L21 #2 trulpen (X+12) vs Ghostglider (A) P2V


  • TripleA Turn Summary: Japanese round 15

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0

    Game History

    Round: 15
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 2 destroyers, 1 factory_minor, 3 infantry, 1 submarine and 2 tactical_bombers; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Jehol to Shantung
            1 infantry moved from Anhwe to Shantung
            4 fighters and 1 tactical_bomber moved from Japan to Iwo Jima
            1 infantry and 1 transport moved from 36 Sea Zone to 18 Sea Zone
            1 infantry moved from 18 Sea Zone to Iwo Jima
            1 fighter and 1 tactical_bomber moved from Inner Mongolia to Northern Sinkiang
            1 artillery and 3 infantry moved from Kansu to Northern Sinkiang
            1 infantry moved from Northern Manchuria to Buryatia
                  Japanese take Buryatia from Russians
            4 artilleries and 11 infantry moved from Amur to Sakha
            1 submarine moved from 6 Sea Zone to 3 Sea Zone
            1 destroyer moved from 36 Sea Zone to 20 Sea Zone
            1 bomber moved from Honan to Shantung
            1 battleship and 1 marine moved from 36 Sea Zone to 22 Sea Zone
                  Japanese take 22 Sea Zone from ANZAC
            1 marine moved from 22 Sea Zone to Guam
            1 infantry and 1 transport moved from 36 Sea Zone to 22 Sea Zone
            1 infantry moved from 22 Sea Zone to Marianas
            1 artillery and 1 transport moved from 36 Sea Zone to 48 Sea Zone
            1 artillery moved from 48 Sea Zone to New Britain
            2 infantry moved from Malaya to 38 Sea Zone
            2 infantry and 1 transport moved from 38 Sea Zone to 55 Sea Zone
            1 battleship and 1 marine moved from 36 Sea Zone to 55 Sea Zone
            1 marine moved from 55 Sea Zone to Solomon Islands
            2 infantry moved from 55 Sea Zone to New Guinea
            1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 55 Sea Zone
            1 fighter moved from 36 Sea Zone to 55 Sea Zone
            1 infantry and 1 transport moved from 36 Sea Zone to 49 Sea Zone
            1 infantry moved from 49 Sea Zone to Gilbert Islands
            1 fighter moved from 36 Sea Zone to 55 Sea Zone
            1 fighter moved from Japan to Iwo Jima
    
        Combat - Japanese
            Battle in Solomon Islands
            Battle in New Guinea
            Battle in 3 Sea Zone
                Japanese attack with 1 submarine
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 3 Sea Zone
                Japanese win, taking Solomon Islands from ANZAC, taking New Guinea from ANZAC with 1 submarine remaining. Battle score for attacker is 6
                Casualties for Americans: 1 transport
            Battle in New Britain
            Battle in 20 Sea Zone
                Japanese attack with 1 destroyer
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 20 Sea Zone
                Japanese win, taking New Britain from ANZAC with 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Americans: 1 transport
            Battle in Guam
            Battle in Gilbert Islands
            Battle in Marianas
            Battle in Shantung
                Japanese attack with 1 bomber and 2 infantry
                Americans defend with 1 artillery
                    Japanese roll dice for 1 bomber and 2 infantry in Shantung, round 2 : 1/3 hits, 0,83 expected hits
                    Chinese roll dice for 1 artillery in Shantung, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 artillery owned by the Americans lost in Shantung
                Japanese win, taking Guam from Americans, taking Gilbert Islands from UK_Pacific, taking Marianas from Americans, taking Shantung from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 1
                Casualties for Japanese: 1 infantry
                Casualties for Americans: 1 artillery
            Battle in Sakha
                Japanese attack with 4 artilleries and 11 infantry
                Russians defend with 1 aaGun, 1 artillery and 9 infantry
                    Japanese roll dice for 4 artilleries and 11 infantry in Sakha, round 2 : 9/15 hits, 3,83 expected hits
                    Russians roll dice for 1 aaGun, 1 artillery and 9 infantry in Sakha, round 2 : 4/10 hits, 3,33 expected hits
                    4 infantry owned by the Japanese, 8 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Sakha
                    Japanese roll dice for 4 artilleries and 7 infantry in Sakha, round 3 : 5/11 hits, 3,17 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Sakha, round 3 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese, 1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Sakha
                Japanese win, taking Sakha from Russians with 4 artilleries and 6 infantry remaining. Battle score for attacker is 21
                Casualties for Japanese: 5 infantry
                Casualties for Russians: 1 aaGun, 1 artillery and 9 infantry
            Battle in Iwo Jima
                Japanese attack with 5 fighters, 1 infantry and 1 tactical_bomber
                Americans defend with 1 infantry
                    Japanese roll dice for 5 fighters, 1 infantry and 1 tactical_bomber in Iwo Jima, round 2 : 4/7 hits, 3,33 expected hits
                    Americans roll dice for 1 infantry in Iwo Jima, round 2 : 1/1 hits, 0,33 expected hits
                    1 tactical_bomber owned by the Japanese and 1 infantry owned by the Americans lost in Iwo Jima
                Japanese win, taking Iwo Jima from Americans with 5 fighters and 1 infantry remaining. Battle score for attacker is -7
                Casualties for Japanese: 1 tactical_bomber
                Casualties for Americans: 1 infantry
            Battle in Northern Sinkiang
                Japanese attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
                Russians defend with 3 artilleries and 1 infantry
                    Japanese roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Northern Sinkiang, round 2 : 5/6 hits, 2,17 expected hits
                    Chinese roll dice for 3 artilleries and 1 infantry in Northern Sinkiang, round 2 : 3/4 hits, 1,33 expected hits
                    3 infantry owned by the Japanese, 1 infantry owned by the Russians and 3 artilleries owned by the Russians lost in Northern Sinkiang
                Japanese win, taking Northern Sinkiang from Chinese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Japanese: 3 infantry
                Casualties for Russians: 3 artilleries and 1 infantry
    
