Scrambles from Guam or Queensland?
That second bomber was supposed to be moved to the Carolines J1. Bummer.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 12
Purchase Units - Russians
Russians buy 10 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
3 infantry moved from Bessarabia to Eastern Poland
1 armour and 5 mech_infantrys moved from Ukraine to Romania
1 armour, 7 artilleries and 1 mech_infantry moved from Bessarabia to Romania
1 fighter and 1 tactical_bomber moved from Bessarabia to Romania
2 fighters moved from Russia to Eastern Poland
1 fighter moved from Russia to Vologda
1 fighter moved from Novosibirsk to Urals
1 infantry moved from Novosibirsk to Vologda
1 infantry moved from Novosibirsk to Urals
1 infantry moved from Timguska to Urals
1 infantry moved from Russia to Vologda
1 fighter moved from Russia to Belarus
1 infantry moved from Smolensk to Belarus
1 infantry moved from Smolensk to Belarus
2 armour moved from Evenkiyskiy to Yenisey
1 armour and 2 mech_infantrys moved from Timguska to Yenisey
Combat - Russians
Battle in Romania
Russians attack with 2 armour, 7 artilleries, 1 fighter, 6 mech_infantrys and 1 tactical_bomber
Italians defend with 2 infantry
Russians roll dice for 2 armour, 7 artilleries, 1 fighter, 6 mech_infantrys and 1 tactical_bomber in Romania, round 2 : 7/17 hits, 6,50 expected hits
Germans roll dice for 2 infantry in Romania, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Italians lost in Romania
Russians win, taking Romania from Germans with 2 armour, 7 artilleries, 1 fighter, 6 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Battle in Yenisey
Russians attack with 3 armour and 2 mech_infantrys
Germans defend with 1 mech_infantry
Russians roll dice for 3 armour and 2 mech_infantrys in Yenisey, round 2 : 3/5 hits, 1,83 expected hits
Germans roll dice for 1 mech_infantry in Yenisey, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Yenisey
Russians win, taking Yenisey from Germans with 3 armour and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Urals
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Urals, round 2 : 0/3 hits, 0,83 expected hits
Germans roll dice for 1 infantry in Urals, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 fighter and 2 infantry in Urals, round 3 : 2/3 hits, 0,83 expected hits
Germans roll dice for 1 infantry in Urals, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Urals
Russians win, taking Urals from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Vologda
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Vologda, round 2 : 2/3 hits, 0,83 expected hits
Germans roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Belarus
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Belarus, round 2 : 1/3 hits, 0,83 expected hits
Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Eastern Poland
Russians attack with 2 fighters and 3 infantry
Germans defend with 3 mech_infantrys
Russians roll dice for 2 fighters and 3 infantry in Eastern Poland, round 2 : 2/5 hits, 1,50 expected hits
Germans roll dice for 3 mech_infantrys in Eastern Poland, round 2 : 2/3 hits, 1,00 expected hits
2 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Eastern Poland
Russians roll dice for 2 fighters and 1 infantry in Eastern Poland, round 3 : 1/3 hits, 1,17 expected hits
Germans roll dice for 1 mech_infantry in Eastern Poland, round 3 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Casualties for Germans: 3 mech_infantrys
Non Combat Move - Russians
1 aaGun, 1 armour, 10 artilleries and 30 infantry moved from Smolensk to Archangel
1 armour and 1 mech_infantry moved from Russia to Archangel
1 fighter moved from Urals to Archangel
1 fighter moved from Vologda to Archangel
1 fighter moved from Belarus to Archangel
2 fighters moved from Eastern Poland to Archangel
1 fighter and 1 tactical_bomber moved from Romania to Archangel
1 aaGun and 2 infantry moved from Ukraine to Bessarabia
1 aaGun moved from Russia to Smolensk
1 infantry moved from Sakha to Siberia
Place Units - Russians
3 mech_infantrys placed in Ukraine
7 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 33 PUs; end with 33 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 38 PUs
Combat Hit Differential Summary :
Germans regular : -0,67
Russians regular : 3,67
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 3 artilleries, 2 destroyers, 1 factory_minor, 1 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 fighter moved from Philippines to 43 Sea Zone
2 artilleries and 2 infantry moved from Caroline Islands to 33 Sea Zone
1 submarine moved from 33 Sea Zone to 54 Sea Zone
1 fighter moved from 33 Sea Zone to 54 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 54 Sea Zone
1 bomber moved from Philippines to 54 Sea Zone
1 submarine moved from 33 Sea Zone to 54 Sea Zone
2 artilleries, 1 carrier, 1 destroyer, 2 infantry, 1 submarine and 2 transports moved from 33 Sea Zone to 42 Sea Zone
2 artilleries and 2 infantry moved from 42 Sea Zone to Java
1 submarine moved from 35 Sea Zone to 42 Sea Zone
1 submarine moved from 42 Sea Zone to 41 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 5 destroyers, 1 fighter, 12 submarines and 1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
1 infantry moved from Korea to Manchuria
1 infantry moved from Korea to Manchuria
@aequitas-et-veritas scramble SZ 54?
