farmboy (Allies+15) vs Simon33 (Axis) BM

  • '19 '17 '16

    TripleA Turn Summary: Germans round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 14
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 3 artilleries, 2 fighters and 7 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 bomber moved from Eastern Persia to Ukraine
            1 infantry moved from Bessarabia to Ukraine
            1 submarine moved from 112 Sea Zone to 126 Sea Zone
            1 infantry moved from France to Holland Belgium
                  Germans take Holland Belgium from Americans
            2 armour and 2 mech_infantrys moved from Anglo Egyptian Sudan to Kenya
                  Italians take Ethiopia from Americans
            1 armour, 9 artilleries, 11 infantry and 4 mech_infantrys moved from Eastern Persia to Persia
    
        Combat - Germans
            Battle in 126 Sea Zone
                Germans attack with 1 submarine
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 126 Sea Zone
                Germans win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Persia
                Germans attack with 1 armour, 9 artilleries, 11 infantry and 4 mech_infantrys
                Russians defend with 1 factory_minor and 4 infantry
                    Germans roll dice for 1 armour, 9 artilleries, 11 infantry and 4 mech_infantrys in Persia, round 2 : 5/25 hits, 7.50 expected hits
                    Russians roll dice for 4 infantry in Persia, round 2 : 1/4 hits, 1.33 expected hits
                    4 infantry owned by the Russians and 1 infantry owned by the Germans lost in Persia
                Germans win, taking Persia from Russians with 1 armour, 9 artilleries, 10 infantry and 4 mech_infantrys remaining. Battle score for attacker is 9
                Casualties for Germans: 1 infantry
                Casualties for Russians: 4 infantry
            Battle in Ukraine
                Germans attack with 1 bomber and 1 infantry
                Russians defend with 1 factory_minor and 1 infantry
                    Germans roll dice for 1 bomber and 1 infantry in Ukraine, round 2 : 0/2 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 bomber and 1 infantry in Ukraine, round 3 : 1/2 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Ukraine, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
                Germans win with 1 bomber remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Kenya
                Germans attack with 2 armour and 2 mech_infantrys
                British defend with 1 mech_infantry
                    Germans roll dice for 2 armour and 2 mech_infantrys in Kenya, round 2 : 0/4 hits, 1.33 expected hits
                    British roll dice for 1 mech_infantry in Kenya, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 2 armour and 2 mech_infantrys in Kenya, round 3 : 1/4 hits, 1.33 expected hits
                    British roll dice for 1 mech_infantry in Kenya, round 3 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British lost in Kenya
                Germans win, taking Kenya from British with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for British: 1 mech_infantry
    
        Non Combat Move - Germans
            4 armour and 3 mech_infantrys moved from Anglo Egyptian Sudan to Egypt
            1 bomber moved from Egypt to Western Germany
            1 bomber moved from Ukraine to Eastern Poland
            1 armour and 3 mech_infantrys moved from Romania to Eastern Poland
            1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 tactical_bombers and 2 transports moved from 112 Sea Zone to 114 Sea Zone
            2 artilleries and 1 infantry moved from Poland to 114 Sea Zone
            1 infantry moved from Poland to 114 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 114 Sea Zone to 115 Sea Zone
            2 artilleries and 2 infantry moved from 115 Sea Zone to Finland
            6 artilleries moved from Vyborg to Finland
            7 artilleries and 6 infantry moved from Novgorod to Vyborg
            8 mech_infantrys moved from Archangel to Vyborg
            1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 2 tactical_bombers moved from 114 Sea Zone to 115 Sea Zone
            3 fighters moved from Western Germany to Novgorod
            2 artilleries and 18 infantry moved from Poland to Germany
            20 infantry moved from Northern Italy to Southern France
            2 fighters and 3 tactical_bombers moved from Greece to Western Germany
            6 infantry moved from France to Southern France
            5 artilleries moved from France to Southern France
            1 aaGun moved from Eastern Persia to Persia
    
        Place Units - Germans
            2 artilleries and 1 infantry placed in Novgorod
            1 armour, 1 artillery, 2 fighters and 6 infantry placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 44 PUs; end with 44 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 49 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 51 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 53 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs
    

    Combat Hit Differential Summary :

    Russians regular : 0.00
    Germans regular : -4.83
    British regular : -0.67
    

    Savegame

  • '19 '17 '16

    I think that could be it, but let’s see.

