• 23 22 21 20 19 18 17 16

    TripleA Turn Summary: Chinese round 17

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 17
    
        Combat Move - Chinese
            1 Infantry moved from E.Qinghai to Lanchow
            1 Infantry moved from E.Qinghai to Lanchow
            1 Artillery moved from E.Qinghai to Lanchow
            1 Infantry moved from Ningsia to Suiyuan
            1 ArmoredCar moved from Gobi Altai to Suiyuan
            1 Fighter moved from E.Qinghai to Suiyuan
            1 Fighter moved from E.Qinghai to Suiyuan
            1 Fighter moved from E.Qinghai to Suiyuan
            3 Fighters moved from E.Qinghai to Lanchow
            2 Adv.Fighters moved from E.Qinghai to Lanchow
            1 Artillery and 2 Infantrys moved from E.Qinghai to Ningsia
            3 ArmoredCars moved from Gobi Altai to Ningsia
            6 Infantrys moved from Hsining to E.Qinghai
            1 Tank moved from Urumqi to Gobi Altai
    
        Purchase Units - Chinese
            Chinese buy 1 Bunker, 5 Infantrys and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in Lanchow
                Chinese attack with 2 Adv.Fighters, 1 Artillery, 3 Fighters and 2 Infantrys
                Hisaichi defend with 2 Infantrys
                    Chinese roll dice for 2 Adv.Fighters, 1 Artillery, 3 Fighters and 2 Infantrys in Lanchow, round 2 : 5/8 hits, 2.83 expected hits
                    Hisaichi roll dice for 2 Infantrys in Lanchow, round 2 : 0/2 hits, 0.67 expected hits
                    2 Infantrys owned by the Hisaichi lost in Lanchow
                Chinese win, taking Lanchow from Hisaichi with 2 Adv.Fighters, 1 Artillery, 3 Fighters and 2 Infantrys remaining. Battle score for attacker is 4
                Casualties for Hisaichi: 2 Infantrys
            Battle in Suiyuan
                Chinese attack with 1 ArmoredCar, 3 Fighters and 1 Infantry
                Hisaichi defend with 1 Infantry
                    Chinese roll dice for 1 ArmoredCar, 3 Fighters and 1 Infantry in Suiyuan, round 2 : 3/5 hits, 1.50 expected hits
                    Hisaichi roll dice for 1 Infantry in Suiyuan, round 2 : 1/1 hits, 0.33 expected hits
                    1 ArmoredCar owned by the Chinese and 1 Infantry owned by the Hisaichi lost in Suiyuan
                Chinese win, taking Suiyuan from Hisaichi with 3 Fighters and 1 Infantry remaining. Battle score for attacker is -2
                Casualties for Chinese: 1 ArmoredCar
                Casualties for Hisaichi: 1 Infantry
    
        Non Combat Move - Chinese
            3 Fighters moved from Suiyuan to Ningsia
            2 Adv.Fighters moved from Lanchow to Ningsia
            3 Fighters moved from Lanchow to Ningsia
    
        Place Units - Chinese
            1 Bunker placed in Ningsia
            5 Infantrys and 1 Tank placed in Hsining
    
        Turn Complete - Chinese
            Chinese collect 21 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 3.67
    Hisaichi regular : 0.00
    

    Savegame

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary: Hisaichi round 17

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 17
    
        Combat Move - Hisaichi
            2 Infantrys moved from Shansi to Suiyuan
            3 Infantrys moved from Shensi to Lanchow
            1 Adv.Fighter and 1 Fighter moved from Szechwan to Suiyuan
            2 Adv.Fighters moved from Szechwan to Lanchow
            2 Fighters moved from Szechwan to Lanchow
            1 Fighter moved from Szechwan to Lanchow
            1 Fighter moved from Szechwan to Lanchow
            2 ArmoredCars, 1 Elite and 2 Tanks moved from Assam to Calcutta
            1 Infantry moved from N.Buryat Mongolia to Olyokminsk
            1 Infantry moved from N.Buryat Mongolia to Olyokminsk
            5 Infantrys moved from N.Buryat Mongolia to Irkutsk
            4 Infantrys moved from N.Buryat Mongolia to Yakutsk
            1 Infantry moved from N.Buryat Mongolia to Yakutsk
            1 Infantry moved from N.Buryat Mongolia to Yakutsk
            2 Artillerys moved from N.Buryat Mongolia to Yakutsk
            1 Artillery moved from N.Buryat Mongolia to Irkutsk
            4 Tanks moved from N.Buryat Mongolia to Yakutsk
            2 Tanks moved from N.Buryat Mongolia to Yakutsk
            2 Tanks moved from N.Buryat Mongolia to Yakutsk
            2 Tanks moved from N.Buryat Mongolia to Irkutsk
            3 Tanks moved from Heilungchiang to Yakutsk
            4 Tanks moved from N.Buryat Mongolia to Irkutsk
            1 Adv.Fighter and 2 Fighters moved from N.Buryat Mongolia to Kolyma
            2 Fighters moved from N.Buryat Mongolia to Olyokminsk
    
        Purchase Units - Hisaichi
            Hisaichi buy 1 Adv.Fighter, 2 ArmoredCars, 1 Fighter, 6 Infantrys, 3 Mech.Infs and 7 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in Olyokminsk
                Hisaichi attack with 2 Fighters and 2 Infantrys
                Russians defend with 1 Infantry
                    Hisaichi roll dice for 2 Fighters and 2 Infantrys in Olyokminsk, round 2 : 1/4 hits, 1.00 expected hits
                    Russians roll dice for 1 Infantry in Olyokminsk, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians and 1 Infantry owned by the Hisaichi lost in Olyokminsk
                Hisaichi win, taking Olyokminsk from Russians with 2 Fighters and 1 Infantry remaining. Battle score for attacker is 0
                Casualties for Hisaichi: 1 Infantry
                Casualties for Russians: 1 Infantry
            Battle in Yakutsk
                Hisaichi attack with 2 Artillerys, 6 Infantrys and 11 Tanks
                Russians defend with 1 Artillery and 1 Infantry
                    Hisaichi roll dice for 2 Artillerys, 6 Infantrys and 11 Tanks in Yakutsk, round 2 : 10/19 hits, 7.50 expected hits
                    Russians roll dice for 1 Artillery and 1 Infantry in Yakutsk, round 2 : 2/2 hits, 0.67 expected hits
                    1 Infantry owned by the Russians, 1 Artillery owned by the Russians and 2 Infantrys owned by the Hisaichi lost in Yakutsk
                Hisaichi win, taking Yakutsk from Russians with 2 Artillerys, 4 Infantrys and 11 Tanks remaining. Battle score for attacker is 2
                Casualties for Hisaichi: 2 Infantrys
                Casualties for Russians: 1 Artillery and 1 Infantry
            Battle in Irkutsk
                Hisaichi attack with 1 Artillery, 5 Infantrys and 6 Tanks
                Russians defend with 1 Artillery
                    Hisaichi roll dice for 1 Artillery, 5 Infantrys and 6 Tanks in Irkutsk, round 2 : 2/12 hits, 4.33 expected hits
                    Russians roll dice for 1 Artillery in Irkutsk, round 2 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Russians lost in Irkutsk
                Hisaichi win, taking Irkutsk from Russians with 1 Artillery, 5 Infantrys and 6 Tanks remaining. Battle score for attacker is 4
                Casualties for Russians: 1 Artillery
            Battle in Lanchow
                Hisaichi attack with 2 Adv.Fighters, 4 Fighters and 3 Infantrys
                Chinese defend with 1 Artillery and 2 Infantrys
                    Hisaichi roll dice for 2 Adv.Fighters, 4 Fighters and 3 Infantrys in Lanchow, round 2 : 2/9 hits, 2.83 expected hits
                    Chinese roll dice for 1 Artillery and 2 Infantrys in Lanchow, round 2 : 2/3 hits, 1.00 expected hits
                    2 Infantrys owned by the Hisaichi and 2 Infantrys owned by the Chinese lost in Lanchow
                    Hisaichi roll dice for 2 Adv.Fighters, 4 Fighters and 1 Infantry in Lanchow, round 3 : 1/7 hits, 2.50 expected hits
                    Chinese roll dice for 1 Artillery in Lanchow, round 3 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Chinese lost in Lanchow
                Hisaichi win, taking Lanchow from Chinese with 2 Adv.Fighters, 4 Fighters and 1 Infantry remaining. Battle score for attacker is 4
                Casualties for Hisaichi: 2 Infantrys
                Casualties for Chinese: 1 Artillery and 2 Infantrys
            Battle in Suiyuan
                Hisaichi attack with 1 Adv.Fighter, 1 Fighter and 2 Infantrys
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 1 Adv.Fighter, 1 Fighter and 2 Infantrys in Suiyuan, round 2 : 1/4 hits, 1.17 expected hits
                    Chinese roll dice for 1 Infantry in Suiyuan, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Suiyuan
                Hisaichi win, taking Suiyuan from Chinese with 1 Adv.Fighter, 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Infantry
            Battle in Kolyma
                Hisaichi attack with 1 Adv.Fighter and 2 Fighters
                Russians defend with 1 Mech.Rocket
                    Hisaichi roll dice for 1 Adv.Fighter and 2 Fighters in Kolyma, round 2 : 0/3 hits, 1.17 expected hits
                    Russians roll dice for 1 Mech.Rocket in Kolyma, round 2 : 0/1 hits, 0.17 expected hits
                    Hisaichi roll dice for 1 Adv.Fighter and 2 Fighters in Kolyma, round 3 : 0/3 hits, 1.17 expected hits
                    Russians roll dice for 1 Mech.Rocket in Kolyma, round 3 : 0/1 hits, 0.17 expected hits
                    Hisaichi roll dice for 1 Adv.Fighter and 2 Fighters in Kolyma, round 4 : 1/3 hits, 1.17 expected hits
                    Russians roll dice for 1 Mech.Rocket in Kolyma, round 4 : 1/1 hits, 0.17 expected hits
                1 Mech.Rocket owned by the Russians and 1 Fighter owned by the Hisaichi lost in Kolyma
                Hisaichi win with 1 Adv.Fighter and 1 Fighter remaining. Battle score for attacker is -2
                Casualties for Hisaichi: 1 Fighter
                Casualties for Russians: 1 Mech.Rocket
    
        Non Combat Move - Hisaichi
            1 Adv.Fighter and 1 Fighter moved from Kolyma to Koryakia
            3 Infantrys moved from Chita to N.Buryat Mongolia
            2 Fighters moved from Olyokminsk to N.Buryat Mongolia
            1 Adv.Fighter and 1 Fighter moved from Suiyuan to Shensi
            2 Adv.Fighters and 4 Fighters moved from Lanchow to Shensi
            2 Artillerys and 3 Infantrys moved from Hupeh to Shensi
            4 Infantrys moved from Kweichow to Szechwan
            2 Artillerys moved from Szechwan to Shensi
            3 Tanks moved from Shansi to Shensi
            3 Tanks moved from Peking to Shansi
            3 Tanks moved from Shantung to Shensi
            4 ArmoredCars and 1 Tank moved from Hunan to Shensi
            1 ArmoredCar moved from Hong Kong to 92 Sea Zone
            1 Infantry moved from Kwangtung to 92 Sea Zone
            1 ArmoredCar, 1 Carrier, 2 Fighters, 1 Infantry and 5 Transports moved from 92 Sea Zone to 110 Sea Zone
            1 ArmoredCar and 1 Infantry moved from 110 Sea Zone to Java
            5 ArmoredCars moved from Hong Kong to Hunan
            1 Infantry moved from Changchun to Kirin
    
        Place Units - Hisaichi
            2 Tanks placed in Szechwan
            3 Tanks placed in Hupeh
            3 Mech.Infs placed in Shantung
            3 Infantrys placed in Chita
            1 ArmoredCar and 2 Tanks placed in Heilungchiang
            1 Adv.Fighter, 1 ArmoredCar and 1 Fighter placed in Peking
            3 Infantrys placed in Hong Kong
            Turning on Edit Mode
            EDIT: Removing units owned by Hisaichi from 110 Sea Zone: 2 Transports
            EDIT: Adding units owned by Hisaichi to 92 Sea Zone: 2 Transports
            EDIT: Turning off Edit Mode
            Hisaichi undo move 7.
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Hisaichi from 110 Sea Zone: 1 Carrier, 2 Fighters and 2 Transports
            EDIT: Removing units owned by Hisaichi from 110 Sea Zone: 1 Battleship
            EDIT: Adding units owned by Hisaichi to 92 Sea Zone: 1 Battleship, 1 Carrier, 2 Fighters and 2 Transports
            EDIT: Turning off Edit Mode
            3 Infantrys placed in Hong Kong
    
        Turn Complete - Hisaichi
            Hisaichi collect 89 PUs; end with 89 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.33
    Russians regular : 2.17
    Hisaichi regular : -4.83
    

    Savegame

  • 23 22 21 20 19 18 17 16

    TripleA Turn Summary: British round 17

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 17
    
        Combat Move - British
            1 ArmoredCar moved from W.Iran to Palestine
                  British take Iraq from Italians
                  British take Palestine from Italians
            1 Infantry moved from W.Iran to Iraq
            1 Artillery and 2 Infantrys moved from E.Iran to W.Iran
            2 ArmoredCars, 1 Infantry and 1 Mech.Inf moved from Darfur to New Valley
            2 ArmoredCars and 2 Infantrys moved from Equatoria to Darfur
            2 Infantrys moved from Kenya to Equatoria
            1 ArmoredCar moved from Rhodesia to Equatoria
            1 Infantry moved from Cape Town to South Africa
            2 Infantrys moved from Baffin to 2 Sea Zone
            2 Infantrys and 1 Transport moved from 2 Sea Zone to 9 Sea Zone
            2 Infantrys moved from 9 Sea Zone to Iceland
            1 Infantry moved from Rajputana to Mysore
            1 Infantry moved from Hyderabad to Mysore
            1 Infantry moved from Hyderabad to Madras
            1 Infantry moved from Hyderabad to Madras
            1 Artillery moved from Hyderabad to Madras
            1 Infantry moved from Punjab to Bihar
            1 Infantry moved from Delhi to Bihar
            1 Infantry moved from Bombay to Rajputana
            1 Infantry moved from Bombay to Rajputana
            1 Tank moved from Delhi to Madras
            1 Mech.Inf moved from Baluchistan to Delhi
            1 Fighter moved from Delhi to Bihar
            1 Fighter moved from Delhi to Bihar
            1 Bomber moved from Delhi to Madras
            1 ArmoredCar moved from Delhi to Mysore
            1 Artillery moved from Hyderabad to Mysore
            1 Transport moved from 20 Sea Zone to 21 Sea Zone
            1 Infantry moved from Manchester to 21 Sea Zone
            1 Infantry moved from Manchester to 21 Sea Zone
            1 Transport moved from 20 Sea Zone to 18 Sea Zone
            1 Artillery moved from Wales to 18 Sea Zone
            1 Infantry moved from Wales to 18 Sea Zone
            1 Infantry moved from Wales to 20 Sea Zone
            1 Infantry moved from 20 Sea Zone to Belgium
            1 Infantry moved from Wales to 20 Sea Zone
            1 Infantry moved from 20 Sea Zone to Normandy
            2 Infantrys and 1 Transport moved from 21 Sea Zone to 20 Sea Zone
            2 Infantrys moved from 20 Sea Zone to Belgium
            1 Artillery, 1 Infantry and 1 Transport moved from 18 Sea Zone to 20 Sea Zone
            1 Artillery moved from 20 Sea Zone to Normandy
            1 Infantry moved from 20 Sea Zone to Normandy
            1 Bomber moved from Manchester to Belgium
            1 Fighter moved from 20 Sea Zone to Normandy
            1 Adv.Fighter moved from 20 Sea Zone to Normandy
            1 Fighter moved from Wales to Belgium
            1 Infantry moved from Manchester to Wales
            1 Infantry moved from Manchester to Wales
            1 Infantry moved from Manchester to Wales
            1 Infantry moved from Manchester to Wales
            1 Infantry moved from Manchester to Wales
    
        Purchase Units - British
            British buy 4 ArmoredCars, 4 Artillerys, 1 Bunker, 1 Cruiser, 15 Infantrys and 1 T.Boat; Remaining resources: 0 PUs; 
    
