@DoManMacgee will you defend? my purchase was a 5-supply token, a fighter, two mines, a truck and 2 infantry
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 8 artilleries and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
2 bombers moved from Novgorod to Russia
2 fighters moved from Bryansk to Russia
3 armour moved from Ukraine to Bryansk
3 armour moved from Novgorod to Archangel
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 infantry moved from Belarus to Archangel
2 armour moved from Volgograd to Tambov
2 infantry moved from Bryansk to Tambov
1 armour moved from Caucasus to Kazakhstan
Germans take Kazakhstan from Russians
1 armour moved from Kazakhstan to Caucasus
6 mech_infantrys moved from Western Germany to Northern Italy
1 fighter moved from 110 Sea Zone to 104 Sea Zone
1 tactical_bomber moved from 110 Sea Zone to 104 Sea Zone
Combat - Germans
Air Battle in Russia
Combat Hit Differential Summary :
@gazza do you want to intercept in Moscow?
@robson yes all to intercept
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 8 artilleries and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
2 bombers moved from Novgorod to Russia
2 fighters moved from Bryansk to Russia
3 armour moved from Ukraine to Bryansk
3 armour moved from Novgorod to Archangel
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 infantry moved from Belarus to Archangel
2 armour moved from Volgograd to Tambov
2 infantry moved from Bryansk to Tambov
1 armour moved from Caucasus to Kazakhstan
Germans take Kazakhstan from Russians
1 armour moved from Kazakhstan to Caucasus
6 mech_infantrys moved from Western Germany to Northern Italy
1 fighter moved from 110 Sea Zone to 104 Sea Zone
1 tactical_bomber moved from 110 Sea Zone to 104 Sea Zone
Combat - Germans
Air Battle in Russia
Germans attacks with 4 units heading to Russia
Russians launches 4 interceptors out of Russia
Attackers Fire, : 1/4 hits, 1,00 expected hits
Defenders Fire, : 1/4 hits, 1,33 expected hits
1 fighter owned by the Germans lost in Russia
1 fighter owned by the Russians lost in Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
Russians roll AA dice in Russia : 0/2 hits, 0,33 expected hits
Bombing raid in Russia rolls: 3,8 and causes: 11 damage to unit: factory_major
Bombing raid in Russia causes 11 damage total.
Battle in Archangel
Germans attack with 3 armour and 1 infantry
Russians defend with 4 infantry
Germans roll dice for 3 armour and 1 infantry in Archangel, round 2 : 0/4 hits, 1,67 expected hits
Russians roll dice for 4 infantry in Archangel, round 2 : 1/4 hits, 1,33 expected hits
1 infantry owned by the Germans lost in Archangel
Germans roll dice for 3 armour in Archangel, round 3 : 2/3 hits, 1,50 expected hits
Russians roll dice for 4 infantry in Archangel, round 3 : 1/4 hits, 1,33 expected hits
2 infantry owned by the Russians and 1 armour owned by the Germans lost in Archangel
Germans roll dice for 2 armour in Archangel, round 4 : 1/2 hits, 1,00 expected hits
Russians roll dice for 2 infantry in Archangel, round 4 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Russians lost in Archangel
Germans roll dice for 2 armour in Archangel, round 5 : 1/2 hits, 1,00 expected hits
Russians roll dice for 1 infantry in Archangel, round 5 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 2 armour remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour and 1 infantry
Casualties for Russians: 4 infantry
Battle in Tambov
Germans attack with 2 armour and 2 infantry
Russians defend with 3 infantry
Germans roll dice for 2 armour and 2 infantry in Tambov, round 2 : 1/4 hits, 1,33 expected hits
Russians roll dice for 3 infantry in Tambov, round 2 : 0/3 hits, 1,00 expected hits
1 infantry owned by the Russians lost in Tambov
Germans roll dice for 2 armour and 2 infantry in Tambov, round 3 : 1/4 hits, 1,33 expected hits
Russians roll dice for 2 infantry in Tambov, round 3 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Russians lost in Tambov
Germans roll dice for 2 armour and 2 infantry in Tambov, round 4 : 0/4 hits, 1,33 expected hits
Russians roll dice for 1 infantry in Tambov, round 4 : 0/1 hits, 0,33 expected hits
