L21 #2 trulpen (X+12) vs Ghostglider (A) P2V


  • TripleA Turn Summary: Americans round 16

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0

    Game History

    Round: 16
    
        Purchase Units - Americans
            Americans buy 1 carrier, 14 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 infantry moved from Morocco to Algeria
                  Americans take Algeria from Italians
            2 infantry and 1 transport moved from 9 Sea Zone to 7 Sea Zone
            2 infantry moved from 7 Sea Zone to Japan
            1 fighter moved from 9 Sea Zone to Japan
            1 destroyer and 2 submarines moved from 3 Sea Zone to 5 Sea Zone
            1 carrier moved from 9 Sea Zone to 5 Sea Zone
            1 submarine moved from 9 Sea Zone to 5 Sea Zone
            1 fighter moved from 7 Sea Zone to Japan
            1 carrier moved from 7 Sea Zone to 20 Sea Zone
            1 destroyer moved from 7 Sea Zone to 5 Sea Zone
            2 carriers moved from 7 Sea Zone to 20 Sea Zone
            1 carrier moved from 7 Sea Zone to 20 Sea Zone
            3 submarines moved from 7 Sea Zone to 20 Sea Zone
            1 submarine moved from 18 Sea Zone to 20 Sea Zone
            2 submarines moved from 7 Sea Zone to 5 Sea Zone
            2 submarines moved from 7 Sea Zone to 20 Sea Zone
            1 destroyer moved from 7 Sea Zone to 5 Sea Zone
            1 fighter moved from 7 Sea Zone to 20 Sea Zone
            1 carrier moved from 7 Sea Zone to 20 Sea Zone
            1 carrier moved from 7 Sea Zone to 5 Sea Zone
            1 carrier moved from 7 Sea Zone to 5 Sea Zone
            1 mech_infantry moved from Northern Sinkiang to Tsinghai
    
        Combat - Americans
            Battle in 5 Sea Zone
                Americans attack with 3 carriers, 3 destroyers and 5 submarines
                Japanese defend with 1 destroyer
                    Americans roll dice for 5 submarines in 5 Sea Zone, round 2 : 1/5 hits, 1.67 expected hits
                    Japanese roll dice for 1 destroyer in 5 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 5 Sea Zone
                Americans win, taking 5 Sea Zone from Neutral with 3 carriers, 3 destroyers and 4 submarines remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in Japan
                Americans attack with 2 fighters and 2 infantry
                Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 1 marine
                    Americans roll dice for 2 fighters and 2 infantry in Japan, round 2 : 0/4 hits, 1.33 expected hits
                    Japanese roll dice for 1 marine in Japan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Japan
                    Americans roll dice for 2 fighters and 1 infantry in Japan, round 3 : 1/3 hits, 1.17 expected hits
                    Japanese roll dice for 1 marine in Japan, round 3 : 0/1 hits, 0.33 expected hits
                    1 marine owned by the Japanese lost in Japan
                Americans destroys 75PUs while taking Japanese capital
                Americans win, taking Japan from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 2
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 1 marine
            Battle in 20 Sea Zone
                Americans attack with 5 carriers, 1 fighter and 6 submarines
                Japanese defend with 1 destroyer
                    Americans roll dice for 6 submarines in 20 Sea Zone, round 2 : 2/6 hits, 2.00 expected hits
                    Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 20 Sea Zone
                Americans win, taking 20 Sea Zone from Japanese with 5 carriers, 1 fighter and 6 submarines remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Tsinghai
                Americans attack with 1 mech_infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 1 mech_infantry in Tsinghai, round 2 : 1/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Tsinghai
                Americans win, taking Tsinghai from Japanese with 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            1 fighter moved from Japan to 5 Sea Zone
            1 carrier moved from 7 Sea Zone to 22 Sea Zone
            1 fighter moved from Japan to 7 Sea Zone
            1 fighter moved from 20 Sea Zone to 7 Sea Zone
            2 carriers, 1 destroyer and 2 submarines moved from 11 Sea Zone to 27 Sea Zone
            1 fighter moved from 7 Sea Zone to 20 Sea Zone
            3 fighters moved from Western United States to 5 Sea Zone
            1 fighter moved from Western United States to 7 Sea Zone
            5 infantry moved from Morocco to 93 Sea Zone
            1 infantry moved from Gibraltar to 93 Sea Zone
            6 infantry and 3 transports moved from 93 Sea Zone to 84 Sea Zone
            6 infantry moved from 84 Sea Zone to French Equatorial Africa
            1 fighter moved from 93 Sea Zone to Gibraltar
            3 bombers moved from United Kingdom to Gibraltar
            2 fighters moved from Gibraltar to Egypt
            1 destroyer moved from 93 Sea Zone to 109 Sea Zone
            2 carriers, 1 cruiser, 3 fighters, 6 submarines and 2 transports moved from 93 Sea Zone to 104 Sea Zone
    
