@Oskar2KX lief gar nicht mal so gut, aber zum Glück sind die Franzosen bald weg. Erst 93 und dann Bordeaux angreifen war auch dumm aber dumm… Aber das dafür vllt für die Zukunft mitgenommen. Kannst den Verlust in Bordeaux gerne ändern, war on tilt und hätte auch beim Briten weitergekämpft.
bolasgod (X) vs Colt45554 ( Allies + 24) OOB Game 2
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TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9 Purchase Units - Russians Russians buy 2 artilleries and 10 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Bessarabia to Romania Russians take Romania from Germans 1 infantry moved from Western Ukraine to Eastern Poland 1 infantry moved from Belarus to Eastern Poland 1 fighter moved from Belarus to Eastern Poland 2 fighters and 1 tactical_bomber moved from Belarus to Novgorod 4 infantry moved from Belarus to Novgorod Combat - Russians Battle in Novgorod Russians attack with 2 fighters, 4 infantry and 1 tactical_bomber Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 4 infantry Russians roll dice for 2 fighters, 4 infantry and 1 tactical_bomber in Novgorod, round 2 : 5/7 hits, 2.33 expected hits Germans roll dice for 4 infantry in Novgorod, round 2 : 0/4 hits, 1.33 expected hits 4 infantry owned by the Germans lost in Novgorod Russians win, taking Novgorod from Germans with 2 fighters, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12 Casualties for Germans: 4 infantry Battle in Eastern Poland Russians attack with 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Eastern Poland, round 2 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Eastern Poland Russians roll dice for 1 fighter and 1 infantry in Eastern Poland, round 3 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Eastern Poland, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Eastern Poland Russians win, taking Eastern Poland from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 3 artilleries and 5 infantry moved from Bryansk to Belarus 1 armour moved from Russia to Belarus 3 artilleries and 6 infantry moved from Russia to Bryansk 1 infantry moved from Archangel to Belarus 1 infantry moved from Samara to Novosibirsk 1 artillery and 2 infantry moved from Ukraine to Bessarabia 1 fighter moved from Eastern Poland to Belarus 2 fighters and 1 tactical_bomber moved from Novgorod to Belarus Place Units - Russians 1 artillery and 2 infantry placed in Ukraine 1 artillery and 1 infantry placed in Volgograd 7 infantry placed in Russia Turning on Edit Mode EDIT: Adding units owned by Russians to Anglo Egyptian Sudan: 1 mech_infantry EDIT: Removing units owned by Russians from Trans-Jordan: 1 mech_infantry EDIT: Turning off Edit Mode Turn Complete - Russians Russians collect 38 PUs; end with 38 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 43 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 46 PUsCombat Hit Differential Summary :
Germans regular : -1.00 Russians regular : 2.17 -
TripleA Manual Gamesave Post: Russians round 9
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9 Purchase Units - Russians Russians buy 2 artilleries and 10 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Bessarabia to Romania Russians take Romania from Germans 1 infantry moved from Western Ukraine to Eastern Poland 1 infantry moved from Belarus to Eastern Poland 1 fighter moved from Belarus to Eastern Poland 2 fighters and 1 tactical_bomber moved from Belarus to Novgorod 4 infantry moved from Belarus to Novgorod Combat - Russians Battle in Novgorod Russians attack with 2 fighters, 4 infantry and 1 tactical_bomber Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 4 infantry Russians roll dice for 2 fighters, 4 infantry and 1 tactical_bomber in Novgorod, round 2 : 5/7 hits, 2.33 expected hits Germans roll dice for 4 infantry in Novgorod, round 2 : 0/4 hits, 1.33 expected hits 4 infantry owned by the Germans lost in Novgorod Russians win, taking Novgorod from Germans with 2 fighters, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12 Casualties for Germans: 4 infantry Battle in Eastern Poland Russians attack with 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Eastern Poland, round 2 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Eastern Poland Russians roll dice for 1 fighter and 1 infantry in Eastern Poland, round 3 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Eastern Poland, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Eastern Poland Russians win, taking Eastern Poland from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 3 artilleries and 5 infantry moved from Bryansk to Belarus 1 armour moved from Russia to