game2 666 vs aagamer13(axis +6) P2v


  • TripleA Turn Summary: Chinese round 4

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0

    Game History

    Round: 4
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
            3 infantry moved from Tsinghai to Hopei
            1 fighter moved from Tsinghai to Hopei
            9 infantry moved from Tsinghai to Szechwan
    
        Combat - Chinese
            Chinese creates battle in territory Kweichow
            Battle in Hopei
                Chinese attack with 1 fighter and 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 3 infantry in Hopei, round 2 : 0/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Hopei
                    Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 3 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 4 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Hopei
                Chinese win, taking Kweichow from Japanese, taking Hopei from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Szechwan
                Chinese attack with 9 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 9 infantry in Szechwan, round 2 : 1/9 hits, 1.50 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
                Chinese win, taking Szechwan from Japanese with 8 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Hopei to Eastern Sinkiang
    
        Place Units - Chinese
            2 infantry placed in Eastern Sinkiang
            Chinese undo move 1.
            1 infantry placed in Eastern Sinkiang
            1 infantry placed in Yunnan
            1 infantry placed in Szechwan
    
        Turn Complete - Chinese
            Chinese collect 10 PUs; end with 11 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -2.17
    Japanese regular : 0.67
    

    Territory Summary for Chinese :

    Kweichow : 1 infantry
    Hopei : 2 infantry
    Eastern Sinkiang : 1 fighter and 1 infantry
    Yunnan : 1 infantry
    Szechwan : 9 infantry
    

    Production/PUs Summary :

    Germans : 48 / 54
    Russians : 30 / 36
    Japanese : 64 / 77
    Americans : 50 / 75
    Chinese : 10 / 11
    British : 36 / 32
    UK_Pacific : 6 / 13
    Italians : 16 / 18
    ANZAC : 10 / 17
    French : 8 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 20 / 0
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 4

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 1 armour, 2 carriers, 1 destroyer, 2 fighters, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Western United States: 1 factory_minor
            EDIT: Removing units owned by Americans from Central United States: 1 factory_minor
            EDIT: Removing units owned by Americans from Eastern United States: 1 factory_minor
            EDIT: Adding units owned by Americans to Western United States: 1 factory_major
            EDIT: Adding units owned by Americans to Central United States: 1 factory_major
            EDIT: Adding units owned by Americans to Eastern United States: 1 factory_major
            EDIT: Turning off Edit Mode
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
            1 destroyer moved from 104 Sea Zone to 124 Sea Zone
                  Americans take 109 Sea Zone from Germans
            1 bomber moved from Eastern United States to 124 Sea Zone
            1 fighter moved from Eastern United States to 124 Sea Zone
            1 fighter moved from Eastern United States to 124 Sea Zone
            1 submarine moved from 55 Sea Zone to 47 Sea Zone
            1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 47 Sea Zone
            2 infantry and 1 transport moved from 55 Sea Zone to 56 Sea Zone
            1 battleship, 3 carriers, 2 cruisers, 3 destroyers and 2 marines moved from 55 Sea Zone to 56 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 56 Sea Zone
            1 artillery and 3 infantry moved from 56 Sea Zone to Dutch New Guinea
            1 fighter moved from 55 Sea Zone to 47 Sea Zone
            3 fighters moved from 55 Sea Zone to Dutch New Guinea
    
