@farmboy and I agreed on trying a new way of bidding: We will alternately put an additional Allied unit of any type (according to general bid rules) on the board until one of us prefers to play Allies instead
LennardF vs Avner (Allies +16) BM3
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 1 artillery, 1 infantry and 9 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from Eastern Poland to Western Ukraine Germans take Western Ukraine from Russians 1 armour moved from Western Ukraine to Eastern Poland 1 infantry moved from Romania to Bessarabia Germans take Bessarabia from Russians 1 armour moved from Eastern Poland to Baltic States Germans take Baltic States from Russians 22 infantry moved from Eastern Poland to Belarus 1 armour moved from Eastern Poland to Belarus 5 artilleries moved from Eastern Poland to Belarus 10 mech_infantrys moved from Germany to Eastern Poland 3 infantry moved from Romania to Eastern Poland 1 armour moved from Baltic States to Belarus 1 infantry moved from Karelia to Novgorod Germans take Novgorod from Russians 7 infantry moved from Finland to Karelia 7 mech_infantrys moved from Western Germany to Poland 6 armour moved from Holland Belgium to Germany 1 artillery moved from Southern France to Northern Italy 1 artillery moved from Holland Belgium to Western Germany 2 fighters and 3 tactical_bombers moved from Holland Belgium to Western Germany 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 transport moved from 125 Sea Zone to 112 Sea Zone 1 fighter and 1 tactical_bomber moved from Holland Belgium to Western Germany Combat - Germans Battle in Belarus Germans attack with 2 armour, 5 artilleries and 22 infantry Russians defend with 1 infantry Germans roll dice for 2 armour, 5 artilleries and 22 infantry in Belarus, round 2 : 5/29 hits, 7.17 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 2 armour, 5 artilleries and 22 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 aaGun moved from Eastern Poland to Belarus 2 aaGuns moved from Romania to Eastern Poland 1 fighter moved from Western Germany to Eastern Poland 1 tactical_bomber moved from Western Germany to Eastern Poland 1 tactical_bomber moved from Western Germany to Eastern Poland 1 fighter moved from Western Germany to Eastern Poland 1 fighter moved from Alexandria to Southern Italy Place Units - Germans 1 armour and 9 mech_infantrys placed in Germany 1 artillery and 1 infantry placed in Western Germany Turn Complete - Germans Germans collect 50 PUs; end with 50 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 57 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUsCombat Hit Differential Summary :
Russians regular : -0.33 Germans regular : -2.17 -
TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3 Purchase Units - Russians Russians buy 8 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 armour moved from Ukraine to Western Ukraine Russians take Western Ukraine from Germans 1 armour moved from Western Ukraine to Ukraine Combat - Russians Non Combat Move - Russians 2 aaGuns and 4 infantry moved from Archangel to Vologda 1 artillery and 22 infantry moved from Bryansk to Russia 1 mech_infantry moved from Ukraine to Russia 1 armour moved from Ukraine to Russia 1 mech_infantry moved from Ukraine to Russia 2 aaGuns and 18 infantry moved from Amur to Sakha Place Units - Russians 8 artilleries and 2 infantry placed in Russia Turn Complete - Russians Russians collect 31 PUs; end with 31 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 34 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 40 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3 Purchase Units - Russians Russians buy 8 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 armour moved from Ukraine to Western Ukraine Russians take Western Ukraine from Germans 1 armour moved from Western Ukraine to Ukraine Combat - Russians Non Combat Move - Russians 2 aaGuns and 4 infantry moved from Archangel to Vologda 1 artillery and 22 infantry moved from Bryansk to Russia 1 mech_infantry moved from Ukraine to Russia 1 armour moved from Ukraine to Russia 1 mech_infantry moved from Ukraine to Russia 2 aaGuns and 18 infantry moved from Amur to Sakha Place Units - Russians 8 artilleries and 2 infantry placed in Russia Turn Complete - Russians Russians collect 31 PUs; end with 31 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 34 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 40 PUs Turning on Edit Mode EDIT: Removing units owned by Italians from 99 Sea Zone: 1 transport EDIT: Turning off Edit ModeCombat Hit Differential Summary :
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consider the last file, I forgot to sink the Italian transport with the Russian fighter
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@avner That will be fine if there were no battle implications - I’ll have to get back to you tomorrow, sorry for the delay.
