@FranceNeedsMorePower To play PBEM you need to be registered on the dice server called Marti ,but it is not working with gmail and also has problems with hotmail, so the group I play with started using @gmx.com and with this it does work and sends the dice rolls immediately, so even if you try to register with your gmail it will not work.
L21 BM3 Ghostglider vs Giallo (+27)
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TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 2 fighters and 1 infantry; Remaining resources: 5 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 artillery, 1 infantry and 1 marine moved from Eastern United States to 101 Sea Zone 1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar 1 cruiser and 1 marine moved from 101 Sea Zone to 91 Sea Zone 1 marine moved from 91 Sea Zone to Gibraltar 2 carriers and 1 submarine moved from 101 Sea Zone to 91 Sea Zone 1 bomber and 3 fighters moved from Eastern United States to 101 Sea Zone 1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 46 Sea Zone 2 fighters moved from 54 Sea Zone to 55 Sea Zone 1 destroyer moved from 54 Sea Zone to 55 Sea Zone 1 submarine moved from 54 Sea Zone to 46 Sea Zone 2 fighters moved from Hawaiian Islands to 46 Sea Zone 1 carrier moved from 26 Sea Zone to 54 Sea Zone Combat - Americans Battle in 46 Sea Zone Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 3 fighters and 1 tactical_bomber in 46 Sea Zone, round 2 : 2/4 hits, 2,17 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 46 Sea Zone Americans win with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 101 Sea Zone Americans attack with 1 bomber, 1 destroyer and 4 fighters Germans defend with 1 submarine Americans roll dice for 1 bomber, 1 destroyer and 4 fighters in 101 Sea Zone, round 2 : 3/6 hits, 3,00 expected hits Germans roll dice for 1 submarine in 101 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits 1 submarine owned by the Germans and 1 destroyer owned by the Americans lost in 101 Sea Zone Americans win with 1 bomber and 4 fighters remaining. Battle score for attacker is -2 Casualties for Americans: 1 destroyer Casualties for Germans: 1 submarine Battle in 55 Sea Zone Americans attack with 1 destroyer and 2 fighters Japanese defend with 1 destroyer Americans roll dice for 1 destroyer and 2 fighters in 55 Sea Zone, round 2 : 2/3 hits, 1,33 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 55 Sea Zone Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Gibraltar Americans attack with 1 armour, 1 artillery, 2 infantry and 1 marine Italians defend with 1 harbour and 2 infantry Americans roll dice for 1 cruiser in Gibraltar, round 2 : 0/1 hits, 0,50 expected hits Americans roll dice for 1 armour, 1 artillery, 2 infantry and 1 marine in Gibraltar, round 2 : 3/5 hits, 1,67 expected hits Italians roll dice for 2 infantry in Gibraltar, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Italians lost in Gibraltar Americans win, taking Gibraltar from Italians with 1 armour, 1 artillery, 2 infantry and 1 marine remaining. Battle score for attacker is 6 Casualties for Italians: 2 infantry Non Combat Move - Americans 4 fighters moved from 101 Sea Zone to 91 Sea Zone 1 bomber moved from 101 Sea Zone to Nigeria 1 transport moved from 26 Sea Zone to 10 Sea Zone 1 destroyer moved from 25 Sea Zone to 30 Sea Zone 2 fighters moved from 55 Sea Zone to 54 Sea Zone 3 fighters and 1 tactical_bomber moved from 46 Sea Zone to 54 Sea Zone 1 fighter and 1 infantry moved from 54 Sea Zone to Queensland 1 artillery moved from 54 Sea Zone to Queensland 1 fighter moved from 54 Sea Zone to Queensland Place Units - Americans 1 carrier placed in 10 Sea Zone 1 destroyer placed in 101 Sea Zone 1 infantry placed in Western United States 2 fighters placed in Eastern United States Turn Complete - Americans Americans collect 50 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
Americans regular : 1,00 Italians regular : -0,67 Japanese regular : -0,67 Germans regular : 0,83
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TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 fighter and 1 infantry moved from Tsinghai to Shensi 3 infantry moved from Tsinghai to Kansu Combat - Chinese Battle in Kansu Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Kansu, round 2 : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Kansu Chinese roll dice for 2 infantry in Kansu, round 3 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0,33 expected hits Chinese roll dice for 2 infantry in Kansu, round 4 : 1/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Kansu, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kansu Chinese win, taking Kansu from Japanese with 2 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Shensi Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Chinese win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Tsinghai Place Units - Chinese 2 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 4 PUs; end with 4 PUs
Combat Hit Differential Summary :
Chinese regular : 0,17 Japanese regular : 0,67
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TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 2 fighters and 1 infantry; Remaining resources: 5 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 artillery, 1 infantry and 1 marine moved from Eastern United States to 101 Sea Zone 1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar 1 cruiser and 1 marine moved from 101 Sea Zone to 91 Sea Zone 1 marine moved from 91 Sea Zone to Gibraltar 2 carriers and 1 submarine moved from 101 Sea Zone to 91 Sea Zone 1 bomber and 3 fighters moved from Eastern United States to 101 Sea Zone 1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 46 Sea Zone 2 fighters moved from 54 Sea Zone to 55 Sea Zone 1 destroyer moved from 54 Sea Zone to 55 Sea Zone 1 submarine moved from 54 Sea Zone to 46 Sea Zone 2 fighters moved from Hawaiian Islands to 46 Sea Zone 1 carrier moved from 26 Sea Zone to 54 Sea Zone Combat - Americans Battle in 46 Sea Zone Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 3 fighters and 1 tactical_bomber in 46 Sea Zone, round 2 : 2/4 hits, 2,17 