I want to clarify a few things before we start:
Are we using battle calculators? Are we sending the files to each other here or over email? The play by email function is broken (technical issues) on my end, so we can’t use that (we’ll just have to use the local game function and I’ll track dice to ensure neither of us are cheating). I hope this is okay. Are we using research and development/tech rules?wheatbeer (Axis) vs aagamerz13 (Allies +16) BM3
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Bid’s sub SZ98, fighter Malta
Hope it’s a fun one :)
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Testing Forum poster
Test summary from TripleA, engine version: 2.5.22294, time: 2:04:06 PM
Savegame -
TripleA Manual Gamesave Post: Germans round 1
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 1 Purchase Units - Germans Germans buy 2 artilleries, 1 fighter and 1 tactical_bomber; Remaining resources: 1 PUs; Combat Move - Germans 1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France 3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France 3 armour moved from Greater Southern Germany to France 2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia 2 infantry moved from Slovakia Hungary to Yugoslavia 1 armour moved from Romania to Yugoslavia 1 armour moved from Slovakia Hungary to Yugoslavia 1 armour moved from Poland to Yugoslavia 1 infantry moved from Romania to Yugoslavia 1 submarine moved from 124 Sea Zone to 111 Sea Zone 1 submarine moved from 118 Sea Zone to 111 Sea Zone 1 battleship moved from 113 Sea Zone to 110 Sea Zone 1 submarine moved from 103 Sea Zone to 110 Sea Zone 1 fighter moved from Holland Belgium to 110 Sea Zone 1 tactical_bomber moved from Germany to 110 Sea Zone 1 submarine moved from 108 Sea Zone to 110 Sea Zone 1 fighter moved from Norway to 111 Sea Zone 1 tactical_bomber moved from Western Germany to 111 Sea Zone 2 bombers moved from Germany to 111 Sea Zone 2 fighters and 2 tactical_bombers moved from Western Germany to 110 Sea Zone 1 submarine moved from 117 Sea Zone to 106 Sea Zone 1 fighter moved from Slovakia Hungary to Yugoslavia 1 tactical_bomber moved from Poland to Yugoslavia Combat - GermansCombat Hit Differential Summary :
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Scramble SZ110? Scramble SZ111?
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@wheatbeer yes gl hf!. I’m working on my allies so I’ll try to make some things happen this game.
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@aagamerz13 no scrambles
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TripleA Manual Gamesave Post: Germans round 1
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 1 Purchase Units - Germans Germans buy 2 artilleries, 1 fighter and 1 tactical_bomber; Remaining resources: 1 PUs; Combat Move - Germans 1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France 3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France 3 armour moved from Greater Southern Germany to France 2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia 2 infantry moved from Slovakia Hungary to Yugoslavia 1 armour moved from Romania to Yugoslavia 1 armour moved from Slovakia Hungary to Yugoslavia 1 armour moved from Poland to Yugoslavia 1 infantry moved from Romania to Yugoslavia 1 submarine moved from 124 Sea Zone to 111 Sea Zone 1 submarine moved from 118 Sea Zone to 111 Sea Zone 1 battleship moved from 113 Sea Zone to 110 Sea Zone 1 submarine moved from 103 Sea Zone to 110 Sea Zone 1 fighter moved from Holland Belgium to 110 Sea Zone 1 tactical_bomber moved from Germany to 110 Sea Zone 1 submarine moved from 108 Sea Zone to 110 Sea Zone 1 fighter moved from Norway to 111 Sea Zone 1 tactical_bomber moved from Western Germany to 111 Sea Zone 2 bombers moved from Germany to 111 Sea Zone 2 fighters and 2 tactical_bombers moved from Western Germany to 110 Sea Zone 1 submarine moved from 117 Sea Zone to 106 Sea Zone 1 fighter moved from Slovakia Hungary to Yugoslavia 1 tactical_bomber moved from Poland to Yugoslavia Combat - Germans Battle in 106 Sea Zone Germans attack with 1 submarine British defend with 1 destroyer and 1 transport Germans roll dice for 1 submarine in 106 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 106 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the British and 1 submarine owned by the Germans lost in 106 Sea Zone British win with 1 transport remaining. Battle score for attacker is 2 Casualties for Germans: 1 submarine Casualties for British: 1 destroyer Battle in 111 Sea Zone Germans attack with 2 bombers, 1 fighter, 2 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 1 destroyer Germans roll dice for 2 submarines in 111 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in 111 Sea Zone, round 2 : 2/4 hits, 2.50 expected hitsCombat Hit Differential Summary :
