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    TripleA Turn Summary: Germans round 18

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 18
    
        Combat Move - Germans
            2 Mech.Infs moved from Kursk to Yaroslavl
            2 Mot.Infs moved from Kursk to Yaroslavl
            1 Mech.Inf moved from Kursk to Yaroslavl
            1 Mech.Inf moved from Kursk to Yaroslavl
            10 Artillerys, 2 HeavyTanks, 5 Mech.Infs and 17 Tanks moved from Kursk to Tula
            5 Tanks moved from Kiev to Tula
            1 Stuka moved from Kiev to Yaroslavl
            3 Infantrys moved from Brest to Minsk
            1 Tank moved from Warsaw to Minsk
            1 Adv.Fighter and 1 Fighter moved from Leningrad to Yaroslavl
            1 Adv.Fighter and 1 Fighter moved from 24 Sea Zone to Yaroslavl
            2 Transports moved from 24 Sea Zone to 23 Sea Zone
            2 Artillerys moved from Hamburg to 23 Sea Zone
            1 Elite moved from Hamburg to 23 Sea Zone
            1 Infantry moved from Hamburg to 23 Sea Zone
            2 Artillerys, 1 Elite, 1 Infantry and 2 Transports moved from 23 Sea Zone to 24 Sea Zone
            2 Artillerys, 1 Elite and 1 Infantry moved from 24 Sea Zone to Vyborg
            2 Infantrys moved from Leningrad to Novgorod
            1 ArmoredCar moved from Leningrad to Novgorod
            2 Bombers moved from Hamburg to Novgorod
            15 Infantrys and 9 Tanks moved from Leningrad to S.Karelia
            1 Tank moved from Upper Norrland to Finnmark
                  Germans take Finnmark from Russians
            1 Tank moved from Finnmark to Lapland
            2 Infantrys moved from Rhine to Belgium
            1 Infantry moved from Rhine to Belgium
            2 Adv.Fighters moved from Hamburg to Belgium
            2 Infantrys moved from Paris to Picardy
            1 Artillery and 2 Infantrys moved from Paris to Normandy
            1 Stuka moved from Paris to Picardy
            1 Infantry moved from Paris to Picardy
            1 Stuka moved from Orleanais to Normandy
            1 Artillery and 1 Infantry moved from Orleanais to Aquitaine
            3 Infantrys moved from Provence to Languedoc
            1 Artillery moved from Orleanais to Languedoc
            1 Infantry moved from Provence to Languedoc
            2 Stukas moved from Orleanais to Languedoc
            1 Stuka moved from Orleanais to Aquitaine
            1 Artillery and 1 Tank moved from Orleanais to Brittany
            1 Stuka moved from Orleanais to Brittany
            1 Stuka moved from Orleanais to Normandy
    
        Purchase Units - Germans
            Germans buy 4 ArmoredCars, 2 Artillerys, 2 Bunkers, 1 Fighter, 3 HeavyTanks, 18 Infantrys, 4 Mech.Infs and 1 Stuka; Remaining resources: 0 PUs; 
    
        Combat - Germans
            Battle in Novgorod
                Germans attack with 1 ArmoredCar, 2 Bombers and 2 Infantrys
                Russians defend with 1 Artillery and 1 Infantry
                    Germans roll dice for 1 ArmoredCar, 2 Bombers and 2 Infantrys in Novgorod, round 2 : 3/5 hits, 2.00 expected hits
                    Russians roll dice for 1 Artillery and 1 Infantry in Novgorod, round 2 : 2/2 hits, 0.67 expected hits
                    1 Infantry owned by the Russians, 1 Artillery owned by the Russians and 2 Infantrys owned by the Germans lost in Novgorod
                Germans win, taking Novgorod from Russians with 1 ArmoredCar and 2 Bombers remaining. Battle score for attacker is 2
                Casualties for Germans: 2 Infantrys
                Casualties for Russians: 1 Artillery and 1 Infantry
            Battle in Picardy
                Germans attack with 3 Infantrys and 1 Stuka
                Americans defend with 2 Infantrys
                    Germans roll dice for 3 Infantrys and 1 Stuka in Picardy, round 2 : 0/4 hits, 1.17 expected hits
                    French roll dice for 2 Infantrys in Picardy, round 2 : 2/2 hits, 0.67 expected hits
                    2 Infantrys owned by the Germans lost in Picardy
                    Germans roll dice for 1 Infantry and 1 Stuka in Picardy, round 3 : 0/2 hits, 0.83 expected hits
                    French roll dice for 2 Infantrys in Picardy, round 3 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 Infantry and 1 Stuka in Picardy, round 4 : 0/2 hits, 0.83 expected hits
                    French roll dice for 2 Infantrys in Picardy, round 4 : 2/2 hits, 0.67 expected hits
                    1 Infantry owned by the Germans and 1 Stuka owned by the Germans lost in Picardy
                French win with 2 Infantrys remaining. Battle score for attacker is -14
                Casualties for Germans: 3 Infantrys and 1 Stuka
            Battle in Tula
                Germans attack with 10 Artillerys, 2 HeavyTanks, 5 Mech.Infs and 22 Tanks
                Russians defend with 9 Infantrys
                    Germans roll dice for 10 Artillerys, 2 HeavyTanks, 5 Mech.Infs and 22 Tanks in Tula, round 2 : 17/39 hits, 17.33 expected hits
                    Russians roll dice for 9 Infantrys in Tula, round 2 : 5/9 hits, 3.00 expected hits
                    9 Infantrys owned by the Russians and 5 Artillerys owned by the Germans lost in Tula
                Germans win, taking Tula from Russians with 5 Artillerys, 2 HeavyTanks, 5 Mech.Infs and 22 Tanks remaining. Battle score for attacker is -2
                Casualties for Germans: 5 Artillerys
                Casualties for Russians: 9 Infantrys
            Battle in Minsk
                Germans attack with 3 Infantrys and 1 Tank
                Russians defend with 1 Infantry
                    Germans roll dice for 3 Infantrys and 1 Tank in Minsk, round 2 : 2/4 hits, 1.00 expected hits
                    Russians roll dice for 1 Infantry in Minsk, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians and 1 Infantry owned by the Germans lost in Minsk
                Germans win, taking Minsk from Russians with 2 Infantrys and 1 Tank remaining. Battle score for attacker is 0
                Casualties for Germans: 1 Infantry
                Casualties for Russians: 1 Infantry
            Battle in Belgium
                Germans attack with 2 Adv.Fighters and 3 Infantrys
                British defend with 2 Infantrys
                    Germans roll dice for 2 Adv.Fighters and 3 Infantrys in Belgium, round 2 : 1/5 hits, 1.50 expected hits
                    British roll dice for 2 Infantrys in Belgium, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Germans and 1 Infantry owned by the British lost in Belgium
                    Germans roll dice for 2 Adv.Fighters and 2 Infantrys in Belgium, round 3 : 1/4 hits, 1.33 expected hits
                    British roll dice for 1 Infantry in Belgium, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the British lost in Belgium
                Germans win, taking Belgium from British with 2 Adv.Fighters and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Germans: 1 Infantry
                Casualties for British: 2 Infantrys
            Battle in Aquitaine
                Germans attack with 1 Artillery, 1 Infantry and 1 Stuka
                Americans defend with 1 Artillery
                    Germans roll dice for 1 Artillery, 1 Infantry and 1 Stuka in Aquitaine, round 2 : 1/3 hits, 1.17 expected hits
                    French roll dice for 1 Artillery in Aquitaine, round 2 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Americans lost in Aquitaine
                Germans win, taking Aquitaine from French with 1 Artillery, 1 Infantry and 1 Stuka remaining. Battle score for attacker is 4
                Casualties for Americans: 1 Artillery
            Battle in S.Karelia
                Germans attack with 15 Infantrys and 9 Tanks
                Russians defend with 4 Bunkers
                    Germans roll dice for 15 Infantrys and 9 Tanks in S.Karelia, round 2 : 9/24 hits, 7.00 expected hits
                    Russians roll dice for 4 Bunkers in S.Karelia, round 2 : 1/4 hits, 2.00 expected hits
                    1 Infantry owned by the Germans and 4 Bunkers owned by the Russians lost in S.Karelia
                Germans win, taking S.Karelia from Russians with 14 Infantrys and 9 Tanks remaining. Battle score for attacker is 22
                Casualties for Germans: 1 Infantry
                Casualties for Russians: 4 Bunkers
            Battle in Languedoc
                Germans attack with 1 Artillery, 4 Infantrys and 2 Stukas
                Americans defend with 1 ArmoredCar and 4 Infantrys
                    Germans roll dice for 1 Artillery, 4 Infantrys and 2 Stukas in Languedoc, round 2 : 3/7 hits, 2.50 expected hits
                    French roll dice for 1 ArmoredCar and 4 Infantrys in Languedoc, round 2 : 1/5 hits, 1.50 expected hits
                    2 Infantrys owned by the Americans, 1 Infantry owned by the Germans and 1 ArmoredCar owned by the Americans lost in Languedoc
                    Germans roll dice for 1 Artillery, 3 Infantrys and 2 Stukas in Languedoc, round 3 : 3/6 hits, 2.33 expected hits
                    French roll dice for 2 Infantrys in Languedoc, round 3 : 1/2 hits, 0.67 expected hits
                    2 Infantrys owned by the Americans and 1 Infantry owned by the Germans lost in Languedoc
                Germans win, taking Languedoc from French with 1 Artillery, 2 Infantrys and 2 Stukas remaining. Battle score for attacker is 8
                Casualties for Germans: 2 Infantrys
                Casualties for Americans: 1 ArmoredCar and 4 Infantrys
            Battle in Brittany
                Germans attack with 1 Artillery, 1 Stuka and 1 Tank
                Americans defend with 1 Infantry and 1 Tank
                    Germans roll dice for 1 Artillery, 1 Stuka and 1 Tank in Brittany, round 2 : 1/3 hits, 1.33 expected hits
                    French roll dice for 1 Infantry and 1 Tank in Brittany, round 2 : 1/2 hits, 0.83 expected hits
                    1 Infantry owned by the Americans and 1 Artillery owned by the Germans lost in Brittany
                    Germans roll dice for 1 Stuka and 1 Tank in Brittany, round 3 : 1/2 hits, 1.00 expected hits
                    French roll dice for 1 Tank in Brittany, round 3 : 0/1 hits, 0.50 expected hits
                    1 Tank owned by the Americans lost in Brittany
                Germans win, taking Brittany from French with 1 Stuka and 1 Tank remaining. Battle score for attacker is 3
                Casualties for Germans: 1 Artillery
                Casualties for Americans: 1 Infantry and 1 Tank
            Battle in Normandy
                Germans attack with 1 Artillery, 2 Infantrys and 2 Stukas
                British defend with 1 Artillery and 2 Infantrys; French defend with 1 Factory
                    Germans roll dice for 1 Artillery, 2 Infantrys and 2 Stukas in Normandy, round 2 : 1/5 hits, 2.00 expected hits
                    French roll dice for 1 Artillery and 2 Infantrys in Normandy, round 2 : 1/3 hits, 1.00 expected hits
                    1 Infantry owned by the Germans and 1 Infantry owned by the British lost in Normandy
                    Germans roll dice for 1 Artillery, 1 Infantry and 2 Stukas in Normandy, round 3 : 2/4 hits, 1.67 expected hits
                    French roll dice for 1 Artillery and 1 Infantry in Normandy, round 3 : 0/2 hits, 0.67 expected hits
                    1 Artillery owned by the British and 1 Infantry owned by the British lost in Normandy
                Germans win, taking Normandy from French with 1 Artillery, 1 Infantry and 2 Stukas remaining. Battle score for attacker is 6
                Casualties for Germans: 1 Infantry
                Casualties for British: 1 Artillery and 2 Infantrys
            Battle in Yaroslavl
                Germans attack with 2 Adv.Fighters, 2 Fighters, 4 Mech.Infs, 2 Mot.Infs and 1 Stuka
                Russians defend with 7 Infantrys
                    Germans roll dice for 2 Adv.Fighters, 2 Fighters, 4 Mech.Infs, 2 Mot.Infs and 1 Stuka in Yaroslavl, round 2 : 4/11 hits, 3.83 expected hits
                    Russians roll dice for 7 Infantrys in Yaroslavl, round 2 : 1/7 hits, 2.33 expected hits
                1 Mot.Inf owned by the Germans and 4 Infantrys owned by the Russians lost in Yaroslavl
                    Germans roll dice for 2 Adv.Fighters, 2 Fighters, 4 Mech.Infs, 1 Mot.Inf and 1 Stuka in Yaroslavl, round 3 : 5/10 hits, 3.67 expected hits
                    Russians roll dice for 3 Infantrys in Yaroslavl, round 3 : 0/3 hits, 1.00 expected hits
                    3 Infantrys owned by the Russians lost in Yaroslavl
                Germans win, taking Yaroslavl from Russians with 2 Adv.Fighters, 2 Fighters, 4 Mech.Infs, 1 Mot.Inf and 1 Stuka remaining. Battle score for attacker is 9
                Casualties for Germans: 1 Mot.Inf
                Casualties for Russians: 7 Infantrys
            Battle in Vyborg
                Germans attack with 2 Artillerys, 1 Elite and 1 Infantry
                Russians defend with 1 Artillery and 1 Infantry
                    Germans roll dice for 1 Battleship and 2 Cruisers in Vyborg, round 2 : 2/3 hits, 1.67 expected hits
                    1 Infantry owned by the Russians and 1 Artillery owned by the Russians lost in Vyborg
                Germans win, taking Vyborg from Russians with 2 Artillerys, 1 Elite and 1 Infantry remaining. Battle score for attacker is 6
                Casualties for Russians: 1 Artillery and 1 Infantry
    
        Non Combat Move - Germans
            2 Infantrys moved from Danzig to 24 Sea Zone
            2 Infantrys moved from 24 Sea Zone to Leningrad
            2 Infantrys moved from Stockholm to Middle Norrland
            3 Infantrys moved from Upper Norrland to Lapland
            1 Infantry moved from Nordland to Upper Norrland
            1 Infantry moved from Oslo to Middle Norrland
            3 Mech.Infs moved from Krakow to Kursk
            4 Tanks moved from Vinnytsia to Kursk
            2 Adv.Fighters and 2 Fighters moved from Yaroslavl to Kursk
            1 Stuka moved from Yaroslavl to Kursk
            2 Bombers moved from Novgorod to Leningrad
            2 Stukas moved from Languedoc to Orleanais
            1 Stuka moved from Aquitaine to Orleanais
            1 Stuka moved from Brittany to Orleanais
            2 Stukas moved from Normandy to Orleanais
            2 Adv.Fighters moved from Belgium to Hamburg
            1 Infantry moved from Rhine to Hamburg
            2 Infantrys moved from Provence to Burgundy
            3 Infantrys moved from Paris to Orleanais
    
        Place Units - Germans
            3 HeavyTanks placed in Kursk
            1 Bunker placed in Kursk
            3 Mech.Infs placed in Kiev
            2 Artillerys and 6 Infantrys placed in Paris
            1 Bunker, 1 Fighter and 5 Infantrys placed in Hamburg
            4 Infantrys placed in Rhine
            2 Infantrys and 1 Stuka placed in Provence
            3 ArmoredCars and 1 Infantry placed in Leningrad
            1 ArmoredCar and 1 Mech.Inf placed in Krakow
    
        Turn Complete - Germans
            Germans collect 136 PUs; end with 136 PUs
    

    Combat Hit Differential Summary :

    French regular : 0.50
    Russians regular : 0.67
    Germans regular : 1.83
    British regular : 0.00
    

    Savegame

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary: Germans round 18

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 18
    
        Combat Move - Germans
            2 Mech.Infs moved from Kursk to Yaroslavl
            2 Mot.Infs moved from Kursk to Yaroslavl
            1 Mech.Inf moved from Kursk to Yaroslavl
            1 Mech.Inf moved from Kursk to Yaroslavl
            10 Artillerys, 2 HeavyTanks, 5 Mech.Infs and 17 Tanks moved from Kursk to Tula
            5 Tanks moved from Kiev to Tula
            1 Stuka moved from Kiev to Yaroslavl
            3 Infantrys moved from Brest to Minsk
            1 Tank moved from Warsaw to Minsk
            1 Adv.Fighter and 1 Fighter moved from Leningrad to Yaroslavl
            1 Adv.Fighter and 1 Fighter moved from 24 Sea Zone to Yaroslavl
            2 Transports moved from 24 Sea Zone to 23 Sea Zone
            2 Artillerys moved from Hamburg to 23 Sea Zone
            1 Elite moved from Hamburg to 23 Sea Zone
            1 Infantry moved from Hamburg to 23 Sea Zone
            2 Artillerys, 1 Elite, 1 Infantry and 2 Transports moved from 23 Sea Zone to 24 Sea Zone
            2 Artillerys, 1 Elite and 1 Infantry moved from 24 Sea Zone to Vyborg
            2 Infantrys moved from Leningrad to Novgorod
            1 ArmoredCar moved from Leningrad to Novgorod
            2 Bombers moved from Hamburg to Novgorod
            15 Infantrys and 9 Tanks moved from Leningrad to S.Karelia
            1 Tank moved from Upper Norrland to Finnmark
                  Germans take Finnmark from Russians
            1 Tank moved from Finnmark to Lapland
            2 Infantrys moved from Rhine to Belgium
            1 Infantry moved from Rhine to Belgium
            2 Adv.Fighters moved from Hamburg to Belgium
            2 Infantrys moved from Paris to Picardy
            1 Artillery and 2 Infantrys moved from Paris to Normandy
            1 Stuka moved from Paris to Picardy
            1 Infantry moved from Paris to Picardy
            1 Stuka moved from Orleanais to Normandy
            1 Artillery and 1 Infantry moved from Orleanais to Aquitaine
            3 Infantrys moved from Provence to Languedoc
            1 Artillery moved from Orleanais to Languedoc
            1 Infantry moved from Provence to Languedoc
            2 Stukas moved from Orleanais to Languedoc
            1 Stuka moved from Orleanais to Aquitaine
            1 Artillery and 1 Tank moved from Orleanais to Brittany
            1 Stuka moved from Orleanais to Brittany
            1 Stuka moved from Orleanais to Normandy
    
        Purchase Units - Germans
            Germans buy 4 ArmoredCars, 2 Artillerys, 2 Bunkers, 1 Fighter, 3 HeavyTanks, 18 Infantrys, 4 Mech.Infs and 1 Stuka; Remaining resources: 0 PUs; 
    
