUs Purchase Units - British British buy 1 airfield, 1 carrier and 1 fighter; Remaining resources: 5 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour, 4 infantry and 1 mech_infantry; Remaining resources: 2 PUs; Combat Move - British 2 infantry moved from Yunnan to Szechwan 1 fighter moved from India to Szechwan 1 tactical_bomber moved from India to Szechwan 1 fighter moved from India to 41 Sea Zone 1 infantry moved from French Indo China to Yunnan 1 battleship moved from 76 Sea Zone to 98 Sea Zone 1 cruiser moved from 76 Sea Zone to 98 Sea Zone 1 infantry moved from Alexandria to Tobruk British take Tobruk from Italians 1 infantry moved from Alexandria to Egypt 1 artillery moved from Alexandria to Egypt 1 fighter moved from Alexandria to Egypt 1 fighter moved from Alexandria to Egypt 1 tactical_bomber moved from Alexandria to Egypt 3 infantry moved from Persia to Iraq 1 artillery moved from Union of South Africa to 71 Sea Zone 1 infantry moved from Union of South Africa to 71 Sea Zone 1 infantry moved from Union of South Africa to 71 Sea Zone 1 infantry and 1 transport moved from 71 Sea Zone to 76 Sea Zone 1 artillery moved from Italian Somaliland to 76 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 80 Sea Zone 1 artillery moved from 80 Sea Zone to Iraq 1 infantry moved from 80 Sea Zone to Iraq 1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone 1 artillery moved from 80 Sea Zone to Iraq 1 infantry moved from 80 Sea Zone to Iraq 1 armour moved from Kenya to Anglo Egyptian Sudan 1 mech_infantry moved from Kenya to Anglo Egyptian Sudan 1 artillery moved from Kenya to Ethiopia 1 destroyer moved from 71 Sea Zone to 81 Sea Zone 1 bomber moved from Anglo Egyptian Sudan to Iraq 1 armour moved from Yunnan to Szechwan 2 infantry moved from Yunnan to Szechwan 1 mech_infantry moved from Yunnan to Szechwan 1 infantry moved from Yunnan to Szechwan Combat - British Battle in 41 Sea Zone British attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 41 Sea Zone British win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Szechwan British attack with 1 armour, 1 fighter, 5 infantry, 1 mech_infantry and 1 tactical_bomber Japanese defend with 1 artillery British roll dice for 1 armour, 1 fighter, 5 infantry, 1 mech_infantry and 1 tactical_bomber in Szechwan, round 2 : 3/9 hits, 2.67 expected hits Japanese roll dice for 1 artillery in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Szechwan British win, taking Szechwan from Japanese with 1 armour, 1 fighter, 5 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Battle in Iraq British attack with 2 artilleries, 1 bomber and 5 infantry Neutral_Axis defend with 3 infantry British roll dice for 2 artilleries, 1 bomber and 5 infantry in Iraq, round 2 : 4/8 hits, 2.50 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1.00 expected hits 3 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq British win, taking Iraq from Neutral_Axis with 2 artilleries, 1 bomber and 4 infantry remaining. Battle score for attacker is 6 Casualties for British: 1 infantry Casualties for Neutral_Axis: 3 infantry Non Combat Move - British 1 bomber moved from Iraq to Egypt 1 fighter moved from Szechwan to Yunnan 1 tactical_bomber moved from Szechwan to Yunnan 1 infantry moved from Burma to Yunnan 1 artillery moved from Burma to Yunnan 5 infantry moved from India to Burma 1 aaGun moved from India to Burma 1 fighter moved from 41 Sea Zone to India 1 fighter moved from Egypt to 98 Sea Zone 1 fighter moved from 98 Sea Zone to Egypt Place Units - British 1 carrier placed in 98 Sea Zone 1 airfield placed in Egypt 1 fighter placed in 98 Sea Zone Turn Complete - British British collect 33 PUs; end with 38 PUs Place Units - UK_Pacific 1 armour, 4 infantry and 1 mech_infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 12 PUs; end with 14 PUs Some Units in India change ownership: 1 armour, 4 infantry and 1 mech_infantryCombat Hit Differential Summary :
Americans regular : 0.00 Japanese regular : 0.33 Neutral_Axis regular : 0.00 British regular : 1.83 -
TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - Italians Italians buy 1 artillery, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 3 infantry moved from Libya to Tobruk 1 artillery moved from Libya to Tobruk 1 mech_infantry moved from Algeria to Morocco 1 armour moved from Algeria to Morocco 1 artillery moved from Algeria to Morocco 2 infantry moved from Southern Italy to 97 Sea Zone 2 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone 2 infantry moved from 92 Sea Zone to Morocco 1 cruiser moved from 97 Sea Zone to 92 Sea Zone 1 bomber moved from Southern Italy to Morocco 1 fighter moved from Southern Italy to Morocco Combat - Italians Battle in Morocco Italians attack with 1 armour, 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 