L21 #2 trulpen (X+12) vs Ghostglider (A) P2V


  • Scramble up to 3 figs to z6, if I understand the rules correctly, or up to 3 figs to Japan?


  • Yes, I agree.

    I will scramble 1 FTR from Japan to eliminate your bombardment, and I will scramble 3 FTRs from z7 to defend Japan


  • TripleA Turn Summary: Japanese round 16

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0

    Game History

    Round: 16
    
        Combat Move - Japanese
            1 infantry moved from Marianas to 22 Sea Zone
            1 marine moved from Guam to 22 Sea Zone
            1 battleship, 3 carriers, 2 cruisers and 1 marine moved from 22 Sea Zone to 6 Sea Zone
            1 infantry and 1 transport moved from 22 Sea Zone to 20 Sea Zone
            1 infantry moved from Shantung to 20 Sea Zone
            2 infantry and 1 transport moved from 20 Sea Zone to 6 Sea Zone
            2 infantry and 1 marine moved from 6 Sea Zone to Japan
            6 fighters moved from 22 Sea Zone to Japan
            1 bomber moved from French Indo China to Japan
    
        Combat - Japanese
            Americans scrambles 1 units out of Japan to defend against the attack in 6 Sea Zone
            Americans scrambles to create a battle in territory 6 Sea Zone
            Americans scrambles 3 units out of 7 Sea Zone to defend against the attack in Japan
            Battle in 6 Sea Zone
                Japanese attack with 1 battleship, 3 carriers, 2 cruisers, 1 submarine and 1 transport
                ANZAC defend with 1 fighter and 1 submarine
                1 submarine owned by the ANZAC submerged
                1 submarine owned by the Japanese submerged
                    Japanese roll dice for 1 battleship, 3 carriers, 2 cruisers and 1 transport in 6 Sea Zone, round 2 : 1/3 hits, 1,67 expected hits
                    ANZAC roll dice for 1 fighter in 6 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    1 fighter owned by the ANZAC lost in 6 Sea Zone
                Japanese win with 1 battleship, 3 carriers, 2 cruisers and 1 transport remaining. Battle score for attacker is 10
                Casualties for ANZAC: 1 fighter
            Battle in Japan
                Japanese attack with 1 bomber, 6 fighters, 2 infantry and 1 marine
                Americans defend with 1 airfield, 1 artillery, 1 factory_minor, 3 fighters, 1 harbour and 1 infantry; ANZAC defend with 1 artillery, 2 fighters and 1 infantry
                    Japanese roll dice for 1 bomber, 6 fighters, 2 infantry and 1 marine in Japan, round 2 : 6/10 hits, 4,17 expected hits
                    Americans roll dice for 2 artilleries, 5 fighters and 2 infantry in Japan, round 2 : 4/9 hits, 4,67 expected hits
                    1 fighter owned by the Japanese, 2 infantry owned by the Japanese, 2 fighters owned by the ANZAC, 1 infantry owned by the ANZAC, 1 artillery owned by the ANZAC, 1 bomber owned by the Japanese, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Japan
                    Japanese roll dice for 5 fighters and 1 marine in Japan, round 3 : 3/6 hits, 2,83 expected hits
                    Americans roll dice for 3 fighters in Japan, round 3 : 3/3 hits, 2,00 expected hits
                    3 fighters owned by the Japanese and 3 fighters owned by the Americans lost in Japan
                Japanese win, taking Japan from Americans with 2 fighters and 1 marine remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 bomber, 4 fighters and 2 infantry
                Casualties for ANZAC: 1 artillery, 2 fighters and 1 infantry
                Casualties for Americans: 1 artillery, 3 fighters and 1 infantry
    
