Please perform the German Combat Move.
FMERommel (CP) vs Dawgoneit NML 1914
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TripleA Turn Summary: Arabia round 7
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 7 Combat Move - Arabia 5 Bedouins moved from Sinai to Cairo-Suez Combat - Arabia Non Combat Move - Arabia Turn Complete - Arabia
Combat Hit Differential Summary :
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TripleA Turn Summary: Turkey round 7
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 7 Research Technology - Turkey Turkey spend 5 on tech rolls Turkey roll 6,3,4,2 and gets 1 hit Turkey removing all Technology Tokens after successful research. Turkey discover creepingBarage Combat Move - Turkey 4 cavalrys, 4 field_guns, 2 heavy_guns and 7 infantry moved from Mecca to Hejaz 2 infantry moved from Palestine to Hejaz 1 field_gun and 2 infantry moved from Mesopotamia to Fars 1 fighter moved from Arabia to Fars 1 field_gun and 1 infantry moved from Khurasan to Fars 1 field_gun moved from Crete to Sea Zone 69 Sea of Crete 1 infantry moved from Smyrna to Sea Zone 69 Sea of Crete 1 field_gun, 1 infantry and 1 transport moved from Sea Zone 69 Sea of Crete to Sea Zone 59 Central Mediterranean 1 field_gun and 1 infantry moved from Sea Zone 59 Central Mediterranean to Tripoli Turkey take Tripoli from Italy Purchase Units - Turkey Turkey buy 8 field_guns, 6 infantry, 2 submarines and 2 transports; Remaining resources: 9 PUs; 0 techTokens; Combat - Turkey Battle in Hejaz Turkey attack with 4 cavalrys, 4 field_guns, 2 heavy_guns and 9 infantry France defend with 1 field_gun and 1 infantry Turkey roll dice for 4 cavalrys, 4 field_guns, 2 heavy_guns and 9 infantry in Hejaz, round 2 : 7/19 hits, 5.17 expected hits France roll dice for 1 field_gun and 1 infantry in Hejaz, round 2 : 1/2 hits, 0.67 expected hits 1 field_gun owned by the France, 1 infantry owned by the Turkey and 1 infantry owned by the France lost in Hejaz Turkey win, taking Hejaz from France with 4 cavalrys, 4 field_guns, 2 heavy_guns and 8 infantry remaining. Battle score for attacker is 4 Casualties for Turkey: 1 infantry Casualties for France: 1 field_gun and 1 infantry Battle in Fars Turkey attack with 2 field_guns, 1 fighter and 3 infantry Neutral defend with 2 cavalrys Turkey roll dice for 2 field_guns, 1 fighter and 3 infantry in Fars, round 2 : 1/6 hits, 2.00 expected hits Neutral roll dice for 2 cavalrys in Fars, round 2 : 1/2 hits, 0.33 expected hits 1 cavalry owned by the Neutral and 1 infantry owned by the Turkey lost in Fars Turkey roll dice for 2 field_guns, 1 fighter and 2 infantry in Fars, round 3 : 0/5 hits, 1.67 expected hits Neutral roll dice for 1 cavalry in Fars, round 3 : 0/1 hits, 0.17 expected hits Turkey roll dice for 2 field_guns, 1 fighter and 2 infantry in Fars, round 4 : 1/5 hits, 1.67 expected hits Neutral roll dice for 1 cavalry in Fars, round 4 : 0/1 hits, 0.17 expected hits 1 cavalry owned by the Neutral lost in Fars Turkey loses 0 PUs for violating Farss neutrality. Turkey win, taking Fars from Neutral with 2 field_guns, 1 fighter and 2 infantry remaining. Battle score for attacker is 5 Casualties for Turkey: 1 infantry Casualties for Neutral: 2 cavalrys Non Combat Move - Turkey 1 cavalry moved from Lurs to Khurasan 2 heavy_guns moved from Khurasan to Lurs 2 field_guns and 4 infantry moved from Armenia to Georgia 1 fighter moved from Fars to Lurs 1 field_gun and 1 infantry moved from Mesopotamia to Arabia 3 field_guns moved from Damascus to Palestine 3 infantry moved from Lebanon to Palestine 1 field_gun and 3 infantry moved from Syria to Damascus 2 infantry