@Tyzoq Okay sounds good just post when you’re ready
L21 #2 trulpen (X+12) vs Ghostglider (A) P2V
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TripleA Turn Summary: Germans round 16
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 16 Research Technology - Germans Purchase Units - Germans Germans buy 4 artilleries, 1 factory_minor, 3 fighters, 5 infantry, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Germans Turning on Edit Mode EDIT: Turning off Edit Mode 4 infantry moved from Western Germany to 115 Sea Zone 4 infantry and 2 transports moved from 115 Sea Zone to 113 Sea Zone 4 infantry moved from 113 Sea Zone to Normandy Bordeaux 1 infantry moved from Holland Belgium to Normandy Bordeaux 3 artilleries and 16 infantry moved from France to Normandy Bordeaux 1 submarine moved from 115 Sea Zone to 127 Sea Zone 2 fighters and 2 tactical_bombers moved from 115 Sea Zone to 127 Sea Zone 3 fighters moved from 115 Sea Zone to 113 Sea Zone 1 fighter moved from Western Germany to 113 Sea Zone 3 fighters and 1 tactical_bomber moved from Smolensk to Samara 2 infantry moved from Stalingrad to Samara 3 armour, 1 artillery, 1 infantry and 3 mech_infantrys moved from Southern Caucasus to Northwest Persia 1 infantry moved from Nenetsia to Kirov Germans take Kirov from Russians 1 armour and 1 mech_infantry moved from Northern Caucasus to Urals Germans take Urals from Russians EDIT: 1 submarine moved from 100 Sea Zone to 99 Sea Zone 1 bomber moved from Leningrad to Samara 1 battleship, 4 carriers and 2 destroyers moved from 115 Sea Zone to 113 Sea Zone Combat - Germans Battle in 113 Sea Zone Germans attack with 1 battleship, 4 carriers, 2 destroyers, 4 fighters and 2 transports British defend with 1 destroyer Germans roll dice for 1 battleship, 4 carriers, 2 destroyers, 4 fighters and 2 transports in 113 Sea Zone, round 2 : 5/7 hits, 3,33 expected hits British roll dice for 1 destroyer in 113 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Units damaged: 1 battleship owned by the Germans 1 destroyer owned by the British lost in 113 Sea Zone Germans win with 1 battleship, 4 carriers, 2 destroyers, 4 fighters and 2 transports remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Normandy Bordeaux Germans attack with 3 artilleries and 21 infantry British defend with 1 aaGun and 9 infantry; Americans defend with 1 factory_minor and 1 harbour Germans roll dice for 3 artilleries and 21 infantry in Normandy Bordeaux, round 2 : 4/24 hits, 5,00 expected hits Americans roll dice for 1 aaGun and 9 infantry in Normandy Bordeaux, round 2 : 3/9 hits, 3,00 expected hits 1 aaGun owned by the British, 3 infantry owned by the Germans and 3 infantry owned by the British lost in Normandy Bordeaux Germans roll dice for 3 artilleries and 18 infantry in Normandy Bordeaux, round 3 : 5/21 hits, 4,50 expected hits Americans roll dice for 6 infantry in Normandy Bordeaux, round 3 : 1/6 hits, 2,00 expected hits 1 infantry owned by the Germans and 5 infantry owned by the British lost in Normandy Bordeaux Germans roll dice for 3 artilleries and 17 infantry in Normandy Bordeaux, round 4 : 5/20 hits, 4,33 expected hits Americans roll dice for 1 infantry in Normandy Bordeaux, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from Americans with 3 artilleries and 16 infantry remaining. Battle score for attacker is 17 Casualties for Germans: 5 infantry Casualties for British: 1 aaGun and 9 infantry Battle in Northwest Persia Germans attack with 3 armour, 1 artillery, 1 infantry and 3 mech_infantrys British defend with 1 infantry Germans roll dice for 3 armour, 1 artillery, 1 infantry and 3 mech_infantrys in Northwest Persia, round 2 : 3/8 hits, 3,17 expected hits British roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Northwest Persia Germans win, taking Northwest Persia from British with 3 armour, 1 artillery, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in 127 Sea Zone Germans attack with 2 fighters, 1 submarine and 2 tactical_bombers Americans defend with 1 destroyer Germans roll dice for 1 submarine in 127 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 2 fighters and 2 tactical_bombers in 127 Sea Zone, round 2 : 2/4 hits, 2,33 expected hits Americans roll dice for 1 destroyer in 127 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 127 Sea Zone Germans win with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Samara Germans attack with 1 bomber, 3 fighters, 2 infantry and 1 tactical_bomber Russians defend with 1 artillery Germans roll dice for 1 bomber, 3 fighters, 2 infantry and 1 tactical_bomber in Samara, round 2 : 3/7 hits, 3,00 expected hits Russians roll dice for 1 artillery in Samara, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Russians lost in Samara Germans win, taking Samara from Russians with 1 bomber, 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Russians: 1 artillery Trigger Germans Destroy Factories Urals: has removed 1 factory_minor owned by Germans in Urals Non Combat Move - Germans Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Trigger Urals Has Fallen to Germans Switch: Setting switch to false for conditionAttachment_Russian_Urals_Factory_May_Be_Destroyed attached to Germans 1 infantry moved from Yaroslavl to Gorky 1 aaGun, 25 artilleries and 47 infantry moved from Smolensk to Bryansk 4 armour and 4 mech_infantrys moved from Smolensk to Bryansk 3 infantry moved from Kursk to Bryansk 1 infantry moved from Novgorod to Smolensk 2 artilleries moved from Novgorod to Northern Belarus 3 infantry moved from Leningrad to Northern Belarus 3 infantry moved from Eastern Poland to Southern Belarus 3 infantry moved from Romania to Eastern Poland 3 infantry moved from Ukraine to Kursk 3 fighters and 1 tactical_bomber moved from Samara to Bryansk 1 aaGun, 2 artilleries and 2 infantry moved from Northern Caucasus to Southern