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TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3 Purchase Units - Japanese Japanese buy 2 artilleries, 7 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Allies Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 1 infantry moved from Japan to 6 Sea Zone 1 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone 1 infantry moved from 21 Sea Zone to Guam 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Borneo 1 artillery moved from 43 Sea Zone to Borneo 2 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone 2 infantry moved from 44 Sea Zone to Celebes 1 fighter moved from 33 Sea Zone to 46 Sea Zone 1 tactical_bomber moved from 33 Sea Zone to 46 Sea Zone 1 submarine moved from 33 Sea Zone to 46 Sea Zone 1 submarine moved from 36 Sea Zone to 45 Sea Zone 1 infantry moved from Kwangsi to 36 Sea Zone 1 artillery moved from Kwangsi to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 artillery moved from 37 Sea Zone to Malaya 1 infantry moved from 37 Sea Zone to Malaya 1 tactical_bomber moved from 36 Sea Zone to 41 Sea Zone 2 fighters moved from 36 Sea Zone to Malaya 1 tactical_bomber moved from 36 Sea Zone to Malaya 2 infantry moved from Yunnan to Szechwan 2 infantry moved from Yunnan to Burma 1 infantry moved from Siam to Shan State Japanese take Shan State from UK_Pacific 1 infantry moved from Siam to Shan State 1 infantry moved from Kweichow to Yunnan 1 infantry moved from Hunan to Yunnan 2 tactical_bombers moved from Kwangsi to Burma 2 fighters moved from Kwangsi to Burma 1 fighter moved from Kwangsi to Szechwan 1 bomber moved from Anhwe to Szechwan 1 infantry moved from Anhwe to Kweichow 1 mech_infantry moved from Kiangsu to Chahar 1 infantry moved from Anhwe to Hunan 2 artilleries moved from Anhwe to Kweichow 1 mech_infantry moved from Kiangsu to Anhwe 1 mech_infantry moved from Kiangsu to Kwangtung 3 infantry moved from Kwangsi to Kwangtung 1 artillery moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone 1 infantry moved from 20 Sea Zone to Kwangtung 1 artillery moved from 20 Sea Zone to Kwangtung 1 bomber moved from Anhwe to Kwangtung 1 armour moved from Yunnan to Szechwan 2 artilleries moved from Manchuria to 19 Sea Zone 2 infantry moved from Manchuria to 19 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 19 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines 2 artilleries moved from 35 Sea Zone to Philippines 1 battleship moved from 33 Sea Zone to 35 Sea Zone 1 carrier moved from 33 Sea Zone to 35 Sea Zone 2 fighters moved from Manchuria to Japan 1 transport moved from 6 Sea Zone to 19 Sea Zone 2 infantry moved from Manchuria to 19 Sea Zone 2 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines 1 destroyer moved from 36 Sea Zone to 37 Sea Zone 1 battleship moved from 36 Sea Zone to 37 Sea Zone 2 carriers moved from 36 Sea Zone to 37 Sea Zone 1 destroyer moved from 36 Sea Zone to 35 Sea Zone 2 cruisers and 1 destroyer moved from 33 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from Anhwe to Szechwan 3 fighters and 2 tactical_bombers moved from Anhwe to Szechwan Combat - Japanese Battle in Borneo Battle in Celebes Battle in Guam Battle in 41 Sea Zone Japanese attack with 1 tactical_bomber ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 41 Sea Zone Japanese win, taking Borneo from UK_Pacific, taking Celebes from Dutch, taking Guam from Americans with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 45 Sea Zone Japanese attack with 1 submarine ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 45 Sea Zone Japanese win with 1 submarine remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 46 Sea Zone Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits ANZAC roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 46 Sea Zone Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for ANZAC: 1 destroyer Battle in 37 Sea Zone Japanese attack with 1 battleship, 2 carriers, 1 destroyer and 1 transport British defend with 1 destroyer Japanese roll dice for 1 battleship, 2 carriers, 1 destroyer and 1 transport in 37 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits British roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 battleship owned by the Japanese Japanese roll dice for 1 battleship, 2 carriers, 1 destroyer and 1 transport in 37 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits British roll dice for 1 destroyer in 37 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the British and 1 destroyer owned by the Japanese lost in 37 Sea Zone Japanese win, taking 37 Sea Zone from Neutral with 1 battleship, 2 carriers and 1 transport remaining. Battle score for attacker is 0 Casualties for Japanese: 1 destroyer Casualties for British: 1 destroyer Battle in Philippines Japanese attack with 2 artilleries and 4 infantry Americans defend with 1 airfield, 