Germans roll dice for 2 armour and 2 infantry in Tambov, round 5 : 3/4 hits, 1,33 expected hits
Russians roll dice for 1 infantry in Tambov, round 5 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 2 armour and 2 infantry remaining. Battle score for attacker is 9
Casualties for Russians: 3 infantry
Battle in 104 Sea Zone
Germans attack with 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer
Germans roll dice for 1 fighter and 1 tactical_bomber in 104 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Americans and 1 fighter owned by the Germans lost in 104 Sea Zone
Germans win with 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Germans: 1 fighter
Casualties for Americans: 1 destroyer
Cleaning up after air battles
Non Combat Move - Germans
1 tactical_bomber moved from 104 Sea Zone to 110 Sea Zone
1 fighter moved from Russia to Bryansk
2 bombers moved from Russia to Novgorod
Place Units - Germans
3 armour placed in Ukraine
3 artilleries placed in Volgograd
2 artilleries and 1 infantry placed in Novgorod
3 artilleries and 7 infantry placed in Western Germany
1 armour placed in France
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,5,1
Germans collect 60 PUs (3 lost to blockades); end with 60 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 80 PUs
Combat Hit Differential Summary :
Americans regular : 0,67
Defenders Fire, : -0,33
Attackers Fire, : 0,00
Russians regular : -4,00
Germans regular : -1,67
Russians AA : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10
Purchase Units - Russians
Russians repair damage of 11x factory_major; Remaining resources: 18 PUs;
Russians buy 1 fighter and 2 infantry; Remaining resources: 2 PUs;
Combat Move - Russians
2 mech_infantrys moved from Russia to Archangel
1 fighter moved from Russia to Archangel
1 tactical_bomber moved from Russia to Archangel
3 infantry moved from Russia to Tambov
2 artilleries moved from Russia to Tambov
1 infantry moved from Russia to Tambov
2 fighters moved from Russia to Tambov
Combat - Russians
Battle in Tambov
Russians attack with 2 artilleries, 2 fighters and 4 infantry
Germans defend with 2 armour and 2 infantry
Russians roll dice for 2 artilleries, 2 fighters and 4 infantry in Tambov, round 2 : 2/8 hits, 2.67 expected hits
Germans roll dice for 2 armour and 2 infantry in Tambov, round 2 : 2/4 hits, 1.67 expected hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Tambov
Russians roll dice for 2 artilleries, 2 fighters and 2 infantry in Tambov, round 3 : 3/6 hits, 2.33 expected hits
Germans roll dice for 2 armour in Tambov, round 3 : 2/2 hits, 1.00 expected hits
2 infantry owned by the Russians and 2 armour owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 2 artilleries and 2 fighters remaining. Battle score for attacker is 6
Casualties for Russians: 4 infantry
Casualties for Germans: 2 armour and 2 infantry
Battle in Archangel
Russians attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 2 armour
Russians roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Archangel, round 2 : 1/4 hits, 1.50 expected hits
Germans roll dice for 2 armour in Archangel, round 2 : 0/2 hits, 1.00 expected hits
1 armour owned by the Germans lost in Archangel
Russians roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Archangel, round 3 : 2/4 hits, 1.50 expected hits
Germans roll dice for 1 armour in Archangel, round 3 : 0/1 hits, 0.50 expected hits
1 armour owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Germans: 2 armour
Non Combat Move - Russians
1 fighter moved from Archangel to Russia
1 tactical_bomber moved from Archangel to Russia
2 fighters moved from Tambov to Russia
Place Units - Russians
1 fighter and 2 infantry placed in Russia
Turn Complete - Russians
Russians collect 18 PUs; end with 20 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 23 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 25 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 29 PUs
Combat Hit Differential Summary :
Germans regular : -0.17
Russians regular : 0.00
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10
Purchase Units - Americans
Combat Hit Differential Summary :
@robson I’m not able to down load your last game save.