Belarus 3 artilleries and 6 infantry moved from Russia to Bryansk 1 infantry moved from Archangel to Belarus 1 infantry moved from Samara to Novosibirsk 1 artillery and 2 infantry moved from Ukraine to Bessarabia 1 fighter moved from Eastern Poland to Belarus 2 fighters and 1 tactical_bomber moved from Novgorod to Belarus Place Units - Russians 1 artillery and 2 infantry placed in Ukraine 1 artillery and 1 infantry placed in Volgograd 7 infantry placed in Russia Turning on Edit Mode EDIT: Adding units owned by Russians to Anglo Egyptian Sudan: 1 mech_infantry EDIT: Removing units owned by Russians from Trans-Jordan: 1 mech_infantry EDIT: Turning off Edit Mode Turn Complete - Russians Russians collect 38 PUs; end with 38 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 43 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 46 PUs Turning on Edit Mode EDIT: Adding units owned by Russians to 112 Sea Zone: 1 cruiser EDIT: Removing units owned by Russians from 91 Sea Zone: 1 cruiser EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans regular : -1.00 Russians regular : 2.17 -
TripleA Manual Gamesave Post: Russians round 9
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9 Purchase Units - Russians Russians buy 2 artilleries and 10 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Bessarabia to Romania Russians take Romania from Germans 1 infantry moved from Western Ukraine to Eastern Poland 1 infantry moved from Belarus to Eastern Poland 1 fighter moved from Belarus to Eastern Poland 2 fighters and 1 tactical_bomber moved from Belarus to Novgorod 4 infantry moved from Belarus to Novgorod Combat - Russians Battle in Novgorod Russians attack with 2 fighters, 4 infantry and 1 tactical_bomber Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 4 infantry Russians roll dice for 2 fighters, 4 infantry and 1 tactical_bomber in Novgorod, round 2 : 5/7 hits, 2.33 expected hits Germans roll dice for 4 infantry in Novgorod, round 2 : 0/4 hits, 1.33 expected hits 4 infantry owned by the Germans lost in Novgorod Russians win, taking Novgorod from Germans with 2 fighters, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12 Casualties for Germans: 4 infantry Battle in Eastern Poland Russians attack with 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Eastern Poland, round 2 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Eastern Poland Russians roll dice for 1 fighter and 1 infantry in Eastern Poland, round 3 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Eastern Poland, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Eastern Poland Russians win, taking Eastern Poland from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 3 artilleries and 5 infantry moved from Bryansk to Belarus 1 armour moved from Russia to Belarus 3 artilleries and 6 infantry moved from Russia to Bryansk 1 infantry moved from Archangel to Belarus 1 infantry moved from Samara to Novosibirsk 1 artillery and 2 infantry moved from Ukraine to Bessarabia 1 fighter moved from Eastern Poland to Belarus 2 fighters and 1 tactical_bomber moved from Novgorod to Belarus Place Units - Russians 1 artillery and 2 infantry placed in Ukraine 1 artillery and 1 infantry placed in Volgograd 7 infantry placed in Russia Turning on Edit Mode EDIT: Adding units owned by Russians to Anglo Egyptian Sudan: 1 mech_infantry EDIT: Removing units owned by Russians from Trans-Jordan: 1 mech_infantry EDIT: Turning off Edit Mode Turn Complete - Russians Russians collect 38 PUs; end with 38 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 43 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 46 PUs Turning on Edit Mode EDIT: Adding units owned by Russians to 112 Sea Zone: 1 cruiser EDIT: Removing units owned by Russians from 91 Sea Zone: 1 cruiser EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Russians to 112 Sea Zone: 1 submarine EDIT: Removing units owned by Russians from 105 Sea Zone: 1 submarine EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans regular : -1.00 Russians regular : 2.17 -
use last file, please
