Sorry, about the double post for USA1. I was having issues posting from TripleA. Apparently I needed to re-enter my forum password.
L21 #2 trulpen (X+12) vs Ghostglider (A) P2V
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Scramble to Japan(2)? or z5(2)? or z20(3)?
Kamikaze? -
I intend to move AC’s to z23 and z22 in NCM to block any Japan landing in Japan.
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No scrambles nor kamis.
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auch… picked wrong FTR to attack Japan, so now I have to keep 1 AC in z7 to be able to land
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TripleA Turn Summary: Americans round 16
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 16 Purchase Units - Americans Americans buy 1 carrier, 14 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Morocco to Algeria Americans take Algeria from Italians 2 infantry and 1 transport moved from 9 Sea Zone to 7 Sea Zone 2 infantry moved from 7 Sea Zone to Japan 1 fighter moved from 9 Sea Zone to Japan 1 destroyer and 2 submarines moved from 3 Sea Zone to 5 Sea Zone 1 carrier moved from 9 Sea Zone to 5 Sea Zone 1 submarine moved from 9 Sea Zone to 5 Sea Zone 1 fighter moved from 7 Sea Zone to Japan 1 carrier moved from 7 Sea Zone to 20 Sea Zone 1 destroyer moved from 7 Sea Zone to 5 Sea Zone 2 carriers moved from 7 Sea Zone to 20 Sea Zone 1 carrier moved from 7 Sea Zone to 20 Sea Zone 3 submarines moved from 7 Sea Zone to 20 Sea Zone 1 submarine moved from 18 Sea Zone to 20 Sea Zone 2 submarines moved from 7 Sea Zone to 5 Sea Zone 2 submarines moved from 7 Sea Zone to 20 Sea Zone 1 destroyer moved from 7 Sea Zone to 5 Sea Zone 1 fighter moved from 7 Sea Zone to 20 Sea Zone 1 carrier moved from 7 Sea Zone to 20 Sea Zone 1 carrier moved from 7 Sea Zone to 5 Sea Zone 1 carrier moved from 7 Sea Zone to 5 Sea Zone 1 mech_infantry moved from Northern Sinkiang to Tsinghai Combat - Americans Battle in 5 Sea Zone Americans attack with 3 carriers, 3 destroyers and 5 submarines Japanese defend with 1 destroyer Americans roll dice for 5 submarines in 5 Sea Zone, round 2 : 1/5 hits, 1.67 expected hits Japanese roll dice for 1 destroyer in 5 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 5 Sea Zone Americans win, taking 5 Sea Zone from Neutral with 3 carriers, 3 destroyers and 4 submarines remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in Japan Americans attack with 2 fighters and 2 infantry Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 1 marine Americans roll dice for 2 fighters and 2 infantry in Japan, round 2 : 0/4 hits, 1.33 expected hits Japanese roll dice for 1 marine in Japan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Japan Americans roll dice for 2 fighters and 1 infantry in Japan, round 3 : 1/3 hits, 1.17 expected hits Japanese roll dice for 1 marine in Japan, round 3 : 0/1 hits, 0.33 expected hits 1 marine owned by the Japanese lost in Japan Americans destroys 75PUs while taking Japanese capital Americans win, taking Japan from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 2 Casualties for Americans: 1 infantry Casualties for Japanese: 1 marine Battle in 20 Sea Zone Americans attack with 5 carriers, 1 fighter and 6 submarines Japanese defend with 1 destroyer Americans roll dice for 6 submarines in 20 Sea Zone, round 2 : 2/6 hits, 2.00 expected hits Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 20 Sea Zone Americans win, taking 20 Sea Zone from Japanese with 5 carriers, 1 fighter and 6 submarines remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Tsinghai Americans attack with 1 mech_infantry Japanese defend with 1 infantry Americans roll dice for 1 mech_infantry in Tsinghai, round 2 : 1/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Tsinghai Americans win, taking Tsinghai from Japanese with 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry 1 fighter moved from Japan to 5 Sea Zone 1 carrier moved from 7 Sea Zone to 22 Sea Zone 1 fighter moved from Japan to 7 Sea Zone 1 fighter moved from 