Got it, I didn’t see that I also had a FAQ, was thinking I only had the CLASSIFIED clarification
Now I see my specific question is answered, the carriers could not even split up during a combat move that ends in the same place
@Gargantua you lucky bastard! Colt only wanted to leave one Tank there. I suggested both . My advice seems to be killing him!
Luck had nothing to do with it!
STEEL resolve did :)
My dad was taken to hospital as he was in agony. It appears he has an inflamed gall bladder . I am sure I can play today, but please understand if I don’t .
@Gargantua you hate the Russians!
@Gargantua @Karl7 when my Fts were doing auto kills against the TTs , I saw the 4th one was missing. I will edit our the TT, if that is okay. The Ft is from the Philippines amd can return there .
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 carrier, 2 destroyers, 4 infantry, 4 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 infantry moved from Kweichow to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 artillery and 11 infantry moved from Manchuria to Jehol
1 artillery moved from Yunnan to Szechwan
1 mech_infantry moved from French Indo China to Yunnan
1 infantry moved from Kiangsu to Anhwe
1 mech_infantry moved from Kiangsu to Kweichow
1 mech_infantry moved from Anhwe to Chahar
1 armour moved from Hopei to Shensi
1 mech_infantry moved from Hopei to Shensi
1 fighter moved from Japan to 21 Sea Zone
1 destroyer moved from 35 Sea Zone to 55 Sea Zone
1 submarine moved from 37 Sea Zone to 55 Sea Zone
1 fighter moved from 37 Sea Zone to Java
1 fighter moved from 37 Sea Zone to Java
1 bomber moved from French Indo China to Borneo
1 fighter moved from French Indo China to 43 Sea Zone
1 artillery moved from French Indo China to 36 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 artillery moved from Malaya to 37 Sea Zone
1 artillery and 1 transport moved from 37 Sea Zone to 36 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 artillery moved from 42 Sea Zone to Java
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 artillery moved from 43 Sea Zone to Borneo
1 infantry moved from Philippines to 35 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 artillery moved from 44 Sea Zone to Celebes
2 fighters and 1 tactical_bomber moved from 35 Sea Zone to Celebes
1 tactical_bomber moved from Philippines to 55 Sea Zone
1 fighter moved from 35 Sea Zone to 55 Sea Zone
1 fighter moved from Philippines to Celebes
1 cruiser moved from 37 Sea Zone to 42 Sea Zone
1 infantry moved from Hopei to Shensi
4 mech_infantrys moved from Szechwan to Shensi
1 mech_infantry moved from Szechwan to Hopei
1 carrier and 1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 mech_infantry moved from Hunan to Shensi
1 mech_infantry moved from Yunnan to Hunan
1 mech_infantry moved from India to Yunnan
1 infantry moved from India to West India
Japanese take West India from UK_Pacific
Combat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 fighter and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 43 Sea Zone
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 cruiser and 1 transport
Americans defend with 1 transport
1 transport owned by the Americans lost in 42 Sea Zone
Japanese win with 1 cruiser and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 21 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 21 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Philippines: 1 fighter
EDIT: Turning off Edit Mode
Battle in 55 Sea Zone
Japanese attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber in 55 Sea Zone, round 2 : 0/4 hits, 1.83 expected hits
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber in 55 Sea Zone, round 3 : 2/4 hits, 1.83 expected hits
Americans roll dice for 1 submarine in 55 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 55 Sea Zone
Japanese win with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Java
Japanese attack with 1 artillery, 2 fighters and 1 infantry
British defend with 1 artillery
Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Java, round 2 : 0/4 hits, 1.67 expected hits
UK_Pacific roll dice for 1 artillery in Java, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Java, round 3 : 1/4 hits, 1.67 expected hits
UK_Pacific roll dice for 1 artillery in Java, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the British lost in Java
Japanese win, taking Java from UK_Pacific with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in Borneo
