Nothing to see here - Martin / Harry testing

  • 2024 '23 '22 '21

    TripleA Turn Summary: Germans round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 7
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 armour, 1 artillery, 1 bomber, 1 destroyer, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 fighter moved from 99 Sea Zone to Western Ukraine
            3 armour moved from Romania to Western Ukraine
            2 mech_infantrys moved from Romania to Western Ukraine
            1 fighter and 4 tactical_bombers moved from Poland to Western Ukraine
            3 tactical_bombers moved from Romania to Western Ukraine
            1 transport moved from 99 Sea Zone to 97 Sea Zone
            1 carrier moved from 99 Sea Zone to 97 Sea Zone
            1 armour moved from Baltic States to Belarus
            1 mech_infantry moved from Baltic States to Belarus
            7 mech_infantrys moved from Baltic States to Novgorod
            7 armour moved from Baltic States to Novgorod
            2 mech_infantrys moved from Baltic States to Belarus
            2 mech_infantrys moved from Baltic States to Novgorod
            2 armour moved from Baltic States to Novgorod
            1 fighter moved from Egypt to Southern Italy
            1 armour moved from Baltic States to Eastern Poland
            1 infantry moved from Romania to Eastern Poland
            1 mech_infantry moved from Baltic States to Eastern Poland
            5 mech_infantrys moved from Baltic States to Novgorod
    
        Combat - Germans
            Battle in Novgorod
                Germans attack with 9 armour and 14 mech_infantrys
                Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                    Germans roll dice for 9 armour and 14 mech_infantrys in Novgorod, round 2 : 7/23 hits, 6,83 expected hits
                    Russians roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Novgorod
                Germans win, taking Novgorod from Russians with 9 armour and 14 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Belarus
                Germans attack with 1 armour and 3 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 1 armour and 3 mech_infantrys in Belarus, round 2 : 2/4 hits, 1,00 expected hits
                    Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Belarus
                Germans win, taking Belarus from Russians with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Eastern Poland
                Germans attack with 1 armour, 1 infantry and 1 mech_infantry
                Russians defend with 2 infantry
                    Germans roll dice for 1 armour, 1 infantry and 1 mech_infantry in Eastern Poland, round 2 : 0/3 hits, 0,83 expected hits
                    Russians roll dice for 2 infantry in Eastern Poland, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Germans lost in Eastern Poland
                    Germans roll dice for 1 armour and 1 mech_infantry in Eastern Poland, round 3 : 0/2 hits, 0,67 expected hits
                    Russians roll dice for 2 infantry in Eastern Poland, round 3 : 1/2 hits, 0,67 expected hits
                    1 mech_infantry owned by the Germans lost in Eastern Poland
                    Germans roll dice for 1 armour in Eastern Poland, round 4 : 0/1 hits, 0,50 expected hits
                    Russians roll dice for 2 infantry in Eastern Poland, round 4 : 0/2 hits, 0,67 expected hits
                    Germans roll dice for 1 armour in Eastern Poland, round 5 : 1/1 hits, 0,50 expected hits
                    Russians roll dice for 2 infantry in Eastern Poland, round 5 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Russians and 1 armour owned by the Germans lost in Eastern Poland
                Russians win with 1 infantry remaining. Battle score for attacker is -10
                Casualties for Germans: 1 armour, 1 infantry and 1 mech_infantry
                Casualties for Russians: 1 infantry
            Battle in Western Ukraine
                Germans attack with 3 armour, 2 fighters, 2 mech_infantrys and 7 tactical_bombers
                Russians defend with 1 aaGun and 10 infantry
                    Russians roll AA dice in Western Ukraine : 3/3 hits, 0,50 expected hits
                    1 fighter owned by the Germans and 2 tactical_bombers owned by the Germans lost in Western Ukraine
                    Germans roll dice for 3 armour, 1 fighter, 2 mech_infantrys and 5 tactical_bombers in Western Ukraine, round 2 : 6/11 hits, 5,50 expected hits
                    Russians roll dice for 1 aaGun and 10 infantry in Western Ukraine, round 2 : 6/10 hits, 3,33 expected hits
                    5 infantry owned by the Russians, 3 armour owned by the Germans, 1 aaGun owned by the Russians, 1 tactical_bomber owned by the Germans and 2 mech_infantrys owned by the Germans lost in Western Ukraine
                1 fighter owned by the Germans and 4 tactical_bombers owned by the Germans retreated
                Russians win with 5 infantry remaining. Battle score for attacker is -49
                Casualties for Germans: 3 armour, 1 fighter, 2 mech_infantrys and 3 tactical_bombers
                Casualties for Russians: 1 aaGun and 5 infantry
    
        Non Combat Move - Germans
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            4 tactical_bombers moved from Western Ukraine to Poland
            1 fighter moved from Western Ukraine to Bessarabia
            1 aaGun moved from Yugoslavia to Romania
    
        Place Units - Germans
            1 artillery, 1 infantry and 1 mech_infantry placed in Western Germany
            1 bomber placed in Western Germany
            2 armour and 2 mech_infantrys placed in Germany
            1 destroyer placed in 112 Sea Zone
    
        Turn Complete - Germans
            Germans collect 43 PUs; end with 43 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 48 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Bessarabia: 1 fighter
            EDIT: Adding units owned by Germans to Poland: 1 fighter
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Russians regular : 2,33
    Germans regular : 0,17
    Russians AA : 2,50
    

    Savegame


  • TripleA Turn Summary: Russians round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 7
    
        Purchase Units - Russians
            Russians buy 1 armour, 6 artilleries and 7 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Eastern Poland to Romania
            5 artilleries and 13 infantry moved from Ukraine to Bessarabia
                  Russians take Bessarabia from Germans
            1 infantry moved from Western Ukraine to Eastern Poland
            1 infantry moved from Sikang to Szechwan
            1 infantry moved from Shensi to Hopei
            2 infantry moved from Chahar to Anhwe
            6 infantry moved from Bryansk to Belarus
            2 fighters and 2 tactical_bombers moved from Bryansk to Belarus
            1 infantry moved from Finland to Karelia
            1 infantry moved from Finland to Vyborg
            4 infantry moved from Western Ukraine to Bessarabia
            1 infantry moved from Russia to Vologda
            1 armour moved from Volgograd to Northwest Persia
            1 artillery moved from Rostov to Bryansk
            2 infantry moved from Volgograd to Caucasus
            3 artilleries and 6 infantry moved from Russia to Smolensk
            1 artillery moved from Archangel to Smolensk
            2 infantry moved from Bryansk to Smolensk
            1 artillery moved from Bryansk to Smolensk
            4 infantry moved from Bryansk to Smolensk
            1 infantry moved from Bryansk to Smolensk
            1 infantry moved from Bryansk to Smolensk
    
        Combat - Russians
            Battle in Romania
                Russians attack with 1 infantry
                Germans defend with 1 aaGun and 1 factory_major
                    1 aaGun owned by the Germans lost in Romania
                Russians converts factory_major into different units
                Russians win, taking Romania from Germans with 1 infantry remaining. Battle score for attacker is 5
                Casualties for Germans: 1 aaGun
            Battle in Belarus
                Russians attack with 2 fighters, 6 infantry and 2 tactical_bombers
                Germans defend with 1 armour and 3 mech_infantrys
                    Russians roll dice for 2 fighters, 6 infantry and 2 tactical_bombers in Belarus, round 2 : 4/10 hits, 3,33 expected hits
                    Germans roll dice for 1 armour and 3 mech_infantrys in Belarus, round 2 : 1/4 hits, 1,50 expected hits
                    1 infantry owned by the Russians, 1 armour owned by the Germans and 3 mech_infantrys owned by the Germans lost in Belarus
                Russians win, taking Belarus from Germans with 2 fighters, 5 infantry and 2 tactical_bombers remaining. Battle score for attacker is 15
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 armour and 3 mech_infantrys
    
        Non Combat Move - Russians
            1 aaGun moved from Archangel to Smolensk
            1 aaGun moved from Ukraine to Bessarabia
            2 tactical_bombers moved from Belarus to Bryansk
            2 fighters moved from Belarus to Bryansk
            2 infantry moved from Buryatia to Sakha
    
        Place Units - Russians
            3 artilleries placed in Ukraine
            1 armour placed in Volgograd
            3 artilleries and 7 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 41 PUs; end with 41 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 46 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 55 PUs
    

    Combat Hit Differential Summary :

    Germans regular : -0,50
    Russians regular : 0,67
    

    Savegame

  • 2024 '23 '22 '21

    TripleA Turn Summary: Japanese round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 7
    
        Purchase Units - Japanese
            Japanese buy 3 artilleries, 2 destroyers and 6 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            2 infantry moved from Kiangsu to Anhwe
            1 infantry moved from Shantung to Anhwe
            1 artillery moved from Shantung to Anhwe
            1 armour moved from Kwangtung to Kiangsi
            1 armour moved from Kwangtung to Kwangsi
            1 artillery moved from Kwangtung to Kiangsi
            1 armour moved from Kwangtung to Kwangsi
            1 infantry moved from Kwangtung to Kiangsi
            2 carriers moved from 20 Sea Zone to 6 Sea Zone
            1 battleship moved from 20 Sea Zone to 6 Sea Zone
            3 fighters moved from 20 Sea Zone to 6 Sea Zone
            1 tactical_bomber moved from 20 Sea Zone to 6 Sea Zone
            1 carrier moved from 36 Sea Zone to 6 Sea Zone
            1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 6 Sea Zone
            2 fighters moved from Shantung to Japan
            1 fighter moved from Kwangtung to Japan
            2 tactical_bombers moved from Kwangtung to Anhwe
            1 tactical_bomber moved from Kwangtung to Kwangsi
            1 tactical_bomber moved from Kwangtung to Anhwe
            1 fighter moved from Philippines to Anhwe
            1 bomber moved from Celebes to 41 Sea Zone
            EDIT: 1 destroyer moved from 36 Sea Zone to 41 Sea Zone
            EDIT: 1 submarine moved from 36 Sea Zone to 41 Sea Zone
            1 battleship moved from 36 Sea Zone to 6 Sea Zone
            1 destroyer moved from 36 Sea Zone to 6 Sea Zone
            1 armour moved from Kwangtung to 20 Sea Zone
            1 armour and 1 transport moved from 20 Sea Zone to 6 Sea Zone
            1 artillery moved from Kiangsu to Anhwe
            1 tactical_bomber moved from Shantung to Anhwe
            1 bomber moved from Amur to Anhwe
            2 fighters moved from Amur to Anhwe
            1 transport moved from 36 Sea Zone to 6 Sea Zone
            1 transport moved from 19 Sea Zone to 6 Sea Zone
            1 transport moved from 5 Sea Zone to 6 Sea Zone
    
