@max334 Scramble all (both sea zones). Max defense for all.
DannyDuck716 (Axis) vs Dawgoneit (Allies +15) BM3 Game 1 2021
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TripleA Turn Summary: Germans round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 15 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 2 artilleries, 1 destroyer, 1 fighter, 11 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; Combat Move - Germans 14 armour, 17 artilleries, 9 infantry and 18 mech_infantrys moved from Bryansk to Russia 2 armour and 1 mech_infantry moved from Ukraine to Russia 4 bombers moved from Novgorod to Russia 1 artillery and 2 infantry moved from Volgograd to Tambov 1 fighter moved from Western Germany to 104 Sea Zone 1 submarine moved from 112 Sea Zone to 104 Sea Zone 2 tactical_bombers moved from 111 Sea Zone to 104 Sea Zone 1 destroyer moved from 110 Sea Zone to 104 Sea Zone 2 fighters and 1 tactical_bomber moved from Scotland to 104 Sea Zone Combat - Germans Battle in 104 Sea Zone Germans attack with 1 destroyer, 3 fighters, 1 submarine and 3 tactical_bombers Americans defend with 1 destroyer and 1 submarine Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 destroyer, 3 fighters and 3 tactical_bombers in 104 Sea Zone, round 2 : 3/7 hits, 3.83 expected hits Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans, 1 destroyer owned by the Americans and 1 submarine owned by the Germans lost in 104 Sea Zone Germans win with 1 destroyer, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Germans: 1 submarine Casualties for Americans: 1 destroyer and 1 submarine Battle in Tambov Germans attack with 1 artillery and 2 infantry Russians defend with 2 infantry Germans roll dice for 1 artillery and 2 infantry in Tambov, round 2 : 0/3 hits, 0.83 expected hits Russians roll dice for 2 infantry in Tambov, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 artillery and 2 infantry in Tambov, round 3 : 0/3 hits, 0.83 expected hits Russians roll dice for 2 infantry in Tambov, round 3 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 artillery and 2 infantry in Tambov, round 4 : 0/3 hits, 0.83 expected hits Russians roll dice for 2 infantry in Tambov, round 4 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Tambov Germans roll dice for 1 artillery and 1 infantry in Tambov, round 5 : 1/2 hits, 0.67 expected hits Russians roll dice for 2 infantry in Tambov, round 5 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov 1 artillery owned by the Germans retreated to Volgograd Russians win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Germans: 2 infantry Casualties for Russians: 1 infantry Battle in Russia Germans attack with 16 armour, 17 artilleries, 4 bombers, 9 infantry and 19 mech_infantrys Russians defend with 6 aaGuns, 1 airfield, 17 artilleries, 1 factory_major, 4 fighters, 36 infantry and 1 tactical_bomber Russians roll AA dice in Russia : 0/4 hits, 0.67 expected hits Germans roll dice for 16 armour, 17 artilleries, 4 bombers, 9 infantry and 19 mech_infantrys in Russia, round 2 : 26/65 hits, 23.83 expected hits Russians roll dice for 6 aaGuns, 17 artilleries, 4 fighters, 36 infantry and 1 tactical_bomber in Russia, round 2 : 22/58 hits, 20.83 expected hits 20 infantry owned by the Russians, 5 artilleries owned by the Germans, 9 infantry owned by the Germans, 6 aaGuns owned by the Russians and 8 mech_infantrys owned by the Germans lost in Russia Germans roll dice for 16 armour, 12 artilleries, 4 bombers and 11 mech_infantrys in Russia, round 3 : 19/43 hits, 18.33 expected hits Russians roll dice for 17 artilleries, 4 fighters, 16 infantry and 1 tactical_bomber in Russia, round 3 : 14/38 hits, 14.17 expected hits 16 infantry owned by the Russians, 3 artilleries owned by the Russians, 10 artilleries owned by the Germans and 4 mech_infantrys owned by the Germans lost in Russia Germans roll dice for 16 armour, 2 artilleries, 4 bombers and 7 mech_infantrys in Russia, round 4 : 10/29 hits, 12.83 expected hits Russians roll dice for 14 artilleries, 4 fighters and 1 tactical_bomber in Russia, round 4 : 8/19 hits, 7.83 expected hits 10 artilleries owned by the Russians, 1 artillery owned by the Germans and 7 mech_infantrys owned by the Germans lost in Russia Germans roll dice for 16 armour, 1 artillery and 4 bombers in Russia, round 5 : 12/21 hits, 11.00 expected hits Russians roll dice for 4 artilleries, 4 fighters and 1 tactical_bomber in Russia, round 5 : 6/9 hits, 4.50 expected hits 1 tactical_bomber owned by the Russians, 4 fighters owned by the Russians, 4 artilleries owned by the Russians, 1 artillery owned by the Germans and 5 armour owned by the Germans lost in Russia Germans captures 21PUs while taking Russians capital Germans converts factory_major into different units Germans win, taking Russia from Russians with 11 armour and 4 bombers remaining. Battle score for attacker is 56 Casualties for Germans: 5 armour, 17 artilleries, 9 infantry and 19 mech_infantrys Casualties for Russians: 6 aaGuns, 17 