@Oskar2KX lief gar nicht mal so gut, aber zum Glück sind die Franzosen bald weg. Erst 93 und dann Bordeaux angreifen war auch dumm aber dumm… Aber das dafür vllt für die Zukunft mitgenommen. Kannst den Verlust in Bordeaux gerne ändern, war on tilt und hätte auch beim Briten weitergekämpft.
DannyDuck716 (Axis) vs Bolasgod (Allies +10) BM3
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TripleA Turn Summary: Chinese round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 2 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 fighter and 1 infantry moved from Szechwan to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 1 fighter and 1 infantry Japanese defend with 2 artilleries and 1 mech_infantry Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 2 artilleries and 1 mech_infantry in Yunnan, round 2 : 3/3 hits, 1.00 expected hits 1 mech_infantry owned by the Japanese, 1 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Yunnan Japanese win with 2 artilleries remaining. Battle score for attacker is -9 Casualties for Chinese: 1 fighter and 1 infantry Casualties for Japanese: 1 mech_infantry Non Combat Move - Chinese 2 infantry moved from Shensi to Szechwan Place Units - Chinese 4 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 5 PUs; end with 5 PUsCombat Hit Differential Summary :
Chinese regular : 0.33 Japanese regular : 2.00 -
TripleA Turn Summary: UK_Pacific round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 2 Purchase Units - Americans Americans buy 3 destroyers, 1 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 submarine moved from 26 Sea Zone to 16 Sea Zone 1 destroyer moved from 26 Sea Zone to 16 Sea Zone 1 bomber moved from Hawaiian Islands to 6 Sea Zone 1 fighter moved from 26 Sea Zone to 6 Sea Zone 1 fighter moved from Hawaiian Islands to 6 Sea Zone 1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone 3 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone 3 infantry moved from 33 Sea Zone to Caroline Islands 1 artillery moved from 33 Sea Zone to Caroline Islands 2 cruisers moved from 26 Sea Zone to 33 Sea Zone 1 battleship moved from 26 Sea Zone to 33 Sea Zone 1 submarine moved from 54 Sea Zone to 43 Sea Zone Combat - Americans Battle in 43 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 43 Sea Zone Americans win, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 6 Sea Zone Americans attack with 1 bomber, 2 fighters and 1 tactical_bomber Japanese defend with 1 carrier and 1 destroyer Americans roll dice for 1 bomber, 2 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 0/4 hits, 2.33 expected hits Japanese roll dice for 1 carrier and 1 destroyer in 6 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits 1 fighter owned by the Americans lost in 6 Sea Zone Americans roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 6 Sea Zone, round 3 : 3/3 hits, 1.83 expected hits Japanese roll dice for 1 carrier and 1 destroyer in 6 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits 1 carrier owned by the Japanese and 1 destroyer owned by the Japanese lost in 6 Sea Zone Americans win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 14 Casualties for Americans: 1 fighter Casualties for Japanese: 1 carrier and 1 destroyer Battle in 16 Sea Zone Americans attack with 1 destroyer and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 16 Sea Zone Americans roll dice for 1 destroyer in 16 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 16 Sea Zone Japanese win with 1 destroyer remaining. Battle score for attacker is -14 Casualties for Americans: 1 destroyer and 1 submarine Battle in Caroline Islands Americans attack with 1 artillery and 3 infantry Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 2/3 hits, 1.67 expected hits Americans roll dice for 1 artillery and 3 infantry in Caroline Islands, round 2 : 3/4 hits, 1.00 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 11 Casualties for Japanese: 1 aaGun and 2 infantry Non Combat Move - Americans 1 fighter moved from 6 Sea Zone to 7 Sea Zone 1 carrier moved from 10 Sea Zone to 7 Sea Zone 1 tactical_bomber moved from 6 Sea Zone to 7 Sea Zone 1 bomber moved from 6 Sea Zone to Midway 1 destroyer moved from 26 Sea Zone to 7 Sea Zone 1 carrier moved from 10 Sea Zone to 26 Sea Zone 1 carrier moved from 26 Sea Zone to 33 Sea Zone 1 fighter moved from Hawaiian Islands to 33 Sea Zone 1 fighter moved from Hawaiian Islands to 33 Sea Zone 1 fighter moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Hawaiian Islands to 26 Sea Zone 1 fighter moved from Central United States to 26 Sea Zone 1 fighter moved from 26 Sea Zone to Hawaiian Islands 1 destroyer moved from 54 Sea Zone to 33 Sea Zone 1 fighter moved from Hawaiian Islands to Wake Island Place Units - Americans 