        Combat - Germans
            Battle in Novgorod
                Germans attack with 1 ArmoredCar, 2 Bombers and 2 Infantrys
                Russians defend with 1 Artillery and 1 Infantry
                    Germans roll dice for 1 ArmoredCar, 2 Bombers and 2 Infantrys in Novgorod, round 2 : 3/5 hits, 2.00 expected hits
                    Russians roll dice for 1 Artillery and 1 Infantry in Novgorod, round 2 : 2/2 hits, 0.67 expected hits
                    1 Infantry owned by the Russians, 1 Artillery owned by the Russians and 2 Infantrys owned by the Germans lost in Novgorod
                Germans win, taking Novgorod from Russians with 1 ArmoredCar and 2 Bombers remaining. Battle score for attacker is 2
                Casualties for Germans: 2 Infantrys
                Casualties for Russians: 1 Artillery and 1 Infantry
            Battle in Picardy
                Germans attack with 3 Infantrys and 1 Stuka
                Americans defend with 2 Infantrys
                    Germans roll dice for 3 Infantrys and 1 Stuka in Picardy, round 2 : 0/4 hits, 1.17 expected hits
                    French roll dice for 2 Infantrys in Picardy, round 2 : 2/2 hits, 0.67 expected hits
                    2 Infantrys owned by the Germans lost in Picardy
                    Germans roll dice for 1 Infantry and 1 Stuka in Picardy, round 3 : 0/2 hits, 0.83 expected hits
                    French roll dice for 2 Infantrys in Picardy, round 3 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 Infantry and 1 Stuka in Picardy, round 4 : 0/2 hits, 0.83 expected hits
                    French roll dice for 2 Infantrys in Picardy, round 4 : 2/2 hits, 0.67 expected hits
                    1 Infantry owned by the Germans and 1 Stuka owned by the Germans lost in Picardy
                French win with 2 Infantrys remaining. Battle score for attacker is -14
                Casualties for Germans: 3 Infantrys and 1 Stuka
            Battle in Tula
                Germans attack with 10 Artillerys, 2 HeavyTanks, 5 Mech.Infs and 22 Tanks
                Russians defend with 9 Infantrys
                    Germans roll dice for 10 Artillerys, 2 HeavyTanks, 5 Mech.Infs and 22 Tanks in Tula, round 2 : 17/39 hits, 17.33 expected hits
                    Russians roll dice for 9 Infantrys in Tula, round 2 : 5/9 hits, 3.00 expected hits
                    9 Infantrys owned by the Russians and 5 Artillerys owned by the Germans lost in Tula
                Germans win, taking Tula from Russians with 5 Artillerys, 2 HeavyTanks, 5 Mech.Infs and 22 Tanks remaining. Battle score for attacker is -2
                Casualties for Germans: 5 Artillerys
                Casualties for Russians: 9 Infantrys
            Battle in Minsk
                Germans attack with 3 Infantrys and 1 Tank
                Russians defend with 1 Infantry
                    Germans roll dice for 3 Infantrys and 1 Tank in Minsk, round 2 : 2/4 hits, 1.00 expected hits
                    Russians roll dice for 1 Infantry in Minsk, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians and 1 Infantry owned by the Germans lost in Minsk
                Germans win, taking Minsk from Russians with 2 Infantrys and 1 Tank remaining. Battle score for attacker is 0
                Casualties for Germans: 1 Infantry
                Casualties for Russians: 1 Infantry
            Battle in Belgium
                Germans attack with 2 Adv.Fighters and 3 Infantrys
                British defend with 2 Infantrys
                    Germans roll dice for 2 Adv.Fighters and 3 Infantrys in Belgium, round 2 : 1/5 hits, 1.50 expected hits
                    British roll dice for 2 Infantrys in Belgium, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Germans and 1 Infantry owned by the British lost in Belgium
                    Germans roll dice for 2 Adv.Fighters and 2 Infantrys in Belgium, round 3 : 1/4 hits, 1.33 expected hits
                    British roll dice for 1 Infantry in Belgium, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the British lost in Belgium
                Germans win, taking Belgium from British with 2 Adv.Fighters and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Germans: 1 Infantry
                Casualties for British: 2 Infantrys
            Battle in Aquitaine
                Germans attack with 1 Artillery, 1 Infantry and 1 Stuka
                Americans defend with 1 Artillery
                    Germans roll dice for 1 Artillery, 1 Infantry and 1 Stuka in Aquitaine, round 2 : 1/3 hits, 1.17 expected hits
                    French roll dice for 1 Artillery in Aquitaine, round 2 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Americans lost in Aquitaine
                Germans win, taking Aquitaine from French with 1 Artillery, 1 Infantry and 1 Stuka remaining. Battle score for attacker is 4
                Casualties for Americans: 1 Artillery
            Battle in S.Karelia
                Germans attack with 15 Infantrys and 9 Tanks
                Russians defend with 4 Bunkers
                    Germans roll dice for 15 Infantrys and 9 Tanks in S.Karelia, round 2 : 9/24 hits, 7.00 expected hits
                    Russians roll dice for 4 Bunkers in S.Karelia, round 2 : 1/4 hits, 2.00 expected hits
                    1 Infantry owned by the Germans and 4 Bunkers owned by the Russians lost in S.Karelia
                Germans win, taking S.Karelia from Russians with 14 Infantrys and 9 Tanks remaining. Battle score for attacker is 22
                Casualties for Germans: 1 Infantry
                Casualties for Russians: 4 Bunkers
            Battle in Languedoc
                Germans attack with 1 Artillery, 4 Infantrys and 2 Stukas
                Americans defend with 1 ArmoredCar and 4 Infantrys
                    Germans roll dice for 1 Artillery, 4 Infantrys and 2 Stukas in Languedoc, round 2 : 3/7 hits, 2.50 expected hits
                    French roll dice for 1 ArmoredCar and 4 Infantrys in Languedoc, round 2 : 1/5 hits, 1.50 expected hits
                    2 Infantrys owned by the Americans, 1 Infantry owned by the Germans and 1 ArmoredCar owned by the Americans lost in Languedoc
                    Germans roll dice for 1 Artillery, 3 Infantrys and 2 Stukas in Languedoc, round 3 : 3/6 hits, 2.33 expected hits
                    French roll dice for 2 Infantrys in Languedoc, round 3 : 1/2 hits, 0.67 expected hits
                    2 Infantrys owned by the Americans and 1 Infantry owned by the Germans lost in Languedoc
                Germans win, taking Languedoc from French with 1 Artillery, 2 Infantrys and 2 Stukas remaining. Battle score for attacker is 8
                Casualties for Germans: 2 Infantrys
                Casualties for Americans: 1 ArmoredCar and 4 Infantrys
            Battle in Brittany
                Germans attack with 1 Artillery, 1 Stuka and 1 Tank
                Americans defend with 1 Infantry and 1 Tank
                    Germans roll dice for 1 Artillery, 1 Stuka and 1 Tank in Brittany, round 2 : 1/3 hits, 1.33 expected hits
                    French roll dice for 1 Infantry and 1 Tank in Brittany, round 2 : 1/2 hits, 0.83 expected hits
                    1 Infantry owned by the Americans and 1 Artillery owned by the Germans lost in Brittany
                    Germans roll dice for 1 Stuka and 1 Tank in Brittany, round 3 : 1/2 hits, 1.00 expected hits
                    French roll dice for 1 Tank in Brittany, round 3 : 0/1 hits, 0.50 expected hits
                    1 Tank owned by the Americans lost in Brittany
                Germans win, taking Brittany from French with 1 Stuka and 1 Tank remaining. Battle score for attacker is 3
                Casualties for Germans: 1 Artillery
                Casualties for Americans: 1 Infantry and 1 Tank
            Battle in Normandy
                Germans attack with 1 Artillery, 2 Infantrys and 2 Stukas
                British defend with 1 Artillery and 2 Infantrys; French defend with 1 Factory
                    Germans roll dice for 1 Artillery, 2 Infantrys and 2 Stukas in Normandy, round 2 : 1/5 hits, 2.00 expected hits
                    French roll dice for 1 Artillery and 2 Infantrys in Normandy, round 2 : 1/3 hits, 1.00 expected hits
                    1 Infantry owned by the Germans and 1 Infantry owned by the British lost in Normandy
                    Germans roll dice for 1 Artillery, 1 Infantry and 2 Stukas in Normandy, round 3 : 2/4 hits, 1.67 expected hits
                    French roll dice for 1 Artillery and 1 Infantry in Normandy, round 3 : 0/2 hits, 0.67 expected hits
                    1 Artillery owned by the British and 1 Infantry owned by the British lost in Normandy
                Germans win, taking Normandy from French with 1 Artillery, 1 Infantry and 2 Stukas remaining. Battle score for attacker is 6
                Casualties for Germans: 1 Infantry
                Casualties for British: 1 Artillery and 2 Infantrys
            Battle in Yaroslavl
                Germans attack with 2 Adv.Fighters, 2 Fighters, 4 Mech.Infs, 2 Mot.Infs and 1 Stuka
                Russians defend with 7 Infantrys
                    Germans roll dice for 2 Adv.Fighters, 2 Fighters, 4 Mech.Infs, 2 Mot.Infs and 1 Stuka in Yaroslavl, round 2 : 4/11 hits, 3.83 expected hits
                    Russians roll dice for 7 Infantrys in Yaroslavl, round 2 : 1/7 hits, 2.33 expected hits
                1 Mot.Inf owned by the Germans and 4 Infantrys owned by the Russians lost in Yaroslavl
                    Germans roll dice for 2 Adv.Fighters, 2 Fighters, 4 Mech.Infs, 1 Mot.Inf and 1 Stuka in Yaroslavl, round 3 : 5/10 hits, 3.67 expected hits
                    Russians roll dice for 3 Infantrys in Yaroslavl, round 3 : 0/3 hits, 1.00 expected hits
                    3 Infantrys owned by the Russians lost in Yaroslavl
                Germans win, taking Yaroslavl from Russians with 2 Adv.Fighters, 2 Fighters, 4 Mech.Infs, 1 Mot.Inf and 1 Stuka remaining. Battle score for attacker is 9
                Casualties for Germans: 1 Mot.Inf
                Casualties for Russians: 7 Infantrys
            Battle in Vyborg
                Germans attack with 2 Artillerys, 1 Elite and 1 Infantry
                Russians defend with 1 Artillery and 1 Infantry
                    Germans roll dice for 1 Battleship and 2 Cruisers in Vyborg, round 2 : 2/3 hits, 1.67 expected hits
                    1 Infantry owned by the Russians and 1 Artillery owned by the Russians lost in Vyborg
                Germans win, taking Vyborg from Russians with 2 Artillerys, 1 Elite and 1 Infantry remaining. Battle score for attacker is 6
                Casualties for Russians: 1 Artillery and 1 Infantry
    
        Non Combat Move - Germans
            2 Infantrys moved from Danzig to 24 Sea Zone
            2 Infantrys moved from 24 Sea Zone to Leningrad
            2 Infantrys moved from Stockholm to Middle Norrland
            3 Infantrys moved from Upper Norrland to Lapland
            1 Infantry moved from Nordland to Upper Norrland
            1 Infantry moved from Oslo to Middle Norrland
            3 Mech.Infs moved from Krakow to Kursk
            4 Tanks moved from Vinnytsia to Kursk
            2 Adv.Fighters and 2 Fighters moved from Yaroslavl to Kursk
            1 Stuka moved from Yaroslavl to Kursk
            2 Bombers moved from Novgorod to Leningrad
            2 Stukas moved from Languedoc to Orleanais
            1 Stuka moved from Aquitaine to Orleanais
            1 Stuka moved from Brittany to Orleanais
            2 Stukas moved from Normandy to Orleanais
            2 Adv.Fighters moved from Belgium to Hamburg
            1 Infantry moved from Rhine to Hamburg
            2 Infantrys moved from Provence to Burgundy
            3 Infantrys moved from Paris to Orleanais
    
        Place Units - Germans
            3 HeavyTanks placed in Kursk
            1 Bunker placed in Kursk
            3 Mech.Infs placed in Kiev
            2 Artillerys and 6 Infantrys placed in Paris
            1 Bunker, 1 Fighter and 5 Infantrys placed in Hamburg
            4 Infantrys placed in Rhine
            2 Infantrys and 1 Stuka placed in Provence
            3 ArmoredCars and 1 Infantry placed in Leningrad
            1 ArmoredCar and 1 Mech.Inf placed in Krakow
    
        Turn Complete - Germans
            Germans collect 136 PUs; end with 136 PUs
    

    Combat Hit Differential Summary :

    French regular : 0.50
    Russians regular : 0.67
    Germans regular : 1.83
    British regular : 0.00
    

    Savegame

  • 23 22 21 20 19 18 17 16

    TripleA Manual Gamesave Post: Russians round 18

    TripleA Manual Gamesave Post for game: World At War, version: 2.1.1

    Game History

    Round: 18
    
        Combat Move - Russians
            1 Infantry moved from Smolensk to Kursk
            1 Adv.Fighter, 1 Bomber and 2 Fighters moved from Vologda to Kursk
            1 Mech.Rocket moved from Vologda to Moscow
            2 Mot.Infs moved from Vologda to Moscow
            1 Mot.Inf moved from Moscow to Rostov
            3 Mech.Rockets moved from Moscow to Rostov
            2 Artillerys, 5 Infantrys, 3 Mech.Rockets and 1 Mot.Inf moved from Rostov to Kursk
            2 Bombers and 1 Fighter moved from Moscow to Kursk
            2 Artillerys and 16 Infantrys moved from Vologda to Yaroslavl
            2 ArmoredCars and 2 Tanks moved from Arkhangelsk to Yaroslavl
            1 Artillery and 4 Infantrys moved from Stalingrad to Rostov
            1 Cruiser, 1 Destroyer, 1 Submarine and 1 Transport moved from 53 Sea Zone to 54 Sea Zone
            1 Artillery and 2 Infantrys moved from Georgia to 54 Sea Zone
            1 Artillery and 2 Infantrys moved from 54 Sea Zone to Donetsk
            1 Infantry moved from Penza to Moscow
            1 Infantry moved from Semipalatinsk to Khobdo
            1 Infantry moved from Semipalatinsk to Krasnoyarsk
            1 Infantry moved from Evenkia to Olyokminsk
            1 Artillery moved from Evenkia to Olyokminsk
            1 Fighter moved from Evenkia to Olyokminsk
            1 Infantry moved from Zhigansk to Okhotsk
                  Russians take Okhotsk from Hisaichi
            1 ArmoredCar, 8 Artillerys and 14 Infantrys moved from Evenkia to Yeniseysk
            2 Artillerys and 4 Infantrys moved from Sibirsky to Evenkia
            1 Infantry moved from Zhigansk to Kolyma
    
        Purchase Units - Russians
            Russians buy 4 Artillerys, 2 Bunkers, 26 Infantrys and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Yaroslavl
                Russians attack with 2 ArmoredCars, 2 Artillerys, 16 Infantrys and 2 Tanks
                Germans defend with 4 Mech.Infs and 1 Mot.Inf
                    Russians roll dice for 2 ArmoredCars, 2 Artillerys, 16 Infantrys and 2 Tanks in Yaroslavl, round 2 : 3/22 hits, 5.33 expected hits
                    Germans roll dice for 4 Mech.Infs and 1 Mot.Inf in Yaroslavl, round 2 : 3/5 hits, 1.83 expected hits
                    3 Infantrys owned by the Russians and 3 Mech.Infs owned by the Germans lost in Yaroslavl
                    Russians roll dice for 2 ArmoredCars, 2 Artillerys, 13 Infantrys and 2 Tanks in Yaroslavl, round 3 : 4/19 hits, 4.83 expected hits
                    Germans roll dice for 1 Mech.Inf and 1 Mot.Inf in Yaroslavl, round 3 : 1/2 hits, 0.83 expected hits
                1 Mot.Inf owned by the Germans, 1 ArmoredCar owned by the Russians and 1 Mech.Inf owned by the Germans lost in Yaroslavl
                Russians win, taking Yaroslavl from Germans with 1 ArmoredCar, 2 Artillerys, 13 Infantrys and 2 Tanks remaining. Battle score for attacker is 19
                Casualties for Russians: 1 ArmoredCar and 3 Infantrys
                Casualties for Germans: 4 Mech.Infs and 1 Mot.Inf
            Battle in Olyokminsk
                Russians attack with 1 Artillery, 1 Fighter and 1 Infantry
                Hisaichi defend with 1 Infantry
                    Russians roll dice for 1 Artillery, 1 Fighter and 1 Infantry in Olyokminsk, round 2 : 0/3 hits, 1.00 expected hits
                    Hisaichi roll dice for 1 Infantry in Olyokminsk, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 Artillery, 1 Fighter and 1 Infantry in Olyokminsk, round 3 : 0/3 hits, 1.00 expected hits
                    Hisaichi roll dice for 1 Infantry in Olyokminsk, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Olyokminsk
                    Russians roll dice for 1 Artillery and 1 Fighter in Olyokminsk, round 4 : 1/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Infantry in Olyokminsk, round 4 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in Olyokminsk
                Russians win, taking Olyokminsk from Hisaichi with 1 Artillery and 1 Fighter remaining. Battle score for attacker is 0
                Casualties for Russians: 1 Infantry
                Casualties for Hisaichi: 1 Infantry
            Battle in Donetsk
                Russians attack with 1 Artillery and 2 Infantrys
                Romanians defend with 2 Artillerys and 1 Elite
                    Russians roll dice for 1 Cruiser in Donetsk, round 2 : 1/1 hits, 0.50 expected hits
                    1 Elite owned by the Romanians lost in Donetsk
                    Russians roll dice for 1 Artillery and 2 Infantrys in Donetsk, round 2 : 3/3 hits, 0.83 expected hits
                    Romanians roll dice for 2 Artillerys in Donetsk, round 2 : 2/2 hits, 0.67 expected hits
                    2 Infantrys owned by the Russians and 2 Artillerys owned by the Romanians lost in Donetsk
                Russians win, taking Donetsk from Romanians with 1 Artillery remaining. Battle score for attacker is 7
                Casualties for Romanians: 2 Artillerys and 1 Elite
                Casualties for Russians: 2 Infantrys
            Battle in Kursk
                Russians attack with 1 Adv.Fighter, 2 Artillerys, 3 Bombers, 3 Fighters, 6 Infantrys, 3 Mech.Rockets and 1 Mot.Inf
                Germans defend with 1 AAGun, 2 Adv.Fighters, 1 Bunker, 1 Factory, 2 Fighters, 3 HeavyTanks, 3 Mech.Infs, 1 Stuka and 4 Tanks
                    Germans roll AA dice in Kursk : 0/7 hits, 1.17 expected hits
                    Russians roll dice for 1 Adv.Fighter, 2 Artillerys, 3 Bombers, 3 Fighters, 6 Infantrys, 3 Mech.Rockets and 1 Mot.Inf in Kursk, round 2 : 7/19 hits, 7.67 expected hits
    

