Game History
Round: 1 Purchase Units - Americans Americans buy nothing; Remaining resources: 0 PUs; Turn Complete - Americans Americans collect 20 PUs; end with 20 PUsCombat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 bomber, 10 infantry and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - Germans
1 bomber moved from Western Germany to United Kingdom
1 artillery and 1 infantry moved from Yugoslavia to Romania
2 mech_infantrys moved from Germany to Romania
1 mech_infantry moved from Novgorod to Eastern Poland
1 armour moved from Novgorod to Eastern Poland
1 mech_infantry moved from Novgorod to Vyborg
1 armour moved from Novgorod to Vyborg
1 mech_infantry moved from Novgorod to Karelia
1 armour moved from Novgorod to Karelia
1 mech_infantry moved from Novgorod to Belarus
1 mech_infantry moved from Novgorod to Belarus
2 mech_infantrys moved from Novgorod to Archangel
1 tactical_bomber moved from Poland to Archangel
1 tactical_bomber moved from Poland to Belarus
2 mech_infantrys moved from Novgorod to Belarus
2 mech_infantrys moved from Novgorod to Belarus
1 mech_infantry moved from Novgorod to Belarus
1 fighter and 1 tactical_bomber moved from Poland to Belarus
1 tactical_bomber moved from Poland to Belarus
1 mech_infantry moved from Western Germany to Southern Italy
Combat - Germans
Strategic bombing raid in United Kingdom
British roll AA dice in United Kingdom : 1/1 hits, 0,17 expected hits
1 bomber killed by AA
Bombing raid in United Kingdom causes 0 damage total.
Battle in Karelia
Germans attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour and 1 mech_infantry in Karelia, round 2 : 1/2 hits, 0,67 expected hits
Russians roll dice for 1 infantry in Karelia, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Karelia
Germans win, taking Karelia from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 2 mech_infantrys and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 2 mech_infantrys and 1 tactical_bomber in Archangel, round 2 : 2/3 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 1 fighter, 7 mech_infantrys and 3 tactical_bombers
Russians defend with 5 infantry
Germans roll dice for 1 fighter, 7 mech_infantrys and 3 tactical_bombers in Belarus, round 2 : 4/11 hits, 3,33 expected hits
Russians roll dice for 5 infantry in Belarus, round 2 : 2/5 hits, 1,67 expected hits
4 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Belarus
Germans roll dice for 1 fighter, 5 mech_infantrys and 3 tactical_bombers in Belarus, round 3 : 2/9 hits, 3,00 expected hits
Russians roll dice for 1 infantry in Belarus, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Belarus
Germans win, taking Belarus from Russians with 1 fighter, 4 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 3 mech_infantrys
Casualties for Russians: 5 infantry
Battle in Vyborg
Germans attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour and 1 mech_infantry in Vyborg, round 2 : 2/2 hits, 0,67 expected hits
Russians roll dice for 1 infantry in Vyborg, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Vyborg
Germans win, taking Vyborg from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Eastern Poland
Germans attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour and 1 mech_infantry in Eastern Poland, round 2 : 1/2 hits, 0,67 expected hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 1 armour remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
3 tactical_bombers moved from Belarus to Novgorod
1 fighter moved from Belarus to Novgorod
1 tactical_bomber moved from Archangel to Novgorod
Place Units - Germans
1 bomber and 2 infantry placed in Western Germany
3 infantry placed in Romania
2 infantry placed in France
3 infantry placed in Novgorod
1 armour and 1 mech_infantry placed in Germany
Germans undo move 5.
1 mech_infantry placed in Yugoslavia
1 armour placed in Yugoslavia
Germans undo move 1.
1 bomber placed in Western Germany
1 infantry placed in Yugoslavia
1 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 46 PUs; end with 47 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Combat Hit Differential Summary :
British AA : 0,83
Russians regular : 0,67
Germans regular : 2,83
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8
Purchase Units - Russians
Russians buy 4 armour, 4 artilleries and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Bryansk to Eastern Poland
1 fighter and 1 tactical_bomber moved from Bryansk to Archangel
1 infantry moved from Vologda to Archangel
2 infantry moved from Smolensk to Archangel
2 infantry moved from Bessarabia to Eastern Poland
1 infantry moved from Bessarabia to Eastern Poland
5 artilleries and 14 infantry moved from Bessarabia to Romania
5 artilleries and 14 infantry moved from Smolensk to Belarus
2 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Bryansk to Belarus
1 infantry moved from Sakha to Amur
Russians take Amur from Japanese
1 infantry moved from Sakha to Amur
1 infantry moved from Hopei to Anhwe
1 infantry moved from Szechwan to Sikang
1 armour moved from Northwest Persia to Iraq
2 infantry moved from Caucasus to Northwest Persia
2 artilleries moved from Finland to Norway
Combat - Russians
Battle in Romania
Russians attack with 5 artilleries and 14 infantry
Germans defend with 1 artillery, 1 factory_minor, 4 infantry and 2 mech_infantrys; Italians defend with 1 armour
Russians roll dice for 5 artilleries and 14 infantry in Romania, round 2 : 2/19 hits, 4,83 expected hits
Germans roll dice for 1 armour, 1 artillery, 4 infantry and 2 mech_infantrys in Romania, round 2 : 5/8 hits, 2,83 expected hits
5 infantry owned by the Russians and 2 infantry owned by the Germans lost in Romania
Russians roll dice for 5 artilleries and 9 infantry in Romania, round 3 : 4/14 hits, 4,00 expected hits
Germans roll dice for 1 armour, 1 artillery, 2 infantry and 2 mech_infantrys in Romania, round 3 : 1/6 hits, 2,17 expected hits
1 infantry owned by the Russians, 2 infantry owned by the Germans and 2 mech_infantrys owned by the Germans lost in Romania
Russians roll dice for 5 artilleries and 8 infantry in Romania, round 4 : 5/13 hits, 3,83 expected hits
Germans roll dice for 1 armour and 1 artillery in Romania, round 4 : 0/2 hits, 0,83 expected hits
1 artillery owned by the Germans and 1 armour owned by the Italians lost in Romania
Russians win, taking Romania from Germans with 5 artilleries and 8 infantry remaining. Battle score for attacker is 12
Casualties for Russians: 6 infantry
Casualties for Germans: 1 artillery, 4 infantry and 2 mech_infantrys
Casualties for Italians: 1 armour
Battle in Archangel
Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 2 mech_infantrys
Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Archangel, round 2 : 2/5 hits, 1,67 expected hits
Germans roll dice for 2 mech_infantrys in Archangel, round 2 : 0/2 hits, 0,67 expected hits
2 mech_infantrys owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 2 mech_infantrys
Battle in Belarus
Russians attack with 2 armour, 6 artilleries, 16 infantry and 1 mech_infantry
Germans defend with 4 mech_infantrys
Russians roll dice for 2 armour, 6 artilleries, 16 infantry and 1 mech_infantry in Belarus, round 2 : 5/25 hits, 6,83 expected hits
Germans roll dice for 4 mech_infantrys in Belarus, round 2 : 1/4 hits, 1,33 expected hits
1 infantry owned by the Russians and 4 mech_infantrys owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 2 armour, 6 artilleries, 15 infantry and 1 mech_infantry remaining. Battle score for attacker is 13
Casualties for Russians: 1 infantry
Casualties for Germans: 4 mech_infantrys
Battle in Eastern Poland
Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 1 armour
Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 2/5 hits, 1,67 expected hits
Germans roll dice for 1 armour in Eastern Poland, round 2 : 0/1 hits, 0,50 expected hits
1 armour owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Non Combat Move - Russians
1 aaGun moved from Bessarabia to Romania
3 artilleries moved from Ukraine to Bessarabia
1 aaGun moved from Smolensk to Belarus
1 fighter and 1 tactical_bomber moved from Eastern Poland to Bryansk
1 fighter and 1 tactical_bomber moved from Archangel to Bryansk
1 infantry moved from Russia to Vologda
3 artilleries and 6 infantry moved from Russia to Bryansk
1 armour moved from Volgograd to Ukraine
Place Units - Russians
2 artilleries and 1 infantry placed in Ukraine
4 armour, 2 artilleries and 4 infantry placed in Russia
Turn Complete - Russians
Russians collect 41 PUs; end with 41 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 46 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 55 PUs
Combat Hit Differential Summary :
Germans regular : -1,33
Russians regular : -2,83
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 12 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
2 infantry moved from Kwangtung to Kwangsi
1 artillery moved from Kwangtung to Kwangsi
1 tactical_bomber moved from Kwangtung to Kwangsi
Combat - Japanese
Battle in Kwangsi
Japanese attack with 1 artillery, 2 infantry and 1 tactical_bomber
British defend with 1 aaGun and 5 infantry
British roll AA dice in Kwangsi : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in Kwangsi, round 2 : 1/4 hits, 1,33 expected hits
Chinese roll dice for 1 aaGun and 5 infantry in Kwangsi, round 2 : 1/5 hits, 1,67 expected hits
1 infantry owned by the Japanese and 1 aaGun owned by the British lost in Kwangsi
Japanese roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Kwangsi, round 3 : 1/3 hits, 1,17 expected hits
Chinese roll dice for 5 infantry in Kwangsi, round 3 : 2/5 hits, 1,67 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the British lost in Kwangsi
1 tactical_bomber owned by the Japanese retreated
Chinese win with 4 infantry remaining. Battle score for attacker is -2
Casualties for Japanese: 1 artillery and 2 infantry
Casualties for British: 1 aaGun and 1 infantry
Non Combat Move - Japanese
1 tactical_bomber moved from Kwangsi to Kwangtung
Place Units - Japanese
3 infantry placed in Kwangtung
9 infantry placed in Japan
Japanese undo move 2.