2 destroyers and 2 transports placed in 10 Sea Zone 1 tactical_bomber placed in Western United States 1 destroyer placed in 101 Sea Zone 1 infantry placed in Eastern United States Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 fighter and 1 infantry moved from Szechwan to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 1 fighter and 1 infantry Japanese defend with 2 artilleries and 1 mech_infantry Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 2 artilleries and 1 mech_infantry in Yunnan, round 2 : 3/3 hits, 1.00 expected hits 1 mech_infantry owned by the Japanese, 1 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Yunnan Japanese win with 2 artilleries remaining. Battle score for attacker is -9 Casualties for Chinese: 1 fighter and 1 infantry Casualties for Japanese: 1 mech_infantry Non Combat Move - Chinese 2 infantry moved from Shensi to Szechwan Place Units - Chinese 4 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 5 PUs; end with 5 PUs Purchase Units - British British buy 1 armour, 1 factory_minor, 1 fighter and 2 mech_infantrys; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; Combat Move - British 3 infantry moved from Shan State to Yunnan 1 artillery and 8 infantry moved from Burma to Yunnan Combat - British Battle in Yunnan British attack with 1 artillery and 11 infantry Japanese defend with 2 artilleries British roll dice for 1 artillery and 11 infantry in Yunnan, round 2 : 5/12 hits, 2.33 expected hits Japanese roll dice for 2 artilleries in Yunnan, round 2 : 0/2 hits, 0.67 expected hits 2 artilleries owned by the Japanese lost in Yunnan British win, taking Yunnan from Japanese with 1 artillery and 11 infantry remaining. Battle score for attacker is 8 Casualties for Japanese: 2 artilleries Non Combat Move - British 1 artillery moved from Persia to 80 Sea Zone 3 infantry moved from Persia to 80 Sea Zone 1 infantry moved from Persia to Northwest Persia British take Northwest Persia from Neutral_Allies 1 artillery, 3 infantry and 2 transports moved from 80 Sea Zone to 81 Sea Zone 3 infantry moved from 81 Sea Zone to Egypt 1 artillery moved from 81 Sea Zone to Egypt 1 armour moved from Ethiopia to Egypt 1 armour moved from Trans-Jordan to Egypt 2 infantry moved from Rhodesia to Belgian Congo 2 mech_infantrys moved from Union of South Africa to Belgian Congo 1 battleship, 1 cruiser and 1 destroyer moved from 39 Sea Zone to 80 Sea Zone 1 battleship, 1 cruiser and 1 destroyer moved from 80 Sea Zone to 76 Sea Zone 2 fighters moved from India to Persia 1 tactical_bomber moved from India to Persia 2 fighters moved from Gibraltar to Nigeria 3 fighters moved from United Kingdom to Gibraltar Place Units - British 1 fighter placed in United Kingdom 1 factory_minor placed in Egypt 1 armour and 2 mech_infantrys placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 2,2 Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 2,2 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,4,5,4 British collect 25 PUs (5 lost to blockades); end with 26 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 29 PUs Place Units - UK_Pacific 2 artilleries and 3 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,1,2,4,1,2,1,6,6,3,2,5,3 UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 2 artilleries and 3 infantryCombat Hit Differential Summary :
Chinese regular : 0.33 Americans regular : 0.17 Japanese regular : 1.67 British regular : 2.67 -
TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 2 Purchase Units - Italians Italians buy 1 destroyer and 1 infantry; Remaining resources: 0 PUs; Politics - Italians Italians takes Political Action: Political Action Italians To War With Americans Italians succeeds on action: Political Action Italians To War With Americans: Changing Relationship for Italians and Americans from Neutrality to War Combat Move - Italians 2 infantry moved from Albania to Greece 2 armour moved from Yugoslavia to Greece 1 battleship moved from 96 Sea Zone to 97 Sea Zone 1 cruiser moved from 96 Sea Zone to 97 Sea Zone 2 marines moved from Southern Italy to 97 Sea Zone 1 cruiser and 1 marine moved from 97 Sea Zone to 99 Sea Zone 1 battleship and 1 marine moved from 97 Sea Zone to 99 Sea Zone 1 marine moved from 99 Sea Zone to Cyprus 1 marine moved from 99 Sea Zone to Crete 1 infantry moved from Kenya to Anglo Egyptian Sudan Italians take Anglo Egyptian Sudan from British 1 transport moved from 96 Sea Zone to 95 Sea Zone 1 infantry moved from Northern Italy to 95 Sea Zone 1 infantry moved from Southern Italy to 95 Sea Zone 2 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone 2 infantry moved from 96 Sea Zone to Malta 1 transport moved from 96 Sea Zone to 97 Sea Zone 2 infantry moved from Southern Italy to 97 Sea Zone 