    Combat Hit Differential Summary :

    Romanians regular : 1.33
    Germans AA : -1.17
    Germans regular : 1.33
    Russians regular : -2.83
    Hisaichi regular : 0.00
    

    Savegame

  • 23 22 21 20 19 18 17 16

    TripleA Turn Summary: Russians round 18

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 18
    
        Combat Move - Russians
            1 Infantry moved from Smolensk to Kursk
            1 Adv.Fighter, 1 Bomber and 2 Fighters moved from Vologda to Kursk
            1 Mech.Rocket moved from Vologda to Moscow
            2 Mot.Infs moved from Vologda to Moscow
            1 Mot.Inf moved from Moscow to Rostov
            3 Mech.Rockets moved from Moscow to Rostov
            2 Artillerys, 5 Infantrys, 3 Mech.Rockets and 1 Mot.Inf moved from Rostov to Kursk
            2 Bombers and 1 Fighter moved from Moscow to Kursk
            2 Artillerys and 16 Infantrys moved from Vologda to Yaroslavl
            2 ArmoredCars and 2 Tanks moved from Arkhangelsk to Yaroslavl
            1 Artillery and 4 Infantrys moved from Stalingrad to Rostov
            1 Cruiser, 1 Destroyer, 1 Submarine and 1 Transport moved from 53 Sea Zone to 54 Sea Zone
            1 Artillery and 2 Infantrys moved from Georgia to 54 Sea Zone
            1 Artillery and 2 Infantrys moved from 54 Sea Zone to Donetsk
            1 Infantry moved from Penza to Moscow
            1 Infantry moved from Semipalatinsk to Khobdo
            1 Infantry moved from Semipalatinsk to Krasnoyarsk
            1 Infantry moved from Evenkia to Olyokminsk
            1 Artillery moved from Evenkia to Olyokminsk
            1 Fighter moved from Evenkia to Olyokminsk
            1 Infantry moved from Zhigansk to Okhotsk
                  Russians take Okhotsk from Hisaichi
            1 ArmoredCar, 8 Artillerys and 14 Infantrys moved from Evenkia to Yeniseysk
            2 Artillerys and 4 Infantrys moved from Sibirsky to Evenkia
            1 Infantry moved from Zhigansk to Kolyma
    
        Purchase Units - Russians
            Russians buy 4 Artillerys, 2 Bunkers, 26 Infantrys and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Yaroslavl
                Russians attack with 2 ArmoredCars, 2 Artillerys, 16 Infantrys and 2 Tanks
                Germans defend with 4 Mech.Infs and 1 Mot.Inf
                    Russians roll dice for 2 ArmoredCars, 2 Artillerys, 16 Infantrys and 2 Tanks in Yaroslavl, round 2 : 3/22 hits, 5.33 expected hits
                    Germans roll dice for 4 Mech.Infs and 1 Mot.Inf in Yaroslavl, round 2 : 3/5 hits, 1.83 expected hits
                    3 Infantrys owned by the Russians and 3 Mech.Infs owned by the Germans lost in Yaroslavl
                    Russians roll dice for 2 ArmoredCars, 2 Artillerys, 13 Infantrys and 2 Tanks in Yaroslavl, round 3 : 4/19 hits, 4.83 expected hits
                    Germans roll dice for 1 Mech.Inf and 1 Mot.Inf in Yaroslavl, round 3 : 1/2 hits, 0.83 expected hits
                1 Mot.Inf owned by the Germans, 1 ArmoredCar owned by the Russians and 1 Mech.Inf owned by the Germans lost in Yaroslavl
                Russians win, taking Yaroslavl from Germans with 1 ArmoredCar, 2 Artillerys, 13 Infantrys and 2 Tanks remaining. Battle score for attacker is 19
                Casualties for Russians: 1 ArmoredCar and 3 Infantrys
                Casualties for Germans: 4 Mech.Infs and 1 Mot.Inf
            Battle in Olyokminsk
                Russians attack with 1 Artillery, 1 Fighter and 1 Infantry
                Hisaichi defend with 1 Infantry
                    Russians roll dice for 1 Artillery, 1 Fighter and 1 Infantry in Olyokminsk, round 2 : 0/3 hits, 1.00 expected hits
                    Hisaichi roll dice for 1 Infantry in Olyokminsk, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 Artillery, 1 Fighter and 1 Infantry in Olyokminsk, round 3 : 0/3 hits, 1.00 expected hits
                    Hisaichi roll dice for 1 Infantry in Olyokminsk, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Olyokminsk
                    Russians roll dice for 1 Artillery and 1 Fighter in Olyokminsk, round 4 : 1/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Infantry in Olyokminsk, round 4 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in Olyokminsk
                Russians win, taking Olyokminsk from Hisaichi with 1 Artillery and 1 Fighter remaining. Battle score for attacker is 0
                Casualties for Russians: 1 Infantry
                Casualties for Hisaichi: 1 Infantry
            Battle in Donetsk
                Russians attack with 1 Artillery and 2 Infantrys
                Romanians defend with 2 Artillerys and 1 Elite
                    Russians roll dice for 1 Cruiser in Donetsk, round 2 : 1/1 hits, 0.50 expected hits
                    1 Elite owned by the Romanians lost in Donetsk
                    Russians roll dice for 1 Artillery and 2 Infantrys in Donetsk, round 2 : 3/3 hits, 0.83 expected hits
                    Romanians roll dice for 2 Artillerys in Donetsk, round 2 : 2/2 hits, 0.67 expected hits
                    2 Infantrys owned by the Russians and 2 Artillerys owned by the Romanians lost in Donetsk
                Russians win, taking Donetsk from Romanians with 1 Artillery remaining. Battle score for attacker is 7
                Casualties for Romanians: 2 Artillerys and 1 Elite
                Casualties for Russians: 2 Infantrys
            Battle in Kursk
                Russians attack with 1 Adv.Fighter, 2 Artillerys, 3 Bombers, 3 Fighters, 6 Infantrys, 3 Mech.Rockets and 1 Mot.Inf
                Germans defend with 1 AAGun, 2 Adv.Fighters, 1 Bunker, 1 Factory, 2 Fighters, 3 HeavyTanks, 3 Mech.Infs, 1 Stuka and 4 Tanks
                    Germans roll AA dice in Kursk : 0/7 hits, 1.17 expected hits
                    Russians roll dice for 1 Adv.Fighter, 2 Artillerys, 3 Bombers, 3 Fighters, 6 Infantrys, 3 Mech.Rockets and 1 Mot.Inf in Kursk, round 2 : 7/19 hits, 7.67 expected hits
                Units damaged: 1 Bunker owned by the Germans
                    Germans roll dice for 2 Adv.Fighters, 1 Bunker, 2 Fighters, 3 HeavyTanks, 3 Mech.Infs, 1 Stuka and 4 Tanks in Kursk, round 2 : 11/16 hits, 8.00 expected hits
                    6 Infantrys owned by the Russians, 2 Fighters owned by the Russians, 2 Artillerys owned by the Russians, 3 Mech.Infs owned by the Germans, 1 Mot.Inf owned by the Russians, 1 Stuka owned by the Germans and 2 Tanks owned by the Germans lost in Kursk
                    Russians roll dice for 1 Adv.Fighter, 3 Bombers, 1 Fighter and 3 Mech.Rockets in Kursk, round 3 : 3/8 hits, 4.33 expected hits
                    Germans roll dice for 2 Adv.Fighters, 1 Bunker, 2 Fighters, 3 HeavyTanks and 2 Tanks in Kursk, round 3 : 6/10 hits, 5.83 expected hits
                3 Mech.Rockets owned by the Russians, 3 Bombers owned by the Russians, 2 Tanks owned by the Germans and 1 Bunker owned by the Germans lost in Kursk
                1 Fighter owned by the Russians and 1 Adv.Fighter owned by the Russians retreated
                Germans win with 2 Adv.Fighters, 2 Fighters and 3 HeavyTanks remaining. Battle score for attacker is -49
                Casualties for Russians: 2 Artillerys, 3 Bombers, 2 Fighters, 6 Infantrys, 3 Mech.Rockets and 1 Mot.Inf
                Casualties for Germans: 1 Bunker, 3 Mech.Infs, 1 Stuka and 4 Tanks
    
        Non Combat Move - Russians
            1 Adv.Fighter and 1 Fighter moved from Kursk to Moscow
            1 Fighter moved from Olyokminsk to Yeniseysk
    
        Place Units - Russians
            1 Bunker, 9 Infantrys and 1 Tank placed in Moscow
            1 Bunker placed in Penza
            1 Artillery and 4 Infantrys placed in Stalingrad
            1 Artillery and 2 Infantrys placed in Georgia
            2 Artillerys and 4 Infantrys placed in Sibirsky
            4 Infantrys placed in Arkhangelsk
            3 Infantrys placed in Sverdlovsk
    
        Turn Complete - Russians
            Russians collect 67 PUs; end with 67 PUs
    

    Combat Hit Differential Summary :

    Romanians regular : 1.33
    Germans AA : -1.17
    Germans regular : 4.50
    Russians regular : -4.17
    Hisaichi regular : 0.00
    

    Savegame

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary: Italians round 18

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 18
    
        Combat Move - Italians
            1 Artillery and 1 Infantry moved from Syria to Palestine
            2 Artillerys and 4 Infantrys moved from Hun to Kufra
            1 ArmoredCar and 2 Infantrys moved from Hun to Kufra
            1 Adv.Fighter moved from Hun to Kufra
            2 Infantrys moved from Lower Egypt to Mersa Matruh
            1 JetFighter moved from Greece to Palestine
            1 Bomber moved from Greece to Mersa Matruh
            1 Infantry moved from Ghadames to Tripoli
            3 Fighters moved from Greece to Tripoli
            2 Adv.Fighters moved from Greece to Mersa Matruh
    
        Purchase Units - Italians
            Italians buy 2 ArmoredCars, 2 Artillerys, 2 Bunkers, 1 HeavyTank, 9 Infantrys and 2 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Italians
            Battle in Tripoli
                Italians attack with 3 Fighters and 1 Infantry
                French defend with 1 Infantry
                    Italians roll dice for 3 Fighters and 1 Infantry in Tripoli, round 2 : 2/4 hits, 1.17 expected hits
                    French roll dice for 1 Infantry in Tripoli, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the French and 1 Infantry owned by the Italians lost in Tripoli
                Italians win with 3 Fighters remaining. Battle score for attacker is 0
                Casualties for Italians: 1 Infantry
                Casualties for French: 1 Infantry
            Battle in Mersa Matruh
                Italians attack with 2 Adv.Fighters, 1 Bomber and 2 Infantrys
                French defend with 1 ArmoredCar
                    Italians roll dice for 2 Adv.Fighters, 1 Bomber and 2 Infantrys in Mersa Matruh, round 2 : 3/5 hits, 2.00 expected hits
                    British roll dice for 1 ArmoredCar in Mersa Matruh, round 2 : 0/1 hits, 0.17 expected hits
                    1 ArmoredCar owned by the French lost in Mersa Matruh
                Italians win, taking Mersa Matruh from British with 2 Adv.Fighters, 1 Bomber and 2 Infantrys remaining. Battle score for attacker is 4
                Casualties for French: 1 ArmoredCar
            Battle in Kufra
                Italians attack with 1 Adv.Fighter, 1 ArmoredCar, 2 Artillerys and 6 Infantrys
                Dutch defend with 1 Infantry
                    Italians roll dice for 1 Adv.Fighter, 1 ArmoredCar, 2 Artillerys and 6 Infantrys in Kufra, round 2 : 3/10 hits, 2.83 expected hits
                    French roll dice for 1 Infantry in Kufra, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Dutch lost in Kufra
                Italians win, taking Kufra from French with 1 Adv.Fighter, 1 ArmoredCar, 2 Artillerys and 6 Infantrys remaining. Battle score for attacker is 2
                Casualties for Dutch: 1 Infantry
            Battle in Palestine
                Italians attack with 1 Artillery, 1 Infantry and 1 JetFighter
                British defend with 1 ArmoredCar
                    Italians roll dice for 1 Artillery, 1 Infantry and 1 JetFighter in Palestine, round 2 : 2/3 hits, 1.33 expected hits
                    British roll dice for 1 ArmoredCar in Palestine, round 2 : 0/1 hits, 0.17 expected hits
                    1 ArmoredCar owned by the British lost in Palestine
                Italians win, taking Palestine from British with 1 Artillery, 1 Infantry and 1 JetFighter remaining. Battle score for attacker is 4
                Casualties for British: 1 ArmoredCar
    
        Non Combat Move - Italians
            1 JetFighter moved from Palestine to Cairo
            3 Fighters moved from Tripoli to Hun
            1 Artillery moved from Ghadames to Hun
            1 Adv.Fighter moved from Kufra to Hun
            2 Artillerys moved from Cairo to Lower Egypt
            4 Infantrys moved from Cairo to Lower Egypt
            2 Tanks moved from Syria to Lower Egypt
            2 Adv.Fighters moved from Mersa Matruh to Cairo
            1 Bomber moved from Mersa Matruh to Cairo
            2 Infantrys moved from Provence to Burgundy
            4 Infantrys moved from Lombardy to Provence
            1 Fighter moved from Rome to Lombardy
            3 Tanks moved from Rome to Lombardy
            2 Infantrys moved from Lombardy to Provence
    
        Place Units - Italians
            3 Infantrys placed in Hun
            2 Infantrys placed in Syria
            2 ArmoredCars, 1 Bunker, 1 HeavyTank, 1 Infantry and 2 Tanks placed in Cairo
            1 Bunker and 3 Infantrys placed in Greece
            2 Artillerys placed in Lombardy
    
        Turn Complete - Italians
            Italians collect 55 PUs; end with 55 PUs
    

    Combat Hit Differential Summary :

    French regular : 0.33
    Italians regular : 2.67
    British regular : -0.33
    

    Savegame

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary: Italians round 18

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 18
    
        Combat Move - Italians
            1 Artillery and 1 Infantry moved from Syria to Palestine
            2 Artillerys and 4 Infantrys moved from Hun to Kufra
            1 ArmoredCar and 2 Infantrys moved from Hun to Kufra
            1 Adv.Fighter moved from Hun to Kufra
            2 Infantrys moved from Lower Egypt to Mersa Matruh
            1 JetFighter moved from Greece to Palestine
            1 Bomber moved from Greece to Mersa Matruh
            1 Infantry moved from Ghadames to Tripoli
            3 Fighters moved from Greece to Tripoli
            2 Adv.Fighters moved from Greece to Mersa Matruh
    
        Purchase Units - Italians
            Italians buy 2 ArmoredCars, 2 Artillerys, 2 Bunkers, 1 HeavyTank, 9 Infantrys and 2 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Italians
            Battle in Tripoli
                Italians attack with 3 Fighters and 1 Infantry
                French defend with 1 Infantry
                    Italians roll dice for 3 Fighters and 1 Infantry in Tripoli, round 2 : 2/4 hits, 1.17 expected hits
                    French roll dice for 1 Infantry in Tripoli, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the French and 1 Infantry owned by the Italians lost in Tripoli
                Italians win with 3 Fighters remaining. Battle score for attacker is 0
                Casualties for Italians: 1 Infantry
                Casualties for French: 1 Infantry
            Battle in Mersa Matruh
                Italians attack with 2 Adv.Fighters, 1 Bomber and 2 Infantrys
                French defend with 1 ArmoredCar
                    Italians roll dice for 2 Adv.Fighters, 1 Bomber and 2 Infantrys in Mersa Matruh, round 2 : 3/5 hits, 2.00 expected hits
                    British roll dice for 1 ArmoredCar in Mersa Matruh, round 2 : 0/1 hits, 0.17 expected hits
                    1 ArmoredCar owned by the French lost in Mersa Matruh
                Italians win, taking Mersa Matruh from British with 2 Adv.Fighters, 1 Bomber and 2 Infantrys remaining. Battle score for attacker is 4
                Casualties for French: 1 ArmoredCar
            Battle in Kufra
                Italians attack with 1 Adv.Fighter, 1 ArmoredCar, 2 Artillerys and 6 Infantrys
                Dutch defend with 1 Infantry
                    Italians roll dice for 1 Adv.Fighter, 1 ArmoredCar, 2 Artillerys and 6 Infantrys in Kufra, round 2 : 3/10 hits, 2.83 expected hits
                    French roll dice for 1 Infantry in Kufra, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Dutch lost in Kufra
                Italians win, taking Kufra from French with 1 Adv.Fighter, 1 ArmoredCar, 2 Artillerys and 6 Infantrys remaining. Battle score for attacker is 2
                Casualties for Dutch: 1 Infantry
            Battle in Palestine
                Italians attack with 1 Artillery, 1 Infantry and 1 JetFighter
                British defend with 1 ArmoredCar
                    Italians roll dice for 1 Artillery, 1 Infantry and 1 JetFighter in Palestine, round 2 : 2/3 hits, 1.33 expected hits
                    British roll dice for 1 ArmoredCar in Palestine, round 2 : 0/1 hits, 0.17 expected hits
                    1 ArmoredCar owned by the British lost in Palestine
                Italians win, taking Palestine from British with 1 Artillery, 1 Infantry and 1 JetFighter remaining. Battle score for attacker is 4
                Casualties for British: 1 ArmoredCar
    
        Non Combat Move - Italians
            1 JetFighter moved from Palestine to Cairo
            3 Fighters moved from Tripoli to Hun
            1 Artillery moved from Ghadames to Hun
            1 Adv.Fighter moved from Kufra to Hun
            2 Artillerys moved from Cairo to Lower Egypt
            4 Infantrys moved from Cairo to Lower Egypt
            2 Tanks moved from Syria to Lower Egypt
            2 Adv.Fighters moved from Mersa Matruh to Cairo
            1 Bomber moved from Mersa Matruh to Cairo
            2 Infantrys moved from Provence to Burgundy
            4 Infantrys moved from Lombardy to Provence
            1 Fighter moved from Rome to Lombardy
            3 Tanks moved from Rome to Lombardy
            2 Infantrys moved from Lombardy to Provence
    
        Place Units - Italians
            3 Infantrys placed in Hun
            2 Infantrys placed in Syria
            2 ArmoredCars, 1 Bunker, 1 HeavyTank, 1 Infantry and 2 Tanks placed in Cairo
            1 Bunker and 3 Infantrys placed in Greece
            2 Artillerys placed in Lombardy
    
