@simon33 said in L25 G40 OOB Simon33 (L+44) v BobbaRossa (X):
Oh I am wondering if I am doomed in this game already.
Certainly anything can happen with the dice, but the odds are looking a bit long.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8
    Purchase Units - Japanese
        Japanese buy 6 armour, 1 destroyer, 1 fighter, 1 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    Politics - Japanese
        Japanese takes Political Action: Political Action Japanese To War With Russians
            Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
            Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
            Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
    Combat Move - Japanese
        1 infantry moved from Sikang to Tsinghai
              Japanese take Tsinghai from Chinese
        1 artillery moved from Kansu to Suiyuyan
        1 mech_infantry moved from Kansu to Suiyuyan
        1 infantry moved from Shan State to Burma
        1 infantry moved from Shan State to Burma
        2 fighters moved from Yunnan to Burma
        1 destroyer moved from 41 Sea Zone to 42 Sea Zone
        1 tactical_bomber moved from 41 Sea Zone to Java
        1 fighter moved from 41 Sea Zone to Java
        1 artillery moved from Sumatra to 41 Sea Zone
        1 artillery and 1 transport moved from 41 Sea Zone to 37 Sea Zone
        1 infantry moved from Malaya to 37 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
        1 artillery moved from 42 Sea Zone to Java
        1 infantry moved from 42 Sea Zone to Java
        1 destroyer moved from 36 Sea Zone to 43 Sea Zone
        1 tactical_bomber moved from 36 Sea Zone to 43 Sea Zone
        1 fighter moved from 36 Sea Zone to 43 Sea Zone
        1 tactical_bomber moved from 36 Sea Zone to 20 Sea Zone
        1 destroyer moved from 36 Sea Zone to 20 Sea Zone
        1 tactical_bomber moved from 36 Sea Zone to 20 Sea Zone
        1 fighter moved from 36 Sea Zone to 20 Sea Zone
        1 fighter moved from 36 Sea Zone to 20 Sea Zone
        1 fighter moved from Shensi to Suiyuyan
        1 tactical_bomber moved from Shensi to Suiyuyan
        1 fighter moved from Shensi to Suiyuyan
        1 tactical_bomber moved from Shensi to Suiyuyan
        1 bomber moved from Yunnan to Burma
        1 bomber moved from Yunnan to Burma
    Combat - Japanese
        Battle in 42 Sea Zone
            Japanese attack with 1 destroyer and 1 transport
            ANZAC defend with 1 transport
                1 transport owned by the ANZAC lost in 42 Sea Zone
            Japanese win, taking 42 Sea Zone from ANZAC with 1 destroyer and 1 transport remaining. Battle score for attacker is 7
            Casualties for ANZAC: 1 transport
        Battle in 43 Sea Zone
            Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
            ANZAC defend with 1 submarine
                Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 43 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                1 submarine owned by the ANZAC lost in 43 Sea Zone
            Japanese win, taking 43 Sea Zone from ANZAC with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
            Casualties for ANZAC: 1 submarine
        Battle in Java
            Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
            ANZAC defend with 2 infantry
                Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Java, round 2 : 1/4 hits, 1.83 expected hits
                ANZAC roll dice for 2 infantry in Java, round 2 : 2/2 hits, 0.67 expected hits
                1 fighter owned by the Japanese, 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
                Japanese roll dice for 1 artillery and 1 tactical_bomber in Java, round 3 : 1/2 hits, 0.83 expected hits
                ANZAC roll dice for 1 infantry in Java, round 3 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the ANZAC lost in Java
            Japanese win, taking Java from ANZAC with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is -7
            Casualties for Japanese: 1 fighter and 1 infantry
            Casualties for ANZAC: 2 infantry
        Battle in Suiyuyan
            Japanese attack with 1 artillery, 2 fighters, 1 mech_infantry and 2 tactical_bombers
            Chinese defend with 1 infantry
                Japanese roll dice for 1 artillery, 2 fighters, 1 mech_infantry and 2 tactical_bombers in Suiyuyan, round 2 : 4/6 hits, 3.00 expected hits
                Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits
                1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
            Japanese win, taking Suiyuyan from Chinese with 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is -1
            Casualties for Japanese: 1 artillery
            Casualties for Chinese: 1 infantry
        Battle in 20 Sea Zone
            Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
            Americans defend with 1 destroyer
                Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 20 Sea Zone, round 2 : 1/5 hits, 2.67 expected hits
                Americans roll dice for 1 destroyer in 20 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 20 Sea Zone
            Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
            Casualties for Japanese: 1 destroyer
            Casualties for Americans: 1 destroyer
        Battle in Burma
            Japanese attack with 2 bombers, 2 fighters and 2 infantry
            British defend with 1 infantry
                Japanese roll dice for 2 bombers, 2 fighters and 2 infantry in Burma, round 2 : 2/6 hits, 2.67 expected hits
                UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the British lost in Burma
            Japanese win, taking Burma from UK_Pacific with 2 bombers, 2 fighters and 2 infantry remaining. Battle score for attacker is 3
            Casualties for British: 1 infantry
    Non Combat Move - Japanese
        2 bombers and 2 fighters moved from Burma to Yunnan
        1 mech_infantry moved from Malaya to Yunnan
        1 mech_infantry moved from Malaya to Yunnan
        1 armour moved from French Indo China to Yunnan
        1 infantry moved from French Indo China to Shan State
        3 armour moved from Kwangtung to Yunnan
        1 carrier moved from 41 Sea Zone to 36 Sea Zone
