none
L21 BM3 Giallo (L+16) vs AetV (X)
-
TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Purchase Units - Germans Germans buy 1 artillery, 1 fighter, 2 infantry and 11 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 unit repaired. 1 mech_infantry moved from Western Ukraine to Rostov Germans take Rostov from Russians 1 mech_infantry moved from Eastern Poland to Smolensk Germans take Smolensk from Russians Combat - Germans Non Combat Move - Germans Trigger Germans Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone Trigger Germany Occupies French West Africa Army Disband: has removed 1 infantry owned by Neutral_Axis in French West Africa Trigger Germans Occupies Southern France Army Disband: has removed 1 artillery and 1 infantry owned by Neutral_Axis in Southern France 3 aaGuns, 16 armour, 5 artilleries, 2 bombers, 18 infantry and 13 mech_infantrys moved from Western Ukraine to Ukraine 1 infantry moved from Bessarabia to Ukraine 5 mech_infantrys moved from Slovakia Hungary to Bessarabia 1 mech_infantry moved from Germany to Eastern Poland 4 mech_infantrys moved from Germany to Romania 1 mech_infantry moved from Western Germany to Southern Italy 2 fighters and 2 tactical_bombers moved from Southern Italy to Egypt 1 fighter and 1 tactical_bomber moved from Western Germany to Southern Italy 1 fighter moved from Western Germany to Egypt 1 infantry moved from Western Germany to Northern Italy 1 infantry moved from France to Western Germany 1 infantry moved from France to Southern France Germans take Southern France from Neutral_Axis 4 infantry moved from Vyborg to Novgorod 1 carrier, 1 cruiser, 1 destroyer and 1 transport moved from 115 Sea Zone to 112 Sea Zone 1 infantry moved from Novgorod to Belarus Place Units - Germans 1 fighter placed in Western Germany 1 artillery and 2 infantry placed in Novgorod 2 mech_infantrys placed in Western Germany 9 mech_infantrys placed in Germany Trigger Germans Occupies Southern France Army Disband Facilities: has removed 1 factory_minor and 1 harbour owned by Neutral_Axis in Southern France Trigger Germany Occupies Southern France Facilities: Germans has 1 factory_minor and 1 harbour placed in Southern France Turn Complete - Germans Germans collect 52 PUs; end with 52 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 57 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 64 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 69 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Purchase Units - Russians Russians buy 1 armour and 7 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Russians 1 infantry moved from Vologda to Archangel 1 infantry moved from Bryansk to Western Ukraine 2 infantry moved from Bryansk to Rostov 2 armour moved from Volgograd to Bryansk 1 fighter moved from Russia to Archangel 1 fighter moved from Russia to Western Ukraine 1 fighter moved from Russia to Rostov 5 infantry moved from Vologda to Smolensk 10 infantry moved from Russia to Bryansk 1 submarine moved from 91 Sea Zone to 92 Sea Zone Combat - Russians Battle in Western Ukraine Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Western Ukraine, round 2 : 0/2 hits, 0,67 expected hits Italians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 fighter and 1 infantry in Western Ukraine, round 3 : 0/2 hits, 0,67 expected hits Italians roll dice for 1 infantry in Western Ukraine, round 3 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 fighter and 1 infantry in Western Ukraine, round 4 : 0/2 hits, 0,67 expected hits Italians roll dice for 1 infantry in Western Ukraine, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Western Ukraine 1 fighter owned by the Russians retreated Italians win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Russians: 1 infantry Battle in Archangel Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Archangel, round 2 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Rostov Russians attack with 1 fighter and 2 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 fighter and 2 infantry in Rostov, round 2 : 0/3 hits, 0,83 expected hits Germans roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 fighter and 2 infantry in Rostov, round 3 : 2/3 hits, 0,83 expected hits Germans roll dice for 1 mech_infantry in Rostov, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 mech_infantry Battle in Smolensk Russians attack with 5 infantry Germans defend with 1 mech_infantry Russians roll dice for 5 infantry in Smolensk, round 2 : 1/5 hits, 0,83 expected hits Germans roll dice for 1 mech_infantry in Smolensk, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 4 infantry remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 2 aaGuns and 12 infantry moved from Novosibirsk to Samara 1 fighter moved from Archangel to Russia 1 fighter moved from Western Ukraine to Russia 1 fighter moved from Rostov to Russia Place Units - Russians 1 armour and 7 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 27 PUs; end with 28 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 31 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 37 PUsCombat Hit Differential Summary :
Italians regular : 0,00 Germans regular : 0,67 Russians regular : -1,17 -
TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Purchase Units - Japanese Japanese buy 1 airfield, 3 armour, 2 fighters, 3 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 61 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from Western Australia to South Australia Combat - Japanese Battle in 54 Sea Zone Japanese attack with 1 submarine ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 destroyer in 54 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 54 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 destroyer in 54 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 54 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits ANZAC roll dice for 1 destroyer in 54 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the ANZAC lost in 54 Sea Zone Japanese win, taking 54 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in South Australia Japanese attack with 1 artillery and 1 infantry Americans defend with 1 infantry Japanese roll dice for 1 artillery and 1 infantry in South Australia, round 2 : 1/2 hits, 0,67 expected hits ANZAC roll dice for 1 infantry in South Australia, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Americans lost in South Australia Japanese win, taking South Australia from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Non Combat Move - Japanese 2 artilleries, 2 battleships, 4 carriers, 2 cruisers, 1 destroyer, 4 fighters, 1 infantry, 1 marine, 1 submarine, 4 tactical_bombers and 3 transports moved from 55 Sea Zone to 37 Sea Zone 2 artilleries, 4 fighters, 1 infantry, 1 marine and 4 tactical_bombers moved from 37 Sea Zone to Shan State 1 aaGun, 1 armour, 3 artilleries, 5 infantry and 1 mech_infantry moved from Yunnan to Shan State 1 infantry moved from Yunnan to Shan State 1 infantry moved from Yunnan to Hunan 1 armour moved from Hunan to Shan State 1 infantry moved from French Indo China to Yunnan 1 armour and 1 infantry moved from French Indo China to Shan State 2 infantry moved from Japan to 6 Sea Zone 1 carrier, 2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone 2 infantry moved from 36 Sea Zone to French Indo China 6 fighters and 3 tactical_bombers moved from Caroline Islands to French Indo China 1 destroyer moved from 55 Sea Zone to 37 Sea Zone 1 infantry moved from Celebes to 44 Sea Zone 1 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone 1 infantry moved from 37 Sea Zone to Shan State 1 fighter moved from Japan to French Indo China 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 1 aaGun moved from Hunan to Yunnan Place Units - Japanese 1 airfield, 2 fighters and 1 infantry placed in French Indo China Japanese undo move 1. 1 airfield, 1 armour and 2 fighters placed in French Indo China 2 armour and 1 mech_infantry placed in Malaya 3 infantry placed in Japan 1 submarine placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 61 PUs; end with 61 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 64 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUsCombat Hit Differential Summary :
Japanese regular : 0,33 ANZAC regular : -1,33 -
TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 3 destroyers, 2 fighters and 2 infantry; Remaining resources: 3 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from New South Wales to South Australia 4 fighters and 1 tactical_bomber moved from New South Wales to South Australia 1 battleship, 3 carriers, 2 cruisers, 1 destroyer and 2 fighters moved from 63 Sea Zone to 54 Sea Zone 1 battleship, 2 carriers and 5 submarines moved from 26 Sea Zone to 54 Sea Zone 1 bomber moved from Hawaiian Islands to South Australia 1 artillery and 1 infantry moved from Malta to 96 Sea Zone 1 infantry moved from Libya to 96 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone 1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan 1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone 1 infantry moved from 99 Sea Zone to Crete 1 armour and 1 mech_infantry moved from Tobruk to Alexandria British take Alexandria from Italians Combat - Americans Battle in Crete Battle in Trans-Jordan Battle in 54 Sea Zone Americans attack with 2 battleships, 5 carriers, 2 cruisers, 1 destroyer, 2 fighters and 5 submarines Japanese defend with 1 submarine Americans roll dice for 5 submarines in 54 Sea Zone, round 2 : 1/5 hits, 1,67 expected hits 1 submarine owned by the Japanese lost in 54 Sea Zone Americans win, taking Crete from Italians, taking Trans-Jordan from Italians, taking 54 Sea Zone from Japanese with 2 battleships, 5 carriers, 2 cruisers, 1 destroyer, 2 fighters and 5 submarines remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in South Australia Americans attack with 1 artillery, 1 bomber, 4 fighters, 1 infantry and 1 tactical_bomber Japanese defend with 1 artillery and 1 infantry Americans roll dice for 1 artillery, 1 bomber, 4 fighters, 1 infantry and 1 tactical_bomber in South Australia, round 2 : 3/8 hits, 4,00 expected hits Japanese roll dice for 1 artillery and 1 infantry in South Australia, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in South Australia Americans win, taking South Australia from Japanese with 1 artillery, 1 bomber, 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - Americans 1 bomber moved from South Australia to Queensland 4 fighters and 1 tactical_bomber moved from South Australia to 54 Sea Zone 1 destroyer moved from 25 Sea Zone to 26 Sea Zone 1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 2 transports moved from 26 Sea Zone to 10 Sea Zone 3 fighters moved from Western United States to 26 Sea Zone 3 fighters moved from 26 Sea Zone to Hawaiian Islands 1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 6 submarines moved from 101 Sea Zone to 91 Sea Zone 1 transport moved from 91 Sea Zone to 101 Sea Zone 2 carriers, 3 cruisers, 1 destroyer and 3 fighters moved from 96 Sea Zone to 98 Sea Zone Place Units - Americans 2 artilleries, 2 fighters and 2 infantry placed in Western United States 1 carrier and 3 destroyers placed in 10 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 55 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUsCombat Hit Differential Summary :
Americans regular : -1,67 Japanese regular : -0,67 -
TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Shensi to Suiyuyan 1 fighter moved from Szechwan to Suiyuyan 3 infantry moved from Szechwan to Yunnan 14 infantry moved from Szechwan to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 14 infantry Japanese defend with 1 infantry Chinese roll dice for 14 infantry in Kweichow, round 2 : 2/14 hits, 2,33 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Chinese win, taking Kweichow from Japanese with 13 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Suiyuyan Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 3 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Suiyuyan 1 fighter owned by the Chinese retreated Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Battle in Yunnan Chinese attack with 3 infantry Japanese defend with 1 aaGun and 1 infantry Chinese roll dice for 3 infantry in Yunnan, round 2 : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 aaGun and 1 infantry in Yunnan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Yunnan Chinese roll dice for 2 infantry in Yunnan, round 3 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 aaGun and 1 infantry in Yunnan, round 3 : 0/1 hits, 0,33 expected hits Chinese roll dice for 2 infantry in Yunnan, round 4 : 1/2 hits, 0,33 expected hits Japanese roll dice for 1 aaGun and 1 infantry in Yunnan, round 4 : 1/1 hits, 0,33 expected hits 1 aaGun owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Chinese roll dice for 1 infantry in Yunnan, round 5 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 infantry in Yunnan, round 5 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 infantry in Yunnan, round 6 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 infantry in Yunnan, round 6 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Yunnan Japanese win with 1 infantry remaining. Battle score for attacker is -4 Casualties for Chinese: 3 infantry Casualties for Japanese: 1 aaGun Non Combat Move - Chinese 1 fighter moved from Suiyuyan to Tsinghai Place Units - Chinese 1 infantry placed in Kweichow Turn Complete - Chinese Chinese collect 6 PUs; end with 8 PUsCombat Hit Differential Summary :
Chinese regular : -2,17 Japanese regular : 2,33 -
TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 3 destroyers, 2 fighters and 2 infantry; Remaining resources: 3 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from New South Wales to South Australia 4 fighters and 1 tactical_bomber moved from New South Wales to South Australia 1 battleship, 3 carriers, 2 cruisers, 1 destroyer and 2 fighters moved from 63 Sea Zone to 54 Sea Zone 1 battleship, 2 carriers and 5 submarines moved from 26 Sea Zone to 54 Sea Zone 1 bomber moved from Hawaiian Islands to South Australia 1 artillery and 1 infantry moved from Malta to 96 Sea Zone 1 infantry moved from Libya to 96 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone 1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan 1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone 1 infantry moved from 99 Sea Zone to Crete 1 armour and 1 mech_infantry moved from Tobruk to Alexandria British take Alexandria from Italians Combat - Americans Battle in Crete Battle in Trans-Jordan Battle in 54 Sea Zone Americans attack with 2 battleships, 5 carriers, 2 cruisers, 1 destroyer, 2 fighters and 5 submarines Japanese defend with 1 submarine Americans roll dice for 5 submarines in 54 Sea Zone, round 2 : 1/5 hits, 1,67 expected hits 1 submarine owned by the Japanese lost in 54 Sea Zone Americans win, taking Crete from Italians, taking Trans-Jordan from Italians, taking 54 Sea Zone from Japanese with 2 battleships, 5 carriers, 2 cruisers, 1 destroyer, 2 fighters and 5 submarines remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in South Australia Americans attack with 1 artillery, 1 bomber, 4 fighters, 1 infantry and 1 tactical_bomber Japanese defend with 1 artillery and 1 infantry Americans roll dice for 1 artillery, 1 bomber, 4 fighters, 1 infantry and 1 tactical_bomber in South Australia, round 2 : 3/8 hits, 4,00 expected hits Japanese roll dice for 1 artillery and 1 infantry in South Australia, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in South Australia Americans win, taking South Australia from Japanese with 1 artillery, 1 bomber, 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - Americans 1 bomber moved from South Australia to Queensland 4 fighters and 1 tactical_bomber moved from South Australia to 54 Sea Zone 1 destroyer moved from 25 Sea Zone to 26 Sea Zone 1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 2 transports moved from 26 Sea Zone to 10 Sea Zone 3 fighters moved from Western United States to 26 Sea Zone 3 fighters moved from 26 Sea Zone to Hawaiian Islands 1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 6 submarines moved from 101 Sea Zone to 91 Sea Zone 1 transport moved from 91 Sea Zone to 101 Sea Zone 2 carriers, 3 cruisers, 1 destroyer and 3 fighters moved from 96 Sea Zone to 98 Sea Zone Place Units - Americans 2 artilleries, 2 fighters and 2 infantry placed in Western United States 1 carrier and 3 destroyers placed in 10 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 55 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Shensi to Suiyuyan 1 fighter moved from Szechwan to Suiyuyan 3 infantry moved from Szechwan to Yunnan 14 infantry moved from Szechwan to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 14 infantry Japanese defend with 1 infantry Chinese roll dice for 14 infantry in Kweichow, round 2 : 2/14 hits, 2,33 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Chinese win, taking Kweichow from Japanese with 13 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Suiyuyan Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 3 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Suiyuyan 1 fighter owned by the Chinese