mech_infantry French defend with 1 fighter; Americans defend with 1 artillery and 1 infantry Italians roll dice for 1 cruiser in Morocco, round 2 : 1/1 hits, 0.50 expected hits Italians roll dice for 1 armour, 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 mech_infantry in Morocco, round 2 : 2/7 hits, 2.67 expected hits French roll dice for 1 artillery, 1 fighter and 1 infantry in Morocco, round 2 : 1/3 hits, 1.33 expected hits 1 infantry owned by the Americans, 1 artillery owned by the Americans, 1 fighter owned by the French and 1 infantry owned by the Italians lost in Morocco Italians win, taking Morocco from French with 1 armour, 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 14 Casualties for Italians: 1 infantry Casualties for Americans: 1 artillery and 1 infantry Casualties for French: 1 fighter Battle in Tobruk Italians attack with 1 artillery and 3 infantry British defend with 1 infantry Italians roll dice for 1 artillery and 3 infantry in Tobruk, round 2 : 0/4 hits, 1.00 expected hits British roll dice for 1 infantry in Tobruk, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 artillery and 3 infantry in Tobruk, round 3 : 1/4 hits, 1.00 expected hits British roll dice for 1 infantry in Tobruk, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Tobruk Italians win, taking Tobruk from British with 1 artillery and 3 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Italians 1 armour moved from Slovakia Hungary to Eastern Poland 1 armour moved from Yugoslavia to Eastern Poland 1 mech_infantry moved from Northern Italy to Slovakia Hungary 2 infantry moved from Yugoslavia to Albania 2 infantry moved from Northern Italy to France 2 artilleries moved from Northern Italy to France 1 aaGun moved from Northern Italy to France 1 transport moved from 97 Sea Zone to 95 Sea Zone 2 infantry moved from Northern Italy to 95 Sea Zone 2 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone 2 infantry moved from 92 Sea Zone to Gibraltar 1 bomber moved from Morocco to Gibraltar 1 fighter moved from Morocco to Algeria Place Units - Italians 3 infantry placed in Southern Italy 1 mech_infantry placed in Northern Italy 3 infantry placed in Southern France 1 artillery placed in Northern Italy Italians undo move 3. Italians undo move 3. 1 artillery and 2 infantry placed in Southern France 1 infantry placed in Northern Italy Turn Complete - Italians Italians collect 15 PUs; end with 15 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 20 PUsCombat Hit Differential Summary :
French regular : -0.33 Italians regular : -1.17 British regular : -0.67 -
TripleA Turn Summary: ANZAC round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 fighter moved from Shan State to Burma 1 infantry moved from Siam to Shan State Non Combat Move - ANZAC 1 submarine moved from 62 Sea Zone to 54 Sea Zone 1 destroyer moved from 62 Sea Zone to 54 Sea Zone Place Units - ANZAC 1 destroyer, 1 submarine and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 11 PUs; end with 11 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 fighter moved from Shan State to Burma 1 infantry moved from Siam to Shan State Non Combat Move - ANZAC 1 submarine moved from 62 Sea Zone to 54 Sea Zone 1 destroyer moved from 62 Sea Zone to 54 Sea Zone Place Units - ANZAC 1 destroyer, 1 submarine and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 11 PUs; end with 11 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs Combat Move - French 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan 1 infantry moved from Scotland to United Kingdom 1 infantry moved from Scotland to United Kingdom Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 7 artilleries, 4 infantry and 3 submarines; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Bessarabia to Ukraine Germans take Ukraine from Russians 2 bombers moved from Bulgaria to Volgograd 2 infantry moved from Novgorod to Archangel 1 fighter moved from Romania to Archangel 1 armour, 3 artilleries, 12 infantry and 6 mech_infantrys moved from Novgorod to Belarus 2 infantry moved from Eastern Poland to Western Ukraine 2 infantry moved from Eastern Poland to Baltic States 2 armour moved from Romania to Baltic States 2 tactical_bombers moved from Romania to Western Ukraine 7 armour, 2 artilleries, 1 infantry and 12 mech_infantrys moved from Eastern Poland to Belarus 2 infantry moved from Novgorod to Belarus 1 submarine moved from 112 Sea Zone to 119 Sea Zone Combat - Germans Germans creates battle in territory 97 Sea Zone Strategic bombing raid in Volgograd Russians roll AA dice in Volgograd : 0/2 hits, 0.33 expected hits Bombing raid in Volgograd rolls: 7,7 and causes: 6 damage to unit: factory_minor Bombing raid in Volgograd causes 6 damage total. Battle in Baltic States Germans