1 harbour and 2 infantry Japanese roll dice for 1 battleship and 2 cruisers in Philippines, round 2 : 1/3 hits, 1.67 expected hits Japanese roll dice for 2 artilleries and 4 infantry in Philippines, round 2 : 2/6 hits, 1.67 expected hits Americans roll dice for 2 infantry in Philippines, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 2 infantry Casualties for Americans: 2 infantry Battle in Kwangtung Japanese attack with 1 artillery, 1 bomber, 4 infantry and 1 mech_infantry British defend with 2 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 artillery, 1 bomber, 4 infantry and 1 mech_infantry in Kwangtung, round 2 : 2/7 hits, 2.00 expected hits UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the British lost in Kwangtung Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 1 bomber, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for British: 2 infantry Battle in Szechwan Japanese attack with 1 armour, 1 bomber, 4 fighters, 2 infantry and 3 tactical_bombers Chinese defend with 1 infantry Japanese roll dice for 1 armour, 1 bomber, 4 fighters, 2 infantry and 3 tactical_bombers in Szechwan, round 2 : 7/11 hits, 5.50 expected hits Chinese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan Japanese win, taking Szechwan from Chinese with 1 armour, 1 bomber, 4 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Burma Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers British defend with 3 infantry Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Burma, round 2 : 3/6 hits, 2.67 expected hits UK_Pacific roll dice for 3 infantry in Burma, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese and 3 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Japanese: 1 infantry Casualties for British: 3 infantry Battle in Malaya Japanese attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Malaya, round 2 : 4/5 hits, 2.33 expected hits UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Malaya Japanese win, taking Malaya from UK_Pacific with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Non Combat Move - Japanese 1 mech_infantry moved from Yunnan to French Indo China Japanese take French Indo China from Neutral_Axis 2 fighters and 2 tactical_bombers moved from Burma to Hunan 1 bomber, 4 fighters and 3 tactical_bombers moved from Szechwan to Anhwe 1 bomber moved from Kwangtung to Anhwe 1 aaGun and 7 infantry moved from Manchuria to Korea 1 fighter and 1 tactical_bomber moved from 46 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from 41 Sea Zone to 37 Sea Zone 2 fighters and 1 tactical_bomber moved from Malaya to 37 Sea Zone 1 destroyer moved from 33 Sea Zone to 35 Sea Zone Place Units - Japanese 1 infantry and 2 mech_infantrys placed in Kiangsu 2 artilleries and 6 infantry placed in Japan 1 submarine placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 52 PUs; end with 52 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 55 PUsCombat Hit Differential Summary :
Chinese regular : 0.67 Americans regular : 1.33 Japanese regular : 2.83 UK_Pacific regular : 0.00 ANZAC regular : 0.67 British regular : 1.33 -
TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers and 2 fighters; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 artillery moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 marine moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 5 fighters, 3 infantry, 1 marine, 1 submarine, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 33 Sea Zone 1 artillery, 3 infantry and 1 marine moved from 33 Sea Zone to Caroline Islands Combat - Americans Battle in Caroline Islands Americans attack with 1 artillery, 3 infantry and 1 marine Japanese defend with 1 aaGun, 1 airfield and 1 harbour Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 1/3 hits, 1,67 expected hits 1 aaGun owned by the Japanese lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 1 artillery, 3 infantry and 1 marine remaining. Battle score for attacker is 5 Casualties for Japanese: 1 aaGun Non Combat Move - Americans 1 submarine moved from 63 Sea Zone to 33 Sea Zone 1 carrier, 1 destroyer and 1 fighter moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Hawaiian Islands to 26 Sea Zone 1 destroyer moved from 26 Sea Zone to 33 Sea Zone 1 artillery moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 infantry moved from Central United States to 101 Sea Zone 1 mech_infantry moved from Central United States to 101 Sea Zone 1 artillery, 1 cruiser, 2 destroyers, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 1 fighter moved from Eastern United States to Gibraltar Place Units - Americans 1 carrier and 1 destroyer placed in 10 Sea Zone 2 fighters placed in 10 Sea Zone 1 destroyer placed in 101 Sea Zone Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUsCombat Hit Differential Summary :
Americans regular : -0,67 -
TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Shensi to Hopei 1 infantry moved from Suiyuyan to Hopei 1 fighter moved from Tsinghai to Hopei Combat - Chinese Battle in Hopei Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hopei to Kansu 12 infantry moved from Tsinghai to Kansu Place Units - Chinese 1 infantry placed in Sikang 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUsCombat Hit Differential Summary :
Chinese regular : 0,17 Japanese regular : -0,33 -
TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers and 2 fighters; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 artillery moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 marine moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 5 fighters, 3 infantry, 1 marine, 1 submarine, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 33 Sea Zone 1 artillery, 3 infantry and 1 marine moved from 33 Sea Zone to Caroline Islands Combat - Americans Battle in Caroline Islands Americans attack with 1 artillery, 3 infantry and 1 marine Japanese defend with 1 aaGun, 1 airfield and 1 harbour Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 1/3 hits, 1,67 expected hits 1 aaGun owned by the Japanese lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 1 artillery, 3 infantry and 1 marine remaining. Battle score for attacker is 5 Casualties for Japanese: 1 aaGun Non Combat Move - Americans 1 submarine moved from 63 Sea Zone to 33 Sea Zone 1 carrier, 1 destroyer and 1 fighter moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Hawaiian Islands to 26 Sea Zone 1 destroyer moved from 26 Sea Zone to 33 Sea Zone 1 artillery moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 infantry moved from Central United States to 101 Sea Zone 1 mech_infantry moved from Central United States to 101 Sea Zone 1 artillery, 1 cruiser, 2 destroyers, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 1 fighter moved from Eastern United States to Gibraltar Place Units - Americans 1 carrier and 1 destroyer placed in 10 Sea Zone 2 fighters placed in 10 Sea Zone 1 destroyer placed in 101 Sea Zone Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Shensi to Hopei 1 infantry moved from Suiyuyan to Hopei 1 fighter moved from Tsinghai to Hopei Combat - Chinese Battle in Hopei Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hopei to Kansu 12 infantry moved from Tsinghai to Kansu Place Units - Chinese 1 infantry placed in Sikang 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs Purchase Units - British British buy 2 artilleries, 1 destroyer, 3 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; Combat Move - British 2 infantry moved from India to Burma 1 fighter and 1 tactical_bomber moved from India to Burma 1 infantry moved from Tunisia to Libya British take Libya from Italians 1 destroyer moved from 92 Sea Zone to 94 Sea Zone 1 tactical_bomber moved from 92 Sea Zone to 94 Sea Zone 1 fighter moved from 92 Sea Zone to 94 Sea Zone 1 fighter moved from Gibraltar to 94 Sea Zone 1 infantry moved from Iraq to Syria British take Syria from Neutral_Axis 1 mech_infantry moved from Iraq to Egypt 1 armour moved from Iraq to Egypt 1 artillery moved from Anglo Egyptian Sudan to Egypt 1 artillery moved from Anglo Egyptian Sudan to Egypt 1 fighter moved from Persia to Egypt 1 infantry moved from Iraq to 80 Sea Zone 1 infantry moved from Iraq to 80 Sea Zone 1 battleship, 1 cruiser, 1 destroyer, 2 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone 2 infantry moved from 81 Sea Zone to Egypt 1 bomber moved from United Kingdom to 94 Sea Zone Combat - British Battle in Burma British attack with 1 fighter, 2 infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Burma, round 2 : 1/4 hits, 1,50 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Burma British win, taking Burma from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in 94 Sea Zone British attack with 1 bomber, 1 destroyer, 2 fighters and 1 tactical_bomber Italians defend with 1 cruiser British roll dice for 1 bomber, 1 destroyer, 2 fighters and 1 tactical_bomber in 94 Sea Zone, round 2 : 3/5 hits, 2,67 expected hits Italians roll dice for 1 cruiser in 94 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits 1 destroyer owned by the British and 1 cruiser owned by the Italians lost in 94 Sea Zone British win with 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for British: 1 destroyer Casualties for Italians: 1 cruiser Battle in Egypt British attack with 1 armour, 2 artilleries, 1 fighter, 2 infantry and 1 mech_infantry Italians defend with 1 armour, 1 artillery, 1 harbour, 2 infantry and 1 mech_infantry British roll dice for 1 battleship and 1 cruiser in Egypt, round 2 : 1/2 hits, 1,17 expected hits British roll dice for 1 armour, 2 artilleries, 1 fighter, 2 infantry and 1 mech_infantry in Egypt, round 2 : 2/7 hits, 2,50 expected hits Italians roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Egypt, round 