No scramble
L21 #2 trulpen (X+12) vs Ghostglider (A) P2V
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But not certain though, since with a retreat the air dies anyway.
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Realize I should’ve brought a des to that battle.
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Already started to roll, but may I redo the battle-setup (keeping dice, rolling for the present dice a s o)? This was just too sloppy to put my air at risk. Since no defence has rolled yet, you may in that case of course change your mind about the scramble.
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The idea is simply to exchange a fig for a des.
If so, I’ll roll 1d2 in order to see which dice would be the des. 1 for the miss, keeping the hit from the fig, and 2 for the hit, which then would be a miss.
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OK to change. Kill FTR first to avoid auto-kill of FTR, thanks
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@ghostglider said in L21 #2 trulpen (X+12) vs Ghostglider (A) P2V:
OK to change. Kill FTR first to avoid auto-kill of FTR, thanks
Thanks! I understand that you keep the scramble. Will be able to continue in a little while.
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yes please keep the scramble
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@ghostglider said in L21 #2 trulpen (X+12) vs Ghostglider (A) P2V:
yes please keep the scramble
Sorry for being silly here. Came home and rushed the move.
When having contemplated it during dinner and pause I came to realize it’s bad to use anything else than subs in z22 since there are no des that can reach for a counter-attack.
Actually started with allocating only 3 subs, but then changed it up because I thought the ac defended @2 and it felt a bit shaky.
I’ll revise to only 3 subs, so no scramble needed. Won’t roll for the 3rd sub, but consider it a miss, so only 1 hit on the ac and the air can be used elsewhere. The US-fig will fight in the big battle then.
I’ll roll the defensive roll for the ac here.
[dice 1d6=1]
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[dice 1d6<=1]
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1d6<=1: 4; Hits: 0
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Ok, setting it up for round 2 with 3 subs against a dmg ac.
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TripleA Turn Summary: Japanese round 17
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 17 Combat Move - Japanese Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Changing unit hit damage for these Americans owned units to: carrier = 1 EDIT: Turning off Edit Mode 3 carriers, 2 cruisers and 1 submarine moved from 6 Sea Zone to 20 Sea Zone 1 battleship and 1 marine moved from 35 Sea Zone to 21 Sea Zone 1 battleship and 1 marine moved from 21 Sea Zone to 20 Sea Zone 1 cruiser moved from 35 Sea Zone to 21 Sea Zone 1 cruiser moved from 21 Sea Zone to 20 Sea Zone 4 submarines moved from 21 Sea Zone to 20 Sea Zone 1 carrier and 1 destroyer moved from 21 Sea Zone to 20 Sea Zone 3 carriers and 2 destroyers moved from 35 Sea Zone to 21 Sea Zone 3 carriers and 2 destroyers moved from 21 Sea Zone to 20 Sea Zone 1 submarine moved from 35 Sea Zone to 23 Sea Zone 1 fighter moved from Guam to 23 Sea Zone 1 fighter moved from Guam to 23 Sea Zone 1 fighter moved from Guam to 20 Sea Zone 1 fighter and 1 tactical_bomber moved from 21 Sea Zone to 20 Sea Zone 2 fighters moved from 6 Sea Zone to 20 Sea Zone 1 fighter and 1 tactical_bomber moved from Southern Manchuria to 20 Sea Zone 2 submarines moved from 35 Sea Zone to 22 Sea Zone 1 submarine moved from 21 Sea Zone to 22 Sea Zone 1 destroyer moved from 21 Sea Zone to 20 Sea Zone 1 battleship moved from 