Caucasus 1 infantry moved from Stalingrad to Saratov 2 artilleries moved from Stalingrad to Tambov 1 submarine moved from 115 Sea Zone to 113 Sea Zone 2 fighters and 2 tactical_bombers moved from 127 Sea Zone to 113 Sea Zone 1 artillery moved from Tambov to Kursk 1 artillery moved from Saratov to Tula 1 infantry moved from Tula to Bryansk 1 fighter moved from Southern Italy to Alexandria EDIT: 1 carrier moved from 93 Sea Zone to 92 Sea Zone EDIT: Germans undo move 25. EDIT: 1 carrier and 2 fighters moved from 93 Sea Zone to 92 Sea Zone EDIT: 1 carrier and 1 fighter moved from 93 Sea Zone to 106 Sea Zone EDIT: 1 carrier and 1 fighter moved from 106 Sea Zone to 93 Sea Zone EDIT: 1 carrier and 2 fighters moved from 92 Sea Zone to 93 Sea Zone 1 destroyer moved from 98 Sea Zone to 94 Sea Zone 1 destroyer moved from 99 Sea Zone to 97 Sea Zone 1 infantry moved from Tunisia to Libya 2 fighters moved from Western Germany to Southern Italy 1 destroyer moved from 99 Sea Zone to 97 Sea Zone 1 fighter moved from 113 Sea Zone to France 1 destroyer moved from 115 Sea Zone to 113 Sea Zone EDIT: 1 fighter moved from 100 Sea Zone to Alexandria 1 fighter moved from Western Germany to 100 Sea Zone 4 infantry moved from Rostov to Northern Caucasus EDIT: 1 fighter moved from 100 Sea Zone to Alexandria 1 fighter moved from France to Southern Italy 1 bomber moved from Samara to Stalingrad 1 aaGun moved from France to Western Germany 1 infantry moved from France to Southern France 1 fighter moved from France to Western Germany Place Units - Germans 2 submarines placed in 115 Sea Zone 3 fighters and 1 tactical_bomber placed in Western Germany 1 factory_minor placed in Southern Caucasus 3 artilleries placed in Ukraine 1 artillery and 2 infantry placed in Stalingrad 3 infantry placed in Leningrad Turn Complete - Germans Germans collect 76 PUs; end with 76 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 81 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 84 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 86 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 91 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 10 PUs; end with 101 PUsCombat Hit Differential Summary :
Americans regular : -0,67 Russians regular : -0,33 Germans regular : 1,00 British regular : 0,33 -
TripleA Turn Summary: Russians round 16
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 16 Purchase Units - Russians Russians buy 5 infantry; Remaining resources: 2 PUs; Combat Move - Russians 1 fighter and 1 infantry moved from Russia to Gorky 1 fighter and 1 infantry moved from Russia to Tula 2 infantry and 1 tactical_bomber moved from Russia to Smolensk 1 infantry moved from Russia to Gorky 2 artilleries and 3 infantry moved from Russia to Yaroslavl 1 artillery and 2 infantry moved from Russia to Samara Combat - Russians Battle in Tula Russians attack with 1 fighter and 1 infantry Germans defend with 1 artillery Russians roll dice for 1 fighter and 1 infantry in Tula, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 artillery in Tula, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Tula Russians win, taking Tula from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery Battle in Gorky Russians attack with 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Gorky, round 2 : 2/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Gorky, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Gorky Russians win, taking Gorky from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Smolensk Russians attack with 2 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 2 infantry and 1 tactical_bomber in Smolensk, round 2 : 2/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Yaroslavl Russians attack with 2 artilleries and 3 infantry Germans defend with 1 infantry Russians roll dice for 2 artilleries and 3 infantry in Yaroslavl, round 2 : 2/5 hits, 1.50 expected hits Germans roll dice for 1 infantry in Yaroslavl, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Yaroslavl Russians win, taking Yaroslavl from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Samara Russians attack with 1 artillery and 2 infantry Germans defend with 2 infantry Russians roll dice for 1 artillery and 2 infantry in Samara, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 2 infantry in Samara, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Samara 2 infantry owned by the Russians and 1 artillery owned by the Russians retreated to Russia Germans win with 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter moved from Gorky to Russia 1 tactical_bomber moved from Smolensk to Russia 1 fighter moved from Tula to Russia Place Units - Russians 5 infantry placed in Russia Turn Complete - Russians Russians collect 14 PUs; end with 16 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 19 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 21 PUsCombat Hit Differential Summary :
Germans regular : 0.00 Russians regular : 3.33 -
TripleA Manual Gamesave Post: Japanese round 16
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 16 Combat Move - Japanese 1 infantry moved from Marianas to 22 Sea Zone 1 marine moved from Guam to 22 Sea Zone 1 battleship, 3 carriers, 2 cruisers and 1 marine moved from 22 Sea Zone to 6 Sea Zone 1 infantry and 1 transport moved from 22 Sea Zone to 20 Sea Zone 1 infantry moved from Shantung to 20 Sea Zone 2 infantry and 1 transport moved from 20 Sea Zone to 6 Sea Zone 2 infantry and 1 marine moved from 6 Sea Zone to Japan 6 fighters moved from 22 Sea Zone to Japan 1 bomber moved from French Indo China to Japan Combat - JapaneseCombat Hit Differential Summary :
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Scramble up to 3 figs to z6, if I understand the rules correctly, or up to 3 figs to Japan?
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Yes, I agree.