        Non Combat Move - Japanese
            2 fighters moved from Japan to 6 Sea Zone
            1 destroyer moved from 20 Sea Zone to 5 Sea Zone
            1 destroyer moved from 19 Sea Zone to 20 Sea Zone
            1 infantry moved from Malaya to 38 Sea Zone
            1 infantry and 1 transport moved from 38 Sea Zone to 37 Sea Zone
            1 infantry moved from French Indo China to 37 Sea Zone
            2 infantry and 1 transport moved from 37 Sea Zone to 21 Sea Zone
            1 carrier, 2 destroyers and 5 submarines moved from 38 Sea Zone to 21 Sea Zone
            1 fighter moved from 38 Sea Zone to 21 Sea Zone
            1 marine moved from Solomon Islands to 55 Sea Zone
            1 battleship and 1 marine moved from 55 Sea Zone to 35 Sea Zone
            1 carrier, 1 cruiser and 2 submarines moved from 55 Sea Zone to 35 Sea Zone
            2 infantry moved from New Guinea to 55 Sea Zone
            2 infantry and 1 transport moved from 55 Sea Zone to 35 Sea Zone
            1 tactical_bomber moved from 50 Sea Zone to 21 Sea Zone
            1 fighter and 1 tactical_bomber moved from Kansu to Jehol
            4 artilleries and 6 infantry moved from Sakha to Amur
            1 infantry moved from Buryatia to Northern Manchuria
            1 armour and 1 mech_infantry moved from Kansu to Shansi
            1 infantry moved from Shansi to Jehol
            1 infantry moved from Gilbert Islands to 49 Sea Zone
            1 infantry and 1 transport moved from 49 Sea Zone to 48 Sea Zone
            1 artillery moved from New Britain to 48 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 48 Sea Zone to 35 Sea Zone
            2 carriers, 1 destroyer and 1 submarine moved from 50 Sea Zone to 35 Sea Zone
            1 destroyer moved from 49 Sea Zone to 35 Sea Zone
            2 fighters moved from 50 Sea Zone to 35 Sea Zone
            1 fighter moved from 55 Sea Zone to 35 Sea Zone
            1 infantry moved from Shan State to Burma
            2 infantry moved from French Indo China to Yunnan
            1 infantry moved from Yunnan to Kweichow
            1 infantry moved from Kweichow to Hunan
            1 infantry moved from Kiangsi to Anhwe
            1 infantry moved from Anhwe to Jehol
            2 infantry moved from 21 Sea Zone to Fukien
            1 artillery and 3 infantry moved from 35 Sea Zone to Caroline Islands
            1 infantry moved from Hunan to Kiangsi
            1 infantry moved from Yunnan to Szechwan
            1 infantry moved from Szechwan to Hopei
            1 infantry moved from Hopei to Honan
            1 infantry moved from Honan to Shansi
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 12
                Rolling for Convoy Blockade Damage in 7 Sea Zone. Rolls: 1,5,6,1,2,6,1,4,3,6,3,6,1,2,5,2,5,5,4,2,6,2,4,3,5,3,6,5
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,2
            Japanese collect 57 PUs (12 lost to blockades); end with 57 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 60 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Japanese 7 Vital Forward Bases: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0,33
    Japanese regular : 1,33
    ANZAC regular : 0,33
    

    Savegame


  • Redoing air-landings.


  • TripleA Turn Summary: Japanese round 16

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0

    Game History

    Round: 16
    
        Combat Move - Japanese
            1 infantry moved from Marianas to 22 Sea Zone
            1 marine moved from Guam to 22 Sea Zone
            1 battleship, 3 carriers, 2 cruisers and 1 marine moved from 22 Sea Zone to 6 Sea Zone
            1 infantry and 1 transport moved from 22 Sea Zone to 20 Sea Zone
            1 infantry moved from Shantung to 20 Sea Zone
            2 infantry and 1 transport moved from 20 Sea Zone to 6 Sea Zone
            2 infantry and 1 marine moved from 6 Sea Zone to Japan
            6 fighters moved from 22 Sea Zone to Japan
            1 bomber moved from French Indo China to Japan
    
        Combat - Japanese
            Americans scrambles 1 units out of Japan to defend against the attack in 6 Sea Zone
            Americans scrambles to create a battle in territory 6 Sea Zone
            Americans scrambles 3 units out of 7 Sea Zone to defend against the attack in Japan
            Battle in 6 Sea Zone
                Japanese attack with 1 battleship, 3 carriers, 2 cruisers, 1 submarine and 1 transport
                ANZAC defend with 1 fighter and 1 submarine
                1 submarine owned by the ANZAC submerged
                1 submarine owned by the Japanese submerged
                    Japanese roll dice for 1 battleship, 3 carriers, 2 cruisers and 1 transport in 6 Sea Zone, round 2 : 1/3 hits, 1,67 expected hits
                    ANZAC roll dice for 1 fighter in 6 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    1 fighter owned by the ANZAC lost in 6 Sea Zone
                Japanese win with 1 battleship, 3 carriers, 2 cruisers and 1 transport remaining. Battle score for attacker is 10
                Casualties for ANZAC: 1 fighter
            Battle in Japan
                Japanese attack with 1 bomber, 6 fighters, 2 infantry and 1 marine
                Americans defend with 1 airfield, 1 artillery, 1 factory_minor, 3 fighters, 1 harbour and 1 infantry; ANZAC defend with 1 artillery, 2 fighters and 1 infantry
                    Japanese roll dice for 1 bomber, 6 fighters, 2 infantry and 1 marine in Japan, round 2 : 6/10 hits, 4,17 expected hits
                    Americans roll dice for 2 artilleries, 5 fighters and 2 infantry in Japan, round 2 : 4/9 hits, 4,67 expected hits
                    1 fighter owned by the Japanese, 2 infantry owned by the Japanese, 2 fighters owned by the ANZAC, 1 infantry owned by the ANZAC, 1 artillery owned by the ANZAC, 1 bomber owned by the Japanese, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Japan
                    Japanese roll dice for 5 fighters and 1 marine in Japan, round 3 : 3/6 hits, 2,83 expected hits
                    Americans roll dice for 3 fighters in Japan, round 3 : 3/3 hits, 2,00 expected hits
                    3 fighters owned by the Japanese and 3 fighters owned by the Americans lost in Japan
                Japanese win, taking Japan from Americans with 2 fighters and 1 marine remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 bomber, 4 fighters and 2 infantry
                Casualties for ANZAC: 1 artillery, 2 fighters and 1 infantry
                Casualties for Americans: 1 artillery, 3 fighters and 1 infantry
    