@robson is that game
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 4 armour, 1 carrier and 5 mech_infantrys; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Anhwe to Hopei
1 mech_infantry moved from Kiangsu to Hopei
1 mech_infantry moved from Kiangsu to Anhwe
1 mech_infantry moved from Kiangsu to Hunan
1 mech_infantry moved from Hunan to Burma
3 armour moved from Shan State to Burma
3 armour moved from Malaya to Burma
3 mech_infantrys moved from French Indo China to Burma
1 bomber moved from French Indo China to Hopei
1 tactical_bomber moved from French Indo China to 6 Sea Zone
1 fighter moved from French Indo China to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone
1 infantry moved from 21 Sea Zone to Guam
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone
2 infantry moved from 25 Sea Zone to Midway
1 fighter moved from 35 Sea Zone to 45 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 45 Sea Zone
1 fighter moved from 35 Sea Zone to 46 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 46 Sea Zone
1 fighter and 1 tactical_bomber moved from French Indo China to Burma
1 tactical_bomber moved from 35 Sea Zone to 43 Sea Zone
1 fighter moved from 35 Sea Zone to 42 Sea Zone
Combat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 tactical_bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 43 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Guam
Battle in Midway
Battle in 46 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 fighter and 1 tactical_bomber in 46 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits
Americans roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 fighter owned by the Japanese and 1 destroyer owned by the Americans lost in 46 Sea Zone
Japanese win, taking Guam from Americans, taking Midway from Americans with 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Japanese: 1 fighter
Casualties for Americans: 1 destroyer
Battle in Burma
Japanese attack with 6 armour, 1 fighter, 4 mech_infantrys and 1 tactical_bomber
British defend with 3 infantry
Japanese roll dice for 6 armour, 1 fighter, 4 mech_infantrys and 1 tactical_bomber in Burma, round 2 : 2/12 hits, 4,83 expected hits
UK_Pacific roll dice for 3 infantry in Burma, round 2 : 1/3 hits, 1,00 expected hits
1 mech_infantry owned by the Japanese and 2 infantry owned by the British lost in Burma
Japanese roll dice for 6 armour, 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Burma, round 3 : 6/11 hits, 4,67 expected hits
UK_Pacific roll dice for 1 infantry in Burma, round 3 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 6 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Japanese: 2 mech_infantrys
Casualties for British: 3 infantry
Battle in Hopei
Japanese attack with 1 bomber, 1 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Hopei, round 2 : 0/3 hits, 1,00 expected hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Hopei
Japanese roll dice for 1 bomber and 1 mech_infantry in Hopei, round 3 : 1/2 hits, 0,83 expected hits
Chinese roll dice for 1 infantry in Hopei, round 3 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Japanese win with 1 bomber remaining. Battle score for attacker is -4
Casualties for Japanese: 1 infantry and 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in 42 Sea Zone
Japanese attack with 1 fighter
Americans defend with 2 submarines; ANZAC defend with 1 transport
2 submarines owned by the Americans submerged
Japanese roll dice for 1 fighter in 42 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 45 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 1 fighter and 1 tactical_bomber in 45 Sea Zone, round 2 : 0/2 hits, 1,17 expected hits
ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 tactical_bomber owned by the Japanese lost in 45 Sea Zone
Japanese roll dice for 1 fighter in 45 Sea Zone, round 3 : 1/1 hits, 0,50 expected hits
ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
1 fighter owned by the Japanese and 1 destroyer owned by the ANZAC lost in 45 Sea Zone
ANZAC win with no units remaining. Battle score for attacker is -13
Casualties for Japanese: 1 fighter and 1 tactical_bomber
Casualties for ANZAC: 1 destroyer
Non Combat Move - Japanese
1 tactical_bomber moved from 46 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 43 Sea Zone to 35 Sea Zone
1 fighter moved from 42 Sea Zone to 35 Sea Zone
1 fighter moved from Burma to Malaya
1 tactical_bomber moved from Burma to Malaya
1 bomber moved from Hopei to Kiangsu
Place Units - Japanese
1 carrier placed in 6 Sea Zone
3 mech_infantrys placed in Kiangsu
