sz20 Cru -> sz6
sz6 Cru + sub + 2dd -> sz33
sz19 BB+DD -> sz36
sz19 Sub -> sz35
Good to go.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 airfield, 1 carrier, 2 destroyers, 5 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 4 SuicideAttackTokens;
Combat Move - Japanese
1 artillery, 1 infantry and 1 marine moved from Marshall Islands to 32 Sea Zone
1 artillery, 1 infantry, 1 marine and 2 transports moved from 32 Sea Zone to 31 Sea Zone
1 infantry moved from Wake Island to 31 Sea Zone
1 artillery, 2 infantry, 1 marine and 2 transports moved from 31 Sea Zone to 26 Sea Zone
1 artillery, 2 infantry and 1 marine moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from Kwangsi to Hunan
Japanese take Hunan from Chinese
1 infantry moved from Kansu to Tsinghai
1 fighter and 1 tactical_bomber moved from Chahar to Tsinghai
1 bomber moved from French Indo China to Tsinghai
1 fighter and 1 tactical_bomber moved from Shan State to 37 Sea Zone
1 bomber moved from French Indo China to 37 Sea Zone
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
Combat - Japanese
Battle in Hawaiian Islands
Battle in 37 Sea Zone
Japanese attack with 1 bomber, 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer and 1 submarine
1 submarine owned by the Americans submerged
Japanese roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 2 : 2/3 hits, 1,83 expected hits
Americans roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 fighter owned by the Japanese and 1 destroyer owned by the Americans lost in 37 Sea Zone
Japanese win, taking Hawaiian Islands from Americans with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Japanese: 1 fighter
Casualties for Americans: 1 destroyer
Battle in Tsinghai
Japanese attack with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 armour
Japanese roll dice for 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Tsinghai, round 2 : 3/4 hits, 2,00 expected hits
Chinese roll dice for 1 armour in Tsinghai, round 2 : 1/1 hits, 0,50 expected hits
1 infantry owned by the Japanese and 1 armour owned by the Russians lost in Tsinghai
Japanese win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 armour
Non Combat Move - Japanese
1 bomber moved from Tsinghai to Suiyuyan
1 fighter and 1 tactical_bomber moved from Tsinghai to Kansu
5 infantry moved from Shan State to French Indo China
1 infantry moved from French Indo China to Kwangsi
1 infantry moved from Malaya to Shan State
1 tactical_bomber moved from 37 Sea Zone to French Indo China
1 infantry moved from Anhwe to Hopei
1 infantry moved from Kiangsi to Anhwe
1 aaGun and 2 artilleries moved from Kwangtung to Kiangsi
4 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to French Indo China
2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to French Indo China
1 carrier, 1 destroyer and 1 submarine moved from 6 Sea Zone to 36 Sea Zone
1 fighter moved from Japan to French Indo China
1 fighter moved from 6 Sea Zone to French Indo China
1 tactical_bomber moved from 6 Sea Zone to 36 Sea Zone
1 bomber moved from 37 Sea Zone to French Indo China
1 destroyer moved from 32 Sea Zone to 30 Sea Zone
5 carriers, 2 destroyers and 3 submarines moved from 32 Sea Zone to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from 32 Sea Zone to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 26 Sea Zone
2 infantry moved from Midway to 25 Sea Zone
2 infantry and 1 transport moved from 25 Sea Zone to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
2 destroyers and 1 submarine moved from 25 Sea Zone to 26 Sea Zone
1 carrier moved from 25 Sea Zone to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from 32 Sea Zone to 26 Sea Zone
1 fighter moved from 32 Sea Zone to 36 Sea Zone
Place Units - Japanese
2 destroyers and 1 transport placed in 36 Sea Zone
Japanese undo move 1.