2 : 1/5 hits, 1,83 expected hits 1 mech_infantry owned by the Italians, 2 infantry owned by the Italians and 1 infantry owned by the British lost in Egypt British roll dice for 1 armour, 2 artilleries, 1 fighter, 1 infantry and 1 mech_infantry in Egypt, round 3 : 2/6 hits, 2,33 expected hits Italians roll dice for 1 armour and 1 artillery in Egypt, round 3 : 1/2 hits, 0,83 expected hits 1 artillery owned by the Italians, 1 infantry owned by the British and 1 armour owned by the Italians lost in Egypt British win, taking Egypt from Italians with 1 armour, 2 artilleries, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 14 Casualties for British: 2 infantry Casualties for Italians: 1 armour, 1 artillery, 2 infantry and 1 mech_infantry Non Combat Move - British 1 fighter moved from Egypt to Anglo Egyptian Sudan 1 infantry moved from Iraq to Trans-Jordan 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan 1 armour moved from Union of South Africa to Belgian Congo 1 mech_infantry moved from Union of South Africa to Belgian Congo 1 mech_infantry moved from Eastern Persia to Iraq 1 armour moved from Eastern Persia to Iraq 1 fighter moved from Burma to India 1 tactical_bomber moved from Burma to India 1 tactical_bomber moved from 94 Sea Zone to 92 Sea Zone 1 fighter moved from 94 Sea Zone to 92 Sea Zone 1 fighter moved from 94 Sea Zone to Gibraltar 1 fighter moved from United Kingdom to Gibraltar 1 infantry moved from British Guiana to Brazil British take Brazil from Neutral_Allies 1 transport moved from 88 Sea Zone to 91 Sea Zone 1 destroyer moved from 106 Sea Zone to 104 Sea Zone 1 submarine moved from 106 Sea Zone to 91 Sea Zone 1 bomber moved from 94 Sea Zone to Gibraltar 1 infantry moved from Morocco to Algeria 1 aaGun moved from Morocco to Algeria 1 infantry moved from Morocco to Algeria Place Units - British 1 transport placed in 71 Sea Zone 1 artillery and 1 infantry placed in Union of South Africa 1 artillery, 1 infantry and 1 mech_infantry placed in Persia 1 destroyer placed in 106 Sea Zone 1 infantry placed in United Kingdom Turn Complete - British British collect 36 PUs; end with 36 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs Place Units - UK_Pacific 2 artilleries and 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 2 artilleries and 3 infantryCombat Hit Differential Summary :
Chinese regular : 0,17 Americans regular : -0,67 Italians regular : -0,17 Japanese regular : -0,67 British regular : -1,17 -
TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3 Purchase Units - Italians Italians buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Eastern Poland to Belarus 1 armour moved from Romania to Belarus 1 artillery and 3 infantry moved from Greece to Bulgaria 1 artillery moved from Malta to 96 Sea Zone 1 cruiser moved from 96 Sea Zone to 99 Sea Zone 1 artillery, 1 battleship and 1 transport moved from 96 Sea Zone to 99 Sea Zone 1 infantry moved from Cyprus to 99 Sea Zone 1 artillery, 1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 99 Sea Zone to 97 Sea Zone 2 fighters moved from Alexandria to Southern Italy 1 bomber moved from Alexandria to Southern Italy 1 artillery and 1 infantry moved from Alexandria to Tobruk 1 infantry moved from Tanganyika Territory to Rhodesia Italians take Rhodesia from British 1 destroyer moved from 95 Sea Zone to 98 Sea Zone Combat - Italians Non Combat Move - Italians 1 artillery and 1 infantry moved from 97 Sea Zone to Southern Italy Place Units - Italians 2 artilleries and 1 infantry placed in Southern Italy 5 infantry placed in Northern Italy Turn Complete - Italians Italians collect 16 PUs; end with 16 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 19 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 fighter; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 cruiser moved from 61 Sea Zone to 62 Sea Zone 3 fighters moved from India to Persia Place Units - ANZAC 1 destroyer placed in 62 Sea Zone 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 18 PUs; end with 18 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Combat Move - French 1 destroyer moved from 39 Sea Zone to 43 Sea Zone Combat - French Battle in 43 Sea Zone French attack with 1 destroyer Japanese defend with 1 transport 1 transport owned by the Japanese lost in 43 Sea Zone French win, taking 43 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 3 artilleries, 2 infantry and 11 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Novgorod to Archangel Germans take Archangel from Russians 1 infantry moved from Vyborg to Novgorod 7 infantry moved from Karelia to Novgorod 1 armour moved from Belarus to Smolensk Germans take Smolensk from Russians 1 armour moved from Smolensk to Belarus 1 armour moved from Belarus to Bryansk Germans take Bryansk from Russians 1 armour moved from Bryansk to Belarus 10 