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 46 Sea Zone Americans win with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 101 Sea Zone Americans attack with 1 bomber, 1 destroyer and 4 fighters Germans defend with 1 submarine Americans roll dice for 1 bomber, 1 destroyer and 4 fighters in 101 Sea Zone, round 2 : 3/6 hits, 3,00 expected hits Germans roll dice for 1 submarine in 101 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits 1 submarine owned by the Germans and 1 destroyer owned by the Americans lost in 101 Sea Zone Americans win with 1 bomber and 4 fighters remaining. Battle score for attacker is -2 Casualties for Americans: 1 destroyer Casualties for Germans: 1 submarine Battle in 55 Sea Zone Americans attack with 1 destroyer and 2 fighters Japanese defend with 1 destroyer Americans roll dice for 1 destroyer and 2 fighters in 55 Sea Zone, round 2 : 2/3 hits, 1,33 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 55 Sea Zone Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Gibraltar Americans attack with 1 armour, 1 artillery, 2 infantry and 1 marine Italians defend with 1 harbour and 2 infantry Americans roll dice for 1 cruiser in Gibraltar, round 2 : 0/1 hits, 0,50 expected hits Americans roll dice for 1 armour, 1 artillery, 2 infantry and 1 marine in Gibraltar, round 2 : 3/5 hits, 1,67 expected hits Italians roll dice for 2 infantry in Gibraltar, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Italians lost in Gibraltar Americans win, taking Gibraltar from Italians with 1 armour, 1 artillery, 2 infantry and 1 marine remaining. Battle score for attacker is 6 Casualties for Italians: 2 infantry Non Combat Move - Americans 4 fighters moved from 101 Sea Zone to 91 Sea Zone 1 bomber moved from 101 Sea Zone to Nigeria 1 transport moved from 26 Sea Zone to 10 Sea Zone 1 destroyer moved from 25 Sea Zone to 30 Sea Zone 2 fighters moved from 55 Sea Zone to 54 Sea Zone 3 fighters and 1 tactical_bomber moved from 46 Sea Zone to 54 Sea Zone 1 fighter and 1 infantry moved from 54 Sea Zone to Queensland 1 artillery moved from 54 Sea Zone to Queensland 1 fighter moved from 54 Sea Zone to Queensland Place Units - Americans 1 carrier placed in 10 Sea Zone 1 destroyer placed in 101 Sea Zone 1 infantry placed in Western United States 2 fighters placed in Eastern United States Turn Complete - Americans Americans collect 50 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 fighter and 1 infantry moved from Tsinghai to Shensi 3 infantry moved from Tsinghai to Kansu Combat - Chinese Battle in Kansu Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Kansu, round 2 : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Kansu Chinese roll dice for 2 infantry in Kansu, round 3 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0,33 expected hits Chinese roll dice for 2 infantry in Kansu, round 4 : 1/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Kansu, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kansu Chinese win, taking Kansu from Japanese with 2 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Shensi Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Chinese win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Tsinghai Place Units - Chinese 2 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 4 PUs; end with 4 PUs Purchase Units - British Turning on Edit Mode EDIT: Removing units owned by Americans from 79 Sea Zone: 1 destroyer and 1 submarine EDIT: Adding units owned by Americans to 76 Sea Zone: 1 destroyer and 1 submarine EDIT: Turning off Edit Mode British buy 1 airfield, 1 artillery, 1 factory_minor and 1 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 8 infantry; Remaining resources: 0 PUs; Combat Move - British 1 fighter moved from India to 41 Sea Zone 1 infantry moved from India to Burma 1 transport moved from 81 Sea Zone to 71 Sea Zone 1 bomber and 1 fighter moved from Egypt to Belgian Congo 1 infantry moved from Anglo Egyptian Sudan to Belgian Congo 2 artilleries and 1 mech_infantry moved from Alexandria to Egypt 1 fighter and 1 tactical_bomber moved from Alexandria to Egypt 1 mech_infantry moved from Egypt to Ethiopia British take Ethiopia from Italians 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 fighter and 1 tactical_bomber moved from India to Burma Combat - British British creates battle in territory 106 Sea Zone Battle in 41 Sea Zone British attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 41 Sea Zone British win, taking 106 Sea Zone from Germans with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Belgian Congo British attack with 1 bomber, 1 fighter and 1 infantry Italians defend with 1 infantry British roll dice for 1 bomber, 1 fighter and 1 infantry in Belgian Congo, round 2 : 2/3 hits, 1,33 expected hits Italians roll dice for 1 infantry in Belgian Congo, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Belgian Congo British win, taking Belgian Congo from Italians with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Burma British attack with 1 fighter, 1 infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Burma, round 2 : 2/3 hits, 1,33 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Burma British win, taking Burma from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 1 bomber and 1 fighter moved from Belgian Congo to Egypt 4 fighters moved from United Kingdom to Gibraltar 3 destroyers moved from 106 Sea Zone to 91 Sea Zone 1 armour moved from Quebec to Central United States 1 artillery and 2 infantry moved from Quebec to Eastern United States 1 fighter and 1 tactical_bomber moved from Burma to Persia 1 fighter moved from 41 Sea Zone to India 1 fighter moved from India to Persia 1 destroyer moved from 81 Sea Zone to 76 Sea Zone Place Units - British 1 airfield placed in Gibraltar 1 factory_minor placed in Egypt 1 artillery and 1 infantry placed in Union of South Africa Turn Complete - British British collect 32 PUs; end with 32 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUs Place Units - UK_Pacific 1 artillery and 8 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Some Units in India change ownership: 1 artillery and 8 infantry
