Please use last map with DD from sz55 moving to sz43 instead of sz36.
Freh (x) vs Odonis (L+10) - BM4
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TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 2 infantry moved from Tsinghai to Kansu 1 artillery and 1 infantry moved from Tsinghai to Shensi 1 artillery moved from Tsinghai to Shensi 1 infantry moved from Sikang to Shensi 1 fighter moved from Tsinghai to Kansu Combat - Chinese Battle in Kansu Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 fighter and 2 infantry in Kansu, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 mech_infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Kansu Chinese win, taking Kansu from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in Shensi Chinese attack with 2 artilleries and 2 infantry Japanese defend with 1 artillery and 1 mech_infantry Chinese roll dice for 2 artilleries and 2 infantry in Shensi, round 2 : 1/4 hits, 1.33 expected hits Japanese roll dice for 1 artillery and 1 mech_infantry in Shensi, round 2 : 0/2 hits, 0.67 expected hits 1 mech_infantry owned by the Japanese lost in Shensi Chinese roll dice for 2 artilleries and 2 infantry in Shensi, round 3 : 2/4 hits, 1.33 expected hits Japanese roll dice for 1 artillery in Shensi, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 8 Casualties for Japanese: 1 artillery and 1 mech_infantry Non Combat Move - Chinese 1 fighter moved from Kansu to Tsinghai Place Units - Chinese 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 4 PUs; end with 6 PUs
Combat Hit Differential Summary :
Chinese regular : 0.50 Japanese regular : -1.33
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TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 3 destroyers, 2 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Morocco to Algeria Americans take Algeria from Neutral_Axis 1 artillery moved from Western United States to 10 Sea Zone 1 artillery and 1 transport moved from 10 Sea Zone to 1 Sea Zone 1 infantry moved from British Columbia to 1 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 1 Sea Zone to 3 Sea Zone 1 artillery and 1 infantry moved from 3 Sea Zone to Soviet Far East Combat - Americans Battle in Soviet Far East Americans attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Americans roll dice for 1 artillery and 1 infantry in Soviet Far East, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Soviet Far East, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Soviet Far East Americans win, taking Soviet Far East from Japanese with 1 artillery remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Americans 2 fighters moved from Western United States to Midway 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone 1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 mech_infantry moved from Central United States to 101 Sea Zone 1 fighter and 1 tactical_bomber moved from Eastern United States to 101 Sea Zone 1 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 88 Sea Zone 1 infantry moved from French Guiana to 88 Sea Zone 2 infantry, 2 mech_infantrys and 2 transports moved from 88 Sea Zone to 91 Sea Zone 2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco 1 bomber moved from French West Africa to Gibraltar 1 artillery and 1 infantry moved from French Central Africa to French Equatorial Africa 1 destroyer, 1 fighter and 1 tactical_bomber moved from 101 Sea Zone to 91 Sea Zone 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to Gibraltar Place Units - Americans 1 transport placed in 10 Sea Zone 1 artillery, 2 fighters and 1 infantry placed in Western United States 1 destroyer placed in 101 Sea Zone 1 carrier, 2 destroyers and 1 submarine placed in 10 Sea Zone Turn Complete - Americans Americans collect 56 PUs; end with 56 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 2 infantry moved from Tsinghai to Kansu 1 artillery and 1 infantry moved from Tsinghai to Shensi 1 artillery moved from Tsinghai to Shensi 1 infantry moved from Sikang to Shensi 1 fighter moved from Tsinghai to Kansu Combat - Chinese Battle in Kansu Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 fighter and 2 infantry in Kansu, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 mech_infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Kansu Chinese win, taking Kansu from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in Shensi Chinese attack with 2 artilleries and 2 infantry Japanese defend with 1 artillery and 1 mech_infantry Chinese roll dice for 2 artilleries and 2 infantry in Shensi, round 2 : 1/4 hits, 1.33 expected hits Japanese roll dice for 1 artillery and 1 mech_infantry in Shensi, round 2 : 0/2 hits, 0.67 expected hits 1 mech_infantry owned by the Japanese lost in Shensi Chinese roll dice for 2 artilleries and 2 infantry in Shensi, round 3 : 2/4 hits, 1.33 expected hits Japanese roll dice for 1 artillery in Shensi, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 8 Casualties for Japanese: 1 artillery and 1 mech_infantry Non Combat Move - Chinese 1 fighter moved from Kansu to Tsinghai Place Units - Chinese 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 4 PUs; end with 6 PUs Purchase Units - British British repair damage of 3x factory_minor; Remaining resources: 32 PUs; British buy 1 airfield, 1 artillery, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Egypt to Alexandria British take Alexandria from Italians Combat - British Non Combat Move - British 1 infantry moved from Syria to Iraq 1 cruiser, 2 destroyers and 2 transports moved from 80 Sea Zone to 81 Sea Zone 1 mech_infantry moved from Eastern Persia to India 1 armour moved from Persia to Iraq 1 infantry moved from Rhodesia to Belgian Congo 1 mech_infantry moved from Tanganyika Territory to 72 Sea Zone 1 mech_infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone 1 mech_infantry moved from 81 Sea Zone to Egypt 2 fighters moved from Gibraltar to Egypt 1 destroyer moved from 91 Sea Zone to 82 Sea Zone 2 infantry moved from Egypt to Trans-Jordan Place Units - British 1 airfield placed in Egypt 1 artillery, 1 infantry and 1 mech_infantry placed in Iraq 2 infantry placed in Egypt Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 2,2 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,6,2,1,5,1 British collect 32 PUs (3 lost to blockades); end with 32 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,5,4,4,3,2,4,1 UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 6 PUs Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Chinese regular : 0.50 Americans regular : 0.33 Japanese regular : -0.67