        Non Combat Move - Japanese
            1 infantry moved from Tsinghai to Kansu
            1 destroyer moved from 36 Sea Zone to 19 Sea Zone
            3 carriers moved from 36 Sea Zone to 22 Sea Zone
            5 fighters moved from Iwo Jima to 22 Sea Zone
            1 bomber moved from Shantung to French Indo China
            1 aaGun, 4 artilleries and 2 infantry moved from Shan State to Burma
            1 carrier moved from 38 Sea Zone to 55 Sea Zone
            1 destroyer moved from 36 Sea Zone to 49 Sea Zone
            2 carriers moved from 36 Sea Zone to 50 Sea Zone
            1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 50 Sea Zone
            1 fighter moved from 55 Sea Zone to 50 Sea Zone
            1 destroyer moved from 36 Sea Zone to 50 Sea Zone
            1 infantry moved from French Indo China to Shan State
            2 infantry moved from French Indo China to Yunnan
            1 armour moved from Malaya to Burma
            1 submarine moved from 42 Sea Zone to 38 Sea Zone
            1 fighter moved from 36 Sea Zone to 22 Sea Zone
            1 fighter moved from 36 Sea Zone to 38 Sea Zone
            2 cruisers moved from 36 Sea Zone to 22 Sea Zone
            1 cruiser moved from 36 Sea Zone to 55 Sea Zone
            3 submarines moved from 36 Sea Zone to 38 Sea Zone
            1 submarine moved from 36 Sea Zone to 38 Sea Zone
            1 submarine moved from 38 Sea Zone to 55 Sea Zone
            1 submarine moved from 36 Sea Zone to 50 Sea Zone
            1 armour and 1 mech_infantry moved from Szechwan to Kansu
            1 fighter and 1 tactical_bomber moved from Northern Sinkiang to Kansu
            1 infantry moved from Yunnan to Szechwan
    
        Place Units - Japanese
            1 carrier and 2 destroyers placed in 38 Sea Zone
            1 submarine placed in 6 Sea Zone
            2 tactical_bombers placed in Japan
            1 factory_minor placed in Kwangtung
            3 infantry placed in French Indo China
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 10
                Rolling for Convoy Blockade Damage in 7 Sea Zone. Rolls: 6,6,6,5,6,6,5,1,3,4,1,3,1,5,2,3,3,6,1,3,4,3,1,5,1,4,3,1,2,4,1,1,3,3,3,6,3,3,5,3,1,4,1,2,6,1,6,4,5,2,6,1
            Japanese collect 60 PUs (10 lost to blockades); end with 60 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 63 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Japanese 7 Vital Forward Bases: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 2,33
    Americans regular : 0,67
    Japanese regular : 10,67
    Russians regular : 1,00
    

    Savegame


  • TripleA Manual Gamesave Post: Americans round 15

    TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.0.0

    Game History

    Round: 15
    
        Purchase Units - Americans
            Americans buy 2 carriers, 1 destroyer, 4 fighters and 2 submarines; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            6 infantry moved from Normandy Bordeaux to 113 Sea Zone
            6 infantry and 3 transports moved from 113 Sea Zone to 93 Sea Zone
            6 infantry moved from 93 Sea Zone to Morocco
            1 bomber moved from Normandy Bordeaux to Morocco
            1 destroyer moved from 113 Sea Zone to 127 Sea Zone
            3 bombers moved from Normandy Bordeaux to 127 Sea Zone
            1 bomber moved from Normandy Bordeaux to Morocco
            1 transport moved from 7 Sea Zone to 5 Sea Zone
            1 artillery and 1 infantry moved from Soviet Far East to 5 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 5 Sea Zone to 7 Sea Zone
            1 artillery and 1 infantry moved from 7 Sea Zone to Japan
            12 fighters moved from 7 Sea Zone to Japan
            2 fighters moved from 26 Sea Zone to Japan
            1 destroyer moved from 11 Sea Zone to 3 Sea Zone
            1 submarine moved from 11 Sea Zone to 3 Sea Zone
            1 submarine moved from 26 Sea Zone to 18 Sea Zone
            1 carrier and 1 destroyer moved from 26 Sea Zone to 7 Sea Zone
                  Americans take 7 Sea Zone from Japanese
            2 fighters moved from Western United States to 7 Sea Zone
            1 submarine moved from 11 Sea Zone to 3 Sea Zone
            1 mech_infantry moved from Western Sinkiang to Northern Sinkiang
    
        Combat - Americans
    

    Combat Hit Differential Summary :

    Savegame


  • Scramble or Kamikaze in z7?


