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L21 BM3 Giallo (L+16) vs AetV (X)
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TripleA Manual Gamesave Post: Japanese round 7
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7 Purchase Units - Japanese Japanese buy 2 armour, 1 carrier, 2 destroyers, 4 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 4 artilleries moved from Shan State to 37 Sea Zone 4 infantry moved from Shan State to 37 Sea Zone 4 artilleries, 4 infantry and 4 transports moved from 37 Sea Zone to 39 Sea Zone 4 artilleries and 4 infantry moved from 39 Sea Zone to India 2 transports moved from 36 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from Shan State to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone 1 artillery and 1 infantry moved from 39 Sea Zone to India 1 infantry moved from Shan State to 37 Sea Zone 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone 1 artillery moved from Sumatra to 41 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone 1 artillery and 1 infantry moved from 39 Sea Zone to India 3 armour, 4 fighters, 1 mech_infantry and 4 tactical_bombers moved from Shan State to India Japanese take Burma from UK_Pacific 1 cruiser moved from 37 Sea Zone to 41 Sea Zone 1 marine moved from Sumatra to 41 Sea Zone 1 cruiser and 1 marine moved from 41 Sea Zone to 39 Sea Zone 1 marine moved from 39 Sea Zone to Ceylon 1 marine moved from Shan State to 37 Sea Zone 2 battleships and 1 marine moved from 37 Sea Zone to 39 Sea Zone 1 marine moved from 39 Sea Zone to India 1 cruiser moved from 37 Sea Zone to 39 Sea Zone 2 bombers, 9 fighters and 3 tactical_bombers moved from French Indo China to India 2 armour and 1 mech_infantry moved from Malaya to Yunnan 1 armour and 2 infantry moved from French Indo China to Yunnan 3 infantry moved from Shan State to Yunnan 4 carriers moved from 37 Sea Zone to 39 Sea Zone Combat - JapaneseCombat Hit Differential Summary :
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@Giallo Scramble sz39?
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7 Purchase Units - Japanese Japanese buy 2 armour, 1 carrier, 2 destroyers, 4 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 4 artilleries moved from Shan State to 37 Sea Zone 4 infantry moved from Shan State to 37 Sea Zone 4 artilleries, 4 infantry and 4 transports moved from 37 Sea Zone to 39 Sea Zone 4 artilleries and 4 infantry moved from 39 Sea Zone to India 2 transports moved from 36 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from Shan State to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone 1 artillery and 1 infantry moved from 39 Sea Zone to India 1 infantry moved from Shan State to 37 Sea Zone 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone 1 artillery moved from Sumatra to 41 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone 1 artillery and 1 infantry moved from 39 Sea Zone to India 3 armour, 4 fighters, 1 mech_infantry and 4 tactical_bombers moved from Shan State to India Japanese take Burma from UK_Pacific 1 cruiser moved from 37 Sea Zone to 41 Sea Zone 1 marine moved from Sumatra to 41 Sea Zone 1 cruiser and 1 marine moved from 41 Sea Zone to 39 Sea Zone 1 marine moved from 39 Sea Zone to Ceylon 1 marine moved from Shan State to 37 Sea Zone 2 battleships and 1 marine moved from 37 Sea Zone to 39 Sea Zone 1 marine moved from 39 Sea Zone to India 1 cruiser moved from 37 Sea Zone to 39 Sea Zone 2 bombers, 9 fighters and 3 tactical_bombers moved from French Indo China to India 2 armour and 1 mech_infantry moved from Malaya to Yunnan 1 armour and 2 infantry moved from French Indo China to Yunnan 3 infantry moved from Shan State to Yunnan 4 carriers moved from 37 Sea Zone to 39 Sea Zone Combat - Japanese Battle in Ceylon Battle in India Japanese attack with 3 armour, 6 artilleries, 2 bombers, 13 fighters, 6 infantry, 1 marine, 1 mech_infantry and 7 tactical_bombers British defend with 3 aaGuns, 1 armour, 8 artilleries, 4 fighters, 12 infantry and 3 mech_infantrys; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour British roll AA dice in India : 1/9 hits, 1,50 expected hits 1 fighter owned by the Japanese lost in India Japanese roll dice for 2 battleships and 2 