@zlefin lets leave it as is. Normally one doesn’t allow these kinds of changes after dice have been rolled, but it wouldn’t have impacted the battle (your subs got the hits) and I appreciate you are new to league play. And I wouldn’t have scrambled given that htere were 2 battleships to soak to the hits.
20 Playoffs BM3 Majik vs WindowWasher +20
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TripleA Turn Summary: Italians round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 12 Purchase Units - Italians Italians buy 1 destroyer, 4 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Bryansk to Archangel 2 infantry moved from France to Normandy Bordeaux 2 infantry moved from France to Holland Belgium 1 fighter moved from Western Germany to Holland Belgium 1 fighter moved from Southern Italy to Normandy Bordeaux Combat - Italians Italians creates battle in territory 63 Sea Zone Battle in Archangel Italians attack with 1 armour Russians defend with 1 mech_infantry Italians roll dice for 1 armour in Archangel, round 2 : 1/1 hits, 0.50 expected hits Russians roll dice for 1 mech_infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians and 1 armour owned by the Italians lost in Archangel Russians win with no units remaining. Battle score for attacker is -2 Casualties for Italians: 1 armour Casualties for Russians: 1 mech_infantry Battle in Normandy Bordeaux Italians attack with 1 fighter and 2 infantry Americans defend with 1 factory_minor, 1 harbour and 1 infantry Italians roll dice for 1 fighter and 2 infantry in Normandy Bordeaux, round 2 : 1/3 hits, 0.83 expected hits Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Normandy Bordeaux Italians win, taking Normandy Bordeaux from Americans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Holland Belgium Italians attack with 1 fighter and 2 infantry Americans defend with 1 infantry Italians roll dice for 1 fighter and 2 infantry in Holland Belgium, round 2 : 1/3 hits, 0.83 expected hits Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Holland Belgium Italians win, taking Holland Belgium from Americans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Non Combat Move - Italians 1 fighter moved from Holland Belgium to Western Germany 1 fighter moved from Normandy Bordeaux to Western Germany 1 mech_infantry moved from Slovakia Hungary to Germany 2 infantry moved from Romania to Yugoslavia 2 artilleries and 1 infantry moved from Bulgaria to Yugoslavia 1 armour and 1 mech_infantry moved from Volgograd to Caucasus 15 infantry moved from Southern Italy to Northern Italy Place Units - Italians 1 destroyer and 1 submarine placed in 95 Sea Zone 1 infantry placed in Southern Italy 3 infantry placed in Southern France Turn Complete - Italians Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2 Italians collect 18 PUs (4 lost to blockades); end with 18 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUsCombat Hit Differential Summary :
Americans regular : -0.67 Italians regular : 0.83 Russians regular : 0.67 -
@windowwasher Assumptions and edits look good. Just a word of advice be mindful of separating your combat and non-combat moves. I know it takes more time but I just don’t want you to get in a situation where you make an illegal move and it gets a little dodgy with the edits. It can get tricky especially with all the transport loading and unloading.
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TripleA Turn Summary: ANZAC round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 12 Purchase Units - ANZAC ANZAC buy 3 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 63 Sea Zone to 47 Sea Zone Combat - ANZAC Battle in 47 Sea Zone Americans loiter and taunt; ANZAC attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 47 Sea Zone ANZAC win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 1 fighter moved from Northern Territory to Queensland 1 fighter moved from New Zealand to Hawaiian Islands 1 fighter moved from 26 Sea Zone to Hawaiian Islands 1 infantry moved from Persia to Iraq 1 infantry moved from Persia to Eastern Persia Place Units - ANZAC 3 infantry placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 63 Sea Zone. Rolls: 3,1 Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 3,4 ANZAC collect 7 PUs (5 lost to blockades); end with 7 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 10 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 12 Purchase Units - ANZAC ANZAC buy 3 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 63 Sea Zone to 47 Sea Zone Combat - ANZAC Battle in 47 Sea Zone Americans loiter and taunt; ANZAC attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 47 Sea Zone ANZAC win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 1 fighter moved from Northern Territory to Queensland 1 fighter moved from New Zealand to Hawaiian Islands 1 fighter moved from 26 Sea Zone to Hawaiian Islands 1 infantry moved from Persia to Iraq 1 infantry moved from Persia to Eastern Persia Place Units - ANZAC 3 infantry placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 63 Sea Zone. Rolls: 3,1 Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 3,4 ANZAC collect 7 PUs (5 lost to blockades); end with 7 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 10 PUs Politics - French Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 13 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 1 carrier and 16 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Novgorod to Karelia Germans take Karelia from Russians 1 infantry moved from Kazakhstan to Novosibirsk 1 armour and 3 mech_infantrys moved from Volgograd to Novosibirsk 2 infantry moved from Bryansk to Tambov 1 armour moved from Yakut S.S.R. to Evenkiyskiy 1 armour and 1 mech_infantry moved from Yenisey to Evenkiyskiy 4 mech_infantrys moved from Bryansk to Vologda 3 fighters moved from Novgorod to Vologda 1 infantry moved from Novgorod to Archangel Germans take Archangel from Russians 1 bomber moved from Bryansk to Novosibirsk 2 tactical_bombers moved from Bryansk to Tambov 1 fighter moved from 113 Sea Zone to 112 Sea Zone 4 infantry moved from Western Germany to 113 Sea Zone 4 infantry moved from 113 Sea Zone to Norway 1 artillery and 1 infantry moved from Western Germany to Denmark 2 bombers moved from Western Germany to Denmark 1 fighter moved from 113 Sea Zone to Norway 2 bombers and 3 fighters moved from Western Germany to Norway Combat - Germans Battle in 112 Sea Zone Germans attack with 1 fighter British defend with 1 transport 1 transport owned by the British lost in 112 Sea Zone Germans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Norway Germans attack with 2 bombers, 4 fighters and 4 infantry Americans defend with 1 artillery, 1 factory_minor and 1 infantry Germans roll dice for 2 bombers, 4 fighters and 4 infantry in Norway, round 2 : 6/10 hits, 4.00 expected hits Americans roll dice for 1 artillery and 1 infantry in Norway, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Norway Germans win, taking Norway from Americans with 2 bombers, 4 fighters and 3 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 infantry Casualties for Americans: 1 artillery and 1 infantry Battle in Denmark Germans attack with 1 artillery, 2 bombers and 1 infantry British defend with 1 infantry Germans roll dice for 1 artillery, 2 bombers and 1 infantry in Denmark, round 2 : 3/4 hits, 2.00 expected hits British roll dice for 1 infantry in Denmark, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Denmark Germans win, taking Denmark from British with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Novosibirsk Germans attack with 1 armour, 1 bomber, 1 infantry and 3 mech_infantrys Russians defend with 1 aaGun and 3 artilleries Russians roll AA dice in Novosibirsk : 0/1 hits, 0.17 expected hits Germans roll dice for 1 armour, 1 bomber, 1 infantry and 3 mech_infantrys in Novosibirsk, round 2 : 0/6 hits, 1.83 expected hits Russians roll dice