        1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 36 Sea Zone
        1 destroyer moved from 35 Sea Zone to 36 Sea Zone
        1 cruiser moved from 36 Sea Zone to 42 Sea Zone
        1 tactical_bomber moved from Java to 37 Sea Zone
        1 carrier moved from 36 Sea Zone to 37 Sea Zone
        1 fighter moved from Yunnan to 37 Sea Zone
        1 destroyer moved from 36 Sea Zone to 37 Sea Zone
        1 artillery moved from 36 Sea Zone to French Indo China
        1 infantry moved from 36 Sea Zone to French Indo China
        1 transport moved from 36 Sea Zone to 35 Sea Zone
        1 infantry moved from Philippines to 35 Sea Zone
        1 artillery moved from Philippines to 35 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone
        1 infantry moved from 36 Sea Zone to French Indo China
        1 artillery moved from 36 Sea Zone to French Indo China
        1 fighter and 1 tactical_bomber moved from Shensi to Yunnan
        1 fighter moved from 20 Sea Zone to Japan
        1 tactical_bomber moved from 20 Sea Zone to Japan
        1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 36 Sea Zone
        2 fighters moved from Yunnan to 36 Sea Zone
        2 fighters and 2 tactical_bombers moved from Suiyuyan to Yunnan
    Place Units - Japanese
        3 armour placed in Malaya
        3 armour placed in French Indo China
        1 fighter, 1 infantry and 1 tactical_bomber placed in Japan
        1 destroyer placed in 20 Sea Zone
    Turn Complete - Japanese
        Total Cost from Convoy Blockades: 8
            Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,4,2,3,3,2,4,4,3,1,5,1,1,4,4,6,3,1,4,6,5,4,3,6
        Japanese collect 54 PUs (8 lost to blockades); end with 54 PUs
        Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 59 PUs
Combat Hit Differential Summary :
Chinese regular : 0.67
Americans regular : 0.67
Japanese regular : -1.50
UK_Pacific regular : -0.33
ANZAC regular : 0.83
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8
    Purchase Units - Americans
        Americans buy 1 airfield, 1 artillery, 1 factory_minor, 1 fighter, 5 infantry and 3 transports; Remaining resources: 0 PUs; 
    Combat Move - Americans
        1 infantry moved from Korea to Manchuria
              Chinese take Manchuria from Japanese
        4 fighters and 1 submarine moved from 6 Sea Zone to 20 Sea Zone
              Americans take 19 Sea Zone from Japanese
              Americans take 6 Sea Zone from Japanese
        1 bomber moved from Caroline Islands to 20 Sea Zone
    Combat - Americans
        Battle in 20 Sea Zone
            Americans attack with 1 bomber, 4 fighters and 1 submarine
            Japanese defend with 1 destroyer
                Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Americans roll dice for 1 bomber and 4 fighters in 20 Sea Zone, round 2 : 4/5 hits, 2.67 expected hits
                Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                1 destroyer owned by the Japanese lost in 20 Sea Zone
            Americans win, taking 20 Sea Zone from Japanese with 1 bomber, 4 fighters and 1 submarine remaining. Battle score for attacker is 8
            Casualties for Japanese: 1 destroyer
    Non Combat Move - Americans
        1 submarine moved from 6 Sea Zone to 19 Sea Zone
        4 fighters moved from 20 Sea Zone to 6 Sea Zone
        2 fighters moved from 6 Sea Zone to Korea
        2 fighters and 1 tactical_bomber moved from Caroline Islands to 6 Sea Zone
        1 tactical_bomber moved from 6 Sea Zone to Korea
        2 artilleries and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
        2 artilleries, 1 carrier, 1 destroyer, 2 infantry and 2 transports moved from 26 Sea Zone to 6 Sea Zone
        2 artilleries and 2 infantry moved from 6 Sea Zone to Korea
        1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
        2 fighters moved from Western United States to 6 Sea Zone
        1 artillery, 1 destroyer, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
        1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
        1 bomber moved from 20 Sea Zone to Korea
        1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone
        2 artilleries, 4 infantry, 2 submarines and 3 transports moved from 101 Sea Zone to 91 Sea Zone
        1 artillery and 3 infantry moved from 91 Sea Zone to Morocco
        1 submarine moved from 93 Sea Zone to 97 Sea Zone
        1 submarine moved from 91 Sea Zone to 93 Sea Zone
        1 fighter moved from United Kingdom to Gibraltar
    Place Units - Americans
        1 airfield and 1 factory_minor placed in Korea
        1 transport placed in 10 Sea Zone
        1 artillery and 1 infantry placed in Western United States
        2 transports placed in 101 Sea Zone
        4 infantry placed in Central United States
        1 fighter placed in Eastern United States
        Turning on Edit Mode
        EDIT: Turning off Edit Mode
    Turn Complete - Americans
        Americans collect 57 PUs; end with 57 PUs
        Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
        Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
        Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
    Purchase Units - Chinese
        Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
        Chinese buy 1 infantry; Remaining resources: 0 PUs; 
    Combat Move - Chinese
    Combat - Chinese
    Place Units - Chinese
        1 infantry placed in Manchuria
    Turn Complete - Chinese
        Chinese collect 3 PUs; end with 3 PUs
    Purchase Units - British
        British buy 1 destroyer, 2 fighters, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; 
    Purchase Units - UK_Pacific
        UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; 
    Combat Move - British
        1 bomber moved from India to French Indo China
        3 fighters, 3 infantry and 1 tactical_bomber moved from India to Burma
        2 fighters moved from Eastern Persia to Burma
    Combat - British
        Strategic bombing raid in French Indo China
                Japanese roll AA dice in French Indo China : 0/1 hits, 0.17 expected hits
            Bombing raid in French Indo China rolls: 8 and causes: 6 damage to unit: factory_minor
            Bombing raid in French Indo China causes 6 damage total. 