artilleries, 4 fighters, 36 infantry and 1 tactical_bomber triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians Non Combat Move - Germans 4 bombers moved from Russia to Novgorod 3 aaGuns moved from Bryansk to Russia 5 infantry moved from Ukraine to Bryansk 2 armour and 1 mech_infantry moved from Romania to Ukraine 1 infantry moved from Kazakhstan to Volgograd 3 fighters moved from 104 Sea Zone to Scotland 3 tactical_bombers moved from 104 Sea Zone to 111 Sea Zone 2 infantry moved from France to Normandy Bordeaux Place Units - Germans 1 artillery and 2 infantry placed in Novgorod 1 artillery and 2 infantry placed in Volgograd 3 infantry placed in Ukraine 1 destroyer and 1 fighter placed in 111 Sea Zone 2 submarines placed in 110 Sea Zone 1 armour and 2 mech_infantrys placed in Romania 1 armour placed in Scotland 1 armour and 1 infantry placed in Western Germany 1 infantry placed in Normandy Bordeaux 2 infantry placed in Western Germany Turn Complete - Germans Germans collect 67 PUs; end with 88 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 93 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 98 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 100 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 105 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 120 PUs
Combat Hit Differential Summary :
Americans regular : 0.50 Russians regular : 2.00 Germans regular : -2.33 Russians AA : -0.67
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TripleA Turn Summary: Russians round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 15 Combat Move - Russians 1 infantry moved from Smolensk to Russia 1 artillery and 2 infantry moved from Vologda to Russia 2 infantry moved from Samara to Russia 1 infantry moved from Tambov to Russia 3 armour moved from Archangel to Russia 1 armour and 1 infantry moved from Yenisey to Yakut S.S.R. 1 infantry moved from Novosibirsk to Kazakhstan Russians take Kazakhstan from Germans 1 infantry moved from Belarus to Eastern Poland Russians take Eastern Poland from Germans 1 infantry moved from Nenetsia to Archangel Combat - Russians Battle in Russia Russians attack with 3 armour, 1 artillery and 6 infantry Germans defend with 3 aaGuns, 1 airfield, 11 armour and 1 factory_minor Russians roll dice for 3 armour, 1 artillery and 6 infantry in Russia, round 2 : 4/10 hits, 3.00 expected hits Germans roll dice for 3 aaGuns and 11 armour in Russia, round 2 : 6/11 hits, 5.50 expected hits 6 infantry owned by the Russians, 3 aaGuns owned by the Germans and 1 armour owned by the Germans lost in Russia 3 armour owned by the Russians and 1 artillery owned by the Russians retreated to Tambov Germans win with 10 armour remaining. Battle score for attacker is 3 Casualties for Russians: 6 infantry Casualties for Germans: 3 aaGuns and 1 armour Battle in Yakut S.S.R. Russians attack with 1 armour and 1 infantry Japanese defend with 1 artillery and 1 infantry Russians roll dice for 1 armour and 1 infantry in Yakut S.S.R., round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery and 1 infantry in Yakut S.S.R., round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 armour and 1 infantry in Yakut S.S.R., round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery and 1 infantry in Yakut S.S.R., round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Yakut S.S.R. 1 armour owned by the Russians retreated to Yenisey Japanese win with 1 artillery and 1 infantry remaining. Battle score for attacker is -3 Casualties for Russians: 1 infantry Non Combat Move - Russians Turn Complete - Russians
Combat Hit Differential Summary :
Japanese regular : -0.33 Germans regular : 0.50 Russians regular : -0.33
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TripleA Turn Summary: Japanese round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 15 Purchase Units - Japanese Japanese buy 2 artilleries, 4 destroyers, 7 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 transport moved from 20 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes 1 destroyer moved from 55 Sea Zone to 56 Sea Zone 1 destroyer moved from 55 Sea Zone to 45 Sea Zone 1 destroyer moved from 55 Sea Zone to 44 Sea Zone 1 submarine moved from 55 Sea Zone to 44 Sea Zone 1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 56 Sea Zone 1 fighter and 1 tactical_bomber moved from 55 Sea Zone to Celebes 2 fighters and 2 tactical_bombers moved from 55 Sea Zone to Celebes 4 carriers moved from 55 Sea Zone to 44 Sea Zone 4 destroyers moved from 35 Sea Zone to 44 Sea Zone 1 transport moved from 6 Sea Zone to 20 Sea Zone 1 submarine moved from 6 Sea Zone to 25 Sea Zone 2 destroyers moved from 6 Sea Zone to 16 Sea Zone 3 destroyers moved from 16 Sea Zone to 25 Sea Zone 1 armour, 8 artilleries, 3 fighters, 3 infantry, 1 mech_infantry and 2 tactical_bombers moved from Shensi to Tsinghai 1 infantry moved from Hopei to Shensi 1 infantry moved from Anhwe to Hopei 3 infantry moved from Kiangsu to Anhwe 1 artillery and 2 infantry moved from Shan