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4 Purchase Units - Italians Italians buy 1 destroyer and 1 fighter; Remaining resources: 1 PUs; Combat Move - Italians 2 armour and 1 mech_infantry moved from Romania to Belarus 1 artillery and 2 infantry moved from Bessarabia to Ukraine 1 bomber moved from Tobruk to Ukraine Combat - Italians Battle in Ukraine Italians attack with 1 artillery, 1 bomber and 2 infantry Russians defend with 1 artillery, 1 factory_minor and 1 infantry Italians roll dice for 1 artillery, 1 bomber and 2 infantry in Ukraine, round 2 : 1/4 hits, 1.50 expected hits Russians roll dice for 1 artillery and 1 infantry in Ukraine, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Ukraine Italians roll dice for 1 artillery, 1 bomber and 2 infantry in Ukraine, round 3 : 1/4 hits, 1.50 expected hits Russians roll dice for 1 artillery in Ukraine, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Ukraine Italians win, taking Ukraine from Russians with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 7 Casualties for Russians: 1 artillery and 1 infantry Battle in Belarus Italians attack with 2 armour and 1 mech_infantry Russians defend with 2 infantry Italians roll dice for 2 armour and 1 mech_infantry in Belarus, round 2 : 1/3 hits, 1.17 expected hits Russians roll dice for 2 infantry in Belarus, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Belarus 1 mech_infantry owned by the Italians and 2 armour owned by the Italians retreated to Eastern Poland Russians win with 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Italians 1 bomber moved from Ukraine to Eastern Poland 1 artillery moved from Crete to 99 Sea Zone 1 artillery, 1 cruiser, 1 destroyer and 1 transport moved from 99 Sea Zone to 95 Sea Zone 1 transport moved from 97 Sea Zone to 95 Sea Zone 1 artillery moved from 95 Sea Zone to Southern Italy 1 aaGun moved from Northern Italy to Southern Italy 1 artillery and 3 infantry moved from Tobruk to Libya 1 artillery moved from Tunisia to Libya 3 submarines moved from 97 Sea Zone to 95 Sea Zone Place Units - Italians 1 destroyer placed in 95 Sea Zone 1 fighter placed in Southern Italy Turn Complete - Italians Italians collect 16 PUs; end with 17 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 25 PUs
Combat Hit Differential Summary :
Italians regular : -1.17 Russians regular : -1.67
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TripleA Turn Summary: ANZAC round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java Combat - ANZAC Battle in Java Non Combat Move - ANZAC 2 fighters moved from Queensland to 54 Sea Zone Place Units - ANZAC 1 transport placed in 54 Sea Zone 1 artillery and 1 infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java Combat - ANZAC Battle in Java Non Combat Move - ANZAC 2 fighters moved from Queensland to 54 Sea Zone Place Units - ANZAC 1 transport placed in 54 Sea Zone 1 artillery and 1 infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Turning on Edit Mode EDIT: Removing units owned by ANZAC from 55 Sea Zone: 1 destroyer EDIT: Adding units owned by ANZAC to 54 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 1 bomber, 2 fighters, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Novgorod to Belarus 1 infantry moved from Novgorod to Belarus 4 infantry moved from Novgorod to Archangel 1 artillery moved from Novgorod to Archangel 1 armour moved from Novgorod to Archangel 1 mech_infantry moved from Novgorod to Archangel 1 tactical_bomber moved from Eastern Poland to Belarus 1 bomber moved from Eastern Poland to Belarus 1 destroyer moved from 125 Sea Zone to 113 Sea Zone 1 bomber moved from Western Germany to 113 Sea Zone 2 fighters moved from Western Germany to 113 Sea Zone Combat - Germans Battle in Belarus Germans attack with 1 bomber, 2 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 bomber, 2 infantry and 1 tactical_bomber in Belarus, round 2 : 4/4 hits, 1.50 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 1 bomber, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Archangel Germans attack with 1 armour, 1 artillery, 4 infantry and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 1 armour, 1 artillery, 4 infantry and 1 mech_infantry in Archangel, round 2 : 1/7 hits, 1.83 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 1 armour, 1 artillery, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in 113 Sea Zone Germans attack with 1 bomber, 1 destroyer and 2 fighters Russians defend with 1 submarine Germans roll dice for 1 bomber, 1 destroyer and 2 fighters in 113 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits Russians roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Russians lost in 113 Sea Zone Germans win with 1 bomber, 1 destroyer and 2 fighters remaining. Battle score for attacker is 6 Casualties for Russians: 1 submarine Non Combat Move - Germans 1 bomber moved from 113 Sea Zone to Western Germany 2 fighters moved from 113 Sea Zone to 95 Sea Zone 1 tactical_bomber moved from 99 Sea Zone to Ukraine 1 artillery moved from Cyprus to 99 Sea Zone 1 artillery, 1 battleship, 1 carrier, 1 destroyer and 1 transport moved from 99 Sea Zone to 95 Sea Zone 1 artillery moved from 95 Sea Zone to Northern Italy 2 aaGuns, 12 armour, 4 artilleries, 13 infantry and 6 mech_infantrys moved from Western Ukraine to Ukraine 2 artilleries moved from Eastern Poland to Bessarabia 2 mech_infantrys moved from Eastern Poland to Archangel 1 fighter and 1 tactical_bomber moved from Western Germany to Ukraine 1 tactical_bomber moved from Belarus to Ukraine 1 bomber moved from Belarus to Ukraine 1 aaGun moved from Novgorod to Archangel 2 mech_infantrys moved from Eastern Poland to Ukraine 2 artilleries and 3 infantry moved from Poland to Eastern Poland 1 infantry moved from Germany to Poland 1 armour and 2 mech_infantrys moved from Germany to Eastern Poland 1 mech_infantry moved from Southern Italy to Western Germany 1 submarine moved from 70 Sea Zone to 72 Sea Zone 1 submarine moved from 125 Sea Zone to 113 Sea Zone Place Units - Germans 1 armour, 1 infantry and 1 mech_infantry placed in Novgorod 1 bomber and 2 fighters placed in Western Germany 2 mech_infantrys placed in Germany 1 infantry placed in Western Germany 2 infantry placed in France Germans undo move 4. Germans undo move 3. Germans undo move 1. 1 armour and 2 mech_infantrys placed in Novgorod 1 mech_infantry placed in Germany 1 infantry placed in Western Germany 1 infantry placed in France Turn Complete - Germans Germans collect 51 PUs; end with 51 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 58 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
Russians regular : -0.83 Germans regular : 0.67
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Purchase Units - Russians Russians buy 1 artillery, 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Bryansk to Western Ukraine 1 fighter moved from Russia to Western Ukraine 2 infantry moved from Bryansk to Belarus 2 fighters and 1 tactical_bomber moved from Russia to Belarus Combat - Russians Battle in Western Ukraine Russians attack with 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Western Ukraine, round 2 : 2/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Western Ukraine Russians win, taking Western Ukraine from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Belarus Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber Germans defend with 2 infantry Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Belarus, round 2 : 2/5 hits, 2.00 expected hits Germans roll dice for 2 infantry in Belarus, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 2 infantry Non Combat Move - Russians 2 fighters moved from Belarus to Russia 1 tactical_bomber moved from Belarus to Russia 1 infantry moved from Russia to Vologda 1 mech_infantry moved from Russia to Nenetsia 1 infantry moved from Bryansk to Rostov 1 infantry moved from Bryansk to Smolensk 3 aaGuns, 1 armour, 4 artilleries, 33 infantry and 2 mech_infantrys moved from Bryansk to Russia 1 armour moved from Volgograd to Novosibirsk 1 armour moved from Russia to Novosibirsk 1 mech_infantry moved from Volgograd to Novosibirsk 1 fighter moved from Western Ukraine to Russia Place Units - Russians 1 artillery, 6 infantry and 3 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 25 PUs; end with 25 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs
Combat Hit Differential Summary :
Germans regular : 0.00 Russians regular : 1.17