3 infantry placed in Kiangsu
6 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,4,3,4,4,6,1,5,4,3
Japanese collect 14 PUs (8 lost to blockades); end with 14 PUs
Combat Hit Differential Summary :
Chinese regular : -0,33
Japanese regular : -0,50
British AA : -0,17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 artillery, 1 battleship, 1 destroyer, 1 factory_minor, 1 harbour, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
1 destroyer moved from 92 Sea Zone to 99 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
2 artilleries, 1 destroyer, 2 infantry, 2 submarines and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 bomber moved from Sumatra to Manchuria
1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 mech_infantry, 2 submarines and 1 transport moved from 7 Sea Zone to 6 Sea Zone
1 artillery and 1 mech_infantry moved from Korea to 6 Sea Zone
2 infantry moved from Korea to 6 Sea Zone
1 artillery moved from 6 Sea Zone to Japan
3 infantry moved from 6 Sea Zone to Japan
2 mech_infantrys moved from 6 Sea Zone to Japan
2 tactical_bombers moved from 6 Sea Zone to Japan
2 fighters moved from 6 Sea Zone to Japan
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
Combat - Americans
Battle in 99 Sea Zone
Americans attack with 1 destroyer
Italians defend with 1 destroyer
Americans roll dice for 1 destroyer in 99 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 destroyer in 99 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 99 Sea Zone
Italians win with 1 destroyer remaining. Battle score for attacker is -8
Casualties for Americans: 1 destroyer
Battle in Japan
Americans attack with 1 artillery, 2 fighters, 3 infantry, 2 mech_infantrys and 2 tactical_bombers
Japanese defend with 3 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 harbour and 8 infantry
Japanese roll AA dice in Japan : 0/4 hits, 0,67 expected hits
Americans roll dice for 3 battleships and 1 cruiser in Japan, round 2 : 4/4 hits, 2,50 expected hits
Americans roll dice for 1 artillery, 2 fighters, 3 infantry, 2 mech_infantrys and 2 tactical_bombers in Japan, round 2 : 6/10 hits, 3,67 expected hits
Japanese roll dice for 3 aaGuns, 1 armour, 1 artillery and 8 infantry in Japan, round 2 : 2/10 hits, 3,50 expected hits
7 infantry owned by the Japanese, 3 aaGuns owned by the Japanese and 2 infantry owned by the Americans lost in Japan
Americans roll dice for 1 artillery, 2 fighters, 1 infantry, 2 mech_infantrys and 2 tactical_bombers in Japan, round 3 : 2/8 hits, 3,33 expected hits
Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Japan, round 3 : 0/3 hits, 1,17 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Japan
Americans roll dice for 1 artillery, 2 fighters, 1 infantry, 2 mech_infantrys and 2 tactical_bombers in Japan, round 4 : 4/8 hits, 3,33 expected hits
Japanese roll dice for 1 armour in Japan, round 4 : 0/1 hits, 0,50 expected hits
1 armour owned by the Japanese lost in Japan
Americans captures 14PUs while taking Japanese capital
Americans converts factory_major into different units
Americans win, taking Japan from Japanese with 1 artillery, 2 fighters, 1 infantry, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 43
Casualties for Americans: 2 infantry
Casualties for Japanese: 3 aaGuns, 1 armour, 1 artillery and 8 infantry
Non Combat Move - Americans
2 fighters moved from Japan to 6 Sea Zone
2 tactical_bombers moved from Japan to 6 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 submarine moved from 91 Sea Zone to 92 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
2 artilleries moved from 91 Sea Zone to Gibraltar
1 fighter moved from Western United States to 91 Sea Zone
1 fighter moved from 91 Sea Zone to United Kingdom
Place Units - Americans
1 artillery and 1 infantry placed in Eastern United States
1 battleship, 1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 63 PUs; end with 77 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 97 PUs
Combat Hit Differential Summary :
Americans regular : 2,83
Japanese regular : -3,17
Italians regular : 0,67
Japanese AA : -0,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Shantung to Kiangsu
1 artillery moved from Anhwe to Kiangsu
2 artilleries moved from Anhwe to Kiangsu
2 infantry moved from Anhwe to Kiangsu
1 fighter moved from Anhwe to Kwangtung
3 infantry moved from Kiangsi to Kwangtung
1 artillery moved from Kiangsi to Kwangtung
1 artillery and 1 infantry moved from Anhwe to Kiangsu
1 artillery and 1 infantry moved from Anhwe to Kiangsu
Combat - Chinese
Battle in Kwangtung
Chinese attack with 1 artillery, 1 fighter and 3 infantry
Japanese defend with 1 factory_minor, 1 harbour, 3 infantry and 1 tactical_bomber
Chinese roll dice for 1 artillery, 1 fighter and 3 infantry in Kwangtung, round 2 : 0/5 hits, 1,50 expected hits
Japanese roll dice for 3 infantry and 1 tactical_bomber in Kwangtung, round 2 : 1/4 hits, 1,50 expected hits
1 infantry owned by the Chinese lost in Kwangtung
Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Kwangtung, round 3 : 1/4 hits, 1,33 expected hits
Japanese roll dice for 3 infantry and 1 tactical_bomber in Kwangtung, round 3 : 1/4 hits, 1,50 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangtung
Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Kwangtung, round 4 : 2/3 hits, 1,17 expected hits
Japanese roll dice for 2 infantry and 1 tactical_bomber in Kwangtung, round 4 : 0/3 hits, 1,17 expected hits
2 infantry owned by the Japanese lost in Kwangtung
Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Kwangtung, round 5 : 1/3 hits, 1,17 expected hits
Japanese roll dice for 1 tactical_bomber in Kwangtung, round 5 : 0/1 hits, 0,50 expected hits
1 tactical_bomber owned by the Japanese lost in Kwangtung
Chinese win, taking Kwangtung from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 14
Casualties for Chinese: 2 infantry
Casualties for Japanese: 3 infantry and 1 tactical_bomber
Battle in Kiangsu
Chinese attack with 5 artilleries and 5 infantry
Japanese defend with 1 factory_minor and 3 infantry
Chinese roll dice for 5 artilleries and 5 infantry in Kiangsu, round 2 : 6/10 hits, 3,33 expected hits
Japanese roll dice for 3 infantry in Kiangsu, round 2 : 1/3 hits, 1,00 expected hits
3 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsu
Chinese win, taking Kiangsu from Japanese with 5 artilleries and 4 infantry remaining. Battle score for attacker is 6
Casualties for Chinese: 1 infantry
Casualties for Japanese: 3 infantry
Trigger Chinese Destroy Factories Kiangsu Chinese: has removed 1 factory_minor owned by Chinese in Kiangsu
Non Combat Move - Chinese
1 fighter moved from Kwangtung to Anhwe
1 infantry moved from Hunan to Anhwe
Place Units - Chinese
1 artillery placed in Manchuria
1 artillery and 1 infantry placed in Kansu
1 artillery and 1 infantry placed in Tsinghai
1 artillery and 1 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs
Combat Hit Differential Summary :
Chinese regular : 1,50
Japanese regular : -2,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 artillery, 1 battleship, 1 destroyer, 1 factory_minor, 1 harbour, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