20 Sea Zone to 7 Sea Zone 2 carriers, 1 destroyer and 2 submarines moved from 11 Sea Zone to 27 Sea Zone 1 fighter moved from 7 Sea Zone to 20 Sea Zone 3 fighters moved from Western United States to 5 Sea Zone 1 fighter moved from Western United States to 7 Sea Zone 5 infantry moved from Morocco to 93 Sea Zone 1 infantry moved from Gibraltar to 93 Sea Zone 6 infantry and 3 transports moved from 93 Sea Zone to 84 Sea Zone 6 infantry moved from 84 Sea Zone to French Equatorial Africa 1 fighter moved from 93 Sea Zone to Gibraltar 3 bombers moved from United Kingdom to Gibraltar 2 fighters moved from Gibraltar to Egypt 1 destroyer moved from 93 Sea Zone to 109 Sea Zone 2 carriers, 1 cruiser, 3 fighters, 6 submarines and 2 transports moved from 93 Sea Zone to 104 Sea Zone Place Units - Americans 1 carrier placed in 104 Sea Zone 1 transport placed in 11 Sea Zone 2 infantry placed in Western United States 6 fighters placed in Western United States 8 fighters placed in Eastern United States Turn Complete - Americans Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,4,2,1,5,5,4,3,2 Americans collect 58 PUs (5 lost to blockades); end with 58 PUs Trigger Americans 10 Presence In Axis Capital: Americans met a national objective for an additional 5 PUs; end with 63 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUsCombat Hit Differential Summary :
Americans regular : -1.33 Japanese regular : 0.33 -
TripleA Turn Summary: Chinese round 16
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 16 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 2 infantry moved from Northern Sinkiang to Kansu 1 infantry moved from Northern Sinkiang to Kansu Combat - Chinese Battle in Kansu Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Kansu, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Kansu, round 3 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Kansu, round 4 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Kansu, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Kansu, round 5 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Kansu, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kansu Chinese win, taking Kansu from Japanese with 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 infantry moved from Eastern Sinkiang to Tsinghai Place Units - Chinese 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 5 PUs; end with 7 PUsCombat Hit Differential Summary :
Chinese regular : -1.00 Japanese regular : -1.33 -
@ghostglider said in L21 #2 trulpen (X+12) vs Ghostglider (A) P2V:
auch… picked wrong FTR to attack Japan, so now I have to keep 1 AC in z7 to be able to land
If it was possible to reach a s o, it’s just to switch air. Happens to me sometimes as well, and I’d hate it to be denied a more rational/obvious setup.
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TripleA Turn Summary: UK_Pacific round 16
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 16 Purchase Units - Americans Americans buy 1 carrier, 14 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Morocco to Algeria Americans take Algeria from Italians 2 infantry and 1 transport moved from 9 Sea Zone to 7 Sea Zone 2 infantry moved from 7 Sea Zone to Japan 1 fighter moved from 9 Sea Zone to Japan 1 destroyer and 2 submarines moved from 3 Sea Zone to 5 Sea Zone 1 carrier moved from 9 Sea Zone to 5 Sea Zone 1 submarine moved from 9 Sea Zone to 5 Sea Zone 1 fighter moved from 7 Sea Zone to Japan 1 carrier moved from 7 Sea Zone to 20 Sea Zone 1 destroyer moved from 7 Sea Zone to 5 Sea Zone 2 carriers moved from 7 Sea Zone to 20 Sea Zone 1 carrier moved from 7 Sea Zone to 20 Sea Zone 3 submarines moved from 7 Sea Zone to 20 Sea Zone 1 submarine moved from 18 Sea Zone to 20 Sea Zone 2 submarines moved from 7 Sea Zone to 5 Sea Zone 2 submarines moved from 7 Sea Zone to 20 Sea Zone 1 destroyer moved from 7 Sea Zone to 5 Sea Zone 1 fighter moved from 7 Sea Zone to 20 Sea Zone 1 carrier moved from 7 Sea Zone to 20 Sea Zone 1 carrier moved from 7 Sea Zone to 5 Sea Zone 1 carrier moved from 7 Sea Zone