for 1 aaGun and 3 artilleries in Novosibirsk, round 2 : 2/3 hits, 1.00 expected hits 1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Novosibirsk Germans roll dice for 1 armour, 1 bomber and 2 mech_infantrys in Novosibirsk, round 3 : 0/4 hits, 1.50 expected hits Russians roll dice for 1 aaGun and 3 artilleries in Novosibirsk, round 3 : 3/3 hits, 1.00 expected hits 1 armour owned by the Germans and 2 mech_infantrys owned by the Germans lost in Novosibirsk 1 bomber owned by the Germans retreated Russians win with 1 aaGun and 3 artilleries remaining. Battle score for attacker is -21 Casualties for Germans: 1 armour, 1 infantry and 3 mech_infantrys Battle in Tambov Germans attack with 2 infantry and 2 tactical_bombers Russians defend with 1 infantry Germans roll dice for 2 infantry and 2 tactical_bombers in Tambov, round 2 : 2/4 hits, 1.33 expected hits Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Tambov Germans win, taking Tambov from Russians with 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Vologda Germans attack with 3 fighters and 4 mech_infantrys Russians defend with 1 artillery and 2 infantry Germans roll dice for 3 fighters and 4 mech_infantrys in Vologda, round 2 : 1/7 hits, 2.17 expected hits Russians roll dice for 1 artillery and 2 infantry in Vologda, round 2 : 0/3 hits, 1.00 expected hits 1 infantry owned by the Russians lost in Vologda Germans roll dice for 3 fighters and 4 mech_infantrys in Vologda, round 3 : 3/7 hits, 2.17 expected hits Russians roll dice for 1 artillery and 1 infantry in Vologda, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Vologda Germans win, taking Vologda from Russians with 3 fighters and 4 mech_infantrys remaining. Battle score for attacker is 10 Casualties for Russians: 1 artillery and 2 infantry Battle in Evenkiyskiy Germans attack with 2 armour and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 2 armour and 1 mech_infantry in Evenkiyskiy, round 2 : 2/3 hits, 1.17 expected hits Russians roll dice for 1 infantry in Evenkiyskiy, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Evenkiyskiy Germans win, taking Evenkiyskiy from Russians with 2 armour remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 infantry Non Combat Move - Germans Turning on Edit Mode EDIT: Removing units owned by Americans from 49 Sea Zone: 1 transport EDIT: Turning off Edit Mode 1 bomber moved from Novosibirsk to Bryansk 3 mech_infantrys moved from Ukraine to Bryansk 6 mech_infantrys moved from Novgorod to Bryansk 3 fighters moved from Vologda to Novgorod 2 mech_infantrys moved from Eastern Poland to Bryansk 2 tactical_bombers moved from Tambov to Bryansk 1 mech_infantry moved from Poland to Western Ukraine 1 mech_infantry moved from Germany to Eastern Poland 1 infantry moved from Northwest Persia to Caucasus 1 aaGun moved from Caucasus to Volgograd 1 fighter moved from 112 Sea Zone to 113 Sea Zone 1 fighter moved from Norway to 113 Sea Zone 2 fighters moved from Norway to 113 Sea Zone 1 fighter moved from Norway to Western Germany 2 bombers moved from Denmark to Western Germany 2 bombers moved from Norway to Western Germany Place Units - Germans 1 carrier placed in 113 Sea Zone 3 armour placed in Ukraine 3 infantry placed in Volgograd 3 infantry placed in Novgorod 10 infantry placed in Western Germany Germans undo move 5. 3 infantry placed in France 7 infantry placed in Western Germany Germans undo move 5. 3 infantry placed in Western Germany Turn Complete - Germans Germans collect 57 PUs; end with 57 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 64 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 66 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 81 PUsCombat Hit Differential Summary :
Americans regular : 0.33 Russians regular : 1.67 Germans regular : 0.83 Russians AA : -0.17 British regular : -0.33 -
@WindowWasher Such crap dice! Also forgot the transport flyover with the German bomber so made the edit.
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TripleA Turn Summary: Russians round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 13 Purchase Units - Russians Russians buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Timguska to Yenisey Russians take Yenisey from Germans 1 infantry moved from Samara to Kazakhstan Russians take Kazakhstan from Germans 3 artilleries moved from Novosibirsk to Vologda 1 infantry moved from Russia to Tambov 1 infantry moved from Russia to Tambov 1 fighter moved from Russia to Tambov 2 fighters and 1 tactical_bomber moved from Russia to Vologda Combat - Russians Battle in Tambov Russians attack with 1 fighter and 2 infantry Germans defend with 2 infantry Russians roll dice for 1 fighter and 2 infantry in Tambov, round 2 : 2/3 hits, 0.83 expected hits Germans roll dice for 2 infantry in Tambov, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 2 infantry Battle in Vologda Russians attack with 3 artilleries, 2 fighters and 1 tactical_bomber Germans defend with 4 mech_infantrys Russians roll dice for 3 artilleries, 2 fighters and 1 tactical_bomber in Vologda, round 2 : 2/6 hits, 2.67 expected hits Germans roll dice for 4 mech_infantrys in Vologda, round 2 : 2/4 hits, 1.33 expected hits 2 artilleries owned by the Russians and 2 mech_infantrys owned by the Germans lost in Vologda Russians roll dice for 1 artillery, 2 fighters and 1 tactical_bomber in Vologda, round 3 : 1/4 hits, 2.00 expected hits Germans roll dice for 2 mech_infantrys in Vologda, round 3 : 0/2 hits, 0.67 expected hits 1 mech_infantry owned by the Germans lost in Vologda Russians roll dice for 1 artillery, 2 fighters and 1 tactical_bomber in Vologda, round 4 : 3/4 hits, 2.00 expected hits Germans roll dice for 1 mech_infantry in Vologda, round 4 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Russians: 2 artilleries Casualties for Germans: 4 mech_infantrys Non Combat Move - Russians 2 fighters and 1 tactical_bomber moved from Vologda to Russia 1 aaGun moved from Novosibirsk to Vologda 1 fighter moved from Tambov to Russia 1 submarine moved from 110 Sea Zone to 105 Sea Zone Place Units - Russians 1 artillery and 4 infantry placed in Russia Turn Complete - Russians Russians collect 11 PUs; end with 11 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 13 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 15 PUsCombat Hit Differential Summary :
Germans regular : 0.00 Russians regular : 0.50 -
TripleA Turn Summary: Japanese round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 13 Purchase Units - Japanese Japanese buy 1 airfield, 1 destroyer, 4 fighters, 3 infantry and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 armour and 2 mech_infantrys moved from Shensi to Kazakhstan 1 tactical_bomber moved from Caroline Islands to 47 Sea Zone 1 destroyer and 1 submarine moved from 33 Sea Zone to 54 Sea Zone 1 tactical_bomber moved from New Guinea to 54 Sea Zone 1 bomber moved from New Guinea to 54 Sea Zone 1 destroyer moved from 6 Sea Zone to 25 Sea Zone 1 submarine moved from 16 Sea Zone to 25 Sea Zone 1 bomber moved from Japan to 25 Sea Zone 1 mech_infantry moved from Shensi to Novosibirsk Japanese take Novosibirsk from Russians Combat - Japanese Battle in 54 Sea Zone Japanese attack with 1 bomber, 1 destroyer, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer and 1 submarine Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 bomber, 1 destroyer and 1 tactical_bomber in 54 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits Americans roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 destroyer in 54 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 54 Sea Zone Japanese win, taking 54 Sea Zone from Americans with 1 bomber, 1 destroyer, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 14 Casualties for Americans: 1 destroyer and 1 submarine Battle in 25 Sea Zone Japanese attack with 1 bomber, 1 destroyer and 1 submarine Americans defend with 1 submarine Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 