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Purchase Units - Japanese Japanese buy 1 artillery, 1 carrier, 7 infantry, 4 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour moved from Buryatia to Yakut S.S.R. Japanese take Yakut S.S.R. from Russians 1 infantry moved from Siberia to Soviet Far East 2 fighters moved from Japan to Soviet Far East 1 mech_infantry moved from Chahar to Shensi 1 armour moved from Chahar to Shensi 1 armour moved from Kweichow to Shensi 1 mech_infantry moved from Hopei to Shensi 1 infantry moved from Kweichow to Shensi 1 artillery moved from Szechwan to Shensi 1 armour moved from Yunnan to Shensi 1 infantry moved from Shan State to Burma Japanese take Burma from UK_Pacific 1 infantry moved from Ceylon to 39 Sea Zone 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 1 infantry and 1 transport moved from 39 Sea Zone to 42 Sea Zone 1 artillery, 2 fighters and 1 infantry moved from 42 Sea Zone to Java 1 infantry moved from Philippines to 35 Sea Zone 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 2 fighters moved from Philippines to Java 1 battleship moved from 35 Sea Zone to 42 Sea Zone Japanese take 43 Sea Zone from UK_Pacific 1 destroyer moved from 35 Sea Zone to 42 Sea Zone 1 destroyer moved from 35 Sea Zone to 42 Sea Zone 1 carrier moved from 35 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from Manchuria to 19 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 5 Sea Zone 1 artillery and 1 infantry moved from 5 Sea Zone to Soviet Far East 1 mech_infantry moved from Sakha to Yakut S.S.R. 1 bomber moved from French Indo China to Shensi 1 infantry moved from Szechwan to Sikang Japanese take Sikang from Chinese Combat - Japanese Battle in 42 Sea Zone Japanese attack with 2 battleships, 2 carriers, 1 cruiser, 4 destroyers and 2 transports ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win with 2 battleships, 2 carriers, 1 cruiser, 4 destroyers and 2 transports remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Java Japanese attack with 1 artillery, 4 fighters and 2 infantry ANZAC defend with 1 artillery and 1 infantry Japanese roll dice for 1 artillery, 4 fighters and 2 infantry in Java, round 2 : 2/7 hits, 2.83 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 1 artillery, 4 fighters and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 artillery and 1 infantry Battle in Soviet Far East Japanese attack with 1 artillery, 2 fighters and 2 infantry Americans defend with 1 artillery Japanese roll dice for 1 artillery, 2 fighters and 2 infantry in Soviet Far East, round 2 : 3/5 hits, 1.83 expected hits Russians roll dice for 1 artillery in Soviet Far East, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Americans lost in Soviet Far East Japanese win, taking Soviet Far East from Russians with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 1 Casualties for Japanese: 1 infantry Casualties for Americans: 1 artillery Battle in Shensi Japanese attack with 3 armour, 1 artillery, 1 bomber, 1 infantry and 2 mech_infantrys Chinese defend with 2 artilleries and 2 infantry Japanese roll dice for 3 armour, 1 artillery, 1 bomber, 1 infantry and 2 mech_infantrys in Shensi, round 2 : 2/8 hits, 3.17 expected hits Chinese roll dice for 2 artilleries and 2 infantry in Shensi, round 2 : 2/4 hits, 1.33 expected hits 1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Shensi Japanese roll dice for 3 armour, 1 artillery, 1 bomber and 1 mech_infantry in Shensi, round 3 : 2/6 hits, 2.83 expected hits Chinese roll dice for 2 artilleries in Shensi, round 3 : 0/2 hits, 0.67 expected hits 2 artilleries owned by the Chinese lost in Shensi Japanese win, taking Shensi from Chinese with 3 armour, 1 artillery, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 7 Casualties for Japanese: 1 infantry and 1 mech_infantry Casualties for Chinese: 2 artilleries and 2 infantry Non Combat Move - Japanese 1 bomber moved from Shensi to French Indo China 1 mech_infantry moved from Shantung to Hopei 1 mech_infantry moved from Shantung to Kweichow 1 infantry moved from Anhwe to Chahar 3 infantry moved from Shantung to Anhwe 1 mech_infantry moved from French Indo China to Szechwan 1 infantry moved from French Indo China to Yunnan 1 infantry moved from French Indo China to Yunnan 1 fighter and 1 tactical_bomber moved from Hunan to Kweichow 1 tactical_bomber moved from Hunan to French Indo China 4 fighters moved from Java to 42 Sea Zone 4 tactical_bombers moved from 35 Sea Zone to Philippines 3 fighters moved from Caroline Islands to Philippines 1 bomber moved from Caroline Islands to French Indo China 2 fighters moved from Soviet Far East to 6 Sea Zone 3 mech_infantrys moved from Manchuria to Buryatia 1 transport moved from 5 Sea Zone to 6 Sea Zone 1 carrier moved from 35 Sea Zone to 42 Sea Zone 1 fighter moved from Caroline Islands to French Indo China 1 fighter moved from Caroline Islands to French Indo China 1 transport moved from 35 Sea Zone to 6 Sea Zone Place Units - Japanese 1 carrier placed in 6 Sea Zone 3 mech_infantrys placed in Manchuria 2 infantry and 1 mech_infantry placed in Shantung 2 submarines placed in 36 Sea Zone 1 infantry placed in French Indo China Japanese undo move 4. 1 infantry placed in French Indo China 1 submarine placed in 36 Sea Zone 2 submarines placed in 6 Sea Zone 1 artillery and 3 infantry placed in Japan Turn Complete - Japanese Japanese collect 69 PUs; end with 69 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 72 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
Chinese regular : 0.00 Japanese regular : -1.67 ANZAC regular : 0.33 Russians regular : 0.67
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TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 2 destroyers, 3 fighters and 2 transports; Remaining resources: 1 PUs; Combat Move - Americans 1 infantry moved from Algeria to Tunisia 1 mech_infantry moved from Morocco to Tunisia 1 bomber moved from Gibraltar to Tunisia 1 tactical_bomber moved from Gibraltar to Tunisia Combat - Americans Battle in Tunisia Americans attack with 1 bomber, 1 infantry, 1 mech_infantry and 1 tactical_bomber Italians defend with 2 infantry Americans roll dice for 1 bomber, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Tunisia, round 2 : 1/4 hits, 1.50 expected hits Italians roll dice for 2 infantry in Tunisia, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Italians lost in Tunisia Americans roll dice for 1 bomber, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Tunisia, round 3 : 2/4 hits, 1.50 expected hits Italians roll dice for 1 infantry in Tunisia, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Tunisia Americans win, taking Tunisia from Italians with 1 bomber, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Italians: 2 infantry Non Combat Move - Americans 1 tactical_bomber moved from Tunisia to Morocco 1 bomber moved from Tunisia to Gibraltar 1 transport moved from 91 Sea Zone to 101 Sea Zone 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 1 destroyer moved from 110 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan 1 destroyer moved from 54 Sea Zone to 55 Sea Zone 2 fighters moved from Western United States to 10 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 carrier, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 2 fighters moved from 10 Sea Zone to Midway 1 submarine moved from 54 Sea Zone to 44 Sea Zone 2 fighters moved from Midway to 26 Sea Zone 1 transport moved from 3 Sea Zone to 1 Sea Zone 1 mech_infantry moved from Western United States to British Columbia 1 infantry moved from Western United States to British Columbia Place Units - Americans 1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone 1 artillery and 1 fighter placed in Western United States 2 fighters placed in Eastern United States 1 destroyer and 1 transport placed in 101 Sea Zone Turn Complete - Americans Americans collect 57 PUs; end with 58 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Combat Hit Differential Summary :