attack with 2 armour and 2 infantry Russians defend with 2 infantry Germans roll dice for 2 armour and 2 infantry in Baltic States, round 2 : 1/4 hits, 1.33 expected hits Russians roll dice for 2 infantry in Baltic States, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States Germans roll dice for 2 armour and 1 infantry in Baltic States, round 3 : 2/3 hits, 1.17 expected hits Russians roll dice for 1 infantry in Baltic States, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Baltic States Germans win, taking 97 Sea Zone from British, taking Baltic States from Russians with 2 armour and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Battle in Archangel Germans attack with 1 fighter and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 fighter and 2 infantry in Archangel, round 2 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel Germans win, taking Archangel from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Western Ukraine Germans attack with 2 infantry and 2 tactical_bombers Russians defend with 1 infantry Germans roll dice for 2 infantry and 2 tactical_bombers in Western Ukraine, round 2 : 1/4 hits, 1.33 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Belarus Germans attack with 8 armour, 5 artilleries, 15 infantry and 18 mech_infantrys Russians defend with 1 infantry Germans roll dice for 8 armour, 5 artilleries, 15 infantry and 18 mech_infantrys in Belarus, round 2 : 14/46 hits, 12.00 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus Germans win, taking Belarus from Russians with 8 armour, 5 artilleries, 14 infantry and 18 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 1 aaGun moved from Novgorod to Belarus 1 aaGun moved from Eastern Poland to Belarus 2 bombers moved from Volgograd to Bessarabia 1 fighter moved from Archangel to Novgorod 1 fighter moved from Gibraltar to 97 Sea Zone 1 fighter moved from Gibraltar to Southern Italy 1 tactical_bomber moved from Southern Italy to 97 Sea Zone 2 tactical_bombers moved from Western Ukraine to Romania 2 infantry moved from Bulgaria to Romania 1 infantry moved from Yugoslavia to Romania 1 artillery and 8 infantry moved from Germany to Poland 1 armour moved from Western Germany to Poland 1 artillery moved from France to Western Germany Place Units - Germans 3 submarines placed in 97 Sea Zone 2 artilleries and 1 infantry placed in Novgorod 5 artilleries and 3 infantry placed in Germany Turn Complete - Germans Germans collect 54 PUs; end with 54 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUsCombat Hit Differential Summary :
Russians regular : 2.00 Germans regular : 2.33 Russians AA : -0.33 -
TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Russians Russians buy 10 infantry; Remaining resources: 2 PUs; Combat Move - Russians 1 infantry moved from Buryatia to Amur 1 infantry moved from Buryatia to Amur 1 infantry moved from Bryansk to Western Ukraine 1 infantry moved from Bryansk to Western Ukraine 7 infantry moved from Bryansk to Ukraine 2 infantry moved from Bryansk to Ukraine 1 infantry moved from Bryansk to Ukraine 1 armour moved from Bryansk to Ukraine 1 armour moved from Bryansk to Ukraine 2 mech_infantrys moved from Bryansk to Ukraine 2 infantry moved from Vologda to Archangel 1 armour moved from Russia to Ukraine 1 armour moved from Russia to Ukraine 2 artilleries moved from Bryansk to Ukraine 1 infantry moved from Russia to Smolensk 6 infantry moved from Timguska to Novosibirsk 1 infantry moved from Russia to Smolensk 1 fighter moved from Russia to Archangel 1 tactical_bomber moved from Russia to Western Ukraine 1 fighter moved from Russia to Western Ukraine 1 fighter moved from Russia to Archangel Combat - Russians Battle in Ukraine Russians attack with 4 armour, 2 artilleries, 10 infantry and 2 mech_infantrys Germans defend with 1 factory_minor and 1 infantry Russians roll dice for 4 armour, 2 artilleries, 10 infantry and 2 mech_infantrys in Ukraine, round 2 : 4/18 hits, 5.00 expected hits Germans roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 4 armour, 2 artilleries, 9 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Western Ukraine Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 1/4 hits, 1.50 expected hits Germans roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Western Ukraine Russians win, taking Western Ukraine from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Archangel Russians attack with 2 fighters and 2 infantry Germans defend with 1 infantry Russians roll dice for 2 fighters and 2 infantry in Archangel, round 2 : 1/4 hits, 1.33 expected hits Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 2 fighters moved from Archangel to Russia 3 infantry moved from Vologda to Russia 1 fighter moved from Western Ukraine to Russia 1 tactical_bomber moved from Western Ukraine to Russia 5 infantry moved from Bryansk to Russia 4 infantry moved from Bryansk to Russia 1 aaGun moved from Bryansk to Ukraine 1 aaGun moved from Bryansk to Russia 1 aaGun moved from Bryansk to Russia 5 artilleries moved from Bryansk to Russia 1 aaGun moved from Bryansk to Russia 1 submarine moved from 109 Sea Zone to 105 Sea Zone Place Units - Russians 10 infantry placed in Russia Turn Complete - Russians Russians collect 28 PUs; end with 30 PUsCombat Hit Differential Summary :