bomber and 1 destroyer in 25 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 25 Sea Zone Japanese win with 1 bomber, 1 destroyer and 1 submarine remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in 47 Sea Zone Japanese attack with 1 tactical_bomber Americans defend with 1 transport; ANZAC defend with 1 submarine 1 submarine owned by the ANZAC submerged 1 transport owned by the Americans lost in 47 Sea Zone Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Kazakhstan Japanese attack with 2 armour and 2 mech_infantrys Russians defend with 1 infantry Japanese roll dice for 2 armour and 2 mech_infantrys in Kazakhstan, round 2 : 2/4 hits, 1.33 expected hits Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Kazakhstan Japanese win, taking Kazakhstan from Russians with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Japanese 1 mech_infantry moved from Yunnan to India 3 infantry moved from India to West India 1 mech_infantry moved from Shensi to Hunan 1 mech_infantry moved from Hunan to Yunnan 1 infantry moved from Manchuria to Jehol 1 infantry moved from Amur to Manchuria 8 submarines moved from 6 Sea Zone to 33 Sea Zone 2 submarines moved from 16 Sea Zone to 6 Sea Zone 1 bomber moved from 54 Sea Zone to Caroline Islands 1 tactical_bomber moved from 54 Sea Zone to New Guinea 1 tactical_bomber moved from 47 Sea Zone to Caroline Islands 1 bomber moved from 25 Sea Zone to Japan 2 submarines moved from 39 Sea Zone to 79 Sea Zone 1 submarine moved from 74 Sea Zone to 78 Sea Zone Place Units - Japanese 1 airfield and 3 fighters placed in West India 3 infantry placed in India 1 fighter placed in Japan 1 destroyer and 3 submarines placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 74 PUs; end with 74 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 77 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 82 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 87 PUsCombat Hit Differential Summary :
Americans regular : -0.67 Japanese regular : 1.50 Russians regular : -0.33 -
TripleA Turn Summary: Americans round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 13 Purchase Units - Americans Americans buy 1 carrier, 3 destroyers, 2 fighters, 3 infantry and 4 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 26 Sea Zone to 54 Sea Zone 1 bomber moved from New South Wales to 54 Sea Zone 1 fighter moved from 26 Sea Zone to 54 Sea Zone 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 1 submarine moved from 26 Sea Zone to 25 Sea Zone 4 fighters moved from Western United States to 26 Sea Zone 4 fighters and 4 tactical_bombers moved from 26 Sea Zone to 25 Sea Zone 1 destroyer moved from 26 Sea Zone to 63 Sea Zone 1 fighter moved from 26 Sea Zone to 63 Sea Zone 2 infantry moved from Hawaiian Islands to 26 Sea Zone 2 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone 2 infantry moved from 17 Sea Zone to Iwo Jima 1 infantry moved from Finland to Karelia 1 bomber, 4 fighters and 1 tactical_bomber moved from Finland to Karelia 3 artilleries and 4 infantry moved from Finland to Norway 1 fighter moved from United Kingdom to Norway 4 fighters moved from 26 Sea Zone to 25 Sea Zone Combat - Americans Battle in 54 Sea Zone Americans attack with 1 bomber, 1 destroyer and 1 fighter Japanese defend with 1 destroyer and 1 submarine Americans roll dice for 1 bomber, 1 destroyer and 1 fighter in 54 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 destroyer in 54 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 submarine owned by the Japanese lost in 54 Sea Zone Americans roll dice for 1 bomber, 1 destroyer and 1 fighter in 54 Sea Zone, round 3 : 0/3 hits, 1.50 expected hits Japanese roll dice for 1 destroyer in 54 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber, 1 destroyer and 1 fighter in 54 Sea Zone, round 4 : 1/3 hits, 1.50 expected hits Japanese roll dice for 1 destroyer in 54 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 54 Sea Zone Americans win, taking 54 Sea Zone from Japanese with 1 bomber, 1 destroyer and 1 fighter remaining. Battle score for attacker is 14 Casualties for Japanese: 1 destroyer and 1 submarine Battle in 63 Sea Zone Americans attack with 1 destroyer and 1 fighter Italians defend with 1 submarine Americans roll dice for 1 destroyer and 1 fighter in 63 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits Italians roll dice for 1 submarine in 63 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Italians lost in 63 Sea Zone Americans win, taking 63 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6 Casualties for Italians: 1 submarine Battle in 25 Sea Zone Americans attack with 1 destroyer, 8 fighters, 1 submarine and 4 tactical_bombers Japanese defend with 1 destroyer and 1 submarine Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer, 8 fighters and 4 tactical_bombers in 25 Sea Zone, round 2 : 7/13 hits, 7.00 expected hits Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 25 Sea Zone Americans win with 1 destroyer, 8 fighters, 1 submarine and 4 tactical_bombers remaining. Battle score for attacker is 14 Casualties for Japanese: 1 destroyer and 1 submarine Battle in Iwo Jima Americans attack with 2 infantry Japanese defend with 1 infantry Americans roll dice for 2 infantry in Iwo Jima, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 infantry in Iwo Jima, round 3 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Iwo Jima, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Iwo Jima Americans roll dice for 1 infantry in Iwo Jima, round 4 : 1/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Iwo Jima, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Iwo Jima Americans win, taking Iwo Jima from Japanese with 1 infantry remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Battle in Karelia Americans attack with 1 bomber, 4 fighters, 1 infantry and 1 tactical_bomber Germans defend with 1 infantry Americans roll dice for 1 bomber, 4 fighters, 1 infantry and 1 tactical_bomber in Karelia, round 2 : 3/7 hits, 3.50 expected hits Germans roll dice for 1 infantry in Karelia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Karelia Americans win, taking Karelia from Germans with 1 bomber, 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Norway Americans attack with 3 artilleries, 1 fighter and 4 infantry Germans defend with 1 factory_minor and 3 infantry Americans roll dice for 3 artilleries, 1 fighter and 4 infantry in Norway, round 2 : 2/8 hits, 2.67 expected hits Germans roll dice for 3 infantry in Norway, round 2 : 1/3 hits, 1.00 expected hits 2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Norway Americans roll dice for 3 artilleries, 1 fighter and 3 infantry in Norway, round 3 : 3/7 hits, 2.50 expected hits Germans roll dice for 1 infantry in Norway, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Norway Americans win, taking Norway from Germans with 3 artilleries, 1 fighter and 3 infantry remaining. Battle score for attacker is 6 Casualties for Americans: 1 infantry Casualties for Germans: 3 infantry Non Combat Move - Americans 1 bomber, 4 fighters and 1 tactical_bomber moved from Karelia to Finland 1 fighter moved from Norway to Finland 3 artilleries and 3 infantry moved from United Kingdom to 110 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 125 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 126 Sea Zone 1 artillery and 1 infantry moved from 112 Sea Zone to Norway 1 artillery and 1 infantry moved from 125 Sea Zone to Norway 1 artillery and 1 infantry moved from 126 Sea Zone to Norway 2 carriers, 2 fighters and 2 transports moved from 110 Sea Zone to 91 Sea Zone 1 destroyer, 1 submarine and 2 transports moved from 11 Sea Zone to 26 Sea Zone 8 fighters and 4 tactical_bombers moved from 25 Sea Zone to 26 Sea Zone 1 carrier, 2 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 bomber moved from 54 Sea Zone to 26 Sea Zone 1 bomber moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from 63 Sea Zone to New Zealand 1 fighter moved from 54 Sea Zone to Queensland Place Units - Americans 1 carrier, 3 destroyers and 2 submarines placed in 10 Sea Zone 2 fighters placed in Western United States 2 submarines placed in 101 Sea Zone 3 infantry placed in Finland Turn Complete - Americans Americans collect 59 PUs; end with 59 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUsCombat Hit Differential Summary :