        Place Units - Americans
            1 carrier placed in 104 Sea Zone
            1 transport placed in 11 Sea Zone
            2 infantry placed in Western United States
            6 fighters placed in Western United States
            8 fighters placed in Eastern United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,4,2,1,5,5,4,3,2
            Americans collect 58 PUs (5 lost to blockades); end with 58 PUs
            Trigger Americans 10 Presence In Axis Capital: Americans met a national objective for an additional 5 PUs; end with 63 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -1.33
    Japanese regular : 0.33
    

    Savegame


  • TripleA Turn Summary: Chinese round 16

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0

    Game History

    Round: 16
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Northern Sinkiang to Kansu
            1 infantry moved from Northern Sinkiang to Kansu
    
        Combat - Chinese
            Battle in Kansu
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Kansu, round 2 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 3 infantry in Kansu, round 3 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 3 infantry in Kansu, round 4 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 4 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 3 infantry in Kansu, round 5 : 1/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 5 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kansu
                Chinese win, taking Kansu from Japanese with 3 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 infantry moved from Eastern Sinkiang to Tsinghai
    
        Place Units - Chinese
            1 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 7 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -1.00
    Japanese regular : -1.33
    

    Savegame


  • @ghostglider said in L21 #2 trulpen (X+12) vs Ghostglider (A) P2V:

    auch… picked wrong FTR to attack Japan, so now I have to keep 1 AC in z7 to be able to land

    If it was possible to reach a s o, it’s just to switch air. Happens to me sometimes as well, and I’d hate it to be denied a more rational/obvious setup.


  • TripleA Turn Summary: UK_Pacific round 16

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0

    Game History

    Round: 16
    
        Purchase Units - Americans
            Americans buy 1 carrier, 14 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 infantry moved from Morocco to Algeria
                  Americans take Algeria from Italians
            2 infantry and 1 transport moved from 9 Sea Zone to 7 Sea Zone
            2 infantry moved from 7 Sea Zone to Japan
            1 fighter moved from 9 Sea Zone to Japan
            1 destroyer and 2 submarines moved from 3 Sea Zone to 5 Sea Zone
            1 carrier moved from 9 Sea Zone to 5 Sea Zone
            1 submarine moved from 9 Sea Zone to 5 Sea Zone
            1 fighter moved from 7 Sea Zone to Japan
            1 carrier moved from 7 Sea Zone to 20 Sea Zone
            1 destroyer moved from 7 Sea Zone to 5 Sea Zone
            2 carriers moved from 7 Sea Zone to 20 Sea Zone
            1 carrier moved from 7 Sea Zone to 20 Sea Zone
            3 submarines moved from 7 Sea Zone to 20 Sea Zone
            1 submarine moved from 18 Sea Zone to 20 Sea Zone
            2 submarines moved from 7 Sea Zone to 5 Sea Zone
            2 submarines moved from 7 Sea Zone to 20 Sea Zone
            1 destroyer moved from 7 Sea Zone to 5 Sea Zone
            1 fighter moved from 7 Sea Zone to 20 Sea Zone
            1 carrier moved from 7 Sea Zone to 20 Sea Zone
            1 carrier moved from 7 Sea Zone to 5 Sea Zone
            1 carrier moved from 7 Sea Zone to 5 Sea Zone
            1 mech_infantry moved from Northern Sinkiang to Tsinghai
    
