L21 BM3 Ghostglider vs Giallo (+27)

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: ANZAC round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 2 submarines; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
            1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
    
        Combat - ANZAC
            Battle in Dutch New Guinea
                ANZAC attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    ANZAC roll dice for 1 artillery and 1 infantry in Dutch New Guinea, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Dutch New Guinea, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Dutch New Guinea
                ANZAC win, taking Dutch New Guinea from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            2 submarines placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 11 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -0,33
    ANZAC regular : 0,33
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: French round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 2 submarines; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
            1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
    
        Combat - ANZAC
            Battle in Dutch New Guinea
                ANZAC attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    ANZAC roll dice for 1 artillery and 1 infantry in Dutch New Guinea, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Dutch New Guinea, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Dutch New Guinea
                ANZAC win, taking Dutch New Guinea from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            2 submarines placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 11 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : -0,33
    ANZAC regular : 0,33
    

    Savegame


  • TripleA Turn Summary: Germans round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 10
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 7 artilleries, 3 infantry and 12 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 mech_infantry moved from Novosibirsk to Yenisey
                  Germans take Yenisey from Russians
            1 mech_infantry moved from Novosibirsk to Russia
            2 mech_infantrys moved from Western Ukraine to Russia
            1 artillery and 1 infantry moved from Rostov to Caucasus
            1 artillery and 1 infantry moved from Rostov to Volgograd
            1 fighter and 1 tactical_bomber moved from Rostov to Russia
            1 fighter and 1 tactical_bomber moved from Rostov to Volgograd
            1 bomber moved from Rostov to Caucasus
            1 bomber moved from Rostov to Volgograd
            1 bomber moved from Rostov to Russia
    
        Combat - Germans
            Battle in Volgograd
                Germans attack with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
                Russians defend with 1 factory_minor and 2 mech_infantrys
                    Germans roll dice for 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Volgograd, round 2 : 3/5 hits, 2.50 expected hits
                    Russians roll dice for 2 mech_infantrys in Volgograd, round 2 : 1/2 hits, 0.67 expected hits
                    2 mech_infantrys owned by the Russians and 1 infantry owned by the Germans lost in Volgograd
                Germans win, taking Volgograd from Russians with 1 artillery, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 5
                Casualties for Germans: 1 infantry
                Casualties for Russians: 2 mech_infantrys
            Battle in Russia
                Germans attack with 1 bomber, 1 fighter, 3 mech_infantrys and 1 tactical_bomber
                Russians defend with 1 airfield, 1 armour, 1 factory_major and 1 mech_infantry
                    Germans roll dice for 1 bomber, 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Russia, round 2 : 2/6 hits, 2.33 expected hits
                    Russians roll dice for 1 armour and 1 mech_infantry in Russia, round 2 : 0/2 hits, 0.83 expected hits
                    1 mech_infantry owned by the Russians and 1 armour owned by the Russians lost in Russia
                Germans captures 12PUs while taking Russians capital
                Germans converts factory_major into different units
                Germans win, taking Russia from Russians with 1 bomber, 1 fighter, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 10
                Casualties for Russians: 1 armour and 1 mech_infantry
            Battle in Caucasus
                Germans attack with 1 artillery, 1 bomber and 1 infantry
                British defend with 1 infantry
                    Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Caucasus, round 2 : 2/3 hits, 1.33 expected hits
                    Russians roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the British lost in Caucasus
                Germans win, taking Caucasus from Russians with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for British: 1 infantry
            triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians
    
        Non Combat Move - Germans
            1 bomber moved from Caucasus to Rostov
            1 bomber, 1 fighter and 1 tactical_bomber moved from Volgograd to Rostov
            1 bomber, 1 fighter and 1 tactical_bomber moved from Russia to Rostov
            10 artilleries and 10 infantry moved from Belarus to Smolensk
            1 infantry moved from Smolensk to Bryansk
            3 artilleries and 5 infantry moved from Archangel to Vologda
            4 artilleries and 3 infantry moved from Novgorod to Belarus
            6 mech_infantrys moved from Eastern Poland to Ukraine
            3 artilleries and 4 mech_infantrys moved from Ukraine to Rostov
            2 mech_infantrys moved from Poland to Western Ukraine
            2 mech_infantrys moved from Germany to Eastern Poland
            2 transports moved from 115 Sea Zone to 114 Sea Zone
            4 infantry moved from Germany to 114 Sea Zone
            4 infantry and 2 transports moved from 114 Sea Zone to 115 Sea Zone
            4 infantry moved from 115 Sea Zone to Novgorod
            1 submarine moved from 112 Sea Zone to 113 Sea Zone
            1 submarine moved from 124 Sea Zone to 126 Sea Zone
            1 fighter moved from Western Germany to Southern Italy
            1 fighter moved from Western Germany to Novgorod
    
