@AndrewAAGamer Thanks for posting the calculations. Now I understand average dice much better.
My OOL for the blockhouse fire will always be the same: Tanks, Artillery, then Infantry.
TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.1
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 fighter and 2 infantry moved from Sikang to Szechwan
Combat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
4 infantry moved from Sikang to Tsinghai
1 fighter moved from Szechwan to Tsinghai
1 infantry moved from Sikang to Tsinghai
5 infantry moved from Kansu to Tsinghai
Place Units - Chinese
2 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs
Combat Hit Differential Summary :
Chinese regular : 0.17
Japanese regular : -0.33
TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.1
Game History
Round: 3
Purchase Units - Russians
Russians buy 1 armour, 2 artilleries, 4 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Russians
Non Combat Move - Russians
1 submarine moved from 113 Sea Zone to 115 Sea Zone
2 aaGuns and 18 infantry moved from Amur to Buryatia
2 artilleries and 3 infantry moved from Ukraine to Bessarabia
2 aaGuns, 3 artilleries and 9 infantry moved from Western Ukraine to Eastern Poland
2 aaGuns, 4 artilleries and 18 infantry moved from Belarus to Eastern Poland
1 infantry moved from Novgorod to Baltic States
2 artilleries moved from Novgorod to Belarus
1 infantry moved from Bryansk to Belarus
5 infantry moved from Russia to Bryansk
1 submarine moved from 125 Sea Zone to 127 Sea Zone
Place Units - Russians
1 artillery and 2 infantry placed in Ukraine
1 artillery and 1 infantry placed in Novgorod
1 transport placed in 115 Sea Zone
1 armour, 1 infantry and 1 mech_infantry placed in Russia
Turning on Edit Mode
EDIT: Removing units owned by Russians from Novgorod: 1 fighter
EDIT: Adding units owned by Russians to Bessarabia: 1 fighter
EDIT: Turning off Edit Mode
Turn Complete - Russians
Russians collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.1
Game History
Round: 3
Purchase Units - Americans
Americans buy 3 artilleries, 1 carrier, 4 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 armour, 3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
1 artillery and 2 infantry moved from Central United States to 101 Sea Zone
1 fighter moved from Central United States to 101 Sea Zone
1 tactical_bomber moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 carrier, 2 cruisers, 1 destroyer, 2 fighters, 2 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 33 Sea Zone
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Place Units - Americans
1 carrier and 2 transports placed in 101 Sea Zone
1 tactical_bomber placed in 101 Sea Zone
1 artillery and 1 infantry placed in Eastern United States
3 infantry placed in Western United States
Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body>
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Turn Complete - Americans
Americans collect 52 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.1
Game History
Round: 3
Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.1
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 18 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
3 transports moved from 93 Sea Zone to 94 Sea Zone
1 infantry moved from Algeria to 94 Sea Zone
1 artillery moved from Algeria to 94 Sea Zone
1 infantry moved from Algeria to 94 Sea Zone
1 artillery moved from Algeria to 94 Sea Zone
1 armour moved from Algeria to 94 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 94 Sea Zone to 98 Sea Zone
1 armour and 1 transport moved from 94 Sea Zone to 98 Sea Zone
1 armour moved from 98 Sea Zone to Egypt
2 infantry moved from 98 Sea Zone to Egypt
2 artilleries moved from 98 Sea Zone to Egypt
1 artillery moved from Algeria to Tunisia