Combat Hit Differential Summary :
Chinese regular : 0,17 Americans regular : 1,00 Italians regular : -1,00 Japanese regular : -0,33 Germans regular : 0,83 British regular : 1,33
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Maybe I should have pointed it out, but in case you attack the SUB in z101 you cannot load land units to your TRNs
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TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 2 fighters and 1 infantry; Remaining resources: 5 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 artillery, 1 infantry and 1 marine moved from Eastern United States to 101 Sea Zone 1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar 1 cruiser and 1 marine moved from 101 Sea Zone to 91 Sea Zone 1 marine moved from 91 Sea Zone to Gibraltar 2 carriers and 1 submarine moved from 101 Sea Zone to 91 Sea Zone 1 bomber and 3 fighters moved from Eastern United States to 101 Sea Zone 1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 46 Sea Zone 2 fighters moved from 54 Sea Zone to 55 Sea Zone 1 destroyer moved from 54 Sea Zone to 55 Sea Zone 1 submarine moved from 54 Sea Zone to 46 Sea Zone 2 fighters moved from Hawaiian Islands to 46 Sea Zone 1 carrier moved from 26 Sea Zone to 54 Sea Zone Combat - Americans Battle in 46 Sea Zone Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 3 fighters and 1 tactical_bomber in 46 Sea Zone, round 2 : 2/4 hits, 2,17 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 46 Sea Zone Americans win with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 101 Sea Zone Americans attack with 1 bomber, 1 destroyer and 4 fighters Germans defend with 1 submarine Americans roll dice for 1 bomber, 1 destroyer and 4 fighters in 101 Sea Zone, round 2 : 3/6 hits, 3,00 expected hits Germans roll dice for 1 submarine in 101 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits 1 submarine owned by the Germans and 1 destroyer owned by the Americans lost in 101 Sea Zone Americans win with 1 bomber and 4 fighters remaining. Battle score for attacker is -2 Casualties for Americans: 1 destroyer Casualties for Germans: 1 submarine Battle in 55 Sea Zone Americans attack with 1 destroyer and 2 fighters Japanese defend with 1 destroyer Americans roll dice for 1 destroyer and 2 fighters in 55 Sea Zone, round 2 : 2/3 hits, 1,33 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 55 Sea Zone Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Gibraltar Americans attack with 1 armour, 1 artillery, 2 infantry and 1 marine Italians defend with 1 harbour and 2 infantry Americans roll dice for 1 cruiser in Gibraltar, round 2 : 0/1 hits, 0,50 expected hits Americans roll dice for 1 armour, 1 artillery, 2 infantry and 1 marine in Gibraltar, round 2 : 3/5 hits, 1,67 expected hits Italians roll dice for 2 infantry in Gibraltar, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Italians lost in Gibraltar Americans win, taking Gibraltar from Italians with 1 armour, 1 artillery, 2 infantry and 1 marine remaining. Battle score for attacker is 6 Casualties for Italians: 2 infantry Non Combat Move - Americans 4 fighters moved from 101 Sea Zone to 91 Sea Zone 1 bomber moved from 101 Sea Zone to Nigeria 1 transport moved from 26 Sea Zone to 10 Sea Zone 1 destroyer moved from 25 Sea Zone to 30 Sea Zone 2 fighters moved from 55 Sea Zone to 54 Sea Zone 3 fighters and 1 tactical_bomber moved from 46 Sea Zone to 54 Sea Zone 1 fighter and 1 infantry moved from 54 Sea Zone to Queensland 1 artillery moved from 54 Sea Zone to Queensland 1 fighter moved from 54 Sea Zone to Queensland Place Units - Americans 1 carrier placed in 10 Sea Zone 1 destroyer placed in 101 Sea Zone 1 infantry placed in Western United States 2 fighters placed in Eastern United States Turn Complete - Americans Americans collect 50 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 fighter and 1 infantry moved from Tsinghai to Shensi 3 infantry moved from Tsinghai to Kansu Combat - Chinese Battle in Kansu Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Kansu, round 2 : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Kansu Chinese roll dice for 2 infantry in Kansu, round 3 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0,33 expected hits Chinese roll dice for 2 infantry in Kansu, round 4 : 1/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Kansu, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kansu Chinese win, taking Kansu from Japanese with 2 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Shensi Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Chinese win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Tsinghai Place Units - Chinese 2 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 4 PUs; end with 4 PUs Purchase Units - British Turning on Edit Mode EDIT: Removing units owned by Americans from 79 Sea Zone: 1 destroyer and 1 submarine EDIT: Adding units owned by Americans to 76 Sea Zone: 1 destroyer and 1 submarine EDIT: Turning off Edit Mode British buy 1 airfield, 1 artillery, 1 factory_minor and 1 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 8 infantry; Remaining resources: 0 PUs; Combat Move - British 1 fighter moved from India to 41 Sea Zone 1 infantry moved from India to Burma 1 transport moved from 81 Sea Zone to 71 Sea Zone 1 bomber and 1 fighter moved from Egypt to Belgian Congo 1 infantry moved from Anglo Egyptian Sudan to Belgian Congo 2 artilleries and 1 mech_infantry moved from Alexandria to Egypt 1 fighter and 1 tactical_bomber moved from Alexandria to Egypt 1 mech_infantry moved from Egypt to Ethiopia British take Ethiopia from Italians 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 fighter and 1 tactical_bomber moved from India to Burma Combat - British British creates battle in territory 106 Sea Zone Battle in 41 Sea Zone British attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 41 Sea Zone British win, taking 106 Sea Zone from Germans with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Belgian Congo British attack with 1 bomber, 1 fighter and 1 infantry Italians defend with 1 infantry British roll dice for 1 bomber, 1 fighter and 