Game History
Round: 1 Purchase Units - Germans Germans buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans Combat Move - Germans 1 armour, 1 artillery and 2 infantry moved from Holland Belgium to Normandy Bordeaux 1 mech_infantry moved from Western Germany to Normandy Bordeaux 3 armour and 3 mech_infantrys moved from Austria to France 1 artillery, 3 infantry and 1 mech_infantry moved from Western Germany to France 2 armour, 1 artillery and 3 infantry moved from Holland Belgium to France 1 fighter moved from Norway to 114 Sea Zone 1 tactical_bomber moved from Germany to 114 Sea Zone 1 battleship moved from 116 Sea Zone to 114 Sea Zone 1 bomber moved from Germany to 114 Sea Zone 1 submarine moved from 127 Sea Zone to 114 Sea Zone 1 submarine moved from 121 Sea Zone to 114 Sea Zone 1 submarine moved from 120 Sea Zone to 109 Sea Zone 1 submarine moved from 111 Sea Zone to 109 Sea Zone 1 submarine moved from 111 Sea Zone to 113 Sea Zone 1 submarine moved from 106 Sea Zone to 113 Sea Zone 1 bomber moved from Germany to 113 Sea Zone 1 fighter moved from Holland Belgium to 113 Sea Zone 2 fighters and 4 tactical_bombers moved from Western Germany to 113 Sea Zone 2 artilleries and 6 infantry moved from Austria to Yugoslavia 1 armour and 2 infantry moved from Slovakia Hungary to Yugoslavia 1 armour and 1 infantry moved from Romania to Yugoslavia 1 armour and 1 fighter moved from Poland to Yugoslavia Combat - Germans Battle in Yugoslavia Germans attack with 3 armour, 2 artilleries, 1 fighter and 9 infantry Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 1 fighter and 9 infantry remaining. Battle score for attacker is 15 Casualties for Neutral_Allies: 5 infantry Battle in Normandy Bordeaux Germans attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans win, taking Normandy Bordeaux from French with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 7 Casualties for French: 1 artillery and 1 infantry Battle in 114 Sea Zone Germans attack with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 1 destroyer Units damaged: 1 battleship owned by the British Units damaged: 1 battleship owned by the Germans Germans win with 1 battleship, 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 31 Casualties for Germans: 1 submarine Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in 109 Sea Zone Germans attack with 2 submarines British defend with 1 destroyer and 1 transport Germans win, taking 109 Sea Zone from Neutral with 2 submarines remaining. Battle score for attacker is 14 Casualties for British: 1 destroyer and 1 transport Battle in 113 Sea Zone Germans attack with 1 bomber, 3 fighters, 2 submarines and 4 tactical_bombers British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser Units damaged: 1 battleship owned by the British Germans win with 1 bomber, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 18 Casualties for Germans: 2 submarines and 1 tactical_bomber Casualties for French: 1 cruiser Casualties for British: 1 battleship and 1 cruiser Battle in France Germans attack with 5 armour, 2 artilleries, 6 infantry and 4 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 5 armour and 4 mech_infantrys remaining. Battle score for attacker is 27 Casualties for Germans: 2 artilleries and 6 infantry Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 cruiser and 1 transport moved from 117 Sea Zone to 115 Sea Zone 3 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 2 infantry moved from Denmark to 115 Sea Zone 2 infantry moved from 115 Sea Zone to Norway 1 aaGun, 3 artilleries and 11 infantry moved from Germany to Poland 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 fighter moved from Yugoslavia to Southern Italy 1 fighter and 1 tactical_bomber moved from 114 Sea Zone to 115 Sea Zone 1 bomber moved from 114 Sea Zone to Western Germany 1 bomber, 3 fighters and 3 tactical_bombers moved from 113 Sea Zone to Western Germany 1 aaGun moved from Germany to