Germans regular : 0.00 Russians regular : -1.83 -
Ugh!! Great moves- why do you have to make me think?
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Japanese Japanese buy 2 armour, 1 factory_minor, 1 fighter, 4 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Kansu to Tsinghai Japanese take Tsinghai from Chinese 2 infantry moved from Shensi to Szechwan 1 artillery moved from Shensi to Szechwan 5 tactical_bombers moved from Anhwe to Szechwan 5 fighters moved from Anhwe to Szechwan 2 bombers moved from Anhwe to Szechwan 1 destroyer moved from 42 Sea Zone to 44 Sea Zone 1 fighter moved from 42 Sea Zone to 44 Sea Zone 1 tactical_bomber moved from 42 Sea Zone to 44 Sea Zone 2 fighters moved from 35 Sea Zone to 44 Sea Zone 2 tactical_bombers moved from 35 Sea Zone to 44 Sea Zone Combat - Japanese Battle in 44 Sea Zone Japanese attack with 1 destroyer, 3 fighters and 3 tactical_bombers Americans defend with 1 submarine Japanese roll dice for 1 destroyer, 3 fighters and 3 tactical_bombers in 44 Sea Zone, round 2 : 5/7 hits, 3.83 expected hits Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 44 Sea Zone Japanese win, taking 44 Sea Zone from Americans with 1 destroyer, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in Szechwan Japanese attack with 1 artillery, 2 bombers, 5 fighters, 2 infantry and 5 tactical_bombers British defend with 1 armour, 5 infantry and 1 mech_infantry Japanese roll dice for 1 artillery, 2 bombers, 5 fighters, 2 infantry and 5 tactical_bombers in Szechwan, round 2 : 8/15 hits, 8.00 expected hits Chinese roll dice for 1 armour, 5 infantry and 1 mech_infantry in Szechwan, round 2 : 3/7 hits, 2.50 expected hits 1 fighter owned by the Japanese, 2 infantry owned by the Japanese, 1 mech_infantry owned by the British, 5 infantry owned by the British and 1 armour owned by the British lost in Szechwan Japanese win, taking Szechwan from Chinese with 1 artillery, 2 bombers, 4 fighters and 5 tactical_bombers remaining. Battle score for attacker is 9 Casualties for Japanese: 1 fighter and 2 infantry Casualties for British: 1 armour, 5 infantry and 1 mech_infantry Non Combat Move - Japanese 1 transport moved from 6 Sea Zone to 5 Sea Zone 1 infantry moved from Soviet Far East to 5 Sea Zone 1 infantry and 1 transport moved from 5 Sea Zone to 6 Sea Zone 1 aaGun moved from Japan to 6 Sea Zone 1 infantry moved from 6 Sea Zone to Korea 1 aaGun moved from 6 Sea Zone to Korea 1 carrier, 1 destroyer, 1 fighter and 2 submarines moved from 6 Sea Zone to 35 Sea Zone 3 fighters moved from 44 Sea Zone to 35 Sea Zone 3 tactical_bombers moved from 44 Sea Zone to 35 Sea Zone 1 aaGun, 1 artillery and 7 infantry moved from Anhwe to Hunan 2 infantry moved from Kiangsi to Kwangsi 1 artillery moved from Kwangtung to Kwangsi 2 infantry moved from Kwangtung to Kwangsi 2 bombers moved from Szechwan to Hunan 1 fighter moved from Szechwan to Hunan 1 tactical_bomber moved from Szechwan to Hunan 3 fighters moved from Szechwan to Kwangsi 3 tactical_bombers moved from Szechwan to Kwangsi 1 transport moved from 42 Sea Zone to 44 Sea Zone 2 infantry moved from Celebes to 44 Sea Zone 2 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone 1 transport moved from 35 Sea Zone to 43 Sea Zone 2 infantry moved from Borneo to 43 Sea Zone 2 infantry and 1 transport moved from 43 Sea Zone to 35 Sea Zone 4 infantry moved from 35 Sea Zone to Philippines 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 submarine moved from 42 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from Szechwan to Kwangsi 2 bombers moved from Hunan to Kwangsi Place Units - Japanese 1 factory_minor placed in Kwangtung 1 armour and 2 mech_infantrys placed in Kiangsu 1 armour and 2 mech_infantrys placed in Shantung 1 fighter and 4 infantry placed in Japan Turn Complete - Japanese Japanese collect 58 PUs; end with 58 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 63 PUsCombat Hit Differential Summary :
Chinese regular : 0.50 Americans regular : -0.17 Japanese regular : 1.17 -
Ask for OOL if you attack Hunan or Kwangsi please
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@stough I’m still thinking about my moves I will get round to it today .your making me think now hehe.
