Here’s what I get when I load the save file in tripleA and select play by forum. Everything is autofilled out
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 17
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 bomber moved from Queensland to 43 Sea Zone
1 armour moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 armour moved from 35 Sea Zone to Philippines
1 infantry moved from 35 Sea Zone to Philippines
2 submarines moved from 54 Sea Zone to 42 Sea Zone
6 fighters moved from 54 Sea Zone to 42 Sea Zone
Combat - ANZAC
Battle in 43 Sea Zone
ANZAC attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 43 Sea Zone
ANZAC win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Philippines
ANZAC attack with 1 armour and 1 infantry
Japanese defend with 1 airfield, 1 armour and 1 harbour
ANZAC roll dice for 1 armour and 1 infantry in Philippines, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 armour in Philippines, round 2 : 0/1 hits, 0,50 expected hits
ANZAC roll dice for 1 armour and 1 infantry in Philippines, round 3 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 armour in Philippines, round 3 : 1/1 hits, 0,50 expected hits
1 infantry owned by the ANZAC and 1 armour owned by the Japanese lost in Philippines
ANZAC win, taking Philippines from Japanese with 1 armour remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 armour
Battle in 42 Sea Zone
ANZAC attack with 6 fighters and 2 submarines
Japanese defend with 1 destroyer, 1 submarine and 1 transport
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
ANZAC roll dice for 2 submarines in 42 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
ANZAC roll dice for 6 fighters in 42 Sea Zone, round 2 : 1/6 hits, 3,00 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 42 Sea Zone
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
ANZAC roll dice for 6 fighters in 42 Sea Zone, round 3 : 2/6 hits, 3,00 expected hits
1 transport owned by the Japanese lost in 42 Sea Zone
1 submarine owned by the ANZAC submerged
1 submarine owned by the Japanese submerged
ANZAC win with 6 fighters remaining. Battle score for attacker is 9
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 destroyer and 1 transport
ANZAC win with 6 fighters remaining. Battle score for attacker is 9
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 destroyer and 1 transport
Non Combat Move - ANZAC
6 fighters moved from 42 Sea Zone to 54 Sea Zone
1 bomber moved from 43 Sea Zone to Northern Territory
1 mech_infantry moved from Queensland to Northern Territory
1 artillery moved from South Australia to Northern Territory
Place Units - ANZAC
1 destroyer placed in 62 Sea Zone
1 transport placed in 54 Sea Zone
1 armour and 1 infantry placed in Queensland
Turn Complete - ANZAC
ANZAC collect 12 PUs; end with 14 PUs
Combat Hit Differential Summary :
Japanese regular : 0,33
ANZAC regular : -4,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 17
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 bomber moved from Queensland to 43 Sea Zone
1 armour moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 armour moved from 35 Sea Zone to Philippines
1 infantry moved from 35 Sea Zone to Philippines
2 submarines moved from 54 Sea Zone to 42 Sea Zone
6 fighters moved from 54 Sea Zone to 42 Sea Zone
Combat - ANZAC
Battle in 43 Sea Zone
ANZAC attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 43 Sea Zone
ANZAC win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Philippines
ANZAC attack with 1 armour and 1 infantry
Japanese defend with 1 airfield, 1 armour and 1 harbour
ANZAC roll dice for 1 armour and 1 infantry in Philippines, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 armour in Philippines, round 2 : 0/1 hits, 0,50 expected hits
ANZAC roll dice for 1 armour and 1 infantry in Philippines, round 3 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 armour in Philippines, round 3 : 1/1 hits, 0,50 expected hits
1 infantry owned by the ANZAC and 1 armour owned by the Japanese lost in Philippines