to 5 Sea Zone 1 mech_infantry moved from Northern Sinkiang to Tsinghai Combat - Americans Battle in 5 Sea Zone Americans attack with 3 carriers, 3 destroyers and 5 submarines Japanese defend with 1 destroyer Americans roll dice for 5 submarines in 5 Sea Zone, round 2 : 1/5 hits, 1.67 expected hits Japanese roll dice for 1 destroyer in 5 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 5 Sea Zone Americans win, taking 5 Sea Zone from Neutral with 3 carriers, 3 destroyers and 4 submarines remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in Japan Americans attack with 2 fighters and 2 infantry Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 1 marine Americans roll dice for 2 fighters and 2 infantry in Japan, round 2 : 0/4 hits, 1.33 expected hits Japanese roll dice for 1 marine in Japan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Japan Americans roll dice for 2 fighters and 1 infantry in Japan, round 3 : 1/3 hits, 1.17 expected hits Japanese roll dice for 1 marine in Japan, round 3 : 0/1 hits, 0.33 expected hits 1 marine owned by the Japanese lost in Japan Americans destroys 75PUs while taking Japanese capital Americans win, taking Japan from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 2 Casualties for Americans: 1 infantry Casualties for Japanese: 1 marine Battle in 20 Sea Zone Americans attack with 5 carriers, 1 fighter and 6 submarines Japanese defend with 1 destroyer Americans roll dice for 6 submarines in 20 Sea Zone, round 2 : 2/6 hits, 2.00 expected hits Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 20 Sea Zone Americans win, taking 20 Sea Zone from Japanese with 5 carriers, 1 fighter and 6 submarines remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Tsinghai Americans attack with 1 mech_infantry Japanese defend with 1 infantry Americans roll dice for 1 mech_infantry in Tsinghai, round 2 : 1/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Tsinghai Americans win, taking Tsinghai from Japanese with 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry 1 fighter moved from Japan to 5 Sea Zone 1 carrier moved from 7 Sea Zone to 22 Sea Zone 1 fighter moved from Japan to 7 Sea Zone 1 fighter moved from 20 Sea Zone to 7 Sea Zone 2 carriers, 1 destroyer and 2 submarines moved from 11 Sea Zone to 27 Sea Zone 1 fighter moved from 7 Sea Zone to 20 Sea Zone 3 fighters moved from Western United States to 5 Sea Zone 1 fighter moved from Western United States to 7 Sea Zone 5 infantry moved from Morocco to 93 Sea Zone 1 infantry moved from Gibraltar to 93 Sea Zone 6 infantry and 3 transports moved from 93 Sea Zone to 84 Sea Zone 6 infantry moved from 84 Sea Zone to French Equatorial Africa 1 fighter moved from 93 Sea Zone to Gibraltar 3 bombers moved from United Kingdom to Gibraltar 2 fighters moved from Gibraltar to Egypt 1 destroyer moved from 93 Sea Zone to 109 Sea Zone 2 carriers, 1 cruiser, 3 fighters, 6 submarines and 2 transports moved from 93 Sea Zone to 104 Sea Zone Place Units - Americans 1 carrier placed in 104 Sea Zone 1 transport placed in 11 Sea Zone 2 infantry placed in Western United States 6 fighters placed in Western United States 8 fighters placed in Eastern United States Turn Complete - Americans Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,4,2,1,5,5,4,3,2 Americans collect 58 PUs (5 lost to blockades); end with 58 PUs Trigger Americans 10 Presence In Axis Capital: Americans met a national objective for an additional 5 PUs; end with 63 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 2 infantry moved from Northern Sinkiang to Kansu 1 infantry moved from Northern Sinkiang to Kansu Combat - Chinese Battle in Kansu Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Kansu, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Kansu, round 3 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Kansu, round 4 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Kansu, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Kansu, round 5 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Kansu, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kansu