  • Didn’t see those land-units. Where did they come from?


  • Argh! Silly! Picked up from SFE.


  • @ghostglider said in L21 #2 trulpen (X+12) vs Ghostglider (A) P2V:

    Scramble or Kamikaze in z7?

    No scramble. 1 kami each on the des.


  • TripleA Turn Summary: Americans round 15

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0

    Game History

    Round: 15
    
        Purchase Units - Americans
            Americans buy 2 carriers, 1 destroyer, 4 fighters and 2 submarines; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            6 infantry moved from Normandy Bordeaux to 113 Sea Zone
            6 infantry and 3 transports moved from 113 Sea Zone to 93 Sea Zone
            6 infantry moved from 93 Sea Zone to Morocco
            1 bomber moved from Normandy Bordeaux to Morocco
            1 destroyer moved from 113 Sea Zone to 127 Sea Zone
            3 bombers moved from Normandy Bordeaux to 127 Sea Zone
            1 bomber moved from Normandy Bordeaux to Morocco
            1 transport moved from 7 Sea Zone to 5 Sea Zone
            1 artillery and 1 infantry moved from Soviet Far East to 5 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 5 Sea Zone to 7 Sea Zone
            1 artillery and 1 infantry moved from 7 Sea Zone to Japan
            12 fighters moved from 7 Sea Zone to Japan
            2 fighters moved from 26 Sea Zone to Japan
            1 destroyer moved from 11 Sea Zone to 3 Sea Zone
            1 submarine moved from 11 Sea Zone to 3 Sea Zone
            1 submarine moved from 26 Sea Zone to 18 Sea Zone
            1 carrier and 1 destroyer moved from 26 Sea Zone to 7 Sea Zone
                  Americans take 7 Sea Zone from Japanese
            2 fighters moved from Western United States to 7 Sea Zone
            1 submarine moved from 11 Sea Zone to 3 Sea Zone
            1 mech_infantry moved from Western Sinkiang to Northern Sinkiang
    
        Combat - Americans
            Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits.  Rolls: 1
            Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 3
            Battle in 18 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 18 Sea Zone
                Americans win, taking 18 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 transport
            Battle in 3 Sea Zone
                Americans attack with 1 destroyer and 2 submarines
                Japanese defend with 1 submarine
                    Americans roll dice for 2 submarines in 3 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    1 submarine owned by the Japanese lost in 3 Sea Zone
                Americans win with 1 destroyer and 2 submarines remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
            Battle in Morocco
                Americans attack with 2 bombers and 6 infantry
                Italians defend with 1 infantry
                    Americans roll dice for 2 bombers and 6 infantry in Morocco, round 2 : 2/8 hits, 2.00 expected hits
                    Italians roll dice for 1 infantry in Morocco, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Morocco
                Americans win, taking Morocco from Italians with 2 bombers and 6 infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
            Battle in Northern Sinkiang
                Americans attack with 1 mech_infantry
                Japanese defend with 1 artillery
                    Americans roll dice for 1 mech_infantry in Northern Sinkiang, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 artillery in Northern Sinkiang, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 mech_infantry in Northern Sinkiang, round 3 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 artillery in Northern Sinkiang, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 mech_infantry in Northern Sinkiang, round 4 : 1/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 artillery in Northern Sinkiang, round 4 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Northern Sinkiang
                Americans win, taking Northern Sinkiang from Japanese with 1 mech_infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
            Battle in 127 Sea Zone
                Americans attack with 3 bombers and 1 destroyer
                Germans defend with 1 submarine
                    Americans roll dice for 3 bombers and 1 destroyer in 127 Sea Zone, round 2 : 1/4 hits, 1.83 expected hits
                    Germans roll dice for 1 submarine in 127 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Germans lost in 127 Sea Zone
                Americans win with 3 bombers and 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
            Battle in Japan
                Americans attack with 1 artillery, 14 fighters and 1 infantry
                Japanese defend with 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 10 infantry and 2 tactical_bombers
                    Japanese roll AA dice in Japan : 1/9 hits, 1.50 expected hits
                    1 fighter owned by the Americans lost in Japan
                    Americans roll dice for 1 artillery, 13 fighters and 1 infantry in Japan, round 2 : 6/15 hits, 7.17 expected hits
                    Japanese roll dice for 3 aaGuns, 10 infantry and 2 tactical_bombers in Japan, round 2 : 6/12 hits, 4.33 expected hits
                    3 infantry owned by the Japanese, 3 aaGuns owned by the Japanese and 6 fighters owned by the Americans lost in Japan
                    Americans roll dice for 1 artillery, 7 fighters and 1 infantry in Japan, round 3 : 6/9 hits, 4.17 expected hits
                    Japanese roll dice for 7 infantry and 2 tactical_bombers in Japan, round 3 : 2/9 hits, 3.33 expected hits
                    6 infantry owned by the Japanese and 2 fighters owned by the Americans lost in Japan
                    Americans roll dice for 1 artillery, 5 fighters and 1 infantry in Japan, round 4 : 3/7 hits, 3.17 expected hits
                    Japanese roll dice for 1 infantry and 2 tactical_bombers in Japan, round 4 : 2/3 hits, 1.33 expected hits
                    2 tactical_bombers owned by the Japanese, 1 infantry owned by the Japanese and 2 fighters owned by the Americans lost in Japan
                Americans captures 78PUs while taking Japanese capital
                Americans converts factory_major into different units
                Americans win, taking Japan from Japanese with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is -45
                Casualties for Americans: 11 fighters
                Casualties for Japanese: 3 aaGuns, 10 infantry and 2 tactical_bombers
            triggerJapaneseDestroyPUsAmericans: Setting destroysPUs to true for playerAttachment attached to Japanese
    
