@farmboy it might still default to something close to what we end up. Both players have to be thinking both that they don’t want to give anything to their opponent and they want to a good position if htey end up with allies. I think that might lead to well placed but low cost units (which along with a fig or two makes the most sense in a standard bid game.
L21 #1 trulpen (X) vs Giallo (A+18) BM3
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Took the wrong casualty. Instead of 1 sub, 1 des, 2 figs (0 movement left), I wanted to take out 3 sub, 1 fig.
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I’ll restart the battle with edits.
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TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans buy 3 artilleries, 1 carrier, 1 destroyer, 11 infantry, 1 marine, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Germans Turning on Edit Mode EDIT: Removing units owned by Germans from Egypt: 1 fighter EDIT: Removing units owned by Germans from 109 Sea Zone: 5 submarines EDIT: Removing units owned by British from 91 Sea Zone: 1 submarine EDIT: Removing units owned by Americans from 91 Sea Zone: 2 carriers, 1 destroyer, 2 fighters and 6 submarines EDIT: Removing units owned by Germans from 112 Sea Zone: 1 carrier and 1 destroyer EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Germans to 103 Sea Zone: 1 carrier EDIT: Turning off Edit Mode 1 infantry moved from Tambov to Volgograd Germans take Volgograd from Russians 1 armour moved from Tsinghai to Turkmenistan Germans take Turkmenistan from Russians 1 tactical_bomber moved from 111 Sea Zone to 91 Sea Zone 2 fighters and 1 tactical_bomber moved from Western Germany to 91 Sea Zone 2 fighters and 1 tactical_bomber moved from Scotland to 91 Sea Zone 1 fighter moved from Egypt to 91 Sea Zone 1 destroyer moved from 112 Sea Zone to 91 Sea Zone Combat - Germans Battle in 91 Sea Zone Germans attack with 1 destroyer, 5 fighters and 3 tactical_bombers Americans defend with 2 fighters Germans roll dice for 1 destroyer, 5 fighters and 3 tactical_bombers in 91 Sea Zone, round 2 : 4/9 hits, 4,83 expected hits Americans roll dice for 2 fighters in 91 Sea Zone, round 2 : 1/2 hits, 1,33 expected hits 1 fighter owned by the Germans and 2 fighters owned by the Americans lost in 91 Sea Zone Germans win with 1 destroyer, 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 10 Casualties for Germans: 1 fighter Casualties for Americans: 2 fighters Non Combat Move - Germans Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from 103 Sea Zone: 1 carrier EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 1 carrier moved from 111 Sea Zone to 110 Sea Zone 1 carrier moved from 113 Sea Zone to 110 Sea Zone 2 carriers moved from 110 Sea Zone to 104 Sea Zone 1 tactical_bomber moved from 91 Sea Zone to Algeria 1 fighter moved from 91 Sea Zone to 110 Sea Zone 2 fighters and 2 tactical_bombers moved from 91 Sea Zone to 104 Sea Zone EDIT: 1 fighter moved from 91 Sea Zone to 110 Sea Zone 1 submarine moved from 113 Sea Zone to 109 Sea Zone 1 battleship and 1 destroyer moved from 113 Sea Zone to 111 Sea Zone 1 artillery and 2 infantry moved from Germany to 113 Sea Zone 3 artilleries and 2 infantry moved from Western Germany to 113 Sea Zone 4 artilleries, 4 infantry and 4 transports moved from 113 Sea Zone to 111 Sea Zone 4 artilleries and 4 infantry moved from 111 Sea Zone to Scotland 3 transports moved from 111 Sea Zone to 112 Sea Zone 2 artilleries and 4 infantry moved from Western Germany to 112 Sea Zone 2 artilleries, 4 infantry and 3 transports moved from 112 Sea Zone to 111 Sea Zone 2 artilleries and 4 infantry moved from 111 Sea Zone to Scotland 3 infantry moved from Germany to Western Germany 1 infantry moved from France to Western Germany 1 fighter and 1 tactical_bomber moved from Ukraine to Southern Italy 4 aaGuns, 7 armour, 20 artilleries, 22 infantry and 44 mech_infantrys moved from Tambov to Volgograd 1 infantry moved from Kazakhstan to Tsinghai 1 mech_infantry moved from Tsinghai to Turkmenistan 3 armour and 3 mech_infantrys moved from Russia to Volgograd 1 infantry moved from Russia to Samara 2 armour and 8 mech_infantrys moved from Bryansk to Volgograd 3 infantry moved from Rostov to Volgograd 3 infantry moved from Ukraine to Rostov 3 infantry moved from Bryansk to Rostov 1 infantry moved from Belarus to Bryansk 3 infantry moved from Novgorod to Belarus Place Units - Germans 1 carrier, 1 destroyer and 1 submarine placed in 110 Sea Zone 3 artilleries, 6 infantry and 1 tactical_bomber placed in Western Germany Germans undo move 2. 3 artilleries and 7 infantry placed in Western Germany 1 tactical_bomber placed in France Germans undo move 1. 1 marine placed in Normandy Bordeaux 1 carrier and 1 destroyer placed in 110 Sea Zone 1 submarine placed in 113 Sea Zone 2 infantry placed in France 2 infantry placed in Germany Turn Complete - Germans Germans collect 71 PUs; end with 71 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 76 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 81 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 83 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 98 PUsCombat Hit Differential Summary :
Americans regular : -0,33 Germans regular : -0,83 -
Was a bit too quick about it. A very bad move to attack z91, but alea actae est.