        Non Combat Move - Japanese
            2 fighters moved from Japan to 6 Sea Zone
            1 destroyer moved from 20 Sea Zone to 5 Sea Zone
            1 destroyer moved from 19 Sea Zone to 20 Sea Zone
            1 infantry moved from Malaya to 38 Sea Zone
            1 infantry and 1 transport moved from 38 Sea Zone to 37 Sea Zone
            1 infantry moved from French Indo China to 37 Sea Zone
            2 infantry and 1 transport moved from 37 Sea Zone to 21 Sea Zone
            1 carrier, 2 destroyers and 5 submarines moved from 38 Sea Zone to 21 Sea Zone
            1 fighter moved from 38 Sea Zone to 21 Sea Zone
            1 marine moved from Solomon Islands to 55 Sea Zone
            1 battleship and 1 marine moved from 55 Sea Zone to 35 Sea Zone
            1 carrier, 1 cruiser and 2 submarines moved from 55 Sea Zone to 35 Sea Zone
            2 infantry moved from New Guinea to 55 Sea Zone
            2 infantry and 1 transport moved from 55 Sea Zone to 35 Sea Zone
            1 tactical_bomber moved from 50 Sea Zone to 21 Sea Zone
            1 fighter and 1 tactical_bomber moved from Kansu to Jehol
            4 artilleries and 6 infantry moved from Sakha to Amur
            1 infantry moved from Buryatia to Northern Manchuria
            1 armour and 1 mech_infantry moved from Kansu to Shansi
            1 infantry moved from Shansi to Jehol
            1 infantry moved from Gilbert Islands to 49 Sea Zone
            1 infantry and 1 transport moved from 49 Sea Zone to 48 Sea Zone
            1 artillery moved from New Britain to 48 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 48 Sea Zone to 35 Sea Zone
            2 carriers, 1 destroyer and 1 submarine moved from 50 Sea Zone to 35 Sea Zone
            1 destroyer moved from 49 Sea Zone to 35 Sea Zone
            2 fighters moved from 50 Sea Zone to 35 Sea Zone
            1 fighter moved from 55 Sea Zone to 35 Sea Zone
            1 infantry moved from Shan State to Burma
            2 infantry moved from French Indo China to Yunnan
            1 infantry moved from Yunnan to Kweichow
            1 infantry moved from Kweichow to Hunan
            1 infantry moved from Kiangsi to Anhwe
            1 infantry moved from Anhwe to Jehol
            1 infantry moved from Hunan to Kiangsi
            1 infantry moved from Yunnan to Szechwan
            1 infantry moved from Szechwan to Hopei
            1 infantry moved from Hopei to Honan
            3 fighters moved from 35 Sea Zone to Guam
            1 infantry moved from Honan to Shansi
            1 fighter and 1 tactical_bomber moved from Jehol to Southern Manchuria
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 10
                Rolling for Convoy Blockade Damage in 7 Sea Zone. Rolls: 4,5,3,1,2,2,3,1,1,2,6,1,2,4,2,2,6,6,2,3,5,4,2,4,4,5,2,3
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,5
            Japanese collect 59 PUs (10 lost to blockades); end with 59 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 62 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Japanese 7 Vital Forward Bases: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
            Turning on Edit Mode
            EDIT: Changing PUs for Japanese from 77 to 75
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Americans regular : 0,33
    Japanese regular : 1,33
    ANZAC regular : 0,33
    

    Savegame


  • TripleA Manual Gamesave Post: Americans round 16

    TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.0.0

    Game History

    Round: 16
    
        Purchase Units - Americans
            Americans buy 1 carrier, 14 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 infantry moved from Morocco to Algeria
                  Americans take Algeria from Italians
            2 infantry and 1 transport moved from 9 Sea Zone to 7 Sea Zone
            2 infantry moved from 7 Sea Zone to Japan
            1 fighter moved from 9 Sea Zone to Japan
            1 destroyer and 2 submarines moved from 3 Sea Zone to 5 Sea Zone
            1 carrier moved from 9 Sea Zone to 5 Sea Zone
            1 submarine moved from 9 Sea Zone to 5 Sea Zone
            1 fighter moved from 7 Sea Zone to Japan
            1 carrier moved from 7 Sea Zone to 20 Sea Zone
            1 destroyer moved from 7 Sea Zone to 5 Sea Zone
            2 carriers moved from 7 Sea Zone to 20 Sea Zone
            1 carrier moved from 7 Sea Zone to 20 Sea Zone
            3 submarines moved from 7 Sea Zone to 20 Sea Zone
            1 submarine moved from 18 Sea Zone to 20 Sea Zone
            2 submarines moved from 7 Sea Zone to 5 Sea Zone
            2 submarines moved from 7 Sea Zone to 20 Sea Zone
            1 destroyer moved from 7 Sea Zone to 5 Sea Zone
            1 fighter moved from 7 Sea Zone to 20 Sea Zone
            1 carrier moved from 7 Sea Zone to 20 Sea Zone
            1 carrier moved from 7 Sea Zone to 5 Sea Zone
            1 carrier moved from 7 Sea Zone to 5 Sea Zone
            1 mech_infantry moved from Northern Sinkiang to Tsinghai
    
        Combat - Americans
    

    Combat Hit Differential Summary :

    Savegame


  • Scramble to Japan(2)? or z5(2)? or z20(3)?
    Kamikaze?


  • I intend to move AC’s to z23 and z22 in NCM to block any Japan landing in Japan.