ANZAC win, taking Philippines from Japanese with 1 armour remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 armour
Battle in 42 Sea Zone
ANZAC attack with 6 fighters and 2 submarines
Japanese defend with 1 destroyer, 1 submarine and 1 transport
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
ANZAC roll dice for 2 submarines in 42 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
ANZAC roll dice for 6 fighters in 42 Sea Zone, round 2 : 1/6 hits, 3,00 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 42 Sea Zone
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
ANZAC roll dice for 6 fighters in 42 Sea Zone, round 3 : 2/6 hits, 3,00 expected hits
1 transport owned by the Japanese lost in 42 Sea Zone
1 submarine owned by the ANZAC submerged
1 submarine owned by the Japanese submerged
ANZAC win with 6 fighters remaining. Battle score for attacker is 9
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 destroyer and 1 transport
ANZAC win with 6 fighters remaining. Battle score for attacker is 9
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 destroyer and 1 transport
Non Combat Move - ANZAC
6 fighters moved from 42 Sea Zone to 54 Sea Zone
1 bomber moved from 43 Sea Zone to Northern Territory
1 mech_infantry moved from Queensland to Northern Territory
1 artillery moved from South Australia to Northern Territory
Place Units - ANZAC
1 destroyer placed in 62 Sea Zone
1 transport placed in 54 Sea Zone
1 armour and 1 infantry placed in Queensland
Turn Complete - ANZAC
ANZAC collect 12 PUs; end with 14 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0,33
ANZAC regular : -4,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 18
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries and 18 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
4 infantry moved from Western Germany to Holland Belgium
2 fighters moved from Western Germany to Holland Belgium
2 tactical_bombers moved from Western Germany to Holland Belgium
1 fighter and 1 tactical_bomber moved from Germany to Holland Belgium
1 bomber moved from Western Germany to Baltic States
1 fighter and 1 tactical_bomber moved from Belarus to Baltic States
2 artilleries moved from Belarus to Baltic States
1 infantry moved from Smolensk to Archangel
1 artillery moved from Belarus to Archangel
1 fighter and 1 tactical_bomber moved from Belarus to Archangel
Combat - Germans
Battle in Holland Belgium
Germans attack with 3 fighters, 4 infantry and 3 tactical_bombers
British defend with 1 artillery and 3 infantry
Germans roll dice for 3 fighters, 4 infantry and 3 tactical_bombers in Holland Belgium, round 2 : 5/10 hits, 4,17 expected hits
British roll dice for 1 artillery and 3 infantry in Holland Belgium, round 2 : 0/4 hits, 1,33 expected hits
1 artillery owned by the British and 3 infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 3 fighters, 4 infantry and 3 tactical_bombers remaining. Battle score for attacker is 13
Casualties for British: 1 artillery and 3 infantry
Battle in Archangel
Germans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Americans defend with 1 infantry
Germans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Archangel, round 2 : 0/4 hits, 1,83 expected hits
Americans roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Archangel
Germans roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Archangel, round 3 : 2/3 hits, 1,50 expected hits
Americans roll dice for 1 infantry in Archangel, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Americans lost in Archangel
Germans win, taking Archangel from Americans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in Baltic States
Germans attack with 2 artilleries, 1 bomber, 1 fighter and 1 tactical_bomber
Americans defend with 1 artillery and 1 infantry
Germans roll dice for 2 artilleries, 1 bomber, 1 fighter and 1 tactical_bomber in Baltic States, round 2 : 1/5 hits, 2,50 expected hits
Americans roll dice for 1 artillery and 1 infantry in Baltic States, round 2 : 2/2 hits, 0,67 expected hits
2 artilleries owned by the Germans and 1 infantry owned by the Americans lost in Baltic States