I will scramble 1 FTR from Japan to eliminate your bombardment, and I will scramble 3 FTRs from z7 to defend Japan
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TripleA Turn Summary: Japanese round 16
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 16 Combat Move - Japanese 1 infantry moved from Marianas to 22 Sea Zone 1 marine moved from Guam to 22 Sea Zone 1 battleship, 3 carriers, 2 cruisers and 1 marine moved from 22 Sea Zone to 6 Sea Zone 1 infantry and 1 transport moved from 22 Sea Zone to 20 Sea Zone 1 infantry moved from Shantung to 20 Sea Zone 2 infantry and 1 transport moved from 20 Sea Zone to 6 Sea Zone 2 infantry and 1 marine moved from 6 Sea Zone to Japan 6 fighters moved from 22 Sea Zone to Japan 1 bomber moved from French Indo China to Japan Combat - Japanese Americans scrambles 1 units out of Japan to defend against the attack in 6 Sea Zone Americans scrambles to create a battle in territory 6 Sea Zone Americans scrambles 3 units out of 7 Sea Zone to defend against the attack in Japan Battle in 6 Sea Zone Japanese attack with 1 battleship, 3 carriers, 2 cruisers, 1 submarine and 1 transport ANZAC defend with 1 fighter and 1 submarine 1 submarine owned by the ANZAC submerged 1 submarine owned by the Japanese submerged Japanese roll dice for 1 battleship, 3 carriers, 2 cruisers and 1 transport in 6 Sea Zone, round 2 : 1/3 hits, 1,67 expected hits ANZAC roll dice for 1 fighter in 6 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits Units damaged: 1 battleship owned by the Japanese 1 fighter owned by the ANZAC lost in 6 Sea Zone Japanese win with 1 battleship, 3 carriers, 2 cruisers and 1 transport remaining. Battle score for attacker is 10 Casualties for ANZAC: 1 fighter Battle in Japan Japanese attack with 1 bomber, 6 fighters, 2 infantry and 1 marine Americans defend with 1 airfield, 1 artillery, 1 factory_minor, 3 fighters, 1 harbour and 1 infantry; ANZAC defend with 1 artillery, 2 fighters and 1 infantry Japanese roll dice for 1 bomber, 6 fighters, 2 infantry and 1 marine in Japan, round 2 : 6/10 hits, 4,17 expected hits Americans roll dice for 2 artilleries, 5 fighters and 2 infantry in Japan, round 2 : 4/9 hits, 4,67 expected hits 1 fighter owned by the Japanese, 2 infantry owned by the Japanese, 2 fighters owned by the ANZAC, 1 infantry owned by the ANZAC, 1 artillery owned by the ANZAC, 1 bomber owned by the Japanese, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Japan Japanese roll dice for 5 fighters and 1 marine in Japan, round 3 : 3/6 hits, 2,83 expected hits Americans roll dice for 3 fighters in Japan, round 3 : 3/3 hits, 2,00 expected hits 3 fighters owned by the Japanese and 3 fighters owned by the Americans lost in Japan Japanese win, taking Japan from Americans with 2 fighters and 1 marine remaining. Battle score for attacker is 6 Casualties for Japanese: 1 bomber, 4 fighters and 2 infantry Casualties for ANZAC: 1 artillery, 2 fighters and 1 infantry Casualties for Americans: 1 artillery, 3 fighters and 1 infantry Non Combat Move - Japanese 2 fighters moved from Japan to 6 Sea Zone 1 destroyer moved from 20 Sea Zone to 5 Sea Zone 1 destroyer moved from 19 Sea Zone to 20 Sea Zone 1 infantry moved from Malaya to 38 Sea Zone 1 infantry and 1 transport moved from 38 Sea Zone to 37 Sea Zone 1 infantry moved from French Indo China to 37 Sea Zone 2 infantry and 1 transport moved from 37 Sea Zone to 21 Sea Zone 1 carrier, 2 destroyers and 5 submarines moved from 38 Sea Zone to 21 Sea Zone 1 fighter moved from 38 Sea Zone to 21 Sea Zone 1 marine moved from Solomon Islands to 55 Sea Zone 1 battleship and 1 marine moved from 55 Sea Zone to 35 Sea Zone 1 carrier, 1 cruiser and 2 submarines moved from 55 Sea Zone to 35 Sea Zone 2 infantry moved from New Guinea to 55 Sea Zone 2 infantry and 1 transport moved from 55 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from 50 Sea Zone to 21 Sea Zone 1 fighter and 1 tactical_bomber moved from Kansu to Jehol 4 artilleries and 6 infantry moved from Sakha to Amur 1 infantry moved from Buryatia to Northern Manchuria 1 armour and 1 mech_infantry moved from Kansu to Shansi 1 infantry moved from Shansi to Jehol 1 infantry moved from Gilbert Islands to 49 Sea Zone 1 infantry and 1 transport moved from 49 Sea Zone to 48 Sea Zone 1 artillery moved from New Britain to 48 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 48 Sea Zone to 35 Sea Zone 2 carriers, 1 destroyer and 1 submarine moved from 50 Sea Zone to 35 Sea Zone 1 destroyer moved from 49 Sea Zone to 35 Sea Zone 2 fighters moved from 50 Sea Zone to 35 Sea Zone 1 fighter moved from 55 Sea Zone to 35 Sea Zone 1 infantry moved from Shan State to Burma 2 infantry moved from French Indo China to Yunnan 1 infantry moved from Yunnan to Kweichow 1 infantry moved from Kweichow to Hunan 1 infantry moved from Kiangsi to Anhwe 1 infantry moved from Anhwe to Jehol 2 infantry moved from 21 Sea Zone to Fukien 1 artillery and 3 infantry moved from 35 Sea Zone to Caroline Islands 1 infantry moved from Hunan to Kiangsi 1 infantry moved from Yunnan to Szechwan 1 infantry moved from Szechwan to Hopei 1 infantry moved from Hopei to Honan 1 infantry moved from Honan to Shansi Turn Complete - Japanese Total Cost from Convoy Blockades: 12 Rolling for Convoy Blockade Damage in 7 Sea Zone. Rolls: 1,5,6,1,2,6,1,4,3,6,3,6,1,2,5,2,5,5,4,2,6,2,4,3,5,3,6,5 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,2 Japanese collect 57 PUs (12 lost to blockades); end with 57 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 60 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs Objective Japanese 7 Vital Forward Bases: Japanese met a national objective for an additional 5 PUs; end with 70 PUs Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 75 PUsCombat Hit Differential Summary :
Americans regular : 0,33 Japanese regular : 1,33 ANZAC regular : 0,33 -
Redoing air-landings.