        Battle in Burma
            British attack with 5 fighters, 3 infantry and 1 tactical_bomber
            Japanese defend with 2 infantry
                British roll dice for 5 fighters, 3 infantry and 1 tactical_bomber in Burma, round 2 : 5/9 hits, 3.67 expected hits
                Japanese roll dice for 2 infantry in Burma, round 2 : 2/2 hits, 0.67 expected hits
                2 infantry owned by the Japanese and 2 infantry owned by the British lost in Burma
            British win, taking Burma from Japanese with 5 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
            Casualties for British: 2 infantry
            Casualties for Japanese: 2 infantry
    Non Combat Move - British
        5 fighters and 1 tactical_bomber moved from Burma to India
        1 fighter moved from Iraq to India
        1 armour and 3 infantry moved from West India to India
        2 artilleries and 1 infantry moved from Eastern Persia to West India
        1 armour and 2 mech_infantrys moved from Persia to West India
        1 artillery and 2 infantry moved from Persia to Eastern Persia
        1 carrier moved from 106 Sea Zone to 109 Sea Zone
        1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
        2 destroyers moved from 98 Sea Zone to 92 Sea Zone
        1 bomber moved from French Indo China to India
    Place Units - British
        2 fighters and 1 mech_infantry placed in Persia
        1 destroyer and 1 transport placed in 109 Sea Zone
    Turn Complete - British
        British collect 34 PUs; end with 34 PUs
        Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs
    Place Units - UK_Pacific
        2 infantry placed in India
    Turn Complete - UK_Pacific
        UK_Pacific collect 6 PUs; end with 6 PUs
        Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Americans regular : 1.00
Japanese regular : 1.00
Japanese AA : -0.17
British regular : 1.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8
    Purchase Units - Italians
        Italians buy nothing; Remaining resources: 2 PUs; 
    Combat Move - Italians
    Non Combat Move - Italians
        2 infantry moved from Yugoslavia to Northern Italy
        1 armour moved from Romania to Northern Italy
        1 artillery moved from Northern Italy to Southern Italy
    Turn Complete - Italians
        Total Cost from Convoy Blockades: 8
            Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,5
            Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4,4,5,3,4,5,2,1,2
        Italians collect 3 PUs (8 lost to blockades); end with 5 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8
    Purchase Units - ANZAC
        ANZAC buy 2 submarines and 1 transport; Remaining resources: 0 PUs; 
    Combat Move - ANZAC
        1 infantry moved from Queensland to 54 Sea Zone
        1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
        1 infantry moved from 44 Sea Zone to Celebes
        1 destroyer moved from 54 Sea Zone to 42 Sea Zone
        2 fighters moved from Queensland to 42 Sea Zone
    Combat - ANZAC
        Battle in Celebes
        Battle in 42 Sea Zone
            ANZAC attack with 1 destroyer and 2 fighters
            Japanese defend with 1 cruiser, 1 destroyer and 1 transport
                ANZAC roll dice for 1 destroyer and 2 fighters in 42 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
                Japanese roll dice for 1 cruiser, 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                1 destroyer owned by the ANZAC and 1 destroyer owned by the Japanese lost in 42 Sea Zone
                ANZAC roll dice for 2 fighters in 42 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
                Japanese roll dice for 1 cruiser and 1 transport in 42 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
                1 cruiser owned by the Japanese lost in 42 Sea Zone
                1 transport owned by the Japanese lost in 42 Sea Zone
            ANZAC win, taking Celebes from Japanese with 2 fighters remaining. Battle score for attacker is 19
            Casualties for ANZAC: 1 destroyer
            Casualties for Japanese: 1 cruiser, 1 destroyer and 1 transport
    Non Combat Move - ANZAC
        2 fighters moved from 42 Sea Zone to Northern Territory
        2 aaGuns, 1 artillery and 2 infantry moved from Queensland to Northern Territory
        1 infantry moved from New South Wales to Queensland
        1 fighter moved from Caroline Islands to Queensland
        2 infantry moved from West India to India
    Place Units - ANZAC
        2 submarines and 1 transport placed in 54 Sea Zone
    Turn Complete - ANZAC
        ANZAC collect 13 PUs; end with 13 PUs
        Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
    Combat Move - French
    Non Combat Move - French
        1 infantry moved from West India to India
        1 infantry moved from Persia to Eastern Persia
        1 infantry moved from Alexandria to Egypt
    Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0.33
ANZAC regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9
    Research Technology - Germans
    Purchase Units - Germans
        Germans buy 2 armour, 3 artilleries, 6 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 
    Combat Move - Germans
        1 infantry moved from Baltic States to Eastern Poland
        1 infantry moved from Baltic States to Eastern Poland
        2 fighters moved from Baltic States to Eastern Poland
        1 tactical_bomber moved from Baltic States to Eastern Poland
        2 fighters moved from 115 Sea Zone to Eastern Poland
        2 bombers moved from Western Germany to Eastern Poland
    Combat - Germans
        Battle in Eastern Poland
            Germans attack with 2 bombers, 4 fighters, 2 infantry and 1 tactical_bomber
            Russians defend with 1 artillery and 1 infantry
                Germans roll dice for 2 bombers, 4 fighters, 2 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 4/9 hits, 4.33 expected hits
                Russians roll dice for 1 artillery and 1 infantry in Eastern Poland, round 2 : 1/2 hits, 0.67 expected hits
                1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
            Germans win, taking Eastern Poland from Russians with 2 bombers, 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