        Place Units - Germans
            3 artilleries placed in Rostov
            3 artilleries placed in Ukraine
            1 artillery and 2 infantry placed in Novgorod
            Germans undo move 3.
            1 artillery and 2 infantry placed in Novgorod
            1 infantry and 9 mech_infantrys placed in Germany
            3 mech_infantrys placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,2
            Germans collect 65 PUs (2 lost to blockades); end with 77 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 82 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 84 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 89 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 104 PUs
    

    Combat Hit Differential Summary :

    Russians regular : 0.17
    Germans regular : 0.83
    

    Savegame


  • TripleA Turn Summary: Germans round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 10
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 7 artilleries, 3 infantry and 12 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 mech_infantry moved from Novosibirsk to Yenisey
                  Germans take Yenisey from Russians
            1 mech_infantry moved from Novosibirsk to Russia
            2 mech_infantrys moved from Western Ukraine to Russia
            1 artillery and 1 infantry moved from Rostov to Caucasus
            1 artillery and 1 infantry moved from Rostov to Volgograd
            1 fighter and 1 tactical_bomber moved from Rostov to Russia
            1 fighter and 1 tactical_bomber moved from Rostov to Volgograd
            1 bomber moved from Rostov to Caucasus
            1 bomber moved from Rostov to Volgograd
            1 bomber moved from Rostov to Russia
    
        Combat - Germans
            Battle in Volgograd
                Germans attack with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
                Russians defend with 1 factory_minor and 2 mech_infantrys
                    Germans roll dice for 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Volgograd, round 2 : 3/5 hits, 2.50 expected hits
                    Russians roll dice for 2 mech_infantrys in Volgograd, round 2 : 1/2 hits, 0.67 expected hits
                    2 mech_infantrys owned by the Russians and 1 infantry owned by the Germans lost in Volgograd
                Germans win, taking Volgograd from Russians with 1 artillery, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 5
                Casualties for Germans: 1 infantry
                Casualties for Russians: 2 mech_infantrys
            Battle in Russia
                Germans attack with 1 bomber, 1 fighter, 3 mech_infantrys and 1 tactical_bomber
                Russians defend with 1 airfield, 1 armour, 1 factory_major and 1 mech_infantry
                    Germans roll dice for 1 bomber, 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Russia, round 2 : 2/6 hits, 2.33 expected hits
                    Russians roll dice for 1 armour and 1 mech_infantry in Russia, round 2 : 0/2 hits, 0.83 expected hits
                    1 mech_infantry owned by the Russians and 1 armour owned by the Russians lost in Russia
                Germans captures 12PUs while taking Russians capital
                Germans converts factory_major into different units
                Germans win, taking Russia from Russians with 1 bomber, 1 fighter, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 10
                Casualties for Russians: 1 armour and 1 mech_infantry
            Battle in Caucasus
                Germans attack with 1 artillery, 1 bomber and 1 infantry
                British defend with 1 infantry
                    Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Caucasus, round 2 : 2/3 hits, 1.33 expected hits
                    Russians roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the British lost in Caucasus
                Germans win, taking Caucasus from Russians with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for British: 1 infantry
            triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians
    