Slovakia Hungary 1 aaGun moved from Holland Belgium to Normandy Bordeaux 1 aaGun moved from Western Germany to Holland Belgium Place Units - Germans 1 carrier, 1 destroyer and 1 submarine placed in 115 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Germans from 114 Sea Zone: 1 submarine EDIT: Removing units owned by Germans from 114 Sea Zone: 1 battleship EDIT: Adding units owned by Germans to 115 Sea Zone: 1 battleship EDIT: Changing unit hit damage for these Germans owned units to: battleship = 1 EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 41 PUs; end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUsRegularkid (Axis) v AAGamer (Allies) - PTV no bid
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TripleA Turn Summary: French round 8
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 2 fighters and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 fighter moved from New South Wales to 55 Sea Zone 1 destroyer moved from 34 Sea Zone to 23 Sea Zone Combat - ANZAC Battle in 55 Sea Zone ANZAC attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 55 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 6 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 1 carrier moved from 49 Sea Zone to 27 Sea Zone 3 carriers and 5 fighters moved from 34 Sea Zone to 18 Sea Zone 1 fighter moved from 34 Sea Zone to 18 Sea Zone 1 cruiser moved from 34 Sea Zone to 18 Sea Zone 1 fighter moved from 55 Sea Zone to New South Wales Place Units - ANZAC 2 fighters and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 7 PUs; end with 7 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 10 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Combat Move - French Non Combat Move - French 1 fighter moved from Southern Spain to Gibraltar Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans repair damage of 4x factory_minor; Remaining resources: 77 PUs; Germans buy 4 armour, 2 artilleries, 1 fighter, 5 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 unit repaired. 1 infantry moved from Ukraine to Kursk 1 tactical_bomber moved from Ukraine to Kursk 1 fighter moved from Eastern Poland to Kursk 1 armour and 1 mech_infantry moved from Leningrad to Archangel Germans take Archangel from Russians 1 armour and 1 mech_infantry moved from Archangel to Karelia 1 infantry moved from Finland to Karelia 8 artilleries and 11 infantry moved from Northern Caucasus to Southern Caucasus 1 armour moved from Southern Caucasus to Northwest Persia Germans take Northwest Persia from British 1 armour moved from Northwest Persia to Eastern Turkey 15 armour and 10 mech_infantrys moved from Southern Caucasus to Eastern Turkey Combat - Germans Battle in Karelia Germans attack with 1 armour, 1 infantry and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 1 armour, 1 infantry and 1 mech_infantry in Karelia, round 2 : 1/3 hits, 1.00 expected hits Russians roll dice for 1 infantry in Karelia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Karelia Germans win, taking Karelia from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Kursk Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kursk, round 2 : 2/3 hits, 1.33 expected hits Russians roll dice for 1 infantry in Kursk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Kursk Germans win, taking Kursk from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 fighter moved from Kursk to Ukraine 1 tactical_bomber moved from Kursk to Ukraine 4 infantry moved from Ukraine to Bessarabia 1 armour, 1 artillery and 4 infantry moved from Finland to Norway 1 transport moved from 118 Sea Zone to 117 Sea Zone 1 transport moved from 117 Sea Zone to 116 Sea Zone 2 infantry moved from Western Germany to 116 Sea Zone 2 infantry moved from 116 Sea Zone to Norway 1 marine moved from Western Germany to 116 Sea Zone 1 marine moved from 116 Sea Zone to Norway 1 fighter moved from Eastern Poland to Western Germany 1 artillery and 10 infantry moved from