  • '23 '22 '21 '20 '19 '18 '17

    TripleA Turn Summary: Russians round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 14
    
        Purchase Units - Russians
            Russians buy 1 armour, 1 artillery, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 armour moved from Timguska to Yenisey
                  Russians take Yenisey from Italians
            1 armour moved from Yenisey to Evenkiyskiy
                  Russians take Evenkiyskiy from Italians
            1 mech_infantry moved from Timguska to Nenetsia
                  Russians take Nenetsia from Italians
            1 armour, 1 fighter and 5 mech_infantrys moved from Caucasus to Persia
            1 fighter, 10 infantry and 1 tactical_bomber moved from Northwest Persia to Persia
            5 artilleries and 7 infantry moved from Iraq to Persia
            2 fighters moved from Russia to Persia
    
        Combat - Russians
            Battle in Persia
                Russians attack with 1 armour, 5 artilleries, 4 fighters, 17 infantry, 5 mech_infantrys and 1 tactical_bomber
                Germans defend with 1 aaGun, 1 armour, 9 artilleries, 1 factory_minor, 10 infantry and 4 mech_infantrys
                    Germans roll AA dice in Persia : 1/3 hits, 0.50 expected hits
                    1 fighter owned by the Russians lost in Persia
                    Russians roll dice for 1 armour, 5 artilleries, 3 fighters, 17 infantry, 5 mech_infantrys and 1 tactical_bomber in Persia, round 2 : 10/32 hits, 8.83 expected hits
                    Germans roll dice for 1 aaGun, 1 armour, 9 artilleries, 10 infantry and 4 mech_infantrys in Persia, round 2 : 10/24 hits, 8.17 expected hits
                    10 infantry owned by the Russians, 1 aaGun owned by the Germans and 9 infantry owned by the Germans lost in Persia
                    Russians roll dice for 1 armour, 5 artilleries, 3 fighters, 7 infantry, 5 mech_infantrys and 1 tactical_bomber in Persia, round 3 : 7/22 hits, 7.17 expected hits
                    Germans roll dice for 1 armour, 9 artilleries, 1 infantry and 4 mech_infantrys in Persia, round 3 : 6/15 hits, 5.17 expected hits
                    6 infantry owned by the Russians, 2 artilleries owned by the Germans, 1 infantry owned by the Germans and 4 mech_infantrys owned by the Germans lost in Persia
                    Russians roll dice for 1 armour, 5 artilleries, 3 fighters, 1 infantry, 5 mech_infantrys and 1 tactical_bomber in Persia, round 4 : 6/16 hits, 6.17 expected hits
                    Germans roll dice for 1 armour and 7 artilleries in Persia, round 4 : 4/8 hits, 2.83 expected hits
                    1 infantry owned by the Russians, 6 artilleries owned by the Germans and 3 artilleries owned by the Russians lost in Persia
                    Russians roll dice for 1 armour, 2 artilleries, 3 fighters, 5 mech_infantrys and 1 tactical_bomber in Persia, round 5 : 3/12 hits, 4.50 expected hits
                    Germans roll dice for 1 armour and 1 artillery in Persia, round 5 : 2/2 hits, 0.83 expected hits
                    1 artillery owned by the Germans, 2 artilleries owned by the Russians and 1 armour owned by the Germans lost in Persia
                Russians win, taking Persia from Germans with 1 armour, 3 fighters, 5 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 12
                Casualties for Russians: 5 artilleries, 1 fighter and 17 infantry
                Casualties for Germans: 1 aaGun, 1 armour, 9 artilleries, 10 infantry and 4 mech_infantrys
    
        Non Combat Move - Russians
            1 fighter moved from Persia to Caucasus
            2 fighters moved from Persia to Northwest Persia
            1 infantry moved from Syria to Trans-Jordan
            2 mech_infantrys moved from Sikang to Caucasus
            1 tactical_bomber moved from Persia to Volgograd
            1 aaGun, 1 artillery and 16 infantry moved from Russia to Smolensk
    
        Place Units - Russians
            1 armour and 2 mech_infantrys placed in Volgograd
            1 artillery and 5 infantry placed in Russia
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Caucasus: 1 fighter
            EDIT: Adding units owned by Russians to Volgograd: 1 fighter
            EDIT: Turning off Edit Mode
    
        Turn Complete - Russians
            Russians collect 30 PUs; end with 30 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 33 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
    

    Combat Hit Differential Summary :

    Germans AA : 0.50
    Germans regular : 5.00
    Russians regular : -0.67
    

    Savegame


  • @simon33 the game seemed to take the fighter with the most movement as casualty in Persia so I edited the fighter ncm to correct.