Americans regular : 0.00 Italians regular : -1.00
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TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Tsinghai to Sikang 1 fighter moved from Tsinghai to Sikang Combat - Chinese Battle in Sikang Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Sikang, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Sikang Chinese win, taking Sikang from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Sikang to Kansu 1 infantry moved from Kansu to Tsinghai Place Units - Chinese 2 infantry placed in Kansu Turn Complete - Chinese Chinese collect 3 PUs; end with 3 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33 Japanese regular : -0.33
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TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 2 destroyers, 3 fighters and 2 transports; Remaining resources: 1 PUs; Combat Move - Americans 1 infantry moved from Algeria to Tunisia 1 mech_infantry moved from Morocco to Tunisia 1 bomber moved from Gibraltar to Tunisia 1 tactical_bomber moved from Gibraltar to Tunisia Combat - Americans Battle in Tunisia Americans attack with 1 bomber, 1 infantry, 1 mech_infantry and 1 tactical_bomber Italians defend with 2 infantry Americans roll dice for 1 bomber, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Tunisia, round 2 : 1/4 hits, 1.50 expected hits Italians roll dice for 2 infantry in Tunisia, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Italians lost in Tunisia Americans roll dice for 1 bomber, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Tunisia, round 3 : 2/4 hits, 1.50 expected hits Italians roll dice for 1 infantry in Tunisia, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Tunisia Americans win, taking Tunisia from Italians with 1 bomber, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Italians: 2 infantry Non Combat Move - Americans 1 tactical_bomber moved from Tunisia to Morocco 1 bomber moved from Tunisia to Gibraltar 1 transport moved from 91 Sea Zone to 101 Sea Zone 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 1 destroyer moved from 110 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan 1 destroyer moved from 54 Sea Zone to 55 Sea Zone 2 fighters moved from Western United States to 10 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 carrier, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 2 fighters moved from 10 Sea Zone to Midway 1 submarine moved from 54 Sea Zone to 44 Sea Zone 2 fighters moved from Midway to 26 Sea Zone 1 transport moved from 3 Sea Zone to 1 Sea Zone 1 mech_infantry moved from Western United States to British Columbia 1 infantry moved from Western United States to British Columbia Place Units - Americans 1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone 1 artillery and 1 fighter placed in Western United States 2 fighters placed in Eastern United States 1 destroyer and 1 transport placed in 101 Sea Zone Turn Complete - Americans Americans collect 57 PUs; end with 58 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Tsinghai to Sikang 1 fighter moved from Tsinghai to Sikang Combat - Chinese Battle in Sikang Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Sikang, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Sikang Chinese win, taking Sikang from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Sikang to Kansu 1 infantry moved from Kansu to Tsinghai Place Units - Chinese 2 infantry placed in Kansu Turn Complete - Chinese Chinese collect 3 PUs; end with 3 PUs Purchase Units - British British buy 1 carrier, 1 fighter and 2 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; Combat Move - British 1 destroyer moved from 81 Sea Zone to 72 Sea Zone 1 tactical_bomber moved from Egypt to 72 Sea Zone 1 infantry moved from Alexandria to Tobruk British take Tobruk from Italians 1 infantry moved from India to Burma 1 infantry moved from India to Burma 2 fighters moved from India to Burma 1 artillery and 1 infantry moved from Egypt to 81 Sea Zone 1 artillery and 1 infantry moved from Egypt to 81 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone 1 artillery and 1 infantry moved from 99 Sea Zone to Crete 1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone 1 artillery and 1 infantry moved from 99 Sea Zone to Cyprus 1 infantry moved from Morocco to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone 1 infantry moved from 96 Sea Zone to Malta 1 cruiser moved from 81 Sea Zone to 99 Sea Zone Combat - British Battle in Malta Battle in Crete British attack with 1 artillery and 1 infantry Italians defend with 1 infantry British roll dice for 1 cruiser in Crete, round 2 : 1/1 hits, 0.50 expected hits Italians roll dice for 1 infantry in Crete, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Crete British win, taking Malta from Italians, taking Crete from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Cyprus British attack with 1 artillery and 1 infantry Germans defend with 1 infantry British roll dice for 1 artillery and 1 infantry in Cyprus, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Cyprus, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Cyprus British win, taking Cyprus from Germans with 1 artillery remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Germans: 1 infantry Battle in 72 Sea Zone British attack with 1 destroyer and 1 tactical_bomber Germans defend with 1 submarine British roll dice for 1 destroyer and 1 tactical_bomber in 72 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits Germans roll dice for 1 submarine in 72 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits British roll dice for 1 destroyer and 1 tactical_bomber in 72 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits Germans roll dice for 1 submarine in 72 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 72 Sea Zone British win, taking 72 Sea Zone from Neutral with 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in Burma British attack with 2 fighters and 2 infantry Japanese defend with 1 infantry British roll dice for 2 fighters and 2 infantry in Burma, round 2 : 2/4 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Burma British win, taking Burma from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 2 fighters moved from Burma to India 1 armour and 1 mech_infantry moved from Iraq to Eastern Persia 2 artilleries and 3 infantry moved from Iraq to Persia 2 infantry moved from Trans-Jordan to Egypt 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan 1 tactical_bomber moved from 72 Sea Zone to Anglo Egyptian Sudan 1 fighter moved from United Kingdom to Gibraltar 1 destroyer moved from 82 Sea Zone to 71 Sea Zone Place Units - British 1 carrier placed in 81 Sea Zone 1 fighter placed in Egypt 2 infantry placed in Iraq Turn Complete - British British collect 35 PUs; end with 35 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUs Place Units - UK_Pacific 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Chinese regular : 0.33 Americans regular : 0.00 Japanese regular : -0.67 Italians regular : -1.33 Germans regular : 0.33 British regular : 0.83