        Combat - British
            Strategic bombing raid in Madras
                Bombing raid in Madras rolls: 3 and costs: 3 PUs.
                Bombing raid costs 3 PUs
            Battle in Madras
                British attack with 1 Artillery, 2 Infantrys and 1 Tank
                Yamamoto defend with 1 Factory and 1 Infantry
                    British roll dice for 1 Artillery, 2 Infantrys and 1 Tank in Madras, round 2 : 0/4 hits, 1.33 expected hits
                    Yamamoto roll dice for 1 Infantry in Madras, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the British lost in Madras
                    British roll dice for 1 Artillery, 1 Infantry and 1 Tank in Madras, round 3 : 1/3 hits, 1.17 expected hits
                    Yamamoto roll dice for 1 Infantry in Madras, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto lost in Madras
                British win, taking Madras from Yamamoto with 1 Artillery, 1 Infantry and 1 Tank remaining. Battle score for attacker is 0
                Casualties for British: 1 Infantry
                Casualties for Yamamoto: 1 Infantry
            Battle in Mysore
                British attack with 1 ArmoredCar, 1 Artillery and 2 Infantrys
                Yamamoto defend with 1 Artillery
                    British roll dice for 1 ArmoredCar, 1 Artillery and 2 Infantrys in Mysore, round 2 : 1/4 hits, 1.17 expected hits
                    Yamamoto roll dice for 1 Artillery in Mysore, round 2 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Yamamoto lost in Mysore
                British win, taking Mysore from Yamamoto with 1 ArmoredCar, 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 4
                Casualties for Yamamoto: 1 Artillery
            Battle in Bihar
                British attack with 2 Fighters and 2 Infantrys
                Thai defend with 1 Elite
                    British roll dice for 2 Fighters and 2 Infantrys in Bihar, round 2 : 1/4 hits, 1.00 expected hits
                    Thai roll dice for 1 Elite in Bihar, round 2 : 1/1 hits, 0.33 expected hits
                    1 Elite owned by the Thai and 1 Infantry owned by the British lost in Bihar
                British win, taking Bihar from Thai with 2 Fighters and 1 Infantry remaining. Battle score for attacker is 1
                Casualties for British: 1 Infantry
                Casualties for Thai: 1 Elite
            Battle in Normandy
                British attack with 1 Adv.Fighter, 1 Artillery, 1 Fighter and 2 Infantrys
                Germans defend with 1 Factory and 2 Infantrys
                    British roll dice for 1 Battleship in Normandy, round 2 : 1/1 hits, 0.67 expected hits
                    1 Infantry owned by the Germans lost in Normandy
                    British roll dice for 1 Adv.Fighter, 1 Artillery, 1 Fighter and 2 Infantrys in Normandy, round 2 : 2/5 hits, 1.67 expected hits
                    Germans roll dice for 1 Infantry in Normandy, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Germans lost in Normandy
                British win, taking Normandy from Germans with 1 Adv.Fighter, 1 Artillery, 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 4
                Casualties for Germans: 2 Infantrys
            Battle in Belgium
                British attack with 1 Bomber, 1 Fighter and 3 Infantrys
                Germans defend with 2 Infantrys
                    British roll dice for 1 Bomber, 1 Fighter and 3 Infantrys in Belgium, round 2 : 1/5 hits, 1.50 expected hits
                    Germans roll dice for 2 Infantrys in Belgium, round 2 : 0/2 hits, 0.67 expected hits
                    1 Infantry owned by the Germans lost in Belgium
                    British roll dice for 1 Bomber, 1 Fighter and 3 Infantrys in Belgium, round 3 : 3/5 hits, 1.50 expected hits
                    Germans roll dice for 1 Infantry in Belgium, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Germans and 1 Infantry owned by the British lost in Belgium
                British win, taking Belgium from Germans with 1 Bomber, 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Germans: 2 Infantrys
                Casualties for British: 1 Infantry
    
        Non Combat Move - British
            1 Fighter moved from Belgium to 20 Sea Zone
            1 Adv.Fighter moved from Normandy to 20 Sea Zone
            1 Fighter moved from Normandy to Wales
            1 Bomber moved from Belgium to Wales
            1 Bomber moved from Madras to Delhi
            1 Fighter moved from Bihar to Delhi
            1 Fighter moved from Bihar to Delhi
    
        Place Units - British
            1 Artillery, 1 Bunker and 4 Infantrys placed in Delhi
            1 Artillery and 2 Infantrys placed in W.Iran
            1 T.Boat placed in 58 Sea Zone
            2 ArmoredCars placed in E.Iran
            1 Artillery and 1 Infantry placed in Bombay
            2 ArmoredCars placed in Cape Town
            1 Cruiser placed in 20 Sea Zone
            1 Artillery and 2 Infantrys placed in Wales
            4 Infantrys placed in Manchester
            2 Infantrys placed in London
    
        Turn Complete - British
            British collect 85 PUs; end with 85 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : 0.00
    Thai regular : 0.67
    Germans regular : -0.33
    British regular : -0.00
    

    Savegame

  • 23 22 21 20 19 18 17 16

    TripleA Turn Summary: Anzac round 17

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 17
    
        Combat Move - Anzac
            1 Infantry moved from Townsville to 113 Sea Zone
            1 Artillery moved from Townsville to 113 Sea Zone
            1 Adv.Fighter, 1 Artillery, 2 Carriers, 1 Destroyer, 3 Fighters, 1 Infantry and 1 Transport moved from 113 Sea Zone to 67 Sea Zone
            1 Infantry moved from 67 Sea Zone to Java
            1 Artillery moved from 67 Sea Zone to Java
            2 Fighters moved from Broome to Java
            1 Adv.Fighter moved from 67 Sea Zone to Java
            1 Fighter moved from Townsville to 67 Sea Zone
            2 Infantrys moved from West Papua to Hollandia
            1 Infantry moved from Port Moresby to West Papua
            1 Infantry moved from Port Moresby to West Papua
            2 Fighters moved from Port Moresby to Hollandia
            1 ArmoredCar moved from Merauke to West Papua
            1 ArmoredCar moved from West Papua to Port Moresby
            1 Infantry moved from Port Moresby to West Papua
    
        Purchase Units - Anzac
            Anzac buy 1 Battleship, 1 Cruiser and 2 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Anzac
            Battle in 67 Sea Zone
                Anzac attack with 2 Carriers, 1 Destroyer, 4 Fighters and 1 Transport
                Yamamoto defend with 1 Submarine
                    Yamamoto roll dice for 1 Submarine in 67 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Anzac roll dice for 2 Carriers, 1 Destroyer, 4 Fighters and 1 Transport in 67 Sea Zone, round 2 : 2/7 hits, 2.00 expected hits
                    1 Submarine owned by the Yamamoto lost in 67 Sea Zone
                Anzac win with 2 Carriers, 1 Destroyer, 4 Fighters and 1 Transport remaining. Battle score for attacker is 7
                Casualties for Yamamoto: 1 Submarine
            Battle in Java
                Anzac attack with 1 Adv.Fighter, 1 Artillery, 2 Fighters and 1 Infantry
                Hisaichi defend with 1 ArmoredCar and 1 Infantry
                    Anzac roll dice for 1 Adv.Fighter, 1 Artillery, 2 Fighters and 1 Infantry in Java, round 2 : 1/5 hits, 1.83 expected hits
                    Thai roll dice for 1 ArmoredCar and 1 Infantry in Java, round 2 : 0/2 hits, 0.50 expected hits
                    1 ArmoredCar owned by the Hisaichi lost in Java
                    Anzac roll dice for 1 Adv.Fighter, 1 Artillery, 2 Fighters and 1 Infantry in Java, round 3 : 2/5 hits, 1.83 expected hits
                    Thai roll dice for 1 Infantry in Java, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in Java
                Anzac win, taking Java from Thai with 1 Adv.Fighter, 1 Artillery, 2 Fighters and 1 Infantry remaining. Battle score for attacker is 6
                Casualties for Hisaichi: 1 ArmoredCar and 1 Infantry
    
        Non Combat Move - Anzac
            1 Fighter moved from 67 Sea Zone to Hollandia
            1 Fighter moved from 67 Sea Zone to Tanimbar
            1 Fighter moved from Java to 67 Sea Zone
            1 Adv.Fighter moved from Java to 67 Sea Zone
            1 Fighter moved from Java to Broome
    
        Place Units - Anzac
            1 Battleship and 1 Cruiser placed in 67 Sea Zone
            2 Infantrys placed in Port Moresby
    
        Turn Complete - Anzac
            Anzac collect 36 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : -0.33
    Anzac regular : -0.67
    Thai regular : -0.83
    

    Savegame

  • 23 22 21 20 19 18 17 16

    TripleA Turn Summary: Dutch round 17

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 17
    
        Combat Move - Dutch
            2 Infantrys moved from Suriname to 32 Sea Zone
            2 Infantrys and 1 Transport moved from 32 Sea Zone to 33 Sea Zone
            1 Transport moved from 36 Sea Zone to 32 Sea Zone
            2 Infantrys and 1 Transport moved from 33 Sea Zone to 36 Sea Zone
            2 Infantrys moved from 36 Sea Zone to French Sudan
            1 Adv.Fighter, 1 Fighter, 5 Infantrys, 1 Marine and 1 Tank moved from Darfur to New Valley
            1 Artillery and 1 Infantry moved from French Equatorial Africa to Darfur
            1 Artillery and 3 Infantrys moved from Equatoria to Darfur
            1 Fighter and 2 Infantrys moved from French Sudan to French Equatorial Africa
            1 Fighter moved from French Equatorial Africa to New Valley
            2 Infantrys moved from Belgian Congo to Equatoria
    
        Purchase Units - Dutch
            Dutch buy 1 Bunker, 3 Infantrys and 1 Tank; Remaining resources: 1 PUs; 
    
        Non Combat Move - Dutch
    
        Place Units - Dutch
            1 Bunker placed in Java
            1 Infantry and 1 Tank placed in Belgian Congo
            2 Infantrys placed in Suriname
    
        Turn Complete - Dutch
            Dutch collect 20 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary: Finns round 17

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 17
    
        Combat Move - Finns
            1 Infantry moved from Oulu to N.Karelia
                  Finns take N.Karelia from Russians
            2 Artillerys, 1 Elite and 2 Infantrys moved from Oulu to Lapland
            1 Fighter moved from Oulu to Lapland
    
        Purchase Units - Finns
            Finns buy 2 ArmoredCars, 1 Infantry and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Finns
            Battle in Lapland
                Finns attack with 2 Artillerys, 1 Elite, 1 Fighter and 2 Infantrys
                Russians defend with 1 Artillery and 1 Infantry
                    Finns roll dice for 2 Artillerys, 1 Elite, 1 Fighter and 2 Infantrys in Lapland, round 2 : 0/6 hits, 2.00 expected hits
                    Russians roll dice for 1 Artillery and 1 Infantry in Lapland, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Finns lost in Lapland
                    Finns roll dice for 2 Artillerys, 1 Elite, 1 Fighter and 1 Infantry in Lapland, round 3 : 1/5 hits, 1.83 expected hits
                    Russians roll dice for 1 Artillery and 1 Infantry in Lapland, round 3 : 2/2 hits, 0.67 expected hits
                    1 Infantry owned by the Russians, 1 Infantry owned by the Finns and 1 Artillery owned by the Finns lost in Lapland
                    Finns roll dice for 1 Artillery, 1 Elite and 1 Fighter in Lapland, round 4 : 1/3 hits, 1.17 expected hits
                    Russians roll dice for 1 Artillery in Lapland, round 4 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Russians lost in Lapland
                Finns win, taking Lapland from Russians with 1 Artillery, 1 Elite and 1 Fighter remaining. Battle score for attacker is -2
                Casualties for Finns: 1 Artillery and 2 Infantrys
                Casualties for Russians: 1 Artillery and 1 Infantry
    
        Non Combat Move - Finns
            1 Fighter moved from Lapland to Oulu
            2 Artillerys, 1 Elite and 2 Infantrys moved from Tampere to Oulu
            2 Artillerys and 4 Infantrys moved from Helsinki to Tampere
    
        Place Units - Finns
            2 ArmoredCars, 1 Infantry and 1 Tank placed in Helsinki
    
        Turn Complete - Finns
            Finns collect 13 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    Finns regular : -3.00
    Russians regular : 1.33
    

    Savegame

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary: Romanians round 17

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 17
    
        Combat Move - Romanians
            2 Artillerys and 1 Elite moved from Odessa to Donetsk
            1 Artillery moved from Vinnytsia to Donetsk
            1 Artillery moved from Vinnytsia to Donetsk
            1 Adv.Fighter moved from E.Romania to Bulgaria
            1 Fighter moved from Kiev to Donetsk
            1 Elite and 1 Infantry moved from E.Romania to Bulgaria
            1 Tank moved from Greece to Bulgaria
    
        Purchase Units - Romanians
            Romanians buy 1 Elite and 1 Factory; Remaining resources: 0 PUs; 
    
        Combat - Romanians
            Battle in Donetsk
                Romanians attack with 4 Artillerys, 1 Elite and 1 Fighter
                Russians defend with 1 Artillery and 2 Infantrys
                    Romanians roll dice for 4 Artillerys, 1 Elite and 1 Fighter in Donetsk, round 2 : 2/6 hits, 2.17 expected hits
                    Russians roll dice for 1 Artillery and 2 Infantrys in Donetsk, round 2 : 2/3 hits, 1.00 expected hits
                    2 Infantrys owned by the Russians and 2 Artillerys owned by the Romanians lost in Donetsk
                    Romanians roll dice for 2 Artillerys, 1 Elite and 1 Fighter in Donetsk, round 3 : 1/4 hits, 1.50 expected hits
                    Russians roll dice for 1 Artillery in Donetsk, round 3 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Russians lost in Donetsk
                Romanians win, taking Donetsk from Russians with 2 Artillerys, 1 Elite and 1 Fighter remaining. Battle score for attacker is 0
                Casualties for Romanians: 2 Artillerys
                Casualties for Russians: 1 Artillery and 2 Infantrys
            Battle in Bulgaria
                Romanians attack with 1 Adv.Fighter, 1 Elite, 1 Infantry and 1 Tank
                Russians defend with 1 Infantry
                    Romanians roll dice for 1 Adv.Fighter, 1 Elite, 1 Infantry and 1 Tank in Bulgaria, round 2 : 0/4 hits, 1.50 expected hits
                    Russians roll dice for 1 Infantry in Bulgaria, round 2 : 0/1 hits, 0.33 expected hits
                    Romanians roll dice for 1 Adv.Fighter, 1 Elite, 1 Infantry and 1 Tank in Bulgaria, round 3 : 3/4 hits, 1.50 expected hits
                    Russians roll dice for 1 Infantry in Bulgaria, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians and 1 Infantry owned by the Romanians lost in Bulgaria
                Romanians win, taking Bulgaria from Russians with 1 Adv.Fighter, 1 Elite and 1 Tank remaining. Battle score for attacker is 0
                Casualties for Romanians: 1 Infantry
                Casualties for Russians: 1 Infantry
    
        Non Combat Move - Romanians
            1 Adv.Fighter moved from Bulgaria to E.Romania
            1 Tank moved from Bucharest to Vinnytsia
            1 Elite and 2 Infantrys moved from Bucharest to E.Romania
            1 Fighter moved from Donetsk to E.Romania
    
        Place Units - Romanians
            1 Factory placed in E.Romania
            1 Elite placed in Bucharest
    
        Turn Complete - Romanians
            Romanians collect 15 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Romanians regular : -0.67
    Russians regular : 1.00
    

    Savegame

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary: Thai round 17

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 17
    
        Combat Move - Thai
            3 Infantrys moved from Assam to Bihar
            2 ArmoredCars and 3 Tanks moved from Burma to Bihar
            4 ArmoredCars, 3 Artillerys, 1 Fighter, 6 Infantrys and 5 Tanks moved from Calcutta to Bihar
    
        Purchase Units - Thai
            Thai buy 2 ArmoredCars and 1 Factory; Remaining resources: 1 PUs; 
    
        Combat - Thai
            Battle in Bihar
                Thai attack with 6 ArmoredCars, 3 Artillerys, 1 Fighter, 9 Infantrys and 8 Tanks
                British defend with 1 Infantry
                    Thai roll dice for 6 ArmoredCars, 3 Artillerys, 1 Fighter, 9 Infantrys and 8 Tanks in Bihar, round 2 : 9/27 hits, 9.33 expected hits
                    British roll dice for 1 Infantry in Bihar, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Thai and 1 Infantry owned by the British lost in Bihar
                Thai win, taking Bihar from British with 6 ArmoredCars, 3 Artillerys, 1 Fighter, 8 Infantrys and 8 Tanks remaining. Battle score for attacker is 0
                Casualties for Thai: 1 Infantry
                Casualties for British: 1 Infantry
    
        Non Combat Move - Thai
            1 Fighter moved from Bihar to Burma
            2 Tanks moved from S.French Indochina to Burma
            2 ArmoredCars and 1 Tank moved from Bangkok to Burma
    
        Place Units - Thai
            1 Factory placed in Assam
            2 ArmoredCars placed in Bangkok
    
        Turn Complete - Thai
            Thai collect 20 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    Thai regular : -0.33
    British regular : 0.67
    