State to Burma 1 artillery and 2 infantry moved from Yunnan to Burma 1 infantry moved from French Indo China to Yunnan 1 artillery and 2 infantry moved from Malaya to Shan State Combat - Japanese Battle in Celebes Japanese attack with 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers ANZAC defend with 1 fighter and 2 infantry Japanese roll dice for 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers in Celebes, round 2 : 5/8 hits, 4.17 expected hits ANZAC roll dice for 1 fighter and 2 infantry in Celebes, round 2 : 2/3 hits, 1.33 expected hits 1 tactical_bomber owned by the Japanese, 1 artillery owned by the Japanese, 2 infantry owned by the ANZAC and 1 fighter owned by the ANZAC lost in Celebes Japanese win, taking Celebes from ANZAC with 3 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 1 Casualties for Japanese: 1 artillery and 1 tactical_bomber Casualties for ANZAC: 1 fighter and 2 infantry Battle in 56 Sea Zone Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber ANZAC defend with 1 submarine Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 56 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits ANZAC roll dice for 1 submarine in 56 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the ANZAC lost in 56 Sea Zone Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in Tsinghai Japanese attack with 1 armour, 8 artilleries, 3 fighters, 3 infantry, 1 mech_infantry and 2 tactical_bombers Chinese defend with 13 infantry Japanese roll dice for 1 armour, 8 artilleries, 3 fighters, 3 infantry, 1 mech_infantry and 2 tactical_bombers in Tsinghai, round 2 : 10/18 hits, 7.33 expected hits Chinese roll dice for 13 infantry in Tsinghai, round 2 : 0/13 hits, 4.33 expected hits 10 infantry owned by the Chinese lost in Tsinghai Japanese roll dice for 1 armour, 8 artilleries, 3 fighters, 3 infantry, 1 mech_infantry and 2 tactical_bombers in Tsinghai, round 3 : 9/18 hits, 7.33 expected hits Chinese roll dice for 3 infantry in Tsinghai, round 3 : 0/3 hits, 1.00 expected hits 3 infantry owned by the Chinese lost in Tsinghai Japanese win, taking Tsinghai from Chinese with 1 armour, 8 artilleries, 3 fighters, 3 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 39 Casualties for Chinese: 13 infantry Battle in 25 Sea Zone Japanese attack with 3 destroyers and 1 submarine Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 3 destroyers in 25 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 25 Sea Zone Japanese win with 3 destroyers and 1 submarine remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Non Combat Move - Japanese 1 tactical_bomber moved from Japan to 44 Sea Zone 2 fighters and 2 tactical_bombers moved from Celebes to 44 Sea Zone 1 fighter moved from Celebes to 44 Sea Zone 1 fighter and 1 tactical_bomber moved from 56 Sea Zone to 44 Sea Zone 3 fighters and 2 tactical_bombers moved from Tsinghai to Yunnan 1 infantry moved from Korea to Manchuria 1 armour and 1 mech_infantry moved from Korea to Buyant-Uhaa Place Units - Japanese 1 artillery and 2 infantry placed in Malaya 1 artillery and 2 infantry placed in French Indo China 3 infantry placed in Kiangsu 4 destroyers, 2 submarines and 1 transport placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 74 PUs; end with 74 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 77 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 82 PUs Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 87 PUs
Combat Hit Differential Summary :
Chinese regular : -5.33 Americans regular : -0.33 Japanese regular : 4.33 ANZAC regular : 0.50
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TripleA Manual Gamesave Post: Americans round 15
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 15 Purchase Units - Americans Americans buy 1 bomber, 6 destroyers, 1 infantry and 3 submarines; Remaining resources: 0 PUs; Combat Move - Americans 2 bombers, 15 fighters and 1 tactical_bomber moved from United Kingdom to 111 Sea Zone 5 fighters moved from 91 Sea Zone to 111 Sea Zone 1 destroyer moved from 91 Sea Zone to 104 Sea Zone 5 fighters moved from Eastern United States to 104 Sea Zone 1 armour and 2 mech_infantrys moved from Tunisia to Tobruk 1 armour and 2 mech_infantrys moved from Libya to Tobruk 1 infantry moved from Tunisia to Libya 1 infantry moved from Algeria to Tunisia 2 infantry moved from Algeria to Tunisia 2 artilleries and 2 infantry moved from Morocco to Algeria 2 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines 1 artillery, 4 carriers, 3 destroyers, 7 fighters, 1 infantry, 1 tactical_bomber and 1 transport moved from 54 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 7 fighters and 1 tactical_bomber moved from 33 Sea Zone to Caroline Islands 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 2 destroyers moved from 10 Sea Zone to 25 Sea Zone 1 bomber moved from Eastern United States to 104 Sea Zone Combat - Americans
Combat Hit Differential Summary :
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@dannyduck716 scramble in sz111?