  • @simon33 said in farmboy (Allies+15) vs Simon33 (Axis) BM:

    I think that could be it, but let’s see.

    I don’t think so yet. I have a chance I suppose, to take Berlin but don’t think the odds are good enough given the risk. But given the economic advantage I have now, it is certainly my game to lose.

  • '19 '17 '16

    @farmboy said in farmboy (Allies+15) vs Simon33 (Axis) BM:

    @simon33 the game seemed to take the fighter with the most movement as casualty in Persia so I edited the fighter ncm to correct.

    That seems to be a bug in recent versions of Triple-A.

  • '19 '17 '16

    TripleA Turn Summary: Japanese round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 14
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 2 carriers, 1 destroyer and 5 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 bomber moved from India to 41 Sea Zone
            1 fighter moved from Japan to 20 Sea Zone
            6 fighters and 5 tactical_bombers moved from French Indo China to Kweichow
            2 bombers moved from Japan to Suiyuyan
            1 infantry moved from Chahar to Suiyuyan
            1 infantry moved from Anhwe to Kweichow
            1 artillery moved from Hunan to Kweichow
            2 bombers moved from Suiyuyan to Shensi
            1 infantry moved from Hopei to Shensi
            1 armour, 3 artilleries and 1 infantry moved from Hopei to Suiyuyan
            6 fighters moved from French Indo China to Kwangtung
            10 fighters, 1 submarine and 3 tactical_bombers moved from 6 Sea Zone to 19 Sea Zone
            6 fighters moved from 6 Sea Zone to 18 Sea Zone
            2 fighters moved from Japan to 18 Sea Zone
    
        Combat - Japanese
            Battle in 41 Sea Zone
                Japanese attack with 1 bomber
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 41 Sea Zone
                Japanese win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Shensi
                Japanese attack with 2 bombers and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 bombers and 1 infantry in Shensi, round 2 : 3/3 hits, 1.50 expected hits
                    Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Shensi
                Japanese win, taking Shensi from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Suiyuyan
                Japanese attack with 1 armour, 3 artilleries and 2 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 armour, 3 artilleries and 2 infantry in Suiyuyan, round 2 : 3/6 hits, 2.17 expected hits
                    Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Suiyuyan
                Japanese win, taking Suiyuyan from Chinese with 1 armour, 3 artilleries and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Kweichow
                Japanese attack with 1 artillery, 6 fighters, 1 infantry and 5 tactical_bombers
                Chinese defend with 3 infantry
                    Japanese roll dice for 1 artillery, 6 fighters, 1 infantry and 5 tactical_bombers in Kweichow, round 2 : 6/13 hits, 7.00 expected hits
                    Chinese roll dice for 3 infantry in Kweichow, round 2 : 2/3 hits, 1.00 expected hits
                    1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 3 infantry owned by the Chinese lost in Kweichow
                Japanese win with 6 fighters and 5 tactical_bombers remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 artillery and 1 infantry
                Casualties for Chinese: 3 infantry
            Battle in Kwangtung
                Japanese attack with 6 fighters
                Americans defend with 1 harbour and 1 infantry
                    Japanese roll dice for 6 fighters in Kwangtung, round 2 : 2/6 hits, 3.00 expected hits
                    Americans roll dice for 1 infantry in Kwangtung, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Kwangtung
                Japanese win with 6 fighters remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
            Battle in 20 Sea Zone
                Japanese attack with 1 fighter
                Americans defend with 1 transport; ANZAC defend with 1 submarine
                1 submarine owned by the ANZAC submerged
                    Japanese roll dice for 1 fighter in 20 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    1 transport owned by the Americans lost in 20 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 18 Sea Zone
                Japanese attack with 8 fighters
                Americans defend with 1 destroyer
                    Japanese roll dice for 8 fighters in 18 Sea Zone, round 2 : 2/8 hits, 4.00 expected hits
                    Americans roll dice for 1 destroyer in 18 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 18 Sea Zone
                Japanese win with 8 fighters remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in 19 Sea Zone
                Japanese attack with 10 fighters, 1 submarine and 3 tactical_bombers
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 10 fighters and 3 tactical_bombers in 19 Sea Zone, round 2 : 7/13 hits, 7.00 expected hits
                    ANZAC roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the ANZAC lost in 19 Sea Zone
                Japanese win, taking 19 Sea Zone from ANZAC with 10 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for ANZAC: 1 destroyer
    
