Russia done.
Japan on the move…
I think our last game was interesting and that this one will be too:)
still no scramble then :-)
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 17
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 airfield, 1 artillery, 1 carrier, 13 infantry, 1 marine, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;
Trigger Germans 6 Atlantic Wall Established Switch: Setting switch to true for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans
Combat Move - Germans
1 unit repaired.
2 artilleries and 3 infantry moved from Northern Belarus to Smolensk
1 infantry moved from Bryansk to Smolensk
1 infantry moved from Samara to Gorky
1 infantry moved from Kirov to Komi
Germans take Komi from Russians
1 armour and 1 mech_infantry moved from Urals to Yenisey
Germans take Timguska from Russians
Germans take Yenisey from Russians
1 bomber moved from Stalingrad to Gorky
3 fighters and 1 tactical_bomber moved from Bryansk to Gorky
1 infantry moved from Normandy Bordeaux to 113 Sea Zone
1 infantry and 1 transport moved from 113 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Scotland
2 infantry moved from Normandy Bordeaux to 113 Sea Zone
2 infantry and 1 transport moved from 113 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Eire
2 destroyers moved from 113 Sea Zone to 112 Sea Zone
4 carriers moved from 113 Sea Zone to 112 Sea Zone
1 tactical_bomber moved from 113 Sea Zone to 112 Sea Zone
4 fighters and 1 tactical_bomber moved from 113 Sea Zone to 112 Sea Zone
3 armour and 3 mech_infantrys moved from Northwest Persia to Northeast Persia
Germans take Northeast Persia from British
3 armour and 3 mech_infantrys moved from Northeast Persia to Southern Persia
1 artillery and 1 infantry moved from Northwest Persia to Southern Persia
3 infantry moved from Southern Belarus to Smolensk
4 armour, 25 artilleries, 52 infantry and 4 mech_infantrys moved from Bryansk to Smolensk
Combat - Germans
Battle in Eire
Battle in Scotland
Battle in Southern Persia
Germans attack with 3 armour, 1 artillery, 1 infantry and 3 mech_infantrys
British defend with 1 infantry
Germans roll dice for 3 armour, 1 artillery, 1 infantry and 3 mech_infantrys in Southern Persia, round 2 : 3/8 hits, 3,17 expected hits
Americans roll dice for 1 infantry in Southern Persia, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Southern Persia
Germans win, taking Eire from British, taking Scotland from British, taking Southern Persia from Americans with 3 armour, 1 artillery and 3 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Gorky
Germans attack with 1 bomber, 3 fighters, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 bomber, 3 fighters, 1 infantry and 1 tactical_bomber in Gorky, round 2 : 3/6 hits, 2,83 expected hits
Russians roll dice for 1 infantry in Gorky, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Gorky
Germans win, taking Gorky from Russians with 1 bomber, 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 4 armour, 27 artilleries, 59 infantry and 4 mech_infantrys
Russians defend with 2 infantry
Germans roll dice for 4 armour, 27 artilleries, 59 infantry and 4 mech_infantrys in Smolensk, round 2 : 23/94 hits, 26,67 expected hits
Russians roll dice for 2 infantry in Smolensk, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 4 armour, 27 artilleries, 59 infantry and 4 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Non Combat Move - Germans
1 aaGun moved from Bryansk to Smolensk
1 infantry moved from Leningrad to Vologda
1 infantry moved from Leningrad to Novgorod
3 fighters moved from Gorky to Leningrad
1 tactical_bomber moved from Gorky to Leningrad
1 bomber moved from Gorky to Northwest Persia
1 aaGun, 2 artilleries and 2 infantry moved from Southern Caucasus to Northwest Persia
4 infantry moved from Northern Caucasus to Southern Caucasus
1 infantry moved from Stalingrad to Samara
1 infantry moved from Stalingrad to Tambov
2 artilleries moved from Tambov to Kursk
1 infantry moved from Kursk to Bryansk
3 artilleries moved from Ukraine to Kursk
1 artillery moved from Stalingrad to Rostov
1 infantry moved from Leningrad to Northern Belarus
3 infantry moved from Eastern Poland to Southern Belarus
1 battleship moved from 113 Sea Zone to 115 Sea Zone
1 destroyer moved from 113 Sea Zone to 115 Sea Zone
1 submarine moved from 113 Sea Zone to 112 Sea Zone
2 submarines moved from 115 Sea Zone to 112 Sea Zone
1 submarine moved from 127 Sea Zone to 112 Sea Zone
1 fighter moved from Alexandria to 96 Sea Zone
1 infantry moved from Libya to Tobruk
1 tactical_bomber moved from Southern Italy to Yugoslavia
1 tactical_bomber moved from Western Germany to Yugoslavia
1 fighter moved from 113 Sea Zone to 115 Sea Zone
1 fighter moved from 113 Sea Zone to 112 Sea Zone
1 fighter moved from Western Germany to Yugoslavia
1 fighter moved from Southern Italy to 96 Sea Zone
1 submarine moved from 99 Sea Zone to 100 Sea Zone