1 armour and 2 mech_infantrys placed in French Indo China
3 armour placed in Malaya
Turn Complete - Japanese
Japanese collect 52 PUs; end with 53 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 56 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
Combat Hit Differential Summary :
Chinese regular : 1,33
Americans regular : 0,67
Japanese regular : -3,67
ANZAC regular : 1,33
UK_Pacific regular : 0,67
@robson Sorry for the delay. Not sure why the last game was not saved properly.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10
Purchase Units - Americans
Americans buy 4 artilleries, 1 carrier, 1 factory_upgrade, 2 fighters and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
1 mech_infantry moved from Libya to Tobruk
Americans take Tobruk from Italians
1 infantry moved from Queensland to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
2 artilleries, 2 carriers, 1 destroyer, 1 fighter, 4 infantry, 1 submarine, 3 tactical_bombers and 3 transports moved from 54 Sea Zone to 41 Sea Zone
Americans take 41 Sea Zone from Japanese
4 infantry moved from 41 Sea Zone to Sumatra
2 artilleries moved from 41 Sea Zone to Sumatra
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 25 Sea Zone
1 infantry moved from 25 Sea Zone to Midway
1 artillery moved from 25 Sea Zone to Midway
1 fighter moved from 26 Sea Zone to 25 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
2 transports moved from 95 Sea Zone to 91 Sea Zone
2 destroyers, 5 submarines and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 transports moved from 102 Sea Zone to 101 Sea Zone
2 bombers moved from Eastern United States to Gibraltar
2 submarines moved from 42 Sea Zone to 41 Sea Zone
1 battleship, 1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 39 Sea Zone to 41 Sea Zone
Combat - Americans
Americans creates battle in territory 97 Sea Zone
Battle in 25 Sea Zone
Americans attack with 1 fighter and 1 transport
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 25 Sea Zone
Americans win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 97 Sea Zone
Americans attack with 1 submarine
Italians defend with 1 submarine
1 submarine owned by the Americans submerged
Battle in Sumatra
Americans attack with 2 artilleries and 4 infantry
Japanese defend with 1 mech_infantry
Americans roll dice for 1 battleship in Sumatra, round 2 : 0/1 hits, 0.67 expected hits
Americans roll dice for 2 artilleries and 4 infantry in Sumatra, round 2 : 1/6 hits, 1.67 expected hits
Japanese roll dice for 1 mech_infantry in Sumatra, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Americans lost in Sumatra
Americans winItalians winItalians win with 1 submarine remaining with 1 submarine remaining, taking Sumatra from Japanese with 2 artilleries and 3 infantry remaining. Battle score for attacker is 1
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Midway
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 airfield and 2 infantry
Americans roll dice for 1 artillery and 1 infantry in Midway, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 2 infantry in Midway, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Americans lost in Midway
Americans roll dice for 1 artillery in Midway, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 infantry in Midway, round 3 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 artillery in Midway, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 infantry in Midway, round 4 : 1/2 hits, 0.67 expected hits
1 artillery owned by the Americans lost in Midway
Japanese win with 2 infantry remaining. Battle score for attacker is -7
Casualties for Americans: 1 artillery and 1 infantry
Non Combat Move - Americans
1 fighter moved from 25 Sea Zone to 26 Sea Zone
4 transports moved from 91 Sea Zone to 101 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 submarine moved from 91 Sea Zone to 105 Sea Zone
Place Units - Americans
1 artillery and 2 infantry placed in Southern Italy
1 carrier placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
3 artilleries and 1 infantry placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,4
Americans collect 65 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Combat Hit Differential Summary :
Americans regular : -2.67
Japanese regular : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10
Purchase Units - Americans
Americans buy 4 artilleries, 1 carrier, 1 factory_upgrade, 2 fighters and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
1 mech_infantry moved from Libya to Tobruk
Americans take Tobruk from Italians
