I want to clarify a few things before we start:
Are we using battle calculators? Are we sending the files to each other here or over email? The play by email function is broken (technical issues) on my end, so we can’t use that (we’ll just have to use the local game function and I’ll track dice to ensure neither of us are cheating). I hope this is okay. Are we using research and development/tech rules?Giallo(x) vs WindowWasher(+13) BM
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TripleA Turn Summary: ANZAC round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 carrier; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 44 Sea Zone to 43 Sea Zone 1 submarine moved from 42 Sea Zone to 41 Sea Zone 1 transport moved from 54 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone 1 infantry moved from Queensland to South Australia Combat - ANZAC Battle in 43 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 submarine in 43 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 43 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 submarine owned by the ANZAC lost in 43 Sea Zone Japanese win with 1 destroyer remaining. Battle score for attacker is -6 Casualties for ANZAC: 1 submarine Battle in 41 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 41 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the ANZAC lost in 41 Sea Zone Japanese win with 1 destroyer remaining. Battle score for attacker is -6 Casualties for ANZAC: 1 submarine Non Combat Move - ANZAC 1 infantry moved from 54 Sea Zone to Queensland Place Units - ANZAC 1 carrier placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUsCombat Hit Differential Summary :
Japanese regular : 1.00 ANZAC regular : -1.00 -
TripleA Turn Summary: ANZAC round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 carrier; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 44 Sea Zone to 43 Sea Zone 1 submarine moved from 42 Sea Zone to 41 Sea Zone 1 transport moved from 54 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone 1 infantry moved from Queensland to South Australia Combat - ANZAC Battle in 43 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 submarine in 43 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 43 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 submarine owned by the ANZAC lost in 43 Sea Zone Japanese win with 1 destroyer remaining. Battle score for attacker is -6 Casualties for ANZAC: 1 submarine Battle in 41 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 41 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the ANZAC lost in 41 Sea Zone Japanese win with 1 destroyer remaining. Battle score for attacker is -6 Casualties for ANZAC: 1 submarine Non Combat Move - ANZAC 1 infantry moved from 54 Sea Zone to Queensland Place Units - ANZAC 1 carrier placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUsCombat Hit Differential Summary :
Japanese regular : 1.00 ANZAC regular : -1.00 -
TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 carrier; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 44 Sea Zone to 43 Sea Zone 1 submarine moved from 42 Sea Zone to 41 Sea Zone 1 transport moved from 54 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone 1 infantry moved from Queensland to South Australia Combat - ANZAC Battle in 43 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 submarine in 43 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 43 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 submarine owned by the ANZAC lost in 43 Sea Zone Japanese win with 1 destroyer remaining. Battle score for attacker is -6 Casualties for ANZAC: 1 submarine Battle in 41 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 41 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the ANZAC lost in 41 Sea Zone Japanese win with 1 destroyer remaining. Battle score for attacker is -6 Casualties for ANZAC: 1 submarine Non Combat Move - ANZAC 1 infantry moved from 54 Sea Zone to Queensland Place Units - ANZAC 1 carrier placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Politics - French Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
Japanese regular : 1.00 ANZAC regular : -1.00 -
TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 3 infantry and 10 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Bessarabia to Ukraine Germans take Ukraine from Russians 1 infantry moved from Eastern Poland to Western Ukraine Germans take Western Ukraine from Russians 1 infantry moved from Eastern Poland to Baltic States 1 artillery moved from Poland to Baltic States 1 infantry moved from Vyborg to Novgorod 7 infantry moved from Karelia to Novgorod 21 artilleries and 24 infantry moved from Eastern Poland to Belarus 7 armour moved from Eastern Poland to Belarus 9 mech_infantrys moved from Eastern Poland to Belarus 1 armour and 2 mech_infantrys moved from Eastern Poland to Baltic States 1 armour moved from Eastern Poland to Belarus 1 mech_infantry moved from Eastern Poland to Belarus 3 mech_infantrys moved from Eastern Poland to Belarus 1 mech_infantry moved from Eastern Poland to Baltic States 3 mech_infantrys moved from Eastern Poland to Belarus 1 bomber moved from Southern Italy to Novgorod 3 fighters and 3 tactical_bombers moved from Greece to Egypt 1 bomber moved from Southern Italy to Egypt Combat - Germans Battle in Novgorod Germans attack with 1 bomber and 8 infantry Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry Germans roll dice for 1 bomber and 8 infantry in Novgorod, round 2 : 2/9 hits, 2,00 expected hits Russians roll dice for 2 infantry in Novgorod, round 2 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod Germans win, taking Novgorod from Russians with 1 bomber and 7 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Battle in Egypt Germans attack with 1 bomber, 3 fighters and 3 tactical_bombers British defend with 1 airfield, 1 factory_minor, 2 fighters, 1 harbour and 1 tactical_bomber Germans roll dice for 1 bomber, 3 fighters and 3 tactical_bombers in Egypt, round 2 : 3/7 hits, 4,17 expected hits British roll dice for 2 fighters and 1 tactical_bomber in Egypt, round 2 : 0/3 hits, 1,83 expected hits 1 tactical_bomber owned by the British and 2 fighters owned by the British lost in Egypt Germans win with 1 bomber, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 31 Casualties for British: 2 fighters and 1 tactical_bomber Battle in Baltic States Germans attack with 1 armour, 1 artillery, 1 infantry and 3 mech_infantrys Russians defend with 1 infantry Germans roll dice for 1 armour, 1 artillery, 1 infantry and 3 mech_infantrys in Baltic States, round 2 : 1/6 hits, 1,67 expected hits Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Baltic States Germans win, taking Baltic States from Russians with 1 armour, 1 artillery, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Belarus Germans attack with 8 armour, 21 artilleries, 24 infantry and 16 mech_infantrys Russians defend with 1 infantry Germans roll dice for 8 armour, 21 artilleries, 24 infantry and 16 mech_infantrys in Belarus, round 2 : 26/69 hits, 21,17 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 8 armour, 21 artilleries, 24 infantry and 16 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 3 aaGuns moved from Eastern Poland to Belarus 1 bomber moved from Novgorod to Karelia 1 aaGun moved from Karelia to Novgorod 1 bomber moved from Egypt to Greece 3 fighters and 3 tactical_bombers moved from Egypt to Syria 1 submarine moved from 110 Sea Zone to 124 Sea Zone 1 submarine moved from 105 Sea Zone to 113 Sea Zone 1 aaGun moved from Western Germany to France 1 armour and 4 mech_infantrys moved from Western Germany to Poland Place Units - Germans 10 mech_infantrys placed in Germany 1 artillery and 2 infantry placed in France 1 infantry placed in Western Germany Turn Complete - Germans Germans collect 51 PUs; end with 51 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 58 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUsCombat Hit Differential Summary :
Russians regular : -0,33 Germans regular : 3,00 British regular : -1,83 -
TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - Russians Russians buy 9 artilleries and 2 infantry; Remaining resources: 0 PUs; Politics - Russians Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Russians Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians 2 infantry moved from Bryansk to Western Ukraine 1 fighter moved from Bryansk to Western Ukraine 1 armour, 1 fighter and 1 mech_infantry moved from Bryansk to Ukraine 6 infantry moved from Novosibirsk to Samara 6 infantry moved from Timguska to Kansu 2 infantry moved from Olgiy to Kansu 1 infantry moved from Dzavhan to Tsagaan Olom 1 infantry moved from Buyant-Uhaa to Jehol Chinese take Jehol from Japanese 1 infantry moved from Buyant-Uhaa to Amur Russians take Amur from Japanese 1 infantry moved from Ulaanbaatar to Dzavhan 1 tactical_bomber moved from Persia to Russia 1 armour, 3 artilleries, 55 infantry and 1 mech_infantry moved from Bryansk to Russia 6 infantry moved from Timguska to Novosibirsk Combat - Russians Battle in Ukraine Russians attack with 1 armour, 1 fighter and 1 mech_infantry Germans defend with 1 factory_minor and 1 infantry Russians