1 destroyer moved from 94 Sea Zone to 96 Sea Zone
1 fighter moved from Southern Italy to Greece
1 fighter moved from Southern Italy to Greece
1 fighter moved from Alexandria to Greece
3 artilleries and 13 infantry moved from Normandy Bordeaux to Holland Belgium
1 infantry moved from Southern France to France
Place Units - Germans
1 carrier and 2 transports placed in 115 Sea Zone
1 tactical_bomber placed in 115 Sea Zone
1 airfield placed in Northwest Persia
1 artillery and 2 infantry placed in Ukraine
3 infantry placed in Leningrad
3 infantry placed in Stalingrad
3 infantry placed in Southern Caucasus
2 infantry placed in Yugoslavia
1 marine placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 1,4,1,5,5,6,1,6
Germans collect 80 PUs (2 lost to blockades); end with 80 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 88 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 92 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 97 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 10 PUs; end with 107 PUs
Combat Hit Differential Summary :
Americans regular : 0,67
Russians regular : -1,00
Germans regular : -3,67
@ghostglider said in L21 #2 trulpen (X+12) vs Ghostglider (A) P2V:
still no scramble then :-)
Hehe, gotcha!
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 17
Purchase Units - Russians
Russians buy 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Russia to Samara
2 artilleries and 2 infantry moved from Yaroslavl to Gorky
1 infantry moved from Penza to Saratov
1 fighter and 1 tactical_bomber moved from Russia to Saratov
1 infantry moved from Russia to Bryansk
1 fighter moved from Russia to Bryansk
1 artillery and 1 infantry moved from Russia to Samara
1 infantry moved from Russia to Samara
1 artillery moved from Russia to Samara
1 infantry moved from Russia to Gorky
2 infantry moved from Russia to Samara
1 armour moved from Russia to Samara
1 armour moved from Russia to Samara
Combat - Russians
Battle in Saratov
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Saratov, round 2 : 2/3 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Saratov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Saratov
Russians win, taking Saratov from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Gorky
Russians attack with 2 artilleries and 3 infantry
Germans defend with 1 infantry
Russians roll dice for 2 artilleries and 3 infantry in Gorky, round 2 : 1/5 hits, 1.50 expected hits
Germans roll dice for 1 infantry in Gorky, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Gorky
Russians win, taking Gorky from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Bryansk
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Bryansk, round 2 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Samara
Russians attack with 2 armour, 2 artilleries and 5 infantry
Germans defend with 1 infantry
Russians roll dice for 2 armour, 2 artilleries and 5 infantry in Samara, round 2 : 1/9 hits, 2.83 expected hits
Germans roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 2 armour, 2 artilleries and 5 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter moved from Bryansk to Russia
1 fighter and 1 tactical_bomber moved from Saratov to Russia
1 infantry moved from Russia to Yaroslavl
Place Units - Russians
7 infantry placed in Russia
Turn Complete - Russians
Russians collect 13 PUs; end with 13 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
Germans regular : -0.33
Russians regular : -1.33
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 17
Combat Move - Japanese
3 carriers, 2 cruisers and 1 submarine moved from 6 Sea Zone to 20 Sea Zone
1 submarine moved from 35 Sea Zone to 22 Sea Zone
1 battleship and 1 marine moved from 35 Sea Zone to 21 Sea Zone
1 battleship and 1 marine moved from 21 Sea Zone to 20 Sea Zone
1 cruiser moved from 35 Sea Zone to 21 Sea Zone
1 cruiser moved from 21 Sea Zone to 20 Sea Zone
4 submarines moved from 21 Sea Zone to 20 Sea Zone
1 destroyer moved from 21 Sea Zone to 20 Sea Zone
1 battleship moved from 6 Sea Zone to 20 Sea Zone
1 carrier and 1 destroyer moved from 21 Sea Zone to 20 Sea Zone
3 carriers and 2 destroyers moved from 35 Sea Zone to 21 Sea Zone
3 carriers and 2 destroyers moved from 21 Sea Zone to 20 Sea Zone
1 fighter and 1 tactical_bomber moved from Southern Manchuria to 20 Sea Zone
1 submarine moved from 35 Sea Zone to 23 Sea Zone
1 fighter moved from Guam to 22 Sea Zone
2 fighters moved from 6 Sea Zone to 20 Sea Zone
1 fighter moved from Guam to 23 Sea Zone
1 fighter moved from Guam to 23 Sea Zone
1 tactical_bomber moved from 21 Sea Zone to 22 Sea Zone
1 fighter moved from 21 Sea Zone to 22 Sea Zone
1 submarine moved from 21 Sea Zone to 20 Sea Zone
1 submarine moved from 35 Sea Zone to 22 Sea Zone
Combat - Japanese
Combat Hit Differential Summary :
Scramble to z20?
scramble from z20 to z22, if that was what you meant… yes please
Yep, that was what I meant. Will do.