TUV lost for US/UK: 122 (7 sub, 1 des, 2 ac, 4 fig)
TUV lost for G: 66 (5 sub, 1 ac, 2 fig)
TUV-swing: 56 -
TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11 Combat Move - Russians 1 mech_infantry moved from Northwest Persia to Syria 3 fighters and 1 tactical_bomber moved from Iraq to Syria 5 mech_infantrys moved from Northwest Persia to Iraq 1 mech_infantry moved from Northwest Persia to Eastern Persia Combat - Russians Battle in Syria Russians attack with 3 fighters, 1 mech_infantry and 1 tactical_bomber Italians defend with 1 marine Russians roll dice for 3 fighters, 1 mech_infantry and 1 tactical_bomber in Syria, round 2 : 2/5 hits, 2,33 expected hits Italians roll dice for 1 marine in Syria, round 2 : 0/1 hits, 0,33 expected hits 1 marine owned by the Italians lost in Syria Russians win, taking Syria from Italians with 3 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 5 Casualties for Italians: 1 marine Non Combat Move - Russians 3 fighters and 1 tactical_bomber moved from Syria to Iraq 2 aaGuns, 18 artilleries and 57 infantry moved from Caucasus to Northwest Persia Turn Complete - RussiansCombat Hit Differential Summary :
Italians regular : -0,33 Russians regular : -0,33 -
TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11 Purchase Units - Japanese Japanese buy 2 artilleries, 2 fighters, 8 infantry, 2 tactical_bombers and 2 transports; Remaining resources: 2 PUs; 4 SuicideAttackTokens; Combat Move - Japanese 1 marine moved from Japan to 6 Sea Zone 1 battleship and 1 marine moved from 6 Sea Zone to 8 Sea Zone 1 marine moved from 8 Sea Zone to Aleutian Islands 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone 2 infantry moved from 2 Sea Zone to Alaska 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone 1 submarine moved from 6 Sea Zone to 25 Sea Zone 1 bomber moved from Japan to 26 Sea Zone 1 destroyer moved from 45 Sea Zone to 37 Sea Zone Japanese take 42 Sea Zone from ANZAC 1 submarine moved from 45 Sea Zone to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from 45 Sea Zone to Sumatra 1 fighter and 1 tactical_bomber moved from 45 Sea Zone to Sumatra 1 bomber moved from Philippines to 41 Sea Zone 2 fighters and 1 tactical_bomber moved from French Indo China to 37 Sea Zone 2 transports moved from 36 Sea Zone to 37 Sea Zone 4 infantry moved from Malaya to 37 Sea Zone 4 infantry and 2 transports moved from 37 Sea Zone to 41 Sea Zone 4 infantry moved from 41 Sea Zone to Sumatra 1 infantry moved from Kwangsi to Yunnan 3 artilleries and 13 infantry moved from French Indo China to Yunnan 1 infantry moved from Shan State to Yunnan 1 carrier moved from 6 Sea Zone to 25 Sea Zone 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone 3 submarines moved from 6 Sea Zone to 25 Sea Zone 1 submarine moved from 6 Sea Zone to 25 Sea Zone 1 destroyer moved from 6 Sea Zone to 25 Sea Zone 1 carrier moved from 6 Sea Zone to 25 Sea Zone Combat - Japanese Battle in Aleutian Islands Battle in 26 Sea Zone Japanese attack with 1 bomber Americans defend with 1 transport 1 transport owned by the Americans lost in 26 Sea Zone Japanese win, taking Aleutian Islands from Americans with 1 bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Alaska Battle in 41 Sea Zone Japanese attack with 1 bomber and 2 transports ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 41 Sea Zone Japanese win, taking Alaska from Americans with 1 bomber and 2 transports remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 37 Sea Zone Japanese attack with 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber Americans defend with 1 submarine Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans lost in 37 Sea Zone Japanese win, taking 37 Sea Zone from Americans with 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in Sumatra Japanese attack with 2 fighters, 4 infantry and 2 tactical_bombers ANZAC defend with 2 infantry Japanese roll dice for 2 fighters, 4 infantry and 2 tactical_bombers in Sumatra, round 2 : 2/8 hits, 3,00 expected hits ANZAC roll dice for 2 infantry in