Full scramble with three fighters to SZ110, no scrambling to SZ111. Thank you
BM3 Giallo +18 vs Majikforce
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TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans buy 3 fighters, 3 infantry, 3 mech_infantrys and 5 submarines; Remaining resources: 0 PUs; Combat Move - Germans 3 mech_infantrys moved from Ukraine to Russia 2 mech_infantrys moved from Volgograd to Russia 1 armour moved from Yenisey to Urals 1 fighter and 1 tactical_bomber moved from Novgorod to Russia 17 armour, 4 artilleries, 12 infantry, 32 mech_infantrys and 7 tactical_bombers moved from Bryansk to Russia 1 fighter moved from Ukraine to Russia 6 bombers moved from Western Germany to Russia Combat - Germans Battle in Russia Germans attack with 17 armour, 4 artilleries, 6 bombers, 2 fighters, 12 infantry, 37 mech_infantrys and 8 tactical_bombers British defend with 6 fighters; Russians defend with 2 aaGuns, 1 airfield, 8 artilleries, 1 factory_major, 3 fighters and 62 infantry Russians roll AA dice in Russia : 0/6 hits, 1.00 expected hits Germans roll dice for 17 armour, 4 artilleries, 6 bombers, 2 fighters, 12 infantry, 37 mech_infantrys and 8 tactical_bombers in Russia, round 2 : 23/86 hits, 29.00 expected hits Russians roll dice for 2 aaGuns, 8 artilleries, 9 fighters and 62 infantry in Russia, round 2 : 28/79 hits, 29.33 expected hits 21 infantry owned by the Russians, 12 infantry owned by the Germans, 2 aaGuns owned by the Russians and 16 mech_infantrys owned by the Germans lost in Russia Germans roll dice for 17 armour, 4 artilleries, 6 bombers, 2 fighters, 21 mech_infantrys and 8 tactical_bombers in Russia, round 3 : 22/58 hits, 24.33 expected hits Russians roll dice for 8 artilleries, 9 fighters and 41 infantry in Russia, round 3 : 23/58 hits, 22.33 expected hits 22 infantry owned by the Russians, 2 artilleries owned by the Germans and 21 mech_infantrys owned by the Germans lost in Russia Germans roll dice for 17 armour, 2 artilleries, 6 bombers, 2 fighters and 8 tactical_bombers in Russia, round 4 : 21/35 hits, 19.50 expected hits Russians roll dice for 8 artilleries, 9 fighters and 19 infantry in Russia, round 4 : 20/36 hits, 15.00 expected hits 19 infantry owned by the Russians, 2 artilleries owned by the Russians, 2 artilleries owned by the Germans, 2 fighters owned by the Germans, 12 armour owned by the Germans and 4 tactical_bombers owned by the Germans lost in Russia Germans roll dice for 5 armour, 6 bombers and 4 tactical_bombers in Russia, round 5 : 11/15 hits, 9.17 expected hits Russians roll dice for 6 artilleries and 9 fighters in Russia, round 5 : 7/15 hits, 8.00 expected hits 1 fighter owned by the Russians, 6 artilleries owned by the Russians, 3 armour owned by the Germans, 4 tactical_bombers owned by the Germans and 4 fighters owned by the British lost in Russia Germans roll dice for 2 armour and 6 bombers in Russia, round 6 : 5/8 hits, 5.00 expected hits Russians roll dice for 4 fighters in Russia, round 6 : 2/4 hits, 2.67 expected hits 2 fighters owned by the Russians, 1 bomber owned by the Germans, 1 armour owned by the Germans and 2 fighters owned by the British lost in Russia Germans captures 16PUs while taking Russians capital Germans converts factory_major into different units Germans win, taking Russia from Russians with 1 armour and 5 bombers remaining. Battle score for attacker is -100 Casualties for Germans: 16 armour, 4 artilleries, 1 bomber, 2 fighters, 12 infantry, 37 mech_infantrys and 8 tactical_bombers Casualties for Russians: 2 aaGuns, 8 artilleries, 3 fighters and 62 infantry Casualties for British: 6 fighters triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians Non Combat Move - Germans 2 mech_infantrys moved from Novgorod to Bryansk 5 bombers moved from Russia to Bryansk 5 infantry moved from Volgograd to Tambov 1 armour and 1 mech_infantry moved from Szechwan to Burma 1 artillery and 4 infantry moved from France to Western Germany Place Units - Germans 5 submarines placed in 112 Sea Zone 3 fighters placed in Western Germany 3 infantry placed in Ukraine 3 mech_infantrys placed in Novgorod Turn Complete - Germans Germans collect 58 PUs; end with 74 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 79 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 94 PUs
Combat Hit Differential Summary :
Russians regular : 2.67 Germans regular : -5.00 Russians AA : -1.00
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@Giallo That got a little scary there for a minute! Don’t have time for Japan now but you do have the Russian sub to move if you want to.
