L21 BM3 Giallo (L+16) vs AetV (X)

  • 21 20 19 18 17 16

    TripleA Turn Summary: Americans round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 1 carrier, 3 destroyers, 2 fighters and 2 infantry; Remaining resources: 3 PUs; 
    
        Combat Move - Americans
            1 artillery and 1 infantry moved from New South Wales to South Australia
            4 fighters and 1 tactical_bomber moved from New South Wales to South Australia
            1 battleship, 3 carriers, 2 cruisers, 1 destroyer and 2 fighters moved from 63 Sea Zone to 54 Sea Zone
            1 battleship, 2 carriers and 5 submarines moved from 26 Sea Zone to 54 Sea Zone
            1 bomber moved from Hawaiian Islands to South Australia
            1 artillery and 1 infantry moved from Malta to 96 Sea Zone
            1 infantry moved from Libya to 96 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
            1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan
            1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
            1 infantry moved from 99 Sea Zone to Crete
            1 armour and 1 mech_infantry moved from Tobruk to Alexandria
                  British take Alexandria from Italians
    
        Combat - Americans
            Battle in Crete
            Battle in Trans-Jordan
            Battle in 54 Sea Zone
                Americans attack with 2 battleships, 5 carriers, 2 cruisers, 1 destroyer, 2 fighters and 5 submarines
                Japanese defend with 1 submarine
                    Americans roll dice for 5 submarines in 54 Sea Zone, round 2 : 1/5 hits, 1,67 expected hits
                    1 submarine owned by the Japanese lost in 54 Sea Zone
                Americans win, taking Crete from Italians, taking Trans-Jordan from Italians, taking 54 Sea Zone from Japanese with 2 battleships, 5 carriers, 2 cruisers, 1 destroyer, 2 fighters and 5 submarines remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
            Battle in South Australia
                Americans attack with 1 artillery, 1 bomber, 4 fighters, 1 infantry and 1 tactical_bomber
                Japanese defend with 1 artillery and 1 infantry
                    Americans roll dice for 1 artillery, 1 bomber, 4 fighters, 1 infantry and 1 tactical_bomber in South Australia, round 2 : 3/8 hits, 4,00 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in South Australia, round 2 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in South Australia
                Americans win, taking South Australia from Japanese with 1 artillery, 1 bomber, 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 artillery and 1 infantry
    
        Non Combat Move - Americans
            1 bomber moved from South Australia to Queensland
            4 fighters and 1 tactical_bomber moved from South Australia to 54 Sea Zone
            1 destroyer moved from 25 Sea Zone to 26 Sea Zone
            1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
            1 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
            1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            2 transports moved from 26 Sea Zone to 10 Sea Zone
            3 fighters moved from Western United States to 26 Sea Zone
            3 fighters moved from 26 Sea Zone to Hawaiian Islands
            1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
            6 submarines moved from 101 Sea Zone to 91 Sea Zone
            1 transport moved from 91 Sea Zone to 101 Sea Zone
            2 carriers, 3 cruisers, 1 destroyer and 3 fighters moved from 96 Sea Zone to 98 Sea Zone
    
        Place Units - Americans
            2 artilleries, 2 fighters and 2 infantry placed in Western United States
            1 carrier and 3 destroyers placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 55 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -1,67
    Japanese regular : -0,67
    

    Savegame

  • 21 20 19 18 17 16

    TripleA Turn Summary: Chinese round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Shensi to Suiyuyan
            1 fighter moved from Szechwan to Suiyuyan
            3 infantry moved from Szechwan to Yunnan
            14 infantry moved from Szechwan to Kweichow
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 14 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 14 infantry in Kweichow, round 2 : 2/14 hits, 2,33 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 13 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Suiyuyan
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 3 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Suiyuyan
                1 fighter owned by the Chinese retreated
                Japanese win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
            Battle in Yunnan
                Chinese attack with 3 infantry
                Japanese defend with 1 aaGun and 1 infantry
                    Chinese roll dice for 3 infantry in Yunnan, round 2 : 0/3 hits, 0,50 expected hits
                    Japanese roll dice for 1 aaGun and 1 infantry in Yunnan, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Yunnan
                    Chinese roll dice for 2 infantry in Yunnan, round 3 : 0/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 aaGun and 1 infantry in Yunnan, round 3 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 2 infantry in Yunnan, round 4 : 1/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 aaGun and 1 infantry in Yunnan, round 4 : 1/1 hits, 0,33 expected hits
                    1 aaGun owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                    Chinese roll dice for 1 infantry in Yunnan, round 5 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 5 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 infantry in Yunnan, round 6 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 6 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Yunnan
                Japanese win with 1 infantry remaining. Battle score for attacker is -4
                Casualties for Chinese: 3 infantry
                Casualties for Japanese: 1 aaGun
    
        Non Combat Move - Chinese
            1 fighter moved from Suiyuyan to Tsinghai
    
        Place Units - Chinese
            1 infantry placed in Kweichow
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 8 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -2,17
    Japanese regular : 2,33
    

    Savegame

  • 21 20 19 18 17 16

    TripleA Turn Summary: UK_Pacific round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 1 carrier, 3 destroyers, 2 fighters and 2 infantry; Remaining resources: 3 PUs; 
    