        Combat - Americans
            Battle in 5 Sea Zone
                Americans attack with 3 carriers, 3 destroyers and 5 submarines
                Japanese defend with 1 destroyer
                    Americans roll dice for 5 submarines in 5 Sea Zone, round 2 : 1/5 hits, 1.67 expected hits
                    Japanese roll dice for 1 destroyer in 5 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 5 Sea Zone
                Americans win, taking 5 Sea Zone from Neutral with 3 carriers, 3 destroyers and 4 submarines remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in Japan
                Americans attack with 2 fighters and 2 infantry
                Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 1 marine
                    Americans roll dice for 2 fighters and 2 infantry in Japan, round 2 : 0/4 hits, 1.33 expected hits
                    Japanese roll dice for 1 marine in Japan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Japan
                    Americans roll dice for 2 fighters and 1 infantry in Japan, round 3 : 1/3 hits, 1.17 expected hits
                    Japanese roll dice for 1 marine in Japan, round 3 : 0/1 hits, 0.33 expected hits
                    1 marine owned by the Japanese lost in Japan
                Americans destroys 75PUs while taking Japanese capital
                Americans win, taking Japan from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 2
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 1 marine
            Battle in 20 Sea Zone
                Americans attack with 5 carriers, 1 fighter and 6 submarines
                Japanese defend with 1 destroyer
                    Americans roll dice for 6 submarines in 20 Sea Zone, round 2 : 2/6 hits, 2.00 expected hits
                    Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 20 Sea Zone
                Americans win, taking 20 Sea Zone from Japanese with 5 carriers, 1 fighter and 6 submarines remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Tsinghai
                Americans attack with 1 mech_infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 1 mech_infantry in Tsinghai, round 2 : 1/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Tsinghai
                Americans win, taking Tsinghai from Japanese with 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            1 fighter moved from Japan to 5 Sea Zone
            1 carrier moved from 7 Sea Zone to 22 Sea Zone
            1 fighter moved from Japan to 7 Sea Zone
            1 fighter moved from 20 Sea Zone to 7 Sea Zone
            2 carriers, 1 destroyer and 2 submarines moved from 11 Sea Zone to 27 Sea Zone
            1 fighter moved from 7 Sea Zone to 20 Sea Zone
            3 fighters moved from Western United States to 5 Sea Zone
            1 fighter moved from Western United States to 7 Sea Zone
            5 infantry moved from Morocco to 93 Sea Zone
            1 infantry moved from Gibraltar to 93 Sea Zone
            6 infantry and 3 transports moved from 93 Sea Zone to 84 Sea Zone
            6 infantry moved from 84 Sea Zone to French Equatorial Africa
            1 fighter moved from 93 Sea Zone to Gibraltar
            3 bombers moved from United Kingdom to Gibraltar
            2 fighters moved from Gibraltar to Egypt
            1 destroyer moved from 93 Sea Zone to 109 Sea Zone
            2 carriers, 1 cruiser, 3 fighters, 6 submarines and 2 transports moved from 93 Sea Zone to 104 Sea Zone
    
        Place Units - Americans
            1 carrier placed in 104 Sea Zone
            1 transport placed in 11 Sea Zone
            2 infantry placed in Western United States
            6 fighters placed in Western United States
            8 fighters placed in Eastern United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,4,2,1,5,5,4,3,2
            Americans collect 58 PUs (5 lost to blockades); end with 58 PUs
            Trigger Americans 10 Presence In Axis Capital: Americans met a national objective for an additional 5 PUs; end with 63 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Northern Sinkiang to Kansu
            1 infantry moved from Northern Sinkiang to Kansu
    