        Combat - Japanese
            Battle in Kiangsi
                Japanese attack with 1 armour, 1 artillery and 1 infantry
                British defend with 1 artillery and 2 infantry
                    Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Kiangsi, round 2 : 0/3 hits, 1,17 expected hits
                    Chinese roll dice for 1 artillery and 2 infantry in Kiangsi, round 2 : 1/3 hits, 1,00 expected hits
                    1 infantry owned by the Japanese lost in Kiangsi
                    Japanese roll dice for 1 armour and 1 artillery in Kiangsi, round 3 : 1/2 hits, 0,83 expected hits
                    Chinese roll dice for 1 artillery and 2 infantry in Kiangsi, round 3 : 1/3 hits, 1,00 expected hits
                    1 artillery owned by the Japanese and 1 infantry owned by the British lost in Kiangsi
                    Japanese roll dice for 1 armour in Kiangsi, round 4 : 0/1 hits, 0,50 expected hits
                    Chinese roll dice for 1 artillery and 1 infantry in Kiangsi, round 4 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 armour in Kiangsi, round 5 : 0/1 hits, 0,50 expected hits
                    Chinese roll dice for 1 artillery and 1 infantry in Kiangsi, round 5 : 1/2 hits, 0,67 expected hits
                    1 armour owned by the Japanese lost in Kiangsi
                Chinese win with 1 artillery and 1 infantry remaining. Battle score for attacker is -10
                Casualties for Japanese: 1 armour, 1 artillery and 1 infantry
                Casualties for British: 1 infantry
            Battle in Kwangsi
                Japanese attack with 2 armour and 1 tactical_bomber
                British defend with 1 artillery and 2 infantry
                    Japanese roll dice for 2 armour and 1 tactical_bomber in Kwangsi, round 2 : 1/3 hits, 1,67 expected hits
                    Chinese roll dice for 1 artillery and 2 infantry in Kwangsi, round 2 : 1/3 hits, 1,00 expected hits
                    1 armour owned by the Japanese and 1 infantry owned by the British lost in Kwangsi
                    Japanese roll dice for 1 armour and 1 tactical_bomber in Kwangsi, round 3 : 1/2 hits, 1,17 expected hits
                    Chinese roll dice for 1 artillery and 1 infantry in Kwangsi, round 3 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the British lost in Kwangsi
                    Japanese roll dice for 1 armour and 1 tactical_bomber in Kwangsi, round 4 : 2/2 hits, 1,17 expected hits
                    Chinese roll dice for 1 artillery in Kwangsi, round 4 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the British lost in Kwangsi
                Japanese win, taking Kwangsi from Chinese with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 armour
                Casualties for British: 1 artillery and 2 infantry
            Battle in Anhwe
                Japanese attack with 2 artilleries, 1 bomber, 3 fighters, 3 infantry and 4 tactical_bombers
                British defend with 1 aaGun, 1 armour, 2 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber; Chinese defend with 1 artillery and 2 infantry; Russians defend with 2 infantry
                    British roll AA dice in Anhwe : 1/3 hits, 0,50 expected hits
                    1 tactical_bomber owned by the Japanese lost in Anhwe
                    Japanese roll dice for 2 artilleries, 1 bomber, 3 fighters, 3 infantry and 3 tactical_bombers in Anhwe, round 2 : 8/12 hits, 5,67 expected hits
                    Chinese roll dice for 1 aaGun, 1 armour, 3 artilleries, 1 fighter, 8 infantry and 1 tactical_bomber in Anhwe, round 2 : 8/14 hits, 5,33 expected hits
                    2 tactical_bombers owned by the Japanese, 1 fighter owned by the Japanese, 3 infantry owned by the Japanese, 2 infantry owned by the Russians, 2 artilleries owned by the Japanese, 1 aaGun owned by the British, 1 infantry owned by the Chinese and 4 infantry owned by the British lost in Anhwe
                2 fighters owned by the Japanese, 1 tactical_bomber owned by the Japanese and 1 bomber owned by the Japanese retreated
                Chinese win with 1 armour, 3 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is -34
                Casualties for Japanese: 2 artilleries, 1 fighter, 3 infantry and 3 tactical_bombers
                Casualties for British: 1 aaGun and 4 infantry
                Casualties for Chinese: 1 infantry
                Casualties for Russians: 2 infantry
            Battle in 41 Sea Zone
                Japanese attack with 1 bomber, 1 destroyer and 1 submarine
                British defend with 1 cruiser and 1 transport; ANZAC defend with 1 submarine
                    Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 submarine owned by the ANZAC lost in 41 Sea Zone
                    Japanese roll dice for 1 bomber and 1 destroyer in 41 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
                    British roll dice for 1 cruiser and 1 transport in 41 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
                    1 cruiser owned by the British lost in 41 Sea Zone
                    1 transport owned by the British lost in 41 Sea Zone
                Japanese win, taking 41 Sea Zone from Neutral with 1 bomber, 1 destroyer and 1 submarine remaining. Battle score for attacker is 25
                Casualties for ANZAC: 1 submarine
                Casualties for British: 1 cruiser and 1 transport
    
        Non Combat Move - Japanese
            1 bomber moved from 41 Sea Zone to Celebes
            1 fighter moved from Anhwe to Kiangsu
            1 fighter moved from Anhwe to Kiangsu
            1 tactical_bomber moved from Anhwe to Kiangsu
            1 bomber moved from Anhwe to Kiangsu
            1 tactical_bomber moved from Kwangsi to Kwangtung
            1 aaGun moved from Manchuria to Korea
            1 mech_infantry moved from Japan to 6 Sea Zone
            1 mech_infantry moved from Japan to 6 Sea Zone
            2 mech_infantrys moved from 6 Sea Zone to Korea
            1 armour moved from 6 Sea Zone to Japan
    
        Place Units - Japanese
            2 destroyers placed in 6 Sea Zone
            1 artillery and 2 infantry placed in Kwangtung
            1 artillery and 2 infantry placed in Kiangsu
            1 artillery and 2 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 36 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 1,33
    Japanese regular : 1,00
    British AA : 0,50
    British regular : -0,50
    

    Savegame


  • TripleA Turn Summary: Americans round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 3 artilleries, 2 destroyers, 1 fighter, 3 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
            1 carrier, 1 destroyer and 2 submarines moved from 10 Sea Zone to 7 Sea Zone
            2 battleships, 3 carriers, 1 cruiser, 3 destroyers, 3 fighters and 3 tactical_bombers moved from 7 Sea Zone to 6 Sea Zone
            2 submarines moved from 25 Sea Zone to 6 Sea Zone
            1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 submarine and 1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone
            1 fighter moved from Western United States to 6 Sea Zone
            1 artillery and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
            2 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 26 Sea Zone to 6 Sea Zone
            1 artillery, 2 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
            1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 7 Sea Zone
            1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
            1 submarine moved from 92 Sea Zone to 99 Sea Zone
            1 transport moved from 89 Sea Zone to 101 Sea Zone
            1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 transport moved from 91 Sea Zone to 101 Sea Zone
            1 destroyer moved from 106 Sea Zone to 91 Sea Zone
            1 destroyer moved from 91 Sea Zone to 92 Sea Zone
            1 bomber moved from New Britain to 41 Sea Zone
            1 destroyer moved from 54 Sea Zone to 41 Sea Zone
    
        Combat - Americans
            Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
            Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits.  Rolls: 1
                Units damaged: 1 carrier owned by the Americans
            Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits.  Rolls: 6
            Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits.  Rolls: 4
            Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits.  Rolls: 6
            Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 6
            Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits.  Rolls: 1
            Battle in 99 Sea Zone
                Americans attack with 1 submarine
                Italians defend with 2 transports
                    2 transports owned by the Italians lost in 99 Sea Zone
                Americans win, taking 99 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 14
                Casualties for Italians: 2 transports
            Battle in 6 Sea Zone
                Americans attack with 3 battleships, 4 carriers, 2 cruisers, 2 destroyers, 5 fighters, 3 submarines, 4 tactical_bombers and 2 transports
                Japanese defend with 2 battleships, 3 carriers, 3 destroyers, 7 fighters, 2 tactical_bombers and 4 transports
                    Americans roll dice for 3 submarines in 6 Sea Zone, round 2 : 0/3 hits, 1,00 expected hits
                    Americans roll dice for 3 battleships, 4 carriers, 2 cruisers, 2 destroyers, 5 fighters, 4 tactical_bombers and 2 transports in 6 Sea Zone, round 2 : 8/16 hits, 8,83 expected hits
                Units damaged: 2 carriers owned by the Japanese and 2 battleships owned by the Japanese
                    Japanese roll dice for 2 battleships, 3 carriers, 3 destroyers, 7 fighters, 2 tactical_bombers and 4 transports in 6 Sea Zone, round 2 : 6/17 hits, 9,00 expected hits
                Units damaged: 3 battleships owned by the Americans
                    2 submarines owned by the Americans, 1 carrier owned by the Japanese, 2 destroyers owned by the Japanese and 1 carrier owned by the Americans lost in 6 Sea Zone
                    Americans roll dice for 1 submarine in 6 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 3 battleships, 3 carriers, 2 cruisers, 2 destroyers, 5 fighters, 4 tactical_bombers and 2 transports in 6 Sea Zone, round 3 : 12/16 hits, 8,83 expected hits
                    Japanese roll dice for 2 battleships, 2 carriers, 1 destroyer, 7 fighters, 2 tactical_bombers and 4 transports in 6 Sea Zone, round 3 : 9/14 hits, 8,00 expected hits
                    2 tactical_bombers owned by the Japanese, 7 fighters owned by the Japanese, 1 submarine owned by the Americans, 2 destroyers owned by the Americans, 2 carriers owned by the Japanese, 2 tactical_bombers owned by the Americans, 1 destroyer owned by the Japanese, 1 carrier owned by the Americans and 2 fighters owned by the Americans lost in 6 Sea Zone
                    Americans roll dice for 3 battleships, 2 carriers, 2 cruisers, 3 fighters, 2 tactical_bombers and 2 transports in 6 Sea Zone, round 4 : 7/10 hits, 5,83 expected hits
                    Japanese roll dice for 2 battleships and 4 transports in 6 Sea Zone, round 4 : 2/2 hits, 1,33 expected hits
                    4 transports owned by the Japanese, 1 cruiser owned by the Americans, 2 battleships owned by the Japanese and 1 fighter owned by the Americans lost in 6 Sea Zone
                Americans win, taking 6 Sea Zone from Japanese with 3 battleships, 2 carriers, 1 cruiser, 2 fighters, 2 tactical_bombers and 2 transports remaining. Battle score for attacker is 102
                Casualties for Americans: 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 3 submarines and 2 tactical_bombers
                Casualties for Japanese: 2 battleships, 3 carriers, 3 destroyers, 7 fighters, 2 tactical_bombers and 4 transports
            Battle in 41 Sea Zone
                Americans attack with 1 bomber and 1 destroyer
                Japanese defend with 1 destroyer and 1 submarine
                    Americans roll dice for 1 bomber and 1 destroyer in 41 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
                    Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 41 Sea Zone
                    Americans roll dice for 1 bomber in 41 Sea Zone, round 3 : 0/1 hits, 0,67 expected hits
                    Japanese roll dice for 1 destroyer in 41 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 bomber in 41 Sea Zone, round 4 : 1/1 hits, 0,67 expected hits
                    Japanese roll dice for 1 destroyer in 41 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 41 Sea Zone
                Americans win with 1 bomber remaining. Battle score for attacker is 6
                Casualties for Americans: 1 destroyer
                Casualties for Japanese: 1 destroyer and 1 submarine
            Battle in Korea
                Americans attack with 1 artillery, 2 infantry and 1 mech_infantry
                Japanese defend with 1 aaGun and 2 mech_infantrys
                    Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Korea, round 2 : 2/4 hits, 1,00 expected hits
                    Japanese roll dice for 1 aaGun and 2 mech_infantrys in Korea, round 2 : 0/2 hits, 0,67 expected hits
                    1 mech_infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Korea
                    Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Korea, round 3 : 2/4 hits, 1,00 expected hits
                    Japanese roll dice for 1 mech_infantry in Korea, round 3 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese lost in Korea
                Americans win, taking Korea from Japanese with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 13
                Casualties for Japanese: 1 aaGun and 2 mech_infantrys
    
