L21 BM3 Giallo (L+16) vs AetV (X)

  • 22 21 20 19 18 17 16

    TripleA Manual Gamesave Post: Japanese round 7

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 7
    
        Purchase Units - Japanese
            Japanese buy 2 armour, 1 carrier, 2 destroyers, 4 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            4 artilleries moved from Shan State to 37 Sea Zone
            4 infantry moved from Shan State to 37 Sea Zone
            4 artilleries, 4 infantry and 4 transports moved from 37 Sea Zone to 39 Sea Zone
            4 artilleries and 4 infantry moved from 39 Sea Zone to India
            2 transports moved from 36 Sea Zone to 37 Sea Zone
            1 artillery and 1 infantry moved from Shan State to 37 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone
            1 artillery and 1 infantry moved from 39 Sea Zone to India
            1 infantry moved from Shan State to 37 Sea Zone
            1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
            1 artillery moved from Sumatra to 41 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone
            1 artillery and 1 infantry moved from 39 Sea Zone to India
            3 armour, 4 fighters, 1 mech_infantry and 4 tactical_bombers moved from Shan State to India
                  Japanese take Burma from UK_Pacific
            1 cruiser moved from 37 Sea Zone to 41 Sea Zone
            1 marine moved from Sumatra to 41 Sea Zone
            1 cruiser and 1 marine moved from 41 Sea Zone to 39 Sea Zone
            1 marine moved from 39 Sea Zone to Ceylon
            1 marine moved from Shan State to 37 Sea Zone
            2 battleships and 1 marine moved from 37 Sea Zone to 39 Sea Zone
            1 marine moved from 39 Sea Zone to India
            1 cruiser moved from 37 Sea Zone to 39 Sea Zone
            2 bombers, 9 fighters and 3 tactical_bombers moved from French Indo China to India
            2 armour and 1 mech_infantry moved from Malaya to Yunnan
            1 armour and 2 infantry moved from French Indo China to Yunnan
            3 infantry moved from Shan State to Yunnan
            4 carriers moved from 37 Sea Zone to 39 Sea Zone
    
        Combat - Japanese
    

    Combat Hit Differential Summary :

    Savegame

  • 22 21 20 19 18 17 16

    @Giallo Scramble sz39?


  • 22 21 20 19 18 17 16

    TripleA Turn Summary: Japanese round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 7
    
        Purchase Units - Japanese
            Japanese buy 2 armour, 1 carrier, 2 destroyers, 4 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            4 artilleries moved from Shan State to 37 Sea Zone
            4 infantry moved from Shan State to 37 Sea Zone
            4 artilleries, 4 infantry and 4 transports moved from 37 Sea Zone to 39 Sea Zone
            4 artilleries and 4 infantry moved from 39 Sea Zone to India
            2 transports moved from 36 Sea Zone to 37 Sea Zone
            1 artillery and 1 infantry moved from Shan State to 37 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone
            1 artillery and 1 infantry moved from 39 Sea Zone to India
            1 infantry moved from Shan State to 37 Sea Zone
            1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
            1 artillery moved from Sumatra to 41 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone
            1 artillery and 1 infantry moved from 39 Sea Zone to India
            3 armour, 4 fighters, 1 mech_infantry and 4 tactical_bombers moved from Shan State to India
                  Japanese take Burma from UK_Pacific
            1 cruiser moved from 37 Sea Zone to 41 Sea Zone
            1 marine moved from Sumatra to 41 Sea Zone
            1 cruiser and 1 marine moved from 41 Sea Zone to 39 Sea Zone
            1 marine moved from 39 Sea Zone to Ceylon
            1 marine moved from Shan State to 37 Sea Zone
            2 battleships and 1 marine moved from 37 Sea Zone to 39 Sea Zone
            1 marine moved from 39 Sea Zone to India
            1 cruiser moved from 37 Sea Zone to 39 Sea Zone
            2 bombers, 9 fighters and 3 tactical_bombers moved from French Indo China to India
            2 armour and 1 mech_infantry moved from Malaya to Yunnan
            1 armour and 2 infantry moved from French Indo China to Yunnan
            3 infantry moved from Shan State to Yunnan
            4 carriers moved from 37 Sea Zone to 39 Sea Zone
    