        Non Combat Move - Germans
            1 bomber moved from Caucasus to Rostov
            1 bomber, 1 fighter and 1 tactical_bomber moved from Volgograd to Rostov
            1 bomber, 1 fighter and 1 tactical_bomber moved from Russia to Rostov
            10 artilleries and 10 infantry moved from Belarus to Smolensk
            1 infantry moved from Smolensk to Bryansk
            3 artilleries and 5 infantry moved from Archangel to Vologda
            4 artilleries and 3 infantry moved from Novgorod to Belarus
            6 mech_infantrys moved from Eastern Poland to Ukraine
            3 artilleries and 4 mech_infantrys moved from Ukraine to Rostov
            2 mech_infantrys moved from Poland to Western Ukraine
            2 mech_infantrys moved from Germany to Eastern Poland
            2 transports moved from 115 Sea Zone to 114 Sea Zone
            4 infantry moved from Germany to 114 Sea Zone
            4 infantry and 2 transports moved from 114 Sea Zone to 115 Sea Zone
            4 infantry moved from 115 Sea Zone to Novgorod
            1 submarine moved from 112 Sea Zone to 113 Sea Zone
            1 submarine moved from 124 Sea Zone to 126 Sea Zone
            1 fighter moved from Western Germany to Southern Italy
            1 fighter moved from Western Germany to Novgorod
    
        Place Units - Germans
            3 artilleries placed in Rostov
            3 artilleries placed in Ukraine
            1 artillery and 2 infantry placed in Novgorod
            Germans undo move 3.
            1 artillery and 2 infantry placed in Novgorod
            1 infantry and 9 mech_infantrys placed in Germany
            3 mech_infantrys placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,2
            Germans collect 65 PUs (2 lost to blockades); end with 77 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 82 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 84 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 89 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 104 PUs
    

    Combat Hit Differential Summary :

    Russians regular : 0.17
    Germans regular : 0.83
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Manual Gamesave Post: Russians round 10

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 10
    
        Combat Move - Russians
            5 armour, 13 artilleries, 2 fighters, 9 infantry, 10 mech_infantrys and 1 tactical_bomber moved from Tambov to Rostov
            5 infantry moved from Yakut S.S.R. to Ulaanbaatar
                  Russians take Ulaanbaatar from Japanese
    
        Combat - Russians
            Battle in Rostov
                Russians attack with 5 armour, 13 artilleries, 2 fighters, 9 infantry, 10 mech_infantrys and 1 tactical_bomber
                Germans defend with 1 aaGun, 5 armour, 12 artilleries, 3 bombers, 1 factory_minor, 2 fighters, 17 mech_infantrys and 2 tactical_bombers; Italians defend with 3 infantry
                    Germans roll AA dice in Rostov : 1/3 hits, 0,50 expected hits
                    1 fighter owned by the Russians lost in Rostov
                    Russians roll dice for 5 armour, 13 artilleries, 1 fighter, 9 infantry, 10 mech_infantrys and 1 tactical_bomber in Rostov, round 2 : 16/39 hits, 13,33 expected hits
    

    Combat Hit Differential Summary :

    Germans AA : 0,50
    Russians regular : 2,67
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    @giallo 16 hits in Rostov


  • Max defense - except keep BMBs alive. kill M.INF before ART

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 10
    
        Combat Move - Russians
            5 armour, 13 artilleries, 2 fighters, 9 infantry, 10 mech_infantrys and 1 tactical_bomber moved from Tambov to Rostov
            5 infantry moved from Yakut S.S.R. to Ulaanbaatar
                  Russians take Ulaanbaatar from Japanese
    
