@axis-dominion just because I see you ahve been online, I thought maybe you didn’t see the scramble order? Obviously you can take more time.
Giallo(x) vs WindowWasher(+13) BM
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TripleA Turn Summary: ANZAC round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 carrier; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 44 Sea Zone to 43 Sea Zone 1 submarine moved from 42 Sea Zone to 41 Sea Zone 1 transport moved from 54 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone 1 infantry moved from Queensland to South Australia Combat - ANZAC Battle in 43 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 submarine in 43 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 43 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 submarine owned by the ANZAC lost in 43 Sea Zone Japanese win with 1 destroyer remaining. Battle score for attacker is -6 Casualties for ANZAC: 1 submarine Battle in 41 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 41 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the ANZAC lost in 41 Sea Zone Japanese win with 1 destroyer remaining. Battle score for attacker is -6 Casualties for ANZAC: 1 submarine Non Combat Move - ANZAC 1 infantry moved from 54 Sea Zone to Queensland Place Units - ANZAC 1 carrier placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Combat Hit Differential Summary :
Japanese regular : 1.00 ANZAC regular : -1.00
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 carrier; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 44 Sea Zone to 43 Sea Zone 1 submarine moved from 42 Sea Zone to 41 Sea Zone 1 transport moved from 54 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone 1 infantry moved from Queensland to South Australia Combat - ANZAC Battle in 43 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 submarine in 43 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 43 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 submarine owned by the ANZAC lost in 43 Sea Zone Japanese win with 1 destroyer remaining. Battle score for attacker is -6 Casualties for ANZAC: 1 submarine Battle in 41 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 41 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the ANZAC lost in 41 Sea Zone Japanese win with 1 destroyer remaining. Battle score for attacker is -6 Casualties for ANZAC: 1 submarine Non Combat Move - ANZAC 1 infantry moved from 54 Sea Zone to Queensland Place Units - ANZAC 1 carrier placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Politics - French Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 1.00 ANZAC regular : -1.00
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 3 infantry and 10 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Bessarabia to Ukraine Germans take Ukraine from Russians 1 infantry moved from Eastern Poland to Western Ukraine Germans take Western Ukraine from Russians 1 infantry moved from Eastern Poland to Baltic States 1 artillery moved from Poland to Baltic States 1 infantry moved from Vyborg to Novgorod 7 infantry moved from Karelia to Novgorod 21 artilleries and 24 infantry moved from Eastern Poland to Belarus 7 armour moved from Eastern Poland to Belarus 9 mech_infantrys moved from Eastern Poland to Belarus 1 armour and 2 mech_infantrys moved from Eastern Poland to Baltic States 1 armour moved from Eastern Poland to Belarus 1 mech_infantry moved from Eastern Poland to Belarus 3 mech_infantrys moved from Eastern Poland to Belarus 1 mech_infantry moved from Eastern Poland to Baltic States 3 mech_infantrys moved from Eastern Poland to Belarus 1 bomber moved from Southern Italy to Novgorod 3 fighters and 3 tactical_bombers moved from Greece to Egypt 1 bomber moved from Southern Italy to Egypt Combat - Germans Battle in Novgorod Germans attack with 1 bomber and 8 infantry Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry Germans roll dice for 1 bomber and 8 infantry in Novgorod, round 2 : 2/9 hits, 2,00 expected hits Russians roll dice for 2 infantry in Novgorod, round 2 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod Germans win, taking Novgorod from Russians with 1 bomber and 7 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Battle in Egypt Germans attack with 1 bomber, 3 fighters and 3 tactical_bombers British defend with 1 airfield, 1 factory_minor, 2 fighters, 1 harbour and 1 tactical_bomber Germans roll dice for 1 bomber, 3 fighters and 3 tactical_bombers in Egypt, round 2 : 3/7 hits, 4,17 expected hits British roll dice for 2 fighters and 1 tactical_bomber in Egypt, round 2 : 0/3 hits, 1,83 expected hits 1 tactical_bomber owned by the British and 2 fighters owned by the British lost in Egypt Germans win with 1 bomber, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 31 Casualties for British: 2 fighters and 1 tactical_bomber Battle in Baltic States Germans attack with 1 armour, 1 artillery, 1 infantry and 3 