Holland Belgium to Normandy Bordeaux 3 artilleries moved from Normandy Bordeaux to Northern Spain 3 infantry moved from Normandy Bordeaux to Northern Spain 3 artilleries moved from France to Normandy Bordeaux 2 fighters moved from Western Germany to France 1 fighter moved from France to Northern Spain 1 fighter moved from Western Germany to France 1 infantry moved from Western Germany to Holland Belgium 1 fighter moved from France to Northern Spain 3 infantry moved from Poland to Eastern Poland 6 infantry moved from Germany to Poland 1 aaGun, 1 artillery and 1 infantry moved from Eastern Poland to Bessarabia 1 infantry moved from Bessarabia to Eastern Poland 1 artillery moved from Bessarabia to Eastern Poland 1 artillery moved from Bessarabia to Eastern Poland 1 aaGun moved from Bessarabia to Eastern Poland Place Units - Germans 1 fighter placed in France 2 artilleries and 1 infantry placed in Normandy Bordeaux 4 armour and 4 mech_infantrys placed in Western Germany 3 infantry placed in Ukraine 1 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 108 Sea Zone. Rolls: 3,2 Germans collect 56 PUs (2 lost to blockades); end with 56 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 59 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 66 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 76 PUsCombat Hit Differential Summary :
Russians regular : 0.33 Germans regular : 0.67 -
TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 9 Purchase Units - Russians Russians buy 3 armour, 3 artilleries and 4 infantry; Remaining resources: 1 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Japanese Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Russians Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians 1 armour moved from Stalingrad to Rostov Russians take Rostov from Italians 1 armour moved from Rostov to Northern Caucasus 1 infantry moved from Kazakhstan to Northern Caucasus 3 infantry moved from Stalingrad to Northern Caucasus 3 artilleries moved from Stalingrad to Northern Caucasus 4 armour moved from Stalingrad to Northern Caucasus 4 infantry moved from Stalingrad to Northern Caucasus 1 mech_infantry moved from Stalingrad to Kursk 1 tactical_bomber moved from Russia to Kursk 1 infantry moved from Amur to Northern Manchuria Chinese take Northern Manchuria from Japanese 6 infantry moved from Amur to Korea Russians take Korea from Japanese 2 infantry moved from Smolensk to Northern Belarus Combat - Russians Battle in Kursk Russians attack with 1 mech_infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 mech_infantry and 1 tactical_bomber in Kursk, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Kursk, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 mech_infantry and 1 tactical_bomber in Kursk, round 3 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Kursk, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Kursk Russians win, taking Kursk from Germans with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Northern Belarus Russians attack with 2 infantry Germans defend with 1 infantry Russians roll dice for 2 infantry in Northern Belarus, round 2 : 2/2 hits, 0.33 expected hits Germans roll dice for 1 infantry in Northern Belarus, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Northern Belarus Russians win, taking Northern Belarus from Germans with 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Northern Caucasus Russians attack with 5 armour, 3 artilleries and 8 infantry Germans defend with 1 infantry Russians roll dice for 5 armour, 3 artilleries and 8 infantry in Northern Caucasus, round 2 : 4/16 hits, 5.33 expected hits Germans roll dice for 1 infantry in Northern Caucasus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Northern Caucasus Russians win, taking Northern Caucasus from Germans with 5 armour, 3 artilleries and 8 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 2 aaGuns and 46 infantry moved from Stalingrad to