        Combat - Russians
            Battle in Rostov
                Russians attack with 5 armour, 13 artilleries, 2 fighters, 9 infantry, 10 mech_infantrys and 1 tactical_bomber
                Germans defend with 1 aaGun, 5 armour, 12 artilleries, 3 bombers, 1 factory_minor, 2 fighters, 17 mech_infantrys and 2 tactical_bombers; Italians defend with 3 infantry
                    Germans roll AA dice in Rostov : 1/3 hits, 0,50 expected hits
                    1 fighter owned by the Russians lost in Rostov
                    Russians roll dice for 5 armour, 13 artilleries, 1 fighter, 9 infantry, 10 mech_infantrys and 1 tactical_bomber in Rostov, round 2 : 16/39 hits, 13,33 expected hits
                    Germans roll dice for 1 aaGun, 5 armour, 12 artilleries, 3 bombers, 2 fighters, 3 infantry, 17 mech_infantrys and 2 tactical_bombers in Rostov, round 2 : 16/44 hits, 16,00 expected hits
                    2 mech_infantrys owned by the Russians, 9 infantry owned by the Russians, 1 aaGun owned by the Germans, 5 artilleries owned by the Russians, 12 mech_infantrys owned by the Germans and 3 infantry owned by the Italians lost in Rostov
                    Russians roll dice for 5 armour, 8 artilleries, 1 fighter, 8 mech_infantrys and 1 tactical_bomber in Rostov, round 3 : 10/23 hits, 9,00 expected hits
                    Germans roll dice for 5 armour, 12 artilleries, 3 bombers, 2 fighters, 5 mech_infantrys and 2 tactical_bombers in Rostov, round 3 : 8/29 hits, 11,00 expected hits
                    8 mech_infantrys owned by the Russians, 5 artilleries owned by the Germans and 5 mech_infantrys owned by the Germans lost in Rostov
                    Russians roll dice for 5 armour, 8 artilleries, 1 fighter and 1 tactical_bomber in Rostov, round 4 : 5/15 hits, 6,33 expected hits
                    Germans roll dice for 5 armour, 7 artilleries, 3 bombers, 2 fighters and 2 tactical_bombers in Rostov, round 4 : 7/19 hits, 7,67 expected hits
                    5 artilleries owned by the Germans and 7 artilleries owned by the Russians lost in Rostov
                    Russians roll dice for 5 armour, 1 artillery, 1 fighter and 1 tactical_bomber in Rostov, round 5 : 5/8 hits, 4,00 expected hits
                    Germans roll dice for 5 armour, 2 artilleries, 3 bombers, 2 fighters and 2 tactical_bombers in Rostov, round 5 : 7/14 hits, 6,00 expected hits
                    1 tactical_bomber owned by the Russians, 5 armour owned by the Russians, 2 artilleries owned by the Germans, 1 artillery owned by the Russians and 3 armour owned by the Germans lost in Rostov
                1 fighter owned by the Russians retreated
                Germans win with 2 armour, 3 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -22
                Casualties for Russians: 5 armour, 13 artilleries, 1 fighter, 9 infantry, 10 mech_infantrys and 1 tactical_bomber
                Casualties for Germans: 1 aaGun, 3 armour, 12 artilleries and 17 mech_infantrys
                Casualties for Italians: 3 infantry
    
        Non Combat Move - Russians
            1 fighter moved from Rostov to Persia
            1 submarine moved from 105 Sea Zone to 109 Sea Zone
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Germans AA : 0,50
    Germans regular : -2,67
    Russians regular : 3,33
    

    Savegame


  • TripleA Turn Summary: Japanese round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 10
    
        Purchase Units - Japanese
            Japanese buy 2 artilleries, 2 carriers, 2 destroyers, 4 infantry and 4 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
                Japanese captures 8PUs while taking UK_Pacific capital
                Japanese converts factory_major into different units
            1 infantry moved from Philippines to 35 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 45 Sea Zone
            1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
            4 fighters moved from 35 Sea Zone to Dutch New Guinea
            4 tactical_bombers moved from 35 Sea Zone to Dutch New Guinea
            1 tactical_bomber moved from 35 Sea Zone to 45 Sea Zone
            1 infantry moved from Burma to India
                  Japanese take India from UK_Pacific
            1 infantry moved from Kazakhstan to Turkmenistan
                  Japanese take Turkmenistan from Russians
            2 infantry and 2 mech_infantrys moved from Buryatia to Ulaanbaatar
            1 mech_infantry moved from Central Mongolia to Ulaanbaatar
            1 infantry moved from Dzavhan to Ulaanbaatar
            2 bombers moved from Kansu to Ulaanbaatar
    
        Combat - Japanese
            Battle in 45 Sea Zone
                Japanese attack with 1 tactical_bomber and 1 transport
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 45 Sea Zone
                Japanese win with 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Dutch New Guinea
                Japanese attack with 1 artillery, 4 fighters, 1 infantry and 4 tactical_bombers
                ANZAC defend with 1 artillery and 1 infantry
                    Japanese roll dice for 1 artillery, 4 fighters, 1 infantry and 4 tactical_bombers in Dutch New Guinea, round 2 : 5/10 hits, 5.33 expected hits
                    ANZAC roll dice for 1 artillery and 1 infantry in Dutch New Guinea, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Dutch New Guinea
                Japanese win, taking Dutch New Guinea from ANZAC with 1 artillery, 4 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 artillery and 1 infantry
            Battle in Ulaanbaatar
                Japanese attack with 2 bombers, 3 infantry and 3 mech_infantrys
                Russians defend with 5 infantry
                    Japanese roll dice for 2 bombers, 3 infantry and 3 mech_infantrys in Ulaanbaatar, round 2 : 3/8 hits, 2.33 expected hits
                    Russians roll dice for 5 infantry in Ulaanbaatar, round 2 : 0/5 hits, 1.67 expected hits
                    3 infantry owned by the Russians lost in Ulaanbaatar
                    Japanese roll dice for 2 bombers, 3 infantry and 3 mech_infantrys in Ulaanbaatar, round 3 : 3/8 hits, 2.33 expected hits
                    Russians roll dice for 2 infantry in Ulaanbaatar, round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Ulaanbaatar
                Japanese win, taking Ulaanbaatar from Russians with 2 bombers, 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is 12
                Casualties for Russians: 5 infantry
                Casualties for Japanese: 1 infantry
            triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific
    