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TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10 Combat Move - Russians 1 infantry moved from Vologda to Samara Russians take Samara from Germans 1 submarine moved from 91 Sea Zone to 105 Sea Zone Combat - Russians Non Combat Move - Russians Turn Complete - Russians
Combat Hit Differential Summary :
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@majikforce said in BM3 Giallo +18 vs Majikforce:
@Giallo That got a little scary there for a minute! Don’t have time for Japan now but you do have the Russian sub to move if you want to.
Scary indeed!
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TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10 Purchase Units - Japanese Japanese buy 2 fighters, 3 infantry, 4 mech_infantrys and 4 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Suiyuyan to Kansu Japanese take Kansu from Chinese 1 submarine moved from 36 Sea Zone to 37 Sea Zone 1 submarine moved from 36 Sea Zone to 43 Sea Zone 1 submarine moved from 36 Sea Zone to 35 Sea Zone 1 fighter moved from 36 Sea Zone to 44 Sea Zone 2 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines 1 tactical_bomber moved from Shan State to 41 Sea Zone 1 bomber moved from Shan State to 42 Sea Zone 2 fighters and 1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone 2 fighters and 1 tactical_bomber moved from 36 Sea Zone to 43 Sea Zone 2 fighters and 1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone 1 bomber and 4 tactical_bombers moved from Shan State to 37 Sea Zone 2 fighters and 1 tactical_bomber moved from 36 Sea Zone to 43 Sea Zone 1 fighter moved from 36 Sea Zone to 37 Sea Zone 1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone Combat - Japanese Battle in 44 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 44 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 41 Sea Zone Japanese attack with 1 tactical_bomber Americans defend with 1 transport 1 transport owned by the Americans lost in 41 Sea Zone Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 42 Sea Zone Japanese attack with 1 bomber ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 35 Sea Zone Japanese attack with 4 fighters, 1 submarine, 3 tactical_bombers and 1 transport ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 4 fighters, 3 tactical_bombers and 1 transport in 35 Sea Zone, round 2 : 5/7 hits, 4.00 expected hits ANZAC roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 35 Sea Zone Japanese win, taking 35 Sea Zone from UK_Pacific with 4 fighters, 1 submarine, 3 tactical_bombers and 1 transport remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in Philippines Battle in 43 Sea Zone Japanese attack with 4 fighters, 1 submarine and 2 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 4 fighters and 2 tactical_bombers in 43 Sea Zone, round 2 : 1/6 hits, 3.33 expected hits Americans roll dice for 1 destroyer in 43 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 43 Sea Zone Japanese win, taking Philippines from Americans with 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer Battle in 37 Sea Zone Japanese attack with 1 bomber, 1 fighter, 1 submarine and 4 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 bomber, 1 fighter and 4 tactical_bombers in 37 Sea Zone, round 2 : 3/6 hits, 3.33 expected hits Americans roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 37 Sea Zone Japanese win with 1 bomber, 1 fighter and 4 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer Non Combat Move - Japanese 1 aaGun, 1 armour, 7 artilleries, 10 infantry and 2 mech_infantrys moved from Shan State to Burma 1 artillery and 2 infantry moved from Malaya to Shan State 1 infantry moved from Yunnan to Burma 1 infantry moved from Hunan to Yunnan 1 infantry moved from Anhwe to Hunan 1 infantry moved from Anhwe to Kweichow 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Anhwe to Chahar 3 infantry moved from Jehol to Manchuria 3 infantry moved from Kiangsu to Anhwe 1 