@ArtofWar1947 41983-GER-1.tsvg
Scramble to 114, 113, and/or N-B?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 1 factory_minor, 3 fighters and 2 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Malaya to Shan State
4 fighters and 4 tactical_bombers moved from Kweichow to Shan State
1 artillery moved from Kiangsi to Anhwe
Japanese take Anhwe from Chinese
1 artillery moved from Jehol to Manchuria
Japanese take Manchuria from Chinese
1 armour moved from French Indo China to Kwangsi
Japanese take Kwangsi from Chinese
1 armour moved from Kwangsi to French Indo China
1 battleship moved from 20 Sea Zone to 6 Sea Zone
1 battleship moved from 36 Sea Zone to 20 Sea Zone
1 marine moved from Kwangtung to 20 Sea Zone
1 battleship and 1 marine moved from 20 Sea Zone to 19 Sea Zone
1 marine moved from 19 Sea Zone to Shantung
1 infantry moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
1 submarine moved from 39 Sea Zone to 80 Sea Zone
1 marine moved from French Indo China to Siam
Japanese take Siam from UK_Pacific
Combat - Japanese
Battle in Shantung
Battle in 80 Sea Zone
Japanese attack with 1 submarine
French defend with 1 destroyer
Japanese roll dice for 1 submarine in 80 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
French roll dice for 1 destroyer in 80 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 80 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
French roll dice for 1 destroyer in 80 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 80 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
French roll dice for 1 destroyer in 80 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the French lost in 80 Sea Zone
Japanese win, taking Shantung from Chinese, taking 80 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 8
Casualties for French: 1 destroyer
Battle in Shan State
Japanese attack with 4 fighters, 1 infantry and 4 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 4 fighters, 1 infantry and 4 tactical_bombers in Shan State, round 2 : 4/9 hits, 4.83 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 4 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Japanese
4 fighters and 4 tactical_bombers moved from Shan State to Kweichow
1 infantry moved from Soviet Far East to Siberia
4 fighters moved from Sakha to 6 Sea Zone
2 fighters moved from 6 Sea Zone to Kweichow
2 fighters moved from 6 Sea Zone to Kweichow
1 submarine moved from 37 Sea Zone to 39 Sea Zone
3 fighters moved from Caroline Islands to French Indo China
1 carrier, 1 cruiser, 1 destroyer and 1 transport moved from 36 Sea Zone to 19 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Kiangsu
1 artillery and 1 infantry moved from Sakha to Buryatia
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 carrier and 4 fighters moved from 6 Sea Zone to 19 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to French Indo China
Place Units - Japanese
1 factory_minor placed in French Indo China
1 armour, 1 artillery and 1 infantry placed in Malaya
1 artillery, 3 fighters and 1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 63 PUs; end with 63 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 66 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
French regular : -1.00
Japanese regular : -0.83
UK_Pacific regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 1 factory_minor, 3 fighters and 2 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Malaya to Shan State
4 fighters and 4 tactical_bombers moved from Kweichow to Shan State
1 artillery moved from Kiangsi to Anhwe
Japanese take Anhwe from Chinese
1 artillery moved from Jehol to Manchuria
Japanese take Manchuria from Chinese
1 armour moved from French Indo China to Kwangsi
Japanese take Kwangsi from Chinese
1 armour moved from Kwangsi to French Indo China
1 battleship moved from 20 Sea Zone to 6 Sea Zone
1 battleship moved from 36 Sea Zone to 20 Sea Zone
1 marine moved from Kwangtung to 20 Sea Zone
1 battleship and 1 marine moved from 20 Sea Zone to 19 Sea Zone
1 marine moved from 19 Sea Zone to Shantung
1 infantry moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
1 submarine moved from 39 Sea Zone to 80 Sea Zone
1 marine moved from French Indo China to Siam
Japanese take Siam from UK_Pacific
Combat - Japanese
Battle in Shantung
Battle in 80 Sea Zone
Japanese attack with 1 submarine
French defend with 1 destroyer
Japanese roll dice for 1 submarine in 80 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
French roll dice for 1 destroyer in 80 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 80 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
