Game History
Round: 1 Purchase Units - Japanese Japanese buy 1 infantry, 1 marine and 3 transports; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Allies Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 1 fighter and 1 tactical_bomber moved from 34 Sea Zone to 27 Sea Zone 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers moved from 7 Sea Zone to 27 Sea Zone 1 marine moved from Caroline Islands to 34 Sea Zone 1 cruiser and 1 marine moved from 34 Sea Zone to 33 Sea Zone 1 marine moved from 33 Sea Zone to Gilbert Islands 1 infantry moved from Iwo Jima to 7 Sea Zone 1 infantry moved from Hokkaido to 7 Sea Zone 2 infantry and 1 transport moved from 7 Sea Zone to 32 Sea Zone 2 infantry moved from 32 Sea Zone to Wake Island 1 cruiser moved from 21 Sea Zone to 132 Sea Zone 1 fighter moved from Formosa to 132 Sea Zone 2 bombers moved from Japan to 132 Sea Zone 1 infantry moved from Siam to French Indo China Japanese take French Indo China from French 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber moved from Kwangsi to Yunnan 1 artillery and 2 infantry moved from Fukien to Kwangtung 1 fighter and 1 tactical_bomber moved from Kiangsu to Kwangtung 1 infantry moved from Fukien to 21 Sea Zone 1 infantry moved from Formosa to 21 Sea Zone 2 infantry and 1 transport moved from 21 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from Japan to 7 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 7 Sea Zone to 36 Sea Zone 1 artillery moved from Southern Manchuria to 20 Sea Zone 1 infantry moved from Okinawa to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone 1 infantry moved from Jehol to Chahar Japanese take Chahar from Chinese 1 artillery and 1 infantry moved from Jehol to Shansi 1 battleship and 1 destroyer moved from 7 Sea Zone to 36 Sea Zone 1 battleship, 1 destroyer and 1 submarine moved from 20 Sea Zone to 36 Sea Zone 2 artilleries and 4 infantry moved from 36 Sea Zone to Davao 1 mech_infantry moved from Southern Manchuria to Shansi 1 tactical_bomber moved from Southern Manchuria to Shansi 1 fighter moved from Korea to Shansi 1 fighter moved from Southern Manchuria to 36 Sea Zone 1 infantry moved from Shantung to Anhwe Japanese take Anhwe from Chinese 1 infantry moved from Kiangsu to Kiangsi Japanese take Kiangsi from Chinese Combat - Japanese Battle in Wake Island Battle in Gilbert Islands Battle in Shansi Japanese attack with 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese win, taking Wake Island from Americans, taking Gilbert Islands from UK_Pacific, taking Shansi from Chinese with 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in 27 Sea Zone Japanese attack with 1 destroyer, 3 fighters, 1 submarine and 3 tactical_bombers Americans defend with 1 cruiser, 1 destroyer, 1 submarine and 1 transport Japanese win, taking 27 Sea Zone from Neutral with 1 destroyer, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 25 Casualties for Japanese: 1 submarine Casualties for Americans: 1 cruiser, 1 destroyer, 1 submarine and 1 transport Battle in Kwangtung Japanese attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber British defend with 2 infantry; UK_Pacific defend with 1 harbour 1 fighter owned by the Japanese retreated UK_Pacific win with 1 infantry remaining. Battle score for attacker is -17 Casualties for Japanese: 1 artillery, 2 infantry and 1 tactical_bomber Casualties for British: 1 infantry Battle in Yunnan Japanese attack with 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber Chinese defend with 4 infantry Japanese win, taking Yunnan from Chinese with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Casualties for Chinese: 4 infantry Battle in 36 Sea Zone Japanese attack with 2 battleships, 2 destroyers, 1 fighter, 1 submarine and 3 transports Americans defend with 1 destroyer and 1 submarine Units damaged: 1 battleship owned by the Japanese Japanese win with 2 battleships, 2 destroyers, 1 fighter, 1 submarine and 3 transports remaining. Battle score for attacker is 14 Casualties for Americans: 1 destroyer and 1 submarine Battle in Davao Japanese attack with 2 artilleries and 4 infantry Americans defend with 1 airfield, 1 fighter, 1 harbour and 1 infantry Japanese win, taking Davao from Americans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 7 Casualties for Japanese: 2 infantry Casualties for Americans: 1 fighter and 1 infantry Battle in 132 Sea Zone Japanese attack with 2 bombers, 1 cruiser and 1 fighter British defend with 1 battleship Japanese win with 2 bombers and 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 cruiser Casualties for British: 1 battleship Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from Yunnan to Siam 1 fighter moved from 132 Sea Zone