1 destroyer moved from 92 Sea Zone to 99 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
2 artilleries, 1 destroyer, 2 infantry, 2 submarines and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 bomber moved from Sumatra to Manchuria
1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 mech_infantry, 2 submarines and 1 transport moved from 7 Sea Zone to 6 Sea Zone
1 artillery and 1 mech_infantry moved from Korea to 6 Sea Zone
2 infantry moved from Korea to 6 Sea Zone
1 artillery moved from 6 Sea Zone to Japan
3 infantry moved from 6 Sea Zone to Japan
2 mech_infantrys moved from 6 Sea Zone to Japan
2 tactical_bombers moved from 6 Sea Zone to Japan
2 fighters moved from 6 Sea Zone to Japan
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
Combat - Americans
Battle in 99 Sea Zone
Americans attack with 1 destroyer
Italians defend with 1 destroyer
Americans roll dice for 1 destroyer in 99 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 destroyer in 99 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 99 Sea Zone
Italians win with 1 destroyer remaining. Battle score for attacker is -8
Casualties for Americans: 1 destroyer
Battle in Japan
Americans attack with 1 artillery, 2 fighters, 3 infantry, 2 mech_infantrys and 2 tactical_bombers
Japanese defend with 3 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 harbour and 8 infantry
Japanese roll AA dice in Japan : 0/4 hits, 0,67 expected hits
Americans roll dice for 3 battleships and 1 cruiser in Japan, round 2 : 4/4 hits, 2,50 expected hits
Americans roll dice for 1 artillery, 2 fighters, 3 infantry, 2 mech_infantrys and 2 tactical_bombers in Japan, round 2 : 6/10 hits, 3,67 expected hits
Japanese roll dice for 3 aaGuns, 1 armour, 1 artillery and 8 infantry in Japan, round 2 : 2/10 hits, 3,50 expected hits
7 infantry owned by the Japanese, 3 aaGuns owned by the Japanese and 2 infantry owned by the Americans lost in Japan
Americans roll dice for 1 artillery, 2 fighters, 1 infantry, 2 mech_infantrys and 2 tactical_bombers in Japan, round 3 : 2/8 hits, 3,33 expected hits
Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Japan, round 3 : 0/3 hits, 1,17 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Japan
Americans roll dice for 1 artillery, 2 fighters, 1 infantry, 2 mech_infantrys and 2 tactical_bombers in Japan, round 4 : 4/8 hits, 3,33 expected hits
Japanese roll dice for 1 armour in Japan, round 4 : 0/1 hits, 0,50 expected hits
1 armour owned by the Japanese lost in Japan
Americans captures 14PUs while taking Japanese capital
Americans converts factory_major into different units
Americans win, taking Japan from Japanese with 1 artillery, 2 fighters, 1 infantry, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 43
Casualties for Americans: 2 infantry
Casualties for Japanese: 3 aaGuns, 1 armour, 1 artillery and 8 infantry
Non Combat Move - Americans
2 fighters moved from Japan to 6 Sea Zone
2 tactical_bombers moved from Japan to 6 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 submarine moved from 91 Sea Zone to 92 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
2 artilleries moved from 91 Sea Zone to Gibraltar
1 fighter moved from Western United States to 91 Sea Zone
1 fighter moved from 91 Sea Zone to United Kingdom
Place Units - Americans
1 artillery and 1 infantry placed in Eastern United States
1 battleship, 1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 63 PUs; end with 77 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 97 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Shantung to Kiangsu
1 artillery moved from Anhwe to Kiangsu
2 artilleries moved from Anhwe to Kiangsu
2 infantry moved from Anhwe to Kiangsu
1 fighter moved from Anhwe to Kwangtung
3 infantry moved from Kiangsi to Kwangtung
1 artillery moved from Kiangsi to Kwangtung
1 artillery and 1 infantry moved from Anhwe to Kiangsu
1 artillery and 1 infantry moved from Anhwe to Kiangsu
Combat - Chinese
Battle in Kwangtung
Chinese attack with 1 artillery, 1 fighter and 3 infantry
Japanese defend with 1 factory_minor, 1 harbour, 3 infantry and 1 tactical_bomber
Chinese roll dice for 1 artillery, 1 fighter and 3 infantry in Kwangtung, round 2 : 0/5 hits, 1,50 expected hits
Japanese roll dice for 3 infantry and 1 tactical_bomber in Kwangtung, round 2 : 1/4 hits, 1,50 expected hits
1 infantry owned by the Chinese lost in Kwangtung
Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Kwangtung, round 3 : 1/4 hits, 1,33 expected hits
Japanese roll dice for 3 infantry and 1 tactical_bomber in Kwangtung, round 3 : 1/4 hits, 1,50 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangtung
Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Kwangtung, round 4 : 2/3 hits, 1,17 expected hits
Japanese roll dice for 2 infantry and 1 tactical_bomber in Kwangtung, round 4 : 0/3 hits, 1,17 expected hits
2 infantry owned by the Japanese lost in Kwangtung
Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Kwangtung, round 5 : 1/3 hits, 1,17 expected hits
Japanese roll dice for 1 tactical_bomber in Kwangtung, round 5 : 0/1 hits, 0,50 expected hits
1 tactical_bomber owned by the Japanese lost in Kwangtung
Chinese win, taking Kwangtung from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 14
Casualties for Chinese: 2 infantry
Casualties for Japanese: 3 infantry and 1 tactical_bomber
Battle in Kiangsu
Chinese attack with 5 artilleries and 5 infantry
Japanese defend with 1 factory_minor and 3 infantry
Chinese roll dice for 5 artilleries and 5 infantry in Kiangsu, round 2 : 6/10 hits, 3,33 expected hits
Japanese roll dice for 3 infantry in Kiangsu, round 2 : 1/3 hits, 1,00 expected hits
3 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsu
Chinese win, taking Kiangsu from Japanese with 5 artilleries and 4 infantry remaining. Battle score for attacker is 6
Casualties for Chinese: 1 infantry
Casualties for Japanese: 3 infantry
Trigger Chinese Destroy Factories Kiangsu Chinese: has removed 1 factory_minor owned by Chinese in Kiangsu
Non Combat Move - Chinese
1 fighter moved from Kwangtung to Anhwe
1 infantry moved from Hunan to Anhwe
Place Units - Chinese
1 artillery placed in Manchuria
1 artillery and 1 infantry placed in Kansu
1 artillery and 1 infantry placed in Tsinghai
1 artillery and 1 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs
Purchase Units - British
British repair damage of 4x factory_minor; Remaining resources: 27 PUs;
British buy 1 armour and 7 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Morocco to Algeria
British take Algeria from Italians
1 armour moved from Morocco to Tunisia
British take Tunisia from Italians
1 transport moved from 91 Sea Zone to 106 Sea Zone
1 infantry moved from India to 39 Sea Zone
1 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
1 artillery moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 transport moved from 80 Sea Zone to 39 Sea Zone
1 infantry moved from West India to Eastern Persia
1 infantry moved from West India to Eastern Persia
1 armour moved from India to Eastern Persia
1 infantry moved from Burma to India