        Combat - Chinese
            Battle in Kansu
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Kansu, round 2 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 3 infantry in Kansu, round 3 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 3 infantry in Kansu, round 4 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 4 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 3 infantry in Kansu, round 5 : 1/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 5 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kansu
                Chinese win, taking Kansu from Japanese with 3 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 infantry moved from Eastern Sinkiang to Tsinghai
    
        Place Units - Chinese
            1 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 7 PUs
    
        Purchase Units - British
            British buy 1 artillery, 1 fighter and 7 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
    
        Non Combat Move - British
            4 fighters moved from Gibraltar to Egypt
            2 fighters moved from Morocco to Gibraltar
            2 fighters moved from 93 Sea Zone to Gibraltar
            1 aaGun and 7 infantry moved from Morocco to 93 Sea Zone
            1 aaGun, 7 infantry and 4 transports moved from 93 Sea Zone to 84 Sea Zone
            1 aaGun and 7 infantry moved from 84 Sea Zone to French Equatorial Africa
            1 carrier and 1 destroyer moved from 93 Sea Zone to 104 Sea Zone
            3 fighters moved from 104 Sea Zone to Gibraltar
            2 fighters moved from United Kingdom to Gibraltar
            3 submarines moved from 79 Sea Zone to 82 Sea Zone
            1 submarine moved from 79 Sea Zone to 82 Sea Zone
            1 cruiser, 2 destroyers and 2 transports moved from 79 Sea Zone to 40 Sea Zone
            1 infantry moved from Iraq to Southern Persia
            2 artilleries and 2 infantry moved from Iraq to Trans-Jordan
    
        Place Units - British
            3 infantry placed in Egypt
            3 infantry placed in Union of South Africa
            1 artillery, 1 fighter and 1 infantry placed in United Kingdom
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 100 Sea Zone. Rolls: 6,3,3,2,4,1,5,3,6,3
            British collect 30 PUs (3 lost to blockades); end with 30 PUs
    
        Place Units - UK_Pacific
            3 infantry placed in Eastern India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 6 PUs; end with 6 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
            Some Units in Eastern India change ownership: 3 infantry
    

    Combat Hit Differential Summary :

    Chinese regular : -1.00
    Americans regular : -1.33
    Japanese regular : -1.00
    

    Savegame


  • thanks. I will adjust map now


  • TripleA Turn Summary: UK_Pacific round 16

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0

    Game History

    Round: 16
    
        Purchase Units - Americans
            Americans buy 1 carrier, 14 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 infantry moved from Morocco to Algeria
                  Americans take Algeria from Italians
            2 infantry and 1 transport moved from 9 Sea Zone to 7 Sea Zone
            2 infantry moved from 7 Sea Zone to Japan
            1 fighter moved from 9 Sea Zone to Japan
            1 destroyer and 2 submarines moved from 3 Sea Zone to 5 Sea Zone
            1 carrier moved from 9 Sea Zone to 5 Sea Zone
            1 submarine moved from 9 Sea Zone to 5 Sea Zone
            1 fighter moved from 7 Sea Zone to Japan
            1 carrier moved from 7 Sea Zone to 20 Sea Zone
            1 destroyer moved from 7 Sea Zone to 5 Sea Zone
            2 carriers moved from 7 Sea Zone to 20 Sea Zone
            1 carrier moved from 7 Sea Zone to 20 Sea Zone
            3 submarines moved from 7 Sea Zone to 20 Sea Zone
            1 submarine moved from 18 Sea Zone to 20 Sea Zone
            2 submarines moved from 7 Sea Zone to 5 Sea Zone
            2 submarines moved from 7 Sea Zone to 20 Sea Zone
            1 destroyer moved from 7 Sea Zone to 5 Sea Zone
            1 fighter moved from 7 Sea Zone to 20 Sea Zone
            1 carrier moved from 7 Sea Zone to 20 Sea Zone
            1 carrier moved from 7 Sea Zone to 5 Sea Zone
            1 carrier moved from 7 Sea Zone to 5 Sea Zone
            1 mech_infantry moved from Northern Sinkiang to Tsinghai
    