        Combat Move - Americans
            1 artillery and 1 infantry moved from New South Wales to South Australia
            4 fighters and 1 tactical_bomber moved from New South Wales to South Australia
            1 battleship, 3 carriers, 2 cruisers, 1 destroyer and 2 fighters moved from 63 Sea Zone to 54 Sea Zone
            1 battleship, 2 carriers and 5 submarines moved from 26 Sea Zone to 54 Sea Zone
            1 bomber moved from Hawaiian Islands to South Australia
            1 artillery and 1 infantry moved from Malta to 96 Sea Zone
            1 infantry moved from Libya to 96 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
            1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan
            1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
            1 infantry moved from 99 Sea Zone to Crete
            1 armour and 1 mech_infantry moved from Tobruk to Alexandria
                  British take Alexandria from Italians
    
        Combat - Americans
            Battle in Crete
            Battle in Trans-Jordan
            Battle in 54 Sea Zone
                Americans attack with 2 battleships, 5 carriers, 2 cruisers, 1 destroyer, 2 fighters and 5 submarines
                Japanese defend with 1 submarine
                    Americans roll dice for 5 submarines in 54 Sea Zone, round 2 : 1/5 hits, 1,67 expected hits
                    1 submarine owned by the Japanese lost in 54 Sea Zone
                Americans win, taking Crete from Italians, taking Trans-Jordan from Italians, taking 54 Sea Zone from Japanese with 2 battleships, 5 carriers, 2 cruisers, 1 destroyer, 2 fighters and 5 submarines remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
            Battle in South Australia
                Americans attack with 1 artillery, 1 bomber, 4 fighters, 1 infantry and 1 tactical_bomber
                Japanese defend with 1 artillery and 1 infantry
                    Americans roll dice for 1 artillery, 1 bomber, 4 fighters, 1 infantry and 1 tactical_bomber in South Australia, round 2 : 3/8 hits, 4,00 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in South Australia, round 2 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in South Australia
                Americans win, taking South Australia from Japanese with 1 artillery, 1 bomber, 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 artillery and 1 infantry
    
        Non Combat Move - Americans
            1 bomber moved from South Australia to Queensland
            4 fighters and 1 tactical_bomber moved from South Australia to 54 Sea Zone
            1 destroyer moved from 25 Sea Zone to 26 Sea Zone
            1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
            1 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
            1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            2 transports moved from 26 Sea Zone to 10 Sea Zone
            3 fighters moved from Western United States to 26 Sea Zone
            3 fighters moved from 26 Sea Zone to Hawaiian Islands
            1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
            6 submarines moved from 101 Sea Zone to 91 Sea Zone
            1 transport moved from 91 Sea Zone to 101 Sea Zone
            2 carriers, 3 cruisers, 1 destroyer and 3 fighters moved from 96 Sea Zone to 98 Sea Zone
    
        Place Units - Americans
            2 artilleries, 2 fighters and 2 infantry placed in Western United States
            1 carrier and 3 destroyers placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 55 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Shensi to Suiyuyan
            1 fighter moved from Szechwan to Suiyuyan
            3 infantry moved from Szechwan to Yunnan
            14 infantry moved from Szechwan to Kweichow
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 14 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 14 infantry in Kweichow, round 2 : 2/14 hits, 2,33 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 13 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Suiyuyan
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 3 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Suiyuyan
                1 fighter owned by the Chinese retreated
                Japanese win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
            Battle in Yunnan
                Chinese attack with 3 infantry
                Japanese defend with 1 aaGun and 1 infantry
                    Chinese roll dice for 3 infantry in Yunnan, round 2 : 0/3 hits, 0,50 expected hits
                    Japanese roll dice for 1 aaGun and 1 infantry in Yunnan, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Yunnan
                    Chinese roll dice for 2 infantry in Yunnan, round 3 : 0/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 aaGun and 1 infantry in Yunnan, round 3 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 2 infantry in Yunnan, round 4 : 1/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 aaGun and 1 infantry in Yunnan, round 4 : 1/1 hits, 0,33 expected hits
                    1 aaGun owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                    Chinese roll dice for 1 infantry in Yunnan, round 5 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 5 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 infantry in Yunnan, round 6 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 6 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Yunnan
                Japanese win with 1 infantry remaining. Battle score for attacker is -4
                Casualties for Chinese: 3 infantry
                Casualties for Japanese: 1 aaGun
    
        Non Combat Move - Chinese
            1 fighter moved from Suiyuyan to Tsinghai
    
        Place Units - Chinese
            1 infantry placed in Kweichow
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 8 PUs
    