Germans roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in Baltic States, round 3 : 1/3 hits, 1,83 expected hits
Americans roll dice for 1 artillery in Baltic States, round 3 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Americans lost in Baltic States
Germans win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Germans: 2 artilleries
Casualties for Americans: 1 artillery and 1 infantry
Non Combat Move - Germans
1 fighter moved from Archangel to Belarus
1 tactical_bomber moved from Archangel to Belarus
1 fighter moved from Baltic States to Belarus
1 tactical_bomber moved from Baltic States to Belarus
1 bomber moved from Baltic States to Belarus
1 fighter moved from Holland Belgium to France
1 tactical_bomber moved from Holland Belgium to France
1 fighter and 1 tactical_bomber moved from Holland Belgium to France
1 fighter moved from Holland Belgium to Western Germany
1 tactical_bomber moved from Holland Belgium to Western Germany
3 artilleries moved from Western Germany to France
7 infantry moved from Western Germany to France
1 artillery moved from Germany to Western Germany
4 infantry moved from Germany to Western Germany
2 infantry moved from Germany to Western Germany
2 infantry moved from Smolensk to Belarus
1 infantry moved from Bryansk to Belarus
1 infantry moved from Russia to Smolensk
Place Units - Germans
2 artilleries placed in France
10 infantry placed in Western Germany
6 infantry placed in Germany
1 infantry placed in Russia
1 infantry placed in France
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1,5,3,2,3,3,3
Germans collect 49 PUs (2 lost to blockades); end with 49 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Combat Hit Differential Summary :
Americans regular : 1,33
Germans regular : -2,83
British regular : -1,33
@vampyrelayer Bare gå forbi russernes runde og spil Japan. De russiske fly bliver hvor de er.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 18
Combat Move - Russians
Turn Complete - Russians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 18
Purchase Units - Japanese
Japanese buy 6 fighters, 2 infantry, 4 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
6 mech_infantrys moved from Turkmenistan to Persia
30 armour moved from Eastern Persia to Persia
14 mech_infantrys moved from Eastern Persia to Persia
3 fighters moved from Burma to Persia
3 tactical_bombers moved from Burma to Persia
5 fighters moved from India to Persia
3 tactical_bombers moved from India to Persia
1 mech_infantry moved from Belarus to Baltic States
Japanese take Baltic States from Americans
1 destroyer moved from 37 Sea Zone to 42 Sea Zone
2 fighters moved from 37 Sea Zone to 42 Sea Zone
1 fighter moved from 37 Sea Zone to 35 Sea Zone
2 bombers moved from Volgograd to Persia
Combat - Japanese
Battle in 35 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 35 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 1 submarine
ANZAC defend with 1 submarine
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer and 2 fighters in 42 Sea Zone, round 2 : 1/3 hits, 1,33 expected hits
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Persia
Japanese attack with 30 armour, 2 bombers, 8 fighters, 20 mech_infantrys and 6 tactical_bombers
British defend with 1 aaGun, 7 armour, 10 artilleries, 1 factory_minor, 4 fighters, 19 infantry and 2 tactical_bombers; French defend with 1 infantry; ANZAC defend with 2 infantry; Russians defend with 4 fighters and 1 tactical_bomber
British roll AA dice in Persia : 1/3 hits, 0,50 expected hits
1 fighter owned by the Japanese lost in Persia
Japanese roll dice for 30 armour, 2 bombers, 7 fighters, 20 mech_infantrys and 6 tactical_bombers in Persia, round 2 : 26/65 hits, 27,17 expected hits
British roll dice for 1 aaGun, 7 armour, 10 artilleries, 8 fighters, 22 infantry and 3 tactical_bombers in Persia, round 2 : 17/50 hits, 21,00 expected hits
17 mech_infantrys owned by the Japanese, 2 infantry owned by the ANZAC, 1 aaGun owned by the British, 1 infantry owned by the French, 3 artilleries owned by the British and 19 infantry owned by the British lost in Persia