        Combat - Americans
            Battle in 5 Sea Zone
                Americans attack with 3 carriers, 3 destroyers and 5 submarines
                Japanese defend with 1 destroyer
                    Americans roll dice for 5 submarines in 5 Sea Zone, round 2 : 1/5 hits, 1.67 expected hits
                    Japanese roll dice for 1 destroyer in 5 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 5 Sea Zone
                Americans win, taking 5 Sea Zone from Neutral with 3 carriers, 3 destroyers and 4 submarines remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in Japan
                Americans attack with 2 fighters and 2 infantry
                Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 1 marine
                    Americans roll dice for 2 fighters and 2 infantry in Japan, round 2 : 0/4 hits, 1.33 expected hits
                    Japanese roll dice for 1 marine in Japan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Japan
                    Americans roll dice for 2 fighters and 1 infantry in Japan, round 3 : 1/3 hits, 1.17 expected hits
                    Japanese roll dice for 1 marine in Japan, round 3 : 0/1 hits, 0.33 expected hits
                    1 marine owned by the Japanese lost in Japan
                Americans destroys 75PUs while taking Japanese capital
                Americans win, taking Japan from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 2
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 1 marine
            Battle in 20 Sea Zone
                Americans attack with 5 carriers, 1 fighter and 6 submarines
                Japanese defend with 1 destroyer
                    Americans roll dice for 6 submarines in 20 Sea Zone, round 2 : 2/6 hits, 2.00 expected hits
                    Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 20 Sea Zone
                Americans win, taking 20 Sea Zone from Japanese with 5 carriers, 1 fighter and 6 submarines remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Tsinghai
                Americans attack with 1 mech_infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 1 mech_infantry in Tsinghai, round 2 : 1/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Tsinghai
                Americans win, taking Tsinghai from Japanese with 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            1 fighter moved from Japan to 5 Sea Zone
            1 carrier moved from 7 Sea Zone to 22 Sea Zone
            1 fighter moved from Japan to 7 Sea Zone
            1 fighter moved from 20 Sea Zone to 7 Sea Zone
            2 carriers, 1 destroyer and 2 submarines moved from 11 Sea Zone to 27 Sea Zone
            1 fighter moved from 7 Sea Zone to 20 Sea Zone
            3 fighters moved from Western United States to 5 Sea Zone
            1 fighter moved from Western United States to 7 Sea Zone
            5 infantry moved from Morocco to 93 Sea Zone
            1 infantry moved from Gibraltar to 93 Sea Zone
            6 infantry and 3 transports moved from 93 Sea Zone to 84 Sea Zone
            6 infantry moved from 84 Sea Zone to French Equatorial Africa
            1 fighter moved from 93 Sea Zone to Gibraltar
            3 bombers moved from United Kingdom to Gibraltar
            2 fighters moved from Gibraltar to Egypt
            1 destroyer moved from 93 Sea Zone to 109 Sea Zone
            2 carriers, 1 cruiser, 3 fighters, 6 submarines and 2 transports moved from 93 Sea Zone to 104 Sea Zone
    
        Place Units - Americans
            1 carrier placed in 104 Sea Zone
            1 transport placed in 11 Sea Zone
            2 infantry placed in Western United States
            6 fighters placed in Western United States
            8 fighters placed in Eastern United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,4,2,1,5,5,4,3,2
            Americans collect 58 PUs (5 lost to blockades); end with 58 PUs
            Trigger Americans 10 Presence In Axis Capital: Americans met a national objective for an additional 5 PUs; end with 63 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Northern Sinkiang to Kansu
            1 infantry moved from Northern Sinkiang to Kansu
    
        Combat - Chinese
            Battle in Kansu
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Kansu, round 2 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 3 infantry in Kansu, round 3 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 3 infantry in Kansu, round 4 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 4 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 3 infantry in Kansu, round 5 : 1/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 5 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kansu
                Chinese win, taking Kansu from Japanese with 3 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 infantry moved from Eastern Sinkiang to Tsinghai
    