  • No scrambles nor kamis.


  • auch… picked wrong FTR to attack Japan, so now I have to keep 1 AC in z7 to be able to land


  • TripleA Turn Summary: Americans round 16

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0

    Game History

    Round: 16
    
        Purchase Units - Americans
            Americans buy 1 carrier, 14 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 infantry moved from Morocco to Algeria
                  Americans take Algeria from Italians
            2 infantry and 1 transport moved from 9 Sea Zone to 7 Sea Zone
            2 infantry moved from 7 Sea Zone to Japan
            1 fighter moved from 9 Sea Zone to Japan
            1 destroyer and 2 submarines moved from 3 Sea Zone to 5 Sea Zone
            1 carrier moved from 9 Sea Zone to 5 Sea Zone
            1 submarine moved from 9 Sea Zone to 5 Sea Zone
            1 fighter moved from 7 Sea Zone to Japan
            1 carrier moved from 7 Sea Zone to 20 Sea Zone
            1 destroyer moved from 7 Sea Zone to 5 Sea Zone
            2 carriers moved from 7 Sea Zone to 20 Sea Zone
            1 carrier moved from 7 Sea Zone to 20 Sea Zone
            3 submarines moved from 7 Sea Zone to 20 Sea Zone
            1 submarine moved from 18 Sea Zone to 20 Sea Zone
            2 submarines moved from 7 Sea Zone to 5 Sea Zone
            2 submarines moved from 7 Sea Zone to 20 Sea Zone
            1 destroyer moved from 7 Sea Zone to 5 Sea Zone
            1 fighter moved from 7 Sea Zone to 20 Sea Zone
            1 carrier moved from 7 Sea Zone to 20 Sea Zone
            1 carrier moved from 7 Sea Zone to 5 Sea Zone
            1 carrier moved from 7 Sea Zone to 5 Sea Zone
            1 mech_infantry moved from Northern Sinkiang to Tsinghai
    
        Combat - Americans
            Battle in 5 Sea Zone
                Americans attack with 3 carriers, 3 destroyers and 5 submarines
                Japanese defend with 1 destroyer
                    Americans roll dice for 5 submarines in 5 Sea Zone, round 2 : 1/5 hits, 1.67 expected hits
                    Japanese roll dice for 1 destroyer in 5 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 5 Sea Zone
                Americans win, taking 5 Sea Zone from Neutral with 3 carriers, 3 destroyers and 4 submarines remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in Japan
                Americans attack with 2 fighters and 2 infantry
                Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 1 marine
                    Americans roll dice for 2 fighters and 2 infantry in Japan, round 2 : 0/4 hits, 1.33 expected hits
                    Japanese roll dice for 1 marine in Japan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Japan
                    Americans roll dice for 2 fighters and 1 infantry in Japan, round 3 : 1/3 hits, 1.17 expected hits
                    Japanese roll dice for 1 marine in Japan, round 3 : 0/1 hits, 0.33 expected hits
                    1 marine owned by the Japanese lost in Japan
                Americans destroys 75PUs while taking Japanese capital
                Americans win, taking Japan from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 2
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 1 marine
            Battle in 20 Sea Zone
                Americans attack with 5 carriers, 1 fighter and 6 submarines
                Japanese defend with 1 destroyer
                    Americans roll dice for 6 submarines in 20 Sea Zone, round 2 : 2/6 hits, 2.00 expected hits
                    Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 20 Sea Zone
                Americans win, taking 20 Sea Zone from Japanese with 5 carriers, 1 fighter and 6 submarines remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Tsinghai
                Americans attack with 1 mech_infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 1 mech_infantry in Tsinghai, round 2 : 1/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Tsinghai
                Americans win, taking Tsinghai from Japanese with 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            1 fighter moved from Japan to 5 Sea Zone
            1 carrier moved from 7 Sea Zone to 22 Sea Zone
            1 fighter moved from Japan to 7 Sea Zone
            1 fighter moved from 20 Sea Zone to 7 Sea Zone
            2 carriers, 1 destroyer and 2 submarines moved from 11 Sea Zone to 27 Sea Zone
            1 fighter moved from 7 Sea Zone to 20 Sea Zone
            3 fighters moved from Western United States to 5 Sea Zone
            1 fighter moved from Western United States to 7 Sea Zone
            5 infantry moved from Morocco to 93 Sea Zone
            1 infantry moved from Gibraltar to 93 Sea Zone
            6 infantry and 3 transports moved from 93 Sea Zone to 84 Sea Zone
            6 infantry moved from 84 Sea Zone to French Equatorial Africa
            1 fighter moved from 93 Sea Zone to Gibraltar
            3 bombers moved from United Kingdom to Gibraltar
            2 fighters moved from Gibraltar to Egypt
            1 destroyer moved from 93 Sea Zone to 109 Sea Zone
            2 carriers, 1 cruiser, 3 fighters, 6 submarines and 2 transports moved from 93 Sea Zone to 104 Sea Zone
    
        Place Units - Americans
            1 carrier placed in 104 Sea Zone
            1 transport placed in 11 Sea Zone
            2 infantry placed in Western United States
            6 fighters placed in Western United States
            8 fighters placed in Eastern United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,4,2,1,5,5,4,3,2
            Americans collect 58 PUs (5 lost to blockades); end with 58 PUs
            Trigger Americans 10 Presence In Axis Capital: Americans met a national objective for an additional 5 PUs; end with 63 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -1.33
    Japanese regular : 0.33
    