    Savegame

  • 23 22 21 20 19 18 17 16

    TripleA Turn Summary: Americans round 17

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 17
    
        Combat Move - Americans
            1 ArmoredCar moved from Navarre to Aquitaine
            1 Artillery moved from Navarre to Aquitaine
            4 Infantrys moved from Catalonia to Languedoc
            2 ArmoredCars moved from Catalonia to Languedoc
            1 Fighter moved from Catalonia to Aquitaine
            1 Fighter moved from Catalonia to Languedoc
            1 L.Fighter moved from Catalonia to Languedoc
            1 L.Fighter moved from Catalonia to Aquitaine
            2 Transports moved from 36 Sea Zone to 35 Sea Zone
            1 Infantry and 1 Marine moved from Bahia to 35 Sea Zone
            2 Infantrys moved from Salvador to 35 Sea Zone
            3 Infantrys, 1 Marine and 2 Transports moved from 35 Sea Zone to 36 Sea Zone
            3 Infantrys and 1 Marine moved from 36 Sea Zone to Mauritania
            1 Marine moved from Mauritania to 31 Sea Zone
            3 Infantrys moved from Mauritania to 31 Sea Zone
            1 B.Transport, 3 Infantrys and 1 Marine moved from 31 Sea Zone to 41 Sea Zone
            1 Mech.Inf moved from Rio de Oro to 31 Sea Zone
            1 Infantry moved from W.Morocco to 31 Sea Zone
            1 Transport moved from 41 Sea Zone to 31 Sea Zone
            1 Infantry moved from W.Morocco to 31 Sea Zone
            2 Infantrys, 1 Mech.Inf and 2 Transports moved from 31 Sea Zone to 41 Sea Zone
            1 Mech.Inf moved from E.Morocco to 41 Sea Zone
            1 Artillery, 1 Infantry and 1 Marine moved from Valencia to Catalonia
            1 Infantry moved from La Mancha to Catalonia
            1 Infantry moved from La Mancha to Navarre
            1 ArmoredCar moved from Madrid to Navarre
            1 ArmoredCar moved from Madrid to Catalonia
            1 Tank moved from Madrid to Catalonia
            1 Infantry moved from Madrid to La Mancha
            1 Infantry moved from Madrid to La Mancha
            2 Infantrys moved from Andalusia to La Mancha
            5 Infantrys, 1 Marine and 2 Mech.Infs moved from 41 Sea Zone to Valencia
            1 Fighter moved from Rio de Oro to Catalonia
            1 Infantry moved from Sicily to 48 Sea Zone
            1 Cruiser and 1 Infantry moved from 48 Sea Zone to 55 Sea Zone
            1 Infantry moved from 55 Sea Zone to Rhodes
                  Americans take Rhodes from Italians
            1 Infantry moved from Sicily to 48 Sea Zone
            1 Mech.Inf moved from Sicily to 48 Sea Zone
            1 B.Transport, 1 Infantry and 1 Mech.Inf moved from 48 Sea Zone to 55 Sea Zone
            1 Infantry and 1 Mech.Inf moved from 55 Sea Zone to Cyprus
                  British take Cyprus from Italians
            3 Infantrys and 1 Marine moved from Sicily to 48 Sea Zone
            1 B.Transport, 1 Battleship, 2 Carriers, 3 Destroyers, 2 Fighters, 3 Infantrys, 2 L.Fighters and 1 Marine moved from 48 Sea Zone to 55 Sea Zone
            3 Infantrys moved from 55 Sea Zone to Crete
                  Americans take Crete from Italians
            1 Marine moved from 55 Sea Zone to Crete
            1 Infantry moved from Navarre to Aquitaine
            1 Transport moved from 20 Sea Zone to 19 Sea Zone
            1 Infantry moved from Navarre to 19 Sea Zone
            1 Tank moved from Navarre to 19 Sea Zone
            1 Infantry, 1 Tank and 1 Transport moved from 19 Sea Zone to 20 Sea Zone
            1 Infantry moved from 20 Sea Zone to Brittany
            1 Tank moved from 20 Sea Zone to Brittany
            1 Transport moved from 20 Sea Zone to 18 Sea Zone
            1 Infantry moved from Iceland to 10 Sea Zone
            1 Elite moved from Dublin to 10 Sea Zone
            1 Infantry moved from Dublin to 10 Sea Zone
            1 B.Transport, 1 Elite and 2 Infantrys moved from 10 Sea Zone to 20 Sea Zone
            1 Cruiser moved from 20 Sea Zone to 18 Sea Zone
            2 Infantrys moved from 20 Sea Zone to Netherlands
            1 Elite moved from 20 Sea Zone to Netherlands
            1 Infantry moved from Dublin to 18 Sea Zone
            2 Infantrys moved from Munster to 18 Sea Zone
            1 Cruiser, 3 Infantrys and 1 Transport moved from 18 Sea Zone to 20 Sea Zone
            3 Infantrys moved from 20 Sea Zone to Picardy
            1 Destroyer moved from 10 Sea Zone to 20 Sea Zone
            1 Destroyer moved from 22 Sea Zone to 20 Sea Zone
            1 Adv.Fighter moved from 20 Sea Zone to Netherlands
            1 L.Fighter moved from Languedoc to Picardy
            1 S.Bomber moved from Catalonia to Languedoc
            1 Fighter moved from 95 Sea Zone to 87 Sea Zone
            1 Fighter moved from 95 Sea Zone to 87 Sea Zone
            1 Adv.Fighter moved from 95 Sea Zone to 87 Sea Zone
            1 Infantry moved from Pearl Harbor to 91 Sea Zone
            1 Infantry moved from Pearl Harbor to 91 Sea Zone
            2 Infantrys and 1 Transport moved from 91 Sea Zone to 88 Sea Zone
            2 Infantrys moved from 88 Sea Zone to Wake
            1 Infantry moved from Wake to 95 Sea Zone
            1 Infantry moved from Wake to 95 Sea Zone
            1 B.Transport and 2 Infantrys moved from 95 Sea Zone to 108 Sea Zone
            2 Infantrys moved from 108 Sea Zone to Yap
            1 Destroyer moved from 95 Sea Zone to 101 Sea Zone
            1 Destroyer moved from 95 Sea Zone to 87 Sea Zone
            1 S.Bomber moved from Port Moresby to Yap
            1 L.Fighter moved from 95 Sea Zone to 101 Sea Zone
            1 L.Fighter moved from 95 Sea Zone to 101 Sea Zone
            1 L.Fighter moved from 95 Sea Zone to 101 Sea Zone
            1 Fighter moved from 95 Sea Zone to 101 Sea Zone
            1 Infantry moved from Wake to 95 Sea Zone
            1 Infantry moved from 95 Sea Zone to Minamitori
            2 Fighters moved from 95 Sea Zone to Minamitori
            1 L.Fighter moved from 95 Sea Zone to Minamitori
            2 Adv.Fighters moved from 95 Sea Zone to Minamitori
            3 B.Carriers, 1 B.Transport, 3 Battleships, 3 Carriers, 1 Cruiser, 2 Destroyers and 2 Submarines moved from 95 Sea Zone to 88 Sea Zone
            1 Destroyer and 1 Submarine moved from 91 Sea Zone to 88 Sea Zone
            1 Infantry moved from Argentina to Rio De Janeiro
    
        Purchase Units - Americans
            Americans buy 2 ArmoredCars, 6 Artillerys, 1 B.Carrier, 1 Bunker, 2 Destroyers, 1 Fighter, 18 Infantrys, 2 L.Fighters, 2 Marines and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in 101 Sea Zone
                Americans attack with 1 Destroyer, 1 Fighter and 3 L.Fighters
                Yamamoto defend with 1 Submarine and 1 Transport
                    Yamamoto roll dice for 1 Submarine in 101 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 Destroyer, 1 Fighter and 3 L.Fighters in 101 Sea Zone, round 2 : 2/5 hits, 2.17 expected hits
                    Yamamoto roll dice for 1 Transport in 101 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 Submarine owned by the Yamamoto and 1 Transport owned by the Yamamoto lost in 101 Sea Zone
                Americans win with 1 Destroyer, 1 Fighter and 3 L.Fighters remaining. Battle score for attacker is 13
                Casualties for Yamamoto: 1 Submarine and 1 Transport
            Battle in 87 Sea Zone
                Americans attack with 1 Adv.Fighter, 1 Destroyer and 2 Fighters
                Yamamoto defend with 1 Submarine
                    Yamamoto roll dice for 1 Submarine in 87 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 1 Adv.Fighter, 1 Destroyer and 2 Fighters in 87 Sea Zone, round 2 : 2/4 hits, 1.50 expected hits
                    1 Destroyer owned by the Americans and 1 Submarine owned by the Yamamoto lost in 87 Sea Zone
                Americans win with 1 Adv.Fighter and 2 Fighters remaining. Battle score for attacker is -1
                Casualties for Americans: 1 Destroyer
                Casualties for Yamamoto: 1 Submarine
            Battle in Picardy
                Americans attack with 3 Infantrys and 1 L.Fighter
                Germans defend with 2 Infantrys
                    Americans roll dice for 3 Infantrys and 1 L.Fighter in Picardy, round 2 : 3/4 hits, 1.00 expected hits
                    Germans roll dice for 2 Infantrys in Picardy, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Americans and 2 Infantrys owned by the Germans lost in Picardy
                Americans win, taking Picardy from Germans with 2 Infantrys and 1 L.Fighter remaining. Battle score for attacker is 2
                Casualties for Americans: 1 Infantry
                Casualties for Germans: 2 Infantrys
            Battle in Netherlands
                Americans attack with 1 Adv.Fighter, 1 Elite and 2 Infantrys
                Germans defend with 2 Infantrys
                    Americans roll dice for 1 Cruiser in Netherlands, round 2 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 1 Adv.Fighter, 1 Elite and 2 Infantrys in Netherlands, round 2 : 1/4 hits, 1.17 expected hits
                    Germans roll dice for 2 Infantrys in Netherlands, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Americans and 1 Infantry owned by the Germans lost in Netherlands
                    Americans roll dice for 1 Adv.Fighter, 1 Elite and 1 Infantry in Netherlands, round 3 : 0/3 hits, 1.00 expected hits
                    Germans roll dice for 1 Infantry in Netherlands, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 Adv.Fighter, 1 Elite and 1 Infantry in Netherlands, round 4 : 0/3 hits, 1.00 expected hits
                    Germans roll dice for 1 Infantry in Netherlands, round 4 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 Adv.Fighter, 1 Elite and 1 Infantry in Netherlands, round 5 : 0/3 hits, 1.00 expected hits
                    Germans roll dice for 1 Infantry in Netherlands, round 5 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Americans lost in Netherlands
                    Americans roll dice for 1 Adv.Fighter and 1 Elite in Netherlands, round 6 : 0/2 hits, 0.83 expected hits
                    Germans roll dice for 1 Infantry in Netherlands, round 6 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 Adv.Fighter and 1 Elite in Netherlands, round 7 : 1/2 hits, 0.83 expected hits
                    Germans roll dice for 1 Infantry in Netherlands, round 7 : 1/1 hits, 0.33 expected hits
                    1 Elite owned by the Americans and 1 Infantry owned by the Germans lost in Netherlands
                Americans win with 1 Adv.Fighter remaining. Battle score for attacker is -3
                Casualties for Americans: 1 Elite and 2 Infantrys
                Casualties for Germans: 2 Infantrys
            Battle in Brittany
                Americans attack with 1 Infantry and 1 Tank
                Germans defend with 1 Infantry
                    Americans roll dice for 1 Infantry and 1 Tank in Brittany, round 2 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 1 Infantry in Brittany, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Germans lost in Brittany
                Americans win, taking Brittany from Germans with 1 Infantry and 1 Tank remaining. Battle score for attacker is 2
                Casualties for Germans: 1 Infantry
            Battle in Aquitaine
                Americans attack with 1 ArmoredCar, 1 Artillery, 1 Fighter, 1 Infantry and 1 L.Fighter
                Germans defend with 2 Infantrys
                    Americans roll dice for 1 ArmoredCar, 1 Artillery, 1 Fighter, 1 Infantry and 1 L.Fighter in Aquitaine, round 2 : 0/5 hits, 1.83 expected hits
                    Germans roll dice for 2 Infantrys in Aquitaine, round 2 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 1 ArmoredCar, 1 Artillery, 1 Fighter, 1 Infantry and 1 L.Fighter in Aquitaine, round 3 : 1/5 hits, 1.83 expected hits
                    Germans roll dice for 2 Infantrys in Aquitaine, round 3 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Americans and 1 Infantry owned by the Germans lost in Aquitaine
                    Americans roll dice for 1 ArmoredCar, 1 Artillery, 1 Fighter and 1 L.Fighter in Aquitaine, round 4 : 2/4 hits, 1.50 expected hits
                    Germans roll dice for 1 Infantry in Aquitaine, round 4 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Germans and 1 ArmoredCar owned by the Americans lost in Aquitaine
                Americans win, taking Aquitaine from Germans with 1 Artillery, 1 Fighter and 1 L.Fighter remaining. Battle score for attacker is -2
                Casualties for Americans: 1 ArmoredCar and 1 Infantry
                Casualties for Germans: 2 Infantrys
            Battle in Languedoc
                Americans attack with 2 ArmoredCars, 1 Fighter, 4 Infantrys and 1 S.Bomber
                Germans defend with 3 Infantrys
                    Americans roll dice for 2 ArmoredCars, 1 Fighter, 4 Infantrys and 1 S.Bomber in Languedoc, round 2 : 1/8 hits, 2.67 expected hits
                    Germans roll dice for 3 Infantrys in Languedoc, round 2 : 0/3 hits, 1.00 expected hits
                    1 Infantry owned by the Germans lost in Languedoc
                    Americans roll dice for 2 ArmoredCars, 1 Fighter, 4 Infantrys and 1 S.Bomber in Languedoc, round 3 : 3/8 hits, 2.67 expected hits
                    Germans roll dice for 2 Infantrys in Languedoc, round 3 : 1/2 hits, 0.67 expected hits
                    2 Infantrys owned by the Germans and 1 ArmoredCar owned by the Americans lost in Languedoc
                Americans win, taking Languedoc from Germans with 1 ArmoredCar, 1 Fighter, 4 Infantrys and 1 S.Bomber remaining. Battle score for attacker is 2
                Casualties for Germans: 3 Infantrys
                Casualties for Americans: 1 ArmoredCar
            Battle in Yap
                Americans attack with 2 Infantrys and 1 S.Bomber
                Yamamoto defend with 1 Factory and 1 Tank
                    Americans roll dice for 2 Infantrys and 1 S.Bomber in Yap, round 2 : 1/3 hits, 1.33 expected hits
                    Yamamoto roll dice for 1 Tank in Yap, round 2 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Americans and 1 Tank owned by the Yamamoto lost in Yap
                Americans win, taking Yap from Yamamoto with 1 Infantry and 1 S.Bomber remaining. Battle score for attacker is 3
                Casualties for Americans: 1 Infantry
                Casualties for Yamamoto: 1 Tank
            Battle in Minamitori
                Americans attack with 2 Adv.Fighters, 2 Fighters, 1 Infantry and 1 L.Fighter
                Yamamoto defend with 2 Infantrys and 1 Marine
                    Americans roll dice for 1 Cruiser in Minamitori, round 2 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 2 Adv.Fighters, 2 Fighters, 1 Infantry and 1 L.Fighter in Minamitori, round 2 : 3/6 hits, 2.33 expected hits
                    Yamamoto roll dice for 2 Infantrys and 1 Marine in Minamitori, round 2 : 1/3 hits, 1.00 expected hits
                    1 Fighter owned by the Americans, 1 Marine owned by the Yamamoto and 2 Infantrys owned by the Yamamoto lost in Minamitori
                Americans win, taking Minamitori from Yamamoto with 2 Adv.Fighters, 1 Fighter, 1 Infantry and 1 L.Fighter remaining. Battle score for attacker is 0
                Casualties for Americans: 1 Fighter
                Casualties for Yamamoto: 2 Infantrys and 1 Marine
    
        Non Combat Move - Americans
            1 Adv.Fighter and 2 Fighters moved from 87 Sea Zone to 88 Sea Zone
            1 L.Fighter moved from Minamitori to 88 Sea Zone
            2 Adv.Fighters and 1 Fighter moved from Minamitori to 88 Sea Zone
            3 L.Fighters moved from 101 Sea Zone to 88 Sea Zone
            1 Fighter moved from 101 Sea Zone to Hollandia
            1 S.Bomber moved from Yap to Port Moresby
            1 Submarine moved from 95 Sea Zone to 87 Sea Zone
            1 Adv.Fighter moved from Netherlands to 20 Sea Zone
            1 L.Fighter moved from Picardy to 20 Sea Zone
            1 Fighter moved from Aquitaine to Navarre
            1 L.Fighter moved from Aquitaine to Navarre
            1 Fighter moved from Languedoc to Catalonia
            1 S.Bomber moved from Languedoc to Catalonia
    
        Place Units - Americans
            2 Infantrys placed in Bahia
            1 Infantry and 1 Marine placed in Salvador
            1 Bunker and 2 Infantrys placed in Wake
            1 B.Carrier and 2 Destroyers placed in 91 Sea Zone
            2 L.Fighters placed in San Francisco
            1 Fighter and 1 Infantry placed in Iceland
            1 Infantry and 1 Marine placed in Munster
            2 Infantrys placed in Dublin
            1 Artillery and 2 Infantrys placed in Rio de Oro
            1 Artillery and 1 Infantry placed in Navarre
            1 Artillery and 1 Infantry placed in Catalonia
            1 Artillery and 1 Infantry placed in Andalusia
            1 Infantry placed in Sicily
            1 Artillery and 1 Infantry placed in Sardinia
            1 ArmoredCar, 1 Artillery, 2 Infantrys and 1 Tank placed in Madrid
            1 ArmoredCar placed in Santiago
            Americans undo move 16.
            1 ArmoredCar placed in Santiago
    
        Turn Complete - Americans
            Americans collect 153 PUs; end with 153 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 88 Sea Zone: 1 L.Fighter
            EDIT: Turning on Edit Mode
            EDIT: Adding units owned by Americans to 88 Sea Zone: 1 L.Fighter
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Yamamoto regular : 0.67
    Americans regular : -5.33
    Germans regular : 0.33
    

    Savegame

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary: Germans round 18

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 18
    
        Combat Move - Germans
            2 Mech.Infs moved from Kursk to Yaroslavl
            2 Mot.Infs moved from Kursk to Yaroslavl
            1 Mech.Inf moved from Kursk to Yaroslavl
            1 Mech.Inf moved from Kursk to Yaroslavl
            10 Artillerys, 2 HeavyTanks, 5 Mech.Infs and 17 Tanks moved from Kursk to Tula
            5 Tanks moved from Kiev to Tula
            1 Stuka moved from Kiev to Yaroslavl
            3 Infantrys moved from Brest to Minsk
            1 Tank moved from Warsaw to Minsk
            1 Adv.Fighter and 1 Fighter moved from Leningrad to Yaroslavl
            1 Adv.Fighter and 1 Fighter moved from 24 Sea Zone to Yaroslavl
            2 Transports moved from 24 Sea Zone to 23 Sea Zone
            2 Artillerys moved from Hamburg to 23 Sea Zone
            1 Elite moved from Hamburg to 23 Sea Zone
            1 Infantry moved from Hamburg to 23 Sea Zone
            2 Artillerys, 1 Elite, 1 Infantry and 2 Transports moved from 23 Sea Zone to 24 Sea Zone
            2 Artillerys, 1 Elite and 1 Infantry moved from 24 Sea Zone to Vyborg
            2 Infantrys moved from Leningrad to Novgorod
            1 ArmoredCar moved from Leningrad to Novgorod
            2 Bombers moved from Hamburg to Novgorod
            15 Infantrys and 9 Tanks moved from Leningrad to S.Karelia
            1 Tank moved from Upper Norrland to Finnmark
                  Germans take Finnmark from Russians
            1 Tank moved from Finnmark to Lapland
            2 Infantrys moved from Rhine to Belgium
            1 Infantry moved from Rhine to Belgium
            2 Adv.Fighters moved from Hamburg to Belgium
            2 Infantrys moved from Paris to Picardy
            1 Artillery and 2 Infantrys moved from Paris to Normandy
            1 Stuka moved from Paris to Picardy
            1 Infantry moved from Paris to Picardy
            1 Stuka moved from Orleanais to Normandy
            1 Artillery and 1 Infantry moved from Orleanais to Aquitaine
            3 Infantrys moved from Provence to Languedoc
            1 Artillery moved from Orleanais to Languedoc
            1 Infantry moved from Provence to Languedoc
            2 Stukas moved from Orleanais to Languedoc
            1 Stuka moved from Orleanais to Aquitaine
            1 Artillery and 1 Tank moved from Orleanais to Brittany
            1 Stuka moved from Orleanais to Brittany
            1 Stuka moved from Orleanais to Normandy
    