        Purchase Units - British
            British buy 3 armour, 2 infantry and 3 mech_infantrys; Remaining resources: 1 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 infantry moved from Burma to Yunnan
            4 fighters moved from India to Yunnan
            1 infantry moved from Iraq to 80 Sea Zone
            2 artilleries moved from Persia to 80 Sea Zone
            2 artilleries, 3 carriers, 2 cruisers, 2 destroyers, 1 fighter, 1 infantry, 1 tactical_bomber and 2 transports moved from 80 Sea Zone to 81 Sea Zone
            2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber moved from 81 Sea Zone to Egypt
            1 armour moved from Anglo Egyptian Sudan to Egypt
            1 armour moved from French Central Africa to French West Africa
                  British take French West Africa from Neutral_Axis
            1 armour moved from French West Africa to French Central Africa
            3 mech_infantrys moved from Union of South Africa to Belgian Congo
            1 armour moved from Tobruk to Egypt
            1 infantry moved from Libya to 96 Sea Zone
            1 artillery and 4 infantry moved from Tobruk to 96 Sea Zone
            1 artillery, 1 battleship, 1 carrier, 3 cruisers, 2 fighters, 5 infantry and 3 transports moved from 96 Sea Zone to 98 Sea Zone
            1 artillery, 3 fighters and 5 infantry moved from 98 Sea Zone to Egypt
            1 bomber and 1 fighter moved from Tobruk to Egypt
            1 destroyer moved from 95 Sea Zone to 98 Sea Zone
            1 destroyer moved from 91 Sea Zone to 110 Sea Zone
            1 battleship moved from 63 Sea Zone to 54 Sea Zone
            1 armour moved from Italian Somaliland to British Somaliland
                  British take British Somaliland from Italians
            1 armour moved from British Somaliland to Ethiopia
                  British take Ethiopia from Italians
    
        Combat - British
            Battle in Yunnan
                British attack with 4 fighters and 2 infantry
                Japanese defend with 1 infantry
                    British roll dice for 4 fighters and 2 infantry in Yunnan, round 2 : 3/6 hits, 2,33 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Yunnan
                British win, taking Yunnan from Japanese with 4 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Egypt
                British attack with 2 armour, 3 artilleries, 1 bomber, 5 fighters, 6 infantry and 1 tactical_bomber
                Germans defend with 4 fighters, 1 infantry and 3 tactical_bombers; Italians defend with 1 aaGun, 2 armour, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour, 4 infantry and 2 mech_infantrys
                    Italians roll AA dice in Egypt : 0/3 hits, 0,50 expected hits
                    British roll dice for 1 battleship and 5 cruisers in Egypt, round 2 : 2/6 hits, 3,17 expected hits
                    British roll dice for 2 armour, 3 artilleries, 1 bomber, 5 fighters, 6 infantry and 1 tactical_bomber in Egypt, round 2 : 4/18 hits, 7,33 expected hits
                    Italians roll dice for 1 aaGun, 2 armour, 1 artillery, 6 fighters, 5 infantry, 2 mech_infantrys and 3 tactical_bombers in Egypt, round 2 : 12/19 hits, 9,17 expected hits
                    1 mech_infantry owned by the Italians, 1 aaGun owned by the Italians, 3 artilleries owned by the British, 4 infantry owned by the Italians, 1 fighter owned by the British, 6 infantry owned by the British and 2 armour owned by the British lost in Egypt
                1 tactical_bomber owned by the British, 1 bomber owned by the British and 4 fighters owned by the British retreated
                Italians win with 2 armour, 1 artillery, 6 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is -31
                Casualties for British: 2 armour, 3 artilleries, 1 fighter and 6 infantry
                Casualties for Italians: 1 aaGun, 4 infantry and 1 mech_infantry
    
        Non Combat Move - British
            1 bomber moved from Egypt to Persia
            1 fighter moved from Egypt to 98 Sea Zone
            1 fighter moved from Egypt to 98 Sea Zone
            2 fighters and 1 tactical_bomber moved from Egypt to 81 Sea Zone
            4 fighters moved from Yunnan to India
            3 aaGuns, 1 armour, 8 artilleries, 9 infantry and 3 mech_infantrys moved from Burma to India
    
        Place Units - British
            3 armour placed in Persia
            3 mech_infantrys placed in Union of South Africa
            2 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 37 PUs; end with 38 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs
    
        Place Units - UK_Pacific
            3 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 6 PUs; end with 6 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
            Some Units in India change ownership: 3 infantry
    

    Combat Hit Differential Summary :

    Chinese regular : -2,17
    Americans regular : -1,67
    Italians regular : 2,83
    Japanese regular : 1,33
    British regular : -3,83
    Italians AA : -0,50
    

    Savegame

  • 22 21 20 19 18 17 16

    TripleA Turn Summary: Italians round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - Italians
            Italians buy 1 destroyer and 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 armour moved from Egypt to Anglo Egyptian Sudan
                  Italians take Anglo Egyptian Sudan from British
            1 artillery moved from Egypt to Trans-Jordan
            1 mech_infantry moved from Egypt to Trans-Jordan
            1 armour moved from Egypt to Alexandria
            1 fighter moved from Egypt to Trans-Jordan
            1 fighter moved from Egypt to Alexandria
            1 armour moved from Anglo Egyptian Sudan to Egypt
            1 artillery and 1 infantry moved from Ukraine to Rostov
    