        Non Combat Move - Japanese
            2 bombers moved from Ulaanbaatar to Anhwe
            1 mech_infantry moved from Tsagaan Olom to Shensi
            1 mech_infantry moved from Kweichow to Sikang
            1 aaGun, 13 artilleries, 8 infantry, 1 marine and 7 mech_infantrys moved from Burma to India
            1 mech_infantry moved from Yunnan to Shan State
            2 artilleries and 3 infantry moved from Yunnan to Shan State
            1 infantry moved from Kweichow to Yunnan
            1 infantry moved from Kweichow to Hunan
            1 mech_infantry moved from Hunan to Shan State
            1 infantry moved from Samara to Kazakhstan
            4 fighters and 4 tactical_bombers moved from Dutch New Guinea to 35 Sea Zone
            1 tactical_bomber moved from 45 Sea Zone to 35 Sea Zone
            1 transport moved from 19 Sea Zone to 6 Sea Zone
            5 fighters moved from Caroline Islands to Philippines
            1 tactical_bomber moved from Caroline Islands to Philippines
            1 submarine moved from 33 Sea Zone to 35 Sea Zone
            1 infantry and 2 transports moved from 35 Sea Zone to 36 Sea Zone
            2 mech_infantrys moved from French Indo China to 36 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
            1 mech_infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
            2 mech_infantrys moved from 35 Sea Zone to Philippines
            1 tactical_bomber moved from Philippines to 35 Sea Zone
            2 fighters moved from Philippines to 35 Sea Zone
            6 fighters moved from Caroline Islands to 6 Sea Zone
            1 fighter moved from 6 Sea Zone to Japan
            1 fighter moved from Japan to 35 Sea Zone
            1 mech_infantry moved from French Indo China to Yunnan
            3 mech_infantrys moved from Kwangtung to Yunnan
    
        Place Units - Japanese
            2 carriers, 2 destroyers and 4 submarines placed in 6 Sea Zone
            1 artillery and 1 infantry placed in Japan
            1 artillery and 1 infantry placed in French Indo China
            2 infantry placed in Kwangtung
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,2,4,5,2,4
            Japanese collect 74 PUs (3 lost to blockades); end with 82 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 85 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 90 PUs
            Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 95 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 100 PUs
            Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 105 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : 1.00
    ANZAC regular : -0.67
    Russians regular : -1.33
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 1 carrier, 2 fighters and 7 submarines; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 bomber moved from Iraq to Caucasus
            1 armour moved from Northwest Persia to Caucasus
            1 fighter moved from 54 Sea Zone to 45 Sea Zone
            1 artillery moved from Trans-Jordan to Iraq
    
        Combat - Americans
            Battle in 45 Sea Zone
                Americans attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 45 Sea Zone
                Americans win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Caucasus
                Americans attack with 1 armour and 1 bomber
                Germans defend with 1 artillery
                    Americans roll dice for 1 armour and 1 bomber in Caucasus, round 2 : 2/2 hits, 1,17 expected hits
                    Germans roll dice for 1 artillery in Caucasus, round 2 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Germans lost in Caucasus
                Americans win, taking Caucasus from Germans with 1 armour and 1 bomber remaining. Battle score for attacker is 4
                Casualties for Germans: 1 artillery
    