@bretters No scramble in sz 54 and sz42.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 3 artilleries, 2 destroyers, 1 factory_minor, 1 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 fighter moved from Philippines to 43 Sea Zone
2 artilleries and 2 infantry moved from Caroline Islands to 33 Sea Zone
1 submarine moved from 33 Sea Zone to 54 Sea Zone
1 fighter moved from 33 Sea Zone to 54 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 54 Sea Zone
1 bomber moved from Philippines to 54 Sea Zone
1 submarine moved from 33 Sea Zone to 54 Sea Zone
2 artilleries, 1 carrier, 1 destroyer, 2 infantry, 1 submarine and 2 transports moved from 33 Sea Zone to 42 Sea Zone
2 artilleries and 2 infantry moved from 42 Sea Zone to Java
1 submarine moved from 35 Sea Zone to 42 Sea Zone
1 submarine moved from 42 Sea Zone to 41 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 5 destroyers, 1 fighter, 12 submarines and 1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
1 infantry moved from Korea to Manchuria
1 infantry moved from Korea to Manchuria
Combat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 43 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 54 Sea Zone
Japanese attack with 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 2 submarines in 54 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 54 Sea Zone, round 2 : 2/3 hits, 1.83 expected hits
Americans roll dice for 1 destroyer in 54 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 54 Sea Zone
Japanese win, taking 54 Sea Zone from Neutral with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Java
Japanese attack with 2 artilleries and 2 infantry
ANZAC defend with 1 aaGun and 1 fighter; Americans defend with 1 airfield
Japanese roll dice for 1 battleship and 1 cruiser in Java, round 2 : 2/2 hits, 1.17 expected hits
Americans roll dice for 1 aaGun and 1 fighter in Java, round 2 : 0/1 hits, 0.67 expected hits
1 fighter owned by the ANZAC and 1 aaGun owned by the ANZAC lost in Java
Japanese win, taking Java from Americans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 15
Casualties for ANZAC: 1 aaGun and 1 fighter
Non Combat Move - Japanese
1 fighter moved from 54 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone
1 bomber moved from 54 Sea Zone to Caroline Islands
1 aaGun moved from Korea to Manchuria
1 destroyer moved from 6 Sea Zone to 33 Sea Zone
1 submarine moved from 6 Sea Zone to 33 Sea Zone
1 submarine moved from 6 Sea Zone to 33 Sea Zone
1 submarine moved from 6 Sea Zone to 33 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery moved from 33 Sea Zone to Caroline Islands
1 artillery moved from 33 Sea Zone to Caroline Islands
1 infantry moved from 33 Sea Zone to Caroline Islands
3 bombers and 1 tactical_bomber moved from Philippines to Kwangtung
1 tactical_bomber moved from Japan to Kwangtung
1 fighter moved from 43 Sea Zone to Kwangtung
Place Units - Japanese
3 artilleries placed in Kwangtung
1 factory_minor placed in Shantung
1 infantry placed in Japan
2 destroyers and 1 submarine placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4,2
Japanese collect 38 PUs (2 lost to blockades); end with 38 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 41 PUs
Combat Hit Differential Summary :
Americans regular : 0.00
Japanese regular : 0.33
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 artillery, 2 carriers, 2 destroyers, 2 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
2 submarines moved from 61 Sea Zone to 42 Sea Zone
6 carriers, 1 cruiser, 4 destroyers, 12 fighters and 5 submarines moved from 37 Sea Zone to 42 Sea Zone
1 artillery moved from Malaya to 37 Sea Zone
1 infantry moved from Siam to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
2 bombers moved from Hawaiian Islands to Amur
2 artilleries and 2 infantry moved from Siberia to Amur
1 infantry moved from Malaya to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 21 Sea Zone