        Purchase Units - Germans
            Germans buy 4 ArmoredCars, 2 Artillerys, 2 Bunkers, 1 Fighter, 3 HeavyTanks, 18 Infantrys, 4 Mech.Infs and 1 Stuka; Remaining resources: 0 PUs; 
    
        Combat - Germans
            Battle in Novgorod
                Germans attack with 1 ArmoredCar, 2 Bombers and 2 Infantrys
                Russians defend with 1 Artillery and 1 Infantry
                    Germans roll dice for 1 ArmoredCar, 2 Bombers and 2 Infantrys in Novgorod, round 2 : 3/5 hits, 2.00 expected hits
                    Russians roll dice for 1 Artillery and 1 Infantry in Novgorod, round 2 : 2/2 hits, 0.67 expected hits
                    1 Infantry owned by the Russians, 1 Artillery owned by the Russians and 2 Infantrys owned by the Germans lost in Novgorod
                Germans win, taking Novgorod from Russians with 1 ArmoredCar and 2 Bombers remaining. Battle score for attacker is 2
                Casualties for Germans: 2 Infantrys
                Casualties for Russians: 1 Artillery and 1 Infantry
            Battle in Picardy
                Germans attack with 3 Infantrys and 1 Stuka
                Americans defend with 2 Infantrys
                    Germans roll dice for 3 Infantrys and 1 Stuka in Picardy, round 2 : 0/4 hits, 1.17 expected hits
                    French roll dice for 2 Infantrys in Picardy, round 2 : 2/2 hits, 0.67 expected hits
                    2 Infantrys owned by the Germans lost in Picardy
                    Germans roll dice for 1 Infantry and 1 Stuka in Picardy, round 3 : 0/2 hits, 0.83 expected hits
                    French roll dice for 2 Infantrys in Picardy, round 3 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 Infantry and 1 Stuka in Picardy, round 4 : 0/2 hits, 0.83 expected hits
                    French roll dice for 2 Infantrys in Picardy, round 4 : 2/2 hits, 0.67 expected hits
                    1 Infantry owned by the Germans and 1 Stuka owned by the Germans lost in Picardy
                French win with 2 Infantrys remaining. Battle score for attacker is -14
                Casualties for Germans: 3 Infantrys and 1 Stuka
            Battle in Tula
                Germans attack with 10 Artillerys, 2 HeavyTanks, 5 Mech.Infs and 22 Tanks
                Russians defend with 9 Infantrys
                    Germans roll dice for 10 Artillerys, 2 HeavyTanks, 5 Mech.Infs and 22 Tanks in Tula, round 2 : 17/39 hits, 17.33 expected hits
                    Russians roll dice for 9 Infantrys in Tula, round 2 : 5/9 hits, 3.00 expected hits
                    9 Infantrys owned by the Russians and 5 Artillerys owned by the Germans lost in Tula
                Germans win, taking Tula from Russians with 5 Artillerys, 2 HeavyTanks, 5 Mech.Infs and 22 Tanks remaining. Battle score for attacker is -2
                Casualties for Germans: 5 Artillerys
                Casualties for Russians: 9 Infantrys
            Battle in Minsk
                Germans attack with 3 Infantrys and 1 Tank
                Russians defend with 1 Infantry
                    Germans roll dice for 3 Infantrys and 1 Tank in Minsk, round 2 : 2/4 hits, 1.00 expected hits
                    Russians roll dice for 1 Infantry in Minsk, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians and 1 Infantry owned by the Germans lost in Minsk
                Germans win, taking Minsk from Russians with 2 Infantrys and 1 Tank remaining. Battle score for attacker is 0
                Casualties for Germans: 1 Infantry
                Casualties for Russians: 1 Infantry
            Battle in Belgium
                Germans attack with 2 Adv.Fighters and 3 Infantrys
                British defend with 2 Infantrys
                    Germans roll dice for 2 Adv.Fighters and 3 Infantrys in Belgium, round 2 : 1/5 hits, 1.50 expected hits
                    British roll dice for 2 Infantrys in Belgium, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Germans and 1 Infantry owned by the British lost in Belgium
                    Germans roll dice for 2 Adv.Fighters and 2 Infantrys in Belgium, round 3 : 1/4 hits, 1.33 expected hits
                    British roll dice for 1 Infantry in Belgium, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the British lost in Belgium
                Germans win, taking Belgium from British with 2 Adv.Fighters and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Germans: 1 Infantry
                Casualties for British: 2 Infantrys
            Battle in Aquitaine
                Germans attack with 1 Artillery, 1 Infantry and 1 Stuka
                Americans defend with 1 Artillery
                    Germans roll dice for 1 Artillery, 1 Infantry and 1 Stuka in Aquitaine, round 2 : 1/3 hits, 1.17 expected hits
                    French roll dice for 1 Artillery in Aquitaine, round 2 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Americans lost in Aquitaine
                Germans win, taking Aquitaine from French with 1 Artillery, 1 Infantry and 1 Stuka remaining. Battle score for attacker is 4
                Casualties for Americans: 1 Artillery
            Battle in S.Karelia
                Germans attack with 15 Infantrys and 9 Tanks
                Russians defend with 4 Bunkers
                    Germans roll dice for 15 Infantrys and 9 Tanks in S.Karelia, round 2 : 9/24 hits, 7.00 expected hits
                    Russians roll dice for 4 Bunkers in S.Karelia, round 2 : 1/4 hits, 2.00 expected hits
                    1 Infantry owned by the Germans and 4 Bunkers owned by the Russians lost in S.Karelia
                Germans win, taking S.Karelia from Russians with 14 Infantrys and 9 Tanks remaining. Battle score for attacker is 22
                Casualties for Germans: 1 Infantry
                Casualties for Russians: 4 Bunkers
            Battle in Languedoc
                Germans attack with 1 Artillery, 4 Infantrys and 2 Stukas
                Americans defend with 1 ArmoredCar and 4 Infantrys
                    Germans roll dice for 1 Artillery, 4 Infantrys and 2 Stukas in Languedoc, round 2 : 3/7 hits, 2.50 expected hits
                    French roll dice for 1 ArmoredCar and 4 Infantrys in Languedoc, round 2 : 1/5 hits, 1.50 expected hits
                    2 Infantrys owned by the Americans, 1 Infantry owned by the Germans and 1 ArmoredCar owned by the Americans lost in Languedoc
                    Germans roll dice for 1 Artillery, 3 Infantrys and 2 Stukas in Languedoc, round 3 : 3/6 hits, 2.33 expected hits
                    French roll dice for 2 Infantrys in Languedoc, round 3 : 1/2 hits, 0.67 expected hits
                    2 Infantrys owned by the Americans and 1 Infantry owned by the Germans lost in Languedoc
                Germans win, taking Languedoc from French with 1 Artillery, 2 Infantrys and 2 Stukas remaining. Battle score for attacker is 8
                Casualties for Germans: 2 Infantrys
                Casualties for Americans: 1 ArmoredCar and 4 Infantrys
            Battle in Brittany
                Germans attack with 1 Artillery, 1 Stuka and 1 Tank
                Americans defend with 1 Infantry and 1 Tank
                    Germans roll dice for 1 Artillery, 1 Stuka and 1 Tank in Brittany, round 2 : 1/3 hits, 1.33 expected hits
                    French roll dice for 1 Infantry and 1 Tank in Brittany, round 2 : 1/2 hits, 0.83 expected hits
                    1 Infantry owned by the Americans and 1 Artillery owned by the Germans lost in Brittany
                    Germans roll dice for 1 Stuka and 1 Tank in Brittany, round 3 : 1/2 hits, 1.00 expected hits
                    French roll dice for 1 Tank in Brittany, round 3 : 0/1 hits, 0.50 expected hits
                    1 Tank owned by the Americans lost in Brittany
                Germans win, taking Brittany from French with 1 Stuka and 1 Tank remaining. Battle score for attacker is 3
                Casualties for Germans: 1 Artillery
                Casualties for Americans: 1 Infantry and 1 Tank
            Battle in Normandy
                Germans attack with 1 Artillery, 2 Infantrys and 2 Stukas
                British defend with 1 Artillery and 2 Infantrys; French defend with 1 Factory
                    Germans roll dice for 1 Artillery, 2 Infantrys and 2 Stukas in Normandy, round 2 : 1/5 hits, 2.00 expected hits
                    French roll dice for 1 Artillery and 2 Infantrys in Normandy, round 2 : 1/3 hits, 1.00 expected hits
                    1 Infantry owned by the Germans and 1 Infantry owned by the British lost in Normandy
                    Germans roll dice for 1 Artillery, 1 Infantry and 2 Stukas in Normandy, round 3 : 2/4 hits, 1.67 expected hits
                    French roll dice for 1 Artillery and 1 Infantry in Normandy, round 3 : 0/2 hits, 0.67 expected hits
                    1 Artillery owned by the British and 1 Infantry owned by the British lost in Normandy
                Germans win, taking Normandy from French with 1 Artillery, 1 Infantry and 2 Stukas remaining. Battle score for attacker is 6
                Casualties for Germans: 1 Infantry
                Casualties for British: 1 Artillery and 2 Infantrys
            Battle in Yaroslavl
                Germans attack with 2 Adv.Fighters, 2 Fighters, 4 Mech.Infs, 2 Mot.Infs and 1 Stuka
                Russians defend with 7 Infantrys
                    Germans roll dice for 2 Adv.Fighters, 2 Fighters, 4 Mech.Infs, 2 Mot.Infs and 1 Stuka in Yaroslavl, round 2 : 4/11 hits, 3.83 expected hits
                    Russians roll dice for 7 Infantrys in Yaroslavl, round 2 : 1/7 hits, 2.33 expected hits
                1 Mot.Inf owned by the Germans and 4 Infantrys owned by the Russians lost in Yaroslavl
                    Germans roll dice for 2 Adv.Fighters, 2 Fighters, 4 Mech.Infs, 1 Mot.Inf and 1 Stuka in Yaroslavl, round 3 : 5/10 hits, 3.67 expected hits
                    Russians roll dice for 3 Infantrys in Yaroslavl, round 3 : 0/3 hits, 1.00 expected hits
                    3 Infantrys owned by the Russians lost in Yaroslavl
                Germans win, taking Yaroslavl from Russians with 2 Adv.Fighters, 2 Fighters, 4 Mech.Infs, 1 Mot.Inf and 1 Stuka remaining. Battle score for attacker is 9
                Casualties for Germans: 1 Mot.Inf
                Casualties for Russians: 7 Infantrys
            Battle in Vyborg
                Germans attack with 2 Artillerys, 1 Elite and 1 Infantry
                Russians defend with 1 Artillery and 1 Infantry
                    Germans roll dice for 1 Battleship and 2 Cruisers in Vyborg, round 2 : 2/3 hits, 1.67 expected hits
                    1 Infantry owned by the Russians and 1 Artillery owned by the Russians lost in Vyborg
                Germans win, taking Vyborg from Russians with 2 Artillerys, 1 Elite and 1 Infantry remaining. Battle score for attacker is 6
                Casualties for Russians: 1 Artillery and 1 Infantry
    
        Non Combat Move - Germans
            2 Infantrys moved from Danzig to 24 Sea Zone
            2 Infantrys moved from 24 Sea Zone to Leningrad
            2 Infantrys moved from Stockholm to Middle Norrland
            3 Infantrys moved from Upper Norrland to Lapland
            1 Infantry moved from Nordland to Upper Norrland
            1 Infantry moved from Oslo to Middle Norrland
            3 Mech.Infs moved from Krakow to Kursk
            4 Tanks moved from Vinnytsia to Kursk
            2 Adv.Fighters and 2 Fighters moved from Yaroslavl to Kursk
            1 Stuka moved from Yaroslavl to Kursk
            2 Bombers moved from Novgorod to Leningrad
            2 Stukas moved from Languedoc to Orleanais
            1 Stuka moved from Aquitaine to Orleanais
            1 Stuka moved from Brittany to Orleanais
            2 Stukas moved from Normandy to Orleanais
            2 Adv.Fighters moved from Belgium to Hamburg
            1 Infantry moved from Rhine to Hamburg
            2 Infantrys moved from Provence to Burgundy
            3 Infantrys moved from Paris to Orleanais
    
        Place Units - Germans
            3 HeavyTanks placed in Kursk
            1 Bunker placed in Kursk
            3 Mech.Infs placed in Kiev
            2 Artillerys and 6 Infantrys placed in Paris
            1 Bunker, 1 Fighter and 5 Infantrys placed in Hamburg
            4 Infantrys placed in Rhine
            2 Infantrys and 1 Stuka placed in Provence
            3 ArmoredCars and 1 Infantry placed in Leningrad
            1 ArmoredCar and 1 Mech.Inf placed in Krakow
    
        Turn Complete - Germans
            Germans collect 136 PUs; end with 136 PUs
    

    Combat Hit Differential Summary :

    French regular : 0.50
    Russians regular : 0.67
    Germans regular : 1.83
    British regular : 0.00
    

    Savegame

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary: Germans round 18

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 18
    
        Combat Move - Germans
            2 Mech.Infs moved from Kursk to Yaroslavl
            2 Mot.Infs moved from Kursk to Yaroslavl
            1 Mech.Inf moved from Kursk to Yaroslavl
            1 Mech.Inf moved from Kursk to Yaroslavl
            10 Artillerys, 2 HeavyTanks, 5 Mech.Infs and 17 Tanks moved from Kursk to Tula
            5 Tanks moved from Kiev to Tula
            1 Stuka moved from Kiev to Yaroslavl
            3 Infantrys moved from Brest to Minsk
            1 Tank moved from Warsaw to Minsk
            1 Adv.Fighter and 1 Fighter moved from Leningrad to Yaroslavl
            1 Adv.Fighter and 1 Fighter moved from 24 Sea Zone to Yaroslavl
            2 Transports moved from 24 Sea Zone to 23 Sea Zone
            2 Artillerys moved from Hamburg to 23 Sea Zone
            1 Elite moved from Hamburg to 23 Sea Zone
            1 Infantry moved from Hamburg to 23 Sea Zone
            2 Artillerys, 1 Elite, 1 Infantry and 2 Transports moved from 23 Sea Zone to 24 Sea Zone
            2 Artillerys, 1 Elite and 1 Infantry moved from 24 Sea Zone to Vyborg
            2 Infantrys moved from Leningrad to Novgorod
            1 ArmoredCar moved from Leningrad to Novgorod
            2 Bombers moved from Hamburg to Novgorod
            15 Infantrys and 9 Tanks moved from Leningrad to S.Karelia
            1 Tank moved from Upper Norrland to Finnmark
                  Germans take Finnmark from Russians
            1 Tank moved from Finnmark to Lapland
            2 Infantrys moved from Rhine to Belgium
            1 Infantry moved from Rhine to Belgium
            2 Adv.Fighters moved from Hamburg to Belgium
            2 Infantrys moved from Paris to Picardy
            1 Artillery and 2 Infantrys moved from Paris to Normandy
            1 Stuka moved from Paris to Picardy
            1 Infantry moved from Paris to Picardy
            1 Stuka moved from Orleanais to Normandy
            1 Artillery and 1 Infantry moved from Orleanais to Aquitaine
            3 Infantrys moved from Provence to Languedoc
            1 Artillery moved from Orleanais to Languedoc
            1 Infantry moved from Provence to Languedoc
            2 Stukas moved from Orleanais to Languedoc
            1 Stuka moved from Orleanais to Aquitaine
            1 Artillery and 1 Tank moved from Orleanais to Brittany
            1 Stuka moved from Orleanais to Brittany
            1 Stuka moved from Orleanais to Normandy
    
        Purchase Units - Germans
            Germans buy 4 ArmoredCars, 2 Artillerys, 2 Bunkers, 1 Fighter, 3 HeavyTanks, 18 Infantrys, 4 Mech.Infs and 1 Stuka; Remaining resources: 0 PUs; 
    