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TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9 Purchase Units - Japanese Japanese repair damage of 6x factory_minor; Remaining resources: 53 PUs; 6 SuicideAttackTokens; Japanese buy 8 armour and 1 mech_infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 6 infantry moved from Yunnan to Burma 10 armour moved from Yunnan to Burma 2 artilleries moved from Yunnan to Burma 1 artillery and 4 infantry moved from Shan State to Burma 2 mech_infantrys moved from Yunnan to Burma 3 armour moved from Malaya to Burma 3 armour moved from French Indo China to Burma 1 transport moved from 36 Sea Zone to 43 Sea Zone 1 artillery moved from Borneo to 43 Sea Zone 1 artillery and 1 transport moved from 43 Sea Zone to 44 Sea Zone 1 artillery moved from 44 Sea Zone to Celebes 1 destroyer moved from 43 Sea Zone to 44 Sea Zone 1 fighter moved from 37 Sea Zone to Celebes 1 tactical_bomber moved from 37 Sea Zone to Celebes 1 infantry moved from Tsinghai to Kazakhstan Japanese take Kazakhstan from Russians 1 mech_infantry moved from Suiyuyan to Timguska Japanese take Timguska from Russians Combat - Japanese Battle in 44 Sea Zone Japanese attack with 1 destroyer and 1 transport ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 44 Sea Zone Japanese win with 1 destroyer and 1 transport remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Celebes Japanese attack with 1 artillery, 1 fighter and 1 tactical_bomber ANZAC defend with 1 infantry Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Celebes, round 2 : 2/3 hits, 1.50 expected hits ANZAC roll dice for 1 infantry in Celebes, round 2 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Japanese and 1 infantry owned by the ANZAC lost in Celebes Japanese win, taking Celebes from ANZAC with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is -7 Casualties for Japanese: 1 fighter Casualties for ANZAC: 1 infantry Battle in Burma Japanese attack with 16 armour, 3 artilleries, 10 infantry and 2 mech_infantrys British defend with 1 infantry Japanese roll dice for 16 armour, 3 artilleries, 10 infantry and 2 mech_infantrys in Burma, round 2 : 13/31 hits, 11.50 expected hits UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 16 armour, 3 artilleries, 10 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar Non Combat Move - Japanese 1 aaGun moved from Yunnan to Burma 2 artilleries and 2 infantry moved from French Indo China to Shan State 2 bombers, 2 fighters and 3 tactical_bombers moved from Yunnan to Shan State 1 carrier moved from 37 Sea Zone to 44 Sea Zone 1 tactical_bomber moved from Celebes to 44 Sea Zone 1 fighter moved from 36 Sea Zone to 44 Sea Zone 1 destroyer moved from 37 Sea Zone to 44 Sea Zone 3 battleships, 3 carriers, 1 cruiser, 3 fighters, 2 tactical_bombers and 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 tactical_bomber moved from Shan State to 37 Sea Zone Place Units - Japanese 3 armour placed in Japan 3 armour placed in French Indo China 2 armour and 1 mech_infantry placed in Malaya Turn Complete - Japanese Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,5 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,6 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,5,6,1,6,5,1,5,5,1,3,1,6,2,5,4,1,3,5,6,1,1,1,2,3 Japanese collect 53 PUs (8 lost to blockades); end with 54 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 59 PUsCombat Hit Differential Summary :
Japanese regular : 2.00 UK_Pacific regular : -0.33 ANZAC regular : 0.67 -
TripleA Move Summary: Americans round 9
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9 Purchase Units - Americans Americans buy 1 armour, 1 artillery, 2 destroyers, 1 fighter, 5 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 2 artilleries and 4 infantry moved from Morocco to 91 Sea Zone 2 artilleries, 4 destroyers, 4 infantry and 3 transports moved from 91 Sea Zone to 112 Sea Zone 2 artilleries and 4 infantry moved from 112 Sea Zone to Western Germany 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from 6 Sea Zone to Japan 2 artilleries, 4 infantry and 1 mech_infantry moved from Korea to 6 Sea Zone 2 artilleries, 4 infantry, 1 mech_infantry and 4 transports moved from 6 Sea Zone to 19 Sea Zone 1 bomber, 2 fighters and 1 tactical_bomber moved from Korea to Japan 4 carriers moved from 6 Sea Zone to 25 Sea Zone 1 infantry moved from Manchuria to 19 Sea Zone 2 artilleries, 5 infantry, 1 mech_infantry and 4 transports moved from 19 Sea Zone to 6 Sea Zone 2 artilleries, 8 fighters, 5 infantry and 1 mech_infantry moved from 6 Sea Zone to Japan 1 destroyer moved from 26 Sea Zone to 6 Sea Zone -
kamis, scramble decisions, and i will pause for OOL if i roll poorly in W Germany
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TripleA Manual Gamesave Post: Americans round 9