1 infantry moved from 21 Sea Zone to Guam
1 mech_infantry moved from Malaya to 37 Sea Zone
1 mech_infantry and 1 transport moved from 37 Sea Zone to 19 Sea Zone
1 mech_infantry moved from 19 Sea Zone to Shantung
4 bombers moved from India to 42 Sea Zone
Combat - Americans
Battle in Guam
Battle in Shantung
Battle in Philippines
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 airfield, 1 artillery and 1 harbour
Americans roll dice for 1 artillery and 1 infantry in Philippines, round 2 : 2/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery in Philippines, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Philippines
Americans win, taking Guam from Japanese, taking Shantung from Japanese, taking Philippines from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Amur
Americans attack with 2 artilleries, 2 bombers and 2 infantry
Germans defend with 4 armour and 2 mech_infantrys
Americans roll dice for 2 artilleries, 2 bombers and 2 infantry in Amur, round 2 : 3/6 hits, 2,67 expected hits
Germans roll dice for 4 armour and 2 mech_infantrys in Amur, round 2 : 3/6 hits, 2,67 expected hits
1 armour owned by the Germans, 2 infantry owned by the Americans, 1 artillery owned by the Americans and 2 mech_infantrys owned by the Germans lost in Amur
Americans roll dice for 1 artillery and 2 bombers in Amur, round 3 : 2/3 hits, 1,67 expected hits
Germans roll dice for 3 armour in Amur, round 3 : 3/3 hits, 1,50 expected hits
2 armour owned by the Germans, 2 bombers owned by the Americans and 1 artillery owned by the Americans lost in Amur
Germans win with 1 armour remaining. Battle score for attacker is -12
Casualties for Americans: 2 artilleries, 2 bombers and 2 infantry
Casualties for Germans: 3 armour and 2 mech_infantrys
Battle in 42 Sea Zone
British loiter and taunt; ANZAC loiter and taunt; Americans attack with 4 bombers, 6 carriers, 1 cruiser, 4 destroyers, 7 fighters and 7 submarines
Japanese defend with 1 battleship, 2 carriers, 1 cruiser, 6 destroyers, 2 fighters, 13 submarines, 2 tactical_bombers and 2 transports
Americans roll dice for 7 submarines in 42 Sea Zone, round 2 : 0/7 hits, 2,33 expected hits
Americans roll dice for 4 bombers, 6 carriers, 1 cruiser, 4 destroyers and 7 fighters in 42 Sea Zone, round 2 : 7/16 hits, 8,00 expected hits
Combat Hit Differential Summary :
Americans regular : -1,33
Japanese regular : -0,33
Germans regular : 1,83
@bretters 7 hits first Round (US Subs missed). Ool, please.
Thank you.
@aequitas-et-veritas
Damage 3 capitol
Ships and lose 4 subs
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 artillery, 2 carriers, 2 destroyers, 2 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
2 submarines moved from 61 Sea Zone to 42 Sea Zone
6 carriers, 1 cruiser, 4 destroyers, 12 fighters and 5 submarines moved from 37 Sea Zone to 42 Sea Zone
1 artillery moved from Malaya to 37 Sea Zone
1 infantry moved from Siam to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
2 bombers moved from Hawaiian Islands to Amur
2 artilleries and 2 infantry moved from Siberia to Amur
1 infantry moved from Malaya to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 21 Sea Zone
1 infantry moved from 21 Sea Zone to Guam
1 mech_infantry moved from Malaya to 37 Sea Zone
1 mech_infantry and 1 transport moved from 37 Sea Zone to 19 Sea Zone
1 mech_infantry moved from 19 Sea Zone to Shantung
4 bombers moved from India to 42 Sea Zone
Combat - Americans
Battle in Guam
Battle in Shantung
Battle in Philippines
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 airfield, 1 artillery and 1 harbour
Americans roll dice for 1 artillery and 1 infantry in Philippines, round 2 : 2/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery in Philippines, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Philippines
Americans win, taking Guam from Japanese, taking Shantung from Japanese, taking Philippines from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Amur