Sorry for the delay. I’ve been having a I HATE THIS "F"ING GAME EPISODE!! -
@dawgoneit No problem. Max Scramble. Yeah, I noticed you seem to have a lot of games going at once. I did that in 2019 and got burnt out so I keep it to about 2 games at a time now.
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TripleA Manual Gamesave Post: Americans round 15
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 15 Purchase Units - Americans Americans buy 1 bomber, 6 destroyers, 1 infantry and 3 submarines; Remaining resources: 0 PUs; Combat Move - Americans 2 bombers, 15 fighters and 1 tactical_bomber moved from United Kingdom to 111 Sea Zone 5 fighters moved from 91 Sea Zone to 111 Sea Zone 1 destroyer moved from 91 Sea Zone to 104 Sea Zone 5 fighters moved from Eastern United States to 104 Sea Zone 1 armour and 2 mech_infantrys moved from Tunisia to Tobruk 1 armour and 2 mech_infantrys moved from Libya to Tobruk 1 infantry moved from Tunisia to Libya 1 infantry moved from Algeria to Tunisia 2 infantry moved from Algeria to Tunisia 2 artilleries and 2 infantry moved from Morocco to Algeria 2 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines 1 artillery, 4 carriers, 3 destroyers, 7 fighters, 1 infantry, 1 tactical_bomber and 1 transport moved from 54 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 7 fighters and 1 tactical_bomber moved from 33 Sea Zone to Caroline Islands 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 2 destroyers moved from 10 Sea Zone to 25 Sea Zone 1 bomber moved from Eastern United States to 104 Sea Zone Combat - Americans Germans scrambles 3 units out of Scotland to defend against the attack in 111 Sea Zone Battle in Philippines Battle in 25 Sea Zone Americans attack with 2 destroyers Japanese defend with 3 destroyers and 1 submarine Americans roll dice for 2 destroyers in 25 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 3 destroyers in 25 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits Americans roll dice for 2 destroyers in 25 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 submarine in 25 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits Japanese roll dice for 3 destroyers in 25 Sea Zone, round 3 : 1/3 hits, 1.00 expected hits 1 destroyer owned by the Americans lost in 25 Sea Zone 1 destroyer owned by the Americans retreated to 14 Sea Zone Japanese win, taking Philippines from Japanese with 3 destroyers and 1 submarine remaining. Battle score for attacker is -8 Casualties for Americans: 1 destroyer Battle in 104 Sea Zone Americans attack with 1 bomber, 1 destroyer and 5 fighters Germans defend with 1 destroyer Americans roll dice for 1 bomber, 1 destroyer and 5 fighters in 104 Sea Zone, round 2 : 4/7 hits, 3.50 expected hits Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 104 Sea Zone Americans win with 1 bomber, 1 destroyer and 5 fighters remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Battle in Caroline Islands Americans attack with 2 artilleries, 7 fighters, 2 infantry and 1 tactical_bomber Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry Japanese roll AA dice in Caroline Islands : 1/3 hits, 0.50 expected hits 1 fighter owned by the Americans lost in Caroline Islands Americans roll dice for 2 artilleries, 6 fighters, 2 infantry and 1 tactical_bomber in Caroline Islands, round 2 : 5/11 hits, 5.00 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 2 artilleries, 6 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Americans: 1 fighter Casualties for Japanese: 1 aaGun and 2 infantry Battle in 111 Sea Zone Americans attack with 2 bombers, 20 fighters and 1 tactical_bomber Germans defend with 1 battleship, 2 carriers, 1 cruiser, 8 destroyers, 4 fighters, 2 submarines, 3 tactical_bombers and 5 transports 2 submarines owned by the Germans submerged Americans roll dice for 2 bombers, 20 fighters and 1 tactical_bomber in 111 Sea Zone, round 2 : 9/23 hits, 12.00 expected hits
Combat Hit Differential Summary :
Americans regular : -3.83 Japanese regular : -2.00 Japanese AA : 0.50 Germans regular : -0.33
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@dawgoneit 9 hits in sz111 ool please
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@dawgoneit 1 hit on BB, 1 hit on Carriers, 7 Destroyers, 2nd hit on Carriers, Destroyer, Cruiser, Tacs, BB, Fighters. Essentially Max Defense.