6 Sea Zone to 20 Sea Zone Combat - Japanese Battle in 22 Sea Zone Japanese attack with 3 submarines Americans defend with 1 carrier Japanese roll dice for 3 submarines in 22 Sea Zone, round 2 : 2/3 hits, 1,00 expected hits 1 carrier owned by the Americans lost in 22 Sea Zone Japanese win with 3 submarines remaining. Battle score for attacker is 16 Casualties for Americans: 1 carrier Battle in 23 Sea Zone Japanese attack with 2 fighters and 1 submarine Americans defend with 1 carrier Japanese roll dice for 1 submarine in 23 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 2 fighters in 23 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits Americans roll dice for 1 carrier in 23 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 submarine in 23 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits Units damaged: 1 carrier owned by the Americans Japanese roll dice for 2 fighters in 23 Sea Zone, round 3 : 2/2 hits, 1,00 expected hits Americans roll dice for 1 carrier in 23 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits 1 carrier owned by the Americans lost in 23 Sea Zone Japanese win, taking 23 Sea Zone from Americans with 2 fighters and 1 submarine remaining. Battle score for attacker is 16 Casualties for Americans: 1 carrier Battle in 20 Sea Zone Japanese attack with 2 battleships, 7 carriers, 3 cruisers, 4 destroyers, 5 fighters, 1 marine, 5 submarines and 2 tactical_bombers Americans defend with 5 carriers, 1 fighter and 6 submarines Japanese roll dice for 5 submarines in 20 Sea Zone, round 2 : 2/5 hits, 1,67 expected hits Units damaged: 2 carriers owned by the Americans Japanese roll dice for 2 battleships, 7 carriers, 3 cruisers, 4 destroyers, 5 fighters and 2 tactical_bombers in 20 Sea Zone, round 2 : 8/16 hits, 8,00 expected hits Units damaged: 3 carriers owned by the Americans Americans roll dice for 6 submarines in 20 Sea Zone, round 2 : 1/6 hits, 1,00 expected hits Units damaged: 1 battleship owned by the Japanese Americans roll dice for 5 carriers in 20 Sea Zone, round 2 : 2/5 hits, 0,83 expected hits Units damaged: 2 carriers owned by the Japanese Americans roll dice for 1 fighter in 20 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits Units damaged: 1 carrier owned by the Japanese 5 submarines owned by the Americans lost in 20 Sea Zone Japanese roll dice for 5 submarines in 20 Sea Zone, round 3 : 1/5 hits, 1,67 expected hits 1 submarine owned by the Americans lost in 20 Sea Zone Japanese roll dice for 2 battleships, 7 carriers, 3 cruisers, 4 destroyers, 5 fighters and 2 tactical_bombers in 20 Sea Zone, round 3 : 4/16 hits, 8,00 expected hits Americans roll dice for 5 carriers in 20 Sea Zone, round 3 : 1/5 hits, 0,83 expected hits Americans roll dice for 1 fighter in 20 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits 1 carrier owned by the Japanese, 4 carriers owned by the Americans and 1 submarine owned by the Japanese lost in 20 Sea Zone Japanese roll dice for 4 submarines in 20 Sea Zone, round 4 : 3/4 hits, 1,33 expected hits 1 carrier owned by the Americans lost in 20 Sea Zone Japanese roll dice for 2 battleships, 6 carriers, 3 cruisers, 4 destroyers, 5 fighters and 2 tactical_bombers in 20 Sea Zone, round 4 : 8/16 hits, 8,00 expected hits Americans roll dice for 1 fighter in 20 Sea Zone, round 4 : 0/1 hits, 0,67 expected hits 1 fighter owned by the Americans lost in 20 Sea Zone Japanese win, taking 20 Sea Zone from Americans with 2 battleships, 6 carriers, 3 cruisers, 4 destroyers, 5 fighters, 4 submarines and 2 tactical_bombers remaining. Battle score for attacker is 104 Casualties for Americans: 5 carriers, 1 fighter and 6 submarines Casualties for Japanese: 1 carrier and 1 submarine Non Combat Move - Japanese Turning on Edit Mode EDIT: Removing