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TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Americans Americans buy 1 artillery, 2 bombers, 1 infantry, 1 tactical_bomber and 4 transports; Remaining resources: 2 PUs; Combat Move - Americans 1 infantry moved from Queensland to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone 2 infantry moved from 43 Sea Zone to Borneo 1 destroyer moved from 54 Sea Zone to 43 Sea Zone 1 destroyer moved from 54 Sea Zone to 44 Sea Zone 1 submarine moved from 54 Sea Zone to 44 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 artillery moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes 1 artillery moved from 44 Sea Zone to Celebes 1 destroyer moved from 54 Sea Zone to 44 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 bomber moved from Hawaiian Islands to Queensland 1 submarine moved from 91 Sea Zone to 92 Sea Zone 1 fighter moved from 91 Sea Zone to 92 Sea Zone 1 infantry moved from Brazil to 86 Sea Zone 1 armour moved from Brazil to 86 Sea Zone 1 armour, 1 infantry and 1 transport moved from 86 Sea Zone to 89 Sea Zone Combat - Americans Battle in Borneo Battle in 92 Sea Zone Americans attack with 1 fighter and 1 submarine Italians defend with 1 cruiser and 2 transports Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 fighter in 92 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits Italians roll dice for 1 cruiser and 2 transports in 92 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 submarine owned by the Americans lost in 92 Sea Zone Americans roll dice for 1 fighter in 92 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits Italians roll dice for 1 cruiser and 2 transports in 92 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits 1 cruiser owned by the Italians lost in 92 Sea Zone 2 transports owned by the Italians lost in 92 Sea Zone Americans win, taking Borneo from Japanese with 1 fighter remaining. Battle score for attacker is 20 Casualties for Americans: 1 submarine Casualties for Italians: 1 cruiser and 2 transports Battle in 44 Sea Zone Americans attack with 2 destroyers, 1 submarine and 1 transport Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 destroyers and 1 transport in 44 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 destroyer in 44 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 44 Sea Zone Americans win, taking 44 Sea Zone from Japanese with 2 destroyers and 1 transport remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in Celebes Non Combat Move - Americans 1 infantry moved from 54 Sea Zone to Queensland 1 mech_infantry moved from 54 Sea Zone to Queensland 1 fighter moved from Siam to Burma 1 battleship and 2 carriers moved from 10 Sea Zone to 26 Sea Zone 1 tactical_bomber moved from Western United States to 26 Sea Zone 2 fighters moved from Hawaiian Islands to 26 Sea Zone 1 carrier, 1 cruiser, 2 destroyers and 1 transport moved from 91 Sea Zone to 89 Sea Zone 1 fighter moved from 92 Sea Zone to 89 Sea Zone 1 armour moved from 89 Sea Zone to Southeast Mexico 1 infantry moved from 89 Sea Zone to Southeast Mexico Place Units - Americans 1 artillery, 1 infantry and 1 tactical_bomber placed in Western United States 2 bombers placed in Eastern United States 4 transports placed in 101 Sea Zone Americans undo move 3. 3 transports placed in 101 Sea Zone 1 transport placed in 10 Sea Zone Turn Complete - Americans Americans collect 55 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUsCombat Hit Differential Summary :
Americans regular : -0.33 Japanese regular : 0.67 Italians regular : 0.00 -
TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Yunnan to Szechwan 2 infantry moved from Sikang to Szechwan Combat - Chinese Battle in Szechwan Chinese attack with 3 infantry Japanese defend with 1 artillery Chinese roll dice for 3 infantry in Szechwan, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 artillery in Szechwan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Szechwan Chinese roll dice for 2 infantry in Szechwan, round 3 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 artillery in Szechwan, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Szechwan, round 4 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 artillery in Szechwan, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Szechwan, round 5 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 artillery in Szechwan, round 5 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Szechwan, round 6 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 artillery in Szechwan, round 6 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Szechwan, round 7 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 artillery in Szechwan, round 7 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Szechwan, round 8 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 artillery in Szechwan, round 8 