mech_infantrys Russians defend with 1 infantry Germans roll dice for 1 armour, 1 artillery, 1 infantry and 3 mech_infantrys in Baltic States, round 2 : 1/6 hits, 1,67 expected hits Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Baltic States Germans win, taking Baltic States from Russians with 1 armour, 1 artillery, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Belarus Germans attack with 8 armour, 21 artilleries, 24 infantry and 16 mech_infantrys Russians defend with 1 infantry Germans roll dice for 8 armour, 21 artilleries, 24 infantry and 16 mech_infantrys in Belarus, round 2 : 26/69 hits, 21,17 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 8 armour, 21 artilleries, 24 infantry and 16 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 3 aaGuns moved from Eastern Poland to Belarus 1 bomber moved from Novgorod to Karelia 1 aaGun moved from Karelia to Novgorod 1 bomber moved from Egypt to Greece 3 fighters and 3 tactical_bombers moved from Egypt to Syria 1 submarine moved from 110 Sea Zone to 124 Sea Zone 1 submarine moved from 105 Sea Zone to 113 Sea Zone 1 aaGun moved from Western Germany to France 1 armour and 4 mech_infantrys moved from Western Germany to Poland Place Units - Germans 10 mech_infantrys placed in Germany 1 artillery and 2 infantry placed in France 1 infantry placed in Western Germany Turn Complete - Germans Germans collect 51 PUs; end with 51 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 58 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
Russians regular : -0,33 Germans regular : 3,00 British regular : -1,83
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - Russians Russians buy 9 artilleries and 2 infantry; Remaining resources: 0 PUs; Politics - Russians Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Russians Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians 2 infantry moved from Bryansk to Western Ukraine 1 fighter moved from Bryansk to Western Ukraine 1 armour, 1 fighter and 1 mech_infantry moved from Bryansk to Ukraine 6 infantry moved from Novosibirsk to Samara 6 infantry moved from Timguska to Kansu 2 infantry moved from Olgiy to Kansu 1 infantry moved from Dzavhan to Tsagaan Olom 1 infantry moved from Buyant-Uhaa to Jehol Chinese take Jehol from Japanese 1 infantry moved from Buyant-Uhaa to Amur Russians take Amur from Japanese 1 infantry moved from Ulaanbaatar to Dzavhan 1 tactical_bomber moved from Persia to Russia 1 armour, 3 artilleries, 55 infantry and 1 mech_infantry moved from Bryansk to Russia 6 infantry moved from Timguska to Novosibirsk Combat - Russians Battle in Ukraine Russians attack with 1 armour, 1 fighter and 1 mech_infantry Germans defend with 1 factory_minor and 1 infantry Russians roll dice for 1 armour, 1 fighter and 1 mech_infantry in Ukraine, round 2 : 0/3 hits, 1.17 expected hits Germans roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians lost in Ukraine Russians roll dice for 1 armour and 1 fighter in Ukraine, round 3 : 0/2 hits, 1.00 expected hits Germans roll dice for 1 infantry in Ukraine, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 armour and 1 fighter in Ukraine, round 4 : 0/2 hits, 1.00 expected hits Germans roll dice for 1 infantry in Ukraine, round 4 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 armour and 1 fighter in Ukraine, round 5 : 1/2 hits, 1.00 expected hits Germans roll dice for 1 infantry in Ukraine, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 1 armour and 1 fighter remaining. Battle score for attacker is -1 Casualties for Russians: 1 mech_infantry Casualties for Germans: 1 infantry Battle in Western Ukraine Russians attack with 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Western Ukraine, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Western Ukraine Russians win, taking Western Ukraine from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians 1 fighter moved from Western Ukraine to Russia 4 aaGuns moved from Bryansk to Russia 1 fighter moved from Ukraine to Bryansk 1 fighter moved from Bryansk to Russia 1 aaGun moved from Timguska to Kansu 1 aaGun moved from Timguska to Novosibirsk Place Units - Russians 9 artilleries and 1 infantry placed in Russia 1 infantry placed in Volgograd Turn Complete - Russians Russians collect 29 PUs; end with 29 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 32 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 36 PUs
Combat Hit Differential Summary :
Germans regular : -0.67 Russians regular : -3.00