Northern Caucasus 1 tactical_bomber moved from Kursk to Russia 1 infantry moved from Samara to Stalingrad 3 infantry moved from Urals to Kazakhstan 1 infantry moved from Yaroslavl to Smolensk 1 infantry moved from Gorky to Nenetsia 2 infantry moved from Russia to Samara 4 infantry moved from Russia to Smolensk 2 infantry moved from Russia to Gorky 1 infantry moved from Russia to Gorky 1 artillery moved from Russia to Smolensk 2 infantry moved from Amur to Siberia 2 aaGuns and 11 infantry moved from Amur to Korea Place Units - Russians 3 armour placed in Siberia 3 artilleries placed in Urals 4 infantry placed in Russia Turn Complete - Russians Russians collect 38 PUs; end with 39 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 42 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 44 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 46 PUsCombat Hit Differential Summary :
Germans regular : -0.33 Russians regular : 0.00 -
TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 9 Purchase Units - Japanese Japanese buy 1 aaGun, 1 artillery, 6 fighters and 2 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 4 fighters and 4 tactical_bombers moved from Northern Australia to New South Wales 4 bombers moved from Northern Australia to New South Wales 1 infantry moved from South Australia to New South Wales 2 artilleries, 8 infantry and 2 marines moved from Queensland to New South Wales 1 submarine moved from 35 Sea Zone to 34 Sea Zone 1 submarine moved from 35 Sea Zone to 23 Sea Zone 4 tactical_bombers moved from 35 Sea Zone to 23 Sea Zone 4 fighters moved from 35 Sea Zone to 23 Sea Zone 2 fighters moved from 35 Sea Zone to 23 Sea Zone 1 bomber moved from Kwangtung to 23 Sea Zone Combat - Japanese Battle in 34 Sea Zone Japanese attack with 1 submarine Americans defend with 1 transport 1 transport owned by the Americans lost in 34 Sea Zone Japanese win with 1 submarine remaining. Battle score for attacker is 6 Casualties for Americans: 1 transport Battle in 23 Sea Zone Japanese attack with 1 bomber, 6 fighters, 1 submarine and 4 tactical_bombers ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 bomber, 6 fighters and 4 tactical_bombers in 23 Sea Zone, round 2 : 6/11 hits, 6.17 expected hits ANZAC roll dice for 1 destroyer in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 23 Sea Zone Japanese win, taking 23 Sea Zone from Americans with 1 bomber, 6 fighters, 1 submarine and 4 tactical_bombers remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in New South Wales Japanese attack with 2 artilleries, 4 bombers, 4 fighters, 9 infantry, 2 marines and 4 tactical_bombers ANZAC defend with 2 aaGuns, 3 armour, 1 artillery, 1 factory_minor, 3 fighters, 1 harbour, 3 infantry and 1 marine ANZAC roll AA dice in New South Wales : 0/6 hits, 1.00 expected hits Japanese roll dice for 2 artilleries, 4 bombers, 4 fighters, 9 infantry, 2 marines and 4 tactical_bombers in New South Wales, round 2 : 7/25 hits, 9.50 expected hits ANZAC roll dice for 2 aaGuns, 3 armour, 1 artillery, 3 fighters, 3 infantry and 1 marine in New South Wales, round 2 : 6/11 hits, 5.17 expected hits 6 infantry owned by the Japanese, 3 infantry owned by the ANZAC, 1 artillery owned by the ANZAC, 1 marine owned by the ANZAC and 2 aaGuns owned by the ANZAC lost in New South Wales Japanese roll dice for 2 artilleries, 4 bombers, 4 fighters, 3 infantry, 2 marines and 4 tactical_bombers in New South Wales, round 3 : 5/19 hits, 8.50 expected hits ANZAC roll dice for 3 armour and 3 fighters in New South Wales, round 3 : 3/6 hits, 3.50 expected hits 3 infantry owned by the Japanese, 3 armour owned by the ANZAC and 2 fighters owned by the ANZAC lost in New South Wales Japanese roll dice for 2 artilleries, 4 bombers, 4 fighters, 2 marines and 4 tactical_bombers in New South Wales, round 4 : 7/16 hits, 7.67 expected hits ANZAC roll dice for 1 fighter in New South Wales, round 4 : 1/1 hits, 0.67 expected hits 1 marine owned