Germans regular : -0.83 British regular : 0.33 -
I need OOL for SZ111
The German subs missed, and the German air got 2 hits
(asking since you might wish to save the destroyer rather than the cruiser)
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@wheatbeer lose the cruiser
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TripleA Turn Summary: Germans round 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 1 Purchase Units - Germans Germans buy 2 artilleries, 1 fighter and 1 tactical_bomber; Remaining resources: 1 PUs; Combat Move - Germans 1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France 3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France 3 armour moved from Greater Southern Germany to France 2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia 2 infantry moved from Slovakia Hungary to Yugoslavia 1 armour moved from Romania to Yugoslavia 1 armour moved from Slovakia Hungary to Yugoslavia 1 armour moved from Poland to Yugoslavia 1 infantry moved from Romania to Yugoslavia 1 submarine moved from 124 Sea Zone to 111 Sea Zone 1 submarine moved from 118 Sea Zone to 111 Sea Zone 1 battleship moved from 113 Sea Zone to 110 Sea Zone 1 submarine moved from 103 Sea Zone to 110 Sea Zone 1 fighter moved from Holland Belgium to 110 Sea Zone 1 tactical_bomber moved from Germany to 110 Sea Zone 1 submarine moved from 108 Sea Zone to 110 Sea Zone 1 fighter moved from Norway to 111 Sea Zone 1 tactical_bomber moved from Western Germany to 111 Sea Zone 2 bombers moved from Germany to 111 Sea Zone 2 fighters and 2 tactical_bombers moved from Western Germany to 110 Sea Zone 1 submarine moved from 117 Sea Zone to 106 Sea Zone 1 fighter moved from Slovakia Hungary to Yugoslavia 1 tactical_bomber moved from Poland to Yugoslavia Combat - Germans Battle in 106 Sea Zone Germans attack with 1 submarine British defend with 1 destroyer and 1 transport Germans roll dice for 1 submarine in 106 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 106 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the British and 1 submarine owned by the Germans lost in 106 Sea Zone British win with 1 transport remaining. Battle score for attacker is 2 Casualties for Germans: 1 submarine Casualties for British: 1 destroyer Battle in 111 Sea Zone Germans attack with 2 bombers, 1 fighter, 2 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 1 destroyer Germans roll dice for 2 submarines in 111 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in 111 Sea Zone, round 2 : 2/4 hits, 2.50 expected hits Units damaged: 1 battleship owned by the British British roll dice for 1 battleship, 1 cruiser and 1 destroyer in 111 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits 2 submarines owned by the Germans and 1 cruiser owned by the British lost in 111 Sea Zone Germans roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in 111 Sea Zone, round 3 : 3/4 hits, 2.50 expected hits British roll dice for 1 battleship and 1 destroyer in 111 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits 1 destroyer owned by the British, 1 fighter owned by the Germans and 1 battleship owned by the British lost in 111 Sea Zone Germans win with 2 bombers and 1 tactical_bomber remaining. Battle score for attacker is 18 Casualties for Germans: 1 fighter and 2 submarines Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in 110 Sea Zone Germans attack with 1 battleship, 3 fighters, 2 submarines and 3 tactical_bombers British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser Germans roll dice for 2 submarines in 110 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 battleship, 3 fighters and 3 tactical_bombers in 110 Sea Zone, round 2 : 4/7 hits, 4.17 expected hits British roll dice for 1 battleship and 2 cruisers in 110 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits Units damaged: 1 battleship owned by the Germans 1 cruiser owned by the French, 1 cruiser owned by the British and 1 battleship owned by the British lost in 110 Sea Zone Germans win with 1 battleship, 3 fighters, 2 submarines and 3 tactical_bombers remaining. Battle score for attacker is 44 Casualties for British: 1 battleship and 1 cruiser Casualties for French: 1 cruiser Battle in Yugoslavia Germans attack with 3 armour, 2 artilleries, 1 fighter, 9 infantry and 1 tactical_bomber Neutral_Allies defend with 5 infantry Germans roll dice for 3 armour, 2 artilleries, 1 fighter, 9 infantry and 1 tactical_bomber in Yugoslavia, round 2 : 5/16 hits, 5.17 expected hits