            Casualties for Germans: 1 infantry
            Casualties for Russians: 1 artillery and 1 infantry
    Non Combat Move - Germans
        2 bombers moved from Eastern Poland to Western Germany
        1 carrier moved from 115 Sea Zone to 114 Sea Zone
        1 destroyer moved from 115 Sea Zone to 114 Sea Zone
        1 transport moved from 115 Sea Zone to 113 Sea Zone
        1 transport moved from 115 Sea Zone to 113 Sea Zone
        1 artillery moved from Western Germany to 113 Sea Zone
        1 artillery moved from Norway to 113 Sea Zone
        1 infantry moved from Western Germany to 113 Sea Zone
        1 infantry moved from Western Germany to 113 Sea Zone
        2 artilleries, 2 infantry and 2 transports moved from 113 Sea Zone to 114 Sea Zone
        2 artilleries moved from 114 Sea Zone to Poland
        2 infantry moved from 114 Sea Zone to Poland
        11 mech_infantrys moved from Germany to Baltic States
        1 fighter moved from Eastern Poland to 114 Sea Zone
        1 fighter moved from Eastern Poland to 114 Sea Zone
        2 fighters moved from Eastern Poland to Baltic States
        1 tactical_bomber moved from Eastern Poland to Baltic States
        1 artillery moved from Norway to Finland
        1 armour moved from Karelia to Baltic States
        1 infantry moved from Karelia to Novgorod
        1 infantry moved from Western Germany to Germany
        1 infantry moved from Norway to Finland
    Place Units - Germans
        3 infantry placed in Novgorod
        2 armour and 2 artilleries placed in Germany
        1 infantry placed in Germany
        1 tactical_bomber placed in Western Germany
        1 artillery and 2 infantry placed in France
    Turn Complete - Germans
        Total Cost from Convoy Blockades: 6
            Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1,5,6,1,5,1,3,4,4
            Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,5
        Germans collect 42 PUs (6 lost to blockades); end with 42 PUs
        Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUs
        Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Combat Hit Differential Summary :
Russians regular : 0.33
Germans regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9
    Purchase Units - Russians
        Russians buy 2 artilleries and 10 infantry; Remaining resources: 0 PUs; 
    Combat Move - Russians
        1 infantry moved from Bessarabia to Romania
              Russians take Romania from Germans
        1 infantry moved from Western Ukraine to Eastern Poland
        1 infantry moved from Belarus to Eastern Poland
        1 fighter moved from Belarus to Eastern Poland
        2 fighters and 1 tactical_bomber moved from Belarus to Novgorod
        4 infantry moved from Belarus to Novgorod
    Combat - Russians
        Battle in Novgorod
            Russians attack with 2 fighters, 4 infantry and 1 tactical_bomber
            Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 4 infantry
                Russians roll dice for 2 fighters, 4 infantry and 1 tactical_bomber in Novgorod, round 2 : 5/7 hits, 2.33 expected hits
                Germans roll dice for 4 infantry in Novgorod, round 2 : 0/4 hits, 1.33 expected hits
                4 infantry owned by the Germans lost in Novgorod
            Russians win, taking Novgorod from Germans with 2 fighters, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
            Casualties for Germans: 4 infantry
        Battle in Eastern Poland
            Russians attack with 1 fighter and 2 infantry
            Germans defend with 1 infantry
                Russians roll dice for 1 fighter and 2 infantry in Eastern Poland, round 2 : 0/3 hits, 0.83 expected hits
                Germans roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the Russians lost in Eastern Poland
                Russians roll dice for 1 fighter and 1 infantry in Eastern Poland, round 3 : 1/2 hits, 0.67 expected hits
                Germans roll dice for 1 infantry in Eastern Poland, round 3 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Germans lost in Eastern Poland
            Russians win, taking Eastern Poland from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
            Casualties for Russians: 1 infantry
            Casualties for Germans: 1 infantry
    Non Combat Move - Russians
        3 artilleries and 5 infantry moved from Bryansk to Belarus
        1 armour moved from Russia to Belarus
        3 artilleries and 6 infantry moved from Russia to Bryansk
        1 infantry moved from Archangel to Belarus
        1 infantry moved from Samara to Novosibirsk
        1 artillery and 2 infantry moved from Ukraine to Bessarabia
        1 fighter moved from Eastern Poland to Belarus
        2 fighters and 1 tactical_bomber moved from Novgorod to Belarus
    Place Units - Russians
        1 artillery and 2 infantry placed in Ukraine
        1 artillery and 1 infantry placed in Volgograd
        7 infantry placed in Russia
        Turning on Edit Mode
        EDIT: Adding units owned by Russians to Anglo Egyptian Sudan: 1 mech_infantry
        EDIT: Removing units owned by Russians from Trans-Jordan: 1 mech_infantry
        EDIT: Turning off Edit Mode
    Turn Complete - Russians
        Russians collect 38 PUs; end with 38 PUs
        Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 43 PUs
        Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 46 PUs
Combat Hit Differential Summary :
Germans regular : -1.00
Russians regular : 2.17
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9
    Purchase Units - Russians
        Russians buy 2 artilleries and 10 infantry; Remaining resources: 0 PUs; 
    Combat Move - Russians
        1 infantry moved from Bessarabia to Romania
              Russians take Romania from Germans
        1 infantry moved from Western Ukraine to Eastern Poland
        1 infantry moved from Belarus to Eastern Poland
        1 fighter moved from Belarus to Eastern Poland
        2 fighters and 1 tactical_bomber moved from Belarus to Novgorod
        4 infantry moved from Belarus to Novgorod
    Combat - Russians
        Battle in Novgorod
            Russians attack with 2 fighters, 4 infantry and 1 tactical_bomber
            Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 4 infantry