by the Japanese and 1 fighter owned by the ANZAC lost in New South Wales Japanese captures 13PUs while taking ANZAC capital Japanese win, taking New South Wales from ANZAC with 2 artilleries, 4 bombers, 4 fighters, 1 marine and 4 tactical_bombers remaining. Battle score for attacker is 44 Casualties for Japanese: 9 infantry and 1 marine Casualties for ANZAC: 2 aaGuns, 3 armour, 1 artillery, 3 fighters, 3 infantry and 1 marine triggerANZACDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to ANZAC Non Combat Move - Japanese 1 infantry moved from Kiangsi to Kwangtung 1 aaGun moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 aaGun, 2 infantry and 2 transports moved from 6 Sea Zone to 20 Sea Zone 1 infantry moved from Jehol to 20 Sea Zone 1 aaGun and 3 infantry moved from 20 Sea Zone to Kiangsu 1 artillery moved from Paulau to 35 Sea Zone 1 artillery and 1 transport moved from 35 Sea Zone to 20 Sea Zone 1 artillery moved from 20 Sea Zone to Kiangsu 1 armour and 1 mech_infantry moved from French Indo China to Kwangtung 1 infantry moved from Shan State to 132 Sea Zone 3 infantry moved from Malaya to 132 Sea Zone 4 infantry and 2 transports moved from 132 Sea Zone to 21 Sea Zone 4 infantry moved from 21 Sea Zone to Kwangtung 2 fighters and 2 tactical_bombers moved from Northern Australia to Kwangtung 1 tactical_bomber moved from Japan to Kiangsu 1 tactical_bomber moved from 23 Sea Zone to Kiangsu 1 tactical_bomber moved from 23 Sea Zone to Kiangsu 1 fighter moved from 23 Sea Zone to Kiangsu 1 tactical_bomber moved from 23 Sea Zone to Kwangtung 1 tactical_bomber moved from 23 Sea Zone to Kiangsu 2 fighters moved from 23 Sea Zone to 20 Sea Zone 5 carriers moved from 35 Sea Zone to 20 Sea Zone 2 battleships moved from 35 Sea Zone to 20 Sea Zone 3 cruisers moved from 35 Sea Zone to 20 Sea Zone 1 transport moved from 35 Sea Zone to 20 Sea Zone 1 fighter moved from 23 Sea Zone to 20 Sea Zone 1 submarine moved from 7 Sea Zone to 20 Sea Zone 1 carrier, 1 destroyer and 2 submarines moved from 35 Sea Zone to 20 Sea Zone 3 transports moved from 132 Sea Zone to 20 Sea Zone 4 bombers, 4 fighters and 4 tactical_bombers moved from New South Wales to Northern Australia 1 aaGun moved from Queensland to New South Wales 1 destroyer moved from 35 Sea Zone to 20 Sea Zone 1 bomber moved from 23 Sea Zone to Japan 1 fighter moved from 23 Sea Zone to Japan 1 fighter moved from 23 Sea Zone to Kwangtung 2 destroyers moved from 35 Sea Zone to 20 Sea Zone 1 destroyer moved from 7 Sea Zone to 20 Sea Zone Place Units - Japanese 1 aaGun, 1 artillery, 6 fighters and 2 infantry placed in Japan Turn Complete - Japanese Japanese collect 61 PUs; end with 74 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 79 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 89 PUsCombat Hit Differential Summary :
Japanese regular : -7.17 ANZAC AA : -1.00 ANZAC regular : 0.33 -
TripleA Manual Gamesave Post: Japanese round 9
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 9 Purchase Units - Japanese Japanese buy 1 aaGun, 1 artillery, 6 fighters and 2 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 4 fighters and 4 tactical_bombers moved from Northern Australia to New South Wales 4 bombers moved from Northern Australia to New South Wales 1 infantry moved from South Australia to New South Wales 2 artilleries, 8 infantry and 2 marines moved from Queensland to New South Wales 1 submarine moved from 35 Sea Zone to 34 Sea Zone 1 submarine moved from 35 Sea Zone to 23 Sea Zone 4 tactical_bombers moved from 35 Sea Zone to 23 Sea Zone 4 fighters moved from 35 Sea Zone to 23 Sea Zone 2 fighters moved from 35 Sea Zone to 23 Sea Zone 1 bomber moved from Kwangtung to 23 Sea Zone Combat - Japanese Battle in 34 Sea Zone Japanese attack with 1 submarine Americans defend with 1 transport 1 transport owned by the Americans lost in 34 Sea Zone Japanese win with 1 submarine remaining. Battle score for attacker is 6 Casualties