        Non Combat Move - Americans
            1 bomber moved from Caucasus to Persia
            1 submarine moved from 31 Sea Zone to 49 Sea Zone
            2 carriers, 3 fighters and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone
            1 fighter moved from Hawaiian Islands to 54 Sea Zone
            2 carriers moved from 10 Sea Zone to 26 Sea Zone
            4 fighters moved from Western United States to 26 Sea Zone
            1 fighter moved from 45 Sea Zone to 54 Sea Zone
            1 artillery, 2 infantry and 2 transports moved from 89 Sea Zone to 91 Sea Zone
            1 fighter moved from 54 Sea Zone to Hawaiian Islands
    
        Place Units - Americans
            1 carrier and 7 submarines placed in 10 Sea Zone
            2 fighters placed in Western United States
    
        Turn Complete - Americans
            Americans collect 55 PUs; end with 56 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0,83
    Germans regular : -0,33
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Manual Gamesave Post: British round 10

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 10
    
        Purchase Units - British
            British buy 10 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            6 fighters and 3 tactical_bombers moved from Northwest Persia to Rostov
            3 mech_infantrys moved from Northwest Persia to Rostov
            1 bomber and 1 mech_infantry moved from Northwest Persia to Rostov
    
        Combat - British
            Battle in Rostov
                British attack with 1 bomber, 6 fighters, 4 mech_infantrys and 3 tactical_bombers
                Germans defend with 2 armour, 3 bombers, 1 factory_minor, 2 fighters and 2 tactical_bombers
                    British roll dice for 1 bomber, 6 fighters, 4 mech_infantrys and 3 tactical_bombers in Rostov, round 2 : 7/14 hits, 6,33 expected hits
    

    Combat Hit Differential Summary :

    British regular : 0,67
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    @giallo 7 hits in rostov


  • max defense, thanks

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: UK_Pacific round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 1 carrier, 2 fighters and 7 submarines; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 bomber moved from Iraq to Caucasus
            1 armour moved from Northwest Persia to Caucasus
            1 fighter moved from 54 Sea Zone to 45 Sea Zone
            1 artillery moved from Trans-Jordan to Iraq
    
        Combat - Americans
            Battle in 45 Sea Zone
                Americans attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 45 Sea Zone
                Americans win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Caucasus
                Americans attack with 1 armour and 1 bomber
                Germans defend with 1 artillery
                    Americans roll dice for 1 armour and 1 bomber in Caucasus, round 2 : 2/2 hits, 1,17 expected hits
                    Germans roll dice for 1 artillery in Caucasus, round 2 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Germans lost in Caucasus
                Americans win, taking Caucasus from Germans with 1 armour and 1 bomber remaining. Battle score for attacker is 4
                Casualties for Germans: 1 artillery
    
        Non Combat Move - Americans
            1 bomber moved from Caucasus to Persia
            1 submarine moved from 31 Sea Zone to 49 Sea Zone
            2 carriers, 3 fighters and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone
            1 fighter moved from Hawaiian Islands to 54 Sea Zone
            2 carriers moved from 10 Sea Zone to 26 Sea Zone
            4 fighters moved from Western United States to 26 Sea Zone
            1 fighter moved from 45 Sea Zone to 54 Sea Zone
            1 artillery, 2 infantry and 2 transports moved from 89 Sea Zone to 91 Sea Zone
            1 fighter moved from 54 Sea Zone to Hawaiian Islands
    
        Place Units - Americans
            1 carrier and 7 submarines placed in 10 Sea Zone
            2 fighters placed in Western United States
    
        Turn Complete - Americans
            Americans collect 55 PUs; end with 56 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy nothing; Remaining resources: 5 PUs; 
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 5 PUs
    
        Purchase Units - British
            British buy 10 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            6 fighters and 3 tactical_bombers moved from Northwest Persia to Rostov
            3 mech_infantrys moved from Northwest Persia to Rostov
            1 bomber and 1 mech_infantry moved from Northwest Persia to Rostov
    