2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone 1 submarine moved from 96 Sea Zone to 99 Sea Zone 1 bomber moved from Southern Italy to Greece 1 destroyer moved from 96 Sea Zone to 98 Sea Zone Combat - Italians Battle in Crete Battle in Cyprus Battle in Malta Battle in Greece Italians attack with 2 armour, 1 bomber and 2 infantry Neutral_Allies defend with 4 infantry Italians roll dice for 2 armour, 1 bomber and 2 infantry in Greece, round 2 : 2/5 hits, 2.00 expected hits Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 1/4 hits, 1.33 expected hits 2 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Greece Italians roll dice for 2 armour, 1 bomber and 1 infantry in Greece, round 3 : 1/4 hits, 1.83 expected hits Neutral_Allies roll dice for 2 infantry in Greece, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Greece Italians roll dice for 2 armour and 1 bomber in Greece, round 4 : 1/3 hits, 1.67 expected hits Neutral_Allies roll dice for 1 infantry in Greece, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_Allies and 1 armour owned by the Italians lost in Greece Italians win, taking Crete from Neutral_Allies, taking Cyprus from British, taking Malta from British, taking Greece from Neutral_Allies with 1 armour and 1 bomber remaining. Battle score for attacker is 0 Casualties for Italians: 1 armour and 2 infantry Casualties for Neutral_Allies: 4 infantry Non Combat Move - Italians 1 bomber moved from Greece to Alexandria 1 fighter moved from Tobruk to Alexandria 1 artillery moved from Tobruk to Alexandria 1 infantry moved from Libya to Tunisia Italians take Tunisia from Neutral_Axis 2 infantry moved from 99 Sea Zone to Syria Italians take Syria from Neutral_Axis 1 infantry moved from Yugoslavia to Romania Place Units - Italians 1 destroyer placed in 97 Sea Zone 1 infantry placed in Northern Italy Turn Complete - Italians Italians collect 17 PUs; end with 17 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 25 PUsCombat Hit Differential Summary :
Italians regular : -1.50 Neutral_Allies regular : 0.67 -
@bolasgod Your 2 fighters in Nigeria move was an illegal move because it required you fly over a neutral. They would not be able to make it to Africa.
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@dannyduck716 I had to look this up for a recent game of mine, but the game notes for BM3 say, “Fly-over restrictions applicable to other Neutral territories do not apply to Vichy French territory.”
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@wheatbeer So i made a legal move then? If not i can just change it in edit mode.
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TripleA Turn Summary: ANZAC round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 2 destroyers; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Shan State to Siam ANZAC take Siam from Japanese Combat - ANZAC Non Combat Move - ANZAC 1 cruiser and 1 destroyer moved from 54 Sea Zone to 33 Sea Zone 1 destroyer moved from 62 Sea Zone to 42 Sea Zone 3 fighters moved from Queensland to Caroline Islands 1 aaGun and 1 infantry moved from New South Wales to Queensland Place Units - ANZAC 2 destroyers placed in 62 Sea Zone Turn Complete - ANZAC Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,2,6,3,3,6,3,5,1,6,5,4,1 ANZAC collect 14 PUs (1 lost to blockades); end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 2 destroyers; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Shan State to Siam ANZAC take Siam from Japanese Combat - ANZAC Non Combat Move - ANZAC 1 cruiser and 1 destroyer moved from 54 Sea Zone to 33 Sea Zone 1 destroyer moved from 62 Sea Zone to 42 Sea Zone 3 fighters moved from Queensland to Caroline Islands 1 aaGun and 1 infantry moved from New South Wales to Queensland Place Units - ANZAC 2 destroyers placed in 62 Sea Zone Turn Complete - ANZAC Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,2,6,3,3,6,3,5,1,6,5,4,1 ANZAC collect 14 PUs (1 lost to blockades); end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Combat Move - French 1 destroyer moved from 81 Sea Zone to 98 Sea Zone Combat - French Battle in 98 Sea Zone French attack with 1 destroyer Italians defend with 1 destroyer French roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 destroyer in 98 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the French lost in 98 Sea Zone Italians win with 1 destroyer remaining. Battle score for attacker is -8 Casualties for French: 1 destroyer Non Combat Move - French 1 fighter moved from Gibraltar to Nigeria Turn Complete - FrenchCombat Hit Differential Summary :
Italians regular : 0.67 French regular : -0.33 -
@bolasgod said in DannyDuck716 (Axis) vs Bolasgod (Allies +10) BM3:
@wheatbeer So i made a legal move then? If not i can just change it in edit mode.