French roll dice for 1 destroyer in 80 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 80 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
French roll dice for 1 destroyer in 80 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the French lost in 80 Sea Zone
Japanese win, taking Shantung from Chinese, taking 80 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 8
Casualties for French: 1 destroyer
Battle in Shan State
Japanese attack with 4 fighters, 1 infantry and 4 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 4 fighters, 1 infantry and 4 tactical_bombers in Shan State, round 2 : 4/9 hits, 4.83 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 4 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Japanese
4 fighters and 4 tactical_bombers moved from Shan State to Kweichow
1 infantry moved from Soviet Far East to Siberia
4 fighters moved from Sakha to 6 Sea Zone
2 fighters moved from 6 Sea Zone to Kweichow
2 fighters moved from 6 Sea Zone to Kweichow
1 submarine moved from 37 Sea Zone to 39 Sea Zone
3 fighters moved from Caroline Islands to French Indo China
1 carrier, 1 cruiser, 1 destroyer and 1 transport moved from 36 Sea Zone to 19 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Kiangsu
1 artillery and 1 infantry moved from Sakha to Buryatia
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 carrier and 4 fighters moved from 6 Sea Zone to 19 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to French Indo China
Place Units - Japanese
1 factory_minor placed in French Indo China
1 armour, 1 artillery and 1 infantry placed in Malaya
1 artillery, 3 fighters and 1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 63 PUs; end with 63 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 66 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Turning on Edit Mode
EDIT: Adding units owned by Japanese to 19 Sea Zone: 1 carrier and 2 tactical_bombers
EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 carrier and 2 tactical_bombers
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
French regular : -1.00
Japanese regular : -0.83
UK_Pacific regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 artilleries, 1 destroyer, 1 factory_minor, 1 harbour, 5 infantry, 1 marine and 2 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 25 Sea Zone to 16 Sea Zone
4 fighters and 2 tactical_bombers moved from 25 Sea Zone to 16 Sea Zone
1 artillery and 1 infantry moved from Korea to Manchuria
1 bomber and 1 fighter moved from Korea to Manchuria
1 armour moved from Norway to Finland
Americans take Finland from Germans
1 armour moved from Finland to Norway
1 bomber moved from United Kingdom to Germany
1 fighter moved from 112 Sea Zone to Denmark
2 fighters moved from 112 Sea Zone to Denmark
Combat - Americans
Strategic bombing raid in Germany
Germans roll AA dice in Germany : 0/1 hits, 0.17 expected hits
Bombing raid in Germany rolls: 5 and causes: 5 damage to unit: factory_major
Bombing raid in Germany causes 5 damage total.
Battle in Manchuria
Americans attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry
Japanese defend with 1 artillery
Americans roll dice for 1 artillery, 1 bomber, 1 fighter and 1 infantry in Manchuria, round 2 : 3/4 hits, 1.83 expected hits
Japanese roll dice for 1 artillery in Manchuria, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the Americans lost in Manchuria
Americans win, taking Manchuria from Japanese with 1 artillery, 1 bomber and 1 fighter remaining. Battle score for attacker is 1
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 artillery
Battle in 16 Sea Zone
Americans attack with 4 fighters, 1 submarine and 2 tactical_bombers
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 4 fighters and 2 tactical_bombers in 16 Sea Zone, round 2 : 2/6 hits, 3.33 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Denmark
Americans attack with 3 fighters
Germans defend with 1 artillery
Americans roll dice for 3 fighters in Denmark, round 2 : 1/3 hits, 1.50 expected hits
Germans roll dice for 1 artillery in Denmark, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Denmark
Americans win with 3 fighters remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Non Combat Move - Americans
1 bomber moved from Germany to Norway
1 carrier moved from 112 Sea Zone to 110 Sea Zone
1 cruiser and 1 destroyer moved from 112 Sea Zone to 110 Sea Zone
7 transports moved from 112 Sea Zone to 110 Sea Zone
1 artillery moved from Holland Belgium to Normandy Bordeaux
3 fighters moved from Denmark to Norway
1 fighter moved from Eastern United States to 110 Sea Zone