        Non Combat Move - Americans
            1 fighter moved from 6 Sea Zone to 7 Sea Zone
            1 infantry moved from 91 Sea Zone to Gibraltar
            1 mech_infantry moved from 91 Sea Zone to Gibraltar
            1 bomber moved from 41 Sea Zone to Sumatra
    
        Place Units - Americans
            1 artillery and 1 infantry placed in Western United States
            2 artilleries and 2 infantry placed in Eastern United States
            1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
            1 fighter placed in Western United States
            1 destroyer and 2 submarines placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 55 PUs; end with 55 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 3,83
    Japanese regular : -2,50
    

    Savegame


  • TripleA Turn Summary: Chinese round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 7
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Jehol to Manchuria
                  Chinese take Manchuria from Japanese
            1 infantry moved from Jehol to Shantung
                  Chinese take Shantung from Japanese
            4 artilleries and 2 infantry moved from Jehol to Anhwe
            1 infantry moved from Kweichow to Anhwe
            1 artillery moved from Kweichow to Anhwe
    
        Combat - Chinese
            Trigger Chinese Destroy Factories Shantung Chinese: has removed 1 factory_minor owned by Chinese in Shantung
    
        Non Combat Move - Chinese
            1 fighter moved from Kweichow to Anhwe
    
        Place Units - Chinese
            2 infantry placed in Anhwe
            1 artillery and 3 infantry placed in Shantung
            Chinese undo move 2.
            1 infantry placed in Yunnan
            1 infantry placed in Hunan
            1 infantry placed in Kiangsi
            1 artillery placed in Kiangsi
            Chinese undo move 1.
            2 infantry placed in Kiangsi
    
        Turn Complete - Chinese
            Chinese collect 19 PUs; end with 19 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: UK_Pacific round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 3 artilleries, 2 destroyers, 1 fighter, 3 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
            1 carrier, 1 destroyer and 2 submarines moved from 10 Sea Zone to 7 Sea Zone
            2 battleships, 3 carriers, 1 cruiser, 3 destroyers, 3 fighters and 3 tactical_bombers moved from 7 Sea Zone to 6 Sea Zone
            2 submarines moved from 25 Sea Zone to 6 Sea Zone
            1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 submarine and 1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone
            1 fighter moved from Western United States to 6 Sea Zone
            1 artillery and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
            2 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 26 Sea Zone to 6 Sea Zone
            1 artillery, 2 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
            1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 7 Sea Zone
            1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
            1 submarine moved from 92 Sea Zone to 99 Sea Zone
            1 transport moved from 89 Sea Zone to 101 Sea Zone
            1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 transport moved from 91 Sea Zone to 101 Sea Zone
            1 destroyer moved from 106 Sea Zone to 91 Sea Zone
            1 destroyer moved from 91 Sea Zone to 92 Sea Zone
            1 bomber moved from New Britain to 41 Sea Zone
            1 destroyer moved from 54 Sea Zone to 41 Sea Zone
    
        Combat - Americans
            Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
            Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits.  Rolls: 1
                Units damaged: 1 carrier owned by the Americans
            Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits.  Rolls: 6
            Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits.  Rolls: 4
            Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits.  Rolls: 6
            Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 6
            Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits.  Rolls: 1
            Battle in 99 Sea Zone
                Americans attack with 1 submarine
                Italians defend with 2 transports
                    2 transports owned by the Italians lost in 99 Sea Zone
                Americans win, taking 99 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 14
                Casualties for Italians: 2 transports
            Battle in 6 Sea Zone
                Americans attack with 3 battleships, 4 carriers, 2 cruisers, 2 destroyers, 5 fighters, 3 submarines, 4 tactical_bombers and 2 transports
                Japanese defend with 2 battleships, 3 carriers, 3 destroyers, 7 fighters, 2 tactical_bombers and 4 transports
                    Americans roll dice for 3 submarines in 6 Sea Zone, round 2 : 0/3 hits, 1,00 expected hits
                    Americans roll dice for 3 battleships, 4 carriers, 2 cruisers, 2 destroyers, 5 fighters, 4 tactical_bombers and 2 transports in 6 Sea Zone, round 2 : 8/16 hits, 8,83 expected hits
                Units damaged: 2 carriers owned by the Japanese and 2 battleships owned by the Japanese
                    Japanese roll dice for 2 battleships, 3 carriers, 3 destroyers, 7 fighters, 2 tactical_bombers and 4 transports in 6 Sea Zone, round 2 : 6/17 hits, 9,00 expected hits
                Units damaged: 3 battleships owned by the Americans
                    2 submarines owned by the Americans, 1 carrier owned by the Japanese, 2 destroyers owned by the Japanese and 1 carrier owned by the Americans lost in 6 Sea Zone
                    Americans roll dice for 1 submarine in 6 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 3 battleships, 3 carriers, 2 cruisers, 2 destroyers, 5 fighters, 4 tactical_bombers and 2 transports in 6 Sea Zone, round 3 : 12/16 hits, 8,83 expected hits
                    Japanese roll dice for 2 battleships, 2 carriers, 1 destroyer, 7 fighters, 2 tactical_bombers and 4 transports in 6 Sea Zone, round 3 : 9/14 hits, 8,00 expected hits
                    2 tactical_bombers owned by the Japanese, 7 fighters owned by the Japanese, 1 submarine owned by the Americans, 2 destroyers owned by the Americans, 2 carriers owned by the Japanese, 2 tactical_bombers owned by the Americans, 1 destroyer owned by the Japanese, 1 carrier owned by the Americans and 2 fighters owned by the Americans lost in 6 Sea Zone
                    Americans roll dice for 3 battleships, 2 carriers, 2 cruisers, 3 fighters, 2 tactical_bombers and 2 transports in 6 Sea Zone, round 4 : 7/10 hits, 5,83 expected hits
                    Japanese roll dice for 2 battleships and 4 transports in 6 Sea Zone, round 4 : 2/2 hits, 1,33 expected hits
                    4 transports owned by the Japanese, 1 cruiser owned by the Americans, 2 battleships owned by the Japanese and 1 fighter owned by the Americans lost in 6 Sea Zone
                Americans win, taking 6 Sea Zone from Japanese with 3 battleships, 2 carriers, 1 cruiser, 2 fighters, 2 tactical_bombers and 2 transports remaining. Battle score for attacker is 102
                Casualties for Americans: 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 3 submarines and 2 tactical_bombers
                Casualties for Japanese: 2 battleships, 3 carriers, 3 destroyers, 7 fighters, 2 tactical_bombers and 4 transports
            Battle in 41 Sea Zone
                Americans attack with 1 bomber and 1 destroyer
                Japanese defend with 1 destroyer and 1 submarine
                    Americans roll dice for 1 bomber and 1 destroyer in 41 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
                    Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 41 Sea Zone
                    Americans roll dice for 1 bomber in 41 Sea Zone, round 3 : 0/1 hits, 0,67 expected hits
                    Japanese roll dice for 1 destroyer in 41 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 bomber in 41 Sea Zone, round 4 : 1/1 hits, 0,67 expected hits
                    Japanese roll dice for 1 destroyer in 41 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 41 Sea Zone
                Americans win with 1 bomber remaining. Battle score for attacker is 6
                Casualties for Americans: 1 destroyer
                Casualties for Japanese: 1 destroyer and 1 submarine
            Battle in Korea
                Americans attack with 1 artillery, 2 infantry and 1 mech_infantry
                Japanese defend with 1 aaGun and 2 mech_infantrys
                    Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Korea, round 2 : 2/4 hits, 1,00 expected hits
                    Japanese roll dice for 1 aaGun and 2 mech_infantrys in Korea, round 2 : 0/2 hits, 0,67 expected hits
                    1 mech_infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Korea
                    Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Korea, round 3 : 2/4 hits, 1,00 expected hits
                    Japanese roll dice for 1 mech_infantry in Korea, round 3 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese lost in Korea
                Americans win, taking Korea from Japanese with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 13
                Casualties for Japanese: 1 aaGun and 2 mech_infantrys
    
        Non Combat Move - Americans
            1 fighter moved from 6 Sea Zone to 7 Sea Zone
            1 infantry moved from 91 Sea Zone to Gibraltar
            1 mech_infantry moved from 91 Sea Zone to Gibraltar
            1 bomber moved from 41 Sea Zone to Sumatra
    
        Place Units - Americans
            1 artillery and 1 infantry placed in Western United States
            2 artilleries and 2 infantry placed in Eastern United States
            1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
            1 fighter placed in Western United States
            1 destroyer and 2 submarines placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 55 PUs; end with 55 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Jehol to Manchuria
                  Chinese take Manchuria from Japanese
            1 infantry moved from Jehol to Shantung
                  Chinese take Shantung from Japanese
            4 artilleries and 2 infantry moved from Jehol to Anhwe
            1 infantry moved from Kweichow to Anhwe
            1 artillery moved from Kweichow to Anhwe
    
        Combat - Chinese
            Trigger Chinese Destroy Factories Shantung Chinese: has removed 1 factory_minor owned by Chinese in Shantung
    
        Non Combat Move - Chinese
            1 fighter moved from Kweichow to Anhwe
    
        Place Units - Chinese
            2 infantry placed in Anhwe
            1 artillery and 3 infantry placed in Shantung
            Chinese undo move 2.
            1 infantry placed in Yunnan
            1 infantry placed in Hunan
            1 infantry placed in Kiangsi
            1 artillery placed in Kiangsi
            Chinese undo move 1.
            2 infantry placed in Kiangsi
    