1 infantry in Belgian Congo, round 2 : 2/3 hits, 1,33 expected hits Italians roll dice for 1 infantry in Belgian Congo, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Belgian Congo British win, taking Belgian Congo from Italians with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Burma British attack with 1 fighter, 1 infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Burma, round 2 : 2/3 hits, 1,33 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Burma British win, taking Burma from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 1 bomber and 1 fighter moved from Belgian Congo to Egypt 4 fighters moved from United Kingdom to Gibraltar 3 destroyers moved from 106 Sea Zone to 91 Sea Zone 1 armour moved from Quebec to Central United States 1 artillery and 2 infantry moved from Quebec to Eastern United States 1 fighter and 1 tactical_bomber moved from Burma to Persia 1 fighter moved from 41 Sea Zone to India 1 fighter moved from India to Persia 1 destroyer moved from 81 Sea Zone to 76 Sea Zone Place Units - British 1 airfield placed in Gibraltar 1 factory_minor placed in Egypt 1 artillery and 1 infantry placed in Union of South Africa Turn Complete - British British collect 32 PUs; end with 32 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUs Place Units - UK_Pacific 1 artillery and 8 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Some Units in India change ownership: 1 artillery and 8 infantry Turning on Edit Mode EDIT: Adding units owned by Germans to 101 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Italians to 101 Sea Zone: 1 submarine EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : 0,17 Americans regular : 1,00 Italians regular : -1,00 Japanese regular : -0,33 Germans regular : 0,83 British regular : 1,33
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@ghostglider said in L21 BM3 Ghostglider vs Giallo (+27):
Maybe I should have pointed it out, but in case you attack the SUB in z101 you cannot load land units to your TRNs
Didnt know that, ive put the german back + an italian sub, you can edit it after the italians turn, the sub and the convoy
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I will use a SUB in z97 to roll Germany’s convony against US and just edit money back to Italy and away from US
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3 Purchase Units - Italians Italians buy 1 fighter, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Southern Italy to 95 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 95 Sea Zone to 99 Sea Zone 1 infantry moved from 99 Sea Zone to Crete 1 cruiser moved from 96 Sea Zone to 97 Sea Zone 1 marine moved from Southern Italy to 97 Sea Zone 1 cruiser and 1 marine moved from 97 Sea Zone to 99 Sea Zone 1 marine moved from 99 Sea Zone to Cyprus Combat - Italians Battle in Cyprus Battle in Crete Non Combat Move - Italians 2 infantry moved from Malta to 96 Sea Zone 2 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone 2 infantry moved from 99 Sea Zone to Syria Italians take Syria from Neutral_Axis 1 submarine moved from 96 Sea Zone to 99 Sea Zone 2 fighters moved from Libya to Southern Italy 1 aaGun and 1 infantry moved from Romania to Eastern Poland 1 aaGun, 2 artilleries and 3 infantry moved from Romania to Bessarabia Place Units - Italians 1 fighter and 2 infantry placed in Southern Italy 1 infantry and 1 mech_infantry placed in Northern Italy Turning on Edit Mode EDIT: Adding units owned by Americans to 97 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Turn Complete - Italians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,5 Italians collect 9 PUs (3 lost to blockades); end with 9 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 14 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 17 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from 97 Sea Zone: 1 submarine EDIT: Changing PUs for Americans from 75 to 72 EDIT: Changing PUs for Italians from 17 to 20 EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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3 convoy damage to US - I have adjusted PU
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TripleA Turn Summary: ANZAC round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 factory_minor; Remaining resources: 4 PUs; Combat Move - ANZAC 1 infantry moved from Dutch New Guinea to New Guinea 1 cruiser moved from 62 Sea Zone to 54 Sea Zone Non Combat Move - ANZAC Place Units - ANZAC 1 factory_minor placed in Queensland Turn Complete - ANZAC ANZAC collect 10 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 factory_minor; Remaining resources: 4 PUs; Combat Move - ANZAC 1 infantry moved from Dutch New Guinea to New Guinea 1 cruiser moved from 62 Sea Zone to 54 Sea Zone Non Combat Move - ANZAC Place Units - ANZAC 1 factory_minor placed in Queensland Turn Complete - ANZAC ANZAC collect 10 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Combat Move - French 1 destroyer moved from 81 Sea Zone to 99 Sea Zone Combat - French Battle in 99 Sea Zone French attack with 1 destroyer Germans defend with 1 mech_infantry; Italians defend with 1 cruiser, 1 submarine and 2 transports French roll dice for 1 destroyer in 99 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Italians roll dice for 1 submarine in 99 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits 1 destroyer owned by the French and 1 submarine owned by the Italians lost in 99 Sea Zone Italians win with 1 cruiser and 2 transports remaining. Battle score for attacker is -2 Casualties for French: 1 destroyer Casualties for Italians: 1 submarine Non Combat Move - French 1 fighter moved from United Kingdom to Gibraltar Turn Complete - French
Combat Hit Differential Summary :
Italians regular : 0,83 French regular : 0,67
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I have edited UK income to with -3 as their did not have their +3 no sub bonus