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TripleA Turn Summary: Americans round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 15 Purchase Units - Americans Americans buy 1 bomber, 6 destroyers, 1 infantry and 3 submarines; Remaining resources: 0 PUs; Combat Move - Americans 2 bombers, 15 fighters and 1 tactical_bomber moved from United Kingdom to 111 Sea Zone 5 fighters moved from 91 Sea Zone to 111 Sea Zone 1 destroyer moved from 91 Sea Zone to 104 Sea Zone 5 fighters moved from Eastern United States to 104 Sea Zone 1 armour and 2 mech_infantrys moved from Tunisia to Tobruk 1 armour and 2 mech_infantrys moved from Libya to Tobruk 1 infantry moved from Tunisia to Libya 1 infantry moved from Algeria to Tunisia 2 infantry moved from Algeria to Tunisia 2 artilleries and 2 infantry moved from Morocco to Algeria 2 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines 1 artillery, 4 carriers, 3 destroyers, 7 fighters, 1 infantry, 1 tactical_bomber and 1 transport moved from 54 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 7 fighters and 1 tactical_bomber moved from 33 Sea Zone to Caroline Islands 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 2 destroyers moved from 10 Sea Zone to 25 Sea Zone 1 bomber moved from Eastern United States to 104 Sea Zone Combat - Americans Germans scrambles 3 units out of Scotland to defend against the attack in 111 Sea Zone Battle in Philippines Battle in 25 Sea Zone Americans attack with 2 destroyers Japanese defend with 3 destroyers and 1 submarine Americans roll dice for 2 destroyers in 25 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 3 destroyers in 25 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits Americans roll dice for 2 destroyers in 25 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 submarine in 25 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits Japanese roll dice for 3 destroyers in 25 Sea Zone, round 3 : 1/3 hits, 1.00 expected hits 1 destroyer owned by the Americans lost in 25 Sea Zone 1 destroyer owned by the Americans retreated to 14 Sea Zone Japanese win, taking Philippines from Japanese with 3 destroyers and 1 submarine remaining. Battle score for attacker is -8 Casualties for Americans: 1 destroyer Battle in 104 Sea Zone Americans attack with 1 bomber, 1 destroyer and 5 fighters Germans defend with 1 destroyer Americans roll dice for 1 bomber, 1 destroyer and 5 fighters in 104 Sea Zone, round 2 : 4/7 hits, 3.50 expected hits Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 104 Sea Zone Americans win with 1 bomber, 1 destroyer and 5 fighters remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Battle in Caroline Islands Americans attack with 2 artilleries, 7 fighters, 2 infantry and 1 tactical_bomber Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry Japanese roll AA dice in Caroline Islands : 1/3 hits, 0.50 expected hits 1 fighter owned by the Americans lost in Caroline Islands Americans roll dice for 2 artilleries, 6 fighters, 2 infantry and 1 tactical_bomber in Caroline Islands, round 2 : 5/11 hits, 5.00 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 2 artilleries, 6 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Americans: 1 fighter Casualties for Japanese: 1 aaGun and 2 infantry Battle in 111 Sea Zone Americans attack with 2 bombers, 20 fighters and 1 tactical_bomber Germans defend with 1 battleship, 2 carriers, 1 cruiser, 8 destroyers, 4 fighters, 2 submarines, 3 tactical_bombers and 5 transports 2 submarines owned by the Germans submerged Americans roll dice for 2 bombers, 20 fighters and 1 tactical_bomber in 111 Sea Zone, round 2 : 9/23 hits, 12.00 expected hits Units damaged: 1 battleship owned by the Germans and 2 carriers owned by the Germans Germans roll dice for 1 battleship, 2 carriers, 1 cruiser, 8 destroyers, 4 fighters, 3 tactical_bombers and 5 transports in 111 Sea Zone, round 2 : 9/19 hits, 8.67 expected hits 6 destroyers owned by the Germans and 9 fighters owned by the Americans lost in 111 Sea Zone Americans roll dice for 2 bombers, 11 fighters and 1 tactical_bomber in 111 Sea Zone, round 3 : 10/14 hits, 7.50 expected hits Germans roll dice for 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 4 fighters, 3 tactical_bombers and 5 transports in 111 Sea Zone, round 3 : 8/13 hits, 6.67 expected hits 2 destroyers owned by the Germans, 2 fighters owned by the Germans, 2 carriers owned by the Germans, 8 fighters owned by the Americans, 3 tactical_bombers owned by the Germans and 1 cruiser owned by the Germans lost in 111 Sea Zone Americans roll dice for 2 bombers, 3 fighters and 1 tactical_bomber in 111 Sea Zone, round 4 : 2/6 hits, 3.50 expected hits Germans roll dice for 1 battleship, 2 fighters and 5 transports in 111 Sea Zone, round 4 : 2/3 hits, 2.00 expected hits 2 fighters owned by the Germans and 2 fighters owned by the Americans lost in 111 Sea Zone Americans roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in 