1 artillery and 1 infantry moved from Yunnan to Burma
2 infantry moved from Kwangsi to Yunnan
1 fighter moved from Hunan to India
1 infantry moved from Hunan to Yunnan
1 armour moved from Union of South Africa to Belgian Congo
1 fighter and 1 tactical_bomber moved from 81 Sea Zone to Belgian Congo
1 armour and 1 mech_infantry moved from Persia to Trans-Jordan
1 artillery moved from Syria to Trans-Jordan
2 artilleries and 5 infantry moved from Iraq to Trans-Jordan
1 infantry moved from Persia to Iraq
1 battleship and 1 destroyer moved from 80 Sea Zone to 81 Sea Zone
Combat - British
Battle in Belgian Congo
British attack with 1 armour, 1 fighter and 1 tactical_bomber
Italians defend with 1 armour
British roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Belgian Congo, round 2 : 1/3 hits, 1,67 expected hits
Italians roll dice for 1 armour in Belgian Congo, round 2 : 1/1 hits, 0,50 expected hits
1 armour owned by the British and 1 armour owned by the Italians lost in Belgian Congo
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 armour
Casualties for Italians: 1 armour
Battle in Celebes
British attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery, 1 bomber and 1 infantry
British roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Celebes, round 2 : 0/3 hits, 0,83 expected hits
1 infantry owned by the Japanese lost in Celebes
British roll dice for 1 artillery and 1 infantry in Celebes, round 3 : 2/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery and 1 bomber in Celebes, round 3 : 0/2 hits, 0,50 expected hits
1 artillery owned by the Japanese and 1 bomber owned by the Japanese lost in Celebes
British win, taking Celebes from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 19
Casualties for Japanese: 1 artillery, 1 bomber and 1 infantry
Battle in Trans-Jordan
British attack with 1 armour, 3 artilleries, 5 infantry and 1 mech_infantry
Italians defend with 1 artillery
British roll dice for 1 armour, 3 artilleries, 5 infantry and 1 mech_infantry in Trans-Jordan, round 2 : 2/10 hits, 3,00 expected hits
Italians roll dice for 1 artillery in Trans-Jordan, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Italians lost in Trans-Jordan
British win, taking Trans-Jordan from Italians with 1 armour, 3 artilleries, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from Belgian Congo to 81 Sea Zone
1 aaGun moved from Hunan to Yunnan
Place Units - British
3 infantry placed in Iraq
3 infantry placed in Persia
1 armour and 1 infantry placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2
British collect 30 PUs (1 lost to blockades); end with 30 PUs
Place Units - UK_Pacific
1 armour, 1 fighter and 1 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 27 PUs; end with 27 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 32 PUs
Some Units in India change ownership: 1 armour, 1 fighter and 1 infantry
Combat Hit Differential Summary :
Chinese regular : 1,50
Americans regular : 2,83
Japanese regular : -7,17
Italians regular : 0,83
Japanese AA : -0,67
British regular : 0,00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 armour, 1 artillery, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 destroyer moved from 97 Sea Zone to 92 Sea Zone
1 fighter moved from Southern Italy to 92 Sea Zone
1 destroyer moved from 99 Sea Zone to 98 Sea Zone
1 artillery moved from Northern Italy to Yugoslavia
1 bomber moved from Egypt to Iraq
Combat - Italians
Strategic bombing raid in Iraq
British roll AA dice in Iraq : 0/1 hits, 0,17 expected hits
Bombing raid in Iraq rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Iraq causes 5 damage total.
Battle in 92 Sea Zone
Italians attack with 1 destroyer and 1 fighter
Americans defend with 1 destroyer and 1 submarine
Italians roll dice for 1 destroyer and 1 fighter in 92 Sea Zone, round 2 : 2/2 hits, 0,83 expected hits
Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
Americans roll dice for 1 destroyer in 92 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Americans, 1 destroyer owned by the Italians, 1 destroyer owned by the Americans and 1 fighter owned by the Italians lost in 92 Sea Zone
Americans win with no units remaining. Battle score for attacker is -4
Casualties for Italians: 1 destroyer and 1 fighter
Casualties for Americans: 1 destroyer and 1 submarine
Non Combat Move - Italians
1 aaGun moved from Southern Italy to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Egypt
1 aaGun moved from 98 Sea Zone to Egypt
1 bomber moved from Iraq to Southern Italy
Place Units - Italians
1 artillery and 2 infantry placed in Egypt
1 armour and 1 mech_infantry placed in Northern Italy
1 infantry placed in Northern Italy
1 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 17 PUs; end with 17 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Combat Hit Differential Summary :
Americans regular : 1,50
Italians regular : 1,17
British AA : -0,17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 tactical_bomber; Remaining resources: 7 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 cruiser and 1 submarine moved from 62 Sea Zone to 33 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
2 fighters moved from 33 Sea Zone to Caroline Islands
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
Combat - ANZAC
Battle in Philippines
Battle in Caroline Islands
ANZAC attack with 1 artillery, 2 fighters and 1 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour, 2 infantry and 1 tactical_bomber
Japanese roll AA dice in Caroline Islands : 0/2 hits, 0,33 expected hits
ANZAC roll dice for 1 cruiser in Caroline Islands, round 2 : 0/1 hits, 0,50 expected hits
ANZAC roll dice for 1 artillery, 2 fighters and 1 infantry in Caroline Islands, round 2 : 3/4 hits, 1,67 expected hits
Japanese roll dice for 1 aaGun, 2 infantry and 1 tactical_bomber in Caroline Islands, round 2 : 1/3 hits, 1,17 expected hits
2 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 1 aaGun owned by the Japanese lost in Caroline Islands
ANZAC roll dice for 1 artillery and 2 fighters in Caroline Islands, round 3 : 2/3 hits, 1,33 expected hits
Japanese roll dice for 1 tactical_bomber in Caroline Islands, round 3 : 1/1 hits, 0,50 expected hits
1 tactical_bomber owned by the Japanese and 1 fighter owned by the ANZAC lost in Caroline Islands
ANZAC win, taking Philippines from Japanese, taking Caroline Islands from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 9
Casualties for ANZAC: 1 fighter and 1 infantry
Casualties for Japanese: 1 aaGun, 2 infantry and 1 tactical_bomber
Non Combat Move - ANZAC
1 fighter moved from Caroline Islands to 33 Sea Zone
1 fighter moved from Dutch New Guinea to 33 Sea Zone
1 destroyer moved from 43 Sea Zone to 35 Sea Zone
Place Units - ANZAC
1 artillery, 1 infantry and 1 tactical_bomber placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 21 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs
Combat Hit Differential Summary :
Japanese regular : 0,33
Japanese AA : -0,33
ANZAC regular : 1,50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 tactical_bomber; Remaining resources: 7 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 cruiser and 1 submarine moved from 62 Sea Zone to 33 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