        Combat - Italians
            Battle in Rostov
                Italians attack with 1 artillery and 1 infantry
                Russians defend with 1 infantry
                    Italians roll dice for 1 artillery and 1 infantry in Rostov, round 2 : 1/2 hits, 0,67 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Rostov
                Italians win, taking Rostov from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Alexandria
                Italians attack with 1 armour and 1 fighter
                Americans defend with 1 armour and 1 mech_infantry
                    Italians roll dice for 1 armour and 1 fighter in Alexandria, round 2 : 2/2 hits, 1,00 expected hits
                    British roll dice for 1 armour and 1 mech_infantry in Alexandria, round 2 : 1/2 hits, 0,83 expected hits
                    1 armour owned by the Americans, 1 mech_infantry owned by the Americans and 1 armour owned by the Italians lost in Alexandria
                Italians win with 1 fighter remaining. Battle score for attacker is 4
                Casualties for Italians: 1 armour
                Casualties for Americans: 1 armour and 1 mech_infantry
            Battle in Trans-Jordan
                Italians attack with 1 artillery, 1 fighter and 1 mech_infantry
                Americans defend with 1 artillery and 1 infantry
                    Italians roll dice for 1 artillery, 1 fighter and 1 mech_infantry in Trans-Jordan, round 2 : 2/3 hits, 1,17 expected hits
                    British roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 2 : 1/2 hits, 0,67 expected hits
                    1 mech_infantry owned by the Italians, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Trans-Jordan
                Italians win, taking Trans-Jordan from British with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
                Casualties for Italians: 1 mech_infantry
                Casualties for Americans: 1 artillery and 1 infantry
    
        Non Combat Move - Italians
            1 fighter moved from Alexandria to Egypt
            1 fighter moved from Trans-Jordan to Egypt
            1 infantry moved from Northern Italy to Yugoslavia
            1 mech_infantry moved from Southern Italy to Yugoslavia
            2 infantry moved from Southern Italy to Northern Italy
            1 infantry moved from Southern Italy to Northern Italy
            1 aaGun moved from Southern Italy to Northern Italy
            1 infantry moved from Northern Italy to Yugoslavia
    
        Place Units - Italians
            1 destroyer placed in 97 Sea Zone
            3 infantry placed in Ukraine
            3 infantry placed in Egypt
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,2,6,2,3,2,5,1,6,2,1,4,1,6,6,2,4
            Italians collect 19 PUs (4 lost to blockades); end with 19 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 2,17
    Russians regular : -0,33
    British regular : 0,50
    

    Savegame

  • 21 20 19 18 17 16

    TripleA Turn Summary: French round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 1 carrier; Remaining resources: 4 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Northern Territory to Western Australia
                  ANZAC take Western Australia from Japanese
            1 carrier moved from 63 Sea Zone to 54 Sea Zone
            3 fighters moved from New Zealand to 54 Sea Zone
            3 fighters moved from New South Wales to Queensland
            2 infantry moved from New South Wales to Queensland
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
            2 aaGuns moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 carrier placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 14 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • 22 21 20 19 18 17 16

    TripleA Turn Summary: Germans round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 7
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 5 armour, 1 artillery, 2 fighters, 3 infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 mech_infantry moved from Ukraine to Volgograd
                  Germans take Volgograd from Russians
            1 armour and 1 mech_infantry moved from Ukraine to Caucasus
                  Germans take Caucasus from Russians
            2 infantry moved from Novgorod to Archangel
            1 fighter moved from Egypt to 99 Sea Zone
            1 bomber moved from Ukraine to Archangel
            1 bomber moved from Ukraine to Crete
    
        Combat - Germans
            Battle in 99 Sea Zone
                Germans attack with 1 fighter
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 99 Sea Zone
                Germans win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Crete
                Germans attack with 1 bomber
                Americans defend with 1 infantry
                    Germans roll dice for 1 bomber in Crete, round 2 : 1/1 hits, 0,67 expected hits
                    Americans roll dice for 1 infantry in Crete, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Americans lost in Crete
                Germans win with 1 bomber remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
            Battle in Archangel
                Germans attack with 1 bomber and 2 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 bomber and 2 infantry in Archangel, round 2 : 2/3 hits, 1,00 expected hits
                    Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Archangel
                Germans win, taking Archangel from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            1 bomber moved from Archangel to Novgorod
            1 bomber moved from Crete to Southern Italy
            1 fighter moved from 99 Sea Zone to Ukraine
            1 fighter and 1 tactical_bomber moved from Egypt to Ukraine
            1 tactical_bomber moved from Egypt to Southern Italy
            1 fighter moved from Southern Italy to 112 Sea Zone
            1 fighter moved from Western Germany to 112 Sea Zone
            4 mech_infantrys moved from Romania to Ukraine
            5 mech_infantrys moved from Bessarabia to Ukraine
            1 mech_infantry moved from Eastern Poland to Ukraine
            1 mech_infantry moved from Germany to Eastern Poland
            2 mech_infantrys moved from Western Germany to Yugoslavia
            1 mech_infantry moved from Southern Italy to Yugoslavia
            1 infantry moved from Southern France to France
            7 mech_infantrys moved from Germany to Eastern Poland
            1 infantry moved from Western Germany to 112 Sea Zone
            1 infantry and 1 transport moved from 112 Sea Zone to 113 Sea Zone
            1 mech_infantry moved from Germany to 113 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
            1 infantry and 1 mech_infantry moved from 115 Sea Zone to Novgorod
            1 mech_infantry moved from Ukraine to Caucasus
    