to Siam 2 bombers moved from 132 Sea Zone to Siam 1 artillery and 2 infantry moved from Kiangsu to Kiangsi 1 artillery and 1 infantry moved from Shantung to Anhwe 1 fighter moved from Shansi to Jehol 1 tactical_bomber moved from Shansi to Shantung 3 infantry moved from Southern Manchuria to Jehol 1 aaGun moved from Northern Manchuria to Southern Manchuria 1 infantry moved from Korea to Northern Manchuria 2 infantry moved from Korea to Southern Manchuria 1 fighter moved from Kwangtung to Formosa 1 armour and 1 infantry moved from Japan to Kyushu 1 artillery moved from Japan to Kyushu 1 infantry moved from Japan to Kyushu 2 carriers moved from 7 Sea Zone to 32 Sea Zone 1 carrier and 1 destroyer moved from 34 Sea Zone to 32 Sea Zone 3 fighters and 3 tactical_bombers moved from 27 Sea Zone to 32 Sea Zone 2 fighters and 2 tactical_bombers moved from Japan to Caroline Islands 1 fighter moved from 36 Sea Zone to Paulau Place Units - Japanese 1 infantry and 1 marine placed in Japan 3 transports placed in 7 Sea Zone Japanese undo move 2. 3 transports placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 35 PUs; end with 36 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 39 PUs Objective Japanese 7 Vital Forward Bases: Japanese met a national objective for an additional 5 PUs; end with 44 PUsL21 #2 trulpen (X+12) vs Ghostglider (A) P2V
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But are you sure?
You won’t be able to scramble if there’s only a tr there and it’s pretty much a sitting duck.
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But maybe it has some merit, leaving units on the Solomons.
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@trulpen said in L21 #2 trulpen (X+12) vs Ghostglider (A) P2V:
But maybe it has some merit, leaving units on the Solomons.
Actually, it’s empty. There’s a tempting attack on the fleet, so I guess it’s wise to spread out.
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Forrest is running in northern Russia. Just made it to Kirov.
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TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 8 Purchase Units - Russians Russians buy 3 artilleries and 7 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 fighter moved from Russia to Eastern Sinkiang 1 infantry moved from Northern Sinkiang to Eastern Sinkiang 1 infantry moved from Kazakhstan to Northern Caucasus 2 fighters and 1 tactical_bomber moved from Russia to Northern Caucasus 1 infantry moved from Smolensk to Southern Belarus Russians take Southern Belarus from Germans Combat - Russians Battle in Northern Caucasus Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Northern Caucasus, round 2 : 1/4 hits, 1.83 expected hits Germans roll dice for 1 infantry in Northern Caucasus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Northern Caucasus Russians win, taking Northern Caucasus from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Eastern Sinkiang Russians attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Eastern Sinkiang, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Eastern Sinkiang, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Eastern Sinkiang Russians win, taking Eastern Sinkiang from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Russians 1 artillery and 2 infantry moved from Northern Sinkiang to Kansu 1 fighter moved from Eastern Sinkiang to Kansu 2 armour and 2 mech_infantrys moved from Northern Sinkiang to Kansu 2 fighters and 1 tactical_bomber moved from Northern Caucasus to Saratov 1 infantry moved from Stalingrad to Kazakhstan 7 armour, 6 artilleries and 17 infantry moved from Stalingrad to Saratov 1 infantry moved from Bryansk to Kursk 2 aaGuns, 5 artilleries and 26 infantry moved from Smolensk to Russia 1 infantry moved from Russia to Smolensk 1 aaGun and 1 infantry moved from Gorky to Komi 1 infantry moved from Russia to Samara 7 infantry moved from Russia to Bryansk 1 artillery moved from Russia to Bryansk 1 aaGun and 4 infantry moved from Siberia to Amur 1 aaGun and 4 infantry moved from Korea to Southern Manchuria Place Units - Russians 3 artilleries and 7 infantry placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 5 Sea Zone. Rolls: 3,4 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,3,6,6,6,6 Russians collect 28 PUs (6 lost to blockades); end with 28 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 31 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUsCombat Hit Differential Summary :
Japanese regular : -0.33 Germans regular : -0.33 Russians regular : -0.50 -
I moved my fleet there because I don’t think you will attack it this turn, but no need to make the target any better with the extra TRN