1 carrier and 2 destroyers placed in 36 Sea Zone
2 submarines and 1 transport placed in 6 Sea Zone
2 infantry placed in Japan
1 airfield placed in French Indo China
3 infantry placed in Malaya
Turn Complete - Japanese
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 6,3
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 1,5
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 5,6
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 3,6
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,4
Japanese collect 60 PUs (9 lost to blockades); end with 60 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 63 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
Combat Hit Differential Summary :
Chinese regular : 0,50
Americans regular : 0,67
Japanese regular : 1,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 airfield, 1 artillery, 4 fighters and 1 harbour; Remaining resources: 0 PUs;
Combat Move - Americans
2 infantry and 2 mech_infantrys moved from Central United States to Western United States
1 fighter moved from Eastern United States to Western United States
9 submarines moved from 64 Sea Zone to 30 Sea Zone
2 submarines moved from 10 Sea Zone to 30 Sea Zone
1 battleship, 5 carriers, 5 fighters and 6 submarines moved from 63 Sea Zone to 30 Sea Zone
1 artillery and 1 infantry moved from New Zealand to 63 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 63 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea
Combat - Americans
Battle in New Guinea
Battle in 30 Sea Zone
Americans attack with 1 battleship, 5 carriers, 4 fighters and 17 submarines; ANZAC loiter and taunt
Japanese defend with 1 destroyer
Americans roll dice for 17 submarines in 30 Sea Zone, round 2 : 3/17 hits, 5,67 expected hits
Japanese roll dice for 1 destroyer in 30 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Units damaged: 1 battleship owned by the Americans
1 destroyer owned by the Japanese lost in 30 Sea Zone
Americans win, taking New Guinea from Japanese with 1 battleship, 5 carriers, 4 fighters and 17 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
2 aaGuns moved from Central United States to Western United States
2 carriers, 1 destroyer, 4 fighters and 6 submarines moved from 91 Sea Zone to 64 Sea Zone
2 transports moved from 101 Sea Zone to 64 Sea Zone
1 fighter moved from Western United States to Southeast Mexico
1 transport moved from 91 Sea Zone to 88 Sea Zone
1 infantry moved from French Guiana to 88 Sea Zone
1 infantry and 1 transport moved from 88 Sea Zone to 64 Sea Zone
1 infantry moved from 64 Sea Zone to Southeast Mexico
1 submarine moved from 37 Sea Zone to 58 Sea Zone
Place Units - Americans
1 airfield placed in Southeast Mexico
1 harbour placed in Johnston Island
1 artillery and 4 fighters placed in Western United States
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
Americans regular : -2,67
Japanese regular : 0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery; Remaining resources: 0 PUs;
Combat Move - Chinese
1 fighter moved from Burma to Hunan
1 infantry moved from Kweichow to Hunan
3 artilleries moved from Burma to Yunnan
4 infantry moved from Kweichow to Yunnan
Combat - Chinese
Battle in Hunan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Hunan, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Hunan
1 fighter owned by the Chinese retreated
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hunan to Yunnan
Place Units - Chinese
1 artillery placed in Yunnan
Turn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 8 PUs
Combat Hit Differential Summary :
Chinese regular : -0,67
Japanese regular : 0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 airfield, 1 artillery, 4 fighters and 1 harbour; Remaining resources: 0 PUs;
Combat Move - Americans
2 infantry and 2 mech_infantrys moved from Central United States to Western United States
1 fighter moved from Eastern United States to Western United States
9 submarines moved from 64 Sea Zone to 30 Sea Zone
2 submarines moved from 10 Sea Zone to 30 Sea Zone
1 battleship, 5 carriers, 5 fighters and 6 submarines moved from 63 Sea Zone to 30 Sea Zone
1 artillery and 1 infantry moved from New Zealand to 63 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 63 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea
Combat - Americans
Battle in New Guinea
Battle in 30 Sea Zone
Americans attack with 1 battleship, 5 carriers, 4 fighters and 17 submarines; ANZAC loiter and taunt
Japanese defend with 1 destroyer
Americans roll dice for 17 submarines in 30 Sea Zone, round 2 : 3/17 hits, 5,67 expected hits
Japanese roll dice for 1 destroyer in 30 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Units damaged: 1 battleship owned by the Americans
1 destroyer owned by the Japanese lost in 30 Sea Zone
Americans win, taking New Guinea from Japanese with 1 battleship, 5 carriers, 4 fighters and 17 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
2 aaGuns moved from Central United States to Western United States
2 carriers, 1 destroyer, 4 fighters and 6 submarines moved from 91 Sea Zone to 64 Sea Zone
2 transports moved from 101 Sea Zone to 64 Sea Zone
1 fighter moved from Western United States to Southeast Mexico
1 transport moved from 91 Sea Zone to 88 Sea Zone
1 infantry moved from French Guiana to 88 Sea Zone
1 infantry and 1 transport moved from 88 Sea Zone to 64 Sea Zone
1 infantry moved from 64 Sea Zone to Southeast Mexico
1 submarine moved from 37 Sea Zone to 58 Sea Zone
Place Units - Americans
1 airfield placed in Southeast Mexico
1 harbour placed in Johnston Island
1 artillery and 4 fighters placed in Western United States
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery; Remaining resources: 0 PUs;
Combat Move - Chinese
1 fighter moved from Burma to Hunan
1 infantry moved from Kweichow to Hunan