        Place Units - Germans
            1 fighter placed in Western Germany
            1 fighter placed in Novgorod
            1 artillery and 1 infantry placed in Novgorod
            5 armour and 1 infantry placed in Germany
            1 infantry placed in Western Germany
            1 submarine placed in 112 Sea Zone
    
        Turn Complete - Germans
            Germans collect 53 PUs; end with 53 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 58 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Novgorod: 1 fighter
            EDIT: Adding units owned by Germans to Western Germany: 1 fighter
            EDIT: Removing units owned by Germans from Western Germany: 1 infantry
            EDIT: Adding units owned by Germans to Novgorod: 1 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Americans regular : -0,33
    Russians regular : -0,33
    Germans regular : 1,33
    

    Savegame

  • 21 20 19 18 17 16

    TripleA Turn Summary: Russians round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 7
    
        Purchase Units - Russians
            Russians buy 1 armour, 4 artilleries and 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            2 infantry moved from Samara to Volgograd
            1 fighter moved from Russia to Volgograd
            2 infantry moved from Bryansk to Rostov
            1 fighter moved from Russia to Rostov
            3 infantry moved from Smolensk to Archangel
            1 fighter moved from Russia to Archangel
            1 artillery moved from Bryansk to Western Ukraine
    
        Combat - Russians
            Battle in Western Ukraine
                Russians attack with 1 artillery
                Germans defend with 1 infantry
                    Russians roll dice for 1 artillery in Western Ukraine, round 2 : 1/1 hits, 0,33 expected hits
                    Italians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
                Italians win with no units remaining. Battle score for attacker is -1
                Casualties for Russians: 1 artillery
                Casualties for Germans: 1 infantry
            Battle in Volgograd
                Russians attack with 1 fighter and 2 infantry
                Germans defend with 1 factory_minor and 1 mech_infantry
                    Russians roll dice for 1 fighter and 2 infantry in Volgograd, round 2 : 1/3 hits, 0,83 expected hits
                    Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Germans lost in Volgograd
                Russians win, taking Volgograd from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
            Battle in Rostov
                Russians attack with 1 fighter and 2 infantry
                Italians defend with 1 artillery and 1 infantry
                    Russians roll dice for 1 fighter and 2 infantry in Rostov, round 2 : 0/3 hits, 0,83 expected hits
                    Italians roll dice for 1 artillery and 1 infantry in Rostov, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Russians lost in Rostov
                    Russians roll dice for 1 fighter and 1 infantry in Rostov, round 3 : 0/2 hits, 0,67 expected hits
                    Italians roll dice for 1 artillery and 1 infantry in Rostov, round 3 : 2/2 hits, 0,67 expected hits
                    1 infantry owned by the Russians and 1 fighter owned by the Russians lost in Rostov
                Italians win with 1 artillery and 1 infantry remaining. Battle score for attacker is -16
                Casualties for Russians: 1 fighter and 2 infantry
            Battle in Archangel
                Russians attack with 1 fighter and 3 infantry
                Germans defend with 2 infantry
                    Russians roll dice for 1 fighter and 3 infantry in Archangel, round 2 : 0/4 hits, 1,00 expected hits
                    Germans roll dice for 2 infantry in Archangel, round 2 : 0/2 hits, 0,67 expected hits
                    Russians roll dice for 1 fighter and 3 infantry in Archangel, round 3 : 1/4 hits, 1,00 expected hits
                    Germans roll dice for 2 infantry in Archangel, round 3 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
                    Russians roll dice for 1 fighter and 2 infantry in Archangel, round 4 : 1/3 hits, 0,83 expected hits
                    Germans roll dice for 1 infantry in Archangel, round 4 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Archangel
                Russians win, taking Archangel from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
                Casualties for Germans: 2 infantry
    
        Non Combat Move - Russians
            1 fighter moved from Volgograd to Russia
            2 aaGuns and 10 infantry moved from Samara to Russia
            1 armour and 7 mech_infantrys moved from Russia to Bryansk
            1 fighter moved from Archangel to Russia
            1 infantry moved from Smolensk to Bryansk
    
        Place Units - Russians
            1 armour, 4 artilleries and 5 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 23 PUs; end with 23 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 26 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 32 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 2,33
    Germans regular : -1,00
    Russians regular : -1,50
    