2 fighters moved from 33 Sea Zone to Caroline Islands
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
Combat - ANZAC
Battle in Philippines
Battle in Caroline Islands
ANZAC attack with 1 artillery, 2 fighters and 1 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour, 2 infantry and 1 tactical_bomber
Japanese roll AA dice in Caroline Islands : 0/2 hits, 0,33 expected hits
ANZAC roll dice for 1 cruiser in Caroline Islands, round 2 : 0/1 hits, 0,50 expected hits
ANZAC roll dice for 1 artillery, 2 fighters and 1 infantry in Caroline Islands, round 2 : 3/4 hits, 1,67 expected hits
Japanese roll dice for 1 aaGun, 2 infantry and 1 tactical_bomber in Caroline Islands, round 2 : 1/3 hits, 1,17 expected hits
2 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 1 aaGun owned by the Japanese lost in Caroline Islands
ANZAC roll dice for 1 artillery and 2 fighters in Caroline Islands, round 3 : 2/3 hits, 1,33 expected hits
Japanese roll dice for 1 tactical_bomber in Caroline Islands, round 3 : 1/1 hits, 0,50 expected hits
1 tactical_bomber owned by the Japanese and 1 fighter owned by the ANZAC lost in Caroline Islands
ANZAC win, taking Philippines from Japanese, taking Caroline Islands from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 9
Casualties for ANZAC: 1 fighter and 1 infantry
Casualties for Japanese: 1 aaGun, 2 infantry and 1 tactical_bomber
Non Combat Move - ANZAC
1 fighter moved from Caroline Islands to 33 Sea Zone
1 fighter moved from Dutch New Guinea to 33 Sea Zone
1 destroyer moved from 43 Sea Zone to 35 Sea Zone
Place Units - ANZAC
1 artillery, 1 infantry and 1 tactical_bomber placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 21 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0,33
Japanese AA : -0,33
ANZAC regular : 1,50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 bomber and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour and 1 mech_infantry moved from Vyborg to Finland
1 armour and 1 mech_infantry moved from Karelia to Finland
1 bomber moved from Western Germany to United Kingdom
6 armour moved from Novgorod to Poland
2 mech_infantrys moved from Novgorod to Poland
1 fighter and 4 tactical_bombers moved from Novgorod to Yugoslavia
2 armour moved from Germany to Yugoslavia
1 artillery moved from Western Germany to Greater Southern Germany
1 infantry moved from Western Germany to Greater Southern Germany
1 infantry moved from Western Germany to Greater Southern Germany
Combat - Germans
Air Battle in United Kingdom
Germans attacks with 1 units heading to United Kingdom
British launches 1 interceptors out of United Kingdom
Attackers Fire, : 0/1 hits, 0,17 expected hits
Defenders Fire, : 0/1 hits, 0,17 expected hits
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
British roll AA dice in United Kingdom : 0/1 hits, 0,17 expected hits
Bombing raid in United Kingdom rolls: 6 and causes: 6 damage to unit: factory_major
Bombing raid in United Kingdom causes 6 damage total.
Battle in Finland
Germans attack with 2 armour and 2 mech_infantrys
Russians defend with 1 aaGun and 1 infantry
Germans roll dice for 2 armour and 2 mech_infantrys in Finland, round 2 : 2/4 hits, 1,33 expected hits
Russians roll dice for 1 aaGun and 1 infantry in Finland, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Finland
Germans win, taking Finland from Russians with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 8
Casualties for Russians: 1 aaGun and 1 infantry
Cleaning up after air battles
Non Combat Move - Germans
1 bomber moved from United Kingdom to Western Germany
Place Units - Germans
1 bomber and 3 infantry placed in Western Germany
3 infantry placed in Yugoslavia
3 infantry placed in Novgorod
Germans undo move 1.
1 bomber placed in Western Germany
1 armour and 2 infantry placed in Germany
2 armour and 1 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 42 PUs; end with 42 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 47 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Combat Hit Differential Summary :
British AA : -0,17
Defenders Fire, : -0,17
Attackers Fire, : -0,17
Russians regular : -0,33
Germans regular : 0,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9
Purchase Units - Russians
Russians buy 8 armour, 1 artillery and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
3 infantry moved from Archangel to Novgorod
3 artilleries moved from Belarus to Novgorod
5 infantry moved from Belarus to Novgorod
1 infantry moved from Eastern Poland to Slovakia Hungary
Russians take Slovakia Hungary from Germans
1 infantry moved from Belarus to Baltic States
Russians take Baltic States from Germans
1 infantry moved from Romania to Bulgaria
Russians take Bulgaria from Germans
3 artilleries moved from Bessarabia to Romania
1 armour moved from Ukraine to Romania
2 armour and 1 mech_infantry moved from Belarus to Romania
2 artilleries moved from Ukraine to Bessarabia
1 infantry moved from Ukraine to Bessarabia
2 fighters and 2 tactical_bombers moved from Bryansk to Novgorod
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Sikang to Kazakhstan
2 infantry moved from Northwest Persia to Iraq
3 artilleries and 6 infantry moved from Bryansk to Western Ukraine
4 armour moved from Russia to Western Ukraine
2 artilleries and 4 infantry moved from Russia to Bryansk
1 infantry moved from Vologda to Archangel
Combat - Russians
Battle in Novgorod
Russians attack with 3 artilleries, 2 fighters, 8 infantry and 2 tactical_bombers
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 6 infantry
Russians roll dice for 3 artilleries, 2 fighters, 8 infantry and 2 tactical_bombers in Novgorod, round 2 : 6/15 hits, 5,17 expected hits
Germans roll dice for 6 infantry in Novgorod, round 2 : 0/6 hits, 2,00 expected hits
6 infantry owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 3 artilleries, 2 fighters, 8 infantry and 2 tactical_bombers remaining. Battle score for attacker is 18
Casualties for Germans: 6 infantry
Non Combat Move - Russians
2 fighters moved from Novgorod to Belarus
2 tactical_bombers moved from Novgorod to Belarus
3 artilleries moved from Belarus to Eastern Poland
1 aaGun moved from Belarus to Eastern Poland
7 infantry moved from Belarus to Eastern Poland
1 infantry moved from Belarus to Eastern Poland
Place Units - Russians
1 armour, 1 artillery and 1 infantry placed in Romania
3 armour placed in Ukraine
4 armour placed in Russia
Turn Complete - Russians
Russians collect 46 PUs; end with 46 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 51 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 63 PUs
Combat Hit Differential Summary :
Germans regular : -2,00
Russians regular : 0,83
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9
Combat Move - Japanese
Turn Complete - Japanese
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 3 artilleries, 1 carrier, 2 destroyers, 3 infantry, 2 tactical_bombers and 3 transports; Remaining resources: 1 PUs;
Combat Move - Americans
3 units repaired.
