@crockett36 Thanks! :)
20 Playoffs BM3 Majik vs WindowWasher +20
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TripleA Move Summary: Japanese round 11
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11 Purchase Units - Japanese Japanese buy 1 destroyer, 1 factory_minor, 2 infantry, 1 mech_infantry and 9 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 5 armour, 6 artilleries, 7 infantry and 6 mech_infantrys moved from West India to Eastern Persia 1 submarine moved from 79 Sea Zone to 80 Sea Zone 1 bomber moved from India to 80 Sea Zone 2 infantry moved from Dutch New Guinea to New Guinea Japanese take New Guinea from ANZAC 2 infantry moved from Caroline Islands to 33 Sea Zone 2 infantry and 1 transport moved from 33 Sea Zone to 49 Sea Zone 2 infantry moved from 49 Sea Zone to Solomon Islands
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@WindowWasher Sub fighting in sz 80?
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@majikforce yep
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TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11 Purchase Units - Japanese Japanese buy 1 destroyer, 1 factory_minor, 2 infantry, 1 mech_infantry and 9 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 5 armour, 6 artilleries, 7 infantry and 6 mech_infantrys moved from West India to Eastern Persia 1 submarine moved from 79 Sea Zone to 80 Sea Zone 1 bomber moved from India to 80 Sea Zone 2 infantry moved from Dutch New Guinea to New Guinea Japanese take New Guinea from ANZAC 2 infantry moved from Caroline Islands to 33 Sea Zone 2 infantry and 1 transport moved from 33 Sea Zone to 49 Sea Zone 2 infantry moved from 49 Sea Zone to Solomon Islands Combat - Japanese Battle in Solomon Islands Battle in 80 Sea Zone Japanese attack with 1 bomber and 1 submarine British defend with 1 destroyer and 1 submarine British roll dice for 1 submarine in 80 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 submarine in 80 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 bomber in 80 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits British roll dice for 1 destroyer in 80 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 submarine in 80 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 submarine in 80 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 bomber in 80 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits British roll dice for 1 destroyer in 80 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 80 Sea Zone 1 submarine owned by the Japanese submerged 1 submarine owned by the British submerged Japanese win, taking Solomon Islands from ANZAC with 1 bomber remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Japanese win with 1 bomber remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Eastern Persia Japanese attack with 5 armour, 6 artilleries, 7 infantry and 6 mech_infantrys British defend with 1 infantry Japanese roll dice for 5 armour, 6 artilleries, 7 infantry and 6 mech_infantrys in Eastern Persia, round 2 : 6/24 hits, 7.67 expected hits British roll dice for 1 infantry in Eastern Persia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Eastern Persia Japanese win, taking Eastern Persia from British with 5 armour, 6 artilleries, 6 infantry and 6 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Non Combat Move - Japanese 1 aaGun moved from West India to Eastern Persia 3 infantry moved from India to West India 1 bomber moved from 80 Sea Zone to India 1 submarine moved from 37 Sea Zone to 79 Sea Zone 1 submarine moved from 37 Sea Zone to 54 Sea Zone 1 submarine moved from 33 Sea Zone to 62 Sea Zone 1 submarine moved from 37 Sea Zone to 39 Sea Zone 2 carriers and 1 submarine moved from 36 Sea Zone to 33 Sea Zone 1 destroyer moved from 33 Sea Zone to 16 Sea Zone 2 fighters moved from Japan to 33 Sea Zone 2 tactical_bombers moved from Caroline Islands to 33 Sea Zone 1 armour and 1 infantry moved from Guam to 21 Sea Zone 1 armour, 1 infantry and 1 transport moved from 21 Sea Zone to 33 Sea Zone 1 armour and 1 infantry moved from 33 Sea Zone to Caroline Islands 1 infantry moved from Sakha to Buryatia 1 infantry moved from Soviet Far East to Siberia 1 submarine moved from 5 Sea Zone to 6 Sea Zone Place Units - Japanese 1 factory_minor placed in West India 9 submarines placed in 6 Sea Zone 1 destroyer placed in 36 Sea Zone 2 infantry and 1 mech_infantry placed in India Turn Complete - Japanese Japanese collect 72 PUs; end with 73 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 76 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 81 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 86 PUs
Combat Hit Differential Summary :
Japanese regular : -2.67 British regular : -0.33
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@WindowWasher Figured you’d want to submerge after I killed the DD.