cruisers in India, round 2 : 3/4 hits, 2,33 expected hits Japanese roll dice for 3 armour, 6 artilleries, 2 bombers, 12 fighters, 6 infantry, 1 marine, 1 mech_infantry and 7 tactical_bombers in India, round 2 : 25/38 hits, 18,00 expected hits UK_Pacific roll dice for 3 aaGuns, 1 armour, 8 artilleries, 4 fighters, 12 infantry and 3 mech_infantrys in India, round 2 : 7/28 hits, 10,83 expected hits 4 infantry owned by the Japanese, 3 artilleries owned by the Japanese, 3 mech_infantrys owned by the British, 3 aaGuns owned by the British, 8 artilleries owned by the British, 1 fighter owned by the British, 12 infantry owned by the British and 1 armour owned by the British lost in India Japanese roll dice for 3 armour, 3 artilleries, 2 bombers, 12 fighters, 2 infantry, 1 marine, 1 mech_infantry and 7 tactical_bombers in India, round 3 : 13/31 hits, 15,83 expected hits UK_Pacific roll dice for 3 fighters in India, round 3 : 2/3 hits, 2,00 expected hits 1 artillery owned by the Japanese, 1 mech_infantry owned by the Japanese and 3 fighters owned by the British lost in India Japanese captures 9PUs while taking UK_Pacific capital Japanese converts factory_major into different units Japanese win, taking Ceylon from UK_Pacific, taking India from UK_Pacific with 3 armour, 2 artilleries, 2 bombers, 12 fighters, 2 infantry, 1 marine and 7 tactical_bombers remaining. Battle score for attacker is 99 Casualties for Japanese: 4 artilleries, 1 fighter, 4 infantry and 1 mech_infantry Casualties for British: 3 aaGuns, 1 armour, 8 artilleries, 4 fighters, 12 infantry and 3 mech_infantrys Battle in Yunnan Japanese attack with 3 armour, 5 infantry and 1 mech_infantry British defend with 2 infantry Japanese roll dice for 3 armour, 5 infantry and 1 mech_infantry in Yunnan, round 2 : 1/9 hits, 2,50 expected hits Chinese roll dice for 2 infantry in Yunnan, round 2 : 2/2 hits, 0,67 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the British lost in Yunnan Japanese roll dice for 3 armour, 3 infantry and 1 mech_infantry in Yunnan, round 3 : 4/7 hits, 2,17 expected hits Chinese roll dice for 1 infantry in Yunnan, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Yunnan Japanese win, taking Yunnan from Chinese with 3 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is -3 Casualties for Japanese: 3 infantry Casualties for British: 2 infantry triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific Non Combat Move - Japanese 1 aaGun moved from Shan State to Yunnan 1 destroyer moved from 37 Sea Zone to 46 Sea Zone 1 destroyer moved from 37 Sea Zone to 55 Sea Zone 4 fighters and 4 tactical_bombers moved from India to 39 Sea Zone 1 submarine moved from 37 Sea Zone to 39 Sea Zone 2 bombers moved from India to French Indo China 1 carrier moved from 36 Sea Zone to 39 Sea Zone 1 fighter and 1 tactical_bomber moved from India to 39 Sea Zone 7 fighters and 2 tactical_bombers moved from India to Shan State 1 destroyer moved from 16 Sea Zone to 6 Sea Zone 1 submarine moved from 6 Sea Zone to 35 Sea Zone Place Units - Japanese 1 armour and 2 infantry placed in Malaya 1 armour and 1 infantry placed in French Indo China 1 destroyer placed in 36 Sea Zone 1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone Japanese undo move 2. Japanese undo move 1. 2 armour placed in Malaya 2 infantry placed in French Indo China 1 infantry placed in Malaya 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 62 PUs; end with 71 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 74 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 79 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 84 PUsCombat Hit Differential Summary :
Chinese regular : 2,00 Japanese regular : 5,17 British AA : -0,50 UK_Pacific regular : -3,83 -
I think you allready know but,:
Note that you can’t bring any of your Mechs from Belgian Congo to attack Egypt. -
@aequitas-et-veritas said in L21 BM3 Giallo (L+16) vs AetV (X):
I think you allready know but,:
Note that you can’t bring any of your Mechs from Belgian Congo to attack EgyptWhat a sick result in India. oioioi
One mech can pair up with the tank right -
@giallo A tank and a Mech can pair up, but they need to start from the same Territory and end in the same Territory.