        Non Combat Move - Japanese
            8 fighters moved from 18 Sea Zone to 36 Sea Zone
            1 fighter moved from 20 Sea Zone to 36 Sea Zone
            10 fighters and 3 tactical_bombers moved from 19 Sea Zone to 36 Sea Zone
            2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
            2 marines moved from Korea to 6 Sea Zone
            2 artilleries, 2 battleships, 10 carriers, 2 cruisers, 3 destroyers, 2 infantry, 2 marines, 3 submarines and 2 transports moved from 6 Sea Zone to 36 Sea Zone
            2 artilleries and 2 infantry moved from 36 Sea Zone to French Indo China
            1 armour and 1 mech_infantry moved from Malaya to Yunnan
            1 artillery and 3 infantry moved from French Indo China to Shan State
            3 fighters moved from Kweichow to India
            1 bomber moved from 41 Sea Zone to India
            3 infantry moved from India to West India
            2 marines moved from 36 Sea Zone to French Indo China
            1 infantry moved from Jehol to Chahar
            6 artilleries and 2 infantry moved from Jehol to Anhwe
            2 bombers moved from Shensi to Hopei
            3 fighters and 5 tactical_bombers moved from Kweichow to French Indo China
            2 tactical_bombers moved from French Indo China to 36 Sea Zone
            3 tactical_bombers moved from French Indo China to Shan State
            1 artillery and 1 infantry moved from Buryatia to Yakut S.S.R.
            1 artillery and 3 infantry moved from Korea to Amur
            6 fighters moved from Kwangtung to French Indo China
            3 fighters moved from French Indo China to Shan State
    
        Place Units - Japanese
            2 carriers placed in 36 Sea Zone
            1 destroyer placed in 39 Sea Zone
            2 infantry placed in India
            1 infantry placed in French Indo China
            1 artillery and 2 infantry placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 16
                Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,2
                Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 4,3
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,4,3,3
                Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,2
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,3
                Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,1
            Japanese collect 40 PUs (16 lost to blockades); end with 40 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 43 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 48 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.33
    Americans regular : -0.67
    Japanese regular : -2.50
    ANZAC regular : -0.33
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Japanese round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 14
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 2 carriers, 1 destroyer and 5 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 bomber moved from India to 41 Sea Zone
            1 fighter moved from Japan to 20 Sea Zone
            6 fighters and 5 tactical_bombers moved from French Indo China to Kweichow
            2 bombers moved from Japan to Suiyuyan
            1 infantry moved from Chahar to Suiyuyan
            1 infantry moved from Anhwe to Kweichow
            1 artillery moved from Hunan to Kweichow
            2 bombers moved from Suiyuyan to Shensi
            1 infantry moved from Hopei to Shensi
            1 armour, 3 artilleries and 1 infantry moved from Hopei to Suiyuyan
            6 fighters moved from French Indo China to Kwangtung
            10 fighters, 1 submarine and 3 tactical_bombers moved from 6 Sea Zone to 19 Sea Zone
            6 fighters moved from 6 Sea Zone to 18 Sea Zone
            2 fighters moved from Japan to 18 Sea Zone
    