roll dice for 1 armour, 1 fighter and 1 mech_infantry in Ukraine, round 2 : 0/3 hits, 1.17 expected hits Germans roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians lost in Ukraine Russians roll dice for 1 armour and 1 fighter in Ukraine, round 3 : 0/2 hits, 1.00 expected hits Germans roll dice for 1 infantry in Ukraine, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 armour and 1 fighter in Ukraine, round 4 : 0/2 hits, 1.00 expected hits Germans roll dice for 1 infantry in Ukraine, round 4 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 armour and 1 fighter in Ukraine, round 5 : 1/2 hits, 1.00 expected hits Germans roll dice for 1 infantry in Ukraine, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 1 armour and 1 fighter remaining. Battle score for attacker is -1 Casualties for Russians: 1 mech_infantry Casualties for Germans: 1 infantry Battle in Western Ukraine Russians attack with 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Western Ukraine, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Western Ukraine Russians win, taking Western Ukraine from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians 1 fighter moved from Western Ukraine to Russia 4 aaGuns moved from Bryansk to Russia 1 fighter moved from Ukraine to Bryansk 1 fighter moved from Bryansk to Russia 1 aaGun moved from Timguska to Kansu 1 aaGun moved from Timguska to Novosibirsk Place Units - Russians 9 artilleries and 1 infantry placed in Russia 1 infantry placed in Volgograd Turn Complete - Russians Russians collect 29 PUs; end with 29 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 32 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 36 PUsCombat Hit Differential Summary :
Germans regular : -0.67 Russians regular : -3.00 -
TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - Japanese Japanese buy 5 artilleries, 1 carrier, 1 destroyer, 3 infantry, 2 submarines and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour moved from Siberia to Soviet Far East Japanese take Soviet Far East from Russians 1 armour moved from Soviet Far East to Siberia 1 armour moved from Sakha to Buryatia Japanese take Buryatia from Russians 1 armour moved from Buryatia to Amur 1 mech_infantry moved from Manchuria to Amur 1 fighter moved from Japan to Amur 1 fighter moved from Japan to Amur 1 armour and 1 mech_infantry moved from Yunnan to Malaya 1 bomber moved from Kwangsi to Malaya 1 bomber moved from Kwangsi to India 1 destroyer moved from 41 Sea Zone to 37 Sea Zone 1 destroyer moved from 43 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from Kwangsi to Yunnan 1 mech_infantry moved from Manchuria to Jehol 1 infantry moved from Anhwe to Jehol 1 fighter and 1 tactical_bomber moved from Anhwe to Jehol 1 fighter and 1 tactical_bomber moved from Anhwe to Jehol 1 submarine moved from 39 Sea Zone to 37 Sea Zone 1 destroyer moved from 37 Sea Zone to 36 Sea Zone 1 transport moved from 20 Sea Zone to 6 Sea Zone Combat - Japanese Strategic bombing raid in India UK_Pacific roll AA dice in India : 0/1 hits, 0,17 expected hits Bombing raid in India rolls: 8 and causes: 8 damage to unit: factory_major Bombing raid in India causes 8 damage total. Battle in 37 Sea Zone Japanese attack with 1 submarine Americans defend with 1 transport 1 transport owned by the Americans lost in 37 Sea Zone Japanese win, taking 37 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Amur Japanese attack with 1 armour, 2 fighters and 1 mech_infantry Russians defend with 1 infantry Japanese roll dice for 1 armour, 2 fighters and 1 mech_infantry in Amur, round 2 : 3/4 hits, 1,67 expected hits Russians roll dice for 1 infantry in Amur, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Amur Japanese win, taking Amur from Russians with 1 armour and 2 fighters remaining. Battle score for attacker is -1 Casualties for Japanese: 1 mech_infantry Casualties for Russians: 1 infantry Battle in Jehol Japanese attack with 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers Russians defend with 1 infantry Japanese roll dice for 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Jehol, round 2 : 2/6 hits, 2,67 expected hits Chinese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Jehol Japanese win, taking Jehol from Chinese with 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Russians: 1 infantry Battle in Malaya Japanese attack with 1 armour, 1 bomber and 1 mech_infantry Americans defend with 1 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 armour, 1 bomber and 1 mech_infantry in Malaya, round 2 : 2/3 hits, 1,33 expected hits UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Americans lost in Malaya Japanese win, taking Malaya from UK_Pacific with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Non Combat Move - Japanese 1 bomber moved from India to French Indo China 1 bomber moved from Malaya to French Indo China 2 fighters moved from Amur to 6 Sea Zone 2 carriers moved from 6 Sea Zone to 35 Sea Zone 1 destroyer moved from 6 Sea Zone to 35 Sea Zone 1 mech_infantry moved from Manchuria to Anhwe 1 fighter and 1 tactical_bomber moved from Anhwe to 35 Sea Zone 1 fighter moved from Japan to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from Jehol to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from Jehol to Kwangsi 1 aaGun moved from Yunnan to Kwangsi Place Units - Japanese 1 carrier, 1 destroyer, 2 submarines and 1 transport placed in 6 Sea Zone 3 artilleries placed in Manchuria 1 artillery and 2 infantry placed in French Indo China 1 artillery and 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 66 PUs; end with 67 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 70 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUsCombat Hit Differential Summary :
Chinese regular : 0,67 Japanese regular : 1,33 UK_Pacific AA : -0,17 UK_Pacific regular : -0,33 Russians regular : 0,67 -
I like the fighter on guam, well played will probably use that idea myself :+1:
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changing buy before rolling, 1 des +1 art -> 2 subs
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TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 2 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from India to French Indo China 1 mech_infantry moved from Morocco to Algeria Americans take Algeria from Italians 1 mech_infantry moved from Morocco to 91 Sea Zone 1 mech_infantry and 1 transport moved from 91 Sea Zone to 94 Sea Zone 1 mech_infantry moved from 94 Sea Zone to Tunisia 2 fighters moved from 91 Sea Zone to Tunisia 1 mech_infantry moved from Central United States to 101 Sea Zone 1 mech_infantry and 1 transport moved from 101 Sea Zone to 88 Sea Zone 1 infantry moved from French Guiana to 88 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 88 Sea Zone to 87 Sea Zone 1 transport moved from 87 Sea Zone to 88 Sea Zone 1 infantry moved from French Guiana to 88 Sea Zone 1 infantry and 1 transport moved from 88 Sea Zone to 87 Sea Zone 2 infantry and 1 mech_infantry moved from 87 Sea Zone to French West Africa 1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 fighter and 1 tactical_bomber moved from Western United States to 26 Sea Zone 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands 1 destroyer and 1 submarine moved from 101 Sea Zone to 118 Sea Zone 1 transport moved from 91 Sea Zone to 101 Sea Zone Combat - Americans Strategic bombing raid in French Indo China Japanese roll AA dice in French Indo China : 0/1 hits, 0.17 expected hits Bombing raid in French Indo China rolls: 4 and causes: 4 damage to unit: factory_minor Bombing raid in French Indo China causes 4 damage total. Battle in French West Africa Americans attack with 2 infantry and 1 mech_infantry Neutral_Axis defend with 1 infantry Americans roll dice for 2 infantry and 1 mech_infantry in French West Africa, round 2 : 0/3 hits, 0.50 expected hits Neutral_Axis roll dice for 1 infantry in French West Africa, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 infantry and 1 mech_infantry in French West Africa, round 3 : 0/3 hits, 0.50 expected hits Neutral_Axis roll dice for 1 infantry in French West Africa, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 infantry and 1 mech_infantry in French West Africa, round 4 : 0/3 hits, 0.50 expected hits Neutral_Axis roll dice for 1 infantry in French West Africa, round 4 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 infantry and 1 mech_infantry in French West Africa, round 5 : 2/3 hits, 0.50 expected hits Neutral_Axis roll dice for 1 infantry in French West Africa, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_Axis lost in French West Africa Americans win, taking French West Africa from Neutral_Axis with 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Neutral_Axis: 1 infantry Battle in Tunisia Americans attack with 2 fighters and 1 mech_infantry Italians defend with 2 infantry Americans roll dice for 2 fighters and 1 mech_infantry in Tunisia, round 2 : 1/3 hits, 1.17 expected hits Italians roll dice for 2 infantry in Tunisia, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Tunisia 2 fighters owned by the Americans retreated Italians win with 1 infantry remaining. Battle score for attacker is -1 