                Russians roll dice for 2 fighters, 4 infantry and 1 tactical_bomber in Novgorod, round 2 : 5/7 hits, 2.33 expected hits
                Germans roll dice for 4 infantry in Novgorod, round 2 : 0/4 hits, 1.33 expected hits
                4 infantry owned by the Germans lost in Novgorod
            Russians win, taking Novgorod from Germans with 2 fighters, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
            Casualties for Germans: 4 infantry
        Battle in Eastern Poland
            Russians attack with 1 fighter and 2 infantry
            Germans defend with 1 infantry
                Russians roll dice for 1 fighter and 2 infantry in Eastern Poland, round 2 : 0/3 hits, 0.83 expected hits
                Germans roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the Russians lost in Eastern Poland
                Russians roll dice for 1 fighter and 1 infantry in Eastern Poland, round 3 : 1/2 hits, 0.67 expected hits
                Germans roll dice for 1 infantry in Eastern Poland, round 3 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Germans lost in Eastern Poland
            Russians win, taking Eastern Poland from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
            Casualties for Russians: 1 infantry
            Casualties for Germans: 1 infantry
    Non Combat Move - Russians
        3 artilleries and 5 infantry moved from Bryansk to Belarus
        1 armour moved from Russia to Belarus
        3 artilleries and 6 infantry moved from Russia to Bryansk
        1 infantry moved from Archangel to Belarus
        1 infantry moved from Samara to Novosibirsk
        1 artillery and 2 infantry moved from Ukraine to Bessarabia
        1 fighter moved from Eastern Poland to Belarus
        2 fighters and 1 tactical_bomber moved from Novgorod to Belarus
    Place Units - Russians
        1 artillery and 2 infantry placed in Ukraine
        1 artillery and 1 infantry placed in Volgograd
        7 infantry placed in Russia
        Turning on Edit Mode
        EDIT: Adding units owned by Russians to Anglo Egyptian Sudan: 1 mech_infantry
        EDIT: Removing units owned by Russians from Trans-Jordan: 1 mech_infantry
        EDIT: Turning off Edit Mode
    Turn Complete - Russians
        Russians collect 38 PUs; end with 38 PUs
        Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 43 PUs
        Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 46 PUs
        Turning on Edit Mode
        EDIT: Adding units owned by Russians to 112 Sea Zone: 1 cruiser
        EDIT: Removing units owned by Russians from 91 Sea Zone: 1 cruiser
        EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans regular : -1.00
Russians regular : 2.17
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9
    Purchase Units - Russians
        Russians buy 2 artilleries and 10 infantry; Remaining resources: 0 PUs; 
    Combat Move - Russians
        1 infantry moved from Bessarabia to Romania
              Russians take Romania from Germans
        1 infantry moved from Western Ukraine to Eastern Poland
        1 infantry moved from Belarus to Eastern Poland
        1 fighter moved from Belarus to Eastern Poland
        2 fighters and 1 tactical_bomber moved from Belarus to Novgorod
        4 infantry moved from Belarus to Novgorod
    Combat - Russians
        Battle in Novgorod
            Russians attack with 2 fighters, 4 infantry and 1 tactical_bomber
            Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 4 infantry
                Russians roll dice for 2 fighters, 4 infantry and 1 tactical_bomber in Novgorod, round 2 : 5/7 hits, 2.33 expected hits
                Germans roll dice for 4 infantry in Novgorod, round 2 : 0/4 hits, 1.33 expected hits
                4 infantry owned by the Germans lost in Novgorod
            Russians win, taking Novgorod from Germans with 2 fighters, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
            Casualties for Germans: 4 infantry
        Battle in Eastern Poland
            Russians attack with 1 fighter and 2 infantry
            Germans defend with 1 infantry
                Russians roll dice for 1 fighter and 2 infantry in Eastern Poland, round 2 : 0/3 hits, 0.83 expected hits
                Germans roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the Russians lost in Eastern Poland
                Russians roll dice for 1 fighter and 1 infantry in Eastern Poland, round 3 : 1/2 hits, 0.67 expected hits
                Germans roll dice for 1 infantry in Eastern Poland, round 3 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Germans lost in Eastern Poland
            Russians win, taking Eastern Poland from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
            Casualties for Russians: 1 infantry
            Casualties for Germans: 1 infantry
    Non Combat Move - Russians
        3 artilleries and 5 infantry moved from Bryansk to Belarus
        1 armour moved from Russia to Belarus
        3 artilleries and 6 infantry moved from Russia to Bryansk
        1 infantry moved from Archangel to Belarus
        1 infantry moved from Samara to Novosibirsk
        1 artillery and 2 infantry moved from Ukraine to Bessarabia
        1 fighter moved from Eastern Poland to Belarus
        2 fighters and 1 tactical_bomber moved from Novgorod to Belarus
    Place Units - Russians
        1 artillery and 2 infantry placed in Ukraine
        1 artillery and 1 infantry placed in Volgograd
        7 infantry placed in Russia
        Turning on Edit Mode
        EDIT: Adding units owned by Russians to Anglo Egyptian Sudan: 1 mech_infantry
        EDIT: Removing units owned by Russians from Trans-Jordan: 1 mech_infantry
        EDIT: Turning off Edit Mode
    Turn Complete - Russians
        Russians collect 38 PUs; end with 38 PUs
        Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 43 PUs
        Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 46 PUs
        Turning on Edit Mode
        EDIT: Adding units owned by Russians to 112 Sea Zone: 1 cruiser
        EDIT: Removing units owned by Russians from 91 Sea Zone: 1 cruiser
        EDIT: Turning off Edit Mode
        Turning on Edit Mode
        EDIT: Adding units owned by Russians to 112 Sea Zone: 1 submarine
        EDIT: Removing units owned by Russians from 105 Sea Zone: 1 submarine
        EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans regular : -1.00
Russians regular : 2.17
use last file, please
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9
    Purchase Units - Japanese
        Japanese repair damage of 6x factory_minor; Remaining resources: 53 PUs; 6 SuicideAttackTokens; 
        Japanese buy 8 armour and 1 mech_infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    Combat Move - Japanese
        6 infantry moved from Yunnan to Burma
        10 armour moved from Yunnan to Burma
        2 artilleries moved from Yunnan to Burma
        1 artillery and 4 infantry moved from Shan State to Burma
        2 mech_infantrys moved from Yunnan to Burma
        3 armour moved from Malaya to Burma
        3 armour moved from French Indo China to Burma
        1 transport moved from 36 Sea Zone to 43 Sea Zone
        1 artillery moved from Borneo to 43 Sea Zone
        1 artillery and 1 transport moved from 43 Sea Zone to 44 Sea Zone
        1 artillery moved from 44 Sea Zone to Celebes
        1 destroyer moved from 43 Sea Zone to 44 Sea Zone
        1 fighter moved from 37 Sea Zone to Celebes
        1 tactical_bomber moved from 37 Sea Zone to Celebes
        1 infantry moved from Tsinghai to Kazakhstan
              Japanese take Kazakhstan from Russians
        1 mech_infantry moved from Suiyuyan to Timguska
              Japanese take Timguska from Russians
    Combat - Japanese
        Battle in 44 Sea Zone
            Japanese attack with 1 destroyer and 1 transport
            ANZAC defend with 1 transport
                1 transport owned by the ANZAC lost in 44 Sea Zone
            Japanese win with 1 destroyer and 1 transport remaining. Battle score for attacker is 7
            Casualties for ANZAC: 1 transport
        Battle in Celebes
            Japanese attack with 1 artillery, 1 fighter and 1 tactical_bomber
            ANZAC defend with 1 infantry
                Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Celebes, round 2 : 2/3 hits, 1.50 expected hits
                ANZAC roll dice for 1 infantry in Celebes, round 2 : 1/1 hits, 0.33 expected hits
                1 fighter owned by the Japanese and 1 infantry owned by the ANZAC lost in Celebes
            Japanese win, taking Celebes from ANZAC with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is -7
            Casualties for Japanese: 1 fighter
            Casualties for ANZAC: 1 infantry
        Battle in Burma
            Japanese attack with 16 armour, 3 artilleries, 10 infantry and 2 mech_infantrys
            British defend with 1 infantry
                Japanese roll dice for 16 armour, 3 artilleries, 10 infantry and 2 mech_infantrys in Burma, round 2 : 13/31 hits, 11.50 expected hits
                UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the British lost in Burma
            Japanese win, taking Burma from UK_Pacific with 16 armour, 3 artilleries, 10 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
            Casualties for British: 1 infantry
        Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
        Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
        Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
        Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
        Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
        Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
        Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
        Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
        Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
        Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
        Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
        Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
        Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
        Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
        Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
        Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
        Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
        Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
        Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
        Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
        Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
        Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
        Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
    Non Combat Move - Japanese
        1 aaGun moved from Yunnan to Burma
        2 artilleries and 2 infantry moved from French Indo China to Shan State
        2 bombers, 2 fighters and 3 tactical_bombers moved from Yunnan to Shan State
        1 carrier moved from 37 Sea Zone to 44 Sea Zone
        1 tactical_bomber moved from Celebes to 44 Sea Zone
        1 fighter moved from 36 Sea Zone to 44 Sea Zone
        1 destroyer moved from 37 Sea Zone to 44 Sea Zone
        3 battleships, 3 carriers, 1 cruiser, 3 fighters, 2 tactical_bombers and 1 transport moved from 36 Sea Zone to 37 Sea Zone
        1 tactical_bomber moved from Shan State to 37 Sea Zone
    Place Units - Japanese
        3 armour placed in Japan
        3 armour placed in French Indo China
        2 armour and 1 mech_infantry placed in Malaya
    Turn Complete - Japanese
        Total Cost from Convoy Blockades: 8
            Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,5
            Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,6
            Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,5,6,1,6,5,1,5,5,1,3,1,6,2,5,4,1,3,5,6,1,1,1,2,3
        Japanese collect 53 PUs (8 lost to blockades); end with 54 PUs
        Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 59 PUs
Combat Hit Differential Summary :
Japanese regular : 2.00
UK_Pacific regular : -0.33
ANZAC regular : 0.67
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9
    Purchase Units - Americans
        Americans buy 1 armour, 1 artillery, 2 destroyers, 1 fighter, 5 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs; 
    Politics - Americans
        Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    Combat Move - Americans
        2 artilleries and 4 infantry moved from Morocco to 91 Sea Zone
        2 artilleries, 4 destroyers, 4 infantry and 3 transports moved from 91 Sea Zone to 112 Sea Zone