for Americans: 1 transport Battle in 23 Sea Zone Japanese attack with 1 bomber, 6 fighters, 1 submarine and 4 tactical_bombers ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 bomber, 6 fighters and 4 tactical_bombers in 23 Sea Zone, round 2 : 6/11 hits, 6.17 expected hits ANZAC roll dice for 1 destroyer in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 23 Sea Zone Japanese win, taking 23 Sea Zone from Americans with 1 bomber, 6 fighters, 1 submarine and 4 tactical_bombers remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in New South Wales Japanese attack with 2 artilleries, 4 bombers, 4 fighters, 9 infantry, 2 marines and 4 tactical_bombers ANZAC defend with 2 aaGuns, 3 armour, 1 artillery, 1 factory_minor, 3 fighters, 1 harbour, 3 infantry and 1 marine ANZAC roll AA dice in New South Wales : 0/6 hits, 1.00 expected hits Japanese roll dice for 2 artilleries, 4 bombers, 4 fighters, 9 infantry, 2 marines and 4 tactical_bombers in New South Wales, round 2 : 7/25 hits, 9.50 expected hits ANZAC roll dice for 2 aaGuns, 3 armour, 1 artillery, 3 fighters, 3 infantry and 1 marine in New South Wales, round 2 : 6/11 hits, 5.17 expected hits 6 infantry owned by the Japanese, 3 infantry owned by the ANZAC, 1 artillery owned by the ANZAC, 1 marine owned by the ANZAC and 2 aaGuns owned by the ANZAC lost in New South Wales Japanese roll dice for 2 artilleries, 4 bombers, 4 fighters, 3 infantry, 2 marines and 4 tactical_bombers in New South Wales, round 3 : 5/19 hits, 8.50 expected hits ANZAC roll dice for 3 armour and 3 fighters in New South Wales, round 3 : 3/6 hits, 3.50 expected hits 3 infantry owned by the Japanese, 3 armour owned by the ANZAC and 2 fighters owned by the ANZAC lost in New South Wales Japanese roll dice for 2 artilleries, 4 bombers, 4 fighters, 2 marines and 4 tactical_bombers in New South Wales, round 4 : 7/16 hits, 7.67 expected hits ANZAC roll dice for 1 fighter in New South Wales, round 4 : 1/1 hits, 0.67 expected hits 1 marine owned by the Japanese and 1 fighter owned by the ANZAC lost in New South Wales Japanese captures 13PUs while taking ANZAC capital Japanese win, taking New South Wales from ANZAC with 2 artilleries, 4 bombers, 4 fighters, 1 marine and 4 tactical_bombers remaining. Battle score for attacker is 44 Casualties for Japanese: 9 infantry and 1 marine Casualties for ANZAC: 2 aaGuns, 3 armour, 1 artillery, 3 fighters, 3 infantry and 1 marine triggerANZACDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to ANZAC Non Combat Move - Japanese 1 infantry moved from Kiangsi to Kwangtung 1 aaGun moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 aaGun, 2 infantry and 2 transports moved from 6 Sea Zone to 20 Sea Zone 1 infantry moved from Jehol to 20 Sea Zone 1 aaGun and 3 infantry moved from 20 Sea Zone to Kiangsu 1 artillery moved from Paulau to 35 Sea Zone 1 artillery and 1 transport moved from 35 Sea Zone to 20 Sea Zone 1 artillery moved from 20 Sea Zone to Kiangsu 1 armour and 1 mech_infantry moved from French Indo China to Kwangtung 1 infantry moved from Shan State to 132 Sea Zone 3 infantry moved from Malaya to 132 Sea Zone 4 infantry and 2 transports moved from 132 Sea Zone to 21 Sea Zone 4 infantry moved from 21 Sea Zone to Kwangtung 2 fighters and 2 tactical_bombers moved from Northern Australia to Kwangtung 1 tactical_bomber moved from Japan to Kiangsu 1 tactical_bomber moved from 23 Sea Zone to Kiangsu 1 tactical_bomber moved from 23 Sea Zone to Kiangsu 1 fighter moved from 23 Sea Zone to Kiangsu 1 tactical_bomber moved from 23 Sea Zone to Kwangtung 1 tactical_bomber moved from 23 Sea Zone to Kiangsu 2 fighters moved from 23 Sea Zone to 20 Sea Zone 5 carriers moved from 35 Sea Zone to 20 Sea Zone 2 battleships moved from 35 Sea Zone to 20 Sea Zone 3 cruisers moved from 35 Sea Zone to 20 Sea Zone 1 transport moved from 35 Sea Zone to 20 Sea Zone 1 fighter moved from 23 Sea Zone to 20 Sea Zone 1 submarine moved from 7 Sea Zone to 