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TripleA Turn Summary: Americans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11 Purchase Units - Americans Americans buy 4 carriers, 1 destroyer and 1 fighter; Remaining resources: 1 PUs; Combat Move - Americans 3 destroyers moved from 26 Sea Zone to 16 Sea Zone 8 fighters and 4 tactical_bombers moved from 26 Sea Zone to 16 Sea Zone 2 infantry moved from Finland to Norway 1 bomber, 4 fighters and 1 tactical_bomber moved from Finland to Norway 1 cruiser moved from 101 Sea Zone to 11 Sea Zone 1 artillery and 1 infantry moved from United Kingdom to 109 Sea Zone 1 artillery, 2 carriers, 1 infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone 1 infantry moved from Algeria to Morocco 1 fighter moved from 109 Sea Zone to United Kingdom 1 bomber moved from Northern Territory to 49 Sea Zone 1 fighter moved from New South Wales to New Hebrides 1 fighter moved from New South Wales to Fiji Combat - Americans Battle in 49 Sea Zone Americans attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 49 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Norway Americans attack with 1 bomber, 4 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 factory_minor and 1 infantry Americans roll dice for 1 bomber, 4 fighters, 2 infantry and 1 tactical_bomber in Norway, round 2 : 3/8 hits, 3.67 expected hits Germans roll dice for 1 infantry in Norway, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Norway Americans win, taking Norway from Germans with 1 bomber, 4 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in 16 Sea Zone Americans attack with 3 destroyers, 8 fighters and 4 tactical_bombers Japanese defend with 1 destroyer Americans roll dice for 3 destroyers, 8 fighters and 4 tactical_bombers in 16 Sea Zone, round 2 : 4/15 hits, 7.67 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 3 destroyers, 8 fighters and 4 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 8 fighters and 4 tactical_bombers moved from 16 Sea Zone to 26 Sea Zone 4 fighters moved from Western United States to 26 Sea Zone 1 bomber moved from 49 Sea Zone to Hawaiian Islands 2 transports moved from 26 Sea Zone to 10 Sea Zone 2 aaGuns and 2 infantry moved from Western United States to 10 Sea Zone 2 aaGuns, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone 2 aaGuns and 2 infantry moved from 26 Sea Zone to Hawaiian Islands 2 aaGuns and 2 infantry moved from Central United States to Western United States 4 artilleries and 4 infantry moved from Central United States to 101 Sea Zone 4 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone 5 artilleries and 5 infantry moved from 91 Sea Zone to Morocco 1 destroyer and 1 submarine moved from 116 Sea Zone to 101 Sea Zone 4 fighters and 1 tactical_bomber moved from Norway to Finland 1 bomber moved from Norway to United Kingdom Place Units - Americans 4 carriers and 1 destroyer placed in 10 Sea Zone 1 fighter placed in Western United States Turn Complete - Americans Americans collect 58 PUs; end with 59 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Combat Hit Differential Summary :
Americans regular : -4.33 Japanese regular : -0.33 Germans regular : -0.33
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TripleA Turn Summary: Chinese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Place Units - Chinese 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 1 PU; end with 1 PU
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11 Purchase Units - Americans Americans buy 4 carriers, 1 destroyer and 1 fighter; Remaining resources: 1 PUs; Combat Move - Americans 3 destroyers moved from 26 Sea Zone to 16 Sea Zone 8 fighters and 4 tactical_bombers moved from 26 Sea Zone to 16 Sea Zone 2 infantry moved from Finland to Norway 1 bomber, 4 fighters and 1 tactical_bomber moved from Finland to Norway 1 cruiser moved from 101 Sea Zone to 11 Sea Zone 1 artillery and 1 infantry moved from United Kingdom to 109 Sea Zone 1 artillery, 2 carriers, 1 infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone 1 infantry moved from Algeria to Morocco 1 fighter moved from 109 