Japanese attack with 1 artillery, 1 bomber and 1 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Borneo, round 2 : 1/3 hits, 1.33 expected hits
ANZAC roll dice for 1 infantry in Borneo, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Borneo
Japanese win, taking Borneo from ANZAC with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Battle in Celebes
Japanese attack with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber
Americans defend with 2 infantry
Japanese roll dice for 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber in Celebes, round 2 : 3/6 hits, 2.83 expected hits
Americans roll dice for 2 infantry in Celebes, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Americans lost in Celebes
Japanese win, taking Celebes from Americans with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Non Combat Move - Japanese
1 bomber moved from Borneo to French Indo China
1 tactical_bomber moved from French Indo China to Philippines
1 tactical_bomber moved from Celebes to 35 Sea Zone
1 fighter moved from Celebes to 35 Sea Zone
1 fighter moved from Celebes to 35 Sea Zone
1 fighter moved from Celebes to 35 Sea Zone
1 carrier moved from 35 Sea Zone to 42 Sea Zone
1 carrier moved from 37 Sea Zone to 42 Sea Zone
1 fighter moved from 55 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 55 Sea Zone to 42 Sea Zone
1 fighter moved from Java to 42 Sea Zone
1 fighter moved from Java to 42 Sea Zone
1 destroyer moved from 20 Sea Zone to 42 Sea Zone
1 fighter moved from 43 Sea Zone to Philippines
1 aaGun moved from Burma to India
1 armour, 2 artilleries, 2 infantry and 7 mech_infantrys moved from India to West India
1 fighter moved from 21 Sea Zone to Philippines
1 destroyer moved from 20 Sea Zone to 46 Sea Zone
1 destroyer moved from 16 Sea Zone to 26 Sea Zone
1 infantry moved from Kwangtung to Kwangsi
Place Units - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Americans from 44 Sea Zone: 1 transport
EDIT: Adding units owned by Japanese to Philippines: 1 fighter
EDIT: Turning off Edit Mode
3 infantry placed in India
2 mech_infantrys placed in French Indo China
1 destroyer placed in 36 Sea Zone
1 transport placed in 20 Sea Zone
1 artillery and 1 infantry placed in Kwangtung
1 artillery placed in Japan
2 mech_infantrys placed in Kiangsu
1 carrier, 1 destroyer and 1 transport placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,2
Japanese collect 66 PUs (2 lost to blockades); end with 66 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 69 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
Combat Hit Differential Summary :
Americans regular : -1.00
Japanese regular : -4.17
ANZAC regular : 0.67
UK_Pacific regular : -0.67
Territory Summary for Japanese :
Iwo Jima : 1 infantry
Shantung : 1 flag
Kwangsi : 1 flag, 1 infantry
Kiangsu : 1 flag, 1 factory_minor and 2 mech_infantrys
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 fighter, 1 harbour and 1 infantry
Jehol : 1 flag, 1 artillery and 11 infantry
Manchuria : 1 flag
Shensi : 1 flag, 1 armour, 2 infantry and 6 mech_infantrys
Yunnan : 1 flag, 1 mech_infantry
Suiyuyan : 1 flag, 1 infantry
Kweichow : 1 flag, 1 mech_infantry
Hunan : 1 flag, 1 mech_infantry
Hopei : 1 flag, 1 mech_infantry
Szechwan : 1 flag, 1 artillery
Chahar : 1 flag, 1 mech_infantry
Sikang : 1 flag, 1 infantry
Anhwe : 1 flag, 1 infantry
Shan State : 1 flag
Burma : 1 flag
India : 1 flag, 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Malaya : 1 flag, 1 harbour
Borneo : 1 flag, 1 artillery
Kwangtung : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Philippines : 1 flag, 1 airfield, 3 fighters, 1 harbour and 1 tactical_bomber
French Indo China : 1 flag, 1 bomber, 1 factory_minor and 2 mech_infantrys
Celebes : 1 flag, 1 artillery and 1 infantry
Java : 1 flag, 1 artillery and 1 infantry
Sumatra : 1 flag, 2 infantry
42 Sea Zone : 1 flag, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 tactical_bomber and 1 transport
41 Sea Zone : 1 flag
44 Sea Zone : 1 transport
43 Sea Zone : 1 flag, 1 transport
46 Sea Zone : 1 destroyer
37 Sea Zone : 1 flag
36 Sea Zone : 1 destroyer
35 Sea Zone : 2 battleships, 2 carriers, 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber
26 Sea Zone : 1 destroyer
20 Sea Zone : 1 transport
6 Sea Zone : 1 carrier, 1 destroyer and 1 transport
55 Sea Zone : 1 destroyer and 1 submarine
West India : 1 flag, 1 armour, 2 artilleries, 3 infantry and 7 mech_infantrys
Production/PUs Summary :
Germans : 68 / 85
Russians : 7 / 0
Japanese : 68 / 79
Americans : 63 / 94
Chinese : 2 / 7
British : 34 / 46
UK_Pacific : 0 / 0
Italians : 11 / 0
ANZAC : 10 / 22