        Combat - Americans
            Battle in 124 Sea Zone
                Americans attack with 1 bomber, 1 destroyer and 2 fighters
                Germans defend with 1 submarine
                    Americans roll dice for 1 bomber, 1 destroyer and 2 fighters in 124 Sea Zone, round 2 : 3/4 hits, 1.83 expected hits
                    Germans roll dice for 1 submarine in 124 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Germans lost in 124 Sea Zone
                Americans win with 1 bomber, 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
            Battle in 56 Sea Zone
                Americans attack with 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 2 marines and 2 transports
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 battleship, 3 carriers, 2 cruisers, 3 destroyers and 2 transports in 56 Sea Zone, round 2 : 3/6 hits, 2.67 expected hits
                    Japanese roll dice for 1 destroyer in 56 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Units damaged: 1 battleship owned by the Americans
                    1 destroyer owned by the Japanese lost in 56 Sea Zone
                Americans win with 1 battleship, 3 carriers, 2 cruisers, 3 destroyers and 2 transports remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Dutch New Guinea
                Americans attack with 1 artillery, 3 fighters and 3 infantry
                Japanese defend with 2 infantry
                    Americans roll dice for 1 artillery, 3 fighters and 3 infantry in Dutch New Guinea, round 2 : 2/7 hits, 2.50 expected hits
                    Japanese roll dice for 2 infantry in Dutch New Guinea, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese lost in Dutch New Guinea
                Americans win, taking Dutch New Guinea from Japanese with 1 artillery, 3 fighters and 3 infantry remaining. Battle score for attacker is 6
                Casualties for Japanese: 2 infantry
            Battle in 47 Sea Zone
                Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 47 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 fighters and 1 tactical_bomber in 47 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
                    Japanese roll dice for 1 destroyer in 47 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 47 Sea Zone
                Americans win with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 55 Sea Zone to 56 Sea Zone
            1 artillery and 1 infantry moved from 56 Sea Zone to Northern Australia
            2 fighters moved from 47 Sea Zone to 56 Sea Zone
            3 fighters moved from Dutch New Guinea to 56 Sea Zone
            1 tactical_bomber moved from 47 Sea Zone to Queensland
            1 armour moved from Central United States to 104 Sea Zone
            1 infantry moved from Eastern United States to 104 Sea Zone
            1 armour, 1 carrier, 1 cruiser, 1 destroyer, 1 infantry, 1 marine and 1 transport moved from 104 Sea Zone to 93 Sea Zone
            1 armour, 1 infantry and 1 marine moved from 93 Sea Zone to Morocco
            1 fighter moved from 104 Sea Zone to 93 Sea Zone
            1 fighter moved from Eastern United States to 93 Sea Zone
            2 fighters moved from 124 Sea Zone to Iceland
            1 bomber moved from 124 Sea Zone to United Kingdom
            1 mech_infantry moved from Western United States to Central United States
            1 carrier and 1 transport moved from 27 Sea Zone to 11 Sea Zone
            2 fighters moved from Hawaiian Islands to 11 Sea Zone
    
        Place Units - Americans
            1 armour, 2 fighters and 2 infantry placed in Western United States
            2 carriers, 1 destroyer, 1 submarine and 1 transport placed in 11 Sea Zone
    
        Turn Complete - Americans
            Americans collect 50 PUs; end with 50 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 55 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
            3 infantry moved from Tsinghai to Hopei
            1 fighter moved from Tsinghai to Hopei
            9 infantry moved from Tsinghai to Szechwan
    
        Combat - Chinese
            Chinese creates battle in territory Kweichow
            Battle in Hopei
                Chinese attack with 1 fighter and 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 3 infantry in Hopei, round 2 : 0/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Hopei
                    Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 3 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 4 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Hopei
                Chinese win, taking Kweichow from Japanese, taking Hopei from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Szechwan
                Chinese attack with 9 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 9 infantry in Szechwan, round 2 : 1/9 hits, 1.50 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
                Chinese win, taking Szechwan from Japanese with 8 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Hopei to Eastern Sinkiang
    
        Place Units - Chinese
            2 infantry placed in Eastern Sinkiang
            Chinese undo move 1.
            1 infantry placed in Eastern Sinkiang
            1 infantry placed in Yunnan
            1 infantry placed in Szechwan
    
        Turn Complete - Chinese
            Chinese collect 10 PUs; end with 11 PUs
    
        Purchase Units - British
            British buy 2 fighters and 1 tactical_bomber; Remaining resources: 2 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 fighter and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 infantry moved from Alexandria to Tobruk
                  British take Tobruk from Italians
            1 artillery and 1 infantry moved from Crete to 100 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 100 Sea Zone to 101 Sea Zone
            1 battleship and 1 cruiser moved from 100 Sea Zone to 101 Sea Zone
            1 artillery and 1 infantry moved from 101 Sea Zone to Cyprus
            5 infantry moved from Eastern India to Burma
            1 infantry moved from Gibraltar to 93 Sea Zone
            1 infantry and 1 transport moved from 93 Sea Zone to 113 Sea Zone
            1 infantry moved from 113 Sea Zone to Holland Belgium
            1 bomber moved from Egypt to Cyprus
    