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Changing PUs for British from 35 to 32 EDIT: Turning off Edit Mode Germans buy 1 artillery, 2 infantry, 8 mech_infantrys and 1 transport; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Vyborg to Novgorod Germans take Novgorod from Russians 1 infantry moved from Bessarabia to Western Ukraine Germans take Western Ukraine from Russians 1 infantry moved from Bessarabia to Ukraine Germans take Ukraine from Russians 1 infantry moved from Libya to Tobruk Italians take Tobruk from British 1 bomber moved from Western Germany to United Kingdom 1 bomber moved from Normandy Bordeaux to United Kingdom 1 submarine moved from 101 Sea Zone to 116 Sea Zone Germans take 106 Sea Zone from British Combat - Germans Strategic bombing raid in United Kingdom British roll AA dice in United Kingdom : 0/2 hits, 0.33 expected hits Bombing raid in United Kingdom rolls: 3,7 and causes: 10 damage to unit: factory_major Bombing raid in United Kingdom causes 10 damage total. Non Combat Move - Germans 2 bombers moved from United Kingdom to Western Germany 2 fighters moved from Normandy Bordeaux to Western Germany 1 aaGun and 2 infantry moved from Normandy Bordeaux to France 1 fighter moved from Western Germany to Southern Italy 2 tactical_bombers moved from Normandy Bordeaux to Western Germany 1 tactical_bomber moved from Normandy Bordeaux to Southern Italy 1 infantry moved from Libya to Tunisia Germans take Tunisia from Neutral_Axis 1 transport moved from 96 Sea Zone to 99 Sea Zone 1 mech_infantry moved from 99 Sea Zone to Syria 1 armour and 1 infantry moved from Greece to 99 Sea Zone 1 armour and 1 infantry moved from 99 Sea Zone to Syria 1 destroyer moved from 96 Sea Zone to 94 Sea Zone 1 battleship, 1 carrier and 2 fighters moved from 96 Sea Zone to 99 Sea Zone 1 cruiser moved from 95 Sea Zone to 99 Sea Zone 1 destroyer moved from 94 Sea Zone to 92 Sea Zone 1 artillery and 1 infantry moved from Algeria to Tunisia 2 fighters moved from 99 Sea Zone to Syria 1 fighter moved from Southern Italy to 99 Sea Zone 1 fighter moved from Syria to 99 Sea Zone 1 tactical_bomber moved from Southern Italy to Syria 1 armour and 9 mech_infantrys moved from Romania to Ukraine 7 mech_infantrys moved from Poland to Romania 10 mech_infantrys moved from Germany to Romania 1 aaGun moved from Poland to Baltic States 2 armour moved from Greece to Romania 3 aaGuns, 4 armour, 5 artilleries and 17 infantry moved from Bessarabia to Ukraine Place Units - Germans 1 transport placed in 113 Sea Zone 1 artillery and 1 infantry placed in Germany 1 infantry placed in Western Germany Germans undo move 2. 1 artillery and 1 infantry placed in Western Germany 8 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 54 PUs; end with 54 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 61 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
British AA : -0.33
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4 Purchase Units - Russians Russians buy 3 armour and 6 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Belarus to Novgorod 1 infantry moved from Bryansk to Western Ukraine 1 fighter moved from Belarus to Western Ukraine 1 infantry moved from Belarus to Novgorod 1 fighter and 1 tactical_bomber moved from Belarus to Novgorod 1 submarine moved from 123 Sea Zone to 106 Sea Zone Russians take 106 Sea Zone from Germans Combat - Russians Battle in Novgorod Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Novgorod, round 2 : 1/4 hits, 1,50 expected hits Germans roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Novgorod Russians win, taking Novgorod from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Western Ukraine Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Western Ukraine, round 2 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine Russians win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter moved from Western Ukraine to Russia 1 fighter and 1 tactical_bomber moved from Novgorod to Russia 2 aaGuns, 2 armour, 7 artilleries, 17 infantry and 2 mech_infantrys moved from Belarus to Bryansk 2 infantry moved from Volgograd to Rostov 10 infantry moved from Russia to Bryansk 6 infantry moved from Timguska to Novosibirsk 2 aaGuns and 12 infantry moved from Yenisey to Timguska Place Units - Russians 3 armour and 6 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 30 PUs; end with 30 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 33 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs
Combat Hit Differential Summary :
Germans regular : 0,33 Russians regular : -0,17
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4 Purchase Units - Japanese Japanese buy 2 carriers, 1 factory_minor, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery and 1 infantry moved from Suiyuyan to Kansu 1 armour moved from Kweichow to Tsinghai 1 infantry moved from Kweichow to Szechwan Japanese take Szechwan from Chinese 1 bomber, 5 fighters and 2 tactical_bombers moved from Yunnan to Tsinghai 1 bomber moved from Yunnan to Kansu 1 infantry moved from Shan State to Burma 1 fighter and 1 tactical_bomber moved from Siam to Burma 1 transport moved from 35 Sea Zone to 34 Sea Zone 1 infantry moved from Paulau Island to 34 Sea Zone 1 infantry and 1 transport moved from 34 Sea Zone to 49 Sea Zone 1 infantry moved from 49 Sea Zone to Solomon Islands 1 destroyer moved from 42 Sea Zone to 46 Sea Zone 2 fighters moved from 44 Sea Zone to 46 Sea Zone 2 tactical_bombers moved from Caroline Islands to 46 Sea Zone 1 destroyer moved from 42 Sea Zone to 55 Sea Zone 2 fighters moved from 42 Sea Zone to 55 Sea Zone 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 55 Sea Zone 2 infantry moved from Celebes to 44 Sea Zone 2 infantry and 1 transport moved from 44 Sea Zone to 46 Sea Zone 2 infantry moved from 46 Sea Zone to New Guinea 1 fighter and 1 tactical_bomber moved from 46 Sea Zone to New Guinea 1 fighter moved from 55 Sea Zone to 46 Sea Zone 2 cruisers moved from 37 Sea Zone to 46 Sea Zone 1 battleship moved from 42 Sea Zone to 46 Sea Zone Combat - Japanese Battle in Solomon Islands Battle in 46 Sea Zone Japanese attack with 1 battleship, 2 cruisers, 1 destroyer, 2 fighters, 1 tactical_bomber and 1 transport Americans defend with 1 submarine Japanese roll dice for 1 battleship, 2 cruisers, 1 destroyer, 2 fighters, 1 tactical_bomber and 1 transport in 46 Sea Zone, round 2 : 3/7 