Germans take Tunisia from French
2 bombers moved from Alexandria to Egypt
1 tactical_bomber moved from Southern Italy to Egypt
1 fighter moved from Libya to Egypt
4 tactical_bombers moved from Libya to Egypt
1 destroyer moved from 105 Sea Zone to 88 Sea Zone
1 destroyer moved from 105 Sea Zone to 90 Sea Zone
1 destroyer moved from 105 Sea Zone to 103 Sea Zone
Combat - Germans
Battle in 88 Sea Zone
Germans attack with 1 destroyer
British defend with 1 transport
1 transport owned by the British lost in 88 Sea Zone
Germans win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Egypt
Germans attack with 1 armour, 2 artilleries, 2 bombers, 1 fighter, 2 infantry and 5 tactical_bombers
British defend with 1 armour, 4 artilleries, 1 factory_minor, 1 fighter, 1 harbour, 4 infantry and 1 mech_infantry; French defend with 1 infantry; UK_Pacific defend with 2 infantry
Germans roll dice for 1 armour, 2 artilleries, 2 bombers, 1 fighter, 2 infantry and 5 tactical_bombers in Egypt, round 2 : 7/13 hits, 6.50 expected hits
British roll dice for 1 armour, 4 artilleries, 1 fighter, 7 infantry and 1 mech_infantry in Egypt, round 2 : 3/14 hits, 5.17 expected hits
2 infantry owned by the UK_Pacific, 1 mech_infantry owned by the British, 1 artillery owned by the Germans, 2 infantry owned by the Germans, 1 infantry owned by the French and 3 infantry owned by the British lost in Egypt
Germans roll dice for 1 armour, 1 artillery, 2 bombers, 1 fighter and 5 tactical_bombers in Egypt, round 3 : 6/10 hits, 5.50 expected hits
British roll dice for 1 armour, 4 artilleries, 1 fighter and 1 infantry in Egypt, round 3 : 3/7 hits, 2.83 expected hits
1 artillery owned by the Germans, 2 bombers owned by the Germans, 4 artilleries owned by the British, 1 infantry owned by the British and 1 armour owned by the British lost in Egypt
Germans roll dice for 1 armour, 1 fighter and 5 tactical_bombers in Egypt, round 4 : 5/7 hits, 3.83 expected hits
British roll dice for 1 fighter in Egypt, round 4 : 1/1 hits, 0.67 expected hits
1 tactical_bomber owned by the Germans and 1 fighter owned by the British lost in Egypt
Germans win, taking Egypt from British with 1 armour, 1 fighter and 4 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Germans: 2 artilleries, 2 bombers, 2 infantry and 1 tactical_bomber
Casualties for British: 1 armour, 4 artilleries, 1 fighter, 4 infantry and 1 mech_infantry
Casualties for French: 1 infantry
Casualties for UK_Pacific: 2 infantry
Trigger Axis Africa Objective: Setting switch to true for conditionAttachment_Axis_Africa_Objective_Switch attached to Germans
Non Combat Move - Germans
9 infantry moved from Germany to Poland
5 artilleries moved from Germany to Poland
5 armour moved from Western Germany to Poland
2 aaGuns moved from Germany to Poland
7 infantry moved from Slovakia Hungary to Poland
1 armour moved from Slovakia Hungary to Poland
1 artillery moved from Slovakia Hungary to Poland
1 artillery moved from Southern France to France
4 infantry moved from Western Germany to Germany
1 aaGun moved from Germany to Poland
3 aaGuns moved from Western Germany to Germany
2 armour moved from France to Germany
1 fighter moved from Egypt to Alexandria
4 tactical_bombers moved from Egypt to Alexandria
2 mech_infantrys moved from France to Germany
Place Units - Germans
10 infantry placed in Germany
4 infantry placed in Western Germany
3 infantry placed in France
1 infantry placed in Southern France
Germans undo move 2.
3 infantry placed in Western Germany
1 infantry placed in Southern France
Turn Complete - Germans
Note to players Americans, British, Chinese, French, Germans, Italians, Japanese, Russians and UK_Pacific: The Axis have achieved a Victory Objective - The Axis powers control Morocco, Algeria, Tunisia, Libya, Tobruk, Alexandria, and Egypt.
