• Testing TripleA play by forum.

    PDW


  • TripleA Move Summary: Confederate round 1

    TripleA Move Summary for game: Civil War: A House Divided, version: 3.2.6

    Game History

    Round: 1
    
        War Financing - Confederate
            Note to players Confederate: <body><img src="ConfederateIntro.gif"/></body>
            Note to players Union: <body><img src="UnionIntro.gif"/></body>
            Confederate spend nothing on User Action: Action Confederate Take Loan1
            Action Confederate Take Loan1 activates a trigger called: Trigger Confederate Take Loan1
            Trigger Confederate Take Loan1: Setting switch to false for conditionAttachment_No_New_Confederate_Loan attached to Confederate
            Trigger Confederate Take Loan1: Confederate has 12 ConfederateDebts placed in Debt1
            Trigger Confederate Take Loan1: Confederate met a national objective for an additional 200 PUs; end with 200 PUs
            Trigger Confederate Reset: Setting switch to true for conditionAttachment_No_New_Confederate_Loan attached to Confederate
    
        First Purchase - Confederate
            Trigger Blockade0Foundry: Setting createsResourcesList to 2:Industry for unitAttachment attached to foundry
            Trigger Blockade0Storehouse: Setting createsResourcesList to 3:Supplies for unitAttachment attached to storehouse
            Trigger Blockade0Mill: Setting createsResourcesList to 4:Industry for unitAttachment attached to mill
            Trigger Blockade0SC: Setting createsResourcesList to 9:Supplies for unitAttachment attached to supply_center
            Trigger Blockade0IC: Setting createsResourcesList to 6:Industry for unitAttachment attached to industrial_center
            Trigger Blockade0Depot: Setting createsResourcesList to 6:Supplies for unitAttachment attached to depot
            Trigger Blockade0Inflation: Confederate has their production frontier changed to: production
            Confederate buy 5 battleships, 2 cavalrys, 1 elite_cavalry, 6 elite_infantrys, 4 infantry and 3 ironclads; Remaining resources: 1 Supplies; 128 PUs; 0 Manpower; 5 Industry; 
    
        Non Combat Forced March - Confederate
            1 infantry moved from Richmond to Mechanicsville
            1 general moved from Richmond to Milford Station
            1 gunboat moved from Rappahannock Lower SZ to Lower Chesapeake Bay SZ
            1 militia moved from Chancellorsville to Falmouth
            1 militia moved from Strasburg to Winchester
            1 artillery moved from Warrenton to Upperville
    
        Second Purchase - Confederate
            Confederate buy nothing; Remaining resources: 0 Supplies; 128 PUs; 0 Manpower; 4 Industry; 
    
        Place Units - Confederate
            Units in Warrenton being upgraded or consumed: 2 militias
            2 cavalrys placed in Warrenton
            Units in Hampton Roads SZ being upgraded or consumed: 1 frigate and 1 gunboat
            1 battleship and 1 ironclad placed in Hampton Roads SZ
            Units in Petersburg being upgraded or consumed: 1 militia
            1 infantry placed in Petersburg
            Units in Mobile Bay SZ being upgraded or consumed: 1 frigate
            1 battleship placed in Mobile Bay SZ
            Units in Mississippi River Lower 6 being upgraded or consumed: 1 frigate
            1 battleship placed in Mississippi River Lower 6
            Units in Galveston Bay SZ being upgraded or consumed: 1 frigate and 1 gunboat
            1 battleship and 1 ironclad placed in Galveston Bay SZ
            Units in Houston being upgraded or consumed: 1 militia
            1 infantry placed in Houston
            Units in Vicksburg being upgraded or consumed: 1 militia
            1 infantry placed in Vicksburg
            Units in Chattanooga being upgraded or consumed: 1 infantry
            1 elite_infantry placed in Chattanooga
            Units in Charlotte being upgraded or consumed: 1 militia
            1 infantry placed in Charlotte
            Units in Sparta being upgraded or consumed: 2 infantry
            2 elite_infantrys placed in Sparta
            Units in Memphis being upgraded or consumed: 2 infantry
            2 elite_infantrys placed in Memphis
            Units in Hampton Roads SZ being upgraded or consumed: 1 frigate
            1 battleship placed in Hampton Roads SZ
            Units in Memphis being upgraded or consumed: 1 infantry
            1 elite_infantry placed in Memphis
    
        Combat Move - Confederate
            1 general moved from Warrenton to Manassas
            1 militia moved from Warrenton to Manassas
            1 artillery moved from Warrenton to Manassas
            1 militia moved from Upperville to Manassas
            1 artillery moved from Upperville to Manassas
            1 militia moved from Aquia Creek to Manassas
            1 militia moved from Aquia Creek to Manassas
            1 militia moved from Aquia Creek to Manassas
            1 militia moved from Falmouth to Warrenton
            1 militia moved from Cedar Mountain to Culpeper
            1 militia moved from Front Royal to Upperville
            1 militia moved from Winchester to Front Royal
            1 battleship moved from Mobile Bay SZ to Alabama Coast SZ
            1 battleship moved from Mobile Bay SZ to Alabama Coast SZ
            1 gunboat moved from Gulf of Mexico East SZ to Alabama Coast SZ
            1 frigate moved from Gulf of Mexico East SZ to Alabama Coast SZ
            1 militia moved from Tallahassee to Apalachicola
    

    Savegame


  • TripleA Turn Summary: Confederate round 1

    TripleA Turn Summary for game: Civil War: A House Divided, version: 3.2.6

    Game History

    Round: 1
    
        War Financing - Confederate
            Note to players Confederate: <body><img src="ConfederateIntro.gif"/></body>
            Note to players Union: <body><img src="UnionIntro.gif"/></body>
            Confederate spend nothing on User Action: Action Confederate Take Loan1
            Action Confederate Take Loan1 activates a trigger called: Trigger Confederate Take Loan1
            Trigger Confederate Take Loan1: Setting switch to false for conditionAttachment_No_New_Confederate_Loan attached to Confederate
            Trigger Confederate Take Loan1: Confederate has 12 ConfederateDebts placed in Debt1
            Trigger Confederate Take Loan1: Confederate met a national objective for an additional 200 PUs; end with 200 PUs
            Trigger Confederate Reset: Setting switch to true for conditionAttachment_No_New_Confederate_Loan attached to Confederate
    
        First Purchase - Confederate
            Trigger Blockade0Foundry: Setting createsResourcesList to 2:Industry for unitAttachment attached to foundry
            Trigger Blockade0Storehouse: Setting createsResourcesList to 3:Supplies for unitAttachment attached to storehouse
            Trigger Blockade0Mill: Setting createsResourcesList to 4:Industry for unitAttachment attached to mill
            Trigger Blockade0SC: Setting createsResourcesList to 9:Supplies for unitAttachment attached to supply_center
            Trigger Blockade0IC: Setting createsResourcesList to 6:Industry for unitAttachment attached to industrial_center
            Trigger Blockade0Depot: Setting createsResourcesList to 6:Supplies for unitAttachment attached to depot
            Trigger Blockade0Inflation: Confederate has their production frontier changed to: production
            Confederate buy 5 battleships, 2 cavalrys, 1 elite_cavalry, 6 elite_infantrys, 4 infantry and 3 ironclads; Remaining resources: 1 Supplies; 128 PUs; 0 Manpower; 5 Industry; 
    
        Non Combat Forced March - Confederate
            1 infantry moved from Richmond to Mechanicsville
            1 general moved from Richmond to Milford Station
            1 gunboat moved from Rappahannock Lower SZ to Lower Chesapeake Bay SZ
            1 militia moved from Chancellorsville to Falmouth
            1 militia moved from Strasburg to Winchester
            1 artillery moved from Warrenton to Upperville
    
        Second Purchase - Confederate
            Confederate buy nothing; Remaining resources: 0 Supplies; 128 PUs; 0 Manpower; 4 Industry; 
    
        Place Units - Confederate
            Units in Warrenton being upgraded or consumed: 2 militias
            2 cavalrys placed in Warrenton
            Units in Hampton Roads SZ being upgraded or consumed: 1 frigate and 1 gunboat
            1 battleship and 1 ironclad placed in Hampton Roads SZ
            Units in Petersburg being upgraded or consumed: 1 militia
            1 infantry placed in Petersburg
            Units in Mobile Bay SZ being upgraded or consumed: 1 frigate
            1 battleship placed in Mobile Bay SZ
            Units in Mississippi River Lower 6 being upgraded or consumed: 1 frigate
            1 battleship placed in Mississippi River Lower 6
            Units in Galveston Bay SZ being upgraded or consumed: 1 frigate and 1 gunboat
            1 battleship and 1 ironclad placed in Galveston Bay SZ
            Units in Houston being upgraded or consumed: 1 militia
            1 infantry placed in Houston
            Units in Vicksburg being upgraded or consumed: 1 militia
            1 infantry placed in Vicksburg
            Units in Chattanooga being upgraded or consumed: 1 infantry
            1 elite_infantry placed in Chattanooga
            Units in Charlotte being upgraded or consumed: 1 militia
            1 infantry placed in Charlotte
            Units in Sparta being upgraded or consumed: 2 infantry
            2 elite_infantrys placed in Sparta
            Units in Memphis being upgraded or consumed: 2 infantry
            2 elite_infantrys placed in Memphis
            Units in Hampton Roads SZ being upgraded or consumed: 1 frigate
            1 battleship placed in Hampton Roads SZ
            Units in Memphis being upgraded or consumed: 1 infantry
            1 elite_infantry placed in Memphis
    
        Combat Move - Confederate
            1 general moved from Warrenton to Manassas
            1 militia moved from Warrenton to Manassas
            1 artillery moved from Warrenton to Manassas
            1 militia moved from Upperville to Manassas
            1 artillery moved from Upperville to Manassas
            1 militia moved from Aquia Creek to Manassas
            1 militia moved from Aquia Creek to Manassas
            1 militia moved from Aquia Creek to Manassas
            1 militia moved from Falmouth to Warrenton
            1 militia moved from Cedar Mountain to Culpeper
            1 militia moved from Front Royal to Upperville
            1 militia moved from Winchester to Front Royal
            1 battleship moved from Mobile Bay SZ to Alabama Coast SZ
            1 battleship moved from Mobile Bay SZ to Alabama Coast SZ
            1 gunboat moved from Gulf of Mexico East SZ to Alabama Coast SZ
            1 frigate moved from Gulf of Mexico East SZ to Alabama Coast SZ
            1 militia moved from Tallahassee to Apalachicola
    
        Battle - Confederate
            Confederate has abandoned Delaware Mouth SZ to Union
            Confederate has abandoned Ohio River Upper to Union
            Confederate has abandoned Ohio River Headwaters to Union
            Confederate has abandoned Ohio River Middle to Union
            Confederate has abandoned San Francisco Bay SZ to Union
            Confederate has abandoned Middle Chesapeake Bay SZ to Union
            Confederate has abandoned Mississippi River Upper 1 to Union
            Confederate has abandoned Mississippi River Upper 2 to Union
            Confederate has abandoned Potomac Lower SZ to Union
            Confederate has abandoned New York Harbor SZ to Union
            Confederate has abandoned Gulf of Mexico West SZ to Union
            Confederate has abandoned Ohio River Lower to Union
            Confederate has abandoned North Carolina Coast SZ to Union
            Confederate has abandoned Upper Chesapeake Bay SZ to Union
            Confederate has abandoned Gulf of Mexico Southwest SZ to Union
            Battle in Manassas
                Confederate attack with 2 artilleries, 1 general and 5 militias
                Union defend with 2 artilleries, 2 cavalrys, 1 civilian_economy2, 1 drill_camp, 1 foundry_u, 1 infantry, 5 militias, 1 recruitment_center_u and 1 storehouse_u
                    Confederate roll artillery_cannonade dice in Manassas : 1/1 hits, 0.67 expected hits
                    Union roll artillery_cannonade dice in Manassas : 0/1 hits, 0.58 expected hits
                    1 infantry owned by the Union lost in Manassas
                    Confederate roll dice for 2 artilleries, 1 general and 5 militias in Manassas, round 2 : 2/1 hits, 1.83 expected hits
                    Union roll dice for 2 artilleries, 2 cavalrys and 5 militias in Manassas, round 2 : 2/1 hits, 1.75 expected hits
                Units damaged: 1 general owned by the Confederate
                    2 militias owned by the Union and 1 militia owned by the Confederate lost in Manassas
                1 general owned by the Confederate, 4 militias owned by the Confederate and 2 artilleries owned by the Confederate retreated to Warrenton
                Union win, taking Delaware Mouth SZ from Neutral, taking Ohio River Upper from Neutral, taking Ohio River Middle from Neutral, taking Middle Chesapeake Bay SZ from Neutral, taking Mississippi River Upper 1 from Neutral, taking Mississippi River Upper 2 from Neutral, taking Potomac Lower SZ from Neutral, taking New York Harbor SZ from Neutral, taking Gulf of Mexico West SZ from Neutral, taking Ohio River Lower from Neutral, taking Upper Chesapeake Bay SZ from Neutral, taking Gulf of Mexico Southwest SZ from Neutral with 2 artilleries, 2 cavalrys and 3 militias remaining. Battle score for attacker is 3
                Casualties for Union: 1 infantry and 2 militias
                Casualties for Confederate: 1 militia
            Battle in Alabama Coast SZ
                Confederate attack with 2 battleships, 1 frigate and 1 gunboat
                Union defend with 1 battleship, 2 frigates, 2 gunboats and 1 transport
                    Confederate roll dice for 2 battleships, 1 frigate and 1 gunboat in Alabama Coast SZ, round 2 : 2/1 hits, 1.75 expected hits
                    Union roll dice for 1 battleship, 2 frigates, 2 gunboats and 1 transport in Alabama Coast SZ, round 2 : 2/1 hits, 1.58 expected hits
                    2 gunboats owned by the Union, 1 gunboat owned by the Confederate and 1 frigate owned by the Confederate lost in Alabama Coast SZ
                2 battleships owned by the Confederate retreated to Mobile Bay SZ
                Union win, taking Alabama Coast SZ from Neutral with 1 battleship, 2 frigates and 1 transport remaining. Battle score for attacker is -1
                Casualties for Confederate: 1 frigate and 1 gunboat
                Casualties for Union: 2 gunboats
    
        Second Non Combat Move - Confederate
            1 transport moved from Mobile Bay SZ to Mississippi Mouth SZ
            1 militia moved from Fort St Philip to Mississippi Mouth SZ
            1 militia moved from Winchester to Front Royal
            1 militia moved from Strasburg to North Fork
            1 militia moved from Port Republic to Cross Keys
            1 militia moved from Hanover Junction to Mount Pleasant
            1 militia moved from Middlesex to Rappahannock Lower SZ
            1 militia and 1 transport moved from Rappahannock Lower SZ to Lower Chesapeake Bay SZ
    
        Turn Complete - Confederate
            Confederate collect 0 PUs; end with 128 PUs
            Units generate 125 Supplies; Confederate end with 125 Supplies
            Units generate 2 Manpower; Confederate end with 2 Manpower
            Units generate 146 PUs; Confederate end with 274 PUs
            Units generate 38 Industry; Confederate end with 40 Industry
            1 unit repaired.
    