Sumatra, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the ANZAC lost in Sumatra Japanese win, taking Sumatra from ANZAC with 2 fighters, 4 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for ANZAC: 2 infantry Battle in Yunnan Japanese attack with 3 artilleries and 15 infantry Russians defend with 1 aaGun, 1 armour and 2 infantry Japanese roll dice for 3 artilleries and 15 infantry in Yunnan, round 2 : 3/18 hits, 4,00 expected hits Chinese roll dice for 1 aaGun, 1 armour and 2 infantry in Yunnan, round 2 : 1/3 hits, 1,17 expected hits 1 infantry owned by the Japanese, 2 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Yunnan Japanese roll dice for 3 artilleries and 14 infantry in Yunnan, round 3 : 4/17 hits, 3,83 expected hits Chinese roll dice for 1 armour in Yunnan, round 3 : 1/1 hits, 0,50 expected hits 1 infantry owned by the Japanese and 1 armour owned by the Russians lost in Yunnan Japanese win, taking Yunnan from Chinese with 3 artilleries and 13 infantry remaining. Battle score for attacker is 11 Casualties for Japanese: 2 infantry Casualties for Russians: 1 aaGun, 1 armour and 2 infantry Battle in 25 Sea Zone Japanese attack with 2 carriers, 1 destroyer, 2 fighters, 5 submarines and 2 tactical_bombers ANZAC defend with 1 destroyer Japanese roll dice for 5 submarines in 25 Sea Zone, round 2 : 3/5 hits, 1,67 expected hits ANZAC roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Units damaged: 1 carrier owned by the Japanese 1 destroyer owned by the ANZAC lost in 25 Sea Zone Japanese win with 2 carriers, 1 destroyer, 2 fighters, 5 submarines and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Non Combat Move - Japanese 1 carrier moved from 6 Sea Zone to 25 Sea Zone 1 carrier moved from 6 Sea Zone to 25 Sea Zone 2 carriers moved from 6 Sea Zone to 36 Sea Zone 2 carriers moved from 45 Sea Zone to 41 Sea Zone 1 bomber moved from 41 Sea Zone to French Indo China 1 fighter and 2 tactical_bombers moved from Sumatra to 41 Sea Zone 1 fighter moved from Sumatra to 41 Sea Zone 2 fighters and 1 tactical_bomber moved from 37 Sea Zone to French Indo China 1 infantry moved from Malaya to Shan State 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China 2 destroyers moved from 6 Sea Zone to 36 Sea Zone 2 transports moved from 45 Sea Zone to 36 Sea Zone 5 submarines moved from 6 Sea Zone to 36 Sea Zone 1 destroyer moved from 6 Sea Zone to 25 Sea Zone 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone 1 fighter moved from Japan to 36 Sea Zone 1 fighter moved from 36 Sea Zone to French Indo China 1 aaGun moved from Anhwe to Jehol 1 bomber moved from 26 Sea Zone to Midway Place Units - Japanese 1 artillery and 2 infantry placed in French Indo China 3 infantry placed in Malaya 2 transports placed in 6 Sea Zone 1 artillery, 2 fighters, 3 infantry and 2 tactical_bombers placed in Japan Turn Complete - Japanese Japanese collect 71 PUs; end with 73 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 76 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 81 PUs Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 86 PUsCombat Hit Differential Summary :
Chinese regular : 0,33 Japanese regular : 0,17 ANZAC regular : 0,00 -
TripleA Turn Summary: Americans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11 Purchase Units - Americans Americans buy 1 destroyer, 3 fighters and 6 submarines; Remaining resources: 0 PUs; Combat Move - Americans 3 bombers moved from Gibraltar to 111 Sea Zone 1 submarine moved from 64 Sea Zone to 91 Sea Zone 5 fighters moved from Gibraltar to 91 Sea Zone 1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 4 fighters moved from Eastern United States to 104 Sea Zone Combat - Americans Battle in 111 Sea Zone Americans attack with 3 bombers Germans defend with 1 battleship, 2 destroyers and 7 transports Americans roll dice for 3 bombers in 111 Sea Zone, round 2 : 3/3 hits, 2,00 expected hits Units damaged: 1 battleship owned by the Germans Germans roll dice for 1 battleship, 2 destroyers and 7 transports in 111 Sea Zone, round 2 : 0/3 hits, 1,33 expected hits 2 destroyers