        Turn Complete - Chinese
            Chinese collect 19 PUs; end with 19 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 25 PUs
    
        Purchase Units - British
            British buy 2 armour, 1 artillery, 3 infantry and 1 mech_infantry; Remaining resources: 1 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 armour and 1 transport; Remaining resources: 2 PUs; 
    
        Combat Move - British
            1 armour and 1 infantry moved from Quebec to 106 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
            1 armour and 1 infantry moved from 91 Sea Zone to Morocco
            1 artillery and 1 infantry moved from Iraq to Syria
            1 artillery and 1 infantry moved from Iraq to Trans-Jordan
            1 infantry moved from Iraq to Syria
            1 tactical_bomber moved from 81 Sea Zone to Kenya
            1 armour moved from Rhodesia to Kenya
            1 fighter moved from 81 Sea Zone to Trans-Jordan
            3 infantry moved from Persia to Iraq
            2 infantry moved from French Indo China to Kwangsi
            3 infantry moved from Hunan to Kwangsi
            1 infantry moved from Kiangsi to Kiangsu
            1 artillery moved from Kiangsi to Kiangsu
            1 armour moved from Anhwe to Kiangsu
            2 artilleries moved from Anhwe to Kiangsu
            1 fighter and 1 tactical_bomber moved from Anhwe to Kiangsu
            1 fighter moved from Kweichow to Kiangsu
            1 battleship moved from 81 Sea Zone to 80 Sea Zone
            1 transport moved from 81 Sea Zone to 80 Sea Zone
            1 destroyer moved from 39 Sea Zone to 80 Sea Zone
    
        Combat - British
            Battle in Morocco
            Battle in Kiangsu
                British attack with 1 armour, 3 artilleries, 2 fighters, 1 infantry and 1 tactical_bomber
                Japanese defend with 1 artillery, 1 bomber, 1 factory_minor, 2 fighters, 2 infantry and 1 tactical_bomber
                    British roll dice for 1 armour, 3 artilleries, 2 fighters, 1 infantry and 1 tactical_bomber in Kiangsu, round 2 : 3/8 hits, 3,50 expected hits
                    Japanese roll dice for 1 artillery, 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber in Kiangsu, round 2 : 4/7 hits, 3,00 expected hits
                    2 infantry owned by the Japanese, 1 bomber owned by the Japanese, 3 artilleries owned by the British and 1 infantry owned by the British lost in Kiangsu
                    British roll dice for 1 armour, 2 fighters and 1 tactical_bomber in Kiangsu, round 3 : 3/4 hits, 2,17 expected hits
                    Japanese roll dice for 1 artillery, 2 fighters and 1 tactical_bomber in Kiangsu, round 3 : 2/4 hits, 2,17 expected hits
                    1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 1 artillery owned by the Japanese, 1 fighter owned by the British and 1 armour owned by the British lost in Kiangsu
                    British roll dice for 1 fighter and 1 tactical_bomber in Kiangsu, round 4 : 1/2 hits, 1,17 expected hits
                    Japanese roll dice for 1 fighter in Kiangsu, round 4 : 1/1 hits, 0,67 expected hits
                    1 fighter owned by the Japanese and 1 tactical_bomber owned by the British lost in Kiangsu
                British win, taking Morocco from Italians with 1 fighter remaining. Battle score for attacker is 11
                Casualties for British: 1 armour, 3 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber
                Casualties for Japanese: 1 artillery, 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber
            Battle in Kwangsi
                British attack with 5 infantry
                Japanese defend with 1 armour
                    British roll dice for 5 infantry in Kwangsi, round 2 : 1/5 hits, 0,83 expected hits
                    Japanese roll dice for 1 armour in Kwangsi, round 2 : 0/1 hits, 0,50 expected hits
                    1 armour owned by the Japanese lost in Kwangsi
                British win, taking Kwangsi from Japanese with 5 infantry remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 armour
            Battle in Trans-Jordan
                British attack with 1 artillery, 1 fighter and 1 infantry
                Italians defend with 1 armour
                    British roll dice for 1 artillery, 1 fighter and 1 infantry in Trans-Jordan, round 2 : 1/3 hits, 1,17 expected hits
                    Italians roll dice for 1 armour in Trans-Jordan, round 2 : 0/1 hits, 0,50 expected hits
                    1 armour owned by the Italians lost in Trans-Jordan
                British win, taking Trans-Jordan from Italians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
                Casualties for Italians: 1 armour
            Battle in Kenya
                British attack with 1 armour and 1 tactical_bomber
                Italians defend with 1 armour
                    British roll dice for 1 armour and 1 tactical_bomber in Kenya, round 2 : 2/2 hits, 1,17 expected hits
                    Italians roll dice for 1 armour in Kenya, round 2 : 1/1 hits, 0,50 expected hits
                    1 armour owned by the British and 1 armour owned by the Italians lost in Kenya
                British win with 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for British: 1 armour
                Casualties for Italians: 1 armour
            Battle in Syria
                British attack with 1 artillery and 2 infantry
                Italians defend with 1 armour
                    British roll dice for 1 artillery and 2 infantry in Syria, round 2 : 0/3 hits, 0,83 expected hits
                    Italians roll dice for 1 armour in Syria, round 2 : 0/1 hits, 0,50 expected hits
                    British roll dice for 1 artillery and 2 infantry in Syria, round 3 : 0/3 hits, 0,83 expected hits
                    Italians roll dice for 1 armour in Syria, round 3 : 1/1 hits, 0,50 expected hits
                    1 infantry owned by the British lost in Syria
                    British roll dice for 1 artillery and 1 infantry in Syria, round 4 : 0/2 hits, 0,67 expected hits
                    Italians roll dice for 1 armour in Syria, round 4 : 0/1 hits, 0,50 expected hits
                    British roll dice for 1 artillery and 1 infantry in Syria, round 5 : 1/2 hits, 0,67 expected hits
                    Italians roll dice for 1 armour in Syria, round 5 : 1/1 hits, 0,50 expected hits
                    1 infantry owned by the British and 1 armour owned by the Italians lost in Syria
                British win, taking Syria from Italians with 1 artillery remaining. Battle score for attacker is 0
                Casualties for British: 2 infantry
                Casualties for Italians: 1 armour
    
        Non Combat Move - British
            1 tactical_bomber moved from Kenya to 81 Sea Zone
            1 fighter moved from Trans-Jordan to 81 Sea Zone
            1 fighter moved from Kiangsu to Hunan
            1 aaGun moved from Kweichow to Hunan
            1 infantry moved from Kweichow to Hunan
            1 artillery and 1 infantry moved from Shan State to Yunnan
            1 infantry moved from India to Burma
            2 infantry moved from India to West India
            1 aaGun moved from Hunan to Kwangsi
    
        Place Units - British
            1 armour and 1 mech_infantry placed in Persia
            1 artillery and 1 infantry placed in Iraq
            1 armour placed in Union of South Africa
            1 infantry placed in Iraq
            1 infantry placed in Persia
    
        Turn Complete - British
            British collect 30 PUs; end with 31 PUs
    
        Place Units - UK_Pacific
            1 transport placed in 39 Sea Zone
            1 armour placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 17 PUs; end with 19 PUs
            Units Change Ownership
                Some Units in India change ownership: 1 armour
                Some Units in 39 Sea Zone change ownership: 1 transport
    

    Combat Hit Differential Summary :

    Americans regular : 3,83
    Italians regular : 0,00
    Japanese regular : -1,83
    British regular : -1,00
    

    Savegame

  • 2024 '23 '22 '21

    TripleA Turn Summary: Italians round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 7
    
        Purchase Units - Italians
            Italians buy 1 artillery, 1 destroyer, 1 fighter, 2 infantry and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            1 destroyer moved from 97 Sea Zone to 99 Sea Zone
            1 armour moved from Egypt to Belgian Congo
                  Italians take Belgian Congo from British
            1 artillery and 1 infantry moved from Egypt to Trans-Jordan
            1 armour moved from Northern Italy to Romania
            1 infantry moved from Northern Italy to Southern Italy
            1 fighter moved from Egypt to Trans-Jordan
            1 bomber moved from Egypt to Iraq
    
        Combat - Italians
            Strategic bombing raid in Iraq
                    British roll AA dice in Iraq : 0/1 hits, 0,17 expected hits
                Bombing raid in Iraq rolls: 4 and causes: 4 damage to unit: factory_minor
                Bombing raid in Iraq causes 4 damage total. 
            Battle in Trans-Jordan
                Italians attack with 1 artillery, 1 fighter and 1 infantry
                British defend with 1 artillery and 1 infantry
                    Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Trans-Jordan, round 2 : 1/3 hits, 1,17 expected hits
                    British roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 2 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the British lost in Trans-Jordan
                    Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Trans-Jordan, round 3 : 3/3 hits, 1,17 expected hits
                    British roll dice for 1 artillery in Trans-Jordan, round 3 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the British and 1 infantry owned by the Italians lost in Trans-Jordan
                Italians win, taking Trans-Jordan from British with 1 artillery and 1 fighter remaining. Battle score for attacker is 4
                Casualties for British: 1 artillery and 1 infantry
                Casualties for Italians: 1 infantry
            Battle in 99 Sea Zone
                Italians attack with 1 destroyer
                Americans defend with 1 submarine
                    Italians roll dice for 1 destroyer in 99 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Americans roll dice for 1 submarine in 99 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Americans lost in 99 Sea Zone
                Italians win, taking 99 Sea Zone from Americans with 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
            Battle in Romania
                Italians attack with 1 armour
                Russians defend with 1 factory_minor and 1 infantry
                    Italians roll dice for 1 armour in Romania, round 2 : 1/1 hits, 0,50 expected hits
                    Russians roll dice for 1 infantry in Romania, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Romania
                Italians win, taking Romania from Russians with 1 armour remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Italians
            1 fighter moved from Trans-Jordan to Egypt
            1 bomber moved from Iraq to Egypt
            1 aaGun moved from Northern Italy to Southern Italy
    
        Place Units - Italians
            1 destroyer and 1 transport placed in 97 Sea Zone
            1 fighter placed in Southern Italy
            1 artillery and 2 infantry placed in Egypt
    
        Turn Complete - Italians
            Italians collect 20 PUs; end with 21 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0,17
    Italians regular : 2,83
    British AA : -0,17
    Russians regular : -0,33
    British regular : 0,00
    

    Savegame


  • TripleA Turn Summary: ANZAC round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 7
    
        Purchase Units - ANZAC
            ANZAC buy 1 cruiser, 1 submarine and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
            1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
            1 carrier moved from 62 Sea Zone to 54 Sea Zone
            2 fighters moved from Java to 54 Sea Zone
            1 destroyer moved from 37 Sea Zone to 43 Sea Zone
    