        2 artilleries and 4 infantry moved from 112 Sea Zone to Western Germany
        1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
        1 artillery and 1 infantry moved from 6 Sea Zone to Japan
        2 artilleries, 4 infantry and 1 mech_infantry moved from Korea to 6 Sea Zone
        2 artilleries, 4 infantry, 1 mech_infantry and 4 transports moved from 6 Sea Zone to 19 Sea Zone
        1 bomber, 2 fighters and 1 tactical_bomber moved from Korea to Japan
        4 carriers moved from 6 Sea Zone to 25 Sea Zone
        1 infantry moved from Manchuria to 19 Sea Zone
        2 artilleries, 5 infantry, 1 mech_infantry and 4 transports moved from 19 Sea Zone to 6 Sea Zone
        2 artilleries, 8 fighters, 5 infantry and 1 mech_infantry moved from 6 Sea Zone to Japan
        1 destroyer moved from 26 Sea Zone to 6 Sea Zone
kamis, scramble decisions, and i will pause for OOL if i roll poorly in W Germany
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9
    Purchase Units - Americans
        Americans buy 1 armour, 1 artillery, 2 destroyers, 1 fighter, 5 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs; 
    Politics - Americans
        Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    Combat Move - Americans
        2 artilleries and 4 infantry moved from Morocco to 91 Sea Zone
        2 artilleries, 4 destroyers, 4 infantry and 3 transports moved from 91 Sea Zone to 112 Sea Zone
        2 artilleries and 4 infantry moved from 112 Sea Zone to Western Germany
        1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
        1 artillery and 1 infantry moved from 6 Sea Zone to Japan
        2 artilleries, 4 infantry and 1 mech_infantry moved from Korea to 6 Sea Zone
        2 artilleries, 4 infantry, 1 mech_infantry and 4 transports moved from 6 Sea Zone to 19 Sea Zone
        1 bomber, 2 fighters and 1 tactical_bomber moved from Korea to Japan
        4 carriers moved from 6 Sea Zone to 25 Sea Zone
        1 infantry moved from Manchuria to 19 Sea Zone
        2 artilleries, 5 infantry, 1 mech_infantry and 4 transports moved from 19 Sea Zone to 6 Sea Zone
        2 artilleries, 8 fighters, 5 infantry and 1 mech_infantry moved from 6 Sea Zone to Japan
        1 destroyer moved from 26 Sea Zone to 6 Sea Zone
    Combat - Americans
        Japanese scrambles 1 units out of Japan to defend against the attack in 6 Sea Zone
        Japanese scrambles to create a battle in territory 6 Sea Zone
        Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 2 hits.  Rolls: 1,1
        Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits.  Rolls: 4,5
        Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits.  Rolls: 3,6
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9
    Purchase Units - Americans
        Americans buy 1 armour, 1 artillery, 2 destroyers, 1 fighter, 5 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs; 
    Politics - Americans
        Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    Combat Move - Americans
        2 artilleries and 4 infantry moved from Morocco to 91 Sea Zone
        2 artilleries, 4 destroyers, 4 infantry and 3 transports moved from 91 Sea Zone to 112 Sea Zone
        2 artilleries and 4 infantry moved from 112 Sea Zone to Western Germany
        1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
        1 artillery and 1 infantry moved from 6 Sea Zone to Japan
        2 artilleries, 4 infantry and 1 mech_infantry moved from Korea to 6 Sea Zone
        2 artilleries, 4 infantry, 1 mech_infantry and 4 transports moved from 6 Sea Zone to 19 Sea Zone
        1 bomber, 2 fighters and 1 tactical_bomber moved from Korea to Japan
        4 carriers moved from 6 Sea Zone to 25 Sea Zone
        1 infantry moved from Manchuria to 19 Sea Zone
        2 artilleries, 5 infantry, 1 mech_infantry and 4 transports moved from 19 Sea Zone to 6 Sea Zone
        2 artilleries, 8 fighters, 5 infantry and 1 mech_infantry moved from 6 Sea Zone to Japan
        1 destroyer moved from 26 Sea Zone to 6 Sea Zone
    Combat - Americans
        Japanese scrambles 1 units out of Japan to defend against the attack in 6 Sea Zone
        Japanese scrambles to create a battle in territory 6 Sea Zone
        Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 2 hits.  Rolls: 1,1
        Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits.  Rolls: 4,5
        Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits.  Rolls: 3,6
        Battle in 6 Sea Zone
            British loiter and taunt; Americans attack with 2 cruisers, 6 destroyers and 5 transports
            Japanese defend with 1 fighter
                Americans roll dice for 2 cruisers, 6 destroyers and 5 transports in 6 Sea Zone, round 2 : 5/8 hits, 3.00 expected hits
                Japanese roll dice for 1 fighter in 6 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                1 fighter owned by the Japanese and 1 destroyer owned by the Americans lost in 6 Sea Zone
            Americans win with 2 cruisers, 5 destroyers and 5 transports remaining. Battle score for attacker is 2
            Casualties for Americans: 1 destroyer
            Casualties for Japanese: 1 fighter
        Battle in Japan
            Americans attack with 3 artilleries, 1 bomber, 10 fighters, 6 infantry, 1 mech_infantry and 1 tactical_bomber
            Japanese defend with 3 aaGuns, 1 airfield, 3 armour, 1 factory_major, 3 fighters, 1 harbour, 4 infantry and 2 tactical_bombers
                Japanese roll AA dice in Japan : 2/9 hits, 1.50 expected hits
                2 fighters owned by the Americans lost in Japan
                Americans roll dice for 3 artilleries, 1 bomber, 8 fighters, 6 infantry, 1 mech_infantry and 1 tactical_bomber in Japan, round 2 : 7/20 hits, 8.00 expected hits
                Japanese roll dice for 3 aaGuns, 3 armour, 3 fighters, 4 infantry and 2 tactical_bombers in Japan, round 2 : 4/12 hits, 5.83 expected hits
                4 infantry owned by the Japanese, 3 aaGuns owned by the Japanese and 4 infantry owned by the Americans lost in Japan
                Americans roll dice for 3 artilleries, 1 bomber, 8 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Japan, round 3 : 3/16 hits, 7.33 expected hits
                Japanese roll dice for 3 armour, 3 fighters and 2 tactical_bombers in Japan, round 3 : 3/8 hits, 4.50 expected hits