    Savegame

  • 22 21 20 19 18 17 16

    TripleA Manual Gamesave Post: Japanese round 7

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 7
    
        Purchase Units - Japanese
            Japanese buy 2 armour, 1 carrier, 2 destroyers, 4 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            4 artilleries moved from Shan State to 37 Sea Zone
            4 infantry moved from Shan State to 37 Sea Zone
            4 artilleries, 4 infantry and 4 transports moved from 37 Sea Zone to 39 Sea Zone
            4 artilleries and 4 infantry moved from 39 Sea Zone to India
            2 transports moved from 36 Sea Zone to 37 Sea Zone
            1 artillery and 1 infantry moved from Shan State to 37 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone
            1 artillery and 1 infantry moved from 39 Sea Zone to India
            1 infantry moved from Shan State to 37 Sea Zone
            1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
            1 artillery moved from Sumatra to 41 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone
            1 artillery and 1 infantry moved from 39 Sea Zone to India
            3 armour, 4 fighters, 1 mech_infantry and 4 tactical_bombers moved from Shan State to India
                  Japanese take Burma from UK_Pacific
            1 cruiser moved from 37 Sea Zone to 41 Sea Zone
            1 marine moved from Sumatra to 41 Sea Zone
            1 cruiser and 1 marine moved from 41 Sea Zone to 39 Sea Zone
            1 marine moved from 39 Sea Zone to Ceylon
            1 marine moved from Shan State to 37 Sea Zone
            2 battleships and 1 marine moved from 37 Sea Zone to 39 Sea Zone
            1 marine moved from 39 Sea Zone to India
            1 cruiser moved from 37 Sea Zone to 39 Sea Zone
            2 bombers, 9 fighters and 3 tactical_bombers moved from French Indo China to India
            2 armour and 1 mech_infantry moved from Malaya to Yunnan
            1 armour and 2 infantry moved from French Indo China to Yunnan
            3 infantry moved from Shan State to Yunnan
            4 carriers moved from 37 Sea Zone to 39 Sea Zone
    
        Combat - Japanese
    

    Combat Hit Differential Summary :

    Savegame

  • 22 21 20 19 18 17 16

    @Giallo Scramble sz39?


  • 22 21 20 19 18 17 16

    TripleA Turn Summary: Japanese round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 7
    
        Purchase Units - Japanese
            Japanese buy 2 armour, 1 carrier, 2 destroyers, 4 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            4 artilleries moved from Shan State to 37 Sea Zone
            4 infantry moved from Shan State to 37 Sea Zone
            4 artilleries, 4 infantry and 4 transports moved from 37 Sea Zone to 39 Sea Zone
            4 artilleries and 4 infantry moved from 39 Sea Zone to India
            2 transports moved from 36 Sea Zone to 37 Sea Zone
            1 artillery and 1 infantry moved from Shan State to 37 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone
            1 artillery and 1 infantry moved from 39 Sea Zone to India
            1 infantry moved from Shan State to 37 Sea Zone
            1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
            1 artillery moved from Sumatra to 41 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone
            1 artillery and 1 infantry moved from 39 Sea Zone to India
            3 armour, 4 fighters, 1 mech_infantry and 4 tactical_bombers moved from Shan State to India
                  Japanese take Burma from UK_Pacific
            1 cruiser moved from 37 Sea Zone to 41 Sea Zone
            1 marine moved from Sumatra to 41 Sea Zone
            1 cruiser and 1 marine moved from 41 Sea Zone to 39 Sea Zone
            1 marine moved from 39 Sea Zone to Ceylon
            1 marine moved from Shan State to 37 Sea Zone
            2 battleships and 1 marine moved from 37 Sea Zone to 39 Sea Zone
            1 marine moved from 39 Sea Zone to India
            1 cruiser moved from 37 Sea Zone to 39 Sea Zone
            2 bombers, 9 fighters and 3 tactical_bombers moved from French Indo China to India
            2 armour and 1 mech_infantry moved from Malaya to Yunnan
            1 armour and 2 infantry moved from French Indo China to Yunnan
            3 infantry moved from Shan State to Yunnan
            4 carriers moved from 37 Sea Zone to 39 Sea Zone
    
        Combat - Japanese
            Battle in Ceylon
            Battle in India
                Japanese attack with 3 armour, 6 artilleries, 2 bombers, 13 fighters, 6 infantry, 1 marine, 1 mech_infantry and 7 tactical_bombers
                British defend with 3 aaGuns, 1 armour, 8 artilleries, 4 fighters, 12 infantry and 3 mech_infantrys; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
                    British roll AA dice in India : 1/9 hits, 1,50 expected hits
                    1 fighter owned by the Japanese lost in India
                    Japanese roll dice for 2 battleships and 2 cruisers in India, round 2 : 3/4 hits, 2,33 expected hits
                    Japanese roll dice for 3 armour, 6 artilleries, 2 bombers, 12 fighters, 6 infantry, 1 marine, 1 mech_infantry and 7 tactical_bombers in India, round 2 : 25/38 hits, 18,00 expected hits
                    UK_Pacific roll dice for 3 aaGuns, 1 armour, 8 artilleries, 4 fighters, 12 infantry and 3 mech_infantrys in India, round 2 : 7/28 hits, 10,83 expected hits
                    4 infantry owned by the Japanese, 3 artilleries owned by the Japanese, 3 mech_infantrys owned by the British, 3 aaGuns owned by the British, 8 artilleries owned by the British, 1 fighter owned by the British, 12 infantry owned by the British and 1 armour owned by the British lost in India
                    Japanese roll dice for 3 armour, 3 artilleries, 2 bombers, 12 fighters, 2 infantry, 1 marine, 1 mech_infantry and 7 tactical_bombers in India, round 3 : 13/31 hits, 15,83 expected hits
                    UK_Pacific roll dice for 3 fighters in India, round 3 : 2/3 hits, 2,00 expected hits
                    1 artillery owned by the Japanese, 1 mech_infantry owned by the Japanese and 3 fighters owned by the British lost in India
                Japanese captures 9PUs while taking UK_Pacific capital
                Japanese converts factory_major into different units
                Japanese win, taking Ceylon from UK_Pacific, taking India from UK_Pacific with 3 armour, 2 artilleries, 2 bombers, 12 fighters, 2 infantry, 1 marine and 7 tactical_bombers remaining. Battle score for attacker is 99
                Casualties for Japanese: 4 artilleries, 1 fighter, 4 infantry and 1 mech_infantry
                Casualties for British: 3 aaGuns, 1 armour, 8 artilleries, 4 fighters, 12 infantry and 3 mech_infantrys
            Battle in Yunnan
                Japanese attack with 3 armour, 5 infantry and 1 mech_infantry
                British defend with 2 infantry
                    Japanese roll dice for 3 armour, 5 infantry and 1 mech_infantry in Yunnan, round 2 : 1/9 hits, 2,50 expected hits
                    Chinese roll dice for 2 infantry in Yunnan, round 2 : 2/2 hits, 0,67 expected hits
                    2 infantry owned by the Japanese and 1 infantry owned by the British lost in Yunnan
                    Japanese roll dice for 3 armour, 3 infantry and 1 mech_infantry in Yunnan, round 3 : 4/7 hits, 2,17 expected hits
                    Chinese roll dice for 1 infantry in Yunnan, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 3 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is -3
                Casualties for Japanese: 3 infantry
                Casualties for British: 2 infantry
            triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific
    