submarine moved from 6 Sea Zone to 19 Sea Zone 2 submarines moved from 19 Sea Zone to 36 Sea Zone 1 marine moved from 36 Sea Zone to French Indo China 2 artilleries and 2 infantry moved from 36 Sea Zone to French Indo China 4 fighters moved from 35 Sea Zone to 36 Sea Zone 3 tactical_bombers moved from 35 Sea Zone to 36 Sea Zone 4 fighters and 2 tactical_bombers moved from 43 Sea Zone to 36 Sea Zone 1 fighter moved from 37 Sea Zone to Burma 4 tactical_bombers moved from 37 Sea Zone to Burma 1 bomber moved from 42 Sea Zone to Burma 1 bomber moved from 37 Sea Zone to Burma 1 tactical_bomber moved from 41 Sea Zone to Burma 1 fighter moved from Japan to 36 Sea Zone 1 fighter moved from 44 Sea Zone to 36 Sea Zone Place Units - Japanese 3 submarines placed in 36 Sea Zone 1 submarine placed in 6 Sea Zone 2 fighters placed in Japan 3 mech_infantrys placed in Malaya 2 infantry and 1 mech_infantry placed in Kiangsu 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 53 PUs; end with 53 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 56 PUs
Combat Hit Differential Summary :
Americans regular : 1.33 Japanese regular : -2.67 ANZAC regular : -0.33
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TripleA Manual Gamesave Post: Americans round 10
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10 Purchase Units - Americans Americans buy 2 carriers, 1 destroyer, 1 fighter, 5 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from United Kingdom to 110 Sea Zone 1 infantry moved from United Kingdom to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Holland Belgium 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 2 fighters moved from 110 Sea Zone to Holland Belgium 1 fighter moved from Eastern United States to 92 Sea Zone 1 destroyer moved from 110 Sea Zone to 92 Sea Zone 1 armour and 3 mech_infantrys moved from Iraq to Caucasus 1 destroyer moved from 33 Sea Zone to 35 Sea Zone 11 fighters and 1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone 2 fighters moved from 110 Sea Zone to Normandy Bordeaux 1 fighter moved from 110 Sea Zone to 92 Sea Zone
Combat Hit Differential Summary :
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@majikforce do you want to use any of your tokens?
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@giallo use 2 on the dd please.
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TripleA Turn Summary: Chinese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 8 infantry moved from Tsinghai to Shensi Combat - Chinese Battle in Shensi Chinese attack with 8 infantry Japanese defend with 1 infantry Chinese roll dice for 8 infantry in Shensi, round 2 : 2/8 hits, 1,33 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 8 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Shensi Turn Complete - Chinese Chinese collect 2 PUs; end with 3 PUs
Combat Hit Differential Summary :
Chinese regular : 0,67 Japanese regular : -0,33
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TripleA Turn Summary: UK_Pacific round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10 Purchase Units - Americans Americans buy 2 carriers, 1 destroyer, 1 fighter, 5 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from United Kingdom to 110 Sea Zone 1 infantry moved from United Kingdom to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Holland Belgium 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 2 fighters moved from 110 Sea Zone to Holland Belgium 1 fighter moved from Eastern United States to 92 Sea Zone 1 destroyer moved from 110 Sea Zone to 92 Sea Zone 1 armour and 3 mech_infantrys moved from Iraq to Caucasus 1 destroyer moved from 33 Sea Zone to 35 Sea Zone 11 fighters and 1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone 2 fighters moved from 110 Sea Zone to Normandy Bordeaux 1 fighter moved from 110 Sea Zone to 92 Sea Zone Combat - Americans Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 6,5 Battle in Normandy Bordeaux Americans attack with 2 fighters and 1 infantry Italians defend