        Combat - ANZAC
            Battle in Borneo
                ANZAC attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    ANZAC roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Borneo, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Borneo
                ANZAC win, taking Borneo from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - ANZAC
            1 artillery and 1 infantry moved from New South Wales to Queensland
            1 fighter moved from Sumatra to Dutch New Guinea
            1 artillery moved from New Guinea to Dutch New Guinea
    
        Place Units - ANZAC
            1 cruiser, 1 submarine and 1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 15 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -0,33
    ANZAC regular : 0,33
    

    Savegame


  • TripleA Turn Summary: French round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 7
    
        Purchase Units - ANZAC
            ANZAC buy 1 cruiser, 1 submarine and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
            1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
            1 carrier moved from 62 Sea Zone to 54 Sea Zone
            2 fighters moved from Java to 54 Sea Zone
            1 destroyer moved from 37 Sea Zone to 43 Sea Zone
    
        Combat - ANZAC
            Battle in Borneo
                ANZAC attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    ANZAC roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Borneo, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Borneo
                ANZAC win, taking Borneo from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - ANZAC
            1 artillery and 1 infantry moved from New South Wales to Queensland
            1 fighter moved from Sumatra to Dutch New Guinea
            1 artillery moved from New Guinea to Dutch New Guinea
    
        Place Units - ANZAC
            1 cruiser, 1 submarine and 1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 15 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : -0,33
    ANZAC regular : 0,33
    

    Savegame

  • 2024 '23 '22 '21

    TripleA Turn Summary: Germans round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 8
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 1 bomber, 10 infantry and 1 mech_infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
            1 bomber moved from Western Germany to United Kingdom
            1 artillery and 1 infantry moved from Yugoslavia to Romania
            2 mech_infantrys moved from Germany to Romania
            1 mech_infantry moved from Novgorod to Eastern Poland
            1 armour moved from Novgorod to Eastern Poland
            1 mech_infantry moved from Novgorod to Vyborg
            1 armour moved from Novgorod to Vyborg
            1 mech_infantry moved from Novgorod to Karelia
            1 armour moved from Novgorod to Karelia
            1 mech_infantry moved from Novgorod to Belarus
            1 mech_infantry moved from Novgorod to Belarus
            2 mech_infantrys moved from Novgorod to Archangel
            1 tactical_bomber moved from Poland to Archangel
            1 tactical_bomber moved from Poland to Belarus
            2 mech_infantrys moved from Novgorod to Belarus
            2 mech_infantrys moved from Novgorod to Belarus
            1 mech_infantry moved from Novgorod to Belarus
            1 fighter and 1 tactical_bomber moved from Poland to Belarus
            1 tactical_bomber moved from Poland to Belarus
            1 mech_infantry moved from Western Germany to Southern Italy
    
        Combat - Germans
            Strategic bombing raid in United Kingdom
                    British roll AA dice in United Kingdom : 1/1 hits, 0,17 expected hits
                1 bomber killed by AA
                Bombing raid in United Kingdom causes 0 damage total. 
            Battle in Karelia
                Germans attack with 1 armour and 1 mech_infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 armour and 1 mech_infantry in Karelia, round 2 : 1/2 hits, 0,67 expected hits
                    Russians roll dice for 1 infantry in Karelia, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Karelia
                Germans win, taking Karelia from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Archangel
                Germans attack with 2 mech_infantrys and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 2 mech_infantrys and 1 tactical_bomber in Archangel, round 2 : 2/3 hits, 0,83 expected hits
                    Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Archangel
                Germans win, taking Archangel from Russians with 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Belarus
                Germans attack with 1 fighter, 7 mech_infantrys and 3 tactical_bombers
                Russians defend with 5 infantry
                    Germans roll dice for 1 fighter, 7 mech_infantrys and 3 tactical_bombers in Belarus, round 2 : 4/11 hits, 3,33 expected hits
                    Russians roll dice for 5 infantry in Belarus, round 2 : 2/5 hits, 1,67 expected hits
                    4 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Belarus
                    Germans roll dice for 1 fighter, 5 mech_infantrys and 3 tactical_bombers in Belarus, round 3 : 2/9 hits, 3,00 expected hits
                    Russians roll dice for 1 infantry in Belarus, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Belarus
                Germans win, taking Belarus from Russians with 1 fighter, 4 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Germans: 3 mech_infantrys
                Casualties for Russians: 5 infantry
            Battle in Vyborg
                Germans attack with 1 armour and 1 mech_infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 armour and 1 mech_infantry in Vyborg, round 2 : 2/2 hits, 0,67 expected hits
                    Russians roll dice for 1 infantry in Vyborg, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Vyborg
                Germans win, taking Vyborg from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Eastern Poland
                Germans attack with 1 armour and 1 mech_infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 armour and 1 mech_infantry in Eastern Poland, round 2 : 1/2 hits, 0,67 expected hits
                    Russians roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Eastern Poland
                Germans win, taking Eastern Poland from Russians with 1 armour remaining. Battle score for attacker is -1
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            3 tactical_bombers moved from Belarus to Novgorod
            1 fighter moved from Belarus to Novgorod
            1 tactical_bomber moved from Archangel to Novgorod
    
        Place Units - Germans
            1 bomber and 2 infantry placed in Western Germany
            3 infantry placed in Romania
            2 infantry placed in France
            3 infantry placed in Novgorod
            1 armour and 1 mech_infantry placed in Germany
            Germans undo move 5.
            1 mech_infantry placed in Yugoslavia
            1 armour placed in Yugoslavia
            Germans undo move 1.
            1 bomber placed in Western Germany
            1 infantry placed in Yugoslavia
            1 infantry placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 46 PUs; end with 47 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 52 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs
    

    Combat Hit Differential Summary :

    British AA : 0,83
    Russians regular : 0,67
    Germans regular : 2,83
    

    Savegame


  • TripleA Turn Summary: Russians round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 8
    
        Purchase Units - Russians
            Russians buy 4 armour, 4 artilleries and 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 fighter and 1 tactical_bomber moved from Bryansk to Eastern Poland
            1 fighter and 1 tactical_bomber moved from Bryansk to Archangel
            1 infantry moved from Vologda to Archangel
            2 infantry moved from Smolensk to Archangel
            2 infantry moved from Bessarabia to Eastern Poland
            1 infantry moved from Bessarabia to Eastern Poland
            5 artilleries and 14 infantry moved from Bessarabia to Romania
            5 artilleries and 14 infantry moved from Smolensk to Belarus
            2 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Bryansk to Belarus
            1 infantry moved from Sakha to Amur
                  Russians take Amur from Japanese
            1 infantry moved from Sakha to Amur
            1 infantry moved from Hopei to Anhwe
            1 infantry moved from Szechwan to Sikang
            1 armour moved from Northwest Persia to Iraq
            2 infantry moved from Caucasus to Northwest Persia
            2 artilleries moved from Finland to Norway
    
        Combat - Russians
            Battle in Romania
                Russians attack with 5 artilleries and 14 infantry
                Germans defend with 1 artillery, 1 factory_minor, 4 infantry and 2 mech_infantrys; Italians defend with 1 armour
                    Russians roll dice for 5 artilleries and 14 infantry in Romania, round 2 : 2/19 hits, 4,83 expected hits
                    Germans roll dice for 1 armour, 1 artillery, 4 infantry and 2 mech_infantrys in Romania, round 2 : 5/8 hits, 2,83 expected hits
                    5 infantry owned by the Russians and 2 infantry owned by the Germans lost in Romania
                    Russians roll dice for 5 artilleries and 9 infantry in Romania, round 3 : 4/14 hits, 4,00 expected hits
                    Germans roll dice for 1 armour, 1 artillery, 2 infantry and 2 mech_infantrys in Romania, round 3 : 1/6 hits, 2,17 expected hits
                    1 infantry owned by the Russians, 2 infantry owned by the Germans and 2 mech_infantrys owned by the Germans lost in Romania
                    Russians roll dice for 5 artilleries and 8 infantry in Romania, round 4 : 5/13 hits, 3,83 expected hits
                    Germans roll dice for 1 armour and 1 artillery in Romania, round 4 : 0/2 hits, 0,83 expected hits
                    1 artillery owned by the Germans and 1 armour owned by the Italians lost in Romania
                Russians win, taking Romania from Germans with 5 artilleries and 8 infantry remaining. Battle score for attacker is 12
                Casualties for Russians: 6 infantry
                Casualties for Germans: 1 artillery, 4 infantry and 2 mech_infantrys
                Casualties for Italians: 1 armour
            Battle in Archangel
                Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
                Germans defend with 2 mech_infantrys
                    Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Archangel, round 2 : 2/5 hits, 1,67 expected hits
                    Germans roll dice for 2 mech_infantrys in Archangel, round 2 : 0/2 hits, 0,67 expected hits
                    2 mech_infantrys owned by the Germans lost in Archangel
                Russians win, taking Archangel from Germans with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Germans: 2 mech_infantrys
            Battle in Belarus
                Russians attack with 2 armour, 6 artilleries, 16 infantry and 1 mech_infantry
                Germans defend with 4 mech_infantrys
                    Russians roll dice for 2 armour, 6 artilleries, 16 infantry and 1 mech_infantry in Belarus, round 2 : 5/25 hits, 6,83 expected hits
                    Germans roll dice for 4 mech_infantrys in Belarus, round 2 : 1/4 hits, 1,33 expected hits
                    1 infantry owned by the Russians and 4 mech_infantrys owned by the Germans lost in Belarus
                Russians win, taking Belarus from Germans with 2 armour, 6 artilleries, 15 infantry and 1 mech_infantry remaining. Battle score for attacker is 13
                Casualties for Russians: 1 infantry
                Casualties for Germans: 4 mech_infantrys
            Battle in Eastern Poland
                Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
                Germans defend with 1 armour
                    Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 2/5 hits, 1,67 expected hits
                    Germans roll dice for 1 armour in Eastern Poland, round 2 : 0/1 hits, 0,50 expected hits
                    1 armour owned by the Germans lost in Eastern Poland
                Russians win, taking Eastern Poland from Germans with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Germans: 1 armour
    
        Non Combat Move - Russians
            1 aaGun moved from Bessarabia to Romania
            3 artilleries moved from Ukraine to Bessarabia
            1 aaGun moved from Smolensk to Belarus
            1 fighter and 1 tactical_bomber moved from Eastern Poland to Bryansk
            1 fighter and 1 tactical_bomber moved from Archangel to Bryansk
            1 infantry moved from Russia to Vologda
            3 artilleries and 6 infantry moved from Russia to Bryansk
            1 armour moved from Volgograd to Ukraine
    
        Place Units - Russians
            2 artilleries and 1 infantry placed in Ukraine
            4 armour, 2 artilleries and 4 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 41 PUs; end with 41 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 46 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 55 PUs
    

    Combat Hit Differential Summary :

    Germans regular : -1,33
    Russians regular : -2,83
    

    Savegame

  • 2024 '23 '22 '21

    TripleA Turn Summary: Japanese round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 8
    