    Combat Hit Differential Summary :

    Union regular : 0.67
    Confederate regular : 0.42
    Union artillery_cannonade : -0.58
    Confederate artillery_cannonade : 0.33
    

    Territory Summary for Confederate :

    Cumberland River Middle : 1 transport
    Wilkesboro : 1 drill_camp, 1 recruitment_center and 1 storehouse
    Sparta : 1 artillery, 1 civilian_economy2, 1 drill_camp, 2 elite_infantrys, 1 general, 1 recruitment_center and 1 storehouse
    Woodville : 1 storehouse
    Dublin : 1 civilian_economy and 1 storehouse
    Chattanooga : 1 barracks, 1 civilian_economy2, 1 depot, 1 elite_infantry, 1 general, 1 recruitment_center2 and 1 shipyard
    Lynchburg : 1 civilian_economy3, 1 depot, 1 drill_camp, 1 foundry and 1 recruitment_center
    Upperville : 1 artillery, 1 elite_cavalry, 3 infantry and 1 militia
    Mansfield : 1 storehouse
    Plymouth : 1 drill_camp, 1 recruitment_center and 1 storehouse
    Williamsburg : 1 drill_camp, 2 militias, 1 recruitment_center and 1 storehouse
    Brashear City : 1 drill_camp and 1 recruitment_center
    Mesilla : 1 elite_cavalry, 1 fortifications and 1 militia
    Mississippi River Lower 1 : 1 gunboat and 1 torpedo
    Mississippi River Lower 5 : 1 torpedo and 1 transport
    Mississippi River Lower 7 : 3 torpedos
    Mississippi River Lower 6 : 1 battleship and 1 transport
    Mississippi River Lower 2 : 1 gunboat, 1 ironclad, 4 torpedos and 1 transport
    Mississippi River Lower 3 : 2 torpedos and 1 transport
    Bermuda Hundred : 1 storehouse
    Augusta : 1 civilian_economy3, 1 depot, 1 drill_camp, 1 mill and 1 recruitment_center2
    Vicksburg : 1 artillery, 1 barracks, 1 civilian_economy3, 1 depot, 1 fortifications, 2 infantry, 1 militia, 1 recruitment_center2 and 1 shipyard
    Charlottesville : 1 drill_camp, 1 recruitment_center and 1 storehouse
    Front Royal : 1 civilian_economy, 3 militias and 1 storehouse
    Tuskegee : 1 civilian_economy and 1 storehouse
    Yorktown : 1 civilian_economy2, 1 drill_camp, 1 recruitment_center and 1 storehouse
    Greensboro : 1 civilian_economy, 1 drill_camp, 1 recruitment_center and 1 storehouse
    Thomasville : 1 drill_camp and 1 recruitment_center
    Charleston : 1 barracks, 1 civilian_economy4, 1 depot, 1 fortifications, 1 foundry, 2 infantry, 1 recruitment_center2 and 1 shipyard
    New Bern : 1 civilian_economy2, 1 drill_camp, 1 recruitment_center, 1 shipyard and 1 storehouse
    Centerville : 1 civilian_economy, 1 drill_camp, 1 recruitment_center and 1 storehouse
    Raleigh : 1 civilian_economy3, 1 depot, 1 drill_camp, 1 elite_cavalry and 1 recruitment_center
    Atlanta : 1 artillery, 1 barracks, 1 civilian_economy5, 1 engineers, 2 infantry, 1 mill, 1 recruitment_center3 and 1 supply_center
    Lexington : 1 infantry, 1 parade_ground and 1 recruitment_center
    Mine Creek : 1 elite_cavalry, 1 militia and 1 storehouse
    Charlotte : 1 barracks, 1 civilian_economy2, 1 depot, 1 elite_cavalry, 1 infantry, 1 militia and 1 recruitment_center2
    Houma : 1 drill_camp and 1 recruitment_center
    Little Rock : 1 civilian_economy2, 1 drill_camp, 1 elite_cavalry, 1 infantry, 1 recruitment_center and 1 storehouse
    Blackville : 1 drill_camp and 1 recruitment_center
    Arkansas River Lower : 1 gunboat
    La Grange : 1 civilian_economy2, 1 drill_camp, 1 recruitment_center and 1 storehouse
    San Felipe : 1 militia and 1 storehouse
    Abbeville : 1 drill_camp, 1 recruitment_center and 1 storehouse
    Charleston Harbor SZ : 1 frigate and 1 gunboat
    Columbus Georgia : 1 civilian_economy3, 1 depot, 1 drill_camp, 1 foundry, 1 railyard and 1 recruitment_center
    Warsaw : 1 civilian_economy and 1 storehouse
    Halifax : 1 civilian_economy, 1 drill_camp, 1 recruitment_center and 1 storehouse
    Palmyra : 1 storehouse
    Bentonville : 1 civilian_economy, 1 drill_camp, 1 recruitment_center and 1 storehouse
    Spotsylvania : 1 civilian_economy, 1 drill_camp, 1 elite_cavalry, 2 elite_infantrys, 1 recruitment_center and 1 storehouse
    Cold Harbor : 1 drill_camp, 1 recruitment_center and 1 storehouse
    Sussex : 1 drill_camp and 1 recruitment_center
    Sabine Pass : 1 civilian_economy2, 1 militia and 1 storehouse
    Vermilionville : 1 drill_camp and 1 recruitment_center
    Sunflower River : 2 torpedos
    Fort St Philip : 1 fortifications and 1 infantry
    Rolling Fork River : 2 torpedos
    Kosciusko : 1 civilian_economy, 1 drill_camp, 1 recruitment_center and 1 storehouse
    Starkville : 1 drill_camp and 1 recruitment_center
    Fort Macon : 1 fortifications and 2 infantry
    Outer Bank North : 1 fortifications and 2 militias
    Fredericksburg : 1 artillery, 1 civilian_economy2, 1 depot, 1 drill_camp, 2 infantry and 1 recruitment_center2
    Port Hudson : 1 civilian_economy3, 1 depot, 1 drill_camp and 1 recruitment_center
    Yellow Bayou : 1 militia
    Greenwood : 1 drill_camp and 1 recruitment_center
    Mobile Bay SZ : 2 battleships and 4 torpedos
    College Hill : 2 elite_cavalrys, 1 recruitment_center2 and 1 storehouse
    Brevard : 1 drill_camp and 1 recruitment_center
    Summerville : 1 civilian_economy, 1 drill_camp, 1 recruitment_center and 1 storehouse
    Elizabeth City : 1 civilian_economy2, 1 drill_camp, 1 infantry, 1 militia, 1 recruitment_center and 1 storehouse
    Carrollton : 1 drill_camp and 1 recruitment_center
    North Fork : 1 civilian_economy2, 1 drill_camp, 1 militia, 1 recruitment_center and 1 storehouse
    Tennessee River Lower : 1 transport
    Tuscon : 1 civilian_economy, 1 drill_camp, 1 elite_cavalry, 1 infantry, 1 recruitment_center and 1 storehouse
    Tappahannock : 1 drill_camp and 1 recruitment_center
    Jackson : 1 civilian_economy2, 1 depot, 1 drill_camp, 1 infantry and 1 recruitment_center
    Yazoo River Lower : 2 torpedos
    Red River Lower : 1 transport
    Hawkinsville : 1 storehouse
    Ridgeway : 1 drill_camp, 1 infantry, 1 militia, 1 recruitment_center and 1 storehouse
    Corinth : 1 recruitment_center2 and 1 storehouse
    City Point : 1 drill_camp and 1 recruitment_center
    Yazoo River Upper : 2 torpedos
    Tallahatchie River : 2 torpedos
    Norfolk : 1 civilian_economy3, 1 depot, 1 drill_camp, 1 entrenchments, 1 recruitment_center and 1 shipyard
    Winchester : 1 storehouse
    Kingston : 1 drill_camp, 1 recruitment_center and 1 storehouse
    Falmouth : 1 drill_camp and 1 recruitment_center
    Asheville : 1 storehouse
    Archedelphia : 1 storehouse
    Fort Henry-Donelson : 1 artillery, 1 breastwork, 1 entrenchments and 1 militia
    Houston : 1 barracks, 1 civilian_economy2, 1 depot, 2 elite_cavalrys, 1 infantry and 1 recruitment_center2
    Galveston Bay SZ : 1 battleship and 1 ironclad
    Greenville : 1 civilian_economy2, 1 drill_camp, 1 recruitment_center and 1 storehouse
    Fort Pillow : 1 drill_camp and 1 recruitment_center
    Camden : 1 civilian_economy, 1 drill_camp, 1 militia, 1 recruitment_center and 1 storehouse
    New Market : 1 civilian_economy, 1 depot, 1 drill_camp, 1 elite_cavalry and 1 recruitment_center
    Harrisonburg : 1 storehouse
    Newport : 1 storehouse
    Northumberland : 1 drill_camp, 1 militia, 1 recruitment_center and 1 storehouse
    Troy : 1 drill_camp, 1 recruitment_center and 1 storehouse
    Pamlico Sound SZ : 1 frigate, 1 torpedo and 1 transport
    Savannah : 1 civilian_economy4, 1 depot, 1 drill_camp, 1 fortifications, 1 foundry, 2 infantry and 1 recruitment_center
    Memphis : 1 barracks, 1 civilian_economy3, 1 depot, 3 elite_infantrys, 1 engineers, 1 foundry, 1 general and 1 recruitment_center3
    Middlesex : 1 drill_camp, 1 recruitment_center and 1 storehouse
    James SZ : 1 ironclad
    Murfreesboro : 1 civilian_economy, 1 recruitment_center2 and 1 storehouse
    Sentinella : 1 barracks, 1 civilian_economy, 1 militia, 1 recruitment_center and 1 storehouse
    Wilmington : 1 breastwork, 1 civilian_economy2, 1 depot, 1 drill_camp, 1 entrenchments, 1 fortifications, 1 infantry, 2 militias and 1 recruitment_center
    Outer Bank South : 1 fortifications
    Milford Station : 1 drill_camp, 1 general and 1 recruitment_center
    Tallahassee : 1 civilian_economy, 1 depot, 1 drill_camp, 1 militia and 1 recruitment_center
    Albemarle Sound SZ : 1 gunboat, 1 torpedo and 1 transport
    Westmoreland : 1 drill_camp, 1 militia and 1 recruitment_center
    Aquia Creek : 1 drill_camp, 1 recruitment_center and 1 storehouse
    Hampton Roads SZ : 3 battleships and 1 ironclad
    Appomattox Court House : 1 drill_camp and 1 recruitment_center
    Mount Pleasant : 1 militia
    Hanover Junction : 1 drill_camp, 2 infantry, 1 militia, 1 recruitment_center and 1 storehouse
    Montgomery : 1 civilian_economy3, 1 depot, 1 drill_camp, 1 foundry, 3 infantry and 1 recruitment_center
    Monroes Crossroads : 1 drill_camp and 1 recruitment_center
    West Point : 1 drill_camp and 1 recruitment_center
    Petersburg : 1 barracks, 1 civilian_economy3, 1 depot, 1 fortifications, 1 infantry and 1 recruitment_center2
    Amelia : 1 drill_camp and 1 recruitment_center
    Cross Keys : 1 civilian_economy, 1 drill_camp, 1 militia, 1 recruitment_center and 1 storehouse
    Lawrenceville : 1 civilian_economy and 1 storehouse
    Macon : 1 civilian_economy3, 1 depot, 1 drill_camp, 1 foundry and 1 recruitment_center
    Waycross : 1 storehouse
    Johnsonville : 1 civilian_economy, 2 elite_cavalrys and 1 storehouse
    Biloxi : 1 civilian_economy, 1 drill_camp, 1 recruitment_center and 1 storehouse
    Warrenton : 2 artilleries, 2 cavalrys, 1 drill_camp, 1 elite_cavalry, 1 general, 2 infantry, 5 militias, 1 recruitment_center and 1 storehouse
    Jacksonville : 1 civilian_economy2, 1 drill_camp, 1 recruitment_center and 1 storehouse
    Jasper : 1 drill_camp and 1 recruitment_center
    Mechanicsville : 1 civilian_economy, 1 drill_camp, 1 infantry, 1 recruitment_center and 1 storehouse
    Tuscaloosa : 1 drill_camp, 1 recruitment_center and 1 storehouse
    Nottoway : 1 storehouse
    Fort Jackson : 1 fortifications and 1 militia
    Waynesboro : 1 civilian_economy, 1 drill_camp, 1 recruitment_center and 1 storehouse
    Staunton : 1 civilian_economy, 1 drill_camp, 1 recruitment_center and 1 storehouse
    Gordonsville : 1 civilian_economy, 1 drill_camp, 3 infantry, 1 recruitment_center and 1 storehouse
    Deer Creek River : 2 torpedos
    Milledgeville : 1 drill_camp, 1 recruitment_center and 1 storehouse
    Goldsboro : 1 civilian_economy, 1 drill_camp, 1 recruitment_center and 1 storehouse
    Cheraw : 1 drill_camp and 1 recruitment_center
    Tennessee River Confluence : 1 gunboat, 2 torpedos and 1 transport
    Branchville : 1 drill_camp, 1 recruitment_center and 1 storehouse
    Wharton : 1 civilian_economy, 1 militia and 1 storehouse
    Beaufort : 1 drill_camp, 1 recruitment_center and 1 storehouse
    Meridian : 1 civilian_economy2, 1 recruitment_center2 and 1 storehouse
    Steele Bayou River : 1 torpedo
    Union Church : 1 civilian_economy, 1 drill_camp, 1 recruitment_center and 1 storehouse
    Pulaski : 1 drill_camp, 1 elite_cavalry, 1 recruitment_center and 1 storehouse
    Harrison's Landing : 1 drill_camp and 1 recruitment_center
    Newbern : 1 drill_camp, 1 recruitment_center and 1 storehouse
    Chester : 1 storehouse
    Louisa : 1 storehouse
    Aberdeen : 1 civilian_economy2, 1 recruitment_center2 and 1 storehouse
    Moulton : 1 drill_camp and 1 recruitment_center
    Mississippi Mouth SZ : 1 militia and 1 transport
    Decatur : 1 civilian_economy, 1 drill_camp, 1 recruitment_center and 1 storehouse
    Culpeper : 1 drill_camp, 2 infantry, 1 militia, 1 recruitment_center and 1 storehouse
    Leona : 1 storehouse
    Brandon : 1 drill_camp and 1 recruitment_center
    Danville : 1 civilian_economy2, 1 recruitment_center2 and 1 storehouse
    Strasburg : 1 drill_camp, 1 recruitment_center and 1 storehouse
    Smithfield : 1 storehouse
    Talladega : 1 civilian_economy, 1 drill_camp and 1 recruitment_center
    Napoloen : 1 drill_camp and 1 recruitment_center
    Fort Hindman : 1 breastwork, 1 entrenchments, 1 infantry and 1 militia
    Jefferson : 1 militia and 1 storehouse
    Mississippi River Delta : 3 torpedos
    Apalachicola : 1 militia
    Chancellorsville : 1 civilian_economy2, 1 drill_camp, 1 recruitment_center and 1 storehouse
    Mobile : 1 artillery, 1 barracks, 1 civilian_economy4, 1 depot, 1 fortifications, 1 foundry, 2 infantry, 1 recruitment_center2 and 1 shipyard
    Monroe : 1 militia
    Darbytown : 1 drill_camp and 1 recruitment_center
    Goochland : 1 civilian_economy and 1 storehouse
    Galveston : 1 civilian_economy2, 1 drill_camp, 1 fortifications, 1 militia, 1 recruitment_center, 1 shipyard and 1 storehouse
    Selma : 1 civilian_economy2, 1 drill_camp, 1 foundry, 1 recruitment_center and 1 storehouse
    Shreveport : 1 civilian_economy2, 1 drill_camp, 1 recruitment_center and 1 storehouse
    Erin : 1 drill_camp and 1 recruitment_center
    Columbia : 1 storehouse
    Richmond : 1 barracks, 1 civilian_economy5, 1 depot, 1 elite_cavalry, 1 engineers, 1 fortifications, 1 industrial_center, 2 infantry and 1 recruitment_center3
    Port Republic : 1 civilian_economy, 1 infantry and 1 storehouse
    New Orleans : 1 artillery, 1 barracks, 1 civilian_economy6, 1 fortifications, 1 foundry, 1 infantry, 1 recruitment_center2, 1 shipyard and 1 supply_center
    Lower Chesapeake Bay SZ : 1 gunboat, 1 militia and 1 transport
    Grenada : 1 drill_camp and 1 recruitment_center
    Nashville : 1 breastwork, 1 civilian_economy4, 1 depot, 1 drill_camp, 1 engineers, 1 entrenchments, 1 foundry, 4 militias and 1 recruitment_center
    Natchez : 1 civilian_economy3, 1 foundry and 1 storehouse
    Santa Rosa : 1 breastwork and 1 infantry
    Aberdeen Station : 1 train
    Atlanta Station : 1 train
    Augusta Station : 1 train
    Charlotte Station : 1 train
    Gordonsville Station : 1 train
    Hanover Junction Station : 1 train
    Jackson Station : 1 train
    Memphis Station : 1 train
    Montgomery Station : 1 train
    Nashville Station : 1 train
    New Orleans Station : 1 train
    Petersburg Station : 1 train
    Richmond Station : 1 train
    Savannah Station : 1 train
    Debt1 : 12 ConfederateDebts
    