You may look it up on page 29 of the rulebook. It is interresting bc I ran into the same scenario not long ago and had to be reminded.
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TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7 Purchase Units - Americans Americans buy 5 destroyers, 1 harbour, 3 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 54 Sea Zone to 55 Sea Zone 1 submarine moved from 54 Sea Zone to 46 Sea Zone 1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone 2 fighters moved from 54 Sea Zone to 46 Sea Zone 1 fighter moved from 54 Sea Zone to 46 Sea Zone 1 fighter moved from 54 Sea Zone to 55 Sea Zone 1 fighter moved from 54 Sea Zone to 55 Sea Zone 1 bomber moved from Queensland to 46 Sea Zone 2 carriers, 3 cruisers, 1 destroyer, 2 fighters and 1 transport moved from 98 Sea Zone to 96 Sea Zone Combat - Americans Battle in 46 Sea Zone Americans attack with 1 bomber, 3 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 bomber and 3 fighters in 46 Sea Zone, round 2 : 3/4 hits, 2,17 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 46 Sea Zone Americans win with 1 bomber, 3 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 55 Sea Zone Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 3 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 4/4 hits, 2,17 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 55 Sea Zone Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 46 Sea Zone 2 battleships, 5 carriers, 2 cruisers, 1 destroyer and 3 submarines moved from 54 Sea Zone to 46 Sea Zone 1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone 3 fighters and 1 tactical_bomber moved from 55 Sea Zone to 46 Sea Zone 1 bomber moved from 46 Sea Zone to Queensland 1 artillery and 1 infantry moved from South Australia to Queensland 1 destroyer moved from 26 Sea Zone to 46 Sea Zone 2 infantry and 2 mech_infantrys moved from 46 Sea Zone to New Guinea 3 fighters moved from Hawaiian Islands to 46 Sea Zone 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone 2 artilleries, 1 carrier, 2 destroyers, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone 2 fighters moved from Western United States to 26 Sea Zone 2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands 6 submarines moved from 91 Sea Zone to 96 Sea Zone Place Units - Americans 1 harbour placed in Libya 5 destroyers, 3 submarines and 1 transport placed in 10 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUsCombat Hit Differential Summary :
Americans regular : 2,00 Japanese regular : 0,33 -
TripleA Turn Summary: Chinese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Kweichow to Hopei 1 fighter moved from Tsinghai to Hopei 13 infantry moved from Kweichow to Anhwe Combat - Chinese Battle in Hopei Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 3 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Hopei, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Hopei 1 fighter owned by the Chinese retreated Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Battle in Anhwe Chinese attack with 13 infantry Japanese defend with 1 infantry Chinese roll dice for 13 infantry in Anhwe, round 2 : 3/13 hits, 2,17 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe Chinese win, taking Anhwe from Japanese with 12 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hopei to Tsinghai Place Units - Chinese 1 infantry placed in Tsinghai 1 infantry placed in Anhwe Turn Complete - Chinese Chinese collect 7 PUs; end with 9 PUsCombat Hit Differential Summary :
Chinese regular : -0,50 Japanese regular : 1,00 -
TripleA Turn Summary: Chinese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Kweichow to Hopei 1 fighter moved from Tsinghai to Hopei 13 infantry moved from Kweichow to Anhwe Combat - Chinese Battle in Hopei Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 3 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Hopei, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Hopei 1 fighter owned by the Chinese retreated Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Battle in Anhwe Chinese attack with 13 infantry Japanese defend with 1 infantry Chinese roll dice for 13 infantry in Anhwe, round 2 : 3/13 hits, 2,17 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe Chinese win, taking Anhwe from Japanese with 12 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hopei to Tsinghai Place Units - Chinese 1 infantry placed in Tsinghai 1 infantry placed in Anhwe Turn Complete - Chinese Chinese collect 7 PUs; end with 9 PUs Turning on Edit Mode EDIT: Adding units owned by Chinese to Kansu: 1 fighter and 1 infantry EDIT: Removing units owned by Chinese from Tsinghai: 1 fighter and 1 infantry EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Chinese regular : -0,50 Japanese regular : 1,00 -