hits, 3.67 expected hits Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 46 Sea Zone Japanese win, taking Solomon Islands from ANZAC with 1 battleship, 2 cruisers, 1 destroyer, 2 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in 55 Sea Zone Japanese attack with 1 destroyer, 2 fighters and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 55 Sea Zone Japanese win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in New Guinea Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber ANZAC defend with 1 infantry Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in New Guinea, round 2 : 3/4 hits, 1.50 expected hits ANZAC roll dice for 1 infantry in New Guinea, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in New Guinea Japanese win, taking New Guinea from ANZAC with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 infantry Battle in Kansu Japanese attack with 1 artillery, 1 bomber and 1 infantry Chinese defend with 2 infantry Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Kansu, round 2 : 3/3 hits, 1.33 expected hits Chinese roll dice for 2 infantry in Kansu, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Chinese lost in Kansu Japanese win, taking Kansu from Chinese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Battle in Tsinghai Japanese attack with 1 armour, 1 bomber, 5 fighters and 2 tactical_bombers Chinese defend with 1 fighter and 2 infantry Japanese roll dice for 1 armour, 1 bomber, 5 fighters and 2 tactical_bombers in Tsinghai, round 2 : 7/9 hits, 5.00 expected hits Chinese roll dice for 1 fighter and 2 infantry in Tsinghai, round 2 : 1/3 hits, 1.33 expected hits 1 fighter owned by the Japanese, 2 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Tsinghai Japanese win, taking Tsinghai from Chinese with 1 armour, 1 bomber, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Japanese: 1 fighter Casualties for Chinese: 1 fighter and 2 infantry Battle in Burma Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Burma, round 2 : 1/3 hits, 1.33 expected hits UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Japanese 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Hopei to Shensi 1 bomber moved from Kansu to Shensi 1 tactical_bomber moved from Tsinghai to Shensi 1 tactical_bomber moved from Tsinghai to Shensi 1 fighter moved from Tsinghai to Shensi 1 fighter moved from Tsinghai to Shensi 2 fighters moved from Tsinghai to Shensi 1 bomber moved from Tsinghai to Shensi 1 infantry moved from Anhwe to Hopei 1 infantry moved from Kweichow to Yunnan 1 aaGun moved from Anhwe to Kweichow 1 fighter and 1 tactical_bomber moved from Burma to Siam 1 fighter and 1 tactical_bomber moved from New Guinea to 46 Sea Zone 2 fighters and 1 tactical_bomber moved from 55 Sea Zone to 46 Sea Zone 1 infantry moved from Java to 42 Sea Zone 1 submarine moved from 42 Sea Zone to 39 Sea Zone 1 battleship, 1 carrier, 1 infantry and 1 transport moved from 42 Sea Zone to 46 Sea Zone 1 submarine moved from 6 Sea Zone to 33 Sea Zone 2 fighters moved from Japan to Caroline Islands 1 transport moved from 20 Sea Zone to 6 Sea Zone 1 infantry and 1 mech_infantry moved from Japan to 6 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone 1 infantry and 1 mech_infantry moved from 19 Sea Zone to Kiangsu 1 infantry moved from Borneo to 43 Sea Zone 1 infantry and 1 transport moved from 43 Sea Zone to 20 Sea Zone 1 infantry moved from 20 Sea Zone to Kiangsi 1 marine moved from Malaya to Shan State 2 infantry moved from French Indo China to Shan State 1 transport moved from 37 Sea Zone to 41 Sea Zone 1 infantry moved from Sumatra to 41 Sea Zone 1 infantry and 1 transport moved from 41 Sea Zone to 36 Sea Zone 1 infantry moved from 36 Sea Zone to Kwangsi 1 infantry moved from Kwangtung to Kwangsi 1 infantry moved from Kwangtung to Kwangsi 1 carrier moved from 35 Sea Zone to 46 Sea Zone 1 carrier moved from 44 Sea Zone to 46 Sea Zone 1 fighter and 1 tactical_bomber moved from 46 Sea Zone to Caroline Islands 1 transport moved from 21 Sea Zone to 6 Sea Zone 1 infantry and 1 mech_infantry moved from Japan to 6 Sea Zone 1 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea 1 artillery and 1 infantry moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone 1 artillery and 1 infantry moved from 20 Sea Zone to Kiangsi Place Units - Japanese 1 factory_minor placed in French Indo China 2 carriers placed in 6 Sea Zone 6 infantry and 2 mech_infantrys placed in Japan Turn Complete - Japanese Japanese collect 64 PUs; end with 64 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 67 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Chinese regular : -1.00 Americans regular : -0.50 Japanese regular : 3.17 UK_Pacific regular : -0.33 ANZAC regular : 0.67
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TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4 Purchase Units - Americans Americans buy 3 carriers and 3 destroyers; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 101 Sea Zone to 116 Sea Zone 2 fighters moved from Eastern United States to 116 Sea Zone 1 bomber moved from Nigeria to French West Africa 1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 87 Sea Zone 1 artillery and 1 infantry moved from 87 Sea Zone to French West Africa 1 armour, 1 infantry and 1 marine moved from Gibraltar to 91 Sea Zone 1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 92 Sea Zone 1 armour and 1 infantry moved from 92 Sea Zone to Morocco 1 cruiser and 1 marine moved from 91 Sea Zone to 92 Sea Zone 1 marine moved from 92 Sea Zone to Algeria 2 carriers and 4 fighters moved from 91 Sea Zone to 92 Sea Zone 1 submarine moved from 91 Sea Zone to 92 Sea Zone 1 fighter moved from 54 Sea Zone to 49 Sea Zone 2 fighters and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone 2 fighters moved from Queensland to 55 Sea Zone Combat - Americans Battle in 49 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 49 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 92 Sea Zone Americans attack with 2 carriers, 1 cruiser, 4 fighters, 1 submarine and 1 transport Germans defend with 1 destroyer Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 2 