3 artilleries moved from Burma to Yunnan
4 infantry moved from Kweichow to Yunnan
Combat - Chinese
Battle in Hunan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Hunan, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Hunan
1 fighter owned by the Chinese retreated
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hunan to Yunnan
Place Units - Chinese
1 artillery placed in Yunnan
Turn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 8 PUs
Purchase Units - British
British buy 6 infantry; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 fighters moved from Gibraltar to Southeast Mexico
1 infantry moved from Northwest Persia to Iraq
3 mech_infantrys moved from Persia to Trans-Jordan
1 armour and 5 infantry moved from Iraq to Trans-Jordan
1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 3 transports moved from 81 Sea Zone to 80 Sea Zone
1 fighter and 1 tactical_bomber moved from 81 Sea Zone to Iraq
1 artillery and 1 infantry moved from Eastern United States to Central United States
1 submarine moved from 91 Sea Zone to 64 Sea Zone
Combat - British
Non Combat Move - British
1 aaGun moved from Kweichow to Yunnan
5 infantry moved from Burma to India
Place Units - British
6 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 2,4
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,3,6,1,1
British collect 20 PUs (4 lost to blockades); end with 21 PUs
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Chinese regular : -0,67
Americans regular : -2,67
Japanese regular : 1,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 armour, 7 infantry, 2 marines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
Italians take French Equatorial Africa from French
1 mech_infantry moved from Belgian Congo to Rhodesia
1 armour and 2 mech_infantrys moved from Rhodesia to Union of South Africa
1 tactical_bomber moved from Egypt to Union of South Africa
2 fighters moved from Rhodesia to Union of South Africa
Combat - Italians
Battle in Union of South Africa
Italians attack with 1 armour, 2 fighters, 2 mech_infantrys and 1 tactical_bomber
British defend with 1 factory_minor, 1 harbour and 2 infantry
Italians roll dice for 1 armour, 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Union of South Africa, round 2 : 3/6 hits, 2,50 expected hits
British roll dice for 2 infantry in Union of South Africa, round 2 : 1/2 hits, 0,67 expected hits
1 mech_infantry owned by the Italians and 2 infantry owned by the British lost in Union of South Africa
Italians win, taking Union of South Africa from British with 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Italians: 1 mech_infantry
Casualties for British: 2 infantry
Non Combat Move - Italians
1 tactical_bomber moved from Union of South Africa to Rhodesia
2 fighters moved from Union of South Africa to Belgian Congo
1 submarine moved from 95 Sea Zone to 98 Sea Zone
1 cruiser moved from 98 Sea Zone to 97 Sea Zone
1 artillery and 2 infantry moved from Southern Italy to 97 Sea Zone
1 infantry moved from Northern Italy to 97 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone
2 transports moved from 98 Sea Zone to 97 Sea Zone
1 artillery and 3 infantry moved from 98 Sea Zone to Egypt
1 infantry moved from Tunisia to Libya
1 infantry moved from Northern Italy to Yugoslavia
1 artillery and 1 infantry moved from Western Ukraine to Bryansk
1 armour and 2 mech_infantrys moved from Eastern Poland to Bryansk
1 carrier moved from 97 Sea Zone to 98 Sea Zone
Place Units - Italians
1 armour and 2 infantry placed in Egypt
1 infantry and 2 marines placed in Southern Italy
4 infantry placed in Northern Italy
1 transport placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 28 PUs; end with 28 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 33 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 38 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 41 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 46 PUs
Combat Hit Differential Summary :
Italians regular : 0,50
British regular : 0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 2 PUs;
Combat Move - ANZAC
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Dutch New Guinea
1 destroyer moved from 63 Sea Zone to 30 Sea Zone
1 fighter moved from New Zealand to 30 Sea Zone
Combat - ANZAC
Battle in Dutch New Guinea
Non Combat Move - ANZAC
1 submarine moved from 42 Sea Zone to 54 Sea Zone
1 submarine moved from 44 Sea Zone to 55 Sea Zone
1 submarine moved from 41 Sea Zone to 56 Sea Zone
1 submarine moved from 43 Sea Zone to 42 Sea Zone
Place Units - ANZAC
1 transport placed in 54 Sea Zone
1 artillery and 1 infantry placed in Queensland
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 2 PUs;
Combat Move - ANZAC
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Dutch New Guinea
1 destroyer moved from 63 Sea Zone to 30 Sea Zone
1 fighter moved from New Zealand to 30 Sea Zone
Combat - ANZAC
Battle in Dutch New Guinea
Non Combat Move - ANZAC
1 submarine moved from 42 Sea Zone to 54 Sea Zone
1 submarine moved from 44 Sea Zone to 55 Sea Zone
1 submarine moved from 41 Sea Zone to 56 Sea Zone
1 submarine moved from 43 Sea Zone to 42 Sea Zone
Place Units - ANZAC
1 transport placed in 54 Sea Zone
1 artillery and 1 infantry placed in Queensland
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Combat Move - French
1 destroyer moved from 39 Sea Zone to 79 Sea Zone
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 artilleries, 17 infantry and 4 transports; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Ukraine to Rostov
1 infantry moved from Bryansk to Tambov
Germans take Tambov from Russians
1 mech_infantry moved from Tsagaan Olom to Tsinghai
Germans take Tsinghai from Chinese
1 infantry moved from Samara to Kazakhstan
Germans take Kazakhstan from Russians
2 armour and 2 mech_infantrys moved from Smolensk to Russia