1 infantry moved from Queensland to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
2 artilleries, 2 carriers, 1 destroyer, 1 fighter, 4 infantry, 1 submarine, 3 tactical_bombers and 3 transports moved from 54 Sea Zone to 41 Sea Zone
Americans take 41 Sea Zone from Japanese
4 infantry moved from 41 Sea Zone to Sumatra
2 artilleries moved from 41 Sea Zone to Sumatra
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 25 Sea Zone
1 infantry moved from 25 Sea Zone to Midway
1 artillery moved from 25 Sea Zone to Midway
1 fighter moved from 26 Sea Zone to 25 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
2 transports moved from 95 Sea Zone to 91 Sea Zone
2 destroyers, 5 submarines and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 transports moved from 102 Sea Zone to 101 Sea Zone
2 bombers moved from Eastern United States to Gibraltar
2 submarines moved from 42 Sea Zone to 41 Sea Zone
1 battleship, 1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 39 Sea Zone to 41 Sea Zone
Combat - Americans
Americans creates battle in territory 97 Sea Zone
Battle in 25 Sea Zone
Americans attack with 1 fighter and 1 transport
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 25 Sea Zone
Americans win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 97 Sea Zone
Americans attack with 1 submarine
Italians defend with 1 submarine
1 submarine owned by the Americans submerged
Battle in Sumatra
Americans attack with 2 artilleries and 4 infantry
Japanese defend with 1 mech_infantry
Americans roll dice for 1 battleship in Sumatra, round 2 : 0/1 hits, 0.67 expected hits
Americans roll dice for 2 artilleries and 4 infantry in Sumatra, round 2 : 1/6 hits, 1.67 expected hits
Japanese roll dice for 1 mech_infantry in Sumatra, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Americans lost in Sumatra
Americans winItalians winItalians win with 1 submarine remaining with 1 submarine remaining, taking Sumatra from Japanese with 2 artilleries and 3 infantry remaining. Battle score for attacker is 1
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Midway
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 airfield and 2 infantry
Americans roll dice for 1 artillery and 1 infantry in Midway, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 2 infantry in Midway, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Americans lost in Midway
Americans roll dice for 1 artillery in Midway, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 infantry in Midway, round 3 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 artillery in Midway, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 infantry in Midway, round 4 : 1/2 hits, 0.67 expected hits
1 artillery owned by the Americans lost in Midway
Japanese win with 2 infantry remaining. Battle score for attacker is -7
Casualties for Americans: 1 artillery and 1 infantry
Non Combat Move - Americans
1 fighter moved from 25 Sea Zone to 26 Sea Zone
4 transports moved from 91 Sea Zone to 101 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 submarine moved from 91 Sea Zone to 105 Sea Zone
Place Units - Americans
1 artillery and 2 infantry placed in Southern Italy
1 carrier placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
3 artilleries and 1 infantry placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,4
Americans collect 65 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Combat Hit Differential Summary :
Americans regular : -2.67
Japanese regular : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Combat - Chinese
Turn Complete - Chinese
Chinese collect 2 PUs; end with 4 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Combat - Chinese
Turn Complete - Chinese
Chinese collect 2 PUs; end with 4 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Combat - Chinese
Turn Complete - Chinese
Chinese collect 2 PUs; end with 4 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10
Purchase Units - Americans
Americans buy 4 artilleries, 1 carrier, 1 factory_upgrade, 2 fighters and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
1 mech_infantry moved from Libya to Tobruk
Americans take Tobruk from Italians
1 infantry moved from Queensland to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
2 artilleries, 2 carriers, 1 destroyer, 1 fighter, 4 infantry, 1 submarine, 3 tactical_bombers and 3 transports moved from 54 Sea Zone to 41 Sea Zone
Americans take 41 Sea Zone from Japanese
4 infantry moved from 41 Sea Zone to Sumatra
2 artilleries moved from 41 Sea Zone to Sumatra
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 25 Sea Zone