units owned by Japanese from 20 Sea Zone: 1 submarine EDIT: Changing unit hit damage for these Japanese owned units to: carrier = 0 EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Japanese to 19 Sea Zone: 1 carrier EDIT: Changing unit hit damage for these Japanese owned units to: carrier = 1 EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 2 fighters moved from 23 Sea Zone to 20 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 35 Sea Zone to 20 Sea Zone 2 infantry and 1 transport moved from 21 Sea Zone to 20 Sea Zone 1 transport moved from 6 Sea Zone to 20 Sea Zone 2 infantry moved from Jehol to 20 Sea Zone 1 artillery, 7 infantry and 1 marine moved from 20 Sea Zone to Kyushu EDIT: 1 submarine moved from 20 Sea Zone to 37 Sea Zone EDIT: 1 carrier moved from 19 Sea Zone to 20 Sea Zone 2 aaGuns, 12 artilleries and 23 infantry moved from Burma to Yunnan 1 armour moved from Burma to Yunnan 1 infantry moved from Yunnan to Szechwan 1 infantry moved from Yunnan to Kweichow 1 infantry moved from Kweichow to Hunan 1 infantry moved from Hunan to Kiangsi 1 infantry moved from Kiangsi to Anhwe 1 infantry moved from Anhwe to Shantung 1 infantry moved from Szechwan to Hopei 1 infantry moved from Hopei to Honan 1 infantry moved from Honan to Shansi 1 infantry moved from Shansi to Jehol 1 armour and 1 mech_infantry moved from Shansi to Shantung 1 infantry moved from Northern Manchuria to Southern Manchuria 4 artilleries and 6 infantry moved from Amur to Korea Turn Complete - Japanese Turning on Edit Mode EDIT: Removing units owned by Japanese from 37 Sea Zone: 1 submarine EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Americans regular : 1,00 Japanese regular : -1,33 -
TripleA Turn Summary: Japanese round 17
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 17 Combat Move - Japanese Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Changing unit hit damage for these Americans owned units to: carrier = 1 EDIT: Turning off Edit Mode 3 carriers, 2 cruisers and 1 submarine moved from 6 Sea Zone to 20 Sea Zone 1 battleship and 1 marine moved from 35 Sea Zone to 21 Sea Zone 1 battleship and 1 marine moved from 21 Sea Zone to 20 Sea Zone 1 cruiser moved from 35 Sea Zone to 21 Sea Zone 1 cruiser moved from 21 Sea Zone to 20 Sea Zone 4 submarines moved from 21 Sea Zone to 20 Sea Zone 1 carrier and 1 destroyer moved from 21 Sea Zone to 20 Sea Zone 3 carriers and 2 destroyers moved from 35 Sea Zone to 21 Sea Zone 3 carriers and 2 destroyers moved from 21 Sea Zone to 20 Sea Zone 1 submarine moved from 35 Sea Zone to 23 Sea Zone 1 fighter moved from Guam to 23 Sea Zone 1 fighter moved from Guam to 23 Sea Zone 1 fighter moved from Guam to 20 Sea Zone 1 fighter and 1 tactical_bomber moved from 21 Sea Zone to 20 Sea Zone 2 fighters moved from 6 Sea Zone to 20 Sea Zone 1 fighter and 1 tactical_bomber moved from Southern Manchuria to 20 Sea Zone 2 submarines moved from 35 Sea Zone to 22 Sea Zone 1 submarine moved from 21 Sea Zone to 22 Sea Zone 1 destroyer moved from 21 Sea Zone to 20 Sea Zone 1 battleship moved from 6 Sea Zone to 20 Sea Zone Combat - Japanese Battle in 22 Sea Zone Japanese attack with 3 submarines Americans defend with 1 carrier Japanese roll dice for 3 submarines in 22 Sea Zone, round 2 : 2/3 hits, 1,00 expected hits 1 carrier owned by the Americans lost in 22 Sea Zone Japanese win with 3 submarines remaining. Battle score for attacker is 16 Casualties for Americans: 1 carrier Battle in 23 Sea Zone Japanese attack with 2 fighters and 1 submarine Americans defend with 1 carrier Japanese roll dice for 1 submarine in 23 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 2 fighters in 23 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits Americans roll dice for 1 carrier in 23 