        Combat - Japanese
            Battle in 41 Sea Zone
                Japanese attack with 1 bomber
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 41 Sea Zone
                Japanese win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Shensi
                Japanese attack with 2 bombers and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 bombers and 1 infantry in Shensi, round 2 : 3/3 hits, 1.50 expected hits
                    Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Shensi
                Japanese win, taking Shensi from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Suiyuyan
                Japanese attack with 1 armour, 3 artilleries and 2 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 armour, 3 artilleries and 2 infantry in Suiyuyan, round 2 : 3/6 hits, 2.17 expected hits
                    Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Suiyuyan
                Japanese win, taking Suiyuyan from Chinese with 1 armour, 3 artilleries and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Kweichow
                Japanese attack with 1 artillery, 6 fighters, 1 infantry and 5 tactical_bombers
                Chinese defend with 3 infantry
                    Japanese roll dice for 1 artillery, 6 fighters, 1 infantry and 5 tactical_bombers in Kweichow, round 2 : 6/13 hits, 7.00 expected hits
                    Chinese roll dice for 3 infantry in Kweichow, round 2 : 2/3 hits, 1.00 expected hits
                    1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 3 infantry owned by the Chinese lost in Kweichow
                Japanese win with 6 fighters and 5 tactical_bombers remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 artillery and 1 infantry
                Casualties for Chinese: 3 infantry
            Battle in Kwangtung
                Japanese attack with 6 fighters
                Americans defend with 1 harbour and 1 infantry
                    Japanese roll dice for 6 fighters in Kwangtung, round 2 : 2/6 hits, 3.00 expected hits
                    Americans roll dice for 1 infantry in Kwangtung, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Kwangtung
                Japanese win with 6 fighters remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
            Battle in 20 Sea Zone
                Japanese attack with 1 fighter
                Americans defend with 1 transport; ANZAC defend with 1 submarine
                1 submarine owned by the ANZAC submerged
                    Japanese roll dice for 1 fighter in 20 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    1 transport owned by the Americans lost in 20 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 18 Sea Zone
                Japanese attack with 8 fighters
                Americans defend with 1 destroyer
                    Japanese roll dice for 8 fighters in 18 Sea Zone, round 2 : 2/8 hits, 4.00 expected hits
                    Americans roll dice for 1 destroyer in 18 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 18 Sea Zone
                Japanese win with 8 fighters remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in 19 Sea Zone
                Japanese attack with 10 fighters, 1 submarine and 3 tactical_bombers
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 10 fighters and 3 tactical_bombers in 19 Sea Zone, round 2 : 7/13 hits, 7.00 expected hits
                    ANZAC roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the ANZAC lost in 19 Sea Zone
                Japanese win, taking 19 Sea Zone from ANZAC with 10 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for ANZAC: 1 destroyer
    
        Non Combat Move - Japanese
            8 fighters moved from 18 Sea Zone to 36 Sea Zone
            1 fighter moved from 20 Sea Zone to 36 Sea Zone
            10 fighters and 3 tactical_bombers moved from 19 Sea Zone to 36 Sea Zone
            2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
            2 marines moved from Korea to 6 Sea Zone
            2 artilleries, 2 battleships, 10 carriers, 2 cruisers, 3 destroyers, 2 infantry, 2 marines, 3 submarines and 2 transports moved from 6 Sea Zone to 36 Sea Zone
            2 artilleries and 2 infantry moved from 36 Sea Zone to French Indo China
            1 armour and 1 mech_infantry moved from Malaya to Yunnan
            1 artillery and 3 infantry moved from French Indo China to Shan State
            3 fighters moved from Kweichow to India
            1 bomber moved from 41 Sea Zone to India
            3 infantry moved from India to West India
            2 marines moved from 36 Sea Zone to French Indo China
            1 infantry moved from Jehol to Chahar
            6 artilleries and 2 infantry moved from Jehol to Anhwe
            2 bombers moved from Shensi to Hopei
            3 fighters and 5 tactical_bombers moved from Kweichow to French Indo China
            2 tactical_bombers moved from French Indo China to 36 Sea Zone
            3 tactical_bombers moved from French Indo China to Shan State
            1 artillery and 1 infantry moved from Buryatia to Yakut S.S.R.
            1 artillery and 3 infantry moved from Korea to Amur
            6 fighters moved from Kwangtung to French Indo China
            3 fighters moved from French Indo China to Shan State
    
        Place Units - Japanese
            2 carriers placed in 36 Sea Zone
            1 destroyer placed in 39 Sea Zone
            2 infantry placed in India
            1 infantry placed in French Indo China
            1 artillery and 2 infantry placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 16
                Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,2
                Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 4,3
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,4,3,3
                Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,2
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,3
                Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,1
            Japanese collect 40 PUs (16 lost to blockades); end with 40 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 43 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 48 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Shan State: 1 fighter and 2 tactical_bombers
            EDIT: Adding units owned by Japanese to Yunnan: 2 fighters and 1 tactical_bomber
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Chinese regular : 0.33
    Americans regular : -0.67
    Japanese regular : -2.50
    ANZAC regular : -0.33
    