111 Sea Zone, round 5 : 2/4 hits, 2.50 expected hits Germans roll dice for 1 battleship and 5 transports in 111 Sea Zone, round 5 : 0/1 hits, 0.67 expected hits 1 battleship owned by the Germans and 1 transport owned by the Germans lost in 111 Sea Zone 4 transports owned by the Germans lost in 111 Sea Zone Americans win with 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 46 Casualties for Americans: 19 fighters Casualties for Germans: 1 battleship, 2 carriers, 1 cruiser, 8 destroyers, 4 fighters, 3 tactical_bombers and 5 transports Non Combat Move - Americans 1 fighter and 1 tactical_bomber moved from 111 Sea Zone to United Kingdom 2 bombers moved from 111 Sea Zone to Morocco 1 bomber moved from 104 Sea Zone to Morocco 5 fighters moved from 104 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 2 aaGuns moved from Eastern United States to 101 Sea Zone 2 aaGuns, 1 artillery, 1 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 2 aaGuns, 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 2 transports moved from 91 Sea Zone to 101 Sea Zone 6 fighters and 1 tactical_bomber moved from Caroline Islands to 33 Sea Zone Place Units - Americans 6 destroyers and 3 submarines placed in 10 Sea Zone 1 bomber placed in Western United States 1 infantry placed in Eastern United States Turn Complete - Americans Americans collect 58 PUs; end with 58 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Combat Hit Differential Summary :
Americans regular : -3.33 Japanese regular : -2.00 Japanese AA : 0.50 Germans regular : 0.67
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TripleA Turn Summary: Chinese round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 15 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 12 infantry moved from Suiyuyan to Chahar Combat - Chinese Battle in Chahar Chinese attack with 12 infantry Japanese defend with 1 infantry Chinese roll dice for 12 infantry in Chahar, round 2 : 0/12 hits, 2.00 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 12 infantry in Chahar, round 3 : 1/12 hits, 2.00 expected hits Japanese roll dice for 1 infantry in Chahar, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar Chinese win, taking Chahar from Japanese with 11 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 3 PUs; end with 3 PUs
Combat Hit Differential Summary :
Chinese regular : -3.00 Japanese regular : 0.33
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TripleA Turn Summary: UK_Pacific round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 15 Purchase Units - Americans Americans buy 1 bomber, 6 destroyers, 1 infantry and 3 submarines; Remaining resources: 0 PUs; Combat Move - Americans 2 bombers, 15 fighters and 1 tactical_bomber moved from United Kingdom to 111 Sea Zone 5 fighters moved from 91 Sea Zone to 111 Sea Zone 1 destroyer moved from 91 Sea Zone to 104 Sea Zone 5 fighters moved from Eastern United States to 104 Sea Zone 1 armour and 2 mech_infantrys moved from Tunisia to Tobruk 1 armour and 2 mech_infantrys moved from Libya to Tobruk 1 infantry moved from Tunisia to Libya 1 infantry moved from Algeria to Tunisia 2 infantry moved from Algeria to Tunisia 2 artilleries and 2 infantry moved from Morocco to Algeria 2 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines 1 artillery, 4 carriers, 3 destroyers, 7 fighters, 1 infantry, 1 tactical_bomber and 1 transport moved from 54 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 7 fighters and 1 tactical_bomber moved from 33 Sea Zone to Caroline Islands 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 2 destroyers moved from 10 Sea Zone to 25 Sea Zone 1 bomber moved from Eastern United States to 104 Sea Zone Combat - Americans Germans scrambles 3 units out of Scotland to defend against the attack in 111 Sea Zone Battle in Philippines Battle in 25 Sea Zone Americans attack with 2 destroyers Japanese defend with 3 destroyers and 1 submarine Americans roll dice for 2 destroyers in 25 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 3 destroyers in 25 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits Americans roll dice for 2 destroyers in 25 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 submarine in 25 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits Japanese roll dice for 3 destroyers in 25 Sea Zone, round 3 : 1/3 hits, 1.00 expected hits 1 destroyer owned by the Americans lost in 25 Sea Zone 1 destroyer owned by the Americans retreated to 14 Sea Zone Japanese win, taking Philippines from Japanese with 3 destroyers and 1 submarine remaining. Battle score for attacker is -8 Casualties for Americans: 1 destroyer Battle in 104 Sea Zone Americans attack with 1 bomber, 1 destroyer and 5 fighters Germans defend with 1 destroyer Americans roll dice for 1 bomber, 1 destroyer and 5 fighters in 104 Sea Zone, round 2 : 4/7 hits, 3.50 expected hits Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 104 Sea Zone Americans win with 1 bomber, 1 destroyer