                3 armour owned by the Japanese, 2 infantry owned by the Americans and 1 artillery owned by the Americans lost in Japan
                Americans roll dice for 2 artilleries, 1 bomber, 8 fighters, 1 mech_infantry and 1 tactical_bomber in Japan, round 4 : 6/13 hits, 6.33 expected hits
                Japanese roll dice for 3 fighters and 2 tactical_bombers in Japan, round 4 : 1/5 hits, 3.00 expected hits
                2 tactical_bombers owned by the Japanese, 3 fighters owned by the Japanese and 1 mech_infantry owned by the Americans lost in Japan
            Americans captures 59PUs while taking Japanese capital
            Americans converts factory_major into different units
            Americans win, taking Japan from Japanese with 2 artilleries, 1 bomber, 8 fighters and 1 tactical_bomber remaining. Battle score for attacker is 51
            Casualties for Americans: 1 artillery, 2 fighters, 6 infantry and 1 mech_infantry
            Casualties for Japanese: 3 aaGuns, 3 armour, 3 fighters, 4 infantry and 2 tactical_bombers
        Battle in Western Germany
            Americans attack with 2 artilleries and 4 infantry
            Germans defend with 1 aaGun, 1 airfield, 2 bombers, 1 factory_minor, 1 harbour and 1 tactical_bomber
                Americans roll dice for 2 artilleries and 4 infantry in Western Germany, round 2 : 2/6 hits, 1.67 expected hits
                Germans roll dice for 1 aaGun, 2 bombers and 1 tactical_bomber in Western Germany, round 2 : 0/3 hits, 0.83 expected hits
                1 aaGun owned by the Germans and 1 bomber owned by the Germans lost in Western Germany
                Americans roll dice for 2 artilleries and 4 infantry in Western Germany, round 3 : 2/6 hits, 1.67 expected hits
                Germans roll dice for 1 bomber and 1 tactical_bomber in Western Germany, round 3 : 0/2 hits, 0.67 expected hits
                1 bomber owned by the Germans and 1 tactical_bomber owned by the Germans lost in Western Germany
            Americans win, taking Western Germany from Germans with 2 artilleries and 4 infantry remaining. Battle score for attacker is 40
            Casualties for Germans: 1 aaGun, 2 bombers and 1 tactical_bomber
    Non Combat Move - Americans
        1 submarine moved from 91 Sea Zone to 112 Sea Zone
        1 submarine moved from 91 Sea Zone to 93 Sea Zone
        4 infantry moved from Central United States to 101 Sea Zone
        4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
        1 fighter moved from Eastern United States to 109 Sea Zone
        1 fighter moved from Gibraltar to 109 Sea Zone
        4 infantry moved from 91 Sea Zone to Morocco
        1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
        1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
        8 fighters moved from Japan to Korea
        1 bomber moved from Japan to Korea
        1 tactical_bomber moved from Japan to Korea
        2 submarines moved from 26 Sea Zone to 6 Sea Zone
        1 submarine moved from 20 Sea Zone to 6 Sea Zone
        1 submarine moved from 19 Sea Zone to 6 Sea Zone
    Place Units - Americans
        2 destroyers and 1 submarine placed in 6 Sea Zone
        Americans undo move 1.
        1 destroyer and 1 submarine placed in 6 Sea Zone
        1 infantry placed in Korea
        2 transports placed in 101 Sea Zone
        1 armour, 1 artillery and 2 infantry placed in Central United States
        1 destroyer and 1 submarine placed in 101 Sea Zone
        1 fighter placed in Eastern United States
        2 infantry placed in Central United States
    Turn Complete - Americans
        Americans collect 70 PUs; end with 129 PUs
        Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 139 PUs
        Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 144 PUs
        Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 149 PUs
    Purchase Units - Chinese
        Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
        Chinese buy 1 infantry; Remaining resources: 0 PUs; 
    Combat Move - Chinese
        1 infantry moved from Manchuria to Jehol
              Chinese take Jehol from Japanese
    Combat - Chinese
    Non Combat Move - Chinese
    Place Units - Chinese
        1 infantry placed in Jehol
    Turn Complete - Chinese
        Chinese collect 4 PUs; end with 4 PUs
    Purchase Units - British
        British buy 4 armour, 1 artillery, 1 infantry and 1 transport; Remaining resources: 1 PUs; 
    Purchase Units - UK_Pacific
        UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; 
    Politics - British
        Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    Combat Move - British
        1 armour and 1 infantry moved from Morocco to 91 Sea Zone
        1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 105 Sea Zone
        1 armour and 1 infantry moved from 105 Sea Zone to Normandy Bordeaux
    Combat - British
        Battle in Normandy Bordeaux
    Non Combat Move - British
        2 infantry moved from United Kingdom to 109 Sea Zone
        2 infantry and 1 transport moved from 109 Sea Zone to 105 Sea Zone
        2 infantry moved from 105 Sea Zone to Normandy Bordeaux
        2 destroyers moved from 92 Sea Zone to 110 Sea Zone
        1 destroyer moved from 91 Sea Zone to 112 Sea Zone
        1 carrier, 1 destroyer and 2 fighters moved from 109 Sea Zone to 112 Sea Zone
        1 armour, 2 artilleries, 1 infantry and 2 mech_infantrys moved from West India to India
        1 artillery and 2 infantry moved from Eastern Persia to West India
        1 mech_infantry moved from Persia to West India
        2 fighters moved from Persia to India
    Place Units - British
        1 transport placed in 110 Sea Zone
        1 artillery and 1 infantry placed in United Kingdom
        3 armour placed in Persia
        1 armour placed in Iraq
    Turn Complete - British
        British collect 36 PUs; end with 37 PUs
        Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUs
    Place Units - UK_Pacific
        2 infantry placed in India
    Turn Complete - UK_Pacific
        UK_Pacific collect 5 PUs; end with 5 PUs
        Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Americans regular : -3.00
Japanese regular : -5.00
Japanese AA : 0.50
Germans regular : -1.50
@colt45554 GG’s you win