Germans collect 47 PUs; end with 47 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Combat Hit Differential Summary :
Germans regular : 2.17
British regular : -1.67
TripleA Move Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.1
Game History
Round: 4
Purchase Units - UK_Pacific
UK_Pacific buy 7 armour and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - UK_Pacific
5 mech_infantrys moved from India to Yunnan
1 infantry moved from Shan State to Yunnan
1 infantry moved from Shan State to Siam
1 infantry moved from Shan State to Yunnan
1 infantry moved from Shan State to Yunnan
1 infantry moved from Shan State to Siam
1 fighter moved from Shan State to Yunnan
1 tactical_bomber moved from Shan State to Yunnan
1 artillery moved from Shan State to Yunnan
1 infantry moved from Shan State to Yunnan
1 infantry moved from Shan State to Yunnan
1 infantry moved from Shan State to Siam
1 fighter moved from Shan State to Siam
1 tactical_bomber moved from Shan State to Siam
1 fighter moved from India to Siam
1 tactical_bomber moved from India to Siam
1 fighter moved from French Indo China to Siam
1 fighter moved from India to Siam
1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Kiangsu
1 artillery moved from 19 Sea Zone to Kiangsu
1 battleship moved from 33 Sea Zone to 20 Sea Zone
UK_Pacific take 22 Sea Zone from Japanese
UK_Pacific take 20 Sea Zone from Japanese
1 cruiser moved from 33 Sea Zone to 20 Sea Zone
1 submarine moved from 33 Sea Zone to 17 Sea Zone
1 destroyer moved from 33 Sea Zone to 21 Sea Zone
1 destroyer moved from 54 Sea Zone to 35 Sea Zone
UK_Pacific take 35 Sea Zone from Japanese
Combat - UK_Pacific
TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.1
Game History
Round: 4
Purchase Units - UK_Pacific
UK_Pacific buy 7 armour and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - UK_Pacific
5 mech_infantrys moved from India to Yunnan
1 infantry moved from Shan State to Yunnan
1 infantry moved from Shan State to Siam
1 infantry moved from Shan State to Yunnan
1 infantry moved from Shan State to Yunnan
1 infantry moved from Shan State to Siam
1 fighter moved from Shan State to Yunnan
1 tactical_bomber moved from Shan State to Yunnan
1 artillery moved from Shan State to Yunnan
1 infantry moved from Shan State to Yunnan
1 infantry moved from Shan State to Yunnan
1 infantry moved from Shan State to Siam
1 fighter moved from Shan State to Siam
1 tactical_bomber moved from Shan State to Siam
1 fighter moved from India to Siam
1 tactical_bomber moved from India to Siam
1 fighter moved from French Indo China to Siam
1 fighter moved from India to Siam
1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Kiangsu
1 artillery moved from 19 Sea Zone to Kiangsu
1 battleship moved from 33 Sea Zone to 20 Sea Zone
UK_Pacific take 22 Sea Zone from Japanese
UK_Pacific take 20 Sea Zone from Japanese
1 cruiser moved from 33 Sea Zone to 20 Sea Zone
1 submarine moved from 33 Sea Zone to 17 Sea Zone
1 destroyer moved from 33 Sea Zone to 21 Sea Zone
1 destroyer moved from 54 Sea Zone to 35 Sea Zone
UK_Pacific take 35 Sea Zone from Japanese
Combat - UK_Pacific
Kamikaze Suicide Attack attacks 1 cruiser owned by the UK_Pacific scoring 0 hits. Rolls: 3
Kamikaze Suicide Attack attacks 1 battleship owned by the UK_Pacific scoring 1 hits. Rolls: 1
Units damaged: 1 battleship owned by the UK_Pacific
Battle in 17 Sea Zone
UK_Pacific attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 17 Sea Zone
UK_Pacific win, taking 17 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Kiangsu
Battle in Yunnan
UK_Pacific attack with 1 artillery, 1 fighter, 5 infantry, 5 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 armour and 1 infantry
UK_Pacific roll dice for 1 artillery, 1 fighter, 5 infantry, 5 mech_infantrys and 1 tactical_bomber in Yunnan, round 2 : 5/13 hits, 3.33 expected hits
Japanese roll dice for 1 armour and 1 infantry in Yunnan, round 2 : 1/2 hits, 0.83 expected hits