        Combat - British
            Germans scrambles 1 units out of Western Germany to defend against the attack in Holland Belgium
            Battle in Holland Belgium
            Battle in Cyprus
                British attack with 1 artillery, 1 bomber and 1 infantry
                Italians defend with 1 infantry
                    British roll dice for 1 battleship and 1 cruiser in Cyprus, round 2 : 1/2 hits, 1.17 expected hits
                    Italians roll dice for 1 infantry in Cyprus, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Cyprus
                British win, taking Holland Belgium from Germans, taking Cyprus from Italians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
            Battle in Burma
                British attack with 5 infantry
                Japanese defend with 1 infantry
                    British roll dice for 5 infantry in Burma, round 2 : 1/5 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Burma
                British win, taking Burma from Japanese with 5 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Moving scrambled unit from Holland Belgium back to originating territory: Western Germany
    
        Non Combat Move - British
            1 aaGun and 3 infantry moved from Yunnan to Szechwan
            1 fighter and 1 tactical_bomber moved from Eastern Sinkiang to Russia
            3 fighters and 1 tactical_bomber moved from Northwest Persia to Russia
            1 infantry moved from Northwest Persia to Southern Caucasus
            1 mech_infantry moved from Iraq to Southern Caucasus
            1 marine moved from Iraq to Syria
            1 bomber moved from Cyprus to Iraq
            2 fighters moved from Egypt to Northwest Persia
            2 fighters moved from 100 Sea Zone to Northwest Persia
            2 fighters moved from 93 Sea Zone to 101 Sea Zone
            1 carrier moved from 100 Sea Zone to 101 Sea Zone
            1 submarine moved from 100 Sea Zone to 99 Sea Zone
            1 destroyer moved from 100 Sea Zone to 82 Sea Zone
            1 destroyer moved from 100 Sea Zone to 101 Sea Zone
            1 carrier, 1 cruiser, 2 destroyers and 1 transport moved from 93 Sea Zone to 113 Sea Zone
            2 infantry moved from Belgian Congo to Anglo-Egyptian Sudan
            1 artillery moved from Belgian Congo to Anglo-Egyptian Sudan
            1 armour moved from Belgian Congo to Egypt
            1 artillery moved from Alexandria to Egypt
            1 aaGun moved from Eastern India to Burma
    
        Place Units - British
            2 fighters and 1 tactical_bomber placed in United Kingdom
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 78 Sea Zone: 1 submarine
            EDIT: Adding units owned by Americans to 100 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
            British undo move 1.
            1 fighter placed in 113 Sea Zone
            1 fighter and 1 tactical_bomber placed in United Kingdom
    
        Turn Complete - British
            British collect 39 PUs; end with 41 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUs
    
        Place Units - UK_Pacific
            1 fighter and 1 infantry placed in Eastern India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 40 Sea Zone. Rolls: 2,2
            UK_Pacific collect 4 PUs (3 lost to blockades); end with 4 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 7 PUs
            Some Units in Eastern India change ownership: 1 fighter and 1 infantry
    

    Combat Hit Differential Summary :

    Chinese regular : -2.17
    Americans regular : 0.00
    Italians regular : -0.33
    Japanese regular : 0.00
    Germans regular : -0.17
    British regular : -0.00
    

    Territory Summary for Americans, British, Chinese and UK_Pacific :