2 infantry moved from Central United States to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
1 transport moved from 102 Sea Zone to 101 Sea Zone
1 bomber and 1 fighter moved from Manchuria to Korea
2 infantry moved from Western United States to 10 Sea Zone
1 carrier, 2 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from 16 Sea Zone to Korea
1 fighter and 1 tactical_bomber moved from 16 Sea Zone to Korea
2 fighters moved from 16 Sea Zone to 25 Sea Zone
1 fighter moved from Western United States to 25 Sea Zone
1 submarine moved from 92 Sea Zone to 93 Sea Zone
Place Units - Americans
1 harbour placed in Midway
1 factory_minor placed in Norway
1 destroyer placed in 101 Sea Zone
1 marine placed in Western United States
2 tactical_bombers placed in Western United States
3 infantry placed in Korea
1 artillery and 1 infantry placed in Central United States
1 artillery and 1 infantry placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,2,2,6,2,3,1,4,6,4,3
Americans collect 60 PUs (3 lost to blockades); end with 60 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
Combat - Chinese
Non Combat Move - Chinese
1 infantry moved from Yunnan to Szechwan
1 infantry moved from Yunnan to Hunan
Place Units - Chinese
2 artilleries and 2 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUs
Purchase Units - British
British buy 2 artilleries, 1 fighter and 8 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from Normandy Bordeaux to Southern France
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to Southern France
1 fighter moved from 112 Sea Zone to Southern France
1 bomber moved from Norway to Germany
1 mech_infantry moved from Egypt to Tobruk
British take Tobruk from Italians
1 destroyer and 1 submarine moved from 98 Sea Zone to 80 Sea Zone
1 mech_infantry moved from Yunnan to Kwangtung
UK_Pacific take Kwangtung from Japanese
2 infantry moved from Burma to Shan State
1 fighter and 1 tactical_bomber moved from Yunnan to Shan State
1 fighter moved from Yunnan to Shan State
1 mech_infantry moved from Yunnan to Kiangsi
Chinese take Kiangsi from Japanese
1 submarine moved from 98 Sea Zone to 80 Sea Zone
1 cruiser and 1 submarine moved from 98 Sea Zone to 80 Sea Zone
Combat - British
Strategic bombing raid in Germany
Germans roll AA dice in Germany : 1/1 hits, 0.17 expected hits
1 bomber killed by AA
Bombing raid in Germany causes 0 damage total.
Battle in 80 Sea Zone
British attack with 1 cruiser, 1 destroyer and 3 submarines
Japanese defend with 1 submarine
British roll dice for 3 submarines in 80 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits
British roll dice for 1 cruiser and 1 destroyer in 80 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits
Japanese roll dice for 1 submarine in 80 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 80 Sea Zone
British win, taking 80 Sea Zone from Japanese with 1 cruiser, 1 destroyer and 3 submarines remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Shan State
British attack with 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 1/5 hits, 2.00 expected hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
British win, taking Shan State from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Southern France
British attack with 2 fighters, 2 infantry and 1 tactical_bomber
Italians defend with 1 factory_minor, 1 harbour and 1 infantry
British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Southern France, round 2 : 4/5 hits, 2.00 expected hits
Italians roll dice for 1 infantry in Southern France, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians and 1 infantry owned by the British lost in Southern France
British win, taking Southern France from Italians with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Non Combat Move - British
2 fighters and 1 tactical_bomber moved from Southern France to Normandy Bordeaux
3 transports moved from 112 Sea Zone to 110 Sea Zone
3 aaGuns and 3 infantry moved from United Kingdom to 110 Sea Zone
3 aaGuns and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 battleship, 2 carriers, 2 cruisers and 1 destroyer moved from 112 Sea Zone to 110 Sea Zone
1 infantry moved from Norway to Finland
1 armour moved from Belgian Congo to French Central Africa
1 mech_infantry moved from Belgian Congo to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 infantry moved from French Madagascar to 72 Sea Zone
1 infantry and 1 transport moved from 72 Sea Zone to 71 Sea Zone
1 infantry moved from 71 Sea Zone to Union of South Africa
2 fighters and 1 tactical_bomber moved from Shan State to Yunnan