1 infantry moved from 25 Sea Zone to Midway
1 artillery moved from 25 Sea Zone to Midway
1 fighter moved from 26 Sea Zone to 25 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
2 transports moved from 95 Sea Zone to 91 Sea Zone
2 destroyers, 5 submarines and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 transports moved from 102 Sea Zone to 101 Sea Zone
2 bombers moved from Eastern United States to Gibraltar
2 submarines moved from 42 Sea Zone to 41 Sea Zone
1 battleship, 1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 39 Sea Zone to 41 Sea Zone
Combat - Americans
Americans creates battle in territory 97 Sea Zone
Battle in 25 Sea Zone
Americans attack with 1 fighter and 1 transport
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 25 Sea Zone
Americans win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 97 Sea Zone
Americans attack with 1 submarine
Italians defend with 1 submarine
1 submarine owned by the Americans submerged
Battle in Sumatra
Americans attack with 2 artilleries and 4 infantry
Japanese defend with 1 mech_infantry
Americans roll dice for 1 battleship in Sumatra, round 2 : 0/1 hits, 0.67 expected hits
Americans roll dice for 2 artilleries and 4 infantry in Sumatra, round 2 : 1/6 hits, 1.67 expected hits
Japanese roll dice for 1 mech_infantry in Sumatra, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Americans lost in Sumatra
Americans winItalians winItalians win with 1 submarine remaining with 1 submarine remaining, taking Sumatra from Japanese with 2 artilleries and 3 infantry remaining. Battle score for attacker is 1
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Midway
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 airfield and 2 infantry
Americans roll dice for 1 artillery and 1 infantry in Midway, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 2 infantry in Midway, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Americans lost in Midway
Americans roll dice for 1 artillery in Midway, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 infantry in Midway, round 3 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 artillery in Midway, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 infantry in Midway, round 4 : 1/2 hits, 0.67 expected hits
1 artillery owned by the Americans lost in Midway
Japanese win with 2 infantry remaining. Battle score for attacker is -7
Casualties for Americans: 1 artillery and 1 infantry
Non Combat Move - Americans
1 fighter moved from 25 Sea Zone to 26 Sea Zone
4 transports moved from 91 Sea Zone to 101 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 submarine moved from 91 Sea Zone to 105 Sea Zone
Place Units - Americans
1 artillery and 2 infantry placed in Southern Italy
1 carrier placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
3 artilleries and 1 infantry placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,4
Americans collect 65 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Combat - Chinese
Turn Complete - Chinese
Chinese collect 2 PUs; end with 4 PUs
Purchase Units - British
British buy 3 armour, 2 fighters and 4 mech_infantrys; Remaining resources: 3 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 cruiser moved from 39 Sea Zone to 41 Sea Zone
2 submarines moved from 39 Sea Zone to 41 Sea Zone
2 destroyers moved from 39 Sea Zone to 41 Sea Zone
1 transport moved from 39 Sea Zone to 80 Sea Zone
1 armour moved from West India to India
2 mech_infantrys moved from West India to India
4 armour, 3 artilleries, 2 fighters, 4 infantry, 1 mech_infantry and 1 tactical_bomber moved from Egypt to Alexandria
Combat - British
Battle in Alexandria
British attack with 4 armour, 3 artilleries, 2 fighters, 4 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 fighter and 1 tactical_bomber; Italians defend with 1 armour, 2 artilleries, 6 infantry and 1 mech_infantry
British roll dice for 4 armour, 3 artilleries, 2 fighters, 4 infantry, 1 mech_infantry and 1 tactical_bomber in Alexandria, round 2 : 6/15 hits, 6.00 expected hits
Italians roll dice for 1 armour, 2 artilleries, 1 fighter, 6 infantry, 1 mech_infantry and 1 tactical_bomber in Alexandria, round 2 : 2/12 hits, 4.67 expected hits
6 infantry owned by the Italians and 2 infantry owned by the British lost in Alexandria
British roll dice for 4 armour, 3 artilleries, 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Alexandria, round 3 : 4/13 hits, 5.67 expected hits
Italians roll dice for 1 armour, 2 artilleries, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Alexandria, round 3 : 2/6 hits, 2.67 expected hits