TripleA Manual Gamesave Post: British round 7
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7 Purchase Units - British British buy 5 armour and 4 infantry; Remaining resources: 2 PUs; Combat Move - British 2 fighters moved from 98 Sea Zone to 97 Sea Zone 2 fighters and 1 tactical_bomber moved from 81 Sea Zone to 97 Sea Zone 1 bomber moved from Persia to 97 Sea Zone 3 carriers, 2 cruisers, 2 destroyers and 2 transports moved from 81 Sea Zone to 72 Sea Zone 1 armour moved from Ethiopia to Anglo Egyptian Sudan British take Anglo Egyptian Sudan from Italians 1 armour moved from Anglo Egyptian Sudan to Belgian Congo 1 armour moved from French Central Africa to Belgian Congo 3 mech_infantrys moved from Union of South Africa to Belgian Congo 1 destroyer moved from 98 Sea Zone to 97 Sea Zone 3 transports moved from 98 Sea Zone to 96 Sea Zone 1 fighter moved from United Kingdom to 97 Sea Zone 1 battleship moved from 54 Sea Zone to 46 Sea Zone Combat - BritishCombat Hit Differential Summary :
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@giallo said in L21 BM3 Giallo (L+16) vs AetV (X):
TripleA Manual Gamesave Post: British round 7
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7 Purchase Units - British British buy 5 armour and 4 infantry; Remaining resources: 2 PUs; Combat Move - British 2 fighters moved from 98 Sea Zone to 97 Sea Zone 2 fighters and 1 tactical_bomber moved from 81 Sea Zone to 97 Sea Zone 1 bomber moved from Persia to 97 Sea Zone 3 carriers, 2 cruisers, 2 destroyers and 2 transports moved from 81 Sea Zone to 72 Sea Zone 1 armour moved from Ethiopia to Anglo Egyptian Sudan British take Anglo Egyptian Sudan from Italians 1 armour moved from Anglo Egyptian Sudan to Belgian Congo 1 armour moved from French Central Africa to Belgian Congo 3 mech_infantrys moved from Union of South Africa to Belgian Congo 1 destroyer moved from 98 Sea Zone to 97 Sea Zone 3 transports moved from 98 Sea Zone to 96 Sea Zone 1 fighter moved from United Kingdom to 97 Sea Zone 1 battleship moved from 54 Sea Zone to 46 Sea Zone Combat - BritishCombat Hit Differential Summary :
scramble, its already in the scramble fase…
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@giallo No scramble.
Thank you.
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TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7 Purchase Units - Americans Americans buy 5 destroyers, 1 harbour, 3 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 54 Sea Zone to 55 Sea Zone 1 submarine moved from 54 Sea Zone to 46 Sea Zone 1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone 2 fighters moved from 54 Sea Zone to 46 Sea Zone 1 fighter moved from 54 Sea Zone to 46 Sea Zone 1 fighter moved from 54 Sea Zone to 55 Sea Zone 1 fighter moved from 54 Sea Zone to 55 Sea Zone 1 bomber moved from Queensland to 46 Sea Zone 2 carriers, 3 cruisers, 1 destroyer, 2 fighters and 1 transport moved from 98 Sea Zone to 96 Sea Zone Combat - Americans Battle in 46 Sea Zone Americans attack with 1 bomber, 3 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 bomber and 3 fighters in 46 Sea Zone, round 2 : 3/4 hits, 2,17 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 46 Sea Zone Americans win with 1 bomber, 3 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 55 Sea Zone Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 3 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 4/4 hits, 2,17 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 55 Sea Zone Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 46 Sea Zone 2 battleships, 5 carriers, 2 cruisers, 1 destroyer and 3 submarines moved from 54 Sea Zone to 46 Sea Zone 1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone 3 fighters and 1 tactical_bomber moved from 55 Sea Zone to 46 Sea Zone 1 bomber moved from 46 Sea Zone to Queensland 1 artillery and 1 infantry moved from South Australia to Queensland 1 destroyer moved from 26 Sea Zone to 46 Sea Zone 2 infantry and 2 mech_infantrys moved from 46 Sea Zone to New Guinea 3 fighters moved from Hawaiian Islands to 46 Sea Zone 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone 2 artilleries, 1 carrier, 2 destroyers, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone 2 fighters moved from Western United States to 26 Sea Zone 2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands 6 submarines moved from 91 Sea