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TripleA Turn Summary: Japanese round 16
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 16 Combat Move - Japanese 1 infantry moved from Marianas to 22 Sea Zone 1 marine moved from Guam to 22 Sea Zone 1 battleship, 3 carriers, 2 cruisers and 1 marine moved from 22 Sea Zone to 6 Sea Zone 1 infantry and 1 transport moved from 22 Sea Zone to 20 Sea Zone 1 infantry moved from Shantung to 20 Sea Zone 2 infantry and 1 transport moved from 20 Sea Zone to 6 Sea Zone 2 infantry and 1 marine moved from 6 Sea Zone to Japan 6 fighters moved from 22 Sea Zone to Japan 1 bomber moved from French Indo China to Japan Combat - Japanese Americans scrambles 1 units out of Japan to defend against the attack in 6 Sea Zone Americans scrambles to create a battle in territory 6 Sea Zone Americans scrambles 3 units out of 7 Sea Zone to defend against the attack in Japan Battle in 6 Sea Zone Japanese attack with 1 battleship, 3 carriers, 2 cruisers, 1 submarine and 1 transport ANZAC defend with 1 fighter and 1 submarine 1 submarine owned by the ANZAC submerged 1 submarine owned by the Japanese submerged Japanese roll dice for 1 battleship, 3 carriers, 2 cruisers and 1 transport in 6 Sea Zone, round 2 : 1/3 hits, 1,67 expected hits ANZAC roll dice for 1 fighter in 6 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits Units damaged: 1 battleship owned by the Japanese 1 fighter owned by the ANZAC lost in 6 Sea Zone Japanese win with 1 battleship, 3 carriers, 2 cruisers and 1 transport remaining. Battle score for attacker is 10 Casualties for ANZAC: 1 fighter Battle in Japan Japanese attack with 1 bomber, 6 fighters, 2 infantry and 1 marine Americans defend with 1 airfield, 1 artillery, 1 factory_minor, 3 fighters, 1 harbour and 1 infantry; ANZAC defend with 1 artillery, 2 fighters and 1 infantry Japanese roll dice for 1 bomber, 6 fighters, 2 infantry and 1 marine in Japan, round 2 : 6/10 hits, 4,17 expected hits Americans roll dice for 2 artilleries, 5 fighters and 2 infantry in Japan, round 2 : 4/9 hits, 4,67 expected hits 1 fighter owned by the Japanese, 2 infantry owned by the Japanese, 2 fighters owned by the ANZAC, 1 infantry owned by the ANZAC, 1 artillery owned by the ANZAC, 1 bomber owned by the Japanese, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Japan Japanese roll dice for 5 fighters and 1 marine in Japan, round 3 : 3/6 hits, 2,83 expected hits Americans roll dice for 3 fighters in Japan, round 3 : 3/3 hits, 2,00 expected hits 3 fighters owned by the Japanese and 3 fighters owned by the Americans lost in Japan Japanese win, taking Japan from Americans with 2 fighters and 1 marine remaining. Battle score for attacker is 6 Casualties for Japanese: 1 bomber, 4 fighters and 2 infantry Casualties for ANZAC: 1 artillery, 2 fighters and 1 infantry Casualties for Americans: 1 artillery, 3 fighters and 1 infantry Non Combat Move - Japanese 2 fighters moved from Japan to 6 Sea Zone 1 destroyer moved from 20 Sea Zone to 5 Sea Zone 1 destroyer moved from 19 Sea Zone to 20 Sea Zone 1 infantry moved from Malaya to 38 Sea Zone 1 infantry and 1 transport moved from 38 Sea Zone to 37 Sea Zone 1 infantry moved from French Indo China to 37 Sea Zone 2 infantry and 1 transport moved from 37 Sea Zone to 21 Sea Zone 1 carrier, 2 destroyers and 5 submarines moved from 38 Sea Zone to 21 Sea Zone 1 fighter moved from 38 Sea Zone to 21 Sea Zone 1 marine moved from Solomon Islands to 55 Sea Zone 1 battleship and 1 marine moved from 55 Sea Zone to 35 Sea Zone 1 carrier, 1 cruiser and 2 submarines moved from 55 Sea Zone to 35 Sea Zone 2 infantry moved from New Guinea to 55 Sea Zone 2 infantry and 1 transport moved from 55 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from 50 Sea Zone to 21 Sea Zone 1 fighter and 1 tactical_bomber moved from Kansu to Jehol 4 artilleries and 6 infantry moved from Sakha to Amur 1 infantry moved from Buryatia to Northern Manchuria 1 armour and 1 mech_infantry moved from Kansu to Shansi 1 infantry moved from Shansi to Jehol 1 infantry moved from Gilbert Islands to 49 Sea Zone 1 infantry and 1 transport moved from 49 Sea Zone to 48 Sea Zone 1 artillery moved from New Britain to 48 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 48 Sea Zone to 35 Sea Zone 2 carriers, 1 destroyer and 1 submarine moved from 50 Sea Zone to 35 Sea Zone 1 destroyer moved from 49 Sea Zone to 35 Sea Zone 2 fighters moved from 50 Sea Zone to 35 Sea Zone 1 fighter moved from 55 Sea Zone to 35 Sea Zone 1 infantry moved from Shan State to Burma 2 infantry moved from French Indo China to Yunnan 1 infantry moved from Yunnan to Kweichow 1 infantry moved from Kweichow to Hunan 1 infantry moved from Kiangsi to Anhwe 1 infantry moved from Anhwe to Jehol 1 infantry moved from Hunan to Kiangsi 1 infantry moved from Yunnan to Szechwan 1 infantry moved from Szechwan to Hopei 1 infantry moved from Hopei to Honan 3 fighters moved from 35 Sea Zone to Guam 1 infantry moved from Honan to Shansi 1 fighter and 1 tactical_bomber moved from Jehol to Southern Manchuria Turn Complete - Japanese Total Cost from Convoy Blockades: 10 Rolling for Convoy Blockade Damage in 7 Sea Zone. Rolls: 4,5,3,1,2,2,3,1,1,2,6,1,2,4,2,2,6,6,2,3,5,4,2,4,4,5,2,3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,5 Japanese collect 59 PUs (10 lost to blockades); end with 59 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 62 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs Objective Japanese 7 Vital Forward Bases: Japanese met a national objective for an additional 5 PUs; end with 72 PUs Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 77 PUs Turning on Edit Mode EDIT: Changing PUs for Japanese from 77 to 75 EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Americans regular : 0,33 Japanese regular : 1,33 ANZAC regular : 0,33 -