        Turn Complete - Italians
            Italians collect 55 PUs; end with 55 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from Cairo: 1 Bunker
            EDIT: Adding units owned by Italians to Syria: 1 Bunker
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    French regular : 0.33
    Italians regular : 2.67
    British regular : -0.33
    

    Savegame

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary: Italians round 18

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 18
    
        Combat Move - Italians
            1 Artillery and 1 Infantry moved from Syria to Palestine
            2 Artillerys and 4 Infantrys moved from Hun to Kufra
            1 ArmoredCar and 2 Infantrys moved from Hun to Kufra
            1 Adv.Fighter moved from Hun to Kufra
            2 Infantrys moved from Lower Egypt to Mersa Matruh
            1 JetFighter moved from Greece to Palestine
            1 Bomber moved from Greece to Mersa Matruh
            1 Infantry moved from Ghadames to Tripoli
            3 Fighters moved from Greece to Tripoli
            2 Adv.Fighters moved from Greece to Mersa Matruh
    
        Purchase Units - Italians
            Italians buy 2 ArmoredCars, 2 Artillerys, 2 Bunkers, 1 HeavyTank, 9 Infantrys and 2 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Italians
            Battle in Tripoli
                Italians attack with 3 Fighters and 1 Infantry
                French defend with 1 Infantry
                    Italians roll dice for 3 Fighters and 1 Infantry in Tripoli, round 2 : 2/4 hits, 1.17 expected hits
                    French roll dice for 1 Infantry in Tripoli, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the French and 1 Infantry owned by the Italians lost in Tripoli
                Italians win with 3 Fighters remaining. Battle score for attacker is 0
                Casualties for Italians: 1 Infantry
                Casualties for French: 1 Infantry
            Battle in Mersa Matruh
                Italians attack with 2 Adv.Fighters, 1 Bomber and 2 Infantrys
                French defend with 1 ArmoredCar
                    Italians roll dice for 2 Adv.Fighters, 1 Bomber and 2 Infantrys in Mersa Matruh, round 2 : 3/5 hits, 2.00 expected hits
                    British roll dice for 1 ArmoredCar in Mersa Matruh, round 2 : 0/1 hits, 0.17 expected hits
                    1 ArmoredCar owned by the French lost in Mersa Matruh
                Italians win, taking Mersa Matruh from British with 2 Adv.Fighters, 1 Bomber and 2 Infantrys remaining. Battle score for attacker is 4
                Casualties for French: 1 ArmoredCar
            Battle in Kufra
                Italians attack with 1 Adv.Fighter, 1 ArmoredCar, 2 Artillerys and 6 Infantrys
                Dutch defend with 1 Infantry
                    Italians roll dice for 1 Adv.Fighter, 1 ArmoredCar, 2 Artillerys and 6 Infantrys in Kufra, round 2 : 3/10 hits, 2.83 expected hits
                    French roll dice for 1 Infantry in Kufra, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Dutch lost in Kufra
                Italians win, taking Kufra from French with 1 Adv.Fighter, 1 ArmoredCar, 2 Artillerys and 6 Infantrys remaining. Battle score for attacker is 2
                Casualties for Dutch: 1 Infantry
            Battle in Palestine
                Italians attack with 1 Artillery, 1 Infantry and 1 JetFighter
                British defend with 1 ArmoredCar
                    Italians roll dice for 1 Artillery, 1 Infantry and 1 JetFighter in Palestine, round 2 : 2/3 hits, 1.33 expected hits
                    British roll dice for 1 ArmoredCar in Palestine, round 2 : 0/1 hits, 0.17 expected hits
                    1 ArmoredCar owned by the British lost in Palestine
                Italians win, taking Palestine from British with 1 Artillery, 1 Infantry and 1 JetFighter remaining. Battle score for attacker is 4
                Casualties for British: 1 ArmoredCar
    
        Non Combat Move - Italians
            1 JetFighter moved from Palestine to Cairo
            3 Fighters moved from Tripoli to Hun
            1 Artillery moved from Ghadames to Hun
            1 Adv.Fighter moved from Kufra to Hun
            2 Artillerys moved from Cairo to Lower Egypt
            4 Infantrys moved from Cairo to Lower Egypt
            2 Tanks moved from Syria to Lower Egypt
            2 Adv.Fighters moved from Mersa Matruh to Cairo
            1 Bomber moved from Mersa Matruh to Cairo
            2 Infantrys moved from Provence to Burgundy
            4 Infantrys moved from Lombardy to Provence
            1 Fighter moved from Rome to Lombardy
            3 Tanks moved from Rome to Lombardy
            2 Infantrys moved from Lombardy to Provence
            3 Mot.Infs moved from Cairo to Kufra
    
        Place Units - Italians
            1 Bunker placed in Syria
            1 Bunker placed in Lower Egypt
            2 Infantrys placed in Syria
            3 Infantrys placed in Hun
            2 ArmoredCars, 1 HeavyTank, 1 Infantry and 2 Tanks placed in Cairo
            1 Infantry placed in Greece
            2 Artillerys and 2 Infantrys placed in Lombardy
    
        Turn Complete - Italians
            Italians collect 55 PUs; end with 55 PUs
    

    Combat Hit Differential Summary :

    French regular : 0.33
    Italians regular : 2.67
    British regular : -0.33
    

    Savegame

  • 23 22 21 20 19 18 17 16

    TripleA Turn Summary: French round 18

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 18
    
        Combat Move - French
            1 ArmoredCar moved from S.Tunisia to Ghadames
                  French take Ghadames from Italians
            1 ArmoredCar moved from Ghadames to Tripoli
            3 ArmoredCars, 3 Artillerys and 4 Infantrys moved from S.Tunisia to Tripoli
            2 ArmoredCars and 1 Tank moved from Tunis to Tripoli
            1 Infantry moved from Tunis to S.Tunisia
            2 Mech.Infs moved from E.Morocco to Tripoli
            1 Adv.Fighter and 1 Fighter moved from Malta to Kufra
            1 ArmoredCar, 2 Artillerys and 4 Infantrys moved from New Valley to Kufra
            1 Artillery and 1 Infantry moved from Darfur to Kufra
            2 ArmoredCars moved from French Equatorial Africa to Kufra
            1 Infantry moved from French Equatorial Africa to Darfur
            1 Transport moved from 31 Sea Zone to 41 Sea Zone
    
        Purchase Units - French
            French buy 1 Infantry, 4 Mech.Infs and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - French
            Battle in Kufra
                French attack with 1 Adv.Fighter, 3 ArmoredCars, 3 Artillerys, 1 Fighter and 5 Infantrys
                Italians defend with 1 ArmoredCar, 2 Artillerys, 6 Infantrys and 3 Mot.Infs
                    French roll dice for 1 Adv.Fighter, 3 ArmoredCars, 3 Artillerys, 1 Fighter and 5 Infantrys in Kufra, round 2 : 7/13 hits, 4.17 expected hits
                    Italians roll dice for 1 ArmoredCar, 2 Artillerys, 6 Infantrys and 3 Mot.Infs in Kufra, round 2 : 5/12 hits, 4.33 expected hits
                    1 ArmoredCar owned by the Italians, 6 Infantrys owned by the Italians and 5 Infantrys owned by the French lost in Kufra
                    French roll dice for 1 Adv.Fighter, 3 ArmoredCars, 3 Artillerys and 1 Fighter in Kufra, round 3 : 2/8 hits, 2.83 expected hits
                    Italians roll dice for 2 Artillerys and 3 Mot.Infs in Kufra, round 3 : 4/5 hits, 2.17 expected hits
                    3 ArmoredCars owned by the French, 1 Artillery owned by the French and 2 Artillerys owned by the Italians lost in Kufra
                    French roll dice for 1 Adv.Fighter, 2 Artillerys and 1 Fighter in Kufra, round 4 : 2/4 hits, 1.50 expected hits
                    Italians roll dice for 3 Mot.Infs in Kufra, round 4 : 1/3 hits, 1.50 expected hits
                2 Mot.Infs owned by the Italians and 1 Artillery owned by the French lost in Kufra
                    French roll dice for 1 Adv.Fighter, 1 Artillery and 1 Fighter in Kufra, round 5 : 1/3 hits, 1.17 expected hits
                    Italians roll dice for 1 Mot.Inf in Kufra, round 5 : 1/1 hits, 0.50 expected hits
                1 Mot.Inf owned by the Italians and 1 Artillery owned by the French lost in Kufra
                French win with 1 Adv.Fighter and 1 Fighter remaining. Battle score for attacker is 5
                Casualties for French: 3 ArmoredCars, 3 Artillerys and 5 Infantrys
                Casualties for Italians: 1 ArmoredCar, 2 Artillerys, 6 Infantrys and 3 Mot.Infs
    
        Non Combat Move - French
            1 Adv.Fighter and 1 Fighter moved from Kufra to New Valley
    
        Place Units - French
            4 Mech.Infs placed in Tunis
            1 Infantry and 1 Tank placed in E.Morocco
    
        Turn Complete - French
            French collect 32 PUs; end with 32 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 2.50
    French regular : 2.33
    

    Savegame

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary: Yamamoto round 18

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 18
    
        Combat Move - Yamamoto
            1 Transport moved from 86 Sea Zone to 85 Sea Zone
            2 Infantrys moved from Tokyo to 85 Sea Zone
            2 Infantrys and 1 Transport moved from 85 Sea Zone to 86 Sea Zone
            2 Infantrys moved from 86 Sea Zone to Minamitori
            1 T.Boat moved from 86 Sea Zone to 95 Sea Zone
            1 Destroyer moved from 86 Sea Zone to 87 Sea Zone
            1 Adv.Fighter and 1 Fighter moved from 86 Sea Zone to 95 Sea Zone
            1 Adv.Fighter and 1 Fighter moved from 86 Sea Zone to 87 Sea Zone
            1 Submarine moved from 86 Sea Zone to 101 Sea Zone
            1 Adv.Fighter and 1 L.Fighter moved from 86 Sea Zone to Minamitori
            1 Infantry moved from Saipan to 86 Sea Zone
            1 Cruiser and 1 Infantry moved from 86 Sea Zone to 101 Sea Zone
            1 Infantry moved from 101 Sea Zone to Yap
            1 Infantry moved from Saipan to 86 Sea Zone
            1 B.Transport and 1 Infantry moved from 86 Sea Zone to 101 Sea Zone
            1 Infantry moved from 101 Sea Zone to Ulithi
            1 Elite moved from Saipan to 86 Sea Zone
            1 B.Transport and 1 Elite moved from 86 Sea Zone to 101 Sea Zone
            1 Elite moved from 101 Sea Zone to Yap
            1 Adv.Fighter and 2 Fighters moved from 86 Sea Zone to Yap
            1 Fighter and 1 L.Fighter moved from 86 Sea Zone to 87 Sea Zone
            1 Fighter moved from 86 Sea Zone to Minamitori
            1 Fighter moved from 86 Sea Zone to 95 Sea Zone
            1 Adv.Fighter and 2 Fighters moved from Saipan to 108 Sea Zone
            1 Fighter moved from 86 Sea Zone to 95 Sea Zone
            1 Infantry and 1 Tank moved from Lombok to Java
            1 Infantry moved from Banjarmasin to 110 Sea Zone
            1 Artillery and 1 Infantry moved from Malaya to 110 Sea Zone
            1 Artillery and 2 Infantrys moved from 110 Sea Zone to Java
            1 Adv.Fighter and 3 Fighters moved from 110 Sea Zone to Java
            1 B.Transport moved from 60 Sea Zone to 65 Sea Zone
            3 Infantrys moved from Malaya to 65 Sea Zone
            1 B.Transport and 3 Infantrys moved from 65 Sea Zone to 60 Sea Zone
            3 Infantrys moved from 60 Sea Zone to Madras
            1 Adv.Fighter and 1 Fighter moved from 60 Sea Zone to Madras
            2 Adv.Fighters and 1 Fighter moved from Calcutta to 60 Sea Zone
            2 Adv.Fighters and 1 Fighter moved from 60 Sea Zone to Madras
            1 B.Transport moved from 60 Sea Zone to 110 Sea Zone
            1 B.Transport moved from 60 Sea Zone to 110 Sea Zone
    
        Purchase Units - Yamamoto
            Yamamoto buy 1 Adv.Fighter, 1 Destroyer, 1 Fighter, 13 Infantrys, 1 L.Fighter, 1 Submarine and 1 T.Boat; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in Java
                Yamamoto attack with 1 Adv.Fighter, 1 Artillery, 3 Fighters, 3 Infantrys and 1 Tank
                Anzac defend with 1 Artillery and 1 Infantry; Dutch defend with 1 Bunker
                    Yamamoto roll dice for 1 Adv.Fighter, 1 Artillery, 3 Fighters, 3 Infantrys and 1 Tank in Java, round 2 : 3/9 hits, 3.00 expected hits
                Units damaged: 1 Bunker owned by the Dutch
                    Dutch roll dice for 1 Artillery, 1 Bunker and 1 Infantry in Java, round 2 : 2/3 hits, 1.17 expected hits
                    1 Artillery owned by the Anzac, 1 Infantry owned by the Anzac and 2 Infantrys owned by the Yamamoto lost in Java
                    Yamamoto roll dice for 1 Adv.Fighter, 1 Artillery, 3 Fighters, 1 Infantry and 1 Tank in Java, round 3 : 2/7 hits, 2.67 expected hits
                    Dutch roll dice for 1 Bunker in Java, round 3 : 0/1 hits, 0.50 expected hits
                    1 Bunker owned by the Dutch lost in Java
                Yamamoto win, taking Java from Dutch with 1 Adv.Fighter, 1 Artillery, 3 Fighters, 1 Infantry and 1 Tank remaining. Battle score for attacker is 8
                Casualties for Yamamoto: 2 Infantrys
                Casualties for Anzac: 1 Artillery and 1 Infantry
                Casualties for Dutch: 1 Bunker
            Battle in 101 Sea Zone
                Yamamoto attack with 2 B.Transports, 1 Cruiser and 1 Submarine
                Americans defend with 1 Destroyer
                    Yamamoto roll dice for 1 Submarine in 101 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 2 B.Transports and 1 Cruiser in 101 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    Americans roll dice for 1 Destroyer in 101 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 Destroyer owned by the Americans lost in 101 Sea Zone
                Yamamoto win with 2 B.Transports, 1 Cruiser and 1 Submarine remaining. Battle score for attacker is 8
                Casualties for Americans: 1 Destroyer
            Battle in 87 Sea Zone
                Yamamoto attack with 1 Adv.Fighter, 1 Destroyer, 2 Fighters and 1 L.Fighter
                Americans defend with 1 Submarine
                    Americans roll dice for 1 Submarine in 87 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Adv.Fighter, 1 Destroyer, 2 Fighters and 1 L.Fighter in 87 Sea Zone, round 2 : 0/5 hits, 2.00 expected hits
                    1 Destroyer owned by the Yamamoto lost in 87 Sea Zone
                1 Adv.Fighter owned by the Yamamoto, 1 L.Fighter owned by the Yamamoto and 2 Fighters owned by the Yamamoto retreated
                Americans win with 1 Submarine remaining. Battle score for attacker is -8
                Casualties for Yamamoto: 1 Destroyer
            Battle in Minamitori
                Yamamoto attack with 1 Adv.Fighter, 1 Fighter, 2 Infantrys and 1 L.Fighter
                Americans defend with 1 Infantry
                    Yamamoto roll dice for 1 Adv.Fighter, 1 Fighter, 2 Infantrys and 1 L.Fighter in Minamitori, round 2 : 2/5 hits, 1.67 expected hits
                    Americans roll dice for 1 Infantry in Minamitori, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Americans lost in Minamitori
                Yamamoto win, taking Minamitori from Americans with 1 Adv.Fighter, 1 Fighter, 2 Infantrys and 1 L.Fighter remaining. Battle score for attacker is 2
                Casualties for Americans: 1 Infantry
            Battle in 95 Sea Zone
                Yamamoto attack with 1 Adv.Fighter, 3 Fighters and 1 T.Boat
                Americans defend with 1 Cruiser
                    Yamamoto roll dice for 1 Adv.Fighter, 3 Fighters and 1 T.Boat in 95 Sea Zone, round 2 : 2/5 hits, 1.83 expected hits
                    Americans roll dice for 1 Cruiser in 95 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    1 Cruiser owned by the Americans and 1 T.Boat owned by the Yamamoto lost in 95 Sea Zone
                Yamamoto win with 1 Adv.Fighter and 3 Fighters remaining. Battle score for attacker is 6
                Casualties for Yamamoto: 1 T.Boat
                Casualties for Americans: 1 Cruiser
            Battle in Yap
                Yamamoto attack with 1 Adv.Fighter, 1 Elite, 2 Fighters and 1 Infantry
                Americans defend with 1 Factory and 1 Infantry
                    Yamamoto roll dice for 1 Adv.Fighter, 1 Elite, 2 Fighters and 1 Infantry in Yap, round 2 : 2/5 hits, 1.67 expected hits
                    Americans roll dice for 1 Infantry in Yap, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto and 1 Infantry owned by the Americans lost in Yap
                Yamamoto win, taking Yap from Americans with 1 Adv.Fighter, 1 Elite and 2 Fighters remaining. Battle score for attacker is 0
                Casualties for Yamamoto: 1 Infantry
                Casualties for Americans: 1 Infantry
            Battle in Ulithi
            Battle in 108 Sea Zone
                Yamamoto attack with 1 Adv.Fighter and 2 Fighters
                Americans defend with 1 B.Transport
                    Yamamoto roll dice for 1 Adv.Fighter and 2 Fighters in 108 Sea Zone, round 2 : 1/3 hits, 1.17 expected hits
                    Americans roll dice for 1 B.Transport in 108 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                1 B.Transport owned by the Americans and 1 Fighter owned by the Yamamoto lost in 108 Sea Zone
                Yamamoto win, taking Ulithi from Americans with 1 Adv.Fighter and 1 Fighter remaining. Battle score for attacker is 0
                Casualties for Yamamoto: 1 Fighter
                Casualties for Americans: 1 B.Transport
            Battle in Madras
                Yamamoto attack with 3 Adv.Fighters, 2 Fighters and 3 Infantrys
                British defend with 1 Artillery, 1 Factory, 1 Infantry and 1 Tank
                    Yamamoto roll dice for 3 Adv.Fighters, 2 Fighters and 3 Infantrys in Madras, round 2 : 1/8 hits, 2.67 expected hits
                    British roll dice for 1 Artillery, 1 Infantry and 1 Tank in Madras, round 2 : 1/3 hits, 1.17 expected hits
                    1 Infantry owned by the Yamamoto and 1 Infantry owned by the British lost in Madras
                    Yamamoto roll dice for 3 Adv.Fighters, 2 Fighters and 2 Infantrys in Madras, round 3 : 3/7 hits, 2.50 expected hits
                    British roll dice for 1 Artillery and 1 Tank in Madras, round 3 : 1/2 hits, 0.83 expected hits
                    1 Tank owned by the British, 1 Infantry owned by the Yamamoto and 1 Artillery owned by the British lost in Madras
                Yamamoto win, taking Madras from British with 3 Adv.Fighters, 2 Fighters and 1 Infantry remaining. Battle score for attacker is 7
                Casualties for Yamamoto: 2 Infantrys
                Casualties for British: 1 Artillery, 1 Infantry and 1 Tank
    