        Combat - British
            Battle in Rostov
                British attack with 1 bomber, 6 fighters, 4 mech_infantrys and 3 tactical_bombers
                Germans defend with 2 armour, 3 bombers, 1 factory_minor, 2 fighters and 2 tactical_bombers
                    British roll dice for 1 bomber, 6 fighters, 4 mech_infantrys and 3 tactical_bombers in Rostov, round 2 : 7/14 hits, 6,33 expected hits
                    Germans roll dice for 2 armour, 3 bombers, 2 fighters and 2 tactical_bombers in Rostov, round 2 : 3/9 hits, 3,83 expected hits
                    3 mech_infantrys owned by the British, 3 bombers owned by the Germans, 2 armour owned by the Germans and 2 tactical_bombers owned by the Germans lost in Rostov
                    British roll dice for 1 bomber, 6 fighters, 1 mech_infantry and 3 tactical_bombers in Rostov, round 3 : 6/11 hits, 5,83 expected hits
                    Germans roll dice for 2 fighters in Rostov, round 3 : 2/2 hits, 1,33 expected hits
                    2 fighters owned by the Germans and 2 fighters owned by the British lost in Rostov
                British win, taking Rostov from Germans with 1 bomber, 4 fighters, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 64
                Casualties for British: 2 fighters and 3 mech_infantrys
                Casualties for Germans: 2 armour, 3 bombers, 2 fighters and 2 tactical_bombers
    
        Non Combat Move - British
            1 bomber, 4 fighters and 3 tactical_bombers moved from Rostov to Caucasus
            7 artilleries and 8 infantry moved from Northwest Persia to Caucasus
            6 infantry moved from Iraq to Northwest Persia
            1 infantry moved from Persia to Northwest Persia
            3 mech_infantrys moved from Belgian Congo to Egypt
            1 mech_infantry moved from Libya to Alexandria
            9 mech_infantrys moved from Egypt to Iraq
            1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar
            1 fighter moved from United Kingdom to Gibraltar
            1 transport moved from 39 Sea Zone to 79 Sea Zone
            2 infantry moved from West India to 79 Sea Zone
            2 infantry and 1 transport moved from 79 Sea Zone to 78 Sea Zone
            1 artillery, 1 battleship, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 39 Sea Zone to 58 Sea Zone
    
        Place Units - British
            3 infantry placed in Iraq
            3 infantry placed in Persia
            3 infantry placed in Egypt
            3 mech_infantrys placed in Union of South Africa
            1 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 42 PUs; end with 42 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 45 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Americans regular : 0,83
    Germans regular : -0,50
    British regular : 0,83
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: UK_Pacific round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 1 carrier, 2 fighters and 7 submarines; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 bomber moved from Iraq to Caucasus
            1 armour moved from Northwest Persia to Caucasus
            1 fighter moved from 54 Sea Zone to 45 Sea Zone
            1 artillery moved from Trans-Jordan to Iraq
    
        Combat - Americans
            Battle in 45 Sea Zone
                Americans attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 45 Sea Zone
                Americans win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Caucasus
                Americans attack with 1 armour and 1 bomber
                Germans defend with 1 artillery
                    Americans roll dice for 1 armour and 1 bomber in Caucasus, round 2 : 2/2 hits, 1,17 expected hits
                    Germans roll dice for 1 artillery in Caucasus, round 2 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Germans lost in Caucasus
                Americans win, taking Caucasus from Germans with 1 armour and 1 bomber remaining. Battle score for attacker is 4
                Casualties for Germans: 1 artillery
    
        Non Combat Move - Americans
            1 bomber moved from Caucasus to Persia
            1 submarine moved from 31 Sea Zone to 49 Sea Zone
            2 carriers, 3 fighters and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone
            1 fighter moved from Hawaiian Islands to 54 Sea Zone
            2 carriers moved from 10 Sea Zone to 26 Sea Zone
            4 fighters moved from Western United States to 26 Sea Zone
            1 fighter moved from 45 Sea Zone to 54 Sea Zone
            1 artillery, 2 infantry and 2 transports moved from 89 Sea Zone to 91 Sea Zone
            1 fighter moved from 54 Sea Zone to Hawaiian Islands
    
        Place Units - Americans
            1 carrier and 7 submarines placed in 10 Sea Zone
            2 fighters placed in Western United States
    
        Turn Complete - Americans
            Americans collect 55 PUs; end with 56 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy nothing; Remaining resources: 5 PUs; 
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 5 PUs
    
        Purchase Units - British
            British buy 10 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            6 fighters and 3 tactical_bombers moved from Northwest Persia to Rostov
            3 mech_infantrys moved from Northwest Persia to Rostov
            1 bomber and 1 mech_infantry moved from Northwest Persia to Rostov
    