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 submarine in 23 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits Units damaged: 1 carrier owned by the Americans Japanese roll dice for 2 fighters in 23 Sea Zone, round 3 : 2/2 hits, 1,00 expected hits Americans roll dice for 1 carrier in 23 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits 1 carrier owned by the Americans lost in 23 Sea Zone Japanese win, taking 23 Sea Zone from Americans with 2 fighters and 1 submarine remaining. Battle score for attacker is 16 Casualties for Americans: 1 carrier Battle in 20 Sea Zone Japanese attack with 2 battleships, 7 carriers, 3 cruisers, 4 destroyers, 5 fighters, 1 marine, 5 submarines and 2 tactical_bombers Americans defend with 5 carriers, 1 fighter and 6 submarines Japanese roll dice for 5 submarines in 20 Sea Zone, round 2 : 2/5 hits, 1,67 expected hits Units damaged: 2 carriers owned by the Americans Japanese roll dice for 2 battleships, 7 carriers, 3 cruisers, 4 destroyers, 5 fighters and 2 tactical_bombers in 20 Sea Zone, round 2 : 8/16 hits, 8,00 expected hits Units damaged: 3 carriers owned by the Americans Americans roll dice for 6 submarines in 20 Sea Zone, round 2 : 1/6 hits, 1,00 expected hits Units damaged: 1 battleship owned by the Japanese Americans roll dice for 5 carriers in 20 Sea Zone, round 2 : 2/5 hits, 0,83 expected hits Units damaged: 2 carriers owned by the Japanese Americans roll dice for 1 fighter in 20 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits Units damaged: 1 carrier owned by the Japanese 5 submarines owned by the Americans lost in 20 Sea Zone Japanese roll dice for 5 submarines in 20 Sea Zone, round 3 : 1/5 hits, 1,67 expected hits 1 submarine owned by the Americans lost in 20 Sea Zone Japanese roll dice for 2 battleships, 7 carriers, 3 cruisers, 4 destroyers, 5 fighters and 2 tactical_bombers in 20 Sea Zone, round 3 : 4/16 hits, 8,00 expected hits Americans roll dice for 5 carriers in 20 Sea Zone, round 3 : 1/5 hits, 0,83 expected hits Americans roll dice for 1 fighter in 20 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits 1 carrier owned by the Japanese, 4 carriers owned by the Americans and 1 submarine owned by the Japanese lost in 20 Sea Zone Japanese roll dice for 4 submarines in 20 Sea Zone, round 4 : 3/4 hits, 1,33 expected hits 1 carrier owned by the Americans lost in 20 Sea Zone Japanese roll dice for 2 battleships, 6 carriers, 3 cruisers, 4 destroyers, 5 fighters and 2 tactical_bombers in 20 Sea Zone, round 4 : 8/16 hits, 8,00 expected hits Americans roll dice for 1 fighter in 20 Sea Zone, round 4 : 0/1 hits, 0,67 expected hits 1 fighter owned by the Americans lost in 20 Sea Zone Japanese win, taking 20 Sea Zone from Americans with 2 battleships, 6 carriers, 3 cruisers, 4 destroyers, 5 fighters, 4 submarines and 2 tactical_bombers remaining. Battle score for attacker is 104 Casualties for Americans: 5 carriers, 1 fighter and 6 submarines Casualties for Japanese: 1 carrier and 1 submarine Non Combat Move - Japanese Turning on Edit Mode EDIT: Removing units owned by Japanese from 20 Sea Zone: 1 submarine EDIT: Changing unit hit damage for these Japanese owned units to: carrier = 0 EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Japanese to 19 Sea Zone: 1 carrier EDIT: Changing unit hit damage for these Japanese owned units to: carrier = 1 EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 2 fighters moved from 23 Sea Zone to 20 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 35 Sea Zone to 20 Sea Zone 2 infantry and 1 transport moved from 21 Sea Zone to 20 Sea Zone 1 transport moved from 6 Sea Zone to 20 Sea Zone 2 infantry moved from Jehol to 20 Sea Zone 1 artillery, 7 infantry and 1 marine moved from 20 Sea Zone to Kyushu EDIT: 