Japanese roll dice for 30 armour, 2 bombers, 7 fighters, 3 mech_infantrys and 6 tactical_bombers in Persia, round 3 : 28/48 hits, 24,33 expected hits
British roll dice for 7 armour, 7 artilleries, 8 fighters and 3 tactical_bombers in Persia, round 3 : 16/25 hits, 12,67 expected hits
1 tactical_bomber owned by the Russians, 4 fighters owned by the Russians, 3 mech_infantrys owned by the Japanese, 2 tactical_bombers owned by the British, 13 armour owned by the Japanese, 7 artilleries owned by the British, 4 fighters owned by the British and 7 armour owned by the British lost in Persia
Japanese win, taking Persia from British with 17 armour, 2 bombers, 7 fighters and 6 tactical_bombers remaining. Battle score for attacker is 98
Casualties for Japanese: 13 armour, 1 fighter and 20 mech_infantrys
Casualties for ANZAC: 2 infantry
Casualties for British: 1 aaGun, 7 armour, 10 artilleries, 4 fighters, 19 infantry and 2 tactical_bombers
Casualties for French: 1 infantry
Casualties for Russians: 4 fighters and 1 tactical_bomber
Non Combat Move - Japanese
1 infantry moved from Volgograd to Rostov
2 artilleries moved from Volgograd to Rostov
2 armour moved from Tsinghai to Samara
3 mech_infantrys moved from Tsinghai to Samara
1 aaGun moved from Eastern Persia to Persia
2 infantry moved from India to West India
6 mech_infantrys moved from Kweichow to Tsinghai
1 fighter moved from 35 Sea Zone to 37 Sea Zone
2 fighters moved from 42 Sea Zone to 37 Sea Zone
2 fighters moved from 6 Sea Zone to 36 Sea Zone
2 fighters moved from 36 Sea Zone to 37 Sea Zone
1 fighter moved from 6 Sea Zone to 37 Sea Zone
1 mech_infantry moved from Smolensk to Belarus
2 bombers moved from Persia to Rostov
3 fighters moved from Persia to Kazakhstan
1 fighter moved from Persia to Kazakhstan
3 tactical_bombers moved from Persia to Kazakhstan
3 fighters moved from Persia to Eastern Persia
3 tactical_bombers moved from Persia to Eastern Persia
Place Units - Japanese
3 mech_infantrys placed in Volgograd
2 infantry and 1 mech_infantry placed in India
Japanese undo move 2.
2 infantry placed in India
1 mech_infantry placed in Kiangsu
2 fighters placed in Malaya
Japanese undo move 4.
2 fighters and 1 transport placed in 37 Sea Zone
1 transport placed in 39 Sea Zone
4 fighters placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 87 PUs; end with 87 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 92 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 97 PUs
Combat Hit Differential Summary :
Japanese regular : 1,83
British AA : 0,50
ANZAC regular : -0,17
British regular : -0,67
@vampyrelayer Det var det, tak for spillet. Når Japan sidder så ensidigt på heldet som i dette spil, så er der ikke noget at stille op mod dem - igen nu i dette store slag. Bare lige for at se om det bare er en følelse jeg sidder med tjekkede jeg for sjov hit differentials igennem spillet. Først i runde 7, hvor slaget om Asien reelt var afgjort, oplevede Japan en negativ score i angreb og kun i i alt 6 af de 19 runder har Japan haft negative differentials. I forsvar er tallet endnu mere skævt; kun i 3-4 runder har Japan, så vidt jeg kan se haft negative tal. Jeg har ikke tjekket alliancens tal igennem, men der er godt nok mange negative diffenrentials. Nå, nok om det. Godt spillet! Man skal jo rejse sig ved det træ man er faldet og jeg er frisk på en tur mere, hvis du er på.
@enigma I øvrigt, du nævnte muligheden for et spil på brættet i forbindelse med påskeferien. Det vil godt kunne lade sig gøre for mig i den første weekend, altså lørdag den 27. marts. Kan du der?
@Enigma ja til både et spil mere og datoen.
@vampyrelayer OK, så lad os aftale den 27/3 med mulighed for at fortsætte om søndagen…? Hvilken side vil du spille nu?
@Enigma lad mig bare prøve allies igen.
@vampyrelayer OK, jeg starter et op i løbet af i dag.
@Enigma ok. Jeg står i laaaang kø til testning lige nu og skal hjem til mine forældre bagefter så det haster ikke med at starte spillet.