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 17
Combat Move - Japanese
3 carriers, 2 cruisers and 1 submarine moved from 6 Sea Zone to 20 Sea Zone
1 submarine moved from 35 Sea Zone to 22 Sea Zone
1 battleship and 1 marine moved from 35 Sea Zone to 21 Sea Zone
1 battleship and 1 marine moved from 21 Sea Zone to 20 Sea Zone
1 cruiser moved from 35 Sea Zone to 21 Sea Zone
1 cruiser moved from 21 Sea Zone to 20 Sea Zone
4 submarines moved from 21 Sea Zone to 20 Sea Zone
1 destroyer moved from 21 Sea Zone to 20 Sea Zone
1 battleship moved from 6 Sea Zone to 20 Sea Zone
1 carrier and 1 destroyer moved from 21 Sea Zone to 20 Sea Zone
3 carriers and 2 destroyers moved from 35 Sea Zone to 21 Sea Zone
3 carriers and 2 destroyers moved from 21 Sea Zone to 20 Sea Zone
1 fighter and 1 tactical_bomber moved from Southern Manchuria to 20 Sea Zone
1 submarine moved from 35 Sea Zone to 23 Sea Zone
1 fighter moved from Guam to 22 Sea Zone
2 fighters moved from 6 Sea Zone to 20 Sea Zone
1 fighter moved from Guam to 23 Sea Zone
1 fighter moved from Guam to 23 Sea Zone
1 tactical_bomber moved from 21 Sea Zone to 22 Sea Zone
1 fighter moved from 21 Sea Zone to 22 Sea Zone
1 submarine moved from 21 Sea Zone to 20 Sea Zone
1 submarine moved from 35 Sea Zone to 22 Sea Zone
Combat - Japanese
Americans scrambles 1 units out of 20 Sea Zone to defend against the attack in 22 Sea Zone
Battle in 22 Sea Zone
Japanese attack with 2 fighters, 2 submarines and 1 tactical_bomber
Americans defend with 1 carrier and 1 fighter
Japanese roll dice for 2 submarines in 22 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
Units damaged: 1 carrier owned by the Americans
Japanese roll dice for 2 fighters and 1 tactical_bomber in 22 Sea Zone, round 2 : 1/3 hits, 1,67 expected hits
Combat Hit Differential Summary :
Japanese regular : -0,33
2 hits. I guess you sink the ac?
But not certain though, since with a retreat the air dies anyway.
Realize I should’ve brought a des to that battle.
Already started to roll, but may I redo the battle-setup (keeping dice, rolling for the present dice a s o)? This was just too sloppy to put my air at risk. Since no defence has rolled yet, you may in that case of course change your mind about the scramble.
The idea is simply to exchange a fig for a des.
If so, I’ll roll 1d2 in order to see which dice would be the des. 1 for the miss, keeping the hit from the fig, and 2 for the hit, which then would be a miss.
OK to change. Kill FTR first to avoid auto-kill of FTR, thanks
@ghostglider said in L21 #2 trulpen (X+12) vs Ghostglider (A) P2V:
OK to change. Kill FTR first to avoid auto-kill of FTR, thanks
Thanks! I understand that you keep the scramble. Will be able to continue in a little while.
yes please keep the scramble
@ghostglider said in L21 #2 trulpen (X+12) vs Ghostglider (A) P2V:
yes please keep the scramble
Sorry for being silly here. Came home and rushed the move.
When having contemplated it during dinner and pause I came to realize it’s bad to use anything else than subs in z22 since there are no des that can reach for a counter-attack.
Actually started with allocating only 3 subs, but then changed it up because I thought the ac defended @2 and it felt a bit shaky.
I’ll revise to only 3 subs, so no scramble needed. Won’t roll for the 3rd sub, but consider it a miss, so only 1 hit on the ac and the air can be used elsewhere. The US-fig will fight in the big battle then.
I’ll roll the defensive roll for the ac here.
[dice 1d6=1]
[dice 1d6<=1]
1d6<=1: 4; Hits: 0