Americans attack with 2 artilleries, 2 bombers and 2 infantry
Germans defend with 4 armour and 2 mech_infantrys
Americans roll dice for 2 artilleries, 2 bombers and 2 infantry in Amur, round 2 : 3/6 hits, 2,67 expected hits
Germans roll dice for 4 armour and 2 mech_infantrys in Amur, round 2 : 3/6 hits, 2,67 expected hits
1 armour owned by the Germans, 2 infantry owned by the Americans, 1 artillery owned by the Americans and 2 mech_infantrys owned by the Germans lost in Amur
Americans roll dice for 1 artillery and 2 bombers in Amur, round 3 : 2/3 hits, 1,67 expected hits
Germans roll dice for 3 armour in Amur, round 3 : 3/3 hits, 1,50 expected hits
2 armour owned by the Germans, 2 bombers owned by the Americans and 1 artillery owned by the Americans lost in Amur
Germans win with 1 armour remaining. Battle score for attacker is -12
Casualties for Americans: 2 artilleries, 2 bombers and 2 infantry
Casualties for Germans: 3 armour and 2 mech_infantrys
Battle in 42 Sea Zone
British loiter and taunt; ANZAC loiter and taunt; Americans attack with 4 bombers, 6 carriers, 1 cruiser, 4 destroyers, 7 fighters and 7 submarines
Japanese defend with 1 battleship, 2 carriers, 1 cruiser, 6 destroyers, 2 fighters, 13 submarines, 2 tactical_bombers and 2 transports
Americans roll dice for 7 submarines in 42 Sea Zone, round 2 : 0/7 hits, 2,33 expected hits
Americans roll dice for 4 bombers, 6 carriers, 1 cruiser, 4 destroyers and 7 fighters in 42 Sea Zone, round 2 : 7/16 hits, 8,00 expected hits
Units damaged: 2 carriers owned by the Japanese and 1 battleship owned by the Japanese
Japanese roll dice for 13 submarines in 42 Sea Zone, round 2 : 2/13 hits, 2,17 expected hits
Units damaged: 2 carriers owned by the Americans
Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 6 destroyers, 2 fighters, 2 tactical_bombers and 2 transports in 42 Sea Zone, round 2 : 7/14 hits, 6,17 expected hits
Units damaged: 2 carriers owned by the Americans
1 submarine owned by the Americans, 4 submarines owned by the Japanese and 3 carriers owned by the Americans lost in 42 Sea Zone
Americans roll dice for 6 submarines in 42 Sea Zone, round 3 : 2/6 hits, 2,00 expected hits
Combat Hit Differential Summary :
Americans regular : -1,33
Japanese regular : 0,33
Germans regular : 1,83
@bretters Two US Subs hit first strike Round 2.
Casualties?
@aequitas-et-veritas not first strike when I have destroyers present lol but they must hit a sea unit which will be 2 more subs
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 artillery, 2 carriers, 2 destroyers, 2 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
2 submarines moved from 61 Sea Zone to 42 Sea Zone
6 carriers, 1 cruiser, 4 destroyers, 12 fighters and 5 submarines moved from 37 Sea Zone to 42 Sea Zone
1 artillery moved from Malaya to 37 Sea Zone
1 infantry moved from Siam to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
2 bombers moved from Hawaiian Islands to Amur
2 artilleries and 2 infantry moved from Siberia to Amur
1 infantry moved from Malaya to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 21 Sea Zone
1 infantry moved from 21 Sea Zone to Guam
1 mech_infantry moved from Malaya to 37 Sea Zone
1 mech_infantry and 1 transport moved from 37 Sea Zone to 19 Sea Zone
1 mech_infantry moved from 19 Sea Zone to Shantung
4 bombers moved from India to 42 Sea Zone
Combat - Americans
Battle in Guam
Battle in Shantung
Battle in Philippines
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 airfield, 1 artillery and 1 harbour
Americans roll dice for 1 artillery and 1 infantry in Philippines, round 2 : 2/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery in Philippines, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Philippines
Americans win, taking Guam from Japanese, taking Shantung from Japanese, taking Philippines from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Amur
Americans attack with 2 artilleries, 2 bombers and 2 infantry