Chinese win, taking Kansu from Japanese with 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 infantry moved from Eastern Sinkiang to Tsinghai Place Units - Chinese 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 5 PUs; end with 7 PUs Purchase Units - British British buy 1 artillery, 1 fighter and 7 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat Move - British Non Combat Move - British 4 fighters moved from Gibraltar to Egypt 2 fighters moved from Morocco to Gibraltar 2 fighters moved from 93 Sea Zone to Gibraltar 1 aaGun and 7 infantry moved from Morocco to 93 Sea Zone 1 aaGun, 7 infantry and 4 transports moved from 93 Sea Zone to 84 Sea Zone 1 aaGun and 7 infantry moved from 84 Sea Zone to French Equatorial Africa 1 carrier and 1 destroyer moved from 93 Sea Zone to 104 Sea Zone 3 fighters moved from 104 Sea Zone to Gibraltar 2 fighters moved from United Kingdom to Gibraltar 3 submarines moved from 79 Sea Zone to 82 Sea Zone 1 submarine moved from 79 Sea Zone to 82 Sea Zone 1 cruiser, 2 destroyers and 2 transports moved from 79 Sea Zone to 40 Sea Zone 1 infantry moved from Iraq to Southern Persia 2 artilleries and 2 infantry moved from Iraq to Trans-Jordan Place Units - British 3 infantry placed in Egypt 3 infantry placed in Union of South Africa 1 artillery, 1 fighter and 1 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 100 Sea Zone. Rolls: 6,3,3,2,4,1,5,3,6,3 British collect 30 PUs (3 lost to blockades); end with 30 PUs Place Units - UK_Pacific 3 infantry placed in Eastern India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in Eastern India change ownership: 3 infantryCombat Hit Differential Summary :
Chinese regular : -1.00 Americans regular : -1.33 Japanese regular : -1.00 -
thanks. I will adjust map now
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TripleA Turn Summary: UK_Pacific round 16
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 16 Purchase Units - Americans Americans buy 1 carrier, 14 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Morocco to Algeria Americans take Algeria from Italians 2 infantry and 1 transport moved from 9 Sea Zone to 7 Sea Zone 2 infantry moved from 7 Sea Zone to Japan 1 fighter moved from 9 Sea Zone to Japan 1 destroyer and 2 submarines moved from 3 Sea Zone to 5 Sea Zone 1 carrier moved from 9 Sea Zone to 5 Sea Zone 1 submarine moved from 9 Sea Zone to 5 Sea Zone 1 fighter moved from 7 Sea Zone to Japan 1 carrier moved from 7 Sea Zone to 20 Sea Zone 1 destroyer moved from 7 Sea Zone to 5 Sea Zone 2 carriers moved from 7 Sea Zone to 20 Sea Zone 1 carrier moved from 7 Sea Zone to 20 Sea Zone 3 submarines moved from 7 Sea Zone to 20 Sea Zone 1 submarine moved from 18 Sea Zone to 20 Sea Zone 2 submarines moved from 7 Sea Zone to 5 Sea Zone 2 submarines moved from 7 Sea Zone to 20 Sea Zone 1 destroyer moved from 7 Sea Zone to 5 Sea Zone 1 fighter moved from 7 Sea Zone to 20 Sea Zone 1 carrier moved from 7 Sea Zone to 20 Sea Zone 1 carrier moved from 7 Sea Zone to 5 Sea Zone 1 carrier moved from 7 Sea Zone to 5 Sea Zone 1 mech_infantry moved from Northern Sinkiang to Tsinghai Combat - Americans Battle in 5 Sea Zone Americans attack with 3 carriers, 3 destroyers and 5 submarines Japanese defend with 1 destroyer Americans roll dice for 5 submarines in 5 Sea Zone, round 2 : 1/5 hits, 1.67 expected hits Japanese roll dice for 1 destroyer in 5 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 5 Sea Zone Americans win, taking 5 Sea Zone from Neutral with 3 carriers, 3 destroyers and 4 submarines remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in Japan Americans attack with 2 fighters and 2 infantry Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 1 marine Americans roll dice for 2 fighters and 2 infantry in Japan, round 2 : 0/4 hits, 1.33 expected hits Japanese roll dice for 1 marine in Japan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Japan Americans roll dice for 2 fighters and 1 infantry in Japan, round 3 : 1/3 hits, 1.17 expected hits