Neutral_Allies roll dice for 5 infantry in Yugoslavia, round 2 : 2/5 hits, 1.67 expected hits 5 infantry owned by the Neutral_Allies and 2 infantry owned by the Germans lost in Yugoslavia Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 1 fighter, 7 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Germans: 2 infantry Casualties for Neutral_Allies: 5 infantry Battle in France Germans attack with 6 armour, 3 artilleries, 7 infantry and 4 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans roll dice for 6 armour, 3 artilleries, 7 infantry and 4 mech_infantrys in France, round 2 : 7/20 hits, 6.33 expected hits French roll dice for 1 aaGun, 2 armour, 2 artilleries, 1 fighter and 6 infantry in France, round 2 : 5/11 hits, 4.33 expected hits 1 aaGun owned by the French, 5 infantry owned by the Germans and 6 infantry owned by the French lost in France Germans roll dice for 6 armour, 3 artilleries, 2 infantry and 4 mech_infantrys in France, round 3 : 4/15 hits, 5.50 expected hits French roll dice for 2 armour, 2 artilleries and 1 fighter in France, round 3 : 2/5 hits, 2.33 expected hits 2 infantry owned by the Germans, 1 armour owned by the French, 1 artillery owned by the British, 1 armour owned by the British and 1 artillery owned by the French lost in France Germans roll dice for 6 armour, 3 artilleries and 4 mech_infantrys in France, round 4 : 3/13 hits, 5.17 expected hits French roll dice for 1 fighter in France, round 4 : 1/1 hits, 0.67 expected hits 1 artillery owned by the Germans and 1 fighter owned by the French lost in France Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 6 armour, 2 artilleries and 4 mech_infantrys remaining. Battle score for attacker is 28 Casualties for Germans: 1 artillery and 7 infantry Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 3 tactical_bombers moved from 110 Sea Zone to Holland Belgium 3 fighters moved from 110 Sea Zone to Holland Belgium 2 aaGuns moved from Western Germany to Holland Belgium 2 bombers and 1 tactical_bomber moved from 111 Sea Zone to Western Germany 1 fighter moved from Yugoslavia to Southern Italy 1 fighter moved from Holland Belgium to Western Germany 1 cruiser moved from 114 Sea Zone to 112 Sea Zone 3 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 1 tactical_bomber moved from Western Germany to Holland Belgium 1 fighter moved from Holland Belgium to Western Germany 1 aaGun moved from Western Germany to Holland Belgium 1 aaGun moved from Germany to Western Germany 2 infantry moved from Denmark to Western Germany 1 transport moved from 114 Sea Zone to 112 Sea Zone 2 aaGuns, 3 artilleries and 11 infantry moved from Germany to Slovakia Hungary 3 infantry moved from Poland to Slovakia Hungary 1 tactical_bomber moved from Yugoslavia to Southern Italy 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis Place Units - Germans 2 artilleries placed in Germany 1 fighter and 1 tactical_bomber placed in Western Germany Turn Complete - Germans Germans collect 39 PUs; end with 59 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 69 PUsCombat Hit Differential Summary :
French regular : 0.67 Neutral_Allies regular : 0.33 Germans regular : -4.33 British regular : 0.17 -
TripleA Turn Summary: Russians round 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 1 Purchase Units - Russians Russians buy 3 artilleries and 8 infantry; Remaining resources: 1 PUs; Combat Move - Russians 2 infantry moved from Caucasus to Rostov 3 infantry moved from Baltic States to Belarus 1 infantry moved from Eastern Poland to Belarus 1 infantry moved from Eastern Poland to Baltic States 1 infantry moved from Bessarabia to Eastern Poland 1 artillery and 1 infantry moved from Western Ukraine to Bryansk 3 infantry moved from Ukraine to Bryansk 1 armour and 1 mech_infantry moved from Volgograd to Bryansk 6 infantry moved from Novgorod to Belarus 1 artillery moved from Novgorod to Belarus 1 infantry moved from Archangel to Belarus 1 submarine moved from 127 Sea Zone to 125 Sea Zone 2 infantry moved from Karelia to Novgorod 3 infantry moved from Vyborg to Novgorod 1 fighter and 1 tactical_bomber moved from Russia to Novgorod 1 cruiser moved from 115 Sea Zone to 114 Sea Zone 1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Russia to Bryansk Non Combat Move - Russians 2 aaGuns moved from Novgorod to Belarus 2 aaGuns moved from Russia to Bryansk 1 infantry moved from Amur to Siberia 4 infantry moved from Amur to Buryatia 2 infantry moved from Sakha to Amur 2 aaGuns and 4 infantry moved from Sakha to Buryatia Place Units - Russians 3 artilleries placed in Ukraine 8 infantry placed in Russia Turn Complete - Russians Russians collect 37 