retreated Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Battle in Yunnan Chinese attack with 3 infantry Japanese defend with 1 aaGun and 1 infantry Chinese roll dice for 3 infantry in Yunnan, round 2 : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 aaGun and 1 infantry in Yunnan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Yunnan Chinese roll dice for 2 infantry in Yunnan, round 3 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 aaGun and 1 infantry in Yunnan, round 3 : 0/1 hits, 0,33 expected hits Chinese roll dice for 2 infantry in Yunnan, round 4 : 1/2 hits, 0,33 expected hits Japanese roll dice for 1 aaGun and 1 infantry in Yunnan, round 4 : 1/1 hits, 0,33 expected hits 1 aaGun owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Chinese roll dice for 1 infantry in Yunnan, round 5 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 infantry in Yunnan, round 5 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 infantry in Yunnan, round 6 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 infantry in Yunnan, round 6 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Yunnan Japanese win with 1 infantry remaining. Battle score for attacker is -4 Casualties for Chinese: 3 infantry Casualties for Japanese: 1 aaGun Non Combat Move - Chinese 1 fighter moved from Suiyuyan to Tsinghai Place Units - Chinese 1 infantry placed in Kweichow Turn Complete - Chinese Chinese collect 6 PUs; end with 8 PUs Purchase Units - British British buy 3 armour, 2 infantry and 3 mech_infantrys; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat Move - British 2 infantry moved from Burma to Yunnan 4 fighters moved from India to Yunnan 1 infantry moved from Iraq to 80 Sea Zone 2 artilleries moved from Persia to 80 Sea Zone 2 artilleries, 3 carriers, 2 cruisers, 2 destroyers, 1 fighter, 1 infantry, 1 tactical_bomber and 2 transports moved from 80 Sea Zone to 81 Sea Zone 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber moved from 81 Sea Zone to Egypt 1 armour moved from Anglo Egyptian Sudan to Egypt 1 armour moved from French Central Africa to French West Africa British take French West Africa from Neutral_Axis 1 armour moved from French West Africa to French Central Africa 3 mech_infantrys moved from Union of South Africa to Belgian Congo 1 armour moved from Tobruk to Egypt 1 infantry moved from Libya to 96 Sea Zone 1 artillery and 4 infantry moved from Tobruk to 96 Sea Zone 1 artillery, 1 battleship, 1 carrier, 3 cruisers, 2 fighters, 5 infantry and 3 transports moved from 96 Sea Zone to 98 Sea Zone 1 artillery, 3 fighters and 5 infantry moved from 98 Sea Zone to Egypt 1 bomber and 1 fighter moved from Tobruk to Egypt 1 destroyer moved from 95 Sea Zone to 98 Sea Zone 1 destroyer moved from 91 Sea Zone to 110 Sea Zone 1 battleship moved from 63 Sea Zone to 54 Sea Zone 1 armour moved from Italian Somaliland to British Somaliland British take British Somaliland from Italians 1 armour moved from British Somaliland to Ethiopia British take Ethiopia from Italians Combat - British Battle in Yunnan British attack with 4 fighters and 2 infantry Japanese defend with 1 infantry British roll dice for 4 fighters and 2 infantry in Yunnan, round 2 : 3/6 hits, 2,33 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Yunnan British win, taking Yunnan from Japanese with 4 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Egypt British attack with 2 armour, 3 artilleries, 1 bomber, 5 fighters, 6 infantry and 1 tactical_bomber Germans defend with 4 fighters, 1 infantry and 3 tactical_bombers; Italians defend with 1 aaGun, 2 armour, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour, 4 infantry and 2 mech_infantrys Italians roll AA dice in Egypt : 0/3 hits, 0,50 expected hits British roll dice for 1 battleship and 5 cruisers in Egypt, round 2 : 2/6 hits, 3,17 expected hits British roll dice for 2 armour, 3 artilleries, 1 bomber, 5 fighters, 6 infantry and 1 tactical_bomber in Egypt, round 2 : 4/18 hits, 7,33 expected hits Italians roll dice for 1 aaGun, 2 armour, 1 artillery, 6 fighters, 5 infantry, 2 mech_infantrys and 3 tactical_bombers in Egypt, round 2 : 12/19 hits, 9,17 expected hits 1 mech_infantry owned by the Italians, 1 aaGun owned by the Italians, 3 artilleries owned by the British, 4 infantry owned by the Italians, 1 fighter owned by the British, 6 infantry owned by the British and 2 armour owned by the British lost in Egypt 1 tactical_bomber owned by the British, 1 bomber owned by the British and 4 fighters owned by the British retreated Italians win with 2 armour, 1 artillery, 6 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is -31 Casualties for British: 2 armour, 3 artilleries, 1 fighter and 6 infantry Casualties for Italians: 1 aaGun, 4 infantry and 1 mech_infantry Non Combat Move - British 1 bomber moved from Egypt to Persia 1 fighter moved from Egypt to 98 Sea Zone 1 fighter moved from Egypt to 98 Sea Zone 2 fighters and 1 tactical_bomber moved from Egypt to 81 Sea Zone 4 fighters moved from Yunnan to India 3 aaGuns, 1 armour, 8 artilleries, 9 infantry and 3 mech_infantrys moved from Burma to India Place Units - British 3 armour placed in Persia 3 mech_infantrys placed in Union of South Africa 2 infantry placed in United Kingdom Turn Complete - British British collect 37 PUs; end with 38 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 3 infantryCombat Hit Differential Summary :
Chinese regular : -2,17 Americans regular : -1,67 Italians regular : 2,83 Japanese regular : 1,33 British regular : -3,83 Italians AA : -0,50 -
TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Purchase Units - Italians Italians buy 1 destroyer and 6 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Egypt to Anglo Egyptian Sudan Italians take Anglo Egyptian Sudan from British 1 artillery moved from Egypt to Trans-Jordan 1 mech_infantry moved from Egypt to Trans-Jordan 1 armour moved from Egypt to Alexandria 1 fighter moved from Egypt to Trans-Jordan 1 fighter moved from Egypt to Alexandria 1 armour moved from Anglo Egyptian Sudan to Egypt 1 artillery and 1 infantry moved from Ukraine to Rostov Combat - Italians Battle in Rostov Italians attack with 1 artillery and 1 infantry Russians defend with 1 infantry Italians roll dice for 1 artillery and 1 infantry in Rostov, round 2 : 1/2 hits, 0,67 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Rostov Italians win, taking Rostov from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Alexandria Italians attack with 1 armour and 1 fighter Americans defend with 1 armour and 1 mech_infantry Italians roll dice for 1 armour and 1 fighter in Alexandria, round 2 : 2/2 hits, 1,00 expected hits British roll dice for 1 armour and 1 mech_infantry in Alexandria, round 2 : 1/2 hits, 0,83 expected hits 1 armour owned by the Americans, 1 mech_infantry owned by the Americans and 1 armour owned by the Italians lost in Alexandria Italians win with 1 fighter remaining. Battle score for attacker is 4 Casualties for Italians: 1 armour Casualties for Americans: 1 armour and 1 mech_infantry Battle in Trans-Jordan Italians attack with 1 artillery, 1 fighter and 1 mech_infantry Americans defend with 1 artillery and 1 infantry Italians roll dice for 1 artillery, 1 fighter and 1 mech_infantry in Trans-Jordan, round 2 : 2/3 hits, 1,17 expected hits British roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 2 : 1/2 hits, 0,67 expected hits 1 mech_infantry owned by the Italians, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Trans-Jordan Italians win, taking Trans-Jordan from British with 1 artillery and 1 fighter remaining. Battle score for attacker is 3 Casualties for Italians: 1 mech_infantry Casualties for Americans: 1 artillery and 1 infantry Non Combat Move - Italians 1 fighter moved from Alexandria to Egypt 1 fighter moved from Trans-Jordan to Egypt 1 infantry moved from Northern Italy to Yugoslavia 1 mech_infantry moved from Southern Italy to Yugoslavia 2 infantry moved from Southern Italy to Northern Italy 1 infantry moved from Southern Italy to Northern Italy 1 aaGun moved from Southern Italy to Northern Italy 1 infantry moved from Northern Italy to Yugoslavia Place Units - Italians 1 destroyer placed in 97 Sea Zone 3 infantry placed in Ukraine 3 infantry placed in Egypt Turn Complete - Italians Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,2,6,2,3,2,5,1,6,2,1,4,1,6,6,2,4 Italians collect 19 PUs (4 lost to blockades); end with 19 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUsCombat Hit Differential Summary :
Italians regular : 2,17 Russians regular : -0,33 British regular : 0,50 -
TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 carrier; Remaining resources: 4 PUs; Combat Move - ANZAC 1 infantry moved from Northern Territory to Western Australia ANZAC take Western Australia from Japanese 1 carrier moved from 63 Sea Zone to 54 Sea Zone 3 fighters moved from New Zealand to 54 Sea Zone 3 fighters moved from New South Wales to Queensland 2 infantry moved from New South Wales to Queensland Combat - ANZAC Non Combat Move - ANZAC 2 aaGuns moved from New South Wales to Queensland Place Units - ANZAC 1 carrier placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
-
TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 5 armour, 1 artillery, 2 fighters, 3 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Ukraine to Volgograd Germans take Volgograd from Russians 1 armour and 1 mech_infantry moved from Ukraine to Caucasus Germans take Caucasus from Russians 2 infantry moved from Novgorod to Archangel 1 fighter moved from Egypt to 99 Sea Zone 1 bomber moved from Ukraine to Archangel 1 bomber moved from Ukraine to Crete Combat - Germans Battle in 99 Sea Zone Germans attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 99 Sea Zone Germans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Crete Germans attack with 1 bomber Americans defend with 1 infantry Germans roll dice for 1 bomber in Crete, round 2 : 1/1 hits, 0,67 expected hits Americans roll dice for 1 infantry in Crete, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Americans lost in Crete Germans win with 1 bomber remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Archangel Germans attack with 1 bomber and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 2 infantry in Archangel, round 2 : 2/3 hits, 1,00 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 bomber moved from Archangel to Novgorod 1 bomber moved from Crete to Southern Italy 1 fighter moved from 99 Sea Zone to Ukraine 1 fighter and 1 tactical_bomber moved from Egypt to Ukraine 1 tactical_bomber moved from Egypt to Southern Italy 1 fighter moved from Southern Italy to 112 Sea Zone 1 fighter moved from Western Germany to 112 Sea Zone 4 mech_infantrys moved from Romania to Ukraine 5 mech_infantrys moved from Bessarabia to Ukraine 1 mech_infantry moved from Eastern Poland to Ukraine 1 mech_infantry moved from Germany to Eastern Poland 2 mech_infantrys moved from Western Germany to Yugoslavia 1 mech_infantry moved from Southern Italy to Yugoslavia 1 infantry moved from Southern France to France 7 mech_infantrys moved from Germany to Eastern Poland 1 infantry moved from Western Germany to 112 Sea Zone 1 infantry and 1 transport moved from 112 Sea Zone to 113 Sea Zone 1 mech_infantry moved from Germany to 113 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone 1 infantry and 1 mech_infantry moved from 115 Sea Zone to Novgorod 1 mech_infantry moved from Ukraine to Caucasus Place Units - Germans 1 fighter placed in Western Germany 1 fighter placed in Novgorod 1 artillery and 1 infantry placed in Novgorod 5 armour and 1 infantry placed in Germany 1 infantry placed in Western Germany 1 submarine placed in 112 Sea Zone Turn Complete - Germans Germans collect 53 PUs; end with 53 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Novgorod: 1 fighter EDIT: Adding units owned by Germans to Western Germany: 1 fighter EDIT: Removing units owned by Germans from Western Germany: 1 infantry EDIT: Adding units owned by Germans to Novgorod: 1 infantry EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Americans regular : -0,33 Russians regular : -0,33 Germans regular : 1,33 -
TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7 Purchase Units - Russians Russians buy 1 armour, 4 artilleries and 5 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Samara to Volgograd 1 fighter moved from Russia to Volgograd 2 infantry moved from Bryansk to Rostov 1 fighter moved from Russia to Rostov 3 infantry moved from Smolensk to Archangel 1 fighter moved from Russia to Archangel 1 artillery moved from Bryansk to Western Ukraine Combat - Russians Battle in Western Ukraine Russians attack with 1 artillery Germans defend with 1 infantry Russians roll dice for 1 artillery in Western Ukraine, round 2 : 1/1 hits, 0,33 expected hits Italians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine Italians win with no units remaining. Battle score for attacker is -1 Casualties for Russians: 1 artillery Casualties for Germans: 1 infantry Battle in Volgograd Russians attack with 1 fighter and 2 infantry Germans defend with 1 factory_minor and 1 mech_infantry Russians roll dice for 1 fighter and 2 infantry in Volgograd, round 2 : 1/3 hits, 0,83 expected hits Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Rostov Russians attack with 1 fighter and 2 infantry Italians defend with 1 artillery and 1 infantry Russians roll dice for 1 fighter and 2 infantry in Rostov, round 2 : 0/3 hits, 0,83 expected hits Italians roll dice for 1 artillery and 1 infantry in Rostov, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians lost in Rostov Russians roll dice for 1 fighter and 1 infantry in Rostov, round 3 : 0/2 hits, 0,67 expected hits Italians roll dice for 1 artillery and 1 infantry in Rostov, round 3 : 2/2 hits, 0,67 expected hits 1 infantry owned by the Russians and 1 fighter owned by the Russians lost in Rostov Italians win with 1 artillery and 1 infantry remaining. Battle score for attacker is -16 Casualties for Russians: 1 fighter and 2 infantry Battle in Archangel Russians attack with 1 fighter and 3 infantry Germans defend with 2 infantry Russians roll dice for 1 fighter and 3 infantry in Archangel, round 2 : 0/4 hits, 1,00 expected hits Germans roll dice for 2 infantry in Archangel, round 2 : 0/2 hits, 0,67 expected hits Russians roll dice for 1 fighter and 3 infantry in Archangel, round 3 : 1/4 hits, 1,00 expected hits Germans roll dice for 2 infantry in Archangel, round 3 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel Russians roll dice for 1 fighter and 2 infantry in Archangel, round 4 : 1/3 hits, 0,83 expected hits Germans roll dice for 1 infantry in Archangel, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 2 infantry Non Combat Move - Russians 1 fighter moved from Volgograd to Russia 2 aaGuns and 10 infantry moved from Samara to Russia 1 armour and 7 mech_infantrys moved from Russia to Bryansk 1 fighter moved from Archangel to Russia 1 infantry moved from Smolensk to Bryansk Place Units - Russians 1 armour, 4 artilleries and 5 infantry placed in Russia Turn Complete - Russians Russians collect 23 PUs; end with 23 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 26 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 32 PUsCombat Hit Differential Summary :
Italians regular : 2,33 Germans regular : -1,00 Russians regular : -1,50 -
TripleA Manual Gamesave Post: Japanese round 7
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7 Purchase Units - Japanese Japanese buy 2 armour, 1 carrier, 2 destroyers, 4 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 4 artilleries moved from Shan State to 37 Sea Zone 4 infantry moved from Shan State to 37 Sea Zone 4 artilleries, 4 infantry and 4 transports moved from 37 Sea Zone to 39 Sea Zone 4 artilleries and 4 infantry moved from 39 Sea Zone to India 2 transports moved from 36 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from Shan State to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone 1 artillery and 1 infantry moved from 39 Sea Zone to India 1 infantry moved from Shan State to 37 Sea Zone 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone 1 artillery moved from Sumatra to 41 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone 1 artillery and 1 infantry moved from 39 Sea Zone to India 3 armour, 4 fighters, 1 mech_infantry and 4 tactical_bombers moved from Shan State to India Japanese take Burma from UK_Pacific 1 cruiser moved from 37 Sea Zone to 41 Sea Zone 1 marine moved from Sumatra to 41 Sea Zone 1 cruiser and 1 marine moved from 41 Sea Zone to 39 Sea Zone 1 marine moved from 39 Sea Zone to Ceylon 1 marine moved from Shan State to 37 Sea Zone 2 battleships and 1 marine moved from 37 Sea Zone to 39 Sea Zone 1 marine moved from 39 Sea Zone to India 1 cruiser moved from 37 Sea Zone to 39 Sea Zone 2 bombers, 9 fighters and 3 tactical_bombers moved from French Indo China to India 2 armour and 1 mech_infantry moved from Malaya to Yunnan 1 armour and 2 infantry moved from French Indo China to Yunnan 3 infantry moved from Shan State to Yunnan 4 carriers moved from 37 Sea Zone to 39 Sea Zone Combat - JapaneseCombat Hit Differential Summary :
-
@Giallo Scramble sz39?