Japanese roll dice for 1 marine in Japan, round 3 : 0/1 hits, 0.33 expected hits 1 marine owned by the Japanese lost in Japan Americans destroys 75PUs while taking Japanese capital Americans win, taking Japan from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 2 Casualties for Americans: 1 infantry Casualties for Japanese: 1 marine Battle in 20 Sea Zone Americans attack with 5 carriers, 1 fighter and 6 submarines Japanese defend with 1 destroyer Americans roll dice for 6 submarines in 20 Sea Zone, round 2 : 2/6 hits, 2.00 expected hits Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 20 Sea Zone Americans win, taking 20 Sea Zone from Japanese with 5 carriers, 1 fighter and 6 submarines remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Tsinghai Americans attack with 1 mech_infantry Japanese defend with 1 infantry Americans roll dice for 1 mech_infantry in Tsinghai, round 2 : 1/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Tsinghai Americans win, taking Tsinghai from Japanese with 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry 1 fighter moved from Japan to 5 Sea Zone 1 carrier moved from 7 Sea Zone to 22 Sea Zone 1 fighter moved from Japan to 7 Sea Zone 1 fighter moved from 20 Sea Zone to 7 Sea Zone 2 carriers, 1 destroyer and 2 submarines moved from 11 Sea Zone to 27 Sea Zone 1 fighter moved from 7 Sea Zone to 20 Sea Zone 3 fighters moved from Western United States to 5 Sea Zone 1 fighter moved from Western United States to 7 Sea Zone 5 infantry moved from Morocco to 93 Sea Zone 1 infantry moved from Gibraltar to 93 Sea Zone 6 infantry and 3 transports moved from 93 Sea Zone to 84 Sea Zone 6 infantry moved from 84 Sea Zone to French Equatorial Africa 1 fighter moved from 93 Sea Zone to Gibraltar 3 bombers moved from United Kingdom to Gibraltar 2 fighters moved from Gibraltar to Egypt 1 destroyer moved from 93 Sea Zone to 109 Sea Zone 2 carriers, 1 cruiser, 3 fighters, 6 submarines and 2 transports moved from 93 Sea Zone to 104 Sea Zone Place Units - Americans 1 carrier placed in 104 Sea Zone 1 transport placed in 11 Sea Zone 2 infantry placed in Western United States 6 fighters placed in Western United States 8 fighters placed in Eastern United States Turn Complete - Americans Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,4,2,1,5,5,4,3,2 Americans collect 58 PUs (5 lost to blockades); end with 58 PUs Trigger Americans 10 Presence In Axis Capital: Americans met a national objective for an additional 5 PUs; end with 63 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 2 infantry moved from Northern Sinkiang to Kansu 1 infantry moved from Northern Sinkiang to Kansu Combat - Chinese Battle in Kansu Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Kansu, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Kansu, round 3 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Kansu, round 4 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Kansu, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Kansu, round 5 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Kansu, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kansu Chinese win, taking Kansu from Japanese with 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 infantry moved from Eastern Sinkiang to Tsinghai Place Units - Chinese 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 5 PUs; end with 7 PUs Purchase Units - British British buy 1 artillery, 1 fighter and 7 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat Move - British Non Combat Move - British 4 fighters moved from Gibraltar to Egypt 2 fighters moved from Morocco to Gibraltar 2 fighters moved from 93 Sea Zone to Gibraltar 1 aaGun and 7 infantry moved from Morocco to 93 Sea Zone 1 aaGun, 7 infantry and 4 transports moved from 93 Sea Zone to 84 Sea Zone 1 aaGun and 7 infantry moved from 84 Sea Zone to French Equatorial Africa 1 carrier and 1 destroyer moved from 93 Sea Zone to 104 Sea Zone 3 fighters moved from 104 Sea Zone to Gibraltar 2 fighters moved from United Kingdom to Gibraltar 3 submarines moved