        Non Combat Move - Japanese
            1 aaGun moved from Shan State to Yunnan
            1 destroyer moved from 37 Sea Zone to 46 Sea Zone
            1 destroyer moved from 37 Sea Zone to 55 Sea Zone
            4 fighters and 4 tactical_bombers moved from India to 39 Sea Zone
            1 submarine moved from 37 Sea Zone to 39 Sea Zone
            2 bombers moved from India to French Indo China
            1 carrier moved from 36 Sea Zone to 39 Sea Zone
            1 fighter and 1 tactical_bomber moved from India to 39 Sea Zone
            7 fighters and 2 tactical_bombers moved from India to Shan State
            1 destroyer moved from 16 Sea Zone to 6 Sea Zone
            1 submarine moved from 6 Sea Zone to 35 Sea Zone
    
        Place Units - Japanese
            1 armour and 2 infantry placed in Malaya
            1 armour and 1 infantry placed in French Indo China
            1 destroyer placed in 36 Sea Zone
            1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone
            Japanese undo move 2.
            Japanese undo move 1.
            2 armour placed in Malaya
            2 infantry placed in French Indo China
            1 infantry placed in Malaya
            1 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 62 PUs; end with 71 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 74 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 84 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 2,00
    Japanese regular : 5,17
    British AA : -0,50
    UK_Pacific regular : -3,83
    

    Savegame


  • @Giallo

    I think you allready know but,:
    Note that you can’t bring any of your Mechs from Belgian Congo to attack Egypt.


  • @aequitas-et-veritas said in L21 BM3 Giallo (L+16) vs AetV (X):

    @Giallo

    I think you allready know but,:
    Note that you can’t bring any of your Mechs from Belgian Congo to attack Egypt

    What a sick result in India. oioioi
    One mech can pair up with the tank right


  • @giallo A tank and a Mech can pair up, but they need to start from the same Territory and end in the same Territory.

    You may look it up on page 29 of the rulebook. It is interresting bc I ran into the same scenario not long ago and had to be reminded.

  • 21 20 19 18 17 16

    TripleA Turn Summary: Americans round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 5 destroyers, 1 harbour, 3 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 54 Sea Zone to 55 Sea Zone
            1 submarine moved from 54 Sea Zone to 46 Sea Zone
            1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
            2 fighters moved from 54 Sea Zone to 46 Sea Zone
            1 fighter moved from 54 Sea Zone to 46 Sea Zone
            1 fighter moved from 54 Sea Zone to 55 Sea Zone
            1 fighter moved from 54 Sea Zone to 55 Sea Zone
            1 bomber moved from Queensland to 46 Sea Zone
            2 carriers, 3 cruisers, 1 destroyer, 2 fighters and 1 transport moved from 98 Sea Zone to 96 Sea Zone
    
        Combat - Americans
            Battle in 46 Sea Zone
                Americans attack with 1 bomber, 3 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 bomber and 3 fighters in 46 Sea Zone, round 2 : 3/4 hits, 2,17 expected hits
                    Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 46 Sea Zone
                Americans win with 1 bomber, 3 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 55 Sea Zone
                Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 3 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 4/4 hits, 2,17 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 55 Sea Zone
                Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 46 Sea Zone
            2 battleships, 5 carriers, 2 cruisers, 1 destroyer and 3 submarines moved from 54 Sea Zone to 46 Sea Zone
            1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
            3 fighters and 1 tactical_bomber moved from 55 Sea Zone to 46 Sea Zone
            1 bomber moved from 46 Sea Zone to Queensland
            1 artillery and 1 infantry moved from South Australia to Queensland
            1 destroyer moved from 26 Sea Zone to 46 Sea Zone
            2 infantry and 2 mech_infantrys moved from 46 Sea Zone to New Guinea
            3 fighters moved from Hawaiian Islands to 46 Sea Zone
            1 destroyer moved from 10 Sea Zone to 25 Sea Zone
            2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
            2 artilleries, 1 carrier, 2 destroyers, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
            2 fighters moved from Western United States to 26 Sea Zone
            2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
            6 submarines moved from 91 Sea Zone to 96 Sea Zone
    