Sea Zone to United Kingdom 1 bomber moved from Northern Territory to 49 Sea Zone 1 fighter moved from New South Wales to New Hebrides 1 fighter moved from New South Wales to Fiji Combat - Americans Battle in 49 Sea Zone Americans attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 49 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Norway Americans attack with 1 bomber, 4 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 factory_minor and 1 infantry Americans roll dice for 1 bomber, 4 fighters, 2 infantry and 1 tactical_bomber in Norway, round 2 : 3/8 hits, 3.67 expected hits Germans roll dice for 1 infantry in Norway, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Norway Americans win, taking Norway from Germans with 1 bomber, 4 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in 16 Sea Zone Americans attack with 3 destroyers, 8 fighters and 4 tactical_bombers Japanese defend with 1 destroyer Americans roll dice for 3 destroyers, 8 fighters and 4 tactical_bombers in 16 Sea Zone, round 2 : 4/15 hits, 7.67 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 3 destroyers, 8 fighters and 4 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 8 fighters and 4 tactical_bombers moved from 16 Sea Zone to 26 Sea Zone 4 fighters moved from Western United States to 26 Sea Zone 1 bomber moved from 49 Sea Zone to Hawaiian Islands 2 transports moved from 26 Sea Zone to 10 Sea Zone 2 aaGuns and 2 infantry moved from Western United States to 10 Sea Zone 2 aaGuns, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone 2 aaGuns and 2 infantry moved from 26 Sea Zone to Hawaiian Islands 2 aaGuns and 2 infantry moved from Central United States to Western United States 4 artilleries and 4 infantry moved from Central United States to 101 Sea Zone 4 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone 5 artilleries and 5 infantry moved from 91 Sea Zone to Morocco 1 destroyer and 1 submarine moved from 116 Sea Zone to 101 Sea Zone 4 fighters and 1 tactical_bomber moved from Norway to Finland 1 bomber moved from Norway to United Kingdom Place Units - Americans 4 carriers and 1 destroyer placed in 10 Sea Zone 1 fighter placed in Western United States Turn Complete - Americans Americans collect 58 PUs; end with 59 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Place Units - Chinese 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 1 PU; end with 1 PU Purchase Units - British British buy 1 artillery, 1 destroyer, 3 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; Combat Move - British Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Americans from Finland: 3 artilleries and 5 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Americans to Norway: 3 artilleries and 5 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Americans from Norway: 3 artilleries and 5 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Americans to Finland: 3 artilleries and 5 infantry EDIT: Turning off Edit Mode 1 armour, 1 artillery and 2 infantry moved from United Kingdom to 109 Sea Zone 2 fighters moved from 109 Sea Zone to 91 Sea Zone 2 fighters moved from United Kingdom to 91 Sea Zone 1 armour, 1 artillery, 1 carrier, 1 destroyer, 2 infantry and 4 transports moved from 109 Sea Zone to 91 Sea Zone 1 submarine moved from 97 Sea Zone to 93 Sea Zone 1 submarine moved from 97 Sea Zone to 99 Sea Zone 1 submarine moved from 80 Sea Zone to 81 Sea Zone 1 mech_infantry moved from Belgian Congo to Egypt 1 artillery and 2 infantry moved from Alexandria to Egypt 1 artillery and 3 infantry moved from Iraq to Northwest Persia 1 infantry moved from Finland to Karelia Russians take Karelia from Germans 1 infantry moved from Finland to Vyborg Russians take Vyborg from Germans Combat - British Battle in Northwest Persia British attack with 1 artillery and 3 infantry Germans defend with 1 armour and 1 mech_infantry British roll dice for 1 artillery and 3 infantry in Northwest Persia, round 2 : 0/4 hits, 1.00 expected hits Germans roll dice for 1 armour and 1 mech_infantry in Northwest Persia, round 2 : 2/2 hits, 0.83 expected hits 2 infantry owned by the British