        Purchase Units - Japanese
            Japanese buy 12 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 infantry moved from Kwangtung to Kwangsi
            1 artillery moved from Kwangtung to Kwangsi
            1 tactical_bomber moved from Kwangtung to Kwangsi
    
        Combat - Japanese
            Battle in Kwangsi
                Japanese attack with 1 artillery, 2 infantry and 1 tactical_bomber
                British defend with 1 aaGun and 5 infantry
                    British roll AA dice in Kwangsi : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in Kwangsi, round 2 : 1/4 hits, 1,33 expected hits
                    Chinese roll dice for 1 aaGun and 5 infantry in Kwangsi, round 2 : 1/5 hits, 1,67 expected hits
                    1 infantry owned by the Japanese and 1 aaGun owned by the British lost in Kwangsi
                    Japanese roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Kwangsi, round 3 : 1/3 hits, 1,17 expected hits
                    Chinese roll dice for 5 infantry in Kwangsi, round 3 : 2/5 hits, 1,67 expected hits
                    1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the British lost in Kwangsi
                1 tactical_bomber owned by the Japanese retreated
                Chinese win with 4 infantry remaining. Battle score for attacker is -2
                Casualties for Japanese: 1 artillery and 2 infantry
                Casualties for British: 1 aaGun and 1 infantry
    
        Non Combat Move - Japanese
            1 tactical_bomber moved from Kwangsi to Kwangtung
    
        Place Units - Japanese
            3 infantry placed in Kwangtung
            9 infantry placed in Japan
            Japanese undo move 2.
            3 infantry placed in Kiangsu
            6 infantry placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 8
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,4,3,4,4,6,1,5,4,3
            Japanese collect 14 PUs (8 lost to blockades); end with 14 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0,33
    Japanese regular : -0,50
    British AA : -0,17
    

    Savegame


  • TripleA Turn Summary: Americans round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 battleship, 1 destroyer, 1 factory_minor, 1 harbour, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
            1 destroyer moved from 92 Sea Zone to 99 Sea Zone
            1 destroyer moved from 91 Sea Zone to 92 Sea Zone
            2 artilleries, 1 destroyer, 2 infantry, 2 submarines and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            1 bomber moved from Sumatra to Manchuria
            1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 mech_infantry, 2 submarines and 1 transport moved from 7 Sea Zone to 6 Sea Zone
            1 artillery and 1 mech_infantry moved from Korea to 6 Sea Zone
            2 infantry moved from Korea to 6 Sea Zone
            1 artillery moved from 6 Sea Zone to Japan
            3 infantry moved from 6 Sea Zone to Japan
            2 mech_infantrys moved from 6 Sea Zone to Japan
            2 tactical_bombers moved from 6 Sea Zone to Japan
            2 fighters moved from 6 Sea Zone to Japan
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 transport moved from 91 Sea Zone to 101 Sea Zone
    
        Combat - Americans
            Battle in 99 Sea Zone
                Americans attack with 1 destroyer
                Italians defend with 1 destroyer
                    Americans roll dice for 1 destroyer in 99 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Italians roll dice for 1 destroyer in 99 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 destroyer owned by the Americans lost in 99 Sea Zone
                Italians win with 1 destroyer remaining. Battle score for attacker is -8
                Casualties for Americans: 1 destroyer
            Battle in Japan
                Americans attack with 1 artillery, 2 fighters, 3 infantry, 2 mech_infantrys and 2 tactical_bombers
                Japanese defend with 3 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 harbour and 8 infantry
                    Japanese roll AA dice in Japan : 0/4 hits, 0,67 expected hits
                    Americans roll dice for 3 battleships and 1 cruiser in Japan, round 2 : 4/4 hits, 2,50 expected hits
                    Americans roll dice for 1 artillery, 2 fighters, 3 infantry, 2 mech_infantrys and 2 tactical_bombers in Japan, round 2 : 6/10 hits, 3,67 expected hits
                    Japanese roll dice for 3 aaGuns, 1 armour, 1 artillery and 8 infantry in Japan, round 2 : 2/10 hits, 3,50 expected hits
                    7 infantry owned by the Japanese, 3 aaGuns owned by the Japanese and 2 infantry owned by the Americans lost in Japan
                    Americans roll dice for 1 artillery, 2 fighters, 1 infantry, 2 mech_infantrys and 2 tactical_bombers in Japan, round 3 : 2/8 hits, 3,33 expected hits
                    Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Japan, round 3 : 0/3 hits, 1,17 expected hits
                    1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Japan
                    Americans roll dice for 1 artillery, 2 fighters, 1 infantry, 2 mech_infantrys and 2 tactical_bombers in Japan, round 4 : 4/8 hits, 3,33 expected hits
                    Japanese roll dice for 1 armour in Japan, round 4 : 0/1 hits, 0,50 expected hits
                    1 armour owned by the Japanese lost in Japan
                Americans captures 14PUs while taking Japanese capital
                Americans converts factory_major into different units
                Americans win, taking Japan from Japanese with 1 artillery, 2 fighters, 1 infantry, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 43
                Casualties for Americans: 2 infantry
                Casualties for Japanese: 3 aaGuns, 1 armour, 1 artillery and 8 infantry
    
        Non Combat Move - Americans
            2 fighters moved from Japan to 6 Sea Zone
            2 tactical_bombers moved from Japan to 6 Sea Zone
            1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 submarine moved from 91 Sea Zone to 92 Sea Zone
            2 infantry moved from 91 Sea Zone to Gibraltar
            2 artilleries moved from 91 Sea Zone to Gibraltar
            1 fighter moved from Western United States to 91 Sea Zone
            1 fighter moved from 91 Sea Zone to United Kingdom
    
        Place Units - Americans
            1 artillery and 1 infantry placed in Eastern United States
            1 battleship, 1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 63 PUs; end with 77 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 92 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 97 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 2,83
    Japanese regular : -3,17
    Italians regular : 0,67
    Japanese AA : -0,67
    

    Savegame


  • TripleA Turn Summary: Chinese round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 8
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 4 artilleries and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Shantung to Kiangsu
            1 artillery moved from Anhwe to Kiangsu
            2 artilleries moved from Anhwe to Kiangsu
            2 infantry moved from Anhwe to Kiangsu
            1 fighter moved from Anhwe to Kwangtung
            3 infantry moved from Kiangsi to Kwangtung
            1 artillery moved from Kiangsi to Kwangtung
            1 artillery and 1 infantry moved from Anhwe to Kiangsu
            1 artillery and 1 infantry moved from Anhwe to Kiangsu
    
        Combat - Chinese
            Battle in Kwangtung
                Chinese attack with 1 artillery, 1 fighter and 3 infantry
                Japanese defend with 1 factory_minor, 1 harbour, 3 infantry and 1 tactical_bomber
                    Chinese roll dice for 1 artillery, 1 fighter and 3 infantry in Kwangtung, round 2 : 0/5 hits, 1,50 expected hits
                    Japanese roll dice for 3 infantry and 1 tactical_bomber in Kwangtung, round 2 : 1/4 hits, 1,50 expected hits
                    1 infantry owned by the Chinese lost in Kwangtung
                    Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Kwangtung, round 3 : 1/4 hits, 1,33 expected hits
                    Japanese roll dice for 3 infantry and 1 tactical_bomber in Kwangtung, round 3 : 1/4 hits, 1,50 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangtung
                    Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Kwangtung, round 4 : 2/3 hits, 1,17 expected hits
                    Japanese roll dice for 2 infantry and 1 tactical_bomber in Kwangtung, round 4 : 0/3 hits, 1,17 expected hits
                    2 infantry owned by the Japanese lost in Kwangtung
                    Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Kwangtung, round 5 : 1/3 hits, 1,17 expected hits
                    Japanese roll dice for 1 tactical_bomber in Kwangtung, round 5 : 0/1 hits, 0,50 expected hits
                    1 tactical_bomber owned by the Japanese lost in Kwangtung
                Chinese win, taking Kwangtung from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 14
                Casualties for Chinese: 2 infantry
                Casualties for Japanese: 3 infantry and 1 tactical_bomber
            Battle in Kiangsu
                Chinese attack with 5 artilleries and 5 infantry
                Japanese defend with 1 factory_minor and 3 infantry
                    Chinese roll dice for 5 artilleries and 5 infantry in Kiangsu, round 2 : 6/10 hits, 3,33 expected hits
                    Japanese roll dice for 3 infantry in Kiangsu, round 2 : 1/3 hits, 1,00 expected hits
                    3 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsu
                Chinese win, taking Kiangsu from Japanese with 5 artilleries and 4 infantry remaining. Battle score for attacker is 6
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 3 infantry
            Trigger Chinese Destroy Factories Kiangsu Chinese: has removed 1 factory_minor owned by Chinese in Kiangsu
    
        Non Combat Move - Chinese
            1 fighter moved from Kwangtung to Anhwe
            1 infantry moved from Hunan to Anhwe
    
        Place Units - Chinese
            1 artillery placed in Manchuria
            1 artillery and 1 infantry placed in Kansu
            1 artillery and 1 infantry placed in Tsinghai
            1 artillery and 1 infantry placed in Sikang
    
        Turn Complete - Chinese
            Chinese collect 23 PUs; end with 23 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 1,50
    Japanese regular : -2,67
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 battleship, 1 destroyer, 1 factory_minor, 1 harbour, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
            1 destroyer moved from 92 Sea Zone to 99 Sea Zone
            1 destroyer moved from 91 Sea Zone to 92 Sea Zone
            2 artilleries, 1 destroyer, 2 infantry, 2 submarines and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            1 bomber moved from Sumatra to Manchuria
            1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 mech_infantry, 2 submarines and 1 transport moved from 7 Sea Zone to 6 Sea Zone
            1 artillery and 1 mech_infantry moved from Korea to 6 Sea Zone
            2 infantry moved from Korea to 6 Sea Zone
            1 artillery moved from 6 Sea Zone to Japan
            3 infantry moved from 6 Sea Zone to Japan
            2 mech_infantrys moved from 6 Sea Zone to Japan
            2 tactical_bombers moved from 6 Sea Zone to Japan
            2 fighters moved from 6 Sea Zone to Japan
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 transport moved from 91 Sea Zone to 101 Sea Zone
    