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TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 8 Purchase Units - Russians Russians buy 3 artilleries and 7 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 fighter moved from Russia to Eastern Sinkiang 1 infantry moved from Northern Sinkiang to Eastern Sinkiang 1 infantry moved from Kazakhstan to Northern Caucasus 2 fighters and 1 tactical_bomber moved from Russia to Northern Caucasus 1 infantry moved from Smolensk to Southern Belarus Russians take Southern Belarus from Germans Combat - Russians Battle in Northern Caucasus Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Northern Caucasus, round 2 : 1/4 hits, 1.83 expected hits Germans roll dice for 1 infantry in Northern Caucasus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Northern Caucasus Russians win, taking Northern Caucasus from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Eastern Sinkiang Russians attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Eastern Sinkiang, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Eastern Sinkiang, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Eastern Sinkiang Russians win, taking Eastern Sinkiang from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Russians 1 artillery and 2 infantry moved from Northern Sinkiang to Kansu 1 fighter moved from Eastern Sinkiang to Kansu 2 armour and 2 mech_infantrys moved from Northern Sinkiang to Kansu 2 fighters and 1 tactical_bomber moved from Northern Caucasus to Saratov 1 infantry moved from Stalingrad to Kazakhstan 7 armour, 6 artilleries and 17 infantry moved from Stalingrad to Saratov 1 infantry moved from Bryansk to Kursk 2 aaGuns, 5 artilleries and 26 infantry moved from Smolensk to Russia 1 infantry moved from Russia to Smolensk 1 aaGun and 1 infantry moved from Gorky to Komi 1 infantry moved from Russia to Samara 7 infantry moved from Russia to Bryansk 1 artillery moved from Russia to Bryansk 1 aaGun and 4 infantry moved from Siberia to Amur 1 aaGun and 4 infantry moved from Korea to Southern Manchuria Place Units - Russians 3 artilleries and 7 infantry placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 5 Sea Zone. Rolls: 3,4 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,3,6,6,6,6 Russians collect 28 PUs (6 lost to blockades); end with 28 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 31 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs Turning on Edit Mode EDIT: Removing units owned by ANZAC from 47 Sea Zone: 1 transport EDIT: Adding units owned by ANZAC to 50 Sea Zone: 1 transport EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Japanese regular : -0.33 Germans regular : -0.33 Russians regular : -0.50 -
Reposted with the updated ANZ TRN location
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TripleA Manual Gamesave Post: Japanese round 8
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 8 Purchase Units - Japanese Japanese buy 2 artilleries, 1 destroyer, 1 factory_minor, 1 fighter, 7 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Turning on Edit Mode EDIT: Turning off Edit Mode EDIT: 1 transport moved from 47 Sea Zone to 50 Sea Zone 4 fighters and 2 tactical_bombers moved from 35 Sea Zone to 47 Sea Zone 1 bomber and 1 fighter moved from French Indo China to 47 Sea Zone 1 fighter moved from 6 Sea Zone to 47 Sea Zone 1 fighter and 1 tactical_bomber moved from Tsinghai to Yunnan 1 infantry moved from Kweichow to Yunnan 1 infantry moved from Szechwan to Yunnan 1 infantry moved from French Indo China to Yunnan 1 artillery and 1 infantry moved from Caroline Islands to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 47 Sea Zone 1 artillery and 1 infantry moved from 47 Sea Zone to New Guinea 1 cruiser moved from 22 Sea Zone to 47 Sea Zone 1 marine moved from Guam to 22 Sea Zone 1 battleship and 1 marine moved from 22 Sea Zone to 47 Sea Zone 1 marine moved from 47 Sea Zone to New Britain 1 battleship moved from 35 Sea Zone to 22 Sea Zone 1 marine moved from Guam to 22 Sea Zone 1 battleship and 1 marine moved from 22 Sea Zone to 47 Sea Zone 1 marine moved from 47 Sea Zone to New Guinea 1 transport moved from 35 Sea Zone to 22 Sea Zone 1 artillery and 1 infantry moved from Guam to 22 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 22 Sea Zone to 47 Sea Zone 1 artillery and 1 infantry moved from 47 Sea Zone to New Guinea 1 carrier, 2 destroyers and 2 fighters moved from 22 Sea Zone to 47 Sea Zone 3 carriers, 2 cruisers, 3 destroyers and 3 submarines moved from 35 Sea Zone to 47 Sea Zone 1 submarine moved from 35 Sea Zone to 47 Sea Zone Combat - JapaneseCombat Hit Differential Summary :
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Scramble 1-3 figs to NG?
