L21 #2 trulpen (X+12) vs Ghostglider (A) P2V


  • @ghostglider said in L21 #2 trulpen (X+12) vs Ghostglider (A) P2V:

    still no scramble then :-)

    Hehe, gotcha!


  • TripleA Turn Summary: Russians round 17

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0

    Game History

    Round: 17
    
        Purchase Units - Russians
            Russians buy 7 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Russia to Samara
            2 artilleries and 2 infantry moved from Yaroslavl to Gorky
            1 infantry moved from Penza to Saratov
            1 fighter and 1 tactical_bomber moved from Russia to Saratov
            1 infantry moved from Russia to Bryansk
            1 fighter moved from Russia to Bryansk
            1 artillery and 1 infantry moved from Russia to Samara
            1 infantry moved from Russia to Samara
            1 artillery moved from Russia to Samara
            1 infantry moved from Russia to Gorky
            2 infantry moved from Russia to Samara
            1 armour moved from Russia to Samara
            1 armour moved from Russia to Samara
    
        Combat - Russians
            Battle in Saratov
                Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Saratov, round 2 : 2/3 hits, 1.33 expected hits
                    Germans roll dice for 1 infantry in Saratov, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Saratov
                Russians win, taking Saratov from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Gorky
                Russians attack with 2 artilleries and 3 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 2 artilleries and 3 infantry in Gorky, round 2 : 1/5 hits, 1.50 expected hits
                    Germans roll dice for 1 infantry in Gorky, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Gorky
                Russians win, taking Gorky from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Bryansk
                Russians attack with 1 fighter and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 1 infantry in Bryansk, round 2 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Bryansk
                Russians win, taking Bryansk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Samara
                Russians attack with 2 armour, 2 artilleries and 5 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 2 armour, 2 artilleries and 5 infantry in Samara, round 2 : 1/9 hits, 2.83 expected hits
                    Germans roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Samara
                Russians win, taking Samara from Germans with 2 armour, 2 artilleries and 5 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            1 fighter moved from Bryansk to Russia
            1 fighter and 1 tactical_bomber moved from Saratov to Russia
            1 infantry moved from Russia to Yaroslavl
    
        Place Units - Russians
            7 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 13 PUs; end with 13 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Germans regular : -0.33
    Russians regular : -1.33
    

    Savegame


  • TripleA Manual Gamesave Post: Japanese round 17

    TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.0.0

    Game History

    Round: 17
    
        Combat Move - Japanese
            3 carriers, 2 cruisers and 1 submarine moved from 6 Sea Zone to 20 Sea Zone
            1 submarine moved from 35 Sea Zone to 22 Sea Zone
            1 battleship and 1 marine moved from 35 Sea Zone to 21 Sea Zone
            1 battleship and 1 marine moved from 21 Sea Zone to 20 Sea Zone
            1 cruiser moved from 35 Sea Zone to 21 Sea Zone
            1 cruiser moved from 21 Sea Zone to 20 Sea Zone
            4 submarines moved from 21 Sea Zone to 20 Sea Zone
            1 destroyer moved from 21 Sea Zone to 20 Sea Zone
            1 battleship moved from 6 Sea Zone to 20 Sea Zone
            1 carrier and 1 destroyer moved from 21 Sea Zone to 20 Sea Zone
            3 carriers and 2 destroyers moved from 35 Sea Zone to 21 Sea Zone
            3 carriers and 2 destroyers moved from 21 Sea Zone to 20 Sea Zone
            1 fighter and 1 tactical_bomber moved from Southern Manchuria to 20 Sea Zone
            1 submarine moved from 35 Sea Zone to 23 Sea Zone
            1 fighter moved from Guam to 22 Sea Zone
            2 fighters moved from 6 Sea Zone to 20 Sea Zone
            1 fighter moved from Guam to 23 Sea Zone
            1 fighter moved from Guam to 23 Sea Zone
            1 tactical_bomber moved from 21 Sea Zone to 22 Sea Zone
            1 fighter moved from 21 Sea Zone to 22 Sea Zone
            1 submarine moved from 21 Sea Zone to 20 Sea Zone
            1 submarine moved from 35 Sea Zone to 22 Sea Zone
    
        Combat - Japanese
    

    Combat Hit Differential Summary :

    Savegame


  • Scramble to z20?