        Combat - Americans
            Battle in 99 Sea Zone
                Americans attack with 1 destroyer
                Italians defend with 1 destroyer
                    Americans roll dice for 1 destroyer in 99 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Italians roll dice for 1 destroyer in 99 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 destroyer owned by the Americans lost in 99 Sea Zone
                Italians win with 1 destroyer remaining. Battle score for attacker is -8
                Casualties for Americans: 1 destroyer
            Battle in Japan
                Americans attack with 1 artillery, 2 fighters, 3 infantry, 2 mech_infantrys and 2 tactical_bombers
                Japanese defend with 3 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 harbour and 8 infantry
                    Japanese roll AA dice in Japan : 0/4 hits, 0,67 expected hits
                    Americans roll dice for 3 battleships and 1 cruiser in Japan, round 2 : 4/4 hits, 2,50 expected hits
                    Americans roll dice for 1 artillery, 2 fighters, 3 infantry, 2 mech_infantrys and 2 tactical_bombers in Japan, round 2 : 6/10 hits, 3,67 expected hits
                    Japanese roll dice for 3 aaGuns, 1 armour, 1 artillery and 8 infantry in Japan, round 2 : 2/10 hits, 3,50 expected hits
                    7 infantry owned by the Japanese, 3 aaGuns owned by the Japanese and 2 infantry owned by the Americans lost in Japan
                    Americans roll dice for 1 artillery, 2 fighters, 1 infantry, 2 mech_infantrys and 2 tactical_bombers in Japan, round 3 : 2/8 hits, 3,33 expected hits
                    Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Japan, round 3 : 0/3 hits, 1,17 expected hits
                    1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Japan
                    Americans roll dice for 1 artillery, 2 fighters, 1 infantry, 2 mech_infantrys and 2 tactical_bombers in Japan, round 4 : 4/8 hits, 3,33 expected hits
                    Japanese roll dice for 1 armour in Japan, round 4 : 0/1 hits, 0,50 expected hits
                    1 armour owned by the Japanese lost in Japan
                Americans captures 14PUs while taking Japanese capital
                Americans converts factory_major into different units
                Americans win, taking Japan from Japanese with 1 artillery, 2 fighters, 1 infantry, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 43
                Casualties for Americans: 2 infantry
                Casualties for Japanese: 3 aaGuns, 1 armour, 1 artillery and 8 infantry
    
        Non Combat Move - Americans
            2 fighters moved from Japan to 6 Sea Zone
            2 tactical_bombers moved from Japan to 6 Sea Zone
            1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 submarine moved from 91 Sea Zone to 92 Sea Zone
            2 infantry moved from 91 Sea Zone to Gibraltar
            2 artilleries moved from 91 Sea Zone to Gibraltar
            1 fighter moved from Western United States to 91 Sea Zone
            1 fighter moved from 91 Sea Zone to United Kingdom
    
        Place Units - Americans
            1 artillery and 1 infantry placed in Eastern United States
            1 battleship, 1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 63 PUs; end with 77 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 92 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 97 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 4 artilleries and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Shantung to Kiangsu
            1 artillery moved from Anhwe to Kiangsu
            2 artilleries moved from Anhwe to Kiangsu
            2 infantry moved from Anhwe to Kiangsu
            1 fighter moved from Anhwe to Kwangtung
            3 infantry moved from Kiangsi to Kwangtung
            1 artillery moved from Kiangsi to Kwangtung
            1 artillery and 1 infantry moved from Anhwe to Kiangsu
            1 artillery and 1 infantry moved from Anhwe to Kiangsu
    
        Combat - Chinese
            Battle in Kwangtung
                Chinese attack with 1 artillery, 1 fighter and 3 infantry
                Japanese defend with 1 factory_minor, 1 harbour, 3 infantry and 1 tactical_bomber
                    Chinese roll dice for 1 artillery, 1 fighter and 3 infantry in Kwangtung, round 2 : 0/5 hits, 1,50 expected hits
                    Japanese roll dice for 3 infantry and 1 tactical_bomber in Kwangtung, round 2 : 1/4 hits, 1,50 expected hits
                    1 infantry owned by the Chinese lost in Kwangtung
                    Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Kwangtung, round 3 : 1/4 hits, 1,33 expected hits
                    Japanese roll dice for 3 infantry and 1 tactical_bomber in Kwangtung, round 3 : 1/4 hits, 1,50 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangtung
                    Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Kwangtung, round 4 : 2/3 hits, 1,17 expected hits
                    Japanese roll dice for 2 infantry and 1 tactical_bomber in Kwangtung, round 4 : 0/3 hits, 1,17 expected hits
                    2 infantry owned by the Japanese lost in Kwangtung
                    Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Kwangtung, round 5 : 1/3 hits, 1,17 expected hits
                    Japanese roll dice for 1 tactical_bomber in Kwangtung, round 5 : 0/1 hits, 0,50 expected hits
                    1 tactical_bomber owned by the Japanese lost in Kwangtung
                Chinese win, taking Kwangtung from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 14
                Casualties for Chinese: 2 infantry
                Casualties for Japanese: 3 infantry and 1 tactical_bomber
            Battle in Kiangsu
                Chinese attack with 5 artilleries and 5 infantry
                Japanese defend with 1 factory_minor and 3 infantry
                    Chinese roll dice for 5 artilleries and 5 infantry in Kiangsu, round 2 : 6/10 hits, 3,33 expected hits
                    Japanese roll dice for 3 infantry in Kiangsu, round 2 : 1/3 hits, 1,00 expected hits
                    3 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsu
                Chinese win, taking Kiangsu from Japanese with 5 artilleries and 4 infantry remaining. Battle score for attacker is 6
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 3 infantry
            Trigger Chinese Destroy Factories Kiangsu Chinese: has removed 1 factory_minor owned by Chinese in Kiangsu
    
        Non Combat Move - Chinese
            1 fighter moved from Kwangtung to Anhwe
            1 infantry moved from Hunan to Anhwe
    
        Place Units - Chinese
            1 artillery placed in Manchuria
            1 artillery and 1 infantry placed in Kansu
            1 artillery and 1 infantry placed in Tsinghai
            1 artillery and 1 infantry placed in Sikang
    
        Turn Complete - Chinese
            Chinese collect 23 PUs; end with 23 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs
    
        Purchase Units - British
            British repair damage of 4x factory_minor; Remaining resources: 27 PUs; 
            British buy 1 armour and 7 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 armour, 1 fighter and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 infantry moved from Morocco to Algeria
                  British take Algeria from Italians
            1 armour moved from Morocco to Tunisia
                  British take Tunisia from Italians
            1 transport moved from 91 Sea Zone to 106 Sea Zone
            1 infantry moved from India to 39 Sea Zone
            1 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
            1 artillery moved from Sumatra to 41 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 44 Sea Zone
            1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
            1 transport moved from 80 Sea Zone to 39 Sea Zone
            1 infantry moved from West India to Eastern Persia
            1 infantry moved from West India to Eastern Persia
            1 armour moved from India to Eastern Persia
            1 infantry moved from Burma to India
            1 artillery and 1 infantry moved from Yunnan to Burma
            2 infantry moved from Kwangsi to Yunnan
            1 fighter moved from Hunan to India
            1 infantry moved from Hunan to Yunnan
            1 armour moved from Union of South Africa to Belgian Congo
            1 fighter and 1 tactical_bomber moved from 81 Sea Zone to Belgian Congo
            1 armour and 1 mech_infantry moved from Persia to Trans-Jordan
            1 artillery moved from Syria to Trans-Jordan
            2 artilleries and 5 infantry moved from Iraq to Trans-Jordan
            1 infantry moved from Persia to Iraq
            1 battleship and 1 destroyer moved from 80 Sea Zone to 81 Sea Zone
    
        Combat - British
            Battle in Belgian Congo
                British attack with 1 armour, 1 fighter and 1 tactical_bomber
                Italians defend with 1 armour
                    British roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Belgian Congo, round 2 : 1/3 hits, 1,67 expected hits
                    Italians roll dice for 1 armour in Belgian Congo, round 2 : 1/1 hits, 0,50 expected hits
                    1 armour owned by the British and 1 armour owned by the Italians lost in Belgian Congo
                British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for British: 1 armour
                Casualties for Italians: 1 armour
            Battle in Celebes
                British attack with 1 artillery and 1 infantry
                Japanese defend with 1 artillery, 1 bomber and 1 infantry
                    British roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Celebes, round 2 : 0/3 hits, 0,83 expected hits
                    1 infantry owned by the Japanese lost in Celebes
                    British roll dice for 1 artillery and 1 infantry in Celebes, round 3 : 2/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 artillery and 1 bomber in Celebes, round 3 : 0/2 hits, 0,50 expected hits
                    1 artillery owned by the Japanese and 1 bomber owned by the Japanese lost in Celebes
                British win, taking Celebes from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 19
                Casualties for Japanese: 1 artillery, 1 bomber and 1 infantry
            Battle in Trans-Jordan
                British attack with 1 armour, 3 artilleries, 5 infantry and 1 mech_infantry
                Italians defend with 1 artillery
                    British roll dice for 1 armour, 3 artilleries, 5 infantry and 1 mech_infantry in Trans-Jordan, round 2 : 2/10 hits, 3,00 expected hits
                    Italians roll dice for 1 artillery in Trans-Jordan, round 2 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Italians lost in Trans-Jordan
                British win, taking Trans-Jordan from Italians with 1 armour, 3 artilleries, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
                Casualties for Italians: 1 artillery
    
        Non Combat Move - British
            1 fighter and 1 tactical_bomber moved from Belgian Congo to 81 Sea Zone
            1 aaGun moved from Hunan to Yunnan
    
        Place Units - British
            3 infantry placed in Iraq
            3 infantry placed in Persia
            1 armour and 1 infantry placed in Union of South Africa
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2
            British collect 30 PUs (1 lost to blockades); end with 30 PUs
    
        Place Units - UK_Pacific
            1 armour, 1 fighter and 1 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 27 PUs; end with 27 PUs
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 32 PUs
            Some Units in India change ownership: 1 armour, 1 fighter and 1 infantry
    

    Combat Hit Differential Summary :

    Chinese regular : 1,50
    Americans regular : 2,83
    Japanese regular : -7,17
    Italians regular : 0,83
    Japanese AA : -0,67
    British regular : 0,00
    

    Savegame

  • 2024 '23 '22 '21

    TripleA Turn Summary: Italians round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 8
    
        Purchase Units - Italians
            Italians buy 1 armour, 1 artillery, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 destroyer moved from 97 Sea Zone to 92 Sea Zone
            1 fighter moved from Southern Italy to 92 Sea Zone
            1 destroyer moved from 99 Sea Zone to 98 Sea Zone
            1 artillery moved from Northern Italy to Yugoslavia
            1 bomber moved from Egypt to Iraq
    
        Combat - Italians
            Strategic bombing raid in Iraq
                    British roll AA dice in Iraq : 0/1 hits, 0,17 expected hits
                Bombing raid in Iraq rolls: 5 and causes: 5 damage to unit: factory_minor
                Bombing raid in Iraq causes 5 damage total. 
            Battle in 92 Sea Zone
                Italians attack with 1 destroyer and 1 fighter
                Americans defend with 1 destroyer and 1 submarine
                    Italians roll dice for 1 destroyer and 1 fighter in 92 Sea Zone, round 2 : 2/2 hits, 0,83 expected hits
                    Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
                    Americans roll dice for 1 destroyer in 92 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 submarine owned by the Americans, 1 destroyer owned by the Italians, 1 destroyer owned by the Americans and 1 fighter owned by the Italians lost in 92 Sea Zone
                Americans win with no units remaining. Battle score for attacker is -4
                Casualties for Italians: 1 destroyer and 1 fighter
                Casualties for Americans: 1 destroyer and 1 submarine
    