        Place Units - Americans
            1 harbour placed in Libya
            5 destroyers, 3 submarines and 1 transport placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 2,00
    Japanese regular : 0,33
    

    Savegame

  • 21 20 19 18 17 16

    TripleA Turn Summary: Chinese round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 7
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Kweichow to Hopei
            1 fighter moved from Tsinghai to Hopei
            13 infantry moved from Kweichow to Anhwe
    
        Combat - Chinese
            Battle in Hopei
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 3 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Hopei
                1 fighter owned by the Chinese retreated
                Japanese win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
            Battle in Anhwe
                Chinese attack with 13 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 13 infantry in Anhwe, round 2 : 3/13 hits, 2,17 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
                Chinese win, taking Anhwe from Japanese with 12 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Hopei to Tsinghai
    
        Place Units - Chinese
            1 infantry placed in Tsinghai
            1 infantry placed in Anhwe
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 9 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0,50
    Japanese regular : 1,00
    

    Savegame

  • 21 20 19 18 17 16

    TripleA Turn Summary: Chinese round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 7
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Kweichow to Hopei
            1 fighter moved from Tsinghai to Hopei
            13 infantry moved from Kweichow to Anhwe
    
        Combat - Chinese
            Battle in Hopei
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 3 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Hopei
                1 fighter owned by the Chinese retreated
                Japanese win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
            Battle in Anhwe
                Chinese attack with 13 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 13 infantry in Anhwe, round 2 : 3/13 hits, 2,17 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
                Chinese win, taking Anhwe from Japanese with 12 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Hopei to Tsinghai
    
        Place Units - Chinese
            1 infantry placed in Tsinghai
            1 infantry placed in Anhwe
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 9 PUs
            Turning on Edit Mode
            EDIT: Adding units owned by Chinese to Kansu: 1 fighter and 1 infantry
            EDIT: Removing units owned by Chinese from Tsinghai: 1 fighter and 1 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Chinese regular : -0,50
    Japanese regular : 1,00
    

    Savegame

  • 21 20 19 18 17 16

    TripleA Manual Gamesave Post: British round 7

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 7
    
        Purchase Units - British
            British buy 5 armour and 4 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - British
            2 fighters moved from 98 Sea Zone to 97 Sea Zone
            2 fighters and 1 tactical_bomber moved from 81 Sea Zone to 97 Sea Zone
            1 bomber moved from Persia to 97 Sea Zone
            3 carriers, 2 cruisers, 2 destroyers and 2 transports moved from 81 Sea Zone to 72 Sea Zone
            1 armour moved from Ethiopia to Anglo Egyptian Sudan
                  British take Anglo Egyptian Sudan from Italians
            1 armour moved from Anglo Egyptian Sudan to Belgian Congo
            1 armour moved from French Central Africa to Belgian Congo
            3 mech_infantrys moved from Union of South Africa to Belgian Congo
            1 destroyer moved from 98 Sea Zone to 97 Sea Zone
            3 transports moved from 98 Sea Zone to 96 Sea Zone
            1 fighter moved from United Kingdom to 97 Sea Zone
            1 battleship moved from 54 Sea Zone to 46 Sea Zone
    
        Combat - British
    

    Combat Hit Differential Summary :

    Savegame

  • 21 20 19 18 17 16

    @giallo said in L21 BM3 Giallo (L+16) vs AetV (X):

    TripleA Manual Gamesave Post: British round 7

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 7
    
        Purchase Units - British
            British buy 5 armour and 4 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - British
            2 fighters moved from 98 Sea Zone to 97 Sea Zone
            2 fighters and 1 tactical_bomber moved from 81 Sea Zone to 97 Sea Zone
            1 bomber moved from Persia to 97 Sea Zone
            3 carriers, 2 cruisers, 2 destroyers and 2 transports moved from 81 Sea Zone to 72 Sea Zone
            1 armour moved from Ethiopia to Anglo Egyptian Sudan
                  British take Anglo Egyptian Sudan from Italians
            1 armour moved from Anglo Egyptian Sudan to Belgian Congo
            1 armour moved from French Central Africa to Belgian Congo
            3 mech_infantrys moved from Union of South Africa to Belgian Congo
            1 destroyer moved from 98 Sea Zone to 97 Sea Zone
            3 transports moved from 98 Sea Zone to 96 Sea Zone
            1 fighter moved from United Kingdom to 97 Sea Zone
            1 battleship moved from 54 Sea Zone to 46 Sea Zone
    
        Combat - British
    

    Combat Hit Differential Summary :

    Savegame

    scramble, its already in the scramble fase…


  • @giallo No scramble.

    Thank you.

Suggested Topics

  • 5
  • 24
  • 36
  • 99
  • 55
  • 76
  • 120
  • 104
Axis & Allies Boardgaming Custom Painted Miniatures

38

Online

18.0k

Users

40.7k

Topics

1.8m

Posts