    Savegame


  • TripleA Turn Summary: Chinese round 16

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0

    Game History

    Round: 16
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Northern Sinkiang to Kansu
            1 infantry moved from Northern Sinkiang to Kansu
    
        Combat - Chinese
            Battle in Kansu
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Kansu, round 2 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 3 infantry in Kansu, round 3 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 3 infantry in Kansu, round 4 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 4 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 3 infantry in Kansu, round 5 : 1/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 5 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kansu
                Chinese win, taking Kansu from Japanese with 3 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 infantry moved from Eastern Sinkiang to Tsinghai
    
        Place Units - Chinese
            1 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 7 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -1.00
    Japanese regular : -1.33
    

    Savegame


  • @ghostglider said in L21 #2 trulpen (X+12) vs Ghostglider (A) P2V:

    auch… picked wrong FTR to attack Japan, so now I have to keep 1 AC in z7 to be able to land

    If it was possible to reach a s o, it’s just to switch air. Happens to me sometimes as well, and I’d hate it to be denied a more rational/obvious setup.


  • TripleA Turn Summary: UK_Pacific round 16

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0

    Game History

    Round: 16
    
        Purchase Units - Americans
            Americans buy 1 carrier, 14 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 infantry moved from Morocco to Algeria
                  Americans take Algeria from Italians
            2 infantry and 1 transport moved from 9 Sea Zone to 7 Sea Zone
            2 infantry moved from 7 Sea Zone to Japan
            1 fighter moved from 9 Sea Zone to Japan
            1 destroyer and 2 submarines moved from 3 Sea Zone to 5 Sea Zone
            1 carrier moved from 9 Sea Zone to 5 Sea Zone
            1 submarine moved from 9 Sea Zone to 5 Sea Zone
            1 fighter moved from 7 Sea Zone to Japan
            1 carrier moved from 7 Sea Zone to 20 Sea Zone
            1 destroyer moved from 7 Sea Zone to 5 Sea Zone
            2 carriers moved from 7 Sea Zone to 20 Sea Zone
            1 carrier moved from 7 Sea Zone to 20 Sea Zone
            3 submarines moved from 7 Sea Zone to 20 Sea Zone
            1 submarine moved from 18 Sea Zone to 20 Sea Zone
            2 submarines moved from 7 Sea Zone to 5 Sea Zone
            2 submarines moved from 7 Sea Zone to 20 Sea Zone
            1 destroyer moved from 7 Sea Zone to 5 Sea Zone
            1 fighter moved from 7 Sea Zone to 20 Sea Zone
            1 carrier moved from 7 Sea Zone to 20 Sea Zone
            1 carrier moved from 7 Sea Zone to 5 Sea Zone
            1 carrier moved from 7 Sea Zone to 5 Sea Zone
            1 mech_infantry moved from Northern Sinkiang to Tsinghai
    
        Combat - Americans
            Battle in 5 Sea Zone
                Americans attack with 3 carriers, 3 destroyers and 5 submarines
                Japanese defend with 1 destroyer
                    Americans roll dice for 5 submarines in 5 Sea Zone, round 2 : 1/5 hits, 1.67 expected hits
                    Japanese roll dice for 1 destroyer in 5 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 5 Sea Zone
                Americans win, taking 5 Sea Zone from Neutral with 3 carriers, 3 destroyers and 4 submarines remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in Japan
                Americans attack with 2 fighters and 2 infantry
                Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 1 marine
                    Americans roll dice for 2 fighters and 2 infantry in Japan, round 2 : 0/4 hits, 1.33 expected hits
                    Japanese roll dice for 1 marine in Japan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Japan
                    Americans roll dice for 2 fighters and 1 infantry in Japan, round 3 : 1/3 hits, 1.17 expected hits
                    Japanese roll dice for 1 marine in Japan, round 3 : 0/1 hits, 0.33 expected hits
                    1 marine owned by the Japanese lost in Japan
                Americans destroys 75PUs while taking Japanese capital
                Americans win, taking Japan from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 2
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 1 marine
            Battle in 20 Sea Zone
                Americans attack with 5 carriers, 1 fighter and 6 submarines
                Japanese defend with 1 destroyer
                    Americans roll dice for 6 submarines in 20 Sea Zone, round 2 : 2/6 hits, 2.00 expected hits
                    Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 20 Sea Zone
                Americans win, taking 20 Sea Zone from Japanese with 5 carriers, 1 fighter and 6 submarines remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Tsinghai
                Americans attack with 1 mech_infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 1 mech_infantry in Tsinghai, round 2 : 1/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Tsinghai
                Americans win, taking Tsinghai from Japanese with 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            1 fighter moved from Japan to 5 Sea Zone
            1 carrier moved from 7 Sea Zone to 22 Sea Zone
            1 fighter moved from Japan to 7 Sea Zone
            1 fighter moved from 20 Sea Zone to 7 Sea Zone
            2 carriers, 1 destroyer and 2 submarines moved from 11 Sea Zone to 27 Sea Zone
            1 fighter moved from 7 Sea Zone to 20 Sea Zone
            3 fighters moved from Western United States to 5 Sea Zone
            1 fighter moved from Western United States to 7 Sea Zone
            5 infantry moved from Morocco to 93 Sea Zone
            1 infantry moved from Gibraltar to 93 Sea Zone
            6 infantry and 3 transports moved from 93 Sea Zone to 84 Sea Zone
            6 infantry moved from 84 Sea Zone to French Equatorial Africa
            1 fighter moved from 93 Sea Zone to Gibraltar
            3 bombers moved from United Kingdom to Gibraltar
            2 fighters moved from Gibraltar to Egypt
            1 destroyer moved from 93 Sea Zone to 109 Sea Zone
            2 carriers, 1 cruiser, 3 fighters, 6 submarines and 2 transports moved from 93 Sea Zone to 104 Sea Zone
    