and 5 fighters remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Battle in Caroline Islands Americans attack with 2 artilleries, 7 fighters, 2 infantry and 1 tactical_bomber Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry Japanese roll AA dice in Caroline Islands : 1/3 hits, 0.50 expected hits 1 fighter owned by the Americans lost in Caroline Islands Americans roll dice for 2 artilleries, 6 fighters, 2 infantry and 1 tactical_bomber in Caroline Islands, round 2 : 5/11 hits, 5.00 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 2 artilleries, 6 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Americans: 1 fighter Casualties for Japanese: 1 aaGun and 2 infantry Battle in 111 Sea Zone Americans attack with 2 bombers, 20 fighters and 1 tactical_bomber Germans defend with 1 battleship, 2 carriers, 1 cruiser, 8 destroyers, 4 fighters, 2 submarines, 3 tactical_bombers and 5 transports 2 submarines owned by the Germans submerged Americans roll dice for 2 bombers, 20 fighters and 1 tactical_bomber in 111 Sea Zone, round 2 : 9/23 hits, 12.00 expected hits Units damaged: 1 battleship owned by the Germans and 2 carriers owned by the Germans Germans roll dice for 1 battleship, 2 carriers, 1 cruiser, 8 destroyers, 4 fighters, 3 tactical_bombers and 5 transports in 111 Sea Zone, round 2 : 9/19 hits, 8.67 expected hits 6 destroyers owned by the Germans and 9 fighters owned by the Americans lost in 111 Sea Zone Americans roll dice for 2 bombers, 11 fighters and 1 tactical_bomber in 111 Sea Zone, round 3 : 10/14 hits, 7.50 expected hits Germans roll dice for 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 4 fighters, 3 tactical_bombers and 5 transports in 111 Sea Zone, round 3 : 8/13 hits, 6.67 expected hits 2 destroyers owned by the Germans, 2 fighters owned by the Germans, 2 carriers owned by the Germans, 8 fighters owned by the Americans, 3 tactical_bombers owned by the Germans and 1 cruiser owned by the Germans lost in 111 Sea Zone Americans roll dice for 2 bombers, 3 fighters and 1 tactical_bomber in 111 Sea Zone, round 4 : 2/6 hits, 3.50 expected hits Germans roll dice for 1 battleship, 2 fighters and 5 transports in 111 Sea Zone, round 4 : 2/3 hits, 2.00 expected hits 2 fighters owned by the Germans and 2 fighters owned by the Americans lost in 111 Sea Zone Americans roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in 111 Sea Zone, round 5 : 2/4 hits, 2.50 expected hits Germans roll dice for 1 battleship and 5 transports in 111 Sea Zone, round 5 : 0/1 hits, 0.67 expected hits 1 battleship owned by the Germans and 1 transport owned by the Germans lost in 111 Sea Zone 4 transports owned by the Germans lost in 111 Sea Zone Americans win with 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 46 Casualties for Americans: 19 fighters Casualties for Germans: 1 battleship, 2 carriers, 1 cruiser, 8 destroyers, 4 fighters, 3 tactical_bombers and 5 transports Non Combat Move - Americans 1 fighter and 1 tactical_bomber moved from 111 Sea Zone to United Kingdom 2 bombers moved from 111 Sea Zone to Morocco 1 bomber moved from 104 Sea Zone to Morocco 5 fighters moved from 104 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 2 aaGuns moved from Eastern United States to 101 Sea Zone 2 aaGuns, 1 artillery, 1 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 2 aaGuns, 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 2 transports moved from 91 Sea Zone to 101 Sea Zone 6 fighters and 1 tactical_bomber moved from Caroline Islands to 33 Sea Zone Place Units - Americans 6 destroyers and 3 submarines placed in 10 Sea Zone 1 bomber placed in Western United States 1 infantry placed in Eastern United States Turn Complete - Americans Americans collect 58 PUs; end with 58 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 88 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 12 infantry moved from Suiyuyan to Chahar Combat - Chinese Battle in Chahar Chinese attack with 12 infantry Japanese defend with 1 infantry Chinese roll dice for 12 infantry in Chahar, round 2 : 0/12 hits, 2.00 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 12 infantry in Chahar, round 3 : 1/12 hits, 2.00 expected hits Japanese roll dice for 1 infantry in Chahar, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar Chinese win, taking Chahar from Japanese with 11 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 3 PUs; end with 3 PUs Purchase Units - British British buy 1 artillery and 6 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery; Remaining resources: 1 PUs; Combat Move - British 1 infantry moved from Persia to Iraq British take Iraq from Italians 1 artillery and 5 infantry moved from Union of South Africa to Mozambique Combat - British Battle in Mozambique British attack with 1 artillery and 5 infantry Japanese defend with 3 infantry British roll dice for 1 artillery and 5 infantry in Mozambique, round 2 : 2/6 hits, 1.33 expected hits Japanese roll dice for 3 