1 infantry owned by the Japanese, 1 infantry owned by the UK_Pacific and 1 armour owned by the Japanese lost in Yunnan
UK_Pacific win, taking Kiangsu from Japanese, taking Yunnan from Japanese with 1 artillery, 1 fighter, 4 infantry, 5 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for UK_Pacific: 1 infantry
Casualties for Japanese: 1 armour and 1 infantry
Battle in Siam
UK_Pacific attack with 4 fighters, 3 infantry and 2 tactical_bombers
Japanese defend with 2 infantry
UK_Pacific roll dice for 4 fighters, 3 infantry and 2 tactical_bombers in Siam, round 2 : 2/9 hits, 3.83 expected hits
Japanese roll dice for 2 infantry in Siam, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Japanese lost in Siam
UK_Pacific win, taking Siam from Japanese with 4 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in Kwangtung
UK_Pacific attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery, 1 harbour and 1 infantry
UK_Pacific roll dice for 1 artillery and 1 infantry in Kwangtung, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Kwangtung, round 2 : 0/2 hits, 0.67 expected hits
UK_Pacific roll dice for 1 artillery and 1 infantry in Kwangtung, round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Kwangtung, round 3 : 0/2 hits, 0.67 expected hits
UK_Pacific roll dice for 1 artillery and 1 infantry in Kwangtung, round 4 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Kwangtung, round 4 : 0/2 hits, 0.67 expected hits
UK_Pacific roll dice for 1 artillery and 1 infantry in Kwangtung, round 5 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Kwangtung, round 5 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the UK_Pacific lost in Kwangtung
UK_Pacific roll dice for 1 artillery in Kwangtung, round 6 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery in Kwangtung, round 6 : 0/1 hits, 0.33 expected hits
UK_Pacific roll dice for 1 artillery in Kwangtung, round 7 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery in Kwangtung, round 7 : 0/1 hits, 0.33 expected hits
UK_Pacific roll dice for 1 artillery in Kwangtung, round 8 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery in Kwangtung, round 8 : 0/1 hits, 0.33 expected hits
UK_Pacific roll dice for 1 artillery in Kwangtung, round 9 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery in Kwangtung, round 9 : 0/1 hits, 0.33 expected hits
UK_Pacific roll dice for 1 artillery in Kwangtung, round 10 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery in Kwangtung, round 10 : 1/1 hits, 0.33 expected hits
1 artillery owned by the UK_Pacific lost in Kwangtung
Japanese win with 1 artillery remaining. Battle score for attacker is -4
Casualties for UK_Pacific: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - UK_Pacific
1 aaGun moved from Burma to Yunnan
1 artillery and 1 infantry moved from West India to India
1 transport moved from 79 Sea Zone to 39 Sea Zone
1 cruiser moved from 79 Sea Zone to 39 Sea Zone
1 infantry moved from Northwest Persia to Iraq
2 infantry moved from Persia to Iraq
1 fighter moved from Yunnan to Tsinghai
1 tactical_bomber moved from Yunnan to Tsinghai
1 fighter moved from Siam to India
1 tactical_bomber moved from Siam to India
1 tactical_bomber moved from Siam to Shan State
1 fighter moved from Siam to Shan State
1 fighter moved from Siam to Shan State
1 fighter moved from Siam to Shan State
Place Units - UK_Pacific
7 armour and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 29 PUs; end with 29 PUs
Objective UK Pacific Outer Perimeter: UK_Pacific met a national objective for an additional 5 PUs; end with 34 PUs
Objective UK Pacific Kiangsu: UK_Pacific met a national objective for an additional 5 PUs; end with 39 PUs
Objective UK Pacific Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 44 PUs
Combat Hit Differential Summary :
Japanese regular : -2.83
UK_Pacific regular : -3.50
Bombardment shots weren’t rolled in kwangtung battle, I thought they were but I guess I misclicked .I will roll now.