20 Sea Zone 1 carrier, 1 destroyer and 2 submarines moved from 35 Sea Zone to 20 Sea Zone 3 transports moved from 132 Sea Zone to 20 Sea Zone 4 bombers, 4 fighters and 4 tactical_bombers moved from New South Wales to Northern Australia 1 aaGun moved from Queensland to New South Wales 1 destroyer moved from 35 Sea Zone to 20 Sea Zone 1 bomber moved from 23 Sea Zone to Japan 1 fighter moved from 23 Sea Zone to Japan 1 fighter moved from 23 Sea Zone to Kwangtung 2 destroyers moved from 35 Sea Zone to 20 Sea Zone 1 destroyer moved from 7 Sea Zone to 20 Sea Zone Place Units - Japanese 1 aaGun, 1 artillery, 6 fighters and 2 infantry placed in Japan Turn Complete - Japanese Japanese collect 61 PUs; end with 74 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 79 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 89 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from Kiangsu: 1 fighter EDIT: Adding units owned by Japanese to Japan: 1 fighter EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from Kiangsu: 1 tactical_bomber EDIT: Adding units owned by Japanese to Kiangsu: 1 tactical_bomber EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Japanese regular : -7.17 ANZAC AA : -1.00 ANZAC regular : 0.33 -
@aagamerz13 plz use most recent save. assumed no scramble in sz battle.
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TripleA Manual Gamesave Post: Americans round 9
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 9 Purchase Units - Americans Americans buy 1 artillery, 1 harbour, 19 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from Southern Spain to Normandy Bordeaux 1 battleship and 1 marine moved from 18 Sea Zone to 7 Sea Zone Americans take 7 Sea Zone from Japanese 2 cruisers and 1 marine moved from 18 Sea Zone to 7 Sea Zone 2 marines moved from 7 Sea Zone to Japan 1 destroyer moved from 18 Sea Zone to 23 Sea Zone 9 fighters moved from 18 Sea Zone to Japan 5 fighters moved from Midway to Japan 1 fighter moved from 26 Sea Zone to Japan 1 destroyer moved from 26 Sea Zone to 7 Sea Zone 3 destroyers moved from 18 Sea Zone to 7 Sea Zone 1 fighter moved from 26 Sea Zone to 7 Sea Zone 2 fighters moved from 11 Sea Zone to 7 Sea Zone Combat - AmericansCombat Hit Differential Summary :
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@aagamerz13 kamis intercept scramble?
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@aagamerz13 cancel this move. have to redo planes
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TripleA Manual Gamesave Post: Americans round 9
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 9 Purchase Units - Americans Americans buy 1 carrier, 1 harbour, 15 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 9 fighters moved from 18 Sea Zone to Japan 5 fighters moved from Midway to Japan 1 fighter moved from 26 Sea Zone to Japan 1 battleship and 1 marine moved from 18 Sea Zone to 7 Sea Zone Americans take 7 Sea Zone from Japanese 1 marine moved from 7 Sea Zone to Japan 2 cruisers and 1 marine moved from 18 Sea Zone to 7 Sea Zone 1 marine moved from 7 Sea Zone to Japan 1 fighter moved from 26 Sea Zone to 7 Sea Zone 1 destroyer moved from 26 Sea Zone to 7 Sea Zone 3 destroyers moved from 18 Sea Zone to 7 Sea Zone 1 carrier moved from 26 Sea Zone to 7 Sea Zone 1 bomber moved from Southern Spain to Normandy Bordeaux Combat - AmericansCombat Hit Differential Summary :
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@aagamerz13 use the latest one
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@aagamerz13 No scramble.
I presume the marines are on the battleship and cruiser? In that case i will do all kamikazis to the cruiser containing one of the marines.
(note: u may need to roll the battle using edit mode, or using the forum dice bot if the kamikazi hits).
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@regularkid I’ll just roll kamis here and redo the battle with results. You said all 6 to one cruiser.