        Place Units - Americans
            1 carrier placed in 104 Sea Zone
            1 transport placed in 11 Sea Zone
            2 infantry placed in Western United States
            6 fighters placed in Western United States
            8 fighters placed in Eastern United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,4,2,1,5,5,4,3,2
            Americans collect 58 PUs (5 lost to blockades); end with 58 PUs
            Trigger Americans 10 Presence In Axis Capital: Americans met a national objective for an additional 5 PUs; end with 63 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Northern Sinkiang to Kansu
            1 infantry moved from Northern Sinkiang to Kansu
    
        Combat - Chinese
            Battle in Kansu
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Kansu, round 2 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 3 infantry in Kansu, round 3 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 3 infantry in Kansu, round 4 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 4 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 3 infantry in Kansu, round 5 : 1/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 5 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kansu
                Chinese win, taking Kansu from Japanese with 3 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 infantry moved from Eastern Sinkiang to Tsinghai
    
        Place Units - Chinese
            1 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 7 PUs
    
        Purchase Units - British
            British buy 1 artillery, 1 fighter and 7 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
    
        Non Combat Move - British
            4 fighters moved from Gibraltar to Egypt
            2 fighters moved from Morocco to Gibraltar
            2 fighters moved from 93 Sea Zone to Gibraltar
            1 aaGun and 7 infantry moved from Morocco to 93 Sea Zone
            1 aaGun, 7 infantry and 4 transports moved from 93 Sea Zone to 84 Sea Zone
            1 aaGun and 7 infantry moved from 84 Sea Zone to French Equatorial Africa
            1 carrier and 1 destroyer moved from 93 Sea Zone to 104 Sea Zone
            3 fighters moved from 104 Sea Zone to Gibraltar
            2 fighters moved from United Kingdom to Gibraltar
            3 submarines moved from 79 Sea Zone to 82 Sea Zone
            1 submarine moved from 79 Sea Zone to 82 Sea Zone
            1 cruiser, 2 destroyers and 2 transports moved from 79 Sea Zone to 40 Sea Zone
            1 infantry moved from Iraq to Southern Persia
            2 artilleries and 2 infantry moved from Iraq to Trans-Jordan
    
        Place Units - British
            3 infantry placed in Egypt
            3 infantry placed in Union of South Africa
            1 artillery, 1 fighter and 1 infantry placed in United Kingdom
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 100 Sea Zone. Rolls: 6,3,3,2,4,1,5,3,6,3
            British collect 30 PUs (3 lost to blockades); end with 30 PUs
    
        Place Units - UK_Pacific
            3 infantry placed in Eastern India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 6 PUs; end with 6 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
            Some Units in Eastern India change ownership: 3 infantry
    

    Combat Hit Differential Summary :

    Chinese regular : -1.00
    Americans regular : -1.33
    Japanese regular : -1.00
    

    Savegame


  • thanks. I will adjust map now


  • TripleA Turn Summary: UK_Pacific round 16

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0

    Game History

    Round: 16
    
        Purchase Units - Americans
            Americans buy 1 carrier, 14 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 infantry moved from Morocco to Algeria
                  Americans take Algeria from Italians
            2 infantry and 1 transport moved from 9 Sea Zone to 7 Sea Zone
            2 infantry moved from 7 Sea Zone to Japan
            1 fighter moved from 9 Sea Zone to Japan
            1 destroyer and 2 submarines moved from 3 Sea Zone to 5 Sea Zone
            1 carrier moved from 9 Sea Zone to 5 Sea Zone
            1 submarine moved from 9 Sea Zone to 5 Sea Zone
            1 fighter moved from 7 Sea Zone to Japan
            1 carrier moved from 7 Sea Zone to 20 Sea Zone
            1 destroyer moved from 7 Sea Zone to 5 Sea Zone
            2 carriers moved from 7 Sea Zone to 20 Sea Zone
            1 carrier moved from 7 Sea Zone to 20 Sea Zone
            3 submarines moved from 7 Sea Zone to 20 Sea Zone
            1 submarine moved from 18 Sea Zone to 20 Sea Zone
            2 submarines moved from 7 Sea Zone to 5 Sea Zone
            2 submarines moved from 7 Sea Zone to 20 Sea Zone
            1 destroyer moved from 7 Sea Zone to 5 Sea Zone
            1 fighter moved from 7 Sea Zone to 20 Sea Zone
            1 carrier moved from 7 Sea Zone to 20 Sea Zone
            1 carrier moved from 7 Sea Zone to 5 Sea Zone
            1 carrier moved from 7 Sea Zone to 5 Sea Zone
            1 mech_infantry moved from Northern Sinkiang to Tsinghai
    