        Combat - Germans
            Battle in Novgorod
                Germans attack with 1 ArmoredCar, 2 Bombers and 2 Infantrys
                Russians defend with 1 Artillery and 1 Infantry
                    Germans roll dice for 1 ArmoredCar, 2 Bombers and 2 Infantrys in Novgorod, round 2 : 3/5 hits, 2.00 expected hits
                    Russians roll dice for 1 Artillery and 1 Infantry in Novgorod, round 2 : 2/2 hits, 0.67 expected hits
                    1 Infantry owned by the Russians, 1 Artillery owned by the Russians and 2 Infantrys owned by the Germans lost in Novgorod
                Germans win, taking Novgorod from Russians with 1 ArmoredCar and 2 Bombers remaining. Battle score for attacker is 2
                Casualties for Germans: 2 Infantrys
                Casualties for Russians: 1 Artillery and 1 Infantry
            Battle in Picardy
                Germans attack with 3 Infantrys and 1 Stuka
                Americans defend with 2 Infantrys
                    Germans roll dice for 3 Infantrys and 1 Stuka in Picardy, round 2 : 0/4 hits, 1.17 expected hits
                    French roll dice for 2 Infantrys in Picardy, round 2 : 2/2 hits, 0.67 expected hits
                    2 Infantrys owned by the Germans lost in Picardy
                    Germans roll dice for 1 Infantry and 1 Stuka in Picardy, round 3 : 0/2 hits, 0.83 expected hits
                    French roll dice for 2 Infantrys in Picardy, round 3 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 Infantry and 1 Stuka in Picardy, round 4 : 0/2 hits, 0.83 expected hits
                    French roll dice for 2 Infantrys in Picardy, round 4 : 2/2 hits, 0.67 expected hits
                    1 Infantry owned by the Germans and 1 Stuka owned by the Germans lost in Picardy
                French win with 2 Infantrys remaining. Battle score for attacker is -14
                Casualties for Germans: 3 Infantrys and 1 Stuka
            Battle in Tula
                Germans attack with 10 Artillerys, 2 HeavyTanks, 5 Mech.Infs and 22 Tanks
                Russians defend with 9 Infantrys
                    Germans roll dice for 10 Artillerys, 2 HeavyTanks, 5 Mech.Infs and 22 Tanks in Tula, round 2 : 17/39 hits, 17.33 expected hits
                    Russians roll dice for 9 Infantrys in Tula, round 2 : 5/9 hits, 3.00 expected hits
                    9 Infantrys owned by the Russians and 5 Artillerys owned by the Germans lost in Tula
                Germans win, taking Tula from Russians with 5 Artillerys, 2 HeavyTanks, 5 Mech.Infs and 22 Tanks remaining. Battle score for attacker is -2
                Casualties for Germans: 5 Artillerys
                Casualties for Russians: 9 Infantrys
            Battle in Minsk
                Germans attack with 3 Infantrys and 1 Tank
                Russians defend with 1 Infantry
                    Germans roll dice for 3 Infantrys and 1 Tank in Minsk, round 2 : 2/4 hits, 1.00 expected hits
                    Russians roll dice for 1 Infantry in Minsk, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians and 1 Infantry owned by the Germans lost in Minsk
                Germans win, taking Minsk from Russians with 2 Infantrys and 1 Tank remaining. Battle score for attacker is 0
                Casualties for Germans: 1 Infantry
                Casualties for Russians: 1 Infantry
            Battle in Belgium
                Germans attack with 2 Adv.Fighters and 3 Infantrys
                British defend with 2 Infantrys
                    Germans roll dice for 2 Adv.Fighters and 3 Infantrys in Belgium, round 2 : 1/5 hits, 1.50 expected hits
                    British roll dice for 2 Infantrys in Belgium, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Germans and 1 Infantry owned by the British lost in Belgium
                    Germans roll dice for 2 Adv.Fighters and 2 Infantrys in Belgium, round 3 : 1/4 hits, 1.33 expected hits
                    British roll dice for 1 Infantry in Belgium, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the British lost in Belgium
                Germans win, taking Belgium from British with 2 Adv.Fighters and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Germans: 1 Infantry
                Casualties for British: 2 Infantrys
            Battle in Aquitaine
                Germans attack with 1 Artillery, 1 Infantry and 1 Stuka
                Americans defend with 1 Artillery
                    Germans roll dice for 1 Artillery, 1 Infantry and 1 Stuka in Aquitaine, round 2 : 1/3 hits, 1.17 expected hits
                    French roll dice for 1 Artillery in Aquitaine, round 2 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Americans lost in Aquitaine
                Germans win, taking Aquitaine from French with 1 Artillery, 1 Infantry and 1 Stuka remaining. Battle score for attacker is 4
                Casualties for Americans: 1 Artillery
            Battle in S.Karelia
                Germans attack with 15 Infantrys and 9 Tanks
                Russians defend with 4 Bunkers
                    Germans roll dice for 15 Infantrys and 9 Tanks in S.Karelia, round 2 : 9/24 hits, 7.00 expected hits
                    Russians roll dice for 4 Bunkers in S.Karelia, round 2 : 1/4 hits, 2.00 expected hits
                    1 Infantry owned by the Germans and 4 Bunkers owned by the Russians lost in S.Karelia
                Germans win, taking S.Karelia from Russians with 14 Infantrys and 9 Tanks remaining. Battle score for attacker is 22
                Casualties for Germans: 1 Infantry
                Casualties for Russians: 4 Bunkers
            Battle in Languedoc
                Germans attack with 1 Artillery, 4 Infantrys and 2 Stukas
                Americans defend with 1 ArmoredCar and 4 Infantrys
                    Germans roll dice for 1 Artillery, 4 Infantrys and 2 Stukas in Languedoc, round 2 : 3/7 hits, 2.50 expected hits
                    French roll dice for 1 ArmoredCar and 4 Infantrys in Languedoc, round 2 : 1/5 hits, 1.50 expected hits
                    2 Infantrys owned by the Americans, 1 Infantry owned by the Germans and 1 ArmoredCar owned by the Americans lost in Languedoc
                    Germans roll dice for 1 Artillery, 3 Infantrys and 2 Stukas in Languedoc, round 3 : 3/6 hits, 2.33 expected hits
                    French roll dice for 2 Infantrys in Languedoc, round 3 : 1/2 hits, 0.67 expected hits
                    2 Infantrys owned by the Americans and 1 Infantry owned by the Germans lost in Languedoc
                Germans win, taking Languedoc from French with 1 Artillery, 2 Infantrys and 2 Stukas remaining. Battle score for attacker is 8
                Casualties for Germans: 2 Infantrys
                Casualties for Americans: 1 ArmoredCar and 4 Infantrys
            Battle in Brittany
                Germans attack with 1 Artillery, 1 Stuka and 1 Tank
                Americans defend with 1 Infantry and 1 Tank
                    Germans roll dice for 1 Artillery, 1 Stuka and 1 Tank in Brittany, round 2 : 1/3 hits, 1.33 expected hits
                    French roll dice for 1 Infantry and 1 Tank in Brittany, round 2 : 1/2 hits, 0.83 expected hits
                    1 Infantry owned by the Americans and 1 Artillery owned by the Germans lost in Brittany
                    Germans roll dice for 1 Stuka and 1 Tank in Brittany, round 3 : 1/2 hits, 1.00 expected hits
                    French roll dice for 1 Tank in Brittany, round 3 : 0/1 hits, 0.50 expected hits
                    1 Tank owned by the Americans lost in Brittany
                Germans win, taking Brittany from French with 1 Stuka and 1 Tank remaining. Battle score for attacker is 3
                Casualties for Germans: 1 Artillery
                Casualties for Americans: 1 Infantry and 1 Tank
            Battle in Normandy
                Germans attack with 1 Artillery, 2 Infantrys and 2 Stukas
                British defend with 1 Artillery and 2 Infantrys; French defend with 1 Factory
                    Germans roll dice for 1 Artillery, 2 Infantrys and 2 Stukas in Normandy, round 2 : 1/5 hits, 2.00 expected hits
                    French roll dice for 1 Artillery and 2 Infantrys in Normandy, round 2 : 1/3 hits, 1.00 expected hits
                    1 Infantry owned by the Germans and 1 Infantry owned by the British lost in Normandy
                    Germans roll dice for 1 Artillery, 1 Infantry and 2 Stukas in Normandy, round 3 : 2/4 hits, 1.67 expected hits
                    French roll dice for 1 Artillery and 1 Infantry in Normandy, round 3 : 0/2 hits, 0.67 expected hits
                    1 Artillery owned by the British and 1 Infantry owned by the British lost in Normandy
                Germans win, taking Normandy from French with 1 Artillery, 1 Infantry and 2 Stukas remaining. Battle score for attacker is 6
                Casualties for Germans: 1 Infantry
                Casualties for British: 1 Artillery and 2 Infantrys
            Battle in Yaroslavl
                Germans attack with 2 Adv.Fighters, 2 Fighters, 4 Mech.Infs, 2 Mot.Infs and 1 Stuka
                Russians defend with 7 Infantrys
                    Germans roll dice for 2 Adv.Fighters, 2 Fighters, 4 Mech.Infs, 2 Mot.Infs and 1 Stuka in Yaroslavl, round 2 : 4/11 hits, 3.83 expected hits
                    Russians roll dice for 7 Infantrys in Yaroslavl, round 2 : 1/7 hits, 2.33 expected hits
                1 Mot.Inf owned by the Germans and 4 Infantrys owned by the Russians lost in Yaroslavl
                    Germans roll dice for 2 Adv.Fighters, 2 Fighters, 4 Mech.Infs, 1 Mot.Inf and 1 Stuka in Yaroslavl, round 3 : 5/10 hits, 3.67 expected hits
                    Russians roll dice for 3 Infantrys in Yaroslavl, round 3 : 0/3 hits, 1.00 expected hits
                    3 Infantrys owned by the Russians lost in Yaroslavl
                Germans win, taking Yaroslavl from Russians with 2 Adv.Fighters, 2 Fighters, 4 Mech.Infs, 1 Mot.Inf and 1 Stuka remaining. Battle score for attacker is 9
                Casualties for Germans: 1 Mot.Inf
                Casualties for Russians: 7 Infantrys
            Battle in Vyborg
                Germans attack with 2 Artillerys, 1 Elite and 1 Infantry
                Russians defend with 1 Artillery and 1 Infantry
                    Germans roll dice for 1 Battleship and 2 Cruisers in Vyborg, round 2 : 2/3 hits, 1.67 expected hits
                    1 Infantry owned by the Russians and 1 Artillery owned by the Russians lost in Vyborg
                Germans win, taking Vyborg from Russians with 2 Artillerys, 1 Elite and 1 Infantry remaining. Battle score for attacker is 6
                Casualties for Russians: 1 Artillery and 1 Infantry
    
        Non Combat Move - Germans
            2 Infantrys moved from Danzig to 24 Sea Zone
            2 Infantrys moved from 24 Sea Zone to Leningrad
            2 Infantrys moved from Stockholm to Middle Norrland
            3 Infantrys moved from Upper Norrland to Lapland
            1 Infantry moved from Nordland to Upper Norrland
            1 Infantry moved from Oslo to Middle Norrland
            3 Mech.Infs moved from Krakow to Kursk
            4 Tanks moved from Vinnytsia to Kursk
            2 Adv.Fighters and 2 Fighters moved from Yaroslavl to Kursk
            1 Stuka moved from Yaroslavl to Kursk
            2 Bombers moved from Novgorod to Leningrad
            2 Stukas moved from Languedoc to Orleanais
            1 Stuka moved from Aquitaine to Orleanais
            1 Stuka moved from Brittany to Orleanais
            2 Stukas moved from Normandy to Orleanais
            2 Adv.Fighters moved from Belgium to Hamburg
            1 Infantry moved from Rhine to Hamburg
            2 Infantrys moved from Provence to Burgundy
            3 Infantrys moved from Paris to Orleanais
    
        Place Units - Germans
            3 HeavyTanks placed in Kursk
            1 Bunker placed in Kursk
            3 Mech.Infs placed in Kiev
            2 Artillerys and 6 Infantrys placed in Paris
            1 Bunker, 1 Fighter and 5 Infantrys placed in Hamburg
            4 Infantrys placed in Rhine
            2 Infantrys and 1 Stuka placed in Provence
            3 ArmoredCars and 1 Infantry placed in Leningrad
            1 ArmoredCar and 1 Mech.Inf placed in Krakow
    
        Turn Complete - Germans
            Germans collect 136 PUs; end with 136 PUs
    

    Combat Hit Differential Summary :

    French regular : 0.50
    Russians regular : 0.67
    Germans regular : 1.83
    British regular : 0.00
    

    Savegame

  • 23 22 21 20 19 18 17 16

    TripleA Manual Gamesave Post: Russians round 18

    TripleA Manual Gamesave Post for game: World At War, version: 2.1.1

    Game History

    Round: 18
    
        Combat Move - Russians
            1 Infantry moved from Smolensk to Kursk
            1 Adv.Fighter, 1 Bomber and 2 Fighters moved from Vologda to Kursk
            1 Mech.Rocket moved from Vologda to Moscow
            2 Mot.Infs moved from Vologda to Moscow
            1 Mot.Inf moved from Moscow to Rostov
            3 Mech.Rockets moved from Moscow to Rostov
            2 Artillerys, 5 Infantrys, 3 Mech.Rockets and 1 Mot.Inf moved from Rostov to Kursk
            2 Bombers and 1 Fighter moved from Moscow to Kursk
            2 Artillerys and 16 Infantrys moved from Vologda to Yaroslavl
            2 ArmoredCars and 2 Tanks moved from Arkhangelsk to Yaroslavl
            1 Artillery and 4 Infantrys moved from Stalingrad to Rostov
            1 Cruiser, 1 Destroyer, 1 Submarine and 1 Transport moved from 53 Sea Zone to 54 Sea Zone
            1 Artillery and 2 Infantrys moved from Georgia to 54 Sea Zone
            1 Artillery and 2 Infantrys moved from 54 Sea Zone to Donetsk
            1 Infantry moved from Penza to Moscow
            1 Infantry moved from Semipalatinsk to Khobdo
            1 Infantry moved from Semipalatinsk to Krasnoyarsk
            1 Infantry moved from Evenkia to Olyokminsk
            1 Artillery moved from Evenkia to Olyokminsk
            1 Fighter moved from Evenkia to Olyokminsk
            1 Infantry moved from Zhigansk to Okhotsk
                  Russians take Okhotsk from Hisaichi
            1 ArmoredCar, 8 Artillerys and 14 Infantrys moved from Evenkia to Yeniseysk
            2 Artillerys and 4 Infantrys moved from Sibirsky to Evenkia
            1 Infantry moved from Zhigansk to Kolyma
    
        Purchase Units - Russians
            Russians buy 4 Artillerys, 2 Bunkers, 26 Infantrys and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Yaroslavl
                Russians attack with 2 ArmoredCars, 2 Artillerys, 16 Infantrys and 2 Tanks
                Germans defend with 4 Mech.Infs and 1 Mot.Inf
                    Russians roll dice for 2 ArmoredCars, 2 Artillerys, 16 Infantrys and 2 Tanks in Yaroslavl, round 2 : 3/22 hits, 5.33 expected hits
                    Germans roll dice for 4 Mech.Infs and 1 Mot.Inf in Yaroslavl, round 2 : 3/5 hits, 1.83 expected hits
                    3 Infantrys owned by the Russians and 3 Mech.Infs owned by the Germans lost in Yaroslavl
                    Russians roll dice for 2 ArmoredCars, 2 Artillerys, 13 Infantrys and 2 Tanks in Yaroslavl, round 3 : 4/19 hits, 4.83 expected hits
                    Germans roll dice for 1 Mech.Inf and 1 Mot.Inf in Yaroslavl, round 3 : 1/2 hits, 0.83 expected hits
                1 Mot.Inf owned by the Germans, 1 ArmoredCar owned by the Russians and 1 Mech.Inf owned by the Germans lost in Yaroslavl
                Russians win, taking Yaroslavl from Germans with 1 ArmoredCar, 2 Artillerys, 13 Infantrys and 2 Tanks remaining. Battle score for attacker is 19
                Casualties for Russians: 1 ArmoredCar and 3 Infantrys
                Casualties for Germans: 4 Mech.Infs and 1 Mot.Inf
            Battle in Olyokminsk
                Russians attack with 1 Artillery, 1 Fighter and 1 Infantry
                Hisaichi defend with 1 Infantry
                    Russians roll dice for 1 Artillery, 1 Fighter and 1 Infantry in Olyokminsk, round 2 : 0/3 hits, 1.00 expected hits
                    Hisaichi roll dice for 1 Infantry in Olyokminsk, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 Artillery, 1 Fighter and 1 Infantry in Olyokminsk, round 3 : 0/3 hits, 1.00 expected hits
                    Hisaichi roll dice for 1 Infantry in Olyokminsk, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Olyokminsk
                    Russians roll dice for 1 Artillery and 1 Fighter in Olyokminsk, round 4 : 1/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Infantry in Olyokminsk, round 4 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in Olyokminsk
                Russians win, taking Olyokminsk from Hisaichi with 1 Artillery and 1 Fighter remaining. Battle score for attacker is 0
                Casualties for Russians: 1 Infantry
                Casualties for Hisaichi: 1 Infantry
            Battle in Donetsk
                Russians attack with 1 Artillery and 2 Infantrys
                Romanians defend with 2 Artillerys and 1 Elite
                    Russians roll dice for 1 Cruiser in Donetsk, round 2 : 1/1 hits, 0.50 expected hits
                    1 Elite owned by the Romanians lost in Donetsk
                    Russians roll dice for 1 Artillery and 2 Infantrys in Donetsk, round 2 : 3/3 hits, 0.83 expected hits
                    Romanians roll dice for 2 Artillerys in Donetsk, round 2 : 2/2 hits, 0.67 expected hits
                    2 Infantrys owned by the Russians and 2 Artillerys owned by the Romanians lost in Donetsk
                Russians win, taking Donetsk from Romanians with 1 Artillery remaining. Battle score for attacker is 7
                Casualties for Romanians: 2 Artillerys and 1 Elite
                Casualties for Russians: 2 Infantrys
            Battle in Kursk
                Russians attack with 1 Adv.Fighter, 2 Artillerys, 3 Bombers, 3 Fighters, 6 Infantrys, 3 Mech.Rockets and 1 Mot.Inf
                Germans defend with 1 AAGun, 2 Adv.Fighters, 1 Bunker, 1 Factory, 2 Fighters, 3 HeavyTanks, 3 Mech.Infs, 1 Stuka and 4 Tanks
                    Germans roll AA dice in Kursk : 0/7 hits, 1.17 expected hits
                    Russians roll dice for 1 Adv.Fighter, 2 Artillerys, 3 Bombers, 3 Fighters, 6 Infantrys, 3 Mech.Rockets and 1 Mot.Inf in Kursk, round 2 : 7/19 hits, 7.67 expected hits
    

    Combat Hit Differential Summary :

    Romanians regular : 1.33
    Germans AA : -1.17
    Germans regular : 1.33
    Russians regular : -2.83
    Hisaichi regular : 0.00
    

    Savegame

  • 23 22 21 20 19 18 17 16

    TripleA Turn Summary: Russians round 18

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 18
    
        Combat Move - Russians
            1 Infantry moved from Smolensk to Kursk
            1 Adv.Fighter, 1 Bomber and 2 Fighters moved from Vologda to Kursk
            1 Mech.Rocket moved from Vologda to Moscow
            2 Mot.Infs moved from Vologda to Moscow
            1 Mot.Inf moved from Moscow to Rostov
            3 Mech.Rockets moved from Moscow to Rostov
            2 Artillerys, 5 Infantrys, 3 Mech.Rockets and 1 Mot.Inf moved from Rostov to Kursk
            2 Bombers and 1 Fighter moved from Moscow to Kursk
            2 Artillerys and 16 Infantrys moved from Vologda to Yaroslavl
            2 ArmoredCars and 2 Tanks moved from Arkhangelsk to Yaroslavl
            1 Artillery and 4 Infantrys moved from Stalingrad to Rostov
            1 Cruiser, 1 Destroyer, 1 Submarine and 1 Transport moved from 53 Sea Zone to 54 Sea Zone
            1 Artillery and 2 Infantrys moved from Georgia to 54 Sea Zone
            1 Artillery and 2 Infantrys moved from 54 Sea Zone to Donetsk
            1 Infantry moved from Penza to Moscow
            1 Infantry moved from Semipalatinsk to Khobdo
            1 Infantry moved from Semipalatinsk to Krasnoyarsk
            1 Infantry moved from Evenkia to Olyokminsk
            1 Artillery moved from Evenkia to Olyokminsk
            1 Fighter moved from Evenkia to Olyokminsk
            1 Infantry moved from Zhigansk to Okhotsk
                  Russians take Okhotsk from Hisaichi
            1 ArmoredCar, 8 Artillerys and 14 Infantrys moved from Evenkia to Yeniseysk
            2 Artillerys and 4 Infantrys moved from Sibirsky to Evenkia
            1 Infantry moved from Zhigansk to Kolyma
    