mech_infantrys moved from Eastern Poland to Belarus 1 armour moved from Eastern Poland to Western Ukraine Germans take Western Ukraine from Russians 1 armour moved from Western Ukraine to Eastern Poland 3 infantry moved from Eastern Poland to Belarus 7 armour and 9 mech_infantrys moved from Germany to Eastern Poland 7 mech_infantrys moved from Poland to Eastern Poland 1 artillery moved from Western Germany to 112 Sea Zone 1 infantry moved from Western Germany to 112 Sea Zone 2 bombers moved from Western Germany to 115 Sea Zone 1 tactical_bomber moved from Western Germany to Novgorod 1 tactical_bomber moved from Western Germany to Novgorod 1 fighter moved from Western Germany to Novgorod 2 tactical_bombers moved from Eastern Poland to Novgorod 2 fighters moved from Eastern Poland to Novgorod 1 artillery moved from Northern Italy to Western Germany 1 fighter moved from Southern Italy to Eastern Poland 10 mech_infantrys moved from Belarus to Eastern Poland 1 cruiser moved from 112 Sea Zone to 110 Sea Zone 1 artillery, 1 battleship, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 112 Sea Zone to 115 Sea Zone Combat - Germans Battle in 115 Sea Zone Germans attack with 1 artillery, 1 battleship, 2 bombers, 1 carrier, 1 destroyer, 1 infantry and 1 transport Russians defend with 1 cruiser and 1 submarine Germans roll dice for 1 battleship, 2 bombers, 1 carrier, 1 destroyer and 1 transport in 115 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits Russians roll dice for 1 submarine in 115 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Russians roll dice for 1 cruiser in 115 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Units damaged: 1 battleship owned by the Germans 1 submarine owned by the Russians and 1 cruiser owned by the Russians lost in 115 Sea Zone Germans win with 1 battleship, 2 bombers, 1 carrier, 1 destroyer and 1 transport remaining. Battle score for attacker is 18 Casualties for Russians: 1 cruiser and 1 submarine Non Combat Move - Germans 2 bombers moved from 115 Sea Zone to Western Germany 1 infantry moved from 115 Sea Zone to Novgorod 1 artillery moved from 115 Sea Zone to Novgorod 1 artillery moved from Western Germany to Germany Place Units - Germans 3 artilleries placed in Novgorod 2 infantry and 1 mech_infantry placed in Western Germany 10 mech_infantrys placed in Germany Germans undo move 2. Germans undo move 2. 1 infantry placed in Germany 9 mech_infantrys placed in Germany 1 infantry and 2 mech_infantrys placed in Western Germany Germans undo move 3. 2 mech_infantrys placed in Western Germany 7 mech_infantrys placed in Germany Turning on Edit Mode EDIT: Removing units owned by Germans from Western Germany: 2 bombers EDIT: Adding units owned by Germans to Novgorod: 2 bombers EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 53 PUs; end with 53 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 60 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUsCombat Hit Differential Summary :
Russians regular : 0.33 Germans regular : 0.67 -
@lennardf One edit to change NCM landing spot of bombers.
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4 Purchase Units - Russians Russians buy 1 armour, 4 artilleries and 6 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 armour moved from Ukraine to Western Ukraine Russians take Western Ukraine from Germans 1 armour moved from Western Ukraine to Bryansk Russians take Bryansk from Germans 1 armour moved from Russia to Smolensk Russians take Smolensk from Germans 1 armour moved from Smolensk to Bryansk Combat - Russians Non Combat Move - Russians 9 artilleries, 33 infantry and 2 mech_infantrys moved from Russia to Bryansk 2 fighters and 1 tactical_bomber moved from Ukraine to Russia 2 aaGuns, 4 artilleries and 13 infantry moved from Ukraine to Bryansk 2 aaGuns and 4 infantry moved from Vologda to Russia 2 aaGuns and 18 infantry moved from Sakha to Amur Place Units - Russians 1 infantry placed in Volgograd 1 armour, 4 artilleries and 5 infantry placed in Russia Turn Complete - Russians Russians collect 30 PUs; end with 30 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 33 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4 Purchase Units - Japanese Japanese buy 2 factory_minors, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 unit repaired. 