Americans regular : -3.17 Italians regular : -0.17 Japanese regular : -1.67 Germans regular : -0.67 -
TripleA Turn Summary: Chinese round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 13 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese 9 infantry moved from Kansu to Suiyuyan Combat - Chinese Battle in Suiyuyan Chinese attack with 9 infantry Japanese defend with 1 infantry Chinese roll dice for 9 infantry in Suiyuyan, round 2 : 1/9 hits, 1.50 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 9 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese Turn Complete - Chinese Chinese collect 2 PUs; end with 4 PUsCombat Hit Differential Summary :
Chinese regular : -0.50 Japanese regular : -0.33 -
TripleA Turn Summary: UK_Pacific round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 13 Purchase Units - Americans Americans buy 1 carrier, 3 destroyers, 2 fighters, 3 infantry and 4 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 26 Sea Zone to 54 Sea Zone 1 bomber moved from New South Wales to 54 Sea Zone 1 fighter moved from 26 Sea Zone to 54 Sea Zone 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 1 submarine moved from 26 Sea Zone to 25 Sea Zone 4 fighters moved from Western United States to 26 Sea Zone 4 fighters and 4 tactical_bombers moved from 26 Sea Zone to 25 Sea Zone 1 destroyer moved from 26 Sea Zone to 63 Sea Zone 1 fighter moved from 26 Sea Zone to 63 Sea Zone 2 infantry moved from Hawaiian Islands to 26 Sea Zone 2 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone 2 infantry moved from 17 Sea Zone to Iwo Jima 1 infantry moved from Finland to Karelia 1 bomber, 4 fighters and 1 tactical_bomber moved from Finland to Karelia 3 artilleries and 4 infantry moved from Finland to Norway 1 fighter moved from United Kingdom to Norway 4 fighters moved from 26 Sea Zone to 25 Sea Zone Combat - Americans Battle in 54 Sea Zone Americans attack with 1 bomber, 1 destroyer and 1 fighter Japanese defend with 1 destroyer and 1 submarine Americans roll dice for 1 bomber, 1 destroyer and 1 fighter in 54 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 destroyer in 54 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 submarine owned by the Japanese lost in 54 Sea Zone Americans roll dice for 1 bomber, 1 destroyer and 1 fighter in 54 Sea Zone, round 3 : 0/3 hits, 1.50 expected hits Japanese roll dice for 1 destroyer in 54 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber, 1 destroyer and 1 fighter in 54 Sea Zone, round 4 : 1/3 hits, 1.50 expected hits Japanese roll dice for 1 destroyer in 54 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 54 Sea Zone Americans win, taking 54 Sea Zone from Japanese with 1 bomber, 1 destroyer and 1 fighter remaining. Battle score for attacker is 14 Casualties for Japanese: 1 destroyer and 1 submarine Battle in 63 Sea Zone Americans attack with 1 destroyer and 1 fighter Italians defend with 1 submarine Americans roll dice for 1 destroyer and 1 fighter in 63 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits Italians roll dice for 1 submarine in 63 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Italians lost in 63 Sea Zone Americans win, taking 63 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6 Casualties for Italians: 1 submarine Battle in 25 Sea Zone Americans attack with 1 destroyer, 8 fighters, 1 submarine and 4 tactical_bombers Japanese defend with 1 destroyer and 1 submarine Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer, 8 fighters and 4 tactical_bombers in 25 Sea Zone, round 2 : 7/13 hits, 7.00 expected hits Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 25 Sea Zone Americans win with 1 destroyer, 8 fighters, 1 submarine and 4 tactical_bombers remaining. Battle score for attacker is 14 Casualties for Japanese: 1 destroyer and 1 submarine Battle in Iwo Jima Americans attack with 2 infantry Japanese defend with 1 infantry Americans roll dice for 2 infantry in Iwo Jima, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 infantry in Iwo Jima, round 3 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Iwo Jima, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Iwo Jima Americans roll dice for 1 infantry in Iwo Jima, round 4 : 1/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Iwo Jima, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Iwo Jima Americans win, taking Iwo Jima from Japanese with 1 infantry remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Battle in Karelia Americans attack with 1 bomber, 4 fighters, 1 infantry and 1 tactical_bomber Germans defend with 1 infantry Americans roll dice for 1 bomber, 4 fighters, 1 infantry and 1 tactical_bomber in Karelia, round 2 : 3/7 hits, 3.50 expected hits Germans roll dice for 1 infantry in Karelia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Karelia Americans win, taking Karelia from Germans with 1 bomber, 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Norway Americans attack with 3 artilleries, 1 fighter and 4 infantry Germans defend with 1 factory_minor and 3 infantry Americans roll dice for 3 artilleries, 1 fighter and 4 infantry in Norway, round 2 : 2/8 hits, 2.67 expected hits Germans roll dice for 3 infantry in Norway, round 2 : 1/3 hits, 1.00 expected hits 2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Norway Americans roll dice for 3 artilleries, 1 fighter and 3 infantry in Norway, round 3 : 3/7 hits, 2.50 expected hits Germans roll dice for 1 infantry in Norway, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Norway Americans win, taking Norway from Germans with 3 artilleries, 1 fighter and 3 infantry remaining. Battle score for attacker is 6 Casualties for Americans: 1 infantry Casualties for Germans: 3 infantry Non Combat Move - Americans 1 bomber, 4 fighters and 1 tactical_bomber moved from Karelia to Finland 1 fighter moved from Norway to Finland 3 artilleries and 3 infantry moved from United Kingdom to 110 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 125 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 126 Sea Zone 1 artillery and 1 infantry moved from 112 Sea Zone to Norway 1 artillery and 1 infantry moved from 125 Sea Zone to Norway 1 artillery and 1 infantry moved from 126 Sea Zone to Norway 2 carriers, 2 fighters and 2 transports moved from 110 Sea Zone to 91 Sea Zone 1 destroyer, 1 submarine and 2 transports moved from 11 Sea Zone to 26 Sea Zone 8 fighters and 4 tactical_bombers moved from 25 Sea Zone to 26 Sea Zone 1 carrier, 2 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 bomber moved from 54 Sea Zone to 26 Sea Zone 1 bomber moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from 63 Sea Zone to New Zealand 1 fighter moved from 54 Sea Zone to Queensland Place Units - Americans 1 carrier, 3 destroyers and 2 submarines placed in 10 Sea Zone 2 fighters placed in Western United States 2 submarines placed in 101 Sea Zone 3 infantry placed in Finland Turn Complete - Americans Americans collect 59 PUs; end with 59 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese 9 infantry moved from Kansu to Suiyuyan Combat - Chinese Battle in Suiyuyan Chinese attack with 9 infantry Japanese defend with 1 infantry Chinese roll dice for 9 infantry in Suiyuyan, round 2 : 1/9 hits, 1.50 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 9 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese Turn Complete - Chinese Chinese collect 2 PUs; end with 4 PUs Purchase Units - British Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by British from 