Zone to 96 Sea Zone Place Units - Americans 1 harbour placed in Libya 5 destroyers, 3 submarines and 1 transport placed in 10 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Kweichow to Hopei 1 fighter moved from Tsinghai to Hopei 13 infantry moved from Kweichow to Anhwe Combat - Chinese Battle in Hopei Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 3 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Hopei, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Hopei 1 fighter owned by the Chinese retreated Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Battle in Anhwe Chinese attack with 13 infantry Japanese defend with 1 infantry Chinese roll dice for 13 infantry in Anhwe, round 2 : 3/13 hits, 2,17 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe Chinese win, taking Anhwe from Japanese with 12 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hopei to Tsinghai Place Units - Chinese 1 infantry placed in Tsinghai 1 infantry placed in Anhwe Turn Complete - Chinese Chinese collect 7 PUs; end with 9 PUs Turning on Edit Mode EDIT: Adding units owned by Chinese to Kansu: 1 fighter and 1 infantry EDIT: Removing units owned by Chinese from Tsinghai: 1 fighter and 1 infantry EDIT: Turning off Edit Mode Purchase Units - British British buy 5 armour and 4 infantry; Remaining resources: 2 PUs; Combat Move - British 2 fighters moved from 98 Sea Zone to 97 Sea Zone 2 fighters and 1 tactical_bomber moved from 81 Sea Zone to 97 Sea Zone 1 bomber moved from Persia to 97 Sea Zone 3 carriers, 2 cruisers, 2 destroyers and 2 transports moved from 81 Sea Zone to 72 Sea Zone 1 armour moved from Ethiopia to Anglo Egyptian Sudan British take Anglo Egyptian Sudan from Italians 1 armour moved from Anglo Egyptian Sudan to Belgian Congo 1 armour moved from French Central Africa to Belgian Congo 3 mech_infantrys moved from Union of South Africa to Belgian Congo 1 destroyer moved from 98 Sea Zone to 97 Sea Zone 3 transports moved from 98 Sea Zone to 96 Sea Zone 1 fighter moved from United Kingdom to 97 Sea Zone 1 battleship moved from 54 Sea Zone to 46 Sea Zone Combat - British Battle in 97 Sea Zone British attack with 1 bomber, 1 destroyer, 5 fighters and 1 tactical_bomber Italians defend with 1 battleship, 1 cruiser, 1 destroyer and 1 submarine British roll dice for 1 bomber, 1 destroyer, 5 fighters and 1 tactical_bomber in 97 Sea Zone, round 2 : 3/8 hits, 4,17 expected hits Units damaged: 1 battleship owned by the Italians Italians roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Italians roll dice for 1 battleship, 1 cruiser and 1 destroyer in 97 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits 1 destroyer owned by the Italians, 1 destroyer owned by the British, 1 submarine owned by the Italians and 1 fighter owned by the British lost in 97 Sea Zone British roll dice for 1 bomber, 4 fighters and 1 tactical_bomber in 97 Sea Zone, round 3 : 2/6 hits, 3,33 expected hits Italians roll dice for 1 battleship and 1 cruiser in 97 Sea Zone, round 3 : 1/2 hits, 1,17 expected hits 1 cruiser owned by the Italians, 1 battleship owned by the Italians and 1 fighter owned by the British lost in 97 Sea Zone British win with 1 bomber, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 18 Casualties for British: 1 destroyer and 2 fighters Casualties for Italians: 1 battleship, 1 cruiser, 1 destroyer and 1 submarine Non Combat Move - British 1 carrier moved from 98 Sea Zone to 96 Sea Zone 3 fighters and 1 tactical_bomber moved from 97 Sea Zone to 96 Sea Zone 1 bomber moved from 97 Sea Zone to Malta 1 fighter moved from 96 Sea Zone to Malta 1 armour moved from Persia to Northwest Persia British take Northwest Persia from Neutral_Allies 1 armour moved from Northwest Persia to Persia 1 battleship and 3 cruisers moved from 98 Sea Zone to 96 Sea Zone 1 destroyer moved from 110 Sea Zone to 107 Sea Zone Place Units - British 3 armour placed in Union of South Africa 2 armour and 1 infantry placed in Persia 3 infantry placed in United Kingdom Turning on Edit Mode EDIT: Removing units owned by British from 72 Sea Zone: 1 destroyer EDIT: Adding units owned by British to 77 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode Turn Complete - British British collect 36 PUs; end with 38 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs Turn Complete - UK_PacificCombat Hit Differential Summary :
Chinese regular : -0,50 Americans regular : 2,00 Italians regular : 0,17 Japanese regular : 1,33 British regular : -2,50 -
@giallo regarding NWP. You either take controll of it or you leave it Neutral friendly, please.