1 mech_infantry owned by the Italians, 2 artilleries owned by the Italians, 2 infantry owned by the British and 1 armour owned by the Italians lost in Alexandria
British roll dice for 4 armour, 3 artilleries, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Alexandria, round 4 : 7/11 hits, 5.00 expected hits
Italians roll dice for 1 fighter and 1 tactical_bomber in Alexandria, round 4 : 2/2 hits, 1.17 expected hits
1 fighter owned by the Germans, 1 tactical_bomber owned by the Germans and 2 artilleries owned by the British lost in Alexandria
British win, taking Alexandria from Italians with 4 armour, 1 artillery, 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 37
Casualties for British: 2 artilleries and 4 infantry
Casualties for Italians: 1 armour, 2 artilleries, 6 infantry and 1 mech_infantry
Casualties for Germans: 1 fighter and 1 tactical_bomber
Non Combat Move - British
2 fighters moved from Alexandria to Egypt
1 tactical_bomber moved from Alexandria to Iraq
2 fighters moved from Egypt to Iraq
1 transport moved from 95 Sea Zone to 96 Sea Zone
1 infantry moved from Malta to 96 Sea Zone
1 aaGun moved from Malta to 96 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 96 Sea Zone to 95 Sea Zone
1 aaGun moved from 95 Sea Zone to Southern Italy
1 infantry moved from 95 Sea Zone to Southern Italy
3 infantry moved from Persia to Northwest Persia
Place Units - British
2 armour and 1 mech_infantry placed in Persia
1 armour and 2 mech_infantrys placed in Iraq
2 fighters and 1 mech_infantry placed in Egypt
Turn Complete - British
British collect 33 PUs; end with 36 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 42 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 9 PUs; end with 9 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 12 PUs
Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Americans regular : -2.67
Italians regular : -2.50
Japanese regular : 0.67
British regular : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10
Combat Move - Italians
1 submarine moved from 97 Sea Zone to 98 Sea Zone
Combat - Italians
Non Combat Move - Italians
Turn Complete - Italians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 6 PUs;
Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 carrier moved from 54 Sea Zone to 41 Sea Zone
2 fighters moved from 54 Sea Zone to 41 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
2 infantry moved from Trans-Jordan to Iraq
Non Combat Move - ANZAC
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 artillery and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 20 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 6 PUs;
Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 carrier moved from 54 Sea Zone to 41 Sea Zone
2 fighters moved from 54 Sea Zone to 41 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
2 infantry moved from Trans-Jordan to Iraq
Non Combat Move - ANZAC
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 artillery and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 20 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 3 artilleries, 1 destroyer and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
3 artilleries, 12 infantry and 6 mech_infantrys moved from Northern Italy to Southern Italy
1 armour moved from France to Southern Italy
2 bombers moved from Novgorod to Southern Italy
3 artilleries and 7 infantry moved from Western Germany to Northern Italy
2 battleships, 2 carriers, 1 cruiser, 1 destroyer, 1 submarine, 1 tactical_bomber and 1 transport moved from 110 Sea Zone to 112 Sea Zone
3 armour moved from Ukraine to Bryansk
2 artilleries moved from Novgorod to Archangel
1 infantry moved from Novgorod to Archangel
1 infantry moved from Smolensk to Archangel
1 infantry moved from Bryansk to Smolensk
1 fighter moved from Bryansk to Germany
3 artilleries moved from Volgograd to Tambov
1 armour moved from Caucasus to Volgograd
1 infantry moved from Bryansk to Tambov
Combat - Germans
Battle in Southern Italy
Germans attack with 1 armour, 3 artilleries, 2 bombers, 12 infantry and 6 mech_infantrys
British defend with 1 aaGun, 1 armour, 1 artillery, 3 fighters and 3 infantry; Americans defend with 1 airfield, 3 armour, 3 artilleries, 1 bomber, 1 factory_minor, 1 harbour and 6 infantry
British roll AA dice in Southern Italy : 0/2 hits, 0,33 expected hits
Germans roll dice for 1 armour, 3 artilleries, 2 bombers, 12 infantry and 6 mech_infantrys in Southern Italy, round 2 : 8/24 hits, 6,33 expected hits
Americans roll dice for 1 aaGun, 4 armour, 4 artilleries, 1 bomber, 3 fighters and 9 infantry in Southern Italy, round 2 : 6/21 hits, 8,50 expected hits