        Non Combat Move - Americans
            3 fighters moved from Japan to 7 Sea Zone
            2 infantry moved from Western United States to 11 Sea Zone
            1 carrier, 2 infantry, 1 submarine and 1 transport moved from 11 Sea Zone to 9 Sea Zone
            2 submarines moved from 27 Sea Zone to 7 Sea Zone
            2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 6 submarines and 1 transport moved from 113 Sea Zone to 93 Sea Zone
            3 fighters moved from Normandy Bordeaux to 93 Sea Zone
            2 fighters moved from 93 Sea Zone to Gibraltar
            2 bombers moved from Morocco to Gibraltar
            3 bombers moved from 127 Sea Zone to United Kingdom
            2 infantry and 1 transport moved from 109 Sea Zone to 93 Sea Zone
            2 infantry moved from 93 Sea Zone to Gibraltar
            1 fighter moved from Eastern United States to 9 Sea Zone
    
        Place Units - Americans
            2 carriers, 1 destroyer and 2 submarines placed in 11 Sea Zone
            4 fighters placed in Western United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,5
            Americans collect 64 PUs; end with 143 PUs
            Trigger Americans 10 Presence In Axis Capital: Americans met a national objective for an additional 5 PUs; end with 148 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 158 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 163 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 168 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.50
    Japanese regular : 0.00
    Italians regular : -0.33
    Japanese AA : -0.50
    Germans regular : -0.17
    

    Savegame


  • TripleA Turn Summary: Chinese round 15

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0

    Game History

    Round: 15
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
    
        Combat - Chinese
    
        Non Combat Move - Chinese
            2 infantry moved from Eastern Sinkiang to Northern Sinkiang
    
        Place Units - Chinese
            1 infantry placed in Northern Sinkiang
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 5 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: UK_Pacific round 15

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0

    Game History

    Round: 15
    
        Purchase Units - Americans
            Americans buy 2 carriers, 1 destroyer, 4 fighters and 2 submarines; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            6 infantry moved from Normandy Bordeaux to 113 Sea Zone
            6 infantry and 3 transports moved from 113 Sea Zone to 93 Sea Zone
            6 infantry moved from 93 Sea Zone to Morocco
            1 bomber moved from Normandy Bordeaux to Morocco
            1 destroyer moved from 113 Sea Zone to 127 Sea Zone
            3 bombers moved from Normandy Bordeaux to 127 Sea Zone
            1 bomber moved from Normandy Bordeaux to Morocco
            1 transport moved from 7 Sea Zone to 5 Sea Zone
            1 artillery and 1 infantry moved from Soviet Far East to 5 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 5 Sea Zone to 7 Sea Zone
            1 artillery and 1 infantry moved from 7 Sea Zone to Japan
            12 fighters moved from 7 Sea Zone to Japan
            2 fighters moved from 26 Sea Zone to Japan
            1 destroyer moved from 11 Sea Zone to 3 Sea Zone
            1 submarine moved from 11 Sea Zone to 3 Sea Zone
            1 submarine moved from 26 Sea Zone to 18 Sea Zone
            1 carrier and 1 destroyer moved from 26 Sea Zone to 7 Sea Zone
                  Americans take 7 Sea Zone from Japanese
            2 fighters moved from Western United States to 7 Sea Zone
            1 submarine moved from 11 Sea Zone to 3 Sea Zone
            1 mech_infantry moved from Western Sinkiang to Northern Sinkiang
    