1 submarine moved from 20 Sea Zone to 37 Sea Zone EDIT: 1 carrier moved from 19 Sea Zone to 20 Sea Zone 2 aaGuns, 12 artilleries and 23 infantry moved from Burma to Yunnan 1 armour moved from Burma to Yunnan 1 infantry moved from Yunnan to Szechwan 1 infantry moved from Yunnan to Kweichow 1 infantry moved from Kweichow to Hunan 1 infantry moved from Hunan to Kiangsi 1 infantry moved from Kiangsi to Anhwe 1 infantry moved from Anhwe to Shantung 1 infantry moved from Szechwan to Hopei 1 infantry moved from Hopei to Honan 1 infantry moved from Honan to Shansi 1 infantry moved from Shansi to Jehol 1 armour and 1 mech_infantry moved from Shansi to Shantung 1 infantry moved from Northern Manchuria to Southern Manchuria 4 artilleries and 6 infantry moved from Amur to Korea Turn Complete - Japanese Turning on Edit Mode EDIT: Removing units owned by Japanese from 37 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from Yunnan: 1 armour EDIT: Adding units owned by Japanese to Kweichow: 1 armour EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Americans regular : 1,00 Japanese regular : -1,33 -
Dunno, messed up casualties as well. Many steps.
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@trulpen said in L21 #2 trulpen (X+12) vs Ghostglider (A) P2V:
Dunno, messed up casualties as well. Many steps.
Can adjust back if you consider it too fishy. Now I really got to sleep.
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Japan is a sad tale, but atleast Germany is a great beast. Followed by a small one in Italy.
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TripleA Turn Summary: Japanese round 17
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 17 Combat Move - Japanese Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Changing unit hit damage for these Americans owned units to: carrier = 1 EDIT: Turning off Edit Mode 3 carriers, 2 cruisers and 1 submarine moved from 6 Sea Zone to 20 Sea Zone 1 battleship and 1 marine moved from 35 Sea Zone to 21 Sea Zone 1 battleship and 1 marine moved from 21 Sea Zone to 20 Sea Zone 1 cruiser moved from 35 Sea Zone to 21 Sea Zone 1 cruiser moved from 21 Sea Zone to 20 Sea Zone 4 submarines moved from 21 Sea Zone to 20 Sea Zone 1 carrier and 1 destroyer moved from 21 Sea Zone to 20 Sea Zone 3 carriers and 2 destroyers moved from 35 Sea Zone to 21 Sea Zone 3 carriers and 2 destroyers moved from 21 Sea Zone to 20 Sea Zone 1 submarine moved from 35 Sea Zone to 23 Sea Zone 1 fighter moved from Guam to 23 Sea Zone 1 fighter moved from Guam to 23 Sea Zone 1 fighter moved from Guam to 20 Sea Zone 1 fighter and 1 tactical_bomber moved from 21 Sea Zone to 20 Sea Zone 2 fighters moved from 6 Sea Zone to 20 Sea Zone 1 fighter and 1 tactical_bomber moved from Southern Manchuria to 20 Sea Zone 2 submarines moved from 35 Sea Zone to 22 Sea Zone 1 submarine moved from 21 Sea Zone to 22 Sea Zone 1 destroyer moved from 21 Sea Zone to 20 Sea Zone 1 battleship moved from 6 Sea Zone to 20 Sea Zone Combat - Japanese Battle in 22 Sea Zone Japanese attack with 3 submarines Americans defend with 1 carrier Japanese roll dice for 3 submarines in 22 Sea Zone, round 2 : 2/3 hits, 1,00 expected hits 1 carrier owned by the Americans lost in 22 Sea Zone Japanese win with 3 submarines remaining. Battle score for attacker is 16 Casualties for Americans: 1 carrier Battle in 23 Sea Zone Japanese attack with 2 fighters and 1 submarine Americans defend with 1 carrier Japanese roll dice for 1 submarine in 23 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 2 fighters in 23 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits Americans roll dice for 1 carrier in 23 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 submarine in 23 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits Units damaged: 1 carrier owned by the Americans Japanese roll dice for 2 fighters in 23 Sea Zone, round 3 : 2/2 hits, 1,00 expected hits Americans roll dice for 1 carrier in 23 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits 1 carrier owned by the Americans lost in 23 Sea Zone Japanese win, taking 23 Sea Zone from Americans with 2 fighters and 1 submarine remaining. Battle score for attacker is 16 Casualties for Americans: 1 carrier Battle in 20 Sea Zone Japanese attack with 2 battleships, 7 carriers, 3 cruisers, 4 destroyers, 5 fighters, 1 marine, 5 submarines and 2 tactical_bombers Americans defend with 5 carriers, 1 fighter and 6 submarines Japanese roll dice for 5 submarines in 20 Sea Zone, round 2 : 2/5 hits, 1,67 expected hits Units damaged: 2 carriers owned by the Americans Japanese roll dice for 2 battleships, 7 carriers, 3 cruisers, 4 destroyers, 5 fighters and 2 tactical_bombers in 20 Sea Zone, round 2 : 8/16 hits, 8,00 expected hits Units damaged: 3 carriers owned by the Americans Americans roll dice for 6 submarines in 20 Sea Zone, round 2 : 1/6 hits, 1,00 expected hits Units damaged: 1 battleship owned by the Japanese Americans roll dice for 5 carriers in 20 Sea Zone, round 2 : 2/5 hits, 0,83 expected hits Units damaged: 2 carriers owned by the Japanese Americans roll dice for 1 fighter in 20 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits Units damaged: 1 carrier owned by the Japanese 5 submarines owned by the Americans lost in 20 Sea Zone Japanese roll dice for 5 submarines in 20 Sea Zone, round 3 : 1/5 hits, 1,67 expected hits 1 submarine owned by the Americans lost in 20 Sea Zone Japanese roll dice for 2 battleships, 7 carriers, 3 cruisers, 4 destroyers, 5 fighters and 2 tactical_bombers in 20 Sea Zone, round 3 : 4/16 hits, 8,00 expected hits Americans roll dice for 5 carriers in 20 Sea Zone, round 3 : 1/5 hits, 0,83 expected hits Americans roll dice for 1 fighter in 20 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits 1 carrier owned by the Japanese, 4 carriers owned by the Americans and 1 submarine owned by the Japanese lost in 20 Sea Zone Japanese roll dice for 4 submarines in 20 Sea Zone, round 4 : 3/4 hits, 1,33 expected hits 1 carrier owned by the Americans lost in 20 Sea Zone Japanese roll dice for 2 battleships, 6 carriers, 3 cruisers, 4 destroyers, 5 fighters and 2 tactical_bombers in 20 Sea Zone, round 4 : 8/16 hits, 8,00 expected hits Americans roll dice for 1 fighter in 20 Sea Zone, round 4 : 0/1 hits, 0,67 expected hits 1 fighter owned by the Americans lost in 20 Sea Zone Japanese win, taking 20 Sea Zone from Americans with 2 battleships, 6 carriers, 3 cruisers, 4 destroyers, 5 fighters, 4 submarines and 2 tactical_bombers remaining. Battle score for attacker is 104 Casualties for Americans: 5 carriers, 1 fighter and 6 submarines Casualties for Japanese: 1 carrier and 1 submarine Non Combat Move - Japanese Turning on Edit Mode EDIT: Removing units owned by Japanese from 20 Sea Zone: 1 submarine EDIT: Changing unit hit damage for these Japanese owned units to: carrier = 0 EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Japanese to 19 Sea Zone: 1 carrier EDIT: Changing unit hit damage for these Japanese owned units to: carrier = 1 EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 2 fighters moved from 23 Sea Zone to 20 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 35 Sea Zone to 20 Sea Zone 2 infantry and 1 transport moved from 21 Sea Zone to 20 Sea Zone 1 transport moved from 6 Sea Zone to 20 Sea Zone 2 infantry moved from Jehol to 20 Sea Zone 1 artillery, 7 infantry and 1 marine moved from 20 Sea Zone to Kyushu EDIT: 1 submarine moved from 20 Sea Zone to 37 Sea Zone EDIT: 1 carrier moved from 19 Sea Zone to 20 Sea Zone 2 