1 armour and 2 mech_infantrys moved from India to Yunnan
1 infantry moved from Burma to Yunnan
3 infantry moved from India to Burma
1 aaGun moved from India to West India
2 artilleries and 4 infantry moved from India to West India
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
2 fighters moved from Norway to Normandy Bordeaux
Place Units - British
2 artilleries and 1 infantry placed in Normandy Bordeaux
3 infantry placed in Egypt
1 fighter and 4 infantry placed in United Kingdom
Turn Complete - British
British collect 34 PUs; end with 34 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
Place Units - UK_Pacific
2 mech_infantrys placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,2
UK_Pacific collect 8 PUs (2 lost to blockades); end with 8 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 11 PUs
Some Units in India change ownership: 2 mech_infantrys
Combat Hit Differential Summary :
Americans regular : -1.00
Italians regular : 0.67
Japanese regular : 1.83
Germans AA : 0.67
Germans regular : -0.33
British regular : 1.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 factory_minor, 3 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Iraq to Trans-Jordan
Italians take Trans-Jordan from British
1 armour moved from Trans-Jordan to Iraq
1 bomber moved from Southern Italy to 98 Sea Zone
1 submarine moved from 97 Sea Zone to 98 Sea Zone
1 infantry moved from France to Holland Belgium
Germans take Holland Belgium from Americans
1 infantry moved from France to Southern France
1 fighter moved from Western Germany to Southern France
3 fighters moved from Southern Italy to Southern France
1 artillery, 1 infantry and 1 mech_infantry moved from Bessarabia to Western Ukraine
Combat - Italians
Battle in Western Ukraine
Italians attack with 1 artillery, 1 infantry and 1 mech_infantry
Russians defend with 1 infantry
Italians roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Western Ukraine, round 2 : 1/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Western Ukraine
Italians win, taking Western Ukraine from Russians with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 98 Sea Zone
Italians attack with 1 bomber and 1 submarine
Americans defend with 1 destroyer
Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 bomber in 98 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
Americans roll dice for 1 destroyer in 98 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Italians lost in 98 Sea Zone
Italians roll dice for 1 bomber in 98 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
Americans roll dice for 1 destroyer in 98 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 bomber owned by the Italians lost in 98 Sea Zone
Americans win with no units remaining. Battle score for attacker is -12
Casualties for Italians: 1 bomber and 1 submarine
Casualties for Americans: 1 destroyer
Battle in Southern France
Italians attack with 4 fighters and 1 infantry
British defend with 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 4 fighters and 1 infantry in Southern France, round 2 : 2/5 hits, 2.17 expected hits
British roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Southern France
Italians win, taking Southern France from British with 4 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Italians
1 fighter moved from Southern France to Tunisia
1 armour moved from Algeria to Tunisia
2 infantry moved from Western Germany to Germany
2 infantry moved from Northern Italy to France
6 infantry moved from Northern Italy to Western Germany
1 fighter moved from Southern France to Southern Italy
2 fighters moved from Southern France to Western Germany
1 artillery and 1 infantry moved from Bulgaria to Romania
1 aaGun moved from Bessarabia to Western Ukraine
1 destroyer moved from 97 Sea Zone to 95 Sea Zone
Place Units - Italians
1 infantry placed in Southern Italy
1 factory_minor placed in Iraq
1 submarine placed in 95 Sea Zone
2 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,5,5,4,6,6,5,4
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,6
Italians collect 23 PUs (1 lost to blockades); end with 23 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 30 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 33 PUs
Combat Hit Differential Summary :
Americans regular : 1.33
Italians regular : -0.67
Russians regular : -0.33
British regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
Combat - ANZAC
Battle in Java
Non Combat Move - ANZAC
1 marine moved from New South Wales to Queensland
1 destroyer moved from 63 Sea Zone to 26 Sea Zone
1 fighter moved from 25 Sea Zone to Korea