1 fighter moved from 37 Sea Zone to Java 1 fighter moved from 37 Sea Zone to Sumatra 1 battleship moved from 37 Sea Zone to 35 Sea Zone 1 carrier moved from 37 Sea Zone to 35 Sea Zone 1 submarine moved from 45 Sea Zone to 43 Sea Zone 2 tactical_bombers moved from 37 Sea Zone to 43 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to 43 Sea Zone 2 fighters moved from Hunan to 43 Sea Zone 3 fighters moved from Anhwe to Philippines 1 fighter moved from Anhwe to 35 Sea Zone 3 tactical_bombers moved from Anhwe to Korea 2 fighters moved from Japan to Korea 1 tactical_bomber moved from Hunan to Korea 2 artilleries moved from Kweichow to Hopei 1 infantry moved from Chahar to Hopei 1 infantry moved from Kweichow to Hopei 1 mech_infantry moved from Anhwe to Kweichow 2 mech_infantrys moved from Kiangsu to Hopei 1 infantry moved from Szechwan to Sikang 1 armour moved from Szechwan to Sikang 1 infantry moved from Yunnan to Szechwan 1 mech_infantry moved from Kwangtung to Yunnan 3 infantry moved from Kwangtung to Kwangsi 1 artillery moved from Kwangtung to Kwangsi 1 infantry moved from Kiangsu to Anhwe 1 bomber moved from Anhwe to Hopei 1 bomber moved from Anhwe to Sikang 1 mech_infantry moved from French Indo China to Hunan 2 infantry moved from Celebes to 44 Sea Zone 2 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone 1 artillery moved from Philippines to 35 Sea Zone 1 infantry moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 artillery moved from 42 Sea Zone to Java 1 artillery moved from Philippines to 35 Sea Zone 1 infantry moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 41 Sea Zone 1 infantry moved from 41 Sea Zone to Sumatra 1 artillery moved from 41 Sea Zone to Sumatra 1 infantry moved from Guam to 21 Sea Zone 1 infantry and 1 transport moved from 21 Sea Zone to 34 Sea Zone 1 infantry moved from Paulau Island to 34 Sea Zone 2 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone 1 artillery moved from Malaya to Shan State 1 infantry moved from Malaya to Shan State 1 submarine moved from 6 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from Hunan to Korea Combat - Japanese Battle in 43 Sea Zone Japanese attack with 2 fighters, 1 submarine and 3 tactical_bombers French defend with 1 destroyer Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 fighters and 3 tactical_bombers in 43 Sea Zone, round 2 : 2/5 hits, 2.83 expected hits French roll dice for 1 destroyer in 43 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the French and 1 submarine owned by the Japanese lost in 43 Sea Zone Japanese win with 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for French: 1 destroyer Battle in Sumatra Japanese attack with 1 artillery, 1 fighter and 1 infantry ANZAC defend with 1 infantry Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Sumatra, round 2 : 1/3 hits, 1.17 expected hits ANZAC roll dice for 1 infantry in Sumatra, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Sumatra Japanese win, taking Sumatra from ANZAC with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in Java Japanese attack with 1 artillery, 1 fighter and 1 infantry ANZAC defend with 1 infantry Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Java, round 2 : 0/3 hits, 1.17 expected hits ANZAC roll dice for 1 infantry in Java, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Java Japanese roll dice for 1 artillery and 1 fighter in Java, round 3 : 1/2 hits, 0.83 expected hits ANZAC roll dice for 1 infantry in Java, round 3 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Japanese and 1 infantry owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 1 artillery remaining. Battle score for attacker is -10 Casualties for Japanese: 1 fighter and 1 infantry Casualties for ANZAC: 1 infantry Battle in Hopei Japanese attack with 2 artilleries, 1 bomber, 2 infantry and 2 mech_infantrys Chinese defend with 2 infantry Japanese roll dice for 2 artilleries, 1 bomber, 2 infantry and 2 mech_infantrys in Hopei, round 2 : 2/7 hits, 2.33 expected hits Chinese roll dice for 2 infantry in Hopei, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Hopei Japanese win, taking Hopei from Chinese with 2 artilleries, 1 bomber, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Chinese: 2 infantry Battle in Sikang Japanese attack with 1 armour, 1 bomber and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 armour, 1 bomber and 1 infantry in Sikang, round 2 : 2/3 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Sikang Japanese win, taking Sikang from Chinese with 1 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 2 fighters moved from 43 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines 1 transport moved from 20 Sea Zone to 43 Sea Zone 1 artillery moved from Borneo to 43 Sea Zone 1 infantry moved from Borneo to 43 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone 3 infantry moved from 37 Sea Zone to Shan State 1 artillery moved from 37 Sea Zone to Shan State 1 fighter moved from Sumatra to 37 Sea Zone 1 tactical_bomber moved from 43 Sea Zone to 37 Sea Zone 2 tactical_bombers moved from 43 Sea Zone to Kwangsi 1 bomber moved from Sikang to Kwangsi 1 bomber moved from Hopei to Kwangsi Place Units - Japanese 1 factory_minor placed in French Indo China 1 factory_minor placed in Malaya 2 infantry and 1 mech_infantry placed in Kiangsu 1 fighter and 1 tactical_bomber placed in Japan Turn Complete - Japanese Japanese collect 60 PUs; end with 60 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 63 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUsCombat Hit Differential Summary :