1 infantry moved from Vologda to Russia
1 armour and 1 mech_infantry moved from Smolensk to Russia
1 tactical_bomber moved from 98 Sea Zone to Rostov
1 fighter moved from Egypt to Rostov
1 infantry moved from Ukraine to Rostov
Combat - Germans
Battle in Rostov
Germans attack with 1 fighter, 3 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Rostov, round 2 : 2/5 hits, 1,67 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Russia
Germans attack with 3 armour, 1 infantry and 3 mech_infantrys
Russians defend with 1 airfield, 1 artillery and 1 factory_minor
Germans roll dice for 3 armour, 1 infantry and 3 mech_infantrys in Russia, round 2 : 3/7 hits, 2,17 expected hits
Russians roll dice for 1 artillery in Russia, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Russians lost in Russia
Germans destroys 16PUs while taking Russians capital
Germans win, taking Russia from Russians with 3 armour, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Non Combat Move - Germans
1 armour moved from Timguska to Tsinghai
1 fighter and 1 tactical_bomber moved from Rostov to Ukraine
1 fighter moved from Western Germany to Scotland
1 fighter moved from 111 Sea Zone to Scotland
1 tactical_bomber moved from 111 Sea Zone to Scotland
1 submarine moved from 111 Sea Zone to 109 Sea Zone
1 battleship moved from 111 Sea Zone to 112 Sea Zone
1 fighter moved from 112 Sea Zone to Western Germany
2 fighters moved from Southern Italy to Egypt
1 fighter moved from Southern Italy to Western Germany
2 transports moved from 111 Sea Zone to 112 Sea Zone
1 artillery and 5 infantry moved from Western Germany to 112 Sea Zone
1 artillery, 5 infantry and 3 transports moved from 112 Sea Zone to 111 Sea Zone
1 artillery and 5 infantry moved from 111 Sea Zone to Scotland
1 destroyer moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from Holland Belgium to Western Germany
20 artilleries and 22 infantry moved from Bryansk to Tambov
7 armour and 44 mech_infantrys moved from Bryansk to Tambov
4 aaGuns moved from Bryansk to Tambov
3 infantry moved from Belarus to Bryansk
1 infantry moved from Novgorod to Belarus
2 armour and 8 mech_infantrys moved from Eastern Poland to Bryansk
1 destroyer moved from 112 Sea Zone to 113 Sea Zone
1 carrier moved from 112 Sea Zone to 113 Sea Zone
3 submarines moved from 112 Sea Zone to 109 Sea Zone
1 submarine moved from 112 Sea Zone to 109 Sea Zone
1 battleship moved from 112 Sea Zone to 113 Sea Zone
1 tactical_bomber moved from Western Germany to 111 Sea Zone
Place Units - Germans
4 transports placed in 113 Sea Zone
5 artilleries and 5 infantry placed in Western Germany
1 artillery and 2 infantry placed in Ukraine
3 infantry placed in Novgorod
6 infantry placed in Germany
1 infantry placed in France
Germans undo move 3.
Germans undo move 4.
1 artillery and 5 infantry placed in Germany
3 infantry placed in Ukraine
Turn Complete - Germans
Germans collect 69 PUs; end with 69 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 81 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 91 PUs
Combat Hit Differential Summary :
Russians regular : -0,67
Germans regular : 1,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10
Combat Move - Russians
7 mech_infantrys moved from Volgograd to Northwest Persia
1 armour moved from Northwest Persia to Trans-Jordan
1 mech_infantry moved from Caucasus to Iraq
18 artilleries and 57 infantry moved from Volgograd to Caucasus
Non Combat Move - Russians
2 aaGuns moved from Volgograd to Caucasus
1 aaGun and 2 infantry moved from Kweichow to Yunnan
1 armour moved from Sikang to Yunnan
Turn Complete - Russians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 battleship, 1 fighter, 4 infantry and 4 submarines; Remaining resources: 0 PUs; 4 SuicideAttackTokens;
Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Dutch New Guinea
1 destroyer moved from 36 Sea Zone to 46 Sea Zone
1 fighter moved from French Indo China to 42 Sea Zone
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from French Indo China to 42 Sea Zone
1 infantry moved from Shan State to Burma
Japanese take Burma from UK_Pacific
1 infantry moved from Hunan to Kweichow
Japanese take Kweichow from Chinese
1 infantry moved from Shensi to Sikang
Japanese take Sikang from Chinese
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 20 Sea Zone
1 artillery moved from Kiangsi to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 transport moved from 36 Sea Zone to 37 Sea Zone
2 infantry moved from Malaya to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Dutch New Guinea
1 destroyer moved from 36 Sea Zone to 45 Sea Zone
1 submarine moved from 36 Sea Zone to 45 Sea Zone
1 bomber moved from French Indo China to Dutch New Guinea
Combat - Japanese
Battle in 46 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 1 transport
1 transport owned by the Americans lost in 46 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 45 Sea Zone
Japanese attack with 1 destroyer, 1 submarine and 2 transports
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese win with 1 destroyer, 1 submarine and 2 transports remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Dutch New Guinea
Japanese attack with 1 artillery, 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber
ANZAC defend with 2 infantry
Japanese roll dice for 1 artillery, 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber in Dutch New Guinea, round 2 : 3/7 hits, 2,83 expected hits
ANZAC roll dice for 2 infantry in Dutch New Guinea, round 2 : 2/2 hits, 0,67 expected hits
2 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Dutch New Guinea
Japanese win, taking Dutch New Guinea from ANZAC with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for ANZAC: 2 infantry
Battle in 42 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 2 : 3/3 hits, 1,50 expected hits