110 Sea Zone: 3 transports EDIT: Removing units owned by Americans from 110 Sea Zone: 2 artilleries EDIT: Adding units owned by Americans to United Kingdom: 2 artilleries EDIT: Adding units owned by British to 110 Sea Zone: 3 transports EDIT: Turning off Edit Mode British buy 1 destroyer, 1 fighter, 2 infantry and 3 submarines; Remaining resources: 2 PUs; Combat Move - British 1 artillery and 1 infantry moved from Egypt to 81 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone 1 artillery and 1 infantry moved from 99 Sea Zone to Crete 1 armour moved from Persia to Northwest Persia British take Northwest Persia from Germans 1 armour moved from Northwest Persia to Iraq Combat - British Battle in Crete British attack with 1 artillery and 1 infantry Italians defend with 1 infantry British roll dice for 1 artillery and 1 infantry in Crete, round 2 : 1/2 hits, 0.67 expected hits Italians roll dice for 1 infantry in Crete, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians and 1 infantry owned by the British lost in Crete British win, taking Crete from Italians with 1 artillery remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Italians: 1 infantry Non Combat Move - British 1 fighter moved from Syria to Trans-Jordan 2 fighters moved from 110 Sea Zone to Norway 1 aaGun and 1 fighter moved from Finland to Norway 1 infantry moved from Vyborg to Finland 1 carrier, 2 destroyers and 3 transports moved from 110 Sea Zone to 91 Sea Zone 1 armour moved from Tunisia to Tobruk 2 aaGuns, 5 artilleries and 36 infantry moved from Eastern Persia to Persia 9 mech_infantrys moved from Persia to Iraq 1 aaGun moved from Iraq to Persia 1 infantry moved from Trans-Jordan to Iraq 1 destroyer moved from 81 Sea Zone to 98 Sea Zone 1 submarine moved from 97 Sea Zone to 98 Sea Zone 1 submarine moved from 110 Sea Zone to 92 Sea Zone 1 submarine moved from 110 Sea Zone to 92 Sea Zone 1 submarine moved from 92 Sea Zone to 94 Sea Zone 1 submarine moved from 94 Sea Zone to 96 Sea Zone Place Units - British 3 submarines placed in 98 Sea Zone 1 destroyer placed in 71 Sea Zone 1 fighter and 2 infantry placed in United Kingdom Turn Complete - British British collect 36 PUs; end with 38 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUs Turn Complete - UK_PacificCombat Hit Differential Summary :
Chinese regular : -0.50 Americans regular : -3.17 Italians regular : 0.50 Japanese regular : -2.00 Germans regular : -0.67 British regular : 0.33 -
TripleA Turn Summary: Italians round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 13 Purchase Units - Italians Italians buy 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Caucasus to Northwest Persia Italians take Northwest Persia from British 1 armour moved from Northwest Persia to Caucasus 1 mech_infantry moved from Caucasus to Samara Italians take Samara from Russians 1 destroyer and 1 submarine moved from 95 Sea Zone to 92 Sea Zone 2 fighters moved from Southern Italy to 92 Sea Zone 1 fighter moved from Southern Italy to 92 Sea Zone 1 fighter moved from Western Germany to 99 Sea Zone 1 fighter moved from Western Germany to 126 Sea Zone Combat - Italians Battle in 126 Sea Zone Italians attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 126 Sea Zone Italians win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 99 Sea Zone Italians attack with 1 fighter British defend with 1 transport 1 transport owned by the British lost in 99 Sea Zone Italians win with 1 fighter remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in 92 Sea Zone Italians attack with 1 destroyer, 3 fighters and 1 submarine British defend with 2 submarines Italians roll dice for 1 submarine in 92 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the British lost in 92 Sea Zone Italians roll dice for 1 destroyer and 3 fighters in 92 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits British roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the British lost in 92 Sea Zone Italians win with 1 destroyer, 3 fighters and 1 submarine remaining. Battle score for attacker is 12 Casualties for British: 2 submarines Non Combat Move - Italians 3 fighters moved from 92 Sea Zone to Southern France 1 fighter moved from 99 Sea Zone to Southern Italy 5 infantry moved from Northern Italy to Southern Italy 2 infantry moved from Normandy Bordeaux to Southern France 1 aaGun moved from France to Southern France 1 mech_infantry moved from Germany to Eastern Poland 1 fighter moved from 126 Sea Zone to Novgorod 2 infantry moved from Holland Belgium to France 2 infantry moved from France to Southern France 5 infantry moved from Northern Italy to Western Germany 2 artilleries and 3 infantry moved from Yugoslavia to Bulgaria 4 infantry moved from Northern Italy to Southern Italy 1 infantry moved from Northern Italy to Western Germany Place Units - Italians 1 submarine placed in 97 Sea Zone 1 submarine placed in 93 Sea Zone 1 tactical_bomber placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,3 Italians collect 21 PUs (2 lost to blockades); end with 21 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 23 PUsCombat Hit Differential Summary :
Italians regular : 0.83 British regular : -0.17 -
TripleA Turn Summary: ANZAC round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 13 Purchase Units - ANZAC ANZAC buy 1 fighter; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 fighter moved from Hawaiian Islands to Fiji 1 aaGun moved from New South Wales to Queensland 1 fighter moved from Queensland to Northern Territory 1 submarine moved from 47 Sea Zone to 45 Sea Zone 1 infantry moved from Eastern Persia to Persia Place Units - ANZAC 1 fighter placed in Queensland Turn Complete - ANZAC Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 3,2 ANZAC collect 9 PUs (3 lost to blockades); end with 9 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 12 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: French round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 13 Purchase Units - ANZAC ANZAC buy 1 fighter; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 fighter moved from Hawaiian Islands to Fiji 1 aaGun moved from New South Wales to Queensland 1 fighter moved from Queensland to Northern Territory 1 submarine moved from 47 Sea Zone to 45 Sea Zone 1 infantry moved from Eastern Persia to Persia Place Units - ANZAC 1 fighter placed in Queensland Turn Complete - ANZAC Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 3,2 ANZAC collect 9 PUs (3 lost to blockades); end with 9 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 12 PUs Politics - French Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
-
TripleA Turn Summary: Germans round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 14 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 3 infantry, 9 mech_infantrys, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Combat Move - Germans 1 bomber moved from Caroline Islands to 17 Sea Zone 1 armour moved from Evenkiyskiy to Timguska Germans take Timguska from Russians 1 armour moved from Timguska to Yenisey 1 armour moved from Evenkiyskiy to Yenisey 1 infantry moved from Archangel to Vologda 1 mech_infantry moved from Bryansk to Vologda 2 infantry moved from Volgograd to Tambov 1 bomber moved from Bryansk to Tambov 1 tactical_bomber moved from Bryansk to Tambov 1 tactical_bomber moved from Bryansk to Vologda 1 fighter moved from Novgorod to Vologda 1 bomber moved from Western Germany to 125 Sea Zone 1 bomber moved from Western Germany to 112 Sea Zone 2 bombers moved from Western Germany to Norway 4 fighters moved from 113 Sea Zone to Norway 1 infantry moved from Novgorod to Vyborg Germans take Vyborg from Russians 2 infantry moved from Novgorod to Karelia 2 fighters moved from Novgorod to Finland 1 mech_infantry moved from Bryansk to Vologda Combat - Germans Air Battle in Norway Germans attacks with 6 units heading to Norway Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Norway