-
-
TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7 Purchase Units - Japanese Japanese buy 2 armour, 1 carrier, 2 destroyers, 4 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 4 artilleries moved from Shan State to 37 Sea Zone 4 infantry moved from Shan State to 37 Sea Zone 4 artilleries, 4 infantry and 4 transports moved from 37 Sea Zone to 39 Sea Zone 4 artilleries and 4 infantry moved from 39 Sea Zone to India 2 transports moved from 36 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from Shan State to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone 1 artillery and 1 infantry moved from 39 Sea Zone to India 1 infantry moved from Shan State to 37 Sea Zone 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone 1 artillery moved from Sumatra to 41 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone 1 artillery and 1 infantry moved from 39 Sea Zone to India 3 armour, 4 fighters, 1 mech_infantry and 4 tactical_bombers moved from Shan State to India Japanese take Burma from UK_Pacific 1 cruiser moved from 37 Sea Zone to 41 Sea Zone 1 marine moved from Sumatra to 41 Sea Zone 1 cruiser and 1 marine moved from 41 Sea Zone to 39 Sea Zone 1 marine moved from 39 Sea Zone to Ceylon 1 marine moved from Shan State to 37 Sea Zone 2 battleships and 1 marine moved from 37 Sea Zone to 39 Sea Zone 1 marine moved from 39 Sea Zone to India 1 cruiser moved from 37 Sea Zone to 39 Sea Zone 2 bombers, 9 fighters and 3 tactical_bombers moved from French Indo China to India 2 armour and 1 mech_infantry moved from Malaya to Yunnan 1 armour and 2 infantry moved from French Indo China to Yunnan 3 infantry moved from Shan State to Yunnan 4 carriers moved from 37 Sea Zone to 39 Sea Zone Combat - Japanese Battle in Ceylon Battle in India Japanese attack with 3 armour, 6 artilleries, 2 bombers, 13 fighters, 6 infantry, 1 marine, 1 mech_infantry and 7 tactical_bombers British defend with 3 aaGuns, 1 armour, 8 artilleries, 4 fighters, 12 infantry and 3 mech_infantrys; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour British roll AA dice in India : 1/9 hits, 1,50 expected hits 1 fighter owned by the Japanese lost in India Japanese roll dice for 2 battleships and 2 cruisers in India, round 2 : 3/4 hits, 2,33 expected hits Japanese roll dice for 3 armour, 6 artilleries, 2 bombers, 12 fighters, 6 infantry, 1 marine, 1 mech_infantry and 7 tactical_bombers in India, round 2 : 25/38 hits, 18,00 expected hits UK_Pacific roll dice for 3 aaGuns, 1 armour, 8 artilleries, 4 fighters, 12 infantry and 3 mech_infantrys in India, round 2 : 7/28 hits, 10,83 expected hits 4 infantry owned by the Japanese, 3 artilleries owned by the Japanese, 3 mech_infantrys owned by the British, 3 aaGuns owned by the British, 8 artilleries owned by the British, 1 fighter owned by the British, 12 infantry owned by the British and 1 armour owned by the British lost in India Japanese roll dice for 3 armour, 3 artilleries, 2 bombers, 12 fighters, 2 infantry, 1 marine, 1 mech_infantry and 7 tactical_bombers in India, round 3 : 13/31 hits, 15,83 expected hits UK_Pacific roll dice for 3 fighters in India, round 3 : 2/3 hits, 2,00 expected hits 1 artillery owned by the Japanese, 1 mech_infantry owned by the Japanese and 3 fighters owned by the British lost in India Japanese captures 9PUs while taking UK_Pacific capital Japanese converts factory_major into different units Japanese win, taking Ceylon from UK_Pacific, taking India from UK_Pacific with 3 armour, 2 artilleries, 2 bombers, 12 fighters, 2 infantry, 1 marine and 7 tactical_bombers remaining. Battle score for attacker is 99 Casualties for Japanese: 4 artilleries, 1 fighter, 4 infantry and 1 mech_infantry Casualties for British: 3 aaGuns, 1 armour, 8 artilleries, 4 fighters, 12 infantry and 3 mech_infantrys Battle in Yunnan Japanese attack with 3 armour, 5 infantry and 1 mech_infantry British defend with 2 infantry Japanese roll dice for 3 armour, 5 infantry and 1 mech_infantry in Yunnan, round 2 : 1/9 hits, 2,50 expected hits Chinese roll dice for 2 infantry in Yunnan, round 2 : 2/2 hits, 0,67 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the British lost in Yunnan Japanese roll dice for 3 armour, 3 infantry and 1 mech_infantry in Yunnan, round 3 : 4/7 hits, 2,17 expected hits Chinese roll dice for 1 infantry in Yunnan, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Yunnan Japanese win, taking Yunnan from Chinese with 3 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is -3 Casualties for Japanese: 3 infantry Casualties for British: 2 infantry triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific Non Combat Move - Japanese 1 aaGun moved from Shan State to Yunnan 1 destroyer moved from 37 Sea Zone to 46 Sea Zone 1 destroyer moved from 37 Sea Zone to 55 Sea Zone 4 fighters and 4 tactical_bombers moved from India to 39 Sea Zone 1 submarine moved from 37 Sea Zone to 39 Sea Zone 2 bombers moved from India to French Indo China 1 carrier moved from 36 Sea Zone to 39 Sea Zone 1 fighter and 1 tactical_bomber moved from India to 39 Sea Zone 7 fighters and 2 tactical_bombers moved from India to Shan State 1 destroyer moved from 16 Sea Zone to 6 Sea Zone 1 submarine moved from 6 Sea Zone to 35 Sea Zone Place Units - Japanese 1 armour and 2 infantry placed in Malaya 1 armour and 1 infantry placed in French Indo China 1 destroyer placed in 36 Sea Zone 1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone Japanese undo move 2. Japanese undo move 1. 2 armour placed in Malaya 2 infantry placed in French Indo China 1 infantry placed in Malaya 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 62 PUs; end with 71 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 74 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 79 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 84 PUsCombat Hit Differential Summary :
Chinese regular : 2,00 Japanese regular : 5,17 British AA : -0,50 UK_Pacific regular : -3,83 -
I think you allready know but,:
Note that you can’t bring any of your Mechs from Belgian Congo to attack Egypt. -
@aequitas-et-veritas said in L21 BM3 Giallo (L+16) vs AetV (X):
I think you allready know but,:
Note that you can’t bring any of your Mechs from Belgian Congo to attack EgyptWhat a sick result in India. oioioi
One mech can pair up with the tank right -
@giallo A tank and a Mech can pair up, but they need to start from the same Territory and end in the same Territory.