If you activate NWP, your unit (Tank) has to remain in NWP. It can’t Blitz it.
Please let me know what you want to do with NWP. I can edit it in on my Ita GO.
Best Regards
AetV
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@aequitas-et-veritas said in L21 BM3 Giallo (L+16) vs AetV (X):
@giallo regarding NWP. You either take controll of it or you leave it Neutral friendly, please.
If you activate NWP, your unit (Tank) has to remain in NWP. It can’t Blitz it.
Please let me know what you want to do with NWP. I can edit it in on my Ita GO.
Best Regards
AetV
I’ll leave it there
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TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7 Purchase Units - Italians Italians buy 1 airfield and 3 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Rostov to Tambov Italians take Tambov from Russians 1 armour moved from Egypt to Iraq Italians take Iraq from British 2 fighters moved from Egypt to Northwest Persia 1 infantry moved from Egypt to Anglo Egyptian Sudan Italians take Anglo Egyptian Sudan from British Combat - Italians Battle in Northwest Persia Italians attack with 2 fighters British defend with 1 armour Italians roll dice for 2 fighters in Northwest Persia, round 2 : 1/2 hits, 1,00 expected hits British roll dice for 1 armour in Northwest Persia, round 2 : 1/1 hits, 0,50 expected hits 1 fighter owned by the Italians and 1 armour owned by the British lost in Northwest Persia Italians win with 1 fighter remaining. Battle score for attacker is -4 Casualties for Italians: 1 fighter Casualties for British: 1 armour Non Combat Move - Italians 1 fighter moved from Northwest Persia to Caucasus 1 artillery moved from Trans-Jordan to Egypt 1 artillery moved from Rostov to Ukraine 1 infantry moved from Ukraine to Rostov 1 infantry moved from Ukraine to Western Ukraine 1 mech_infantry moved from Yugoslavia to Bessarabia 2 infantry moved from Yugoslavia to Romania Place Units - Italians 3 infantry placed in Egypt 1 airfield placed in Ukraine Turn Complete - Italians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6 Italians collect 26 PUs; end with 26 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 28 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 33 PUsCombat Hit Differential Summary :
Italians regular : 0,00 British regular : 0,50 -
TripleA Turn Summary: ANZAC round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 harbour; Remaining resources: 5 PUs; Combat Move - ANZAC 1 infantry moved from Western Australia to South Australia 2 carriers and 3 fighters moved from 54 Sea Zone to 46 Sea Zone 1 fighter moved from Queensland to 46 Sea Zone 2 fighters moved from Queensland to Hawaiian Islands Combat - ANZAC Non Combat Move - ANZAC Place Units - ANZAC 1 harbour placed in New Guinea Turn Complete - ANZAC ANZAC collect 10 PUs; end with 15 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 harbour; Remaining resources: 5 PUs; Combat Move - ANZAC 1 infantry moved from Western Australia to South Australia 2 carriers and 3 fighters moved from 54 Sea Zone to 46 Sea Zone 1 fighter moved from Queensland to 46 Sea Zone 2 fighters moved from Queensland to Hawaiian Islands Combat - ANZAC Non Combat Move - ANZAC Place Units - ANZAC 1 harbour placed in New Guinea Turn Complete - ANZAC ANZAC collect 10 PUs; end with 15 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Combat Move - French 1 destroyer moved from 80 Sea Zone to 79 Sea Zone 1 fighter moved from Persia to Northwest Persia Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 1 fighter, 2 infantry, 9 mech_infantrys and 2 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from Caucasus to Kazakhstan Germans take Kazakhstan from Russians 1 armour moved from Kazakhstan to Samara Germans take Samara from Russians 2 mech_infantrys moved from Caucasus to Northwest Persia 1 armour and 