lost in Northwest Persia British roll dice for 1 artillery and 1 infantry in Northwest Persia, round 3 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 armour and 1 mech_infantry in Northwest Persia, round 3 : 0/2 hits, 0.83 expected hits 1 mech_infantry owned by the Germans lost in Northwest Persia British roll dice for 1 artillery and 1 infantry in Northwest Persia, round 4 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 armour in Northwest Persia, round 4 : 1/1 hits, 0.50 expected hits 1 infantry owned by the British lost in Northwest Persia British roll dice for 1 artillery in Northwest Persia, round 5 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 armour in Northwest Persia, round 5 : 1/1 hits, 0.50 expected hits 1 artillery owned by the British lost in Northwest Persia Germans win with 1 armour remaining. Battle score for attacker is -9 Casualties for British: 1 artillery and 3 infantry Casualties for Germans: 1 mech_infantry Non Combat Move - British 3 aaGuns, 5 artilleries and 36 infantry moved from Iraq to Persia 1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco Place Units - British 1 destroyer and 1 submarine placed in 81 Sea Zone 1 submarine placed in 98 Sea Zone 1 submarine placed in 109 Sea Zone 1 artillery placed in United Kingdom 3 mech_infantrys placed in Iraq Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,4 British collect 33 PUs (3 lost to blockades); end with 33 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 39 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Americans regular : -4.33 Japanese regular : -0.33 Germans regular : 1.00 British regular : -1.67
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uk figs on us cvs in 91
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TripleA Turn Summary: Italians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11 Purchase Units - Italians Italians buy 1 destroyer, 1 fighter and 2 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Bryansk to Smolensk Italians take Smolensk from Russians 1 armour moved from Smolensk to Bryansk 1 armour and 1 mech_infantry moved from Bryansk to Volgograd 1 destroyer moved from 97 Sea Zone to 93 Sea Zone 3 fighters moved from Southern Italy to 93 Sea Zone 1 bomber moved from Bessarabia to Iraq Combat - Italians Strategic bombing raid in Iraq British roll AA dice in Iraq : 1/1 hits, 0.17 expected hits 1 bomber killed by AA Bombing raid in Iraq causes 0 damage total. Battle in 93 Sea Zone Italians attack with 1 destroyer and 3 fighters British defend with 1 submarine Italians roll dice for 1 destroyer and 3 fighters in 93 Sea Zone, round 2 : 1/4 hits, 1.83 expected hits British roll dice for 1 submarine in 93 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the Italians and 1 submarine owned by the British lost in 93 Sea Zone Italians win with 3 fighters remaining. Battle score for attacker is -2 Casualties for Italians: 1 destroyer Casualties for British: 1 submarine Non Combat Move - Italians 3 fighters moved from 93 Sea Zone to Southern Italy 1 artillery moved from Northern Italy to France 1 aaGun and 13 infantry moved from Northern Italy to Southern Italy 2 artilleries and 1 infantry moved from Yugoslavia to Bulgaria 2 infantry moved from Bessarabia to Romania 1 mech_infantry moved from Western Germany to Slovakia Hungary Place Units - Italians 1 destroyer placed in 97 Sea Zone 1 fighter and 2 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4,3 Italians collect 21 PUs (2 lost to blockades); end with 21 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Combat Hit Differential Summary :
Italians regular : -0.83 British AA : 0.83 British regular : 0.83
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@WindowWasher Snake eyes? Nice for you. I don’t even know why I bother to bomb. I can get endlessly bombed round after round with no losses and the first bombing run I make with a bomber always gets killed.
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@majikforce yeah, I’ve had those times too. I did my US move on a local game first on accident, the dice were snake eyes as well.