        Purchase Units - Russians
            Russians buy 4 Artillerys, 2 Bunkers, 26 Infantrys and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Yaroslavl
                Russians attack with 2 ArmoredCars, 2 Artillerys, 16 Infantrys and 2 Tanks
                Germans defend with 4 Mech.Infs and 1 Mot.Inf
                    Russians roll dice for 2 ArmoredCars, 2 Artillerys, 16 Infantrys and 2 Tanks in Yaroslavl, round 2 : 3/22 hits, 5.33 expected hits
                    Germans roll dice for 4 Mech.Infs and 1 Mot.Inf in Yaroslavl, round 2 : 3/5 hits, 1.83 expected hits
                    3 Infantrys owned by the Russians and 3 Mech.Infs owned by the Germans lost in Yaroslavl
                    Russians roll dice for 2 ArmoredCars, 2 Artillerys, 13 Infantrys and 2 Tanks in Yaroslavl, round 3 : 4/19 hits, 4.83 expected hits
                    Germans roll dice for 1 Mech.Inf and 1 Mot.Inf in Yaroslavl, round 3 : 1/2 hits, 0.83 expected hits
                1 Mot.Inf owned by the Germans, 1 ArmoredCar owned by the Russians and 1 Mech.Inf owned by the Germans lost in Yaroslavl
                Russians win, taking Yaroslavl from Germans with 1 ArmoredCar, 2 Artillerys, 13 Infantrys and 2 Tanks remaining. Battle score for attacker is 19
                Casualties for Russians: 1 ArmoredCar and 3 Infantrys
                Casualties for Germans: 4 Mech.Infs and 1 Mot.Inf
            Battle in Olyokminsk
                Russians attack with 1 Artillery, 1 Fighter and 1 Infantry
                Hisaichi defend with 1 Infantry
                    Russians roll dice for 1 Artillery, 1 Fighter and 1 Infantry in Olyokminsk, round 2 : 0/3 hits, 1.00 expected hits
                    Hisaichi roll dice for 1 Infantry in Olyokminsk, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 Artillery, 1 Fighter and 1 Infantry in Olyokminsk, round 3 : 0/3 hits, 1.00 expected hits
                    Hisaichi roll dice for 1 Infantry in Olyokminsk, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Olyokminsk
                    Russians roll dice for 1 Artillery and 1 Fighter in Olyokminsk, round 4 : 1/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Infantry in Olyokminsk, round 4 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in Olyokminsk
                Russians win, taking Olyokminsk from Hisaichi with 1 Artillery and 1 Fighter remaining. Battle score for attacker is 0
                Casualties for Russians: 1 Infantry
                Casualties for Hisaichi: 1 Infantry
            Battle in Donetsk
                Russians attack with 1 Artillery and 2 Infantrys
                Romanians defend with 2 Artillerys and 1 Elite
                    Russians roll dice for 1 Cruiser in Donetsk, round 2 : 1/1 hits, 0.50 expected hits
                    1 Elite owned by the Romanians lost in Donetsk
                    Russians roll dice for 1 Artillery and 2 Infantrys in Donetsk, round 2 : 3/3 hits, 0.83 expected hits
                    Romanians roll dice for 2 Artillerys in Donetsk, round 2 : 2/2 hits, 0.67 expected hits
                    2 Infantrys owned by the Russians and 2 Artillerys owned by the Romanians lost in Donetsk
                Russians win, taking Donetsk from Romanians with 1 Artillery remaining. Battle score for attacker is 7
                Casualties for Romanians: 2 Artillerys and 1 Elite
                Casualties for Russians: 2 Infantrys
            Battle in Kursk
                Russians attack with 1 Adv.Fighter, 2 Artillerys, 3 Bombers, 3 Fighters, 6 Infantrys, 3 Mech.Rockets and 1 Mot.Inf
                Germans defend with 1 AAGun, 2 Adv.Fighters, 1 Bunker, 1 Factory, 2 Fighters, 3 HeavyTanks, 3 Mech.Infs, 1 Stuka and 4 Tanks
                    Germans roll AA dice in Kursk : 0/7 hits, 1.17 expected hits
                    Russians roll dice for 1 Adv.Fighter, 2 Artillerys, 3 Bombers, 3 Fighters, 6 Infantrys, 3 Mech.Rockets and 1 Mot.Inf in Kursk, round 2 : 7/19 hits, 7.67 expected hits
                Units damaged: 1 Bunker owned by the Germans
                    Germans roll dice for 2 Adv.Fighters, 1 Bunker, 2 Fighters, 3 HeavyTanks, 3 Mech.Infs, 1 Stuka and 4 Tanks in Kursk, round 2 : 11/16 hits, 8.00 expected hits
                    6 Infantrys owned by the Russians, 2 Fighters owned by the Russians, 2 Artillerys owned by the Russians, 3 Mech.Infs owned by the Germans, 1 Mot.Inf owned by the Russians, 1 Stuka owned by the Germans and 2 Tanks owned by the Germans lost in Kursk
                    Russians roll dice for 1 Adv.Fighter, 3 Bombers, 1 Fighter and 3 Mech.Rockets in Kursk, round 3 : 3/8 hits, 4.33 expected hits
                    Germans roll dice for 2 Adv.Fighters, 1 Bunker, 2 Fighters, 3 HeavyTanks and 2 Tanks in Kursk, round 3 : 6/10 hits, 5.83 expected hits
                3 Mech.Rockets owned by the Russians, 3 Bombers owned by the Russians, 2 Tanks owned by the Germans and 1 Bunker owned by the Germans lost in Kursk
                1 Fighter owned by the Russians and 1 Adv.Fighter owned by the Russians retreated
                Germans win with 2 Adv.Fighters, 2 Fighters and 3 HeavyTanks remaining. Battle score for attacker is -49
                Casualties for Russians: 2 Artillerys, 3 Bombers, 2 Fighters, 6 Infantrys, 3 Mech.Rockets and 1 Mot.Inf
                Casualties for Germans: 1 Bunker, 3 Mech.Infs, 1 Stuka and 4 Tanks
    
        Non Combat Move - Russians
            1 Adv.Fighter and 1 Fighter moved from Kursk to Moscow
            1 Fighter moved from Olyokminsk to Yeniseysk
    
        Place Units - Russians
            1 Bunker, 9 Infantrys and 1 Tank placed in Moscow
            1 Bunker placed in Penza
            1 Artillery and 4 Infantrys placed in Stalingrad
            1 Artillery and 2 Infantrys placed in Georgia
            2 Artillerys and 4 Infantrys placed in Sibirsky
            4 Infantrys placed in Arkhangelsk
            3 Infantrys placed in Sverdlovsk
    
        Turn Complete - Russians
            Russians collect 67 PUs; end with 67 PUs
    

    Combat Hit Differential Summary :

    Romanians regular : 1.33
    Germans AA : -1.17
    Germans regular : 4.50
    Russians regular : -4.17
    Hisaichi regular : 0.00
    

    Savegame

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary: Italians round 18

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 18
    
        Combat Move - Italians
            1 Artillery and 1 Infantry moved from Syria to Palestine
            2 Artillerys and 4 Infantrys moved from Hun to Kufra
            1 ArmoredCar and 2 Infantrys moved from Hun to Kufra
            1 Adv.Fighter moved from Hun to Kufra
            2 Infantrys moved from Lower Egypt to Mersa Matruh
            1 JetFighter moved from Greece to Palestine
            1 Bomber moved from Greece to Mersa Matruh
            1 Infantry moved from Ghadames to Tripoli
            3 Fighters moved from Greece to Tripoli
            2 Adv.Fighters moved from Greece to Mersa Matruh
    
        Purchase Units - Italians
            Italians buy 2 ArmoredCars, 2 Artillerys, 2 Bunkers, 1 HeavyTank, 9 Infantrys and 2 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Italians
            Battle in Tripoli
                Italians attack with 3 Fighters and 1 Infantry
                French defend with 1 Infantry
                    Italians roll dice for 3 Fighters and 1 Infantry in Tripoli, round 2 : 2/4 hits, 1.17 expected hits
                    French roll dice for 1 Infantry in Tripoli, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the French and 1 Infantry owned by the Italians lost in Tripoli
                Italians win with 3 Fighters remaining. Battle score for attacker is 0
                Casualties for Italians: 1 Infantry
                Casualties for French: 1 Infantry
            Battle in Mersa Matruh
                Italians attack with 2 Adv.Fighters, 1 Bomber and 2 Infantrys
                French defend with 1 ArmoredCar
                    Italians roll dice for 2 Adv.Fighters, 1 Bomber and 2 Infantrys in Mersa Matruh, round 2 : 3/5 hits, 2.00 expected hits
                    British roll dice for 1 ArmoredCar in Mersa Matruh, round 2 : 0/1 hits, 0.17 expected hits
                    1 ArmoredCar owned by the French lost in Mersa Matruh
                Italians win, taking Mersa Matruh from British with 2 Adv.Fighters, 1 Bomber and 2 Infantrys remaining. Battle score for attacker is 4
                Casualties for French: 1 ArmoredCar
            Battle in Kufra
                Italians attack with 1 Adv.Fighter, 1 ArmoredCar, 2 Artillerys and 6 Infantrys
                Dutch defend with 1 Infantry
                    Italians roll dice for 1 Adv.Fighter, 1 ArmoredCar, 2 Artillerys and 6 Infantrys in Kufra, round 2 : 3/10 hits, 2.83 expected hits
                    French roll dice for 1 Infantry in Kufra, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Dutch lost in Kufra
                Italians win, taking Kufra from French with 1 Adv.Fighter, 1 ArmoredCar, 2 Artillerys and 6 Infantrys remaining. Battle score for attacker is 2
                Casualties for Dutch: 1 Infantry
            Battle in Palestine
                Italians attack with 1 Artillery, 1 Infantry and 1 JetFighter
                British defend with 1 ArmoredCar
                    Italians roll dice for 1 Artillery, 1 Infantry and 1 JetFighter in Palestine, round 2 : 2/3 hits, 1.33 expected hits
                    British roll dice for 1 ArmoredCar in Palestine, round 2 : 0/1 hits, 0.17 expected hits
                    1 ArmoredCar owned by the British lost in Palestine
                Italians win, taking Palestine from British with 1 Artillery, 1 Infantry and 1 JetFighter remaining. Battle score for attacker is 4
                Casualties for British: 1 ArmoredCar
    
        Non Combat Move - Italians
            1 JetFighter moved from Palestine to Cairo
            3 Fighters moved from Tripoli to Hun
            1 Artillery moved from Ghadames to Hun
            1 Adv.Fighter moved from Kufra to Hun
            2 Artillerys moved from Cairo to Lower Egypt
            4 Infantrys moved from Cairo to Lower Egypt
            2 Tanks moved from Syria to Lower Egypt
            2 Adv.Fighters moved from Mersa Matruh to Cairo
            1 Bomber moved from Mersa Matruh to Cairo
            2 Infantrys moved from Provence to Burgundy
            4 Infantrys moved from Lombardy to Provence
            1 Fighter moved from Rome to Lombardy
            3 Tanks moved from Rome to Lombardy
            2 Infantrys moved from Lombardy to Provence
    
        Place Units - Italians
            3 Infantrys placed in Hun
            2 Infantrys placed in Syria
            2 ArmoredCars, 1 Bunker, 1 HeavyTank, 1 Infantry and 2 Tanks placed in Cairo
            1 Bunker and 3 Infantrys placed in Greece
            2 Artillerys placed in Lombardy
    
        Turn Complete - Italians
            Italians collect 55 PUs; end with 55 PUs
    

    Combat Hit Differential Summary :

    French regular : 0.33
    Italians regular : 2.67
    British regular : -0.33
    

    Savegame

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary: Italians round 18

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 18
    
        Combat Move - Italians
            1 Artillery and 1 Infantry moved from Syria to Palestine
            2 Artillerys and 4 Infantrys moved from Hun to Kufra
            1 ArmoredCar and 2 Infantrys moved from Hun to Kufra
            1 Adv.Fighter moved from Hun to Kufra
            2 Infantrys moved from Lower Egypt to Mersa Matruh
            1 JetFighter moved from Greece to Palestine
            1 Bomber moved from Greece to Mersa Matruh
            1 Infantry moved from Ghadames to Tripoli
            3 Fighters moved from Greece to Tripoli
            2 Adv.Fighters moved from Greece to Mersa Matruh
    
        Purchase Units - Italians
            Italians buy 2 ArmoredCars, 2 Artillerys, 2 Bunkers, 1 HeavyTank, 9 Infantrys and 2 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Italians
            Battle in Tripoli
                Italians attack with 3 Fighters and 1 Infantry
                French defend with 1 Infantry
                    Italians roll dice for 3 Fighters and 1 Infantry in Tripoli, round 2 : 2/4 hits, 1.17 expected hits
                    French roll dice for 1 Infantry in Tripoli, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the French and 1 Infantry owned by the Italians lost in Tripoli
                Italians win with 3 Fighters remaining. Battle score for attacker is 0
                Casualties for Italians: 1 Infantry
                Casualties for French: 1 Infantry
            Battle in Mersa Matruh
                Italians attack with 2 Adv.Fighters, 1 Bomber and 2 Infantrys
                French defend with 1 ArmoredCar
                    Italians roll dice for 2 Adv.Fighters, 1 Bomber and 2 Infantrys in Mersa Matruh, round 2 : 3/5 hits, 2.00 expected hits
                    British roll dice for 1 ArmoredCar in Mersa Matruh, round 2 : 0/1 hits, 0.17 expected hits
                    1 ArmoredCar owned by the French lost in Mersa Matruh
                Italians win, taking Mersa Matruh from British with 2 Adv.Fighters, 1 Bomber and 2 Infantrys remaining. Battle score for attacker is 4
                Casualties for French: 1 ArmoredCar
            Battle in Kufra
                Italians attack with 1 Adv.Fighter, 1 ArmoredCar, 2 Artillerys and 6 Infantrys
                Dutch defend with 1 Infantry
                    Italians roll dice for 1 Adv.Fighter, 1 ArmoredCar, 2 Artillerys and 6 Infantrys in Kufra, round 2 : 3/10 hits, 2.83 expected hits
                    French roll dice for 1 Infantry in Kufra, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Dutch lost in Kufra
                Italians win, taking Kufra from French with 1 Adv.Fighter, 1 ArmoredCar, 2 Artillerys and 6 Infantrys remaining. Battle score for attacker is 2
                Casualties for Dutch: 1 Infantry
            Battle in Palestine
                Italians attack with 1 Artillery, 1 Infantry and 1 JetFighter
                British defend with 1 ArmoredCar
                    Italians roll dice for 1 Artillery, 1 Infantry and 1 JetFighter in Palestine, round 2 : 2/3 hits, 1.33 expected hits
                    British roll dice for 1 ArmoredCar in Palestine, round 2 : 0/1 hits, 0.17 expected hits
                    1 ArmoredCar owned by the British lost in Palestine
                Italians win, taking Palestine from British with 1 Artillery, 1 Infantry and 1 JetFighter remaining. Battle score for attacker is 4
                Casualties for British: 1 ArmoredCar
    
        Non Combat Move - Italians
            1 JetFighter moved from Palestine to Cairo
            3 Fighters moved from Tripoli to Hun
            1 Artillery moved from Ghadames to Hun
            1 Adv.Fighter moved from Kufra to Hun
            2 Artillerys moved from Cairo to Lower Egypt
            4 Infantrys moved from Cairo to Lower Egypt
            2 Tanks moved from Syria to Lower Egypt
            2 Adv.Fighters moved from Mersa Matruh to Cairo
            1 Bomber moved from Mersa Matruh to Cairo
            2 Infantrys moved from Provence to Burgundy
            4 Infantrys moved from Lombardy to Provence
            1 Fighter moved from Rome to Lombardy
            3 Tanks moved from Rome to Lombardy
            2 Infantrys moved from Lombardy to Provence
    
        Place Units - Italians
            3 Infantrys placed in Hun
            2 Infantrys placed in Syria
            2 ArmoredCars, 1 Bunker, 1 HeavyTank, 1 Infantry and 2 Tanks placed in Cairo
            1 Bunker and 3 Infantrys placed in Greece
            2 Artillerys placed in Lombardy
    
        Turn Complete - Italians
            Italians collect 55 PUs; end with 55 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from Cairo: 1 Bunker
            EDIT: Adding units owned by Italians to Syria: 1 Bunker
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    French regular : 0.33
    Italians regular : 2.67
    British regular : -0.33
    

    Savegame

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary: Italians round 18

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 18
    
        Combat Move - Italians
            1 Artillery and 1 Infantry moved from Syria to Palestine
            2 Artillerys and 4 Infantrys moved from Hun to Kufra
            1 ArmoredCar and 2 Infantrys moved from Hun to Kufra
            1 Adv.Fighter moved from Hun to Kufra
            2 Infantrys moved from Lower Egypt to Mersa Matruh
            1 JetFighter moved from Greece to Palestine
            1 Bomber moved from Greece to Mersa Matruh
            1 Infantry moved from Ghadames to Tripoli
            3 Fighters moved from Greece to Tripoli
            2 Adv.Fighters moved from Greece to Mersa Matruh
    