I believe it’s legal (or at least I can’t think of any alternative interpretation of that quote) … but if you have any doubt the ultimate authorities to clarify a BM-specific rule would be @Adam514 and @regularkid
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@wheatbeer Yeah Vichy French territories can be flown over.
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@adam514 @wheatbeer Thanks for the clarification. I wasnt aware of that.
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@bolasgod Scramble in UK?
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TripleA Manual Gamesave Post: Germans round 3
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 2 artilleries, 9 infantry and 2 transports; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Germans To War With Americans Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for Germans and Americans from Neutrality to War Trigger Russians Allied Americans 1: Changing Relationship for Russians and Americans from Neutrality to Allied Combat Move - Germans 1 submarine moved from 112 Sea Zone to 125 Sea Zone 1 submarine moved from 119 Sea Zone to 109 Sea Zone 1 submarine moved from 106 Sea Zone to 108 Sea Zone 1 submarine moved from 91 Sea Zone to 109 Sea Zone 3 armour, 5 artilleries and 16 infantry moved from Eastern Poland to Western Ukraine 2 infantry moved from Bessarabia to Western Ukraine 2 bombers moved from Western Germany to United Kingdom 1 fighter moved from Western Germany to United Kingdom 1 fighter moved from 112 Sea Zone to United Kingdom Combat - Germans Air Battle in United KingdomCombat Hit Differential Summary :
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@dannyduck716 no intercept
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 2 artilleries, 9 infantry and 2 transports; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Germans To War With Americans Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for Germans and Americans from Neutrality to War Trigger Russians Allied Americans 1: Changing Relationship for Russians and Americans from Neutrality to Allied Combat Move - Germans 1 submarine moved from 112 Sea Zone to 125 Sea Zone 1 submarine moved from 119 Sea Zone to 109 Sea Zone 1 submarine moved from 106 Sea Zone to 108 Sea Zone 1 submarine moved from 91 Sea Zone to 109 Sea Zone 3 armour, 5 artilleries and 16 infantry moved from Eastern Poland to Western Ukraine 2 infantry moved from Bessarabia to Western Ukraine 2 bombers moved from Western Germany to United Kingdom 1 fighter moved from Western Germany to United Kingdom 1 fighter moved from 112 Sea Zone to United Kingdom Combat - Germans Air Battle in United Kingdom Germans attacks with 4 units heading to United Kingdom Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in United Kingdom British roll AA dice in United Kingdom : 0/2 hits, 0.33 expected hits Bombing raid in United Kingdom rolls: 7,6 and causes: 13 damage to unit: factory_major Bombing raid in United Kingdom causes 13 damage total. Battle in Western Ukraine Germans attack with 3 armour, 5 artilleries and 18 infantry Russians defend with 1 infantry Germans roll dice for 3 armour, 5 artilleries and 18 infantry in Western Ukraine, round 2 : 8/26 hits, 7.00 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 3 armour, 5 artilleries and 17 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Cleaning up after air battles Non Combat Move - Germans 3 aaGuns moved from Eastern Poland to Western Ukraine 2 infantry moved from Baltic States to Eastern Poland 3 aaGuns moved from Poland to Eastern Poland 6 mech_infantrys moved from Germany to Eastern Poland 5 infantry moved from Romania to Eastern Poland 5 armour and 4 mech_infantrys moved from Yugoslavia to Eastern Poland 4 armour moved from Germany to Eastern Poland 2 infantry moved from Finland to Norway 1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone 1 artillery and 1 infantry moved from 112 Sea Zone to Norway 1 marine moved from Western Germany to 112 Sea Zone 1 marine moved from 112 Sea Zone to Norway 1 fighter moved from United Kingdom to 112 Sea Zone 1 fighter moved from United Kingdom to Normandy Bordeaux 2 bombers moved from United Kingdom to Western Germany 2 fighters and 2 tactical_bombers moved from Romania to Alexandria 1 armour moved from Northern Italy to Romania Place Units - Germans 1 artillery and 8 infantry placed in Germany 1 infantry placed in Western Germany 1 artillery placed in Germany 2 transports placed in 112 Sea Zone Turn Complete - Germans Germans collect 43 PUs; end with 43 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 50 PUsCombat Hit Differential Summary :