        Combat - Japanese
            Battle in Ceylon
            Battle in India
                Japanese attack with 3 armour, 6 artilleries, 2 bombers, 13 fighters, 6 infantry, 1 marine, 1 mech_infantry and 7 tactical_bombers
                British defend with 3 aaGuns, 1 armour, 8 artilleries, 4 fighters, 12 infantry and 3 mech_infantrys; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
                    British roll AA dice in India : 1/9 hits, 1,50 expected hits
                    1 fighter owned by the Japanese lost in India
                    Japanese roll dice for 2 battleships and 2 cruisers in India, round 2 : 3/4 hits, 2,33 expected hits
                    Japanese roll dice for 3 armour, 6 artilleries, 2 bombers, 12 fighters, 6 infantry, 1 marine, 1 mech_infantry and 7 tactical_bombers in India, round 2 : 25/38 hits, 18,00 expected hits
                    UK_Pacific roll dice for 3 aaGuns, 1 armour, 8 artilleries, 4 fighters, 12 infantry and 3 mech_infantrys in India, round 2 : 7/28 hits, 10,83 expected hits
                    4 infantry owned by the Japanese, 3 artilleries owned by the Japanese, 3 mech_infantrys owned by the British, 3 aaGuns owned by the British, 8 artilleries owned by the British, 1 fighter owned by the British, 12 infantry owned by the British and 1 armour owned by the British lost in India
                    Japanese roll dice for 3 armour, 3 artilleries, 2 bombers, 12 fighters, 2 infantry, 1 marine, 1 mech_infantry and 7 tactical_bombers in India, round 3 : 13/31 hits, 15,83 expected hits
                    UK_Pacific roll dice for 3 fighters in India, round 3 : 2/3 hits, 2,00 expected hits
                    1 artillery owned by the Japanese, 1 mech_infantry owned by the Japanese and 3 fighters owned by the British lost in India
                Japanese captures 9PUs while taking UK_Pacific capital
                Japanese converts factory_major into different units
                Japanese win, taking Ceylon from UK_Pacific, taking India from UK_Pacific with 3 armour, 2 artilleries, 2 bombers, 12 fighters, 2 infantry, 1 marine and 7 tactical_bombers remaining. Battle score for attacker is 99
                Casualties for Japanese: 4 artilleries, 1 fighter, 4 infantry and 1 mech_infantry
                Casualties for British: 3 aaGuns, 1 armour, 8 artilleries, 4 fighters, 12 infantry and 3 mech_infantrys
            Battle in Yunnan
                Japanese attack with 3 armour, 5 infantry and 1 mech_infantry
                British defend with 2 infantry
                    Japanese roll dice for 3 armour, 5 infantry and 1 mech_infantry in Yunnan, round 2 : 1/9 hits, 2,50 expected hits
                    Chinese roll dice for 2 infantry in Yunnan, round 2 : 2/2 hits, 0,67 expected hits
                    2 infantry owned by the Japanese and 1 infantry owned by the British lost in Yunnan
                    Japanese roll dice for 3 armour, 3 infantry and 1 mech_infantry in Yunnan, round 3 : 4/7 hits, 2,17 expected hits
                    Chinese roll dice for 1 infantry in Yunnan, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 3 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is -3
                Casualties for Japanese: 3 infantry
                Casualties for British: 2 infantry
            triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific
    