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - Japanese Japanese buy 5 artilleries, 1 carrier, 1 destroyer, 3 infantry, 2 submarines and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour moved from Siberia to Soviet Far East Japanese take Soviet Far East from Russians 1 armour moved from Soviet Far East to Siberia 1 armour moved from Sakha to Buryatia Japanese take Buryatia from Russians 1 armour moved from Buryatia to Amur 1 mech_infantry moved from Manchuria to Amur 1 fighter moved from Japan to Amur 1 fighter moved from Japan to Amur 1 armour and 1 mech_infantry moved from Yunnan to Malaya 1 bomber moved from Kwangsi to Malaya 1 bomber moved from Kwangsi to India 1 destroyer moved from 41 Sea Zone to 37 Sea Zone 1 destroyer moved from 43 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from Kwangsi to Yunnan 1 mech_infantry moved from Manchuria to Jehol 1 infantry moved from Anhwe to Jehol 1 fighter and 1 tactical_bomber moved from Anhwe to Jehol 1 fighter and 1 tactical_bomber moved from Anhwe to Jehol 1 submarine moved from 39 Sea Zone to 37 Sea Zone 1 destroyer moved from 37 Sea Zone to 36 Sea Zone 1 transport moved from 20 Sea Zone to 6 Sea Zone Combat - Japanese Strategic bombing raid in India UK_Pacific roll AA dice in India : 0/1 hits, 0,17 expected hits Bombing raid in India rolls: 8 and causes: 8 damage to unit: factory_major Bombing raid in India causes 8 damage total. Battle in 37 Sea Zone Japanese attack with 1 submarine Americans defend with 1 transport 1 transport owned by the Americans lost in 37 Sea Zone Japanese win, taking 37 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Amur Japanese attack with 1 armour, 2 fighters and 1 mech_infantry Russians defend with 1 infantry Japanese roll dice for 1 armour, 2 fighters and 1 mech_infantry in Amur, round 2 : 3/4 hits, 1,67 expected hits Russians roll dice for 1 infantry in Amur, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Amur Japanese win, taking Amur from Russians with 1 armour and 2 fighters remaining. Battle score for attacker is -1 Casualties for Japanese: 1 mech_infantry Casualties for Russians: 1 infantry Battle in Jehol Japanese attack with 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers Russians defend with 1 infantry Japanese roll dice for 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Jehol, round 2 : 2/6 hits, 2,67 expected hits Chinese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Jehol Japanese win, taking Jehol from Chinese with 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Russians: 1 infantry Battle in Malaya Japanese attack with 1 armour, 1 bomber and 1 mech_infantry Americans defend with 1 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 armour, 1 bomber and 1 mech_infantry in Malaya, round 2 : 2/3 hits, 1,33 expected hits UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Americans lost in Malaya Japanese win, taking Malaya from UK_Pacific with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Non Combat Move - Japanese 1 bomber moved from India to French Indo China 1 bomber moved from Malaya to French Indo China 2 fighters moved from Amur to 6 Sea Zone 2 carriers moved from 6 Sea Zone to 35 Sea Zone 1 destroyer moved from 6 Sea Zone to 35 Sea Zone 1 mech_infantry moved from Manchuria to Anhwe 1 fighter and 1 tactical_bomber moved from Anhwe to 35 Sea Zone 1 fighter moved from Japan to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from Jehol to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from Jehol to Kwangsi 1 aaGun moved from Yunnan to Kwangsi Place Units - Japanese 1 carrier, 1 destroyer, 2 submarines and 1 transport placed in 6 Sea Zone 3 artilleries placed in Manchuria 1 artillery and 2 infantry placed in French Indo China 1 artillery and 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 66 PUs; end with 67 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 70 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
Chinese regular : 0,67 Japanese regular : 1,33 UK_Pacific AA : -0,17 UK_Pacific regular : -0,33 Russians regular : 0,67
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I like the fighter on guam, well played will probably use that idea myself :+1:
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changing buy before rolling, 1 des +1 art -> 2 subs
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TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 2 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from India to French Indo China 1 mech_infantry moved from Morocco to Algeria Americans take Algeria from Italians 1 mech_infantry moved from Morocco to 91 Sea Zone 1 mech_infantry and 1 transport moved from 91 Sea Zone to 94 Sea Zone 1 mech_infantry moved from 94 Sea Zone to Tunisia 2 fighters moved from 91 Sea Zone to Tunisia 1 mech_infantry moved from Central United States to 101 Sea Zone 1 mech_infantry and 1 transport moved from 101 Sea Zone to 88 Sea Zone 1 infantry moved from French Guiana to 88 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 88 Sea Zone to 87 Sea Zone 1 transport moved from 87 Sea Zone to 88 Sea Zone 1 infantry moved from French Guiana to 88 Sea Zone 1 infantry and 1 transport moved from 88 Sea Zone to 87 Sea Zone 2 infantry and 1 mech_infantry moved from 87 Sea Zone to French West Africa 1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 fighter and 1 tactical_bomber moved from Western