    Production/PUs Summary :

    Confederate : 219 / 274
    Pro-Confederate : 28 / 0
    AI_Confederate_Commanders : 0 / 0
    Union : 256 / 0
    Pro-Union : 51 / 0
    AI_Union_Commanders : 0 / 0
    

    Dice Statistics:

    Total
            2 was rolled 1 times
            6 was rolled 1 times
            7 was rolled 2 times
            8 was rolled 2 times
            11 was rolled 1 times
        Average roll : 7.000
        Median : 7.000
        Variance : 1.153
        Standard Deviation : 1.074
        Total rolls : 7
    
    Null / Other
            6 was rolled 1 times
        Average roll : 6.000
        Median : 6.000
        Variance : ∞
        Standard Deviation : ∞
        Total rolls : 1
    
    Confederate Combat
            2 was rolled 1 times
            8 was rolled 2 times
        Average roll : 6.000
        Median : 8.000
        Variance : 2.125
        Standard Deviation : 1.458
        Total rolls : 3
    
    Union Combat
            7 was rolled 2 times
            11 was rolled 1 times
        Average roll : 8.333
        Median : 7.000
        Variance : 2.125
        Standard Deviation : 1.458
        Total rolls : 3
    

    Savegame


  • TripleA Manual Gamesave Post: Union round 1

    TripleA Manual Gamesave Post for game: Civil War: A House Divided, version: 3.2.6

    Game History

    Round: 1
    
        War Financing - Union
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Move Summary: Union round 1

    TripleA Move Summary for game: Civil War: A House Divided, version: 3.2.6

    Game History

    Round: 1
    
        War Financing - Union
            Union spend nothing on User Action: Action Union Take Loan1
            Action Union Take Loan1 activates a trigger called: Trigger Union Take Loan1
            Trigger Union Take Loan1: Setting switch to false for conditionAttachment_No_New_Union_Loan attached to Union
            Trigger Union Take Loan1: Union has 12 UnionDebts placed in Debt1
            Trigger Union Take Loan1: Union met a national objective for an additional 200 PUs; end with 200 PUs
            Trigger Union Reset: Setting switch to true for conditionAttachment_No_New_Union_Loan attached to Union
    
        First Purchase - Union
            Union buy 3 battleships, 1 elite_cavalry, 5 elite_infantrys, 11 infantry and 6 ironclads; Remaining resources: 0 Supplies; 115 PUs; 0 Manpower; 20 Industry; 
    
        Second Purchase - Union
            Union buy nothing; Remaining resources: 0 Supplies; 115 PUs; 0 Manpower; 20 Industry; 
    
        Place Units - Union
            Units in Washington being upgraded or consumed: 1 cavalry and 2 infantry
            1 elite_cavalry and 2 elite_infantrys placed in Washington
            Units in Baltimore being upgraded or consumed: 1 militia
            1 infantry placed in Baltimore
            Units in Upper Chesapeake Bay SZ being upgraded or consumed: 1 frigate and 1 gunboat
            1 battleship and 1 ironclad placed in Upper Chesapeake Bay SZ
            Units in Cincinnati being upgraded or consumed: 1 infantry and 1 militia
            1 elite_infantry and 1 infantry placed in Cincinnati
            Units in South Jersey being upgraded or consumed: 1 militia
            1 infantry placed in South Jersey
            Units in Cairo being upgraded or consumed: 1 infantry and 1 militia
            1 elite_infantry and 1 infantry placed in Cairo
            Units in St Louis being upgraded or consumed: 1 militia
            1 infantry placed in St Louis
            Units in San Francisco being upgraded or consumed: 1 militia
            1 infantry placed in San Francisco
            Units in Alabama Coast SZ being upgraded or consumed: 2 frigates
            2 battleships placed in Alabama Coast SZ
            Units in Delaware Mouth SZ being upgraded or consumed: 1 gunboat
            1 ironclad placed in Delaware Mouth SZ
            Units in New York Harbor SZ being upgraded or consumed: 1 gunboat
            1 ironclad placed in New York Harbor SZ
            Units in New York Harbor SZ being upgraded or consumed: 1 gunboat
            1 ironclad placed in New York Harbor SZ
            Units in Washington being upgraded or consumed: 1 infantry
            1 elite_infantry placed in Washington
    
        Combat Move - Union
                Some non-combat units are destroyed: 
                Union takes Fort Leavenworth from Pro-Union
            1 militia moved from Hunters Mill to Centreville
            1 artillery moved from Manassas to Upperville
            1 militia moved from Charles Town to Winchester
                  Union take Winchester from Confederate
            1 militia moved from Charles Town to Winchester
            1 militia moved from Sharpsburg to Winchester
            1 militia moved from Martinsburg to Romney
                  Union take Romney from Confederate
            1 militia moved from Upper Marlboro to Dorchester
            1 militia moved from Upper Marlboro to Dorchester
            1 general moved from Washington to Dorchester
            1 artillery moved from Washington to Dorchester
            1 militia moved from Laurel to Upper Marlboro
            1 militia moved from Omaha City to Fort Leavenworth
            1 artillery moved from Springfield to Iowa City
            1 battleship moved from Alabama Coast SZ to Mississippi Mouth SZ
            1 battleship moved from Alabama Coast SZ to Mobile Bay SZ
            1 militia moved from Salem to Ohio River Middle
            1 militia moved from Salem to Ohio River Middle
            1 militia moved from Evansville to Ohio River Lower
            1 militia moved from Evansville to Ohio River Lower
            2 militias and 1 transport moved from Ohio River Middle to Ohio River Lower
            1 militia moved from Dayton to Cincinnati
            1 ironclad moved from Mississippi River Upper 2 to Mississippi River Lower 1
            1 gunboat moved from Mississippi River Upper 2 to Mississippi River Lower 1
            1 gunboat moved from Mississippi River Upper 2 to Mississippi River Lower 1
    

    Savegame


  • TripleA Turn Summary: Union round 1

    TripleA Turn Summary for game: Civil War: A House Divided, version: 3.2.6

    Game History

    Round: 1
    
        War Financing - Union
            Union spend nothing on User Action: Action Union Take Loan1
            Action Union Take Loan1 activates a trigger called: Trigger Union Take Loan1
            Trigger Union Take Loan1: Setting switch to false for conditionAttachment_No_New_Union_Loan attached to Union
            Trigger Union Take Loan1: Union has 12 UnionDebts placed in Debt1
            Trigger Union Take Loan1: Union met a national objective for an additional 200 PUs; end with 200 PUs
            Trigger Union Reset: Setting switch to true for conditionAttachment_No_New_Union_Loan attached to Union
    
        First Purchase - Union
            Union buy 3 battleships, 1 elite_cavalry, 5 elite_infantrys, 11 infantry and 6 ironclads; Remaining resources: 0 Supplies; 115 PUs; 0 Manpower; 20 Industry; 
    
        Second Purchase - Union
            Union buy nothing; Remaining resources: 0 Supplies; 115 PUs; 0 Manpower; 20 Industry; 
    
        Place Units - Union
            Units in Washington being upgraded or consumed: 1 cavalry and 2 infantry
            1 elite_cavalry and 2 elite_infantrys placed in Washington
            Units in Baltimore being upgraded or consumed: 1 militia
            1 infantry placed in Baltimore
            Units in Upper Chesapeake Bay SZ being upgraded or consumed: 1 frigate and 1 gunboat
            1 battleship and 1 ironclad placed in Upper Chesapeake Bay SZ
            Units in Cincinnati being upgraded or consumed: 1 infantry and 1 militia
            1 elite_infantry and 1 infantry placed in Cincinnati
            Units in South Jersey being upgraded or consumed: 1 militia
            1 infantry placed in South Jersey
            Units in Cairo being upgraded or consumed: 1 infantry and 1 militia
            1 elite_infantry and 1 infantry placed in Cairo
            Units in St Louis being upgraded or consumed: 1 militia
            1 infantry placed in St Louis
            Units in San Francisco being upgraded or consumed: 1 militia
            1 infantry placed in San Francisco
            Units in Alabama Coast SZ being upgraded or consumed: 2 frigates
            2 battleships placed in Alabama Coast SZ
            Units in Delaware Mouth SZ being upgraded or consumed: 1 gunboat
            1 ironclad placed in Delaware Mouth SZ
            Units in New York Harbor SZ being upgraded or consumed: 1 gunboat
            1 ironclad placed in New York Harbor SZ
            Units in New York Harbor SZ being upgraded or consumed: 1 gunboat
            1 ironclad placed in New York Harbor SZ
            Units in Washington being upgraded or consumed: 1 infantry
            1 elite_infantry placed in Washington
    