        Combat - Americans
            Battle in 5 Sea Zone
                Americans attack with 3 carriers, 3 destroyers and 5 submarines
                Japanese defend with 1 destroyer
                    Americans roll dice for 5 submarines in 5 Sea Zone, round 2 : 1/5 hits, 1.67 expected hits
                    Japanese roll dice for 1 destroyer in 5 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 5 Sea Zone
                Americans win, taking 5 Sea Zone from Neutral with 3 carriers, 3 destroyers and 4 submarines remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in Japan
                Americans attack with 2 fighters and 2 infantry
                Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 1 marine
                    Americans roll dice for 2 fighters and 2 infantry in Japan, round 2 : 0/4 hits, 1.33 expected hits
                    Japanese roll dice for 1 marine in Japan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Japan
                    Americans roll dice for 2 fighters and 1 infantry in Japan, round 3 : 1/3 hits, 1.17 expected hits
                    Japanese roll dice for 1 marine in Japan, round 3 : 0/1 hits, 0.33 expected hits
                    1 marine owned by the Japanese lost in Japan
                Americans destroys 75PUs while taking Japanese capital
                Americans win, taking Japan from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 2
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 1 marine
            Battle in 20 Sea Zone
                Americans attack with 5 carriers, 1 fighter and 6 submarines
                Japanese defend with 1 destroyer
                    Americans roll dice for 6 submarines in 20 Sea Zone, round 2 : 2/6 hits, 2.00 expected hits
                    Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 20 Sea Zone
                Americans win, taking 20 Sea Zone from Japanese with 5 carriers, 1 fighter and 6 submarines remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Tsinghai
                Americans attack with 1 mech_infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 1 mech_infantry in Tsinghai, round 2 : 1/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Tsinghai
                Americans win, taking Tsinghai from Japanese with 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            1 fighter moved from Japan to 5 Sea Zone
            1 carrier moved from 7 Sea Zone to 22 Sea Zone
            1 fighter moved from Japan to 7 Sea Zone
            1 fighter moved from 20 Sea Zone to 7 Sea Zone
            2 carriers, 1 destroyer and 2 submarines moved from 11 Sea Zone to 27 Sea Zone
            1 fighter moved from 7 Sea Zone to 20 Sea Zone
            3 fighters moved from Western United States to 5 Sea Zone
            1 fighter moved from Western United States to 7 Sea Zone
            5 infantry moved from Morocco to 93 Sea Zone
            1 infantry moved from Gibraltar to 93 Sea Zone
            6 infantry and 3 transports moved from 93 Sea Zone to 84 Sea Zone
            6 infantry moved from 84 Sea Zone to French Equatorial Africa
            1 fighter moved from 93 Sea Zone to Gibraltar
            3 bombers moved from United Kingdom to Gibraltar
            2 fighters moved from Gibraltar to Egypt
            1 destroyer moved from 93 Sea Zone to 109 Sea Zone
            2 carriers, 1 cruiser, 3 fighters, 6 submarines and 2 transports moved from 93 Sea Zone to 104 Sea Zone
    
        Place Units - Americans
            1 carrier placed in 104 Sea Zone
            1 transport placed in 11 Sea Zone
            2 infantry placed in Western United States
            6 fighters placed in Western United States
            8 fighters placed in Eastern United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,4,2,1,5,5,4,3,2
            Americans collect 58 PUs (5 lost to blockades); end with 58 PUs
            Trigger Americans 10 Presence In Axis Capital: Americans met a national objective for an additional 5 PUs; end with 63 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Northern Sinkiang to Kansu
            1 infantry moved from Northern Sinkiang to Kansu
    
        Combat - Chinese
            Battle in Kansu
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Kansu, round 2 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 3 infantry in Kansu, round 3 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 3 infantry in Kansu, round 4 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 4 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 3 infantry in Kansu, round 5 : 1/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 5 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kansu
                Chinese win, taking Kansu from Japanese with 3 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 infantry moved from Eastern Sinkiang to Tsinghai
    
        Place Units - Chinese
            1 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 7 PUs
    
        Purchase Units - British
            British buy 1 artillery, 1 fighter and 7 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
    
        Non Combat Move - British
            4 fighters moved from Gibraltar to Egypt
            2 fighters moved from Morocco to Gibraltar
            2 fighters moved from 93 Sea Zone to Gibraltar
            1 aaGun and 7 infantry moved from Morocco to 93 Sea Zone
            1 aaGun, 7 infantry and 4 transports moved from 93 Sea Zone to 84 Sea Zone
            1 aaGun and 7 infantry moved from 84 Sea Zone to French Equatorial Africa
            1 carrier and 1 destroyer moved from 93 Sea Zone to 104 Sea Zone
            3 fighters moved from 104 Sea Zone to Gibraltar
            2 fighters moved from United Kingdom to Gibraltar
            3 submarines moved from 79 Sea Zone to 82 Sea Zone
            1 submarine moved from 79 Sea Zone to 82 Sea Zone
            1 cruiser, 2 destroyers and 2 transports moved from 79 Sea Zone to 40 Sea Zone
            1 infantry moved from Iraq to Southern Persia
            2 artilleries and 2 infantry moved from Iraq to Trans-Jordan
    