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 submarine
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Dutch New Guinea to 45 Sea Zone
1 bomber moved from Dutch New Guinea to Philippines
2 carriers moved from 36 Sea Zone to 45 Sea Zone
1 infantry moved from Malaya to Shan State
1 infantry moved from Kwangsi to Hunan
1 infantry moved from French Indo China to Kwangsi
1 infantry moved from Hopei to Shensi
1 bomber moved from Suiyuyan to Japan
2 infantry moved from Japan to 6 Sea Zone
2 infantry moved from Korea to 6 Sea Zone
1 aaGun and 1 artillery moved from Kiangsi to Anhwe
1 infantry moved from Anhwe to Hopei
1 fighter and 1 tactical_bomber moved from Kansu to French Indo China
2 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to French Indo China
2 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to French Indo China
6 carriers, 4 destroyers and 4 submarines moved from 26 Sea Zone to 6 Sea Zone
1 artillery, 2 infantry and 1 marine moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 2 infantry, 1 marine and 2 transports moved from 26 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 45 Sea Zone
3 fighters and 3 tactical_bombers moved from 26 Sea Zone to 6 Sea Zone
1 artillery, 2 infantry and 1 marine moved from 6 Sea Zone to Japan
Place Units - Japanese
1 battleship and 4 submarines placed in 6 Sea Zone
1 fighter and 1 infantry placed in Japan
3 artilleries placed in French Indo China
3 infantry placed in Malaya
Turn Complete - Japanese
Japanese collect 72 PUs; end with 72 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 75 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 85 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 90 PUs
Combat Hit Differential Summary :
Japanese regular : 1,67
ANZAC regular : 2,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 artillery, 4 fighters, 1 infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 unit repaired.
1 infantry moved from Southeast Mexico to 64 Sea Zone
1 infantry and 1 transport moved from 64 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery and 1 infantry moved from New Guinea to Dutch New Guinea
1 submarine moved from 30 Sea Zone to 46 Sea Zone
Combat - Americans
Battle in Hawaiian Islands
Battle in 46 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Americans lost in 46 Sea Zone
Japanese win, taking Hawaiian Islands from Japanese with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Americans: 1 submarine
Battle in Dutch New Guinea
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery and 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Dutch New Guinea, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Dutch New Guinea, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Japanese lost in Dutch New Guinea
Americans roll dice for 1 artillery and 1 infantry in Dutch New Guinea, round 3 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery in Dutch New Guinea, round 3 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 artillery and 1 infantry in Dutch New Guinea, round 4 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery in Dutch New Guinea, round 4 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Dutch New Guinea
Americans win, taking Dutch New Guinea from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - Americans
2 carriers, 1 destroyer, 4 fighters and 6 submarines moved from 64 Sea Zone to 91 Sea Zone
2 transports moved from 64 Sea Zone to 101 Sea Zone
1 carrier and 2 fighters moved from 30 Sea Zone to 63 Sea Zone
1 battleship, 4 carriers, 4 fighters and 16 submarines moved from 30 Sea Zone to 64 Sea Zone
1 fighter moved from Southeast Mexico to Gibraltar
4 fighters moved from Western United States to 91 Sea Zone
4 fighters moved from 91 Sea Zone to Gibraltar
3 bombers moved from Western United States to Gibraltar
4 aaGuns, 1 artillery, 2 infantry and 3 mech_infantrys moved from Western United States to Central United States
1 artillery and 1 infantry moved from Queensland to New South Wales
1 submarine moved from 58 Sea Zone to 37 Sea Zone
Place Units - Americans
1 artillery and 1 infantry placed in Central United States
4 fighters placed in Eastern United States
3 transports placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
Americans regular : -0,33
Japanese regular : -0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 fighter and 1 infantry moved from Yunnan to Kweichow
4 artilleries and 3 infantry moved from Yunnan to Hunan
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Hunan
Chinese attack with 4 artilleries and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 4 artilleries and 3 infantry in Hunan, round 2 : 2/7 hits, 2,33 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 4 artilleries and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Szechwan
Place Units - Chinese
2 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUs
Combat Hit Differential Summary :
Chinese regular : -0,00
Japanese regular : -0,67
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10
Combat Move - British
1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
2 fighters moved from Southeast Mexico to Gibraltar
1 fighter and 2 tactical_bombers moved from Iraq to Egypt
1 infantry moved from Iraq to 80 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 infantry and 3 transports moved from 80 Sea Zone to 81 Sea Zone
5 infantry moved from Trans-Jordan to 81 Sea Zone
6 infantry moved from 81 Sea Zone to Egypt
1 armour moved from Trans-Jordan to Egypt
3 mech_infantrys moved from Trans-Jordan to Egypt
6 artilleries and 4 infantry moved from Yunnan to Burma
Combat - British
Combat Hit Differential Summary :
@trulpen scramble 81?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 artillery, 4 fighters, 1 infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 unit repaired.