Bship (Dice 1d6) cruiser (dice 1d6)
Bship [dice 1d6] cruiser [dice 1d6]
1d6: 2
1d6: 2
TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.1
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 3 artilleries, 3 infantry and 4 transports; Remaining resources: 0 PUs; 4 SuicideAttackTokens;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With French
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
1 destroyer moved from 6 Sea Zone to 17 Sea Zone
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 destroyer moved from 6 Sea Zone to 21 Sea Zone
1 destroyer moved from 6 Sea Zone to 22 Sea Zone
Japanese take 22 Sea Zone from UK_Pacific
5 artilleries and 5 infantry moved from Japan to 6 Sea Zone
5 artilleries, 2 battleships, 3 carriers, 3 cruisers, 3 destroyers, 3 fighters, 5 infantry, 2 submarines, 3 tactical_bombers and 5 transports moved from 6 Sea Zone to 19 Sea Zone
5 artilleries and 5 infantry moved from 19 Sea Zone to Kiangsu
1 artillery moved from Kiangsi to Kiangsu
2 bombers, 2 fighters and 2 tactical_bombers moved from Hopei to 20 Sea Zone
3 fighters and 3 tactical_bombers moved from 19 Sea Zone to 20 Sea Zone
2 submarines moved from 19 Sea Zone to 20 Sea Zone
Combat - Japanese
Battle in 19 Sea Zone
Japanese attack with 2 battleships, 3 carriers, 3 cruisers, 3 destroyers and 5 transports
UK_Pacific defend with 1 transport
1 transport owned by the UK_Pacific lost in 19 Sea Zone
Japanese win with 2 battleships, 3 carriers, 3 cruisers, 3 destroyers and 5 transports remaining. Battle score for attacker is 7
Casualties for UK_Pacific: 1 transport
Battle in 17 Sea Zone
Japanese attack with 1 destroyer
UK_Pacific defend with 1 submarine
Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
UK_Pacific roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 destroyer in 17 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
UK_Pacific roll dice for 1 submarine in 17 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 destroyer in 17 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
UK_Pacific roll dice for 1 submarine in 17 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 destroyer in 17 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits
UK_Pacific roll dice for 1 submarine in 17 Sea Zone, round 5 : 0/1 hits, 0.17 expected hits
1 submarine owned by the UK_Pacific lost in 17 Sea Zone
Japanese win, taking 17 Sea Zone from UK_Pacific with 1 destroyer remaining. Battle score for attacker is 6
Casualties for UK_Pacific: 1 submarine
Battle in 25 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 1 destroyer
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win with no units remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 destroyer
Battle in 21 Sea Zone
Japanese attack with 1 destroyer
UK_Pacific defend with 1 destroyer
Japanese roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
UK_Pacific roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 21 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
UK_Pacific roll dice for 1 destroyer in 21 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the UK_Pacific and 1 destroyer owned by the Japanese lost in 21 Sea Zone
UK_Pacific win with no units remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer
Casualties for UK_Pacific: 1 destroyer
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 19 Sea Zone: 1 destroyer
EDIT: Adding units owned by Japanese to 21 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Battle in 20 Sea Zone
Japanese attack with 2 bombers, 5 fighters, 2 submarines and 5 tactical_bombers
UK_Pacific defend with 1 battleship, 1 cruiser and 1 transport
Japanese roll dice for 2 submarines in 20 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
1 cruiser owned by the UK_Pacific lost in 20 Sea Zone
Japanese roll dice for 2 bombers, 5 fighters and 5 tactical_bombers in 20 Sea Zone, round 2 : 9/12 hits, 7.17 expected hits
UK_Pacific roll dice for 1 battleship and 1 transport in 20 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
1 submarine owned by the Japanese, 1 battleship owned by the UK_Pacific and 1 transport owned by the UK_Pacific lost in 20 Sea Zone
Japanese win, taking 20 Sea Zone from UK_Pacific with 2 bombers, 5 fighters, 1 submarine and 5 tactical_bombers remaining. Battle score for attacker is 33
Casualties for UK_Pacific: 1 battleship, 1 cruiser and 1 transport
Casualties for Japanese: 1 submarine
Battle in Kiangsu
Japanese attack with 6 artilleries and 5 infantry
UK_Pacific defend with 1 artillery and 1 infantry
Japanese roll dice for 6 artilleries and 5 infantry in Kiangsu, round 2 : 3/11 hits, 3.67 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Kiangsu, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the UK_Pacific and 1 artillery owned by the UK_Pacific lost in Kiangsu