Germans defend with 4 armour and 2 mech_infantrys
Americans roll dice for 2 artilleries, 2 bombers and 2 infantry in Amur, round 2 : 3/6 hits, 2,67 expected hits
Germans roll dice for 4 armour and 2 mech_infantrys in Amur, round 2 : 3/6 hits, 2,67 expected hits
1 armour owned by the Germans, 2 infantry owned by the Americans, 1 artillery owned by the Americans and 2 mech_infantrys owned by the Germans lost in Amur
Americans roll dice for 1 artillery and 2 bombers in Amur, round 3 : 2/3 hits, 1,67 expected hits
Germans roll dice for 3 armour in Amur, round 3 : 3/3 hits, 1,50 expected hits
2 armour owned by the Germans, 2 bombers owned by the Americans and 1 artillery owned by the Americans lost in Amur
Germans win with 1 armour remaining. Battle score for attacker is -12
Casualties for Americans: 2 artilleries, 2 bombers and 2 infantry
Casualties for Germans: 3 armour and 2 mech_infantrys
Battle in 42 Sea Zone
British loiter and taunt; ANZAC loiter and taunt; Americans attack with 4 bombers, 6 carriers, 1 cruiser, 4 destroyers, 7 fighters and 7 submarines
Japanese defend with 1 battleship, 2 carriers, 1 cruiser, 6 destroyers, 2 fighters, 13 submarines, 2 tactical_bombers and 2 transports
Americans roll dice for 7 submarines in 42 Sea Zone, round 2 : 0/7 hits, 2,33 expected hits
Americans roll dice for 4 bombers, 6 carriers, 1 cruiser, 4 destroyers and 7 fighters in 42 Sea Zone, round 2 : 7/16 hits, 8,00 expected hits
Units damaged: 2 carriers owned by the Japanese and 1 battleship owned by the Japanese
Japanese roll dice for 13 submarines in 42 Sea Zone, round 2 : 2/13 hits, 2,17 expected hits
Units damaged: 2 carriers owned by the Americans
Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 6 destroyers, 2 fighters, 2 tactical_bombers and 2 transports in 42 Sea Zone, round 2 : 7/14 hits, 6,17 expected hits
Units damaged: 2 carriers owned by the Americans
1 submarine owned by the Americans, 4 submarines owned by the Japanese and 3 carriers owned by the Americans lost in 42 Sea Zone
Americans roll dice for 6 submarines in 42 Sea Zone, round 3 : 2/6 hits, 2,00 expected hits
Americans roll dice for 4 bombers, 3 carriers, 1 cruiser, 4 destroyers and 7 fighters in 42 Sea Zone, round 3 : 8/16 hits, 8,00 expected hits
Combat Hit Differential Summary :
Americans regular : -1,33
Japanese regular : 0,33
Germans regular : 1,83
@bretters am aware of that lol, but it is called on the battle dice screen first strike even there are DD’s present.
Another 8 hits. Ool?
@aequitas-et-veritas all subs
Subs first and then destroyers
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 artillery, 2 carriers, 2 destroyers, 2 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
2 submarines moved from 61 Sea Zone to 42 Sea Zone
6 carriers, 1 cruiser, 4 destroyers, 12 fighters and 5 submarines moved from 37 Sea Zone to 42 Sea Zone
1 artillery moved from Malaya to 37 Sea Zone
1 infantry moved from Siam to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
2 bombers moved from Hawaiian Islands to Amur
2 artilleries and 2 infantry moved from Siberia to Amur
1 infantry moved from Malaya to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 21 Sea Zone
1 infantry moved from 21 Sea Zone to Guam
1 mech_infantry moved from Malaya to 37 Sea Zone
1 mech_infantry and 1 transport moved from 37 Sea Zone to 19 Sea Zone
1 mech_infantry moved from 19 Sea Zone to Shantung
4 bombers moved from India to 42 Sea Zone
Combat - Americans
Battle in Guam
Battle in Shantung
Battle in Philippines
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 airfield, 1 artillery and 1 harbour
Americans roll dice for 1 artillery and 1 infantry in Philippines, round 2 : 2/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery in Philippines, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Philippines
Americans win, taking Guam from Japanese, taking Shantung from Japanese, taking Philippines from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Amur