United States to 26 Sea Zone 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands 1 destroyer and 1 submarine moved from 101 Sea Zone to 118 Sea Zone 1 transport moved from 91 Sea Zone to 101 Sea Zone Combat - Americans Strategic bombing raid in French Indo China Japanese roll AA dice in French Indo China : 0/1 hits, 0.17 expected hits Bombing raid in French Indo China rolls: 4 and causes: 4 damage to unit: factory_minor Bombing raid in French Indo China causes 4 damage total. Battle in French West Africa Americans attack with 2 infantry and 1 mech_infantry Neutral_Axis defend with 1 infantry Americans roll dice for 2 infantry and 1 mech_infantry in French West Africa, round 2 : 0/3 hits, 0.50 expected hits Neutral_Axis roll dice for 1 infantry in French West Africa, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 infantry and 1 mech_infantry in French West Africa, round 3 : 0/3 hits, 0.50 expected hits Neutral_Axis roll dice for 1 infantry in French West Africa, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 infantry and 1 mech_infantry in French West Africa, round 4 : 0/3 hits, 0.50 expected hits Neutral_Axis roll dice for 1 infantry in French West Africa, round 4 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 infantry and 1 mech_infantry in French West Africa, round 5 : 2/3 hits, 0.50 expected hits Neutral_Axis roll dice for 1 infantry in French West Africa, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_Axis lost in French West Africa Americans win, taking French West Africa from Neutral_Axis with 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Neutral_Axis: 1 infantry Battle in Tunisia Americans attack with 2 fighters and 1 mech_infantry Italians defend with 2 infantry Americans roll dice for 2 fighters and 1 mech_infantry in Tunisia, round 2 : 1/3 hits, 1.17 expected hits Italians roll dice for 2 infantry in Tunisia, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Tunisia 2 fighters owned by the Americans retreated Italians win with 1 infantry remaining. Battle score for attacker is -1 Casualties for Americans: 1 mech_infantry Casualties for Italians: 1 infantry Non Combat Move - Americans 2 fighters moved from Tunisia to 94 Sea Zone 1 carrier and 1 destroyer moved from 91 Sea Zone to 94 Sea Zone 1 bomber moved from French Indo China to India 1 bomber moved from Queensland to India Place Units - Americans 1 carrier and 1 destroyer placed in 10 Sea Zone 2 fighters and 2 tactical_bombers placed in Western United States 1 artillery and 1 infantry placed in Central United States Turning on Edit Mode EDIT: Removing units owned by Americans from Central United States: 1 artillery EDIT: Removing units owned by Americans from 10 Sea Zone: 1 destroyer EDIT: Adding units owned by Americans to 101 Sea Zone: 1 submarine EDIT: Adding units owned by Americans to 10 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
Americans regular : -0.17 Italians regular : 0.33 Japanese AA : -0.17 Neutral_Axis regular : -1.33
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TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 fighter moved from Suiyuyan to Chahar 11 infantry moved from Suiyuyan to Hopei 1 infantry moved from Shensi to Hopei 2 infantry moved from Suiyuyan to Chahar 1 infantry moved from Kansu to Tsinghai 1 infantry moved from Shensi to Hopei Combat - Chinese Battle in Chahar Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Chahar, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Chahar Chinese win, taking Chahar from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Hopei Chinese attack with 13 infantry Japanese defend with 1 infantry Chinese roll dice for 13 infantry in Hopei, round 2 : 3/13 hits, 2.17 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 13 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Chahar to Tsinghai Place Units - Chinese 1 infantry placed in Tsinghai 1 infantry placed in Hopei Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs
Combat Hit Differential Summary :
Chinese regular : 1.00 Japanese regular : -0.67
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TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 2 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from India to French Indo China 1 mech_infantry moved from Morocco to Algeria Americans take Algeria from Italians 1 mech_infantry moved from Morocco to 91 Sea Zone 1 mech_infantry and 1 transport moved from 91 Sea Zone to 94 Sea Zone 1 mech_infantry moved from 94 Sea Zone to Tunisia 2 fighters moved from 91 Sea Zone to Tunisia 1 mech_infantry moved from Central United States to 101 Sea Zone 1 mech_infantry and 1 transport moved from 101 Sea Zone to 88 Sea Zone 1 infantry moved from French Guiana to 88 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 88 Sea Zone to 87 Sea Zone 1 transport moved from 87 Sea Zone to 88 Sea Zone 1 infantry moved from French Guiana to 88 Sea Zone 1 infantry and 1 transport moved from 88 