6 kamikazes [hit on 2 or less dice 6d6] -
@aagamerz13 [dice 6d6]
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6d6: 4, 3, 3, 3, 4, 3
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@aagamerz13 i cant believe it they all missed. So ill continue with the battle and use 0 kamis. Remember you are out of kamis even if it prompts
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TripleA Manual Gamesave Post: Americans round 9
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 9 Purchase Units - Americans Americans buy 1 carrier, 1 harbour, 15 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 9 fighters moved from 18 Sea Zone to Japan 5 fighters moved from Midway to Japan 1 fighter moved from 26 Sea Zone to Japan 1 battleship and 1 marine moved from 18 Sea Zone to 7 Sea Zone Americans take 7 Sea Zone from Japanese 1 marine moved from 7 Sea Zone to Japan 2 cruisers and 1 marine moved from 18 Sea Zone to 7 Sea Zone 1 marine moved from 7 Sea Zone to Japan 1 fighter moved from 26 Sea Zone to 7 Sea Zone 1 destroyer moved from 26 Sea Zone to 7 Sea Zone 3 destroyers moved from 18 Sea Zone to 7 Sea Zone 1 carrier moved from 26 Sea Zone to 7 Sea Zone 1 bomber moved from Southern Spain to Normandy Bordeaux Combat - Americans Strategic bombing raid in Normandy Bordeaux Germans roll AA dice in Normandy Bordeaux : 1/1 hits, 0.17 expected hits 1 bomber killed by AA Bombing raid in Normandy Bordeaux causes 0 damage total. Battle in Japan Americans attack with 15 fighters and 2 marines Japanese defend with 2 aaGuns, 1 airfield, 1 artillery, 1 bomber, 1 factory_major, 8 fighters, 1 harbour and 3 infantry Japanese roll AA dice in Japan : 1/6 hits, 1.00 expected hits 1 fighter owned by the Americans lost in Japan Americans roll dice for 1 battleship and 1 cruiser in Japan, round 2 : 2/2 hits, 1.17 expected hits Americans roll dice for 14 fighters and 2 marines in Japan, round 2 : 5/16 hits, 7.67 expected hits Japanese roll dice for 2 aaGuns, 1 artillery, 1 bomber, 8 fighters and 3 infantry in Japan, round 2 : 7/13 hits, 6.83 expected hits 3 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 bomber owned by the Japanese, 2 aaGuns owned by the Japanese, 6 fighters owned by the Americans and 1 marine owned by the Americans lost in Japan Americans roll dice for 8 fighters and 1 marine in Japan, round 3 : 4/9 hits, 4.33 expected hits Japanese roll dice for 8 fighters in Japan, round 3 : 5/8 hits, 5.33 expected hits 4 fighters owned by the Japanese and 5 fighters owned by the Americans lost in Japan Americans roll dice for 3 fighters and 1 marine in Japan, round 4 : 1/4 hits, 1.83 expected hits Japanese roll dice for 4 fighters in Japan, round 4 : 3/4 hits, 2.67 expected hits 1 fighter owned by the Japanese, 2 fighters owned by the Americans and 1 marine owned by the Americans lost in Japan Americans roll dice for 1 fighter in Japan, round 5 : 1/1 hits, 0.50 expected hits Japanese roll dice for 3 fighters in Japan, round 5 : 2/3 hits, 2.00 expected hits 1 fighter owned by the Japanese and 1 fighter owned by the Americans lost in Japan Japanese win with 2 fighters remaining. Battle score for attacker is -65 Casualties for Americans: 15 fighters and 2 marines Casualties for Japanese: 2 aaGuns, 1 artillery, 1 bomber, 6 fighters and 3 infantry Non Combat Move - AmericansCombat Hit Differential Summary :
Americans regular : -2.50 Japanese regular : 0.17 Japanese AA : 0.00 Germans AA : 0.83 -
@aagamerz13 gg
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@aagamerz13 lets have a rematch
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@aagamerz13 wow.
a couple of things.
(1) I totally missed the the fighters on midway island, running the calcs with just the 11 fighters from your carriers. Thats why the home island was under-defended.
(2) I don’t think would have been able to secure the Pacific win this early if the US planes had been stationed on Carolines airfield (rather than on the carriers) last round. They could have reached New South Wales, denying me odds.
Well played. I had fun. Sure we can play again. Which side would you like?