aaGuns, 12 artilleries and 23 infantry moved from Burma to Yunnan 1 armour moved from Burma to Yunnan 1 infantry moved from Yunnan to Szechwan 1 infantry moved from Yunnan to Kweichow 1 infantry moved from Kweichow to Hunan 1 infantry moved from Hunan to Kiangsi 1 infantry moved from Kiangsi to Anhwe 1 infantry moved from Anhwe to Shantung 1 infantry moved from Szechwan to Hopei 1 infantry moved from Hopei to Honan 1 infantry moved from Honan to Shansi 1 infantry moved from Shansi to Jehol 1 armour and 1 mech_infantry moved from Shansi to Shantung 1 infantry moved from Northern Manchuria to Southern Manchuria 4 artilleries and 6 infantry moved from Amur to Korea Turn Complete - Japanese Turning on Edit Mode EDIT: Removing units owned by Japanese from 37 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from Yunnan: 1 armour EDIT: Adding units owned by Japanese to Kweichow: 1 armour EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Japanese to Shan State: 2 aaGuns, 1 armour, 12 artilleries and 22 infantry EDIT: Removing units owned by Japanese from Kweichow: 1 armour EDIT: Removing units owned by Japanese from Yunnan: 2 aaGuns, 12 artilleries and 22 infantry EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Americans regular : 1,00 Japanese regular : -1,33 -
Put the horde in Shan instead of Yunnan.
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TripleA Turn Summary: Chinese round 17
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 17 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 3 infantry moved from Kansu to Inner Mongolia 2 infantry moved from Tsinghai to Hopei Combat - Chinese Battle in Inner Mongolia Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Inner Mongolia, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Inner Mongolia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Inner Mongolia Chinese roll dice for 2 infantry in Inner Mongolia, round 3 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Inner Mongolia, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Inner Mongolia Chinese win, taking Inner Mongolia from Japanese with 2 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Hopei Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Hopei, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Hopei, round 3 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Hopei Turn Complete - Chinese Chinese collect 7 PUs; end with 8 PUsCombat Hit Differential Summary :
Chinese regular : 0.50 Japanese regular : -0.33 -
TripleA Turn Summary: UK_Pacific round 17
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 17 Purchase Units - Americans Americans buy 1 airfield, 2 artilleries, 1 carrier, 2 fighters, 6 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans Combat - Americans Non Combat Move - Americans 2 carriers, 1 destroyer and 2 submarines moved from 27 Sea Zone to 7 Sea Zone 1 carrier moved from 5 Sea Zone to 7 Sea Zone 2 carriers moved from 5 Sea Zone to 6 Sea Zone 3 fighters moved from 5 Sea Zone to 6 Sea Zone 2 infantry moved from Western United States to 11 Sea Zone 2 infantry and 1 transport moved from 11 Sea Zone to 27 Sea Zone 1 aaGun moved from Hawaiian Islands to 27 Sea Zone 6 fighters moved from Western United States to 7 Sea Zone 8 fighters moved from Eastern United States to Alaska 5 bombers moved from Gibraltar to Western United States 3 carriers, 1 cruiser, 6 submarines and 2 transports moved from 104 Sea Zone to 12 Sea Zone 3 infantry moved from French Equatorial Africa to 84 Sea Zone 3 infantry moved from French Equatorial Africa to Anglo-Egyptian Sudan 3 infantry and 3 transports moved from 84 Sea Zone to 73 Sea Zone 3 fighters moved from 5 Sea Zone to Japan 3 destroyers and 4 submarines moved from 5 Sea Zone to 6 Sea Zone 2 transports