Japanese win, taking Kiangsu from Chinese with 6 artilleries and 5 infantry remaining. Battle score for attacker is 7
Casualties for UK_Pacific: 1 artillery and 1 infantry
Non Combat Move - Japanese
2 artilleries and 2 infantry moved from Suiyuyan to Hopei
1 artillery, 4 infantry and 1 mech_infantry moved from Shensi to Hopei
5 tactical_bombers moved from 20 Sea Zone to Kwangtung
2 bombers moved from 20 Sea Zone to Kwangtung
5 fighters moved from 20 Sea Zone to Kwangtung
6 fighters and 3 tactical_bombers moved from Manchuria to Kwangtung
1 aaGun, 1 artillery and 10 infantry moved from Manchuria to Jehol
Place Units - Japanese
4 transports placed in 6 Sea Zone
3 artilleries and 3 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 35 PUs; end with 35 PUs
Combat Hit Differential Summary :
Chinese regular : -0.67
Americans regular : 0.67
Japanese regular : 2.17
UK_Pacific regular : 0.00
TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.1
Game History
Round: 4
Purchase Units - British
British buy 1 fighter, 3 mech_infantrys and 2 transports; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Anglo Egyptian Sudan to Ethiopia
1 infantry moved from Anglo Egyptian Sudan to Ethiopia
1 destroyer moved from 109 Sea Zone to 88 Sea Zone
1 fighter moved from United Kingdom to 88 Sea Zone
1 mech_infantry moved from Eire to United Kingdom
1 destroyer moved from 109 Sea Zone to 88 Sea Zone
Combat - British
British creates battle in territory 106 Sea Zone
Battle in 88 Sea Zone
British attack with 2 destroyers and 1 fighter
Germans defend with 1 destroyer
British roll dice for 2 destroyers and 1 fighter in 88 Sea Zone, round 2 : 1/3 hits, 1.17 expected hits
Germans roll dice for 1 destroyer in 88 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Germans lost in 88 Sea Zone
British win with 2 destroyers and 1 fighter remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Non Combat Move - British
1 infantry moved from Brazil to British Guiana
1 infantry moved from Brazil to British Guiana
1 fighter moved from 88 Sea Zone to British Guiana
1 armour, 1 artillery and 2 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 106 Sea Zone to 109 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 109 Sea Zone to United Kingdom
Place Units - British
3 mech_infantrys placed in Union of South Africa
2 transports placed in 109 Sea Zone
1 fighter placed in United Kingdom
Turn Complete - British
British collect 29 PUs; end with 29 PUs
Objective British Mediterranean Theater: British met a national objective for an additional 3 PUs; end with 32 PUs
Combat Hit Differential Summary :
Germans regular : -0.33
British regular : -0.17
TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.1
Game History
Round: 4
Purchase Units - Italians
Italians buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 mech_infantry moved from Alexandria to Anglo Egyptian Sudan
2 armour moved from Alexandria to Anglo Egyptian Sudan
1 armour moved from Alexandria to Trans-Jordan
Italians take Trans-Jordan from British
Combat - Italians
Battle in Anglo Egyptian Sudan
Italians attack with 2 armour and 1 mech_infantry
French defend with 1 infantry
Italians roll dice for 2 armour and 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 3/3 hits, 1.17 expected hits
British roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Italians and 1 infantry owned by the French lost in Anglo Egyptian Sudan
Italians win, taking Anglo Egyptian Sudan from British with 2 armour remaining. Battle score for attacker is -1
Casualties for Italians: 1 mech_infantry
Casualties for French: 1 infantry
Non Combat Move - Italians
1 transport moved from 95 Sea Zone to 96 Sea Zone
1 artillery moved from Libya to 96 Sea Zone
1 infantry moved from Libya to 96 Sea Zone
1 artillery moved from Northern Italy to Southern Italy
1 aaGun moved from Northern Italy to Southern Italy
1 transport moved from 95 Sea Zone to 98 Sea Zone
1 artillery moved from Alexandria to Egypt
5 infantry moved from Alexandria to Egypt
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone
1 artillery moved from 97 Sea Zone to Southern Italy
1 infantry moved from 97 Sea Zone to Southern Italy
1 infantry moved from Northern Italy to Southern Italy
Place Units - Italians
3 infantry placed in Southern Italy
3 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 13 PUs; end with 13 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Combat Hit Differential Summary :
Italians regular : 1.83
British regular : 0.67
TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.1
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Szechwan to Kweichow