Casualties for Americans: 1 mech_infantry Casualties for Italians: 1 infantry Non Combat Move - Americans 2 fighters moved from Tunisia to 94 Sea Zone 1 carrier and 1 destroyer moved from 91 Sea Zone to 94 Sea Zone 1 bomber moved from French Indo China to India 1 bomber moved from Queensland to India Place Units - Americans 1 carrier and 1 destroyer placed in 10 Sea Zone 2 fighters and 2 tactical_bombers placed in Western United States 1 artillery and 1 infantry placed in Central United States Turning on Edit Mode EDIT: Removing units owned by Americans from Central United States: 1 artillery EDIT: Removing units owned by Americans from 10 Sea Zone: 1 destroyer EDIT: Adding units owned by Americans to 101 Sea Zone: 1 submarine EDIT: Adding units owned by Americans to 10 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUsCombat Hit Differential Summary :
Americans regular : -0.17 Italians regular : 0.33 Japanese AA : -0.17 Neutral_Axis regular : -1.33 -
TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 fighter moved from Suiyuyan to Chahar 11 infantry moved from Suiyuyan to Hopei 1 infantry moved from Shensi to Hopei 2 infantry moved from Suiyuyan to Chahar 1 infantry moved from Kansu to Tsinghai 1 infantry moved from Shensi to Hopei Combat - Chinese Battle in Chahar Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Chahar, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Chahar Chinese win, taking Chahar from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Hopei Chinese attack with 13 infantry Japanese defend with 1 infantry Chinese roll dice for 13 infantry in Hopei, round 2 : 3/13 hits, 2.17 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 13 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Chahar to Tsinghai Place Units - Chinese 1 infantry placed in Tsinghai 1 infantry placed in Hopei Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUsCombat Hit Differential Summary :
Chinese regular : 1.00 Japanese regular : -0.67 -
TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 2 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from India to French Indo China 1 mech_infantry moved from Morocco to Algeria Americans take Algeria from Italians 1 mech_infantry moved from Morocco to 91 Sea Zone 1 mech_infantry and 1 transport moved from 91 Sea Zone to 94 Sea Zone 1 mech_infantry moved from 94 Sea Zone to Tunisia 2 fighters moved from 91 Sea Zone to Tunisia 1 mech_infantry moved from Central United States to 101 Sea Zone 1 mech_infantry and 1 transport moved from 101 Sea Zone to 88 Sea Zone 1 infantry moved from French Guiana to 88 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 88 Sea Zone to 87 Sea Zone 1 transport moved from 87 Sea Zone to 88 Sea Zone 1 infantry moved from French Guiana to 88 Sea Zone 1 infantry and 1 transport moved from 88 Sea Zone to 87 Sea Zone 2 infantry and 1 mech_infantry moved from 87 Sea Zone to French West Africa 1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 fighter and 1 tactical_bomber moved from Western United States to 26 Sea Zone 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands 1 destroyer and 1 submarine moved from 101 Sea Zone to 118 Sea Zone 1 transport moved from 91 Sea Zone to 101 Sea Zone Combat - Americans Strategic bombing raid in French Indo China Japanese roll AA dice in French Indo China : 0/1 hits, 0.17 expected hits Bombing raid in French Indo China rolls: 4 and causes: 4 damage to unit: factory_minor Bombing raid in French Indo China causes 4 damage total. Battle in French West Africa Americans attack with 2 infantry and 1 mech_infantry Neutral_Axis defend with 1 infantry Americans roll dice for 2 infantry and 1 mech_infantry in French West Africa, round 2 : 0/3 hits, 0.50 expected hits Neutral_Axis roll dice for 1 infantry in French West Africa, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 infantry and 1 mech_infantry in French West Africa, round 3 : 0/3 hits, 0.50 expected hits Neutral_Axis roll dice for 1 infantry in French West Africa, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 infantry and 1 mech_infantry in French West Africa, round 4 : 0/3 hits, 0.50 expected hits Neutral_Axis roll dice for 1 infantry in French West Africa, round 4 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 infantry and 1 mech_infantry in French West Africa, round 5 : 2/3 hits, 0.50 expected hits Neutral_Axis roll dice for 1 infantry in French West Africa, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_Axis lost in French West Africa Americans win, taking French West Africa from Neutral_Axis with 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Neutral_Axis: 