        Non Combat Move - Japanese
            1 aaGun moved from Shan State to Yunnan
            1 destroyer moved from 37 Sea Zone to 46 Sea Zone
            1 destroyer moved from 37 Sea Zone to 55 Sea Zone
            4 fighters and 4 tactical_bombers moved from India to 39 Sea Zone
            1 submarine moved from 37 Sea Zone to 39 Sea Zone
            2 bombers moved from India to French Indo China
            1 carrier moved from 36 Sea Zone to 39 Sea Zone
            1 fighter and 1 tactical_bomber moved from India to 39 Sea Zone
            7 fighters and 2 tactical_bombers moved from India to Shan State
            1 destroyer moved from 16 Sea Zone to 6 Sea Zone
            1 submarine moved from 6 Sea Zone to 35 Sea Zone
    
        Place Units - Japanese
            1 armour and 2 infantry placed in Malaya
            1 armour and 1 infantry placed in French Indo China
            1 destroyer placed in 36 Sea Zone
            1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone
            Japanese undo move 2.
            Japanese undo move 1.
            2 armour placed in Malaya
            2 infantry placed in French Indo China
            1 infantry placed in Malaya
            1 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 62 PUs; end with 71 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 74 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 84 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 2,00
    Japanese regular : 5,17
    British AA : -0,50
    UK_Pacific regular : -3,83
    

    Savegame


  • @Giallo

    I think you allready know but,:
    Note that you can’t bring any of your Mechs from Belgian Congo to attack Egypt.


  • @aequitas-et-veritas said in L21 BM3 Giallo (L+16) vs AetV (X):

    @Giallo

    I think you allready know but,:
    Note that you can’t bring any of your Mechs from Belgian Congo to attack Egypt

    What a sick result in India. oioioi
    One mech can pair up with the tank right


  • @giallo A tank and a Mech can pair up, but they need to start from the same Territory and end in the same Territory.

    You may look it up on page 29 of the rulebook. It is interresting bc I ran into the same scenario not long ago and had to be reminded.

  • 21 20 19 18 17 16

    TripleA Turn Summary: Americans round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 5 destroyers, 1 harbour, 3 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 54 Sea Zone to 55 Sea Zone
            1 submarine moved from 54 Sea Zone to 46 Sea Zone
            1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
            2 fighters moved from 54 Sea Zone to 46 Sea Zone
            1 fighter moved from 54 Sea Zone to 46 Sea Zone
            1 fighter moved from 54 Sea Zone to 55 Sea Zone
            1 fighter moved from 54 Sea Zone to 55 Sea Zone
            1 bomber moved from Queensland to 46 Sea Zone
            2 carriers, 3 cruisers, 1 destroyer, 2 fighters and 1 transport moved from 98 Sea Zone to 96 Sea Zone
    
        Combat - Americans
            Battle in 46 Sea Zone
                Americans attack with 1 bomber, 3 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 bomber and 3 fighters in 46 Sea Zone, round 2 : 3/4 hits, 2,17 expected hits
                    Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 46 Sea Zone
                Americans win with 1 bomber, 3 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 55 Sea Zone
                Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 3 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 4/4 hits, 2,17 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 55 Sea Zone
                Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 46 Sea Zone
            2 battleships, 5 carriers, 2 cruisers, 1 destroyer and 3 submarines moved from 54 Sea Zone to 46 Sea Zone
            1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
            3 fighters and 1 tactical_bomber moved from 55 Sea Zone to 46 Sea Zone
            1 bomber moved from 46 Sea Zone to Queensland
            1 artillery and 1 infantry moved from South Australia to Queensland
            1 destroyer moved from 26 Sea Zone to 46 Sea Zone
            2 infantry and 2 mech_infantrys moved from 46 Sea Zone to New Guinea
            3 fighters moved from Hawaiian Islands to 46 Sea Zone
            1 destroyer moved from 10 Sea Zone to 25 Sea Zone
            2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
            2 artilleries, 1 carrier, 2 destroyers, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
            2 fighters moved from Western United States to 26 Sea Zone
            2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
            6 submarines moved from 91 Sea Zone to 96 Sea Zone
    