1 infantry moved from Southeast Mexico to 64 Sea Zone
1 infantry and 1 transport moved from 64 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery and 1 infantry moved from New Guinea to Dutch New Guinea
1 submarine moved from 30 Sea Zone to 46 Sea Zone
Combat - Americans
Battle in Hawaiian Islands
Battle in 46 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Americans lost in 46 Sea Zone
Japanese win, taking Hawaiian Islands from Japanese with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Americans: 1 submarine
Battle in Dutch New Guinea
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery and 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Dutch New Guinea, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Dutch New Guinea, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Japanese lost in Dutch New Guinea
Americans roll dice for 1 artillery and 1 infantry in Dutch New Guinea, round 3 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery in Dutch New Guinea, round 3 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 artillery and 1 infantry in Dutch New Guinea, round 4 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery in Dutch New Guinea, round 4 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Dutch New Guinea
Americans win, taking Dutch New Guinea from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - Americans
2 carriers, 1 destroyer, 4 fighters and 6 submarines moved from 64 Sea Zone to 91 Sea Zone
2 transports moved from 64 Sea Zone to 101 Sea Zone
1 carrier and 2 fighters moved from 30 Sea Zone to 63 Sea Zone
1 battleship, 4 carriers, 4 fighters and 16 submarines moved from 30 Sea Zone to 64 Sea Zone
1 fighter moved from Southeast Mexico to Gibraltar
4 fighters moved from Western United States to 91 Sea Zone
4 fighters moved from 91 Sea Zone to Gibraltar
3 bombers moved from Western United States to Gibraltar
4 aaGuns, 1 artillery, 2 infantry and 3 mech_infantrys moved from Western United States to Central United States
1 artillery and 1 infantry moved from Queensland to New South Wales
1 submarine moved from 58 Sea Zone to 37 Sea Zone
Place Units - Americans
1 artillery and 1 infantry placed in Central United States
4 fighters placed in Eastern United States
3 transports placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 fighter and 1 infantry moved from Yunnan to Kweichow
4 artilleries and 3 infantry moved from Yunnan to Hunan
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Hunan
Chinese attack with 4 artilleries and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 4 artilleries and 3 infantry in Hunan, round 2 : 2/7 hits, 2,33 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 4 artilleries and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Szechwan
Place Units - Chinese
2 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUs
Purchase Units - British
British buy 7 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
2 fighters moved from Southeast Mexico to Gibraltar
1 fighter and 2 tactical_bombers moved from Iraq to Egypt
1 infantry moved from Iraq to 80 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 infantry and 3 transports moved from 80 Sea Zone to 81 Sea Zone
5 infantry moved from Trans-Jordan to 81 Sea Zone
6 infantry moved from 81 Sea Zone to Egypt
1 armour moved from Trans-Jordan to Egypt
3 mech_infantrys moved from Trans-Jordan to Egypt
6 artilleries and 4 infantry moved from Yunnan to Burma
Combat - British
Battle in Egypt
British attack with 1 armour, 1 fighter, 6 infantry, 3 mech_infantrys and 2 tactical_bombers
Germans defend with 2 fighters and 1 infantry; Italians defend with 1 aaGun, 1 airfield, 1 armour, 2 artilleries, 1 factory_minor, 1 fighter, 1 harbour, 8 infantry and 1 marine
Italians roll AA dice in Egypt : 1/3 hits, 0,50 expected hits
1 tactical_bomber owned by the British lost in Egypt
British roll dice for 1 battleship and 2 cruisers in Egypt, round 2 : 1/3 hits, 1,67 expected hits
British roll dice for 1 armour, 1 fighter, 6 infantry, 3 mech_infantrys and 1 tactical_bomber in Egypt, round 2 : 1/12 hits, 3,17 expected hits
Italians roll dice for 1 aaGun, 1 armour, 2 artilleries, 3 fighters, 9 infantry and 1 marine in Egypt, round 2 : 7/16 hits, 6,50 expected hits
1 mech_infantry owned by the British, 1 aaGun owned by the Italians, 1 infantry owned by the Italians and 6 infantry owned by the British lost in Egypt
1 tactical_bomber owned by the British and 1 fighter owned by the British retreated