Sea Zone to 87 Sea Zone 2 infantry and 1 mech_infantry moved from 87 Sea Zone to French West Africa 1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 fighter and 1 tactical_bomber moved from Western United States to 26 Sea Zone 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands 1 destroyer and 1 submarine moved from 101 Sea Zone to 118 Sea Zone 1 transport moved from 91 Sea Zone to 101 Sea Zone Combat - Americans Strategic bombing raid in French Indo China Japanese roll AA dice in French Indo China : 0/1 hits, 0.17 expected hits Bombing raid in French Indo China rolls: 4 and causes: 4 damage to unit: factory_minor Bombing raid in French Indo China causes 4 damage total. Battle in French West Africa Americans attack with 2 infantry and 1 mech_infantry Neutral_Axis defend with 1 infantry Americans roll dice for 2 infantry and 1 mech_infantry in French West Africa, round 2 : 0/3 hits, 0.50 expected hits Neutral_Axis roll dice for 1 infantry in French West Africa, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 infantry and 1 mech_infantry in French West Africa, round 3 : 0/3 hits, 0.50 expected hits Neutral_Axis roll dice for 1 infantry in French West Africa, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 infantry and 1 mech_infantry in French West Africa, round 4 : 0/3 hits, 0.50 expected hits Neutral_Axis roll dice for 1 infantry in French West Africa, round 4 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 infantry and 1 mech_infantry in French West Africa, round 5 : 2/3 hits, 0.50 expected hits Neutral_Axis roll dice for 1 infantry in French West Africa, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_Axis lost in French West Africa Americans win, taking French West Africa from Neutral_Axis with 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Neutral_Axis: 1 infantry Battle in Tunisia Americans attack with 2 fighters and 1 mech_infantry Italians defend with 2 infantry Americans roll dice for 2 fighters and 1 mech_infantry in Tunisia, round 2 : 1/3 hits, 1.17 expected hits Italians roll dice for 2 infantry in Tunisia, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Tunisia 2 fighters owned by the Americans retreated Italians win with 1 infantry remaining. Battle score for attacker is -1 Casualties for Americans: 1 mech_infantry Casualties for Italians: 1 infantry Non Combat Move - Americans 2 fighters moved from Tunisia to 94 Sea Zone 1 carrier and 1 destroyer moved from 91 Sea Zone to 94 Sea Zone 1 bomber moved from French Indo China to India 1 bomber moved from Queensland to India Place Units - Americans 1 carrier and 1 destroyer placed in 10 Sea Zone 2 fighters and 2 tactical_bombers placed in Western United States 1 artillery and 1 infantry placed in Central United States Turning on Edit Mode EDIT: Removing units owned by Americans from Central United States: 1 artillery EDIT: Removing units owned by Americans from 10 Sea Zone: 1 destroyer EDIT: Adding units owned by Americans to 101 Sea Zone: 1 submarine EDIT: Adding units owned by Americans to 10 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 fighter moved from Suiyuyan to Chahar 11 infantry moved from Suiyuyan to Hopei 1 infantry moved from Shensi to Hopei 2 infantry moved from Suiyuyan to Chahar 1 infantry moved from Kansu to Tsinghai 1 infantry moved from Shensi to Hopei Combat - Chinese Battle in Chahar Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Chahar, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Chahar Chinese win, taking Chahar from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Hopei Chinese attack with 13 infantry Japanese defend with 1 infantry Chinese roll dice for 13 infantry in Hopei, round 2 : 3/13 hits, 2.17 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 13 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Chahar to Tsinghai Place Units - Chinese 1 infantry placed in Tsinghai 1 infantry placed in Hopei Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs Purchase Units - British British buy 1 fighter, 4 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 1 PUs; Combat Move - British 2 mech_infantrys moved from Eastern Persia to 80 Sea Zone 2 mech_infantrys and 2 transports moved from 80 Sea Zone to 81 Sea Zone 1 mech_infantry moved from Trans-Jordan to Egypt 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 fighter moved from Iraq to Egypt 1 carrier and 1 submarine moved from 98 Sea Zone to 94 Sea Zone 2 fighters moved from Morocco to 94 Sea Zone 1 armour, 1 artillery and 2 infantry moved from Gibraltar to 91 Sea Zone 1 armour, 1 artillery, 1 destroyer, 2 infantry, 1 submarine and 2 transports moved from 91 Sea Zone to 94 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 94 Sea Zone to Tunisia 1 submarine moved from 76 Sea Zone to 98 Sea Zone 1 submarine moved from 76 Sea Zone to 81 Sea Zone 1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 1 submarine moved from 80 Sea Zone to 81 Sea Zone 2 fighters