from 79 Sea Zone to 82 Sea Zone 1 submarine moved from 79 Sea Zone to 82 Sea Zone 1 cruiser, 2 destroyers and 2 transports moved from 79 Sea Zone to 40 Sea Zone 1 infantry moved from Iraq to Southern Persia 2 artilleries and 2 infantry moved from Iraq to Trans-Jordan Place Units - British 3 infantry placed in Egypt 3 infantry placed in Union of South Africa 1 artillery, 1 fighter and 1 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 100 Sea Zone. Rolls: 6,3,3,2,4,1,5,3,6,3 British collect 30 PUs (3 lost to blockades); end with 30 PUs Place Units - UK_Pacific 3 infantry placed in Eastern India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in Eastern India change ownership: 3 infantry Turning on Edit Mode EDIT: Removing units owned by Americans from 7 Sea Zone: 1 carrier EDIT: Adding units owned by Americans to 23 Sea Zone: 1 carrier EDIT: Removing units owned by Americans from 7 Sea Zone: 2 fighters EDIT: Adding units owned by Americans to 5 Sea Zone: 2 fighters EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Chinese regular : -1.00 Americans regular : -1.33 Japanese regular : -1.00 -
The 2 FTRs attacking Japan should have come from z7 and would have 3 movement left so landing in z5 is possible together with the 4 FTRs from WUS.
latest map is good to go
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expensive blocking… Would have been much cheaper to block in z6 during first attack on Japan :-)
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TripleA Manual Gamesave Post: Italians round 16
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 16 Purchase Units - Italians Italians buy 1 artillery, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 fighter and 1 tactical_bomber moved from Southern Italy to Iraq 1 infantry moved from Syria to Iraq 2 fighters moved from 100 Sea Zone to Iraq 1 tactical_bomber moved from Alexandria to Iraq Combat - Italians Battle in Iraq Italians attack with 3 fighters, 1 infantry and 2 tactical_bombers ANZAC defend with 2 infantry Italians roll dice for 3 fighters, 1 infantry and 2 tactical_bombers in Iraq, round 2 : 3/6 hits, 3,00 expected hits British roll dice for 2 infantry in Iraq, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the ANZAC lost in Iraq Italians win, taking Iraq from British with 3 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for ANZAC: 2 infantry Non Combat Move - ItaliansCombat Hit Differential Summary :
Italians regular : 0,00 British regular : -0,67 -
TripleA Turn Summary: Italians round 16
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 16 Purchase Units - Italians Italians buy 1 artillery, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians Turning on Edit Mode EDIT: Removing units owned by ANZAC from Iraq: 2 infantry EDIT: Turning off Edit Mode 1 infantry moved from Syria to Iraq Italians take Iraq from British 1 fighter and 1 tactical_bomber moved from Southern Italy to Iraq 1 tactical_bomber moved from Alexandria to Iraq 2 fighters moved from 100 Sea Zone to Iraq 1 marine moved from Alexandria to 100 Sea Zone 1 battleship, 1 cruiser and 1 marine moved from 100 Sea Zone to 96 Sea Zone 2 infantry moved from Alexandria to 100 Sea Zone 2 infantry and 1 transport moved from 100 Sea Zone to 96 Sea Zone 2 infantry and 1 marine moved from 96 Sea Zone to Algeria Combat - Italians Battle in Algeria Italians attack with 2 infantry and 1 marine Americans defend with 1 infantry Italians roll dice for 1 battleship and 1 cruiser in Algeria, round 2 : 0/2 hits, 1,17 expected hits Italians roll dice for 2 infantry and 1 marine in Algeria, round 2 : 0/3 hits, 0,67 expected hits Americans roll dice for 1 infantry in Algeria, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Algeria Italians roll dice for 1 infantry and 1 marine in Algeria, round 3 : 1/2 hits, 0,50 expected hits Americans roll dice for 1 infantry in Algeria, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Americans lost in Algeria Italians win, taking Algeria from Americans with 1 infantry and 1 marine remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for Americans: 1 infantry Non Combat Move - Italians 1 aaGun, 1 artillery and 3 infantry moved from Libya to Tobruk 2 armour, 2 artilleries, 3 infantry and 1 mech_infantry moved from Alexandria to Tobruk 3 carriers, 2 destroyers and 1 fighter moved from 100 Sea Zone to 96 Sea Zone 3 transports moved from 100 Sea Zone to 99 Sea Zone 1 submarine moved from 99 Sea Zone to 100 Sea Zone 3 fighters and 2 tactical_bombers moved from Iraq to Northwest Persia 1 fighter moved from Alexandria to 96 Sea Zone 1 infantry moved from Northern Italy to Southern Italy Place Units - Italians 1 artillery, 1 infantry and 1 mech_infantry placed in Southern Italy 3 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 1,5,2,5,3,5,4,1 Italians collect 13 PUs (2 lost to blockades); end with 13 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 20 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 23 PUsCombat Hit Differential Summary :
Americans regular : 0,33 Italians regular : -1,33 -
TripleA Turn Summary: ANZAC round 16
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 16 Purchase Units - ANZAC ANZAC buy 3 infantry; Remaining resources: 2 PUs; Combat Move - ANZAC 1 submarine moved from 6 Sea Zone to 7 Sea Zone 1 submarine moved from 48 Sea Zone to 51 Sea Zone Non Combat Move - ANZAC 1 transport moved from 7 Sea Zone to 27 Sea Zone 2 fighters moved from Hawaiian Islands to Japan Place Units - ANZAC 3 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 12 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 16
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 16 Purchase Units - ANZAC ANZAC buy 3 infantry; Remaining resources: 2 PUs; Combat Move - ANZAC 1 submarine moved from 6 Sea Zone to 7 Sea Zone 1 submarine moved from 48 Sea Zone to 51 Sea Zone Non Combat Move - ANZAC 1 transport moved from 7 Sea Zone to 27 Sea Zone 2 fighters moved from Hawaiian Islands to Japan Place Units - ANZAC 3 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 12 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Manual Gamesave Post: Germans round 17
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 17 Research Technology - Germans Purchase Units - Germans Germans buy 1 airfield, 1 carrier, 14 infantry, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs; Trigger Germans 6 Atlantic Wall Established Switch: Setting switch to true for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans Combat Move - Germans 1 unit repaired. 1 infantry moved from Normandy Bordeaux to 113 Sea Zone 1 infantry and 1 transport moved from 113 Sea Zone to 112 Sea Zone 1 infantry moved from 112 Sea Zone to Scotland 2 infantry moved from Normandy Bordeaux to 113 Sea Zone 2 infantry and 1 transport moved from 113 Sea Zone to 112 Sea Zone 2 infantry moved from 112 Sea Zone to Eire 5 fighters and 1 tactical_bomber moved from 113 Sea Zone to 112 Sea Zone 4 carriers moved from 113 Sea Zone to 112 Sea Zone 2 destroyers moved from 113 Sea Zone to 112 Sea Zone 1 artillery and 1 infantry moved from Northwest Persia to Southern Persia 3 armour and 3 mech_infantrys moved from Northwest Persia to Northeast Persia Germans take Northeast Persia from British 3 armour and 3 mech_infantrys moved from Northeast Persia to Southern Persia 2 artilleries and 3 infantry moved from Northern Belarus to Smolensk 1 infantry moved from Bryansk to Smolensk 1 bomber moved from Stalingrad to Smolensk 3 fighters and 1 tactical_bomber moved from Bryansk to Gorky 1 infantry moved from Samara to Gorky 1 armour and 1 mech_infantry moved from Urals to Yenisey Germans take Timguska from Russians Germans take Yenisey from Russians 1 infantry moved from Kirov to Komi Germans take Komi from Russians Combat - GermansCombat Hit Differential Summary :
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I’ll ask this time. Scrambles in z112/Smolensk/Gorky?
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Wait, might reconsider something.
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I’ll repost.