        Place Units - British
            3 infantry placed in Egypt
            3 infantry placed in Union of South Africa
            1 artillery, 1 fighter and 1 infantry placed in United Kingdom
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 100 Sea Zone. Rolls: 6,3,3,2,4,1,5,3,6,3
            British collect 30 PUs (3 lost to blockades); end with 30 PUs
    
        Place Units - UK_Pacific
            3 infantry placed in Eastern India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 6 PUs; end with 6 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
            Some Units in Eastern India change ownership: 3 infantry
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 7 Sea Zone: 1 carrier
            EDIT: Adding units owned by Americans to 23 Sea Zone: 1 carrier
            EDIT: Removing units owned by Americans from 7 Sea Zone: 2 fighters
            EDIT: Adding units owned by Americans to 5 Sea Zone: 2 fighters
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Chinese regular : -1.00
    Americans regular : -1.33
    Japanese regular : -1.00
    

    Savegame


  • The 2 FTRs attacking Japan should have come from z7 and would have 3 movement left so landing in z5 is possible together with the 4 FTRs from WUS.

    latest map is good to go


  • expensive blocking… Would have been much cheaper to block in z6 during first attack on Japan :-)


  • TripleA Manual Gamesave Post: Italians round 16

    TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.0.0

    Game History

    Round: 16
    
        Purchase Units - Italians
            Italians buy 1 artillery, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 fighter and 1 tactical_bomber moved from Southern Italy to Iraq
            1 infantry moved from Syria to Iraq
            2 fighters moved from 100 Sea Zone to Iraq
            1 tactical_bomber moved from Alexandria to Iraq
    
        Combat - Italians
            Battle in Iraq
                Italians attack with 3 fighters, 1 infantry and 2 tactical_bombers
                ANZAC defend with 2 infantry
                    Italians roll dice for 3 fighters, 1 infantry and 2 tactical_bombers in Iraq, round 2 : 3/6 hits, 3,00 expected hits
                    British roll dice for 2 infantry in Iraq, round 2 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the ANZAC lost in Iraq
                Italians win, taking Iraq from British with 3 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for ANZAC: 2 infantry
    
        Non Combat Move - Italians
    

    Combat Hit Differential Summary :

    Italians regular : 0,00
    British regular : -0,67
    

    Savegame


  • TripleA Turn Summary: Italians round 16

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0

    Game History

    Round: 16
    
        Purchase Units - Italians
            Italians buy 1 artillery, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from Iraq: 2 infantry
            EDIT: Turning off Edit Mode
            1 infantry moved from Syria to Iraq
                  Italians take Iraq from British
            1 fighter and 1 tactical_bomber moved from Southern Italy to Iraq
            1 tactical_bomber moved from Alexandria to Iraq
            2 fighters moved from 100 Sea Zone to Iraq
            1 marine moved from Alexandria to 100 Sea Zone
            1 battleship, 1 cruiser and 1 marine moved from 100 Sea Zone to 96 Sea Zone
            2 infantry moved from Alexandria to 100 Sea Zone
            2 infantry and 1 transport moved from 100 Sea Zone to 96 Sea Zone
            2 infantry and 1 marine moved from 96 Sea Zone to Algeria
    
        Combat - Italians
            Battle in Algeria
                Italians attack with 2 infantry and 1 marine
                Americans defend with 1 infantry
                    Italians roll dice for 1 battleship and 1 cruiser in Algeria, round 2 : 0/2 hits, 1,17 expected hits
                    Italians roll dice for 2 infantry and 1 marine in Algeria, round 2 : 0/3 hits, 0,67 expected hits
                    Americans roll dice for 1 infantry in Algeria, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Italians lost in Algeria
                    Italians roll dice for 1 infantry and 1 marine in Algeria, round 3 : 1/2 hits, 0,50 expected hits
                    Americans roll dice for 1 infantry in Algeria, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Americans lost in Algeria
                Italians win, taking Algeria from Americans with 1 infantry and 1 marine remaining. Battle score for attacker is 0
                Casualties for Italians: 1 infantry
                Casualties for Americans: 1 infantry
    
        Non Combat Move - Italians
            1 aaGun, 1 artillery and 3 infantry moved from Libya to Tobruk
            2 armour, 2 artilleries, 3 infantry and 1 mech_infantry moved from Alexandria to Tobruk
            3 carriers, 2 destroyers and 1 fighter moved from 100 Sea Zone to 96 Sea Zone
            3 transports moved from 100 Sea Zone to 99 Sea Zone
            1 submarine moved from 99 Sea Zone to 100 Sea Zone
            3 fighters and 2 tactical_bombers moved from Iraq to Northwest Persia
            1 fighter moved from Alexandria to 96 Sea Zone
            1 infantry moved from Northern Italy to Southern Italy
    
        Place Units - Italians
            1 artillery, 1 infantry and 1 mech_infantry placed in Southern Italy
            3 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 1,5,2,5,3,5,4,1
            Italians collect 13 PUs (2 lost to blockades); end with 13 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 20 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0,33
    Italians regular : -1,33
    

    Savegame

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