        Non Combat Move - Italians
            1 aaGun moved from Southern Italy to 97 Sea Zone
            1 infantry moved from Southern Italy to 97 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
            1 infantry moved from 98 Sea Zone to Egypt
            1 aaGun moved from 98 Sea Zone to Egypt
            1 bomber moved from Iraq to Southern Italy
    
        Place Units - Italians
            1 artillery and 2 infantry placed in Egypt
            1 armour and 1 mech_infantry placed in Northern Italy
            1 infantry placed in Northern Italy
            1 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 17 PUs; end with 17 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 1,50
    Italians regular : 1,17
    British AA : -0,17
    

    Savegame


  • TripleA Turn Summary: ANZAC round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 8
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 infantry and 1 tactical_bomber; Remaining resources: 7 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 cruiser and 1 submarine moved from 62 Sea Zone to 33 Sea Zone
            1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
            2 fighters moved from 33 Sea Zone to Caroline Islands
            1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
    
        Combat - ANZAC
            Battle in Philippines
            Battle in Caroline Islands
                ANZAC attack with 1 artillery, 2 fighters and 1 infantry
                Japanese defend with 1 aaGun, 1 airfield, 1 harbour, 2 infantry and 1 tactical_bomber
                    Japanese roll AA dice in Caroline Islands : 0/2 hits, 0,33 expected hits
                    ANZAC roll dice for 1 cruiser in Caroline Islands, round 2 : 0/1 hits, 0,50 expected hits
                    ANZAC roll dice for 1 artillery, 2 fighters and 1 infantry in Caroline Islands, round 2 : 3/4 hits, 1,67 expected hits
                    Japanese roll dice for 1 aaGun, 2 infantry and 1 tactical_bomber in Caroline Islands, round 2 : 1/3 hits, 1,17 expected hits
                    2 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 1 aaGun owned by the Japanese lost in Caroline Islands
                    ANZAC roll dice for 1 artillery and 2 fighters in Caroline Islands, round 3 : 2/3 hits, 1,33 expected hits
                    Japanese roll dice for 1 tactical_bomber in Caroline Islands, round 3 : 1/1 hits, 0,50 expected hits
                    1 tactical_bomber owned by the Japanese and 1 fighter owned by the ANZAC lost in Caroline Islands
                ANZAC win, taking Philippines from Japanese, taking Caroline Islands from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 9
                Casualties for ANZAC: 1 fighter and 1 infantry
                Casualties for Japanese: 1 aaGun, 2 infantry and 1 tactical_bomber
    
        Non Combat Move - ANZAC
            1 fighter moved from Caroline Islands to 33 Sea Zone
            1 fighter moved from Dutch New Guinea to 33 Sea Zone
            1 destroyer moved from 43 Sea Zone to 35 Sea Zone
    
        Place Units - ANZAC
            1 artillery, 1 infantry and 1 tactical_bomber placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 21 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : 0,33
    Japanese AA : -0,33
    ANZAC regular : 1,50
    

    Savegame


  • TripleA Turn Summary: French round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 8
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 infantry and 1 tactical_bomber; Remaining resources: 7 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 cruiser and 1 submarine moved from 62 Sea Zone to 33 Sea Zone
            1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
            2 fighters moved from 33 Sea Zone to Caroline Islands
            1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
    
        Combat - ANZAC
            Battle in Philippines
            Battle in Caroline Islands
                ANZAC attack with 1 artillery, 2 fighters and 1 infantry
                Japanese defend with 1 aaGun, 1 airfield, 1 harbour, 2 infantry and 1 tactical_bomber
                    Japanese roll AA dice in Caroline Islands : 0/2 hits, 0,33 expected hits
                    ANZAC roll dice for 1 cruiser in Caroline Islands, round 2 : 0/1 hits, 0,50 expected hits
                    ANZAC roll dice for 1 artillery, 2 fighters and 1 infantry in Caroline Islands, round 2 : 3/4 hits, 1,67 expected hits
                    Japanese roll dice for 1 aaGun, 2 infantry and 1 tactical_bomber in Caroline Islands, round 2 : 1/3 hits, 1,17 expected hits
                    2 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 1 aaGun owned by the Japanese lost in Caroline Islands
                    ANZAC roll dice for 1 artillery and 2 fighters in Caroline Islands, round 3 : 2/3 hits, 1,33 expected hits
                    Japanese roll dice for 1 tactical_bomber in Caroline Islands, round 3 : 1/1 hits, 0,50 expected hits
                    1 tactical_bomber owned by the Japanese and 1 fighter owned by the ANZAC lost in Caroline Islands
                ANZAC win, taking Philippines from Japanese, taking Caroline Islands from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 9
                Casualties for ANZAC: 1 fighter and 1 infantry
                Casualties for Japanese: 1 aaGun, 2 infantry and 1 tactical_bomber
    
        Non Combat Move - ANZAC
            1 fighter moved from Caroline Islands to 33 Sea Zone
            1 fighter moved from Dutch New Guinea to 33 Sea Zone
            1 destroyer moved from 43 Sea Zone to 35 Sea Zone
    
        Place Units - ANZAC
            1 artillery, 1 infantry and 1 tactical_bomber placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 21 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : 0,33
    Japanese AA : -0,33
    ANZAC regular : 1,50
    

    Savegame

  • 2024 '23 '22 '21

    TripleA Turn Summary: Germans round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 9
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 1 bomber and 9 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 armour and 1 mech_infantry moved from Vyborg to Finland
            1 armour and 1 mech_infantry moved from Karelia to Finland
            1 bomber moved from Western Germany to United Kingdom
            6 armour moved from Novgorod to Poland
            2 mech_infantrys moved from Novgorod to Poland
            1 fighter and 4 tactical_bombers moved from Novgorod to Yugoslavia
            2 armour moved from Germany to Yugoslavia
            1 artillery moved from Western Germany to Greater Southern Germany
            1 infantry moved from Western Germany to Greater Southern Germany
            1 infantry moved from Western Germany to Greater Southern Germany
    
        Combat - Germans
            Air Battle in United Kingdom
                Germans attacks with 1 units heading to United Kingdom
                British launches 1 interceptors out of United Kingdom
                    Attackers Fire,  : 0/1 hits, 0,17 expected hits
                    Defenders Fire,  : 0/1 hits, 0,17 expected hits
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in United Kingdom
                    British roll AA dice in United Kingdom : 0/1 hits, 0,17 expected hits
                Bombing raid in United Kingdom rolls: 6 and causes: 6 damage to unit: factory_major
                Bombing raid in United Kingdom causes 6 damage total. 
            Battle in Finland
                Germans attack with 2 armour and 2 mech_infantrys
                Russians defend with 1 aaGun and 1 infantry
                    Germans roll dice for 2 armour and 2 mech_infantrys in Finland, round 2 : 2/4 hits, 1,33 expected hits
                    Russians roll dice for 1 aaGun and 1 infantry in Finland, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Finland
                Germans win, taking Finland from Russians with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 8
                Casualties for Russians: 1 aaGun and 1 infantry
            Cleaning up after air battles
    
        Non Combat Move - Germans
            1 bomber moved from United Kingdom to Western Germany
    
        Place Units - Germans
            1 bomber and 3 infantry placed in Western Germany
            3 infantry placed in Yugoslavia
            3 infantry placed in Novgorod
            Germans undo move 1.
            1 bomber placed in Western Germany
            1 armour and 2 infantry placed in Germany
            2 armour and 1 infantry placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 42 PUs; end with 42 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 47 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 52 PUs
    

    Combat Hit Differential Summary :

    British AA : -0,17
    Defenders Fire,  : -0,17
    Attackers Fire,  : -0,17
    Russians regular : -0,33
    Germans regular : 0,67
    

    Savegame


  • TripleA Turn Summary: Russians round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 9
    
        Purchase Units - Russians
            Russians buy 8 armour, 1 artillery and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            3 infantry moved from Archangel to Novgorod
            3 artilleries moved from Belarus to Novgorod
            5 infantry moved from Belarus to Novgorod
            1 infantry moved from Eastern Poland to Slovakia Hungary
                  Russians take Slovakia Hungary from Germans
            1 infantry moved from Belarus to Baltic States
                  Russians take Baltic States from Germans
            1 infantry moved from Romania to Bulgaria
                  Russians take Bulgaria from Germans
            3 artilleries moved from Bessarabia to Romania
            1 armour moved from Ukraine to Romania
            2 armour and 1 mech_infantry moved from Belarus to Romania
            2 artilleries moved from Ukraine to Bessarabia
            1 infantry moved from Ukraine to Bessarabia
            2 fighters and 2 tactical_bombers moved from Bryansk to Novgorod
            1 infantry moved from Anhwe to Kweichow
            1 infantry moved from Sikang to Kazakhstan
            2 infantry moved from Northwest Persia to Iraq
            3 artilleries and 6 infantry moved from Bryansk to Western Ukraine
            4 armour moved from Russia to Western Ukraine
            2 artilleries and 4 infantry moved from Russia to Bryansk
            1 infantry moved from Vologda to Archangel
    
        Combat - Russians
            Battle in Novgorod
                Russians attack with 3 artilleries, 2 fighters, 8 infantry and 2 tactical_bombers
                Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 6 infantry
                    Russians roll dice for 3 artilleries, 2 fighters, 8 infantry and 2 tactical_bombers in Novgorod, round 2 : 6/15 hits, 5,17 expected hits
                    Germans roll dice for 6 infantry in Novgorod, round 2 : 0/6 hits, 2,00 expected hits
                    6 infantry owned by the Germans lost in Novgorod
                Russians win, taking Novgorod from Germans with 3 artilleries, 2 fighters, 8 infantry and 2 tactical_bombers remaining. Battle score for attacker is 18
                Casualties for Germans: 6 infantry
    
        Non Combat Move - Russians
            2 fighters moved from Novgorod to Belarus
            2 tactical_bombers moved from Novgorod to Belarus
            3 artilleries moved from Belarus to Eastern Poland
            1 aaGun moved from Belarus to Eastern Poland
            7 infantry moved from Belarus to Eastern Poland
            1 infantry moved from Belarus to Eastern Poland
    
        Place Units - Russians
            1 armour, 1 artillery and 1 infantry placed in Romania
            3 armour placed in Ukraine
            4 armour placed in Russia
    
        Turn Complete - Russians
            Russians collect 46 PUs; end with 46 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 51 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 63 PUs
    

    Combat Hit Differential Summary :

    Germans regular : -2,00
    Russians regular : 0,83
    

    Savegame

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