British AA : -0.33 Russians regular : 0.67 Germans regular : 1.00 -
TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3 Purchase Units - Russians Russians buy 2 artilleries and 10 infantry; Remaining resources: 0 PUs; Combat Move - Russians 3 artilleries moved from Ukraine to Western Ukraine 13 infantry moved from Ukraine to Western Ukraine 2 armour, 6 infantry and 2 mech_infantrys moved from Bryansk to Western Ukraine 2 fighters moved from Novgorod to Western Ukraine 1 tactical_bomber moved from Novgorod to Western Ukraine 1 infantry moved from Novgorod to Baltic States Russians take Baltic States from Germans Combat - Russians Battle in Western Ukraine Russians attack with 2 armour, 3 artilleries, 2 fighters, 19 infantry, 2 mech_infantrys and 1 tactical_bomber Germans defend with 3 aaGuns, 3 armour, 5 artilleries and 17 infantry Germans roll AA dice in Western Ukraine : 2/3 hits, 0.50 expected hits 2 fighters owned by the Russians lost in Western Ukraine Russians roll dice for 2 armour, 3 artilleries, 19 infantry, 2 mech_infantrys and 1 tactical_bomber in Western Ukraine, round 2 : 9/27 hits, 6.67 expected hits Germans roll dice for 3 aaGuns, 3 armour, 5 artilleries and 17 infantry in Western Ukraine, round 2 : 6/25 hits, 8.83 expected hits 6 infantry owned by the Russians, 3 aaGuns owned by the Germans and 6 infantry owned by the Germans lost in Western Ukraine Russians roll dice for 2 armour, 3 artilleries, 13 infantry, 2 mech_infantrys and 1 tactical_bomber in Western Ukraine, round 3 : 8/21 hits, 5.67 expected hits Germans roll dice for 3 armour, 5 artilleries and 11 infantry in Western Ukraine, round 3 : 5/19 hits, 6.83 expected hits 5 infantry owned by the Russians and 8 infantry owned by the Germans lost in Western Ukraine Russians roll dice for 2 armour, 3 artilleries, 8 infantry, 2 mech_infantrys and 1 tactical_bomber in Western Ukraine, round 4 : 3/16 hits, 4.83 expected hits Germans roll dice for 3 armour, 5 artilleries and 3 infantry in Western Ukraine, round 4 : 1/11 hits, 4.17 expected hits 1 infantry owned by the Russians and 3 infantry owned by the Germans lost in Western Ukraine Russians roll dice for 2 armour, 3 artilleries, 7 infantry, 2 mech_infantrys and 1 tactical_bomber in Western Ukraine, round 5 : 3/15 hits, 4.67 expected hits Germans roll dice for 3 armour and 5 artilleries in Western Ukraine, round 5 : 1/8 hits, 3.17 expected hits 1 infantry owned by the Russians and 3 artilleries owned by the Germans lost in Western Ukraine Russians roll dice for 2 armour, 3 artilleries, 6 infantry, 2 mech_infantrys and 1 tactical_bomber in Western Ukraine, round 6 : 6/14 hits, 4.50 expected hits Germans roll dice for 3 armour and 2 artilleries in Western Ukraine, round 6 : 4/5 hits, 2.17 expected hits 4 infantry owned by the Russians, 2 artilleries owned by the Germans and 3 armour owned by the Germans lost in Western Ukraine Russians win, taking Western Ukraine from Germans with 2 armour, 3 artilleries, 2 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 33 Casualties for Russians: 2 fighters and 17 infantry Casualties for Germans: 3 aaGuns, 3 armour, 5 artilleries and 17 infantry Non Combat Move - Russians 1 tactical_bomber moved from Western Ukraine to Russia 2 aaGuns moved from Ukraine to Bryansk 6 infantry moved from Russia to Bryansk 8 infantry moved from Karelia to Novgorod 1 infantry moved from Belarus to Bryansk 1 infantry moved from Novgorod to Belarus 1 infantry moved from Novgorod to Belarus 1 infantry moved from Novgorod to Belarus 1 infantry moved from Novgorod to Belarus 1 infantry moved from Novgorod to Belarus 6 infantry moved from Yenisey to Timguska 2 aaGuns and 6 infantry moved from Yakut S.S.R. to Yenisey 6 infantry moved from Buryatia to Yakut S.S.R. Place Units - Russians 2 artilleries and 8 infantry placed in Russia 2 infantry placed in Ukraine Turn Complete - Russians Russians collect 36 PUs; end with 36 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 39 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 43 PUsCombat Hit Differential Summary :