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TripleA Turn Summary: ANZAC round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 2 submarines; Remaining resources: 1 PUs; Combat Move - ANZAC 1 fighter moved from Fiji to 26 Sea Zone 2 infantry moved from Queensland to New South Wales 1 fighter moved from New South Wales to New Zealand 2 infantry moved from Iraq to Persia 1 fighter moved from New South Wales to Northern Territory Non Combat Move - ANZAC 1 submarine moved from 61 Sea Zone to 63 Sea Zone Place Units - ANZAC 2 submarines placed in 54 Sea Zone Turn Complete - ANZAC Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 63 Sea Zone. Rolls: 4,6 Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 1,5 Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 2,2 ANZAC collect 8 PUs (4 lost to blockades); end with 9 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 2 submarines; Remaining resources: 1 PUs; Combat Move - ANZAC 1 fighter moved from Fiji to 26 Sea Zone 2 infantry moved from Queensland to New South Wales 1 fighter moved from New South Wales to New Zealand 2 infantry moved from Iraq to Persia 1 fighter moved from New South Wales to Northern Territory Non Combat Move - ANZAC 1 submarine moved from 61 Sea Zone to 63 Sea Zone Place Units - ANZAC 2 submarines placed in 54 Sea Zone Turn Complete - ANZAC Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 63 Sea Zone. Rolls: 4,6 Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 1,5 Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 2,2 ANZAC collect 8 PUs (4 lost to blockades); end with 9 PUs Combat Move - French 1 infantry moved from Algeria to Morocco Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 12 Research Technology - Germans Purchase Units - Germans Germans buy 1 bomber, 7 infantry and 12 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Novgorod to Archangel 1 mech_infantry moved from Volgograd to Vologda 1 infantry moved from Samara to Vologda 1 tactical_bomber moved from Bryansk to Vologda 1 tactical_bomber moved from Bryansk to Archangel 1 fighter moved from Novgorod to Archangel 2 mech_infantrys moved from Volgograd to Novosibirsk 1 bomber moved from Caucasus to Novosibirsk 2 infantry moved from Novgorod to Karelia 1 fighter moved from Novgorod to Karelia 2 infantry moved from Novgorod to Vyborg 1 fighter moved from Novgorod to Vyborg 2 infantry moved from Western Germany to 113 Sea Zone 2 infantry moved from 113 Sea Zone to Norway 2 infantry moved from Western Germany to 113 Sea Zone 2 infantry moved from 113 Sea Zone to Norway 2 fighters moved from 113 Sea Zone to Norway 1 fighter moved from Germany to Norway 3 bombers and 2 fighters moved from Western Germany to Norway Combat - Germans Battle in Norway Germans attack with 3 bombers, 5 fighters and 4 infantry Americans defend with 1 factory_minor and 2 infantry Germans roll dice for 3 bombers, 5 fighters and 4 infantry in Norway, round 2 : 4/12 hits, 5.17 expected hits Americans roll dice for 2 infantry in Norway, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Americans lost in Norway Germans win, taking Norway from Americans with 3 bombers, 5 fighters and 4 infantry remaining. Battle score for attacker is 6 Casualties for Americans: 2 infantry Battle in Vyborg Germans attack with 1 fighter and 2 infantry British defend with 1 infantry Germans roll dice for 1 fighter and 2 infantry in Vyborg, round 2 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Vyborg, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Vyborg Germans win, taking Vyborg from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Archangel Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Archangel, round 2 : 2/4 hits, 1.50 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel Germans win, taking Archangel from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Vologda Germans attack with 1 infantry, 1 mech_infantry and 1 tactical_bomber Russians defend with 1 artillery Germans roll dice for 1 infantry, 1 mech_infantry and 1 tactical_bomber in Vologda, round 2 : 2/3 hits, 0.83 expected hits Russians roll dice for 1 artillery in Vologda, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Vologda Germans win, taking Vologda from Russians with 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Russians: 1 artillery Battle in Karelia Germans attack with 1 fighter and 2 infantry British defend with 1 infantry Germans roll dice for 1 fighter and 2 infantry in Karelia, round 2 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Karelia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Karelia Germans roll dice for 1 fighter and 1 infantry in Karelia, round 3 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Karelia, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 fighter and 1 infantry in Karelia, round 4 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Karelia, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Karelia Germans win with 1 fighter remaining. Battle score for attacker is -3 Casualties for Germans: 2 infantry Casualties for British: 1 infantry Battle in Novosibirsk Germans attack with 1 bomber and 2 mech_infantrys Russians defend with 1 infantry Germans roll dice for 1 bomber and 2 mech_infantrys in Novosibirsk, round 2 : 1/3 hits, 1.00 expected hits Russians roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Novosibirsk Germans win, taking Novosibirsk from Russians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 bomber moved