        Place Units - Americans
            1 harbour placed in Libya
            5 destroyers, 3 submarines and 1 transport placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 2,00
    Japanese regular : 0,33
    

    Savegame

  • 21 20 19 18 17 16

    TripleA Turn Summary: Chinese round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 7
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Kweichow to Hopei
            1 fighter moved from Tsinghai to Hopei
            13 infantry moved from Kweichow to Anhwe
    
        Combat - Chinese
            Battle in Hopei
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 3 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Hopei
                1 fighter owned by the Chinese retreated
                Japanese win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
            Battle in Anhwe
                Chinese attack with 13 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 13 infantry in Anhwe, round 2 : 3/13 hits, 2,17 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
                Chinese win, taking Anhwe from Japanese with 12 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Hopei to Tsinghai
    
        Place Units - Chinese
            1 infantry placed in Tsinghai
            1 infantry placed in Anhwe
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 9 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0,50
    Japanese regular : 1,00
    

    Savegame

  • 21 20 19 18 17 16

    TripleA Turn Summary: Chinese round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 7
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Kweichow to Hopei
            1 fighter moved from Tsinghai to Hopei
            13 infantry moved from Kweichow to Anhwe
    
        Combat - Chinese
            Battle in Hopei
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 3 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Hopei
                1 fighter owned by the Chinese retreated
                Japanese win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
            Battle in Anhwe
                Chinese attack with 13 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 13 infantry in Anhwe, round 2 : 3/13 hits, 2,17 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
                Chinese win, taking Anhwe from Japanese with 12 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Hopei to Tsinghai
    
        Place Units - Chinese
            1 infantry placed in Tsinghai
            1 infantry placed in Anhwe
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 9 PUs
            Turning on Edit Mode
            EDIT: Adding units owned by Chinese to Kansu: 1 fighter and 1 infantry
            EDIT: Removing units owned by Chinese from Tsinghai: 1 fighter and 1 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Chinese regular : -0,50
    Japanese regular : 1,00
    

    Savegame

  • 21 20 19 18 17 16

    TripleA Manual Gamesave Post: British round 7

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 7
    
        Purchase Units - British
            British buy 5 armour and 4 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - British
            2 fighters moved from 98 Sea Zone to 97 Sea Zone
            2 fighters and 1 tactical_bomber moved from 81 Sea Zone to 97 Sea Zone
            1 bomber moved from Persia to 97 Sea Zone
            3 carriers, 2 cruisers, 2 destroyers and 2 transports moved from 81 Sea Zone to 72 Sea Zone
            1 armour moved from Ethiopia to Anglo Egyptian Sudan
                  British take Anglo Egyptian Sudan from Italians
            1 armour moved from Anglo Egyptian Sudan to Belgian Congo
            1 armour moved from French Central Africa to Belgian Congo
            3 mech_infantrys moved from Union of South Africa to Belgian Congo
            1 destroyer moved from 98 Sea Zone to 97 Sea Zone
            3 transports moved from 98 Sea Zone to 96 Sea Zone
            1 fighter moved from United Kingdom to 97 Sea Zone
            1 battleship moved from 54 Sea Zone to 46 Sea Zone
    
        Combat - British
    

    Combat Hit Differential Summary :

    Savegame

  • 21 20 19 18 17 16

    @giallo said in L21 BM3 Giallo (L+16) vs AetV (X):

    TripleA Manual Gamesave Post: British round 7

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 7
    
        Purchase Units - British
            British buy 5 armour and 4 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - British
            2 fighters moved from 98 Sea Zone to 97 Sea Zone
            2 fighters and 1 tactical_bomber moved from 81 Sea Zone to 97 Sea Zone
            1 bomber moved from Persia to 97 Sea Zone
            3 carriers, 2 cruisers, 2 destroyers and 2 transports moved from 81 Sea Zone to 72 Sea Zone
            1 armour moved from Ethiopia to Anglo Egyptian Sudan
                  British take Anglo Egyptian Sudan from Italians
            1 armour moved from Anglo Egyptian Sudan to Belgian Congo
            1 armour moved from French Central Africa to Belgian Congo
            3 mech_infantrys moved from Union of South Africa to Belgian Congo
            1 destroyer moved from 98 Sea Zone to 97 Sea Zone
            3 transports moved from 98 Sea Zone to 96 Sea Zone
            1 fighter moved from United Kingdom to 97 Sea Zone
            1 battleship moved from 54 Sea Zone to 46 Sea Zone
    