    Holland Belgium : 1 flag, 1 infantry
    Southern Caucasus : 1 infantry and 1 mech_infantry
    Russia : 4 fighters and 2 tactical_bombers
    Western United States : 1 airfield, 1 armour, 1 factory_major, 2 fighters, 1 harbour, 2 infantry and 1 mech_infantry
    Midway : 1 airfield
    Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
    Central United States : 1 factory_major and 1 mech_infantry
    Wake Island : 1 airfield
    Hawaiian Islands : 2 aaGuns, 1 airfield, 1 harbour and 2 infantry
    Kweichow : 1 infantry
    Hopei : 2 infantry
    Eastern Sinkiang : 1 fighter and 1 infantry
    Yunnan : 1 infantry
    Szechwan : 1 aaGun and 12 infantry
    Gibraltar : 1 aaGun, 1 harbour and 5 infantry
    Cyprus : 1 artillery and 1 infantry
    Iceland : 1 airfield and 2 fighters
    Scotland : 1 airfield
    Quebec : 1 armour, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
    Anglo-Egyptian Sudan : 1 artillery and 2 infantry
    Union of South Africa : 1 factory_minor and 1 harbour
    United Kingdom : 5 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 1 fighter, 1 harbour, 5 infantry, 1 mech_infantry and 1 tactical_bomber
    Egypt : 1 armour, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
    Malta : 1 airfield
    Eastern India : 1 airfield, 2 armour, 1 factory_major, 1 fighter, 1 harbour, 9 infantry and 1 mech_infantry
    Burma : 1 aaGun and 5 infantry
    Tobruk : 1 flag, 1 infantry
    Ethiopia : 1 flag
    Northern Australia : 1 artillery and 1 infantry
    Queensland : 1 tactical_bomber
    Syria : 1 marine
    Morocco : 1 armour, 1 infantry and 1 marine
    99 Sea Zone : 1 submarine
    56 Sea Zone : 1 battleship, 3 carriers, 2 cruisers, 4 destroyers, 5 fighters, 2 marines and 3 transports
    100 Sea Zone : 1 submarine
    Northwest Persia : 1 flag, 4 fighters
    Southern Persia : 1 flag
    Brazil : 1 flag
    82 Sea Zone : 1 cruiser and 1 destroyer
    113 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 2 transports
    124 Sea Zone : 1 destroyer
    93 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport
    47 Sea Zone : 1 submarine
    Iraq : 1 flag, 1 bomber
    Crete : 1 flag
    101 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport
    Dutch New Guinea : 1 flag, 1 artillery and 3 infantry
    109 Sea Zone : 1 flag
    11 Sea Zone : 3 carriers, 1 destroyer, 2 fighters, 1 submarine and 2 transports
    Northeast Persia : 1 flag
    

    Production/PUs Summary :

    Germans : 45 / 54
    Russians : 30 / 36
    Japanese : 63 / 77
    Americans : 50 / 75
    Chinese : 10 / 11
    British : 39 / 47
    UK_Pacific : 7 / 7
    Italians : 16 / 18
    ANZAC : 10 / 17
    French : 8 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 20 / 0
    

    Savegame


  • TripleA Manual Gamesave Post: Italians round 4

    TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 5.1.0

    Game History

    Round: 4
    
        Purchase Units - Italians
            Italians buy 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 battleship and 2 cruisers moved from 97 Sea Zone to 101 Sea Zone
            1 fighter moved from Southern Italy to 101 Sea Zone
            1 bomber moved from Southern Belarus to 101 Sea Zone
            2 artilleries and 1 infantry moved from Normandy Bordeaux to Holland Belgium
            1 armour moved from Bryansk to Kursk
                  Italians take Kursk from Russians
            1 armour moved from Kursk to Bryansk
            1 armour moved from Bryansk to Smolensk
                  Italians take Smolensk from Russians
            1 armour moved from Smolensk to Bryansk
            1 infantry moved from Southern Italy to 97 Sea Zone
            1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
            1 infantry moved from 98 Sea Zone to Malta
            1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Libya to Tobruk
    
        Combat - Italians
    

    Combat Hit Differential Summary :

    Savegame


  • intercept?


  • @aagamerz13 said in game2 666 vs aagamer13(axis +6) P2v:

    @aagamerz13 i guess its a bug. go ahead and upgrade them

    yeah, they go normal after a DOW


  • @aagamerz13 no thanks


  • @aagamerz13 i will send one brit fgt from z101 to kill that tranny before it lands the inf.


  • @666 u cant intercept 101 as no navy combat.


  • @aagamerz13 A carrier may scramble one plane to battles in adjacent sea zones/territories where there are defending surface warships or land units.


  • TripleA Turn Summary: Italians round 4

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0

    Game History

    Round: 4
    
        Purchase Units - Italians
            Italians buy 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 battleship and 2 cruisers moved from 97 Sea Zone to 101 Sea Zone
            1 fighter moved from Southern Italy to 101 Sea Zone
            1 bomber moved from Southern Belarus to 101 Sea Zone
            2 artilleries and 1 infantry moved from Normandy Bordeaux to Holland Belgium
            1 armour moved from Bryansk to Kursk
                  Italians take Kursk from Russians
            1 armour moved from Kursk to Bryansk
            1 armour moved from Bryansk to Smolensk
                  Italians take Smolensk from Russians
            1 armour moved from Smolensk to Bryansk
            1 infantry moved from Southern Italy to 97 Sea Zone
            1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
            1 infantry moved from 98 Sea Zone to Malta
            1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Libya to Tobruk
    