with 1 factory_minor, 1 harbour and 1 infantry Americans roll dice for 2 fighters and 1 infantry in Normandy Bordeaux, round 2 : 0/3 hits, 1,17 expected hits Italians roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 2 fighters and 1 infantry in Normandy Bordeaux, round 3 : 0/3 hits, 1,17 expected hits Italians roll dice for 1 infantry in Normandy Bordeaux, round 3 : 0/1 hits, 0,33 expected hits Americans roll dice for 2 fighters and 1 infantry in Normandy Bordeaux, round 4 : 0/3 hits, 1,17 expected hits Italians roll dice for 1 infantry in Normandy Bordeaux, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Americans lost in Normandy Bordeaux 2 fighters owned by the Americans retreated Italians win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Americans: 1 infantry Battle in Holland Belgium Americans attack with 2 fighters and 1 infantry Italians defend with 1 infantry Americans roll dice for 2 fighters and 1 infantry in Holland Belgium, round 2 : 1/3 hits, 1,17 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Holland Belgium Americans win, taking Holland Belgium from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in 35 Sea Zone Americans attack with 1 destroyer, 11 fighters and 1 tactical_bomber Japanese defend with 1 submarine and 1 transport Americans roll dice for 1 destroyer, 11 fighters and 1 tactical_bomber in 35 Sea Zone, round 2 : 8/13 hits, 6,50 expected hits Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 transport owned by the Japanese and 1 submarine owned by the Japanese lost in 35 Sea Zone Americans win, taking 35 Sea Zone from Japanese with 1 destroyer, 11 fighters and 1 tactical_bomber remaining. Battle score for attacker is 13 Casualties for Japanese: 1 submarine and 1 transport Battle in 92 Sea Zone Americans attack with 1 destroyer and 2 fighters Italians defend with 2 submarines Americans roll dice for 1 destroyer and 2 fighters in 92 Sea Zone, round 2 : 1/3 hits, 1,33 expected hits Italians roll dice for 2 submarines in 92 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits 1 submarine owned by the Italians lost in 92 Sea Zone Americans roll dice for 1 destroyer and 2 fighters in 92 Sea Zone, round 3 : 0/3 hits, 1,33 expected hits Italians roll dice for 1 submarine in 92 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits Americans roll dice for 1 destroyer and 2 fighters in 92 Sea Zone, round 4 : 0/3 hits, 1,33 expected hits Italians roll dice for 1 submarine in 92 Sea Zone, round 4 : 0/1 hits, 0,17 expected hits Americans roll dice for 1 destroyer and 2 fighters in 92 Sea Zone, round 5 : 1/3 hits, 1,33 expected hits Italians roll dice for 1 submarine in 92 Sea Zone, round 5 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Italians lost in 92 Sea Zone Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 12 Casualties for Italians: 2 submarines Non Combat Move - Americans 1 fighter moved from 92 Sea Zone to Gibraltar 2 artilleries and 2 infantry moved from Hawaiian Islands to 26 Sea Zone 11 fighters and 1 tactical_bomber moved from 35 Sea Zone to 33 Sea Zone 1 transport moved from 48 Sea Zone to 26 Sea Zone 1 artillery moved from Western United States to 10 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 carrier, 1 infantry, 4 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone 2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 2 infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone 2 infantry moved from 33 Sea Zone to Caroline Islands 2 artilleries moved from 33 Sea Zone to Caroline Islands 3 fighters moved from Western United States to Hawaiian Islands 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 carrier moved from 110 Sea Zone to 92 Sea Zone 2 fighters moved from Holland Belgium to 110 Sea Zone 2 fighters moved from Normandy Bordeaux to 110 Sea Zone 1 fighter moved from 110 Sea Zone to United Kingdom Place Units - Americans 2 carriers, 1 destroyer and 5 submarines placed in 10 Sea Zone 1 fighter and 1 tactical_bomber placed in Western United