        Combat Move - Union
                Some non-combat units are destroyed: 
                Union takes Fort Leavenworth from Pro-Union
            1 militia moved from Hunters Mill to Centreville
            1 artillery moved from Manassas to Upperville
            1 militia moved from Charles Town to Winchester
                  Union take Winchester from Confederate
            1 militia moved from Charles Town to Winchester
            1 militia moved from Sharpsburg to Winchester
            1 militia moved from Martinsburg to Romney
                  Union take Romney from Confederate
            1 militia moved from Upper Marlboro to Dorchester
            1 militia moved from Upper Marlboro to Dorchester
            1 general moved from Washington to Dorchester
            1 artillery moved from Washington to Dorchester
            1 militia moved from Laurel to Upper Marlboro
            1 militia moved from Omaha City to Fort Leavenworth
            1 artillery moved from Springfield to Iowa City
            1 battleship moved from Alabama Coast SZ to Mississippi Mouth SZ
            1 battleship moved from Alabama Coast SZ to Mobile Bay SZ
            1 militia moved from Salem to Ohio River Middle
            1 militia moved from Salem to Ohio River Middle
            1 militia moved from Evansville to Ohio River Lower
            1 militia moved from Evansville to Ohio River Lower
            2 militias and 1 transport moved from Ohio River Middle to Ohio River Lower
            1 militia moved from Dayton to Cincinnati
            1 ironclad moved from Mississippi River Upper 2 to Mississippi River Lower 1
            1 gunboat moved from Mississippi River Upper 2 to Mississippi River Lower 1
            1 gunboat moved from Mississippi River Upper 2 to Mississippi River Lower 1
    
        Battle - Union
            Union creates battle in territory St Louis
            Union creates battle in territory Baltimore
            Union creates battle in territory Leesburg
            Union creates battle in territory Harpers Ferry
            Union creates battle in territory Debt1
            Union has abandoned Cumberland River Middle to Confederate
            Union has abandoned Mississippi River Lower 5 to Confederate
            Union has abandoned Mississippi River Lower 6 to Confederate
            Union has abandoned Mississippi River Lower 2 to Confederate
            Union has abandoned Mississippi River Lower 3 to Confederate
            Union has abandoned Arkansas River Lower to Confederate
            Union has abandoned Charleston Harbor SZ to Confederate
            Union has abandoned Tennessee River Lower to Confederate
            Union has abandoned Red River Lower to Confederate
            Union has abandoned Galveston Bay SZ to Confederate
            Union has abandoned Pamlico Sound SZ to Confederate
            Union has abandoned James SZ to Confederate
            Union has abandoned Albemarle Sound SZ to Confederate
            Union has abandoned Hampton Roads SZ to Confederate
            Union has abandoned Tennessee River Confluence to Confederate
            Union has abandoned Lower Chesapeake Bay SZ to Confederate
            Battle in Mississippi Mouth SZ
                Union attack with 1 battleship
                Confederate defend with 1 militia and 1 transport
                    1 transport owned by the Confederate and 1 militia owned by the Confederate lost in Mississippi Mouth SZ
                Union win, taking Mississippi River Lower 5 from Neutral, taking Mississippi River Lower 6 from Neutral, taking Mississippi River Lower 2 from Neutral, taking Mississippi River Lower 3 from Neutral, taking Arkansas River Lower from Neutral, taking Charleston Harbor SZ from Neutral, taking Galveston Bay SZ from Neutral, taking Pamlico Sound SZ from Neutral, taking James SZ from Neutral, taking Albemarle Sound SZ from Neutral, taking Hampton Roads SZ from Neutral, taking Tennessee River Confluence from Neutral, taking Lower Chesapeake Bay SZ from Neutral, taking Mississippi Mouth SZ from Neutral with 1 battleship remaining. Battle score for attacker is 5
                Casualties for Confederate: 1 militia and 1 transport
            Battle in Baltimore
                Union attack with 1 barracks, 1 civilian_economy6, 1 industrial_center_u, 3 infantry, 1 railyard_u, 1 recruitment_center_u2, 1 shipyard_u and 1 supply_center_u
                Pro-Confederate defend with 1 militia
                    Union roll dice for 3 infantry in Baltimore, round 2 : 1/1 hits, 0.50 expected hits
                    Pro-Confederate roll dice for 1 militia in Baltimore, round 2 : 0/1 hits, 0.08 expected hits
                    1 militia owned by the Pro-Confederate lost in Baltimore
                Union win with 3 infantry remaining. Battle score for attacker is 0
                Casualties for Pro-Confederate: 1 militia
            Battle in Harpers Ferry
                Union attack with 1 artillery, 1 civilian_economy2, 1 depot_u, 1 drill_camp, 1 foundry_u, 2 infantry, 2 militias and 1 recruitment_center_u
                Pro-Confederate defend with 1 militia
                    Union roll artillery_cannonade dice in Harpers Ferry : 0/1 hits, 0.08 expected hits
                    Union roll dice for 1 artillery, 2 infantry and 2 militias in Harpers Ferry, round 2 : 1/1 hits, 0.75 expected hits
                    Pro-Confederate roll dice for 1 militia in Harpers Ferry, round 2 : 0/1 hits, 0.08 expected hits
                    1 militia owned by the Pro-Confederate lost in Harpers Ferry
                Union win with 1 artillery, 2 infantry and 2 militias remaining. Battle score for attacker is 0
                Casualties for Pro-Confederate: 1 militia
            Battle in Leesburg
                Union attack with 1 civilian_economy, 1 drill_camp, 2 militias and 1 recruitment_center_u
                Pro-Confederate defend with 1 militia
                    Union roll dice for 2 militias in Leesburg, round 2 : 0/1 hits, 0.17 expected hits
                    Pro-Confederate roll dice for 1 militia in Leesburg, round 2 : 0/1 hits, 0.08 expected hits
                    Union roll dice for 2 militias in Leesburg, round 3 : 0/1 hits, 0.17 expected hits
                    Pro-Confederate roll dice for 1 militia in Leesburg, round 3 : 0/1 hits, 0.08 expected hits
                Pro-Confederate and Union reach a stalemate
            Battle in Upperville
                Union attack with 1 artillery
                Confederate defend with 1 artillery, 1 elite_cavalry, 3 infantry and 1 militia
                    Union roll artillery_cannonade dice in Upperville : 0/1 hits, 0.42 expected hits
                    Confederate roll artillery_cannonade dice in Upperville : 1/1 hits, 0.08 expected hits
                    1 artillery owned by the Union lost in Upperville
                Confederate win with 1 artillery, 1 elite_cavalry, 3 infantry and 1 militia remaining. Battle score for attacker is -5
                Casualties for Union: 1 artillery
            Battle in Mississippi River Lower 1
                Union attack with 2 gunboats and 1 ironclad
                Confederate defend with 1 gunboat and 1 torpedo
                    Confederate roll torpedoes dice in Mississippi River Lower 1 : 1/1 hits, 0.25 expected hits
                    1 gunboat owned by the Union lost in Mississippi River Lower 1
                    Union roll dice for 1 gunboat and 1 ironclad in Mississippi River Lower 1, round 2 : 1/1 hits, 0.58 expected hits
                    Confederate roll dice for 1 gunboat in Mississippi River Lower 1, round 2 : 0/1 hits, 0.17 expected hits
                    1 gunboat owned by the Confederate lost in Mississippi River Lower 1
                Some non-combat units are destroyed: 
                Union win, taking Mississippi River Lower 1 from Neutral with 1 gunboat and 1 ironclad remaining. Battle score for attacker is 0
                Casualties for Union: 1 gunboat
                Casualties for Confederate: 1 gunboat
            Battle in Mobile Bay SZ
                Union attack with 1 battleship
                Confederate defend with 2 battleships and 4 torpedos
                    Confederate roll torpedoes dice in Mobile Bay SZ : 0/1 hits, 0.25 expected hits
                    Union roll dice for 1 battleship in Mobile Bay SZ, round 2 : 0/1 hits, 0.58 expected hits
                    Confederate roll dice for 2 battleships in Mobile Bay SZ, round 2 : 1/1 hits, 1.17 expected hits
                    1 battleship owned by the Union lost in Mobile Bay SZ
                Confederate win, taking Mobile Bay SZ from Neutral with 2 battleships remaining. Battle score for attacker is -11
                Casualties for Union: 1 battleship
            Battle in Dorchester
                Union attack with 1 artillery, 1 general and 2 militias
                Pro-Confederate defend with 1 civilian_economy3, 1 militia, 1 recruitment_center and 1 storehouse
                    Union roll artillery_cannonade dice in Dorchester : 0/1 hits, 0.08 expected hits
                    Union roll dice for 1 artillery, 1 general and 2 militias in Dorchester, round 2 : 1/1 hits, 0.83 expected hits
                    Pro-Confederate roll dice for 1 militia in Dorchester, round 2 : 0/1 hits, 0.08 expected hits
                    1 militia owned by the Pro-Confederate lost in Dorchester
                Union takes Dorchester from Pro-Confederate
                Some non-combat units are destroyed: 
                Union converts storehouse into different units
                Union win with 1 artillery, 1 general and 2 militias remaining. Battle score for attacker is 0
                Casualties for Pro-Confederate: 1 militia
            Battle in St Louis
                Union attack with 1 artillery, 1 barracks, 1 civilian_economy4, 1 drill_camp, 1 entrenchments, 2 infantry, 1 mill_u, 1 railyard_u, 1 recruitment_center_u2, 1 shipyard_u and 1 supply_center_u
                Pro-Confederate defend with 1 militia
                    Union roll artillery_cannonade dice in St Louis : 0/1 hits, 0.08 expected hits
                    Union roll dice for 1 artillery, 1 entrenchments and 2 infantry in St Louis, round 2 : 1/1 hits, 0.58 expected hits
                    1 militia owned by the Pro-Confederate lost in St Louis
                Union win with 1 artillery, 1 entrenchments and 2 infantry remaining. Battle score for attacker is 0
                Casualties for Pro-Confederate: 1 militia
    
        Non Combat Move - Union
            1 militia moved from Harrisburg to Bel Air
            1 militia moved from Harrisburg to Bel Air
            1 ironclad moved from New York Harbor SZ to South Carolina Coast SZ
    
        Turn Complete - Union
            Trigger NewEnglandBonusSupplies: Union met a national objective for an additional 40 Supplies; end with 40 Supplies
            Trigger NewEnglandBonusManpower: Union met a national objective for an additional 30 Manpower; end with 30 Manpower
            Union collect 0 PUs; end with 115 PUs
            Units generate -27 Manpower; Union end with 3 Manpower
            Units generate 97 Supplies; Union end with 137 Supplies
            Units generate 136 Industry; Union end with 147 Industry
            Units generate 206 PUs; Union end with 321 PUs
    

    Combat Hit Differential Summary :

    Union regular : 0.83
    Pro-Confederate regular : -0.42
    Confederate torpedoes : 0.50
    Confederate regular : -0.33
    Union artillery_cannonade : -0.67
    Confederate artillery_cannonade : 0.92
    

    Territory Summary for Union :