        Combat - Americans
            Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits.  Rolls: 1
            Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 3
            Battle in 18 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 18 Sea Zone
                Americans win, taking 18 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 transport
            Battle in 3 Sea Zone
                Americans attack with 1 destroyer and 2 submarines
                Japanese defend with 1 submarine
                    Americans roll dice for 2 submarines in 3 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    1 submarine owned by the Japanese lost in 3 Sea Zone
                Americans win with 1 destroyer and 2 submarines remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
            Battle in Morocco
                Americans attack with 2 bombers and 6 infantry
                Italians defend with 1 infantry
                    Americans roll dice for 2 bombers and 6 infantry in Morocco, round 2 : 2/8 hits, 2.00 expected hits
                    Italians roll dice for 1 infantry in Morocco, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Morocco
                Americans win, taking Morocco from Italians with 2 bombers and 6 infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
            Battle in Northern Sinkiang
                Americans attack with 1 mech_infantry
                Japanese defend with 1 artillery
                    Americans roll dice for 1 mech_infantry in Northern Sinkiang, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 artillery in Northern Sinkiang, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 mech_infantry in Northern Sinkiang, round 3 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 artillery in Northern Sinkiang, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 mech_infantry in Northern Sinkiang, round 4 : 1/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 artillery in Northern Sinkiang, round 4 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Northern Sinkiang
                Americans win, taking Northern Sinkiang from Japanese with 1 mech_infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
            Battle in 127 Sea Zone
                Americans attack with 3 bombers and 1 destroyer
                Germans defend with 1 submarine
                    Americans roll dice for 3 bombers and 1 destroyer in 127 Sea Zone, round 2 : 1/4 hits, 1.83 expected hits
                    Germans roll dice for 1 submarine in 127 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Germans lost in 127 Sea Zone
                Americans win with 3 bombers and 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
            Battle in Japan
                Americans attack with 1 artillery, 14 fighters and 1 infantry
                Japanese defend with 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 10 infantry and 2 tactical_bombers
                    Japanese roll AA dice in Japan : 1/9 hits, 1.50 expected hits
                    1 fighter owned by the Americans lost in Japan
                    Americans roll dice for 1 artillery, 13 fighters and 1 infantry in Japan, round 2 : 6/15 hits, 7.17 expected hits
                    Japanese roll dice for 3 aaGuns, 10 infantry and 2 tactical_bombers in Japan, round 2 : 6/12 hits, 4.33 expected hits
                    3 infantry owned by the Japanese, 3 aaGuns owned by the Japanese and 6 fighters owned by the Americans lost in Japan
                    Americans roll dice for 1 artillery, 7 fighters and 1 infantry in Japan, round 3 : 6/9 hits, 4.17 expected hits
                    Japanese roll dice for 7 infantry and 2 tactical_bombers in Japan, round 3 : 2/9 hits, 3.33 expected hits
                    6 infantry owned by the Japanese and 2 fighters owned by the Americans lost in Japan
                    Americans roll dice for 1 artillery, 5 fighters and 1 infantry in Japan, round 4 : 3/7 hits, 3.17 expected hits
                    Japanese roll dice for 1 infantry and 2 tactical_bombers in Japan, round 4 : 2/3 hits, 1.33 expected hits
                    2 tactical_bombers owned by the Japanese, 1 infantry owned by the Japanese and 2 fighters owned by the Americans lost in Japan
                Americans captures 78PUs while taking Japanese capital
                Americans converts factory_major into different units
                Americans win, taking Japan from Japanese with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is -45
                Casualties for Americans: 11 fighters
                Casualties for Japanese: 3 aaGuns, 10 infantry and 2 tactical_bombers
            triggerJapaneseDestroyPUsAmericans: Setting destroysPUs to true for playerAttachment attached to Japanese
    
        Non Combat Move - Americans
            3 fighters moved from Japan to 7 Sea Zone
            2 infantry moved from Western United States to 11 Sea Zone
            1 carrier, 2 infantry, 1 submarine and 1 transport moved from 11 Sea Zone to 9 Sea Zone
            2 submarines moved from 27 Sea Zone to 7 Sea Zone
            2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 6 submarines and 1 transport moved from 113 Sea Zone to 93 Sea Zone
            3 fighters moved from Normandy Bordeaux to 93 Sea Zone
            2 fighters moved from 93 Sea Zone to Gibraltar
            2 bombers moved from Morocco to Gibraltar
            3 bombers moved from 127 Sea Zone to United Kingdom
            2 infantry and 1 transport moved from 109 Sea Zone to 93 Sea Zone
            2 infantry moved from 93 Sea Zone to Gibraltar
            1 fighter moved from Eastern United States to 9 Sea Zone
    
        Place Units - Americans
            2 carriers, 1 destroyer and 2 submarines placed in 11 Sea Zone
            4 fighters placed in Western United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,5
            Americans collect 64 PUs; end with 143 PUs
            Trigger Americans 10 Presence In Axis Capital: Americans met a national objective for an additional 5 PUs; end with 148 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 158 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 163 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 168 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
    
        Combat - Chinese
    
        Non Combat Move - Chinese
            2 infantry moved from Eastern Sinkiang to Northern Sinkiang
    
        Place Units - Chinese
            1 infantry placed in Northern Sinkiang
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 5 PUs
    
        Purchase Units - British
            British buy 13 infantry; Remaining resources: 2 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 infantry moved from Normandy Bordeaux to Southern France
            5 fighters moved from Normandy Bordeaux to Southern France
            3 fighters moved from Normandy Bordeaux to Southern France
    
        Combat - British
            Battle in Southern France
                British attack with 8 fighters and 1 infantry
                Germans defend with 1 factory_minor, 1 harbour and 1 infantry
                    British roll dice for 8 fighters and 1 infantry in Southern France, round 2 : 4/9 hits, 4.17 expected hits
                    Germans roll dice for 1 infantry in Southern France, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the British lost in Southern France
                British win with 8 fighters remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - British
            2 fighters moved from Normandy Bordeaux to United Kingdom
            2 fighters moved from Southern France to Morocco
            1 aaGun and 7 infantry moved from Normandy Bordeaux to 113 Sea Zone
            2 fighters moved from 113 Sea Zone to United Kingdom
            1 aaGun, 1 carrier, 2 destroyers, 7 infantry and 4 transports moved from 113 Sea Zone to 93 Sea Zone
            1 aaGun and 7 infantry moved from 93 Sea Zone to Morocco
            2 fighters moved from Southern France to 93 Sea Zone
            4 fighters moved from Southern France to Gibraltar
            2 artilleries and 3 infantry moved from Northwest Persia to Iraq
            1 infantry moved from Iraq to Northwest Persia
            1 cruiser, 2 destroyers, 4 submarines and 2 transports moved from 40 Sea Zone to 79 Sea Zone
    