owned by the Germans lost in 111 Sea Zone Americans roll dice for 3 bombers in 111 Sea Zone, round 3 : 1/3 hits, 2,00 expected hits Germans roll dice for 1 battleship and 7 transports in 111 Sea Zone, round 3 : 0/1 hits, 0,67 expected hits 1 battleship owned by the Germans lost in 111 Sea Zone 7 transports owned by the Germans lost in 111 Sea Zone Americans win with 3 bombers remaining. Battle score for attacker is 85 Casualties for Germans: 1 battleship, 2 destroyers and 7 transports Battle in 91 Sea Zone Americans attack with 5 fighters, 1 submarine and 1 transport Germans defend with 1 destroyer Americans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 5 fighters and 1 transport in 91 Sea Zone, round 2 : 1/5 hits, 2,50 expected hits Germans roll dice for 1 destroyer in 91 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Germans lost in 91 Sea Zone Americans win with 5 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Battle in Morocco Battle in 104 Sea Zone Americans attack with 4 fighters Germans defend with 2 carriers, 2 fighters and 2 tactical_bombers Americans roll dice for 4 fighters in 104 Sea Zone, round 2 : 0/4 hits, 2,00 expected hits Germans roll dice for 2 carriers, 2 fighters and 2 tactical_bombers in 104 Sea Zone, round 2 : 4/6 hits, 3,00 expected hits 4 fighters owned by the Americans lost in 104 Sea Zone Germans win, taking Morocco from Italians with 2 carriers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -40 Casualties for Americans: 4 fighters Non Combat Move - Americans 5 fighters moved from 91 Sea Zone to United Kingdom 3 bombers moved from 111 Sea Zone to United Kingdom 1 carrier and 2 fighters moved from 63 Sea Zone to 26 Sea Zone 1 battleship, 4 carriers, 4 fighters and 15 submarines moved from 64 Sea Zone to 26 Sea Zone 2 artilleries and 2 infantry moved from Central United States to 101 Sea Zone 1 mech_infantry moved from Central United States to 101 Sea Zone 4 aaGuns and 1 mech_infantry moved from Central United States to Western United States 2 artilleries, 2 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 64 Sea Zone 2 artilleries, 2 infantry and 1 mech_infantry moved from 64 Sea Zone to Southeast Mexico 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 87 Sea Zone 1 artillery and 1 infantry moved from Dutch New Guinea to New Guinea Place Units - Americans 3 fighters placed in Western United States 1 destroyer and 6 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUsCombat Hit Differential Summary :
Americans regular : -3,83 Germans regular : -1,33 -
TripleA Turn Summary: Chinese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 4 artilleries and 3 infantry moved from Hunan to Anhwe 1 infantry moved from Kweichow to Hopei 1 fighter moved from Szechwan to Hopei 2 infantry moved from Szechwan to Shensi Combat - Chinese Battle in Hopei Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Anhwe Chinese attack with 4 artilleries and 3 infantry Japanese defend with 1 artillery Chinese roll dice for 4 artilleries and 3 infantry in Anhwe, round 2 : 2/7 hits, 2,33 expected hits Japanese roll dice for 1 artillery in Anhwe, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Anhwe Chinese win, taking Anhwe from Japanese with 4 artilleries and 3 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Battle in Shensi Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 2 infantry in Shensi, round 3 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0,33 expected hits Chinese roll dice for 2 infantry in Shensi, round 4 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Shensi, round 4 : 0/1 hits, 0,33 expected hits Chinese roll dice for 2 infantry in Shensi, round 5 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Shensi, round 5 : 0/1 hits, 0,33 expected hits Chinese roll dice for 2 infantry in Shensi, round 6 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Shensi, round 6 : 0/1 hits, 0,33 expected hits Chinese roll dice for 2 infantry in Shensi, round 7 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Shensi, round 7 : 0/1 hits, 0,33 expected hits Chinese roll dice for 2 infantry in Shensi, round 8 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Shensi, round 8 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Shensi Chinese roll dice for 1 infantry in Shensi, round 9 : 1/1 hits, 0,17 expected hits Japanese roll dice for 1 infantry in Shensi, round 9 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hopei to Szechwan Place Units - Chinese 2 infantry placed in Anhwe Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUsCombat Hit Differential Summary :