        Non Combat Move - Yamamoto
                    British roll AA dice in Hyderabad : 1/1 hits, 0.17 expected hits
                1 Adv.Fighter lost in Hyderabad
                    British roll AA dice in Hyderabad : 0/2 hits, 0.33 expected hits
            1 AAGun, 1 ArmoredCar, 7 Artillerys, 19 Infantrys and 2 Tanks moved from Calcutta to Bihar
            1 Adv.Fighter and 1 Fighter moved from Madras to 60 Sea Zone
            1 Adv.Fighter moved from Madras to Bihar
            1 Adv.Fighter and 1 Fighter moved from Madras to Bihar
            3 Fighters moved from Java to 110 Sea Zone
            1 Adv.Fighter moved from Java to 110 Sea Zone
            2 B.Carriers, 1 Battleship, 5 Carriers and 3 Destroyers moved from 86 Sea Zone to 101 Sea Zone
            1 Adv.Fighter and 3 Fighters moved from 95 Sea Zone to 101 Sea Zone
            1 Adv.Fighter, 2 Fighters and 1 L.Fighter moved from 87 Sea Zone to 101 Sea Zone
            1 Adv.Fighter, 1 Fighter and 1 L.Fighter moved from Minamitori to 101 Sea Zone
            2 Fighters moved from Yap to 101 Sea Zone
            1 Adv.Fighter moved from Yap to 101 Sea Zone
            1 Adv.Fighter and 1 Fighter moved from 108 Sea Zone to 101 Sea Zone
    
        Place Units - Yamamoto
            3 Infantrys placed in Saipan
            6 Infantrys placed in Malaya
            4 Infantrys placed in Davao
            1 Destroyer, 1 Submarine and 1 T.Boat placed in 110 Sea Zone
            1 Adv.Fighter, 1 Fighter and 1 L.Fighter placed in Tokyo
    
        Turn Complete - Yamamoto
            Yamamoto collect 82 PUs; end with 82 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : -3.00
    Americans regular : 2.00
    British AA : 0.50
    British regular : -0.00
    Dutch regular : 0.33
    

    Savegame

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary: Yamamoto round 18

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 18
    
        Combat Move - Yamamoto
            1 Transport moved from 86 Sea Zone to 85 Sea Zone
            2 Infantrys moved from Tokyo to 85 Sea Zone
            2 Infantrys and 1 Transport moved from 85 Sea Zone to 86 Sea Zone
            2 Infantrys moved from 86 Sea Zone to Minamitori
            1 T.Boat moved from 86 Sea Zone to 95 Sea Zone
            1 Destroyer moved from 86 Sea Zone to 87 Sea Zone
            1 Adv.Fighter and 1 Fighter moved from 86 Sea Zone to 95 Sea Zone
            1 Adv.Fighter and 1 Fighter moved from 86 Sea Zone to 87 Sea Zone
            1 Submarine moved from 86 Sea Zone to 101 Sea Zone
            1 Adv.Fighter and 1 L.Fighter moved from 86 Sea Zone to Minamitori
            1 Infantry moved from Saipan to 86 Sea Zone
            1 Cruiser and 1 Infantry moved from 86 Sea Zone to 101 Sea Zone
            1 Infantry moved from 101 Sea Zone to Yap
            1 Infantry moved from Saipan to 86 Sea Zone
            1 B.Transport and 1 Infantry moved from 86 Sea Zone to 101 Sea Zone
            1 Infantry moved from 101 Sea Zone to Ulithi
            1 Elite moved from Saipan to 86 Sea Zone
            1 B.Transport and 1 Elite moved from 86 Sea Zone to 101 Sea Zone
            1 Elite moved from 101 Sea Zone to Yap
            1 Adv.Fighter and 2 Fighters moved from 86 Sea Zone to Yap
            1 Fighter and 1 L.Fighter moved from 86 Sea Zone to 87 Sea Zone
            1 Fighter moved from 86 Sea Zone to Minamitori
            1 Fighter moved from 86 Sea Zone to 95 Sea Zone
            1 Adv.Fighter and 2 Fighters moved from Saipan to 108 Sea Zone
            1 Fighter moved from 86 Sea Zone to 95 Sea Zone
            1 Infantry and 1 Tank moved from Lombok to Java
            1 Infantry moved from Banjarmasin to 110 Sea Zone
            1 Artillery and 1 Infantry moved from Malaya to 110 Sea Zone
            1 Artillery and 2 Infantrys moved from 110 Sea Zone to Java
            1 Adv.Fighter and 3 Fighters moved from 110 Sea Zone to Java
            1 B.Transport moved from 60 Sea Zone to 65 Sea Zone
            3 Infantrys moved from Malaya to 65 Sea Zone
            1 B.Transport and 3 Infantrys moved from 65 Sea Zone to 60 Sea Zone
            3 Infantrys moved from 60 Sea Zone to Madras
            1 Adv.Fighter and 1 Fighter moved from 60 Sea Zone to Madras
            2 Adv.Fighters and 1 Fighter moved from Calcutta to 60 Sea Zone
            2 Adv.Fighters and 1 Fighter moved from 60 Sea Zone to Madras
            1 B.Transport moved from 60 Sea Zone to 110 Sea Zone
            1 B.Transport moved from 60 Sea Zone to 110 Sea Zone
    
        Purchase Units - Yamamoto
            Yamamoto buy 1 Adv.Fighter, 1 Destroyer, 1 Fighter, 13 Infantrys, 1 L.Fighter, 1 Submarine and 1 T.Boat; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in Java
                Yamamoto attack with 1 Adv.Fighter, 1 Artillery, 3 Fighters, 3 Infantrys and 1 Tank
                Anzac defend with 1 Artillery and 1 Infantry; Dutch defend with 1 Bunker
                    Yamamoto roll dice for 1 Adv.Fighter, 1 Artillery, 3 Fighters, 3 Infantrys and 1 Tank in Java, round 2 : 3/9 hits, 3.00 expected hits
                Units damaged: 1 Bunker owned by the Dutch
                    Dutch roll dice for 1 Artillery, 1 Bunker and 1 Infantry in Java, round 2 : 2/3 hits, 1.17 expected hits
                    1 Artillery owned by the Anzac, 1 Infantry owned by the Anzac and 2 Infantrys owned by the Yamamoto lost in Java
                    Yamamoto roll dice for 1 Adv.Fighter, 1 Artillery, 3 Fighters, 1 Infantry and 1 Tank in Java, round 3 : 2/7 hits, 2.67 expected hits
                    Dutch roll dice for 1 Bunker in Java, round 3 : 0/1 hits, 0.50 expected hits
                    1 Bunker owned by the Dutch lost in Java
                Yamamoto win, taking Java from Dutch with 1 Adv.Fighter, 1 Artillery, 3 Fighters, 1 Infantry and 1 Tank remaining. Battle score for attacker is 8
                Casualties for Yamamoto: 2 Infantrys
                Casualties for Anzac: 1 Artillery and 1 Infantry
                Casualties for Dutch: 1 Bunker
            Battle in 101 Sea Zone
                Yamamoto attack with 2 B.Transports, 1 Cruiser and 1 Submarine
                Americans defend with 1 Destroyer
                    Yamamoto roll dice for 1 Submarine in 101 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 2 B.Transports and 1 Cruiser in 101 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    Americans roll dice for 1 Destroyer in 101 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 Destroyer owned by the Americans lost in 101 Sea Zone
                Yamamoto win with 2 B.Transports, 1 Cruiser and 1 Submarine remaining. Battle score for attacker is 8
                Casualties for Americans: 1 Destroyer
            Battle in 87 Sea Zone
                Yamamoto attack with 1 Adv.Fighter, 1 Destroyer, 2 Fighters and 1 L.Fighter
                Americans defend with 1 Submarine
                    Americans roll dice for 1 Submarine in 87 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Adv.Fighter, 1 Destroyer, 2 Fighters and 1 L.Fighter in 87 Sea Zone, round 2 : 0/5 hits, 2.00 expected hits
                    1 Destroyer owned by the Yamamoto lost in 87 Sea Zone
                1 Adv.Fighter owned by the Yamamoto, 1 L.Fighter owned by the Yamamoto and 2 Fighters owned by the Yamamoto retreated
                Americans win with 1 Submarine remaining. Battle score for attacker is -8
                Casualties for Yamamoto: 1 Destroyer
            Battle in Minamitori
                Yamamoto attack with 1 Adv.Fighter, 1 Fighter, 2 Infantrys and 1 L.Fighter
                Americans defend with 1 Infantry
                    Yamamoto roll dice for 1 Adv.Fighter, 1 Fighter, 2 Infantrys and 1 L.Fighter in Minamitori, round 2 : 2/5 hits, 1.67 expected hits
                    Americans roll dice for 1 Infantry in Minamitori, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Americans lost in Minamitori
                Yamamoto win, taking Minamitori from Americans with 1 Adv.Fighter, 1 Fighter, 2 Infantrys and 1 L.Fighter remaining. Battle score for attacker is 2
                Casualties for Americans: 1 Infantry
            Battle in 95 Sea Zone
                Yamamoto attack with 1 Adv.Fighter, 3 Fighters and 1 T.Boat
                Americans defend with 1 Cruiser
                    Yamamoto roll dice for 1 Adv.Fighter, 3 Fighters and 1 T.Boat in 95 Sea Zone, round 2 : 2/5 hits, 1.83 expected hits
                    Americans roll dice for 1 Cruiser in 95 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    1 Cruiser owned by the Americans and 1 T.Boat owned by the Yamamoto lost in 95 Sea Zone
                Yamamoto win with 1 Adv.Fighter and 3 Fighters remaining. Battle score for attacker is 6
                Casualties for Yamamoto: 1 T.Boat
                Casualties for Americans: 1 Cruiser
            Battle in Yap
                Yamamoto attack with 1 Adv.Fighter, 1 Elite, 2 Fighters and 1 Infantry
                Americans defend with 1 Factory and 1 Infantry
                    Yamamoto roll dice for 1 Adv.Fighter, 1 Elite, 2 Fighters and 1 Infantry in Yap, round 2 : 2/5 hits, 1.67 expected hits
                    Americans roll dice for 1 Infantry in Yap, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto and 1 Infantry owned by the Americans lost in Yap
                Yamamoto win, taking Yap from Americans with 1 Adv.Fighter, 1 Elite and 2 Fighters remaining. Battle score for attacker is 0
                Casualties for Yamamoto: 1 Infantry
                Casualties for Americans: 1 Infantry
            Battle in Ulithi
            Battle in 108 Sea Zone
                Yamamoto attack with 1 Adv.Fighter and 2 Fighters
                Americans defend with 1 B.Transport
                    Yamamoto roll dice for 1 Adv.Fighter and 2 Fighters in 108 Sea Zone, round 2 : 1/3 hits, 1.17 expected hits
                    Americans roll dice for 1 B.Transport in 108 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                1 B.Transport owned by the Americans and 1 Fighter owned by the Yamamoto lost in 108 Sea Zone
                Yamamoto win, taking Ulithi from Americans with 1 Adv.Fighter and 1 Fighter remaining. Battle score for attacker is 0
                Casualties for Yamamoto: 1 Fighter
                Casualties for Americans: 1 B.Transport
            Battle in Madras
                Yamamoto attack with 3 Adv.Fighters, 2 Fighters and 3 Infantrys
                British defend with 1 Artillery, 1 Factory, 1 Infantry and 1 Tank
                    Yamamoto roll dice for 3 Adv.Fighters, 2 Fighters and 3 Infantrys in Madras, round 2 : 1/8 hits, 2.67 expected hits
                    British roll dice for 1 Artillery, 1 Infantry and 1 Tank in Madras, round 2 : 1/3 hits, 1.17 expected hits
                    1 Infantry owned by the Yamamoto and 1 Infantry owned by the British lost in Madras
                    Yamamoto roll dice for 3 Adv.Fighters, 2 Fighters and 2 Infantrys in Madras, round 3 : 3/7 hits, 2.50 expected hits
                    British roll dice for 1 Artillery and 1 Tank in Madras, round 3 : 1/2 hits, 0.83 expected hits
                    1 Tank owned by the British, 1 Infantry owned by the Yamamoto and 1 Artillery owned by the British lost in Madras
                Yamamoto win, taking Madras from British with 3 Adv.Fighters, 2 Fighters and 1 Infantry remaining. Battle score for attacker is 7
                Casualties for Yamamoto: 2 Infantrys
                Casualties for British: 1 Artillery, 1 Infantry and 1 Tank
    
        Non Combat Move - Yamamoto
                    British roll AA dice in Hyderabad : 1/1 hits, 0.17 expected hits
                1 Adv.Fighter lost in Hyderabad
                    British roll AA dice in Hyderabad : 0/2 hits, 0.33 expected hits
            1 AAGun, 1 ArmoredCar, 7 Artillerys, 19 Infantrys and 2 Tanks moved from Calcutta to Bihar
            1 Adv.Fighter and 1 Fighter moved from Madras to 60 Sea Zone
            1 Adv.Fighter moved from Madras to Bihar
            1 Adv.Fighter and 1 Fighter moved from Madras to Bihar
            3 Fighters moved from Java to 110 Sea Zone
            1 Adv.Fighter moved from Java to 110 Sea Zone
            2 B.Carriers, 1 Battleship, 5 Carriers and 3 Destroyers moved from 86 Sea Zone to 101 Sea Zone
            1 Adv.Fighter and 3 Fighters moved from 95 Sea Zone to 101 Sea Zone
            1 Adv.Fighter, 2 Fighters and 1 L.Fighter moved from 87 Sea Zone to 101 Sea Zone
            1 Adv.Fighter, 1 Fighter and 1 L.Fighter moved from Minamitori to 101 Sea Zone
            2 Fighters moved from Yap to 101 Sea Zone
            1 Adv.Fighter moved from Yap to 101 Sea Zone
            1 Adv.Fighter and 1 Fighter moved from 108 Sea Zone to 101 Sea Zone
    
        Place Units - Yamamoto
            3 Infantrys placed in Saipan
            6 Infantrys placed in Malaya
            4 Infantrys placed in Davao
            1 Destroyer, 1 Submarine and 1 T.Boat placed in 110 Sea Zone
            1 Adv.Fighter, 1 Fighter and 1 L.Fighter placed in Tokyo
    
        Turn Complete - Yamamoto
            Yamamoto collect 82 PUs; end with 82 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Yamamoto from 101 Sea Zone: 2 Adv.Fighters
            EDIT: Removing units owned by Yamamoto from 101 Sea Zone: 2 Fighters
            EDIT: Adding units owned by Yamamoto to Saipan: 2 Adv.Fighters and 2 Fighters
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Yamamoto regular : -3.00
    Americans regular : 2.00
    British AA : 0.50
    British regular : -0.00
    Dutch regular : 0.33
    

    Savegame

  • 23 22 21 20 19 18 17 16

    TripleA Turn Summary: Chinese round 18

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 18
    
        Combat Move - Chinese
            1 Infantry moved from Ningsia to Suiyuan
            1 Infantry moved from Ningsia to Suiyuan
            1 Artillery moved from Ningsia to Suiyuan
            1 Infantry moved from Ningsia to Lanchow
            1 Infantry moved from Ningsia to Lanchow
            1 Fighter moved from Ningsia to Suiyuan
            1 Fighter moved from Ningsia to Suiyuan
            1 Fighter moved from Ningsia to Lanchow
            1 Fighter moved from Ningsia to Lanchow
            1 Fighter moved from Ningsia to Lanchow
            1 Fighter moved from Ningsia to Suiyuan
            2 Adv.Fighters moved from Ningsia to Suiyuan
            5 Infantrys and 1 Tank moved from Hsining to E.Qinghai
            1 Tank moved from Gobi Altai to E.Qinghai
            5 ArmoredCars, 16 Artillerys, 20 Infantrys, 1 Mech.Inf and 10 Tanks moved from Ningsia to E.Qinghai
    
        Purchase Units - Chinese
            Chinese buy 1 Bunker and 6 Infantrys; Remaining resources: 3 PUs; 
    
        Combat - Chinese
            Battle in Lanchow
                Chinese attack with 3 Fighters and 2 Infantrys
                Hisaichi defend with 1 Infantry
                    Chinese roll dice for 3 Fighters and 2 Infantrys in Lanchow, round 2 : 0/5 hits, 1.33 expected hits
                    Hisaichi roll dice for 1 Infantry in Lanchow, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Lanchow
                    Chinese roll dice for 3 Fighters and 1 Infantry in Lanchow, round 3 : 0/4 hits, 1.17 expected hits
                    Hisaichi roll dice for 1 Infantry in Lanchow, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Lanchow
                3 Fighters owned by the Chinese retreated
                Hisaichi win with 1 Infantry remaining. Battle score for attacker is -4
                Casualties for Chinese: 2 Infantrys
            Battle in Suiyuan
                Chinese attack with 2 Adv.Fighters, 1 Artillery, 3 Fighters and 2 Infantrys
                Hisaichi defend with 2 Infantrys
                    Chinese roll dice for 2 Adv.Fighters, 1 Artillery, 3 Fighters and 2 Infantrys in Suiyuan, round 2 : 2/8 hits, 2.83 expected hits
                    Hisaichi roll dice for 2 Infantrys in Suiyuan, round 2 : 0/2 hits, 0.67 expected hits
                    2 Infantrys owned by the Hisaichi lost in Suiyuan
                Chinese win, taking Suiyuan from Hisaichi with 2 Adv.Fighters, 1 Artillery, 3 Fighters and 2 Infantrys remaining. Battle score for attacker is 4
                Casualties for Hisaichi: 2 Infantrys
    
        Non Combat Move - Chinese
            3 Fighters moved from Lanchow to E.Qinghai
            2 Adv.Fighters and 3 Fighters moved from Suiyuan to E.Qinghai
            1 AAGun moved from Ningsia to E.Qinghai
    
        Place Units - Chinese
            1 Bunker and 6 Infantrys placed in Hsining
    
        Turn Complete - Chinese
            Chinese collect 20 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -3.33
    Hisaichi regular : 0.67
    