States Turn Complete - Americans Americans collect 62 PUs; end with 62 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 8 infantry moved from Tsinghai to Shensi Combat - Chinese Battle in Shensi Chinese attack with 8 infantry Japanese defend with 1 infantry Chinese roll dice for 8 infantry in Shensi, round 2 : 2/8 hits, 1,33 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 8 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Shensi Turn Complete - Chinese Chinese collect 2 PUs; end with 3 PUs Purchase Units - British British buy 3 artilleries, 1 carrier, 1 destroyer, 1 infantry and 3 mech_infantrys; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 artilleries; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Caucasus to Rostov British take Rostov from Italians 1 infantry moved from Caucasus to Volgograd British take Volgograd from Germans 1 infantry moved from Caucasus to Kazakhstan British take Kazakhstan from Germans 2 infantry moved from United Kingdom to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 fighter and 2 tactical_bombers moved from 110 Sea Zone to Normandy Bordeaux 3 fighters moved from United Kingdom to Normandy Bordeaux Combat - British Battle in Normandy Bordeaux British attack with 4 fighters, 2 infantry and 2 tactical_bombers Italians defend with 1 factory_minor, 1 harbour and 1 infantry British roll dice for 1 battleship and 1 cruiser in Normandy Bordeaux, round 2 : 2/2 hits, 1,17 expected hits Italians roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Normandy Bordeaux British win, taking Normandy Bordeaux from Italians with 4 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - British 4 fighters and 2 tactical_bombers moved from Normandy Bordeaux to 110 Sea Zone 2 fighters moved from 110 Sea Zone to United Kingdom 1 fighter moved from Gibraltar to 110 Sea Zone 3 infantry moved from Trans-Jordan to Iraq 4 infantry moved from Iraq to Persia 10 artilleries and 12 infantry moved from Northwest Persia to Caucasus 3 armour and 5 mech_infantrys moved from Northwest Persia to Eastern Persia 1 fighter moved from Northwest Persia to India 2 artilleries and 1 infantry moved from Persia to Eastern Persia 1 fighter moved from Egypt to Eastern Persia Place Units - British 1 carrier and 1 destroyer placed in 110 Sea Zone 1 infantry placed in Egypt 3 artilleries placed in Persia 3 mech_infantrys placed in Iraq Turn Complete - British British collect 45 PUs; end with 46 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 49 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 52 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 55 PUs Place Units - UK_Pacific 2 artilleries placed in India Turn Complete - UK_Pacific UK_Pacific collect 5 PUs; end with 5 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs Some Units in India change ownership: 2 artilleries
Combat Hit Differential Summary :
Chinese regular : 0,67 Americans regular : -5,50 Japanese regular : -0,50 Italians regular : -1,17 Germans regular : -0,33 British regular : 0,83
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TripleA Move Summary: Italians round 10
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10 Purchase Units - Italians Italians buy 1 carrier, 1 destroyer and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Evenkiyskiy to Yakut S.S.R. Italians take Yakut S.S.R. from Russians 1 mech_infantry moved from Evenkiyskiy to Vologda Italians take Vologda from Russians 4 infantry moved from Southern France to Normandy Bordeaux 1 artillery moved from Southern France to Normandy Bordeaux 4 fighters moved from Southern France to 92 Sea Zone 1 bomber moved from Northern Italy to 92 Sea Zone 3 fighters moved from Southern Italy to 92 Sea Zone 1 destroyer moved from 97 Sea Zone to 92 Sea Zone 2 infantry moved from Yugoslavia to 97 Sea Zone 2 infantry and 1 transport moved from 97 Sea Zone to 94 Sea Zone 2 infantry moved from 94 Sea Zone to Tunisia
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@Giallo Scramble 92?