        Combat - Italians
            Battle in Malta
            Battle in Tobruk
                Italians attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
                British defend with 1 infantry
                    Italians roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Tobruk, round 2 : 1/5 hits, 1.67 expected hits
                    British roll dice for 1 infantry in Tobruk, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Tobruk
                Italians win, taking Malta from British, taking Tobruk from British with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Holland Belgium
                Italians attack with 2 artilleries and 1 infantry
                British defend with 1 infantry
                    Italians roll dice for 2 artilleries and 1 infantry in Holland Belgium, round 2 : 1/3 hits, 1.00 expected hits
                    British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Holland Belgium
                Italians win, taking Holland Belgium from British with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in 101 Sea Zone
                Italians attack with 1 battleship, 1 bomber, 2 cruisers and 1 fighter
                British defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport
                    Italians roll dice for 1 battleship, 1 bomber, 2 cruisers and 1 fighter in 101 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits
                Units damaged: 1 battleship owned by the British and 1 carrier owned by the British
                    British roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport in 101 Sea Zone, round 2 : 3/6 hits, 3.00 expected hits
                Units damaged: 1 battleship owned by the Italians
                    2 cruisers owned by the Italians lost in 101 Sea Zone
                1 bomber owned by the Italians and 1 fighter owned by the Italians retreated
                1 battleship owned by the Italians retreated to 98 Sea Zone
                British win with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport remaining. Battle score for attacker is -22
                Casualties for Italians: 2 cruisers
                2 fighters owned by the British forced to land in Crete
    
        Non Combat Move - Italians
            1 bomber and 1 fighter moved from 101 Sea Zone to Southern Italy
            1 armour and 1 mech_infantry moved from Romania to Ukraine
            2 fighters moved from Southern Belarus to Bryansk
    
        Place Units - Italians
            3 infantry placed in Southern Italy
            2 infantry placed in Northern Italy
            1 infantry placed in Southern France
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,6
                Rolling for Convoy Blockade Damage in 101 Sea Zone. Rolls: 2,6,1
            Italians collect 16 PUs (2 lost to blockades); end with 16 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -1.33
    British regular : -0.67
    

    Savegame


  • @aagamerz13 said in game2 666 vs aagamer13(axis +6) P2v:

    @aagamerz13 A carrier may scramble one plane to battles in adjacent sea zones/territories where there are defending surface warships or land units.

    I thought a surface ship included a transport?


  • @aagamerz13 said in game2 666 vs aagamer13(axis +6) P2v:

    TripleA Turn Summary: Italians round 4

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0

    Game History

    Round: 4
    
        Purchase Units - Italians
            Italians buy 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 battleship and 2 cruisers moved from 97 Sea Zone to 101 Sea Zone
            1 fighter moved from Southern Italy to 101 Sea Zone
            1 bomber moved from Southern Belarus to 101 Sea Zone
            2 artilleries and 1 infantry moved from Normandy Bordeaux to Holland Belgium
            1 armour moved from Bryansk to Kursk
                  Italians take Kursk from Russians
            1 armour moved from Kursk to Bryansk
            1 armour moved from Bryansk to Smolensk
                  Italians take Smolensk from Russians
            1 armour moved from Smolensk to Bryansk
            1 infantry moved from Southern Italy to 97 Sea Zone
            1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
            1 infantry moved from 98 Sea Zone to Malta
            1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Libya to Tobruk
    
        Combat - Italians
            Battle in Malta
            Battle in Tobruk
                Italians attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
                British defend with 1 infantry
                    Italians roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Tobruk, round 2 : 1/5 hits, 1.67 expected hits
                    British roll dice for 1 infantry in Tobruk, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Tobruk
                Italians win, taking Malta from British, taking Tobruk from British with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Holland Belgium
                Italians attack with 2 artilleries and 1 infantry
                British defend with 1 infantry
                    Italians roll dice for 2 artilleries and 1 infantry in Holland Belgium, round 2 : 1/3 hits, 1.00 expected hits
                    British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Holland Belgium
                Italians win, taking Holland Belgium from British with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in 101 Sea Zone
                Italians attack with 1 battleship, 1 bomber, 2 cruisers and 1 fighter
                British defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport
                    Italians roll dice for 1 battleship, 1 bomber, 2 cruisers and 1 fighter in 101 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits
                Units damaged: 1 battleship owned by the British and 1 carrier owned by the British
                    British roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport in 101 Sea Zone, round 2 : 3/6 hits, 3.00 expected hits
                Units damaged: 1 battleship owned by the Italians
                    2 cruisers owned by the Italians lost in 101 Sea Zone
                1 bomber owned by the Italians and 1 fighter owned by the Italians retreated
                1 battleship owned by the Italians retreated to 98 Sea Zone
                British win with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport remaining. Battle score for attacker is -22
                Casualties for Italians: 2 cruisers
                2 fighters owned by the British forced to land in Crete
    