TripleA Manual Gamesave Post: Americans round 16
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 16 Purchase Units - Americans Americans buy 1 carrier, 14 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Morocco to Algeria Americans take Algeria from Italians 2 infantry and 1 transport moved from 9 Sea Zone to 7 Sea Zone 2 infantry moved from 7 Sea Zone to Japan 1 fighter moved from 9 Sea Zone to Japan 1 destroyer and 2 submarines moved from 3 Sea Zone to 5 Sea Zone 1 carrier moved from 9 Sea Zone to 5 Sea Zone 1 submarine moved from 9 Sea Zone to 5 Sea Zone 1 fighter moved from 7 Sea Zone to Japan 1 carrier moved from 7 Sea Zone to 20 Sea Zone 1 destroyer moved from 7 Sea Zone to 5 Sea Zone 2 carriers moved from 7 Sea Zone to 20 Sea Zone 1 carrier moved from 7 Sea Zone to 20 Sea Zone 3 submarines moved from 7 Sea Zone to 20 Sea Zone 1 submarine moved from 18 Sea Zone to 20 Sea Zone 2 submarines moved from 7 Sea Zone to 5 Sea Zone 2 submarines moved from 7 Sea Zone to 20 Sea Zone 1 destroyer moved from 7 Sea Zone to 5 Sea Zone 1 fighter moved from 7 Sea Zone to 20 Sea Zone 1 carrier moved from 7 Sea Zone to 20 Sea Zone 1 carrier moved from 7 Sea Zone to 5 Sea Zone 1 carrier moved from 7 Sea Zone to 5 Sea Zone 1 mech_infantry moved from Northern Sinkiang to Tsinghai Combat - AmericansCombat Hit Differential Summary :
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Scramble to Japan(2)? or z5(2)? or z20(3)?
Kamikaze? -
I intend to move AC’s to z23 and z22 in NCM to block any Japan landing in Japan.
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No scrambles nor kamis.
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auch… picked wrong FTR to attack Japan, so now I have to keep 1 AC in z7 to be able to land
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TripleA Turn Summary: Americans round 16
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 16 Purchase Units - Americans Americans buy 1 carrier, 14 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Morocco to Algeria Americans take Algeria from Italians 2 infantry and 1 transport moved from 9 Sea Zone to 7 Sea Zone 2 infantry moved from 7 Sea Zone to Japan 1 fighter moved from 9 Sea Zone to Japan 1 destroyer and 2 submarines moved from 3 Sea Zone to 5 Sea Zone 1 carrier moved from 9 Sea Zone to 5 Sea Zone 1 submarine moved from 9 Sea Zone to 5 Sea Zone 1 fighter moved from 7 Sea Zone to Japan 1 carrier moved from 7 Sea Zone to 20 Sea Zone 1 destroyer moved from 7 Sea Zone to 5 Sea Zone 2 carriers moved from 7 Sea Zone to 20 Sea Zone 1 carrier moved from 7 Sea Zone to 20 Sea Zone 3 submarines moved from 7 Sea Zone to 20 Sea Zone 1 submarine moved from 18 Sea Zone to 20 Sea Zone 2 submarines moved from 7 Sea Zone to 5 Sea Zone 2 submarines moved from 7 Sea Zone to 20 Sea Zone 1 destroyer moved from 7 Sea Zone to 5 Sea Zone 1 fighter moved from 7 Sea Zone to 20 Sea Zone 1 carrier moved from 7 Sea Zone to 20 Sea Zone 1 carrier moved from 7 Sea Zone to 5 Sea Zone 1 carrier moved from 7 Sea Zone to 5 Sea Zone 1 mech_infantry moved from Northern Sinkiang to Tsinghai Combat - Americans Battle in 5 Sea Zone Americans attack with 3 carriers, 3 destroyers and 5 submarines Japanese defend with 1 destroyer Americans roll dice for 5 submarines in 5 Sea Zone, round 2 : 1/5 hits, 1.67 expected hits Japanese roll dice for 1 destroyer in 5 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 5 Sea Zone Americans win, taking 5 Sea Zone from Neutral with 3 carriers, 3 destroyers and 4 submarines remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in Japan Americans attack with 2 fighters and 2 infantry Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 1 marine Americans roll dice for 2 fighters and 2 infantry in Japan, round 2 : 0/4 hits, 1.33 expected hits Japanese roll dice for 1 marine in Japan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Japan Americans roll dice for 2 fighters and 1 infantry in Japan, round 3 : 1/3 hits, 1.17 expected hits Japanese roll dice for 1 marine in Japan, round 3 : 0/1 hits, 0.33 expected hits 1 marine owned by the Japanese lost in Japan Americans destroys 75PUs while taking Japanese capital Americans win, taking Japan from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 2 Casualties for Americans: 1 infantry Casualties for Japanese: 1 marine Battle in 20 Sea Zone Americans attack with 5 carriers, 1 fighter and 6 submarines Japanese defend with 1 destroyer Americans roll dice for 6 submarines in 20 Sea Zone, round 2 : 2/6 hits, 2.00 expected hits Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 20 Sea Zone Americans win, taking 20 Sea Zone from Japanese with 5 carriers, 1 fighter and 6 submarines remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Tsinghai Americans attack with 1 mech_infantry Japanese defend with 1 infantry Americans roll dice for 1 mech_infantry in Tsinghai, round 2 : 1/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Tsinghai Americans win, taking Tsinghai from Japanese with 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry 1 fighter moved from Japan to 5 Sea Zone 1 carrier moved from 7 Sea Zone to 22 Sea Zone 1 fighter moved from Japan to 7 Sea Zone 1 fighter moved from 20 Sea Zone to 7 Sea Zone 2 carriers, 1 destroyer and 2 submarines moved from 11 Sea Zone to 27 Sea Zone 1 fighter moved from 7 Sea Zone to 20 Sea Zone 3 fighters moved from Western United States to 5 Sea Zone 1 fighter moved from Western United States to 7 Sea Zone 5 infantry moved from Morocco to 93 Sea Zone 1 infantry moved from Gibraltar to 93 Sea Zone 