1 infantry Battle in Tunisia Americans attack with 2 fighters and 1 mech_infantry Italians defend with 2 infantry Americans roll dice for 2 fighters and 1 mech_infantry in Tunisia, round 2 : 1/3 hits, 1.17 expected hits Italians roll dice for 2 infantry in Tunisia, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Tunisia 2 fighters owned by the Americans retreated Italians win with 1 infantry remaining. Battle score for attacker is -1 Casualties for Americans: 1 mech_infantry Casualties for Italians: 1 infantry Non Combat Move - Americans 2 fighters moved from Tunisia to 94 Sea Zone 1 carrier and 1 destroyer moved from 91 Sea Zone to 94 Sea Zone 1 bomber moved from French Indo China to India 1 bomber moved from Queensland to India Place Units - Americans 1 carrier and 1 destroyer placed in 10 Sea Zone 2 fighters and 2 tactical_bombers placed in Western United States 1 artillery and 1 infantry placed in Central United States Turning on Edit Mode EDIT: Removing units owned by Americans from Central United States: 1 artillery EDIT: Removing units owned by Americans from 10 Sea Zone: 1 destroyer EDIT: Adding units owned by Americans to 101 Sea Zone: 1 submarine EDIT: Adding units owned by Americans to 10 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 fighter moved from Suiyuyan to Chahar 11 infantry moved from Suiyuyan to Hopei 1 infantry moved from Shensi to Hopei 2 infantry moved from Suiyuyan to Chahar 1 infantry moved from Kansu to Tsinghai 1 infantry moved from Shensi to Hopei Combat - Chinese Battle in Chahar Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Chahar, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Chahar Chinese win, taking Chahar from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Hopei Chinese attack with 13 infantry Japanese defend with 1 infantry Chinese roll dice for 13 infantry in Hopei, round 2 : 3/13 hits, 2.17 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 13 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Chahar to Tsinghai Place Units - Chinese 1 infantry placed in Tsinghai 1 infantry placed in Hopei Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs Purchase Units - British British buy 1 fighter, 4 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 1 PUs; Combat Move - British 2 mech_infantrys moved from Eastern Persia to 80 Sea Zone 2 mech_infantrys and 2 transports moved from 80 Sea Zone to 81 Sea Zone 1 mech_infantry moved from Trans-Jordan to Egypt 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 fighter moved from Iraq to Egypt 1 carrier and 1 submarine moved from 98 Sea Zone to 94 Sea Zone 2 fighters moved from Morocco to 94 Sea Zone 1 armour, 1 artillery and 2 infantry moved from Gibraltar to 91 Sea Zone 1 armour, 1 artillery, 1 destroyer, 2 infantry, 1 submarine and 2 transports moved from 91 Sea Zone to 94 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 94 Sea Zone to Tunisia 1 submarine moved from 76 Sea Zone to 98 Sea Zone 1 submarine moved from 76 Sea Zone to 81 Sea Zone 1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 1 submarine moved from 80 Sea Zone to 81 Sea Zone 2 fighters moved from 94 Sea Zone to Tunisia 1 fighter moved from Morocco to United Kingdom 1 fighter moved from Morocco to French West Africa 1 destroyer moved from 80 Sea Zone to 77 Sea Zone Combat - British Battle in Tunisia British attack with 1 armour, 1 artillery, 2 fighters and 2 infantry Italians defend with 1 infantry British roll dice for 1 armour, 1 artillery, 2 fighters and 2 infantry in Tunisia, round 2 : 4/6 hits, 2.33 expected hits Italians roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Tunisia British win, taking Tunisia from Italians with 1 armour, 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - British 2 fighters moved from Tunisia to 94 Sea Zone 2 mech_infantrys moved from 81 Sea Zone to Egypt 1 fighter moved from Morocco to Algeria Place Units - British 1 fighter and 2 infantry placed in Egypt 2 infantry and 1 mech_infantry placed in Persia 1 submarine placed in 109 Sea Zone Turn Complete - British British collect 35 PUs; end with 35 PUs Place Units - UK_Pacific 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 5 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 2 infantryCombat Hit Differential Summary :
Chinese regular : 1.00 Americans regular : -0.17 Japanese regular : -0.67 Italians regular : 0.00 Japanese AA : -0.17 Neutral_Axis regular : -1.33 British regular : 1.67 -
@Giallo i accidentally bought something i cant place with india, do i keep the money? place it next round? or is it just gone?