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9 Purchase Units - Americans Americans buy 1 armour, 1 artillery, 2 destroyers, 1 fighter, 5 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 2 artilleries and 4 infantry moved from Morocco to 91 Sea Zone 2 artilleries, 4 destroyers, 4 infantry and 3 transports moved from 91 Sea Zone to 112 Sea Zone 2 artilleries and 4 infantry moved from 112 Sea Zone to Western Germany 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from 6 Sea Zone to Japan 2 artilleries, 4 infantry and 1 mech_infantry moved from Korea to 6 Sea Zone 2 artilleries, 4 infantry, 1 mech_infantry and 4 transports moved from 6 Sea Zone to 19 Sea Zone 1 bomber, 2 fighters and 1 tactical_bomber moved from Korea to Japan 4 carriers moved from 6 Sea Zone to 25 Sea Zone 1 infantry moved from Manchuria to 19 Sea Zone 2 artilleries, 5 infantry, 1 mech_infantry and 4 transports moved from 19 Sea Zone to 6 Sea Zone 2 artilleries, 8 fighters, 5 infantry and 1 mech_infantry moved from 6 Sea Zone to Japan 1 destroyer moved from 26 Sea Zone to 6 Sea Zone Combat - Americans Japanese scrambles 1 units out of Japan to defend against the attack in 6 Sea Zone Japanese scrambles to create a battle in territory 6 Sea Zone Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 2 hits. Rolls: 1,1 Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 4,5 Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 3,6Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9 Purchase Units - Americans Americans buy 1 armour, 1 artillery, 2 destroyers, 1 fighter, 5 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 2 artilleries and 4 infantry moved from Morocco to 91 Sea Zone 2 artilleries, 4 destroyers, 4 infantry and 3 transports moved from 91 Sea Zone to 112 Sea Zone 2 artilleries and 4 infantry moved from 112 Sea Zone to Western Germany 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from 6 Sea Zone to Japan 2 artilleries, 4 infantry and 1 mech_infantry moved from Korea to 6 Sea Zone 2 artilleries, 4 infantry, 1 mech_infantry and 4 transports moved from 6 Sea Zone to 19 Sea Zone 1 bomber, 2 fighters and 1 tactical_bomber moved from Korea to Japan 4 carriers moved from 6 Sea Zone to 25 Sea Zone 1 infantry moved from Manchuria to 19 Sea Zone 2 artilleries, 5 infantry, 1 mech_infantry and 4 transports moved from 19 Sea Zone to 6 Sea Zone 2 artilleries, 8 fighters, 5 infantry and 1 mech_infantry moved from 6 Sea Zone to Japan 1 destroyer moved from 26 Sea Zone to 6 Sea Zone Combat - Americans Japanese scrambles 1 units out of Japan to defend against the attack in 6 Sea Zone Japanese scrambles to create a battle in territory 6 Sea Zone Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 2 hits. Rolls: 1,1 Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 4,5 Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 3,6 Battle in 6 Sea Zone British loiter and taunt; Americans attack with 2 cruisers, 6 destroyers and 5 transports Japanese defend with 1 fighter Americans roll dice for 2 cruisers, 6 destroyers and 5 transports in 6 Sea Zone, round 2 : 5/8 hits, 3.00 expected hits Japanese roll dice for 1 fighter in 6 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Japanese and 1 destroyer owned by the Americans lost in 6 Sea Zone Americans win with 2 cruisers, 5 destroyers and 5 transports remaining. Battle score for attacker is 2 Casualties for Americans: 1 destroyer Casualties for Japanese: 1 fighter Battle in Japan Americans attack with 3 artilleries, 1 bomber, 10 fighters, 6 infantry, 1 mech_infantry and 1 tactical_bomber Japanese defend with 3 aaGuns, 1 airfield, 3 armour, 1 factory_major, 3 fighters, 1 harbour, 4 infantry and 2 tactical_bombers Japanese roll AA dice in Japan : 2/9 hits, 1.50 expected hits 2 fighters owned by the Americans lost in Japan Americans roll dice for 3 artilleries, 1 bomber, 8 fighters, 6 infantry, 1 mech_infantry and 1 tactical_bomber in Japan, round 2 : 7/20 hits, 8.00 expected hits Japanese roll dice for 3 aaGuns, 3 armour, 3 fighters, 4 infantry and 2 tactical_bombers in Japan, round 2 : 4/12 hits, 5.83 expected hits 4 infantry owned by the Japanese, 3 aaGuns owned by the Japanese and 4 infantry owned by the Americans lost in Japan Americans roll dice for 3 artilleries, 1 bomber, 8 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Japan, round 3 : 3/16 hits, 7.33 expected hits Japanese roll dice for 3 armour, 3 fighters and 2 tactical_bombers in Japan, round 3 : 3/8 hits, 4.50 expected hits 3 armour owned by the Japanese, 2 infantry owned by the Americans and 1 artillery owned by the Americans lost in Japan Americans roll dice for 2 artilleries, 1 bomber, 8 fighters, 1 mech_infantry and 1 tactical_bomber in Japan, round 4 : 6/13 hits, 6.33 expected hits Japanese roll dice for 3 fighters and 2 tactical_bombers in Japan, round 4 : 1/5 hits, 3.00 expected hits 2 tactical_bombers owned by the Japanese, 3 fighters owned by the Japanese and 1 mech_infantry owned by the Americans lost in Japan Americans captures 59PUs while taking Japanese