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Szechwan, round 9 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 artillery in Szechwan, round 9 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Szechwan Chinese roll dice for 1 infantry in Szechwan, round 10 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 artillery in Szechwan, round 10 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Szechwan, round 11 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 artillery in Szechwan, round 11 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Szechwan, round 12 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 artillery in Szechwan, round 12 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Szechwan Japanese win with 1 artillery remaining. Battle score for attacker is -9 Casualties for Chinese: 3 infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Sikang Turn Complete - Chinese Chinese collect 2 PUs; end with 4 PUsCombat Hit Differential Summary :
Chinese regular : -3.33 Japanese regular : -0.67 -
TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Americans Americans buy 1 artillery, 2 bombers, 1 infantry, 1 tactical_bomber and 4 transports; Remaining resources: 2 PUs; Combat Move - Americans 1 infantry moved from Queensland to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone 2 infantry moved from 43 Sea Zone to Borneo 1 destroyer moved from 54 Sea Zone to 43 Sea Zone 1 destroyer moved from 54 Sea Zone to 44 Sea Zone 1 submarine moved from 54 Sea Zone to 44 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 artillery moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes 1 artillery moved from 44 Sea Zone to Celebes 1 destroyer moved from 54 Sea Zone to 44 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 bomber moved from Hawaiian Islands to Queensland 1 submarine moved from 91 Sea Zone to 92 Sea Zone 1 fighter moved from 91 Sea Zone to 92 Sea Zone 1 infantry moved from Brazil to 86 Sea Zone 1 armour moved from Brazil to 86 Sea Zone 1 armour, 1 infantry and 1 transport moved from 86 Sea Zone to 89 Sea Zone Combat - Americans Battle in Borneo Battle in 92 Sea Zone Americans attack with 1 fighter and 1 submarine Italians defend with 1 cruiser and 2 transports Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 fighter in 92 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits Italians roll dice for 1 cruiser and 2 transports in 92 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 submarine owned by the Americans lost in 92 Sea Zone Americans roll dice for 1 fighter in 92 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits Italians roll dice for 1 cruiser and 2 transports in 92 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits 1 cruiser owned by the Italians lost in 92 Sea Zone 2 transports owned by the Italians lost in 92 Sea Zone Americans win, taking Borneo from Japanese with 1 fighter remaining. Battle score for attacker is 20 Casualties for Americans: 1 submarine Casualties for Italians: 1 cruiser and 2 transports Battle in 44 Sea Zone Americans attack with 2 destroyers, 1 submarine and 1 transport Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 destroyers and 1 transport in 44 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 destroyer in 44 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 44 Sea Zone Americans win, taking 44 Sea Zone from Japanese with 2 destroyers and 1 transport remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in Celebes Non Combat Move - Americans 1 infantry moved from 54 Sea Zone to Queensland 1 mech_infantry moved from 54 Sea Zone to Queensland 1 fighter moved from Siam to Burma 1 battleship and 2 carriers moved from 10 Sea Zone to 26 Sea Zone 1 tactical_bomber moved from Western United States to 26 Sea Zone 2 fighters moved from Hawaiian Islands to 26 Sea Zone 1 carrier, 1 cruiser, 2 destroyers and 1 transport moved from 91 Sea Zone to 89 Sea Zone 1 fighter moved from 92 Sea Zone to 89 Sea Zone 1 armour moved from 89 Sea Zone to Southeast Mexico 1 infantry moved from 89 Sea Zone to Southeast Mexico Place Units - Americans 1 artillery, 1 infantry and 1 tactical_bomber placed in Western United States 2 bombers placed in Eastern United States 4 transports placed in 101 Sea Zone Americans undo move 3. 