        Combat - British
    

    Combat Hit Differential Summary :

    Savegame

    scramble, its already in the scramble fase…


  • @giallo No scramble.

    Thank you.

  • 21 20 19 18 17 16

    TripleA Turn Summary: UK_Pacific round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 5 destroyers, 1 harbour, 3 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 54 Sea Zone to 55 Sea Zone
            1 submarine moved from 54 Sea Zone to 46 Sea Zone
            1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
            2 fighters moved from 54 Sea Zone to 46 Sea Zone
            1 fighter moved from 54 Sea Zone to 46 Sea Zone
            1 fighter moved from 54 Sea Zone to 55 Sea Zone
            1 fighter moved from 54 Sea Zone to 55 Sea Zone
            1 bomber moved from Queensland to 46 Sea Zone
            2 carriers, 3 cruisers, 1 destroyer, 2 fighters and 1 transport moved from 98 Sea Zone to 96 Sea Zone
    
        Combat - Americans
            Battle in 46 Sea Zone
                Americans attack with 1 bomber, 3 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 bomber and 3 fighters in 46 Sea Zone, round 2 : 3/4 hits, 2,17 expected hits
                    Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 46 Sea Zone
                Americans win with 1 bomber, 3 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 55 Sea Zone
                Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 3 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 4/4 hits, 2,17 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 55 Sea Zone
                Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 46 Sea Zone
            2 battleships, 5 carriers, 2 cruisers, 1 destroyer and 3 submarines moved from 54 Sea Zone to 46 Sea Zone
            1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
            3 fighters and 1 tactical_bomber moved from 55 Sea Zone to 46 Sea Zone
            1 bomber moved from 46 Sea Zone to Queensland
            1 artillery and 1 infantry moved from South Australia to Queensland
            1 destroyer moved from 26 Sea Zone to 46 Sea Zone
            2 infantry and 2 mech_infantrys moved from 46 Sea Zone to New Guinea
            3 fighters moved from Hawaiian Islands to 46 Sea Zone
            1 destroyer moved from 10 Sea Zone to 25 Sea Zone
            2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
            2 artilleries, 1 carrier, 2 destroyers, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
            2 fighters moved from Western United States to 26 Sea Zone
            2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
            6 submarines moved from 91 Sea Zone to 96 Sea Zone
    
        Place Units - Americans
            1 harbour placed in Libya
            5 destroyers, 3 submarines and 1 transport placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Kweichow to Hopei
            1 fighter moved from Tsinghai to Hopei
            13 infantry moved from Kweichow to Anhwe
    
        Combat - Chinese
            Battle in Hopei
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 3 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Hopei
                1 fighter owned by the Chinese retreated
                Japanese win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
            Battle in Anhwe
                Chinese attack with 13 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 13 infantry in Anhwe, round 2 : 3/13 hits, 2,17 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
                Chinese win, taking Anhwe from Japanese with 12 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Hopei to Tsinghai
    
        Place Units - Chinese
            1 infantry placed in Tsinghai
            1 infantry placed in Anhwe
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 9 PUs
            Turning on Edit Mode
            EDIT: Adding units owned by Chinese to Kansu: 1 fighter and 1 infantry
            EDIT: Removing units owned by Chinese from Tsinghai: 1 fighter and 1 infantry
            EDIT: Turning off Edit Mode
    