    Kaskaskia : 1 cavalry, 1 drill_camp, 1 engineers, 1 infantry, 1 militia, 1 recruitment_center_u2 and 1 storehouse_u
    Springfield : 1 cavalry, 1 civilian_economy3, 1 depot_u, 1 drill_camp, 1 foundry_u, 1 infantry, 1 railyard_u and 1 recruitment_center_u2
    Delaware Mouth SZ : 1 flag, 1 battleship, 2 frigates, 1 ironclad and 1 transport
    Cincinnati : 1 artillery, 1 barracks, 1 civilian_economy6, 1 elite_infantry, 1 engineers, 1 general, 1 infantry, 1 militia, 1 mill_u, 1 railyard_u, 1 recruitment_center_u3, 1 shipyard_u and 1 supply_center_u
    Upper Marlboro : 1 civilian_economy3, 1 drill_camp, 1 militia, 1 recruitment_center_u and 1 storehouse_u
    Mississippi River Lower 1 : 1 flag, 1 gunboat and 1 ironclad
    Rockville : 1 civilian_economy2, 1 drill_camp, 2 militias, 1 recruitment_center_u and 1 storehouse_u
    St Louis : 1 artillery, 1 barracks, 1 civilian_economy4, 1 drill_camp, 1 entrenchments, 2 infantry, 1 mill_u, 1 railyard_u, 1 recruitment_center_u2, 1 shipyard_u and 1 supply_center_u
    Salem : 1 artillery, 1 civilian_economy2, 1 drill_camp, 1 infantry, 1 recruitment_center_u and 1 storehouse_u
    Hagerstown : 1 drill_camp, 1 recruitment_center_u and 1 storehouse_u
    Sunbury : 1 civilian_economy, 1 militia, 1 recruitment_center_u3 and 1 storehouse_u
    Havre de Grace : 1 civilian_economy2, 1 depot_u, 1 drill_camp, 1 foundry_u and 1 recruitment_center_u2
    Shippensburg : 1 civilian_economy, 1 drill_camp, 1 foundry_u, 1 recruitment_center_u and 1 storehouse_u
    Marietta : 1 drill_camp, 1 militia, 1 recruitment_center_u2 and 1 storehouse_u
    Bedford : 1 civilian_economy2, 1 depot_u, 1 drill_camp, 1 foundry_u, 1 militia and 1 recruitment_center_u
    Kittanning : 1 civilian_economy, 1 drill_camp, 1 militia, 1 recruitment_center_u2 and 1 storehouse_u
    Glorietta Pass : 1 storehouse_u
    Ohio River Upper : 1 flag, 1 ironclad and 1 transport
    Frederick : 1 civilian_economy2, 1 drill_camp, 1 militia, 1 recruitment_center_u and 1 storehouse_u
    Madison : 1 civilian_economy3, 1 drill_camp, 1 militia, 1 recruitment_center_u and 1 storehouse_u
    Dover : 1 civilian_economy, 1 depot_u, 1 drill_camp, 1 militia and 1 recruitment_center_u
    Baltimore : 1 barracks, 1 civilian_economy6, 1 industrial_center_u, 3 infantry, 1 railyard_u, 1 recruitment_center_u2, 1 shipyard_u and 1 supply_center_u
    Indianapolis : 1 artillery, 1 barracks, 1 cavalry, 1 civilian_economy4, 2 infantry, 1 mill_u, 1 railyard_u, 1 recruitment_center_u2 and 1 supply_center_u
    Cape Henlopen : 1 civilian_economy, 1 drill_camp, 1 militia, 1 recruitment_center_u and 1 storehouse_u
    Dorchester : 1 flag, 1 artillery, 1 civilian_economy3, 1 general, 2 militias and 1 storehouse_u
    Ohio River Headwaters : 2 transports
    Sharpsburg : 1 depot_u, 1 drill_camp and 1 recruitment_center_u
    Sawatch Valley : 1 storehouse_u
    San Francisco : 1 barracks, 1 cavalry, 1 civilian_economy3, 1 drill_camp, 2 infantry, 1 mill_u, 1 recruitment_center_u2 and 1 supply_center_u
    Zanesville : 1 civilian_economy, 1 militia, 1 recruitment_center_u3 and 1 storehouse_u
    Eastern Shore : 1 civilian_economy
    Emmitsburg : 1 civilian_economy, 1 drill_camp and 1 recruitment_center_u
    Des Moines : 1 depot_u, 1 drill_camp and 1 recruitment_center_u
    Santa Fe : 1 artillery, 1 cavalry, 1 civilian_economy, 1 drill_camp, 1 infantry, 2 militias, 1 recruitment_center_u and 1 storehouse_u
    Rock Island : 1 drill_camp, 1 militia, 1 recruitment_center_u and 1 storehouse_u
    Philadelphia : 1 artillery, 1 barracks, 1 cavalry, 1 civilian_economy7, 1 engineers, 1 industrial_center_u, 2 infantry, 1 railyard_u, 1 recruitment_center_u3, 1 shipyard_u and 1 supply_center_u
    Stockton : 1 drill_camp, 1 foundry_u, 1 recruitment_center_u and 1 storehouse_u
    Ellicotts Mills : 1 civilian_economy, 1 depot_u, 1 drill_camp, 1 foundry_u, 1 militia and 1 recruitment_center_u
    Omaha City : 1 depot_u, 1 drill_camp and 1 recruitment_center_u
    Newton : 1 drill_camp, 1 recruitment_center_u and 1 storehouse_u
    Champaign : 1 civilian_economy, 1 drill_camp, 1 militia, 1 recruitment_center_u and 1 storehouse_u
    Ohio River Middle : 1 flag, 1 gunboat and 1 ironclad
    Wooster : 1 civilian_economy3, 1 foundry_u, 1 militia, 1 recruitment_center_u3 and 1 storehouse_u
    San Joaquin Valley : 1 storehouse_u
    Lewistown : 1 civilian_economy, 1 foundry_u, 1 militia, 1 railyard_u, 1 recruitment_center_u3 and 1 storehouse_u
    Dayton : 1 civilian_economy3, 1 depot_u, 1 foundry_u, 1 railyard_u and 1 recruitment_center_u3
    New York : 1 artillery, 1 barracks, 1 cavalry, 1 civilian_economy9, 1 elite_cavalry, 1 industrial_center_u, 3 infantry, 1 railyard_u, 1 recruitment_center_u3, 1 shipyard_u and 1 supply_center_u
    Warren : 1 civilian_economy3, 1 depot_u, 1 drill_camp, 1 foundry_u, 1 militia and 1 recruitment_center_u
    Martinsburg : 1 civilian_economy2, 1 drill_camp, 1 militia, 1 recruitment_center_u and 1 storehouse_u
    Iowa City : 1 artillery, 1 cavalry, 1 civilian_economy, 1 drill_camp, 1 recruitment_center_u and 1 storehouse_u
    Cleveland : 1 artillery, 1 barracks, 1 cavalry, 1 civilian_economy4, 1 infantry, 1 mill_u, 1 railyard_u, 1 recruitment_center_u3 and 1 supply_center_u
    San Francisco Bay SZ : 1 transport
    Toledo : 1 civilian_economy3, 1 depot_u, 1 drill_camp, 1 foundry_u, 1 militia, 1 railyard_u and 1 recruitment_center_u2
    Chicago : 1 artillery, 1 barracks, 1 cavalry, 1 civilian_economy8, 1 industrial_center_u, 2 infantry, 1 railyard_u, 1 recruitment_center_u2 and 1 supply_center_u
    Winchester : 1 flag, 3 militias
    Andersen : 1 militia and 1 storehouse_u
    Wheeling : 1 civilian_economy2, 1 depot_u, 1 drill_camp, 1 foundry_u, 1 militia and 1 recruitment_center_u
    Carroll : 1 civilian_economy, 1 drill_camp and 1 recruitment_center_u
    Fort Leavenworth : 1 flag, 2 militias and 1 storehouse_u
    Ravenna : 1 civilian_economy2, 1 depot_u, 1 militia and 1 recruitment_center_u3
    Los Angeles : 1 civilian_economy3, 1 depot_u, 1 drill_camp, 1 militia, 1 recruitment_center_u and 1 storehouse_u
    San Miguel : 1 drill_camp, 1 recruitment_center_u and 1 storehouse_u
    Laurel : 1 civilian_economy2, 1 drill_camp, 1 militia and 1 recruitment_center_u
    Chambersburg : 1 civilian_economy2, 1 depot_u, 1 drill_camp, 1 foundry_u and 1 recruitment_center_u
    Vincennes : 1 civilian_economy3, 1 drill_camp, 1 militia, 1 recruitment_center_u and 1 storehouse_u
    Trenton : 1 barracks, 1 civilian_economy5, 1 infantry, 1 mill_u, 1 recruitment_center_u3 and 1 supply_center_u
    Middle Chesapeake Bay SZ : 1 flag, 1 frigate
    Berkley Springs : 1 civilian_economy, 1 drill_camp, 1 militia, 1 recruitment_center_u and 1 storehouse_u
    South Jersey : 1 barracks, 1 civilian_economy5, 1 depot_u, 1 infantry, 1 mill_u and 1 recruitment_center_u3
    Alexandria : 1 artillery, 1 civilian_economy3, 1 depot_u, 1 drill_camp, 1 engineers, 1 foundry_u, 4 infantry and 1 recruitment_center_u
    Columbus : 1 artillery, 1 barracks, 1 cavalry, 1 civilian_economy5, 1 elite_cavalry, 2 infantry, 1 mill_u, 1 railyard_u, 1 recruitment_center_u3 and 1 supply_center_u
    Shelbyville : 1 civilian_economy3, 1 militia and 1 storehouse_u
    Edina : 1 civilian_economy, 1 drill_camp, 1 recruitment_center_u and 1 storehouse_u
    Washington : 1 barracks, 1 civilian_economy6, 1 elite_cavalry, 3 elite_infantrys, 1 engineers, 1 fortifications, 1 mill_u, 1 railyard_u, 1 recruitment_center_u2, 1 shipyard_u and 1 supply_center_u
    Mittersburg : 1 drill_camp, 1 recruitment_center_u and 1 storehouse_u
    Gettysburg : 1 civilian_economy2, 1 depot_u and 1 foundry_u
    Alton : 1 drill_camp, 1 recruitment_center_u2 and 1 storehouse_u
    Valparaiso : 1 civilian_economy, 1 drill_camp, 1 foundry_u, 1 militia, 1 recruitment_center_u2 and 1 storehouse_u
    Bel Air : 1 civilian_economy2, 1 depot_u, 1 foundry_u and 2 militias
    Oxford : 1 drill_camp and 1 recruitment_center_u2
    Pittsburg : 1 artillery, 1 barracks, 2 cavalrys, 1 civilian_economy7, 1 engineers, 1 industrial_center_u, 2 infantry, 1 railyard_u, 1 recruitment_center_u3, 1 shipyard_u and 1 supply_center_u
    Mississippi River Upper 1 : 1 flag, 2 gunboats
    Mississippi River Upper 2 : 1 flag
    Santa Barbara : 1 storehouse_u
    Lancaster : 1 civilian_economy, 1 drill_camp and 1 recruitment_center_u2
    Manassas : 1 artillery, 2 cavalrys, 1 civilian_economy2, 1 drill_camp, 1 foundry_u, 3 militias, 1 recruitment_center_u and 1 storehouse_u
    Romney : 1 flag, 1 militia
    Pensacola : 1 civilian_economy2, 1 drill_camp, 1 elite_infantry, 1 entrenchments, 1 fortifications, 2 infantry, 1 recruitment_center_u and 1 shipyard_u
    Potomac Lower SZ : 1 flag, 1 battleship, 1 frigate and 1 transport
    Crawfords : 1 drill_camp, 1 foundry_u, 1 recruitment_center_u and 1 storehouse_u
    Kokomo : 1 civilian_economy, 1 drill_camp, 1 recruitment_center_u2 and 1 storehouse_u
    Sacramento : 1 civilian_economy3, 1 depot_u, 1 drill_camp, 1 infantry and 1 recruitment_center_u2
    York : 1 civilian_economy2, 1 drill_camp, 1 militia, 1 recruitment_center_u and 1 storehouse_u
    Carlisle : 1 civilian_economy2, 1 drill_camp, 1 foundry_u and 1 recruitment_center_u
    Long Island : 1 barracks, 1 civilian_economy8, 2 infantry, 6 militias, 1 mill_u, 1 recruitment_center_u3 and 1 supply_center_u
    New York Harbor SZ : 1 flag, 1 battleship, 3 frigates, 2 ironclads and 2 transports
    Harrisburg : 1 cavalry, 1 civilian_economy4, 1 depot_u, 1 mill_u and 1 railyard_u
    Geneva : 1 drill_camp, 1 recruitment_center_u and 1 storehouse_u
    Bloomington Junction : 1 civilian_economy, 1 foundry_u and 1 militia
    Evansville : 1 civilian_economy3, 1 drill_camp, 1 engineers, 1 foundry_u, 1 infantry, 1 militia, 1 recruitment_center_u and 1 storehouse_u
    South Carolina Coast SZ : 1 ironclad
    Leesburg : 1 civilian_economy, 1 drill_camp, 2 militias and 1 recruitment_center_u
    Harpers Ferry : 1 artillery, 1 civilian_economy2, 1 depot_u, 1 drill_camp, 1 foundry_u, 2 infantry, 2 militias and 1 recruitment_center_u
    Equality : 1 drill_camp, 1 recruitment_center_u and 1 storehouse_u
    Santa Cruz : 1 civilian_economy and 1 storehouse_u
    Mississippi Mouth SZ : 1 flag, 1 battleship
    Hillsboro : 1 civilian_economy3, 1 drill_camp, 1 foundry_u, 1 militia, 1 recruitment_center_u and 1 storehouse_u
    Hunters Mill : 1 civilian_economy, 1 drill_camp, 1 foundry_u, 1 militia, 1 recruitment_center_u and 1 storehouse_u
    Norristown : 1 civilian_economy2, 1 depot_u, 1 militia and 1 recruitment_center_u3
    Somerset : 1 drill_camp, 1 militia, 1 recruitment_center_u and 1 storehouse_u
    Napa City : 1 civilian_economy and 1 storehouse_u
    Fort Kearney : 1 cavalry and 1 depot_u
    Goshen : 1 depot_u, 1 drill_camp and 1 recruitment_center_u
    Alabama Coast SZ : 1 flag, 1 battleship and 1 transport
    Bloomington : 1 drill_camp, 1 militia and 1 recruitment_center_u
    Cramptons Gap : 1 civilian_economy, 1 drill_camp and 1 recruitment_center_u
    Cairo : 1 artillery, 1 barracks, 1 depot_u, 1 elite_infantry, 1 engineers, 1 fortifications, 1 general, 3 infantry, 1 militia and 1 recruitment_center_u
    Naples : 1 civilian_economy, 1 drill_camp, 1 foundry_u, 1 militia, 1 recruitment_center_u2 and 1 storehouse_u
    Ottawa : 1 civilian_economy2, 1 drill_camp, 1 foundry_u, 1 militia, 1 recruitment_center_u2 and 1 storehouse_u
    Gulf of Mexico West SZ : 1 flag, 1 gunboat
    Ohio River Lower : 1 flag, 3 gunboats, 4 militias and 2 transports
    Huntington : 1 depot_u, 1 militia and 1 recruitment_center_u3
    North Carolina Coast SZ : 1 transport
    Allentown : 1 depot_u, 1 drill_camp, 1 militia, 1 mill_u, 1 railyard_u and 1 recruitment_center_u
    Upper Chesapeake Bay SZ : 1 flag, 1 battleship, 1 ironclad and 1 transport
    Annapolis : 1 civilian_economy4, 1 depot_u, 1 drill_camp, 1 foundry_u, 2 infantry and 1 recruitment_center_u
    Townson : 1 drill_camp and 1 recruitment_center_u
    Centreville : 1 cavalry, 1 civilian_economy2, 1 foundry_u, 1 infantry, 1 militia and 1 storehouse_u
    Keaton : 1 drill_camp, 1 recruitment_center_u2 and 1 storehouse_u
    Key West : 2 elite_infantrys, 1 fortifications and 1 shipyard_u
    Gulf of Mexico Southwest SZ : 1 flag, 1 gunboat
    Allentown Station : 1 train
    Andersen Station : 1 train
    Baltimore Station : 2 trains
    Bloomington Junction Station : 1 train
    Chicago Station : 1 train
    Cincinnati Station : 1 train
    Cleveland Station : 1 train
    Columbus Station : 1 train
    Dayton Station : 1 train
    Harrisburg Station : 1 train
    Hillsboro Station : 1 train
    Indianapolis Station : 1 train
    Lewistown Station : 1 train
    New York Station : 2 trains
    Philadelphia Station : 1 train
    Pittsburg Station : 1 train
    Ravenna Station : 1 train
    Springfield Station : 1 train
    St Louis Station : 1 train
    Vincennes Station : 1 train
    Washington Station : 2 trains
    Zanesville Station : 1 train
    Debt1 : 12 UnionDebts
    