moved from Baghdad to Lurs 1 battlecruiser, 1 battleship, 3 cruisers and 3 submarines moved from Sea Zone 69 Sea of Crete to Sea Zone 70 Eastern Mediterranean 1 destroyer and 1 submarine moved from Sea Zone 68 Aegean Sea to Sea Zone 70 Eastern Mediterranean 1 infantry moved from Palestine to Hejaz 4 infantry moved from Constantinople to Smyrna 3 field_guns and 2 infantry moved from Smyrna to Syria Place Units - Turkey 2 submarines and 2 transports placed in Sea Zone 68 Aegean Sea 3 field_guns and 1 infantry placed in Constantinople 1 field_gun and 2 infantry placed in Damascus 2 field_guns and 1 infantry placed in Baghdad 2 field_guns and 2 infantry placed in Mecca Activate Technology - Turkey Turkey activating creepingBarage Turn Complete - Turkey Turkey collect 77 PUs; end with 86 PUs
Combat Hit Differential Summary :
France regular : 0.33 Neutral regular : 0.33 Turkey regular : -1.50
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TripleA Turn Summary: Britain round 7
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 7 Research Technology - Britain Britain spend 5 on tech rolls Britain rolls : 0/1 hits, 0.00 expected hits Combat Move - Britain 5 submarines moved from Sea Zone 16 North Sea to Sea Zone 15 English Channel 1 cavalry, 2 field_guns and 7 infantry moved from Normandy to Sea Zone 15 English Channel 2 fighters moved from Burgundy to London 1 cavalry and 2 field_guns moved from Sea Zone 15 English Channel to London 1 infantry moved from Sea Zone 15 English Channel to England 1 infantry moved from Sea Zone 15 English Channel to London 1 infantry moved from Sea Zone 15 English Channel to London 1 infantry moved from Sea Zone 15 English Channel to London 3 infantry moved from Sea Zone 15 English Channel to England 1 transport moved from Sea Zone 27 Mid Atlantic to Sea Zone 15 English Channel 2 cavalrys moved from German Southwest Africa to Northern Rhodesia 1 cavalry and 1 colonial moved from Mariana Islands to Sea Zone 135 Pacific Ocean 1 cavalry, 1 colonial, 2 cruisers, 1 destroyer and 1 transport moved from Sea Zone 135 Pacific Ocean to Sea Zone 136 East China Sea 1 cavalry and 1 colonial moved from Sea Zone 136 East China Sea to Shanghai 4 France take Shanghai 4 from Germany 1 colonial and 1 field_gun moved from Papua to Sea Zone 120 Arafura Sea 1 colonial, 1 field_gun and 1 transport moved from Sea Zone 120 Arafura Sea to Sea Zone 131 Pacific Ocean 1 colonial and 1 field_gun moved from Marshall Islands to Sea Zone 132 Pacific Ocean 1 colonial, 1 field_gun and 1 transport moved from Sea Zone 132 Pacific Ocean to Sea Zone 130 Philippine Sea 1 field_gun moved from Tuamotu to Sea Zone 112 Pacific Ocean 1 field_gun and 1 transport moved from Sea Zone 112 Pacific Ocean to Sea Zone 121 Coral Sea 1 infantry moved from Solomon Islands to Sea Zone 121 Coral Sea 1 field_gun, 1 infantry and 1 transport moved from Sea Zone 121 Coral Sea to Sea Zone 122 Bismarck Sea 1 battlecruiser and 2 cruisers moved from Sea Zone 112 Pacific Ocean to Sea Zone 107 Pacific Ocean 1 destroyer moved from Sea Zone 112 Pacific Ocean to Sea Zone 107 Pacific Ocean 3 colonials moved from Baja-Sonora to Chihuahua 2 transports moved from Sea Zone 75 Red Sea to Sea Zone 73 Arabian Sea 3 battlecruisers, 4 cruisers and 1 destroyer moved from Sea Zone 75 Red Sea to Sea Zone 73 Arabian Sea 1 heavy_gun moved from Deccan to Gujarat Purchase Units - Britain Britain buy 2 cavalrys, 2 field_guns, 3 heavy_guns, 12 infantry and 6 trenchs; Remaining resources: 0 PUs; 1 techTokens; Combat - Britain Battle in Chihuahua Britain attack with 3 colonials Neutral defend with 2 infantry Britain roll dice