Americans roll AA dice in Norway : 1/2 hits, 0.33 expected hits 1 bomber killed by AA Bombing raid in Norway rolls: 6 and causes: 6 damage to unit: factory_minor Bombing raid in Norway causes 6 damage total. Battle in 125 Sea Zone Germans attack with 1 bomber Americans defend with 1 transport 1 transport owned by the Americans lost in 125 Sea Zone Germans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 17 Sea Zone Germans attack with 1 bomber Americans defend with 1 transport 1 transport owned by the Americans lost in 17 Sea Zone Germans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 112 Sea Zone Germans attack with 1 bomber Americans defend with 1 transport 1 transport owned by the Americans lost in 112 Sea Zone Germans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Vologda Germans attack with 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber Russians defend with 1 aaGun and 1 artillery Russians roll AA dice in Vologda : 1/2 hits, 0.33 expected hits 1 fighter owned by the Germans lost in Vologda Germans roll dice for 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Vologda, round 2 : 1/4 hits, 1.00 expected hits Russians roll dice for 1 aaGun and 1 artillery in Vologda, round 2 : 0/1 hits, 0.33 expected hits 1 aaGun owned by the Russians lost in Vologda Germans roll dice for 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Vologda, round 3 : 1/4 hits, 1.00 expected hits Russians roll dice for 1 artillery in Vologda, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Vologda Germans win, taking Vologda from Russians with 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is -4 Casualties for Germans: 1 fighter and 1 infantry Casualties for Russians: 1 aaGun and 1 artillery Battle in Yenisey Germans attack with 2 armour Russians defend with 1 infantry Germans roll dice for 2 armour in Yenisey, round 2 : 1/2 hits, 1.00 expected hits Russians roll dice for 1 infantry in Yenisey, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Yenisey Germans win, taking Yenisey from Russians with 2 armour remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Karelia Germans attack with 2 infantry Americans defend with 1 infantry Germans roll dice for 2 infantry in Karelia, round 2 : 0/2 hits, 0.33 expected hits Russians roll dice for 1 infantry in Karelia, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 infantry in Karelia, round 3 : 0/2 hits, 0.33 expected hits Russians roll dice for 1 infantry in Karelia, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 infantry in Karelia, round 4 : 0/2 hits, 0.33 expected hits Russians roll dice for 1 infantry in Karelia, round 4 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 infantry in Karelia, round 5 : 1/2 hits, 0.33 expected hits Russians roll dice for 1 infantry in Karelia, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Karelia Germans win, taking Karelia from Russians with 2 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Finland Germans attack with 2 fighters British defend with 1 aaGun, 1 infantry and 1 mech_infantry; French defend with 1 fighter; Americans defend with 1 artillery, 1 bomber, 1 factory_minor, 5 fighters, 3 infantry and 1 tactical_bomber British roll AA dice in Finland : 0/2 hits, 0.33 expected hits Germans roll dice for 2 fighters in Finland, round 2 : 1/2 hits, 1.00 expected hits Americans roll dice for 1 aaGun, 1 artillery, 1 bomber, 6 fighters, 4 infantry, 1 mech_infantry and 1 tactical_bomber in Finland, round 2 : 9/14 hits, 6.67 expected hits 1 aaGun owned by the British and 2 fighters owned by the Germans lost in Finland Americans win with 1 artillery, 1 bomber, 6 fighters, 4 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -15 Casualties for Germans: 2 fighters Casualties for British: 1 aaGun Battle in Tambov Germans attack with 1 bomber, 2 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 bomber, 2 infantry and 1 tactical_bomber in Tambov, round 2 : 0/4 hits, 1.50 expected hits Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 bomber, 2 infantry and 1 tactical_bomber in Tambov, round 3 : 2/4 hits, 1.50 expected hits Russians roll dice for 1 infantry in Tambov, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov Germans win, taking Tambov from Russians with 1 bomber, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Cleaning up after air battles Non Combat Move - Germans 1 bomber and 1 tactical_bomber moved from Tambov to Bryansk 1 infantry moved from Volgograd to Caucasus 3 armour moved from Ukraine to Bryansk 1 mech_infantry moved from Eastern Poland to Western Ukraine 2 mech_infantrys moved from Western Ukraine to Bryansk 1 tactical_bomber moved from Vologda to Bryansk 1 bomber moved from 125 Sea Zone to 112 Sea Zone 2 bombers moved from 112 Sea Zone to Western Germany 1 bomber moved from Norway to Western Germany 4 fighters moved from Norway to 113 Sea Zone 1 artillery and 1 infantry moved from Denmark to Western Germany 5 mech_infantrys moved from Western Germany to Poland 1 bomber moved from 17 Sea Zone to Japan Place Units - Germans Turning on Edit Mode EDIT: Adding units owned by British to Finland: 1 aaGun EDIT: Adding units owned by Germans to Novgorod: 2 fighters EDIT: Turning off Edit Mode 3 armour placed in Ukraine 3 mech_infantrys placed in Volgograd 3 infantry placed in Novgorod 6 mech_infantrys placed in Germany 1 tactical_bomber placed in Western Germany 1 transport placed in 113 Sea Zone Turn Complete - Germans Germans collect 54 PUs; end with 54 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 59 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 69 PUsCombat Hit Differential Summary :
Americans regular : 2.33 British AA : -0.33 Americans AA : 0.67 Russians regular : -1.00 Germans regular : -1.33 Russians AA : 0.67 -
TripleA Turn Summary: Russians round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 14 Purchase Units - Russians Russians buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Russia to Vologda 1 infantry moved from Russia to Vologda 1 fighter and 1 tactical_bomber moved from Russia to Vologda 1 fighter moved from Russia to Vologda 1 infantry moved from Russia to Tambov 1 fighter moved from Russia to Tambov Combat - Russians Battle in Tambov Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Tambov, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Vologda Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber Germans defend with 2 mech_infantrys Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Vologda, round 2 : 2/5 hits, 2.00 expected hits Germans roll dice for 2 mech_infantrys in Vologda, round 2 : 0/2 hits, 0.67 expected hits 2 mech_infantrys owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Germans: 2 mech_infantrys Non Combat Move - Russians 2 fighters and 1 tactical_bomber moved from Vologda to Russia 1 fighter moved from Tambov to Russia Place Units - Russians 5 infantry placed in Russia Turn Complete - Russians Russians collect 6 PUs; end with 6 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 8 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 10 PUsCombat Hit Differential Summary :
Germans regular : -1.00 Russians regular : 0.33 -