    Savegame

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary: Hisaichi round 18

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 18
    
        Combat Move - Hisaichi
            2 ArmoredCars, 1 Elite and 2 Tanks moved from Calcutta to Bihar
            1 ArmoredCar moved from Peking to Suiyuan
            1 ArmoredCar and 1 Infantry moved from Shensi to Suiyuan
            1 Adv.Fighter and 1 Fighter moved from Peking to Suiyuan
            2 Infantrys moved from Shensi to Ningsia
            3 Adv.Fighters moved from Shensi to Ningsia
            3 Fighters moved from Shensi to Ningsia
            2 Fighters moved from Shensi to Suiyuan
            1 Adv.Fighter and 1 Fighter moved from Koryakia to Okhotsk
            2 Infantrys moved from Yakutsk to Zhigansk
            5 Tanks moved from Yakutsk to Zhigansk
            1 Artillery moved from Yakutsk to Zhigansk
            1 Artillery and 6 Tanks moved from Yakutsk to Olyokminsk
            3 Infantrys moved from N.Buryat Mongolia to Olyokminsk
            1 Infantry moved from Yakutsk to Zhigansk
            1 ArmoredCar and 2 Tanks moved from Heilungchiang to Okhotsk
            1 Infantry moved from Yakutsk to Okhotsk
            1 Infantry moved from Irkutsk to Bratsk
            2 Fighters moved from N.Buryat Mongolia to Bratsk
            1 Artillery and 4 Tanks moved from Irkutsk to Olyokminsk
            2 Tanks moved from Irkutsk to Olyokminsk
            3 Infantrys moved from Irkutsk to Olyokminsk
    
        Purchase Units - Hisaichi
            Hisaichi buy 9 Mech.Infs and 7 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in Olyokminsk
                Hisaichi attack with 2 Artillerys, 6 Infantrys and 12 Tanks
                Russians defend with 1 Artillery
                    Hisaichi roll dice for 2 Artillerys, 6 Infantrys and 12 Tanks in Olyokminsk, round 2 : 6/20 hits, 8.00 expected hits
                    Russians roll dice for 1 Artillery in Olyokminsk, round 2 : 1/1 hits, 0.33 expected hits
                    1 Artillery owned by the Russians and 1 Infantry owned by the Hisaichi lost in Olyokminsk
                Hisaichi win, taking Olyokminsk from Russians with 2 Artillerys, 5 Infantrys and 12 Tanks remaining. Battle score for attacker is 2
                Casualties for Hisaichi: 1 Infantry
                Casualties for Russians: 1 Artillery
            Battle in Ningsia
                Hisaichi attack with 3 Adv.Fighters, 3 Fighters and 2 Infantrys
                Chinese defend with 1 Bunker
                    Hisaichi roll dice for 3 Adv.Fighters, 3 Fighters and 2 Infantrys in Ningsia, round 2 : 4/8 hits, 2.83 expected hits
                    Chinese roll dice for 1 Bunker in Ningsia, round 2 : 0/1 hits, 0.50 expected hits
                    1 Bunker owned by the Chinese lost in Ningsia
                Hisaichi win, taking Ningsia from Chinese with 3 Adv.Fighters, 3 Fighters and 2 Infantrys remaining. Battle score for attacker is 6
                Casualties for Chinese: 1 Bunker
            Battle in Bratsk
                Hisaichi attack with 2 Fighters and 1 Infantry
                Russians defend with 1 Infantry
                    Hisaichi roll dice for 2 Fighters and 1 Infantry in Bratsk, round 2 : 0/3 hits, 0.83 expected hits
                    Russians roll dice for 1 Infantry in Bratsk, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in Bratsk
                2 Fighters owned by the Hisaichi retreated
                Russians win with 1 Infantry remaining. Battle score for attacker is -2
                Casualties for Hisaichi: 1 Infantry
            Battle in Zhigansk
                Hisaichi attack with 1 Artillery, 3 Infantrys and 5 Tanks
                Russians defend with 1 Artillery and 1 Infantry
                    Hisaichi roll dice for 1 Artillery, 3 Infantrys and 5 Tanks in Zhigansk, round 2 : 3/9 hits, 3.50 expected hits
                    Russians roll dice for 1 Artillery and 1 Infantry in Zhigansk, round 2 : 0/2 hits, 0.67 expected hits
                    1 Infantry owned by the Russians and 1 Artillery owned by the Russians lost in Zhigansk
                Hisaichi win, taking Zhigansk from Russians with 1 Artillery, 3 Infantrys and 5 Tanks remaining. Battle score for attacker is 6
                Casualties for Russians: 1 Artillery and 1 Infantry
            Battle in Okhotsk
                Hisaichi attack with 1 Adv.Fighter, 1 ArmoredCar, 1 Fighter, 1 Infantry and 2 Tanks
                Russians defend with 1 Infantry
                    Hisaichi roll dice for 1 Adv.Fighter, 1 ArmoredCar, 1 Fighter, 1 Infantry and 2 Tanks in Okhotsk, round 2 : 3/6 hits, 2.33 expected hits
                    Russians roll dice for 1 Infantry in Okhotsk, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians and 1 Infantry owned by the Hisaichi lost in Okhotsk
                Hisaichi win, taking Okhotsk from Russians with 1 Adv.Fighter, 1 ArmoredCar, 1 Fighter and 2 Tanks remaining. Battle score for attacker is 0
                Casualties for Hisaichi: 1 Infantry
                Casualties for Russians: 1 Infantry
            Battle in Suiyuan
                Hisaichi attack with 1 Adv.Fighter, 2 ArmoredCars, 3 Fighters and 1 Infantry
                Chinese defend with 1 Artillery and 2 Infantrys
                    Hisaichi roll dice for 1 Adv.Fighter, 2 ArmoredCars, 3 Fighters and 1 Infantry in Suiyuan, round 2 : 2/7 hits, 2.33 expected hits
                    Chinese roll dice for 1 Artillery and 2 Infantrys in Suiyuan, round 2 : 1/3 hits, 1.00 expected hits
                    1 Infantry owned by the Hisaichi and 2 Infantrys owned by the Chinese lost in Suiyuan
                    Hisaichi roll dice for 1 Adv.Fighter, 2 ArmoredCars and 3 Fighters in Suiyuan, round 3 : 2/6 hits, 2.17 expected hits
                    Chinese roll dice for 1 Artillery in Suiyuan, round 3 : 1/1 hits, 0.33 expected hits
                    1 ArmoredCar owned by the Hisaichi and 1 Artillery owned by the Chinese lost in Suiyuan
                Hisaichi win, taking Suiyuan from Chinese with 1 Adv.Fighter, 1 ArmoredCar and 3 Fighters remaining. Battle score for attacker is 2
                Casualties for Hisaichi: 1 ArmoredCar and 1 Infantry
                Casualties for Chinese: 1 Artillery and 2 Infantrys
    
        Non Combat Move - Hisaichi
            11 ArmoredCars, 10 Artillerys, 2 Elites, 6 Infantrys, 1 Mech.Inf and 43 Tanks moved from Shensi to Lanchow
            3 Tanks moved from Shansi to Lanchow
            4 Infantrys and 2 Tanks moved from Szechwan to Lanchow
            3 Adv.Fighters and 3 Fighters moved from Ningsia to Szechwan
            1 Adv.Fighter and 3 Fighters moved from Suiyuan to Shensi
            3 Tanks moved from Hupeh to Shensi
            3 Mech.Infs moved from Shantung to Shensi
            5 ArmoredCars moved from Hunan to Szechwan
            3 Infantrys moved from Hong Kong to 92 Sea Zone
            3 Infantrys and 2 Transports moved from 92 Sea Zone to 101 Sea Zone
            3 Infantrys moved from 101 Sea Zone to Saipan
            1 Battleship moved from 92 Sea Zone to 101 Sea Zone
            1 Transport moved from 110 Sea Zone to 92 Sea Zone
            1 Infantry moved from Kirin to Heilungchiang
            3 Infantrys moved from Chita to N.Buryat Mongolia
            1 Adv.Fighter and 1 Fighter moved from Okhotsk to N.Buryat Mongolia
            2 Fighters moved from Bratsk to N.Buryat Mongolia
    
        Place Units - Hisaichi
            2 Tanks placed in Szechwan
            3 Tanks placed in Hupeh
            3 Mech.Infs placed in Shantung
            3 Mech.Infs placed in Peking
            1 Mech.Inf and 2 Tanks placed in Chita
            2 Mech.Infs placed in Heilungchiang
    
        Turn Complete - Hisaichi
            Hisaichi collect 92 PUs; end with 92 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.17
    Russians regular : 1.33
    Hisaichi regular : -2.00
    

    Savegame

  • 23 22 21 20 19 18 17 16

    TripleA Turn Summary: British round 18

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 18
    
        Combat Move - British
            1 Infantry moved from W.Iran to 58 Sea Zone
            1 Infantry moved from 58 Sea Zone to Trucial Coast
                  British take Trucial Coast from Italians
            5 Artillerys, 7 Infantrys and 1 Mech.Inf moved from W.Iran to Iraq
            2 ArmoredCars moved from E.Iran to Iraq
            1 ArmoredCar moved from Darfur to Kufra
                  British take Kufra from Italians
            1 ArmoredCar moved from Kufra to Mersa Matruh
            1 ArmoredCar moved from New Valley to Mersa Matruh
            1 ArmoredCar moved from Darfur to Mersa Matruh
            1 ArmoredCar moved from New Valley to Mersa Matruh
            2 Infantrys moved from Darfur to New Valley
            1 ArmoredCar and 2 Infantrys moved from Equatoria to Darfur
            1 ArmoredCar moved from Darfur to New Valley
            1 Infantry moved from South Africa to Rhodesia
            2 ArmoredCars moved from Cape Town to Rhodesia
            1 ArmoredCar, 1 Artillery and 2 Infantrys moved from Mysore to Madras
            1 Infantry moved from Hyderabad to Calcutta
            1 Infantry moved from Hyderabad to Calcutta
            1 Fighter moved from Delhi to Calcutta
            1 Fighter moved from Delhi to Calcutta
            1 Bomber moved from Delhi to Madras
            1 Infantry moved from Rajputana to Punjab
            1 Infantry moved from Hyderabad to Madras
            1 Infantry moved from Hyderabad to Madras
            1 Infantry moved from Hyderabad to Madras
            1 Infantry moved from Hyderabad to Madras
            1 Infantry moved from Hyderabad to Madras
            1 Infantry moved from Hyderabad to Madras
            1 Infantry moved from Hyderabad to Madras
            1 Infantry moved from Hyderabad to Madras
            1 Infantry moved from Rajputana to Delhi
            1 Artillery and 1 Infantry moved from Bombay to Rajputana
            1 Infantry moved from Delhi to Hyderabad
            1 Infantry moved from Hyderabad to Madras
            1 Infantry moved from Hyderabad to Madras
            1 Infantry moved from Hyderabad to Madras
            1 Infantry moved from Hyderabad to Madras
            1 Infantry moved from Hyderabad to Madras
            1 Infantry moved from Hyderabad to Madras
            1 Infantry moved from Hyderabad to Madras
            1 Infantry moved from Hyderabad to Madras
            10 Artillerys, 9 Infantrys and 1 Tank moved from Hyderabad to Delhi
            1 Infantry moved from Wales to 20 Sea Zone
            1 Infantry moved from 20 Sea Zone to Netherlands
                  British take Netherlands from Germans
            1 Artillery moved from Wales to 20 Sea Zone
            1 Infantry moved from Wales to 20 Sea Zone
            1 Infantry moved from Wales to 20 Sea Zone
            1 Infantry moved from Wales to 20 Sea Zone
            1 Infantry moved from Wales to 20 Sea Zone
            1 Infantry moved from Wales to 20 Sea Zone
            5 Infantrys moved from 20 Sea Zone to Normandy
            1 Artillery moved from 20 Sea Zone to Normandy
            2 Infantrys moved from Iceland to 9 Sea Zone
            2 Infantrys and 1 Transport moved from 9 Sea Zone to 19 Sea Zone
            2 Infantrys moved from 19 Sea Zone to Brittany
            1 Adv.Fighter moved from 20 Sea Zone to Brittany
            1 Fighter moved from 20 Sea Zone to Normandy
            1 Fighter moved from Wales to Normandy
            1 Infantry moved from Manchester to Wales
            1 Infantry moved from Manchester to Wales
            1 Infantry moved from Manchester to Wales
            1 Infantry moved from London to Wales
            1 Infantry moved from London to Wales
            1 Bomber moved from Wales to Brittany
    
        Purchase Units - British
            British buy 4 ArmoredCars, 4 Artillerys, 2 Bunkers, 8 Infantrys, 3 Mech.Infs, 1 Tank and 1 Transport; Remaining resources: 0 PUs; 
    
        Combat - British
            Strategic bombing raid in Madras
                Bombing raid in Madras rolls: 1 and costs: 1 PU.
                Bombing raid costs 1 PU
            Battle in Calcutta
                British attack with 2 Fighters and 2 Infantrys
                Yamamoto defend with 1 Infantry
                    British roll dice for 2 Fighters and 2 Infantrys in Calcutta, round 2 : 0/4 hits, 1.00 expected hits
                    Thai roll dice for 1 Infantry in Calcutta, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the British lost in Calcutta
                    British roll dice for 2 Fighters and 1 Infantry in Calcutta, round 3 : 2/3 hits, 0.83 expected hits
                    Thai roll dice for 1 Infantry in Calcutta, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto lost in Calcutta
                British win, taking Calcutta from Thai with 2 Fighters and 1 Infantry remaining. Battle score for attacker is 0
                Casualties for British: 1 Infantry
                Casualties for Yamamoto: 1 Infantry
            Battle in Madras
                British attack with 1 ArmoredCar, 1 Artillery and 18 Infantrys
                Yamamoto defend with 1 Factory and 1 Infantry
                    British roll dice for 1 ArmoredCar, 1 Artillery and 18 Infantrys in Madras, round 2 : 5/20 hits, 3.83 expected hits
                    Yamamoto roll dice for 1 Infantry in Madras, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto lost in Madras
                British win, taking Madras from Yamamoto with 1 ArmoredCar, 1 Artillery and 18 Infantrys remaining. Battle score for attacker is 2
                Casualties for Yamamoto: 1 Infantry
            Battle in Mersa Matruh
                British attack with 4 ArmoredCars
                Italians defend with 2 Infantrys
                    British roll dice for 4 ArmoredCars in Mersa Matruh, round 2 : 2/4 hits, 1.33 expected hits
                    Italians roll dice for 2 Infantrys in Mersa Matruh, round 2 : 1/2 hits, 0.67 expected hits
                    1 ArmoredCar owned by the British and 2 Infantrys owned by the Italians lost in Mersa Matruh
                British win, taking Mersa Matruh from Italians with 3 ArmoredCars remaining. Battle score for attacker is 0
                Casualties for British: 1 ArmoredCar
                Casualties for Italians: 2 Infantrys
            Battle in Normandy
                British attack with 1 Artillery, 2 Fighters and 5 Infantrys
                Germans defend with 1 Artillery, 1 Factory and 1 Infantry
                    British roll dice for 1 Battleship and 1 Cruiser in Normandy, round 2 : 1/2 hits, 1.17 expected hits
                    1 Infantry owned by the Germans lost in Normandy
                    British roll dice for 1 Artillery, 2 Fighters and 5 Infantrys in Normandy, round 2 : 2/8 hits, 2.00 expected hits
                    Germans roll dice for 1 Artillery in Normandy, round 2 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Germans lost in Normandy
                British win, taking Normandy from Germans with 1 Artillery, 2 Fighters and 5 Infantrys remaining. Battle score for attacker is 6
                Casualties for Germans: 1 Artillery and 1 Infantry
            Battle in Brittany
                British attack with 1 Adv.Fighter, 1 Bomber and 2 Infantrys
                Germans defend with 1 Tank
                    British roll dice for 1 Adv.Fighter, 1 Bomber and 2 Infantrys in Brittany, round 2 : 2/4 hits, 1.50 expected hits
                    Germans roll dice for 1 Tank in Brittany, round 2 : 0/1 hits, 0.50 expected hits
                    1 Tank owned by the Germans lost in Brittany
                British win, taking Brittany from Germans with 1 Adv.Fighter, 1 Bomber and 2 Infantrys remaining. Battle score for attacker is 5
                Casualties for Germans: 1 Tank
    
        Non Combat Move - British
            1 Adv.Fighter moved from Brittany to 20 Sea Zone
            1 Fighter moved from Normandy to 20 Sea Zone
            1 Fighter moved from Normandy to Wales
            1 Infantry moved from Manchester to Wales
            1 Bomber moved from Madras to Delhi
            2 Fighters moved from Calcutta to Delhi
            1 AAGun moved from Hyderabad to Madras
            1 Bomber moved from Brittany to Wales
    
        Place Units - British
            1 Bunker placed in New Valley
            2 Artillerys, 1 Bunker and 3 Infantrys placed in Delhi
            1 ArmoredCar and 1 Infantry placed in Bombay
            2 ArmoredCars and 1 Tank placed in W.Iran
            3 Mech.Infs placed in E.Iran
            1 Transport placed in 20 Sea Zone
            2 Artillerys and 1 Infantry placed in Wales
            1 ArmoredCar and 1 Infantry placed in Cape Town
            2 Infantrys placed in Manchester
    
        Turn Complete - British
            British collect 87 PUs; end with 87 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by British from Darfur: 1 AAGun
            EDIT: Adding units owned by British to New Valley: 1 AAGun
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by British from E.Iran: 1 AAGun
            EDIT: Adding units owned by British to Iraq: 1 AAGun
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Yamamoto regular : -0.33
    Italians regular : 0.33
    Thai regular : 0.33
    Germans regular : -0.83
    British regular : 2.33
    

    Savegame

  • 23 22 21 20 19 18 17 16

    TripleA Turn Summary: Anzac round 18

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 18
    
        Combat Move - Anzac
            1 Artillery moved from Broome to 67 Sea Zone
            2 Infantrys moved from Broome to 67 Sea Zone
            1 Cruiser and 1 Infantry moved from 67 Sea Zone to 66 Sea Zone
            1 Infantry moved from 66 Sea Zone to Sumatra
                  Dutch take Sumatra from Hisaichi
            1 Adv.Fighter moved from 67 Sea Zone to Java
            3 Fighters moved from 67 Sea Zone to Java
            1 Artillery, 1 Battleship, 2 Carriers, 1 Destroyer, 1 Infantry and 1 Transport moved from 67 Sea Zone to 66 Sea Zone
            1 Artillery and 1 Infantry moved from 66 Sea Zone to Java
            1 Fighter moved from Broome to Java
            1 Fighter moved from Hollandia to Java
            1 Fighter moved from Tanimbar to Canberra
            1 Fighter moved from Hollandia to Java
            1 Infantry moved from Port Moresby to West Papua
            1 Infantry moved from Port Moresby to West Papua
            1 Infantry moved from Port Moresby to West Papua
            1 Infantry moved from South Australia to Western Australia
            1 Artillery moved from South Australia to Western Australia
            1 Infantry moved from South Australia to Perth
            1 Artillery moved from South Australia to Perth
            1 Infantry moved from South Australia to Western Australia
            1 Infantry moved from South Australia to Perth
            1 ArmoredCar moved from South Australia to Broome
            1 Artillery moved from Hollandia to West Papua
    