        Purchase Units - Italians
            Italians buy 2 ArmoredCars, 2 Artillerys, 2 Bunkers, 1 HeavyTank, 9 Infantrys and 2 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Italians
            Battle in Tripoli
                Italians attack with 3 Fighters and 1 Infantry
                French defend with 1 Infantry
                    Italians roll dice for 3 Fighters and 1 Infantry in Tripoli, round 2 : 2/4 hits, 1.17 expected hits
                    French roll dice for 1 Infantry in Tripoli, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the French and 1 Infantry owned by the Italians lost in Tripoli
                Italians win with 3 Fighters remaining. Battle score for attacker is 0
                Casualties for Italians: 1 Infantry
                Casualties for French: 1 Infantry
            Battle in Mersa Matruh
                Italians attack with 2 Adv.Fighters, 1 Bomber and 2 Infantrys
                French defend with 1 ArmoredCar
                    Italians roll dice for 2 Adv.Fighters, 1 Bomber and 2 Infantrys in Mersa Matruh, round 2 : 3/5 hits, 2.00 expected hits
                    British roll dice for 1 ArmoredCar in Mersa Matruh, round 2 : 0/1 hits, 0.17 expected hits
                    1 ArmoredCar owned by the French lost in Mersa Matruh
                Italians win, taking Mersa Matruh from British with 2 Adv.Fighters, 1 Bomber and 2 Infantrys remaining. Battle score for attacker is 4
                Casualties for French: 1 ArmoredCar
            Battle in Kufra
                Italians attack with 1 Adv.Fighter, 1 ArmoredCar, 2 Artillerys and 6 Infantrys
                Dutch defend with 1 Infantry
                    Italians roll dice for 1 Adv.Fighter, 1 ArmoredCar, 2 Artillerys and 6 Infantrys in Kufra, round 2 : 3/10 hits, 2.83 expected hits
                    French roll dice for 1 Infantry in Kufra, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Dutch lost in Kufra
                Italians win, taking Kufra from French with 1 Adv.Fighter, 1 ArmoredCar, 2 Artillerys and 6 Infantrys remaining. Battle score for attacker is 2
                Casualties for Dutch: 1 Infantry
            Battle in Palestine
                Italians attack with 1 Artillery, 1 Infantry and 1 JetFighter
                British defend with 1 ArmoredCar
                    Italians roll dice for 1 Artillery, 1 Infantry and 1 JetFighter in Palestine, round 2 : 2/3 hits, 1.33 expected hits
                    British roll dice for 1 ArmoredCar in Palestine, round 2 : 0/1 hits, 0.17 expected hits
                    1 ArmoredCar owned by the British lost in Palestine
                Italians win, taking Palestine from British with 1 Artillery, 1 Infantry and 1 JetFighter remaining. Battle score for attacker is 4
                Casualties for British: 1 ArmoredCar
    
        Non Combat Move - Italians
            1 JetFighter moved from Palestine to Cairo
            3 Fighters moved from Tripoli to Hun
            1 Artillery moved from Ghadames to Hun
            1 Adv.Fighter moved from Kufra to Hun
            2 Artillerys moved from Cairo to Lower Egypt
            4 Infantrys moved from Cairo to Lower Egypt
            2 Tanks moved from Syria to Lower Egypt
            2 Adv.Fighters moved from Mersa Matruh to Cairo
            1 Bomber moved from Mersa Matruh to Cairo
            2 Infantrys moved from Provence to Burgundy
            4 Infantrys moved from Lombardy to Provence
            1 Fighter moved from Rome to Lombardy
            3 Tanks moved from Rome to Lombardy
            2 Infantrys moved from Lombardy to Provence
            3 Mot.Infs moved from Cairo to Kufra
    
        Place Units - Italians
            1 Bunker placed in Syria
            1 Bunker placed in Lower Egypt
            2 Infantrys placed in Syria
            3 Infantrys placed in Hun
            2 ArmoredCars, 1 HeavyTank, 1 Infantry and 2 Tanks placed in Cairo
            1 Infantry placed in Greece
            2 Artillerys and 2 Infantrys placed in Lombardy
    
        Turn Complete - Italians
            Italians collect 55 PUs; end with 55 PUs
    

    Combat Hit Differential Summary :

    French regular : 0.33
    Italians regular : 2.67
    British regular : -0.33
    

    Savegame

  • 23 22 21 20 19 18 17 16

    TripleA Turn Summary: French round 18

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 18
    
        Combat Move - French
            1 ArmoredCar moved from S.Tunisia to Ghadames
                  French take Ghadames from Italians
            1 ArmoredCar moved from Ghadames to Tripoli
            3 ArmoredCars, 3 Artillerys and 4 Infantrys moved from S.Tunisia to Tripoli
            2 ArmoredCars and 1 Tank moved from Tunis to Tripoli
            1 Infantry moved from Tunis to S.Tunisia
            2 Mech.Infs moved from E.Morocco to Tripoli
            1 Adv.Fighter and 1 Fighter moved from Malta to Kufra
            1 ArmoredCar, 2 Artillerys and 4 Infantrys moved from New Valley to Kufra
            1 Artillery and 1 Infantry moved from Darfur to Kufra
            2 ArmoredCars moved from French Equatorial Africa to Kufra
            1 Infantry moved from French Equatorial Africa to Darfur
            1 Transport moved from 31 Sea Zone to 41 Sea Zone
    
        Purchase Units - French
            French buy 1 Infantry, 4 Mech.Infs and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - French
            Battle in Kufra
                French attack with 1 Adv.Fighter, 3 ArmoredCars, 3 Artillerys, 1 Fighter and 5 Infantrys
                Italians defend with 1 ArmoredCar, 2 Artillerys, 6 Infantrys and 3 Mot.Infs
                    French roll dice for 1 Adv.Fighter, 3 ArmoredCars, 3 Artillerys, 1 Fighter and 5 Infantrys in Kufra, round 2 : 7/13 hits, 4.17 expected hits
                    Italians roll dice for 1 ArmoredCar, 2 Artillerys, 6 Infantrys and 3 Mot.Infs in Kufra, round 2 : 5/12 hits, 4.33 expected hits
                    1 ArmoredCar owned by the Italians, 6 Infantrys owned by the Italians and 5 Infantrys owned by the French lost in Kufra
                    French roll dice for 1 Adv.Fighter, 3 ArmoredCars, 3 Artillerys and 1 Fighter in Kufra, round 3 : 2/8 hits, 2.83 expected hits
                    Italians roll dice for 2 Artillerys and 3 Mot.Infs in Kufra, round 3 : 4/5 hits, 2.17 expected hits
                    3 ArmoredCars owned by the French, 1 Artillery owned by the French and 2 Artillerys owned by the Italians lost in Kufra
                    French roll dice for 1 Adv.Fighter, 2 Artillerys and 1 Fighter in Kufra, round 4 : 2/4 hits, 1.50 expected hits
                    Italians roll dice for 3 Mot.Infs in Kufra, round 4 : 1/3 hits, 1.50 expected hits
                2 Mot.Infs owned by the Italians and 1 Artillery owned by the French lost in Kufra
                    French roll dice for 1 Adv.Fighter, 1 Artillery and 1 Fighter in Kufra, round 5 : 1/3 hits, 1.17 expected hits
                    Italians roll dice for 1 Mot.Inf in Kufra, round 5 : 1/1 hits, 0.50 expected hits
                1 Mot.Inf owned by the Italians and 1 Artillery owned by the French lost in Kufra
                French win with 1 Adv.Fighter and 1 Fighter remaining. Battle score for attacker is 5
                Casualties for French: 3 ArmoredCars, 3 Artillerys and 5 Infantrys
                Casualties for Italians: 1 ArmoredCar, 2 Artillerys, 6 Infantrys and 3 Mot.Infs
    
        Non Combat Move - French
            1 Adv.Fighter and 1 Fighter moved from Kufra to New Valley
    
        Place Units - French
            4 Mech.Infs placed in Tunis
            1 Infantry and 1 Tank placed in E.Morocco
    
        Turn Complete - French
            French collect 32 PUs; end with 32 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 2.50
    French regular : 2.33
    

    Savegame

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary: Yamamoto round 18

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 18
    
        Combat Move - Yamamoto
            1 Transport moved from 86 Sea Zone to 85 Sea Zone
            2 Infantrys moved from Tokyo to 85 Sea Zone
            2 Infantrys and 1 Transport moved from 85 Sea Zone to 86 Sea Zone
            2 Infantrys moved from 86 Sea Zone to Minamitori
            1 T.Boat moved from 86 Sea Zone to 95 Sea Zone
            1 Destroyer moved from 86 Sea Zone to 87 Sea Zone
            1 Adv.Fighter and 1 Fighter moved from 86 Sea Zone to 95 Sea Zone
            1 Adv.Fighter and 1 Fighter moved from 86 Sea Zone to 87 Sea Zone
            1 Submarine moved from 86 Sea Zone to 101 Sea Zone
            1 Adv.Fighter and 1 L.Fighter moved from 86 Sea Zone to Minamitori
            1 Infantry moved from Saipan to 86 Sea Zone
            1 Cruiser and 1 Infantry moved from 86 Sea Zone to 101 Sea Zone
            1 Infantry moved from 101 Sea Zone to Yap
            1 Infantry moved from Saipan to 86 Sea Zone
            1 B.Transport and 1 Infantry moved from 86 Sea Zone to 101 Sea Zone
            1 Infantry moved from 101 Sea Zone to Ulithi
            1 Elite moved from Saipan to 86 Sea Zone
            1 B.Transport and 1 Elite moved from 86 Sea Zone to 101 Sea Zone
            1 Elite moved from 101 Sea Zone to Yap
            1 Adv.Fighter and 2 Fighters moved from 86 Sea Zone to Yap
            1 Fighter and 1 L.Fighter moved from 86 Sea Zone to 87 Sea Zone
            1 Fighter moved from 86 Sea Zone to Minamitori
            1 Fighter moved from 86 Sea Zone to 95 Sea Zone
            1 Adv.Fighter and 2 Fighters moved from Saipan to 108 Sea Zone
            1 Fighter moved from 86 Sea Zone to 95 Sea Zone
            1 Infantry and 1 Tank moved from Lombok to Java
            1 Infantry moved from Banjarmasin to 110 Sea Zone
            1 Artillery and 1 Infantry moved from Malaya to 110 Sea Zone
            1 Artillery and 2 Infantrys moved from 110 Sea Zone to Java
            1 Adv.Fighter and 3 Fighters moved from 110 Sea Zone to Java
            1 B.Transport moved from 60 Sea Zone to 65 Sea Zone
            3 Infantrys moved from Malaya to 65 Sea Zone
            1 B.Transport and 3 Infantrys moved from 65 Sea Zone to 60 Sea Zone
            3 Infantrys moved from 60 Sea Zone to Madras
            1 Adv.Fighter and 1 Fighter moved from 60 Sea Zone to Madras
            2 Adv.Fighters and 1 Fighter moved from Calcutta to 60 Sea Zone
            2 Adv.Fighters and 1 Fighter moved from 60 Sea Zone to Madras
            1 B.Transport moved from 60 Sea Zone to 110 Sea Zone
            1 B.Transport moved from 60 Sea Zone to 110 Sea Zone
    
        Purchase Units - Yamamoto
            Yamamoto buy 1 Adv.Fighter, 1 Destroyer, 1 Fighter, 13 Infantrys, 1 L.Fighter, 1 Submarine and 1 T.Boat; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in Java
                Yamamoto attack with 1 Adv.Fighter, 1 Artillery, 3 Fighters, 3 Infantrys and 1 Tank
                Anzac defend with 1 Artillery and 1 Infantry; Dutch defend with 1 Bunker
                    Yamamoto roll dice for 1 Adv.Fighter, 1 Artillery, 3 Fighters, 3 Infantrys and 1 Tank in Java, round 2 : 3/9 hits, 3.00 expected hits
                Units damaged: 1 Bunker owned by the Dutch
                    Dutch roll dice for 1 Artillery, 1 Bunker and 1 Infantry in Java, round 2 : 2/3 hits, 1.17 expected hits
                    1 Artillery owned by the Anzac, 1 Infantry owned by the Anzac and 2 Infantrys owned by the Yamamoto lost in Java
                    Yamamoto roll dice for 1 Adv.Fighter, 1 Artillery, 3 Fighters, 1 Infantry and 1 Tank in Java, round 3 : 2/7 hits, 2.67 expected hits
                    Dutch roll dice for 1 Bunker in Java, round 3 : 0/1 hits, 0.50 expected hits
                    1 Bunker owned by the Dutch lost in Java
                Yamamoto win, taking Java from Dutch with 1 Adv.Fighter, 1 Artillery, 3 Fighters, 1 Infantry and 1 Tank remaining. Battle score for attacker is 8
                Casualties for Yamamoto: 2 Infantrys
                Casualties for Anzac: 1 Artillery and 1 Infantry
                Casualties for Dutch: 1 Bunker
            Battle in 101 Sea Zone
                Yamamoto attack with 2 B.Transports, 1 Cruiser and 1 Submarine
                Americans defend with 1 Destroyer
                    Yamamoto roll dice for 1 Submarine in 101 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 2 B.Transports and 1 Cruiser in 101 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    Americans roll dice for 1 Destroyer in 101 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 Destroyer owned by the Americans lost in 101 Sea Zone
                Yamamoto win with 2 B.Transports, 1 Cruiser and 1 Submarine remaining. Battle score for attacker is 8
                Casualties for Americans: 1 Destroyer
            Battle in 87 Sea Zone
                Yamamoto attack with 1 Adv.Fighter, 1 Destroyer, 2 Fighters and 1 L.Fighter
                Americans defend with 1 Submarine
                    Americans roll dice for 1 Submarine in 87 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Adv.Fighter, 1 Destroyer, 2 Fighters and 1 L.Fighter in 87 Sea Zone, round 2 : 0/5 hits, 2.00 expected hits
                    1 Destroyer owned by the Yamamoto lost in 87 Sea Zone
                1 Adv.Fighter owned by the Yamamoto, 1 L.Fighter owned by the Yamamoto and 2 Fighters owned by the Yamamoto retreated
                Americans win with 1 Submarine remaining. Battle score for attacker is -8
                Casualties for Yamamoto: 1 Destroyer
            Battle in Minamitori
                Yamamoto attack with 1 Adv.Fighter, 1 Fighter, 2 Infantrys and 1 L.Fighter
                Americans defend with 1 Infantry
                    Yamamoto roll dice for 1 Adv.Fighter, 1 Fighter, 2 Infantrys and 1 L.Fighter in Minamitori, round 2 : 2/5 hits, 1.67 expected hits
                    Americans roll dice for 1 Infantry in Minamitori, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Americans lost in Minamitori
                Yamamoto win, taking Minamitori from Americans with 1 Adv.Fighter, 1 Fighter, 2 Infantrys and 1 L.Fighter remaining. Battle score for attacker is 2
                Casualties for Americans: 1 Infantry
            Battle in 95 Sea Zone
                Yamamoto attack with 1 Adv.Fighter, 3 Fighters and 1 T.Boat
                Americans defend with 1 Cruiser
                    Yamamoto roll dice for 1 Adv.Fighter, 3 Fighters and 1 T.Boat in 95 Sea Zone, round 2 : 2/5 hits, 1.83 expected hits
                    Americans roll dice for 1 Cruiser in 95 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    1 Cruiser owned by the Americans and 1 T.Boat owned by the Yamamoto lost in 95 Sea Zone
                Yamamoto win with 1 Adv.Fighter and 3 Fighters remaining. Battle score for attacker is 6
                Casualties for Yamamoto: 1 T.Boat
                Casualties for Americans: 1 Cruiser
            Battle in Yap
                Yamamoto attack with 1 Adv.Fighter, 1 Elite, 2 Fighters and 1 Infantry
                Americans defend with 1 Factory and 1 Infantry
                    Yamamoto roll dice for 1 Adv.Fighter, 1 Elite, 2 Fighters and 1 Infantry in Yap, round 2 : 2/5 hits, 1.67 expected hits
                    Americans roll dice for 1 Infantry in Yap, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto and 1 Infantry owned by the Americans lost in Yap
                Yamamoto win, taking Yap from Americans with 1 Adv.Fighter, 1 Elite and 2 Fighters remaining. Battle score for attacker is 0
                Casualties for Yamamoto: 1 Infantry
                Casualties for Americans: 1 Infantry
            Battle in Ulithi
            Battle in 108 Sea Zone
                Yamamoto attack with 1 Adv.Fighter and 2 Fighters
                Americans defend with 1 B.Transport
                    Yamamoto roll dice for 1 Adv.Fighter and 2 Fighters in 108 Sea Zone, round 2 : 1/3 hits, 1.17 expected hits
                    Americans roll dice for 1 B.Transport in 108 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                1 B.Transport owned by the Americans and 1 Fighter owned by the Yamamoto lost in 108 Sea Zone
                Yamamoto win, taking Ulithi from Americans with 1 Adv.Fighter and 1 Fighter remaining. Battle score for attacker is 0
                Casualties for Yamamoto: 1 Fighter
                Casualties for Americans: 1 B.Transport
            Battle in Madras
                Yamamoto attack with 3 Adv.Fighters, 2 Fighters and 3 Infantrys
                British defend with 1 Artillery, 1 Factory, 1 Infantry and 1 Tank
                    Yamamoto roll dice for 3 Adv.Fighters, 2 Fighters and 3 Infantrys in Madras, round 2 : 1/8 hits, 2.67 expected hits
                    British roll dice for 1 Artillery, 1 Infantry and 1 Tank in Madras, round 2 : 1/3 hits, 1.17 expected hits
                    1 Infantry owned by the Yamamoto and 1 Infantry owned by the British lost in Madras
                    Yamamoto roll dice for 3 Adv.Fighters, 2 Fighters and 2 Infantrys in Madras, round 3 : 3/7 hits, 2.50 expected hits
                    British roll dice for 1 Artillery and 1 Tank in Madras, round 3 : 1/2 hits, 0.83 expected hits
                    1 Tank owned by the British, 1 Infantry owned by the Yamamoto and 1 Artillery owned by the British lost in Madras
                Yamamoto win, taking Madras from British with 3 Adv.Fighters, 2 Fighters and 1 Infantry remaining. Battle score for attacker is 7
                Casualties for Yamamoto: 2 Infantrys
                Casualties for British: 1 Artillery, 1 Infantry and 1 Tank
    