Chinese regular : -1,50 Japanese regular : -2,33 -
TripleA Turn Summary: UK_Pacific round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11 Purchase Units - Americans Americans buy 1 destroyer, 3 fighters and 6 submarines; Remaining resources: 0 PUs; Combat Move - Americans 3 bombers moved from Gibraltar to 111 Sea Zone 1 submarine moved from 64 Sea Zone to 91 Sea Zone 5 fighters moved from Gibraltar to 91 Sea Zone 1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 4 fighters moved from Eastern United States to 104 Sea Zone Combat - Americans Battle in 111 Sea Zone Americans attack with 3 bombers Germans defend with 1 battleship, 2 destroyers and 7 transports Americans roll dice for 3 bombers in 111 Sea Zone, round 2 : 3/3 hits, 2,00 expected hits Units damaged: 1 battleship owned by the Germans Germans roll dice for 1 battleship, 2 destroyers and 7 transports in 111 Sea Zone, round 2 : 0/3 hits, 1,33 expected hits 2 destroyers owned by the Germans lost in 111 Sea Zone Americans roll dice for 3 bombers in 111 Sea Zone, round 3 : 1/3 hits, 2,00 expected hits Germans roll dice for 1 battleship and 7 transports in 111 Sea Zone, round 3 : 0/1 hits, 0,67 expected hits 1 battleship owned by the Germans lost in 111 Sea Zone 7 transports owned by the Germans lost in 111 Sea Zone Americans win with 3 bombers remaining. Battle score for attacker is 85 Casualties for Germans: 1 battleship, 2 destroyers and 7 transports Battle in 91 Sea Zone Americans attack with 5 fighters, 1 submarine and 1 transport Germans defend with 1 destroyer Americans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 5 fighters and 1 transport in 91 Sea Zone, round 2 : 1/5 hits, 2,50 expected hits Germans roll dice for 1 destroyer in 91 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Germans lost in 91 Sea Zone Americans win with 5 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Battle in Morocco Battle in 104 Sea Zone Americans attack with 4 fighters Germans defend with 2 carriers, 2 fighters and 2 tactical_bombers Americans roll dice for 4 fighters in 104 Sea Zone, round 2 : 0/4 hits, 2,00 expected hits Germans roll dice for 2 carriers, 2 fighters and 2 tactical_bombers in 104 Sea Zone, round 2 : 4/6 hits, 3,00 expected hits 4 fighters owned by the Americans lost in 104 Sea Zone Germans win, taking Morocco from Italians with 2 carriers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -40 Casualties for Americans: 4 fighters Non Combat Move - Americans 5 fighters moved from 91 Sea Zone to United Kingdom 3 bombers moved from 111 Sea Zone to United Kingdom 1 carrier and 2 fighters moved from 63 Sea Zone to 26 Sea Zone 1 battleship, 4 carriers, 4 fighters and 15 submarines moved from 64 Sea Zone to 26 Sea Zone 2 artilleries and 2 infantry moved from Central United States to 101 Sea Zone 1 mech_infantry moved from Central United States to 101 Sea Zone 4 aaGuns and 1 mech_infantry moved from Central United States to Western United States 2 artilleries, 2 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 64 Sea Zone 2 artilleries, 2 infantry and 1 mech_infantry moved from 64 Sea Zone to Southeast Mexico 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 87 Sea Zone 1 artillery and 1 infantry moved from Dutch New Guinea to New Guinea Place Units - Americans 3 fighters placed in Western United States 1 destroyer and 6 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 4 artilleries and 3 infantry moved from Hunan to Anhwe 1 infantry moved from Kweichow to Hopei 1 