        Purchase Units - Anzac
            Anzac buy 1 Carrier, 1 Destroyer, 4 Infantrys and 1 Transport; Remaining resources: 0 PUs; 
    
        Combat - Anzac
            Battle in Java
                Anzac attack with 1 Adv.Fighter, 1 Artillery, 6 Fighters and 1 Infantry
                Yamamoto defend with 1 Artillery, 1 Infantry and 1 Tank
                    Anzac roll dice for 1 Battleship and 1 Cruiser in Java, round 2 : 2/2 hits, 1.17 expected hits
                    1 Artillery owned by the Yamamoto and 1 Infantry owned by the Yamamoto lost in Java
                    Anzac roll dice for 1 Adv.Fighter, 1 Artillery, 6 Fighters and 1 Infantry in Java, round 2 : 4/9 hits, 3.17 expected hits
                    Yamamoto roll dice for 1 Tank in Java, round 2 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Anzac and 1 Tank owned by the Yamamoto lost in Java
                Anzac win, taking Java from Yamamoto with 1 Adv.Fighter, 1 Artillery and 6 Fighters remaining. Battle score for attacker is 9
                Casualties for Yamamoto: 1 Artillery, 1 Infantry and 1 Tank
                Casualties for Anzac: 1 Infantry
    
        Non Combat Move - Anzac
            1 Adv.Fighter moved from Java to 66 Sea Zone
            1 Fighter moved from Java to 66 Sea Zone
            1 Fighter moved from Java to 66 Sea Zone
            1 Fighter moved from Java to 66 Sea Zone
            1 Fighter moved from Java to Broome
            1 Fighter moved from Java to Broome
            1 Fighter moved from Java to Broome
    
        Place Units - Anzac
            1 Carrier, 1 Destroyer and 1 Transport placed in 122 Sea Zone
                1 Fighter moved from Canberra to 122 Sea Zone
            3 Infantrys placed in Port Moresby
            1 Infantry placed in Canberra
    
        Turn Complete - Anzac
            Anzac collect 36 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : 0.50
    Anzac regular : 1.67
    

    Savegame

  • 23 22 21 20 19 18 17 16

    TripleA Turn Summary: Dutch round 18

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 18
    
        Combat Move - Dutch
            2 Infantrys moved from Suriname to 32 Sea Zone
            2 Infantrys moved from French Sudan to 36 Sea Zone
            2 Infantrys and 1 Transport moved from 36 Sea Zone to 40 Sea Zone
            2 Infantrys moved from 40 Sea Zone to South Africa
            2 Infantrys and 1 Transport moved from 32 Sea Zone to 37 Sea Zone
            2 Artillerys and 4 Infantrys moved from Darfur to New Valley
            2 Infantrys moved from Equatoria to Darfur
            1 Tank moved from Belgian Congo to Darfur
            1 Infantry moved from Belgian Congo to Equatoria
            2 Infantrys moved from French Equatorial Africa to Darfur
    
        Purchase Units - Dutch
            Dutch buy 1 Factory and 1 Mech.Inf; Remaining resources: 0 PUs; 
    
        Non Combat Move - Dutch
            1 Infantry moved from Tobruk to Kufra
    
        Place Units - Dutch
            1 Factory placed in Mozambique
            1 Mech.Inf placed in Belgian Congo
    
        Turn Complete - Dutch
            Dutch collect 22 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary: Finns round 18

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 18
    
        Combat Move - Finns
            1 Elite moved from Lapland to Murmansk
                  Finns take Murmansk from Russians
    
        Purchase Units - Finns
            Finns buy 2 ArmoredCars and 1 Transport; Remaining resources: 0 PUs; 
    
        Combat - Finns
    
        Non Combat Move - Finns
            1 Fighter moved from Oulu to Lapland
            2 Infantrys moved from Oulu to Lapland
            2 Artillerys and 1 Elite moved from Oulu to Vyborg
            2 Artillerys and 3 Infantrys moved from Tampere to Oulu
            2 ArmoredCars and 1 Tank moved from Helsinki to Oulu
            1 Infantry moved from Helsinki to Tampere
            1 Infantry moved from Tampere to Oulu
    
        Place Units - Finns
            1 Transport placed in 24 Sea Zone
            2 ArmoredCars placed in Helsinki
    
        Turn Complete - Finns
            Finns collect 16 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary: Romanians round 18

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 18
    
        Combat Move - Romanians
            2 Artillerys moved from Kiev to Donetsk
            1 Fighter moved from E.Romania to Donetsk
            1 Adv.Fighter moved from E.Romania to Donetsk
    
        Purchase Units - Romanians
            Romanians buy 2 ArmoredCars and 4 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Romanians
            Battle in Donetsk
                Romanians attack with 1 Adv.Fighter, 2 Artillerys and 1 Fighter
                Russians defend with 1 Artillery
                    Romanians roll dice for 1 Adv.Fighter, 2 Artillerys and 1 Fighter in Donetsk, round 2 : 2/4 hits, 1.50 expected hits
                    Russians roll dice for 1 Artillery in Donetsk, round 2 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Russians lost in Donetsk
                Romanians win, taking Donetsk from Russians with 1 Adv.Fighter, 2 Artillerys and 1 Fighter remaining. Battle score for attacker is 4
                Casualties for Russians: 1 Artillery
    
        Non Combat Move - Romanians
            1 Adv.Fighter and 1 Fighter moved from Donetsk to Kursk
            3 Tanks moved from Kiev to Kursk
            1 Tank moved from Vinnytsia to Kursk
            2 Elites and 2 Infantrys moved from E.Romania to Vinnytsia
            1 Elite moved from Bucharest to E.Romania
            1 Elite moved from Bulgaria to E.Romania
            1 Tank moved from Bulgaria to Vinnytsia
    
        Place Units - Romanians
            3 Infantrys placed in E.Romania
            2 ArmoredCars and 1 Infantry placed in Bucharest
    
        Turn Complete - Romanians
            Romanians collect 15 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Romanians regular : 0.50
    Russians regular : -0.33
    

    Savegame

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary: Thai round 18

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 18
    
        Combat Move - Thai
            2 ArmoredCars and 3 Tanks moved from Burma to Calcutta
            1 Fighter moved from Burma to Calcutta
            6 ArmoredCars, 3 Artillerys, 8 Infantrys and 8 Tanks moved from Bihar to Hyderabad
    
        Purchase Units - Thai
            Thai buy 2 ArmoredCars, 2 Infantrys and 2 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Thai
            Battle in Calcutta
                Thai attack with 2 ArmoredCars, 1 Fighter and 3 Tanks
                British defend with 1 Infantry
                    Thai roll dice for 2 ArmoredCars, 1 Fighter and 3 Tanks in Calcutta, round 2 : 4/6 hits, 2.50 expected hits
                    British roll dice for 1 Infantry in Calcutta, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the British lost in Calcutta
                Thai win, taking Calcutta from British with 2 ArmoredCars, 1 Fighter and 3 Tanks remaining. Battle score for attacker is 2
                Casualties for British: 1 Infantry
            Battle in Hyderabad
                Thai attack with 6 ArmoredCars, 3 Artillerys, 8 Infantrys and 8 Tanks
                British defend with 1 Infantry
                    Thai roll dice for 6 ArmoredCars, 3 Artillerys, 8 Infantrys and 8 Tanks in Hyderabad, round 2 : 12/25 hits, 8.83 expected hits
                    British roll dice for 1 Infantry in Hyderabad, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the British lost in Hyderabad
                Thai win, taking Hyderabad from British with 6 ArmoredCars, 3 Artillerys, 8 Infantrys and 8 Tanks remaining. Battle score for attacker is 2
                Casualties for British: 1 Infantry
    
        Non Combat Move - Thai
            1 Fighter moved from Calcutta to Assam
            2 ArmoredCars moved from Bangkok to Burma
    
        Place Units - Thai
            2 Infantrys placed in Assam
            2 Tanks placed in S.French Indochina
            2 ArmoredCars placed in Bangkok
    
        Turn Complete - Thai
            Thai collect 21 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    Thai regular : 4.67
    British regular : -0.67
    

    Savegame

  • 23 22 21 20 19 18 17 16

    TripleA Turn Summary: Americans round 18

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 18
    
        Combat Move - Americans
            2 Transports moved from 36 Sea Zone to 35 Sea Zone
            2 Infantrys moved from Bahia to 35 Sea Zone
            1 Infantry and 1 Marine moved from Salvador to 35 Sea Zone
            3 Infantrys, 1 Marine and 2 Transports moved from 35 Sea Zone to 36 Sea Zone
            1 B.Transport, 1 Destroyer and 2 Transports moved from 41 Sea Zone to 31 Sea Zone
            1 Artillery and 2 Infantrys moved from Rio de Oro to 31 Sea Zone
            3 Infantrys and 1 Marine moved from Mauritania to 31 Sea Zone
            1 Artillery, 1 B.Transport, 1 Destroyer, 5 Infantrys, 1 Marine and 2 Transports moved from 31 Sea Zone to 41 Sea Zone
            3 Infantrys and 1 Marine moved from 36 Sea Zone to Mauritania
            1 ArmoredCar, 2 Artillerys, 1 Fighter, 2 Infantrys, 1 L.Fighter and 1 Mech.Inf moved from Navarre to Aquitaine
            1 ArmoredCar, 2 Artillerys, 2 Fighters, 3 Infantrys, 1 Marine, 1 Mech.Inf, 1 S.Bomber and 2 Tanks moved from Catalonia to Languedoc
            5 Infantrys, 1 Marine and 2 Mech.Infs moved from Valencia to Catalonia
            2 Mech.Infs moved from Catalonia to Languedoc
            4 Infantrys moved from La Mancha to Navarre
            1 ArmoredCar and 1 Tank moved from Madrid to Navarre
            1 Artillery and 2 Infantrys moved from Madrid to La Mancha
            1 Artillery and 1 Infantry moved from Andalusia to La Mancha
            1 Artillery, 5 Infantrys and 1 Marine moved from 41 Sea Zone to Valencia
            1 B.Transport moved from 55 Sea Zone to 56 Sea Zone
            3 Infantrys and 1 Marine moved from Crete to 56 Sea Zone
            1 Infantry moved from Rhodes to 55 Sea Zone
            1 Infantry and 1 Mech.Inf moved from Cyprus to 55 Sea Zone
            2 Fighters, 2 Infantrys and 1 Mech.Inf moved from 55 Sea Zone to Izmir
            1 B.Transport, 3 Infantrys and 1 Marine moved from 56 Sea Zone to 55 Sea Zone
            3 Infantrys and 1 Marine moved from 55 Sea Zone to Palestine
            1 L.Fighter moved from 55 Sea Zone to Palestine
            1 L.Fighter moved from 55 Sea Zone to Izmir
            2 Infantrys moved from Picardy to Normandy
            1 Transport moved from 20 Sea Zone to 18 Sea Zone
            1 Marine moved from Munster to 18 Sea Zone
            1 Marine and 1 Transport moved from 18 Sea Zone to 20 Sea Zone
            1 Marine moved from 20 Sea Zone to Belgium
            1 Adv.Fighter moved from 20 Sea Zone to Belgium
            1 L.Fighter moved from 20 Sea Zone to Belgium
            1 B.Transport moved from 20 Sea Zone to 18 Sea Zone
            3 Infantrys moved from Dublin to 18 Sea Zone
            1 Infantry moved from Munster to 18 Sea Zone
            1 B.Transport and 4 Infantrys moved from 18 Sea Zone to 20 Sea Zone
            4 Infantrys moved from 20 Sea Zone to Normandy
            1 Fighter moved from Iceland to Normandy
            1 Infantry moved from Rio De Janeiro to Bahia
            1 ArmoredCar moved from Santiago to Argentina
            1 Submarine moved from 87 Sea Zone to 102 Sea Zone
            1 Fighter moved from 88 Sea Zone to 86 Sea Zone
            1 Adv.Fighter moved from 88 Sea Zone to 86 Sea Zone
            1 Fighter moved from 88 Sea Zone to 86 Sea Zone
            1 Adv.Fighter moved from 88 Sea Zone to 86 Sea Zone
            1 Infantry moved from Wake to 88 Sea Zone
            1 Infantry and 1 Transport moved from 88 Sea Zone to 86 Sea Zone
            1 Infantry moved from 86 Sea Zone to Iwo Jima
            1 Infantry moved from Wake to 88 Sea Zone
            1 Infantry moved from Wake to 88 Sea Zone
            1 Adv.Fighter, 3 B.Carriers, 1 B.Transport, 3 Battleships, 3 Carriers, 1 Cruiser, 3 Destroyers, 1 Fighter, 2 Infantrys, 4 L.Fighters and 3 Submarines moved from 88 Sea Zone to 95 Sea Zone
            2 Infantrys moved from 95 Sea Zone to Minamitori
            1 Fighter moved from 95 Sea Zone to 86 Sea Zone
            1 L.Fighter moved from 95 Sea Zone to 86 Sea Zone
            1 Adv.Fighter and 3 L.Fighters moved from 95 Sea Zone to Minamitori
            1 S.Bomber moved from Port Moresby to Yap
            1 B.Carrier and 2 Destroyers moved from 91 Sea Zone to 88 Sea Zone
            2 L.Fighters moved from San Francisco to 88 Sea Zone
    
        Purchase Units - Americans
            Americans buy 1 Adv.Fighter, 2 ArmoredCars, 4 Artillerys, 1 Destroyer, 1 Factory, 1 Fighter, 17 Infantrys, 2 L.Fighters, 2 Marines, 1 Mech.Inf, 1 Submarine, 1 Tank and 1 Transport; Remaining resources: 1 PUs; 
    
        Combat - Americans
            Strategic bombing raid in Yap
                Bombing raid in Yap rolls: 4 and costs: 2 PUs.
                Bombing raid costs 2 PUs
            Battle in 86 Sea Zone
                Americans attack with 2 Adv.Fighters, 3 Fighters, 1 L.Fighter and 1 Transport
                Yamamoto defend with 1 Transport
                    Americans roll dice for 2 Adv.Fighters, 3 Fighters, 1 L.Fighter and 1 Transport in 86 Sea Zone, round 2 : 3/6 hits, 2.50 expected hits
                    Yamamoto roll dice for 1 Transport in 86 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 Transport owned by the Yamamoto lost in 86 Sea Zone
                Americans win with 2 Adv.Fighters, 3 Fighters, 1 L.Fighter and 1 Transport remaining. Battle score for attacker is 6
                Casualties for Yamamoto: 1 Transport
            Battle in Aquitaine
                Americans attack with 1 ArmoredCar, 2 Artillerys, 1 Fighter, 2 Infantrys, 1 L.Fighter and 1 Mech.Inf
                Germans defend with 1 Artillery and 1 Infantry
                    Americans roll dice for 1 ArmoredCar, 2 Artillerys, 1 Fighter, 2 Infantrys, 1 L.Fighter and 1 Mech.Inf in Aquitaine, round 2 : 2/8 hits, 2.83 expected hits
                    Germans roll dice for 1 Artillery and 1 Infantry in Aquitaine, round 2 : 0/2 hits, 0.67 expected hits
                    1 Artillery owned by the Germans and 1 Infantry owned by the Germans lost in Aquitaine
                Americans win, taking Aquitaine from Germans with 1 ArmoredCar, 2 Artillerys, 1 Fighter, 2 Infantrys, 1 L.Fighter and 1 Mech.Inf remaining. Battle score for attacker is 6
                Casualties for Germans: 1 Artillery and 1 Infantry
            Battle in Belgium
                Americans attack with 1 Adv.Fighter, 1 L.Fighter and 1 Marine
                Germans defend with 2 Infantrys
                    Americans roll dice for 1 Cruiser in Belgium, round 2 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Germans lost in Belgium
                    Americans roll dice for 1 Adv.Fighter, 1 L.Fighter and 1 Marine in Belgium, round 2 : 1/3 hits, 1.50 expected hits
                    Germans roll dice for 1 Infantry in Belgium, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Germans lost in Belgium
                Americans win, taking Belgium from Germans with 1 Adv.Fighter, 1 L.Fighter and 1 Marine remaining. Battle score for attacker is 4
                Casualties for Germans: 2 Infantrys
            Battle in Languedoc
                Americans attack with 1 ArmoredCar, 2 Artillerys, 2 Fighters, 3 Infantrys, 1 Marine, 3 Mech.Infs, 1 S.Bomber and 2 Tanks
                Germans defend with 1 Artillery and 2 Infantrys
                    Americans roll dice for 1 ArmoredCar, 2 Artillerys, 2 Fighters, 3 Infantrys, 1 Marine, 3 Mech.Infs, 1 S.Bomber and 2 Tanks in Languedoc, round 2 : 2/15 hits, 6.17 expected hits
                    Germans roll dice for 1 Artillery and 2 Infantrys in Languedoc, round 2 : 0/3 hits, 1.00 expected hits
                    2 Infantrys owned by the Germans lost in Languedoc
                    Americans roll dice for 1 ArmoredCar, 2 Artillerys, 2 Fighters, 3 Infantrys, 1 Marine, 3 Mech.Infs, 1 S.Bomber and 2 Tanks in Languedoc, round 3 : 10/15 hits, 6.17 expected hits
                    Germans roll dice for 1 Artillery in Languedoc, round 3 : 1/1 hits, 0.33 expected hits
                    1 Artillery owned by the Germans and 1 ArmoredCar owned by the Americans lost in Languedoc
                Americans win, taking Languedoc from Germans with 2 Artillerys, 2 Fighters, 3 Infantrys, 1 Marine, 3 Mech.Infs, 1 S.Bomber and 2 Tanks remaining. Battle score for attacker is 4
                Casualties for Germans: 1 Artillery and 2 Infantrys
                Casualties for Americans: 1 ArmoredCar
            Battle in Palestine
                Americans attack with 3 Infantrys, 1 L.Fighter and 1 Marine
                Italians defend with 1 Artillery and 1 Infantry
                    Americans roll dice for 3 Infantrys, 1 L.Fighter and 1 Marine in Palestine, round 2 : 1/5 hits, 1.50 expected hits
                    Italians roll dice for 1 Artillery and 1 Infantry in Palestine, round 2 : 2/2 hits, 0.67 expected hits
                    2 Infantrys owned by the Americans and 1 Infantry owned by the Italians lost in Palestine
                    Americans roll dice for 1 Infantry, 1 L.Fighter and 1 Marine in Palestine, round 3 : 1/3 hits, 1.17 expected hits
                    Italians roll dice for 1 Artillery in Palestine, round 3 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Italians lost in Palestine
                Americans win, taking Palestine from Italians with 1 Infantry, 1 L.Fighter and 1 Marine remaining. Battle score for attacker is 2
                Casualties for Americans: 2 Infantrys
                Casualties for Italians: 1 Artillery and 1 Infantry
            Battle in Izmir
                Americans attack with 2 Fighters, 2 Infantrys, 1 L.Fighter and 1 Mech.Inf
                Neutral defend with 2 Infantrys and 1 Tank
                    Americans roll dice for 1 Battleship and 1 Cruiser in Izmir, round 2 : 1/2 hits, 1.17 expected hits
                    1 Infantry owned by the Neutral lost in Izmir
                    Americans roll dice for 2 Fighters, 2 Infantrys, 1 L.Fighter and 1 Mech.Inf in Izmir, round 2 : 1/6 hits, 2.00 expected hits
                    Neutral roll dice for 1 Infantry and 1 Tank in Izmir, round 2 : 0/2 hits, 0.83 expected hits
                    1 Infantry owned by the Neutral lost in Izmir
                    Americans roll dice for 2 Fighters, 2 Infantrys, 1 L.Fighter and 1 Mech.Inf in Izmir, round 3 : 4/6 hits, 2.00 expected hits
                    Neutral roll dice for 1 Tank in Izmir, round 3 : 0/1 hits, 0.50 expected hits
                    1 Tank owned by the Neutral lost in Izmir
                Americans loses 0 PUs for violating Izmirs neutrality.
                Americans win, taking Izmir from Neutral with 2 Fighters, 2 Infantrys, 1 L.Fighter and 1 Mech.Inf remaining. Battle score for attacker is 9
                Casualties for Neutral: 2 Infantrys and 1 Tank
            Battle in Iwo Jima
            Battle in Minamitori
                Americans attack with 1 Adv.Fighter, 2 Infantrys and 3 L.Fighters
                Yamamoto defend with 2 Infantrys
                    Americans roll dice for 3 Battleships and 1 Cruiser in Minamitori, round 2 : 4/4 hits, 2.50 expected hits
                    2 Infantrys owned by the Yamamoto lost in Minamitori
                Americans win, taking Iwo Jima from Yamamoto, taking Minamitori from Yamamoto with 1 Adv.Fighter, 2 Infantrys and 3 L.Fighters remaining. Battle score for attacker is 4
                Casualties for Yamamoto: 2 Infantrys
    