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no scramble, thanks
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Wait, I’ll redo my purchase. Or I can just tell what I want to adjust and then fix after battles.
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Wanting to build 4 more land in Tokyo.
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Ok, skip the mIC in Kwangtung and put 4 inf in Tokyo instead.
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OK to adjustment
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Ok, lets go, hey ho.
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TripleA Manual Gamesave Post: Japanese round 8
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 8 Purchase Units - Japanese Japanese buy 2 artilleries, 1 destroyer, 1 factory_minor, 1 fighter, 7 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Turning on Edit Mode EDIT: Turning off Edit Mode EDIT: 1 transport moved from 47 Sea Zone to 50 Sea Zone 4 fighters and 2 tactical_bombers moved from 35 Sea Zone to 47 Sea Zone 1 bomber and 1 fighter moved from French Indo China to 47 Sea Zone 1 fighter moved from 6 Sea Zone to 47 Sea Zone 1 fighter and 1 tactical_bomber moved from Tsinghai to Yunnan 1 infantry moved from Kweichow to Yunnan 1 infantry moved from Szechwan to Yunnan 1 infantry moved from French Indo China to Yunnan 1 artillery and 1 infantry moved from Caroline Islands to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 47 Sea Zone 1 artillery and 1 infantry moved from 47 Sea Zone to New Guinea 1 cruiser moved from 22 Sea Zone to 47 Sea Zone 1 marine moved from Guam to 22 Sea Zone 1 battleship and 1 marine moved from 22 Sea Zone to 47 Sea Zone 1 marine moved from 47 Sea Zone to New Britain 1 battleship moved from 35 Sea Zone to 22 Sea Zone 1 marine moved from Guam to 22 Sea Zone 1 battleship and 1 marine moved from 22 Sea Zone to 47 Sea Zone 1 marine moved from 47 Sea Zone to New Guinea 1 transport moved from 35 Sea Zone to 22 Sea Zone 1 artillery and 1 infantry moved from Guam to 22 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 22 Sea Zone to 47 Sea Zone 1 artillery and 1 infantry moved from 47 Sea Zone to New Guinea 1 carrier, 2 destroyers and 2 fighters moved from 22 Sea Zone to 47 Sea Zone 3 carriers, 2 cruisers, 3 destroyers and 3 submarines moved from 35 Sea Zone to 47 Sea Zone 1 submarine moved from 35 Sea Zone to 47 Sea Zone Combat - Japanese Battle in 47 Sea Zone Japanese attack with 2 battleships, 1 bomber, 4 carriers, 3 cruisers, 5 destroyers, 8 fighters, 4 submarines, 2 tactical_bombers and 2 transports Americans defend with 1 battleship, 5 carriers, 8 fighters, 1 infantry, 1 tactical_bomber and 2 transports; ANZAC defend with 1 cruiser, 1 fighter and 3 submarines Japanese roll dice for 4 submarines in 47 Sea Zone, round 2 : 1/4 hits, 1,33 expected hits Units damaged: 1 battleship owned by the Americans Japanese roll dice for 2 battleships, 1 bomber, 4 carriers, 3 cruisers, 5 destroyers, 8 fighters, 2 tactical_bombers and 2 transports in 47 Sea Zone, round 2 : 9/21 hits, 10,33 expected hitsCombat Hit Differential Summary :
Japanese regular : -1,67 -
1 sub hit on bs.
9 more hits.