TripleA Turn Summary: Japanese round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 14 Purchase Units - Japanese Japanese buy 2 carriers, 2 destroyers, 1 fighter, 1 mech_infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour moved from West India to Eastern Persia Japanese take Eastern Persia from British 1 armour moved from Eastern Persia to West India 1 mech_infantry moved from Kazakhstan to Urals Japanese take Urals from Russians 1 infantry moved from Tsinghai to Kansu Japanese take Kansu from Chinese 1 submarine moved from 62 Sea Zone to 54 Sea Zone 1 tactical_bomber moved from New Guinea to 54 Sea Zone 15 fighters and 5 tactical_bombers moved from 33 Sea Zone to 54 Sea Zone 1 bomber moved from Caroline Islands to 54 Sea Zone 1 destroyer and 2 submarines moved from 6 Sea Zone to 25 Sea Zone 1 bomber, 1 fighter and 1 tactical_bomber moved from Japan to 25 Sea Zone Combat - Japanese Battle in 25 Sea Zone Japanese attack with 1 bomber, 1 destroyer, 1 fighter, 2 submarines and 1 tactical_bomber Americans defend with 1 destroyer and 1 submarine Japanese roll dice for 2 submarines in 25 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 25 Sea Zone Japanese win with 1 bomber, 1 destroyer, 1 fighter, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 14 Casualties for Americans: 1 destroyer and 1 submarine Battle in 54 Sea Zone Japanese attack with 1 bomber, 15 fighters, 1 submarine and 6 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 bomber, 15 fighters and 6 tactical_bombers in 54 Sea Zone, round 2 : 10/22 hits, 12.17 expected hits Americans roll dice for 1 destroyer in 54 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 54 Sea Zone Japanese win, taking 54 Sea Zone from Americans with 1 bomber, 15 fighters, 1 submarine and 6 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Non Combat Move - Japanese 1 tactical_bomber moved from 54 Sea Zone to New Guinea 1 bomber, 15 fighters and 5 tactical_bombers moved from 54 Sea Zone to 33 Sea Zone 1 bomber moved from 33 Sea Zone to Caroline Islands 1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone 1 bomber moved from 25 Sea Zone to Japan 3 submarines moved from 6 Sea Zone to 33 Sea Zone 2 fighters moved from West India to 36 Sea Zone 1 submarine moved from 78 Sea Zone to 79 Sea Zone 3 infantry moved from India to West India 1 mech_infantry moved from India to Yunnan 1 mech_infantry moved from Yunnan to Anhwe 1 infantry moved from Jehol to Anhwe 1 infantry moved from Manchuria to Jehol 1 mech_infantry moved from Novosibirsk to Tsinghai 1 mech_infantry moved from Kazakhstan to Northwest Persia 2 armour moved from Kazakhstan to Tsinghai 1 infantry moved from Yakut S.S.R. to Yenisey Place Units - Japanese 1 carrier, 1 destroyer and 1 transport placed in 36 Sea Zone 1 carrier, 1 destroyer and 3 submarines placed in 6 Sea Zone 1 fighter placed in Japan 1 mech_infantry placed in India Turn Complete - Japanese Japanese collect 74 PUs; end with 74 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 79 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 84 PUsCombat Hit Differential Summary :
Americans regular : -0.83 Japanese regular : -3.33 -
TripleA Turn Summary: Americans round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 14 Purchase Units - Americans Americans repair damage of 6x factory_minor; Remaining resources: 78 PUs; Americans buy 2 artilleries, 4 infantry, 6 submarines and 2 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Americans 3 fighters and 1 tactical_bomber moved from Finland to Karelia 1 infantry moved from Finland to Karelia 1 infantry moved from Finland to Vyborg 2 fighters moved from Finland to Vyborg 1 infantry moved from Finland to Karelia 1 bomber moved from Finland to Vyborg 1 destroyer moved from 63 Sea Zone to 54 Sea Zone 1 fighter moved from Queensland to 54 Sea Zone 1 fighter moved from New Zealand to 54 Sea Zone 1 submarine moved from 31 Sea Zone to 25 Sea Zone 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 4 fighters and 4 tactical_bombers moved from 26 Sea Zone to 25 Sea Zone 4 fighters moved from 26 Sea Zone to 25 Sea Zone 4 fighters moved from 26 Sea Zone to 25 Sea Zone 1 bomber moved from Hawaiian Islands to 54 Sea Zone 1 carrier, 3 destroyers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone 2 fighters moved from Western United States to 26 Sea Zone 8 fighters moved from 26 Sea Zone to 25 Sea Zone Combat - Americans Battle in Vyborg Americans attack with 1 bomber, 2 fighters and 1 infantry Germans defend with 1 infantry Americans roll dice for 1 bomber, 2 fighters and 1 infantry in Vyborg, round 2 : 2/4 hits, 1.83 expected hits Germans roll dice for 1 infantry in Vyborg, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Vyborg Americans win, taking Vyborg from Germans with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Karelia Americans attack with 3 fighters, 2 infantry and 1 tactical_bomber Germans defend with 2 infantry Americans roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Karelia, round 2 : 1/6 hits, 2.50 expected hits Germans roll dice for 2 infantry in Karelia, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Karelia Americans roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Karelia, round 3 : 2/5 hits, 2.33 expected hits Germans roll dice for 1 infantry in Karelia, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Karelia Americans win, taking Karelia from Germans with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Germans: 2 infantry Battle in 54 Sea Zone Americans attack with 1 bomber, 1 destroyer and 2 fighters Japanese defend with 1 submarine Americans roll dice for 1 bomber, 1 destroyer and 2 fighters in 54 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 54 Sea Zone Americans win, taking 54 Sea Zone from Japanese with 1 bomber, 1 destroyer and 2 fighters remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in 25 Sea Zone Americans attack with 1 destroyer, 20 fighters, 1 submarine and 4 tactical_bombers Japanese defend with 1 destroyer and 2 submarines Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer, 20 fighters and 4 tactical_bombers in 25 Sea Zone, round 2 : 14/25 hits, 13.00 expected hits Japanese roll dice for 2 submarines in 25 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese and 2 submarines owned by the Japanese lost in 25 Sea Zone Americans win with 1 destroyer, 20 fighters, 1 submarine and 4 tactical_bombers remaining. Battle score for attacker is 20 Casualties for Japanese: 1 destroyer and 2 submarines Non Combat Move - Americans 20 fighters and 4 tactical_bombers moved from 25 Sea Zone to 26 Sea Zone 1 bomber moved from 54 Sea Zone to Queensland 2 fighters moved from 54 Sea Zone to 26 Sea Zone 2 infantry moved from Hawaiian Islands to 26 Sea Zone 2 infantry and 1 transport moved from 26 Sea Zone to 10 Sea Zone 2 infantry moved from 10 Sea Zone to Western United States 2 submarines moved from 101 Sea Zone to 91 Sea Zone 1 infantry moved from Norway to Finland 3 fighters and 1 tactical_bomber moved from Karelia to Finland 1 bomber and 2 fighters moved from Vyborg to Finland Place Units - Americans 6 submarines placed in 10 Sea Zone 2 tactical_bombers placed in Western United States 2 artilleries and 1 infantry placed in Finland 3 infantry placed in Norway Turn Complete - Americans Americans collect 59 PUs; end with 59 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUsCombat Hit Differential Summary :
Americans regular : 0.00 Japanese regular : -0.83 Germans regular : -0.33 -
TripleA Turn Summary: Chinese round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 14 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 9 infantry moved from Suiyuyan to Chahar Combat - Chinese Battle in Chahar Chinese attack with 9 infantry Japanese defend with 1 infantry Chinese roll dice for 9 infantry in Chahar, round 2 : 0/9 hits, 1.50 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 9 infantry in Chahar, round 3 : 0/9 hits, 1.50 expected hits Japanese roll dice for 1 infantry in Chahar, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Chahar Chinese roll dice for 8 infantry in Chahar, round 4 : 0/8 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Chahar, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Chahar Chinese roll dice for 7 infantry in Chahar, round 5 : 3/7 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Chahar, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Chahar Chinese win, taking Chahar from Japanese with 7 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Chahar Turn Complete - Chinese Chinese collect 2 PUs; end with 3 PUsCombat Hit Differential Summary :
Chinese regular : -2.50 Japanese regular : 0.67 -