carriers, 1 cruiser, 4 fighters and 1 transport in 92 Sea Zone, round 2 : 2/5 hits, 2,50 expected hits Germans roll dice for 1 destroyer in 92 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Units damaged: 1 carrier owned by the Americans 1 destroyer owned by the Germans lost in 92 Sea Zone Americans win with 2 carriers, 1 cruiser, 4 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Battle in Morocco Battle in 55 Sea Zone Americans attack with 4 fighters and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 4 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 3/5 hits, 2,67 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 55 Sea Zone Americans win, taking Morocco from Germans with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 116 Sea Zone Americans attack with 1 destroyer and 2 fighters Germans defend with 1 submarine Americans roll dice for 1 destroyer and 2 fighters in 116 Sea Zone, round 2 : 1/3 hits, 1,33 expected hits Germans roll dice for 1 submarine in 116 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Germans lost in 116 Sea Zone Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in Algeria Battle in French West Africa Americans attack with 1 artillery, 1 bomber and 1 infantry Neutral_Axis defend with 1 infantry Americans roll dice for 1 artillery, 1 bomber and 1 infantry in French West Africa, round 2 : 2/3 hits, 1,33 expected hits Neutral_Axis roll dice for 1 infantry in French West Africa, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Neutral_Axis and 1 infantry owned by the Americans lost in French West Africa Americans win, taking Algeria from Germans, taking French West Africa from Neutral_Axis with 1 artillery and 1 bomber remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Neutral_Axis: 1 infantry Non Combat Move - Americans 1 bomber moved from French West Africa to Egypt 2 fighters moved from 92 Sea Zone to Gibraltar 2 fighters moved from 116 Sea Zone to 101 Sea Zone 1 destroyer moved from 30 Sea Zone to 54 Sea Zone 1 fighter moved from 49 Sea Zone to 54 Sea Zone 3 fighters moved from 55 Sea Zone to 54 Sea Zone 1 fighter and 1 tactical_bomber moved from 55 Sea Zone to Queensland Place Units - Americans 1 carrier placed in 101 Sea Zone 2 carriers and 3 destroyers placed in 10 Sea Zone Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
Americans regular : -0,17 Japanese regular : -0,33 Germans regular : 0,50 Neutral_Axis regular : 0,67
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TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 4 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 1 PU; end with 5 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4 Purchase Units - Americans Americans buy 3 carriers and 3 destroyers; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 101 Sea Zone to 116 Sea Zone 2 fighters moved from Eastern United States to 116 Sea Zone 1 bomber moved from Nigeria to French West Africa 1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 87 Sea Zone 1 artillery and 1 infantry moved from 87 Sea Zone to French West Africa 1 armour, 1 infantry and 1 marine moved from Gibraltar to 91 Sea Zone 1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 92 Sea Zone 1 armour and 1 infantry moved from 92 Sea Zone to Morocco 1 cruiser and 1 marine moved from 91 Sea Zone to 92 Sea Zone 1 marine moved from 92 Sea Zone to Algeria 2 carriers and 4 fighters moved from 91 Sea Zone to 92 Sea Zone 1 submarine moved from 91 Sea Zone to 92 Sea Zone 1 fighter moved from 54 Sea Zone to 49 Sea Zone 2 fighters and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone 2 fighters moved from Queensland to 55 Sea Zone Combat - Americans Battle in 49 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 49 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 92 Sea Zone Americans attack with 2 carriers, 1 cruiser, 4 fighters, 1 submarine and 1 transport Germans defend with 1 destroyer Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 2 carriers, 1 cruiser, 4 fighters and 1 transport in 92 Sea Zone, round 2 : 2/5 hits, 2,50 expected hits Germans roll dice for 1 destroyer in 92 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Units damaged: 1 carrier owned by the Americans 1 destroyer owned by the Germans lost in 92 Sea Zone Americans win with 2 carriers, 1 cruiser, 4 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Battle in Morocco Battle in 55 Sea Zone Americans attack with 4 fighters and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 4 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 3/5 hits, 2,67 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 55 Sea Zone Americans win, taking Morocco from Germans with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 116 Sea Zone Americans attack with 1 destroyer and 2 fighters Germans defend with 1 submarine Americans roll dice for 1 destroyer and 2 fighters in 116 Sea Zone, round 2 : 1/3 hits, 1,33 expected hits Germans roll dice for 1 submarine in 116 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Germans lost in 116 Sea Zone Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in Algeria Battle in French West Africa Americans attack with 1 artillery, 1 bomber and 1 infantry Neutral_Axis defend with 1 infantry Americans roll dice for 1 artillery, 1 bomber and 1 infantry in French West Africa, round 2 : 2/3 hits, 1,33 expected hits Neutral_Axis roll dice for 1 infantry in French West Africa, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Neutral_Axis and 1 infantry owned by the Americans lost in French West Africa Americans win, taking Algeria from Germans, taking French West Africa from Neutral_Axis with 1 artillery and 1 bomber remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Neutral_Axis: 1 infantry Non Combat Move - Americans 1 bomber moved from French West Africa to Egypt 2 fighters moved from 92 Sea Zone to Gibraltar 2 fighters moved from 116 Sea Zone to 101 Sea Zone 1 destroyer moved from 30 Sea Zone to 54 Sea Zone 1 fighter moved from 49 Sea Zone to 54 Sea Zone 3 fighters moved from 55 Sea Zone to 54 Sea Zone 1 fighter and 1 tactical_bomber moved from 55 Sea Zone to Queensland