infantry in Mozambique, round 2 : 1/3 hits, 1.00 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the British lost in Mozambique British roll dice for 1 artillery and 4 infantry in Mozambique, round 3 : 2/5 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Mozambique, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Mozambique British win, taking Mozambique from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3 Casualties for British: 2 infantry Casualties for Japanese: 3 infantry Non Combat Move - British Place Units - British 2 infantry placed in Union of South Africa 1 artillery and 1 infantry placed in Persia 3 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,6 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,2 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 5 British collect 24 PUs (5 lost to blockades); end with 24 PUs Place Units - UK_Pacific 1 artillery placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,6 UK_Pacific collect 2 PUs (3 lost to blockades); end with 3 PUs Some Units in India change ownership: 1 artillery
Combat Hit Differential Summary :
Chinese regular : -3.00 Americans regular : -3.33 Japanese regular : -1.00 Japanese AA : 0.50 Germans regular : 0.67 British regular : 1.50
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TripleA Turn Summary: Italians round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 15 Purchase Units - Italians Italians buy 1 armour, 1 artillery, 1 fighter, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 2 infantry moved from Turkey to Iraq 1 armour, 2 infantry and 1 mech_infantry moved from Trans-Jordan to Iraq 1 armour and 1 mech_infantry moved from Greece to Iraq 1 infantry moved from French Equatorial Africa to French Central Africa Italians take French Central Africa from British Combat - Italians Battle in Iraq Italians attack with 2 armour, 4 infantry and 2 mech_infantrys British defend with 1 infantry Italians roll dice for 2 armour, 4 infantry and 2 mech_infantrys in Iraq, round 2 : 2/8 hits, 2.00 expected hits British roll dice for 1 infantry in Iraq, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Iraq Italians win, taking Iraq from British with 2 armour, 4 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Italians 1 marine moved from Cyprus to 99 Sea Zone 1 cruiser and 1 marine moved from 99 Sea Zone to 97 Sea Zone 1 marine moved from 97 Sea Zone to Southern Italy 1 fighter and 1 tactical_bomber moved from Egypt to 97 Sea Zone 1 fighter moved from Egypt to Southern Italy 1 tactical_bomber moved from Egypt to Southern Italy 1 bomber moved from Egypt to Southern Italy Place Units - Italians 1 artillery and 2 infantry placed in Egypt 1 armour and 1 mech_infantry placed in Greece 1 fighter placed in Southern Italy 3 infantry placed in Southern France 2 infantry placed in Southern Italy Italians undo move 5. 1 infantry placed in Greece 1 infantry placed in Southern Italy Turn Complete - Italians Italians collect 28 PUs; end with 28 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 33 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 37 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 40 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 45 PUs
Combat Hit Differential Summary :
Italians regular : 0.00 British regular : -0.33
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TripleA Turn Summary: ANZAC round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 15 Purchase Units - ANZAC ANZAC buy 2 armour and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 armour, 1 artillery and 6 infantry moved from New South Wales to Queensland 1 transport moved from 54 Sea Zone to 33 Sea Zone 2 fighters moved from New South Wales to Queensland Non Combat Move - ANZAC Place Units - ANZAC 2 armour and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 15 Purchase Units - ANZAC ANZAC buy 2 armour and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 armour, 1 artillery and 6 infantry moved from New South Wales to Queensland 1 transport moved from 54 Sea Zone to 33 Sea Zone 2 fighters moved from New South Wales to Queensland Non Combat Move - ANZAC Place Units - ANZAC 2 armour and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 15 Purchase Units - ANZAC ANZAC buy 2 armour and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 armour, 1 artillery and 6 infantry moved from New South Wales to Queensland 1 transport moved from 54 Sea Zone to 33 Sea Zone 2 fighters moved from New South Wales to Queensland Non Combat Move - ANZAC Place Units - ANZAC 2 armour and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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@dannyduck716 your win with VC’s
another? -
@dawgoneit Sure. Would you like to mix up the rules a bit and add tech with maintaining tech rolls?
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@dannyduck716 sounds awesome i bid 20
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@dawgoneit 15