1 aaGun owned by the British, 6 infantry owned by the Germans, 5 infantry owned by the Americans, 1 bomber owned by the Americans and 1 infantry owned by the British lost in Southern Italy
Germans roll dice for 1 armour, 3 artilleries, 2 bombers, 6 infantry and 6 mech_infantrys in Southern Italy, round 3 : 5/18 hits, 5,33 expected hits
Americans roll dice for 4 armour, 4 artilleries, 3 fighters and 3 infantry in Southern Italy, round 3 : 6/14 hits, 6,33 expected hits
6 infantry owned by the Germans, 1 infantry owned by the Americans, 1 artillery owned by the Americans, 1 artillery owned by the British and 2 infantry owned by the British lost in Southern Italy
Germans roll dice for 1 armour, 3 artilleries, 2 bombers and 6 mech_infantrys in Southern Italy, round 4 : 4/12 hits, 4,33 expected hits
Americans roll dice for 4 armour, 2 artilleries and 3 fighters in Southern Italy, round 4 : 5/9 hits, 4,67 expected hits
1 armour owned by the Americans, 2 artilleries owned by the Americans, 5 mech_infantrys owned by the Germans and 1 armour owned by the British lost in Southern Italy
Germans roll dice for 1 armour, 3 artilleries, 2 bombers and 1 mech_infantry in Southern Italy, round 5 : 3/7 hits, 3,17 expected hits
Americans roll dice for 2 armour and 3 fighters in Southern Italy, round 5 : 1/5 hits, 3,00 expected hits
2 armour owned by the Americans, 1 mech_infantry owned by the Germans and 1 fighter owned by the British lost in Southern Italy
Germans roll dice for 1 armour, 3 artilleries and 2 bombers in Southern Italy, round 6 : 3/6 hits, 2,83 expected hits
Americans roll dice for 2 fighters in Southern Italy, round 6 : 1/2 hits, 1,33 expected hits
1 artillery owned by the Germans and 2 fighters owned by the British lost in Southern Italy
Germans win, taking Southern Italy from Americans with 1 armour, 2 artilleries and 2 bombers remaining. Battle score for attacker is 52
Casualties for Germans: 1 artillery, 12 infantry and 6 mech_infantrys
Casualties for Americans: 3 armour, 3 artilleries, 1 bomber and 6 infantry
Casualties for British: 1 aaGun, 1 armour, 1 artillery, 3 fighters and 3 infantry
Battle in Tambov
Germans attack with 3 artilleries and 1 infantry
Russians defend with 2 artilleries
Germans roll dice for 3 artilleries and 1 infantry in Tambov, round 2 : 0/4 hits, 1,33 expected hits
Russians roll dice for 2 artilleries in Tambov, round 2 : 0/2 hits, 0,67 expected hits
Germans roll dice for 3 artilleries and 1 infantry in Tambov, round 3 : 2/4 hits, 1,33 expected hits
Russians roll dice for 2 artilleries in Tambov, round 3 : 1/2 hits, 0,67 expected hits
2 artilleries owned by the Russians and 1 infantry owned by the Germans lost in Tambov
Germans win, taking Tambov from Russians with 3 artilleries remaining. Battle score for attacker is 5
Casualties for Germans: 1 infantry
Casualties for Russians: 2 artilleries
Battle in Archangel
Germans attack with 2 artilleries and 2 infantry
Russians defend with 2 mech_infantrys
Germans roll dice for 2 artilleries and 2 infantry in Archangel, round 2 : 1/4 hits, 1,33 expected hits
Russians roll dice for 2 mech_infantrys in Archangel, round 2 : 2/2 hits, 0,67 expected hits
1 mech_infantry owned by the Russians and 2 infantry owned by the Germans lost in Archangel
Germans roll dice for 2 artilleries in Archangel, round 3 : 0/2 hits, 0,67 expected hits
Russians roll dice for 1 mech_infantry in Archangel, round 3 : 0/1 hits, 0,33 expected hits
Germans roll dice for 2 artilleries in Archangel, round 4 : 0/2 hits, 0,67 expected hits
Russians roll dice for 1 mech_infantry in Archangel, round 4 : 0/1 hits, 0,33 expected hits
Germans roll dice for 2 artilleries in Archangel, round 5 : 1/2 hits, 0,67 expected hits
Russians roll dice for 1 mech_infantry in Archangel, round 5 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 2 artilleries remaining. Battle score for attacker is 2
Casualties for Germans: 2 infantry
Casualties for Russians: 2 mech_infantrys
Non Combat Move - Germans
2 bombers moved from Southern Italy to Northern Italy
Place Units - Germans
3 artilleries placed in Volgograd
3 armour placed in Ukraine
3 armour placed in Novgorod
1 destroyer placed in 112 Sea Zone
8 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,3,2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,4
Germans collect 60 PUs (3 lost to blockades); end with 60 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 80 PUs
Combat Hit Differential Summary :
Americans regular : -4,83
British AA : -0,33
Russians regular : 0,00
Germans regular : -1,00