        Place Units - Chinese
            1 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 7 PUs
    
        Purchase Units - British
            British buy 1 artillery, 1 fighter and 7 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
    
        Non Combat Move - British
            4 fighters moved from Gibraltar to Egypt
            2 fighters moved from Morocco to Gibraltar
            2 fighters moved from 93 Sea Zone to Gibraltar
            1 aaGun and 7 infantry moved from Morocco to 93 Sea Zone
            1 aaGun, 7 infantry and 4 transports moved from 93 Sea Zone to 84 Sea Zone
            1 aaGun and 7 infantry moved from 84 Sea Zone to French Equatorial Africa
            1 carrier and 1 destroyer moved from 93 Sea Zone to 104 Sea Zone
            3 fighters moved from 104 Sea Zone to Gibraltar
            2 fighters moved from United Kingdom to Gibraltar
            3 submarines moved from 79 Sea Zone to 82 Sea Zone
            1 submarine moved from 79 Sea Zone to 82 Sea Zone
            1 cruiser, 2 destroyers and 2 transports moved from 79 Sea Zone to 40 Sea Zone
            1 infantry moved from Iraq to Southern Persia
            2 artilleries and 2 infantry moved from Iraq to Trans-Jordan
    
        Place Units - British
            3 infantry placed in Egypt
            3 infantry placed in Union of South Africa
            1 artillery, 1 fighter and 1 infantry placed in United Kingdom
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 100 Sea Zone. Rolls: 6,3,3,2,4,1,5,3,6,3
            British collect 30 PUs (3 lost to blockades); end with 30 PUs
    
        Place Units - UK_Pacific
            3 infantry placed in Eastern India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 6 PUs; end with 6 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
            Some Units in Eastern India change ownership: 3 infantry
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 7 Sea Zone: 1 carrier
            EDIT: Adding units owned by Americans to 23 Sea Zone: 1 carrier
            EDIT: Removing units owned by Americans from 7 Sea Zone: 2 fighters
            EDIT: Adding units owned by Americans to 5 Sea Zone: 2 fighters
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Chinese regular : -1.00
    Americans regular : -1.33
    Japanese regular : -1.00
    

    Savegame


  • The 2 FTRs attacking Japan should have come from z7 and would have 3 movement left so landing in z5 is possible together with the 4 FTRs from WUS.

    latest map is good to go


  • expensive blocking… Would have been much cheaper to block in z6 during first attack on Japan :-)


  • TripleA Manual Gamesave Post: Italians round 16

    TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.0.0

    Game History

    Round: 16
    
        Purchase Units - Italians
            Italians buy 1 artillery, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 fighter and 1 tactical_bomber moved from Southern Italy to Iraq
            1 infantry moved from Syria to Iraq
            2 fighters moved from 100 Sea Zone to Iraq
            1 tactical_bomber moved from Alexandria to Iraq
    
        Combat - Italians
            Battle in Iraq
                Italians attack with 3 fighters, 1 infantry and 2 tactical_bombers
                ANZAC defend with 2 infantry
                    Italians roll dice for 3 fighters, 1 infantry and 2 tactical_bombers in Iraq, round 2 : 3/6 hits, 3,00 expected hits
                    British roll dice for 2 infantry in Iraq, round 2 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the ANZAC lost in Iraq
                Italians win, taking Iraq from British with 3 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for ANZAC: 2 infantry
    
        Non Combat Move - Italians
    

    Combat Hit Differential Summary :