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Purchase Units - Italians Italians buy 1 carrier and 1 destroyer; Remaining resources: 1 PUs; Combat Move - Italians 1 submarine moved from 95 Sea Zone to 99 Sea Zone 1 fighter moved from Southern Italy to 99 Sea Zone 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry moved from Libya to Tunisia 1 fighter moved from Southern Italy to 99 Sea Zone 1 bomber moved from Eastern Poland to Rostov 1 artillery and 1 infantry moved from Ukraine to Rostov 1 infantry moved from Ukraine to Rostov Combat - Italians Battle in 99 Sea Zone Italians attack with 2 fighters and 1 submarine British defend with 1 cruiser and 2 transports Italians roll dice for 2 fighters and 1 submarine in 99 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits British roll dice for 1 cruiser and 2 transports in 99 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 transport owned by the British, 1 cruiser owned by the British and 1 submarine owned by the Italians lost in 99 Sea Zone 1 transport owned by the British lost in 99 Sea Zone Italians win with 2 fighters remaining. Battle score for attacker is 20 Casualties for Italians: 1 submarine Casualties for British: 1 cruiser and 2 transports Turning on Edit Mode EDIT: Adding units owned by Italians to 99 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Battle in Tunisia Italians attack with 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry Americans defend with 1 infantry and 1 mech_infantry Italians roll dice for 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry in Tunisia, round 2 : 4/7 hits, 2.17 expected hits Americans roll dice for 1 infantry and 1 mech_infantry in Tunisia, round 2 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Americans, 2 infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Tunisia Italians win, taking Tunisia from Americans with 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 1 Casualties for Italians: 2 infantry Casualties for Americans: 1 infantry and 1 mech_infantry Battle in Rostov Italians attack with 1 artillery, 1 bomber and 2 infantry Russians defend with 1 infantry Italians roll dice for 1 artillery, 1 bomber and 2 infantry in Rostov, round 2 : 2/4 hits, 1.50 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Rostov Italians win, taking Rostov from Russians with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Italians 2 armour and 1 mech_infantry moved from Eastern Poland to Ukraine 2 fighters moved from 99 Sea Zone to 95 Sea Zone 1 bomber moved from Rostov to Slovakia Hungary Place Units - Italians 1 carrier and 1 destroyer placed in 95 Sea Zone Turn Complete - Italians Italians collect 18 PUs; end with 19 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Combat Hit Differential Summary :
Americans regular : 1.33 Italians regular : 3.00 Russians regular : -0.33 British regular : 0.50
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TripleA Turn Summary: ANZAC round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 transport; Remaining resources: 2 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 aaGun and 1 infantry moved from Queensland to 54 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone 1 aaGun and 1 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 2 fighters moved from 54 Sea Zone to Queensland Place Units - ANZAC 1 destroyer and 1 transport placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 12 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 transport; Remaining resources: 2 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 aaGun and 1 infantry moved from Queensland to 54 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone 1 aaGun and 1 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 2 fighters moved from 54 Sea Zone to Queensland Place Units - ANZAC 1 destroyer and 1 transport placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 12 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 1 bomber, 7 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Archangel to Vologda 1 infantry moved from Archangel to Nenetsia 1 bomber moved from Ukraine to Vologda 1 infantry moved from Eastern Poland to Western Ukraine 1 infantry moved from Eastern Poland to Belarus 2 mech_infantrys moved from Novgorod to Belarus 2 infantry moved from Archangel to Smolensk 1 armour moved from Archangel to Nenetsia 1 fighter moved from Ukraine to Smolensk 1 tactical_bomber moved from Ukraine to Smolensk 1 armour moved from Novgorod to Belarus 2 artilleries moved from Eastern Poland to Western Ukraine 1 infantry moved from Eastern Poland to Western Ukraine 1 fighter moved from 95 Sea Zone to 96 Sea Zone 1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone 1 artillery, 1 fighter and 1 infantry moved from 96 Sea Zone to Malta 1 fighter moved from Southern Italy to 96 Sea Zone 1 fighter moved from 95 Sea Zone to Malta 2 bombers moved from Western Germany to Malta 1 infantry moved from Ukraine to Bryansk Germans take Bryansk from Russians 1 mech_infantry moved from Ukraine to Tambov Germans take Tambov from Russians 12 armour moved from Ukraine to Volgograd Germans take Volgograd from Russians 6 mech_infantrys moved from Ukraine to Volgograd 1 mech_infantry moved from Ukraine to Caucasus Germans take Caucasus from Russians 1 tactical_bomber moved from Ukraine to Belarus 1 tactical_bomber moved from Ukraine to Western Ukraine 1 armour moved from Eastern Poland to Western Ukraine Combat - Germans Battle in 96 Sea Zone Germans attack with 1 fighter and 1 transport British defend with 1 transport 1 transport owned by the British lost in 96 Sea Zone Germans win with 1 fighter and 1 transport remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Malta Germans attack with 1 artillery, 2 bombers, 2 fighters and 1 infantry British defend with 1 infantry Germans roll dice for 1 artillery, 2 bombers, 2 fighters and 1 infantry in Malta, round 2 : 3/6 hits, 3.00 expected hits British roll dice for 1 infantry in Malta, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Malta Germans win, taking Malta from British with 1 artillery, 2 bombers, 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Western Ukraine Germans attack with 1 armour, 2 artilleries, 2 infantry and 1 tactical_bomber Russians defend with 2 infantry Germans roll dice for 1 armour, 2 artilleries, 2 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 3/6 hits, 2.50 expected hits Russians roll dice for 2 infantry in Western Ukraine, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 1 armour, 2 artilleries and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 2 infantry Casualties for Russians: 2 infantry Battle in Belarus Germans attack with 1 armour, 1 infantry, 2 mech_infantrys and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 armour, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Belarus, round 2 : 2/5 hits, 1.67 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 1 armour, 1 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Smolensk Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Smolensk, round 2 : 3/4 hits, 1.50 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Smolensk Germans win, taking Smolensk from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Vologda Germans attack with 1 bomber and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 1 infantry in Vologda, round 2 : 1/2 hits, 0.83 expected hits Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Vologda Germans win, taking Vologda from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Nenetsia Germans attack with 1 armour and 1 infantry Russians defend with 1 mech_infantry Germans roll dice for 1 armour and 1 infantry in Nenetsia, round 2 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 mech_infantry in Nenetsia, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians lost in Nenetsia Germans win, taking Nenetsia from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 mech_infantry Non Combat Move - Germans 1 bomber moved from Vologda to Rostov 2 aaGuns, 4 artilleries and 12 infantry moved from Ukraine to Rostov 2 artilleries moved from Bessarabia to Ukraine 1 tactical_bomber moved from Western Ukraine to Rostov 1 fighter and 1 tactical_bomber moved from Smolensk to Rostov 1 tactical_bomber moved from Belarus to Rostov 1 infantry moved from Poland to Eastern Poland 1 mech_infantry moved from Germany to Eastern Poland 2 armour moved from Western Germany to Slovakia Hungary 2 mech_infantrys moved from Western Germany to Slovakia Hungary 1 fighter moved from 96 Sea Zone to Southern Italy 2 fighters moved from Malta to 95 Sea Zone 2 bombers moved from Malta to Southern Italy 1 mech_infantry moved from Eastern Poland to Ukraine 1 mech_infantry moved from Eastern Poland to Ukraine Place Units - Germans 1 bomber placed in Western Germany 1 armour and 2 mech_infantrys placed in Novgorod 1 armour and 2 mech_infantrys placed in Western Germany 3 infantry placed in France Germans undo move 3. Germans undo move 2. 