  • scramble from z20 to z22, if that was what you meant… yes please


  • Yep, that was what I meant. Will do.


  • TripleA Manual Gamesave Post: Japanese round 17

    TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.0.0

    Game History

    Round: 17
    
        Combat Move - Japanese
            3 carriers, 2 cruisers and 1 submarine moved from 6 Sea Zone to 20 Sea Zone
            1 submarine moved from 35 Sea Zone to 22 Sea Zone
            1 battleship and 1 marine moved from 35 Sea Zone to 21 Sea Zone
            1 battleship and 1 marine moved from 21 Sea Zone to 20 Sea Zone
            1 cruiser moved from 35 Sea Zone to 21 Sea Zone
            1 cruiser moved from 21 Sea Zone to 20 Sea Zone
            4 submarines moved from 21 Sea Zone to 20 Sea Zone
            1 destroyer moved from 21 Sea Zone to 20 Sea Zone
            1 battleship moved from 6 Sea Zone to 20 Sea Zone
            1 carrier and 1 destroyer moved from 21 Sea Zone to 20 Sea Zone
            3 carriers and 2 destroyers moved from 35 Sea Zone to 21 Sea Zone
            3 carriers and 2 destroyers moved from 21 Sea Zone to 20 Sea Zone
            1 fighter and 1 tactical_bomber moved from Southern Manchuria to 20 Sea Zone
            1 submarine moved from 35 Sea Zone to 23 Sea Zone
            1 fighter moved from Guam to 22 Sea Zone
            2 fighters moved from 6 Sea Zone to 20 Sea Zone
            1 fighter moved from Guam to 23 Sea Zone
            1 fighter moved from Guam to 23 Sea Zone
            1 tactical_bomber moved from 21 Sea Zone to 22 Sea Zone
            1 fighter moved from 21 Sea Zone to 22 Sea Zone
            1 submarine moved from 21 Sea Zone to 20 Sea Zone
            1 submarine moved from 35 Sea Zone to 22 Sea Zone
    
        Combat - Japanese
            Americans scrambles 1 units out of 20 Sea Zone to defend against the attack in 22 Sea Zone
            Battle in 22 Sea Zone
                Japanese attack with 2 fighters, 2 submarines and 1 tactical_bomber
                Americans defend with 1 carrier and 1 fighter
                    Japanese roll dice for 2 submarines in 22 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
                Units damaged: 1 carrier owned by the Americans
                    Japanese roll dice for 2 fighters and 1 tactical_bomber in 22 Sea Zone, round 2 : 1/3 hits, 1,67 expected hits
    

    Combat Hit Differential Summary :

    Japanese regular : -0,33
    

    Savegame


  • 2 hits. I guess you sink the ac?


  • But not certain though, since with a retreat the air dies anyway.


  • Realize I should’ve brought a des to that battle.


  • Already started to roll, but may I redo the battle-setup (keeping dice, rolling for the present dice a s o)? This was just too sloppy to put my air at risk. Since no defence has rolled yet, you may in that case of course change your mind about the scramble.


  • The idea is simply to exchange a fig for a des.

    If so, I’ll roll 1d2 in order to see which dice would be the des. 1 for the miss, keeping the hit from the fig, and 2 for the hit, which then would be a miss.


  • OK to change. Kill FTR first to avoid auto-kill of FTR, thanks


  • @ghostglider said in L21 #2 trulpen (X+12) vs Ghostglider (A) P2V:

    OK to change. Kill FTR first to avoid auto-kill of FTR, thanks

    Thanks! I understand that you keep the scramble. Will be able to continue in a little while.


  • yes please keep the scramble


  • @ghostglider said in L21 #2 trulpen (X+12) vs Ghostglider (A) P2V:

    yes please keep the scramble

    Sorry for being silly here. Came home and rushed the move.

    When having contemplated it during dinner and pause I came to realize it’s bad to use anything else than subs in z22 since there are no des that can reach for a counter-attack.

    Actually started with allocating only 3 subs, but then changed it up because I thought the ac defended @2 and it felt a bit shaky.