6 infantry and 3 transports moved from 93 Sea Zone to 84 Sea Zone 6 infantry moved from 84 Sea Zone to French Equatorial Africa 1 fighter moved from 93 Sea Zone to Gibraltar 3 bombers moved from United Kingdom to Gibraltar 2 fighters moved from Gibraltar to Egypt 1 destroyer moved from 93 Sea Zone to 109 Sea Zone 2 carriers, 1 cruiser, 3 fighters, 6 submarines and 2 transports moved from 93 Sea Zone to 104 Sea Zone Place Units - Americans 1 carrier placed in 104 Sea Zone 1 transport placed in 11 Sea Zone 2 infantry placed in Western United States 6 fighters placed in Western United States 8 fighters placed in Eastern United States Turn Complete - Americans Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,4,2,1,5,5,4,3,2 Americans collect 58 PUs (5 lost to blockades); end with 58 PUs Trigger Americans 10 Presence In Axis Capital: Americans met a national objective for an additional 5 PUs; end with 63 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUsCombat Hit Differential Summary :
Americans regular : -1.33 Japanese regular : 0.33 -
TripleA Turn Summary: Chinese round 16
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 16 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 2 infantry moved from Northern Sinkiang to Kansu 1 infantry moved from Northern Sinkiang to Kansu Combat - Chinese Battle in Kansu Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Kansu, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Kansu, round 3 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Kansu, round 4 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Kansu, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Kansu, round 5 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Kansu, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kansu Chinese win, taking Kansu from Japanese with 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 infantry moved from Eastern Sinkiang to Tsinghai Place Units - Chinese 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 5 PUs; end with 7 PUsCombat Hit Differential Summary :
Chinese regular : -1.00 Japanese regular : -1.33 -
@ghostglider said in L21 #2 trulpen (X+12) vs Ghostglider (A) P2V:
auch… picked wrong FTR to attack Japan, so now I have to keep 1 AC in z7 to be able to land
If it was possible to reach a s o, it’s just to switch air. Happens to me sometimes as well, and I’d hate it to be denied a more rational/obvious setup.
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TripleA Turn Summary: UK_Pacific round 16
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 16 Purchase Units - Americans Americans buy 1 carrier, 14 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Morocco to Algeria Americans take Algeria from Italians 2 infantry and 1 transport moved from 9 Sea Zone to 7 Sea Zone 2 infantry moved from 7 Sea Zone to Japan 1 fighter moved from 9 Sea Zone to Japan 1 destroyer and 2 submarines moved from 3 Sea Zone to 5 Sea Zone 1 carrier moved from 9 Sea Zone to 5 Sea Zone 1 submarine moved from 9 Sea Zone to 5 Sea Zone 1 fighter moved from 7 Sea Zone to Japan 1 carrier moved from 7 Sea Zone to 20 Sea Zone 1 destroyer moved from 7 Sea Zone to 5 Sea Zone 2 carriers moved from 7 Sea Zone to 20 Sea Zone 1 carrier moved from 7 Sea Zone to 20 Sea Zone 3 submarines moved from 7 Sea Zone to 20 Sea Zone 1 submarine moved from 18 Sea Zone to 20 Sea Zone 2 submarines moved from 7 Sea Zone to 5 Sea Zone 2 submarines moved from 7 Sea Zone to 20 Sea Zone 1 destroyer moved from 7 Sea Zone to 5 Sea Zone 1 fighter moved from 7 Sea Zone to 20 Sea Zone 1 carrier moved from 7 Sea Zone to 20 Sea Zone 1 carrier moved from 7 Sea Zone to 5 Sea Zone 1 carrier moved from 7 Sea Zone to 5 Sea Zone 1 mech_infantry moved from Northern Sinkiang to Tsinghai Combat - Americans Battle in 5 Sea Zone Americans attack with 3 carriers, 3 destroyers and 5 submarines Japanese defend with 1 destroyer Americans roll dice for 5 submarines in 5 Sea Zone, round 2 : 1/5 hits, 1.67 expected hits Japanese roll dice for 1 destroyer in 5 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 5 Sea Zone Americans win, taking 5 Sea Zone from Neutral with 3 carriers, 3 destroyers and 4 submarines remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in Japan Americans attack with 2 fighters and 2 infantry Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 1 marine Americans roll dice for 2 fighters and 2 infantry in Japan, round 2 : 0/4 hits, 1.33 expected hits Japanese roll dice for 1 marine in Japan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Japan Americans roll dice for 2 fighters and 1 infantry in Japan, round 3 : 1/3 hits, 1.17 expected hits Japanese roll dice for 1 marine in Japan, round 3 : 0/1 hits, 0.33 expected hits 1 marine owned by the Japanese lost in Japan Americans destroys 75PUs while taking Japanese capital Americans win, taking Japan from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 2 Casualties for Americans: 1 infantry Casualties for Japanese: 1 marine Battle in 20 Sea Zone Americans attack with 5 carriers, 1 fighter and 6 submarines Japanese defend with 1 destroyer Americans roll dice for 6 submarines in 20 Sea Zone, round 2 : 2/6 hits, 2.00 expected hits Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 20 Sea Zone Americans win, taking 20 Sea Zone from Japanese with 5 carriers, 1 fighter and 6 submarines remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Tsinghai Americans attack with 1 mech_infantry Japanese defend with 1 infantry Americans roll dice for 1 mech_infantry in Tsinghai, round 2 : 1/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Tsinghai Americans win, taking Tsinghai from Japanese with 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry 1 fighter moved from Japan to 5 Sea Zone 1 carrier moved from 7 Sea Zone to 22 Sea Zone 1 fighter moved from Japan to 7 Sea Zone 1 fighter moved from 20 Sea Zone to 7 Sea Zone 2 carriers, 1 destroyer and 2 submarines moved from 11 Sea Zone to 27 Sea Zone 1 fighter moved from 7 Sea Zone to 20 Sea Zone 3 fighters moved from Western United States to 5 Sea Zone 1 fighter moved from Western United States to 7 Sea Zone 5 infantry moved from Morocco to 93 Sea Zone 1 infantry moved from Gibraltar to 93 Sea Zone 6 infantry and 3 transports moved from 93 Sea Zone to 84 Sea Zone 6 infantry moved from 84 Sea Zone to French Equatorial Africa 1 fighter moved from 93 Sea Zone to Gibraltar 3 bombers moved from United Kingdom to Gibraltar 2 fighters moved from Gibraltar to Egypt 1 destroyer moved from 93 Sea Zone to 109 Sea Zone 2 carriers, 1 cruiser, 3 fighters, 6 submarines and 2 transports moved from 93 Sea Zone to 104 Sea Zone Place Units - Americans 1 carrier placed in 104 Sea Zone 1 transport placed in 11 Sea Zone 2 infantry placed in Western United States 6 fighters placed in Western United States 8 fighters placed in Eastern United States Turn Complete - Americans Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,4,2,1,5,5,4,3,2 Americans collect 58 PUs (5 lost to blockades); end with 58 PUs Trigger Americans 10 Presence In Axis Capital: Americans met a national objective for an additional 5 PUs; end with 63 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 2 infantry moved from Northern Sinkiang to Kansu 1 infantry moved from Northern Sinkiang to Kansu Combat - Chinese Battle in Kansu Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Kansu, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Kansu, round 3 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Kansu, round 4 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Kansu, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Kansu, round 5 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Kansu, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kansu Chinese win, taking Kansu from Japanese with 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 infantry moved from Eastern Sinkiang to Tsinghai Place Units - Chinese 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 5 PUs; end with 7 PUs Purchase Units - British British buy 1 artillery, 1 fighter and 7 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat Move - British Non Combat Move - British 4 fighters moved from Gibraltar to Egypt 2 fighters moved from Morocco to Gibraltar 2 fighters moved from 93 Sea Zone to Gibraltar 1 aaGun and 7 infantry moved from Morocco to 93 Sea Zone 1 aaGun, 7 infantry and 4 transports moved from 93 Sea Zone to 84 Sea Zone 1 aaGun and 7 infantry moved from 84 Sea Zone to French Equatorial Africa 1 carrier and 1 destroyer moved from 93 Sea Zone to 104 Sea Zone 3 fighters moved from 104 Sea Zone to Gibraltar 2 fighters moved from United Kingdom to Gibraltar 3 submarines moved from 79 Sea Zone to 82 Sea Zone 1 submarine moved from 79 Sea Zone to 82 Sea Zone 1 cruiser, 2 destroyers and 2 transports moved from 79 Sea Zone to 40 Sea Zone 1 infantry moved from Iraq to Southern Persia 2 artilleries and 2 infantry moved from Iraq to Trans-Jordan Place Units - British 3 infantry placed in Egypt 3 infantry placed in Union of South Africa 1 artillery, 1 fighter and 1 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 100 Sea Zone. Rolls: 6,3,3,2,4,1,5,3,6,3 British collect 30 PUs (3 lost to blockades); end with 30 PUs Place Units - UK_Pacific 3 infantry placed in Eastern India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in Eastern India change ownership: 3 infantryCombat Hit Differential Summary :
Chinese regular : -1.00 Americans regular : -1.33 Japanese regular : -1.00 -
thanks. I will adjust map now
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TripleA Turn Summary: UK_Pacific round 16
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 16 Purchase Units - Americans Americans buy 1 carrier, 14 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Morocco to Algeria Americans take Algeria from Italians 2 infantry and 1 transport moved from 9 Sea Zone to 7 Sea Zone 2 infantry moved from 7 Sea Zone to Japan 1 fighter moved from 9 Sea Zone to Japan 1 destroyer and 2 submarines moved from 3 Sea Zone to 5 Sea Zone 1 carrier moved from 9 Sea Zone to 5 Sea Zone 1 submarine moved from 9 Sea Zone to 5 Sea Zone 1 fighter moved from 7 Sea Zone to Japan 1 carrier moved from 7 Sea Zone to 20 Sea Zone 1 destroyer moved from 7 Sea Zone to 5 Sea Zone 2 carriers moved from 7 Sea Zone to 20 Sea Zone 1 carrier moved from 7 Sea Zone to 20 Sea Zone 3 submarines moved from 7 Sea Zone to 20 Sea Zone 1 submarine moved from 18 Sea Zone to 20 Sea Zone 2 submarines moved from 7 Sea Zone to 5 Sea Zone 2 submarines moved from 7 Sea Zone to 20 Sea Zone 1 destroyer moved from 7 Sea Zone to 5 Sea Zone 1 fighter moved from 7 Sea Zone to 20 Sea Zone 1 carrier moved from 7 Sea Zone to 20 Sea Zone 1 carrier moved from 7 Sea Zone to 5 Sea Zone 1 carrier moved from 7 Sea Zone to 5 Sea Zone 1 mech_infantry moved from Northern Sinkiang to Tsinghai Combat - Americans Battle in 5 Sea Zone Americans attack with 3 carriers, 3 destroyers and 5 submarines Japanese defend with 1 destroyer Americans roll dice for 5 submarines in 5 Sea Zone, round 2 : 1/5 hits, 1.67 expected hits Japanese roll dice for 1 destroyer in 5 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 5 Sea Zone Americans win, taking 5 Sea Zone from Neutral with 3 carriers, 3 destroyers and 4 submarines remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in Japan Americans attack with 2 fighters and 2 