Place Units - Americans 1 carrier placed in 101 Sea Zone 2 carriers and 3 destroyers placed in 10 Sea Zone Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 4 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 1 PU; end with 5 PUs Purchase Units - British British repair damage of 1x factory_major; Remaining resources: 31 PUs; British buy 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; Combat Move - British Turning on Edit Mode EDIT: Removing units owned by Americans from 76 Sea Zone: 1 destroyer and 1 submarine EDIT: Adding units owned by Americans to 79 Sea Zone: 1 destroyer and 1 submarine EDIT: Turning off Edit Mode 2 infantry moved from Persia to Iraq 2 fighters and 1 tactical_bomber moved from Persia to Iraq 2 fighters and 1 tactical_bomber moved from Egypt to Iraq 1 infantry moved from Belgian Congo to Kenya British take Kenya from Italians 1 mech_infantry moved from Ethiopia to Italian Somaliland British take Italian Somaliland from Italians 6 artilleries and 15 infantry moved from India to Burma Combat - British Battle in Iraq British attack with 4 fighters, 2 infantry and 2 tactical_bombers Neutral_Axis defend with 3 infantry British roll dice for 4 fighters, 2 infantry and 2 tactical_bombers in Iraq, round 2 : 3/8 hits, 3,67 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 2/3 hits, 1,00 expected hits 3 infantry owned by the Neutral_Axis and 2 infantry owned by the British lost in Iraq British win with 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for British: 2 infantry Casualties for Neutral_Axis: 3 infantry Battle in Burma British attack with 6 artilleries and 15 infantry Japanese defend with 1 infantry British roll dice for 6 artilleries and 15 infantry in Burma, round 2 : 6/21 hits, 5,50 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Burma British win, taking Burma from Japanese with 6 artilleries and 15 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British Turning on Edit Mode EDIT: Adding units owned by Americans to 62 Sea Zone: 1 battleship, 2 carriers, 2 cruisers and 4 fighters EDIT: Removing units owned by Americans from 54 Sea Zone: 1 battleship, 2 carriers, 2 cruisers and 4 fighters EDIT: Adding units owned by Americans to 62 Sea Zone: 1 transport EDIT: Adding units owned by Americans to New South Wales: 1 artillery and 1 infantry EDIT: Removing units owned by Americans from 54 Sea Zone: 1 transport EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Americans from Queensland: 1 artillery and 1 infantry EDIT: Adding units owned by Americans to New Zealand: 1 fighter and 1 tactical_bomber EDIT: Removing units owned by Americans from Queensland: 1 fighter and 1 tactical_bomber EDIT: Turning off Edit Mode 3 aaGuns moved from India to Burma 4 fighters and 2 tactical_bombers moved from Iraq to Egypt 1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 79 Sea Zone 1 artillery and 1 infantry moved from 79 Sea Zone to West India 1 battleship, 1 cruiser and 1 destroyer moved from 76 Sea Zone to 79 Sea Zone 1 fighter moved from Gibraltar to Egypt 1 fighter moved from Gibraltar to United Kingdom 1 fighter moved from Gibraltar to United Kingdom 1 fighter moved from Gibraltar to United Kingdom 1 destroyer moved from 54 Sea Zone to 62 Sea Zone 1 infantry moved from Persia to Eastern Persia 1 armour moved from Central United States to Central America 1 artillery and 2 infantry moved from Eastern United States to Central United States 4 infantry moved from Brazil to Suriname 2 destroyers moved from 91 Sea Zone to 92 Sea Zone Place Units - British 2 infantry and 1 tactical_bomber placed in Egypt 1 mech_infantry placed in Union of South Africa 1 fighter placed in United Kingdom Turn Complete - British British collect 33 PUs; end with 33 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs Place Units - UK_Pacific 2 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,1 UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Americans regular : -0,17 Japanese regular : -0,67 Germans regular : 0,50 Neutral_Axis regular : 1,67 British regular : -0,17
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@ghostglider sorry for the edits, overlooked your airunits in Siam
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4 Purchase Units - Italians Italians buy 1 destroyer and 4 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Syria to Trans-Jordan Italians take Trans-Jordan from British 1 bomber moved from Southern Italy to Rostov 2 armour moved from Bessarabia to Rostov 1 infantry moved from Eastern Poland to Belarus Italians take Belarus from Russians Combat - Italians Battle in Rostov Italians attack with 2 armour and 1 bomber Russians defend with 2 infantry Italians roll dice for 2 armour and 1 bomber in Rostov, round 2 : 3/3 hits, 1.67 expected hits Russians roll dice for 2 infantry in Rostov, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 armour owned by the Italians lost in Rostov Italians win, taking Rostov from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 0 Casualties for Italians: 1 armour Casualties for Russians: 2 infantry Non Combat Move - Italians 1 bomber moved from Rostov to Greece 2 infantry moved from Syria to Iraq Italians take Iraq from Neutral_Axis 1 infantry moved from Crete to 99 Sea Zone 1 marine moved from Cyprus to 99 Sea Zone 1 cruiser, 1 infantry, 1 marine and 2 transports moved from 99 Sea Zone to 97 Sea Zone 1 marine moved from 97 Sea Zone to Southern Italy 3 infantry moved from Southern Italy to 97 Sea Zone 4 infantry moved from 97 Sea Zone to Greece 1 mech_infantry moved from Northern Italy to Romania 1 aaGun moved from Eastern Poland to Belarus 1 aaGun and 1 infantry moved from Bessarabia to Western Ukraine 2 artilleries and 2 infantry moved from Bessarabia to Ukraine Place Units - Italians 3 infantry placed in Southern Italy 1 destroyer placed in 97 Sea Zone 1 infantry placed in Northern Italy Turn Complete - Italians Italians collect 17 PUs; end with 17 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 19 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 22 PUs
Combat Hit Differential Summary :
Italians regular : 1.33 Russians regular : 0.33