    Production/PUs Summary :

    Confederate : 218 / 274
    Pro-Confederate : 27 / 0
    AI_Confederate_Commanders : 0 / 0
    Union : 258 / 321
    Pro-Union : 51 / 0
    AI_Union_Commanders : 0 / 0
    

    Dice Statistics:

    Total
            1 was rolled 2 times
            2 was rolled 4 times
            3 was rolled 2 times
            4 was rolled 1 times
            5 was rolled 1 times
            6 was rolled 2 times
            7 was rolled 5 times
            8 was rolled 4 times
            10 was rolled 4 times
            11 was rolled 3 times
            12 was rolled 1 times
        Average roll : 6.517
        Median : 7.000
        Variance : 0.961
        Standard Deviation : 0.980
        Total rolls : 29
    
    Null / Other
            1 was rolled 1 times
        Average roll : 1.000
        Median : 1.000
        Variance : ∞
        Standard Deviation : ∞
        Total rolls : 1
    
    Confederate Combat
            1 was rolled 1 times
            2 was rolled 1 times
            3 was rolled 1 times
            5 was rolled 1 times
            7 was rolled 1 times
            8 was rolled 2 times
            10 was rolled 1 times
        Average roll : 5.500
        Median : 6.000
        Variance : 0.667
        Standard Deviation : 0.816
        Total rolls : 8
    
    Pro-Confederate Combat
            4 was rolled 1 times
            6 was rolled 1 times
            8 was rolled 1 times
            10 was rolled 2 times
        Average roll : 7.600
        Median : 8.000
        Variance : 1.229
        Standard Deviation : 1.109
        Total rolls : 5
    
    Union Combat
            2 was rolled 3 times
            3 was rolled 1 times
            6 was rolled 1 times
            7 was rolled 4 times
            8 was rolled 1 times
            10 was rolled 1 times
            11 was rolled 3 times
            12 was rolled 1 times
        Average roll : 7.067
        Median : 7.000
        Variance : 1.446
        Standard Deviation : 1.203
        Total rolls : 15
    

    Savegame


  • TripleA Move Summary: Confederate round 2

    TripleA Move Summary for game: Civil War: A House Divided, version: 3.2.6

    Game History

    Round: 2
    
        War Financing - Confederate
            Trigger Confederate Loan1 ConvertPayment: has removed 1 ConfederateDebt owned by Confederate in Debt1
            Trigger Confederate Loan1 ConvertPayment: Confederate has 1 ConfederatePayment placed in Debt1
            Confederate spend 30 PUs on User Action: Action Confederate Loan1 MakePayment
            Action Confederate Loan1 MakePayment activates a trigger called: Trigger Confederate Loan1 MakePayment
            Trigger Confederate Loan1 MakePayment: has removed 1 ConfederatePayment owned by Confederate in Debt1
            Confederate spend nothing on User Action: Action Confederate Take Loan2
            Action Confederate Take Loan2 activates a trigger called: Trigger Confederate Take Loan2
            Trigger Confederate Take Loan2: Setting switch to false for conditionAttachment_No_New_Confederate_Loan attached to Confederate
            Trigger Confederate Take Loan2: Confederate has 12 ConfederateDebts placed in Debt2
            Trigger Confederate Take Loan2: Confederate met a national objective for an additional 200 PUs; end with 444 PUs
            Trigger Confederate Reset: Setting switch to true for conditionAttachment_No_New_Confederate_Loan attached to Confederate
    
        First Purchase - Confederate
            Note to players Confederate: <body><img src="September1861.gif"/></body>
            Trigger Blockade0Foundry: Setting createsResourcesList to 2:Industry for unitAttachment attached to foundry
            Trigger Blockade0Storehouse: Setting createsResourcesList to 3:Supplies for unitAttachment attached to storehouse
            Trigger Blockade0Mill: Setting createsResourcesList to 4:Industry for unitAttachment attached to mill
            Trigger Blockade0SC: Setting createsResourcesList to 9:Supplies for unitAttachment attached to supply_center
            Trigger Blockade0IC: Setting createsResourcesList to 6:Industry for unitAttachment attached to industrial_center
            Trigger Blockade0Depot: Setting createsResourcesList to 6:Supplies for unitAttachment attached to depot
            Trigger Blockade0Inflation: Confederate has their production frontier changed to: production
            Confederate buy 5 battleships, 5 cavalrys, 5 elite_cavalrys, 8 elite_infantrys, 1 frigate, 7 infantry, 7 ironclads, 1 submarine and 5 torpedos; Remaining resources: 0 Supplies; 303 PUs; 0 Manpower; 4 Industry; 
    
        Non Combat Forced March - Confederate
            1 battleship moved from Hampton Roads SZ to Lower Chesapeake Bay SZ
            1 ironclad moved from Hampton Roads SZ to Lower Chesapeake Bay SZ
            1 militia moved from Wharton to Galveston
    
        Second Purchase - Confederate
            Confederate buy nothing; Remaining resources: 0 Supplies; 303 PUs; 0 Manpower; 3 Industry; 
    
        Place Units - Confederate
            Units in Warrenton being upgraded or consumed: 2 militias
            2 infantry placed in Warrenton
            1 frigate and 1 submarine placed in Hampton Roads SZ
            Units in Lexington being upgraded or consumed: 1 infantry
            1 elite_infantry placed in Lexington
            Units in Charlotte being upgraded or consumed: 1 militia
            1 infantry placed in Charlotte
            Units in Pamlico Sound SZ being upgraded or consumed: 1 frigate
            1 battleship placed in Pamlico Sound SZ
            Units in Charleston Harbor SZ being upgraded or consumed: 1 gunboat
            1 ironclad and 1 torpedo placed in Charleston Harbor SZ
            Units in Charleston Harbor SZ being upgraded or consumed: 1 frigate
            1 battleship and 1 torpedo placed in Charleston Harbor SZ
            3 torpedos placed in Charleston Harbor SZ
            Units in Vicksburg being upgraded or consumed: 1 militia
            1 infantry placed in Vicksburg
            Units in Sentinella being upgraded or consumed: 1 militia
            1 infantry placed in Sentinella
    
        Combat Move - Confederate
                Confederate takes Gilmer from Pro-Confederate
                Confederate takes Paraclifta from Pro-Confederate
                Confederate takes Tahlequah from Pro-Confederate
                Confederate takes Mill Springs from Pro-Confederate
                Confederate takes London from Pro-Confederate
                Confederate takes Stanford from Pro-Confederate
            1 militia moved from Upperville to Manassas
            1 artillery moved from Upperville to Manassas
            1 artillery moved from Warrenton to Manassas
            1 artillery moved from Warrenton to Manassas
            1 militia moved from Warrenton to Manassas
            1 militia moved from Warrenton to Manassas
            1 militia moved from Warrenton to Manassas
            1 general moved from Warrenton to Manassas
            1 battleship moved from Lower Chesapeake Bay SZ to Middle Chesapeake Bay SZ
            1 gunboat moved from Lower Chesapeake Bay SZ to Middle Chesapeake Bay SZ
            1 battleship moved from Hampton Roads SZ to Middle Chesapeake Bay SZ
            1 battleship moved from Hampton Roads SZ to Middle Chesapeake Bay SZ
            1 submarine moved from Hampton Roads SZ to Lower Chesapeake Bay SZ
            1 frigate moved from Hampton Roads SZ to Middle Chesapeake Bay SZ
            1 battleship moved from Mobile Bay SZ to Alabama Coast SZ
            1 battleship moved from Mobile Bay SZ to Alabama Coast SZ
            1 battleship moved from Mississippi River Lower 6 to Mississippi River Delta
            1 battleship moved from Galveston Bay SZ to Gulf of Mexico West SZ
            1 militia moved from Jefferson to Gilmer
            1 militia moved from Camden to Paraclifta
            1 militia moved from Fort Hindman to Mississippi River Lower 3
            1 militia and 1 transport moved from Mississippi River Lower 3 to Mississippi River Lower 4
            1 militia moved from Monroe to Mississippi River Lower 5
            1 militia and 1 transport moved from Mississippi River Lower 5 to Mississippi River Lower 6
            1 militia moved from Mine Creek to Tahlequah
            1 general moved from Sparta to London
            1 militia moved from Nashville to Sparta
            1 militia moved from Nashville to Sparta
            1 militia moved from Nashville to Sparta
            1 militia moved from Nashville to Sparta
            1 militia moved from Fort Henry-Donelson to Cumberland River Middle
            1 militia and 1 transport moved from Cumberland River Middle to Cumberland River Upper
            1 militia moved from Cumberland River Upper to Stanford
    

    Savegame


  • TripleA Turn Summary: Confederate round 2

    TripleA Turn Summary for game: Civil War: A House Divided, version: 3.2.6

    Game History

    Round: 2
    
        War Financing - Confederate
            Trigger Confederate Loan1 ConvertPayment: has removed 1 ConfederateDebt owned by Confederate in Debt1
            Trigger Confederate Loan1 ConvertPayment: Confederate has 1 ConfederatePayment placed in Debt1
            Confederate spend 30 PUs on User Action: Action Confederate Loan1 MakePayment
            Action Confederate Loan1 MakePayment activates a trigger called: Trigger Confederate Loan1 MakePayment
            Trigger Confederate Loan1 MakePayment: has removed 1 ConfederatePayment owned by Confederate in Debt1
            Confederate spend nothing on User Action: Action Confederate Take Loan2
            Action Confederate Take Loan2 activates a trigger called: Trigger Confederate Take Loan2
            Trigger Confederate Take Loan2: Setting switch to false for conditionAttachment_No_New_Confederate_Loan attached to Confederate
            Trigger Confederate Take Loan2: Confederate has 12 ConfederateDebts placed in Debt2
            Trigger Confederate Take Loan2: Confederate met a national objective for an additional 200 PUs; end with 444 PUs
            Trigger Confederate Reset: Setting switch to true for conditionAttachment_No_New_Confederate_Loan attached to Confederate
    
        First Purchase - Confederate
            Note to players Confederate: <body><img src="September1861.gif"/></body>
            Trigger Blockade0Foundry: Setting createsResourcesList to 2:Industry for unitAttachment attached to foundry
            Trigger Blockade0Storehouse: Setting createsResourcesList to 3:Supplies for unitAttachment attached to storehouse
            Trigger Blockade0Mill: Setting createsResourcesList to 4:Industry for unitAttachment attached to mill
            Trigger Blockade0SC: Setting createsResourcesList to 9:Supplies for unitAttachment attached to supply_center
            Trigger Blockade0IC: Setting createsResourcesList to 6:Industry for unitAttachment attached to industrial_center
            Trigger Blockade0Depot: Setting createsResourcesList to 6:Supplies for unitAttachment attached to depot
            Trigger Blockade0Inflation: Confederate has their production frontier changed to: production
            Confederate buy 5 battleships, 5 cavalrys, 5 elite_cavalrys, 8 elite_infantrys, 1 frigate, 7 infantry, 7 ironclads, 1 submarine and 5 torpedos; Remaining resources: 0 Supplies; 303 PUs; 0 Manpower; 4 Industry; 
    
        Non Combat Forced March - Confederate
            1 battleship moved from Hampton Roads SZ to Lower Chesapeake Bay SZ
            1 ironclad moved from Hampton Roads SZ to Lower Chesapeake Bay SZ
            1 militia moved from Wharton to Galveston
    
        Second Purchase - Confederate
            Confederate buy nothing; Remaining resources: 0 Supplies; 303 PUs; 0 Manpower; 3 Industry; 
    
        Place Units - Confederate
            Units in Warrenton being upgraded or consumed: 2 militias
            2 infantry placed in Warrenton
            1 frigate and 1 submarine placed in Hampton Roads SZ
            Units in Lexington being upgraded or consumed: 1 infantry
            1 elite_infantry placed in Lexington
            Units in Charlotte being upgraded or consumed: 1 militia
            1 infantry placed in Charlotte
            Units in Pamlico Sound SZ being upgraded or consumed: 1 frigate
            1 battleship placed in Pamlico Sound SZ
            Units in Charleston Harbor SZ being upgraded or consumed: 1 gunboat
            1 ironclad and 1 torpedo placed in Charleston Harbor SZ
            Units in Charleston Harbor SZ being upgraded or consumed: 1 frigate
            1 battleship and 1 torpedo placed in Charleston Harbor SZ
            3 torpedos placed in Charleston Harbor SZ
            Units in Vicksburg being upgraded or consumed: 1 militia
            1 infantry placed in Vicksburg
            Units in Sentinella being upgraded or consumed: 1 militia
            1 infantry placed in Sentinella
    