Germans AA : 1.50 Germans regular : -8.17 Russians regular : 2.67 -
@bolasgod There it is. The dice gods balancing the world and destroying my army…
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TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3 Purchase Units - Japanese Japanese buy 2 destroyers, 2 factory_minors and 4 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Suiyuyan to Kansu Japanese take Kansu from Chinese 1 infantry moved from Suiyuyan to Shensi Japanese take Shensi from Chinese 1 infantry moved from Chahar to Suiyuyan 2 infantry moved from Jehol to Chahar 1 artillery moved from Philippines to 35 Sea Zone 1 artillery and 1 transport moved from 35 Sea Zone to 34 Sea Zone 1 infantry moved from Paulau Island to 34 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes 1 artillery and 1 infantry moved from Malaya to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 artillery and 2 infantry moved from Kweichow to Yunnan 1 infantry moved from Hunan to Yunnan 1 artillery moved from Hopei to Kweichow 1 infantry moved from Anhwe to Kweichow 3 infantry moved from Anhwe to Kweichow 1 infantry moved from Anhwe to Hunan 3 infantry moved from Kiangsu to Anhwe 1 infantry moved from French Indo China to 36 Sea Zone 1 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone 1 infantry moved from 41 Sea Zone to Sumatra 1 infantry moved from French Indo China to Siam 1 armour moved from French Indo China to Shan State Japanese take Shan State from UK_Pacific 1 armour moved from Shan State to Yunnan 1 fighter and 1 tactical_bomber moved from Kwangsi to Siam 6 fighters and 4 tactical_bombers moved from Kwangsi to Yunnan 1 submarine moved from 37 Sea Zone to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone 1 destroyer moved from 37 Sea Zone to 43 Sea Zone 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 43 Sea Zone 1 destroyer moved from 16 Sea Zone to 23 Sea Zone 1 destroyer moved from 21 Sea Zone to 22 Sea Zone 2 bombers moved from Kwangsi to Yunnan 1 battleship, 2 carriers and 1 cruiser moved from 37 Sea Zone to 35 Sea Zone 1 battleship and 1 cruiser moved from 21 Sea Zone to 35 Sea Zone Combat - Japanese Battle in Sumatra Battle in Celebes Battle in 43 Sea Zone Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber Americans defend with 1 submarine Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 43 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits Americans roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 43 Sea Zone Japanese win, taking Sumatra from Dutch, taking Celebes from Dutch, taking 43 Sea Zone from Americans with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in 42 Sea Zone Japanese attack with 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter, 1 tactical_bomber and 1 transport in 42 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 42 Sea Zone Japanese win with 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for ANZAC: 1 destroyer Battle in Siam Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber ANZAC defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Siam, round 2 : 1/3 hits, 1.33 expected hits ANZAC roll dice for 1 infantry in Siam, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Siam Japanese win, taking Siam from ANZAC with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in Java Japanese attack with 1 artillery and 1 infantry ANZAC defend with 1 aaGun and 1 infantry Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits ANZAC roll dice for 1 aaGun and 1 infantry in Java, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Java, round 3 : 1/2 hits, 0.67 expected hits ANZAC roll dice for 1 aaGun and 1 infantry in Java, round 3 : 0/1 hits, 0.33 expected hits 1 aaGun owned by the ANZAC lost in Java Japanese roll dice for 1 artillery and 1 infantry in Java, round 4 : 0/2 hits, 0.67 expected hits ANZAC roll dice