    Savegame

  • '23 '22 '21 '20 '19 '18 '17

    TripleA Move Summary: Americans round 14

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 14
    
        Purchase Units - Americans
            Americans buy 1 aaGun, 1 armour, 1 carrier, 3 fighters, 1 harbour, 10 infantry and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 bombers moved from Norway to Western Germany
            1 cruiser moved from 110 Sea Zone to 112 Sea Zone
            2 carriers and 2 destroyers moved from 110 Sea Zone to 112 Sea Zone
            5 infantry moved from Normandy Bordeaux to 110 Sea Zone
            1 artillery moved from Normandy Bordeaux to 110 Sea Zone
            1 artillery, 5 infantry and 5 transports moved from 110 Sea Zone to 112 Sea Zone
            4 artilleries moved from Norway to 112 Sea Zone
            5 artilleries and 5 infantry moved from 112 Sea Zone to Western Germany
            2 fighters moved from 110 Sea Zone to 112 Sea Zone
            2 tactical_bombers moved from 110 Sea Zone to Western Germany
            1 fighter moved from 110 Sea Zone to Western Germany
            1 tactical_bomber moved from United Kingdom to Western Germany
            2 fighters moved from United Kingdom to Western Germany
            11 fighters moved from Norway to Western Germany
            11 infantry moved from Normandy Bordeaux to Holland Belgium
            1 artillery and 1 infantry moved from Midway to 25 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 25 Sea Zone to 17 Sea Zone
            1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
    

    Savegame


  • @simon33 will need scramble orders for W Germany.

  • '19 '17 '16

    No scramble.

    Pray to MARTI, nothing else can save me now.


  • @simon33 will either get to this tonight or tomorrow. Also I might adjust the US buy. I forgot that I still had something to reconsider before posting. It won’t change the move, but I’m still deciding on the Normandy buy and I had intended to build a marine in Norway. Nothing in the combat moves will change though.


  • @simon33 I will exchange the AA for a marine. Otherwise the buy will remain the same. I’ll change it on the edit at the end. Will at least start the turn now, so we can see the outcome of this attack.

  • '23 '22 '21 '20 '19 '18 '17

    TripleA Manual Gamesave Post: Americans round 14

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 14
    
        Purchase Units - Americans
            Americans buy 1 aaGun, 1 armour, 1 carrier, 3 fighters, 1 harbour, 10 infantry and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 bombers moved from Norway to Western Germany
            1 cruiser moved from 110 Sea Zone to 112 Sea Zone
            2 carriers and 2 destroyers moved from 110 Sea Zone to 112 Sea Zone
            5 infantry moved from Normandy Bordeaux to 110 Sea Zone
            1 artillery moved from Normandy Bordeaux to 110 Sea Zone
            1 artillery, 5 infantry and 5 transports moved from 110 Sea Zone to 112 Sea Zone
            4 artilleries moved from Norway to 112 Sea Zone
            5 artilleries and 5 infantry moved from 112 Sea Zone to Western Germany
            2 fighters moved from 110 Sea Zone to 112 Sea Zone
            2 tactical_bombers moved from 110 Sea Zone to Western Germany
            1 fighter moved from 110 Sea Zone to Western Germany
            1 tactical_bomber moved from United Kingdom to Western Germany
            2 fighters moved from United Kingdom to Western Germany
            11 fighters moved from Norway to Western Germany
            11 infantry moved from Normandy Bordeaux to Holland Belgium
            1 artillery and 1 infantry moved from Midway to 25 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 25 Sea Zone to 17 Sea Zone
            1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
    
        Combat - Americans
            Battle in Iwo Jima
            Battle in Holland Belgium
                Americans attack with 11 infantry
                Germans defend with 1 infantry
                    Americans roll dice for 11 infantry in Holland Belgium, round 2 : 2/11 hits, 1.83 expected hits
                    Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Holland Belgium
                Americans win, taking Iwo Jima from Japanese, taking Holland Belgium from Germans with 11 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Western Germany
                Americans attack with 5 artilleries, 2 bombers, 14 fighters, 5 infantry and 3 tactical_bombers
                Germans defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 2 bombers, 1 factory_major, 4 fighters, 1 harbour, 9 infantry and 3 tactical_bombers; Italians defend with 1 aaGun, 2 artilleries and 1 infantry
                    Italians roll AA dice in Western Germany : 1/6 hits, 1.00 expected hits
                    1 fighter owned by the Americans lost in Western Germany
                    Americans roll dice for 1 cruiser in Western Germany, round 2 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 5 artilleries, 2 bombers, 13 fighters, 5 infantry and 3 tactical_bombers in Western Germany, round 2 : 11/28 hits, 13.17 expected hits
    