moved from 94 Sea Zone to Tunisia 1 fighter moved from Morocco to United Kingdom 1 fighter moved from Morocco to French West Africa 1 destroyer moved from 80 Sea Zone to 77 Sea Zone Combat - British Battle in Tunisia British attack with 1 armour, 1 artillery, 2 fighters and 2 infantry Italians defend with 1 infantry British roll dice for 1 armour, 1 artillery, 2 fighters and 2 infantry in Tunisia, round 2 : 4/6 hits, 2.33 expected hits Italians roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Tunisia British win, taking Tunisia from Italians with 1 armour, 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - British 2 fighters moved from Tunisia to 94 Sea Zone 2 mech_infantrys moved from 81 Sea Zone to Egypt 1 fighter moved from Morocco to Algeria Place Units - British 1 fighter and 2 infantry placed in Egypt 2 infantry and 1 mech_infantry placed in Persia 1 submarine placed in 109 Sea Zone Turn Complete - British British collect 35 PUs; end with 35 PUs Place Units - UK_Pacific 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 5 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Chinese regular : 1.00 Americans regular : -0.17 Japanese regular : -0.67 Italians regular : 0.00 Japanese AA : -0.17 Neutral_Axis regular : -1.33 British regular : 1.67
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@Giallo i accidentally bought something i cant place with india, do i keep the money? place it next round? or is it just gone?
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - Italians Italians buy 1 fighter and 2 infantry; Remaining resources: 1 PUs; Combat Move - Italians 1 infantry moved from Syria to Trans-Jordan Italians take Trans-Jordan from British 1 infantry moved from Syria to Iraq Italians take Iraq from British 1 armour moved from Greece to Romania 2 artilleries moved from Yugoslavia to Romania Combat - Italians Non Combat Move - Italians 1 infantry moved from Crete to 99 Sea Zone 1 infantry moved from Cyprus to 99 Sea Zone 1 aaGun moved from Syria to 99 Sea Zone 1 aaGun, 1 battleship, 2 cruisers, 1 destroyer, 2 infantry, 1 submarine and 3 transports moved from 99 Sea Zone to 97 Sea Zone 1 aaGun and 2 infantry moved from 97 Sea Zone to Southern Italy Place Units - Italians 1 fighter and 2 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,2 Italians collect 13 PUs (2 lost to blockades); end with 14 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 16 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 19 PUs
Combat Hit Differential Summary :
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@windowwasher said in Giallo(x) vs WindowWasher(+13) BM:
@Giallo i accidentally bought something i cant place with india, do i keep the money? place it next round? or is it just gone?
If you repair your factory next round, you can place them.
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TripleA Turn Summary: ANZAC round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 fighter; Remaining resources: 1 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 transport moved from 54 Sea Zone to 46 Sea Zone 1 aaGun and 1 infantry moved from New Guinea to 46 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 46 Sea Zone to 54 Sea Zone 1 aaGun and 1 infantry moved from 54 Sea Zone to Queensland Place Units - ANZAC 1 destroyer and 1 fighter placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 fighter; Remaining resources: 1 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 transport moved from 54 Sea Zone to 46 Sea Zone 1 aaGun and 1 infantry moved from New Guinea to 46 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 46 Sea Zone to 54 Sea Zone 1 aaGun and 1 infantry moved from 54 Sea Zone to Queensland Place Units - ANZAC 1 destroyer and 1 fighter placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Politics - French Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 1 fighter and 13 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Germans 1 infantry moved from Belarus to Bryansk 1 bomber moved from Karelia to Bryansk 1 armour and 4 mech_infantrys moved from Poland to Western Ukraine 1 armour and 3 mech_infantrys moved from Baltic States to Western Ukraine 4 mech_infantrys moved from Belarus to Western Ukraine 1 armour moved from Belarus to Smolensk Germans take Smolensk from Russians 1 armour moved from Smolensk to Belarus 1 armour moved from Belarus to Archangel Germans take Archangel from Russians 1 armour moved from Archangel to Belarus 6 armour and 12 mech_infantrys moved from Belarus to Western Ukraine 1 artillery and 1 infantry moved from Baltic States to Belarus 7 infantry moved from Novgorod to Belarus 10 mech_infantrys moved from Germany to Eastern Poland 1 fighter moved from Western Germany to Belarus 1 submarine moved from 113 Sea Zone to 110 Sea Zone Combat - Germans Battle in Bryansk Germans attack with 1 bomber and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 1 infantry in Bryansk, round 