Chinese regular : 0.00 French regular : 0.67 Japanese regular : -2.00 ANZAC regular : 1.00 -
TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4 Purchase Units - Americans Americans buy 1 carrier, 4 destroyers, 1 fighter, 1 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Caroline Islands to 33 Sea Zone 1 infantry moved from Caroline Islands to 33 Sea Zone 2 infantry and 1 transport moved from 33 Sea Zone to 21 Sea Zone 1 infantry moved from 21 Sea Zone to Guam 1 infantry moved from 21 Sea Zone to Guam 1 submarine moved from 33 Sea Zone to 42 Sea Zone 1 fighter moved from Gibraltar to 98 Sea Zone Combat - Americans Battle in Guam Battle in 42 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 42 Sea Zone Americans win, taking Guam from Japanese, taking 42 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 98 Sea Zone Americans attack with 1 fighter Italians defend with 1 destroyer Americans roll dice for 1 fighter in 98 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits Italians roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Italians lost in 98 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 8 Casualties for Italians: 1 destroyer Non Combat Move - Americans 1 fighter moved from 98 Sea Zone to Egypt 1 infantry moved from Caroline Islands to 33 Sea Zone 1 marine moved from Caroline Islands to 33 Sea Zone 1 artillery moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 5 fighters, 1 infantry, 1 marine, 1 submarine, 1 tactical_bomber and 1 transport moved from 33 Sea Zone to 54 Sea Zone 1 artillery, 1 infantry and 1 marine moved from 54 Sea Zone to Queensland 1 bomber moved from Hawaiian Islands to Queensland 1 carrier, 1 destroyer and 2 fighters moved from 26 Sea Zone to 54 Sea Zone 1 carrier, 1 destroyer and 2 fighters moved from 10 Sea Zone to 26 Sea Zone 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 1 mech_infantry moved from Morocco to Tunisia Place Units - Americans 1 carrier and 1 destroyer placed in 101 Sea Zone 1 fighter placed in 101 Sea Zone 3 destroyers and 1 transport placed in 10 Sea Zone 1 infantry placed in Western United States 1 transport placed in 101 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Americans from Western United States: 1 armour and 1 mech_infantry EDIT: Adding units owned by Americans to Central United States: 1 armour EDIT: Turning off Edit Mode Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUsCombat Hit Differential Summary :
Americans regular : 0,50 Italians regular : -0,33 -
TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Non Combat Move - Chinese 1 fighter and 13 infantry moved from Kansu to Suiyuyan Place Units - Chinese 2 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 4 PUs; end with 4 PUsCombat Hit Differential Summary :
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TripleA Manual Gamesave Post: British round 4
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4 Combat Move - British 1 destroyer moved from 104 Sea Zone to 110 Sea Zone 1 fighter moved from United Kingdom to 110 Sea Zone 1 fighter moved from United Kingdom to 110 Sea Zone 1 bomber moved from Gibraltar to 97 Sea Zone 1 infantry moved from Libya to Tobruk 1 armour and 1 mech_infantry moved from Egypt to Tobruk British take Alexandria from Italians 1 carrier, 2 cruisers, 1 fighter and 1 tactical_bomber moved from 92 Sea Zone to 97 Sea Zone 1 battleship, 1 cruiser and 1 destroyer moved from 81 Sea Zone to 97 Sea Zone 1 armour moved from Belgian Congo to Tanganyika Territory British take Tanganyika Territory from Italians 1 armour moved from Tanganyika Territory to Kenya British take Kenya from Italians 1 infantry moved from Anglo Egyptian Sudan to Ethiopia British take Ethiopia from Italians 1 artillery moved from Union of South Africa to Rhodesia 1 infantry moved from Union of South Africa to Rhodesia 1 fighter moved from Anglo Egyptian Sudan to Rhodesia 1 mech_infantry moved from Belgian Congo to French Central Africa British take French Central Africa from Neutral_Axis 1 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone 1 infantry and 1 transport moved from 81 Sea Zone to 72 Sea Zone 1 infantry moved from 72 Sea Zone to French Madagascar 1 fighter moved from Gibraltar to Tobruk 1 fighter moved from India to 41 Sea Zone 1 infantry moved from Algeria to 92 Sea Zone 1 infantry moved from Algeria to 92 Sea Zone 2 infantry and 1 transport moved from 92 Sea Zone to 97 Sea Zone 1 infantry moved from 97 Sea Zone to Greece 1 infantry moved from 97 Sea Zone to GreeceCombat Hit Differential Summary :
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scramble?
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@avner No scramble.