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from Queensland to 25 Sea Zone
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 16 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 3x factory_minor; Remaining resources: 66 PUs;
Germans buy 3 artilleries, 2 fighters, 6 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
4 artilleries and 1 infantry moved from Bessarabia to Ukraine
1 infantry moved from Urals to Evenkiyskiy
Germans take Evenkiyskiy from Russians
1 armour and 1 mech_infantry moved from Persia to Turkmenistan
Germans take Eastern Persia from British
Germans take Turkmenistan from Russians
3 bombers and 3 fighters moved from Novgorod to Russia
1 artillery and 12 infantry moved from Volgograd to Kazakhstan
1 armour and 3 mech_infantrys moved from Bessarabia to Ukraine
6 artilleries, 4 infantry and 5 mech_infantrys moved from Vyborg to Finland
Combat - Germans
Air Battle in Russia
Combat Hit Differential Summary :
Intercept in Moscow?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 3x factory_minor; Remaining resources: 66 PUs;
Germans buy 3 artilleries, 2 fighters, 6 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
4 artilleries and 1 infantry moved from Bessarabia to Ukraine
1 infantry moved from Urals to Evenkiyskiy
Germans take Evenkiyskiy from Russians
1 armour and 1 mech_infantry moved from Persia to Turkmenistan
Germans take Eastern Persia from British
Germans take Turkmenistan from Russians
3 bombers and 3 fighters moved from Novgorod to Russia
1 artillery and 12 infantry moved from Volgograd to Kazakhstan
1 armour and 3 mech_infantrys moved from Bessarabia to Ukraine
6 artilleries, 4 infantry and 5 mech_infantrys moved from Vyborg to Finland
Combat - Germans
Air Battle in Russia
Germans attacks with 6 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
Russians roll AA dice in Russia : 0/3 hits, 0.50 expected hits
Bombing raid in Russia rolls: 4,6,7 and causes: 17 damage to unit: factory_major
Bombing raid in Russia causes 17 damage total.
Battle in Ukraine
Germans attack with 1 armour, 4 artilleries, 1 infantry and 3 mech_infantrys
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 1 armour, 4 artilleries, 1 infantry and 3 mech_infantrys in Ukraine, round 2 : 2/9 hits, 3.17 expected hits
Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 1 armour, 4 artilleries, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Finland
Germans attack with 6 artilleries, 4 infantry and 5 mech_infantrys
British defend with 1 infantry
Germans roll dice for 6 artilleries, 4 infantry and 5 mech_infantrys in Finland, round 2 : 2/15 hits, 4.50 expected hits
Americans roll dice for 1 infantry in Finland, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Finland
Germans win, taking Finland from Americans with 6 artilleries, 3 infantry and 5 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Kazakhstan
Germans attack with 1 artillery and 12 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 12 infantry in Kazakhstan, round 2 : 2/13 hits, 2.50 expected hits
Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Kazakhstan
Germans win, taking Kazakhstan from Russians with 1 artillery and 12 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Cleaning up after air battles
Non Combat Move - Germans
1 aaGun moved from Volgograd to Kazakhstan
2 aaGuns, 4 artilleries and 10 infantry moved from Volgograd to Caucasus
3 mech_infantrys moved from Bessarabia to Ukraine
1 mech_infantry moved from Bessarabia to Ukraine
1 artillery, 1 infantry and 1 mech_infantry moved from Bessarabia to Western Ukraine
3 artilleries moved from Novgorod to Vyborg
1 armour and 7 mech_infantrys moved from Novgorod to Archangel
1 fighter moved from Russia to Western Ukraine
1 fighter and 1 tactical_bomber moved from Western Germany to Western Ukraine
1 transport moved from 115 Sea Zone to 114 Sea Zone
1 artillery and 1 infantry moved from Germany to 114 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
1 artillery and 1 infantry moved from 115 Sea Zone to Finland
1 tactical_bomber moved from Western Germany to Novgorod
2 infantry moved from Germany to Western Germany
9 artilleries moved from Western Germany to France
3 infantry moved from Western Germany to France
1 armour and 2 mech_infantrys moved from Iraq to Persia
4 armour and 1 mech_infantry moved from Syria to Iraq
2 fighters moved from Russia to Archangel
3 bombers moved from Russia to Novgorod
Place Units - Germans
2 infantry placed in Germany
3 artilleries placed in Novgorod
3 infantry placed in France
2 fighters, 1 infantry and 4 mech_infantrys placed in Western Germany
Germans undo move 3.