        Combat Move - Confederate
                Confederate takes Gilmer from Pro-Confederate
                Confederate takes Paraclifta from Pro-Confederate
                Confederate takes Tahlequah from Pro-Confederate
                Confederate takes Mill Springs from Pro-Confederate
                Confederate takes London from Pro-Confederate
                Confederate takes Stanford from Pro-Confederate
            1 militia moved from Upperville to Manassas
            1 artillery moved from Upperville to Manassas
            1 artillery moved from Warrenton to Manassas
            1 artillery moved from Warrenton to Manassas
            1 militia moved from Warrenton to Manassas
            1 militia moved from Warrenton to Manassas
            1 militia moved from Warrenton to Manassas
            1 general moved from Warrenton to Manassas
            1 battleship moved from Lower Chesapeake Bay SZ to Middle Chesapeake Bay SZ
            1 gunboat moved from Lower Chesapeake Bay SZ to Middle Chesapeake Bay SZ
            1 battleship moved from Hampton Roads SZ to Middle Chesapeake Bay SZ
            1 battleship moved from Hampton Roads SZ to Middle Chesapeake Bay SZ
            1 submarine moved from Hampton Roads SZ to Lower Chesapeake Bay SZ
            1 frigate moved from Hampton Roads SZ to Middle Chesapeake Bay SZ
            1 battleship moved from Mobile Bay SZ to Alabama Coast SZ
            1 battleship moved from Mobile Bay SZ to Alabama Coast SZ
            1 battleship moved from Mississippi River Lower 6 to Mississippi River Delta
            1 battleship moved from Galveston Bay SZ to Gulf of Mexico West SZ
            1 militia moved from Jefferson to Gilmer
            1 militia moved from Camden to Paraclifta
            1 militia moved from Fort Hindman to Mississippi River Lower 3
            1 militia and 1 transport moved from Mississippi River Lower 3 to Mississippi River Lower 4
            1 militia moved from Monroe to Mississippi River Lower 5
            1 militia and 1 transport moved from Mississippi River Lower 5 to Mississippi River Lower 6
            1 militia moved from Mine Creek to Tahlequah
            1 general moved from Sparta to London
            1 militia moved from Nashville to Sparta
            1 militia moved from Nashville to Sparta
            1 militia moved from Nashville to Sparta
            1 militia moved from Nashville to Sparta
            1 militia moved from Fort Henry-Donelson to Cumberland River Middle
            1 militia and 1 transport moved from Cumberland River Middle to Cumberland River Upper
            1 militia moved from Cumberland River Upper to Stanford
    
        Battle - Confederate
            Confederate creates battle in territory Debt1
            Confederate has abandoned Ohio River Headwaters to Union
            Confederate has abandoned San Francisco Bay SZ to Union
            Confederate has abandoned South Carolina Coast SZ to Union
            Confederate has abandoned North Carolina Coast SZ to Union
            Battle in Manassas
                Confederate attack with 3 artilleries, 1 general and 4 militias
                Union defend with 1 artillery, 2 cavalrys, 1 civilian_economy2, 1 drill_camp, 1 foundry_u, 3 militias, 1 recruitment_center_u and 1 storehouse_u
                    Confederate roll artillery_cannonade dice in Manassas : 1/1 hits, 0.33 expected hits
                    Union roll artillery_cannonade dice in Manassas : 0/1 hits, 0.58 expected hits
                    1 militia owned by the Union lost in Manassas
                    Confederate roll dice for 3 artilleries, 1 general and 4 militias in Manassas, round 2 : 2/1 hits, 2.17 expected hits
                    Union roll dice for 1 artillery, 2 cavalrys and 2 militias in Manassas, round 2 : 1/0 hits, 1.00 expected hits
                Units damaged: 1 general owned by the Confederate
                    2 militias owned by the Union lost in Manassas
                    Confederate roll artillery_cannonade dice in Manassas : 0/1 hits, 0.08 expected hits
                    Union roll artillery_cannonade dice in Manassas : 0/1 hits, 0.58 expected hits
                    Confederate roll dice for 3 artilleries, 1 general and 4 militias in Manassas, round 3 : 2/1 hits, 2.17 expected hits
                    Union roll dice for 1 artillery and 2 cavalrys in Manassas, round 3 : 1/1 hits, 0.83 expected hits
                    2 cavalrys owned by the Union and 1 militia owned by the Confederate lost in Manassas
                Union and Confederate reach a stalemate
                , taking South Carolina Coast SZ from Neutral. Battle score for attacker is 8
                Casualties for Union: 2 cavalrys and 3 militias
                Casualties for Confederate: 1 militia
            Battle in Gulf of Mexico West SZ
                Confederate attack with 1 battleship
                Union defend with 1 gunboat
                    Confederate roll dice for 1 battleship in Gulf of Mexico West SZ, round 2 : 1/1 hits, 0.58 expected hits
                    Union roll dice for 1 gunboat in Gulf of Mexico West SZ, round 2 : 0/1 hits, 0.17 expected hits
                    1 gunboat owned by the Union lost in Gulf of Mexico West SZ
                Confederate win, taking Gulf of Mexico West SZ from Union with 1 battleship remaining. Battle score for attacker is 5
                Casualties for Union: 1 gunboat
            Battle in Alabama Coast SZ
                Confederate attack with 2 battleships
                Union defend with 1 battleship and 1 transport
                    Confederate roll dice for 2 battleships in Alabama Coast SZ, round 2 : 1/1 hits, 1.17 expected hits
                    Union roll dice for 1 battleship and 1 transport in Alabama Coast SZ, round 2 : 0/1 hits, 0.58 expected hits
                    1 battleship owned by the Union lost in Alabama Coast SZ
                    1 transport owned by the Union lost in Alabama Coast SZ
                Confederate win, taking Alabama Coast SZ from Union with 2 battleships remaining. Battle score for attacker is 16
                Casualties for Union: 1 battleship and 1 transport
            Battle in Middle Chesapeake Bay SZ
                Confederate attack with 3 battleships, 1 frigate and 1 gunboat
                Union defend with 1 frigate
                    Confederate roll dice for 3 battleships, 1 frigate and 1 gunboat in Middle Chesapeake Bay SZ, round 2 : 2/1 hits, 2.33 expected hits
                    Union roll dice for 1 frigate in Middle Chesapeake Bay SZ, round 2 : 1/1 hits, 0.33 expected hits
                    1 frigate owned by the Union and 1 frigate owned by the Confederate lost in Middle Chesapeake Bay SZ
                Confederate win, taking Middle Chesapeake Bay SZ from Union with 3 battleships and 1 gunboat remaining. Battle score for attacker is 0
                Casualties for Confederate: 1 frigate
                Casualties for Union: 1 frigate
    
        Second Non Combat Move - Confederate
    
        Turn Complete - Confederate
            Confederate collect 0 PUs; end with 303 PUs
            Units generate 3 Manpower; Confederate end with 3 Manpower
            Units generate 120 Supplies; Confederate end with 120 Supplies
            Units generate 146 PUs; Confederate end with 449 PUs
            Units generate 38 Industry; Confederate end with 38 Industry
            1 unit repaired.
    

    Combat Hit Differential Summary :

    Union regular : 0.08
    Confederate regular : -0.42
    Union artillery_cannonade : -1.17
    Confederate artillery_cannonade : 0.58
    

    Territory Summary for Confederate :