for 3 colonials in Chihuahua, round 2 : 1/3 hits, 1.00 expected hits Neutral roll dice for 2 infantry in Chihuahua, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Neutral lost in Chihuahua Britain roll dice for 3 colonials in Chihuahua, round 3 : 2/3 hits, 1.00 expected hits Neutral roll dice for 1 infantry in Chihuahua, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral lost in Chihuahua Britain loses 0 PUs for violating Chihuahuas neutrality. Britain win, taking Chihuahua from Neutral with 3 colonials remaining. Battle score for attacker is 6 Casualties for Neutral: 2 infantry Non Combat Move - Britain Place Units - Britain 3 heavy_guns and 3 trenchs placed in England 5 infantry placed in London 2 infantry and 3 trenchs placed in Cairo-Suez 2 cavalrys placed in Cape Town 1 field_gun and 1 infantry placed in Goa 1 field_gun and 1 infantry placed in Bombay 2 infantry placed in Sydney-Canberra 1 infantry placed in Nova Scotia Turn Complete - Britain Britain collect 91 PUs; end with 91 PUs
Combat Hit Differential Summary :
Britain rolls : 0.00 Neutral regular : -1.00 Britain regular : 1.00
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TripleA Turn Summary: Russia round 7
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 7 Research Technology - Russia Russia spend 5 on tech rolls Russia roll 4,4,3 and gets 0 hits Combat Move - Russia 3 conscripts moved from Kiev to Odessa 1 field_gun and 1 infantry moved from Don to Caucasus 2 conscripts and 1 field_gun moved from Moscow to Don 2 conscripts and 1 infantry moved from Minsk to Belarus 1 conscript moved from Belarus to Lithuania 1 field_gun moved from Lithuania to Belarus 1 field_gun and 1 infantry moved from Sakhe to Tiksi 1 conscript moved from Chukotka to Sakhe 3 conscripts moved from Vladivostok to Primorsky 1 conscript moved from Norilsk to Tiksi Purchase Units - Russia Russia buy 20 infantry and 6 trenchs; Remaining resources: 0 PUs; 3 techTokens; Combat - Russia Battle in Tiksi Russia attack with 1 conscript, 1 field_gun and 1 infantry Communists defend with 2 infantry Russia roll dice for 1 conscript, 1 field_gun and 1 infantry in Tiksi, round 2 : 0/3 hits, 0.67 expected hits Communists roll dice for 2 infantry in Tiksi, round 2 : 0/2 hits, 0.67 expected hits Russia roll dice for 1 conscript, 1 field_gun and 1 infantry in Tiksi, round 3 : 1/3 hits, 0.67 expected hits Communists roll dice for 2 infantry in Tiksi, round 3 : 1/2 hits, 0.67 expected hits 1 conscript owned by the Russia and 1 infantry owned by the Communists lost in Tiksi Russia roll dice for 1 field_gun and 1 infantry in Tiksi, round 4 : 1/2 hits, 0.67 expected hits Communists roll dice for 1 infantry in Tiksi, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russia and 1 infantry owned by the Communists lost in Tiksi Russia win, taking Tiksi from Communists with 1 field_gun remaining. Battle score for attacker is 1 Casualties for Russia: 1 conscript and 1 infantry Casualties for Communists: 2 infantry Non Combat Move - Russia Place Units - Russia 2 infantry and 3 trenchs placed in Omsk 3 trenchs placed in Belarus 6 infantry placed in St. Petersburg 3 infantry placed in Minsk 3 infantry placed in Kiev 3 infantry placed in Moscow 3 infantry placed in Vladivostok Activate Technology - Russia Trigger RussiaP: Russia has 3 infantry placed in St. Petersburg Turn Complete - Russia Russia collect 82 PUs; end with 82 PUs
Combat Hit Differential Summary :
Communists regular : 0.33 Russia regular : 0.00
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Did you forget to move any Russian troops in Turk or was that deliberate to hold there?