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 64 Sea Zone
1 destroyer and 1 submarine moved from 26 Sea Zone to 64 Sea Zone
2 mech_infantrys moved from Japan to 6 Sea Zone
1 mech_infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 mech_infantry moved from 19 Sea Zone to Okinawa
1 mech_infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 mech_infantry moved from 17 Sea Zone to Iwo Jima
1 bomber moved from Manchuria to British Columbia
3 battleships, 3 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 submarines and 2 tactical_bombers moved from 6 Sea Zone to 26 Sea Zone
2 submarines moved from 91 Sea Zone to 112 Sea Zone
1 fighter moved from United Kingdom to 112 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 battleship, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
Combat - Americans
Battle in Iwo Jima
Battle in Okinawa
Battle in 112 Sea Zone
Americans attack with 1 fighter and 2 submarines
Germans defend with 1 destroyer
Americans roll dice for 2 submarines in 112 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
Americans roll dice for 1 fighter in 112 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
Germans roll dice for 1 destroyer in 112 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 2 submarines in 112 Sea Zone, round 3 : 1/2 hits, 0,67 expected hits
Germans roll dice for 1 destroyer in 112 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Germans lost in 112 Sea Zone
Americans win, taking Iwo Jima from Japanese, taking Okinawa from Japanese with 1 fighter and 2 submarines remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Non Combat Move - Americans
1 fighter moved from 112 Sea Zone to United Kingdom
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
3 artilleries and 3 infantry placed in Eastern United States
1 carrier, 2 destroyers and 3 transports placed in 101 Sea Zone
2 tactical_bombers placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 67 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Combat Hit Differential Summary :
Americans regular : -0,83
Germans regular : -0,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Yunnan to Szechwan
1 artillery and 1 infantry moved from Anhwe to Kweichow
1 fighter moved from Anhwe to Kweichow
1 artillery and 1 infantry moved from Kwangtung to Kiangsi
1 artillery and 1 infantry moved from Kiangsu to Shantung
4 artilleries and 3 infantry moved from Kiangsu to Anhwe
Non Combat Move - Chinese
Place Units - Chinese
1 artillery and 1 infantry placed in Kansu
1 artillery and 1 infantry placed in Tsinghai
1 artillery and 1 infantry placed in Sikang
1 artillery placed in Szechwan
1 artillery placed in Shensi
Turn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 3 artilleries, 1 carrier, 2 destroyers, 3 infantry, 2 tactical_bombers and 3 transports; Remaining resources: 1 PUs;
Combat Move - Americans
3 units repaired.
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 64 Sea Zone
1 destroyer and 1 submarine moved from 26 Sea Zone to 64 Sea Zone
2 mech_infantrys moved from Japan to 6 Sea Zone
1 mech_infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 mech_infantry moved from 19 Sea Zone to Okinawa
1 mech_infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 mech_infantry moved from 17 Sea Zone to Iwo Jima
1 bomber moved from Manchuria to British Columbia
3 battleships, 3 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 submarines and 2 tactical_bombers moved from 6 Sea Zone to 26 Sea Zone
2 submarines moved from 91 Sea Zone to 112 Sea Zone
1 fighter moved from United Kingdom to 112 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 battleship, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
Combat - Americans
Battle in Iwo Jima
Battle in Okinawa
Battle in 112 Sea Zone
Americans attack with 1 fighter and 2 submarines
Germans defend with 1 destroyer
Americans roll dice for 2 submarines in 112 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
Americans roll dice for 1 fighter in 112 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
Germans roll dice for 1 destroyer in 112 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 2 submarines in 112 Sea Zone, round 3 : 1/2 hits, 0,67 expected hits
Germans roll dice for 1 destroyer in 112 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Germans lost in 112 Sea Zone
Americans win, taking Iwo Jima from Japanese, taking Okinawa from Japanese with 1 fighter and 2 submarines remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Non Combat Move - Americans
1 fighter moved from 112 Sea Zone to United Kingdom
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
3 artilleries and 3 infantry placed in Eastern United States
1 carrier, 2 destroyers and 3 transports placed in 101 Sea Zone
2 tactical_bombers placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 67 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Yunnan to Szechwan
1 artillery and 1 infantry moved from Anhwe to Kweichow
1 fighter moved from Anhwe to Kweichow
1 artillery and 1 infantry moved from Kwangtung to Kiangsi
1 artillery and 1 infantry moved from Kiangsu to Shantung
4 artilleries and 3 infantry moved from Kiangsu to Anhwe
Non Combat Move - Chinese
Place Units - Chinese
1 artillery and 1 infantry placed in Kansu
1 artillery and 1 infantry placed in Tsinghai
1 artillery and 1 infantry placed in Sikang
1 artillery placed in Szechwan
1 artillery placed in Shensi
Turn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs
Purchase Units - British
British repair damage of 5x factory_minor; Remaining resources: 25 PUs;
British buy 1 armour, 4 artilleries and 1 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 fighter and 2 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - British
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 armour moved from Tunisia to Tobruk
British take Libya from Italians
British take Tobruk from Italians
1 infantry moved from Algeria to Tunisia
1 fighter and 1 tactical_bomber moved from 81 Sea Zone to Egypt
1 armour, 3 artilleries, 5 infantry and 1 mech_infantry moved from Trans-Jordan to Egypt
4 infantry moved from Iraq to Trans-Jordan
3 infantry moved from Persia to Iraq
2 infantry moved from India to 39 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 76 Sea Zone
2 infantry moved from Eastern Persia to Persia
1 armour moved from Eastern Persia to Iraq
1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Formosa
1 armour moved from India to Eastern Persia
1 artillery and 1 infantry moved from Burma to India
3 infantry moved from Yunnan to Burma
2 infantry moved from Kwangsi to Kwangtung
Combat - British
Battle in Formosa
Battle in Egypt
British attack with 1 armour, 3 artilleries, 1 fighter, 5 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 2 infantry; Italians defend with 1 aaGun, 2 artilleries, 1 factory_minor, 1 fighter, 1 harbour and 5 infantry
Italians roll AA dice in Egypt : 0/2 hits, 0,33 expected hits
British roll dice for 1 armour, 3 artilleries, 1 fighter, 5 infantry, 1 mech_infantry and 1 tactical_bomber in Egypt, round 2 : 3/12 hits, 4,17 expected hits
Italians roll dice for 1 aaGun, 2 artilleries, 1 fighter and 7 infantry in Egypt, round 2 : 5/10 hits, 3,67 expected hits
1 aaGun owned by the Italians, 1 infantry owned by the Germans, 1 infantry owned by the Italians and 5 infantry owned by the British lost in Egypt
British roll dice for 1 armour, 3 artilleries, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Egypt, round 3 : 4/7 hits, 3,00 expected hits
Italians roll dice for 2 artilleries, 1 fighter and 5 infantry in Egypt, round 3 : 1/8 hits, 3,00 expected hits
1 artillery owned by the British and 4 infantry owned by the Italians lost in Egypt
British roll dice for 1 armour, 2 artilleries, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Egypt, round 4 : 3/6 hits, 2,67 expected hits
Italians roll dice for 2 artilleries, 1 fighter and 1 infantry in Egypt, round 4 : 4/4 hits, 1,67 expected hits
1 mech_infantry owned by the British, 1 tactical_bomber owned by the British, 1 infantry owned by the Germans, 2 artilleries owned by the Italians and 2 artilleries owned by the British lost in Egypt
British roll dice for 1 armour and 1 fighter in Egypt, round 5 : 1/2 hits, 1,00 expected hits
Italians roll dice for 1 fighter in Egypt, round 5 : 0/1 hits, 0,67 expected hits
1 fighter owned by the Italians lost in Egypt
British win, taking Formosa from Japanese, taking Egypt from Italians with 1 armour and 1 fighter remaining. Battle score for attacker is 2
Casualties for British: 3 artilleries, 5 infantry, 1 mech_infantry and 1 tactical_bomber
Casualties for Germans: 2 infantry
Casualties for Italians: 1 aaGun, 2 artilleries, 1 fighter and 5 infantry
Non Combat Move - British
1 fighter moved from Egypt to 81 Sea Zone
1 infantry moved from Union of South Africa to Rhodesia
1 armour moved from Union of South Africa to Tanganyika Territory
1 aaGun moved from Yunnan to Burma
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
Place Units - British
2 artilleries and 1 infantry placed in Iraq
1 armour and 2 artilleries placed in Persia
Turn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4
British collect 34 PUs; end with 34 PUs
Place Units - UK_Pacific
1 fighter and 2 tactical_bombers placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 28 PUs; end with 28 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 33 PUs
Some Units in India change ownership: 1 fighter and 2 tactical_bombers
Combat Hit Differential Summary :
Americans regular : -0,83
Italians regular : 1,00
Germans regular : -0,67
British regular : 0,17
Italians AA : -0,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 artillery, 1 destroyer and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 transport moved from 98 Sea Zone to 97 Sea Zone
1 bomber moved from Southern Italy to United Kingdom
1 armour and 1 mech_infantry moved from Northern Italy to Slovakia Hungary
1 infantry moved from Northern Italy to Yugoslavia
Combat - Italians
Air Battle in United Kingdom
Italians attacks with 1 units heading to United Kingdom
British launches 1 interceptors out of United Kingdom
Attackers Fire, : 1/1 hits, 0,17 expected hits
Defenders Fire, : 0/1 hits, 0,17 expected hits
1 fighter owned by the Americans lost in United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
British roll AA dice in United Kingdom : 0/1 hits, 0,17 expected hits
Bombing raid in United Kingdom rolls: 6 and causes: 6 damage to unit: factory_major
Bombing raid in United Kingdom causes 6 damage total.