from Novosibirsk to Bryansk 1 armour moved from Northwest Persia to Volgograd 1 infantry moved from Caucasus to Northwest Persia 1 infantry moved from Turkmenistan to Kazakhstan 3 armour moved from Ukraine to Bryansk 1 tactical_bomber moved from Vologda to Bryansk 3 bombers moved from Norway to Western Germany 2 mech_infantrys moved from Germany to Eastern Poland 1 mech_infantry moved from Western Germany to Poland 1 fighter moved from Norway to 113 Sea Zone 1 fighter moved from Norway to 113 Sea Zone 3 fighters moved from Norway to Western Germany 1 fighter moved from Archangel to Novgorod 1 fighter moved from Vyborg to Novgorod 1 tactical_bomber moved from Archangel to Bryansk 10 mech_infantrys moved from Novgorod to Bryansk 1 fighter moved from Karelia to Novgorod 1 mech_infantry moved from Novgorod to Archangel 1 mech_infantry moved from Evenkiyskiy to Yenisey 1 armour moved from Timguska to Yenisey 1 armour moved from Amur to Yakut S.S.R. Place Units - Germans 1 bomber and 4 infantry placed in Western Germany 3 mech_infantrys placed in Ukraine 3 mech_infantrys placed in Volgograd 3 infantry placed in Novgorod 6 mech_infantrys placed in Germany Germans undo move 5. 5 mech_infantrys placed in Western Germany 1 mech_infantry placed in Germany Turn Complete - Germans Germans collect 58 PUs; end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 65 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 67 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 82 PUs
Combat Hit Differential Summary :
Americans regular : -0.67 Russians regular : 0.67 Germans regular : -0.50
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TripleA Turn Summary: Russians round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 12 Purchase Units - Russians Russians buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; Combat Move - Russians Non Combat Move - Russians Turning on Edit Mode EDIT: Removing units owned by Germans from Archangel: 1 infantry and 1 mech_infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Vologda: 1 infantry and 1 mech_infantry EDIT: Removing units owned by Germans from Novosibirsk: 2 mech_infantrys EDIT: Changing ownership of Novosibirsk from Germans to Russians EDIT: Changing ownership of Timguska from Germans to Russians EDIT: Changing ownership of Tambov from Italians to Russians EDIT: Changing ownership of Samara from Germans to Russians EDIT: Changing ownership of Vologda from Germans to Russians EDIT: Changing ownership of Archangel from Germans to Russians EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Changing ownership of Evenkiyskiy from Germans to Russians EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 1 mech_infantry moved from Urals to Archangel 3 artilleries moved from Urals to Novosibirsk 1 artillery and 3 infantry moved from Urals to Vologda 1 infantry moved from Urals to Timguska 1 infantry moved from Urals to Evenkiyskiy 1 infantry moved from Russia to Tambov 1 infantry moved from Russia to Samara 1 aaGun moved from Urals to Novosibirsk Place Units - Russians Turning on Edit Mode EDIT: Removing units owned by Russians from Urals: 1 infantry EDIT: Turning off Edit Mode 1 artillery and 4 infantry placed in Russia Turn Complete - Russians Russians collect 12 PUs; end with 12 PUs Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 14 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 16 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Russians round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 12 Purchase Units - Russians Russians buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; Combat Move - Russians Non Combat Move - Russians Turning on Edit Mode EDIT: Removing units owned by Germans from Archangel: 1 infantry and 1 mech_infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Vologda: 1 infantry and 1 mech_infantry EDIT: Removing units owned by Germans from Novosibirsk: 2 mech_infantrys EDIT: Changing ownership of Novosibirsk from Germans to Russians EDIT: Changing ownership of Timguska from Germans to Russians EDIT: Changing ownership of Tambov from Italians to Russians EDIT: Changing ownership of Samara from Germans to Russians EDIT: Changing ownership of Vologda from Germans to Russians EDIT: Changing ownership of Archangel from Germans to Russians EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Changing ownership of Evenkiyskiy from Germans to Russians EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 1 mech_infantry moved from Urals to Archangel 3 artilleries moved from Urals to Novosibirsk 1 artillery and 3 infantry moved from Urals to Vologda 1 infantry moved from Urals to Timguska 1 infantry moved from Urals to Evenkiyskiy 1 infantry moved from Russia to Tambov 1 infantry moved from Russia to Samara 1 aaGun moved from Urals to Novosibirsk Place Units - Russians Turning on Edit Mode EDIT: Removing units owned by Russians from Urals: 1 infantry EDIT: Turning off Edit Mode 1 artillery and 4 infantry placed in Russia Turn Complete - Russians Russians collect 12 PUs; end with 12 PUs Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 14 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 16 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from Vologda: 1 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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accidentally closed the thing before posting… I’ve been doing this a lot lately, gonna change my desktop background to text saying “DID YOU POST?”