2 : 1/2 hits, 0,83 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk Germans win with 1 bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Western Ukraine Germans attack with 8 armour and 23 mech_infantrys Russians defend with 2 infantry Germans roll dice for 8 armour and 23 mech_infantrys in Western Ukraine, round 2 : 8/31 hits, 7,83 expected hits Russians roll dice for 2 infantry in Western Ukraine, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Russians lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 8 armour and 23 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Non Combat Move - Germans 1 bomber moved from Bryansk to Belarus 1 aaGun moved from Novgorod to Belarus 1 fighter moved from Greece to Belarus 1 tactical_bomber moved from Greece to Belarus 3 fighters and 3 tactical_bombers moved from Syria to Southern Italy 1 aaGun, 2 artilleries and 2 infantry moved from France to Northern Italy 1 aaGun moved from Western Germany to Northern Italy 1 infantry moved from Western Germany to Northern Italy 2 mech_infantrys moved from Western Germany to Southern Italy 4 mech_infantrys moved from Western Germany to Poland 1 submarine moved from 124 Sea Zone to 122 Sea Zone 1 bomber moved from Greece to Belarus 1 infantry moved from Northern Italy to Southern Italy Place Units - Germans 1 fighter and 2 mech_infantrys placed in Novgorod 10 mech_infantrys placed in Germany 1 mech_infantry placed in Western Germany Turn Complete - Germans Germans collect 51 PUs; end with 52 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 59 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Combat Hit Differential Summary :
Russians regular : 0,00 Germans regular : 0,33
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - Russians Russians buy 3 artilleries and 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 cruiser moved from 114 Sea Zone to 113 Sea Zone 1 submarine moved from 115 Sea Zone to 113 Sea Zone 1 armour moved from Russia to Smolensk Russians take Smolensk from Germans 1 armour moved from Smolensk to Russia Combat - Russians Non Combat Move - Russians 1 armour moved from Ukraine to Russia 6 infantry moved from Samara to Tambov 1 infantry moved from Volgograd to Tambov 1 infantry moved from Russia to Bryansk 1 artillery moved from Russia to Vologda 1 infantry moved from Tsagaan Olom to Suiyuyan 1 infantry moved from Dzavhan to Tsagaan Olom 2 infantry moved from Kansu to Tsinghai 1 aaGun and 6 infantry moved from Kansu to Suiyuyan 1 aaGun and 6 infantry moved from Novosibirsk to Vologda Place Units - Russians 3 artilleries and 7 infantry placed in Russia 1 infantry placed in Volgograd Turn Complete - Russians Russians collect 23 PUs; end with 23 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 26 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 30 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - Japanese Japanese repair damage of 4x factory_minor; Remaining resources: 71 PUs; 6 SuicideAttackTokens; Japanese buy 1 artillery, 2 carriers, 2 destroyers, 2 infantry and 3 mech_infantrys; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour moved from Amur to Yakut S.S.R. Japanese take Yakut S.S.R. from Russians 3 artilleries moved from Manchuria to Jehol 1 mech_infantry moved from Anhwe to Jehol 1 infantry moved from Hunan to Anhwe 1 infantry moved from Yunnan to Hunan 1 infantry moved from Burma to Yunnan 1 artillery and 2 infantry moved from French Indo China to Yunnan 1 armour and 1 mech_infantry moved from Malaya to Yunnan 1 bomber moved from French Indo China to India 1 artillery and 1 infantry moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 45 Sea Zone 1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea 1 armour moved from Siberia to Buyant-Uhaa Japanese take Buyant-Uhaa from Russians Combat - Japanese Strategic bombing raid in India UK_Pacific roll AA dice in India : 0/1 hits, 0,17 expected hits Bombing raid in India rolls: 5 and causes: 5 damage to unit: factory_major Bombing raid in India causes 5 damage total. Battle in Dutch New Guinea Non Combat Move - Japanese 1 bomber moved from India to French Indo China 1 fighter and 1 tactical_bomber moved from Kwangsi to French Indo China 1 fighter moved from 6 Sea Zone to French Indo China 2 artilleries and 2 infantry moved from Japan to 6 Sea Zone 1 carrier moved from 6 Sea Zone to 36 Sea Zone 2 submarines moved from 6 Sea Zone to 35 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone 2 artilleries and 2 infantry moved from 36 Sea Zone to French Indo China 1 destroyer moved from 6 Sea Zone to 36 Sea Zone 1 fighter moved from 6 Sea Zone to Kwangtung 1 fighter moved from Kwangtung to Kwangsi Place Units - Japanese Turning on Edit Mode EDIT: Removing units owned by Japanese from 36 Sea Zone: 1 destroyer EDIT: Adding units owned by Japanese to 16 Sea Zone: 1 destroyer EDIT: Removing units owned by Japanese from French Indo China: 1 fighter EDIT: Adding units owned by Japanese to Kwangsi: 1 fighter EDIT: Removing units owned by Japanese from French Indo China: 1 artillery and 1 infantry EDIT: Adding units owned by Japanese to Kwangsi: 1 artillery and 1 infantry EDIT: Turning off Edit Mode 2 carriers and 2 destroyers placed in 6 Sea Zone 3 mech_infantrys placed in Manchuria 1 artillery and 2 infantry placed in French Indo China Turn Complete - Japanese Japanese collect 65 PUs; end with 66 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 69 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from 37 Sea Zone: 1 submarine EDIT: Adding units owned by Japanese to 39 Sea Zone: 1 submarine EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