        Non Combat Move - Yamamoto
                    British roll AA dice in Hyderabad : 1/1 hits, 0.17 expected hits
                1 Adv.Fighter lost in Hyderabad
                    British roll AA dice in Hyderabad : 0/2 hits, 0.33 expected hits
            1 AAGun, 1 ArmoredCar, 7 Artillerys, 19 Infantrys and 2 Tanks moved from Calcutta to Bihar
            1 Adv.Fighter and 1 Fighter moved from Madras to 60 Sea Zone
            1 Adv.Fighter moved from Madras to Bihar
            1 Adv.Fighter and 1 Fighter moved from Madras to Bihar
            3 Fighters moved from Java to 110 Sea Zone
            1 Adv.Fighter moved from Java to 110 Sea Zone
            2 B.Carriers, 1 Battleship, 5 Carriers and 3 Destroyers moved from 86 Sea Zone to 101 Sea Zone
            1 Adv.Fighter and 3 Fighters moved from 95 Sea Zone to 101 Sea Zone
            1 Adv.Fighter, 2 Fighters and 1 L.Fighter moved from 87 Sea Zone to 101 Sea Zone
            1 Adv.Fighter, 1 Fighter and 1 L.Fighter moved from Minamitori to 101 Sea Zone
            2 Fighters moved from Yap to 101 Sea Zone
            1 Adv.Fighter moved from Yap to 101 Sea Zone
            1 Adv.Fighter and 1 Fighter moved from 108 Sea Zone to 101 Sea Zone
    
        Place Units - Yamamoto
            3 Infantrys placed in Saipan
            6 Infantrys placed in Malaya
            4 Infantrys placed in Davao
            1 Destroyer, 1 Submarine and 1 T.Boat placed in 110 Sea Zone
            1 Adv.Fighter, 1 Fighter and 1 L.Fighter placed in Tokyo
    
        Turn Complete - Yamamoto
            Yamamoto collect 82 PUs; end with 82 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : -3.00
    Americans regular : 2.00
    British AA : 0.50
    British regular : -0.00
    Dutch regular : 0.33
    

    Savegame

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary: Yamamoto round 18

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 18
    
        Combat Move - Yamamoto
            1 Transport moved from 86 Sea Zone to 85 Sea Zone
            2 Infantrys moved from Tokyo to 85 Sea Zone
            2 Infantrys and 1 Transport moved from 85 Sea Zone to 86 Sea Zone
            2 Infantrys moved from 86 Sea Zone to Minamitori
            1 T.Boat moved from 86 Sea Zone to 95 Sea Zone
            1 Destroyer moved from 86 Sea Zone to 87 Sea Zone
            1 Adv.Fighter and 1 Fighter moved from 86 Sea Zone to 95 Sea Zone
            1 Adv.Fighter and 1 Fighter moved from 86 Sea Zone to 87 Sea Zone
            1 Submarine moved from 86 Sea Zone to 101 Sea Zone
            1 Adv.Fighter and 1 L.Fighter moved from 86 Sea Zone to Minamitori
            1 Infantry moved from Saipan to 86 Sea Zone
            1 Cruiser and 1 Infantry moved from 86 Sea Zone to 101 Sea Zone
            1 Infantry moved from 101 Sea Zone to Yap
            1 Infantry moved from Saipan to 86 Sea Zone
            1 B.Transport and 1 Infantry moved from 86 Sea Zone to 101 Sea Zone
            1 Infantry moved from 101 Sea Zone to Ulithi
            1 Elite moved from Saipan to 86 Sea Zone
            1 B.Transport and 1 Elite moved from 86 Sea Zone to 101 Sea Zone
            1 Elite moved from 101 Sea Zone to Yap
            1 Adv.Fighter and 2 Fighters moved from 86 Sea Zone to Yap
            1 Fighter and 1 L.Fighter moved from 86 Sea Zone to 87 Sea Zone
            1 Fighter moved from 86 Sea Zone to Minamitori
            1 Fighter moved from 86 Sea Zone to 95 Sea Zone
            1 Adv.Fighter and 2 Fighters moved from Saipan to 108 Sea Zone
            1 Fighter moved from 86 Sea Zone to 95 Sea Zone
            1 Infantry and 1 Tank moved from Lombok to Java
            1 Infantry moved from Banjarmasin to 110 Sea Zone
            1 Artillery and 1 Infantry moved from Malaya to 110 Sea Zone
            1 Artillery and 2 Infantrys moved from 110 Sea Zone to Java
            1 Adv.Fighter and 3 Fighters moved from 110 Sea Zone to Java
            1 B.Transport moved from 60 Sea Zone to 65 Sea Zone
            3 Infantrys moved from Malaya to 65 Sea Zone
            1 B.Transport and 3 Infantrys moved from 65 Sea Zone to 60 Sea Zone
            3 Infantrys moved from 60 Sea Zone to Madras
            1 Adv.Fighter and 1 Fighter moved from 60 Sea Zone to Madras
            2 Adv.Fighters and 1 Fighter moved from Calcutta to 60 Sea Zone
            2 Adv.Fighters and 1 Fighter moved from 60 Sea Zone to Madras
            1 B.Transport moved from 60 Sea Zone to 110 Sea Zone
            1 B.Transport moved from 60 Sea Zone to 110 Sea Zone
    
        Purchase Units - Yamamoto
            Yamamoto buy 1 Adv.Fighter, 1 Destroyer, 1 Fighter, 13 Infantrys, 1 L.Fighter, 1 Submarine and 1 T.Boat; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in Java
                Yamamoto attack with 1 Adv.Fighter, 1 Artillery, 3 Fighters, 3 Infantrys and 1 Tank
                Anzac defend with 1 Artillery and 1 Infantry; Dutch defend with 1 Bunker
                    Yamamoto roll dice for 1 Adv.Fighter, 1 Artillery, 3 Fighters, 3 Infantrys and 1 Tank in Java, round 2 : 3/9 hits, 3.00 expected hits
                Units damaged: 1 Bunker owned by the Dutch
                    Dutch roll dice for 1 Artillery, 1 Bunker and 1 Infantry in Java, round 2 : 2/3 hits, 1.17 expected hits
                    1 Artillery owned by the Anzac, 1 Infantry owned by the Anzac and 2 Infantrys owned by the Yamamoto lost in Java
                    Yamamoto roll dice for 1 Adv.Fighter, 1 Artillery, 3 Fighters, 1 Infantry and 1 Tank in Java, round 3 : 2/7 hits, 2.67 expected hits
                    Dutch roll dice for 1 Bunker in Java, round 3 : 0/1 hits, 0.50 expected hits
                    1 Bunker owned by the Dutch lost in Java
                Yamamoto win, taking Java from Dutch with 1 Adv.Fighter, 1 Artillery, 3 Fighters, 1 Infantry and 1 Tank remaining. Battle score for attacker is 8
                Casualties for Yamamoto: 2 Infantrys
                Casualties for Anzac: 1 Artillery and 1 Infantry
                Casualties for Dutch: 1 Bunker
            Battle in 101 Sea Zone
                Yamamoto attack with 2 B.Transports, 1 Cruiser and 1 Submarine
                Americans defend with 1 Destroyer
                    Yamamoto roll dice for 1 Submarine in 101 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 2 B.Transports and 1 Cruiser in 101 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    Americans roll dice for 1 Destroyer in 101 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 Destroyer owned by the Americans lost in 101 Sea Zone
                Yamamoto win with 2 B.Transports, 1 Cruiser and 1 Submarine remaining. Battle score for attacker is 8
                Casualties for Americans: 1 Destroyer
            Battle in 87 Sea Zone
                Yamamoto attack with 1 Adv.Fighter, 1 Destroyer, 2 Fighters and 1 L.Fighter
                Americans defend with 1 Submarine
                    Americans roll dice for 1 Submarine in 87 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Adv.Fighter, 1 Destroyer, 2 Fighters and 1 L.Fighter in 87 Sea Zone, round 2 : 0/5 hits, 2.00 expected hits
                    1 Destroyer owned by the Yamamoto lost in 87 Sea Zone
                1 Adv.Fighter owned by the Yamamoto, 1 L.Fighter owned by the Yamamoto and 2 Fighters owned by the Yamamoto retreated
                Americans win with 1 Submarine remaining. Battle score for attacker is -8
                Casualties for Yamamoto: 1 Destroyer
            Battle in Minamitori
                Yamamoto attack with 1 Adv.Fighter, 1 Fighter, 2 Infantrys and 1 L.Fighter
                Americans defend with 1 Infantry
                    Yamamoto roll dice for 1 Adv.Fighter, 1 Fighter, 2 Infantrys and 1 L.Fighter in Minamitori, round 2 : 2/5 hits, 1.67 expected hits
                    Americans roll dice for 1 Infantry in Minamitori, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Americans lost in Minamitori
                Yamamoto win, taking Minamitori from Americans with 1 Adv.Fighter, 1 Fighter, 2 Infantrys and 1 L.Fighter remaining. Battle score for attacker is 2
                Casualties for Americans: 1 Infantry
            Battle in 95 Sea Zone
                Yamamoto attack with 1 Adv.Fighter, 3 Fighters and 1 T.Boat
                Americans defend with 1 Cruiser
                    Yamamoto roll dice for 1 Adv.Fighter, 3 Fighters and 1 T.Boat in 95 Sea Zone, round 2 : 2/5 hits, 1.83 expected hits
                    Americans roll dice for 1 Cruiser in 95 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    1 Cruiser owned by the Americans and 1 T.Boat owned by the Yamamoto lost in 95 Sea Zone
                Yamamoto win with 1 Adv.Fighter and 3 Fighters remaining. Battle score for attacker is 6
                Casualties for Yamamoto: 1 T.Boat
                Casualties for Americans: 1 Cruiser
            Battle in Yap
                Yamamoto attack with 1 Adv.Fighter, 1 Elite, 2 Fighters and 1 Infantry
                Americans defend with 1 Factory and 1 Infantry
                    Yamamoto roll dice for 1 Adv.Fighter, 1 Elite, 2 Fighters and 1 Infantry in Yap, round 2 : 2/5 hits, 1.67 expected hits
                    Americans roll dice for 1 Infantry in Yap, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto and 1 Infantry owned by the Americans lost in Yap
                Yamamoto win, taking Yap from Americans with 1 Adv.Fighter, 1 Elite and 2 Fighters remaining. Battle score for attacker is 0
                Casualties for Yamamoto: 1 Infantry
                Casualties for Americans: 1 Infantry
            Battle in Ulithi
            Battle in 108 Sea Zone
                Yamamoto attack with 1 Adv.Fighter and 2 Fighters
                Americans defend with 1 B.Transport
                    Yamamoto roll dice for 1 Adv.Fighter and 2 Fighters in 108 Sea Zone, round 2 : 1/3 hits, 1.17 expected hits
                    Americans roll dice for 1 B.Transport in 108 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                1 B.Transport owned by the Americans and 1 Fighter owned by the Yamamoto lost in 108 Sea Zone
                Yamamoto win, taking Ulithi from Americans with 1 Adv.Fighter and 1 Fighter remaining. Battle score for attacker is 0
                Casualties for Yamamoto: 1 Fighter
                Casualties for Americans: 1 B.Transport
            Battle in Madras
                Yamamoto attack with 3 Adv.Fighters, 2 Fighters and 3 Infantrys
                British defend with 1 Artillery, 1 Factory, 1 Infantry and 1 Tank
                    Yamamoto roll dice for 3 Adv.Fighters, 2 Fighters and 3 Infantrys in Madras, round 2 : 1/8 hits, 2.67 expected hits
                    British roll dice for 1 Artillery, 1 Infantry and 1 Tank in Madras, round 2 : 1/3 hits, 1.17 expected hits
                    1 Infantry owned by the Yamamoto and 1 Infantry owned by the British lost in Madras
                    Yamamoto roll dice for 3 Adv.Fighters, 2 Fighters and 2 Infantrys in Madras, round 3 : 3/7 hits, 2.50 expected hits
                    British roll dice for 1 Artillery and 1 Tank in Madras, round 3 : 1/2 hits, 0.83 expected hits
                    1 Tank owned by the British, 1 Infantry owned by the Yamamoto and 1 Artillery owned by the British lost in Madras
                Yamamoto win, taking Madras from British with 3 Adv.Fighters, 2 Fighters and 1 Infantry remaining. Battle score for attacker is 7
                Casualties for Yamamoto: 2 Infantrys
                Casualties for British: 1 Artillery, 1 Infantry and 1 Tank
    
        Non Combat Move - Yamamoto
                    British roll AA dice in Hyderabad : 1/1 hits, 0.17 expected hits
                1 Adv.Fighter lost in Hyderabad
                    British roll AA dice in Hyderabad : 0/2 hits, 0.33 expected hits
            1 AAGun, 1 ArmoredCar, 7 Artillerys, 19 Infantrys and 2 Tanks moved from Calcutta to Bihar
            1 Adv.Fighter and 1 Fighter moved from Madras to 60 Sea Zone
            1 Adv.Fighter moved from Madras to Bihar
            1 Adv.Fighter and 1 Fighter moved from Madras to Bihar
            3 Fighters moved from Java to 110 Sea Zone
            1 Adv.Fighter moved from Java to 110 Sea Zone
            2 B.Carriers, 1 Battleship, 5 Carriers and 3 Destroyers moved from 86 Sea Zone to 101 Sea Zone
            1 Adv.Fighter and 3 Fighters moved from 95 Sea Zone to 101 Sea Zone
            1 Adv.Fighter, 2 Fighters and 1 L.Fighter moved from 87 Sea Zone to 101 Sea Zone
            1 Adv.Fighter, 1 Fighter and 1 L.Fighter moved from Minamitori to 101 Sea Zone
            2 Fighters moved from Yap to 101 Sea Zone
            1 Adv.Fighter moved from Yap to 101 Sea Zone
            1 Adv.Fighter and 1 Fighter moved from 108 Sea Zone to 101 Sea Zone
    
        Place Units - Yamamoto
            3 Infantrys placed in Saipan
            6 Infantrys placed in Malaya
            4 Infantrys placed in Davao
            1 Destroyer, 1 Submarine and 1 T.Boat placed in 110 Sea Zone
            1 Adv.Fighter, 1 Fighter and 1 L.Fighter placed in Tokyo
    
        Turn Complete - Yamamoto
            Yamamoto collect 82 PUs; end with 82 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Yamamoto from 101 Sea Zone: 2 Adv.Fighters
            EDIT: Removing units owned by Yamamoto from 101 Sea Zone: 2 Fighters
            EDIT: Adding units owned by Yamamoto to Saipan: 2 Adv.Fighters and 2 Fighters
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Yamamoto regular : -3.00
    Americans regular : 2.00
    British AA : 0.50
    British regular : -0.00
    Dutch regular : 0.33
    

    Savegame

  • 23 22 21 20 19 18 17 16

    TripleA Turn Summary: Chinese round 18

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 18
    
        Combat Move - Chinese
            1 Infantry moved from Ningsia to Suiyuan
            1 Infantry moved from Ningsia to Suiyuan
            1 Artillery moved from Ningsia to Suiyuan
            1 Infantry moved from Ningsia to Lanchow
            1 Infantry moved from Ningsia to Lanchow
            1 Fighter moved from Ningsia to Suiyuan
            1 Fighter moved from Ningsia to Suiyuan
            1 Fighter moved from Ningsia to Lanchow
            1 Fighter moved from Ningsia to Lanchow
            1 Fighter moved from Ningsia to Lanchow
            1 Fighter moved from Ningsia to Suiyuan
            2 Adv.Fighters moved from Ningsia to Suiyuan
            5 Infantrys and 1 Tank moved from Hsining to E.Qinghai
            1 Tank moved from Gobi Altai to E.Qinghai
            5 ArmoredCars, 16 Artillerys, 20 Infantrys, 1 Mech.Inf and 10 Tanks moved from Ningsia to E.Qinghai
    
        Purchase Units - Chinese
            Chinese buy 1 Bunker and 6 Infantrys; Remaining resources: 3 PUs; 
    
        Combat - Chinese
            Battle in Lanchow
                Chinese attack with 3 Fighters and 2 Infantrys
                Hisaichi defend with 1 Infantry
                    Chinese roll dice for 3 Fighters and 2 Infantrys in Lanchow, round 2 : 0/5 hits, 1.33 expected hits
                    Hisaichi roll dice for 1 Infantry in Lanchow, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Lanchow
                    Chinese roll dice for 3 Fighters and 1 Infantry in Lanchow, round 3 : 0/4 hits, 1.17 expected hits
                    Hisaichi roll dice for 1 Infantry in Lanchow, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Lanchow
                3 Fighters owned by the Chinese retreated
                Hisaichi win with 1 Infantry remaining. Battle score for attacker is -4
                Casualties for Chinese: 2 Infantrys
            Battle in Suiyuan
                Chinese attack with 2 Adv.Fighters, 1 Artillery, 3 Fighters and 2 Infantrys
                Hisaichi defend with 2 Infantrys
                    Chinese roll dice for 2 Adv.Fighters, 1 Artillery, 3 Fighters and 2 Infantrys in Suiyuan, round 2 : 2/8 hits, 2.83 expected hits
                    Hisaichi roll dice for 2 Infantrys in Suiyuan, round 2 : 0/2 hits, 0.67 expected hits
                    2 Infantrys owned by the Hisaichi lost in Suiyuan
                Chinese win, taking Suiyuan from Hisaichi with 2 Adv.Fighters, 1 Artillery, 3 Fighters and 2 Infantrys remaining. Battle score for attacker is 4
                Casualties for Hisaichi: 2 Infantrys
    
        Non Combat Move - Chinese
            3 Fighters moved from Lanchow to E.Qinghai
            2 Adv.Fighters and 3 Fighters moved from Suiyuan to E.Qinghai
            1 AAGun moved from Ningsia to E.Qinghai
    
        Place Units - Chinese
            1 Bunker and 6 Infantrys placed in Hsining
    
        Turn Complete - Chinese
            Chinese collect 20 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -3.33
    Hisaichi regular : 0.67
    

    Savegame

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