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - Italians Italians buy 1 fighter and 2 infantry; Remaining resources: 1 PUs; Combat Move - Italians 1 infantry moved from Syria to Trans-Jordan Italians take Trans-Jordan from British 1 infantry moved from Syria to Iraq Italians take Iraq from British 1 armour moved from Greece to Romania 2 artilleries moved from Yugoslavia to Romania Combat - Italians Non Combat Move - Italians 1 infantry moved from Crete to 99 Sea Zone 1 infantry moved from Cyprus to 99 Sea Zone 1 aaGun moved from Syria to 99 Sea Zone 1 aaGun, 1 battleship, 2 cruisers, 1 destroyer, 2 infantry, 1 submarine and 3 transports moved from 99 Sea Zone to 97 Sea Zone 1 aaGun and 2 infantry moved from 97 Sea Zone to Southern Italy Place Units - Italians 1 fighter and 2 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,2 Italians collect 13 PUs (2 lost to blockades); end with 14 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 16 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 19 PUsCombat Hit Differential Summary :
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@windowwasher said in Giallo(x) vs WindowWasher(+13) BM:
@Giallo i accidentally bought something i cant place with india, do i keep the money? place it next round? or is it just gone?
If you repair your factory next round, you can place them.
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TripleA Turn Summary: ANZAC round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 fighter; Remaining resources: 1 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 transport moved from 54 Sea Zone to 46 Sea Zone 1 aaGun and 1 infantry moved from New Guinea to 46 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 46 Sea Zone to 54 Sea Zone 1 aaGun and 1 infantry moved from 54 Sea Zone to Queensland Place Units - ANZAC 1 destroyer and 1 fighter placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 fighter; Remaining resources: 1 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 transport moved from 54 Sea Zone to 46 Sea Zone 1 aaGun and 1 infantry moved from New Guinea to 46 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 46 Sea Zone to 54 Sea Zone 1 aaGun and 1 infantry moved from 54 Sea Zone to Queensland Place Units - ANZAC 1 destroyer and 1 fighter placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Politics - French Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 1 fighter and 13 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Germans 1 infantry moved from Belarus to Bryansk 1 bomber moved from Karelia to Bryansk 1 armour and 4 mech_infantrys moved from Poland to Western Ukraine 1 armour and 3 mech_infantrys moved from Baltic States to Western Ukraine 4 mech_infantrys moved from Belarus to Western Ukraine 1 armour moved from Belarus to Smolensk Germans take Smolensk from Russians 1 armour moved from Smolensk to Belarus 1 armour moved from Belarus to Archangel Germans take Archangel from Russians 1 armour moved from Archangel to Belarus 6 armour and 12 mech_infantrys moved from Belarus to Western Ukraine 1 artillery and 1 infantry moved from Baltic States to Belarus 7 infantry moved from Novgorod to Belarus 10 mech_infantrys moved from Germany to Eastern Poland 1 fighter moved from Western Germany to Belarus 1 submarine moved from 113 Sea Zone to 110 Sea Zone Combat - Germans Battle in Bryansk Germans attack with 1 bomber and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 1 infantry in Bryansk, round 2 : 1/2 hits, 0,83 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk Germans win with 1 bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Western Ukraine Germans attack with 8 armour and 23 mech_infantrys Russians defend with 2 infantry Germans roll dice for 8 armour and 23 mech_infantrys in Western Ukraine, round 2 : 8/31 hits, 7,83 expected hits Russians roll dice for 2 infantry in Western Ukraine, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Russians lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 8 armour and 23 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Non Combat Move - Germans 1 bomber moved from Bryansk to Belarus 1 aaGun moved from Novgorod to Belarus 1 fighter moved from Greece to Belarus 1 tactical_bomber moved from Greece to Belarus 3 fighters and 3 tactical_bombers moved from Syria to Southern Italy 1 aaGun, 2 artilleries and 2 infantry moved from France to Northern Italy 1 aaGun moved from Western Germany to Northern Italy 1 infantry moved from Western Germany to Northern Italy 2 mech_infantrys moved from Western Germany to Southern Italy 4 mech_infantrys moved from Western Germany to Poland 1 submarine moved from 124 Sea Zone to 122 Sea Zone 1 bomber moved from Greece to Belarus 1 infantry moved from Northern Italy to Southern Italy Place Units - Germans 1 fighter and 2 mech_infantrys placed in Novgorod 10 mech_infantrys placed in Germany 1 mech_infantry placed in Western Germany Turn Complete - Germans Germans collect 51 PUs; end with 52 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 59 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUsCombat Hit Differential Summary :