2 mech_infantrys owned by the British and 1 armour owned by the British retreated to Trans-Jordan
Italians win with 1 armour, 2 artilleries, 3 fighters, 8 infantry and 1 marine remaining. Battle score for attacker is -25
Casualties for British: 6 infantry, 1 mech_infantry and 1 tactical_bomber
Casualties for Italians: 1 aaGun and 1 infantry
Battle in Burma
British attack with 6 artilleries and 4 infantry
Japanese defend with 1 infantry
British roll dice for 6 artilleries and 4 infantry in Burma, round 2 : 4/10 hits, 3,33 expected hits
Japanese roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
British win, taking Burma from Japanese with 6 artilleries and 3 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - British
2 aaGuns moved from Yunnan to Burma
2 infantry moved from India to Burma
1 fighter and 1 tactical_bomber moved from Egypt to 81 Sea Zone
1 submarine moved from 64 Sea Zone to 91 Sea Zone
Place Units - British
7 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,6,4,4,4,2,1,2,4,5
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,1,2,4
British collect 14 PUs (8 lost to blockades); end with 14 PUs
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Chinese regular : -0,00
Americans regular : -0,33
Italians regular : 0,50
Japanese regular : -0,67
British regular : -2,17
Italians AA : 0,50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 armour, 1 artillery, 1 fighter, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
2 artilleries and 4 infantry moved from Egypt to Trans-Jordan
2 infantry moved from Northern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Trans-Jordan
1 marine moved from Southern Italy to 97 Sea Zone
1 marine moved from Southern Italy to 97 Sea Zone
2 cruisers and 2 marines moved from 97 Sea Zone to 98 Sea Zone
3 infantry moved from Egypt to Trans-Jordan
2 infantry moved from Northern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Trans-Jordan
1 fighter moved from Egypt to Trans-Jordan
1 marine moved from 98 Sea Zone to Syria
1 marine moved from 98 Sea Zone to Trans-Jordan
2 fighters moved from Belgian Congo to Trans-Jordan
1 infantry moved from French Equatorial Africa to Nigeria
Italians take Nigeria from British
1 battleship moved from 98 Sea Zone to 97 Sea Zone
Combat - Italians
Battle in Syria
Battle in Trans-Jordan
Italians attack with 2 artilleries, 3 fighters, 11 infantry and 1 marine
British defend with 1 armour and 2 mech_infantrys; Russians defend with 2 armour
Italians roll dice for 2 cruisers in Trans-Jordan, round 2 : 1/2 hits, 1,00 expected hits
Italians roll dice for 2 artilleries, 3 fighters, 11 infantry and 1 marine in Trans-Jordan, round 2 : 3/17 hits, 4,67 expected hits
British roll dice for 3 armour and 2 mech_infantrys in Trans-Jordan, round 2 : 1/5 hits, 2,17 expected hits
2 mech_infantrys owned by the British, 2 armour owned by the Russians and 1 infantry owned by the Italians lost in Trans-Jordan
Italians roll dice for 2 artilleries, 3 fighters, 10 infantry and 1 marine in Trans-Jordan, round 3 : 2/16 hits, 4,50 expected hits
British roll dice for 1 armour in Trans-Jordan, round 3 : 0/1 hits, 0,50 expected hits
1 armour owned by the British lost in Trans-Jordan
Italians win, taking Syria from British, taking Trans-Jordan from British with 2 artilleries, 3 fighters, 10 infantry and 1 marine remaining. Battle score for attacker is 23
Casualties for Italians: 1 infantry
Casualties for British: 1 armour and 2 mech_infantrys
Casualties for Russians: 2 armour
Non Combat Move - Italians
1 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
1 tactical_bomber moved from Rhodesia to 98 Sea Zone
2 fighters moved from Trans-Jordan to Egypt
1 fighter moved from Trans-Jordan to 98 Sea Zone
1 destroyer moved from 98 Sea Zone to 97 Sea Zone
1 infantry moved from Libya to Tobruk
1 infantry moved from Yugoslavia to Albania
1 aaGun moved from Southern Italy to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 aaGun and 1 infantry moved from 98 Sea Zone to Egypt
2 transports moved from 98 Sea Zone to 97 Sea Zone
1 armour, 1 artillery, 1 infantry and 2 mech_infantrys moved from Bryansk to Tambov
Place Units - Italians
1 fighter placed in Southern Italy
1 armour and 2 mech_infantrys placed in Union of South Africa
1 artillery and 2 infantry placed in Egypt
2 infantry placed in Southern Italy
2 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 31 PUs; end with 31 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 36 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 41 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 44 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 49 PUs