PUs; end with 38 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 1 Purchase Units - Japanese Japanese buy 3 transports; Remaining resources: 5 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Jehol to Chahar Japanese take Chahar from Chinese 1 infantry moved from Shantung to Anhwe Japanese take Anhwe from Chinese 2 infantry moved from Kiangsi to Hunan 1 artillery and 2 infantry moved from Kwangsi to Yunnan 1 fighter moved from Formosa to Hunan 1 fighter and 1 tactical_bomber moved from Kiangsu to Yunnan 2 fighters and 2 tactical_bombers moved from Manchuria to Hunan 2 bombers moved from Japan to Yunnan Combat - Japanese Battle in Hunan Japanese attack with 3 fighters, 2 infantry and 2 tactical_bombers Chinese defend with 2 infantry Japanese roll dice for 3 fighters, 2 infantry and 2 tactical_bombers in Hunan, round 2 : 5/7 hits, 3.17 expected hits Chinese roll dice for 2 infantry in Hunan, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Hunan Japanese win, taking Hunan from Chinese with 3 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Chinese: 2 infantry Battle in Yunnan Japanese attack with 1 artillery, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber Chinese defend with 4 infantry Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 3/7 hits, 3.33 expected hits Chinese roll dice for 4 infantry in Yunnan, round 2 : 0/4 hits, 1.33 expected hits 3 infantry owned by the Chinese lost in Yunnan Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 3 : 4/7 hits, 3.33 expected hits Chinese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12 Casualties for Chinese: 4 infantry Non Combat Move - Japanese 3 fighters and 2 tactical_bombers moved from Hunan to Kwangsi 2 bombers, 1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi 1 artillery and 1 infantry moved from Kiangsi to Kwangsi 1 artillery and 2 infantry moved from Shantung to Anhwe 1 artillery and 1 infantry moved from Jehol to Anhwe 1 artillery, 6 infantry and 1 mech_infantry moved from Manchuria to Jehol 4 infantry moved from Korea to Manchuria 1 mech_infantry moved from Jehol to Anhwe 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone 1 carrier and 1 destroyer moved from 33 Sea Zone to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Kwangsi 1 fighter moved from Korea to 36 Sea Zone 1 infantry moved from Kiangsu to Kiangsi 1 infantry moved from Okinawa to 19 Sea Zone 1 artillery moved from Kiangsu to 19 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone 1 transport moved from 20 Sea Zone to 6 Sea Zone 1 armour and 1 infantry moved from Japan to 6 Sea Zone 1 armour and 1 infantry moved from 6 Sea Zone to Korea 2 infantry moved from Kiangsu to Anhwe 1 battleship moved from 19 Sea Zone to 36 Sea Zone 1 submarine moved from 19 Sea Zone to 36 Sea Zone 1 destroyer moved from 19 Sea Zone to 20 Sea Zone 1 battleship and 1 carrier moved from 6 Sea Zone to 20 Sea Zone 1 carrier moved from 6 Sea Zone to 36 Sea Zone 1 fighter moved from Okinawa to Kwangsi 2 tactical_bombers moved from Japan to Kwangsi 1 submarine moved from 6 Sea Zone to 36 Sea Zone 1 cruiser moved from 6 Sea Zone to 36 Sea Zone 1 destroyer moved from 6 Sea Zone to 36 Sea Zone 2 fighters and 2 tactical_bombers moved from 6 Sea Zone to Kwangsi 1 fighter moved from Japan to 36 Sea Zone 1 fighter moved from Japan to Kwangsi 1 destroyer moved from 6 Sea Zone to 36 Sea Zone Place Units - Japanese 3 transports placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 30 PUs; end with 35 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 45 PUsCombat Hit Differential Summary :
Chinese regular : -1.33 Japanese regular : 2.17 -
TripleA Turn Summary: Chinese round 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 1 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 5 infantry moved from Szechwan to Yunnan 1 fighter moved from Szechwan to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 1 fighter and 5 infantry Japanese defend with 1 artillery and 2 infantry Chinese roll dice for 1 fighter and 5 infantry in Yunnan, round 2 : 0/6 hits, 1.33 expected hits Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Chinese lost in Yunnan Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 3 : 1/5 hits, 1.17 expected hits Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 3 : 0/3 hits, 1.00 expected hits 1 infantry owned by the Japanese lost in Yunnan Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 4 : 1/5 hits, 1.17 expected hits Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 4 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Yunnan Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 5 : 1/5 hits, 1.17 expected hits Japanese roll dice for 1 artillery in Yunnan, round 5 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 7 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 artillery and 2 infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Shensi 1 infantry moved from Szechwan to Shensi 2 infantry moved from Kweichow to Shensi 2 infantry moved from Suiyuyan to Shensi Place Units - Chinese 4 infantry placed in Shensi Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUsCombat Hit Differential Summary :