UK_Pacific AA : -0,17
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TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 2 destroyers, 2 fighters, 2 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 mech_infantry moved from Algeria to 94 Sea Zone 2 fighters, 1 mech_infantry and 1 transport moved from 94 Sea Zone to 98 Sea Zone 2 fighters and 1 mech_infantry moved from 98 Sea Zone to Trans-Jordan 1 bomber moved from India to Trans-Jordan 1 infantry moved from French West Africa to French Central Africa Americans take French Central Africa from Neutral_Axis 1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone 1 destroyer and 1 submarine moved from 118 Sea Zone to 110 Sea Zone 1 fighter moved from 54 Sea Zone to 45 Sea Zone 1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 16 Sea Zone 1 submarine moved from 26 Sea Zone to 16 Sea Zone 2 submarines moved from 26 Sea Zone to 54 Sea Zone 2 fighters and 1 tactical_bomber moved from Western United States to Hawaiian Islands 1 carrier and 1 submarine moved from 10 Sea Zone to 26 Sea Zone Combat - Americans Battle in 45 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 45 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Trans-Jordan Americans attack with 1 bomber, 2 fighters and 1 mech_infantry Italians defend with 1 infantry Americans roll dice for 1 bomber, 2 fighters and 1 mech_infantry in Trans-Jordan, round 2 : 1/4 hits, 1.83 expected hits Italians roll dice for 1 infantry in Trans-Jordan, round 2 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Americans and 1 infantry owned by the Italians lost in Trans-Jordan Americans win, taking Trans-Jordan from Italians with 1 bomber, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -7 Casualties for Americans: 1 fighter Casualties for Italians: 1 infantry Battle in 16 Sea Zone Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 fighter and 1 tactical_bomber in 16 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 110 Sea Zone Americans attack with 1 destroyer and 1 submarine Germans defend with 1 submarine Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 110 Sea Zone Americans roll dice for 1 destroyer in 110 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 110 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the Americans lost in 110 Sea Zone Germans win with 1 submarine remaining. Battle score for attacker is -14 Casualties for Americans: 1 destroyer and 1 submarine Non Combat Move - Americans 1 destroyer moved from 94 Sea Zone to 91 Sea Zone 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 infantry and 1 mech_infantry moved from French West Africa to 87 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 87 Sea Zone to 91 Sea Zone 1 transport moved from 87 Sea Zone to 89 Sea Zone 2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco 1 fighter moved from 45 Sea Zone to 54 Sea Zone 1 fighter and 1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone 1 tactical_bomber moved from Western United States to 26 Sea Zone 1 carrier moved from 94 Sea Zone to 99 Sea Zone 1 fighter moved from Trans-Jordan to Egypt 1 bomber moved from Trans-Jordan to Egypt Place Units - Americans 1 carrier, 2 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone 1 artillery and 2 fighters placed in Western United States Turn Complete - Americans Americans collect 56 PUs; end with 56 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Combat Hit Differential Summary :
Americans regular : -2.33 Japanese regular : -0.33 Italians regular : 0.67 Germans regular : 1.67
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TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 fighter moved from Tsinghai to Kweichow 2 infantry moved from Hopei to Kweichow 2 infantry moved from Chahar to Anhwe Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Anhwe Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Anhwe, round 2 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Anhwe Chinese win, taking Anhwe from Japanese with 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Hopei Place Units - Chinese 2 infantry placed in Hopei Turn Complete - Chinese Chinese collect 8 PUs; end with 8 PUs
Combat Hit Differential Summary :
Chinese regular : 0.83 Japanese regular : -0.67