        Non Combat Move - Americans
            2 Adv.Fighters, 3 Fighters and 1 L.Fighter moved from 86 Sea Zone to 95 Sea Zone
            1 Adv.Fighter and 3 L.Fighters moved from Minamitori to 95 Sea Zone
            1 S.Bomber moved from Yap to Wake
            1 Fighter moved from Hollandia to 95 Sea Zone
            2 Fighters and 1 L.Fighter moved from Izmir to 55 Sea Zone
            1 L.Fighter moved from Palestine to 55 Sea Zone
            1 Adv.Fighter and 1 L.Fighter moved from Belgium to Normandy
            1 Fighter and 1 L.Fighter moved from Aquitaine to Normandy
            1 Fighter moved from Languedoc to Brittany
            1 Fighter moved from Languedoc to Brittany
            2 Fighters moved from Brittany to Normandy
            1 S.Bomber moved from Languedoc to Catalonia
            1 AAGun moved from La Mancha to Catalonia
            1 Transport moved from 20 Sea Zone to 10 Sea Zone
            1 Infantry moved from Iceland to 10 Sea Zone
            1 Infantry moved from 10 Sea Zone to Dublin
    
        Place Units - Americans
            2 Infantrys placed in Sardinia
            1 Infantry placed in Sicily
            1 Factory placed in Crete
            1 Artillery and 1 Infantry placed in Catalonia
            1 Artillery and 1 Infantry placed in Navarre
            1 Artillery and 1 Infantry placed in Andalusia
            2 ArmoredCars, 1 Artillery, 1 Infantry and 1 Tank placed in Madrid
            2 Infantrys and 1 Mech.Inf placed in Rio de Oro
            1 Adv.Fighter and 1 Fighter placed in Munster
            1 Infantry and 1 Marine placed in Dublin
            2 Infantrys placed in Iceland
            2 Infantrys placed in Bahia
            1 Infantry and 1 Marine placed in Salvador
            1 Destroyer and 1 Submarine placed in 95 Sea Zone
            1 Transport placed in 91 Sea Zone
            2 Infantrys placed in Pearl Harbor
            2 L.Fighters placed in San Francisco
    
        Turn Complete - Americans
            Americans collect 157 PUs; end with 158 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : -0.17
    Americans regular : 1.00
    Italians regular : 1.00
    Germans regular : -1.33
    Neutral regular : -1.33
    

    Savegame

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary: Germans round 19

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 19
    
        Combat Move - Germans
            5 Artillerys, 2 HeavyTanks, 5 Mech.Infs and 22 Tanks moved from Tula to Moscow
            3 HeavyTanks moved from Kursk to Moscow
            1 ArmoredCar moved from Novgorod to Yaroslavl
            1 Tank moved from Minsk to Yaroslavl
            1 Infantry moved from Minsk to Smolensk
                  Germans take Smolensk from Russians
            14 Infantrys and 9 Tanks moved from S.Karelia to Yaroslavl
            3 ArmoredCars moved from Leningrad to Yaroslavl
            3 Mech.Infs moved from Kiev to Moscow
            1 Adv.Fighter and 1 Fighter moved from Kursk to Moscow
            1 Adv.Fighter and 1 Fighter moved from Kursk to Yaroslavl
            2 Bombers moved from Leningrad to Yaroslavl
            2 Infantrys moved from Hamburg to Netherlands
            2 Infantrys moved from Rhine to Belgium
            1 Adv.Fighter moved from Hamburg to Netherlands
            1 Fighter moved from Hamburg to Netherlands
            1 Adv.Fighter moved from Hamburg to Belgium
            1 Infantry moved from Paris to Picardy
                  Germans take Picardy from French
            1 Artillery and 5 Infantrys moved from Provence to Languedoc
            1 Infantry moved from Provence to Languedoc
            2 Infantrys moved from Burgundy to Languedoc
            2 Infantrys moved from Orleanais to Brittany
            1 Infantry and 1 Tank moved from Orleanais to Languedoc
            1 Stuka moved from Provence to Languedoc
            3 Stukas moved from Orleanais to Languedoc
            1 Stuka moved from Orleanais to Languedoc
            1 Stuka moved from Orleanais to Belgium
            1 Stuka moved from Orleanais to Languedoc
    
        Purchase Units - Germans
            Germans buy 1 Adv.Fighter, 4 ArmoredCars, 4 Artillerys, 1 Bunker, 1 Elite, 28 Infantrys, 1 Stuka and 5 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Germans
            Battle in Netherlands
                Germans attack with 1 Adv.Fighter, 1 Fighter and 2 Infantrys
                British defend with 1 Infantry
                    Germans roll dice for 1 Adv.Fighter, 1 Fighter and 2 Infantrys in Netherlands, round 2 : 0/4 hits, 1.17 expected hits
                    British roll dice for 1 Infantry in Netherlands, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Germans lost in Netherlands
                    Germans roll dice for 1 Adv.Fighter, 1 Fighter and 1 Infantry in Netherlands, round 3 : 0/3 hits, 1.00 expected hits
                    British roll dice for 1 Infantry in Netherlands, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Germans lost in Netherlands
                1 Fighter owned by the Germans and 1 Adv.Fighter owned by the Germans retreated
                British win with 1 Infantry remaining. Battle score for attacker is -4
                Casualties for Germans: 2 Infantrys
            Battle in Belgium
                Germans attack with 1 Adv.Fighter, 2 Infantrys and 1 Stuka
                Americans defend with 1 Marine
                    Germans roll dice for 1 Adv.Fighter, 2 Infantrys and 1 Stuka in Belgium, round 2 : 2/4 hits, 1.50 expected hits
                    Americans roll dice for 1 Marine in Belgium, round 2 : 1/1 hits, 0.33 expected hits
                    1 Marine owned by the Americans and 1 Infantry owned by the Germans lost in Belgium
                Germans win, taking Belgium from Americans with 1 Adv.Fighter, 1 Infantry and 1 Stuka remaining. Battle score for attacker is 2
                Casualties for Germans: 1 Infantry
                Casualties for Americans: 1 Marine
            Battle in Yaroslavl
                Germans attack with 1 Adv.Fighter, 4 ArmoredCars, 2 Bombers, 1 Fighter, 14 Infantrys and 10 Tanks
                Russians defend with 1 ArmoredCar, 2 Artillerys, 13 Infantrys and 2 Tanks
                    Germans roll dice for 1 Adv.Fighter, 4 ArmoredCars, 2 Bombers, 1 Fighter, 14 Infantrys and 10 Tanks in Yaroslavl, round 2 : 5/32 hits, 10.83 expected hits
                    Russians roll dice for 1 ArmoredCar, 2 Artillerys, 13 Infantrys and 2 Tanks in Yaroslavl, round 2 : 3/18 hits, 6.17 expected hits
                    1 ArmoredCar owned by the Russians, 4 Infantrys owned by the Russians and 3 Infantrys owned by the Germans lost in Yaroslavl
                    Germans roll dice for 1 Adv.Fighter, 4 ArmoredCars, 2 Bombers, 1 Fighter, 11 Infantrys and 10 Tanks in Yaroslavl, round 3 : 12/29 hits, 10.33 expected hits
                    Russians roll dice for 2 Artillerys, 9 Infantrys and 2 Tanks in Yaroslavl, round 3 : 6/13 hits, 4.67 expected hits
                    9 Infantrys owned by the Russians, 2 Artillerys owned by the Russians, 6 Infantrys owned by the Germans and 1 Tank owned by the Russians lost in Yaroslavl
                    Germans roll dice for 1 Adv.Fighter, 4 ArmoredCars, 2 Bombers, 1 Fighter, 5 Infantrys and 10 Tanks in Yaroslavl, round 4 : 7/23 hits, 9.33 expected hits
                    Russians roll dice for 1 Tank in Yaroslavl, round 4 : 0/1 hits, 0.50 expected hits
                    1 Tank owned by the Russians lost in Yaroslavl
                Germans win, taking Yaroslavl from Russians with 1 Adv.Fighter, 4 ArmoredCars, 2 Bombers, 1 Fighter, 5 Infantrys and 10 Tanks remaining. Battle score for attacker is 30
                Casualties for Germans: 9 Infantrys
                Casualties for Russians: 1 ArmoredCar, 2 Artillerys, 13 Infantrys and 2 Tanks
            Battle in Brittany
                Germans attack with 2 Infantrys
                British defend with 2 Infantrys
                    Germans roll dice for 2 Infantrys in Brittany, round 2 : 0/2 hits, 0.33 expected hits
                    French roll dice for 2 Infantrys in Brittany, round 2 : 0/2 hits, 0.67 expected hits
                2 Infantrys owned by the Germans retreated to Orleanais
            Battle in Languedoc
                Germans attack with 1 Artillery, 9 Infantrys, 6 Stukas and 1 Tank
                Americans defend with 2 Artillerys, 3 Infantrys, 1 Marine, 3 Mech.Infs and 2 Tanks
                    Germans roll dice for 1 Artillery, 9 Infantrys, 6 Stukas and 1 Tank in Languedoc, round 2 : 4/17 hits, 6.50 expected hits
                    French roll dice for 2 Artillerys, 3 Infantrys, 1 Marine, 3 Mech.Infs and 2 Tanks in Languedoc, round 2 : 5/11 hits, 4.00 expected hits
                    1 Artillery owned by the Americans, 3 Infantrys owned by the Americans and 5 Infantrys owned by the Germans lost in Languedoc
                    Germans roll dice for 1 Artillery, 4 Infantrys, 6 Stukas and 1 Tank in Languedoc, round 3 : 5/12 hits, 5.17 expected hits
                    French roll dice for 1 Artillery, 1 Marine, 3 Mech.Infs and 2 Tanks in Languedoc, round 3 : 3/7 hits, 2.67 expected hits
                    1 Marine owned by the Americans, 3 Mech.Infs owned by the Americans, 1 Artillery owned by the Americans and 3 Infantrys owned by the Germans lost in Languedoc
                    Germans roll dice for 1 Artillery, 1 Infantry, 6 Stukas and 1 Tank in Languedoc, round 4 : 3/9 hits, 4.17 expected hits
                    French roll dice for 2 Tanks in Languedoc, round 4 : 1/2 hits, 1.00 expected hits
                    1 Infantry owned by the Germans and 2 Tanks owned by the Americans lost in Languedoc
                Germans winFrench win with 2 Infantrys remaining, taking Languedoc from French with 1 Artillery, 6 Stukas and 1 Tank remaining. Battle score for attacker is 28
                Casualties for Germans: 9 Infantrys
                Casualties for Americans: 2 Artillerys, 3 Infantrys, 1 Marine, 3 Mech.Infs and 2 Tanks
            Battle in Moscow
                Germans attack with 1 Adv.Fighter, 5 Artillerys, 1 Fighter, 5 HeavyTanks, 8 Mech.Infs and 22 Tanks
                Russians defend with 1 Adv.Fighter, 3 ArmoredCars, 2 Artillerys, 2 Bunkers, 1 Factory, 1 Fighter, 20 Infantrys, 1 Mech.Rocket, 2 Mot.Infs and 2 Tanks
                    Germans roll dice for 1 Adv.Fighter, 5 Artillerys, 1 Fighter, 5 HeavyTanks, 8 Mech.Infs and 22 Tanks in Moscow, round 2 : 18/42 hits, 19.50 expected hits
                Units damaged: 2 Bunkers owned by the Russians
                    Russians roll dice for 1 Adv.Fighter, 3 ArmoredCars, 2 Artillerys, 2 Bunkers, 1 Fighter, 20 Infantrys, 1 Mech.Rocket, 2 Mot.Infs and 2 Tanks in Moscow, round 2 : 14/34 hits, 12.17 expected hits
                1 Mech.Rocket owned by the Russians, 1 Fighter owned by the Germans, 3 ArmoredCars owned by the Russians, 12 Infantrys owned by the Russians, 5 Artillerys owned by the Germans and 8 Mech.Infs owned by the Germans lost in Moscow
                    Germans roll dice for 1 Adv.Fighter, 5 HeavyTanks and 22 Tanks in Moscow, round 3 : 16/28 hits, 14.83 expected hits
                    Russians roll dice for 1 Adv.Fighter, 2 Artillerys, 2 Bunkers, 1 Fighter, 8 Infantrys, 2 Mot.Infs and 2 Tanks in Moscow, round 3 : 10/18 hits, 7.50 expected hits
                    8 Infantrys owned by the Russians, 2 Artillerys owned by the Russians, 2 Mot.Infs owned by the Russians, 2 Bunkers owned by the Russians, 2 Tanks owned by the Russians and 10 Tanks owned by the Germans lost in Moscow
                    Germans roll dice for 1 Adv.Fighter, 5 HeavyTanks and 12 Tanks in Moscow, round 4 : 10/18 hits, 9.83 expected hits
                    Russians roll dice for 1 Adv.Fighter and 1 Fighter in Moscow, round 4 : 1/2 hits, 1.17 expected hits
                    1 Fighter owned by the Russians, 1 Adv.Fighter owned by the Russians and 1 Tank owned by the Germans lost in Moscow
                Germans captures 67PUs while taking Russians capital
                Germans win, taking Moscow from Russians with 1 Adv.Fighter, 5 HeavyTanks and 11 Tanks remaining. Battle score for attacker is -15
                Casualties for Germans: 5 Artillerys, 1 Fighter, 8 Mech.Infs and 11 Tanks
                Casualties for Russians: 1 Adv.Fighter, 3 ArmoredCars, 2 Artillerys, 2 Bunkers, 1 Fighter, 20 Infantrys, 1 Mech.Rocket, 2 Mot.Infs and 2 Tanks
    
        Non Combat Move - Germans
            1 ArmoredCar moved from Krakow to Kiev
            1 Mech.Inf moved from Krakow to Kursk
            1 Infantry moved from Minsk to Kursk
            2 Artillerys, 1 Elite and 1 Infantry moved from Vyborg to S.Karelia
            3 Infantrys moved from Leningrad to S.Karelia
            1 Tank moved from Lapland to S.Karelia
            2 Infantrys moved from Lapland to Upper Norrland
            1 Infantry moved from Upper Norrland to Middle Norrland
            1 Fighter moved from Yaroslavl to S.Karelia
            2 Bombers moved from Yaroslavl to Leningrad
            1 Adv.Fighter moved from Yaroslavl to S.Karelia
            1 Battleship, 3 Carriers, 2 Cruisers, 1 Destroyer and 2 Transports moved from 24 Sea Zone to 23 Sea Zone
            1 Adv.Fighter and 1 Fighter moved from Netherlands to Hamburg
            1 Adv.Fighter moved from Belgium to Paris
            1 Stuka moved from Belgium to Rhine
            1 AAGun moved from Orleanais to Burgundy
            5 Stukas moved from Languedoc to Provence
            2 Infantrys moved from Rhine to Lorraine
            1 Adv.Fighter moved from Moscow to Kursk
            1 Stuka moved from Languedoc to Provence
    
        Place Units - Germans
            2 Artillerys, 1 Bunker and 6 Infantrys placed in Paris
            1 Artillery and 3 Infantrys placed in Provence
            1 Artillery and 3 Infantrys placed in Rhine
            1 Adv.Fighter, 1 Elite, 3 Infantrys and 1 Stuka placed in Hamburg
            3 Infantrys placed in Bavaria
            3 Tanks placed in Kursk
            Germans undo move 6.
            3 Tanks placed in Kiev
            3 Infantrys placed in Kursk
            2 ArmoredCars and 2 Tanks placed in Leningrad
            2 ArmoredCars placed in Vinnytsia
            2 Infantrys placed in Vinnytsia
            5 Infantrys placed in Berlin
    
        Turn Complete - Germans
            Germans collect 139 PUs; end with 206 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.67
    French regular : 0.67
    Russians regular : 1.83
    Germans regular : -12.50
    British regular : 1.33
    

    Savegame

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