        Combat - British
            Battle in Rostov
                British attack with 1 bomber, 6 fighters, 4 mech_infantrys and 3 tactical_bombers
                Germans defend with 2 armour, 3 bombers, 1 factory_minor, 2 fighters and 2 tactical_bombers
                    British roll dice for 1 bomber, 6 fighters, 4 mech_infantrys and 3 tactical_bombers in Rostov, round 2 : 7/14 hits, 6,33 expected hits
                    Germans roll dice for 2 armour, 3 bombers, 2 fighters and 2 tactical_bombers in Rostov, round 2 : 3/9 hits, 3,83 expected hits
                    3 mech_infantrys owned by the British, 3 bombers owned by the Germans, 2 armour owned by the Germans and 2 tactical_bombers owned by the Germans lost in Rostov
                    British roll dice for 1 bomber, 6 fighters, 1 mech_infantry and 3 tactical_bombers in Rostov, round 3 : 6/11 hits, 5,83 expected hits
                    Germans roll dice for 2 fighters in Rostov, round 3 : 2/2 hits, 1,33 expected hits
                    2 fighters owned by the Germans and 2 fighters owned by the British lost in Rostov
                British win, taking Rostov from Germans with 1 bomber, 4 fighters, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 64
                Casualties for British: 2 fighters and 3 mech_infantrys
                Casualties for Germans: 2 armour, 3 bombers, 2 fighters and 2 tactical_bombers
    
        Non Combat Move - British
            1 bomber, 4 fighters and 3 tactical_bombers moved from Rostov to Caucasus
            7 artilleries and 8 infantry moved from Northwest Persia to Caucasus
            6 infantry moved from Iraq to Northwest Persia
            1 infantry moved from Persia to Northwest Persia
            3 mech_infantrys moved from Belgian Congo to Egypt
            1 mech_infantry moved from Libya to Alexandria
            9 mech_infantrys moved from Egypt to Iraq
            1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar
            1 fighter moved from United Kingdom to Gibraltar
            1 transport moved from 39 Sea Zone to 79 Sea Zone
            2 infantry moved from West India to 79 Sea Zone
            2 infantry and 1 transport moved from 79 Sea Zone to 78 Sea Zone
            1 artillery, 1 battleship, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 39 Sea Zone to 58 Sea Zone
    
        Place Units - British
            3 infantry placed in Iraq
            3 infantry placed in Persia
            3 infantry placed in Egypt
            3 mech_infantrys placed in Union of South Africa
            1 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 42 PUs; end with 42 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 45 PUs
    
        Turn Complete - UK_Pacific
            Turning on Edit Mode
            EDIT: Adding units owned by British to Eastern Persia: 3 aaGuns, 5 artilleries and 11 infantry
            EDIT: Removing units owned by British from West India: 3 aaGuns, 5 artilleries and 11 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Americans regular : 0,83
    Germans regular : -0,50
    British regular : 0,83
    

    Savegame


  • @ghostglider please use last file


  • TripleA Turn Summary: Italians round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 10
    
        Purchase Units - Italians
            Italians buy 1 infantry and 3 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 submarine moved from 97 Sea Zone to 92 Sea Zone
            3 bombers and 2 fighters moved from Southern Italy to 92 Sea Zone
    
        Combat - Italians
            Battle in 92 Sea Zone
                Italians attack with 3 bombers, 2 fighters and 1 submarine
                Americans defend with 1 destroyer
                    Italians roll dice for 1 submarine in 92 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 92 Sea Zone
                Italians win with 3 bombers, 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
    
        Non Combat Move - Italians
            1 submarine moved from 97 Sea Zone to 98 Sea Zone
            3 bombers and 2 fighters moved from 92 Sea Zone to Southern France
            1 infantry moved from Samara to Volgograd
    
        Place Units - Italians
            1 infantry placed in Northern Italy
            3 submarines placed in 95 Sea Zone
    
        Turn Complete - Italians
            Italians collect 13 PUs; end with 13 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0.33
    Italians regular : 0.67
    

    Savegame


  • I assumed no scramble in z92.

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: ANZAC round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 10
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Northwest Persia to Caucasus
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 transport placed in 54 Sea Zone
            1 artillery placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: French round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 10
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Northwest Persia to Caucasus
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 transport placed in 54 Sea Zone
            1 artillery placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

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