Chinese regular : -1.83 Japanese regular : -2.00 -
TripleA Turn Summary: UK_Pacific round 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 1 Purchase Units - Americans Americans buy 2 carriers and 2 fighters; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 1 destroyer and 1 submarine moved from 35 Sea Zone to 54 Sea Zone 1 fighter moved from Philippines to Guam 1 cruiser, 1 destroyer and 1 submarine moved from 26 Sea Zone to 54 Sea Zone 2 infantry moved from Hawaiian Islands to 26 Sea Zone 2 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 artillery moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from Western United States to Hawaiian Islands 1 infantry moved from Central United States to Eastern United States 1 armour moved from Central United States to Eastern United States 3 mech_infantrys moved from Central United States to Eastern United States 1 bomber moved from Central United States to Eastern United States Place Units - Americans 1 carrier placed in 101 Sea Zone 1 fighter placed in 101 Sea Zone 1 carrier placed in 10 Sea Zone 1 fighter placed in 10 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 5 infantry moved from Szechwan to Yunnan 1 fighter moved from Szechwan to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 1 fighter and 5 infantry Japanese defend with 1 artillery and 2 infantry Chinese roll dice for 1 fighter and 5 infantry in Yunnan, round 2 : 0/6 hits, 1.33 expected hits Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Chinese lost in Yunnan Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 3 : 1/5 hits, 1.17 expected hits Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 3 : 0/3 hits, 1.00 expected hits 1 infantry owned by the Japanese lost in Yunnan Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 4 : 1/5 hits, 1.17 expected hits Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 4 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Yunnan Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 5 : 1/5 hits, 1.17 expected hits Japanese roll dice for 1 artillery in Yunnan, round 5 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 7 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 artillery and 2 infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Shensi 1 infantry moved from Szechwan to Shensi 2 infantry moved from Kweichow to Shensi 2 infantry moved from Suiyuyan to Shensi Place Units - Chinese 4 infantry placed in Shensi Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs Purchase Units - British British buy 1 airfield, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 5 infantry; Remaining resources: 2 PUs; Combat Move - British 1 submarine moved from 98 Sea Zone to 96 Sea Zone 1 tactical_bomber moved from 98 Sea Zone to 96 Sea Zone 1 destroyer moved from 109 Sea Zone to 110 Sea Zone 2 fighters moved from United Kingdom to 110 Sea Zone 1 bomber moved from United Kingdom to 110 Sea Zone 1 fighter moved from Scotland to 110 Sea Zone 2 fighters moved from Malta to 96 Sea Zone Combat - British Battle in 96 Sea Zone British attack with 2 fighters, 1 submarine and 1 tactical_bomber Italians defend with 1 destroyer and 1 transport British roll dice for 1 submarine in 96 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits British roll dice for 2 fighters and 1 tactical_bomber in 96 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Italians and 1 transport owned by the Italians lost in 96 Sea Zone British win with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 15 Casualties for Italians: 1 destroyer and 1 transport Battle in 110 Sea Zone British attack with 1 bomber, 1 destroyer and 3 fighters Germans defend with 1 battleship and 2 submarines British roll dice for 1 bomber, 1 destroyer and 3 fighters in 110 Sea Zone, round 2 : 3/5 hits, 2.50 expected hits Germans roll dice for 2 submarines in 110 Sea Zone, round 2 : 1/2 hits, 0.33 expected hits Germans roll dice for 1 battleship in 110 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits 1 battleship owned by the Germans, 1 destroyer owned by the British and 2 submarines owned by the Germans lost in 110 Sea Zone British win with 1 bomber and 3 