fighter moved from Szechwan to Hopei 2 infantry moved from Szechwan to Shensi Combat - Chinese Battle in Hopei Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Anhwe Chinese attack with 4 artilleries and 3 infantry Japanese defend with 1 artillery Chinese roll dice for 4 artilleries and 3 infantry in Anhwe, round 2 : 2/7 hits, 2,33 expected hits Japanese roll dice for 1 artillery in Anhwe, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Anhwe Chinese win, taking Anhwe from Japanese with 4 artilleries and 3 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Battle in Shensi Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 2 infantry in Shensi, round 3 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0,33 expected hits Chinese roll dice for 2 infantry in Shensi, round 4 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Shensi, round 4 : 0/1 hits, 0,33 expected hits Chinese roll dice for 2 infantry in Shensi, round 5 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Shensi, round 5 : 0/1 hits, 0,33 expected hits Chinese roll dice for 2 infantry in Shensi, round 6 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Shensi, round 6 : 0/1 hits, 0,33 expected hits Chinese roll dice for 2 infantry in Shensi, round 7 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Shensi, round 7 : 0/1 hits, 0,33 expected hits Chinese roll dice for 2 infantry in Shensi, round 8 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Shensi, round 8 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Shensi Chinese roll dice for 1 infantry in Shensi, round 9 : 1/1 hits, 0,17 expected hits Japanese roll dice for 1 infantry in Shensi, round 9 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hopei to Szechwan Place Units - Chinese 2 infantry placed in Anhwe Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs Purchase Units - British British buy 4 infantry; Remaining resources: 2 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery; Remaining resources: 2 PUs; Combat Move - British 2 fighters moved from Gibraltar to United Kingdom Non Combat Move - British Turning on Edit Mode EDIT: Removing units owned by Americans from Iraq: 1 armour EDIT: Adding units owned by Americans to Northwest Persia: 1 armour EDIT: Turning off Edit Mode 2 aaGuns, 6 artilleries and 5 infantry moved from Burma to India 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 1 tactical_bomber and 3 transports moved from 81 Sea Zone to 80 Sea Zone Place Units - British Turning on Edit Mode EDIT: Adding units owned by British to French West Africa: 1 artillery and 1 infantry EDIT: Removing units owned by British from 87 Sea Zone: 1 artillery and 1 infantry EDIT: Removing units owned by Americans from 87 Sea Zone: 1 transport EDIT: Adding units owned by Americans to 87 Sea Zone: 1 transport EDIT: Turning off Edit Mode 4 infantry placed in United Kingdom British undo move 1. 4 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,5 British collect 18 PUs (1 lost to blockades); end with 20 PUs Place Units - UK_Pacific 1 artillery placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 8 PUs Some Units in India change ownership: 1 artilleryCombat Hit Differential Summary :
Chinese regular : -1,50 Americans regular : -3,83 Japanese regular : -2,33 Germans regular : -1,33 -
@trulpen said in L21 #1 trulpen (X) vs Giallo (A+18) BM3:
Was a bit too quick about it. A very bad move to attack z91, but alea actae est.
TUV lost for US/UK: 122 (7 sub, 1 des, 2 ac, 4 fig)
TUV lost for G: 66 (5 sub, 1 ac, 2 fig)
TUV-swing: 56Well, you still have so many spots where to hurt me… But at least uk looks safe for another turn
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@giallo said in L21 #1 trulpen (X) vs Giallo (A+18) BM3:
Well, you still have so many spots where to hurt me… But at least uk looks safe for another turn
Ouch, where are my trannies!?
Answer: Making fish company at the bottom of the ocean. :laughing:
Was making nice pressure on London, but with both Cairo and Stalingrad I believe the nazis have solid control of 8 VCs.