3 infantry placed in Novgorod 3 mech_infantrys placed in Germany 2 armour and 1 mech_infantry placed in Western Germany 1 infantry placed in Western Germany Germans undo move 5. 2 armour and 1 mech_infantry placed in Germany Turn Complete - Germans Germans collect 59 PUs; end with 59 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 79 PUs
Combat Hit Differential Summary :
Russians regular : 0.00 Germans regular : 2.83 British regular : -0.33
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Purchase Units - Russians Russians buy 9 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 artillery and 1 infantry moved from Russia to Vologda 1 fighter moved from Russia to Vologda 2 infantry moved from Russia to Bryansk 2 infantry moved from Russia to Tambov 1 fighter moved from Russia to Bryansk 1 fighter moved from Russia to Bryansk 1 tactical_bomber moved from Russia to Tambov 1 armour and 1 mech_infantry moved from Novosibirsk to Caucasus Combat - Russians Battle in Bryansk Russians attack with 2 fighters and 2 infantry Germans defend with 1 infantry Russians roll dice for 2 fighters and 2 infantry in Bryansk, round 2 : 2/4 hits, 1.33 expected hits Germans roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Tambov Russians attack with 2 infantry and 1 tactical_bomber Germans defend with 1 mech_infantry Russians roll dice for 2 infantry and 1 tactical_bomber in Tambov, round 2 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 mech_infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 2 infantry and 1 tactical_bomber in Tambov, round 3 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 mech_infantry in Tambov, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 mech_infantry Battle in Vologda Russians attack with 1 artillery, 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Vologda, round 2 : 3/3 hits, 1.17 expected hits Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Caucasus Russians attack with 1 armour and 1 mech_infantry Germans defend with 1 mech_infantry Russians roll dice for 1 armour and 1 mech_infantry in Caucasus, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians lost in Caucasus Russians roll dice for 1 armour in Caucasus, round 3 : 1/1 hits, 0.50 expected hits Germans roll dice for 1 mech_infantry in Caucasus, round 3 : 1/1 hits, 0.33 expected hits 1 armour owned by the Russians and 1 mech_infantry owned by the Germans lost in Caucasus Germans win with no units remaining. Battle score for attacker is -6 Casualties for Russians: 1 armour and 1 mech_infantry Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 1 tactical_bomber moved from Tambov to Russia 1 fighter moved from Vologda to Russia 2 fighters moved from Bryansk to Russia 1 mech_infantry moved from Russia to Urals 1 mech_infantry moved from Russia to Kazakhstan 1 infantry moved from Russia to Samara 1 armour and 1 mech_infantry moved from Russia to Novosibirsk 2 mech_infantrys moved from Russia to Novosibirsk Place Units - Russians 9 infantry placed in Russia Turn Complete - Russians Russians collect 13 PUs; end with 13 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 16 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 18 PUs
Combat Hit Differential Summary :
Germans regular : 2.00 Russians regular : 1.67
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Purchase Units - Japanese Japanese buy 4 artilleries, 1 carrier, 1 destroyer, 6 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 mech_infantry moved from Yakut S.S.R. to Yenisey Japanese take Yenisey from Russians 1 infantry moved from Suiyuyan to Kansu 3 armour moved from Shensi to Kansu 1 mech_infantry moved from Shensi to Kansu 1 artillery moved from Shensi to Kansu 1 mech_infantry moved from Hopei to Kansu 1 mech_infantry moved from Kweichow to Kansu 1 fighter and 1 tactical_bomber moved from Kweichow to Kansu 1 bomber moved from French Indo China to Kansu 1 destroyer moved from 42 Sea Zone to 44 Sea Zone 2 infantry moved from Yunnan to Burma 1 bomber moved from French Indo China to Burma 2 fighters moved from French Indo China to Burma 1 tactical_bomber moved from French Indo China to Burma 1 tactical_bomber moved from Philippines to 45 Sea Zone 3 fighters moved from Philippines to 44 Sea Zone 3 tactical_bombers moved from Philippines to 44 Sea Zone 1 tactical_bomber moved from Philippines to 55 Sea Zone 1 tactical_bomber moved from 45 Sea Zone to 55 Sea Zone 1 fighter moved from 42 Sea Zone to 45 Sea Zone 3 fighters moved from 42 Sea Zone to 55 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone 2 infantry moved from 21 Sea Zone to Guam 1 infantry moved from Yunnan to Burma Combat - Japanese Battle in Guam Battle in 45 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 45 Sea Zone Japanese win, taking Guam from Americans with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 44 Sea Zone Japanese attack with 1 destroyer, 3 fighters and 3 tactical_bombers Americans defend with 1 submarine Japanese roll dice for 1 destroyer, 3 fighters and 3 tactical_bombers in 44 Sea Zone, round 2 : 5/7 hits, 3.83 expected hits Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 44 Sea Zone Japanese win, taking 44 Sea Zone from Neutral with 1 destroyer, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in 55 Sea Zone Japanese attack with 3 fighters and 2 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 3 fighters and 2 tactical_bombers in 55 Sea Zone, round 2 : 4/5 hits, 2.83 expected hits Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Japanese and 1 destroyer owned by the Americans lost in 55 Sea Zone Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -2 Casualties for Japanese: 1 fighter Casualties for Americans: 1 destroyer Battle in Burma Japanese attack with 1 bomber, 2 fighters, 3 infantry and 1 tactical_bomber British defend with 2 infantry Japanese roll dice for 1 bomber, 2 fighters, 3 infantry and 1 tactical_bomber in Burma, round 2 : 3/7 hits, 2.83 expected hits UK_Pacific roll dice for 2 infantry in Burma, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for British: 2 infantry Battle in Kansu Japanese attack with 3 armour, 1 artillery, 1 bomber, 1 fighter, 1 infantry, 3 mech_infantrys and 1 tactical_bomber Chinese defend with 1 fighter and 3 infantry Japanese roll dice for 3 armour, 1 artillery, 1 bomber, 1 fighter, 1 infantry, 3 mech_infantrys and 1 tactical_bomber in Kansu, round 2 : 4/11 hits, 4.50 expected hits Chinese roll dice for 1 fighter and 3 infantry in Kansu, round 2 : 3/4 hits, 1.67 expected hits 1 infantry owned by the Japanese, 2 mech_infantrys owned by the Japanese, 3 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Kansu Japanese win, taking Kansu from Chinese with 3 armour, 1 artillery, 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 infantry and 2 mech_infantrys Casualties for Chinese: 