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TripleA Turn Summary: Communists round 7
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 7 Research Technology - Communists Communists spend 0 on tech rolls Communists rolls : 0/1 hits, 0.00 expected hits Combat Move - Communists 1 cavalry moved from Chita to Norilsk 2 conscripts and 1 field_gun moved from Yakutsk to Tiksi 1 infantry moved from Aldan to Tiksi Purchase Units - Communists Communists buy 2 cavalrys, 2 field_guns and 5 infantry; Remaining resources: 0 PUs; 1 techTokens; Combat - Communists Battle in Norilsk Communists attack with 1 cavalry Russia defend with 2 trenchs Communists roll dice for 1 cavalry in Norilsk, round 2 : 1/1 hits, 0.17 expected hits Units damaged: 1 trench owned by the Russia Russia roll dice for 2 trenchs in Norilsk, round 2 : 0/2 hits, 0.33 expected hits Communists roll dice for 1 cavalry in Norilsk, round 3 : 0/1 hits, 0.17 expected hits Russia roll dice for 2 trenchs in Norilsk, round 3 : 0/2 hits, 0.33 expected hits Communists roll dice for 1 cavalry in Norilsk, round 4 : 0/1 hits, 0.17 expected hits Russia roll dice for 2 trenchs in Norilsk, round 4 : 0/2 hits, 0.33 expected hits 1 cavalry owned by the Communists retreated to Evenkia Battle in Tiksi Communists attack with 2 conscripts, 1 field_gun and 1 infantry Russia defend with 1 field_gun Communists roll dice for 2 conscripts, 1 field_gun and 1 infantry in Tiksi, round 2 : 1/3 hits, 0.83 expected hits Russia roll dice for 1 field_gun in Tiksi, round 2 : 0/1 hits, 0.33 expected hits 1 field_gun owned by the Russia lost in Tiksi Communists winRussia win with 2 trenchs remaining, taking Tiksi from Russia with 2 conscripts, 1 field_gun and 1 infantry remaining. Battle score for attacker is 4 Casualties for Russia: 1 field_gun Non Combat Move - Communists 1 infantry moved from Bratsk to Novosibirsk 1 infantry moved from Evenkia to Bratsk 1 infantry moved from Chita to Bratsk 2 field_guns moved from Chita to Aldan 2 conscripts moved from Irkutsk to Bratsk 1 conscript moved from Irkutsk to Bratsk 1 infantry moved from Aldan to Chita 4 conscripts and 1 field_gun moved from Yakutsk to Aldan Place Units - Communists 3 infantry placed in Irkutsk 2 cavalrys, 2 field_guns and 2 infantry placed in Yakutsk Turn Complete - Communists Communists collect 31 PUs; end with 31 PUs 1 unit repaired.
Combat Hit Differential Summary :
Communists rolls : 0.00 Communists regular : 0.67 Russia regular : -1.33
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I forgot Rus trenches could fire back. I thought that I could just capture unguarded trenches. I was lucky that my cav gave a hit and wasn’t hit. Very handy tech for Rus, Commies stalled temporarily, but income is 40% of Rus, all concentrated in the east. Wow, didn’t expect Brit to got total land defense in UK. Was expecting USA DD blockers and just enough troop builds to withstand possible first wave amphib, while rebuilding fleet in Eng Chan. Glad to end the naval arms race and get back to building troops.
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TripleA Turn Summary: Communists round 7
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 7 Research Technology - Communists Communists spend 0 on tech rolls Communists rolls : 0/1 hits, 0.00 expected hits Combat Move - Communists 1 cavalry moved from Chita to Norilsk 2 conscripts and 1 field_gun moved from Yakutsk to Tiksi 1 infantry moved from Aldan to Tiksi Purchase Units - Communists Communists buy 2 cavalrys, 2 field_guns and 5 infantry; Remaining resources: 0 PUs; 1 techTokens; Combat - Communists Battle in Norilsk Communists attack with 1 cavalry Russia defend with 2 trenchs Communists roll dice for 1 cavalry in Norilsk, round 2 : 1/1 hits, 0.17 expected hits Units damaged: 1 trench owned by the Russia Russia roll dice for 2 trenchs in Norilsk, round 2 : 0/2 hits, 0.33 expected hits Communists roll dice for 1 cavalry in Norilsk, round 3 : 0/1 hits, 0.17 expected hits Russia roll dice for 2 trenchs in Norilsk, round 3 : 0/2 hits, 0.33 expected hits Communists roll dice for 1 cavalry in Norilsk, round 4 : 0/1 hits, 0.17 expected hits Russia roll dice for 2 trenchs in Norilsk, round 4 : 0/2 hits, 0.33 expected hits 1 cavalry owned by the Communists retreated to Evenkia Battle in Tiksi Communists attack with 2 conscripts, 1 field_gun and 1 infantry Russia defend with 