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 1 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 2 fighters, 10 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
1 fighter moved from Queensland to 55 Sea Zone
1 fighter moved from 54 Sea Zone to 46 Sea Zone
1 submarine moved from 54 Sea Zone to 46 Sea Zone
2 fighters moved from 54 Sea Zone to 26 Sea Zone
1 submarine moved from 30 Sea Zone to 26 Sea Zone
1 fighter moved from 54 Sea Zone to 55 Sea Zone
Combat - Americans
Battle in 46 Sea Zone
Americans attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 fighter and 1 submarine in 46 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 46 Sea Zone
Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 55 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 destroyer and 1 submarine
Americans roll dice for 1 destroyer and 2 fighters in 55 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 55 Sea Zone
Americans roll dice for 1 destroyer and 2 fighters in 55 Sea Zone, round 3 : 2/3 hits, 1.33 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 destroyer and 1 submarine
Casualties for Americans: 1 destroyer
Battle in 26 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 2 fighters and 1 submarine in 26 Sea Zone, round 2 : 0/3 hits, 1.33 expected hits
Japanese roll dice for 1 destroyer in 26 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans lost in 26 Sea Zone
Americans roll dice for 2 fighters in 26 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 1 destroyer in 26 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 26 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 carrier moved from 54 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from Johnston Island to 30 Sea Zone
1 infantry, 1 submarine and 1 transport moved from 30 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
2 fighters moved from 55 Sea Zone to 54 Sea Zone
1 fighter moved from 46 Sea Zone to Queensland
2 aaGuns and 1 artillery moved from Morocco to 91 Sea Zone
3 infantry moved from Morocco to 91 Sea Zone
2 aaGuns, 1 artillery, 1 carrier, 1 cruiser, 2 fighters, 3 infantry and 3 transports moved from 91 Sea Zone to 95 Sea Zone
1 artillery and 3 infantry moved from 95 Sea Zone to Sicily
2 aaGuns moved from 95 Sea Zone to Sicily
1 transport moved from 98 Sea Zone to 92 Sea Zone
2 carriers and 2 destroyers moved from 98 Sea Zone to 95 Sea Zone
1 fighter moved from Norway to 95 Sea Zone
3 infantry moved from Eastern United States to 101 Sea Zone
3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
3 infantry moved from 91 Sea Zone to Morocco
2 fighters moved from Eastern United States to Gibraltar
1 mech_infantry moved from Persia to Syria
1 infantry moved from Iraq to Syria
1 destroyer moved from 54 Sea Zone to 26 Sea Zone
Place Units - Americans
2 transports placed in 101 Sea Zone
4 infantry placed in Eastern United States
3 infantry placed in Norway
3 infantry placed in Greece
1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
2 fighters placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,6
Americans collect 63 PUs; end with 63 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Combat Hit Differential Summary :
Americans regular : 0.17
Japanese regular : 0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Kansu to Suiyuyan
1 fighter moved from Tsinghai to Suiyuyan
Combat - Chinese
Battle in Suiyuyan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Suiyuyan
1 fighter owned by the Chinese retreated
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Suiyuyan to Kansu
8 infantry moved from Tsinghai to Kansu
Place Units - Chinese
2 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 2 PUs; end with 3 PUs
Combat Hit Differential Summary :
Chinese regular : -0.67
Japanese regular : 0.67
Gentleman, just want to confirm, was this game closed / claimed / over?
Karl and I seem to have different opinions.
I have time now to restart it, but maybe its too late, totally understand if you guys are against. But also dont mind finishing it, even if its not tournament record.
Up to you!
Also want to APOLOGIZE, the last US turn got messy, right as I got sent away from home for a month, had no way to play or correct, then didnt get back into fixing things.
Its 100% my bad, and I want to make it clear I take responsiblity, and feel badly about the poor form!
@gargantua good day.
I am happy to play on, as I think either side could still win. Colt can answer, when he wakes (in 6 hours).
@gargantua we can play on if the Allies’ souls haven’t been crushed yet!