3 transports placed in 101 Sea Zone 1 transport placed in 10 Sea Zone Turn Complete - Americans Americans collect 55 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Yunnan to Szechwan 2 infantry moved from Sikang to Szechwan Combat - Chinese Battle in Szechwan Chinese attack with 3 infantry Japanese defend with 1 artillery Chinese roll dice for 3 infantry in Szechwan, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 artillery in Szechwan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Szechwan Chinese roll dice for 2 infantry in Szechwan, round 3 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 artillery in Szechwan, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Szechwan, round 4 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 artillery in Szechwan, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Szechwan, round 5 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 artillery in Szechwan, round 5 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Szechwan, round 6 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 artillery in Szechwan, round 6 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Szechwan, round 7 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 artillery in Szechwan, round 7 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Szechwan, round 8 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 artillery in Szechwan, round 8 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Szechwan, round 9 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 artillery in Szechwan, round 9 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Szechwan Chinese roll dice for 1 infantry in Szechwan, round 10 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 artillery in Szechwan, round 10 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Szechwan, round 11 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 artillery in Szechwan, round 11 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Szechwan, round 12 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 artillery in Szechwan, round 12 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Szechwan Japanese win with 1 artillery remaining. Battle score for attacker is -9 Casualties for Chinese: 3 infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Sikang Turn Complete - Chinese Chinese collect 2 PUs; end with 4 PUs Purchase Units - British British buy 1 carrier and 2 fighters; Remaining resources: 2 PUs; Purchase Units - UK_Pacific UK_Pacific buy 4 infantry; Remaining resources: 2 PUs; Combat Move - British 1 destroyer moved from 81 Sea Zone to 98 Sea Zone 1 tactical_bomber moved from Egypt to 98 Sea Zone 1 infantry moved from Iraq to 80 Sea Zone 1 artillery moved from Iraq to 80 Sea Zone 1 infantry moved from Iraq to 80 Sea Zone 1 artillery moved from Iraq to 80 Sea Zone 1 infantry moved from Iraq to 80 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone 1 infantry and 1 transport moved from 80 Sea Zone to 76 Sea Zone 1 artillery moved from Ethiopia to 76 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone 1 mech_infantry moved from Anglo Egyptian Sudan to Egypt 1 armour moved from Anglo Egyptian Sudan to Egypt 1 infantry moved from Iraq to Persia 1 artillery, 1 fighter, 6 infantry and 1 tactical_bomber moved from Yunnan to Burma Non Combat Move - British 1 aaGun moved from Yunnan to Burma 1 infantry moved from 81 Sea Zone to Egypt 1 infantry moved from 81 Sea Zone to Egypt 1 infantry moved from 81 Sea Zone to Egypt 3 artilleries moved from 81 Sea Zone to Egypt Place Units - British 1 carrier and 1 fighter placed in 98 Sea Zone 1 fighter placed in Egypt Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 1,3 British collect 31 PUs (2 lost to blockades); end with 33 PUs Place Units - UK_Pacific 4 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 16 PUs; end with 18 PUs Some Units in India change ownership: 4 infantryCombat Hit Differential Summary :
Chinese regular : -3.33 Americans regular : -0.33 Japanese regular : 0.00 Italians regular : 0.00 -
TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Italians Italians buy 6 infantry; Remaining resources: 2 PUs; Combat Move - Italians 1 infantry moved from Tobruk to Alexandria Italians take Alexandria from British 2 armour moved from Eastern Poland to Bryansk Combat - Italians Battle in Bryansk Italians attack with 2 armour Russians defend with 1 infantry Italians roll dice for 2 armour in Bryansk, round 2 : 2/2 hits, 1.00 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bryansk Italians win, taking Bryansk from Russians with 2 armour remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Italians 2 infantry moved from Tobruk to Libya 1 artillery moved from Tobruk to Libya 1 fighter moved from Algeria to Southern Italy 1 bomber moved from Gibraltar to Southern Italy 1 armour moved from Morocco to Tunisia 1 mech_infantry moved from Morocco to Tunisia 1 infantry moved from Morocco to Algeria 1 artillery moved from Morocco to Algeria 2 infantry moved from Southern France to France 2 infantry moved from Albania to Yugoslavia 1 mech_infantry moved from Slovakia Hungary to Baltic States 1 mech_infantry moved from Northern Italy to Romania 1 artillery moved from Southern France to Northern Italy Place Units - Italians 3 infantry placed in Southern Italy 3 infantry placed in Northern Italy Turn Complete - Italians Italians collect 16 PUs; end with 18 PUs Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 23 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUsCombat Hit Differential Summary :