capital Americans converts factory_major into different units Americans win, taking Japan from Japanese with 2 artilleries, 1 bomber, 8 fighters and 1 tactical_bomber remaining. Battle score for attacker is 51 Casualties for Americans: 1 artillery, 2 fighters, 6 infantry and 1 mech_infantry Casualties for Japanese: 3 aaGuns, 3 armour, 3 fighters, 4 infantry and 2 tactical_bombers Battle in Western Germany Americans attack with 2 artilleries and 4 infantry Germans defend with 1 aaGun, 1 airfield, 2 bombers, 1 factory_minor, 1 harbour and 1 tactical_bomber Americans roll dice for 2 artilleries and 4 infantry in Western Germany, round 2 : 2/6 hits, 1.67 expected hits Germans roll dice for 1 aaGun, 2 bombers and 1 tactical_bomber in Western Germany, round 2 : 0/3 hits, 0.83 expected hits 1 aaGun owned by the Germans and 1 bomber owned by the Germans lost in Western Germany Americans roll dice for 2 artilleries and 4 infantry in Western Germany, round 3 : 2/6 hits, 1.67 expected hits Germans roll dice for 1 bomber and 1 tactical_bomber in Western Germany, round 3 : 0/2 hits, 0.67 expected hits 1 bomber owned by the Germans and 1 tactical_bomber owned by the Germans lost in Western Germany Americans win, taking Western Germany from Germans with 2 artilleries and 4 infantry remaining. Battle score for attacker is 40 Casualties for Germans: 1 aaGun, 2 bombers and 1 tactical_bomber Non Combat Move - Americans 1 submarine moved from 91 Sea Zone to 112 Sea Zone 1 submarine moved from 91 Sea Zone to 93 Sea Zone 4 infantry moved from Central United States to 101 Sea Zone 4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 fighter moved from Eastern United States to 109 Sea Zone 1 fighter moved from Gibraltar to 109 Sea Zone 4 infantry moved from 91 Sea Zone to Morocco 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 8 fighters moved from Japan to Korea 1 bomber moved from Japan to Korea 1 tactical_bomber moved from Japan to Korea 2 submarines moved from 26 Sea Zone to 6 Sea Zone 1 submarine moved from 20 Sea Zone to 6 Sea Zone 1 submarine moved from 19 Sea Zone to 6 Sea Zone Place Units - Americans 2 destroyers and 1 submarine placed in 6 Sea Zone Americans undo move 1. 1 destroyer and 1 submarine placed in 6 Sea Zone 1 infantry placed in Korea 2 transports placed in 101 Sea Zone 1 armour, 1 artillery and 2 infantry placed in Central United States 1 destroyer and 1 submarine placed in 101 Sea Zone 1 fighter placed in Eastern United States 2 infantry placed in Central United States Turn Complete - Americans Americans collect 70 PUs; end with 129 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 139 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 144 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 149 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Manchuria to Jehol Chinese take Jehol from Japanese Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Jehol Turn Complete - Chinese Chinese collect 4 PUs; end with 4 PUs Purchase Units - British British buy 4 armour, 1 artillery, 1 infantry and 1 transport; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; Politics - British Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - British 1 armour and 1 infantry moved from Morocco to 91 Sea Zone 1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 105 Sea Zone 1 armour and 1 infantry moved from 105 Sea Zone to Normandy Bordeaux Combat - British Battle in Normandy Bordeaux Non Combat Move - British 2 infantry moved from United Kingdom to 109 Sea Zone 2 infantry and 1 transport moved from 109 Sea Zone to 105 Sea Zone 2 infantry moved from 105 Sea Zone to Normandy Bordeaux 2 destroyers moved from 92 Sea Zone to 110 Sea Zone 1 destroyer moved from 91 Sea Zone to 112 Sea Zone 1 carrier, 1 destroyer and 2 fighters moved from 109 Sea Zone to 112 Sea Zone 1 armour, 2 artilleries, 1 infantry and 2 mech_infantrys moved from West India to India 1 artillery and 2 infantry moved from Eastern Persia to West India 1 mech_infantry moved from Persia to West India 2 fighters moved from Persia to India Place Units - British 1 transport placed in 110 Sea Zone 1 artillery and 1 infantry placed in United Kingdom 3 armour placed in Persia 1 armour placed in Iraq Turn Complete - British British collect 36 PUs; end with 37 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUs Place Units - UK_Pacific 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 5 PUs; end with 5 PUs Some Units in India change ownership: 2 infantryCombat Hit Differential Summary :
Americans regular : -3.00 Japanese regular : -5.00 Japanese AA : 0.50 Germans regular : -1.50 -
@colt45554 GG’s you win