    I’ll revise to only 3 subs, so no scramble needed. Won’t roll for the 3rd sub, but consider it a miss, so only 1 hit on the ac and the air can be used elsewhere. The US-fig will fight in the big battle then.

    I’ll roll the defensive roll for the ac here.

    [dice 1d6=1]


  • [dice 1d6<=1]


  • 1d6<=1: 4; Hits: 0


  • Ok, setting it up for round 2 with 3 subs against a dmg ac.


  • TripleA Turn Summary: Japanese round 17

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0

    Game History

    Round: 17
    
        Combat Move - Japanese
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Changing unit hit damage for these Americans owned units to: carrier = 1
            EDIT: Turning off Edit Mode
            3 carriers, 2 cruisers and 1 submarine moved from 6 Sea Zone to 20 Sea Zone
            1 battleship and 1 marine moved from 35 Sea Zone to 21 Sea Zone
            1 battleship and 1 marine moved from 21 Sea Zone to 20 Sea Zone
            1 cruiser moved from 35 Sea Zone to 21 Sea Zone
            1 cruiser moved from 21 Sea Zone to 20 Sea Zone
            4 submarines moved from 21 Sea Zone to 20 Sea Zone
            1 carrier and 1 destroyer moved from 21 Sea Zone to 20 Sea Zone
            3 carriers and 2 destroyers moved from 35 Sea Zone to 21 Sea Zone
            3 carriers and 2 destroyers moved from 21 Sea Zone to 20 Sea Zone
            1 submarine moved from 35 Sea Zone to 23 Sea Zone
            1 fighter moved from Guam to 23 Sea Zone
            1 fighter moved from Guam to 23 Sea Zone
            1 fighter moved from Guam to 20 Sea Zone
            1 fighter and 1 tactical_bomber moved from 21 Sea Zone to 20 Sea Zone
            2 fighters moved from 6 Sea Zone to 20 Sea Zone
            1 fighter and 1 tactical_bomber moved from Southern Manchuria to 20 Sea Zone
            2 submarines moved from 35 Sea Zone to 22 Sea Zone
            1 submarine moved from 21 Sea Zone to 22 Sea Zone
            1 destroyer moved from 21 Sea Zone to 20 Sea Zone
            1 battleship moved from 6 Sea Zone to 20 Sea Zone
    