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kill 3 subs, 1 AC and damage 4 AC’s (+ damage BB) for a total of 10 hits
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TripleA Manual Gamesave Post: Japanese round 8
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 8 Purchase Units - Japanese Japanese buy 2 artilleries, 1 destroyer, 1 factory_minor, 1 fighter, 7 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Turning on Edit Mode EDIT: Turning off Edit Mode EDIT: 1 transport moved from 47 Sea Zone to 50 Sea Zone 4 fighters and 2 tactical_bombers moved from 35 Sea Zone to 47 Sea Zone 1 bomber and 1 fighter moved from French Indo China to 47 Sea Zone 1 fighter moved from 6 Sea Zone to 47 Sea Zone 1 fighter and 1 tactical_bomber moved from Tsinghai to Yunnan 1 infantry moved from Kweichow to Yunnan 1 infantry moved from Szechwan to Yunnan 1 infantry moved from French Indo China to Yunnan 1 artillery and 1 infantry moved from Caroline Islands to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 47 Sea Zone 1 artillery and 1 infantry moved from 47 Sea Zone to New Guinea 1 cruiser moved from 22 Sea Zone to 47 Sea Zone 1 marine moved from Guam to 22 Sea Zone 1 battleship and 1 marine moved from 22 Sea Zone to 47 Sea Zone 1 marine moved from 47 Sea Zone to New Britain 1 battleship moved from 35 Sea Zone to 22 Sea Zone 1 marine moved from Guam to 22 Sea Zone 1 battleship and 1 marine moved from 22 Sea Zone to 47 Sea Zone 1 marine moved from 47 Sea Zone to New Guinea 1 transport moved from 35 Sea Zone to 22 Sea Zone 1 artillery and 1 infantry moved from Guam to 22 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 22 Sea Zone to 47 Sea Zone 1 artillery and 1 infantry moved from 47 Sea Zone to New Guinea 1 carrier, 2 destroyers and 2 fighters moved from 22 Sea Zone to 47 Sea Zone 3 carriers, 2 cruisers, 3 destroyers and 3 submarines moved from 35 Sea Zone to 47 Sea Zone 1 submarine moved from 35 Sea Zone to 47 Sea Zone Combat - Japanese Battle in 47 Sea Zone Japanese attack with 2 battleships, 1 bomber, 4 carriers, 3 cruisers, 5 destroyers, 8 fighters, 4 submarines, 2 tactical_bombers and 2 transports Americans defend with 1 battleship, 5 carriers, 8 fighters, 1 infantry, 1 tactical_bomber and 2 transports; ANZAC defend with 1 cruiser, 1 fighter and 3 submarines Japanese roll dice for 4 submarines in 47 Sea Zone, round 2 : 1/4 hits, 1,33 expected hits Units damaged: 1 battleship owned by the Americans Japanese roll dice for 2 battleships, 1 bomber, 4 carriers, 3 cruisers, 5 destroyers, 8 fighters, 2 tactical_bombers and 2 transports in 47 Sea Zone, round 2 : 9/21 hits, 10,33 expected hits Units damaged: 4 carriers owned by the Americans Americans roll dice for 3 submarines in 47 Sea Zone, round 2 : 1/3 hits, 0,50 expected hits Units damaged: 1 battleship owned by the Japanese Americans roll dice for 1 battleship, 5 carriers, 1 cruiser and 2 transports in 47 Sea Zone, round 2 : 1/7 hits, 2,00 expected hits Units damaged: 1 battleship owned by the Japanese Americans roll dice for 9 fighters and 1 tactical_bomber in 47 Sea Zone, round 2 : 5/10 hits, 6,50 expected hits Units damaged: 1 carrier owned by the Japanese 2 carriers owned by the Japanese, 1 carrier owned by the Americans and 3 submarines owned by the ANZAC lost in 47 Sea Zone Japanese roll dice for 4 submarines in 47 Sea Zone, round 3 : 2/4 hits, 1,33 expected hits 2 carriers owned by the Americans lost in 47 Sea Zone Japanese roll dice for 2 battleships, 1 bomber, 2 carriers, 3 cruisers, 5 destroyers, 8 fighters, 2 tactical_bombers and 2 transports in 47 Sea Zone, round 3 : 10/21 hits, 10,33 expected hitsCombat Hit Differential Summary :
Americans regular : -2,00 Japanese regular : -1,33