    Italians regular : 0,00
    British regular : -0,67
    

    Savegame


  • TripleA Turn Summary: Italians round 16

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0

    Game History

    Round: 16
    
        Purchase Units - Italians
            Italians buy 1 artillery, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from Iraq: 2 infantry
            EDIT: Turning off Edit Mode
            1 infantry moved from Syria to Iraq
                  Italians take Iraq from British
            1 fighter and 1 tactical_bomber moved from Southern Italy to Iraq
            1 tactical_bomber moved from Alexandria to Iraq
            2 fighters moved from 100 Sea Zone to Iraq
            1 marine moved from Alexandria to 100 Sea Zone
            1 battleship, 1 cruiser and 1 marine moved from 100 Sea Zone to 96 Sea Zone
            2 infantry moved from Alexandria to 100 Sea Zone
            2 infantry and 1 transport moved from 100 Sea Zone to 96 Sea Zone
            2 infantry and 1 marine moved from 96 Sea Zone to Algeria
    
        Combat - Italians
            Battle in Algeria
                Italians attack with 2 infantry and 1 marine
                Americans defend with 1 infantry
                    Italians roll dice for 1 battleship and 1 cruiser in Algeria, round 2 : 0/2 hits, 1,17 expected hits
                    Italians roll dice for 2 infantry and 1 marine in Algeria, round 2 : 0/3 hits, 0,67 expected hits
                    Americans roll dice for 1 infantry in Algeria, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Italians lost in Algeria
                    Italians roll dice for 1 infantry and 1 marine in Algeria, round 3 : 1/2 hits, 0,50 expected hits
                    Americans roll dice for 1 infantry in Algeria, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Americans lost in Algeria
                Italians win, taking Algeria from Americans with 1 infantry and 1 marine remaining. Battle score for attacker is 0
                Casualties for Italians: 1 infantry
                Casualties for Americans: 1 infantry
    
        Non Combat Move - Italians
            1 aaGun, 1 artillery and 3 infantry moved from Libya to Tobruk
            2 armour, 2 artilleries, 3 infantry and 1 mech_infantry moved from Alexandria to Tobruk
            3 carriers, 2 destroyers and 1 fighter moved from 100 Sea Zone to 96 Sea Zone
            3 transports moved from 100 Sea Zone to 99 Sea Zone
            1 submarine moved from 99 Sea Zone to 100 Sea Zone
            3 fighters and 2 tactical_bombers moved from Iraq to Northwest Persia
            1 fighter moved from Alexandria to 96 Sea Zone
            1 infantry moved from Northern Italy to Southern Italy
    
        Place Units - Italians
            1 artillery, 1 infantry and 1 mech_infantry placed in Southern Italy
            3 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 1,5,2,5,3,5,4,1
            Italians collect 13 PUs (2 lost to blockades); end with 13 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 20 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0,33
    Italians regular : -1,33
    

    Savegame


  • TripleA Turn Summary: ANZAC round 16

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0

    Game History

    Round: 16
    
        Purchase Units - ANZAC
            ANZAC buy 3 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 6 Sea Zone to 7 Sea Zone
            1 submarine moved from 48 Sea Zone to 51 Sea Zone
    
        Non Combat Move - ANZAC
            1 transport moved from 7 Sea Zone to 27 Sea Zone
            2 fighters moved from Hawaiian Islands to Japan
    
        Place Units - ANZAC
            3 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 12 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 16

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0

    Game History

    Round: 16
    
        Purchase Units - ANZAC
            ANZAC buy 3 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 6 Sea Zone to 7 Sea Zone
            1 submarine moved from 48 Sea Zone to 51 Sea Zone
    
        Non Combat Move - ANZAC
            1 transport moved from 7 Sea Zone to 27 Sea Zone
            2 fighters moved from Hawaiian Islands to Japan
    
        Place Units - ANZAC
            3 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 12 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Manual Gamesave Post: Germans round 17

    TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.0.0

    Game History

    Round: 17
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 airfield, 1 carrier, 14 infantry, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs; 
            Trigger Germans 6 Atlantic Wall Established Switch: Setting switch to true for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans
    