        Combat - Japanese
            Battle in 22 Sea Zone
                Japanese attack with 3 submarines
                Americans defend with 1 carrier
                    Japanese roll dice for 3 submarines in 22 Sea Zone, round 2 : 2/3 hits, 1,00 expected hits
                    1 carrier owned by the Americans lost in 22 Sea Zone
                Japanese win with 3 submarines remaining. Battle score for attacker is 16
                Casualties for Americans: 1 carrier
            Battle in 23 Sea Zone
                Japanese attack with 2 fighters and 1 submarine
                Americans defend with 1 carrier
                    Japanese roll dice for 1 submarine in 23 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 2 fighters in 23 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits
                    Americans roll dice for 1 carrier in 23 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 submarine in 23 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
                Units damaged: 1 carrier owned by the Americans
                    Japanese roll dice for 2 fighters in 23 Sea Zone, round 3 : 2/2 hits, 1,00 expected hits
                    Americans roll dice for 1 carrier in 23 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
                    1 carrier owned by the Americans lost in 23 Sea Zone
                Japanese win, taking 23 Sea Zone from Americans with 2 fighters and 1 submarine remaining. Battle score for attacker is 16
                Casualties for Americans: 1 carrier
            Battle in 20 Sea Zone
                Japanese attack with 2 battleships, 7 carriers, 3 cruisers, 4 destroyers, 5 fighters, 1 marine, 5 submarines and 2 tactical_bombers
                Americans defend with 5 carriers, 1 fighter and 6 submarines
                    Japanese roll dice for 5 submarines in 20 Sea Zone, round 2 : 2/5 hits, 1,67 expected hits
                Units damaged: 2 carriers owned by the Americans
                    Japanese roll dice for 2 battleships, 7 carriers, 3 cruisers, 4 destroyers, 5 fighters and 2 tactical_bombers in 20 Sea Zone, round 2 : 8/16 hits, 8,00 expected hits
                Units damaged: 3 carriers owned by the Americans
                    Americans roll dice for 6 submarines in 20 Sea Zone, round 2 : 1/6 hits, 1,00 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    Americans roll dice for 5 carriers in 20 Sea Zone, round 2 : 2/5 hits, 0,83 expected hits
                Units damaged: 2 carriers owned by the Japanese
                    Americans roll dice for 1 fighter in 20 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    5 submarines owned by the Americans lost in 20 Sea Zone
                    Japanese roll dice for 5 submarines in 20 Sea Zone, round 3 : 1/5 hits, 1,67 expected hits
                    1 submarine owned by the Americans lost in 20 Sea Zone
                    Japanese roll dice for 2 battleships, 7 carriers, 3 cruisers, 4 destroyers, 5 fighters and 2 tactical_bombers in 20 Sea Zone, round 3 : 4/16 hits, 8,00 expected hits
                    Americans roll dice for 5 carriers in 20 Sea Zone, round 3 : 1/5 hits, 0,83 expected hits
                    Americans roll dice for 1 fighter in 20 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits
                    1 carrier owned by the Japanese, 4 carriers owned by the Americans and 1 submarine owned by the Japanese lost in 20 Sea Zone
                    Japanese roll dice for 4 submarines in 20 Sea Zone, round 4 : 3/4 hits, 1,33 expected hits
                    1 carrier owned by the Americans lost in 20 Sea Zone
                    Japanese roll dice for 2 battleships, 6 carriers, 3 cruisers, 4 destroyers, 5 fighters and 2 tactical_bombers in 20 Sea Zone, round 4 : 8/16 hits, 8,00 expected hits
                    Americans roll dice for 1 fighter in 20 Sea Zone, round 4 : 0/1 hits, 0,67 expected hits
                    1 fighter owned by the Americans lost in 20 Sea Zone
                Japanese win, taking 20 Sea Zone from Americans with 2 battleships, 6 carriers, 3 cruisers, 4 destroyers, 5 fighters, 4 submarines and 2 tactical_bombers remaining. Battle score for attacker is 104
                Casualties for Americans: 5 carriers, 1 fighter and 6 submarines
                Casualties for Japanese: 1 carrier and 1 submarine
    
        Non Combat Move - Japanese
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 20 Sea Zone: 1 submarine
            EDIT: Changing unit hit damage for these Japanese owned units to: carrier = 0
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Adding units owned by Japanese to 19 Sea Zone: 1 carrier
            EDIT: Changing unit hit damage for these Japanese owned units to: carrier = 1
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            2 fighters moved from 23 Sea Zone to 20 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 35 Sea Zone to 20 Sea Zone
            2 infantry and 1 transport moved from 21 Sea Zone to 20 Sea Zone
            1 transport moved from 6 Sea Zone to 20 Sea Zone
            2 infantry moved from Jehol to 20 Sea Zone
            1 artillery, 7 infantry and 1 marine moved from 20 Sea Zone to Kyushu
            EDIT: 1 submarine moved from 20 Sea Zone to 37 Sea Zone
            EDIT: 1 carrier moved from 19 Sea Zone to 20 Sea Zone
            2 aaGuns, 12 artilleries and 23 infantry moved from Burma to Yunnan
            1 armour moved from Burma to Yunnan
            1 infantry moved from Yunnan to Szechwan
            1 infantry moved from Yunnan to Kweichow
            1 infantry moved from Kweichow to Hunan
            1 infantry moved from Hunan to Kiangsi
            1 infantry moved from Kiangsi to Anhwe
            1 infantry moved from Anhwe to Shantung
            1 infantry moved from Szechwan to Hopei
            1 infantry moved from Hopei to Honan
            1 infantry moved from Honan to Shansi
            1 infantry moved from Shansi to Jehol
            1 armour and 1 mech_infantry moved from Shansi to Shantung
            1 infantry moved from Northern Manchuria to Southern Manchuria
            4 artilleries and 6 infantry moved from Amur to Korea
    
        Turn Complete - Japanese
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 37 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Americans regular : 1,00
    Japanese regular : -1,33
    

    Savegame

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