    Combat Hit Differential Summary :

    Americans regular : -2.50
    Germans regular : -0.33
    Italians AA : 0.00
    

    Savegame


  • @simon33 Realized I should get OOL as well.

  • '19 '17 '16

    Max D…

  • '23 '22 '21 '20 '19 '18 '17

    TripleA Turn Summary: Americans round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 14
    
        Purchase Units - Americans
            Americans buy 1 aaGun, 1 armour, 1 carrier, 3 fighters, 1 harbour, 10 infantry and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 bombers moved from Norway to Western Germany
            1 cruiser moved from 110 Sea Zone to 112 Sea Zone
            2 carriers and 2 destroyers moved from 110 Sea Zone to 112 Sea Zone
            5 infantry moved from Normandy Bordeaux to 110 Sea Zone
            1 artillery moved from Normandy Bordeaux to 110 Sea Zone
            1 artillery, 5 infantry and 5 transports moved from 110 Sea Zone to 112 Sea Zone
            4 artilleries moved from Norway to 112 Sea Zone
            5 artilleries and 5 infantry moved from 112 Sea Zone to Western Germany
            2 fighters moved from 110 Sea Zone to 112 Sea Zone
            2 tactical_bombers moved from 110 Sea Zone to Western Germany
            1 fighter moved from 110 Sea Zone to Western Germany
            1 tactical_bomber moved from United Kingdom to Western Germany
            2 fighters moved from United Kingdom to Western Germany
            11 fighters moved from Norway to Western Germany
            11 infantry moved from Normandy Bordeaux to Holland Belgium
            1 artillery and 1 infantry moved from Midway to 25 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 25 Sea Zone to 17 Sea Zone
            1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
    
        Combat - Americans
            Battle in Iwo Jima
            Battle in Holland Belgium
                Americans attack with 11 infantry
                Germans defend with 1 infantry
                    Americans roll dice for 11 infantry in Holland Belgium, round 2 : 2/11 hits, 1.83 expected hits
                    Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Holland Belgium
                Americans win, taking Iwo Jima from Japanese, taking Holland Belgium from Germans with 11 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Western Germany
                Americans attack with 5 artilleries, 2 bombers, 14 fighters, 5 infantry and 3 tactical_bombers
                Germans defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 2 bombers, 1 factory_major, 4 fighters, 1 harbour, 9 infantry and 3 tactical_bombers; Italians defend with 1 aaGun, 2 artilleries and 1 infantry
                    Italians roll AA dice in Western Germany : 1/6 hits, 1.00 expected hits
                    1 fighter owned by the Americans lost in Western Germany
                    Americans roll dice for 1 cruiser in Western Germany, round 2 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 5 artilleries, 2 bombers, 13 fighters, 5 infantry and 3 tactical_bombers in Western Germany, round 2 : 11/28 hits, 13.17 expected hits
                    Germans roll dice for 2 aaGuns, 1 armour, 3 artilleries, 2 bombers, 4 fighters, 10 infantry and 3 tactical_bombers in Western Germany, round 2 : 12/23 hits, 9.33 expected hits
                    1 aaGun owned by the Germans, 1 aaGun owned by the Italians, 2 bombers owned by the Germans, 7 infantry owned by the Germans, 2 fighters owned by the Americans, 5 infantry owned by the Americans and 5 artilleries owned by the Americans lost in Western Germany
                3 tactical_bombers owned by the Americans, 11 fighters owned by the Americans and 2 bombers owned by the Americans retreated
                Germans win with 1 armour, 3 artilleries, 4 fighters, 3 infantry and 3 tactical_bombers remaining. Battle score for attacker is -6
                Casualties for Americans: 5 artilleries, 3 fighters and 5 infantry
                Casualties for Germans: 1 aaGun, 2 bombers and 7 infantry
                Casualties for Italians: 1 aaGun
    