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@windowwasher there is an autosave folder that deals with that kind of mistake. look in your tripleA folder for a folder called saved games. autosaves for every power at all kinds of critical junctures such as end of turn.
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TripleA Turn Summary: Japanese round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 12 Purchase Units - Japanese Japanese buy 1 artillery, 1 destroyer, 5 infantry, 8 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 transport moved from 33 Sea Zone to 49 Sea Zone 1 infantry moved from Solomon Islands to 49 Sea Zone 1 infantry and 1 transport moved from 49 Sea Zone to 47 Sea Zone 1 infantry moved from 47 Sea Zone to New Britain 1 destroyer moved from 33 Sea Zone to 54 Sea Zone 1 tactical_bomber moved from 33 Sea Zone to 54 Sea Zone 1 bomber moved from India to 54 Sea Zone 1 bomber moved from Caroline Islands to 16 Sea Zone 4 submarines moved from 6 Sea Zone to 16 Sea Zone Combat - Japanese Japanese creates battle in territory 80 Sea Zone Battle in New Britain Battle in 54 Sea Zone Japanese attack with 1 bomber, 1 destroyer, 1 submarine and 1 tactical_bomber ANZAC defend with 2 submarines Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 bomber, 1 destroyer and 1 tactical_bomber in 54 Sea Zone, round 2 : 3/3 hits, 1.50 expected hits ANZAC roll dice for 2 submarines in 54 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits 2 submarines owned by the ANZAC lost in 54 Sea Zone Japanese win, taking 80 Sea Zone from British, taking New Britain from ANZAC, taking 54 Sea Zone from Neutral with 1 bomber, 1 destroyer, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 12 Casualties for ANZAC: 2 submarines Battle in 16 Sea Zone Japanese attack with 1 bomber and 4 submarines Americans defend with 3 destroyers Japanese roll dice for 4 submarines in 16 Sea Zone, round 2 : 2/4 hits, 1.33 expected hits Japanese roll dice for 1 bomber in 16 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits Americans roll dice for 3 destroyers in 16 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits 3 destroyers owned by the Americans and 1 submarine owned by the Japanese lost in 16 Sea Zone Japanese win with 1 bomber and 3 submarines remaining. Battle score for attacker is 18 Casualties for Japanese: 1 submarine Casualties for Americans: 3 destroyers Non Combat Move - Japanese 1 bomber moved from 16 Sea Zone to Japan 6 submarines moved from 6 Sea Zone to 33 Sea Zone 1 tactical_bomber moved from Caroline Islands to 33 Sea Zone 1 bomber and 1 tactical_bomber moved from 54 Sea Zone to New Guinea 1 destroyer moved from 33 Sea Zone to 31 Sea Zone 1 destroyer moved from 33 Sea Zone to 25 Sea Zone 1 destroyer moved from 36 Sea Zone to 33 Sea Zone 1 submarine moved from 39 Sea Zone to 74 Sea Zone 1 submarine moved from 80 Sea Zone to 39 Sea Zone 1 submarine moved from 79 Sea Zone to 39 Sea Zone 1 aaGun, 5 armour, 6 artilleries, 6 infantry and 6 mech_infantrys moved from Eastern Persia to West India 2 infantry and 1 mech_infantry moved from India to West India 1 infantry moved from Korea to Manchuria 1 infantry moved from Siberia to Amur 1 infantry moved from Buryatia to Yakut S.S.R. Place Units - Japanese 1 destroyer and 8 submarines placed in 6 Sea Zone 1 tactical_bomber placed in Japan 1 artillery and 2 infantry placed in West India 3 infantry placed in India Turn Complete - Japanese Japanese collect 72 PUs; end with 72 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 75 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 80 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 85 PUs Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 90 PUs
Combat Hit Differential Summary :
Americans regular : 0.00 Japanese regular : 2.17 ANZAC regular : -0.33