        Place Units - British
            3 infantry placed in Egypt
            10 infantry placed in United Kingdom
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 100 Sea Zone. Rolls: 5,3,5,1,3
            British collect 30 PUs (4 lost to blockades); end with 32 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUs
    
        Place Units - UK_Pacific
            3 infantry placed in Eastern India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 6 PUs; end with 6 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
            Some Units in Eastern India change ownership: 3 infantry
    

    Combat Hit Differential Summary :

    Americans regular : 0.50
    Japanese regular : 0.00
    Italians regular : -0.33
    Japanese AA : -0.50
    Germans regular : 0.50
    British regular : -0.17
    

    Savegame


  • Missed that I cannot move my AC’s after combat… Would have been great with a few AC’s in z6…


  • minor correction coming up, please hold


  • TripleA Turn Summary: UK_Pacific round 15

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0

    Game History

    Round: 15
    
        Purchase Units - Americans
            Americans buy 2 carriers, 1 destroyer, 4 fighters and 2 submarines; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            6 infantry moved from Normandy Bordeaux to 113 Sea Zone
            6 infantry and 3 transports moved from 113 Sea Zone to 93 Sea Zone
            6 infantry moved from 93 Sea Zone to Morocco
            1 bomber moved from Normandy Bordeaux to Morocco
            1 destroyer moved from 113 Sea Zone to 127 Sea Zone
            3 bombers moved from Normandy Bordeaux to 127 Sea Zone
            1 bomber moved from Normandy Bordeaux to Morocco
            1 transport moved from 7 Sea Zone to 5 Sea Zone
            1 artillery and 1 infantry moved from Soviet Far East to 5 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 5 Sea Zone to 7 Sea Zone
            1 artillery and 1 infantry moved from 7 Sea Zone to Japan
            12 fighters moved from 7 Sea Zone to Japan
            2 fighters moved from 26 Sea Zone to Japan
            1 destroyer moved from 11 Sea Zone to 3 Sea Zone
            1 submarine moved from 11 Sea Zone to 3 Sea Zone
            1 submarine moved from 26 Sea Zone to 18 Sea Zone
            1 carrier and 1 destroyer moved from 26 Sea Zone to 7 Sea Zone
                  Americans take 7 Sea Zone from Japanese
            2 fighters moved from Western United States to 7 Sea Zone
            1 submarine moved from 11 Sea Zone to 3 Sea Zone
            1 mech_infantry moved from Western Sinkiang to Northern Sinkiang
    
        Combat - Americans
            Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits.  Rolls: 1
            Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 3
            Battle in 18 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 18 Sea Zone
                Americans win, taking 18 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 transport
            Battle in 3 Sea Zone
                Americans attack with 1 destroyer and 2 submarines
                Japanese defend with 1 submarine
                    Americans roll dice for 2 submarines in 3 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    1 submarine owned by the Japanese lost in 3 Sea Zone
                Americans win with 1 destroyer and 2 submarines remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
            Battle in Morocco
                Americans attack with 2 bombers and 6 infantry
                Italians defend with 1 infantry
                    Americans roll dice for 2 bombers and 6 infantry in Morocco, round 2 : 2/8 hits, 2.00 expected hits
                    Italians roll dice for 1 infantry in Morocco, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Morocco
                Americans win, taking Morocco from Italians with 2 bombers and 6 infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
            Battle in Northern Sinkiang
                Americans attack with 1 mech_infantry
                Japanese defend with 1 artillery
                    Americans roll dice for 1 mech_infantry in Northern Sinkiang, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 artillery in Northern Sinkiang, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 mech_infantry in Northern Sinkiang, round 3 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 artillery in Northern Sinkiang, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 mech_infantry in Northern Sinkiang, round 4 : 1/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 artillery in Northern Sinkiang, round 4 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Northern Sinkiang
                Americans win, taking Northern Sinkiang from Japanese with 1 mech_infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
            Battle in 127 Sea Zone
                Americans attack with 3 bombers and 1 destroyer
                Germans defend with 1 submarine
                    Americans roll dice for 3 bombers and 1 destroyer in 127 Sea Zone, round 2 : 1/4 hits, 1.83 expected hits
                    Germans roll dice for 1 submarine in 127 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Germans lost in 127 Sea Zone
                Americans win with 3 bombers and 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
            Battle in Japan
                Americans attack with 1 artillery, 14 fighters and 1 infantry
                Japanese defend with 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 10 infantry and 2 tactical_bombers
                    Japanese roll AA dice in Japan : 1/9 hits, 1.50 expected hits
                    1 fighter owned by the Americans lost in Japan
                    Americans roll dice for 1 artillery, 13 fighters and 1 infantry in Japan, round 2 : 6/15 hits, 7.17 expected hits
                    Japanese roll dice for 3 aaGuns, 10 infantry and 2 tactical_bombers in Japan, round 2 : 6/12 hits, 4.33 expected hits
                    3 infantry owned by the Japanese, 3 aaGuns owned by the Japanese and 6 fighters owned by the Americans lost in Japan
                    Americans roll dice for 1 artillery, 7 fighters and 1 infantry in Japan, round 3 : 6/9 hits, 4.17 expected hits
                    Japanese roll dice for 7 infantry and 2 tactical_bombers in Japan, round 3 : 2/9 hits, 3.33 expected hits
                    6 infantry owned by the Japanese and 2 fighters owned by the Americans lost in Japan
                    Americans roll dice for 1 artillery, 5 fighters and 1 infantry in Japan, round 4 : 3/7 hits, 3.17 expected hits
                    Japanese roll dice for 1 infantry and 2 tactical_bombers in Japan, round 4 : 2/3 hits, 1.33 expected hits
                    2 tactical_bombers owned by the Japanese, 1 infantry owned by the Japanese and 2 fighters owned by the Americans lost in Japan
                Americans captures 78PUs while taking Japanese capital
                Americans converts factory_major into different units
                Americans win, taking Japan from Japanese with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is -45
                Casualties for Americans: 11 fighters
                Casualties for Japanese: 3 aaGuns, 10 infantry and 2 tactical_bombers
            triggerJapaneseDestroyPUsAmericans: Setting destroysPUs to true for playerAttachment attached to Japanese
    