2 infantry placed in France
1 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,6,5,6,4,2,4,5
Germans collect 49 PUs (2 lost to blockades); end with 49 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 51 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 55 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 70 PUs
Combat Hit Differential Summary :
Americans regular : 0.67
Russians regular : -0.67
Germans regular : -4.17
Russians AA : -0.50
@axis-dominion said in Axis-Dominion (allies+15) vs Simon33 (Axis) BM4:
@simon33 said in Axis-Dominion (allies+15) vs Simon33 (Axis) BM4:
Intercept in Moscow?
noooo
Was nearly 100% sure you would say that!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8
Purchase Units - Russians
Russians buy nothing; Remaining resources: 26 PUs;
Combat Move - Russians
1 infantry moved from Tambov to Volgograd
Russians take Volgograd from Germans
1 infantry moved from Vologda to Urals
Russians take Urals from Germans
1 infantry moved from Belarus to Baltic States
Russians take Baltic States from Germans
Combat - Russians
Non Combat Move - Russians
1 infantry moved from Samara to Novosibirsk
1 infantry moved from Samara to Vologda
1 infantry moved from Smolensk to Belarus
1 fighter moved from India to Yunnan
1 mech_infantry moved from India to Yunnan
1 fighter and 1 tactical_bomber moved from Russia to Bryansk
2 infantry moved from Russia to Samara
2 infantry moved from Russia to Vologda
1 aaGun moved from Russia to Vologda
4 infantry moved from Russia to Tambov
1 infantry moved from Bryansk to Smolensk
1 infantry moved from Russia to Smolensk
1 aaGun moved from Bryansk to Smolensk
2 artilleries and 2 infantry moved from Tambov to Russia
1 artillery and 1 infantry moved from Tambov to Russia
1 artillery and 1 infantry moved from Tambov to Russia
6 artilleries moved from Tambov to Bryansk
26 infantry moved from Tambov to Bryansk
8 artilleries moved from Tambov to Bryansk
2 infantry moved from Tambov to Bryansk
Turn Complete - Russians
Russians collect 18 PUs; end with 44 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 47 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 49 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 armour, 3 artilleries, 3 fighters, 6 infantry and 1 mech_infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 39 Sea Zone to 42 Sea Zone
1 infantry moved from Malaya to Shan State
1 artillery, 3 fighters and 1 tactical_bomber moved from French Indo China to Kwangsi
1 infantry moved from Kiangsu to Kiangsi
4 fighters and 2 tactical_bombers moved from Kweichow to Kiangsi
4 fighters and 2 tactical_bombers moved from Kweichow to Shan State
1 infantry moved from Yenisey to Timguska
Japanese take Timguska from Russians
Combat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Shan State
Japanese attack with 4 fighters, 1 infantry and 2 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 4 fighters, 1 infantry and 2 tactical_bombers in Shan State, round 2 : 4/7 hits, 3.50 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
Japanese win with 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Kwangsi
Japanese attack with 1 artillery, 3 fighters and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 3 fighters and 1 tactical_bomber in Kwangsi, round 2 : 2/5 hits, 2.50 expected hits
Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 artillery, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kiangsi
Japanese attack with 4 fighters, 1 infantry and 2 tactical_bombers
British defend with 1 mech_infantry