TripleA Turn Summary: UK_Pacific round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 14 Purchase Units - Americans Americans repair damage of 6x factory_minor; Remaining resources: 78 PUs; Americans buy 2 artilleries, 4 infantry, 6 submarines and 2 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Americans 3 fighters and 1 tactical_bomber moved from Finland to Karelia 1 infantry moved from Finland to Karelia 1 infantry moved from Finland to Vyborg 2 fighters moved from Finland to Vyborg 1 infantry moved from Finland to Karelia 1 bomber moved from Finland to Vyborg 1 destroyer moved from 63 Sea Zone to 54 Sea Zone 1 fighter moved from Queensland to 54 Sea Zone 1 fighter moved from New Zealand to 54 Sea Zone 1 submarine moved from 31 Sea Zone to 25 Sea Zone 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 4 fighters and 4 tactical_bombers moved from 26 Sea Zone to 25 Sea Zone 4 fighters moved from 26 Sea Zone to 25 Sea Zone 4 fighters moved from 26 Sea Zone to 25 Sea Zone 1 bomber moved from Hawaiian Islands to 54 Sea Zone 1 carrier, 3 destroyers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone 2 fighters moved from Western United States to 26 Sea Zone 8 fighters moved from 26 Sea Zone to 25 Sea Zone Combat - Americans Battle in Vyborg Americans attack with 1 bomber, 2 fighters and 1 infantry Germans defend with 1 infantry Americans roll dice for 1 bomber, 2 fighters and 1 infantry in Vyborg, round 2 : 2/4 hits, 1.83 expected hits Germans roll dice for 1 infantry in Vyborg, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Vyborg Americans win, taking Vyborg from Germans with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Karelia Americans attack with 3 fighters, 2 infantry and 1 tactical_bomber Germans defend with 2 infantry Americans roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Karelia, round 2 : 1/6 hits, 2.50 expected hits Germans roll dice for 2 infantry in Karelia, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Karelia Americans roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Karelia, round 3 : 2/5 hits, 2.33 expected hits Germans roll dice for 1 infantry in Karelia, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Karelia Americans win, taking Karelia from Germans with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Germans: 2 infantry Battle in 54 Sea Zone Americans attack with 1 bomber, 1 destroyer and 2 fighters Japanese defend with 1 submarine Americans roll dice for 1 bomber, 1 destroyer and 2 fighters in 54 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 54 Sea Zone Americans win, taking 54 Sea Zone from Japanese with 1 bomber, 1 destroyer and 2 fighters remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in 25 Sea Zone Americans attack with 1 destroyer, 20 fighters, 1 submarine and 4 tactical_bombers Japanese defend with 1 destroyer and 2 submarines Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer, 20 fighters and 4 tactical_bombers in 25 Sea Zone, round 2 : 14/25 hits, 13.00 expected hits Japanese roll dice for 2 submarines in 25 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese and 2 submarines owned by the Japanese lost in 25 Sea Zone Americans win with 1 destroyer, 20 fighters, 1 submarine and 4 tactical_bombers remaining. Battle score for attacker is 20 Casualties for Japanese: 1 destroyer and 2 submarines Non Combat Move - Americans 20 fighters and 4 tactical_bombers moved from 25 Sea Zone to 26 Sea Zone 1 bomber moved from 54 Sea Zone to Queensland 2 fighters moved from 54 Sea Zone to 26 Sea Zone 2 infantry moved from Hawaiian Islands to 26 Sea Zone 2 infantry and 1 transport moved from 26 Sea Zone to 10 Sea Zone 2 infantry moved from 10 Sea Zone to Western United States 2 submarines moved from 101 Sea Zone to 91 Sea Zone 1 infantry moved from Norway to Finland 3 fighters and 1 tactical_bomber moved from Karelia to Finland 1 bomber and 2 fighters moved from Vyborg to Finland Place Units - Americans 6 submarines placed in 10 Sea Zone 2 tactical_bombers placed in Western United States 2 artilleries and 1 infantry placed in Finland 3 infantry placed in Norway Turn Complete - Americans Americans collect 59 PUs; end with 59 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 9 infantry moved from Suiyuyan to Chahar Combat - Chinese Battle in Chahar Chinese attack with 9 infantry Japanese defend with 1 infantry Chinese roll dice for 9 infantry in Chahar, round 2 : 0/9 hits, 1.50 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 9 infantry in Chahar, round 3 : 0/9 hits, 1.50 expected hits Japanese roll dice for 1 infantry in Chahar, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Chahar Chinese roll dice for 8 infantry in Chahar, round 4 : 0/8 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Chahar, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Chahar Chinese roll dice for 7 infantry in Chahar, round 5 : 3/7 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Chahar, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Chahar Chinese win, taking Chahar from Japanese with 7 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Chahar Turn Complete - Chinese Chinese collect 2 PUs; end with 3 PUs Purchase Units - British British buy 2 fighters, 5 infantry and 2 submarines; Remaining resources: 0 PUs; Combat Move - British 1 fighter moved from United Kingdom to Norway 1 fighter moved from Norway to Finland 2 fighters moved from 91 Sea Zone to 92 Sea Zone 6 submarines moved from 98 Sea Zone to 97 Sea Zone 1 destroyer moved from 98 Sea Zone to 92 Sea Zone 1 submarine moved from 96 Sea Zone to 92 Sea Zone 1 armour moved from Tobruk to Egypt 1 fighter moved from Trans-Jordan to Northwest Persia 1 infantry moved from Iraq to Northwest Persia Combat - British Battle in Northwest Persia British attack with 1 fighter and 1 infantry Japanese defend with 1 mech_infantry British roll dice for 1 fighter and 1 infantry in Northwest Persia, round 2 : 0/2 hits, 0.67 expected hits Italians roll dice for 1 mech_infantry in Northwest Persia, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 fighter and 1 infantry in Northwest Persia, round 3 : 1/2 hits, 0.67 expected hits Italians roll dice for 1 mech_infantry in Northwest Persia, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Northwest Persia British win, taking Northwest Persia from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in 92 Sea Zone British attack with 1 destroyer, 2 fighters and 1 submarine Italians defend with 1 destroyer and 1 submarine British roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 destroyer and 2 fighters in 92 Sea Zone, round 2 : 0/3 hits, 1.33 expected hits Italians roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 submarine in 92 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 destroyer and 2 fighters in 92 Sea Zone, round 3 : 2/3 hits, 1.33 expected hits Italians roll dice for 1 submarine in 92 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits Italians roll dice for 1 destroyer in 92 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Italians and 1 submarine owned by the Italians lost in 92 Sea Zone British win with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 14 Casualties for Italians: 1 destroyer and 1 submarine Non Combat Move - British 1 fighter moved from 92 Sea Zone to Gibraltar 1 fighter moved from 92 Sea Zone to Gibraltar 1 fighter moved from Northwest Persia to Trans-Jordan Place Units - British 1 submarine placed in 98 Sea Zone 1 submarine placed in 81 Sea Zone 3 infantry placed in Iraq 2 fighters and 1 infantry placed in United Kingdom 1 infantry placed in Egypt Turn Complete - British British collect 36 PUs; end with 36 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 45 PUs Turn Complete - UK_PacificCombat Hit Differential Summary :
Chinese regular : -2.50 Americans regular : 0.00 Italians regular : -1.67 Japanese regular : -0.17 Germans regular : -0.33 British regular : -1.67