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TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10 Purchase Units - Italians Italians buy 1 carrier, 1 destroyer and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Evenkiyskiy to Yakut S.S.R. Italians take Yakut S.S.R. from Russians 1 mech_infantry moved from Evenkiyskiy to Vologda Italians take Vologda from Russians 4 infantry moved from Southern France to Normandy Bordeaux 1 artillery moved from Southern France to Normandy Bordeaux 4 fighters moved from Southern France to 92 Sea Zone 1 bomber moved from Northern Italy to 92 Sea Zone 3 fighters moved from Southern Italy to 92 Sea Zone 1 destroyer moved from 97 Sea Zone to 92 Sea Zone 2 infantry moved from Yugoslavia to 97 Sea Zone 2 infantry and 1 transport moved from 97 Sea Zone to 94 Sea Zone 2 infantry moved from 94 Sea Zone to Tunisia Combat - Italians Americans scrambles 3 units out of Gibraltar to defend against the attack in 92 Sea Zone Battle in Tunisia Battle in Normandy Bordeaux Italians attack with 1 artillery and 4 infantry British defend with 1 factory_minor, 1 harbour and 2 infantry Italians roll dice for 1 artillery and 4 infantry in Normandy Bordeaux, round 2 : 2/5 hits, 1.17 expected hits British roll dice for 2 infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the British and 1 infantry owned by the Italians lost in Normandy Bordeaux Italians win, taking Tunisia from Americans, taking Normandy Bordeaux from British with 1 artillery and 3 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Casualties for British: 2 infantry Battle in 92 Sea Zone Italians attack with 1 bomber, 1 destroyer and 7 fighters British defend with 2 fighters; Americans defend with 1 carrier, 1 destroyer and 2 fighters Italians roll dice for 1 bomber, 1 destroyer and 7 fighters in 92 Sea Zone, round 2 : 5/9 hits, 4.50 expected hits Americans roll dice for 1 carrier, 1 destroyer and 4 fighters in 92 Sea Zone, round 2 : 2/6 hits, 3.33 expected hits 1 destroyer owned by the Italians, 1 destroyer owned by the Americans, 1 carrier owned by the Americans, 1 fighter owned by the Italians and 2 fighters owned by the British lost in 92 Sea Zone Italians roll dice for 1 bomber and 6 fighters in 92 Sea Zone, round 3 : 2/7 hits, 3.67 expected hits Americans roll dice for 2 fighters in 92 Sea Zone, round 3 : 0/2 hits, 1.33 expected hits 2 fighters owned by the Americans lost in 92 Sea Zone Italians win with 1 bomber and 6 fighters remaining. Battle score for attacker is 46 Casualties for Italians: 1 destroyer and 1 fighter Casualties for Americans: 1 carrier, 1 destroyer and 2 fighters Casualties for British: 2 fighters Non Combat Move - Italians 1 bomber moved from 92 Sea Zone to Southern Italy 2 fighters moved from 92 Sea Zone to 95 Sea Zone 2 fighters moved from 92 Sea Zone to Southern France 2 fighters moved from 92 Sea Zone to Southern France 1 mech_infantry moved from Northern Italy to Western Germany 1 aaGun moved from Northern Italy to Southern Italy 3 infantry moved from Northern Italy to Southern Italy 9 infantry moved from Northern Italy to Southern France 1 aaGun moved from Northern Italy to Southern France 1 aaGun, 2 artilleries and 1 infantry moved from Yugoslavia to Northern Italy Place Units - Italians 1 carrier, 1 destroyer and 1 transport placed in 95 Sea Zone Turn Complete - Italians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,4 Italians collect 25 PUs; end with 25 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Combat Hit Differential Summary :
Americans regular : -2.67 Italians regular : -0.33 British regular : 0.33
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TripleA Turn Summary: ANZAC round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 destroyer moved from 54 Sea Zone to 37 Sea Zone 1 destroyer moved from 54 Sea Zone to 43 Sea Zone 1 infantry moved from Northwest Persia to Caucasus 2 fighters moved from Sumatra to India Combat - ANZAC Non Combat Move - ANZAC Place Units - ANZAC 1 artillery and 1 infantry placed in Queensland 1 transport placed in 54 Sea Zone 1 destroyer placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 17 PUs; end with 18 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 destroyer moved from 54 Sea Zone to 37 Sea Zone 1 destroyer moved from 54 Sea Zone to 43 Sea