Japanese roll dice for 4 fighters, 1 infantry and 2 tactical_bombers in Kiangsi, round 2 : 5/7 hits, 3.50 expected hits
Chinese roll dice for 1 mech_infantry in Kiangsi, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Kiangsi
Japanese win with 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for British: 1 mech_infantry
Non Combat Move - Japanese
1 artillery moved from Anhwe to Kweichow
4 fighters and 2 tactical_bombers moved from Kiangsi to Kweichow
1 fighter moved from Kwangsi to Kweichow
2 fighters and 1 tactical_bomber moved from Kwangsi to French Indo China
1 marine moved from Siam to French Indo China
4 fighters and 2 tactical_bombers moved from Shan State to Kweichow
1 infantry moved from Kiangsu to Anhwe
1 marine moved from Shantung to 19 Sea Zone
1 fighter moved from Caroline Islands to Philippines
1 battleship, 2 carriers, 1 destroyer, 2 fighters, 2 tactical_bombers and 2 transports moved from 19 Sea Zone to 35 Sea Zone
2 submarines moved from 6 Sea Zone to 20 Sea Zone
1 battleship, 5 carriers, 1 cruiser, 3 destroyers and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone
1 carrier, 1 cruiser, 2 fighters and 1 marine moved from 19 Sea Zone to 35 Sea Zone
1 marine moved from 35 Sea Zone to Philippines
2 fighters moved from Japan to Kweichow
1 fighter moved from Japan to French Indo China
1 infantry moved from Siberia to Sakha
Place Units - Japanese
1 artillery, 1 infantry and 1 mech_infantry placed in French Indo China
2 artilleries and 1 infantry placed in Malaya
1 armour, 3 fighters and 4 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 52 PUs; end with 53 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 56 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33
Japanese regular : 1.50
UK_Pacific regular : 0.67
Interesting that you didn’t repair. I guess you didn’t definitely need the troops this round, like is usual, and next round you will have enough to fully repair or buy more expensive units.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 3 carriers, 1 fighter, 3 infantry and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
2 infantry moved from Morocco to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
1 fighter moved from 110 Sea Zone to Holland Belgium
1 bomber moved from Norway to Novgorod
3 fighters moved from Norway to Holland Belgium
1 artillery and 2 mech_infantrys moved from Midway to 25 Sea Zone
5 infantry moved from Midway to 25 Sea Zone
1 artillery, 7 infantry, 2 mech_infantrys and 7 transports moved from 25 Sea Zone to 6 Sea Zone
3 infantry moved from Korea to 6 Sea Zone
1 artillery, 10 infantry and 2 mech_infantrys moved from 6 Sea Zone to Japan
3 fighters moved from 25 Sea Zone to Japan
3 fighters moved from Midway to Japan
3 fighters and 2 tactical_bombers moved from Korea to Japan
1 bomber moved from Korea to Japan
1 battleship and 2 cruisers moved from 25 Sea Zone to 6 Sea Zone
Americans take 6 Sea Zone from Japanese
1 destroyer moved from 25 Sea Zone to 6 Sea Zone
1 destroyer moved from 25 Sea Zone to 6 Sea Zone
2 tactical_bombers moved from Western United States to 6 Sea Zone
1 carrier moved from 25 Sea Zone to 6 Sea Zone
1 carrier moved from 25 Sea Zone to 6 Sea Zone
Combat - Americans
Combat Hit Differential Summary :
need Kamis and scrambling orders for Tokyo
@axis-dominion said in Axis-Dominion (allies+15) vs Simon33 (Axis) BM4:
need Kamis and scrambling orders for Tokyo
Oh boy, probably going to be the game. Sorry for the non competitiveness this time.
1 kami each per cruiser. Save the other Kamis.