        Combat Move - Germans
            1 unit repaired.
            1 infantry moved from Normandy Bordeaux to 113 Sea Zone
            1 infantry and 1 transport moved from 113 Sea Zone to 112 Sea Zone
            1 infantry moved from 112 Sea Zone to Scotland
            2 infantry moved from Normandy Bordeaux to 113 Sea Zone
            2 infantry and 1 transport moved from 113 Sea Zone to 112 Sea Zone
            2 infantry moved from 112 Sea Zone to Eire
            5 fighters and 1 tactical_bomber moved from 113 Sea Zone to 112 Sea Zone
            4 carriers moved from 113 Sea Zone to 112 Sea Zone
            2 destroyers moved from 113 Sea Zone to 112 Sea Zone
            1 artillery and 1 infantry moved from Northwest Persia to Southern Persia
            3 armour and 3 mech_infantrys moved from Northwest Persia to Northeast Persia
                  Germans take Northeast Persia from British
            3 armour and 3 mech_infantrys moved from Northeast Persia to Southern Persia
            2 artilleries and 3 infantry moved from Northern Belarus to Smolensk
            1 infantry moved from Bryansk to Smolensk
            1 bomber moved from Stalingrad to Smolensk
            3 fighters and 1 tactical_bomber moved from Bryansk to Gorky
            1 infantry moved from Samara to Gorky
            1 armour and 1 mech_infantry moved from Urals to Yenisey
                  Germans take Timguska from Russians
                  Germans take Yenisey from Russians
            1 infantry moved from Kirov to Komi
                  Germans take Komi from Russians
    
        Combat - Germans
    

    Combat Hit Differential Summary :

    Savegame


  • I’ll ask this time. Scrambles in z112/Smolensk/Gorky?


  • Wait, might reconsider something.


  • I’ll repost.


  • TripleA Manual Gamesave Post: Germans round 17

    TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.0.0

    Game History

    Round: 17
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 airfield, 1 artillery, 1 carrier, 13 infantry, 1 marine, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; 
            Trigger Germans 6 Atlantic Wall Established Switch: Setting switch to true for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans
    
        Combat Move - Germans
            1 unit repaired.
            2 artilleries and 3 infantry moved from Northern Belarus to Smolensk
            1 infantry moved from Bryansk to Smolensk
            1 infantry moved from Samara to Gorky
            1 infantry moved from Kirov to Komi
                  Germans take Komi from Russians
            1 armour and 1 mech_infantry moved from Urals to Yenisey
                  Germans take Timguska from Russians
                  Germans take Yenisey from Russians
            1 bomber moved from Stalingrad to Gorky
            3 fighters and 1 tactical_bomber moved from Bryansk to Gorky
            1 infantry moved from Normandy Bordeaux to 113 Sea Zone
            1 infantry and 1 transport moved from 113 Sea Zone to 112 Sea Zone
            1 infantry moved from 112 Sea Zone to Scotland
            2 infantry moved from Normandy Bordeaux to 113 Sea Zone
            2 infantry and 1 transport moved from 113 Sea Zone to 112 Sea Zone
            2 infantry moved from 112 Sea Zone to Eire
            2 destroyers moved from 113 Sea Zone to 112 Sea Zone
            4 carriers moved from 113 Sea Zone to 112 Sea Zone
            1 tactical_bomber moved from 113 Sea Zone to 112 Sea Zone
            4 fighters and 1 tactical_bomber moved from 113 Sea Zone to 112 Sea Zone
            3 armour and 3 mech_infantrys moved from Northwest Persia to Northeast Persia
                  Germans take Northeast Persia from British
            3 armour and 3 mech_infantrys moved from Northeast Persia to Southern Persia
            1 artillery and 1 infantry moved from Northwest Persia to Southern Persia
    
        Combat - Germans
    

    Combat Hit Differential Summary :

    Savegame


  • Nah, wasn’t right still. Redoing.


  • no scramble, thanks


  • @ghostglider said in L21 #2 trulpen (X+12) vs Ghostglider (A) P2V:

    no scramble, thanks

    Ok, the only difference is that I think I’ll go in with the whole army into Smolensk.

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