1 mech_infantry moved from Ukraine to Volgograd 2 fighters moved from Ukraine to Volgograd 1 tactical_bomber moved from Ukraine to Volgograd 2 fighters and 1 tactical_bomber moved from Egypt to Northwest Persia 1 infantry moved from Belarus to Smolensk Germans take Smolensk from Russians 1 infantry moved from Novgorod to Belarus 5 artilleries, 10 infantry and 1 mech_infantry moved from Novgorod to Archangel 1 bomber moved from Novgorod to Volgograd 1 mech_infantry moved from Ukraine to Volgograd Combat - Germans Battle in Volgograd Germans attack with 1 armour, 1 bomber, 2 fighters, 2 mech_infantrys and 1 tactical_bomber Russians defend with 1 factory_minor and 2 infantry Germans roll dice for 1 armour, 1 bomber, 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Volgograd, round 2 : 2/7 hits, 3,17 expected hits Russians roll dice for 2 infantry in Volgograd, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Russians lost in Volgograd Germans win, taking Volgograd from Russians with 1 armour, 1 bomber, 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Archangel Germans attack with 5 artilleries, 10 infantry and 1 mech_infantry Russians defend with 2 infantry Germans roll dice for 5 artilleries, 10 infantry and 1 mech_infantry in Archangel, round 2 : 3/16 hits, 4,33 expected hits Russians roll dice for 2 infantry in Archangel, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 5 artilleries, 10 infantry and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Northwest Persia Germans attack with 2 fighters, 2 mech_infantrys and 1 tactical_bomber French defend with 1 fighter Germans roll dice for 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Northwest Persia, round 2 : 2/5 hits, 2,00 expected hits British roll dice for 1 fighter in Northwest Persia, round 2 : 1/1 hits, 0,67 expected hits 1 fighter owned by the French and 1 mech_infantry owned by the Germans lost in Northwest Persia Germans win, taking Northwest Persia from British with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 1 mech_infantry Casualties for French: 1 fighter Non Combat Move - Germans 2 fighters and 1 tactical_bomber moved from Northwest Persia to Caucasus 2 armour and 2 mech_infantrys moved from Ukraine to Caucasus 8 mech_infantrys moved from Eastern Poland to Ukraine 3 mech_infantrys moved from Yugoslavia to Bessarabia 4 armour moved from Germany to Romania 1 transport moved from 115 Sea Zone to 114 Sea Zone 1 armour and 1 infantry moved from Germany to 114 Sea Zone 1 armour, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone 1 armour and 1 infantry moved from 115 Sea Zone to Novgorod 1 infantry moved from Northern Italy to France 2 fighters moved from 112 Sea Zone to Novgorod 1 bomber, 2 fighters and 1 tactical_bomber moved from Volgograd to Ukraine 1 armour and 1 mech_infantry moved from Ukraine to Caucasus 1 fighter moved from Western Germany to Ukraine 1 tactical_bomber moved from Southern Italy to Ukraine 1 fighter moved from Western Germany to Egypt 1 tactical_bomber moved from Southern Italy to Egypt 1 bomber moved from Southern Italy to Ukraine Place Units - Germans 1 infantry placed in Germany 1 artillery and 1 infantry placed in France 1 fighter placed in Western Germany 2 mech_infantrys and 1 tactical_bomber placed in Novgorod 1 tactical_bomber placed in Western Germany 7 mech_infantrys placed in Germany Germans undo move 5. Germans undo move 4. 1 mech_infantry and 2 tactical_bombers placed in Novgorod 1 mech_infantry placed in Western Germany Turn Complete - Germans Germans collect 56 PUs; end with 56 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 61 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 68 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 83 PUsCombat Hit Differential Summary :
Russians regular : -1,33 Germans regular : -2,50 British regular : 0,33