Chinese take Kweichow from Japanese
12 infantry moved from Tsinghai to Shensi
Chinese take Shensi from Japanese
Combat - Chinese
Non Combat Move - Chinese
1 infantry moved from Szechwan to Yunnan
Place Units - Chinese
1 artillery placed in Shensi
Turn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.1
Game History
Round: 4
Purchase Units - Russians
Russians buy 2 armour, 3 artilleries, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Germans
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and British from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and French from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War
Combat Move - Russians
1 fighter moved from Bessarabia to 98 Sea Zone
2 artilleries and 3 infantry moved from Bessarabia to Romania
Russians take Romania from Germans
1 infantry moved from Eastern Poland to Slovakia Hungary
Russians take Slovakia Hungary from Germans
7 artilleries and 26 infantry moved from Eastern Poland to Romania
1 infantry moved from Novgorod to 115 Sea Zone
1 infantry and 1 transport moved from 115 Sea Zone to 113 Sea Zone
1 infantry moved from 113 Sea Zone to Norway
Combat - Russians
Battle in 98 Sea Zone
Russians attack with 1 fighter
Germans defend with 3 transports; Italians defend with 1 transport
1 transport owned by the Italians and 3 transports owned by the Germans lost in 98 Sea Zone
Russians win with 1 fighter remaining. Battle score for attacker is 28
Casualties for Germans: 3 transports
Casualties for Italians: 1 transport
Battle in Norway
Non Combat Move - Russians
1 fighter moved from 98 Sea Zone to Syria
1 artillery and 2 infantry moved from Ukraine to Bessarabia
4 aaGuns moved from Eastern Poland to Romania
1 infantry moved from Belarus to Eastern Poland
4 armour and 2 mech_infantrys moved from Belarus to Romania
5 infantry moved from Bryansk to Belarus
1 infantry moved from Russia to Bryansk
1 armour and 1 mech_infantry moved from Russia to Belarus
1 artillery moved from Novgorod to Belarus
1 submarine moved from 127 Sea Zone to 125 Sea Zone
2 aaGuns and 18 infantry moved from Buryatia to Amur
1 submarine moved from 115 Sea Zone to 113 Sea Zone
Place Units - Russians
1 artillery and 2 infantry placed in Novgorod
2 artilleries and 1 infantry placed in Ukraine
2 armour and 1 mech_infantry placed in Russia
Turn Complete - Russians
Russians collect 46 PUs; end with 46 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 51 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 60 PUs
Combat Hit Differential Summary :
TripleA Move Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.1
Game History
Round: 4
Purchase Units - Americans
Americans buy 4 artilleries, 1 destroyer, 1 fighter, 6 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 1 PUs;
Politics - Americans
Trigger Russians Allied Americans 6: Changing Relationship for Russians and Americans from Neutrality to Allied
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 submarine moved from 101 Sea Zone to 103 Sea Zone
1 submarine moved from 101 Sea Zone to 90 Sea Zone
1 fighter and 1 tactical_bomber moved from 101 Sea Zone to 103 Sea Zone
1 tactical_bomber moved from 101 Sea Zone to 90 Sea Zone
1 fighter moved from Western United States to 90 Sea Zone
1 destroyer moved from 101 Sea Zone to 103 Sea Zone
1 destroyer moved from 101 Sea Zone to 90 Sea Zone
3 infantry moved from Western United States to Central United States
1 bomber moved from Eastern United States to 103 Sea Zone
1 submarine moved from 33 Sea Zone to 17 Sea Zone
1 fighter moved from 33 Sea Zone to 6 Sea Zone
1 destroyer moved from 33 Sea Zone to 17 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 17 Sea Zone
2 infantry moved from 17 Sea Zone to Iwo Jima
1 fighter moved from 33 Sea Zone to 17 Sea Zone
1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 mech_infantry moved from 91 Sea Zone to Morocco
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 5 artilleries, 6 infantry and 6 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 5 artilleries and 6 infantry moved from 91 Sea Zone to Gibraltar
1 battleship and 1 cruiser moved from 101 Sea Zone to 91 Sea Zone
TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.1
Game History
Round: 4
Purchase Units - Americans
Americans buy 4 artilleries, 1 destroyer, 1 fighter, 6 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 1 PUs;
Politics - Americans
Trigger Russians Allied Americans 6: Changing Relationship for Russians and Americans from Neutrality to Allied
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 submarine moved from 101 Sea Zone to 103 Sea Zone
1 submarine moved from 101 Sea Zone to 90 Sea Zone
1 fighter and 1 tactical_bomber moved from 101 Sea Zone to 103 Sea Zone