1 field_gun Communists roll dice for 2 conscripts, 1 field_gun and 1 infantry in Tiksi, round 2 : 1/3 hits, 0.83 expected hits Russia roll dice for 1 field_gun in Tiksi, round 2 : 0/1 hits, 0.33 expected hits 1 field_gun owned by the Russia lost in Tiksi Communists winRussia win with 2 trenchs remaining, taking Tiksi from Russia with 2 conscripts, 1 field_gun and 1 infantry remaining. Battle score for attacker is 4 Casualties for Russia: 1 field_gun Non Combat Move - Communists 1 infantry moved from Bratsk to Novosibirsk 1 infantry moved from Evenkia to Bratsk 1 infantry moved from Chita to Bratsk 2 field_guns moved from Chita to Aldan 2 conscripts moved from Irkutsk to Bratsk 1 conscript moved from Irkutsk to Bratsk 1 infantry moved from Aldan to Chita 4 conscripts and 1 field_gun moved from Yakutsk to Aldan Place Units - Communists 3 infantry placed in Irkutsk 2 cavalrys, 2 field_guns and 2 infantry placed in Yakutsk Turn Complete - Communists Communists collect 31 PUs; end with 31 PUs 1 unit repaired. Turning on Edit Mode EDIT: Removing units owned by Communists from Aldan: 2 infantry EDIT: Adding units owned by Communists to Bratsk: 2 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Communists rolls : 0.00 Communists regular : 0.67 Russia regular : -1.33
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Use second post. Edited to NCM 2 inf from Ald > Brat
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TripleA Turn Summary: USA round 7
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 7 Research Technology - USA USA spend 5 on tech rolls USA rolls : 1/1 hits, 0.00 expected hits USA removing all Technology Tokens after successful research. USA discover subwarfare Combat Move - USA 3 destroyers and 1 submarine moved from Sea Zone 95 South Atlantic to Sea Zone 101 South Atlantic 1 destroyer moved from Sea Zone 15 English Channel to Sea Zone 16 North Sea 1 destroyer moved from Sea Zone 15 English Channel to Sea Zone 14 Helgoland Bight 2 destroyers moved from Sea Zone 25 Mid Atlantic to Sea Zone 15 English Channel 3 cavalrys moved from Great Plains to Puerto Vallarta 6 cavalrys, 2 field_guns and 3 infantry moved from Baja-Sonora to Puerto Vallarta 4 cavalrys moved from Texas to Puerto Vallarta 2 cavalrys moved from New Mexico to Puerto Vallarta 1 cavalry moved from California to Puerto Vallarta 4 cavalrys moved from San Francisco to Puerto Vallarta 4 field_guns moved from California to Baja-Sonora 4 cavalrys moved from Kentucky to Chihuahua 2 cavalrys moved from Ohio to Texas 1 cavalry moved from Charleston to Louisiana Purchase Units - USA USA buy 1 battlecruiser, 1 cruiser, 2 destroyers, 1 infantry and 2 submarines; Remaining resources: 0 PUs; 0 techTokens; Combat - USA Battle in Puerto Vallarta USA attack with 20 cavalrys, 2 field_guns and 3 infantry Neutral defend with 2 infantry USA roll dice for 20 cavalrys, 2 field_guns and 3 infantry in Puerto Vallarta, round 2 : 2/25 hits, 4.83 expected hits Neutral roll dice for 2 infantry in Puerto Vallarta, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Neutral lost in Puerto Vallarta USA loses 0 PUs for violating Puerto Vallartas neutrality. USA win, taking Puerto Vallarta from Neutral with 20 cavalrys, 2 field_guns and 3 infantry remaining. Battle score for attacker is 6 Casualties for Neutral: 2 infantry Non Combat Move - USA Place Units - USA 2 destroyers and 2 submarines placed in Sea Zone 147 Gulf of California 1 battlecruiser and 1 cruiser placed in Sea Zone 147 Gulf of California 1 infantry placed in New York Activate Technology - USA USA activating subwarfare Turn Complete - USA USA collect 68 PUs; end with 68 PUs
Combat Hit Differential Summary :
USA regular : -2.83 USA rolls : 1.00 Neutral regular : -0.67
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TripleA Turn Summary: Germany round 8