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TripleA Turn Summary: Italians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11 Purchase Units - Italians Italians buy 1 armour, 2 artilleries, 5 infantry, 1 marine, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 1 marine moved from Trans-Jordan to 98 Sea Zone 1 marine moved from Egypt to 98 Sea Zone 2 cruisers and 2 marines moved from 98 Sea Zone to 92 Sea Zone 1 marine moved from 92 Sea Zone to Gibraltar 1 marine moved from 92 Sea Zone to Morocco 2 infantry moved from Southern Italy to 97 Sea Zone 2 infantry moved from Northern Italy to 97 Sea Zone 2 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone 2 infantry moved from 92 Sea Zone to Gibraltar 2 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone 2 infantry moved from 92 Sea Zone to Morocco 1 infantry moved from Nigeria to French Central Africa Italians take French Central Africa from Americans 1 artillery moved from Egypt to 98 Sea Zone 1 artillery moved from Trans-Jordan to 98 Sea Zone 1 infantry moved from Egypt to 98 Sea Zone 1 artillery and 1 transport moved from 98 Sea Zone to 96 Sea Zone 1 infantry moved from Tobruk to 96 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 92 Sea Zone 1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar 1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 92 Sea Zone 1 artillery and 1 infantry moved from 92 Sea Zone to Morocco 1 fighter moved from Southern Italy to Morocco 1 artillery and 4 infantry moved from Trans-Jordan to Iraq 2 fighters moved from Egypt to Iraq 1 fighter and 1 tactical_bomber moved from 98 Sea Zone to Iraq 5 infantry moved from Trans-Jordan to Iraq 1 armour moved from Egypt to Syria 1 infantry moved from Trans-Jordan to Syria 2 infantry moved from Egypt to 98 Sea Zone 2 infantry and 1 transport moved from 98 Sea Zone to 92 Sea Zone 2 infantry moved from 92 Sea Zone to Gibraltar Combat - Italians Battle in Gibraltar Italians attack with 1 artillery, 5 infantry and 1 marine British defend with 1 harbour; Americans defend with 1 infantry and 1 mech_infantry Italians roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits, 0,50 expected hits Italians roll dice for 1 artillery, 5 infantry and 1 marine in Gibraltar, round 2 : 1/7 hits, 1,67 expected hits British roll dice for 1 infantry and 1 mech_infantry in Gibraltar, round 2 : 2/2 hits, 0,67 expected hits 1 infantry owned by the Americans, 2 infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Gibraltar Italians win, taking Gibraltar from British with 1 artillery, 3 infantry and 1 marine remaining. Battle score for attacker is 1 Casualties for Italians: 2 infantry Casualties for Americans: 1 infantry and 1 mech_infantry Battle in Morocco Italians attack with 1 artillery, 1 fighter, 3 infantry and 1 marine Americans defend with 1 infantry and 1 mech_infantry Italians roll dice for 1 cruiser in Morocco, round 2 : 0/1 hits, 0,50 expected hits Italians roll dice for 1 artillery, 1 fighter, 3 infantry and 1 marine in Morocco, round 2 : 1/6 hits, 1,83 expected hits Americans roll dice for 1 infantry and 1 mech_infantry in Morocco, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Morocco Italians roll dice for 1 artillery, 1 fighter, 2 infantry and 1 marine in Morocco, round 3 : 1/5 hits, 1,67 expected hits Americans roll dice for 1 mech_infantry in Morocco, round 3 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Americans lost in Morocco Italians win, taking Morocco from Americans with 1 artillery, 1 fighter, 2 infantry and 1 marine remaining. Battle score for attacker is 4 Casualties for Italians: 1 infantry Casualties for Americans: 1 infantry and 1 mech_infantry Battle in Iraq Italians attack with 1 artillery, 3 fighters, 9 infantry and 1 tactical_bomber British defend with 1 factory_minor; Russians defend with 3 fighters, 6 mech_infantrys and 1 tactical_bomber Italians roll dice for 1 artillery, 3 fighters, 9 infantry and 1 tactical_bomber in Iraq, round 2 : 5/14 hits, 4,17 expected hits British roll dice for 3 fighters, 6 mech_infantrys and 1 tactical_bomber in Iraq, round 2 : 4/10 hits, 4,50 expected hits 5 mech_infantrys owned by the Russians and 4 infantry owned by the Italians lost in Iraq Italians roll dice for 1 artillery, 3 fighters, 5 infantry and 1 tactical_bomber in Iraq, round 3 : 4/10 hits, 3,50 expected hits British roll dice for 3 fighters, 1 mech_infantry and 1 tactical_bomber in Iraq, round 3 : 3/5 hits, 2,83 expected hits 1 mech_infantry owned by the Russians, 1 tactical_bomber owned by the Russians, 2 fighters owned by the Russians and 3 infantry owned by the Italians lost in Iraq Italians roll dice for 1 artillery, 3 fighters, 2 