1 fighter and 3 infantry Non Combat Move - Japanese 3 mech_infantrys moved from Buryatia to Yakut S.S.R. 1 infantry moved from Chahar to Suiyuyan 1 mech_infantry moved from Szechwan to Shensi 1 mech_infantry moved from Shantung to Hopei 3 mech_infantrys moved from Manchuria to Chahar 1 infantry moved from Anhwe to Kweichow 1 artillery moved from Yunnan to Szechwan 1 infantry moved from Hunan to Yunnan 1 infantry moved from French Indo China to Shan State 1 artillery moved from Shan State to Yunnan 1 infantry moved from Anhwe to Hunan 1 infantry moved from Anhwe to Kweichow 1 infantry moved from Shantung to Anhwe 1 infantry moved from Shantung to Anhwe 1 infantry moved from Japan to 6 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China 2 fighters moved from 55 Sea Zone to 42 Sea Zone 1 fighter moved from 45 Sea Zone to 42 Sea Zone 3 fighters moved from 44 Sea Zone to 42 Sea Zone 2 tactical_bombers moved from 55 Sea Zone to Java 1 carrier moved from 6 Sea Zone to 36 Sea Zone 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 1 destroyer moved from 6 Sea Zone to 36 Sea Zone 1 transport moved from 5 Sea Zone to 6 Sea Zone 1 transport moved from 42 Sea Zone to 36 Sea Zone 1 submarine moved from 36 Sea Zone to 42 Sea Zone 1 submarine moved from 6 Sea Zone to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from Kansu to Kweichow 1 bomber moved from Kansu to Kweichow 2 fighters moved from Burma to Malaya 1 tactical_bomber moved from Burma to Kweichow 1 bomber moved from Burma to French Indo China 1 tactical_bomber moved from 44 Sea Zone to Malaya 1 tactical_bomber moved from 44 Sea Zone to 36 Sea Zone 1 tactical_bomber moved from 44 Sea Zone to Malaya Place Units - Japanese 1 carrier, 1 destroyer and 1 transport placed in 6 Sea Zone 1 infantry and 2 mech_infantrys placed in Shantung 2 artilleries and 1 infantry placed in French Indo China 2 infantry and 1 mech_infantry placed in Manchuria 2 artilleries and 2 infantry placed in Japan Turn Complete - Japanese Japanese collect 70 PUs; end with 70 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 73 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
Combat Hit Differential Summary :
Chinese regular : 1.33 Americans regular : 0.50 Japanese regular : 2.00 UK_Pacific regular : 0.33
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TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Purchase Units - Americans Americans buy 2 artilleries, 2 carriers, 3 destroyers, 1 fighter, 2 infantry and 1 transport; Remaining resources: 1 PUs; Combat Move - Americans 2 infantry moved from Morocco to 91 Sea Zone 1 armour moved from Gibraltar to 91 Sea Zone 1 mech_infantry moved from Morocco to 91 Sea Zone 1 marine moved from Gibraltar to 91 Sea Zone 1 armour, 2 carriers, 1 cruiser, 2 destroyers, 4 fighters, 2 infantry, 1 marine, 1 mech_infantry and 3 transports moved from 91 Sea Zone to 112 Sea Zone 1 armour, 2 infantry, 1 marine and 1 mech_infantry moved from 112 Sea Zone to Norway 1 bomber moved from Gibraltar to 96 Sea Zone 1 destroyer moved from 54 Sea Zone to 21 Sea Zone 1 destroyer moved from 25 Sea Zone to 16 Sea Zone 2 fighters moved from Midway to 16 Sea Zone 1 infantry and 1 mech_infantry moved from British Columbia to 1 Sea Zone 1 artillery moved from Western United States to 10 Sea Zone 1 artillery and 1 transport moved from 10 Sea Zone to 4 Sea Zone 1 artillery moved from 4 Sea Zone to Soviet Far East 1 infantry, 1 mech_infantry and 1 transport moved from 1 Sea Zone to 3 Sea Zone 1 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East Combat - Americans Battle in 96 Sea Zone Americans attack with 1 bomber Germans defend with 1 transport 1 transport owned by the Germans lost in 96 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Germans: 1 transport Battle in Norway Battle in 21 Sea Zone Americans attack with 1 destroyer Japanese defend with 1 transport 1 transport owned by the Japanese lost in 21 Sea Zone Americans win, taking Norway from Germans with 1 destroyer remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Soviet Far East Americans attack with 1 artillery, 1 infantry and 1 mech_infantry Japanese defend with 1 artillery and 1 infantry Americans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Soviet Far East, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 artillery and 1 infantry in Soviet Far East, round 2 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Soviet Far East Americans roll dice for 1 artillery in Soviet Far East, round 3 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery in Soviet Far East, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Soviet Far East Americans win, taking Soviet Far East from Japanese with 1 artillery remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry and 1 mech_infantry Casualties for Japanese: 1 artillery and 1 infantry Battle in 16 Sea Zone Americans attack with 1 destroyer and 2 fighters Japanese defend with 1 destroyer Americans roll dice for 1 destroyer and 2 fighters in 16 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 2 fighters moved from 16 Sea Zone to 26 Sea Zone 1 carrier moved from 10 Sea Zone to 26 Sea Zone 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Western United States to 26 Sea Zone 1 carrier, 1 destroyer and 2 fighters moved from 26 Sea Zone to 54 Sea Zone 1 submarine moved from 26 Sea Zone to 54 Sea Zone 2 fighters moved from Eastern United States to 101 Sea Zone 1 destroyer and 2 fighters moved from 101 Sea Zone to 91 Sea Zone 2 fighters moved from 91 Sea Zone to Gibraltar 1 destroyer moved from 91 Sea Zone to 93 Sea Zone 1 destroyer moved from 91 Sea Zone to 94 Sea Zone 1 aaGun moved from Eastern United States to 101 Sea Zone 1 aaGun and 1 transport moved from 101 Sea Zone to 88 Sea Zone 1 infantry moved from French Guiana to 88 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone 1 aaGun and 1 infantry moved from 91 Sea Zone to Gibraltar 1 mech_infantry moved from Morocco to Algeria 1 tactical_bomber moved from Morocco to Gibraltar 1 bomber moved from 96 Sea Zone to Egypt 1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 fighter moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 1 carrier, 2 destroyers and 1 transport placed in 10 Sea Zone 1 artillery, 1 fighter and 1 infantry placed in Western United States 1 carrier and 1 destroyer placed in 101 Sea Zone 1 artillery and 1 infantry placed in Eastern United States Turn Complete - Americans Americans collect 59 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Combat Hit Differential Summary :
Americans regular : 0.50 Japanese regular : 0.67
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TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Tsinghai to Shensi 1 infantry moved from Sikang to Shensi Combat - Chinese Battle in Shensi Chinese attack with 2 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 mech_infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Shensi, round 3 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 mech_infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Shensi, round 4 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 mech_infantry in Shensi, round 4 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Chinese win, taking Shensi from Japanese with 1 infantry remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 mech_infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 3 PUs; end with 3 PUs
Combat Hit Differential Summary :
Chinese regular : 0.00 Japanese regular : 0.00