Combat Hit Differential Summary :
Italians regular : -4,17
British regular : -1,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 1 PUs;
Combat Move - ANZAC
2 fighters moved from 63 Sea Zone to 46 Sea Zone
1 submarine moved from 54 Sea Zone to 46 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
1 destroyer moved from 30 Sea Zone to 25 Sea Zone
1 submarine moved from 56 Sea Zone to 62 Sea Zone
1 submarine moved from 55 Sea Zone to 62 Sea Zone
Combat - ANZAC
Battle in Sumatra
Battle in 46 Sea Zone
ANZAC attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 46 Sea Zone
ANZAC win, taking Sumatra from Japanese with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
2 fighters moved from 46 Sea Zone to 63 Sea Zone
2 aaGuns and 1 artillery moved from Queensland to New South Wales
Place Units - ANZAC
1 artillery, 1 fighter and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Combat Hit Differential Summary :
Japanese regular : -0,33
ANZAC regular : 0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 1 PUs;
Combat Move - ANZAC
2 fighters moved from 63 Sea Zone to 46 Sea Zone
1 submarine moved from 54 Sea Zone to 46 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
1 destroyer moved from 30 Sea Zone to 25 Sea Zone
1 submarine moved from 56 Sea Zone to 62 Sea Zone
1 submarine moved from 55 Sea Zone to 62 Sea Zone
Combat - ANZAC
Battle in Sumatra
Battle in 46 Sea Zone
ANZAC attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 46 Sea Zone
ANZAC win, taking Sumatra from Japanese with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
2 fighters moved from 46 Sea Zone to 63 Sea Zone
2 aaGuns and 1 artillery moved from Queensland to New South Wales
Place Units - ANZAC
1 artillery, 1 fighter and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Combat Move - French
1 destroyer moved from 79 Sea Zone to 39 Sea Zone
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0,33
ANZAC regular : 0,67
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 1 carrier, 1 destroyer, 11 infantry, 1 marine, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Germans
2 fighters moved from Egypt to 91 Sea Zone
5 submarines moved from 109 Sea Zone to 91 Sea Zone
2 destroyers moved from 112 Sea Zone to 91 Sea Zone
2 fighters and 1 tactical_bomber moved from Scotland to 91 Sea Zone
1 tactical_bomber moved from 111 Sea Zone to 91 Sea Zone
2 fighters and 1 tactical_bomber moved from Western Germany to 91 Sea Zone
1 carrier moved from 112 Sea Zone to 91 Sea Zone
1 infantry moved from Tambov to Volgograd
Germans take Volgograd from Russians
1 armour moved from Tsinghai to Turkmenistan
Germans take Turkmenistan from Russians
Combat - Germans
Battle in 91 Sea Zone
Germans attack with 1 carrier, 2 destroyers, 6 fighters, 5 submarines and 3 tactical_bombers
British defend with 1 submarine; Americans defend with 2 carriers, 1 destroyer, 4 fighters and 6 submarines
Germans roll dice for 5 submarines in 91 Sea Zone, round 2 : 4/5 hits, 1,67 expected hits
Units damaged: 2 carriers owned by the Americans
Germans roll dice for 1 carrier, 2 destroyers, 6 fighters and 3 tactical_bombers in 91 Sea Zone, round 2 : 3/11 hits, 5,67 expected hits
Americans roll dice for 7 submarines in 91 Sea Zone, round 2 : 2/7 hits, 1,17 expected hits
Americans roll dice for 2 carriers, 1 destroyer and 4 fighters in 91 Sea Zone, round 2 : 3/7 hits, 3,67 expected hits
4 submarines owned by the Americans, 1 destroyer owned by the Germans, 2 submarines owned by the Germans, 1 carrier owned by the Germans and 1 submarine owned by the British lost in 91 Sea Zone
Germans roll dice for 3 submarines in 91 Sea Zone, round 3 : 1/3 hits, 1,00 expected hits
Germans roll dice for 1 destroyer, 6 fighters and 3 tactical_bombers in 91 Sea Zone, round 3 : 6/10 hits, 5,33 expected hits
Americans roll dice for 2 submarines in 91 Sea Zone, round 3 : 0/2 hits, 0,33 expected hits
Americans roll dice for 2 carriers, 1 destroyer and 4 fighters in 91 Sea Zone, round 3 : 4/7 hits, 3,67 expected hits
2 submarines owned by the Americans, 1 destroyer owned by the Germans, 1 destroyer owned by the Americans, 1 submarine owned by the Germans, 2 fighters owned by the Germans, 2 carriers owned by the Americans and 2 fighters owned by the Americans lost in 91 Sea Zone
Combat Hit Differential Summary :
Americans regular : 0,17
Germans regular : 0,33