        Purchase Units - British
            British buy 5 armour and 4 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - British
            2 fighters moved from 98 Sea Zone to 97 Sea Zone
            2 fighters and 1 tactical_bomber moved from 81 Sea Zone to 97 Sea Zone
            1 bomber moved from Persia to 97 Sea Zone
            3 carriers, 2 cruisers, 2 destroyers and 2 transports moved from 81 Sea Zone to 72 Sea Zone
            1 armour moved from Ethiopia to Anglo Egyptian Sudan
                  British take Anglo Egyptian Sudan from Italians
            1 armour moved from Anglo Egyptian Sudan to Belgian Congo
            1 armour moved from French Central Africa to Belgian Congo
            3 mech_infantrys moved from Union of South Africa to Belgian Congo
            1 destroyer moved from 98 Sea Zone to 97 Sea Zone
            3 transports moved from 98 Sea Zone to 96 Sea Zone
            1 fighter moved from United Kingdom to 97 Sea Zone
            1 battleship moved from 54 Sea Zone to 46 Sea Zone
    
        Combat - British
            Battle in 97 Sea Zone
                British attack with 1 bomber, 1 destroyer, 5 fighters and 1 tactical_bomber
                Italians defend with 1 battleship, 1 cruiser, 1 destroyer and 1 submarine
                    British roll dice for 1 bomber, 1 destroyer, 5 fighters and 1 tactical_bomber in 97 Sea Zone, round 2 : 3/8 hits, 4,17 expected hits
                Units damaged: 1 battleship owned by the Italians
                    Italians roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    Italians roll dice for 1 battleship, 1 cruiser and 1 destroyer in 97 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits
                    1 destroyer owned by the Italians, 1 destroyer owned by the British, 1 submarine owned by the Italians and 1 fighter owned by the British lost in 97 Sea Zone
                    British roll dice for 1 bomber, 4 fighters and 1 tactical_bomber in 97 Sea Zone, round 3 : 2/6 hits, 3,33 expected hits
                    Italians roll dice for 1 battleship and 1 cruiser in 97 Sea Zone, round 3 : 1/2 hits, 1,17 expected hits
                    1 cruiser owned by the Italians, 1 battleship owned by the Italians and 1 fighter owned by the British lost in 97 Sea Zone
                British win with 1 bomber, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 18
                Casualties for British: 1 destroyer and 2 fighters
                Casualties for Italians: 1 battleship, 1 cruiser, 1 destroyer and 1 submarine
    
        Non Combat Move - British
            1 carrier moved from 98 Sea Zone to 96 Sea Zone
            3 fighters and 1 tactical_bomber moved from 97 Sea Zone to 96 Sea Zone
            1 bomber moved from 97 Sea Zone to Malta
            1 fighter moved from 96 Sea Zone to Malta
            1 armour moved from Persia to Northwest Persia
                  British take Northwest Persia from Neutral_Allies
            1 armour moved from Northwest Persia to Persia
            1 battleship and 3 cruisers moved from 98 Sea Zone to 96 Sea Zone
            1 destroyer moved from 110 Sea Zone to 107 Sea Zone
    
        Place Units - British
            3 armour placed in Union of South Africa
            2 armour and 1 infantry placed in Persia
            3 infantry placed in United Kingdom
            Turning on Edit Mode
            EDIT: Removing units owned by British from 72 Sea Zone: 1 destroyer
            EDIT: Adding units owned by British to 77 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
    
        Turn Complete - British
            British collect 36 PUs; end with 38 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Chinese regular : -0,50
    Americans regular : 2,00
    Italians regular : 0,17
    Japanese regular : 1,33
    British regular : -2,50
    

    Savegame


  • @giallo regarding NWP. You either take controll of it or you leave it Neutral friendly, please.

    If you activate NWP, your unit (Tank) has to remain in NWP. It can’t Blitz it.

    Please let me know what you want to do with NWP. I can edit it in on my Ita GO.