        Non Combat Move - Italians
            1 bomber and 1 fighter moved from 101 Sea Zone to Southern Italy
            1 armour and 1 mech_infantry moved from Romania to Ukraine
            2 fighters moved from Southern Belarus to Bryansk
    
        Place Units - Italians
            3 infantry placed in Southern Italy
            2 infantry placed in Northern Italy
            1 infantry placed in Southern France
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,6
                Rolling for Convoy Blockade Damage in 101 Sea Zone. Rolls: 2,6,1
            Italians collect 16 PUs (2 lost to blockades); end with 16 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -1.33
    British regular : -0.67
    

    Savegame
    I would have selected to lose the dd and not taken the hit ti the cv


  • @666 yes edit that battle to land planes and change casualties. I had the same question about ships. surface warship is any ship except sub and transport


  • @aagamerz13, somehow I advanced right past post turn, and this version doesn’t seem to have a send file, anyway, here it is.

    AAGamer triplea_36604_4ita.tsvg


  • Testing Forum poster

    Test summary from TripleA, engine version: 2.5.22294, time: 5:17:46 PM
    Savegame


  • TripleA Turn Summary: Germans round 5

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0

    Game History

    Round: 5
    
        Purchase Units - Germans
            Germans buy 1 carrier, 1 destroyer and 3 fighters; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Vyborg to Leningrad
                  Germans take Leningrad from Russians
            1 infantry moved from Northern Belarus to Novgorod
                  Germans take Novgorod from Russians
            1 infantry moved from Archangel to Nenetsia
                  Germans take Nenetsia from Russians
            1 infantry moved from Archangel to Vologda
                  Germans take Vologda from Russians
            1 infantry moved from Bessarabia to Western Ukraine
                  Germans take Western Ukraine from Russians
            1 infantry moved from Ukraine to Rostov
                  Germans take Rostov from Russians
            4 bombers moved from Western Germany to Russia
            5 fighters and 3 tactical_bombers moved from Southern Belarus to Russia
            20 armour, 5 artilleries, 3 bombers, 2 fighters, 17 infantry and 5 mech_infantrys moved from Bryansk to Russia
    