Italians regular : 1.00 Russians regular : -0.33 -
TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Italians Italians buy 6 infantry; Remaining resources: 2 PUs; Combat Move - Italians 1 infantry moved from Tobruk to Alexandria Italians take Alexandria from British 2 armour moved from Eastern Poland to Bryansk Combat - Italians Battle in Bryansk Italians attack with 2 armour Russians defend with 1 infantry Italians roll dice for 2 armour in Bryansk, round 2 : 2/2 hits, 1.00 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bryansk Italians win, taking Bryansk from Russians with 2 armour remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Italians 2 infantry moved from Tobruk to Libya 1 artillery moved from Tobruk to Libya 1 fighter moved from Algeria to Southern Italy 1 bomber moved from Gibraltar to Southern Italy 1 armour moved from Morocco to Tunisia 1 mech_infantry moved from Morocco to Tunisia 1 infantry moved from Morocco to Algeria 1 artillery moved from Morocco to Algeria 2 infantry moved from Southern France to France 2 infantry moved from Albania to Yugoslavia 1 mech_infantry moved from Slovakia Hungary to Baltic States 1 mech_infantry moved from Northern Italy to Romania 1 artillery moved from Southern France to Northern Italy Place Units - Italians 3 infantry placed in Southern Italy 3 infantry placed in Northern Italy Turn Complete - Italians Italians collect 16 PUs; end with 18 PUs Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 23 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs Turning on Edit Mode EDIT: Removing units owned by Italians from France: 4 infantry EDIT: Removing units owned by Italians from France: 2 artilleries EDIT: Removing units owned by Italians from France: 1 aaGun EDIT: Adding units owned by Italians to Northern Italy: 1 aaGun, 2 artilleries and 4 infantry EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Italians regular : 1.00 Russians regular : -0.33 -
I edited my Italian NCM- hope that is ok.
If not, let me know.
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@stough no problem sorry for the delay .
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TripleA Turn Summary: ANZAC round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 factory_minor and 1 transport; Remaining resources: 2 PUs; Combat Move - ANZAC 1 infantry moved from Shan State to Burma 1 submarine moved from 62 Sea Zone to 42 Sea Zone 1 submarine moved from 54 Sea Zone to 41 Sea Zone 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone Non Combat Move - ANZAC 1 infantry moved from 54 Sea Zone to Queensland Place Units - ANZAC 1 factory_minor placed in Queensland 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 11 PUs; end with 13 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 factory_minor and 1 transport; Remaining resources: 2 PUs; Combat Move - ANZAC 1 infantry moved from Shan State to Burma 1 submarine moved from 62 Sea Zone to 42 Sea Zone 1 submarine moved from 54 Sea Zone to 41 Sea Zone 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone Non Combat Move - ANZAC 1 infantry moved from 54 Sea Zone to Queensland Place Units - ANZAC 1 factory_minor placed in Queensland 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 11 PUs; end with 13 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs Combat Move - French 1 infantry moved from Anglo Egyptian Sudan to Egypt Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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I was afraid of this. My internet is struggling to connect with Dicey.
I have already tried to start my combat move twice.
The first one stopped in the middle of the first battle
the second attempt stopped after my battle against the Russian sub.I uploaded an update of TrilpeA; I have to use a VPN in China , plus China actively interferes with the internet- so between those three things, complications have begun.
I’ll keep trying different things to get this to go smoothly.
The first thing I will try is to post my combat move- so you can see what I am doing battle wise.
I will ignore the first battle in my CM (went great for me , so no harm to you)
But I may have to do these battles in fits and starts and then edit to match outcomes- I don’t know if it will get that bad, but that would be worst case scenario.
In short, be patient, and I’ll do my utmost to be as transparent as possible in what I am doing.
If you have any questions at any point- just let me know.
As of now, I will reset, so all I have done is my combat move.