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TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Purchase Units - Americans Americans buy 2 artilleries, 2 carriers, 3 destroyers, 1 fighter, 2 infantry and 1 transport; Remaining resources: 1 PUs; Combat Move - Americans 2 infantry moved from Morocco to 91 Sea Zone 1 armour moved from Gibraltar to 91 Sea Zone 1 mech_infantry moved from Morocco to 91 Sea Zone 1 marine moved from Gibraltar to 91 Sea Zone 1 armour, 2 carriers, 1 cruiser, 2 destroyers, 4 fighters, 2 infantry, 1 marine, 1 mech_infantry and 3 transports moved from 91 Sea Zone to 112 Sea Zone 1 armour, 2 infantry, 1 marine and 1 mech_infantry moved from 112 Sea Zone to Norway 1 bomber moved from Gibraltar to 96 Sea Zone 1 destroyer moved from 54 Sea Zone to 21 Sea Zone 1 destroyer moved from 25 Sea Zone to 16 Sea Zone 2 fighters moved from Midway to 16 Sea Zone 1 infantry and 1 mech_infantry moved from British Columbia to 1 Sea Zone 1 artillery moved from Western United States to 10 Sea Zone 1 artillery and 1 transport moved from 10 Sea Zone to 4 Sea Zone 1 artillery moved from 4 Sea Zone to Soviet Far East 1 infantry, 1 mech_infantry and 1 transport moved from 1 Sea Zone to 3 Sea Zone 1 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East Combat - Americans Battle in 96 Sea Zone Americans attack with 1 bomber Germans defend with 1 transport 1 transport owned by the Germans lost in 96 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Germans: 1 transport Battle in Norway Battle in 21 Sea Zone Americans attack with 1 destroyer Japanese defend with 1 transport 1 transport owned by the Japanese lost in 21 Sea Zone Americans win, taking Norway from Germans with 1 destroyer remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Soviet Far East Americans attack with 1 artillery, 1 infantry and 1 mech_infantry Japanese defend with 1 artillery and 1 infantry Americans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Soviet Far East, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 artillery and 1 infantry in Soviet Far East, round 2 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Soviet Far East Americans roll dice for 1 artillery in Soviet Far East, round 3 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery in Soviet Far East, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Soviet Far East Americans win, taking Soviet Far East from Japanese with 1 artillery remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry and 1 mech_infantry Casualties for Japanese: 1 artillery and 1 infantry Battle in 16 Sea Zone Americans attack with 1 destroyer and 2 fighters Japanese defend with 1 destroyer Americans roll dice for 1 destroyer and 2 fighters in 16 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 2 fighters moved from 16 Sea Zone to 26 Sea Zone 1 carrier moved from 10 Sea Zone to 26 Sea Zone 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Western United States to 26 Sea Zone 1 carrier, 1 destroyer and 2 fighters moved from 26 Sea Zone to 54 Sea Zone 1 submarine moved from 26 Sea Zone to 54 Sea Zone 2 fighters moved from Eastern United States to 101 Sea Zone 1 destroyer and 2 fighters moved from 101 Sea Zone to 91 Sea Zone 2 fighters moved from 91 Sea Zone to Gibraltar 1 destroyer moved from 91 Sea Zone to 93 Sea Zone 1 destroyer moved from 91 Sea Zone to 94 Sea Zone 1 aaGun moved from Eastern United States to 101 Sea Zone 1 aaGun and 1 transport moved from 101 Sea Zone to 88 Sea Zone 1 infantry moved from French Guiana to 88 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone 1 aaGun and 1 infantry moved from 91 Sea Zone to Gibraltar 1 mech_infantry moved from Morocco to Algeria 1 tactical_bomber moved from Morocco to Gibraltar 1 bomber moved from 96 Sea Zone to Egypt 1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 fighter moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 1 carrier, 2 destroyers and 1 transport placed in 10 Sea Zone 1 artillery, 1 fighter and 1 infantry placed in Western United States 1 carrier and 1 destroyer placed in 101 Sea Zone 1 artillery and 1 infantry placed in Eastern United States Turn Complete - Americans Americans collect 59 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Tsinghai to Shensi 1 infantry moved from Sikang to Shensi Combat - Chinese Battle in Shensi Chinese attack with 2 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 mech_infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Shensi, round 3 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 mech_infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Shensi, round 4 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 mech_infantry in Shensi, round 4 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Chinese win, taking Shensi from Japanese with 1 infantry remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 mech_infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 3 PUs; end with 3 PUs Purchase Units - British British buy 1 artillery, 1 destroyer, 2 fighters and 4 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Tobruk to Libya British take Libya from Italians 1 destroyer moved from 81 Sea Zone to 99 Sea Zone 1 fighter moved from Egypt to 99 Sea Zone 1 fighter moved from Egypt to 99 Sea Zone 1 artillery and 1 infantry moved from India to Burma 1 infantry moved from India to Burma 2 fighters moved from India to Burma Combat - British Battle in 99 Sea Zone British attack with 1 destroyer and 2 fighters Italians defend with 1 submarine British roll dice for 1 destroyer and 2 fighters in 99 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits Italians roll dice for 1 submarine in 99 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Italians lost in 99 Sea Zone British win, taking 99 Sea Zone from Neutral with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6 Casualties for Italians: 1 submarine Battle in Burma British attack with 1 artillery, 2 fighters and 2 infantry Japanese defend with 2 infantry British roll dice for 1 artillery, 2 fighters and 2 infantry in Burma, round 2 : 1/5 hits, 1.83 expected hits Japanese roll dice for 2 infantry in Burma, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Burma British roll dice for 1 artillery, 2 fighters and 2 infantry in Burma, round 3 : 2/5 hits, 1.83 expected hits Japanese roll dice for 1 infantry in Burma, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Burma British win, taking Burma from Japanese with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Non Combat Move - British 2 fighters moved from Burma to India 4 infantry moved from Iraq to Persia 1 armour and 1 mech_infantry moved from Eastern Persia to Persia 1 mech_infantry moved from Egypt to Iraq 1 tactical_bomber moved from Anglo Egyptian Sudan to Egypt 1 tactical_bomber moved from Egypt to Persia 1 fighter moved from 99 Sea Zone to Persia 1 fighter moved from 99 Sea Zone to Egypt 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 infantry moved from Egypt to Trans-Jordan 1 infantry moved from Egypt to Trans-Jordan 1 destroyer moved from 71 Sea Zone to 72 Sea Zone 2 destroyers moved from 72 Sea Zone to 81 Sea Zone 1 fighter moved from India to Persia 1 fighter moved from Gibraltar to Norway 1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone 1 artillery and 1 infantry moved from 112 Sea Zone to Norway Place Units - British 1 destroyer placed in 81 Sea Zone 1 fighter placed in Egypt 1 infantry placed in Egypt 1 artillery, 1 fighter and 1 infantry placed in Iraq 1 infantry placed in United Kingdom 1 infantry placed in Union of South Africa Turn Complete - British British collect 36 PUs; end with 36 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Chinese regular : 0.00 Americans regular : 0.50 Italians regular : -0.17 Japanese regular : -0.33 British regular : -1.00