fighters remaining. Battle score for attacker is 24 Casualties for British: 1 destroyer Casualties for Germans: 1 battleship and 2 submarines Non Combat Move - British 1 destroyer moved from 98 Sea Zone to 94 Sea Zone 1 infantry moved from Egypt to 98 Sea Zone 1 infantry and 1 transport moved from 98 Sea Zone to 80 Sea Zone 1 infantry moved from 80 Sea Zone to Persia British take Persia from Neutral_Allies 1 infantry moved from West India to Eastern Persia British take Eastern Persia from Neutral_Allies 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 infantry moved from Alexandria to Egypt 1 armour and 1 artillery moved from Alexandria to Egypt 1 carrier and 1 cruiser moved from 98 Sea Zone to 92 Sea Zone 1 cruiser moved from 91 Sea Zone to 92 Sea Zone 2 infantry moved from United Kingdom to 109 Sea Zone 2 infantry and 1 transport moved from 109 Sea Zone to 92 Sea Zone 2 infantry moved from 92 Sea Zone to Algeria 1 armour and 1 infantry moved from Quebec to 106 Sea Zone 1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar 1 aaGun moved from Scotland to United Kingdom 2 infantry moved from Scotland to United Kingdom 1 bomber moved from 110 Sea Zone to 92 Sea Zone 2 infantry moved from Burma to India 1 fighter moved from Burma to India 1 battleship moved from 37 Sea Zone to 39 Sea Zone 3 infantry moved from Malaya to Shan State 2 infantry moved from India to 39 Sea Zone 2 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone 2 infantry moved from 41 Sea Zone to Sumatra UK_Pacific take Sumatra from Dutch 1 destroyer moved from 71 Sea Zone to 81 Sea Zone 2 infantry moved from Union of South Africa to Rhodesia 1 bomber moved from 92 Sea Zone to Gibraltar 2 fighters moved from 96 Sea Zone to 92 Sea Zone 1 tactical_bomber moved from 96 Sea Zone to Gibraltar 1 fighter moved from 110 Sea Zone to Gibraltar 2 fighters moved from 110 Sea Zone to United Kingdom Place Units - British 3 infantry placed in United Kingdom 1 airfield placed in Gibraltar 1 mech_infantry placed in Union of South Africa Turn Complete - British British collect 30 PUs; end with 30 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 33 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 36 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 39 PUs Place Units - UK_Pacific 5 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 21 PUs; end with 23 PUs Some Units in India change ownership: 5 infantryCombat Hit Differential Summary :
Chinese regular : -1.83 Italians regular : -0.33 Japanese regular : -2.00 Germans regular : 0.00 British regular : 0.50 -
TripleA Turn Summary: Italians round 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 1 Purchase Units - Italians Italians buy 1 fighter; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Albania to 97 Sea Zone 1 artillery moved from Northern Italy to 95 Sea Zone 1 artillery and 1 transport moved from 95 Sea Zone to 97 Sea Zone 1 infantry moved from Albania to 97 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone 1 battleship and 1 cruiser moved from 97 Sea Zone to 98 Sea Zone 1 cruiser moved from 95 Sea Zone to 98 Sea Zone 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Tobruk to Alexandria 1 artillery and 2 infantry moved from Ethiopia to Anglo Egyptian Sudan Italians take Anglo Egyptian Sudan from British 1 infantry moved from Italian Somaliland to Kenya Italians take Kenya from British 1 bomber moved from Northern Italy to Egypt 1 submarine moved from 95 Sea Zone to 94 Sea Zone 1 fighter moved from Southern Italy to 94 Sea Zone 1 destroyer moved from 95 Sea Zone to 96 Sea Zone 1 fighter moved from Southern Italy to 96 Sea Zone 1 armour moved from Albania to 97 Sea Zone 1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 98 Sea Zone to Egypt 1 armour, 1 artillery and 2 infantry moved from Northern Italy to Southern France Combat - Italians Battle in Egypt Italians attack with 1 armour, 1 artillery, 1 bomber and 2 infantry British defend with 1 armour, 2 artilleries, 1 harbour, 2 infantry and 1 mech_infantry; ANZAC defend with 2 infantry Italians roll dice for 1 battleship and 2 cruisers in Egypt, round 2 : 1/3 hits, 1.67 expected hits Italians roll dice for 1 armour, 1 artillery, 1 bomber and 2 infantry in Egypt, round 2 : 1/5 hits, 2.00 expected hits British roll dice for 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry in Egypt, round 2 : 1/8 hits, 2.83 expected hits 2 infantry owned by the ANZAC and 1 infantry owned by the Italians lost in Egypt Italians roll dice for 1 armour, 1 artillery, 1 bomber and 1 infantry in Egypt, round 3 : 4/4 hits, 1.83 expected hits British roll dice for 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry in Egypt, round 3 : 3/6 hits, 2.17 expected hits 1 mech_infantry owned by the British, 1 artillery owned by the British, 1 artillery owned by the Italians, 2 infantry owned by the British, 1 infantry owned by the Italians and 1 armour owned by the Italians lost in Egypt 1 bomber owned by the Italians retreated British win with 1 armour and 1 artillery remaining. Battle score for attacker is 4 Casualties for Italians: 1 armour, 1 artillery and 2 infantry Casualties for ANZAC: 2 infantry Casualties for British: 1 artillery, 2 infantry and 1 mech_infantry Battle in 96 Sea Zone Italians attack with 1 destroyer and 1 fighter British defend with 1 submarine Italians roll dice for 1 destroyer and 1 fighter in 96 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits British roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Italians roll dice for 1 destroyer and 1 fighter in 96 Sea Zone, round 3 : 0/2 hits, 0.83 expected hits British roll dice for 1 submarine in 96 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits Italians roll dice for 1 destroyer and 1 fighter in 96 Sea Zone, round 4 : 1/2 hits, 0.83 expected hits British roll dice for 1 submarine in 96 Sea Zone, round 4 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the Italians and 1 submarine owned by the British lost in 96 Sea Zone Italians win with 1 fighter remaining. Battle score for attacker is -2 Casualties for Italians: 1 destroyer Casualties for British: 1 submarine Battle in 94 Sea Zone Italians attack with 1 fighter and 1 submarine British defend with 1 destroyer Italians roll dice for 1 submarine in 94 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 fighter in 94 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits British roll dice for 1 destroyer in 94 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 submarine in 94 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits British roll dice for 1 destroyer in 94 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 94 Sea Zone Italians win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Alexandria Italians attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry British defend with 1 infantry Italians roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Alexandria, round 2 : 2/6 hits, 1.67 expected hits British roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Alexandria Italians win, taking Alexandria from British with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Southern France Italians attack with 1 armour, 1 artillery and 2 infantry French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Italians roll dice for 1 armour, 1 artillery and 2 infantry in Southern France, round 2 : 2/4 hits, 1.33 expected hits French roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the French and 1 artillery owned by the French lost in Southern France Italians win, taking Southern France from French with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 7 Casualties for French: 1 artillery and 1 infantry Non Combat Move - Italians Trigger Italy Occupies Southern France: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French 1 bomber moved from Egypt to Tobruk 2 aaGuns moved from Northern Italy to Southern France 1 fighter moved from 96 Sea Zone to Tobruk 1 fighter moved from 94 Sea Zone to Tobruk 1 artillery and 1 infantry moved from Libya to Tobruk Place Units - Italians 1 fighter placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,1 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 6 Italians collect 14 PUs (1 lost to blockades); end with 14 PUsCombat Hit Differential Summary :
French regular : -0.67 Italians regular : -0.17 British regular : -1.50 -
You can swap out the UK survivors for ANZAC units if you want.
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In Egypt in mean.
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TripleA Turn Summary: ANZAC round 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 1 Purchase Units - ANZAC ANZAC buy 1 transport; Remaining resources: 3 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java ANZAC take Java from Dutch 2 fighters moved from New Zealand to Java 1 fighter moved from Queensland to Java 2 aaGuns moved from New South Wales to Queensland 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 1 cruiser moved from 63 Sea Zone to 54 Sea Zone Place Units - ANZAC 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 17 PUsCombat Hit Differential Summary :
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have to do sub battle
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@aagamerz13 cruiser [dice 1d6]
destroyer [dice 1d6]