moved from 7 Sea Zone to 1 Sea Zone 1 destroyer moved from 109 Sea Zone to 104 Sea Zone 1 fighter moved from Egypt to French West Africa Place Units - Americans 1 carrier placed in 6 Sea Zone 2 fighters placed in Japan 2 artilleries and 6 infantry placed in Western United States 1 transport placed in 11 Sea Zone 1 airfield placed in Alaska Turn Complete - Americans Americans collect 60 PUs; end with 60 PUs Trigger Americans 10 Presence In Axis Capital: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 3 infantry moved from Kansu to Inner Mongolia 2 infantry moved from Tsinghai to Hopei Combat - Chinese Battle in Inner Mongolia Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Inner Mongolia, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Inner Mongolia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Inner Mongolia Chinese roll dice for 2 infantry in Inner Mongolia, round 3 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Inner Mongolia, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Inner Mongolia Chinese win, taking Inner Mongolia from Japanese with 2 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Hopei Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Hopei, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Hopei, round 3 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Hopei Turn Complete - Chinese Chinese collect 7 PUs; end with 8 PUs Purchase Units - British British buy 1 fighter and 6 infantry; Remaining resources: 2 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat Move - British 3 fighters and 2 infantry moved from United Kingdom to Scotland 6 fighters moved from Gibraltar to Scotland 1 infantry moved from Eastern India to Burma UK_Pacific take Burma from Japanese 4 infantry moved from Eastern India to 40 Sea Zone 1 cruiser, 2 destroyers, 4 infantry and 2 transports moved from 40 Sea Zone to 42 Sea Zone UK_Pacific take 42 Sea Zone from Japanese 2 infantry moved from 42 Sea Zone to Sumatra 2 infantry moved from 42 Sea Zone to Java Combat - British Battle in Java Battle in Sumatra Battle in Scotland British attack with 9 fighters and 2 infantry Germans defend with 1 airfield and 1 infantry British roll dice for 9 fighters and 2 infantry in Scotland, round 2 : 8/11 hits, 4.83 expected hits Germans roll dice for 1 infantry in Scotland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Scotland British win, taking Java from Japanese, taking Sumatra from Japanese, taking Scotland from Germans with 9 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - British 3 fighters moved from Scotland to Gibraltar 6 fighters moved from Scotland to United Kingdom 2 artilleries and 2 infantry moved from Trans-Jordan to Egypt 1 aaGun and 3 infantry moved from French Equatorial Africa to Anglo-Egyptian Sudan 2 transports moved from 84 Sea Zone to 73 Sea Zone 2 infantry moved from French Equatorial Africa to 84 Sea Zone 2 infantry moved from French Equatorial Africa to Anglo-Egyptian Sudan 2 infantry and 2 transports moved from 84 Sea Zone to 70 Sea Zone Place Units - British 3 infantry placed in Egypt 1 fighter and 3 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 11 Rolling for Convoy Blockade Damage in 100 Sea Zone. Rolls: 3,4,6,3 Rolling for Convoy Blockade Damage in 112 Sea Zone. Rolls: 3,5,2,4,4,4,5,3,2,6,1,5,2,6,6,5,6,3,2,2,2,6,1,2 British collect 19 PUs (11 lost to blockades); end with 21 PUs Place Units - UK_Pacific 3 infantry placed in Eastern India Turn Complete - UK_Pacific UK_Pacific collect 13 PUs; end with 13 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 16 PUs Some Units in Eastern India change ownership: 3 infantryCombat Hit Differential Summary :
Chinese regular : 0.50 Japanese regular : -0.33 Germans regular : -0.33 British regular : 3.17