        Combat - Germans
            Battle in Russia
                Germans attack with 20 armour, 5 artilleries, 7 bombers, 7 fighters, 17 infantry, 5 mech_infantrys and 3 tactical_bombers
                British defend with 4 fighters and 2 tactical_bombers; Russians defend with 2 aaGuns, 1 airfield, 2 armour, 1 factory_major, 2 fighters, 30 infantry, 4 mech_infantrys and 1 tactical_bomber
                    Russians roll AA dice in Russia : 2/6 hits, 1.00 expected hits
                    2 fighters owned by the Germans lost in Russia
                    Germans roll dice for 20 armour, 5 artilleries, 7 bombers, 5 fighters, 17 infantry, 5 mech_infantrys and 3 tactical_bombers in Russia, round 2 : 27/62 hits, 25.00 expected hits
                    Russians roll dice for 2 aaGuns, 2 armour, 6 fighters, 30 infantry, 4 mech_infantrys and 3 tactical_bombers in Russia, round 2 : 20/45 hits, 18.17 expected hits
                    25 infantry owned by the Russians, 2 fighters owned by the Germans, 1 bomber owned by the Germans, 17 infantry owned by the Germans and 2 aaGuns owned by the Russians lost in Russia
                    Germans roll dice for 20 armour, 5 artilleries, 6 bombers, 3 fighters, 5 mech_infantrys and 3 tactical_bombers in Russia, round 3 : 18/42 hits, 19.83 expected hits
                    Russians roll dice for 2 armour, 6 fighters, 5 infantry, 4 mech_infantrys and 3 tactical_bombers in Russia, round 3 : 10/20 hits, 9.83 expected hits
                    4 mech_infantrys owned by the Russians, 1 tactical_bomber owned by the Russians, 2 fighters owned by the Russians, 5 infantry owned by the Russians, 2 armour owned by the Russians, 2 tactical_bombers owned by the British, 5 artilleries owned by the Germans, 4 bombers owned by the Germans, 1 tactical_bomber owned by the Germans and 2 fighters owned by the British lost in Russia
                    Germans roll dice for 20 armour, 2 bombers, 3 fighters, 5 mech_infantrys and 2 tactical_bombers in Russia, round 4 : 19/32 hits, 15.50 expected hits
                    Russians roll dice for 2 fighters in Russia, round 4 : 0/2 hits, 1.33 expected hits
                    2 fighters owned by the British lost in Russia
                Germans captures 36PUs while taking Russians capital
                Germans converts factory_major into different units
                Germans win, taking Russia from Russians with 20 armour, 2 bombers, 3 fighters, 5 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 41
                Casualties for Germans: 5 artilleries, 5 bombers, 4 fighters, 17 infantry and 1 tactical_bomber
                Casualties for Russians: 2 aaGuns, 2 armour, 2 fighters, 30 infantry, 4 mech_infantrys and 1 tactical_bomber
                Casualties for British: 4 fighters and 2 tactical_bombers
            triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians
            Trigger Germans Destroy Factories Leningrad: has removed 1 factory_minor owned by Germans in Leningrad
    
        Non Combat Move - Germans
            Trigger Leningrad Has Fallen to Germans Switch: Setting switch to false for conditionAttachment_Russian_Leningrad_Factory_May_Be_Destroyed attached to Germans
            3 fighters moved from Russia to Bryansk
            2 bombers moved from Russia to Bryansk
            2 tactical_bombers moved from Russia to Bryansk
            1 mech_infantry moved from Baltic States to Southern Belarus
            1 infantry moved from Northern Belarus to Smolensk
            1 infantry moved from Finland to Karelia
            1 infantry moved from Archangel to 130 Sea Zone
            1 cruiser, 1 infantry and 1 transport moved from 130 Sea Zone to 129 Sea Zone
            1 infantry moved from 129 Sea Zone to Norway
            1 submarine moved from 127 Sea Zone to 115 Sea Zone
            1 submarine moved from 128 Sea Zone to 115 Sea Zone
            1 infantry moved from Western Germany to France
            1 aaGun moved from Western Germany to France
            2 infantry moved from Bessarabia to Ukraine
            2 aaGuns moved from Bryansk to Russia
    
        Place Units - Germans
            1 carrier placed in 115 Sea Zone
            1 destroyer placed in 113 Sea Zone
            1 fighter placed in 115 Sea Zone
            2 fighters placed in Western Germany
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from France: 1 aaGun and 1 infantry
            EDIT: Adding units owned by Germans to Holland Belgium: 1 aaGun and 1 infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,1
            Germans collect 56 PUs (1 lost to blockades); end with 92 PUs
            Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 95 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 100 PUs
            Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 10 PUs; end with 110 PUs
    

    Combat Hit Differential Summary :

    Russians regular : 0.67
    Germans regular : 3.67
    Russians AA : 1.00
    

    Savegame


  • @aagamerz13 really had hoped to kill off 5-6 more units. Well done, what a blunder, won’t make that mistake again. I almost backed up my R forces on T2…sigh, this might be impossible for the allies now?


  • @666 Have to blitzkreig on this map with high USSR income. Germany will be tough to stop for sure.


  • @aagamerz13 good game, I had hoped to retake Russia, but failed. I need to pay more attention to Germany’s buy turn 1+2 and plan accordingly not just go into manual mode.

    I noticed the odd placement of the ITA fighters on T1 and even that with the G buys didn’t worry me until that strong “lurch” into Russian territory and even then I reinforced UKR & NOV, big blunder, and you had me. Even the Japan move into Russia should have set off alarm bells…

    again well done, good game. I need to wake the fuck up!


  • @666 Yes, went all out for Moscow. Feel like this map favors ussr. Can’t defend everything if i blitz, right?

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