You may look it up on page 29 of the rulebook. It is interresting bc I ran into the same scenario not long ago and had to be reminded.
-
TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7 Purchase Units - Americans Americans buy 5 destroyers, 1 harbour, 3 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 54 Sea Zone to 55 Sea Zone 1 submarine moved from 54 Sea Zone to 46 Sea Zone 1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone 2 fighters moved from 54 Sea Zone to 46 Sea Zone 1 fighter moved from 54 Sea Zone to 46 Sea Zone 1 fighter moved from 54 Sea Zone to 55 Sea Zone 1 fighter moved from 54 Sea Zone to 55 Sea Zone 1 bomber moved from Queensland to 46 Sea Zone 2 carriers, 3 cruisers, 1 destroyer, 2 fighters and 1 transport moved from 98 Sea Zone to 96 Sea Zone Combat - Americans Battle in 46 Sea Zone Americans attack with 1 bomber, 3 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 bomber and 3 fighters in 46 Sea Zone, round 2 : 3/4 hits, 2,17 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 46 Sea Zone Americans win with 1 bomber, 3 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 55 Sea Zone Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 3 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 4/4 hits, 2,17 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 55 Sea Zone Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 46 Sea Zone 2 battleships, 5 carriers, 2 cruisers, 1 destroyer and 3 submarines moved from 54 Sea Zone to 46 Sea Zone 1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone 3 fighters and 1 tactical_bomber moved from 55 Sea Zone to 46 Sea Zone 1 bomber moved from 46 Sea Zone to Queensland 1 artillery and 1 infantry moved from South Australia to Queensland 1 destroyer moved from 26 Sea Zone to 46 Sea Zone 2 infantry and 2 mech_infantrys moved from 46 Sea Zone to New Guinea 3 fighters moved from Hawaiian Islands to 46 Sea Zone 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone 2 artilleries, 1 carrier, 2 destroyers, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone 2 fighters moved from Western United States to 26 Sea Zone 2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands 6 submarines moved from 91 Sea Zone to 96 Sea Zone Place Units - Americans 1 harbour placed in Libya 5 destroyers, 3 submarines and 1 transport placed in 10 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUsCombat Hit Differential Summary :
Americans regular : 2,00 Japanese regular : 0,33 -
TripleA Turn Summary: Chinese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Kweichow to Hopei 1 fighter moved from Tsinghai to Hopei 13 infantry moved from Kweichow to Anhwe Combat - Chinese Battle in Hopei Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 3 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Hopei, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Hopei 1 fighter owned by the Chinese retreated Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Battle in Anhwe Chinese attack with 13 infantry Japanese defend with 1 infantry Chinese roll dice for 13 infantry in Anhwe, round 2 : 3/13 hits, 2,17 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe Chinese win, taking Anhwe from Japanese with 12 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hopei to Tsinghai Place Units - Chinese 1 infantry placed in Tsinghai 1 infantry placed in Anhwe Turn Complete - Chinese Chinese collect 7 PUs; end with 9 PUsCombat Hit Differential Summary :
Chinese regular : -0,50 Japanese regular : 1,00 -
TripleA Turn Summary: Chinese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Kweichow to Hopei 1 fighter moved from Tsinghai to Hopei 13 infantry moved from Kweichow to Anhwe Combat - Chinese Battle in Hopei Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 3 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Hopei, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Hopei 1 fighter owned by the Chinese retreated Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Battle in Anhwe Chinese attack with 13 infantry Japanese defend with 1 infantry Chinese roll dice for 13 infantry in Anhwe, round 2 : 3/13 hits, 2,17 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe Chinese win, taking Anhwe from Japanese with 12 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hopei to Tsinghai Place Units - Chinese 1 infantry placed in Tsinghai 1 infantry placed in Anhwe Turn Complete - Chinese Chinese collect 7 PUs; end with 9 PUs Turning on Edit Mode EDIT: Adding units owned by Chinese to Kansu: 1 fighter and 1 infantry EDIT: Removing units owned by Chinese from Tsinghai: 1 fighter and 1 infantry EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Chinese regular : -0,50 Japanese regular : 1,00