infantry Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 1 marine Americans roll dice for 2 fighters and 2 infantry in Japan, round 2 : 0/4 hits, 1.33 expected hits Japanese roll dice for 1 marine in Japan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Japan Americans roll dice for 2 fighters and 1 infantry in Japan, round 3 : 1/3 hits, 1.17 expected hits Japanese roll dice for 1 marine in Japan, round 3 : 0/1 hits, 0.33 expected hits 1 marine owned by the Japanese lost in Japan Americans destroys 75PUs while taking Japanese capital Americans win, taking Japan from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 2 Casualties for Americans: 1 infantry Casualties for Japanese: 1 marine Battle in 20 Sea Zone Americans attack with 5 carriers, 1 fighter and 6 submarines Japanese defend with 1 destroyer Americans roll dice for 6 submarines in 20 Sea Zone, round 2 : 2/6 hits, 2.00 expected hits Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 20 Sea Zone Americans win, taking 20 Sea Zone from Japanese with 5 carriers, 1 fighter and 6 submarines remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Tsinghai Americans attack with 1 mech_infantry Japanese defend with 1 infantry Americans roll dice for 1 mech_infantry in Tsinghai, round 2 : 1/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Tsinghai Americans win, taking Tsinghai from Japanese with 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry 1 fighter moved from Japan to 5 Sea Zone 1 carrier moved from 7 Sea Zone to 22 Sea Zone 1 fighter moved from Japan to 7 Sea Zone 1 fighter moved from 20 Sea Zone to 7 Sea Zone 2 carriers, 1 destroyer and 2 submarines moved from 11 Sea Zone to 27 Sea Zone 1 fighter moved from 7 Sea Zone to 20 Sea Zone 3 fighters moved from Western United States to 5 Sea Zone 1 fighter moved from Western United States to 7 Sea Zone 5 infantry moved from Morocco to 93 Sea Zone 1 infantry moved from Gibraltar to 93 Sea Zone 6 infantry and 3 transports moved from 93 Sea Zone to 84 Sea Zone 6 infantry moved from 84 Sea Zone to French Equatorial Africa 1 fighter moved from 93 Sea Zone to Gibraltar 3 bombers moved from United Kingdom to Gibraltar 2 fighters moved from Gibraltar to Egypt 1 destroyer moved from 93 Sea Zone to 109 Sea Zone 2 carriers, 1 cruiser, 3 fighters, 6 submarines and 2 transports moved from 93 Sea Zone to 104 Sea Zone Place Units - Americans 1 carrier placed in 104 Sea Zone 1 transport placed in 11 Sea Zone 2 infantry placed in Western United States 6 fighters placed in Western United States 8 fighters placed in Eastern United States Turn Complete - Americans Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,4,2,1,5,5,4,3,2 Americans collect 58 PUs (5 lost to blockades); end with 58 PUs Trigger Americans 10 Presence In Axis Capital: Americans met a national objective for an additional 5 PUs; end with 63 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 2 infantry moved from Northern Sinkiang to Kansu 1 infantry moved from Northern Sinkiang to Kansu Combat - Chinese Battle in Kansu Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Kansu, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Kansu, round 3 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Kansu, round 4 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Kansu, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Kansu, round 5 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Kansu, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kansu Chinese win, taking Kansu from Japanese with 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 infantry moved from Eastern Sinkiang to Tsinghai Place Units - Chinese 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 5 PUs; end with 7 PUs Purchase Units - British British buy 1 artillery, 1 fighter and 7 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat Move - British Non Combat Move - British 4 fighters moved from Gibraltar to Egypt 2 fighters moved from Morocco to Gibraltar 2 fighters moved from 93 Sea Zone to Gibraltar 1 aaGun and 7 infantry moved from Morocco to 93 Sea Zone 1 aaGun, 7 infantry and 4 transports moved from 93 Sea Zone to 84 Sea Zone 1 aaGun and 7 infantry moved from 84 Sea Zone to French Equatorial Africa 1 carrier and 1 destroyer moved from 93 Sea Zone to 104 Sea Zone 3 fighters moved from 104 Sea Zone to Gibraltar 2 fighters moved from United Kingdom to Gibraltar 3 submarines moved from 79 Sea Zone to 82 Sea Zone 1 submarine moved from 79 Sea Zone to 82 Sea Zone 1 cruiser, 2 destroyers and 2 transports moved from 79 Sea Zone to 40 Sea Zone 1 infantry moved from Iraq to Southern Persia 2 artilleries and 2 infantry moved from Iraq to Trans-Jordan Place Units - British 3 infantry placed in Egypt 3 infantry placed in Union of South Africa 1 artillery, 1 fighter and 1 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 100 Sea Zone. Rolls: 6,3,3,2,4,1,5,3,6,3 British collect 30 PUs (3 lost to blockades); end with 30 PUs Place Units - UK_Pacific 3 infantry placed in Eastern India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in Eastern India change ownership: 3 infantry Turning on Edit Mode EDIT: Removing units owned by Americans from 7 Sea Zone: 1 carrier EDIT: Adding units owned by Americans to 23 Sea Zone: 1 carrier EDIT: Removing units owned by Americans from 7 Sea Zone: 2 fighters EDIT: Adding units owned by Americans to 5 Sea Zone: 2 fighters EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Chinese regular : -1.00 Americans regular : -1.33 Japanese regular : -1.00 -
The 2 FTRs attacking Japan should have come from z7 and would have 3 movement left so landing in z5 is possible together with the 4 FTRs from WUS.
latest map is good to go