        Non Combat Move - Americans
            2 bombers, 11 fighters and 3 tactical_bombers moved from Western Germany to Norway
            1 fighter moved from Eastern United States to Gibraltar
            1 infantry moved from Tunisia to Algeria
            2 infantry moved from Central United States to 101 Sea Zone
            2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            2 infantry moved from 91 Sea Zone to Gibraltar
            1 aaGun moved from Normandy Bordeaux to Holland Belgium
            1 destroyer moved from 25 Sea Zone to 17 Sea Zone
            2 submarines moved from 26 Sea Zone to 17 Sea Zone
            1 submarine moved from 37 Sea Zone to 55 Sea Zone
            1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
            1 artillery, 1 battleship, 11 carriers, 2 cruisers, 4 destroyers, 19 fighters, 1 infantry, 1 marine, 8 submarines, 1 tactical_bomber and 1 transport moved from 33 Sea Zone to 22 Sea Zone
            1 artillery and 1 infantry moved from 22 Sea Zone to Marianas
            2 fighters moved from Hawaiian Islands to 22 Sea Zone
            8 submarines moved from 26 Sea Zone to 22 Sea Zone
            1 fighter moved from Hawaiian Islands to Midway
            2 infantry moved from Western United States to 10 Sea Zone
            1 carrier, 2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            2 fighters moved from Western United States to Midway
            2 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 bomber moved from Caroline Islands to Midway
            2 submarines moved from 110 Sea Zone to 91 Sea Zone
    
        Place Units - Americans
            1 harbour placed in Marianas
            1 carrier and 1 transport placed in 10 Sea Zone
            1 armour and 1 infantry placed in Western United States
            2 fighters placed in Eastern United States
            1 fighter placed in Western United States
            Americans undo move 4.
            1 fighter placed in Eastern United States
            1 fighter placed in Western United States
            2 transports placed in 101 Sea Zone
            4 infantry placed in Central United States
            3 infantry placed in Normandy Bordeaux
            1 aaGun and 2 infantry placed in Norway
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Norway: 1 aaGun
            EDIT: Adding units owned by Americans to Norway: 1 marine
            EDIT: Turning off Edit Mode
    
        Turn Complete - Americans
            Americans collect 75 PUs; end with 75 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 80 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 85 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 95 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 100 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 105 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 110 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 115 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 120 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -2.50
    Germans regular : 2.33
    Italians AA : 0.00
    

    Savegame

  • '23 '22 '21 '20 '19 '18 '17

    TripleA Turn Summary: Chinese round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 14
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            3 infantry moved from Szechwan to Shensi
    
        Combat - Chinese
            Battle in Shensi
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Shensi, round 2 : 1/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                Chinese win, taking Shensi from Japanese with 2 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 infantry moved from Szechwan to Sikang
    
        Place Units - Chinese
            2 infantry placed in Sikang
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 7 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.50
    Japanese regular : 0.67
    

    Savegame


  • @simon33 forgot to land the US air in 112 in Norway. Will edit on UK. Also, will be attacking Denmark and W Germany with the UK. 4 cruisers, 2 BB, a carrier and 3 destroyers. I assume you won’t scramble to contest the sea zone, but you might want to block the amphibious bombardment. Will post shortly.

  • '23 '22 '21 '20 '19 '18 '17

    TripleA Move Summary: British round 14

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 14
    
        Purchase Units - British
            British buy 2 artilleries, 2 infantry and 3 marines; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 artilleries moved from Normandy Bordeaux to 110 Sea Zone
            4 infantry moved from United Kingdom to 110 Sea Zone
            2 artilleries, 4 infantry and 3 transports moved from 110 Sea Zone to 112 Sea Zone
            2 artilleries and 4 infantry moved from 112 Sea Zone to Western Germany
            1 marine moved from United Kingdom to 110 Sea Zone
            5 marines moved from United Kingdom to 110 Sea Zone
            2 battleships, 1 carrier, 4 cruisers, 3 destroyers and 6 marines moved from 110 Sea Zone to 112 Sea Zone
            1 marine moved from 112 Sea Zone to Denmark
            5 marines moved from 112 Sea Zone to Western Germany
            2 fighters moved from United Kingdom to Western Germany
            12 fighters and 2 tactical_bombers moved from Norway to Western Germany
    

    Savegame

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