Battle in Slovakia Hungary
Italians attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
Italians roll dice for 1 armour and 1 mech_infantry in Slovakia Hungary, round 2 : 0/2 hits, 0,67 expected hits
Russians roll dice for 1 infantry in Slovakia Hungary, round 2 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 armour and 1 mech_infantry in Slovakia Hungary, round 3 : 0/2 hits, 0,67 expected hits
Russians roll dice for 1 infantry in Slovakia Hungary, round 3 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 armour and 1 mech_infantry in Slovakia Hungary, round 4 : 0/2 hits, 0,67 expected hits
Russians roll dice for 1 infantry in Slovakia Hungary, round 4 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Italians lost in Slovakia Hungary
Italians roll dice for 1 armour in Slovakia Hungary, round 5 : 0/1 hits, 0,50 expected hits
Russians roll dice for 1 infantry in Slovakia Hungary, round 5 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 armour in Slovakia Hungary, round 6 : 0/1 hits, 0,50 expected hits
Russians roll dice for 1 infantry in Slovakia Hungary, round 6 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 armour in Slovakia Hungary, round 7 : 1/1 hits, 0,50 expected hits
Russians roll dice for 1 infantry in Slovakia Hungary, round 7 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 armour owned by the Italians lost in Slovakia Hungary
Russians win with no units remaining. Battle score for attacker is -7
Casualties for Italians: 1 armour and 1 mech_infantry
Casualties for Russians: 1 infantry
Cleaning up after air battles
Non Combat Move - Italians
1 bomber moved from United Kingdom to Holland Belgium
1 infantry moved from Southern Italy to 97 Sea Zone
1 aaGun moved from Northern Italy to 97 Sea Zone
1 aaGun and 1 infantry moved from 97 Sea Zone to Yugoslavia
Place Units - Italians
1 destroyer placed in 110 Sea Zone
1 artillery and 2 infantry placed in Southern Italy
3 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :
Italians regular : -2,50
British AA : -0,17
Defenders Fire, : -0,17
Attackers Fire, : 0,83
Russians regular : 0,00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 carrier and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 transport moved from 33 Sea Zone to 45 Sea Zone
1 artillery moved from Dutch New Guinea to 45 Sea Zone
1 artillery and 1 transport moved from 45 Sea Zone to 34 Sea Zone
1 artillery moved from 34 Sea Zone to Paulau Island
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 37 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to Hainan
1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine moved from 33 Sea Zone to 27 Sea Zone
Combat - ANZAC
Battle in Hainan
Battle in Paulau Island
Non Combat Move - ANZAC
1 artillery moved from New South Wales to Queensland
1 infantry moved from New South Wales to Queensland
1 tactical_bomber moved from New South Wales to Queensland
Place Units - ANZAC
1 carrier placed in 62 Sea Zone
1 artillery and 1 tactical_bomber placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 carrier and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 transport moved from 33 Sea Zone to 45 Sea Zone
1 artillery moved from Dutch New Guinea to 45 Sea Zone
1 artillery and 1 transport moved from 45 Sea Zone to 34 Sea Zone
1 artillery moved from 34 Sea Zone to Paulau Island
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 37 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to Hainan
1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine moved from 33 Sea Zone to 27 Sea Zone
Combat - ANZAC
Battle in Hainan
Battle in Paulau Island
Non Combat Move - ANZAC
1 artillery moved from New South Wales to Queensland
1 infantry moved from New South Wales to Queensland
1 tactical_bomber moved from New South Wales to Queensland
Place Units - ANZAC
1 carrier placed in 62 Sea Zone
1 artillery and 1 tactical_bomber placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 destroyers and 5 transports; Remaining resources: 1 PUs;
Combat Move - Germans
2 armour and 2 mech_infantrys moved from Finland to Norway
2 bombers moved from Western Germany to United Kingdom
1 infantry moved from Greater Southern Germany to Slovakia Hungary
Germans take Slovakia Hungary from Russians
2 armour and 2 mech_infantrys moved from Poland to Romania
4 tactical_bombers moved from Yugoslavia to Romania
3 armour moved from Yugoslavia to Romania
1 fighter moved from Yugoslavia to Romania
4 infantry moved from Yugoslavia to Romania
1 mech_infantry moved from Yugoslavia to Romania
3 armour moved from Poland to Romania
1 armour moved from Germany to Romania
1 armour moved from Poland to Romania
1 mech_infantry moved from Southern Italy to 97 Sea Zone
1 mech_infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 mech_infantry moved from 98 Sea Zone to Egypt
1 artillery moved from Greater Southern Germany to Western Germany
1 infantry moved from Germany to Western Germany
1 infantry moved from Greater Southern Germany to Western Germany
1 infantry moved from France to Western Germany
Combat - Germans
Strategic bombing raid in United Kingdom
British roll AA dice in United Kingdom : 0/2 hits, 0,33 expected hits
Bombing raid in United Kingdom rolls: 4,5 and causes: 8 damage to unit: factory_major
Bombing raid in United Kingdom causes 8 damage total.