for 1 infantry in Java, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Java, round 5 : 0/2 hits, 0.67 expected hits ANZAC roll dice for 1 infantry in Java, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Java Japanese roll dice for 1 artillery in Java, round 6 : 1/1 hits, 0.33 expected hits ANZAC roll dice for 1 infantry in Java, round 6 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 1 artillery remaining. Battle score for attacker is 5 Casualties for ANZAC: 1 aaGun and 1 infantry Casualties for Japanese: 1 infantry Battle in Yunnan Japanese attack with 1 armour, 1 artillery, 2 bombers, 6 fighters, 3 infantry and 4 tactical_bombers British defend with 1 artillery and 11 infantry Japanese roll dice for 1 armour, 1 artillery, 2 bombers, 6 fighters, 3 infantry and 4 tactical_bombers in Yunnan, round 2 : 8/17 hits, 8.50 expected hits Chinese roll dice for 1 artillery and 11 infantry in Yunnan, round 2 : 3/12 hits, 4.00 expected hits 3 infantry owned by the Japanese and 8 infantry owned by the British lost in Yunnan Japanese roll dice for 1 armour, 1 artillery, 2 bombers, 6 fighters and 4 tactical_bombers in Yunnan, round 3 : 7/14 hits, 7.83 expected hits Chinese roll dice for 1 artillery and 3 infantry in Yunnan, round 3 : 1/4 hits, 1.33 expected hits 1 artillery owned by the Japanese, 1 artillery owned by the British and 3 infantry owned by the British lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 armour, 2 bombers, 6 fighters and 4 tactical_bombers remaining. Battle score for attacker is 24 Casualties for Japanese: 1 artillery and 3 infantry Casualties for British: 1 artillery and 11 infantry Non Combat Move - Japanese 1 aaGun and 3 infantry moved from Manchuria to Korea 2 bombers moved from Yunnan to Korea 1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone 1 infantry moved from Guam to 21 Sea Zone 1 infantry and 1 transport moved from 21 Sea Zone to 20 Sea Zone 1 artillery moved from Kwangtung to 20 Sea Zone 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Philippines 1 fighter and 1 tactical_bomber moved from Yunnan to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Philippines 1 fighter and 1 tactical_bomber moved from Yunnan to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from Siam to Kwangsi 2 fighters and 2 tactical_bombers moved from Yunnan to Kiangsu 2 fighters moved from Yunnan to Kiangsu 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China Place Units - Japanese 2 destroyers placed in 6 Sea Zone 1 factory_minor placed in French Indo China 1 factory_minor placed in Malaya 1 infantry placed in Japan 3 infantry placed in Kiangsu Turn Complete - Japanese Japanese collect 61 PUs; end with 61 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 64 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUsCombat Hit Differential Summary :
Chinese regular : -1.33 Americans regular : -0.17 Japanese regular : -1.67 ANZAC regular : -0.33 -
@dannyduck716 yes that was not good dice for you…
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TripleA Manual Gamesave Post: Americans round 3
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers, 2 fighters and 3 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 tactical_bomber moved from 7 Sea Zone to 6 Sea Zone 1 fighter moved from 7 Sea Zone to 6 Sea Zone 1 destroyer moved from 7 Sea Zone to 6 Sea Zone 1 destroyer moved from 33 Sea Zone to 42 Sea Zone 1 artillery moved from Caroline Islands to 33 Sea Zone 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone 1 artillery moved from 42 Sea Zone to Java 1 infantry moved from 42 Sea Zone to Java 1 fighter moved from 33 Sea Zone to 22 Sea Zone 1 fighter moved from 33 Sea Zone to 22 Sea Zone 1 fighter moved from 26 Sea Zone to 23 Sea Zone 1 fighter moved from 26 Sea Zone to 23 Sea Zone 1 fighter moved from Wake Island to 22 Sea Zone 1 bomber moved from Midway to 23 Sea Zone 1 artillery moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery moved from 91 Sea Zone to Morocco 1 infantry moved from 91 Sea Zone to Morocco 1 cruiser moved from 101 Sea Zone to 91 Sea Zone 1 destroyer moved from 101 Sea Zone to 91 Sea Zone Combat - AmericansCombat Hit Differential Summary :