infantry and 1 tactical_bomber in Iraq, round 4 : 4/7 hits, 3,00 expected hits British roll dice for 1 fighter in Iraq, round 4 : 1/1 hits, 0,67 expected hits 1 fighter owned by the Russians and 1 infantry owned by the Italians lost in Iraq Italians win, taking Iraq from British with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 41 Casualties for Italians: 8 infantry Casualties for Russians: 3 fighters, 6 mech_infantrys and 1 tactical_bomber Battle in Syria Italians attack with 1 armour and 1 infantry Russians defend with 1 mech_infantry Italians roll dice for 1 armour and 1 infantry in Syria, round 2 : 1/2 hits, 0,67 expected hits Russians roll dice for 1 mech_infantry in Syria, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Russians lost in Syria Italians win, taking Syria from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 mech_infantry Non Combat Move - Italians 3 fighters and 1 tactical_bomber moved from Iraq to Egypt 1 submarine moved from 98 Sea Zone to 92 Sea Zone 2 carriers moved from 98 Sea Zone to 92 Sea Zone 1 destroyer moved from 97 Sea Zone to 92 Sea Zone 1 battleship moved from 97 Sea Zone to 95 Sea Zone 1 infantry moved from Albania to Greece 1 armour and 1 mech_infantry moved from Belgian Congo to French Central Africa 1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys moved from Tambov to Volgograd 1 fighter moved from Morocco to 92 Sea Zone Place Units - Italians 1 artillery and 2 infantry placed in Egypt 1 armour and 2 mech_infantrys placed in Union of South Africa 1 artillery, 1 infantry and 1 marine placed in Southern Italy 2 infantry placed in Northern Italy 1 transport placed in 95 Sea Zone Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,2,6,1,6,3,3,6 Italians collect 32 PUs (2 lost to blockades); end with 32 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 37 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 39 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 44 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 47 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 52 PUsCombat Hit Differential Summary :
Americans regular : 0,00 Italians regular : 0,50 Russians regular : -0,33 British regular : 1,33 -
@trulpen said in L21 #1 trulpen (X) vs Giallo (A+18) BM3:
@giallo said in L21 #1 trulpen (X) vs Giallo (A+18) BM3:
Well, you still have so many spots where to hurt me… But at least uk looks safe for another turn
Ouch, where are my trannies!?
Answer: Making fish company at the bottom of the ocean. :laughing:
Was making nice pressure on London, but with both Cairo and Stalingrad I believe the nazis have solid control of 8 VCs.
I was totally focused on London… Il look it in to it later today, but it seems like end of game.
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It was a tough spot, since not only the London-bridge was falling. It would also be a slaughter if trying to hold Stalingrad.
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@trulpen said in L21 #1 trulpen (X) vs Giallo (A+18) BM3:
It was a tough spot, since not only the London-bridge was falling. It would also be a slaughter if trying to hold Stalingrad.
Good game Trulpen, ill post the result
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@giallo said in L21 #1 trulpen (X) vs Giallo (A+18) BM3:
@trulpen said in L21 #1 trulpen (X) vs Giallo (A+18) BM3:
It was a tough spot, since not only the London-bridge was falling. It would also be a slaughter if trying to hold Stalingrad.
Good game Trulpen, ill post the result
Good game!
Do you want a rematch?
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@trulpen said in L21 #1 trulpen (X) vs Giallo (A+18) BM3:
@giallo said in L21 #1 trulpen (X) vs Giallo (A+18) BM3:
@trulpen said in L21 #1 trulpen (X) vs Giallo (A+18) BM3:
It was a tough spot, since not only the London-bridge was falling. It would also be a slaughter if trying to hold Stalingrad.
Good game Trulpen, ill post the result
Good game!
Do you want a rematch?
Sure, can I play allies again. Or do you want to start a new bid
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I prefer to play Axis, but I think it’s more fair that we start a new bid or come to an agreement. Like you said, 18 is probably on the low side for Allies in BM3.
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@trulpen said in L21 #1 trulpen (X) vs Giallo (A+18) BM3:
I prefer to play Axis, but I think it’s more fair that we start a new bid or come to an agreement. Like you said, 18 is probably on the low side for Allies in BM3.
what is the max you will give me
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Very tricky question. I think 20 is pretty much, but how about 21?