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 8 Research Technology - Germany Germany spend 10 on tech rolls Germany roll 2,6 and gets 1 hit Germany removing all Technology Tokens after successful research. Germany discover bunkers Combat Move - Germany 1 battlecruiser, 1 battleship, 2 cruisers, 1 destroyer and 1 submarine moved from Sea Zone 13 Skagerrak to Sea Zone 16 North Sea 2 battlecruisers, 1 battleship, 1 cruiser, 1 destroyer and 1 submarine moved from Sea Zone 13 Skagerrak to Sea Zone 14 Helgoland Bight 3 submarines moved from Sea Zone 12 Baltic Sea to Sea Zone 16 North Sea 3 submarines moved from Sea Zone 12 Baltic Sea to Sea Zone 14 Helgoland Bight 1 infantry moved from Belgium to Picardy Germany take Picardy from France 1 stormtruppen moved from Norway to Murmansk Germany take Murmansk from Russia Purchase Units - Germany Germany buy 12 field_guns, 10 heavy_guns, 1 infantry, 5 stormtruppens and 7 trenchs; Remaining resources: 2 PUs; 0 techTokens; Combat - Germany Battle in Sea Zone 14 Helgoland Bight Germany attack with 2 battlecruisers, 1 battleship, 1 cruiser, 1 destroyer and 4 submarines USA defend with 1 destroyer Germany roll dice for 4 submarines in Sea Zone 14 Helgoland Bight, round 2 : 2/4 hits, 2.00 expected hits USA roll dice for 1 destroyer in Sea Zone 14 Helgoland Bight, round 2 : 1/1 hits, 0.50 expected hits Units damaged: 1 battleship owned by the Germany 1 destroyer owned by the USA lost in Sea Zone 14 Helgoland Bight Germany win with 2 battlecruisers, 1 battleship, 1 cruiser, 1 destroyer and 4 submarines remaining. Battle score for attacker is 9 Casualties for USA: 1 destroyer Battle in Sea Zone 16 North Sea Germany attack with 1 battlecruiser, 1 battleship, 2 cruisers, 1 destroyer and 4 submarines USA defend with 1 destroyer Germany roll dice for 4 submarines in Sea Zone 16 North Sea, round 2 : 2/4 hits, 2.00 expected hits USA roll dice for 1 destroyer in Sea Zone 16 North Sea, round 2 : 1/1 hits, 0.50 expected hits Units damaged: 1 battleship owned by the Germany 1 destroyer owned by the USA lost in Sea Zone 16 North Sea Germany win with 1 battlecruiser, 1 battleship, 2 cruisers, 1 destroyer and 4 submarines remaining. Battle score for attacker is 9 Casualties for USA: 1 destroyer Non Combat Move - Germany 4 transports moved from Sea Zone 13 Skagerrak to Sea Zone 12 Baltic Sea 4 field_guns and 4 stormtruppens moved from Mecklenburg to Sea Zone 12 Baltic Sea 4 field_guns and 4 stormtruppens moved from Sea Zone 12 Baltic Sea to Sweden 1 submarine moved from Sea Zone 152 Pacific Ocean to Sea Zone 141 Pacific Ocean 1 submarine moved from Sea Zone 88 Southern Ocean to Sea Zone 117 Indian Ocean 2 battlecruisers, 1 cruiser and 1 transport moved from Sea Zone 108 Pacific Ocean to Sea Zone 111 Pacific Ocean 2 infantry moved from Warsaw to Eastern Poland 3 field_guns moved from Stockholm to Sweden 4 field_guns and 4 stormtruppens moved from Oslo to Norway 1 stormtruppen moved from Franche-Comte to Champagne 2 stormtruppens moved from Rhine to Champagne 2 cavalrys, 4 field_guns and 2 fighters moved from Alsace to Champagne 6 gass moved from Alsace to Champagne 4 field_guns and 4 stormtruppens moved from Berlin to Mecklenburg 1 infantry moved from Hanover to Westphalia 1 gas moved from Stockholm to Norway 1 submarine moved from Sea Zone 10 Baltic Sea to Sea Zone 12 Baltic Sea Place Units - Germany 1 trench placed in German East Africa 4 heavy_guns and 3 trenchs placed in Mexico City 6 heavy_guns placed in Wurttemburg 6 field_guns placed in Bavaria 5 stormtruppens placed in Berlin 3 trenchs placed in Champagne 1 infantry placed in Belgium 5 field_guns placed in Stockholm 1 field_gun placed in Mecklenburg Activate Technology - Germany Germany activating bunkers Turn Complete - Germany Germany collect 140 PUs; end with 142 PUs 2 units repaired.
Combat Hit Differential Summary :
Germany regular : 0.00 USA regular : 1.00
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@fmerwinrommel I do believe you have this game
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I think so. Shall we reverse sides and play again? I enjoyed 1914, interesting game. Tech made it fun. Different strategies and tactics than G40. The C.P. have caught up in income. France was close to pushing Germany out of France, but I think I could just hold on. U.S. cav really multiplied, but Germ looks like it could hold on in Mex. It was just getting to be fun for Aust and Turk breaking out in the Med. Thanks for a fun game. I’ve learned some ideas from this game on how to play the Entente. Looking forward to playing against you again.
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@fmerwinrommel Sounds good. I’ll set one up later.
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@dawgoneit I’M sorry. i lost track of things. do you still want to play another?
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@dawgoneit Sure take your time