1 tactical_bomber moved from 101 Sea Zone to 90 Sea Zone
1 fighter moved from Western United States to 90 Sea Zone
1 destroyer moved from 101 Sea Zone to 103 Sea Zone
1 destroyer moved from 101 Sea Zone to 90 Sea Zone
3 infantry moved from Western United States to Central United States
1 bomber moved from Eastern United States to 103 Sea Zone
1 submarine moved from 33 Sea Zone to 17 Sea Zone
1 fighter moved from 33 Sea Zone to 6 Sea Zone
1 destroyer moved from 33 Sea Zone to 17 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 17 Sea Zone
2 infantry moved from 17 Sea Zone to Iwo Jima
1 fighter moved from 33 Sea Zone to 17 Sea Zone
1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 mech_infantry moved from 91 Sea Zone to Morocco
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 5 artilleries, 6 infantry and 6 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 5 artilleries and 6 infantry moved from 91 Sea Zone to Gibraltar
1 battleship and 1 cruiser moved from 101 Sea Zone to 91 Sea Zone
Combat - Americans
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 1
Battle in 6 Sea Zone
Americans attack with 1 fighter
Japanese defend with 4 transports
4 transports owned by the Japanese lost in 6 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 28
Casualties for Japanese: 4 transports
Battle in Morocco
Battle in 17 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 transport
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 fighter and 1 transport in 17 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 17 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 17 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 17 Sea Zone
Americans win, taking Morocco from Germans, taking 17 Sea Zone from Japanese with 1 fighter, 1 submarine and 1 transport remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Iwo Jima
Battle in 103 Sea Zone
Americans attack with 1 bomber, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 103 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber in 103 Sea Zone, round 2 : 4/4 hits, 2.17 expected hits
Germans roll dice for 1 destroyer in 103 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Germans and 1 submarine owned by the Americans lost in 103 Sea Zone
Americans win, taking Iwo Jima from Japanese with 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Germans: 1 destroyer
Battle in 90 Sea Zone
Americans attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 90 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 90 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
Germans roll dice for 1 destroyer in 90 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Germans and 1 submarine owned by the Americans lost in 90 Sea Zone
Americans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Germans: 1 destroyer
Battle in Gibraltar
Americans attack with 1 armour, 5 artilleries and 6 infantry
Germans defend with 1 harbour and 2 infantry
Americans roll dice for 1 battleship and 1 cruiser in Gibraltar, round 2 : 1/2 hits, 1.17 expected hits
Americans roll dice for 1 armour, 5 artilleries and 6 infantry in Gibraltar, round 2 : 5/12 hits, 4.00 expected hits
Germans roll dice for 2 infantry in Gibraltar, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Germans lost in Gibraltar
Americans win, taking Gibraltar from Germans with 1 armour, 5 artilleries and 6 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Non Combat Move - Americans
2 carriers moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from 103 Sea Zone to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from 90 Sea Zone to 91 Sea Zone
1 bomber moved from 103 Sea Zone to United Kingdom
1 fighter moved from 6 Sea Zone to 17 Sea Zone
1 carrier moved from 33 Sea Zone to 17 Sea Zone
2 cruisers moved from 33 Sea Zone to 26 Sea Zone
3 fighters moved from Hawaiian Islands to Midway
Place Units - Americans
1 destroyer and 2 transports placed in 101 Sea Zone
6 artilleries and 4 infantry placed in Eastern United States
Americans undo move 2.
1 fighter and 1 tactical_bomber placed in Eastern United States
6 artilleries and 2 infantry placed in Eastern United States
2 infantry placed in Central United States
2 infantry placed in Western United States
Turn Complete - Americans
Americans collect 54 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Combat Hit Differential Summary :
Americans regular : 2.33
Japanese regular : -0.67
Germans regular : 0.67
TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.1
Game History
Round: 4
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
@feckingwrecked What’s the Score?.. what round are you starting?
@young-grasshopper 1-0 Axis. Africa point. Start of Round 5.