        Non Combat Move - Americans
            3 fighters moved from Japan to 7 Sea Zone
            2 infantry moved from Western United States to 11 Sea Zone
            1 carrier, 2 infantry, 1 submarine and 1 transport moved from 11 Sea Zone to 9 Sea Zone
            2 submarines moved from 27 Sea Zone to 7 Sea Zone
            2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 6 submarines and 1 transport moved from 113 Sea Zone to 93 Sea Zone
            3 fighters moved from Normandy Bordeaux to 93 Sea Zone
            2 fighters moved from 93 Sea Zone to Gibraltar
            2 bombers moved from Morocco to Gibraltar
            3 bombers moved from 127 Sea Zone to United Kingdom
            2 infantry and 1 transport moved from 109 Sea Zone to 93 Sea Zone
            2 infantry moved from 93 Sea Zone to Gibraltar
            1 fighter moved from Eastern United States to 9 Sea Zone
    
        Place Units - Americans
            2 carriers, 1 destroyer and 2 submarines placed in 11 Sea Zone
            4 fighters placed in Western United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,5
            Americans collect 64 PUs; end with 143 PUs
            Trigger Americans 10 Presence In Axis Capital: Americans met a national objective for an additional 5 PUs; end with 148 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 158 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 163 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 168 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
    
        Combat - Chinese
    
        Non Combat Move - Chinese
            2 infantry moved from Eastern Sinkiang to Northern Sinkiang
    
        Place Units - Chinese
            1 infantry placed in Northern Sinkiang
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 5 PUs
    
        Purchase Units - British
            British buy 13 infantry; Remaining resources: 2 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 infantry moved from Normandy Bordeaux to Southern France
            5 fighters moved from Normandy Bordeaux to Southern France
            3 fighters moved from Normandy Bordeaux to Southern France
    
        Combat - British
            Battle in Southern France
                British attack with 8 fighters and 1 infantry
                Germans defend with 1 factory_minor, 1 harbour and 1 infantry
                    British roll dice for 8 fighters and 1 infantry in Southern France, round 2 : 4/9 hits, 4.17 expected hits
                    Germans roll dice for 1 infantry in Southern France, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the British lost in Southern France
                British win with 8 fighters remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - British
            2 fighters moved from Normandy Bordeaux to United Kingdom
            2 fighters moved from Southern France to Morocco
            1 aaGun and 7 infantry moved from Normandy Bordeaux to 113 Sea Zone
            2 fighters moved from 113 Sea Zone to United Kingdom
            1 aaGun, 1 carrier, 2 destroyers, 7 infantry and 4 transports moved from 113 Sea Zone to 93 Sea Zone
            1 aaGun and 7 infantry moved from 93 Sea Zone to Morocco
            2 fighters moved from Southern France to 93 Sea Zone
            4 fighters moved from Southern France to Gibraltar
            2 artilleries and 3 infantry moved from Northwest Persia to Iraq
            1 infantry moved from Iraq to Northwest Persia
            1 cruiser, 2 destroyers, 4 submarines and 2 transports moved from 40 Sea Zone to 79 Sea Zone
    
        Place Units - British
            3 infantry placed in Egypt
            10 infantry placed in United Kingdom
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 100 Sea Zone. Rolls: 5,3,5,1,3
            British collect 30 PUs (4 lost to blockades); end with 32 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUs
    
        Place Units - UK_Pacific
            3 infantry placed in Eastern India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 6 PUs; end with 6 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
            Some Units in Eastern India change ownership: 3 infantry
            Turning on Edit Mode
            EDIT: Removing units owned by British from 93 Sea Zone: 1 destroyer
            EDIT: Adding units owned by British to 113 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Americans regular : 0.50
    Japanese regular : 0.00
    Italians regular : -0.33
    Japanese AA : -0.50
    Germans regular : 0.50
    British regular : -0.17
    