    Wilkesboro : 1 drill_camp, 1 recruitment_center and 1 storehouse
    Sparta : 1 artillery, 1 civilian_economy2, 1 drill_camp, 2 elite_infantrys, 4 militias, 1 recruitment_center and 1 storehouse
    Woodville : 1 storehouse
    Dublin : 1 civilian_economy and 1 storehouse
    Chattanooga : 1 barracks, 1 civilian_economy2, 1 depot, 1 elite_infantry, 1 general, 1 recruitment_center2 and 1 shipyard
    Lynchburg : 1 civilian_economy3, 1 depot, 1 drill_camp, 1 foundry and 1 recruitment_center
    Upperville : 1 elite_cavalry and 3 infantry
    Mansfield : 1 storehouse
    Plymouth : 1 drill_camp, 1 recruitment_center and 1 storehouse
    Williamsburg : 1 drill_camp, 2 militias, 1 recruitment_center and 1 storehouse
    Brashear City : 1 drill_camp and 1 recruitment_center
    Mesilla : 1 elite_cavalry, 1 fortifications and 1 militia
    Mississippi River Lower 5 : 1 flag, 1 torpedo
    Mississippi River Lower 7 : 3 torpedos
    Mississippi River Lower 4 : 1 militia and 1 transport
    Mississippi River Lower 6 : 1 flag, 1 militia and 2 transports
    Mississippi River Lower 2 : 1 flag, 1 gunboat, 1 ironclad, 4 torpedos and 1 transport
    Mississippi River Lower 3 : 1 flag, 2 torpedos
    Bermuda Hundred : 1 storehouse
    Augusta : 1 civilian_economy3, 1 depot, 1 drill_camp, 1 mill and 1 recruitment_center2
    Vicksburg : 1 artillery, 1 barracks, 1 civilian_economy3, 1 depot, 1 fortifications, 3 infantry, 1 recruitment_center2 and 1 shipyard
    Charlottesville : 1 drill_camp, 1 recruitment_center and 1 storehouse
    Front Royal : 1 civilian_economy, 3 militias and 1 storehouse
    Tuskegee : 1 civilian_economy and 1 storehouse
    Yorktown : 1 civilian_economy2, 1 drill_camp, 1 recruitment_center and 1 storehouse
    Greensboro : 1 civilian_economy, 1 drill_camp, 1 recruitment_center and 1 storehouse
    Thomasville : 1 drill_camp and 1 recruitment_center
    Charleston : 1 barracks, 1 civilian_economy4, 1 depot, 1 fortifications, 1 foundry, 2 infantry, 1 recruitment_center2 and 1 shipyard
    New Bern : 1 civilian_economy2, 1 drill_camp, 1 recruitment_center, 1 shipyard and 1 storehouse
    Centerville : 1 civilian_economy, 1 drill_camp, 1 recruitment_center and 1 storehouse
    Raleigh : 1 civilian_economy3, 1 depot, 1 drill_camp, 1 elite_cavalry and 1 recruitment_center
    Atlanta : 1 artillery, 1 barracks, 1 civilian_economy5, 1 engineers, 2 infantry, 1 mill, 1 recruitment_center3 and 1 supply_center
    Lexington : 1 elite_infantry, 1 parade_ground and 1 recruitment_center
    Mine Creek : 1 elite_cavalry and 1 storehouse
    Charlotte : 1 barracks, 1 civilian_economy2, 1 depot, 1 elite_cavalry, 2 infantry and 1 recruitment_center2
    Houma : 1 drill_camp and 1 recruitment_center
    Little Rock : 1 civilian_economy2, 1 drill_camp, 1 elite_cavalry, 1 infantry, 1 recruitment_center and 1 storehouse
    Blackville : 1 drill_camp and 1 recruitment_center
    Arkansas River Lower : 1 flag, 1 gunboat
    La Grange : 1 civilian_economy2, 1 drill_camp, 1 recruitment_center and 1 storehouse
    San Felipe : 1 militia and 1 storehouse
    Abbeville : 1 drill_camp, 1 recruitment_center and 1 storehouse
    Charleston Harbor SZ : 1 flag, 1 battleship, 1 ironclad and 5 torpedos
    Columbus Georgia : 1 civilian_economy3, 1 depot, 1 drill_camp, 1 foundry, 1 railyard and 1 recruitment_center
    Warsaw : 1 civilian_economy and 1 storehouse
    Halifax : 1 civilian_economy, 1 drill_camp, 1 recruitment_center and 1 storehouse
    Palmyra : 1 storehouse
    Bentonville : 1 civilian_economy, 1 drill_camp, 1 recruitment_center and 1 storehouse
    Spotsylvania : 1 civilian_economy, 1 drill_camp, 1 elite_cavalry, 2 elite_infantrys, 1 recruitment_center and 1 storehouse
    Cold Harbor : 1 drill_camp, 1 recruitment_center and 1 storehouse
    Sussex : 1 drill_camp and 1 recruitment_center
    Sabine Pass : 1 civilian_economy2, 1 militia and 1 storehouse
    Vermilionville : 1 drill_camp and 1 recruitment_center
    Sunflower River : 2 torpedos
    Fort St Philip : 1 fortifications and 1 infantry
    Rolling Fork River : 2 torpedos
    Kosciusko : 1 civilian_economy, 1 drill_camp, 1 recruitment_center and 1 storehouse
    Starkville : 1 drill_camp and 1 recruitment_center
    Fort Macon : 1 fortifications and 2 infantry
    Outer Bank North : 1 fortifications and 2 militias
    Fredericksburg : 1 artillery, 1 civilian_economy2, 1 depot, 1 drill_camp, 2 infantry and 1 recruitment_center2
    Port Hudson : 1 civilian_economy3, 1 depot, 1 drill_camp and 1 recruitment_center
    Yellow Bayou : 1 militia
    Greenwood : 1 drill_camp and 1 recruitment_center
    Mobile Bay SZ : 1 flag, 4 torpedos
    College Hill : 2 elite_cavalrys, 1 recruitment_center2 and 1 storehouse
    Brevard : 1 drill_camp and 1 recruitment_center
    Summerville : 1 civilian_economy, 1 drill_camp, 1 recruitment_center and 1 storehouse
    Elizabeth City : 1 civilian_economy2, 1 drill_camp, 1 infantry, 1 militia, 1 recruitment_center and 1 storehouse
    Carrollton : 1 drill_camp and 1 recruitment_center
    North Fork : 1 civilian_economy2, 1 drill_camp, 1 militia, 1 recruitment_center and 1 storehouse
    Tennessee River Lower : 1 transport
    Tuscon : 1 civilian_economy, 1 drill_camp, 1 elite_cavalry, 1 infantry, 1 recruitment_center and 1 storehouse
    Tappahannock : 1 drill_camp and 1 recruitment_center
    Jackson : 1 civilian_economy2, 1 depot, 1 drill_camp, 1 infantry and 1 recruitment_center
    Yazoo River Lower : 2 torpedos
    Red River Lower : 1 transport
    Hawkinsville : 1 storehouse
    Ridgeway : 1 drill_camp, 1 infantry, 1 militia, 1 recruitment_center and 1 storehouse
    Corinth : 1 recruitment_center2 and 1 storehouse
    City Point : 1 drill_camp and 1 recruitment_center
    Yazoo River Upper : 2 torpedos
    Tallahatchie River : 2 torpedos
    Norfolk : 1 civilian_economy3, 1 depot, 1 drill_camp, 1 entrenchments, 1 recruitment_center and 1 shipyard
    Kingston : 1 drill_camp, 1 recruitment_center and 1 storehouse
    Falmouth : 1 drill_camp and 1 recruitment_center
    Asheville : 1 storehouse
    Archedelphia : 1 storehouse
    Fort Henry-Donelson : 1 artillery, 1 breastwork and 1 entrenchments
    Houston : 1 barracks, 1 civilian_economy2, 1 depot, 2 elite_cavalrys, 1 infantry and 1 recruitment_center2
    Galveston Bay SZ : 1 flag, 1 ironclad
    Greenville : 1 civilian_economy2, 1 drill_camp, 1 recruitment_center and 1 storehouse
    Fort Pillow : 1 drill_camp and 1 recruitment_center
    Camden : 1 civilian_economy, 1 drill_camp, 1 recruitment_center and 1 storehouse
    New Market : 1 civilian_economy, 1 depot, 1 drill_camp, 1 elite_cavalry and 1 recruitment_center
    Harrisonburg : 1 storehouse
    Mill Springs : 1 flag, 1 militia and 1 recruitment_center
    Newport : 1 storehouse
    Northumberland : 1 drill_camp, 1 militia, 1 recruitment_center and 1 storehouse
    Troy : 1 drill_camp, 1 recruitment_center and 1 storehouse
    Pamlico Sound SZ : 1 flag, 1 battleship, 1 torpedo and 1 transport
    Savannah : 1 civilian_economy4, 1 depot, 1 drill_camp, 1 fortifications, 1 foundry, 2 infantry and 1 recruitment_center
    Middle Chesapeake Bay SZ : 1 flag, 3 battleships and 1 gunboat
    Memphis : 1 barracks, 1 civilian_economy3, 1 depot, 3 elite_infantrys, 1 engineers, 1 foundry, 1 general and 1 recruitment_center3
    Paraclifta : 1 flag, 1 militia
    Middlesex : 1 drill_camp, 1 recruitment_center and 1 storehouse
    James SZ : 1 flag, 1 ironclad
    Murfreesboro : 1 civilian_economy, 1 recruitment_center2 and 1 storehouse
    Sentinella : 1 barracks, 1 civilian_economy, 1 infantry, 1 recruitment_center and 1 storehouse
    Wilmington : 1 breastwork, 1 civilian_economy2, 1 depot, 1 drill_camp, 1 entrenchments, 1 fortifications, 1 infantry, 2 militias and 1 recruitment_center
    Outer Bank South : 1 fortifications
    Milford Station : 1 drill_camp, 1 general and 1 recruitment_center
    Tallahassee : 1 civilian_economy, 1 depot, 1 drill_camp, 1 militia and 1 recruitment_center
    Albemarle Sound SZ : 1 flag, 1 gunboat, 1 torpedo and 1 transport
    Westmoreland : 1 drill_camp, 1 militia and 1 recruitment_center
    Aquia Creek : 1 drill_camp, 1 recruitment_center and 1 storehouse
    Hampton Roads SZ : 1 flag
    Appomattox Court House : 1 drill_camp and 1 recruitment_center
    Mount Pleasant : 1 militia
    Hanover Junction : 1 drill_camp, 2 infantry, 1 militia, 1 recruitment_center and 1 storehouse
    Montgomery : 1 civilian_economy3, 1 depot, 1 drill_camp, 1 foundry, 3 infantry and 1 recruitment_center
    Monroes Crossroads : 1 drill_camp and 1 recruitment_center
    West Point : 1 drill_camp and 1 recruitment_center
    Petersburg : 1 barracks, 1 civilian_economy3, 1 depot, 1 fortifications, 1 infantry and 1 recruitment_center2
    Amelia : 1 drill_camp and 1 recruitment_center
    Cross Keys : 1 civilian_economy, 1 drill_camp, 1 militia, 1 recruitment_center and 1 storehouse
    Lawrenceville : 1 civilian_economy and 1 storehouse
    Macon : 1 civilian_economy3, 1 depot, 1 drill_camp, 1 foundry and 1 recruitment_center
    Waycross : 1 storehouse
    Johnsonville : 1 civilian_economy, 2 elite_cavalrys and 1 storehouse
    Biloxi : 1 civilian_economy, 1 drill_camp, 1 recruitment_center and 1 storehouse
    Warrenton : 2 cavalrys, 1 drill_camp, 1 elite_cavalry, 4 infantry, 1 recruitment_center and 1 storehouse
    Jacksonville : 1 civilian_economy2, 1 drill_camp, 1 recruitment_center and 1 storehouse
    Jasper : 1 drill_camp and 1 recruitment_center
    Mechanicsville : 1 civilian_economy, 1 drill_camp, 1 infantry, 1 recruitment_center and 1 storehouse
    Tuscaloosa : 1 drill_camp, 1 recruitment_center and 1 storehouse
    Nottoway : 1 storehouse
    Cumberland River Upper : 1 transport
    Tahlequah : 1 flag, 1 militia
    Fort Jackson : 1 fortifications and 1 militia
    Waynesboro : 1 civilian_economy, 1 drill_camp, 1 recruitment_center and 1 storehouse
    Manassas : 3 artilleries, 1 general and 3 militias
    Staunton : 1 civilian_economy, 1 drill_camp, 1 recruitment_center and 1 storehouse
    Gordonsville : 1 civilian_economy, 1 drill_camp, 3 infantry, 1 recruitment_center and 1 storehouse
    Deer Creek River : 2 torpedos
    Milledgeville : 1 drill_camp, 1 recruitment_center and 1 storehouse
    Goldsboro : 1 civilian_economy, 1 drill_camp, 1 recruitment_center and 1 storehouse
    Cheraw : 1 drill_camp and 1 recruitment_center
    Tennessee River Confluence : 1 flag, 1 gunboat, 2 torpedos and 1 transport
    Branchville : 1 drill_camp, 1 recruitment_center and 1 storehouse
    Wharton : 1 civilian_economy and 1 storehouse
    Beaufort : 1 drill_camp, 1 recruitment_center and 1 storehouse
    Meridian : 1 civilian_economy2, 1 recruitment_center2 and 1 storehouse
    Steele Bayou River : 1 torpedo
    Union Church : 1 civilian_economy, 1 drill_camp, 1 recruitment_center and 1 storehouse
    Pulaski : 1 drill_camp, 1 elite_cavalry, 1 recruitment_center and 1 storehouse
    Harrison's Landing : 1 drill_camp and 1 recruitment_center
    Gilmer : 1 flag, 1 militia and 1 storehouse
    Newbern : 1 drill_camp, 1 recruitment_center and 1 storehouse
    Chester : 1 storehouse
    Louisa : 1 storehouse
    Aberdeen : 1 civilian_economy2, 1 recruitment_center2 and 1 storehouse
    Moulton : 1 drill_camp and 1 recruitment_center
    Decatur : 1 civilian_economy, 1 drill_camp, 1 recruitment_center and 1 storehouse
    London : 1 flag, 1 general, 1 militia and 1 storehouse
    Culpeper : 1 drill_camp, 2 infantry, 1 militia, 1 recruitment_center and 1 storehouse
    Leona : 1 storehouse
    Brandon : 1 drill_camp and 1 recruitment_center
    Danville : 1 civilian_economy2, 1 recruitment_center2 and 1 storehouse
    Strasburg : 1 drill_camp, 1 recruitment_center and 1 storehouse
    Smithfield : 1 storehouse
    Talladega : 1 civilian_economy, 1 drill_camp and 1 recruitment_center
    Napoloen : 1 drill_camp and 1 recruitment_center
    Fort Hindman : 1 breastwork, 1 entrenchments and 1 infantry
    Jefferson : 1 storehouse
    Mississippi River Delta : 1 battleship and 3 torpedos
    Apalachicola : 1 militia
    Chancellorsville : 1 civilian_economy2, 1 drill_camp, 1 recruitment_center and 1 storehouse
    Mobile : 1 artillery, 1 barracks, 1 civilian_economy4, 1 depot, 1 fortifications, 1 foundry, 2 infantry, 1 recruitment_center2 and 1 shipyard
    Darbytown : 1 drill_camp and 1 recruitment_center
    Goochland : 1 civilian_economy and 1 storehouse
    Alabama Coast SZ : 1 flag, 2 battleships
    Galveston : 1 civilian_economy2, 1 drill_camp, 1 fortifications, 2 militias, 1 recruitment_center, 1 shipyard and 1 storehouse
    Selma : 1 civilian_economy2, 1 drill_camp, 1 foundry, 1 recruitment_center and 1 storehouse
    Shreveport : 1 civilian_economy2, 1 drill_camp, 1 recruitment_center and 1 storehouse
    Erin : 1 drill_camp and 1 recruitment_center
    Stanford : 1 flag, 2 militias, 1 recruitment_center and 1 storehouse
    Columbia : 1 storehouse
    Richmond : 1 barracks, 1 civilian_economy5, 1 depot, 1 elite_cavalry, 1 engineers, 1 fortifications, 1 industrial_center, 2 infantry and 1 recruitment_center3
    Port Republic : 1 civilian_economy, 1 infantry and 1 storehouse
    New Orleans : 1 artillery, 1 barracks, 1 civilian_economy6, 1 fortifications, 1 foundry, 1 infantry, 1 recruitment_center2, 1 shipyard and 1 supply_center
    Gulf of Mexico West SZ : 1 flag, 1 battleship
    Lower Chesapeake Bay SZ : 1 flag, 1 ironclad, 1 militia, 1 submarine and 1 transport
    Grenada : 1 drill_camp and 1 recruitment_center
    Nashville : 1 breastwork, 1 civilian_economy4, 1 depot, 1 drill_camp, 1 engineers, 1 entrenchments, 1 foundry and 1 recruitment_center
    Natchez : 1 civilian_economy3, 1 foundry and 1 storehouse
    Santa Rosa : 1 breastwork and 1 infantry
    Aberdeen Station : 1 train
    Atlanta Station : 1 train
    Augusta Station : 1 train
    Charlotte Station : 1 train
    Gordonsville Station : 1 train
    Hanover Junction Station : 1 train
    Jackson Station : 1 train
    Memphis Station : 1 train
    Montgomery Station : 1 train
    Nashville Station : 1 train
    New Orleans Station : 1 train
    Petersburg Station : 1 train
    Richmond Station : 1 train
    Savannah Station : 1 train
    Debt1 : 11 ConfederateDebts
    Debt2 : 12 ConfederateDebts
    

    Production/PUs Summary :

    Confederate : 222 / 449
    Pro-Confederate : 23 / 0
    AI_Confederate_Commanders : 0 / 0
    Union : 258 / 321
    Pro-Union : 51 / 0
    AI_Union_Commanders : 0 / 0
    

    Dice Statistics:

    Total
            1 was rolled 3 times
            2 was rolled 4 times
            3 was rolled 5 times
            4 was rolled 1 times
            5 was rolled 1 times
            6 was rolled 5 times
            7 was rolled 6 times
            8 was rolled 5 times
            9 was rolled 2 times
            10 was rolled 5 times
            11 was rolled 4 times
            12 was rolled 1 times
        Average roll : 6.452
        Median : 7.000
        Variance : 0.902
        Standard Deviation : 0.950
        Total rolls : 42
    
    Null / Other
            1 was rolled 1 times
        Average roll : 1.000
        Median : 1.000
        Variance : ∞
        Standard Deviation : ∞
        Total rolls : 1
    
    Confederate Combat
            1 was rolled 2 times
            2 was rolled 1 times
            3 was rolled 2 times
            5 was rolled 1 times
            6 was rolled 3 times
            7 was rolled 1 times
            8 was rolled 3 times
            9 was rolled 1 times
            10 was rolled 1 times
        Average roll : 5.533
        Median : 6.000
        Variance : 0.875
        Standard Deviation : 0.935
        Total rolls : 15
    
    Pro-Confederate Combat
            4 was rolled 1 times
            6 was rolled 1 times
            8 was rolled 1 times
            10 was rolled 2 times
        Average roll : 7.600
        Median : 8.000
        Variance : 1.229
        Standard Deviation : 1.109
        Total rolls : 5
    
    Union Combat
            2 was rolled 3 times
            3 was rolled 3 times
            6 was rolled 1 times
            7 was rolled 5 times
            8 was rolled 1 times
            9 was rolled 1 times
            10 was rolled 2 times
            11 was rolled 4 times
            12 was rolled 1 times
        Average roll : 7.095
        Median : 7.000
        Variance : 1.512
        Standard Deviation : 1.230
        Total rolls : 21
    

    Savegame

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