    Best Regards

    AetV


  • @aequitas-et-veritas said in L21 BM3 Giallo (L+16) vs AetV (X):

    @giallo regarding NWP. You either take controll of it or you leave it Neutral friendly, please.

    If you activate NWP, your unit (Tank) has to remain in NWP. It can’t Blitz it.

    Please let me know what you want to do with NWP. I can edit it in on my Ita GO.

    Best Regards

    AetV

    I’ll leave it there

  • 22 21 20 19 18 17 16

    TripleA Turn Summary: Italians round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 7
    
        Purchase Units - Italians
            Italians buy 1 airfield and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 infantry moved from Rostov to Tambov
                  Italians take Tambov from Russians
            1 armour moved from Egypt to Iraq
                  Italians take Iraq from British
            2 fighters moved from Egypt to Northwest Persia
            1 infantry moved from Egypt to Anglo Egyptian Sudan
                  Italians take Anglo Egyptian Sudan from British
    
        Combat - Italians
            Battle in Northwest Persia
                Italians attack with 2 fighters
                British defend with 1 armour
                    Italians roll dice for 2 fighters in Northwest Persia, round 2 : 1/2 hits, 1,00 expected hits
                    British roll dice for 1 armour in Northwest Persia, round 2 : 1/1 hits, 0,50 expected hits
                    1 fighter owned by the Italians and 1 armour owned by the British lost in Northwest Persia
                Italians win with 1 fighter remaining. Battle score for attacker is -4
                Casualties for Italians: 1 fighter
                Casualties for British: 1 armour
    
        Non Combat Move - Italians
            1 fighter moved from Northwest Persia to Caucasus
            1 artillery moved from Trans-Jordan to Egypt
            1 artillery moved from Rostov to Ukraine
            1 infantry moved from Ukraine to Rostov
            1 infantry moved from Ukraine to Western Ukraine
            1 mech_infantry moved from Yugoslavia to Bessarabia
            2 infantry moved from Yugoslavia to Romania
    
        Place Units - Italians
            3 infantry placed in Egypt
            1 airfield placed in Ukraine
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6
            Italians collect 26 PUs; end with 26 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 28 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 33 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 0,00
    British regular : 0,50
    

    Savegame

  • 21 20 19 18 17 16

    TripleA Turn Summary: ANZAC round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 7
    
        Purchase Units - ANZAC
            ANZAC buy 1 harbour; Remaining resources: 5 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Western Australia to South Australia
            2 carriers and 3 fighters moved from 54 Sea Zone to 46 Sea Zone
            1 fighter moved from Queensland to 46 Sea Zone
            2 fighters moved from Queensland to Hawaiian Islands
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 harbour placed in New Guinea
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 15 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 21 20 19 18 17 16

    TripleA Turn Summary: French round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 7
    
        Purchase Units - ANZAC
            ANZAC buy 1 harbour; Remaining resources: 5 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Western Australia to South Australia
            2 carriers and 3 fighters moved from 54 Sea Zone to 46 Sea Zone
            1 fighter moved from Queensland to 46 Sea Zone
            2 fighters moved from Queensland to Hawaiian Islands
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 harbour placed in New Guinea
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 15 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
    
        Combat Move - French
            1 destroyer moved from 80 Sea Zone to 79 Sea Zone
            1 fighter moved from Persia to Northwest Persia
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • 22 21 20 19 18 17 16

    TripleA Turn Summary: Germans round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 8
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 artillery, 1 fighter, 2 infantry, 9 mech_infantrys and 2 tactical_bombers; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 armour moved from Caucasus to Kazakhstan
                  Germans take Kazakhstan from Russians
            1 armour moved from Kazakhstan to Samara
                  Germans take Samara from Russians
            2 mech_infantrys moved from Caucasus to Northwest Persia
            1 armour and 1 mech_infantry moved from Ukraine to Volgograd
            2 fighters moved from Ukraine to Volgograd
            1 tactical_bomber moved from Ukraine to Volgograd
            2 fighters and 1 tactical_bomber moved from Egypt to Northwest Persia
            1 infantry moved from Belarus to Smolensk
                  Germans take Smolensk from Russians
            1 infantry moved from Novgorod to Belarus
            5 artilleries, 10 infantry and 1 mech_infantry moved from Novgorod to Archangel
            1 bomber moved from Novgorod to Volgograd
            1 mech_infantry moved from Ukraine to Volgograd
    