    Savegame


  • Please use last map with a DD in z113 to block


  • TripleA Turn Summary: Italians round 15

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0

    Game History

    Round: 15
    
        Purchase Units - Italians
            Italians buy 1 artillery, 1 fighter and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 infantry moved from Malta to 98 Sea Zone
            1 infantry and 1 transport moved from 98 Sea Zone to 100 Sea Zone
            1 infantry moved from 100 Sea Zone to Syria
    
        Combat - Italians
            Battle in Syria
    
        Non Combat Move - Italians
            2 armour and 1 mech_infantry moved from Libya to Alexandria
            1 aaGun, 1 artillery and 3 infantry moved from Tunisia to Libya
            1 artillery, 1 infantry and 1 marine moved from Malta to 98 Sea Zone
            1 artillery, 1 battleship, 1 infantry, 1 marine and 1 transport moved from 98 Sea Zone to 100 Sea Zone
            1 artillery and 1 infantry moved from Northern Italy to 99 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 100 Sea Zone
            1 transport moved from 100 Sea Zone to 101 Sea Zone
            2 infantry moved from Greece to 101 Sea Zone
            2 infantry and 1 transport moved from 101 Sea Zone to 100 Sea Zone
            2 artilleries and 4 infantry moved from 100 Sea Zone to Alexandria
            1 marine moved from 100 Sea Zone to Alexandria
            3 carriers and 1 cruiser moved from 98 Sea Zone to 100 Sea Zone
            2 destroyers moved from 98 Sea Zone to 100 Sea Zone
            2 fighters and 1 tactical_bomber moved from 98 Sea Zone to Northern Caucasus
            1 fighter moved from Southern Italy to Northern Caucasus
    
        Place Units - Italians
            1 artillery, 1 fighter and 1 infantry placed in Southern Italy
            3 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 13 PUs; end with 13 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • I might have to redo this. Please hold.


  • TripleA Turn Summary: Italians round 15

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0

    Game History

    Round: 15
    
        Purchase Units - Italians
            Italians buy 1 fighter, 2 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 infantry moved from Malta to 98 Sea Zone
            1 infantry and 1 transport moved from 98 Sea Zone to 100 Sea Zone
            1 infantry moved from 100 Sea Zone to Syria
    
        Combat - Italians
            Battle in Syria
    
        Non Combat Move - Italians
            1 artillery, 1 infantry and 1 marine moved from Malta to 98 Sea Zone
            1 battleship, 3 carriers, 1 cruiser, 2 destroyers and 1 marine moved from 98 Sea Zone to 100 Sea Zone
            1 marine moved from 100 Sea Zone to Alexandria
            1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 100 Sea Zone
            1 artillery and 1 infantry moved from 100 Sea Zone to Alexandria
            2 fighters moved from 98 Sea Zone to 100 Sea Zone
            1 fighter moved from Southern Italy to 100 Sea Zone
            1 tactical_bomber moved from 98 Sea Zone to Alexandria
            2 armour and 1 mech_infantry moved from Libya to Alexandria
            1 aaGun, 1 artillery and 3 infantry moved from Tunisia to Libya
            1 transport moved from 100 Sea Zone to 101 Sea Zone
            2 infantry moved from Greece to 101 Sea Zone
            2 infantry and 1 transport moved from 101 Sea Zone to 100 Sea Zone
            2 infantry moved from 100 Sea Zone to Alexandria
            1 artillery and 1 infantry moved from Northern Italy to Southern Italy
            1 artillery and 1 infantry moved from Southern Italy to 99 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 100 Sea Zone
            1 artillery and 1 infantry moved from 100 Sea Zone to Alexandria
    
        Place Units - Italians
            1 infantry placed in Northern Italy
            1 fighter, 1 infantry and 1 tactical_bomber placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 13 PUs; end with 13 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • Ok, Italy is done.


  • TripleA Turn Summary: French round 15

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0

    Game History

    Round: 15
    
        Purchase Units - ANZAC
            ANZAC buy 3 infantry; Remaining resources: 3 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 64 Sea Zone to 47 Sea Zone
            1 submarine moved from 47 Sea Zone to 48 Sea Zone
    
        Combat - ANZAC
            Battle in 48 Sea Zone
                ANZAC attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 48 Sea Zone
                ANZAC win with 1 submarine remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 transport
    
        Non Combat Move - ANZAC
            2 fighters moved from Queensland to 27 Sea Zone
            2 fighters moved from 27 Sea Zone to Hawaiian Islands
            1 destroyer and 2 submarines moved from 64 Sea Zone to 68 Sea Zone
            1 aaGun and 8 infantry moved from Queensland to New South Wales
            1 artillery, 3 fighters and 1 infantry moved from 7 Sea Zone to Japan
            1 submarine moved from 7 Sea Zone to 6 Sea Zone
    
        Place Units - ANZAC
            3 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 55 Sea Zone. Rolls: 2,2,1,2,6,5,6,4
            ANZAC collect 8 PUs (2 lost to blockades); end with 11 PUs
    
        Combat Move - French
    
        Combat - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • Attacking z113 with a lot of force and assume no scramble. Intended to leave one des behind in order to have the option to block, but happened to commit all des. Have rolled only the sub, which missed. Will restart and leave out the sub as well.


  • OK no problem

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