Americans attack with 2 artilleries, 2 bombers and 2 infantry
Germans defend with 4 armour and 2 mech_infantrys
Americans roll dice for 2 artilleries, 2 bombers and 2 infantry in Amur, round 2 : 3/6 hits, 2,67 expected hits
Germans roll dice for 4 armour and 2 mech_infantrys in Amur, round 2 : 3/6 hits, 2,67 expected hits
1 armour owned by the Germans, 2 infantry owned by the Americans, 1 artillery owned by the Americans and 2 mech_infantrys owned by the Germans lost in Amur
Americans roll dice for 1 artillery and 2 bombers in Amur, round 3 : 2/3 hits, 1,67 expected hits
Germans roll dice for 3 armour in Amur, round 3 : 3/3 hits, 1,50 expected hits
2 armour owned by the Germans, 2 bombers owned by the Americans and 1 artillery owned by the Americans lost in Amur
Germans win with 1 armour remaining. Battle score for attacker is -12
Casualties for Americans: 2 artilleries, 2 bombers and 2 infantry
Casualties for Germans: 3 armour and 2 mech_infantrys
Battle in 42 Sea Zone
British loiter and taunt; ANZAC loiter and taunt; Americans attack with 4 bombers, 6 carriers, 1 cruiser, 4 destroyers, 7 fighters and 7 submarines
Japanese defend with 1 battleship, 2 carriers, 1 cruiser, 6 destroyers, 2 fighters, 13 submarines, 2 tactical_bombers and 2 transports
Americans roll dice for 7 submarines in 42 Sea Zone, round 2 : 0/7 hits, 2,33 expected hits
Americans roll dice for 4 bombers, 6 carriers, 1 cruiser, 4 destroyers and 7 fighters in 42 Sea Zone, round 2 : 7/16 hits, 8,00 expected hits
Units damaged: 2 carriers owned by the Japanese and 1 battleship owned by the Japanese
Japanese roll dice for 13 submarines in 42 Sea Zone, round 2 : 2/13 hits, 2,17 expected hits
Units damaged: 2 carriers owned by the Americans
Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 6 destroyers, 2 fighters, 2 tactical_bombers and 2 transports in 42 Sea Zone, round 2 : 7/14 hits, 6,17 expected hits
Units damaged: 2 carriers owned by the Americans
1 submarine owned by the Americans, 4 submarines owned by the Japanese and 3 carriers owned by the Americans lost in 42 Sea Zone
Americans roll dice for 6 submarines in 42 Sea Zone, round 3 : 2/6 hits, 2,00 expected hits
Americans roll dice for 4 bombers, 3 carriers, 1 cruiser, 4 destroyers and 7 fighters in 42 Sea Zone, round 3 : 8/16 hits, 8,00 expected hits
Japanese roll dice for 9 submarines in 42 Sea Zone, round 3 : 2/9 hits, 1,50 expected hits
Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 6 destroyers, 2 fighters, 2 tactical_bombers and 2 transports in 42 Sea Zone, round 3 : 4/14 hits, 6,17 expected hits
6 submarines owned by the Americans, 1 destroyer owned by the Japanese and 9 submarines owned by the Japanese lost in 42 Sea Zone
Americans roll dice for 4 bombers, 3 carriers, 1 cruiser, 4 destroyers and 7 fighters in 42 Sea Zone, round 4 : 9/16 hits, 8,00 expected hits
Combat Hit Differential Summary :
Americans regular : -0,33
Japanese regular : -1,33
Germans regular : 1,83
@bretters 9 more to go.
@aequitas-et-veritas 2 carrier , 5 destroyer , 1 cruiser , 1 tac
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
9 artilleries and 10 infantry moved from Kwangsi to Kwangtung
1 infantry moved from Kansu to Suiyuyan
Combat - Chinese
Battle in Suiyuyan
Chinese attack with 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0,17 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kwangtung
Chinese attack with 9 artilleries and 10 infantry
Japanese defend with 1 aaGun, 11 artilleries, 3 bombers, 1 factory_minor, 1 fighter, 1 harbour, 11 infantry and 2 tactical_bombers
Chinese roll dice for 9 artilleries and 10 infantry in Kwangtung, round 2 : 7/19 hits, 6,17 expected hits
Combat Hit Differential Summary :
Chinese regular : 1,67
Japanese regular : -0,33
@bretters China on Kwangtung 7 hits first round.
Bmbrs and AA Guns first? or do you want me to take out your Inf First?
Ool?