Russians regular : 0,00 Germans regular : 0,33 -
TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - Russians Russians buy 3 artilleries and 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 cruiser moved from 114 Sea Zone to 113 Sea Zone 1 submarine moved from 115 Sea Zone to 113 Sea Zone 1 armour moved from Russia to Smolensk Russians take Smolensk from Germans 1 armour moved from Smolensk to Russia Combat - Russians Non Combat Move - Russians 1 armour moved from Ukraine to Russia 6 infantry moved from Samara to Tambov 1 infantry moved from Volgograd to Tambov 1 infantry moved from Russia to Bryansk 1 artillery moved from Russia to Vologda 1 infantry moved from Tsagaan Olom to Suiyuyan 1 infantry moved from Dzavhan to Tsagaan Olom 2 infantry moved from Kansu to Tsinghai 1 aaGun and 6 infantry moved from Kansu to Suiyuyan 1 aaGun and 6 infantry moved from Novosibirsk to Vologda Place Units - Russians 3 artilleries and 7 infantry placed in Russia 1 infantry placed in Volgograd Turn Complete - Russians Russians collect 23 PUs; end with 23 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 26 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 30 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - Japanese Japanese repair damage of 4x factory_minor; Remaining resources: 71 PUs; 6 SuicideAttackTokens; Japanese buy 1 artillery, 2 carriers, 2 destroyers, 2 infantry and 3 mech_infantrys; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour moved from Amur to Yakut S.S.R. Japanese take Yakut S.S.R. from Russians 3 artilleries moved from Manchuria to Jehol 1 mech_infantry moved from Anhwe to Jehol 1 infantry moved from Hunan to Anhwe 1 infantry moved from Yunnan to Hunan 1 infantry moved from Burma to Yunnan 1 artillery and 2 infantry moved from French Indo China to Yunnan 1 armour and 1 mech_infantry moved from Malaya to Yunnan 1 bomber moved from French Indo China to India 1 artillery and 1 infantry moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 45 Sea Zone 1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea 1 armour moved from Siberia to Buyant-Uhaa Japanese take Buyant-Uhaa from Russians Combat - Japanese Strategic bombing raid in India UK_Pacific roll AA dice in India : 0/1 hits, 0,17 expected hits Bombing raid in India rolls: 5 and causes: 5 damage to unit: factory_major Bombing raid in India causes 5 damage total. Battle in Dutch New Guinea Non Combat Move - Japanese 1 bomber moved from India to French Indo China 1 fighter and 1 tactical_bomber moved from Kwangsi to French Indo China 1 fighter moved from 6 Sea Zone to French Indo China 2 artilleries and 2 infantry moved from Japan to 6 Sea Zone 1 carrier moved from 6 Sea Zone to 36 Sea Zone 2 submarines moved from 6 Sea Zone to 35 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone 2 artilleries and 2 infantry moved from 36 Sea Zone to French Indo China 1 destroyer moved from 6 Sea Zone to 36 Sea Zone 1 fighter moved from 6 Sea Zone to Kwangtung 1 fighter moved from Kwangtung to Kwangsi Place Units - Japanese Turning on Edit Mode EDIT: Removing units owned by Japanese from 36 Sea Zone: 1 destroyer EDIT: Adding units owned by Japanese to 16 Sea Zone: 1 destroyer EDIT: Removing units owned by Japanese from French Indo China: 1 fighter EDIT: Adding units owned by Japanese to Kwangsi: 1 fighter EDIT: Removing units owned by Japanese from French Indo China: 1 artillery and 1 infantry EDIT: Adding units owned by Japanese to Kwangsi: 1 artillery and 1 infantry EDIT: Turning off Edit Mode 2 carriers and 2 destroyers placed in 6 Sea Zone 3 mech_infantrys placed in Manchuria 1 artillery and 2 infantry placed in French Indo China Turn Complete - Japanese Japanese collect 65 PUs; end with 66 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 69 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from 37 Sea Zone: 1 submarine EDIT: Adding units owned by Japanese to 39 Sea Zone: 1 submarine EDIT: Turning off Edit ModeCombat Hit Differential Summary :
UK_Pacific AA : -0,17