        Combat - Germans
            Battle in Volgograd
                Germans attack with 1 armour, 1 bomber, 2 fighters, 2 mech_infantrys and 1 tactical_bomber
                Russians defend with 1 factory_minor and 2 infantry
                    Germans roll dice for 1 armour, 1 bomber, 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Volgograd, round 2 : 2/7 hits, 3,17 expected hits
                    Russians roll dice for 2 infantry in Volgograd, round 2 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the Russians lost in Volgograd
                Germans win, taking Volgograd from Russians with 1 armour, 1 bomber, 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Russians: 2 infantry
            Battle in Archangel
                Germans attack with 5 artilleries, 10 infantry and 1 mech_infantry
                Russians defend with 2 infantry
                    Germans roll dice for 5 artilleries, 10 infantry and 1 mech_infantry in Archangel, round 2 : 3/16 hits, 4,33 expected hits
                    Russians roll dice for 2 infantry in Archangel, round 2 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the Russians lost in Archangel
                Germans win, taking Archangel from Russians with 5 artilleries, 10 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
                Casualties for Russians: 2 infantry
            Battle in Northwest Persia
                Germans attack with 2 fighters, 2 mech_infantrys and 1 tactical_bomber
                French defend with 1 fighter
                    Germans roll dice for 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Northwest Persia, round 2 : 2/5 hits, 2,00 expected hits
                    British roll dice for 1 fighter in Northwest Persia, round 2 : 1/1 hits, 0,67 expected hits
                    1 fighter owned by the French and 1 mech_infantry owned by the Germans lost in Northwest Persia
                Germans win, taking Northwest Persia from British with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Germans: 1 mech_infantry
                Casualties for French: 1 fighter
    
        Non Combat Move - Germans
            2 fighters and 1 tactical_bomber moved from Northwest Persia to Caucasus
            2 armour and 2 mech_infantrys moved from Ukraine to Caucasus
            8 mech_infantrys moved from Eastern Poland to Ukraine
            3 mech_infantrys moved from Yugoslavia to Bessarabia
            4 armour moved from Germany to Romania
            1 transport moved from 115 Sea Zone to 114 Sea Zone
            1 armour and 1 infantry moved from Germany to 114 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
            1 armour and 1 infantry moved from 115 Sea Zone to Novgorod
            1 infantry moved from Northern Italy to France
            2 fighters moved from 112 Sea Zone to Novgorod
            1 bomber, 2 fighters and 1 tactical_bomber moved from Volgograd to Ukraine
            1 armour and 1 mech_infantry moved from Ukraine to Caucasus
            1 fighter moved from Western Germany to Ukraine
            1 tactical_bomber moved from Southern Italy to Ukraine
            1 fighter moved from Western Germany to Egypt
            1 tactical_bomber moved from Southern Italy to Egypt
            1 bomber moved from Southern Italy to Ukraine
    
        Place Units - Germans
            1 infantry placed in Germany
            1 artillery and 1 infantry placed in France
            1 fighter placed in Western Germany
            2 mech_infantrys and 1 tactical_bomber placed in Novgorod
            1 tactical_bomber placed in Western Germany
            7 mech_infantrys placed in Germany
            Germans undo move 5.
            Germans undo move 4.
            1 mech_infantry and 2 tactical_bombers placed in Novgorod
            1 mech_infantry placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 56 PUs; end with 56 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 61 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 68 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 83 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -1,33
    Germans regular : -2,50
    British regular : 0,33
    

    Savegame

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