No scramble.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 3 carriers, 1 fighter, 3 infantry and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
2 infantry moved from Morocco to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
1 fighter moved from 110 Sea Zone to Holland Belgium
1 bomber moved from Norway to Novgorod
3 fighters moved from Norway to Holland Belgium
1 artillery and 2 mech_infantrys moved from Midway to 25 Sea Zone
5 infantry moved from Midway to 25 Sea Zone
1 artillery, 7 infantry, 2 mech_infantrys and 7 transports moved from 25 Sea Zone to 6 Sea Zone
3 infantry moved from Korea to 6 Sea Zone
1 artillery, 10 infantry and 2 mech_infantrys moved from 6 Sea Zone to Japan
3 fighters moved from 25 Sea Zone to Japan
3 fighters moved from Midway to Japan
3 fighters and 2 tactical_bombers moved from Korea to Japan
1 bomber moved from Korea to Japan
1 battleship and 2 cruisers moved from 25 Sea Zone to 6 Sea Zone
Americans take 6 Sea Zone from Japanese
1 destroyer moved from 25 Sea Zone to 6 Sea Zone
1 destroyer moved from 25 Sea Zone to 6 Sea Zone
2 tactical_bombers moved from Western United States to 6 Sea Zone
1 carrier moved from 25 Sea Zone to 6 Sea Zone
1 carrier moved from 25 Sea Zone to 6 Sea Zone
Combat - Americans
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 3
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 2
Strategic bombing raid in Novgorod
Germans roll AA dice in Novgorod : 0/1 hits, 0.17 expected hits
Bombing raid in Novgorod rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Novgorod causes 6 damage total.
Battle in Holland Belgium
Americans attack with 4 fighters and 2 infantry
Italians defend with 1 infantry
Americans roll dice for 1 cruiser in Holland Belgium, round 2 : 0/1 hits, 0.50 expected hits
Americans roll dice for 4 fighters and 2 infantry in Holland Belgium, round 2 : 3/6 hits, 2.33 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 4 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Japan
Americans attack with 1 artillery, 1 bomber, 9 fighters, 10 infantry, 2 mech_infantrys and 2 tactical_bombers
Japanese defend with 3 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 3 fighters, 1 harbour and 9 infantry
Japanese roll AA dice in Japan : 2/9 hits, 1.50 expected hits
2 fighters owned by the Americans lost in Japan
Americans roll dice for 1 artillery, 1 bomber, 7 fighters, 10 infantry, 2 mech_infantrys and 2 tactical_bombers in Japan, round 2 : 7/23 hits, 8.00 expected hits
Japanese roll dice for 3 aaGuns, 1 armour, 1 artillery, 3 fighters and 9 infantry in Japan, round 2 : 5/14 hits, 5.83 expected hits
4 infantry owned by the Japanese, 3 aaGuns owned by the Japanese and 5 infantry owned by the Americans lost in Japan
Americans roll dice for 1 artillery, 1 bomber, 7 fighters, 5 infantry, 2 mech_infantrys and 2 tactical_bombers in Japan, round 3 : 8/18 hits, 7.17 expected hits
Japanese roll dice for 1 armour, 1 artillery, 3 fighters and 5 infantry in Japan, round 3 : 5/10 hits, 4.50 expected hits
1 fighter owned by the Japanese, 5 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 armour owned by the Japanese and 5 infantry owned by the Americans lost in Japan
Americans roll dice for 1 artillery, 1 bomber, 7 fighters, 2 mech_infantrys and 2 tactical_bombers in Japan, round 4 : 7/13 hits, 6.33 expected hits
Japanese roll dice for 2 fighters in Japan, round 4 : 2/2 hits, 1.33 expected hits
2 fighters owned by the Japanese and 2 mech_infantrys owned by the Americans lost in Japan
Americans captures 56PUs while taking Japanese capital
Americans converts factory_major into different units
Americans win, taking Japan from Japanese with 1 artillery, 1 bomber, 7 fighters and 2 tactical_bombers remaining. Battle score for attacker is 24
Casualties for Americans: 2 fighters, 10 infantry and 2 mech_infantrys
Casualties for Japanese: 3 aaGuns, 1 armour, 1 artillery, 3 fighters and 9 infantry
triggerJapaneseDestroyPUsAmericans: Setting destroysPUs to true for playerAttachment attached to Japanese
Non Combat Move - Americans
Combat Hit Differential Summary :
Americans regular : 0.67
Japanese regular : 0.33
Japanese AA : 0.50
Germans AA : -0.17
Germans regular : -0.33
Japan is green now. let me know if you’d like to continue this
No, result posted. Thanks for the game.
@simon33 said in Axis-Dominion (allies+15) vs Simon33 (Axis) BM4:
No, result posted. Thanks for the game.
good game! let me know if you’d like to play again.