Zone 1 infantry moved from Northwest Persia to Caucasus 2 fighters moved from Sumatra to India Combat - ANZAC Non Combat Move - ANZAC Place Units - ANZAC 1 artillery and 1 infantry placed in Queensland 1 transport placed in 54 Sea Zone 1 destroyer placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 17 PUs; end with 18 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Combat Move - French 2 infantry moved from United Kingdom to 110 Sea Zone Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans repair damage of 1x factory_minor; Remaining resources: 93 PUs; Germans buy 2 fighters, 7 infantry and 13 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Ukraine to Rostov 2 bombers moved from Bryansk to Rostov 2 infantry moved from Tambov to Volgograd 2 bombers moved from Bryansk to Volgograd 1 infantry moved from Tambov to Samara 1 bomber moved from Bryansk to Samara 1 armour moved from Urals to Samara 2 infantry moved from Western Germany to Holland Belgium 3 fighters moved from Western Germany to Holland Belgium 2 fighters moved from 112 Sea Zone to Holland Belgium Combat - Germans Battle in Holland Belgium Germans attack with 5 fighters and 2 infantry Americans defend with 1 infantry Germans roll dice for 5 fighters and 2 infantry in Holland Belgium, round 2 : 4/7 hits, 2.83 expected hits Americans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium Germans win, taking Holland Belgium from Americans with 5 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Americans: 1 infantry Battle in Volgograd Germans attack with 2 bombers and 2 infantry British defend with 1 factory_minor and 1 infantry Germans roll dice for 2 bombers and 2 infantry in Volgograd, round 2 : 3/4 hits, 1.67 expected hits British roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Volgograd Germans win, taking Volgograd from British with 2 bombers and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Rostov Germans attack with 2 bombers and 2 infantry British defend with 1 infantry Germans roll dice for 2 bombers and 2 infantry in Rostov, round 2 : 3/4 hits, 1.67 expected hits British roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Rostov Germans win, taking Rostov from British with 2 bombers and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Samara Germans attack with 1 armour, 1 bomber and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 armour, 1 bomber and 1 infantry in Samara, round 2 : 1/3 hits, 1.33 expected hits Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Samara Germans win, taking Samara from Russians with 1 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 bomber moved from Samara to Russia 2 bombers moved from Volgograd to Russia 2 bombers moved from Rostov to Russia 3 mech_infantrys moved from Novgorod to Bryansk 2 mech_infantrys moved from Bryansk to Volgograd 1 infantry moved from Tambov to Volgograd 1 infantry moved from Tambov to Volgograd 2 fighters moved from Holland Belgium to Western Germany 1 fighter moved from Holland Belgium to Western Germany 2 fighters moved from Holland Belgium to 112 Sea Zone 4 infantry moved from Norway to Finland Place Units - Germans 3 infantry placed in Ukraine 3 infantry placed in Russia 3 mech_infantrys placed in Novgorod 10 mech_infantrys placed in Germany 2 fighters and 1 infantry placed in Western Germany Turn Complete - Germans Germans collect 59 PUs; end with 59 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 79 PUs
Combat Hit Differential Summary :
Americans regular : 0.67 Russians regular : -0.33 Germans regular : 3.50 British regular : -0.67
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@Giallo Don’t have time for Japan right now. I figure you can move the Russian sub whenever so next time I’ll just go with Ger/Jap in succession.
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TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11 Combat Move - Russians Turn Complete - Russians
Combat Hit Differential Summary :
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@majikforce said in BM3 Giallo +18 vs Majikforce:
@Giallo Don’t have time for Japan right now. I figure you can move the Russian sub whenever so next time I’ll just go with Ger/Jap in succession.
For now it can stay there, only when I have the opportunity to attack a blocker I will use it