Battle in Romania
Germans attack with 10 armour, 1 fighter, 4 infantry, 3 mech_infantrys and 4 tactical_bombers
Russians defend with 1 aaGun, 4 armour, 9 artilleries, 1 factory_minor, 8 infantry and 1 mech_infantry
Russians roll AA dice in Romania : 1/3 hits, 0,50 expected hits
1 fighter owned by the Germans lost in Romania
Germans roll dice for 10 armour, 4 infantry, 3 mech_infantrys and 4 tactical_bombers in Romania, round 2 : 11/21 hits, 8,83 expected hits
Russians roll dice for 1 aaGun, 4 armour, 9 artilleries, 8 infantry and 1 mech_infantry in Romania, round 2 : 10/22 hits, 8,00 expected hits
1 mech_infantry owned by the Russians, 8 infantry owned by the Russians, 1 artillery owned by the Russians, 4 infantry owned by the Germans, 3 armour owned by the Germans, 1 aaGun owned by the Russians and 3 mech_infantrys owned by the Germans lost in Romania
Germans roll dice for 7 armour and 4 tactical_bombers in Romania, round 3 : 8/11 hits, 6,17 expected hits
Russians roll dice for 4 armour and 8 artilleries in Romania, round 3 : 6/12 hits, 4,67 expected hits
8 artilleries owned by the Russians and 6 armour owned by the Germans lost in Romania
4 tactical_bombers owned by the Germans retreated
1 armour owned by the Germans retreated to Yugoslavia
Russians win with 4 armour remaining. Battle score for attacker is -19
Casualties for Germans: 9 armour, 1 fighter, 4 infantry and 3 mech_infantrys
Casualties for Russians: 1 aaGun, 9 artilleries, 8 infantry and 1 mech_infantry
Battle in Norway
Germans attack with 2 armour and 2 mech_infantrys
Russians defend with 2 artilleries
Germans roll dice for 2 armour and 2 mech_infantrys in Norway, round 2 : 1/4 hits, 1,33 expected hits
Russians roll dice for 2 artilleries in Norway, round 2 : 0/2 hits, 0,67 expected hits
1 artillery owned by the Russians lost in Norway
Germans roll dice for 2 armour and 2 mech_infantrys in Norway, round 3 : 3/4 hits, 1,33 expected hits
Russians roll dice for 1 artillery in Norway, round 3 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Russians lost in Norway
Germans win, taking Norway from Russians with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 8
Casualties for Russians: 2 artilleries
Battle in Egypt
Germans attack with 1 mech_infantry
British defend with 1 armour, 1 factory_minor and 1 harbour
Germans roll dice for 1 mech_infantry in Egypt, round 2 : 0/1 hits, 0,17 expected hits
British roll dice for 1 armour in Egypt, round 2 : 1/1 hits, 0,50 expected hits
1 mech_infantry owned by the Germans lost in Egypt
British win with 1 armour remaining. Battle score for attacker is -4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Germans
3 tactical_bombers moved from Romania to Western Germany
2 bombers moved from United Kingdom to Western Germany
1 aaGun moved from Poland to Germany
1 infantry moved from Germany to Poland
1 tactical_bomber moved from Romania to Western Germany
Place Units - Germans
2 destroyers and 5 transports placed in 112 Sea Zone
Turn Complete - Germans
Germans collect 41 PUs; end with 42 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUs
Combat Hit Differential Summary :
British AA : -0,33
Russians regular : 2,33
Germans regular : 5,17
British regular : 0,50
Russians AA : 0,50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10
Purchase Units - Russians
Russians buy 7 armour, 1 artillery, 2 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Kazakhstan to Caucasus
1 infantry moved from Kweichow to Szechwan
2 infantry moved from Novgorod to Karelia
Russians take Karelia from Germans
2 infantry moved from Novgorod to Vyborg
Russians take Vyborg from Germans
1 artillery moved from Novgorod to Karelia
1 artillery moved from Novgorod to Vyborg
1 infantry moved from Baltic States to Poland
1 fighter and 1 tactical_bomber moved from Belarus to Yugoslavia
1 infantry moved from Bulgaria to Yugoslavia
4 armour moved from Romania to Yugoslavia
2 artilleries moved from Bessarabia to Romania
1 infantry moved from Bessarabia to Romania
2 infantry moved from Eastern Poland to Slovakia Hungary
3 artilleries and 8 infantry moved from Eastern Poland to Poland
4 armour moved from Western Ukraine to Poland
1 fighter and 1 tactical_bomber moved from Belarus to Slovakia Hungary
3 artilleries and 6 infantry moved from Western Ukraine to Eastern Poland
1 infantry moved from Belarus to Eastern Poland
1 infantry moved from Novgorod to Vyborg
1 infantry moved from Novgorod to Karelia
2 infantry moved from Novgorod to Baltic States
1 infantry moved from Archangel to Novgorod
2 artilleries and 4 infantry moved from Bryansk to Western Ukraine
4 armour moved from Russia to Western Ukraine
3 armour moved from Ukraine to Romania
1 armour and 1 mech_infantry moved from Iraq to Egypt
2 infantry moved from Iraq to Trans-Jordan
Combat - Russians
Battle in Yugoslavia
Russians attack with 4 armour, 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 armour and 1 factory_minor; Italians defend with 1 aaGun, 1 artillery and 2 infantry
Italians roll AA dice in Yugoslavia : 0/2 hits, 0,33 expected hits
Russians roll dice for 4 armour, 1 fighter, 1 infantry and 1 tactical_bomber in Yugoslavia, round 2 : 0/7 hits, 3,33 expected hits
Germans roll dice for 1 aaGun, 1 armour, 1 artillery and 2 infantry in Yugoslavia, round 2 : 1/4 hits, 1,50 expected hits
1 infantry owned by the Russians lost in Yugoslavia
Russians roll dice for 4 armour, 1 fighter and 1 tactical_bomber in Yugoslavia, round 3 : 4/6 hits, 3,17 expected hits
Germans roll dice for 1 aaGun, 1 armour, 1 artillery and 2 infantry in Yugoslavia, round 3 : 3/4 hits, 1,50 expected hits
1 aaGun owned by the Italians, 3 armour owned by the Russians, 1 artillery owned by the Italians and 2 infantry owned by the Italians lost in Yugoslavia
Russians roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Yugoslavia, round 4 : 2/3 hits, 1,67 expected hits
Germans roll dice for 1 armour in Yugoslavia, round 4 : 1/1 hits, 0,50 expected hits
1 tactical_bomber owned by the Russians and 1 armour owned by the Germans lost in Yugoslavia
Russians win, taking Yugoslavia from Germans with 1 armour and 1 fighter remaining. Battle score for attacker is -11
Casualties for Russians: 3 armour, 1 infantry and 1 tactical_bomber
Casualties for Italians: 1 aaGun, 1 artillery and 2 infantry
Casualties for Germans: 1 armour
Battle in Poland
Russians attack with 4 armour, 3 artilleries and 9 infantry
Germans defend with 1 infantry
Russians roll dice for 4 armour, 3 artilleries and 9 infantry in Poland, round 2 : 3/16 hits, 5,00 expected hits
Germans roll dice for 1 infantry in Poland, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Poland
Russians win, taking Poland from Germans with 4 armour, 3 artilleries and 9 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Slovakia Hungary
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Slovakia Hungary, round 2 : 1/4 hits, 1,50 expected hits
Germans roll dice for 1 infantry in Slovakia Hungary, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Slovakia Hungary
Russians win, taking Slovakia Hungary from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter moved from Yugoslavia to Romania
1 fighter and 1 tactical_bomber moved from Slovakia Hungary to Romania
1 aaGun moved from Eastern Poland to Poland
Place Units - Russians
1 artillery and 2 infantry placed in Romania
3 armour placed in Novgorod
3 armour placed in Ukraine
1 armour and 1 tactical_bomber placed in Russia
Turn Complete - Russians
Russians collect 48 PUs; end with 48 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 53 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 65 PUs
Combat Hit Differential Summary :
Germans regular : 1,83
Russians regular : -4,67
Italians AA : -0,33